<root>
	<Vector id="Sections">
		<Section auto="false" name="scenegame_6_WTRFL_AMB">
			<Particle file="particles/waterfall_creek2.pyro" id="PARTICLE_RIPPLE2" />
			<Particle file="particles/waterfall_creek1.pyro" id="PARTICLE_RIPPLE1" />
			<Particle file="particles/waterfall_waterfalltop.pyro" id="PARTICLE_WATERFALLTOP" />
			<Particle file="particles/waterfall_EdgeMist.pyro" id="PARTICLE_WATEREDGESPRAY" />
			<Particle file="particles/waterfall_waterspotsLeftAngle.pyro" id="PARTICLE_WATERSPOTSLEFT" />
			<Particle file="particles/waterfall_waterspotsRightAngle.pyro" id="PARTICLE_WATERSPOTSRIGHT" />
			<Particle file="particles/waterfall_waterspray.pyro" id="PARTICLE_SPRAY" />
			<Particle file="particles/waterfall_rocks.pyro" id="PARTICLE_ROCKS" />
			<Image columncount="40" file="images/scenegame/6_WTRFL/ambients/str_butterfly1.jpg" id="Butterfly1" mask="images/scenegame/6_WTRFL/ambients/str_butterfly1.png" />
			<Sound file="sound/ambient_background/exterior_waterfall_01.ogg" id="SFX_AMB_exterior_waterfall" volume="1.0" />
			<Sound file="sound/action_items/76well.ogg" id="SFX_Target_76well" volume="1.0" />
			<Sound file="sound/action_items/75well2.ogg" id="SFX_Target_75well2" volume="1.0" />
			<Sound file="sound/action_items/111targetwellwater.ogg" id="SFX_Target_74well3" volume="1.0" />
			<Sound file="sound/action_items/83anvil.ogg" id="SFX_Target_83anvil" volume="1.0" />
			<Sound file="sound/action_items/82bentkey.ogg" id="SFX_Target_82bentkey" volume="1.0" />
			<Sound file="sound/action_items/111targetwellwater.ogg" id="SFX_Target_111targetwellwater" volume="1.0" />
			<Sound file="sound/action_items/91foliage1.ogg" id="SFX_Target_91foliage1" volume="1.0" />
			<Sound file="sound/action_items/91foliage1.ogg" id="SFX_Target_90foliage2" volume="1.0" />
			<Sound file="sound/action_items/91foliage1.ogg" id="SFX_Target_89foliage3" volume="1.0" />
			<Sound file="sound/action_items/98statue3.ogg" id="SFX_Target_98statue3" volume="1.0" />
			<Sound file="sound/action_items/98statue3.ogg" id="SFX_Target_101statue2" volume="1.0" />
			<Sound file="sound/action_items/100button1.ogg" id="SFX_Target_100button1" volume="1.0" />
			<Particle file="particles/waterfall_mist.pyro" id="PARTICLE_WTRFL" />
			<Image file="images/scenegame/6_WTRFL/ani_wtrfl_grapplinghook.png" id="ANI_HOOK" />
			<Image file="images/scenegame/6_WTRFL/ani_wtrfl_hookwithwaterbucket.jpg" id="ANI_WATERHOOK" mask="images/scenegame/6_WTRFL/ani_wtrfl_hookwithwaterbucket.png" />
			<Image file="images/scenegame/6_WTRFL/ani_wtrfl_hookwithbucket.jpg" id="ANI_WATERHOOK_1" mask="images/scenegame/6_WTRFL/ani_wtrfl_hookwithbucket.png" />
			<Image file="images/scenegame/6_WTRFL/ani_wtrfl_grapplinghook_barcode.jpg" id="ANI_BARCODEHOOK" mask="images/scenegame/6_WTRFL/ani_wtrfl_grapplinghook_barcode.png" />
			<Image file="images/scenegame/6_WTRFL/ani_crank.jpg" id="ANI_CRANK" mask="images/scenegame/6_WTRFL/ani_crank.png" rowcount="10" />
		</Section>
	</Vector>
</root>