<root>
	<Vector id="Sections">
		<Section name="scenegame_7_INVEN_AMB" auto="false">
			<Sound id="SFX_Target_9drillbit1" file="sound/action_items/9drillbit1.ogg" volume="1.0" />
			<Sound id="SFX_Target_97emblem1" file="sound/action_items/97emblem1.ogg" volume="1.0" />
			<Sound id="SFX_Target_99stickynote1" file="sound/action_items/99stickynote1.ogg" volume="1.0" />
			<Sound id="SFX_Target_102book1" file="sound/action_items/102book1.ogg" volume="1.0" />
			<Sound id="SFX_Target_105drill" file="sound/action_items/105drill.ogg" volume="1.0" />
			<Sound id="SFX_Target_9computer" file="sound/action_items/9computer.ogg" volume="1.0" />
			<Sound id="SFX_Target_8poweredcomputer" file="sound/action_items/8poweredcomputer.ogg" volume="1.0" />
			<Sound id="SFX_Target_10barcodereader" file="sound/action_items/10barcodereader.ogg" volume="1.0" />
			<Sound id="SFX_Target_12closetdoor" file="sound/action_items/12closetdoor.ogg" volume="1.0" />
			<Sound id="SFX_Target_13closetdoor1" file="sound/action_items/12closetdoor.ogg" volume="1.0" />
			<Sound id="SFX_Target_7computerch9" file="sound/action_items/7computerch9.ogg" volume="1.0" />
			<Sound id="SFX_Target_5serialcable" file="sound/action_items/5serialcable.ogg" volume="1.0" />
			<Sound id="SFX_AMB_Fly_Short" file="sound/ambient_background/amb_fly_short.ogg" volume="1.0" />
			<Sound id="SFX_AMB_Fly_Long" file="sound/ambient_background/amb_fly_long.ogg" volume="1.0" />
		</Section>
	</Vector>
</root>
