Mosaic: Tomb of Mystery
Help File

Welcome to Mosaic: Tomb of Mystery!
Explore the Catacombs of King Tut and piece together ancient Egyptian Hieroglyphs in this stunning mystery-puzzle adventure! Work your way up through Egyptian society as you uncover the truth behind the mysterious death of King Tut…

Please choose from among the following categories below:

Quick Help

How To Play

Scoring

Power-Ups

Modes of Play

Relaxed Mode

Challenge Mode

Sound and Obelisk Progression

The Map Screen

The Caste System

Troubleshooting

Legal Mumbo Jumbo

# Quick Help

Top 5 Things To Know

1) Folding Out a Shape. Clicking and HOLDING the mouse button down when placing a shape will cause it to Fold Out. This will break shapes that are right next to it, but when used carefully, Folding Out a shape can really help you fill in the hieroglyph.

2) Falcons and Lightning Shapes. The Falcon can be used to remove shapes from the board AND the Drop Zone where shapes fall. One trick here is to remove shapes from the board where Lightning Shapes can be placed to fill in shapes on the board even faster.

3) The Obelisk. It rises as shapes are placed. Click on the shapes INSIDE the Obelisk when it reaches the top to fill in shapes on the board. This is VERY useful as the hieroglyph is almost finished to fill in the last few shapes.

4) The Eye of Ra. Also known as Placement Help, this Power Up helps show where shapes can be placed. The eye graphic in the lower right hand part of the screen visually counts down as this Power Up times out. It does this automatically…there is nothing you have to press to have this work, other than clicking on the Power Up to begin with.

5) Different Path, Different Shapes. Each of the lines on the map, and the rooms that are on them, represent a different set of shapes to play. There are 6 unique shape sets in Mosaic, so there are many different shapes to master.

#
How To Play

Place shapes on the board to translate Egyptian Hieroglyphs. The point of Mosaic: Tomb of Mystery is to fill in all the empty spaces on the game board. In Challenge Mode, try to do this before shapes build up to the top of the screen. Keep doing this until you have beaten the last level and won the game.
In addition, you are progressing across a map as you complete levels in the game and translate Egyptian Hieroglyphs. These translations will lead to the murderer of King Tut.

# Scoring

The basics:

- Placing a shape on the board gives you points. In general, the larger the shape, the larger the score.
- Folding out a shape on the board is worth a lot more points than just placing the individual shapes down.
- Using a shape from the Obelisk is worth even more than folding out a shape.
- Lightning Shapes give more points for the more shapes that are created, and the farther away from each other the Lightning Shapes are.
- Clicking on Red Gemstones is worth 500 points.
- Clicking on Power-Ups is worth 250 points.
- Crushing a Snake is worth 500 points.
- Each shape that a Snake eats costs you 200 points.

The Advanced:

· Shapes created by Lightning Shapes are cumulatively worth the number of shapes, squared, plus the length of the chain created times 100. Formula: ((PxP)+chain length)x100)

· Points given per size of the piece placed is determined by the number of primitive shapes that the piece has in it, times 2, minus 1, times 100. Formula: (((Px2)-1)x100)

· Fold Out points is determined by the number of Primitive shapes on the board, times 2, minus 1, plus the number of folded out pieces created, times the number of folded out pieces created, times 97. Formula: ((((Px2)-1)+F)xF)x97)

· P=Primitive Shape, or the smallest shape on the board. F=number of folded out pieces.

Each level will keep a high-score for you and whoever got the all-time high score on the level. To see this, simply hover with your mouse over each shape on the map. There is also a High Scores Screen that is on the Help & Information Screen.

# Power-Ups

There are 6 Power Ups that appear during play in Mosaic: Tomb of Mystery. They appear as golden items in the Drop Zone where the shapes fall. Simply click on them to use them.

The RED GEMSTONE: Place a shape on this when it appears on the board to create a Power Up. This is the ONLY WAY that Power Ups are created in the game.

1) Placement Help. This looks like a large eye and is used to help show where a shape on your cursor can be placed. This Power Up times out after 20 seconds.

2) Falcon Pack. This looks like a large bird and will give you 3 Falcons when clicked upon. These falcons can be used at any time by either pressing the Falcon button in the lower left part of the screen, or Right Clicking when you have no shape selected.

3) Conveyor Wipeout. This looks like a jagged line connecting two points together. This Power Up will destroy all shapes in the Drop Zone that have not been placed. Try saving this one until you really need it.

4) Obelisk Boost. This looks like a small obelisk and will move the Obelisk on the right hand side of the screen upward. There are 100 “steps” on the Obelisk total, and this Power Up will move it upward 50 steps. If the Obelisk is already at the top, it will provide 4 extra shapes to the Obelisk number at the top. For more information on the Obelisk, please see The Sound and Obelisk Progression section.

5) Mega Obelisk. This looks like a huge obelisk and will move the Obelisk on the right hand side of the screen all the way up to the top from wherever it is. If the Obelisk is already at the top, it will provide 6 extra shapes to the Obelisk number at the top. For more information on the Obelisk, please see The Sound and Obelisk Progression section.

6) Snake Stomper. This looks like a long snake, and will get rid of all snakes on the screen. Try saving this one until you really need it.

# Modes of Play

# Relaxed Mode

Relaxed Mode lets you take your time and place your shapes without having time pressure. Shapes can build up past the top of the screen without setting off a trap and having to replay the level. This is a good mode for players who like to place shapes on the board without having to worry about how fast they need to accomplish this.

#
Challenge Mode

Challenge Mode rewards you for quick play and quick thinking.
As shapes drop, the collect in the Drop Zone. In Challenge Mode, if they build up past the top of the screen, you have 6 seconds to remove shapes from the Drop Zone before a fatal trap is sprung. If the trap is sprung, you will have to replay the level you are currently on.

If the trap is sprung, an option window will appear giving you options as to what to do.

1) Try Again. This will restart the level from the beginning.
2) End Game. This will take you back to the Map Screen.

# Sound and Obelisk Progression

In general, you are rewarded in Mosaic: Tomb of Mystery for placing shapes. As you place shapes, your Obelisk will rise.

· Placing a shape on the board, through any method, causes a special sound to play. Continuing to do this will cause another sound to play that is progressively higher pitched.

· The Obelisk on the side of the screen will get slightly larger as this sound increases in pitch. This is a physical representation of just how high you have progressed your sound. The Obelisk reaches its peak at 100 incremental steps.

· Once the Obelisk reaches the top, shapes will appear on it. Simply click on a shape to automatically place it on the level. The number at the top of the Obelisk represents the number of shapes that you can place. Once the number reaches zero, the Obelisk will fall and can be raised again.

· The Obelisk will fall if no shape has been placed within 10 seconds. There will be two warning sounds that will play before this happens and the Obelisk will shake as well.

#
The Map Screen

The Map Screen shows your progress through the game, and most game functions can be accessed here. It shows the map, the different paths, and access to numerous gameplay options, such as Challenge/Relaxed play switching, your Journal, and your Profile.

You can select which room to play next by simply pressing the “Continue” button in the lower right part of the screen, OR by clicking on any one of the shapes on the board to go to a specific level.

· The “sparkling” effect on a shape indicates the next room on that path for you to play.

· The arrow that moves up and down indicates which room that the “Continue” button will take you to if you press it.

· In the first part of the game, when there are 3 paths to choose from, the game will automatically take you to 5 rooms on the Horemheb path, 5 on the Ankhespaton path, and then 5 on the Ay path. Then, it will go back to the Horemheb path and repeat. You are welcome to override this, and simply click on whatever room you wish to go to.

Here are the things you can access through this screen:

1) Profile. This button will show you your current Caste System ranking, as well as allow you access to your previous rankings by pressing the Past Ranks button.

2) View Journal. This button will show you all of the Egyptian Hieroglyphs that you have deciphered so far. Click on the tabs at the top of the screen to show the different paths that the hieroglyphs were deciphered on. Click on any of the lines to hear them voiced.

3) Continue. Pressing this button will take you to the next level in the game to play. The arrow on the map indicates which room you will go to when the Continue button is pressed.

4) Challenge/Relaxed. These buttons will toggle your game modes between these two game play modes. Hover over each of these buttons for a description of each mode. Whichever one is highlighted is the one that is selected.

# The Caste System

The Caste System, also known as a “ranking” system, is the title progression that can be found on the Profile section on the Map Screen, and is automatically shown to the player at the end of each level. The titles in Mosaic are based on the actual Egyptian Caste System found in ancient Egypt that dictated where people “fit” into Egyptian Society.

· Progression through the Caste System is automatic, and takes place at the end of each NEW level that is completed. If you go back and replay a level that was previously completed, no rank progression will occur.

· Rank progression does stop before the game is completely over. This is intentional, and hopefully the new chambers that are unlocked and the awesome title itself will be reason enough as to why this occurred.

· There are also slightly different ranks for most of the men and women “ranks” in the game…but every effort was made to have them be roughly equivalent in social and perceived stature.

# Troubleshooting

Please visit us at http://www.reflexive.com/support

# Legal Mumbo Jumbo

Uses Macromedia® Flash® Technology.

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