<root>
	<Vector id="Sections">
		<Section name="scenegame_10_TEMPX_AMB" auto="false">
			<Sound id="SFX_Target_80statueheadpiece1" file="sound/action_items/80statueheadpiece1.ogg" volume="1.0" />
			<Sound id="SFX_Target_65halfislandweatherposter" file="sound/action_items/65halfislandweatherposter.ogg" volume="1.0" />
			<Sound id="SFX_Target_67fullislandweatherposter" file="sound/action_items/67fullislandweatherposter.ogg" volume="1.0" />
			<Sound id="SFX_Target_79statueheadpiece 2" file="sound/action_items/79statueheadpiece 2.ogg" volume="1.0" />
			<Sound id="SFX_Target_43hamradiowires" file="sound/action_items/43hamradiowires.ogg" volume="1.0" />
			<Sound id="SFX_Target_44hamradiowiresstripped" file="sound/action_items/44hamradiowiresstripped.ogg" volume="1.0" />
			<Sound id="SFX_Target_100statuemouth" file="sound/action_items/100statuemouth.ogg" volume="1.0" />
			<Sound id="SFX_Target_78statueheadpiece3" file="sound/action_items/78statueheadpiece3.ogg" volume="1.0" />
      <Sound id="SFX_StoneDoorOpen" file="sound/action_items/stone_door.ogg" volume="1.0" />      
      <Particle id="PARTICLE_TEMPX_WIRES" file="particles/tempx_wiresparks.pyro" />
		</Section>
	</Vector>
</root>
