<?xml version="1.0" encoding="utf-8"?>
<Game>
	<Resource file="MagicSweets.vrp" />
	<Game>MagicSweets</Game>
	<Vesion>1.1</Vesion>
	<DefaultLocale>en</DefaultLocale>
	<Splash>
		<Logo resource="external" id="BFGSplash.jpg" when="start" />
		<Logo resource="internal" id="Vasilek" when="start" />
	</Splash>
	<Locale lang="en" name="English">
		<Header>Magic Sweets</Header>
		<Resource file="MagicSweetsEn.vrp" />

		<Text id="MainMenu" idx="00">Game</Text>
		<Text id="MainMenu" idx="01">Options</Text>
		<Text id="MainMenu" idx="02">Trophies</Text>

		<Text id="GameMenu" idx="00">Welcome,&#32;</Text>
		<Text id="GameMenu" idx="01">!</Text>
		<Text id="GameMenu" idx="02">Welcome back,&#32;</Text>
		<Text id="GameMenu" idx="03">!</Text>
		<Text id="GameMenu" idx="04">Play</Text>
		<Text id="GameMenu" idx="05">Change Player</Text>
		<Text id="GameMenu" idx="06">Quit</Text>

		<Text id="EnterName" idx="00">Enter your name</Text>
		<Text id="EnterName" idx="01">OK</Text>
		<Text id="EnterName" idx="02">Cancel</Text>

		<Text id="ChooseProfile" idx="00">Select Player</Text>
		<Text id="ChooseProfile" idx="01">New Player</Text>
		<Text id="ChooseProfile" idx="02">Cancel</Text>

		<Text id="DeleteProfile" idx="00">Confirm removal</Text>
		<Text id="DeleteProfile" idx="01">Remove profile</Text>
		<Text id="DeleteProfile" idx="02">Cancel</Text>

		<Text id="OptsMenu" idx="00">Game options</Text>
		<Text id="OptsMenu" idx="01">Window Mode</Text>
		<Text id="OptsMenu" idx="02">Fullscreen Mode</Text>
		<Text id="OptsMenu" idx="03">System cursor</Text>
		<Text id="OptsMenu" idx="04">Game cursor</Text>
		<Text id="OptsMenu" idx="05">Sound Volume</Text>
		<Text id="OptsMenu" idx="06">Music Volume</Text>
		<Text id="OptsMenu" idx="07">OK</Text>

		<Text id="LevelsMap" idx="00">Menu</Text>
		<Text id="LevelsMap" idx="01">Shop</Text>
		<Text id="LevelsMap" idx="02">Trophies</Text>
		<Text id="LevelsMap" idx="03">Exit</Text>

		<Text id="Pause" idx="00">Game paused</Text>
		<Text id="Pause" idx="01">Return to Game</Text>
		<Text id="Pause" idx="02">Restart Level</Text>
		<Text id="Pause" idx="03">Abort Level</Text>

		<Text id="ConfirmExit" idx="00">Abort level?</Text>
		<Text id="ConfirmExit" idx="01">Resume Game</Text>
		<Text id="ConfirmExit" idx="02">Back To Map</Text>
		<Text id="ConfirmExit" idx="03">Quit Game</Text>

		<Text id="ReallyExit" idx="00">Really Quit?</Text>
		<Text id="ReallyExit" idx="01">No</Text>
		<Text id="ReallyExit" idx="02">Yes</Text>

		<Text id="NeedShop" idx="00">Visit the Shop</Text>
		<Text id="NeedShop" idx="01">To begin playing level,</Text>
		<Text id="NeedShop" idx="02">you must first visit the shop</Text>
		<Text id="NeedShop" idx="03">and purchase any needed upgrades.</Text>
		<Text id="NeedShop" idx="04">Enter Shop</Text>
		<Text id="NeedShop" idx="05">Cancel</Text>

		<Text id="LevelComplete" idx="00">Level Failed</Text>
		<Text id="LevelComplete" idx="01">Level Passed</Text>
		<Text id="LevelComplete" idx="02">Cup Awarded</Text>
		<Text id="LevelComplete" idx="03">Customers Served:</Text>
		<Text id="LevelComplete" idx="04">Elapsed Time:</Text>
		<Text id="LevelComplete" idx="05">Coins Collected:</Text>
		<Text id="LevelComplete" idx="06">Level Rating:</Text>
		<Text id="LevelComplete" idx="07">Points Won:</Text>
		<Text id="LevelComplete" idx="08">Total Points:</Text>
		<Text id="LevelComplete" idx="09">Continue</Text>
		<Text id="LevelComplete" idx="10">Restart</Text>
		<Text id="LevelComplete" idx="11">Menu</Text>
		<Text id="LevelComplete" idx="12">Quit</Text>
		<Text id="LevelComplete" idx="13">Spell Learned:</Text>
		<Text id="LevelComplete" idx="14">sec.</Text>
		<Text id="LevelComplete" idx="15">Cherries Collected:</Text>
		<Text id="LevelComplete" idx="16">Lemons Collected:</Text>
		<Text id="LevelComplete" idx="17">Sacks (Sprinkles) Collected:</Text>
		<Text id="LevelComplete" idx="18">Strawberries Collected:</Text>
		<Text id="LevelComplete" idx="19">Nuts Collected:</Text>
		<Text id="LevelComplete" idx="20">Parasols Collected:</Text>
		<Text id="LevelComplete" idx="21">- dragon can throw it now</Text>
		<Text id="LevelComplete" idx="22">High Score:</Text>
		<Text id="LevelComplete" idx="23">Level Skipped</Text>

		<Text id="Rating" idx="00">Fail</Text>
		<Text id="Rating" idx="01">Pass</Text>
		<Text id="Rating" idx="02">Cup</Text>

		<Text id="SpellLearned" idx="00">None</Text>
		<Text id="SpellLearned" idx="01">Rainbow</Text>
		<Text id="SpellLearned" idx="02">Tremble</Text>
		<Text id="SpellLearned" idx="03">Sparkle</Text>

		<Text id="NewSpellPanel" idx="00">Hint</Text>
		<Text id="NewSpellPanel" idx="01">Menu</Text>
		<Text id="NewSpellPanel" idx="02">Skip</Text>

		<Text id="TeachBeastyPanel" idx="00">Menu</Text>

		<Text id="Shop" idx="00">Back</Text>

		<Text id="GamePanel" idx="00">Menu</Text>

		<Text id="ShopWindow" idx="00">Upgrade</Text>
		<Text id="ShopWindow" idx="01">Cost:</Text>
		<Text id="ShopWindow" idx="02">Buy</Text>
		<Text id="ShopWindow" idx="03">Back</Text>
		<Text id="ShopWindow" idx="04">Current level:</Text>
		<Text id="ShopWindow" idx="05">Next level:</Text>

		<Text id="StartTrain" idx="00">Training</Text>
		<Text id="StartTrain" idx="01">Cost:</Text>
		<Text id="StartTrain" idx="02">Begin</Text>
		<Text id="StartTrain" idx="03">Back</Text>
		<Text id="StartTrain" idx="04">Dino can throw:</Text>
		<Text id="StartTrain" idx="05">Dino can learn to throw:</Text>

		<Text id="UpgradeDescription" idx="00">A cooler lets you pour water into a glass.|An upgrade increases speed.</Text>
		<Text id="UpgradeDescription" idx="01">A cooler lets you pour a beverage into a glass.|An upgrade increases speed.</Text>
		<Text id="UpgradeDescription" idx="02">A cooler lets you pour a beverage into a glass.|An upgrade increases speed.</Text>
		<Text id="UpgradeDescription" idx="03">A neon banner to entertain customers while they wait for their order.|Affects mostly youngsters.</Text>
		<Text id="UpgradeDescription" idx="04">A cherry serving bowl lets you decorate a cocktail or pastry with a cherry.</Text>
		<Text id="UpgradeDescription" idx="05">Icing is used to ice a pastry.|An upgrade increases speed.</Text>
		<Text id="UpgradeDescription" idx="06">Icing is used to ice a pastry.|An upgrade increases speed.</Text>
		<Text id="UpgradeDescription" idx="07">Icing is used to ice a pastry.|An upgrade increases speed.</Text>
		<Text id="UpgradeDescription" idx="08">A small bird in a cage entertains customers while they're waiting.|Women tend to feed the bird money.</Text>
		<Text id="UpgradeDescription" idx="09">A plate for the left-hand shelf can store a pastry or cocktail and makes it more likely that this item will get ordered.</Text>
		<Text id="UpgradeDescription" idx="10">This stove element lets you bake round pastries.|An upgrade increases speed.</Text>
		<Text id="UpgradeDescription" idx="11">This stove element lets you bake star-shaped pastries.|An upgrade increases speed.</Text>
		<Text id="UpgradeDescription" idx="12">This stove element lets you bake wavy-edged pastries.|An upgrade increases speed.</Text>
		<Text id="UpgradeDescription" idx="13">An aromatic lamp creates the illusion that time flies.|Has little effect on students.</Text>
		<Text id="UpgradeDescription" idx="14">Training the dragon.|The purpose of this mini-game is to teach the baby dragon how to decorate pastries and cocktails.</Text>
		<Text id="UpgradeDescription" idx="15">A lemon serving bowl lets you decorate a cocktail with a lemon slice.</Text>
		<Text id="UpgradeDescription" idx="16">A sprinkles serving bowl lets you decorate a pastry.</Text>
		<Text id="UpgradeDescription" idx="17">A strawberry serving bowl lets you add a strawberry to a pastry.</Text>
		<Text id="UpgradeDescription" idx="18">A nut serving bowl lets you add a nut to a pastry.</Text>
		<Text id="UpgradeDescription" idx="19">A parasol serving bowl lets you decorate a cocktail with a parasol.</Text>
		<Text id="UpgradeDescription" idx="20">A plate for the right-hand shelf can store a pastry or cocktail and makes it more likely that this item will get ordered.</Text>
		<Text id="UpgradeDescription" idx="21">All decoration types have been purchased: cherries, lemons, strawberries, nuts, sprinkles and cocktail parasols.</Text>
		<Text id="UpgradeDescription" idx="22">Now you can put coctails and pastries on both shelves.</Text>

		<Text id="TutorialGame" idx="00">Welcome to Magic Sweets!</Text>
		<Text id="TutorialGame" idx="01">This is your new job. Here you'll prepare pastries and cocktails.</Text>
		<Text id="TutorialGame" idx="02">Here comes our first customer! Above his head is a thought bubble containing the order.</Text>
		<Text id="TutorialGame" idx="03">This is a stove. Touch the round shape with your finger to bake a round pastry.</Text>
		<Text id="TutorialGame" idx="04">Perfect! Now remove the pastry from the stove. Don't wait too long, otherwise the pastry will burn.</Text>
		<Text id="TutorialGame" idx="05">To finish the pastry you must ice it. Put the pastry in the icing.</Text>
		<Text id="TutorialGame" idx="06">Perfect! Take the pastry from the icing and place it on the magician's tray.</Text>
		<Text id="TutorialGame" idx="07">Perfect! The customer has left happy and given us some money. Take note: Money advances the level's progress, shown in the progress bar at the bottom of the screen.</Text>
		<Text id="TutorialGame" idx="08">The level's progress is now between the "incomplete" and "complete" points. It's very important to reach the "complete" point within the time limit given, otherwise you'll have to replay the level.</Text>
		<Text id="TutorialGame" idx="09">Touch the star shape with your finger to bake a star-shaped pastry.</Text>
		<Text id="TutorialGame" idx="10">Touch the wave shape with your finger to bake a wave-edged pastry.</Text>
		<Text id="TutorialGame" idx="11">Now we have a few customers. Serve them in the order they arrived. Customers don't like to be left waiting - they might leave.</Text>
		<Text id="TutorialGame" idx="12">Look at this cusromer's thought bubble. He wants a glass of water.</Text>
		<Text id="TutorialGame" idx="13">Take an empty glass from the storage area.</Text>
		<Text id="TutorialGame" idx="14">Place an empty glass under the water distributor.</Text>
		<Text id="TutorialGame" idx="15">Take a glass of water, and place it on the customer's tray.</Text>
		<Text id="TutorialGame" idx="16">Customers don't usually arrive immediately after opening time, but a little later instead. You can use this time to bake pastries and pour cocktails into glasses.</Text>
		<Text id="TutorialGame" idx="17">Tip: To return a dish to the place where you took it from, right-click the mouse. If you right-click pastries taken from the stove, they go to the plates under the stove.</Text>
		<Text id="TutorialGame" idx="18">Congratulations! You've reached the "complete" point. The next goal is "gold". Reach it and you'll receive an extra prize.</Text>
		<Text id="TutorialGame" idx="19">Congratulations! You've reached the "gold" point. Pass all levels to the "gold" point and you'll receive a surprise.</Text>
		<Text id="TutorialGame" idx="20">If you're holding something useless in your hands, give it to the baby dragon so he can eat it.</Text>
		<Text id="TutorialGame" idx="21">Perfect! Our baby dragon will eat anything: pastries, cocktails and even empty glasses.</Text>
		<Text id="TutorialGame" idx="22">Sometimes customers wants pastries and coctails with some decorations. Like cherries...</Text>
		<Text id="TutorialGame" idx="23">Now prepare the meal this customer wants.</Text>
		<Text id="TutorialGame" idx="24">Take the meal and touch the cherry with it. That's one of the ways to add a cherry to an item.</Text>
		<Text id="TutorialGame" idx="25">You can right-click the mouse to drop the pastry onto the plate below it.</Text>
		<Text id="TutorialGame" idx="26">This customer wants a meal with... a rainbow! Prepare the meal.</Text>
		<Text id="TutorialGame" idx="27">Click on the meal, and then click on the part of the scroll containing the spell using the meal-cursor.</Text>
		<Text id="TutorialGame" idx="28">The sweets shop is closed. Serve the remaining customers. Don't waste any time, because this will have a negative impact on your score.</Text>
		<Text id="TutorialGame" idx="29">The pastry is burn. Give it to a baby dragon.</Text>
		<Text id="TutorialGame" idx="30">To prepare a 2-layer pastry, simply place one layer on top of the other. Take note that there must only be icing on the bottom layer.</Text>
		<Text id="TutorialGame" idx="31">Put the dish on the plate and maybe somebody'll order it.</Text>
		<Text id="TutorialGame" idx="32">You can put up to 5 pastries onto each plate.</Text>
		<Text id="TutorialGame" idx="33">Right-click the mouse to drop the magic wand.</Text>

		<Text id="TutorialNewSpell" idx="00">You've reached a skill level sufficient to learn a spell!</Text>
		<Text id="TutorialNewSpell" idx="01">Try to open the book by moving the key towards the keyhole.</Text>
		<Text id="TutorialNewSpell" idx="02">Horizontal blocks can only be moved horizontally, and vertical ones only vertically.</Text>
		<Text id="TutorialNewSpell" idx="03">If you're having problems, click the "Hint" button. If you want to skip the game, click the "Skip" button.</Text>
		<Text id="TutorialNewSpell" idx="04">Oops... The page you want is in pieces. Put it back together.</Text>

		<Text id="TutorialTeachBeasty" idx="00">Help Dino to learn a new skill! After training, he'll be able to help you prepare pastries and cocktails.</Text>
		<Text id="TutorialTeachBeasty" idx="01">Click the spot where you want Dino to go with the mouse. Only catch cherries. Avoid the bricks. Catch 10 cherries within the allotted time.</Text>
		<Text id="TutorialTeachBeasty" idx="02">Don't catch what Dino already knows how to throw, otherwise you'll waste your attempt. Catch 10 of the item type that you want the baby dragon to learn to throw.</Text>

		<Text id="TutorialLevelsMap" idx="00">Click here to start</Text>
		<Text id="TutorialLevelsMap" idx="01">Go to the shop</Text>
		<Text id="TutorialLevelsMap" idx="02">Go to the shop</Text>

		<Text id="TutorialShop" idx="00">Click here and buy this upgrade</Text>
		<Text id="TutorialShop" idx="01">Click here to teach baby dragon</Text>
		<Text id="TutorialShop" idx="02">Click here to return</Text>

		<Text id="TutorialClick" idx="00">Click to continue...</Text>

		<Text id="Tip" idx="00">This appliance is working...</Text>
		<Text id="Tip" idx="01">Add a cherry</Text>
		<Text id="Tip" idx="02">Add a lemon slice</Text>
		<Text id="Tip" idx="03">Add sprinkles</Text>
		<Text id="Tip" idx="04">Add a nut</Text>
		<Text id="Tip" idx="05">Add a strawberry</Text>
		<Text id="Tip" idx="06">Add a parasol</Text>
		<Text id="Tip" idx="07">Unnecessary cherry</Text>
		<Text id="Tip" idx="08">Unnecessary lemon</Text>
		<Text id="Tip" idx="09">Unnecessary sprinkles</Text>
		<Text id="Tip" idx="10">Unnecessary nut</Text>
		<Text id="Tip" idx="11">Unnecessary strawberry</Text>
		<Text id="Tip" idx="12">Unnecessary parasol</Text>
		<Text id="Tip" idx="13">Put a spell on the pastry</Text>
		<Text id="Tip" idx="14">Put a spell on the beverage</Text>
		<Text id="Tip" idx="15">Put the pastry here</Text>
		<Text id="Tip" idx="16">Put the glass here</Text>
		<Text id="Tip" idx="17">Prepare this</Text>
		<Text id="Tip" idx="18">That's illogical</Text>
		<Text id="Tip" idx="19">You can't do that</Text>
		<Text id="Tip" idx="20">No...</Text>
		<Text id="Tip" idx="21">That isn't permitted</Text>
		<Text id="Tip" idx="22">He wants another coctail</Text>
		<Text id="Tip" idx="23">She wants another coctail</Text>
		<Text id="Tip" idx="24">He wants another pastry</Text>
		<Text id="Tip" idx="25">She wants another pastry</Text>
		<Text id="Tip" idx="26">Why would he want this?</Text>
		<Text id="Tip" idx="27">Why would she want this?</Text>
		<Text id="Tip" idx="28">Bad idea...</Text>
		<Text id="Tip" idx="29">Above him, a rainbow appears...</Text>
		<Text id="Tip" idx="30">Above her, a rainbow appears...</Text>
		<Text id="Tip" idx="31">And he begins to bounce...</Text>
		<Text id="Tip" idx="32">And she begins to bounce...</Text>
		<Text id="Tip" idx="33">He begins emitting sparks...</Text>
		<Text id="Tip" idx="34">She begins emitting sparks...</Text>
		<Text id="Tip" idx="35">He becomes... rainbow coloured!</Text>
		<Text id="Tip" idx="36">She becomes... rainbow coloured!</Text>
		<Text id="Tip" idx="37">Boing... Boing...</Text>
		<Text id="Tip" idx="38">Boing... Boing...</Text>
		<Text id="Tip" idx="39">He begins to... sparkle!</Text>
		<Text id="Tip" idx="40">She begins to... sparkle!</Text>
		<Text id="Tip" idx="41">Ahem... What is that supposed to accomplish?</Text>
		<Text id="Tip" idx="42">I suggest trying something else</Text>
		<Text id="Tip" idx="43">Out of the question!</Text>
		<Text id="Tip" idx="44">He could get upset...</Text>
		<Text id="Tip" idx="45">She could get upset...</Text>
		<Text id="Tip" idx="46">That's risky!</Text>
		<Text id="Tip" idx="47">Don't do that!</Text>
		<Text id="Tip" idx="48">He isn't hungry</Text>
		<Text id="Tip" idx="49">She isn't hungry</Text>
		<Text id="Tip" idx="50">He isn't thirsty</Text>
		<Text id="Tip" idx="51">She isn't thirsty</Text>
		<Text id="Tip" idx="52">That would have been great if...</Text>
		<Text id="Tip" idx="53">Your hands are full</Text>
		<Text id="Tip" idx="54">The shelf is empty</Text>
		<Text id="Tip" idx="55">Not yet</Text>
		<Text id="Tip" idx="56">It's already full</Text>
		<Text id="Tip" idx="57">The plate is empty</Text>
		<Text id="Tip" idx="58">You must put the order here</Text>
		<Text id="Tip" idx="59">This is a customer</Text>
		<Text id="Tip" idx="60">A hand on the plate... that's a pretty sight</Text>
		<Text id="Tip" idx="61">Don't touch the customer...</Text>
		<Text id="Tip" idx="62">That's a... ahem... thought bubble</Text>
		<Text id="Tip" idx="63">He already got a pastry</Text>
		<Text id="Tip" idx="64">She already got a pastry</Text>
		<Text id="Tip" idx="65">He already got a cocktail</Text>
		<Text id="Tip" idx="66">She already got a cocktail</Text>

		<Text id="Story" idx="00">I walked across a long stone bridge towards the Magic Academy.</Text>
		<Text id="Story" idx="01">Until today, I didn't know that such an academy existed.|I wonder what they do there?</Text>
		<Text id="Story" idx="02">One would have to be crazy to respond to such an ad.</Text>
		<Text id="Story" idx="03">The Magic Academy wants to recruit a pastry cook.</Text>
		<Text id="Story" idx="04">Hey, where did you come from? OK, come with me.</Text>
		<Text id="Story" idx="05">Caw</Text>
		<Text id="Story" idx="06">My, you're cute...|I'll call you... Dino!</Text>
		<Text id="Story" idx="07">Purring...</Text>
		<Text id="Story" idx="08">So here's where I'm going to work.</Text>
		<Text id="Story" idx="09">After their lessons, the students went to the park.</Text>
		<Text id="Story" idx="10">I think that the sweets shop has moved there too.</Text>
		<Text id="Story" idx="11">Hmm... It looks like a discotheque.</Text>
		<Text id="Story" idx="12">So, let's have some fun!</Text>
		<Text id="Story" idx="13">You've put in a lot of effort and you're gifted for this.</Text>
		<Text id="Story" idx="14">We've decided to admit you into our Academy.</Text>
		<Text id="Story" idx="15">You'll become a real magician.|Congratulations!</Text>
		<Text id="Story" idx="16">And that's how I became a student of the Magic Academy.</Text>
		<Text id="Story" idx="17">Vasilek Games</Text>
		<Text id="Story" idx="18">Proudly Presents</Text>
		<Text id="StorySkip" idx="00">Left click - skip the phrase|Right click - skip all</Text>

		<Text id="Trophy" idx="00">For having conquered the castle</Text>
		<Text id="TrophyDescription" idx="00">Has been awarded by the Academy's Head Chef for having completed all levels of the "Castle" location to the "gold" point</Text>
		<Text id="TrophyNeed" idx="00">Complete all levels of the "Castle" location to the "gold" point</Text>
		<Text id="Trophy" idx="01">For having conquered the park</Text>
		<Text id="TrophyDescription" idx="01">Has been awarded by the Academy's Head Chef for having completed all levels of the "Park" location to the "gold" point</Text>
		<Text id="TrophyNeed" idx="01">Complete all levels of the "Park" location to the "gold" point</Text>
		<Text id="Trophy" idx="02">For having conquered the disco</Text>
		<Text id="TrophyDescription" idx="02">Has been awarded by the Academy's Head Chef for having completed all levels of the "Discotheque" location to the "gold" point</Text>
		<Text id="TrophyNeed" idx="02">Complete all levels of the "Discotheque" location to the "gold" point</Text>
		<Text id="Trophy" idx="03">For speedy service</Text>
		<Text id="TrophyDescription" idx="03">Has been awarded by the Time Speedup Faculty's dean for having served a customer within 3 seconds</Text>
		<Text id="TrophyNeed" idx="03">Serve a customer within 3 seconds</Text>
		<Text id="Trophy" idx="04">For impressive craftsmanship</Text>
		<Text id="TrophyDescription" idx="04">Has been awarded by the Improved Proficiency Faculty's dean for having prepared the most complex order that a customer could imagine</Text>
		<Text id="TrophyNeed" idx="04">Prepare the most complex order: a 2-layer pastry with 3 decorations, a cocktail with 3 decorations, and a spell</Text>
		<Text id="Trophy" idx="05">For a full baby dragon</Text>
		<Text id="TrophyDescription" idx="05">Has been awarded by Dino as thanks for having fed him 4 times in a row</Text>
		<Text id="TrophyNeed" idx="05">Feed Dino 4 times within 10 seconds</Text>
		<Text id="Trophy" idx="06">For a smart baby dragon</Text>
		<Text id="TrophyDescription" idx="06">Has been awarded by Dino as thanks for having helped him acquire all 6 skills</Text>
		<Text id="TrophyNeed" idx="06">Teach Dino to throw 6 item types (in the shop)</Text>
		<Text id="Trophy" idx="07">For the best sweets shop</Text>
		<Text id="TrophyDescription" idx="07">Has been awarded by the Magic Academy's Administration for contributing to the development of the sweets shop</Text>
		<Text id="TrophyNeed" idx="07">Buy every upgrade from the shop</Text>
		<Text id="Trophy" idx="08">For respect shown to the Crown</Text>
		<Text id="TrophyDescription" idx="08">	Has been awarded by the King's subjects for excellent service given to His Majesty</Text>
		<Text id="TrophyNeed" idx="08">Serve the King in such a manner that he leaves contented</Text>
		<Text id="Trophy" idx="09">For business success</Text>
		<Text id="TrophyDescription" idx="09">Has been awarded by the dean of the Magic Academy's Economics Faculty for having earned 50,000 gold coins</Text>
		<Text id="TrophyNeed" idx="09">Earn 50,000 gold coins (in pocket)</Text>
		<Text id="Trophy" idx="10">For beginning a second life</Text>
		<Text id="TrophyDescription" idx="10">Has been awarded by the Error Correction Faculty's dean for attempting to improve on what has already been accomplished</Text>
		<Text id="TrophyNeed" idx="10">Complete all levels, and then start over</Text>
		<Text id="Trophy" idx="11">For zeal</Text>
		<Text id="TrophyDescription" idx="11">Has been awarded by the Error Correction Faculty's dean for outstanding tenacity</Text>
		<Text id="TrophyNeed" idx="11">Complete a level to "gold" point which was previously completed to "gold" point</Text>

		<Text id="Credit" idx="00">Starring:|Chris Karle</Text>
		<Text id="Credit" idx="01">Tracey Beale</Text>
		<Text id="Credit" idx="02">Nathan Stowell</Text>
		<Text id="Credit" idx="03">Marina Reydler</Text>
		<Text id="Credit" idx="04">Chris Karle</Text>
		<Text id="Credit" idx="05">Marina Reydler|Tracey Beale</Text>
		<Text id="Credit" idx="06">Nathan Stowell</Text>
		<Text id="Credit" idx="07">Tracey Beale</Text>
		<Text id="Credit" idx="08">Marina Reydler</Text>
		<Text id="Credit" idx="09">Developed by Vasilek Games studio:|Anastasia Nekrasova|Alisa Nekrasova</Text>
		<Text id="Credit" idx="10">Voice recording:|"Labrador" studio</Text>
		<Text id="Credit" idx="11">We thank all those who have helped|and supported us during all this time.</Text>
		<Text id="Credit" idx="12">And &#32; just know</Text>
		<Text id="Credit" idx="13">,|Don't Hate The Hacker, Hate The Code. -TE.</Text>
		<Text id="Credit" idx="14">Cracked By:|Twisted EndZ</Text>
		<Text id="Credit" idx="15">01-27-2011|</Text>
	</Locale>
</Game>
