<?xml version="1.0" encoding="utf-8" ?>
<ResourceTable>
  <DXFont label="system" file="arial" system="1" size="16"/>
  <!--<DXFont label="game" file="Tempus Sans ITC" size="24"/> -->           

  <ResourceGroup file="gui/cursor.dat">
	<Texture label="gamecursor" file="gui/cursor/standard.tga" x="5" y="4"/>	
	<Texture label="no_cursor" file="gui/cursor/no_cursor.tga" x="8" y="8"/>	
  </ResourceGroup>
  
  <ResourceGroup file="gui/common.dat">
	<Image label="loadingscreen_overlay" file="gui/loading_screens/loading_mask.tga"/>
    <Texture label="hbar_left" file="gui/common/hbar_left.tga"/>
    <Texture label="hbar_center" file="gui/common/hbar_center.tga"/>
    <Texture label="hbar_right" file="gui/common/hbar_right.tga"/>
    <Texture label="hbar_filler" file="gui/common/hbar_filler.tga"/>
  </ResourceGroup>
  
  <Model label="axis" file="helper/axis.lwo">
    <Material label="x" shader="diffusecolor" r="255" g="0" b="0"/>
    <Material label="y" shader="diffusecolor" r="0" g="255" b="0"/>
    <Material label="z" shader="diffusecolor" r="0" g="0" b="255"/>
    <Material label="Default" shader="diffusecolor" r="255" g="255" b="255"/>
  </Model>
  
</ResourceTable>
