--------------------------------------------------------
--  Money and Sim difficulty settings
--------------------------------------------------------

if Game.GetDifficulty() == DIFFICULTY_EASY then
    InitialValue.playermoney = 8000;
    People.Create(423, -1, -1, -1);	
elseif Game.GetDifficulty() == DIFFICULTY_MEDIUM then
    InitialValue.playermoney = 6500;
    People.Create(340, -1, -1, -1);	
else
    InitialValue.playermoney = 5000;
    People.Create(280, -1, -1, -1);	
end;

--------------------------------------------------------
--   Restricted building rights. None ownable,
--------------------------------------------------------

-- set up the blocks
-- switch them all off first.
for i, v in Block do
	v.ownable = false;
	v.buildingrights = 0;
end;

Block[ORIENTAL_AVENUE].buildingrights = 2;
Block[VERMONT_AVENUE].buildingrights = 2;
Block[CONNECTICUT_AVENUE].buildingrights = 2;
Block[INDIANA_AVENUE].buildingrights = 2;
Block[KENTUCKY_AVENUE].buildingrights = 2;
Block[ST_JAMES_PLACE].buildingrights = 2;
Block[TENNESSEE_AVENUE].buildingrights = 2;
Block[ILLINOIS_AVENUE].buildingrights = 2;
Block[PACIFIC_AVENUE].buildingrights = 2;
Block[NEW_YORK_AVENUE].buildingrights = 2;
Block[NORTH_CAROLINA].buildingrights = 2;
Block[ST_CHARLES_PLACE].buildingrights = 2;
Block[MARVIN_GARDENS].buildingrights = 2;
Block[PENNSYLVANIA_AVENUE].buildingrights = 2;
Block[STATES_AVENUE].buildingrights = 2;
Block[VIRGINIA_AVENUE].buildingrights = 2;
Block[VENTNOR_AVENUE].buildingrights = 2;
Block[BOARDWALK].buildingrights = 2;
Block[PARK_PLACE].buildingrights = 2;
Block[BALTIC_AVENUE].buildingrights = 2;
Block[ATLANTIC_AVENUE].buildingrights = 2;
Block[MEDITERRANEAN_AVENUE].buildingrights = 2;
Block[DOCK_1].buildingrights = 2;
Block[DOCK_2].buildingrights = 2;
Block[DOCK_3].buildingrights = 2;

Block[ORIENTAL_AVENUE].ownable = true;
Block[VERMONT_AVENUE].ownable = true;
Block[TELECOMS].ownable = true;
Block[B_O_RAILROAD].ownable = true;
Block[CONNECTICUT_AVENUE].ownable = true;
Block[INDIANA_AVENUE].ownable = true;
Block[KENTUCKY_AVENUE].ownable = true;
Block[ST_JAMES_PLACE].ownable = true;
Block[TENNESSEE_AVENUE].ownable = true;
Block[ILLINOIS_AVENUE].ownable = true;
Block[PACIFIC_AVENUE].ownable = true;
Block[NEW_YORK_AVENUE].ownable = true;
Block[SHORTLINE_RAILROAD].ownable = true;
Block[NORTH_CAROLINA].ownable = true;
Block[ST_CHARLES_PLACE].ownable = true;
Block[MARVIN_GARDENS].ownable = true;
Block[PENNSYLVANIA_AVENUE].ownable = true;
Block[STATES_AVENUE].ownable = true;
Block[VIRGINIA_AVENUE].ownable = true;
Block[VENTNOR_AVENUE].ownable = true;
Block[BOARDWALK].ownable = true;
Block[PARK_PLACE].ownable = true;
Block[BALTIC_AVENUE].ownable = true;
Block[ATLANTIC_AVENUE].ownable = true;
Block[MEDITERRANEAN_AVENUE].ownable = true;
Block[GASWORKS].ownable = true;
Block[DOCK_1].ownable = true;
Block[DOCK_2].ownable = true;
Block[DOCK_3].ownable = true;
Block[WATER_WORKS].ownable = true;
Block[ELECTRIC_COMPANY].ownable = true;
Block[PENSYLVANIA_RAILROAD].ownable = true;
Block[READING_RAILROAD].ownable = true;
