<?xml version="1.0" encoding="utf-8" ?>
<root>
	<Vector id="commands">
		<Data name="application" gameid="Marooned" widescreencontent="true" />
		<Data name="log" priority="info" output="all" />
		<Data name="checkinstance" />
		<Data name="debugmenu" />
		<Data name="filearchive" file="" type="file" />
		<Data name="basicproperties" />
		<Data name="classproperties">
			<Vector id="files">
				<Data file="properties/game_classes.xml" />
			</Vector>
		</Data>
		<Data name="datamanager">
			<Vector id="files">
				<Data file="properties/commontext.xml" />
				<Data file="properties/default.xml" />
				<Data file="properties/dialogs.xml" />
				<Data file="properties/journal.xml" />
				<Data file="properties/map.xml" />
				<Data file="properties/scene_1_BEACH.xml" />
				<Data file="properties/scene_2_SHPRK.xml" />
				<Data file="properties/scene_3_LIVNG.xml" />
				<Data file="properties/scene_4_RUINS.xml" />
				<Data file="properties/scene_5_BCAVE.xml" />
				<Data file="properties/scene_6_WTRFL.xml" />
				<Data file="properties/scene_7_INVEN.xml" />
				<Data file="properties/scene_8_SCLAB.xml" />
				<Data file="properties/scene_9_DOCKS.xml" />
				<Data file="properties/scene_10_TEMPX.xml" />
				<Data file="properties/scene_11_PLANE.xml" />
				<Data file="properties/scene_12_TEMPI.xml" />
				<Data file="properties/scene_13_MPATH.xml" />
				<Data file="properties/scene_14_UNLAB.xml" />
				<Data file="properties/scene_15_OFFIC.xml" />
				<Data file="properties/scene_16_CONDO.xml" />
				<Data file="properties/text.xml" />
				<Data file="properties/text_1_BEACH.xml" />
				<Data file="properties/text_2_SHPRK.xml" />
				<Data file="properties/text_3_LIVNG.xml" />
				<Data file="properties/text_4_RUINS.xml" />
				<Data file="properties/text_5_BCAVE.xml" />
				<Data file="properties/text_6_WTRFL.xml" />
				<Data file="properties/text_7_INVEN.xml" />
				<Data file="properties/text_8_SCLAB.xml" />
				<Data file="properties/text_9_DOCKS.xml" />				
				<Data file="properties/text_10_TEMPX.xml" />				
				<Data file="properties/text_11_PLANE.xml" />
				<Data file="properties/text_12_TEMPI.xml" />
				<Data file="properties/text_13_MPATH.xml" />
				<Data file="properties/text_14_UNLAB.xml" />
				<Data file="properties/text_15_OFFIC.xml" />
				<Data file="properties/text_16_CONDO.xml" />
				<Data file="properties/text_internal_dialog.xml" />
				<Data file="properties/text_journal.xml" />
				<Data file="properties/text_tutorial.xml" />
				<Data file="properties/text_vignettes.xml" />
				<Data file="engine/dev_text.xml" onlydev="true" />
			</Vector>
		</Data>
		<Data name="lua" />
		<Data name="hardwarecheck" />
		<Data name="animtree" />
		<Data name="gametree" />
		<Data name="imagemanager" />
		<Data name="random" />
		<Data name="settingsmanager" />
		<Data name="gamewindow" width="800" height="600" />
		<Data name="renderer" alwayspad="true" />
		<Data name="inputhandler" />
		<Data name="soundmanager" onlysound="true" />
		<Data name="scenemanager" />
		<Data name="particlemanager" />
		<Data name="resourcemanager">
			<Vector id="files">
				<Data file="properties/resources.xml" />
				<Data file="properties/resource_vignettes.xml" />
				<Data file="properties/resource_1_BEACH.xml" />
				<Data file="properties/resource_1_BEACH_Amb.xml" />
				<Data file="properties/resource_2_SHPRK.xml" />
				<Data file="properties/resource_2_SHPRK_Amb.xml" />
				<Data file="properties/resource_3_LIVNG.xml" />
				<Data file="properties/resource_3_LIVNG_Amb.xml" />
				<Data file="properties/resource_4_RUINS.xml" />
				<Data file="properties/resource_4_RUINS_Amb.xml" />
				<Data file="properties/resource_5_BCAVE.xml" />
				<Data file="properties/resource_5_BCAVE_Amb.xml" />
				<Data file="properties/resource_6_WTRFL.xml" />
				<Data file="properties/resource_6_WTRFL_Amb.xml" />
				<Data file="properties/resource_7_INVEN.xml" />
				<Data file="properties/resource_7_INVEN_Amb.xml" />
				<Data file="properties/resource_8_SCLAB.xml" />
				<Data file="properties/resource_8_SCLAB_Amb.xml" />
				<Data file="properties/resource_9_DOCKS.xml" />
				<Data file="properties/resource_9_DOCKS_Amb.xml" />
				<Data file="properties/resource_10_TEMPX.xml" />
				<Data file="properties/resource_10_TEMPX_Amb.xml" />
				<Data file="properties/resource_11_PLANE.xml" />
				<Data file="properties/resource_11_PLANE_Amb.xml" />
				<Data file="properties/resource_12_TEMPI.xml" />
				<Data file="properties/resource_12_TEMPI_Amb.xml" />
				<Data file="properties/resource_13_MPATH.xml" />
				<Data file="properties/resource_13_MPATH_Amb.xml" />
				<Data file="properties/resource_14_UNLAB.xml" />
				<Data file="properties/resource_14_UNLAB_Amb.xml" />
				<Data file="properties/resource_15_OFFIC.xml" />
				<Data file="properties/resource_15_OFFIC_Amb.xml" />
				<Data file="properties/resource_16_CONDO.xml" />
				<Data file="properties/resource_16_CONDO_Amb.xml" />
				<Data file="engine/dev_resources.xml" onlydev="true" />
			</Vector>
			<Vector id="preloadsections">
				<Data section="splash" />
				<Data section="preloading" />
			</Vector>
			<Vector id="loadsections">
 				<Data section="scenemainmenu" />	<!-- This one is used in the loading scene, so start it ASAP -->
				<Data section="music" onlysound="true" />
				<Data section="default" />
				<Data section="scenelevels" />
				<Data section="dev" onlydev="true" />
			</Vector>
		</Data>
		<Data name="playermanager" />
		<Data name="createscenes" />
		<Data name="activatescene" scene="SCENE_SPLASH" />
		<Data name="taskmanager" frame_by_frame="true" />
		<Data name="componentmover" />
		<Data name="cheatmanager" />
		<Data name="betametrics" />
		<Data name="appstartcursor" />
	</Vector>
</root>
