<?xml version="1.0" encoding="UTF-8"?>
<root>

  <!-- 
==============================================================================
Game Fonts 
==============================================================================
-->

  <!-- 
"object list" = font parameters for list of objects in HUD..
"suspect name" = font parameters for name on TOP of HUD
"secrets" = font parameters for text in body of the "secrets" folder (not tab)
"puzzle help" = font parameters for text shown underneath evidence clues pop up graphics
scale = size of font (1.0 = 
r = red
g = green
b =  blue
a = transparency value 0.0 = transparent, 1.0 = opaque
white text = 1 value for r, g, b and a  (full light)
black text = 0 value for r, g, b, but a (no light)
-->

  <font for="object list" filename="resources/fonts/glu.xml" scale="1.0" r="1.0" g="1.0" b="1.0" a="1.0"></font>
  <font for="suspect name" filename="resources/fonts/pristina.xml" scale=".95" r="1" g="1" b="1" a="1.0"></font> <!-- * changed Also used for Tool Select Highlight -->
  <font for="secrets" filename="resources/fonts/allods.xml" scale="0.95" r="1.0" g="1.0" b="1.0" a="1.0"></font>
  <font for="puzzle help" filename="resources/fonts/beach2.xml" scale="1.0" r="1.0" g="1.0" b="1.0" a="1.0"></font>
  <font for="tooltip" filename="resources/fonts/beach2.xml" scale="1.0" r="1.0" g="1.0" b="1.0" a="1.0"></font>
  <font for="hud top hint" filename="resources/fonts/pristina.xml" scale="0.8" r="1.0" g="1.0" b="1.0" a="1.0"></font> <!-- * changed 7/7/09 -->
  <font for="evidence text" filename="resources/fonts/allods.xml" scale="1.0" r="1.0" g="1.0" b="1.0" a="1.0"></font>
  <font for="tutorial help" filename="resources/fonts/beach2.xml" scale="1.0" r="1.0" g="1.0" b="1.0" a="1.0"></font>
  <font for="suspect select resume" filename="resources/fonts/beach.xml" scale="1.0" r="1.0" g="1.0" b="1.0" a="1.0"></font>
  <font for="suspect hud text" filename="resources/fonts/glu2.xml" scale="1.0" r="1.0" g="1.0" b="1.0" a="1.0"></font>
  <font for="profile" filename="resources/fonts/pristina.xml" scale="0.9" r="1.0" g="1.0" b="1.0" a="1.0"></font> <!-- * changed 7/7/09 -->
  <font for="profile list" filename="resources/fonts/pristina.xml" scale="0.9" r="1.0" g="1.0" b="1.0" a="1.0"></font> <!-- * changed 7/7/09 -->
  <font for="profile list select" filename="resources/fonts/pristina.xml" scale="0.9" r="1.0" g="0.0" b="0.0" a="1.0"></font> <!-- * changed 7/7/09 -->

  <!--
============================================================================== 
Particle effects. 
==============================================================================
-->

  <!-- Found object or tool. -->
  <particle ID="trail1" filename="resources/particles/star2.png" anchor="0.5, 0.5" lifespan="15" rot_in="0.0, 0.0, 0.0" rot_out="180.0, 180.0, 180.0" rot_fn="linear" scale_in="0.0, 0.0" scale_out="1.0, 1.0" scale_fn="sin" color_in="1.0, 1.0, 1.0, 1.0" color_out="1.0, 1.0, 1.0, 0.0" color_fn="sin">
  </particle>
  <particle ID="trail2" filename="resources/particles/star2.png" anchor="0.5, 0.5" lifespan="30" rot_in="0.0, 0.0, 0.0" rot_out="360.0, 360.0, 360.0" rot_fn="linear" scale_in="0.0, 0.0" scale_out="1.0, 1.0" scale_fn="sin" color_in="1.0, 1.0, 1.0, 1.0" color_out="1.0, 1.0, 1.0, 0.0" color_fn="sin">
  </particle>
  <emitter ID="trail" lifespan="30" capacity="200" randomness="50">
    <force low_angle="0.0" high_angle="360.0" low_force="5.0" high_force="25.0" func="sin"></force>
  </emitter>

  <!-- Hints. -->
  <particle ID="hint1" filename="resources/particles/star2.png" anchor="0.5, 0.5" lifespan="15" rot_in="0.0, 0.0, 0.0" rot_out="180.0, 180.0, 180.0" rot_fn="linear" scale_in="0.0, 0.0" scale_out="1.0, 1.0" scale_fn="sin" color_in="1.0, 1.0, 1.0, 1.0" color_out="1.0, 1.0, 1.0, 0.0" color_fn="sin">
  </particle>
  <particle ID="hint2" filename="resources/particles/star2.png" anchor="0.5, 0.5" lifespan="30" rot_in="0.0, 0.0, 0.0" rot_out="360.0, 360.0, 360.0" rot_fn="linear" scale_in="0.0, 0.0" scale_out="1.0, 1.0" scale_fn="sin" color_in="1.0, 1.0, 1.0, 1.0" color_out="1.0, 1.0, 1.0, 0.0" color_fn="sin">
  </particle>
  <emitter ID="hint" lifespan="30" capacity="200" randomness="50">
    <force low_angle="0.0" high_angle="360.0" low_force="5.0" high_force="25.0" func="sin"></force>
  </emitter>

  <!-- Evidence Card. -->
  <particle ID="evidence1" filename="resources/particles/star2.png" anchor="0.5, 0.5" lifespan="20" rot_in="0.0, 0.0, 0.0" rot_out="180.0, 180.0, 180.0" rot_fn="linear" scale_in="0.0, 0.0" scale_out="1.0, 1.0" scale_fn="sin" color_in="1.0, 1.0, 1.0, 1.0" color_out="1.0, 1.0, 1.0, 0.0" color_fn="sin">
  </particle>
  <particle ID="evidence2" filename="resources/particles/star2.png" anchor="0.5, 0.5" lifespan="40" rot_in="0.0, 0.0, 0.0" rot_out="360.0, 360.0, 360.0" rot_fn="linear" scale_in="0.0, 0.0" scale_out="1.0, 1.0" scale_fn="sin" color_in="1.0, 1.0, 1.0, 1.0" color_out="1.0, 1.0, 1.0, 0.0" color_fn="sin">
  </particle>
  <emitter ID="evidence" lifespan="40" capacity="300" randomness="50">
    <force low_angle="220.0" high_angle="320.0" low_force="250.0" high_force="650.0" func="sin"></force>
    <force low_angle="90.0" high_angle="90.0" low_force="250.0" high_force="250.0" func="cos"></force>
  </emitter>


  <!-- Secret letter -->
  <particle ID="fire1" filename="resources/particles/point1.png" anchor="0.5, 0.5" lifespan="200" rot_in="0.0, 0.0, 0.0" rot_out="0.0, 0.0, 0.0" rot_fn="linear" scale_in="0.9, 0.7" scale_out="1.0, 1.0" scale_fn="sin" color_in="0.9, 0.0, 0.0, 1.0" color_out="1.0, 0.0, 0.0, 1.0" color_fn="sin">
  </particle>
  <particle ID="fire2" filename="resources/particles/point2.png" anchor="0.5, 0.5" lifespan="400" rot_in="0.0, 0.0, 0.0" rot_out="0.0, 0.0, 0.0" rot_fn="linear" scale_in="0.9, 0.7" scale_out="1.0, 1.0" scale_fn="sin" color_in="0.9, 0.5, 0.5, 1.0" color_out="1.0, 0.0, 0.0, 1.0" color_fn="sin">
  </particle>
  <emitter ID="matchFire" lifespan="4" capacity="50" randomness="100">
    <force low_angle="0.0" high_angle="360.0" low_force="10.0" high_force="30.0" func="sin"></force>
  </emitter>



<!-- Steam Game -->
 <particle ID="steam1" filename="resources/particles/point1.png" anchor="0.5, 0.5" lifespan="15" rot_in="0.0, 0.0, 0.0" rot_out="180.0, 180.0, 180.0" rot_fn="linear" scale_in="0.0, 0.0" scale_out="1.0, 1.0" scale_fn="sin" color_in="1.0, 1.0, 1.0, 1.0" color_out="0.5, 0.5, 0.5, 0.0" color_fn="sin">
  </particle>
  <particle ID="steam2" filename="resources/particles/point2.png" anchor="0.5, 0.5" lifespan="30" rot_in="0.0, 0.0, 0.0" rot_out="360.0, 360.0, 360.0" rot_fn="linear" scale_in="0.0, 0.0" scale_out="1.0, 1.0" scale_fn="sin" color_in="1.0, 1.0, 1.0, 1.0" color_out="0.5, 0.5, 0.5, 0.0" color_fn="sin">
  </particle>
  <emitter ID="teapotSteam" lifespan="10" capacity="200" randomness="50">
    <force low_angle="0.0" high_angle="360.0" low_force="5.0" high_force="50.0" func="linear"></force>
  </emitter>




  <!--
============================================================================== 
Tutorial messages. 
==============================================================================
-->
  <tutorial ID="suspect select">
    Nine people were in the house last night
    when the Moonstone was stolen.
    I'll investigate each suspect separately.
  </tutorial>
  
  <tutorial ID="suspect accuse">
    Now that I have investigated
    all of the suspects, it's time
    to accuse the guilty one!
  </tutorial>
  
  <tutorial ID="location">
    I will search key locations visited by
    each suspect, looking for clues
    and incriminating evidence.
  </tutorial>

  <tutorial ID="evidence">
    I will collect the clues and evidence
    related to each location here.
  </tutorial>

  <tutorial ID="profile">
    I will conduct a profile interview with each
    suspect.  My objective is to deduce
    possible motives for stealing the Moonstone.
  </tutorial>

<!--
============================================================================== 
Localized strings. 
==============================================================================
-->
  <string ID="welcome">Welcome,</string>
  <string ID="click here to change">!
  Click here to change</string>
  <string ID="investigation portion complete">This portion of the investigation is complete.</string>
  
  <!--
============================================================================== 
HUD Hint messages. 
==============================================================================
-->
  <message ID="wrong tool usage" seconds="1.5">This tool doesn't work there.</message>
  <message ID="wrong click" seconds="1.0">I don't see anything special there.</message>

  <!-- When the player clicks the book safe lock without the key selected. -->
  <message ID="book safe lock" seconds="1.5">I need a key to open it.</message>

  <!-- When the player tries to handle burnt letter piece without the tweezers. -->
  <message ID="need tweezers" seconds="1.5">I can't handle it with my hands alone.</message>

  <!-- When the player tries to dig without the correct tool. -->
  <message ID="need to dig" seconds="1.5">I need a tool to dig it out.</message>

<!-- When the player need a tool for peel away the wallpaper. -->
  <message ID="need to peel away" seconds="1.5">I need a tool to peel away the wallpaper.</message>

  <!-- When the player clicks the robe without the magnifying glass. -->
  <message ID="need magnifying glass" seconds="1.5">I need something to analyze this robe.</message>

  <!-- When the player need to analyze a religious tract without a tool. -->
  <message ID="need to analyze this" seconds="1.5">I need something to analyze this.</message>

	<!-- When the player try to cut without the scissors. -->
  <message ID="need scissors" seconds="1.5">I need something to cut with.</message>

	<!-- When the player try to clean without a brush. -->
  <message ID="need brush" seconds="1.5">I need something to clean this.</message>

	<!-- When the player try to apply heat witout a match. -->
  <message ID="need to apply heat" seconds="1.5">I need to apply heat to the invisible ink.</message>

<!-- When the player tneed a tool to search in hay. -->
  <message ID="need to search in hay" seconds="1.5">I need a tool to search through this hay.</message>

	<!-- When the player try to pick up the impression without a brush. -->
  <message ID="need to pick up" seconds="1.5">I need something to pick up the impression.</message>

<!-- When the player try to open something without the combination. -->
  <message ID="need combination" seconds="1.5">I have to find the combination.</message>

<!-- When the player need a traslation guide. -->
  <message ID="need translation" seconds="1.5">I need a translation guide.</message>

<!-- When the player try to dust fingertprints without a dust brush. -->
  <message ID="need to dust" seconds="1.5">I need to dust for fingerprints.</message>

<!-- When the player try to open a sealed letter without a teapot. -->
  <message ID="need to unseal" seconds="1.5">I need a tool to unseal the envelope.</message>

  <!-- When the player has magnifying glass and clicks non hotspot in robe. -->
  <message ID="nothing special magnified" seconds="1.5">I don't see anything interesting there.</message>

<!-- When the player needs a tool to test medicine. -->
  <message ID="need a tool to test a medicine" seconds="1.5">I need a tool to test a sample of the medicine.</message>

<!-- When the player needs a tool to break open the urn. -->
  <message ID="need a tool to break open" seconds="1.5">I need a tool to break open this urn.</message>


 <!-- When the player needs something to read tha backward message. -->
  <message ID="need to read backward message" seconds="1.5">I need something to read the backward message.</message>

  <!--
============================================================================== 
Inventory Items ("tools") Library 
==============================================================================
-->

<tool name="magnifying glass" localized="magnifying glass" filename="resources/tools/mag_glass.png" mouse="resources/tools/mag_glass.png" pivotx="0" pivoty="0"></tool>
  <tool name="key" localized="key" filename="resources/tools/key.png" mouse="resources/tools/key.png" pivotx="0" pivoty="0"></tool>
  <tool name="tweezers" localized="tweezers" filename="resources/tools/tweezers.png" mouse="resources/tools/tweezers_mouse.png" pivotx="7" pivoty="48"></tool>

  <tool name="axe" localized="axe" filename="resources/tools/axe.png" mouse="resources/puzzles/Chain_Box/animation/1.png" pivotx="190" pivoty="100"></tool>
  <tool name="match" localized="match" filename="resources/tools/Match.png" mouse="resources/tools/Match.png" pivotx="0" pivoty="0"></tool>
  <tool name="hex key" localized="hex key" filename="resources/tools/Hex_tool.png" mouse="resources/tools/Hex2.png" pivotx="25" pivoty="34"></tool>
<tool name="pencil" localized="pencil" filename="resources/tools/Pencil.png" mouse="resources/tools/Pencil.png" pivotx="0" pivoty="0"></tool>
<tool name="blotter" localized="blotter" filename="resources/tools/Blotter.png" mouse="resources/tools/Blotter.png" pivotx="50" pivoty="35"></tool>
<tool name="cotton swab" localized="cotton swab" filename="resources/tools/Cotton_Swab.png" mouse="resources/tools/Cotton_Swab.png" pivotx="0" pivoty="0"></tool>
<tool name="Bible verse" localized="Bible verse" filename="resources/tools/Combo_Paper.png" mouse="resources/tools/Combo_PaperBIG.png" pivotx="100" pivoty="60"></tool>
<tool name="teapot" localized="teapot" filename="resources/tools/Teapot_tool.png" mouse="resources/tools/Teapot_BIG.png" pivotx="25" pivoty="135"></tool>
<tool name="dust brush" localized="dust brush" filename="resources/tools/Dustbrush.png" mouse="resources/puzzles/Fingerprint/Dust_Animation/Dust1.png" pivotx="70" pivoty="90"></tool>
<tool name="paper code" localized="paper code" filename="resources/tools/Paper_Code1.png" mouse="resources/tools/Paper_Code2.png" pivotx="80" pivoty="60"></tool>
<tool name="brush" localized="brush" filename="resources/tools/Rag_tool.png" mouse="resources/puzzles/CrossDust/rag_animation/1.png" pivotx="250" pivoty="165"></tool>
<tool name="scissors" localized="scissors" filename="resources/tools/ScissorsTool.png" mouse="resources/puzzles/HatCut/cut/1.png" pivotx="280" pivoty="50"></tool>
<tool name="scraper" localized="scraper" filename="resources/tools/ScarperTool.png" mouse="resources/tools/ScraperBIG.png" pivotx="20" pivoty="10"></tool>
<tool name="pouchkey" localized="pouchkey" filename="resources/tools/Key_tool.png" mouse="resources/tools/PouchKey.png" pivotx="50" pivoty="190"></tool>
<tool name="mirror" localized="mirror" filename="resources/tools/MirrorTool.png" mouse="resources/tools/MirrorBIG.png" pivotx="50" pivoty="10"></tool>
<tool name="squaremirror" localized="squaremirror" filename="resources/tools/MirrorTool.png" mouse="resources/tools/Mirror2.png" pivotx="50" pivoty="10"></tool>
<tool name="dropper" localized="dropper" filename="resources/tools/Dropper_Tool.png" mouse="resources/tools/Dropper_Default.png" pivotx="10" pivoty="230"></tool>
<tool name="magnet" localized="magnet" filename="resources/tools/Magnet_tool.png" mouse="resources/tools/Magnet.png" pivotx="10" pivoty="100"></tool>
<tool name="translator" localized="translator" filename="resources/tools/Translate_Guide_Tool.png" mouse="resources/tools/Translator.png" pivotx="100" pivoty="100"></tool>
<tool name="guide" localized="guide" filename="resources/tools/Guide_Tool.png" mouse="resources/tools/Guide.png" pivotx="100" pivoty="100"></tool>
<tool name="hammer" localized="hammer" filename="resources/tools/Hammer_tool.png" mouse="resources/tools/Hammer.png" pivotx="100" pivoty="100"></tool>
<tool name="squaremirror" localized="squaremirror" filename="resources/tools/MirrorTool.png" mouse="resources/tools/mirror2.png" pivotx="50" pivoty="10"></tool>

  
  
 
  <!--
============================================================================== 
Puzzle configuration. 
==============================================================================
-->

  <puzzle name="robe">
    <config zoom="1.25" lens="0.5"></config>

    <help delay="1.0">
      A men's dressing gown. Why
      was this hidden in the workshop?
    </help>

    <help delay="0.0">
      I can't make out these letters.
      I need a magnifying glass
      to see more details.
    </help>

    <!-- Player grabs magnifying glass and scours the robe. She discovers the initials FB, then text appears below. She only can
    see the initials and the cut portion by using the magnifying glass.-->
    <help delay="0.0">
      Ah, I see two letters...
      the owner of this gown
      has the initials FB.
    </help>

    <!-- Player discovers cut out portion of dressing gown, then text below appears. -->
    <help delay="0.0">
      Why is a portion of the gown
      cut out? What kind of stain would
      be so awful to warrant this?
    </help>
  </puzzle>

  <puzzle name="book safe">
    <help delay="1.0">
      A strange book. What is it
      doing out here in the garden?
      Who left it here?
    </help>

    <!-- Player clicks on book cover. This message keeps appearing until player figures out that she must go to 'tools' and grab key. -->
    <help delay="1.0">
      A book safe! There must be
      something hidden inside. Looks
      like I need a key to open it.
    </help>

    <!-- Player grabs key from 'tools' and drags key over the top of the lock. Lock opens and sealed letter is revealed. -->
    <help delay="1.0">A sealed letter. </help>

    <!-- Player clicks on sealed letter to reveal the contents of the letter (graphic) and text below appears. -->
    <help delay="1.0">
      A love letter to Rachel
      from Franklin. He wants
      her to marry him.
    </help>

  </puzzle>

  <puzzle name="burnt letter">

    <help delay="1.0">
      A torn, burnt letter. Looks like
      someone was trying to destroy
      evidence.  I need to assemble these
      pieces and see what this is all about.
    </help>

    <!-- The player tries to assemble the letter by clicking on the pieces, but cannot do it without using the tweezers. This message
	pops up, telling the player that she needs to search for a tool to piece together the torn pieces of the letter.-->
    <help delay="0.0">
      The pieces are too fragile to
      handle with my fingers.
      I need to use a tool.
    </help>

    <!-- Cannot be skipped. Simple jigsaw. The player's cursor changes (or holds onto)
	the tweezers. When assembled, the player can read that
	it is an overdue loan notice from the Bank of England addressed to Franklin Blake. -->

    <help delay="1.0">
      An overdue loan notice from
      the bank.  Looks like
      Mr. Blake is in debt.
    </help>


    <!-- Puzzle config -->

  </puzzle>

  <puzzle name="chain box">

    <help delay="1.0">
      I need some tool to cut these chains.
    </help>


    <help delay="0.0">
      I must break the chains in order
      - the chain on the top first -
      to get access to the secret chest.
    </help>

    <help delay="0.0">
      This is the missing piece
      of Franklin's robe!
    </help>


    <!-- Puzzle config -->

  </puzzle>


  <puzzle name="secret letter">

    <help delay="1.0">
      A blank piece of paper.
      Looks like someone has
      written a secret note.
    </help>

    <help delay="0.0">
      I need a tool to create heat so
      the invisible ink will appear.
    </help>

    <help delay="1.0">
      A letter from one of Rosanna's
      past criminal associates.
    </help>


    <!-- Puzzle config -->

  </puzzle>

  <puzzle name="bug locket">

    <help delay="1.0">
      Locked!  That's why
      it's called a locket.
    </help>

    <help delay="0.0">
      There must be some kind of key
      that opens this.  What room would
      Rachel keep it in?
    </help>

    <help delay="1.0">
      A picture of Franklin
	  in Rachel's locket! 
	  Ah, young love.
    </help>


    <!-- Puzzle config -->

  </puzzle>

<puzzle name="foot print">

    <help delay="1.0">
      A footprint made by a man's shoe.
    </help>

    <help delay="0.0">
      Let's see if I can pick up an
      impression of it on this paper.
    </help>

    <help delay="1.0">
     Hmmm. This is Godfrey's footprint!
    </help>


    <!-- Puzzle config -->

  </puzzle>


<puzzle name="love letter">

    <help delay="1.0">
      A diary with a
	  page torn out.
    </help>

    <help delay="0.0">
      There seems to be a faint
      impression of the removed page.
    </help>

    <help delay="1.0">
      There!  This is what was
      written on the missing page.
    </help>

           
    <!-- Puzzle config -->

  </puzzle>

  <puzzle name="cut-up letter">

    <help delay="1.0">     
    A hastily torn letter. Looks like 
    it was unappreciated.  If I can 
    reassemble these pieces, I'll be 
    able to read what it said.
    </help>

    <!-- The player tries to assemble the letter by clicking on the pieces, but cannot do it without using the cotton swab. This message
	pops up, telling the player that she needs to search for a tool to piece together the torn pieces of the letter.-->
    <help delay="0.0">
      The pieces are too fragile to handle
      with my fingers.  Perhaps there's a
      tool I could use in another room.
    </help>

    <!-- Cannot be skipped. Simple jigsaw. The player's cursor changes (or holds onto)
	the cotton swab. When assembled, the player can read that it is proposal of marriage from Godfrey to Rachel. -->

    <help delay="1.0">
      Godfrey proposed marriage
      to Rachel!  And she tore
      up the letter.
    </help>


    <!-- Puzzle config -->

  </puzzle>

  
  <puzzle name="bible puzzle">

    <help delay="1.0">
      An ornate family bible with
      a locking cover.  A good
      place to hide something.
    </help>

    <help delay="0.0">
      I hope there is a clue to the
      combination somewhere
      in this house.
    </help>

    <help delay="1.0">
      A note from Rachel to Drusilla.
     She is worried about her estate.
    </help>


    <!-- Puzzle config -->

  </puzzle>


 <puzzle name="envelope letter">

    <help delay="1.0">
      A sealed letter. 
    </help>

    <help delay="0.0">
      There must be some way to unseal it.
    </help>

    <help delay="1.0">
      Ah!  That's got it!  Mr. Ablewhite
      has missing funds to account for.
    </help>


    <!-- Puzzle config -->

  </puzzle>             


  <puzzle name="fingerprint">

    <help delay="1.0">
      Why is there a bottle
      of laudanum here? 
    </help>

   
    <help delay="0.0">
      Fingerprints could tell me 
	  who touched it last.
    </help>

    <help delay="1.0">
      Godfrey's fingerprints!
    </help>
               
    <!-- Puzzle config -->

  </puzzle>     



   <puzzle name="bottledust">

    <help delay="1.0">
      A dusty bottle.  What's in it?
    </help>

   
    <help delay="0.0">
      I need to wipe it clean.
    </help>

    <help delay="1.0">
      A bottle of rat poison.  Are
      there rats in the house?
    </help>
               
    <!-- Puzzle config -->

  </puzzle>  


   <puzzle name="hatcut">

    <help delay="1.0">
      There's something hidden
      in the lining of this hat. 
    </help>

   
    <help delay="0.0">
      I need to cut away the
      thread holding the patch.
    </help>

    <help delay="1.0">
      A telegram about the 
      "Curse of the Moonstone."

    </help>
               
    <!-- Puzzle config -->

  </puzzle>  


   <puzzle name="woodenbox">

    <help delay="1.0">
      A combination lock box. 
    </help>

   
    <help delay="0.0">
     Interesting symbols.  What's
	 the combination to open it?
    </help>

    <help delay="1.0">
      A diary page.  Betteredge is 
      frustrated with his employer.

    </help>
               
    <!-- Puzzle config -->

  </puzzle>           



   <puzzle name="crossdust">

    <help delay="1.0">
      A dingy cross. 
    </help>

   
    <help delay="0.0">
      There appears to be an inscription.
      If I can clean it off, I'll be able to read it.
    </help>

    <help delay="1.0">
     Uncle Herncastle left this to Drusilla.
     You could buy forty thousand of these
     for the value of the Moonstone.
    </help>
               
    <!-- Puzzle config -->

  </puzzle>  



   <puzzle name="mudfish">

    <help delay="1.0">
      What's this? 
    </help>

   
    <help delay="0.0">
      Let's see if I can get
      all this mud off of it.
    </help>

    <help delay="1.0">
      I guess this isn't a clue after all.
    </help>
               
    <!-- Puzzle config -->

  </puzzle>  



   <puzzle name="leatherpouch">

    <help delay="1.0">
      A leather pouch with
      a locking clasp. 
    </help>

   
    <help delay="0.0">
      There must be a
      key somewhere.
    </help>

    <help delay="1.0">
      Why would a doctor
      have a jeweler's loupe?
    </help>
               
    <!-- Puzzle config -->

  </puzzle>             

  <puzzle name="mirrortext">

    <help delay="1.0">
      What an oddly written note! 
    </help>

   
    <help delay="0.0">
      How can I read this?
    </help>

    <help delay="1.0">
      Dr. Candy seems to have an
      affinity for mystical artifacts.
    </help>
               
    <!-- Puzzle config -->

  </puzzle>


<puzzle name="pamphlet">
<config zoom="1.25" lens="0.5"></config>

    <help delay="1.0">
      One of Drusilla's religious tracts. 
    </help>

   
    <help delay="0.5">
      Is there a hidden message here?
    </help>

    <help delay="1.0">
      It seems Drusilla had her own
      plans for the Moonstone.
    </help>
               
    <!-- Puzzle config -->

  </puzzle>
  
  

<puzzle name="medicalbook">
<config zoom="1.25" lens="0.5"></config>


    <help delay="1.0">
      One of the doctor's medical books. 
    </help>

   
    <help delay="0.0">    

      What's this note in the margin?
    </help>

    <help delay="1.0">
      Dr. Candy prescribes 
	  laudanum for insomnia.
    </help>
               
    <!-- Puzzle config -->

  </puzzle>



<puzzle name="chemicaltest">

    <help delay="1.0">
      Ezra's medicine. 
      What is he taking?
    </help>

   
    <help delay="0.0">
      I'll test a sample of it.
    </help>

    <help delay="1.0">
      According to the absorption
	  patterns on the test paper, 
	  this is laudanum!
    </help>
               
    <!-- Puzzle config -->

  </puzzle>



<puzzle name="knifeinhaystack">

    <help delay="1.0">
      Needle in a haystack? 
    </help>

   
    <help delay="0.0">
      There is an easier way to
	  search for metal objects.
    </help>

    <help delay="1.0">
      This isn't an ordinary knife - it's
	  of a style made in India.
    </help>
               
    <!-- Puzzle config -->

  </puzzle>



<puzzle name="wallpapersteam">

    <help delay="1.0">
      The wallpaper here seems to have
	  been deliberately ripped and re-pasted.
    </help>

   
    <help delay="0.0">
      If I can loosen the paste, I can see
	  what was hidden behind it.
    </help>

    <help delay="1.0">
      Mr. Jennings's last will and testament!
    </help>
               
    <!-- Puzzle config -->

  </puzzle>
  
  
  
<puzzle name="decodenote">

    <help delay="1.0">
      A letter to Ezra. This
	  appears to be in Russian.
    </help>

   
    <help delay="0.0">
      I need to translate this.
    </help>

    <help delay="1.0">
      Ezra's cousin is sick as well.
	  A very unfortunate family.
    </help>
    
    <help delay="0.0">
      wrong letter
    </help>
               
    <!-- Puzzle config -->

  </puzzle>



<puzzle name="vasesmash">

    <help delay="0.0">
      An odd, poorly made urn.
	  It doesn't seem to belong here.
    </help>

   
    <help delay="0.0">
      I think there's something 
	  concealed in it!
    </help>

    <help delay="1.0">
      A false beard? For a disguise?
    </help>
               
    <!-- Puzzle config -->

  </puzzle>



<puzzle name="translatenote">

    <help delay="1.0">
      A note written in Sanskit. 
    </help>

   
    <help delay="0.0">
      I'll have to translate this.
    </help>

    <help delay="1.0">
      Mr. Gupta was not a simple 
      entertainer after all!

    </help>
    
    <help delay="0.0">
      That's the wrong letter.
    </help>
    
  
    <!-- Puzzle config -->

  </puzzle>



  <!-- 
==============================================================================
============================================================================== 
==============================================================================

SUSPECT INFORMATION - Most scene configuration is in each <suspect> tag.

==============================================================================
==============================================================================
==============================================================================
-->

  <!--  
******************************************************************************
Dr. Milton Candy
******************************************************************************
 -->

  <suspect name="Candy">
    <!-- suspect name is code name; fullname is for bigger, full name. But fullname does not appear anywhere right now.-->
    <fullname name="Dr. Milton Candy"></fullname>
    <cinematic filename="resources/cinematics/candy/script.csv"></cinematic>
    <!-- This is the cinematic that will play when this suspect is fully investigated before going back to suspect board. 
    The scenes below are the 4 (four) scenes associated with the above suspect. Scene names should match the file names
    above. However, since scenes will be used by more than one suspect - we will have to create specific file names like Rose 
    Garden for Franklin and Rose Garden for Rachel.-->
    <resume>
      Trusted physician of
      the Verinder family.
    </resume>
    <hud_text>
      A pleasant and
      respectable fellow,
      Dr. Candy seems
      to have been 
      drawn into this 
      mess because
      he lives nearby. 
      I will search 
      the rooms he 
      visited last night
	  and document
      evidence here. 
    </hud_text>
          
    <!-- Tools that the player starts the suspect investigation with. -->
    <startup_tools>
      <!--<tool name="brush"></tool>-->
    </startup_tools>

    <!-- Evidence cards for this suspect - each card corresponds to a solved puzzle. -->
        
    <card filename="resources/ui/sceneselect/MirrorText_EvidenceCard.png" puzzle="mirrortext">
      The doctor likes mystical art
      such as the Moonstone.
    </card>                
    <card filename="resources/ui/sceneselect/LeatherPouch_EvidenceCard.png" puzzle="leatherpouch">
      Jeweler's loupe. To
      examine the diamond?
    </card>     
    <card filename="resources/ui/sceneselect/Medicalbook_card.png" puzzle="medicalbook">
      Dr. Candy frequently
      prescribes laudanum.
    </card>        

    <scene name="Candy room" contents="resources/scenes/Candy room/level1.xml" thumbnail="resources/scenes/Candy room/thumb.png">
      <puzzle name="mirrortext" object="note"></puzzle>
      <tool name="pouchkey" object="key"></tool>
      <!-- Objects to include in the scene. Plase include the background
	       and foreground objects as well. -->
<include object="FG bell"></include>
<include object="note"></include>
<include object="key"></include>
<include object="fan"></include>
<include object="jewel"></include>
<include object="doctor's mask"></include>
<include object="umbrella"></include>
<include object="FG stethoscope"></include>
<include object="scissors"></include>
<include object="FG syringe"></include>
<include object="baboon"></include>
<include object="scalpel"></include>
<include object="FG Isis statue"></include>
<include object="FG inkwell"></include>
<include object="bead necklace"></include>
<include object="FG thermometer"></include>
<include object="FG knee hammer"></include>
<include object="FG pygmy statue"></include>
<include object="FG Zeus statue"></include>
<include object="FG Indian"></include>
<include object="goblet"></include>
<include object="FG pipe"></include>
<include object="FG knife"></include>
<include object="FG fish hook"></include>
<include object="FG diamond"></include>
<include object="FG bowl"></include>
<include object="BG"></include>
    </scene>
	
	<scene name="Dinning room" contents="resources/scenes/Dinning room/level2.xml" thumbnail="resources/scenes/Dinning room/thumb.png">
      <puzzle name="leatherpouch" object="leather pouch"></puzzle>
      <tool name="squaremirror" object="mirror"></tool>
      <!-- Objects to include in the scene. Plase include the background
           and foreground objects as well. -->
<include object="cookie"></include>
<include object="teacup"></include>
<include object="FG sword"></include>
<include object="FG bow"></include>
<include object="spider"></include>
<include object="FG ladle"></include>
<include object="leather pouch"></include>
<include object="FG vase"></include>
<include object="FG spoon"></include>
<include object="FG salt and pepper"></include>
<include object="FG top hat"></include>
<include object="FG scissors"></include>
<include object="FG bow"></include>
<include object="seashell"></include>
<include object="FG dusty bottle"></include>
<include object="FG bouquet"></include>
<include object="fan"></include>
<include object="FG spoon"></include>
<include object="FG porcelain doll"></include>
<include object="mirror"></include>
<include object="moon"></include>
<include object="FG cork"></include>
<include object="FG ruler"></include>
<include object="cannon"></include>
<include object="FG ball"></include>
<include object="jingle bell"></include>
<include object="ring"></include>
<include object="FG Candle"></include>
<include object="FG turtle"></include>
<include object="eyeglasses"></include>
<include object="seahorse"></include>
<include object="FG clover"></include>
<include object="FG horseshoe"></include>
<include object="flask"></include>
<include object="FG pastry"></include>
<include object="crackers"></include>
<include object="FG key"></include>
<include object="spider"></include>
<include object="BG"></include>
    </scene>
	
    <scene name="Billiards Room" contents="resources/scenes/Billiards Room/level1.xml" thumbnail="resources/scenes/Billiards Room/thumb.png">
      <tool name="magnifying glass" object="magnifying glass"></tool>      

          <include object="necklace"></include>
           <include object="FG dart"></include>
           <include object="FG leaf"></include>
           <include object="FG key"></include>
           <include object="umbrella"></include>
           <include object="medal"></include>
           <include object="FG whisky bottle"></include>
           <include object="gecko"></include>
           <include object="frog"></include>
           <include object="cigar"></include>
           <include object="FG croquet ball"></include>
           <include object="FG croquet mallet"></include>
           <include object="card case"></include>
           <include object="FG medicine bottle"></include>
           <include object="magnifying glass"></include>
           <include object="FG booklet"></include>
           <include object="FG dice"></include>
           <include object="FG pretzel"></include>
           <include object="FG bracelet"></include>
           <include object="FG strawberry"></include>
           <include object="apple"></include>
           <include object="shell"></include>
           <include object="fly"></include>
           <include object="spool of thread"></include>
           <include object="yo-yo"></include>
           <include object="spear"></include>
           <include object="FG antlers"></include>
           <include object="cane"></include>
           <include object="FG peanut"></include>
           <include object="ship"></include>
           <include object="BG"></include>
  
    </scene>

    <scene name="Study" contents="resources/scenes/Study/level2.xml" thumbnail="resources/scenes/Study/thumb.png">
      <puzzle name="medicalbook" object="medical book"></puzzle>
      <!-- Objects to include in the scene. Plase include the background
           and foreground objects as well. -->     
      <include object="cane"></include>
<include object="FG coal tongs"></include>
<include object="FG moth"></include>
<include object="FG coat"></include>
<include object="FG goblet"></include>
<include object="locket"></include>
<include object="FG pipe"></include>
<include object="pocket watch"></include>
<include object="FG pill boxes"></include>
<include object="FG goblet"></include>
<include object="FG poker"></include>
<include object="pocket knife"></include>
<include object="FG trophy"></include>
<include object="FG Chair"></include>
<include object="FG flie case"></include>
<include object="bell"></include>
<include object="playing cards"></include>
<include object="FG cards"></include>
<include object="FG teapot"></include>
<include object="FG pipe stand"></include>
<include object="FG chess box"></include>
<include object="FG gameboard"></include>
<include object="FG lamp"></include>
<include object="FG stamps"></include>
<include object="FG Table"></include>
<include object="FG candles"></include>
<include object="FG bracelet"></include>
<include object="scissors"></include>
<include object="FG king"></include>
<include object="FG bookend"></include>
<include object="medical book"></include>
<include object="FG globe"></include>
<include object="scissors"></include>
<include object="FG letter opener"></include>
<include object="inkwell"></include>
<include object="pen"></include>
<include object="ankh symbol"></include>
<include object="FG statuette"></include>
<include object="diary"></include>
<include object="FG bellows"></include>
<include object="coal"></include>
<include object="FG map"></include>
<include object="FG newspaper"></include>
<include object="FG letter"></include>
<include object="bottle"></include>
<include object="FG cotton swab"></include>
<include object="FG bible verse"></include>
<include object="FG statue"></include>
<include object="FG sphinx"></include>
<include object="FG music stcnd"></include>
<include object="FG blue book"></include>
<include object="FG book box"></include>
<include object="binoculars"></include>
<include object="violin case"></include>
<include object="FG paw print"></include>
<include object="FG heart"></include>
<include object="hat"></include>
<include object="BG"></include> 
    </scene>

    <!-- Secrets -->
    <profile>
      Dr. Minnard Candy
      Dr. Candy is the family physician and friend to the Verinders.  He is possessed of a
      purely rational mind, and is unmoved by superstition.  He has travelled widely and
      developed a habit of collecting figurines from around the world.
    </profile>

    
      <!-- Guilherme, this string of text (Deductions & Possible Motives) ONLY appears after all scenes have been investigated 
	for this suspect. It is sort of like the "conclusion" of the report for this suspect.
	when the player finishes the last object in the 4th scene, she is brought to this page - and the copy below fills in - Deductions and
	possible motives. -->
	<interview>
    <!-- Guilherme, this string of text (Deductions & Possible Motives) ONLY appears after all scenes have been investigated 
    for this suspect. It is sort of like the "conclusion" of the report for this suspect.
    when the player finishes the last object in the 4th scene, she is brought to this page - and the copy below fills in - Deductions and
    possible motives. -->
    Franklin and I had a bit of an argument at dinner.  Apparently, he doesn't believe
    in the benefits of medicine.  I gave him my advice that his sudden change in habits
    was causing his lack of sleep - giving up cigars, eating supper late, drinking strong
    spirits - all of these things have an impact on one's nervous system, especially when
    one is not accustomed to them.  I slipped a dose of laudanum into Franklin's drink,
    without him knowing, so he would be able to sleep soundly through the night, thus
    proving the value of medicine. 

    What?  Oh, yes, the diamond.  Well, it's quite beautiful.  A temptation for any thief,
    no need to ascribe its disappearance to any "curse".  That's a silly, superstitious
    notion.  I'm a man of science.  The Moonstone's monetary value is enough to be
    concerned about, and the cut and quality of course.  It really is remarkable; it
    almost seems to shine from within, of its own light.  Quite captivating.
   	</interview>

	<conclusion>
	Dr. Candy may have wanted to add the Moonstone to his collection of mystical
    artifacts.  Dr. Candy proscribes laudanum for its sleep-inducing effects.  Maybe he
    dosed Rachel as well so he could steal the diamond?  Dr. Candy does not believe in
    any "curse" surrounding the Moonstone.  Dr. Candy could well appreciate the monetary
    value of the diamond.
    </conclusion>
    
    <accuse>
    As a man of science, Dr. Candy doesn't hold with
    any idea of a "curse" surrounding the Moonstone.
    However, despite its religious origins, it doesn't
    satisfy his desire for mystic artifacts, because it
    does not depict a pagan god or other figure - it's
    just a gemstone. Precious though it may be, it
    doesn't have the anthropological significance
    that an idol would. The doctor drugged Franklin
    with laudanum to demonstrate that it would help
    him sleep, to disprove Franklin's skepticism
    about the benefits of medicine.
    </accuse>

  </suspect>



  <!--  
******************************************************************************
Drusilla Clack
******************************************************************************
 -->

  <suspect name="Drusilla">
    <!-- suspect name is code name; fullname is for bigger, full name. But fullname does not appear anywhere right now.-->
    <fullname name="Drusilla Clack"></fullname>
    <cinematic filename="resources/cinematics/drusilla/script.csv"></cinematic>
    <!-- This is the cinematic that will play when this suspect is fully investigated before going back to suspect board. 
    The scenes below are the 4 (four) scenes associated with the above suspect. Scene names should match the file names
    above. However, since scenes will be used by more than one suspect - we will have to create specific file names like Rose 
    Garden for Franklin and Rose Garden for Rachel.-->
    <resume>
      Rachel's devoutly
      religious cousin.
    </resume>
    <hud_text>
    Hard to imagine
    that one who      
    professes such
	religious
	convictions
	would commit a
	crime of this 
	nature, but
	stranger things
	have happened.
	I will document
	any evidence I
	find here.
    </hud_text>
        
    <!-- Tools that the player starts the suspect investigation with. -->
    <startup_tools>
      <!--<tool name="magnifying glass"></tool>-->
      <!--<tool name="tweezers"></tool>-->
      <!--<tool name="brush"></tool>-->
    </startup_tools>

    <!-- Evidence cards for this suspect - each card corresponds to a solved puzzle. -->
    
     <card filename="resources/ui/sceneselect/CrossDust_EvidenceCard.png" puzzle="crossdust">
      This was her inheritance,
      instead of an extremely
      valuable diamond.
    </card> 
     <card filename="resources/ui/sceneselect/FishMud_EvidenceCard.png" puzzle="mudfish">
      Apparently just
      a red herring.
    </card>  
    <card filename="resources/ui/sceneselect/Pamphlet_EvidenceCard.png" puzzle="pamphlet">
      She wanted the Moonstone
      to go to charity.
    </card>           

    <!-- Scenes for this suspect investigation. -->
    <scene name="Music room" contents="resources/scenes/Music room/level1.xml" thumbnail="resources/scenes/Music room/thumb.png">
      <puzzle name="crossdust" object="cross"></puzzle>   
      <tool name="magnifying glass" object="magnifying glass"></tool>      

<include object="FG clothes hanger"></include>
<include object="FG racquet"></include>
<include object="FG fork"></include>
<include object="lemons"></include>
<include object="FG pirate"></include>
<include object="chess piece"></include>
<include object="pocket watch"></include>
<include object="FG clarinet"></include>
<include object="FG music booklet"></include>
<include object="FG recorder"></include>
<include object="FG bouquet"></include>
<include object="fan"></include>
<include object="music note"></include>
<include object="FG ladybug"></include>
<include object="backgammon board"></include>
<include object="FG magnet"></include>
<include object="FG barometer"></include>
<include object="suitcase"></include>
<include object="FG sailboat"></include>
<include object="music note"></include>
<include object="FG shoes"></include>
<include object="teacup"></include>
<include object="cowbell"></include>
<include object="FG tuning fork"></include>
<include object="magnifying glass"></include>
<include object="handkerchief"></include>
<include object="cross"></include>
<include object="FG pan flute"></include>
<include object="BG"></include>
   
    </scene>

	<scene name="Drusillas room" contents="resources/scenes/Drusillas room/level2.xml" thumbnail="resources/scenes/Drusillas room/thumb.png">
      <tool name="brush" object="duster brush"></tool>        
      <puzzle name="pamphlet" object="pamphlet"></puzzle> 
	    <include object="BG"></include>    
     <include object="FG apple"></include>
<include object="pamphlet"></include>
<include object="FG grasshopper"></include>
<include object="duster brush"></include>
<include object="FG cat"></include>
<include object="FG statue"></include>
<include object="necklace"></include>
<include object="FG apple"></include>
<include object="necklace"></include>
<include object="pocket watch"></include>
<include object="FG shelf"></include>
<include object="FG ink roller"></include>
<include object="FG portrait"></include>
<include object="FG candle"></include>
<include object="coin pouch"></include>
<include object="coins"></include>
<include object="FG oval picture"></include>
<include object="cross"></include>
<include object="FG earring"></include>
<include object="FG rose petal"></include>
<include object="FG letter opener"></include>
<include object="FG thimble"></include>
<include object="FG thimble"></include>
<include object="FG hair pin"></include>
<include object="FG globe"></include>
<include object="pocket watch"></include>
<include object="FG compass"></include>
<include object="ring"></include>
<include object="FG thimble"></include>
<include object="FG black rose"></include>
<include object="cross"></include>
<include object="bouquet"></include>
<include object="cross"></include>
<include object="FG clock"></include>
<include object="FG pin"></include>
<include object="FG fan"></include>
<include object="bottle"></include>
<include object="music note"></include>
<include object="FG earring"></include>
<include object="FG bible"></include>
<include object="FG decorative plate"></include>
<include object="cross"></include>
<include object="FG bird cage"></include>
<include object="frog"></include>
<include object="FG painting"></include>
<include object="FG binoculars"></include>
<include object="FG book stack"></include>
<include object="lantern"></include>
<include object="FG marble"></include>
<include object="FG anchor"></include>
<include object="cane"></include>
<include object="FG bow"></include>
<include object="BG"></include>

	</scene>
	
	 <scene name="Garden Room" contents="resources/scenes/Garden Room/level1.xml" thumbnail="resources/scenes/Garden Room/thumb.png">
      <tool name="scraper" object="scraper"></tool>      

<include object="FG cork"></include>
<include object="scraper"></include>
<include object="FG teapot"></include>
<include object="hat"></include>
<include object="elephant"></include>
<include object="broccoli"></include>
<include object="orange 2"></include>
<include object="squirrel"></include>
<include object="horse"></include>
<include object="iron dog"></include>
<include object="FG pipe"></include>
<include object="FG lantern"></include>
<include object="shuttlecock"></include>
<include object="beetle 2"></include>
<include object="FG rope"></include>
<include object="FG bench"></include>
<include object="orange 4"></include>
<include object="orange 3"></include>
<include object="FG apron"></include>
<include object="FG umbrella"></include>
<include object="FG Plant right"></include>
<include object="FG birdhouse"></include>
<include object="FG hammer"></include>
<include object="FG pitcher"></include>
<include object="FG plants"></include>
<include object="orange 1"></include>
<include object="FG glove"></include>
<include object="teacup"></include>
<include object="FG scroll"></include>
<include object="FG golden teapot"></include>
<include object="knife"></include>
<include object="FG barrel"></include>
<include object="beetle 1"></include>
<include object="FG pinecone"></include>
<include object="FG clock"></include>
<include object="FG letter M"></include>
<include object="FG dream catcher"></include>
<include object="BG"></include>

    </scene>

  <scene name="Muddy docks" contents="resources/scenes/Muddy docks/level1.xml" thumbnail="resources/scenes/Muddy docks/thumb.png">
    <puzzle name="mudfish" object="fish tail"></puzzle>
      
<include object="fish tail"></include>
<include object="FG fish bones"></include>
<include object="FG port hole"></include>
<include object="FG pirate hat"></include>
<include object="FG map"></include>
<include object="FG sextant"></include>
<include object="FG bug"></include>
<include object="FG bolt"></include>
<include object="FG wagon wheel"></include>
<include object="FG ship lever"></include>
<include object="FG starfish"></include>
<include object="FG Figurehead"></include>
<include object="FG lantern"></include>
<include object="FG harpoon"></include>
<include object="FG seagull"></include>
<include object="mallet"></include>
<include object="FG crate"></include>
<include object="pirate flag"></include>
<include object="knife"></include>
<include object="rat"></include>
<include object="anchor"></include>
<include object="eye patch"></include>
<include object="boot"></include>
<!--include object="ship's wheel"></include-->
<include object="bucket"></include>
<include object="toolbox"></include>
<include object="pelican"></include>
<include object="spyglass"></include>
<include object="hook"></include>
<include object="crow"></include>
<include object="hook"></include>
<include object="buoy"></include>
<include object="cannonball"></include>
<include object="FG pencil"></include>
<include object="FG chained box"></include>
<include object="anchor"></include>
<include object="oar"></include>
<include object="shovel"></include>
<include object="FG snail"></include>
<include object="FG bagpipes"></include>
<include object="BG"></include>
	</scene>
	

    <!-- Secrets -->
    <profile>
      Drusilla Clack
      Drusilla is Rachel's cousin and confidant, a very religious woman.  She is a constant
      missionary, handing out tracts to those around her.  Her time and money are spent
      helping the less fortunate, and she despises the excesses of the wealthy.
    </profile>

    <interview>
      <!-- Guilherme, this string of text (Deductions & Possible Motives) ONLY appears after all scenes have been investigated 
    for this suspect. It is sort of like the "conclusion" of the report for this suspect.
    when the player finishes the last object in the 4th scene, she is brought to this page - and the copy below fills in - Deductions and
    possible motives. -->
      I am a humble woman and uncomfortable with the profligate excesses of the rich.  In
      my very humble opinion, the best use of the diamond would have been to donate it to
      one of my fine charities.  Think of all the food and clothing that could be purchased
      for the poor with a ten-thousand-pound-sterling diamond.  I am more concerned about
      the state of Rachel's soul than of the diamond.  Giving the diamond to the Mothers'
      Small Clothes Conversion Society would help remind her to avoid ostentatious displays.  

	  Mr. Godfrey Ablewhite is the treasurer of all the charities I am involved with, many of
      which it is my honor to have founded. Godfrey's services have been indispensable -
      both as treasurer and as a inspirational orator for the ladies charitable societies. They
      are all truly moved to give generously when he speaks.
	</interview>


    <conclusion>
	Drusilla could use the diamond to fund her charities.  She might see it as "punishing"
	the excesses of wealth.  She may be jealous that Rachel inherited a diamond worth
	ten thousand pounds, while she got a simple wood and brass cross.
    </conclusion>
	
	<accuse>
Drusilla may be bitter that Uncle Herncastle 
favored Rachel over her, but she is sincere in 
not wanting the Moonstone for herself.  She truly 
believes in her charities and her humble lifestyle. 
Stealing for charity would tarnish her good works.
    </accuse>
    
  </suspect>

  <!--  
******************************************************************************
Ezra Jennings
******************************************************************************
 -->

  <suspect name="Ezra">
    <!-- suspect name is code name; fullname is for bigger, full name. But fullname does not appear anywhere right now.-->
    <fullname name="Ezra Jennings"></fullname>
    <cinematic filename="resources/cinematics/ezra/script.csv"></cinematic>
    <!-- This is the cinematic that will play when this suspect is fully investigated before going back to suspect board. 
    The scenes below are the 4 (four) scenes associated with the above suspect. Scene names should match the file names
    above. However, since scenes will be used by more than one suspect - we will have to create specific file names like Rose 
    Garden for Franklin and Rose Garden for Rachel.-->
    <resume>
      Dr. Candy's often-ill
      assistant.
    </resume>
    <hud_text>
      Mr. Jennings is
      obviously very ill.
      Sometimes
	  sickness drives
	  people to tasks 
      they would not 
      otherwise
	  attempt in a
      healthier state. 
      I will document 
      any evidence 
      I find here. 
    </hud_text>
           
    <!-- Tools that the player starts the suspect investigation with. -->
    <startup_tools>
      <!--<tool name="magnifying glass"></tool>
      <tool name="tweezers"></tool>
      <tool name="brush"></tool>   -->
    </startup_tools>

    <!-- Evidence cards for this suspect - each card corresponds to a solved puzzle. -->
    <card filename="resources/ui/sceneselect/DecodeNote_EvidenceCard.png" puzzle="decodenote">
      Ezra needs money for his
	  and his cousin's illnesses.
    </card>
    <card filename="resources/ui/sceneselect/WallpaperSteam_EvidenceCard.png" puzzle="wallpapersteam">
      Dr. Candy stood to inherit
	  all of Ezra's wordly goods.
    </card>
    <card filename="resources/ui/sceneselect/ChemicalTest_EvidenceCard.png" puzzle="chemicaltest">
      He takes laudanum.
      Is he an addict?
    </card>        

    <!-- Scenes for this suspect investigation. -->
	  <scene name="Billiards Room" contents="resources/scenes/Billiards Room/level2.xml" thumbnail="resources/scenes/Billiards Room/thumb.png">
      <puzzle name="chemicaltest" object="medicine bottle"></puzzle>       
       <tool name="guide" object="booklet"></tool>
      <!-- Objects to include in the scene. Plase include the background
           and foreground objects as well. -->     
 
      <include object="FG necklace"></include>
      <include object="dart"></include>
      <include object="leaf"></include>
      <include object="key"></include>
      <include object="FG umbrella"></include>
      <include object="FG medal"></include>
      <include object="whisky bottle"></include>
      <include object="FG gecko"></include>
      <include object="FG frog"></include>
      <include object="FG cigar"></include>
      <include object="croquet ball"></include>
      <include object="croquet mallet"></include>
      <include object="FG card case"></include>
      <include object="dart"></include>
      <include object="medicine bottle"></include>
      <include object="FG magnifying glass"></include>
      <include object="booklet"></include>
      <include object="dice"></include>
      <include object="pretzel"></include>
      <include object="bracelet"></include>
      <include object="strawberry"></include>
      <include object="FG apple"></include>
      <include object="FG shell"></include>
      <include object="FG fly"></include>
      <include object="FG spool of thread"></include>
      <include object="FG yo-yo"></include>
      <include object="FG spear"></include>
      <include object="antlers"></include>
      <include object="FG cane"></include>
      <include object="peanut"></include>
      <include object="FG ship"></include>
      <include object="BG"></include>

    </scene>

	<scene name="Kitchen" contents="resources/scenes/Kitchen/level2.xml" thumbnail="resources/scenes/Kitchen/thumb.png">
         <puzzle name="decodenote" object="rolled paper"></puzzle>         
         <tool name="teapot" object="teapot"></tool>  
             

<include object="cleaver"></include>
<include object="FG broom"></include>
<include object="FG cheese"></include>
<include object="FG pepper shaker"></include>
<include object="FG raw meat"></include>
<include object="salami slices"></include>
<include object="walnut"></include>
<include object="egg beater"></include>
<include object="FG lettuce"></include>
<include object="banana"></include>
<include object="FG match box"></include>
<include object="nutcracker"></include>
<include object="FG corkscrew"></include>
<include object="FG candlestick"></include>
<include object="chicken bone"></include>
<include object="FG egg"></include>
<include object="tomato"></include>
<include object="FG oil bottle"></include>
<include object="teapot"></include>
<include object="rolled paper"></include>
<include object="FG paper scrap"></include>
<include object="wood spoon"></include>
<include object="FG onion"></include>
<include object="BG"></include>

    </scene>

	<scene name="Wine Cellar" contents="resources/scenes/Wine Cellar/level2.xml" thumbnail="resources/scenes/Wine Cellar/thumb.png">
      <tool name="dropper" object="dropper"></tool>      

<include object="FG BasketHandle"></include>
<include object="hammer"></include>
<include object="FG pliers"></include>
<include object="spittoon"></include>
<include object="FG ship"></include>
<include object="FG woodenboards"></include>
<include object="FG winebottleshelf"></include>
<include object="FG wine glass"></include>
<include object="FG blotter"></include>
<include object="FG cork"></include>
<include object="FG bottle rigth"></include>
<include object="FG bottles"></include>
<include object="FG laudanum bottle"></include>
<include object="FG cigarette case"></include>
<include object="dropper"></include>
<include object="FG quill pen"></include>
<include object="FG table"></include>
<include object="FG stool"></include>
<include object="FG table rag"></include>
<include object="candle holder"></include>
<include object="lantern"></include>
<include object="wood"></include>
<include object="FG umbrella"></include>
<include object="FG grapes"></include>
<include object="coat of arms"></include>
<include object="FG wooden spoon"></include>
<include object="blue cheese"></include>
<include object="bread"></include>
<include object="FG spider"></include>
<include object="spider web"></include>
<include object="FG silver label"></include>
<include object="bird"></include>
<include object="crown"></include>
<include object="FG bird house"></include>
<include object="bell"></include>
<include object="BG"></include>
    </scene>

	<scene name="Candy room" contents="resources/scenes/Candy room/level2.xml" thumbnail="resources/scenes/Candy room/thumb.png">
	  <puzzle name="wallpapersteam" object="Indian"></puzzle>
      <!-- Objects to include in the scene. Plase include the background
	       and foreground objects as well. -->
<include object="bell"></include>
<include object="FG note"></include>
<include object="FG key"></include>
<include object="FG fan"></include>
<include object="FG jewel"></include>
<include object="FG doctor's mask"></include>
<include object="FG umbrella"></include>
<include object="stethoscope"></include>
<include object="FG scissors"></include>
<include object="syringe"></include>
<include object="FG baboon"></include>
<include object="FG scalpel"></include>
<include object="Isis statue"></include>
<include object="inkwell"></include>
<include object="FG bead necklace"></include>
<include object="thermometer"></include>
<include object="knee hammer"></include>
<include object="pygmy statue"></include>
<include object="Zeus statue"></include>
<include object="Indian"></include>
<include object="FG goblet"></include>
<include object="pipe"></include>
<include object="knife"></include>
<include object="fish hook"></include>
<include object="diamond"></include>
<include object="bowl"></include>
<include object="BG"></include>

    </scene>

    <!-- Secrets -->
    <profile>
      Profile: Ezra Jennings
      Ezra is Dr. Candy's assistant who sometimes serves in the doctor's absence.  Though
      somewhat his junior, Ezra is Dr. Candy's equal in scientific knowledge.  Unfortunately,
      he is afflicted with frequent pains for which he takes the strongest medicines.
    </profile>

    <interview>
      <!-- Guilherme, this string of text (Deductions & Possible Motives) ONLY appears after all scenes have been investigated 
    for this suspect. It is sort of like the "conclusion" of the report for this suspect.
    when the player finishes the last object in the 4th scene, she is brought to this page - and the copy below fills in - Deductions and
    possible motives. -->
      I have an incurable disease.  I shall be lucky to live another year.  Why would I  steal
      the diamond?  A thousand diamonds would not buy me another month of life.  It's easy
      for a young healthy man like Franklin to scoff at medical science.  After all, what
      need does he have of it?  Dr. Candy's medicine will not save me, but it has greatly
      relieved my suffering.  He probably shouldn't have tricked Franklin the way he
      did, though.
	</interview>
	
	<conclusion>
	Also had access to Dr. Candy's laudanum, to which he is addicted.  
	Pay for his addiction?  Does he exaggerate his illness to justify his addiction?
	Fund expensive medical treatment?
	To fund his own medical practice independent of Dr. Candy - unlikely for a dying man.
    </conclusion>
    
    
    <accuse>
    As a medical man, and a dying man, 
	Ezra Jennings has neither the inclination 
	nor the energy to add thievery to his resume. 
    He has no use for the Moonstone, and has 
	no need to bequeath it to Dr. Candy. He takes
	laudanum for his pain, and yes, is probably 
	addicted, but he has easy access to the drug.
    </accuse>

  </suspect>

  <!--  
******************************************************************************
Franklin Blake
******************************************************************************
 -->

  <suspect name="Franklin">
    <!-- suspect name is code name; fullname is for bigger, full name. But fullname does not appear anywhere right now.-->
    <fullname name="Franklin Blake"></fullname>
    <cinematic filename="resources/cinematics/franklin/script.csv"></cinematic>
    <!-- This is the cinematic that will play when this suspect is fully investigated before going back to suspect board. 
    The scenes below are the 4 (four) scenes associated with the above suspect. Scene names should match the file names
    above. However, since scenes will be used by more than one suspect - we will have to create specific file names like Rose 
    Garden for Franklin and Rose Garden for Rachel.-->
    <resume>
      Rachel's dear friend
      from childhood.
    </resume>
    <hud_text>
      Despite his
	  obvious affection
	  for Miss Rachel,
	  Franklin is 
	  indeed a suspect.
	  I will search key
	  rooms visited by
	  him and 
	  document evidence
	  and profile 
	  information in
	  these folders.
    </hud_text>
  
    <!-- Tools that the player starts the suspect investigation with. -->
    <startup_tools>
     <!--  <tool name="brush"></tool>
      <tool name="hex key"></tool>         
      <tool name="paper code"></tool>  -->
    </startup_tools>

    <!-- Evidence cards for this suspect - each card corresponds to a solved puzzle. -->
    <card filename="resources/ui/sceneselect/bank_card.png" puzzle="burnt letter">
      Mr. Blake is in
      considerable debt.
    </card>
    <card filename="resources/ui/sceneselect/robe_card.png" puzzle="robe">
      Found in the workshop
      with a piece cut out.
    </card>
    <card filename="resources/ui/sceneselect/letter_card.png" puzzle="book safe">
      Rachel seems to have
      spurned him, and he
      doesn't know why.
    </card>
	
    <!-- Scenes for this suspect investigation. -->
	<scene name="Guest Room" contents="resources/scenes/Guest Room/level1.xml" thumbnail="resources/scenes/Guest Room/thumb.png">
      <puzzle name="burnt letter" object="burnt note"></puzzle>
      <tool name="magnifying glass" object="magnifying glass"></tool>         

<include object="cane"></include>
<include object="FG pocket watch"></include>
<include object="FG boots"></include>
<include object="rose"></include>
<include object="telescope"></include>
<include object="flowers"></include>
<include object="FG moon"></include>
<include object="hairbrush"></include>
<include object="FG pocket watch"></include>
<include object="butterfly"></include>
<include object="FG playing card"></include>
<include object="mouse"></include>
<include object="FG purse"></include>
<include object="binoculars"></include>
<include object="FG shovel"></include>
<include object="magnifying glass"></include>
<include object="burnt note"></include>
<include object="shoes"></include>
<include object="FG coat"></include>
<include object="maple leaf"></include>
<include object="butterfly"></include>
<include object="FG envelope"></include>
<include object="FG iron"></include>
<include object="FG box"></include>
<include object="FG duck"></include>
<include object="FG wallet"></include>
<include object="FG angel"></include>
<include object="bear"></include>
<include object="BG"></include>
    </scene>
	
    <scene name="Workshop" contents="resources/scenes/Workshop/level1.xml" thumbnail="resources/scenes/Workshop/thumb.png">
      <puzzle name="robe" object="discarded robe"></puzzle>
      <tool name="tweezers" object="tweezers"></tool>

<include object="discarded robe"></include>
<include object="FG shovel"></include>
<include object="mousetrap"></include>
<include object="horseshoe"></include>
<include object="FG axe"></include>
<include object="hand drill"></include>
<include object="FG funnel"></include>
<include object="FG hook"></include>
<include object="FG clamp"></include>
<include object="FG protractor"></include>
<include object="tweezers"></include>
<include object="FG bellows"></include>
<include object="FG pick axe"></include>
<include object="nails"></include>
<include object="spring"></include>
<include object="FG leaf"></include>
<include object="mouse"></include>
<include object="FG cane"></include>
<include object="FG knife"></include>
<include object="FG sword"></include>
<include object="fire poker"></include>
<include object="FG hat"></include>
<include object="potato"></include>
<include object="rag"></include>
<include object="BG"></include>
</scene>
	
	<scene name="Stables" contents="resources/scenes/Stables/level1.xml" thumbnail="resources/scenes/Stables/thumb.png">
      <tool name="key" object="key"></tool>
      
<include object="FG wooden bucket"></include>
<include object="shovel"></include>
<include object="FG rusty chain"></include>
<include object="FG mallet"></include>
<include object="FG padlock"></include>
<include object="lamp"></include>
<include object="snail"></include>
<include object="pulley"></include>
<include object="key"></include>
<include object="hayhook"></include>
<include object="straw hat"></include>
<include object="feather"></include>
<include object="soap dish"></include>
<include object="FG crate"></include>
<include object="FG bird"></include>
<include object="FG rifle"></include>
<include object="FG bird's nest"></include>
<include object="FG bottle"></include>
<include object="bonnet"></include>
<include object="sugar cubes"></include>
<include object="brush"></include>
<include object="drill"></include>
<include object="FG rifle"></include>
<include object="FG flyswatter"></include>
<include object="potatoes"></include>
<include object="FG cherry"></include>
<include object="ear of corn"></include>
<include object="shovel"></include>
<include object="BG"></include>
      
    </scene>
    
	<scene name="Rose Garden" contents="resources/scenes/Rose Garden/level1.xml" thumbnail="resources/scenes/Rose Garden/thumb.png">
      <puzzle name="book safe" object="closed book"></puzzle>       

<include object="FG danish on plate"></include>
<include object="trowel"></include>
<include object="FG lizard"></include>
<include object="FG cup"></include>
<include object="FG rat"></include>
<include object="FG frog"></include>
<include object="bird"></include>
<include object="FG dragonfly"></include>
<include object="FG bat"></include>
<include object="closed book"></include>
<include object="bee"></include>
<include object="butterfly"></include>
<include object="ruler"></include>
<include object="FG bucket"></include>
<include object="FG watering can"></include>
<include object="grasshopper"></include>
<include object="FG booklet"></include>
<include object="FG urn"></include>
<include object="hedge clipper"></include>
<include object="spyglass"></include>
<include object="FG clock"></include>
<include object="brass bowl"></include>
<include object="FG rake"></include>
<include object="FG nut cracker"></include>
<include object="FG bunny"></include>
<include object="FG fish"></include>
<include object="FG windmill"></include>
<include object="number"></include>
<include object="eyeglasses"></include>
<include object="BG"></include>

    </scene>

    <!-- Secrets -->
    <profile>
      Franklin Blake
      Franklin is a distant relative of Rachel's and her dear friend from childhood.  They
      share memories of growing up together.  Having grown up a bit rough around the
      edges, he has earned a bit of a reputation as a spendthrift.
    </profile>

    <interview>
      <!-- Guilherme, this string of text (Deductions & Possible Motives) ONLY appears after all scenes have been investigated 
    for this suspect. It is sort of like the "conclusion" of the report for this suspect.
    when the player finishes the last object in the 4th scene, she is brought to this page - and the copy below fills in - Deductions and
    possible motives. -->
      Rachel's behavior since the theft of the diamond leaves me at a total loss.  She has
      even been reluctant to cooperate with the investigation of the theft of her own
      property!  It seems I've done something to offend her, and now she won't even speak
      to me.  She chided me for my debts, but she knew about those long before the
      Moonstone ever came to her, and it never seemed to bother her so much.  I even
      gave up smoking for her, because she didn't like the smell.

      I told her the diamond wasn't safe in her cabinet. There's no lock on it. I noticed this
      as I was varnishing it.  It should be kept in a bank vault. Some of the others said so
      as well, but she didn't seem concerned.  And now it's been stolen.  Surely she couldn't
      be so childish as to avoid me because she doesn't want to hear me say, "I told you
      so."  There must be another reason, but I don't know what it is.
	</interview>
	
	<conclusion>
	Mr. Blake is in love with Miss Rachel, or at least he wants to appear as such.  He
    wanted to keep the Moonstone safe - safer than it was in the non-locking cabinet.
 	Mr. Blake has debts that are catching up to him.  He may have stolen the Moonstone
    to repay his creditors.  Mr. Blake's robe was hidden in the workshop with a piece
    cut out - a piece presumably stained with something.  Someone deliberately
    tried to conceal this.
    </conclusion>
    
    
    <accuse>
    Franklin has no desire for the Moonstone other 
	than to keep it safe. Nor does he feel any great
	urgency to pay off his debts, though he should if 
	he wants to keep Rachel's respect. However, it
	was his robe that was stained with the wet
	varnish on Rachel's cabinet where the Moonstone
	was kept. He had an argument with Dr. Candy
	at dinner about medicine, and the doctor secretly
	dosed him with laudanum to prove him wrong.
	Franklin does not have the Moonstone or know
	anything about 	where it is.
   </accuse>


  </suspect>
  <!--  
******************************************************************************
Gabriel Betteredge
******************************************************************************
 -->

  <suspect name="Gabriel">
    <!-- suspect name is code name; fullname is for bigger, full name. But fullname does not appear anywhere right now.-->
    <fullname name="Gabriel Betteredge"></fullname>
    <cinematic filename="resources/cinematics/gabriel/script.csv"></cinematic>
    <!-- This is the cinematic that will play when this suspect is fully investigated before going back to suspect board. 
    The scenes below are the 4 (four) scenes associated with the above suspect. Scene names should match the file names
    above. However, since scenes will be used by more than one suspect - we will have to create specific file names like Rose 
    Garden for Franklin and Rose Garden for Rachel.-->
    <resume>
      The Verinder family's
      esteemed butler.
    </resume>
    <hud_text>
	  I shudder to think
	  that the faithful
	  butler did the
	  deed, but I must
	  investigate. I will
	  search key rooms
	  visited by him and
	  document evidence
	  and profile
	  information in
	  these folders.
    </hud_text>

    <!-- Tools that the player starts the suspect investigation with. -->
    <startup_tools>
     <!--  <tool name="magnifyng glass"></tool>
      <tool name="tweezers"></tool>
      <tool name="brush"></tool>  -->
    </startup_tools>

    <!-- Evidence cards for this suspect - each card corresponds to a solved puzzle. -->
        
    <card filename="resources/ui/sceneselect/BottleDust_EvidenceCard.png" puzzle="bottledust">
      What does rat
      poison imply? 
    </card>
    <card filename="resources/ui/sceneselect/HatCut_EvidenceCard.png" puzzle="hatcut">
      Betteredge believes in
      the Moonstone's Curse.
    </card>
     <card filename="resources/ui/sceneselect/WoodenBox_EvidenceCard.png" puzzle="woodenbox">
      Betteredge is frustrated
      with Rachel. 
    </card>

    <!-- Scenes for this suspect investigation. -->
	<scene name="Dinning room" contents="resources/scenes/Dinning room/level1.xml" thumbnail="resources/scenes/Dinning room/thumb.png">
      <puzzle name="bottledust" object="dusty bottle"></puzzle>
      <tool name="scissors" object="scissors"></tool>
      <!-- Objects to include in the scene. Plase include the background
           and foreground objects as well. -->

<include object="FG cookie"></include>
<include object="FG teacup"></include>
<include object="sword"></include>
<include object="bow"></include>
<include object="FG spider"></include>
<include object="ladle"></include>
<include object="FG leather pouch"></include>
<include object="FG vase"></include>
<include object="spoon"></include>
<include object="salt and pepper"></include>
<include object="FG top hat"></include>
<include object="scissors"></include>
<include object="bow"></include>
<include object="FG seashell"></include>
<include object="dusty bottle"></include>
<include object="FG bouquet"></include>
<include object="FG fan"></include>
<include object="spoon"></include>
<include object="porcelain doll"></include>
<include object="FG mirror"></include>
<include object="FG moon"></include>
<include object="cork"></include>
<include object="ruler"></include>
<include object="FG cannon"></include>
<include object="ball"></include>
<include object="FG jingle bell"></include>
<include object="FG ring"></include>
<include object="FG Candle"></include>
<include object="turtle"></include>
<include object="FG eyeglasses"></include>
<include object="FG seahorse"></include>
<include object="clover"></include>
<include object="horseshoe"></include>
<include object="FG flask"></include>
<include object="pastry"></include>
<include object="FG crackers"></include>
<include object="key"></include>
<include object="FG spider"></include>
<include object="BG"></include>

    </scene>
	
	<scene name="Laundry room" contents="resources/scenes/Laundry room/level1.xml" thumbnail="resources/scenes/Laundry room/thumb.png">
      <puzzle name="hatcut" object="bowler hat"></puzzle>
      <tool name="brush" object="brush"></tool>
              
<include object="spool of thread"></include>
<include object="FG bug"></include>
<include object="cane"></include>
<include object="FG map"></include>
<include object="FG postcard"></include>
<include object="ring"></include>
<include object="FG flower"></include>
<include object="FG key"></include>
<include object="FG statue"></include>
<include object="bowler hat"></include>
<include object="FG flower"></include>
<include object="vase"></include>
<include object="shoehorn"></include>
<include object="washboard"></include>
<include object="FG lady's hat"></include>
<include object="FG handprint"></include>
<include object="brush"></include>
<include object="laundry soap"></include>
<include object="iron"></include>
<include object="FG bug"></include>
<include object="sewing machine"></include>
<include object="washboard"></include>
<include object="wooden spoon"></include>
<include object="FG match"></include>
<include object="FG diary"></include>
<include object="snowflake"></include>
<include object="bottle"></include>
<include object="windmill"></include>
<include object="FG funnel"></include>
<include object="BG"></include>
    </scene>

	<scene name="Kitchen" contents="resources/scenes/Kitchen/level1.xml" thumbnail="resources/scenes/Kitchen/thumb.png">
      
      <tool name="paper code" object="paper scrap"></tool>      


<include object="FG cleaver"></include>
<include object="FG broom"></include>
<include object="cheese"></include>
<include object="pepper shaker"></include>
<include object="raw meat"></include>
<include object="FG salami slices"></include>
<include object="FG walnut"></include>
<include object="FG egg beater"></include>
<include object="lettuce"></include>
<include object="FG banana"></include>
<include object="match box"></include>
<include object="FG nutcracker"></include>
<include object="corkscrew"></include>
<include object="candlestick"></include>
<include object="FG chicken bone"></include>
<include object="egg"></include>
<include object="FG tomato"></include>
<include object="oil bottle"></include>
<include object="FG teapot"></include>
<include object="FG rolled paper"></include>
<include object="paper scrap"></include>
<include object="FG wood spoon"></include>
<include object="onion"></include>
<include object="BG"></include>
    </scene>

    <scene name="Servants quarter" contents="resources/scenes/Servants quarter/level1.xml" thumbnail="resources/scenes/Servants quarter/thumb.png">            
      <puzzle name="woodenbox" object="wooden box"></puzzle>
      
      <include object="FG Topshelf"></include>
<include object="black cane"></include>
<include object="bow tie"></include>
<include object="giraffe"></include>
<include object="FG pipe"></include>
<include object="FG marble"></include>
<include object="FG violin bow"></include>
<include object="FG broom"></include>
<include object="card deck"></include>
<include object="FG gavel"></include>
<include object="FG wooden spoon"></include>
<include object="FG arrowhead"></include>
<include object="FG fork"></include>
<include object="FG cave art"></include>
<include object="twig"></include>
<include object="FG maple leaf"></include>
<include object="ring"></include>
<include object="FG scroll"></include>
<include object="FG honeydew melon"></include>
<include object="FG chain"></include>
<include object="wrench"></include>
<include object="wine bottle"></include>
<include object="FG ledge"></include>
<include object="FG ltter"></include>
<include object="FG matchbox"></include>
<include object="inkwell"></include>
<include object="strawberry"></include>
<include object="FG slipper"></include>
<include object="egg"></include>
<include object="FG moth"></include>
<include object="cat"></include>
<include object="banana"></include>
<include object="wooden box"></include>
<include object="FG spider"></include>
<include object="butter knife"></include>
<include object="violin"></include>
<include object="FG peanut"></include>
<include object="necklace"></include>
<include object="FG canoe"></include>
<include object="FG horse"></include>
<include object="sauce pan"></include>
<include object="water jug"></include>
<include object="BG"></include>
    </scene>

    <!-- Secrets -->
    <profile>
      Gabriel Betteridge
      Betteridge is the Verinder family's esteemed family butler who oversees the servant
      staff and maintains order in the household.  Set in his ways, he is likely to be upset
      by any disturbance in the everyday routine.   He may feel resentment at having to
      do the bidding of his young unschooled mistress.
    </profile>

    <interview>
      <!-- Guilherme, this string of text (Deductions & Possible Motives) ONLY appears after all scenes have been investigated 
    for this suspect. It is sort of like the "conclusion" of the report for this suspect.
    when the player finishes the last object in the 4th scene, she is brought to this page - and the copy below fills in - Deductions and
    possible motives. -->     
    Rachel had been staying in the city, but changed her mind and came home, so I had to
    send the painters away.  Franklin arrived early and volunteered to varnish Rachel's
    cabinet, while he was waiting for the others to arrive for dinner,  since the painters
    hadn't got to it.  He was unexpected, but most welcome.  He had brought something
    Rachel's uncle had left to her in his will - the Moonstone.

    Rachel's Uncle Herncastle was nothing more than a murderer and a thief, if you ask
    me, though I would never say that to Rachel, bless her.  He raided a sacred Hindu
    temple, killed priests there, and plucked the jewel from the idol.  No good can come
    of it.  The moonstone is cursed, I tell you!  I daresay the thief, whoever it may be,
    has done us all a favor!
    </interview>
    
    <conclusion>
     Fear of the Moonstone's Curse.
     Fear of revenge by the priests of the temple.
	Tiring of serving and taking orders from the temperamental Rachel, may have stolen
    the diamond as "severance pay."
    </conclusion>
    
    
    <accuse>
    Despite his frustrations, Betteredge has no
	desire to leave the Verinder's family, and indeed
	hopes that Rachel will marry soon, either Franklin
	or Godfrey, probably. He wishes for the
	Moonstone and its curse to be taken away.
	He considered throwing it down the well, but he
	did not do it, because that wouldn't necessarily
	remove the curse. The rat poison was for rats.
    </accuse>


  </suspect>

  <!--  
******************************************************************************
Godfrey Ablewhite
******************************************************************************
 -->

  <suspect name="Godfrey">
    <!-- suspect name is code name; fullname is for bigger, full name. But fullname does not appear anywhere right now.-->
    <fullname name="Godfrey Ablewhite"></fullname>
    <cinematic filename="resources/cinematics/godfrey/script.csv"></cinematic>
    <!-- This is the cinematic that will play when this suspect is fully investigated before going back to suspect board. 
    The scenes below are the 4 (four) scenes associated with the above suspect. Scene names should match the file names
    above. However, since scenes will be used by more than one suspect - we will have to create specific file names like Rose 
    Garden for Franklin and Rose Garden for Rachel.-->
    <resume>
      Philanthropist
      and banker, friend
      to Rachel.
    </resume>
    <hud_text>
	  Mr. Ablewhite is
	  a well known
	  orator for
	  charitable
	  organizations, so
	  it is unlikely that
	  he is guilty.
	  Nevertheless, I
	  will search the
	  rooms he visited
	  and document
	  evidence here.  
    </hud_text>

    <!-- Tools that the player starts the suspect investigation with. -->
    <startup_tools>
      <!--<tool name="magnifying glass"></tool>-->
      <!--<tool name="tweezers"></tool>-->
      <!--<tool name="brush"></tool> -->       
     <!-- <tool name="mirror"></tool>-->
    </startup_tools>

    <!-- Evidence cards for this suspect - each card corresponds to a solved puzzle. -->       
     <card filename="resources/ui/sceneselect/FootPrint_EvidenceCard.png" puzzle="foot print">
   	  Godfrey's footprint found
      in Rachel's bedroom. 
    </card>  
    <card filename="resources/ui/sceneselect/Envelope_EvidenceCard.png" puzzle="envelope letter">
      Money is missing from the
      charities he administrates.  
    </card>  
    
    <card filename="resources/ui/sceneselect/Fingerprint_EvidenceCard.png" puzzle="fingerprint">
      What was he doing
      with laudanum?  
    </card>           
	
	<!-- Scenes for this suspect investigation. -->
	<scene name="Rachels Room" contents="resources/scenes/Rachels Room/level2.xml" thumbnail="resources/scenes/Rachels Room/thumb.png">
     <!-- <tool name="hex key" object="Hex key"></tool>-->
	  <tool name="teapot" object="teapot"></tool>
	  <puzzle name="foot print" object="footprint"></puzzle>	  
	  
<include object="FG tin container"></include>
<include object="FG perfume"></include>
<include object="FG teacup"></include>
<include object="skull"></include>
<include object="FG handbag"></include>
<include object="FG coin"></include>
<include object="FG hex key"></include>
<include object="lion"></include>
<include object="paintbrush"></include>
<include object="FG varnish can"></include>
<include object="FG book stack"></include>
<include object="FG statue"></include>
<include object="FG key"></include>
<include object="FG giftbox"></include>
<include object="FG hairbrush"></include>
<include object="binoculars"></include>
<include object="FG giftbox"></include>
<include object="FG can"></include>
<include object="FG hairbrush"></include>
<include object="feather"></include>
<include object="FG envelope"></include>
<include object="FG butterfly"></include>
<include object="FG teacup"></include>
<include object="teapot"></include>
<include object="FG suitcase"></include>
<include object="FG hairbrush"></include>
<include object="footprint"></include>
<include object="FG yarn"></include>
<include object="eyeglasses"></include>
<include object="FG shoes"></include>
<include object="FG hatbox"></include>
<include object="FG suitcase"></include>
<include object="FG mask"></include>
<include object="FG ball"></include>
<include object="FG gloves"></include>
<include object="FG folded clothes"></include>
<include object="ladybug"></include>
<include object="FG hat"></include>
<include object="wallet"></include>
<include object="FG seat"></include>
<include object="FG giftbox"></include>
<include object="FG chair"></include>
<include object="FG chocolates"></include>
<include object="iron"></include>
<include object="FG top shelf"></include>
<include object="FG suitcase"></include>
<include object="fan"></include>
<include object="doll"></include>
<include object="FG umbrella"></include>
<include object="cane"></include>
<include object="FG necklace"></include>
<include object="FG dress"></include>
<include object="strawberry"></include>
<include object="FG pear"></include>
<include object="ring"></include>
<include object="croquet mallet"></include>
<include object="FG pinecone"></include>
<include object="FG maple leaf"></include>
<include object="FG rabbit"></include>
<include object="FG broom"></include>
<include object="BG"></include>

    </scene>
    
  	<scene name="Guest Room" contents="resources/scenes/Guest Room/level2.xml" thumbnail="resources/scenes/Guest Room/thumb.png">
      <puzzle name="envelope letter" object="envelope"></puzzle>      

<include object="FG cane"></include>
<include object="pocket watch"></include>
<include object="boots"></include>
<include object="FG rose"></include>
<include object="FG telescope"></include>
<include object="FG flowers"></include>
<include object="moon"></include>
<include object="FG hairbrush"></include>
<include object="pocket watch"></include>
<include object="FG butterfly"></include>
<include object="playing card"></include>
<include object="FG mouse"></include>
<include object="purse"></include>
<include object="FG binoculars"></include>
<include object="shovel"></include>
<include object="FG magnifying glass"></include>
<include object="FG burnt note"></include>
<include object="FG cane"></include>
<include object="FG shoes"></include>
<include object="coat"></include>
<include object="FG maple leaf"></include>
<include object="FG butterfly"></include>
<include object="envelope"></include>
<include object="iron"></include>
<include object="box"></include>
<include object="duck"></include>
<include object="wallet"></include>
<include object="angel"></include>
<include object="FG bear"></include>
<include object="BG"></include>
    </scene>

	 <scene name="Powder Room" contents="resources/scenes/Powder Room/level2.xml" thumbnail="resources/scenes/Powder Room/thumb.png">
      <tool name="dust brush" object="brush"></tool>
      <include object="BG"></include>      
      <include object="FG pouch"></include>
<include object="FG bead necklace"></include>
<include object="FG pendant necklace"></include>
<include object="scissors"></include>
<include object="FG nail file"></include>
<include object="FG perfume"></include>
<include object="FG comb"></include>
<include object="coins"></include>
<include object="FG hat"></include>
<include object="brush"></include>
<include object="FG locket"></include>
<include object="FG shell"></include>
<include object="FG soap"></include>
<include object="FG jar"></include>
<include object="burnt matches"></include>
<include object="FG candle"></include>
<include object="FG box"></include>
<include object="FG perfume"></include>
<include object="FG frog trinket"></include>
<include object="FG Compact"></include>
<include object="FG perfume"></include>
<include object="FG onyx necklace"></include>
<include object="FG bottle"></include>
<include object="pearl necklace"></include>
<include object="FG compac"></include>
<include object="FG ring"></include>
<include object="FG pearl brooch"></include>
<include object="FG necklace"></include>
<include object="clamp"></include>
<include object="tulip"></include>
<include object="FG ceramic"></include>
<include object="FG pearl brooch"></include>
<include object="FG nail file"></include>
<include object="FG earring"></include>
<include object="razor"></include>
<include object="hairbrush"></include>
<include object="FG pearl brooch"></include>
<include object="FG Chair Arm"></include>
<include object="FG boots"></include>
<include object="FG box"></include>
<include object="fly"></include>
<include object="FG can"></include>
<include object="FG can"></include>
<include object="wrench"></include>
<include object="FG lipstick"></include>
<include object="FG candy"></include>
<include object="jewlery box"></include>
<include object="FG carousel"></include>
<include object="FG umbrella basket"></include>
<include object="FG oil lamps"></include>
<include object="FG perfume"></include>
<include object="FG comb"></include>
<include object="FG hanging flowers"></include>
<include object="FG oil lamp"></include>
<include object="FG perfume"></include>
<include object="FG sponge"></include>
<include object="FG cherry"></include>
<include object="star"></include>
<include object="cufflinks"></include>
<include object="hanger"></include>
<include object="grapes"></include>
<include object="FG kite"></include>
<include object="BG"></include>      
    </scene>
	
    <scene name="Wine Cellar" contents="resources/scenes/Wine Cellar/level1.xml" thumbnail="resources/scenes/Wine Cellar/thumb.png">
      <tool name="blotter" object="blotter"></tool>      
      <puzzle name="fingerprint" object="laudanum bottle"></puzzle>        

<include object="FG BasketHandle"></include>
<include object="FG hammer"></include>
<include object="pliers"></include>
<include object="FG spittoon"></include>
<include object="ship"></include>
<include object="FG woodenboards"></include>
<include object="FG winebottleshelf"></include>
<include object="FG wine glass"></include>
<include object="blotter"></include>
<include object="cork"></include>
<include object="FG bottle rigth"></include>
<include object="FG bottles"></include>
<include object="laudanum bottle"></include>
<include object="cigarette case"></include>
<include object="FG dropper"></include>
<include object="quill pen"></include>
<include object="FG table"></include>
<include object="FG stool"></include>
<include object="FG table rag"></include>
<include object="FG candle holder"></include>
<include object="FG lantern"></include>
<include object="FG antern"></include>
<include object="FG wood"></include>
<include object="umbrella"></include>
<include object="grapes"></include>
<include object="FG coat of arms"></include>
<include object="wooden spoon"></include>
<include object="FG blue cheese"></include>
<include object="FG bread"></include>
<include object="spider"></include>
<include object="FG spider web"></include>
<include object="silver label"></include>
<include object="FG bird"></include>
<include object="FG crown"></include>
<include object="bird house"></include>
<include object="FG bell"></include>
<include object="BG"></include>
    </scene>

    <!-- Secrets -->
    <profile>
      Godfrey Ablewhite
      Godfrey is a distant cousin of Rachel's.  He does philanthropy work for charity
      organizations and has ties through his family to large banks.  He has a history of
      extravagant living and is said to be in debt.
    </profile>

    <interview>
      <!-- Guilherme, this string of text (Deductions & Possible Motives) ONLY appears after all scenes have been investigated 
    for this suspect. It is sort of like the "conclusion" of the report for this suspect.
    when the player finishes the last object in the 4th scene, she is brought to this page - and the copy below fills in - Deductions and
    possible motives. -->
	Rachel turned down my proposal of marriage yesterday, but I am certain she will change
    her mind once all this unpleasantness is settled.  I am well-respected as the treasurer
    of many fine charities, of which Drusilla is a driving  force.  My father is the manager
    of the largest bank in town.  As to the diamond, both Franklin and I agreed it would
    have been safer to keep it in a bank vault, rather than the cabinet with no lock in
    Rachel's bedroom.

	I find it hard to believe that any of Rachel's acquaintances would steal the Moonstone.
    I have known all of these fine people - I shudder to call them "suspects" - for many
    years.  Well, that is except for the upstairs maid, Rosanna.  She seems awkward and
    nervous, and not very sociable.  Oh, and those Indian entertainers - I don't know them
    either, naturally.
    </interview>
    
    <conclusion>
	He could use the Moonstone to fund (or re-fund) the charities.
	Wanted to remove Moonstone from the cabinet to the safer bank vault.
	Held as a threat for Rachel's hand?
	He may have personal debts.  He's spent a lot of money on gifts for Rachel.
    </conclusion>
    
    
    <accuse>
    Godfrey was embezzling funds from the
	charities he was helping to run, and gambling
	with the money. He wanted the Moonstone to 
	repay the charities before he was caught. 
	Rachel is a wealthy heiress, so marrying 
	her would have been another way out of 
	his financial and legal troubles, but she
    turned him down. Congratulations! You have
    solved the Moonstone Mystery and finished
    the game.  Feel free to explore the stories
    of the other characters.
    </accuse>


  </suspect>

  <!--  
******************************************************************************
Brahman Priest
******************************************************************************
 -->

  <suspect name="Raj">
    <!-- suspect name is code name; fullname is for bigger, full name. But fullname does not appear anywhere right now.-->
    <fullname name="Brahman Priest"></fullname>
    <cinematic filename="resources/cinematics/Raj/script.csv"></cinematic>
    <!-- This is the cinematic that will play when this suspect is fully investigated before going back to suspect board. 
    The scenes below are the 4 (four) scenes associated with the above suspect. Scene names should match the file names
    above. However, since scenes will be used by more than one suspect - we will have to create specific file names like Rose 
    Garden for Franklin and Rose Garden for Rachel.-->
    <resume>
      A traveling
      performer seeking
      an audience.
    </resume>
    <hud_text>
	  Mr. Gupta and his
	  friends are the
	  only true strangers
	  on the premises.
	  Apparently, their
	  performance was
	  enchanting and
	  mesmerizing,
	  which makes me
	  wonder about
	  their true purpose.
   </hud_text>

    <!-- Tools that the player starts the suspect investigation with. -->
    <startup_tools>
    <!--  <tool name="magnifying glass"/>
      <tool name="tweezers"/>
      <tool name="brush"/>     
      <tool name="teapot"></tool>         
      <tool name="dust brush"></tool>         
      <tool name="brush"></tool>      
      <tool name="scissors"></tool>  -->
    </startup_tools>

    <!-- Evidence cards for this suspect - each card corresponds to a solved puzzle. -->
    <card filename="resources/ui/sceneselect/KnifeInHaystack_EvidenceCard.png" puzzle="knifeinhaystack">
      A weapon. Not part
	  of his entertainment!
    </card>
  
  	<card filename="resources/ui/sceneselect/TranslateNote_EvidenceCard.png" puzzle="translatenote">
      The indians wanted
      the Moonstone back.
    </card>
	<card filename="resources/ui/sceneselect/VaseSmash_EvidenceCard.png" puzzle="vasesmash">
      A disguise, but not part
      of the entertainment.
    </card>
    
    
    <!-- Scenes for this suspect investigation. -->
	<scene name="Garden Room" contents="resources/scenes/Garden Room/level2.xml" thumbnail="resources/scenes/Garden Room/thumb.png">
      <!--puzzle name="translatenote" object="iron dog"></puzzle-->          
      <tool name="hammer" object="hammer"></tool>  
      <puzzle name="translatenote" object="scroll"></puzzle> 
       
<include object="cork"></include>
<include object="FG scraper"></include>
<include object="FG teapot"></include>
<include object="FG hat"></include>
<include object="FG elephant"></include>
<include object="FG broccoli"></include>
<include object="FG orange"></include>
<include object="FG squirrel"></include>
<include object="FG horse"></include>
<include object="FG iron dog"></include>
<include object="pipe"></include>
<include object="lantern"></include>
<include object="FG shuttlecock"></include>
<include object="FG beetle"></include>
<include object="rope"></include>
<include object="FG bench"></include>
<include object="apron"></include>
<include object="umbrella"></include>
<include object="FG Plant right"></include>
<include object="birdhouse"></include>
<include object="hammer"></include>
<include object="pitcher"></include>
<include object="FG plants"></include>
<include object="glove"></include>
<include object="FG teacup"></include>
<include object="scroll"></include>
<include object="golden teapot"></include>
<include object="FG knife"></include>
<include object="barrel"></include>
<include object="pinecone"></include>
<include object="clock"></include>
<include object="letter M"></include>
<include object="dream catcher"></include>
<include object="BG"></include>

    </scene>

	<scene name="Rose Garden" contents="resources/scenes/Rose Garden/level2.xml" thumbnail="resources/scenes/Rose Garden/thumb.png">
      
      
      <tool name="translator" object="booklet"></tool>
      <puzzle name="vasesmash" object="urn"></puzzle>  

<include object="FG danish on plate"></include>
<include object="FG trowel"></include>
<include object="lizard"></include>
<include object="FG cup"></include>
<include object="rat"></include>
<include object="frog"></include>
<include object="FG bird"></include>
<include object="dragonfly"></include>
<include object="bat"></include>
<include object="FG closed book"></include>
<include object="FG bee"></include>
<include object="FG butterfly"></include>
<include object="FG ruler"></include>
<include object="FG bucket"></include>
<include object="watering can"></include>
<include object="FG grasshopper"></include>
<include object="booklet"></include>
<include object="urn"></include>
<include object="FG hedge clipper"></include>
<include object="FG spyglass"></include>
<include object="clock"></include>
<include object="FG brass bowl"></include>
<include object="rake"></include>
<include object="nut cracker"></include>
<include object="bunny"></include>
<include object="fish"></include>
<include object="windmill"></include>
<include object="FG number 5"></include>
<include object="FG eyeglasses"></include>
<include object="BG"></include>
    </scene>

	<scene name="Music room" contents="resources/scenes/Music room/level2.xml" thumbnail="resources/scenes/Music room/thumb.png">
      <tool name="magnet" object="magnet"></tool>       

<include object="clothes hanger"></include>
<include object="racquet"></include>
<include object="fork"></include>
<include object="FG lemons"></include>
<include object="pirate"></include>
<include object="FG chess piece"></include>
<include object="FG pocket watch"></include>
<include object="clarinet"></include>
<include object="music booklet"></include>
<include object="recorder"></include>
<include object="bouquet"></include>
<include object="FG fan"></include>
<include object="FG music note"></include>
<include object="ladybug"></include>
<include object="FG backgammon board"></include>
<include object="magnet"></include>
<include object="barometer"></include>
<include object="FG suitcase"></include>
<include object="sailboat"></include>
<include object="FG music note"></include>
<include object="shoes"></include>
<include object="FG teacup"></include>
<include object="FG cowbell"></include>
<include object="tuning fork"></include>
<include object="FG magnifying glass"></include>
<include object="FG handkerchief"></include>
<include object="FG cross"></include>
<include object="pan flute"></include>
<include object="BG"></include>
    </scene>

	<scene name="Stables" contents="resources/scenes/Stables/level2.xml" thumbnail="resources/scenes/Stables/thumb.png">
      <puzzle name="knifeinhaystack" object="crate"></puzzle>         

<include object="wooden bucket"></include>
<include object="FG shovel"></include>
<include object="rusty chain"></include>
<include object="mallet"></include>
<include object="padlock"></include>
<include object="FG lamp"></include>
<include object="FG snail"></include>
<include object="FG pulley"></include>
<include object="FG key"></include>
<include object="FG hayhook"></include>
<include object="FG straw hat"></include>
<include object="FG feather"></include>
<include object="FG soap dish"></include>
<include object="crate"></include>
<include object="bird"></include>
<include object="rifle"></include>
<include object="bird's nest"></include>
<include object="bottle"></include>
<include object="FG pulley"></include>
<include object="FG bonnet"></include>
<include object="FG sugar cubes"></include>
<include object="FG brush"></include>
<include object="FG drill"></include>
<include object="rifle"></include>
<include object="flyswatter"></include>
<include object="FG potatoes"></include>
<include object="cherry"></include>
<include object="FG ear of corn"></include>
<include object="FG shovel"></include>
<include object="BG"></include>

    </scene>

    <!-- Secrets -->
    <profile>
      Raj Gupta
      This mysterious traveler claims to be a juggler eager to perform for an audience.
      Hailing from India, and adorned in ceremonial robes, his direct and somber manner have
      made some members of the household a little nervous.  Perhaps he is a bit too
      interested in the affairs of the Verinder house.
    </profile>

    <interview>
      <!-- Guilherme, this string of text (Deductions & Possible Motives) ONLY appears after all scenes have been investigated 
    for this suspect. It is sort of like the "conclusion" of the report for this suspect.
    when the player finishes the last object in the 4th scene, she is brought to this page - and the copy below fills in - Deductions and
    possible motives. -->    
    I and my companions are nothing more than traveling jugglers and minstrels.
    The mistress of the house seemed quite pleased with our entertainments when we
    first arrived.  Her manservant was not so pleased to see us.

    Why are you questioning me?  I have done nothing wrong.  You say something has been
    stolen.  That is very bad.  I hope you recover it.  Weigh a man's merits and weigh his
    faults.  Then judge him according to the greater.  May the Lord of day and night,
    speech and sight grant us peace.
	</interview>
	
	
	<conclusion>
	Is he here to recover the Moonstone and take it back to India?
	Does he just want the Moonstone, or does he want to exact revenge for its theft?
	Or is he a simple thief who wants the diamond for himself?
	Or is he just an entertainer, as he claims?
    </conclusion>

	<accuse>
    The Indian entertainers are not what they
	appear. Mr. Gupta and his companions are
	Brahmin priests, sent to recover the Moonstone. 
	However, they did not steal it in the night. If they
	had, they would have been long gone by the 
	following morning. They are willing to negotiate
	or purchase the diamond, but are prepared to 
	use the force if necessary.
    </accuse>


  </suspect>


  <!--  
******************************************************************************
Rachel Verinder
******************************************************************************
 -->

  <suspect name="Rachel">
    <!-- suspect name is code name; fullname is for bigger, full name. But fullname does not appear anywhere right now.-->
    <fullname name="Rachel Verinder"></fullname>
    <cinematic filename="resources/cinematics/rachel/script.csv"></cinematic>
    <!-- This is the cinematic that will play when this suspect is fully investigated before going back to suspect board. 
    The scenes below are the 4 (four) scenes associated with the above suspect. Scene names should match the file names
    above. However, since scenes will be used by more than one suspect - we will have to create specific file names like Rose 
    Garden for Franklin and Rose Garden for Rachel.-->
    <resume>
      Young heiress
      to the legendary
      Moonstone diamond.
    </resume>
    <hud_text>
	  Even though the
	  Moonstone is her
	  property, I still
	  consider Rachel
	  a suspect. I will
	  search key rooms
	  visited by her and
	  document
	  evidence and
	  profile information
	  in these folders.
   </hud_text>

    <!-- Tools that the player starts the suspect investigation with. -->
    <startup_tools>
     <!-- <tool name="magnifying glass"></tool>
      <tool name="tweezers"></tool>
      <tool name="brush"></tool>-->          
      <!--<tool name="Bible verse"></tool> -->     
      <!--<tool name="scraper"></tool>-->      
      <!--<tool name="brush"></tool>-->      
      <!--<tool name="pouchkey"></tool>-->
    </startup_tools>

    <!-- Evidence cards for this suspect - each card corresponds to a solved puzzle. -->
   
     <card filename="resources/ui/sceneselect/Bible_Evidence_Card.png" puzzle="bible puzzle">
      Rachel is worried
	  about her estate.
    </card>      
    
    
    <card filename="resources/ui/sceneselect/Bug_Locket_Card.png" puzzle="bug locket">
      Rachel is very fond 
	  of Franklin, and has 
	  been for a long time.
    </card>   
    
    <card filename="resources/ui/sceneselect/AssembleLetter_EvidenceCard.png" puzzle="cut-up letter">
      She turned down a
	  proposal from Godfrey. 
    </card>   


	<!-- Scenes for this suspect investigation. -->
	<scene name="Rachels Room" contents="resources/scenes/Rachels Room/level1.xml" thumbnail="resources/scenes/Rachels Room/thumb.png">
      <tool name="hex key" object="hex key"></tool>
	  <puzzle name="cut-up letter" object="envelope"></puzzle>  

<include object="FG tin container"></include>
<include object="perfume"></include>
<include object="FG teacup"></include>
<include object="FG skull"></include>
<include object="handbag"></include>
<include object="coin"></include>
<include object="hex key"></include>
<include object="FG lion"></include>
<include object="FG paintbrush"></include>
<include object="FG varnish can"></include>
<include object="FG book stack"></include>
<include object="FG statue"></include>
<include object="key"></include>
<include object="giftbox"></include>
<include object="hairbrush"></include>
<include object="FG binoculars"></include>
<include object="giftbox"></include>
<include object="FG flowers 2"></include>
<include object="FG can"></include>
<include object="hairbrush"></include>
<include object="FG feather"></include>
<include object="envelope"></include>
<include object="butterfly"></include>
<include object="FG teacup"></include>
<include object="FG teapot"></include>
<include object="FG suitcase"></include>
<include object="hairbrush"></include>
<include object="FG footprint"></include>
<include object="FG yarn"></include>
<include object="FG eyeglasses"></include>
<include object="FG shoes"></include>
<include object="FG hatbox"></include>
<include object="FG suitcase"></include>
<include object="mask"></include>
<include object="ball"></include>
<include object="FG gloves"></include>
<include object="FG folded clothes"></include>
<include object="FG ladybug"></include>
<include object="FG hat"></include>
<include object="FG wallet"></include>
<include object="FG seat"></include>
<include object="giftbox"></include>
<include object="FG chair"></include>
<include object="chocolates"></include>
<include object="FG iron"></include>
<include object="FG top shelf"></include>
<include object="FG suitcase"></include>
<include object="FG fan"></include>
<include object="FG doll"></include>
<include object="umbrella"></include>
<include object="FG cane"></include>
<include object="necklace"></include>
<include object="FG dress"></include>
<include object="FG strawberry"></include>
<include object="pear"></include>
<include object="FG ring"></include>
<include object="FG croquet mallet"></include>
<include object="pinecone"></include>
<include object="maple leaf"></include>
<include object="rabbit"></include>
<include object="FG broom"></include>
<include object="BG"></include>
</scene>
	
    <scene name="Powder Room" contents="resources/scenes/Powder Room/level1.xml" thumbnail="resources/scenes/Powder Room/thumb.png">          

    <puzzle name="bug locket" object="locket"></puzzle>  
    <include object="FG pouch"></include>
<include object="FG bead necklace"></include>
<include object="pendant necklace"></include>
<include object="FG scissors"></include>
<include object="nail file"></include>
<include object="FG perfume"></include>
<include object="comb"></include>
<include object="FG coins"></include>
<include object="FG hat"></include>
<include object="FG brush"></include>
<include object="locket"></include>
<include object="shell"></include>
<include object="FG soap"></include>
<include object="FG jar"></include>
<include object="FG burnt matches"></include>
<include object="FG candle"></include>
<include object="FG box"></include>
<include object="FG perfume"></include>
<include object="frog trinket"></include>
<include object="FG Compact"></include>
<include object="FG onyx necklace"></include>
<include object="FG bottle"></include>
<include object="FG pearl necklace"></include>
<include object="FG compac"></include>
<include object="ring"></include>
<include object="pearl brooch"></include>
<include object="FG necklace"></include>
<include object="FG clamp"></include>
<include object="FG tulip"></include>
<include object="FG ceramic"></include>
<include object="pearl brooch"></include>
<include object="nail file"></include>
<include object="earring"></include>
<include object="earring"></include>
<include object="FG razor"></include>
<include object="FG hairbrush"></include>
<include object="pearl brooch"></include>
<include object="FG Chair Arm"></include>
<include object="boots"></include>
<include object="FG box"></include>
<include object="FG fly"></include>
<include object="FG can"></include>
<include object="FG can"></include>
<include object="FG wrench"></include>
<include object="lipstick"></include>
<include object="candy"></include>
<include object="FG jewlery box"></include>
<include object="FG carousel"></include>
<include object="FG umbrella basket"></include>
<include object="FG oil lamps"></include>
<include object="FG perfume"></include>
<include object="comb"></include>
<include object="FG hanging flowers"></include>
<include object="FG oil lamp"></include>
<include object="FG perfume"></include>
<include object="sponge"></include>
<include object="cherry"></include>
<include object="FG star"></include>
<include object="FG cufflinks"></include>
<include object="FG hanger"></include>
<include object="FG grapes"></include>
<include object="kite"></include>
<include object="BG"></include>
    </scene>

	  <scene name="Study" contents="resources/scenes/Study/level1.xml" thumbnail="resources/scenes/Study/thumb.png">
      
      <puzzle name="" object=""></puzzle>        
      <tool name="cotton swab" object="cotton swab"></tool>
      <tool name="Bible verse" object="slip of paper"></tool>
	  	  
      <!-- Objects to include in the scene. Plase include the background
           and foreground objects as well. -->
    <include object="FG cane 2"></include>
<include object="coal tongs"></include>
<include object="moth"></include>
<include object="FG coat"></include>
<include object="goblet"></include>
<include object="FG locket"></include>
<include object="FG pipe"></include>
<include object="FG pocket watch"></include>
<include object="pill boxes"></include>
<include object="poker"></include>
<include object="FG pocket knife"></include>
<include object="trophy"></include>
<include object="FG Chair"></include>
<include object="FG flie case"></include>
<include object="FG bell"></include>
<include object="FG playing cards"></include>
<include object="FG cards"></include>
<include object="teapot"></include>
<include object="FG pipe stand"></include>
<include object="FG chess box"></include>
<include object="FG gameboard"></include>
<include object="lamp"></include>
<include object="stamps"></include>
<include object="FG Table"></include>
<include object="FG candles"></include>
<include object="bracelet"></include>
<include object="FG scissors"></include>
<include object="FG king"></include>
<include object="FG bookend"></include>
<include object="FG medical book"></include>
<include object="FG globe"></include>
<include object="letter opener"></include>
<include object="FG inkwell"></include>
<include object="FG pen"></include>
<include object="FG ankh symbol"></include>
<include object="FG statuette"></include>
<include object="diary"></include>
<include object="bellows"></include>
<include object="FG coal"></include>
<include object="FG map"></include>
<include object="FG cane"></include>
<include object="FG newspaper"></include>
<include object="letter"></include>
<include object="FG bottle"></include>
<include object="cotton swab"></include>
<include object="slip of paper"></include>
<include object="FG statue"></include>
<include object="FG sphinx"></include>
<include object="FG music stcnd"></include>
<include object="FG blue book"></include>
<include object="FG book box"></include>
<include object="FG binoculars"></include>
<include object="FG violin case"></include>
<include object="paw print"></include>
<include object="heart"></include>
<include object="FG hat"></include>
<include object="BG"></include>
</scene>

	<scene name="Drusillas room" contents="resources/scenes/Drusillas room/level1.xml" thumbnail="resources/scenes/Drusillas room/thumb.png">
      <puzzle name="bible puzzle" object="bible"></puzzle>
	  <include object="apple"></include>
<include object="FG pamphlet"></include>
<include object="grasshopper"></include>
<include object="FG duster brush"></include>
<include object="cat"></include>
<include object="FG statue"></include>
<include object="FG necklace"></include>
<include object="FG necklace"></include>
<include object="FG pocket watch"></include>
<include object="FG shelf"></include>
<include object="FG ink roller"></include>
<include object="FG portrait"></include>
<include object="FG candle"></include>
<include object="FG coin pouch"></include>
<include object="FG coins"></include>
<include object="FG oval picture"></include>
<include object="FG cross"></include>
<include object="earring"></include>
<include object="rose petal"></include>
<include object="FG letter opener"></include>
<include object="thimble"></include>
<include object="hair pin"></include>
<include object="FG globe"></include>
<include object="FG pocket watch"></include>
<include object="FG compass"></include>
<include object="FG ring"></include>
<include object="thimble"></include>
<include object="black rose"></include>
<include object="FG cross"></include>
<include object="FG bouquet"></include>
<include object="FG cross"></include>
<include object="FG clock"></include>
<include object="FG pin"></include>
<include object="fan"></include>
<include object="FG bottle"></include>
<include object="FG music note"></include>
<include object="earring"></include>
<include object="bible"></include>
<include object="decorative plate"></include>
<include object="FG cross"></include>
<include object="FG bird cage"></include>
<include object="FG frog"></include>
<include object="FG painting"></include>
<include object="FG binoculars"></include>
<include object="FG book stack"></include>
<include object="FG lantern"></include>
<include object="marble"></include>
<include object="anchor"></include>
<include object="FG cane"></include>
<include object="bow"></include>
<include object="BG"></include>
</scene>

    <!-- Secrets -->
    <profile>
      Rachel Verinder
      Rachel is the youngest member of the Verinder family.  Now at eighteen, she is
      free to determine her own path, which will likely involve a young man.  Her uncle
      has just passed away, bequeathing to her the Moonstone diamond, a treasure
      of inestimable worth.
    </profile>

    <interview>
      <!-- Guilherme, this string of text (Deductions & Possible Motives) ONLY appears after all scenes have been investigated 
    for this suspect. It is sort of like the "conclusion" of the report for this suspect.
    when the player finishes the last object in the 4th scene, she is brought to this page - and the copy below fills in - Deductions and
    possible motives. -->
	Let it be known that if the thief would come forward and admit his wrongdoing, I
    would	 be forgiving.  I'm sure whatever circumstance drove him to this desperate
    and shameful deed is understandable.
	I have nothing further to say to you, detective.
	</interview>

	<conclusion>
	Why would she steal the stone from herself?  To implicate someone else?
	She's been most uncooperative with this investigation.  She seems to resent my
	presence here.
	She suddenly seems to hate Franklin, whom she has loved all her life.
    </conclusion>
    
    
    <accuse>
    Rachel is in love with Franklin, though she
	believes he stole the Moonstone out of 
	desperation over his debts. Rachel would 
	have gladly given him some money if he had
	only asked. She resented Detective Cuff's
	presence because she didn't want her lifelong
	love to go to jail. If and when the Moonstone is
	recovered she will sell it, rather than keep it. 
	It has caused her enough trouble.
    </accuse>


  </suspect>


  <!--  
******************************************************************************
Rosana Spearman
******************************************************************************
 -->

  <suspect name="Rosanna">
    <!-- suspect name is code name; fullname is for bigger, full name. But fullname does not appear anywhere right now.-->
    <fullname name="Rosanna Spearman"></fullname>
    <cinematic filename="resources/cinematics/rosanna/script.csv"></cinematic>
    <!-- This is the cinematic that will play when this suspect is fully investigated before going back to suspect board. 
    The scenes below are the 4 (four) scenes associated with the above suspect. Scene names should match the file names
    above. However, since scenes will be used by more than one suspect - we will have to create specific file names like Rose 
    Garden for Franklin and Rose Garden for Rachel.-->
    <resume>
      Family servant with
      a clouded past.
    </resume>
    <hud_text>
	  Something appears
	  not quite right
	  with Rosanna. . .
	  poor servant girl.
	  Even so, I will
	  search the
	  locations she
	  frequented last
	  night and
	  document the
	  evidence and
	  profile information
	  here.
    </hud_text>

    <!-- Tools that the player starts the suspect investigation with. -->
    <startup_tools>
     <!-- <tool name="magnifying glass"/>-->
      <!--<tool name="tweezers"/>-->
      <!--<tool name="brush"/>-->	    
	    <!--<tool name="cotton swab"></tool>-->
      <!--<tool name="match"></tool>-->
	    <!--<tool name="pencil"></tool>-->
	    <!--<tool name="blotter"></tool>-->
	    
    </startup_tools>

    <!-- Evidence cards for this suspect - each card corresponds to a solved puzzle. -->

    <card filename="resources/ui/sceneselect/Jailbird_Letter.png" puzzle="secret letter">
      Rosanna and this 'Mary'
      had been in jail together.
    </card>
         
    <card filename="resources/ui/sceneselect/Stained_Fabric.png" puzzle="chain box">
      Rosanna tried to conceal 
	  the stain on Franklin's 
	  dressing gown.
    </card>
    
    <card filename="resources/ui/sceneselect/LoveLetter_EvidenceCard.png" puzzle="love letter">
      She's secretly in
      love with Franklin.
    </card>

    <!-- Scenes for this suspect investigation. -->
  <scene name="Muddy docks" contents="resources/scenes/Muddy docks/level2.xml" thumbnail="resources/scenes/Muddy docks/thumb.png">
    <puzzle name="chain box" object="chained box"></puzzle>     
    <tool name="pencil" object="pencil"></tool>

<include object="FG fish tail"></include>
<include object="fish bones"></include>
<include object="port hole"></include>
<include object="pirate hat"></include>
<include object="map"></include>
<include object="sextant"></include>
<include object="bug"></include>
<include object="bolt"></include>
<include object="FG wagon wheel"></include>
<include object="ship lever"></include>
<include object="starfish"></include>
<include object="FG Figurehead"></include>
<include object="lantern"></include>
<include object="harpoon"></include>
<include object="seagull"></include>
<include object="FG mallet"></include>
<include object="FG crate"></include>
<include object="FG pirate flag"></include>
<include object="FG knife"></include>
<include object="FG rat"></include>
<include object="FG anchor"></include>
<include object="FG eye patch"></include>
<include object="FG boot"></include>
<include object="FG ship's wheel"></include>
<include object="FG bucket"></include>
<include object="FG toolbox"></include>
<include object="FG pelican"></include>
<include object="FG spyglass"></include>
<include object="FG hook"></include>
<include object="FG crow"></include>
<include object="FG hook"></include>
<include object="FG buoy"></include>
<include object="FG cannonball"></include>
<include object="pencil"></include>
<include object="chained box"></include>
<include object="FG oar"></include>
<include object="FG shovel"></include>
<include object="snail"></include>
<include object="bagpipes"></include>
<include object="BG"></include>
    </scene>
	

	<scene name="Workshop" contents="resources/scenes/Workshop/level2.xml" thumbnail="resources/scenes/Workshop/thumb.png">	
      <tool name="axe" object="axe"></tool>
<include object="FG discarded robe"></include>
<include object="shovel"></include>
<include object="FG mousetrap"></include>
<include object="FG horseshoe"></include>
<include object="axe"></include>
<include object="FG hand drill"></include>
<include object="funnel"></include>
<include object="hook"></include>
<include object="clamp"></include>
<include object="protractor"></include>
<include object="FG tweezers"></include>
<include object="bellows"></include>
<include object="pick axe"></include>
<include object="FG nails"></include>
<include object="FG spring"></include>
<include object="leaf"></include>
<include object="FG mouse"></include>
<include object="cane"></include>
<include object="knife"></include>
<include object="sword"></include>
<include object="FG fire poker"></include>
<include object="hat"></include>
<include object="FG potato"></include>
<include object="FG rag"></include>
<include object="BG"></include>  
</scene>

    <scene name="Laundry room" contents="resources/scenes/Laundry room/level2.xml" thumbnail="resources/scenes/Laundry room/thumb.png">              
      <puzzle name="love letter" object="diary"></puzzle>   
      <tool name="match" object="match"></tool>       

<include object="FG spool of thread"></include>
<include object="bug"></include>
<include object="FG cane"></include>
<include object="map"></include>
<include object="postcard"></include>
<include object="FG ring"></include>
<include object="flower"></include>
<include object="key"></include>
<include object="statue"></include>
<include object="postcard"></include>
<include object="FG bowler hat"></include>
<include object="FG vase"></include>
<include object="FG shoehorn"></include>
<include object="lady's hat"></include>
<include object="handprint"></include>
<include object="FG brush"></include>
<include object="FG laundry soap"></include>
<include object="FG iron"></include>
<include object="FG sewing machine"></include>
<include object="FG washboard"></include>
<include object="FG wooden spoon"></include>
<include object="FG iron"></include>
<include object="match"></include>
<include object="FG iron"></include>
<include object="diary"></include>
<include object="FG snowflake"></include>
<include object="FG bottle"></include>
<include object="FG windmill"></include>
<include object="funnel"></include>
<include object="BG"></include>
    </scene>

    <scene name="Servants quarter" contents="resources/scenes/Servants quarter/level2.xml" thumbnail="resources/scenes/Servants quarter/thumb.png">            
      <puzzle name="secret letter" object="letter"></puzzle>
      
      
<include object="FG Topshelf"></include>
<include object="FG black cane"></include>
<include object="FG bow tie"></include>
<include object="FG giraffe"></include>
<include object="pipe"></include>
<include object="marble"></include>
<include object="violin bow"></include>
<include object="broom"></include>
<include object="FG card deck"></include>
<include object="gavel"></include>
<include object="wooden spoon"></include>
<include object="arrowhead"></include>
<include object="fork"></include>
<include object="cave art"></include>
<include object="FG twig"></include>
<include object="maple leaf"></include>
<include object="FG ring"></include>
<include object="scroll"></include>
<include object="FG honeydew melon"></include>
<include object="chain"></include>
<include object="FG wrench"></include>
<include object="FG wine bottle"></include>
<include object="FG ledge"></include>
<include object="letter"></include>
<include object="matchbox"></include>
<include object="FG inkwell"></include>
<include object="FG strawberry"></include>
<include object="slipper"></include>
<include object="FG egg"></include>
<include object="moth 3"></include>
<include object="moth 1"></include>
<include object="FG cat"></include>
<include object="FG banana"></include>
<include object="FG wooden box"></include>
<include object="spider"></include>
<include object="FG butter knife"></include>
<include object="moth 2"></include>
<include object="FG violin"></include>
<include object="peanut"></include>
<include object="FG necklace"></include>
<include object="canoe"></include>
<include object="horse"></include>
<include object="FG sauce pan"></include>
<include object="FG water jug"></include>
<include object="BG"></include>


    </scene>

    <!-- Secrets -->
    <profile>
      Rosanna Spearman
      Rosanna is a recent addition to the family's servant staff.  Her past involves
      associations with known criminals, but now she lives honestly as a maid.  Her manner is
      awkward and aloof, as though she were harboring secrets.
    </profile>

    <interview>
      <!-- Guilherme, this string of text (Deductions & Possible Motives) ONLY appears after all scenes have been investigated 
    for this suspect. It is sort of like the "conclusion" of the report for this suspect.
    when the player finishes the last object in the 4th scene, she is brought to this page - and the copy below fills in - Deductions and
    possible motives. -->
    Why is it that the servants are always the first to be suspected?  Yes, I had some
    indiscretions in my past, but I have led a blameless life since.  I owe Mistress Verinder
    so much, I would never steal from her or do her any harm.  It is my duty and pleasure
    to serve her and her household in whatever way I am needed.  I have loved Franklin
    since I first met him, but I know he can never be mine, for I'm just a poor servant
    girl with a sullied past.
	</interview>
	
	<conclusion>
	To implicate Rachel out of jealousy over Franklin.
	The simple monetary value, after all, she's a poor servant, and has a criminal past.
	A favor to her past criminal associate, Mary Munford.
    </conclusion>
    
    <accuse>
    Rosanna is happy to work in Rachel's
	house, though she feels conflicted 
	because of her infatuation with Franklin. 
	She saw the stain on Franklin's robe while
	doing the laundry and tried to conceal 
	his guilt to protect him. Her tragic criminal 
	past is behind her, she would not return 
	to it over the comfort and stability she 
	now enjoys.
    </accuse>


  </suspect>

</root>
