<root>
	<Vector id="Sections">
		<Section name="scenegame_14_UNLAB_AMB" auto="false">
			<Particle id="PARTICLE_LEAVES" file="particles/ulab_leaves.pyro"/>
			<Particle id="PARTICLE_FAUCET" file="particles/ulab_water1.pyro"/>
			<Sound id="SFX_Target_50artifact1" file="sound/action_items/50artifact1.ogg" volume="1.0" />
			<Sound id="SFX_Target_48chisel1" file="sound/action_items/50artifact1.ogg" volume="1.0" />
			<Sound id="SFX_Target_46chisel2" file="sound/action_items/50artifact1.ogg" volume="1.0" />
			<Sound id="SFX_Target_95faucet" file="sound/action_items/95faucet.ogg" volume="1.0" />
			<Sound id="SFX_Target_44chisel3" file="sound/action_items/44chisel3.ogg" volume="1.0" />
			<Sound id="SFX_Target_42spray" file="sound/action_items/42spray.ogg" volume="1.0" />
			<Sound id="SFX_Target_40brush1" file="sound/action_items/42spray.ogg" volume="1.0" />
			<Sound id="SFX_Target_39brush2" file="sound/action_items/39brush2.ogg" volume="1.0" />
			<Sound id="SFX_Target_38tracingpaper" file="sound/action_items/38tracingpaper.ogg" volume="1.0" />
			<Sound id="SFX_Target_34beaker1" file="sound/action_items/34beaker1.ogg" volume="1.0" />
			<Sound id="SFX_Target_112drawer" file="sound/action_items/112drawer.ogg" volume="1.0" />
			<Sound id="SFX_Target_125targetparchment" file="sound/action_items/125targetparchment.ogg" volume="1.0" />
      <Sound id="SFX_SinkLoop"  file="sound/action_items/lab_sink_loop.ogg" volume="1.0" />
		</Section>
	</Vector>
</root>
