<root>
	<Vector id="Sections">
		<Section auto="false" name="scenegame_8_SCLAB_AMB">
			<Sound file="sound/action_items/40developertray.ogg" id="SFX_Target_40developertray" volume="1.0" />
			<Sound file="sound/action_items/39developertraywithdeveloper.ogg" id="SFX_Target_39developertraywithdeveloper" volume="1.0" />
			<Sound file="sound/action_items/52canisternovalve.ogg" id="SFX_Target_52canisternovalve" volume="1.0" />
			<Sound file="sound/action_items/51canistervalveclosed.ogg" id="SFX_Target_51canistervalveclosed" volume="1.0" />
			<Sound file="sound/action_items/49lightswitchoff.ogg" id="SFX_Target_49lightswitchoff" volume="1.0" />
			<Sound file="sound/action_items/66h2obeaker.ogg" id="SFX_Target_66h2obeaker" volume="1.0" />
			<Sound file="sound/action_items/50canistervalveopen1.ogg" id="SFX_Target_50canistervalveopen1" volume="1.0" />
			<Sound file="sound/action_items/89centrifugeopen.ogg" id="SFX_Target_89centrifugeopen" volume="1.0" />
			<Sound file="sound/action_items/113brokenwires.ogg" id="SFX_Target_113brokenwires" volume="1.0" />
			<Sound file="sound/action_items/110clockwithouthands.ogg" id="SFX_Target_110clockwithouthands" volume="1.0" />
			<Sound file="sound/action_items/107researchbinder.ogg" id="SFX_Target_107researchbinder" volume="1.0" />
			<Sound file="sound/action_items/83checkoutlog.ogg" id="SFX_Target_83checkoutlog" volume="1.0" />
			<Sound file="sound/action_items/lab_book_fall.ogg" id="SFX_BookFall" volume="1.0" />
      <Sound file="sound/action_items/locker_door.ogg" id="SFX_LockerOpen" volume="1.0" />      
			<Image columncount="3" file="images/scenegame/8_SCLAB/SCLAB_BookFallAnimStrip.jpg" id="SCLAB_BookFallAnimStrip" mask="images/scenegame/8_SCLAB/SCLAB_BookFallAnimStrip.png" />
			<Particle file="particles/sclab_valverelease_left.pyro" id="sclab_valverelease_left" />
      <Particle file="particles/sclab_wiresparks.pyro" id="PARTICLE_SCLAB_SPARKS" />
      <Particle file="particles/sclab_poof_smoulder.pyro" id="PARTICLE_SCLAB_SMOULDER" />
      <Particle file="particles/sclab_valverelease_right.pyro" id="PARTICLE_SCLAB_RPOOF" />
      <Particle file="particles/sclab_valverelease_left.pyro" id="PARTICLE_SCLAB_LPOOF" />      
		</Section>
	</Vector>
</root>