<root>
	<Vector id="Sections">
		<Section auto="false" name="scenegame_3_LIVNG_AMB">
			<Particle file="particles/living_smoke.pyro" id="PARTICLE_SMOKE" />
			<Particle file="particles/living_water.pyro" id="PARTICLE_WATER" />
			<Particle file="particles/living_fire.pyro" id="PARTICLE_FIRE" />
			<Image columncount="2" file="images/scenegame/3_LIVNG/ani_living_puddle.png" id="ANI_PUDDLE" />
			<Sound file="sound/action_items/23targetburiedcrate2.ogg" id="SFX_Target_18flagmarker" volume="1.0" />
			<Sound file="sound/action_items/21padlockclosed.ogg" id="SFX_Target_21padlockclosed" volume="1.0" />
			<Sound file="sound/action_items/25dogwaterbowlfull.ogg" id="SFX_Target_25dogwaterbowlfull" volume="1.0" />
			<Sound file="sound/action_items/29firewood.ogg" id="SFX_Target_29firewood" volume="1.0" />
			<Sound file="sound/action_items/30firewoodsoaked.ogg" id="SFX_Target_30firewoodsoaked" volume="1.0" />
			<Sound file="sound/action_items/31firewoodlighted.ogg" id="SFX_Target_31firewoodlighted" volume="1.0" />
			<Sound file="sound/action_items/32bbq.ogg" id="SFX_Target_32bbq" volume="1.0" />
			<Sound file="sound/action_items/57doorclosed.ogg" id="SFX_Target_57doorclosed" volume="1.0" />
			<Sound file="sound/action_items/69rainbarrelup.ogg" id="SFX_Target_69rainbarrelup" volume="1.0" />
			<Sound file="sound/action_items/71hacksaw.ogg" id="SFX_Target_71hacksaw" volume="1.0" />
			<Sound file="sound/action_items/85targetsand.ogg" id="SFX_Target_85targetsand" volume="1.0" />
			<Sound file="sound/action_items/113rainbarrelhole.ogg" id="SFX_Target_113rainbarrelhole" volume="1.0" />
			<Sound file="sound/action_items/BBQ_fire_loop.ogg" id="SFX_BBQ_Loop" volume="1.0" />
			<Image columncount="38" file="images/scenegame/1_BEACH/ambients/swallow_dive.jpg" id="Swallow1" mask="images/scenegame/1_BEACH/ambients/swallow_dive.png" />
		</Section>
	</Vector>
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