<?xml version="1.0" encoding="windows-1251"?>

<root>
  <boss_bugs>
    <boss_bigfire
      click_radius="100"
      exp="100"
      folder="boss_bigfire"
      speed="10"
      total_life="100"
      zoom="1.4f"
    >
      <anims>
        <dead
          additive="false"
          anim_one="true"
          change_draw_priority="0"
          loop="false"
          play_time="0.15f"
        />
        <eat
          additive="false"
          anim_one="true"
          change_draw_priority="0"
          loop="true"
          play_time="1.06667"
        />
        <hit
          additive="false"
          anim_one="true"
          change_draw_priority="0"
          loop="true"
          play_time="1"
        />
        <move
          additive="false"
          anim_one="true"
          change_draw_priority="0"
          loop="true"
          play_time="0.08f"
        />
        <stand
          additive="false"
          anim_one="true"
          change_draw_priority="0"
          loop="true"
          play_time="1"
        />
      </anims>
    </boss_bigfire>
    <boss_bigmama
      bug_attack_offset_x="200.00"
      bug_hit_speed_decrase="0.75"
      bug_mask_offset="474; 324"
      bug_run_away_mark="boss_bigmama_run_away"
      click_radius="250"
      exp="100"
      folder="boss_bigmama"
      hit_time="0.75"
      if_mark_hit="boss_bigmama_can_hit"
      kill_bug_mark="boss_bigmama_killed"
      off_screen_x_pos="1624.00"
      prize_count="10"
      prize_k="3.00"
      speed="34.00"
      times_to_kill_veg="9"
      total_life="225"
      zoom="2.60"
    >
      <anims>
        <dead
          additive="false"
          anim_one="true"
          change_draw_priority="100"
          loop="false"
          play_time="0.04"
        />
        <eat
          additive="false"
          anim_one="true"
          change_draw_priority="100"
          loop="false"
          play_time="0.02"
        />
        <hit
          additive="false"
          anim_one="true"
          change_draw_priority="100"
          loop="false"
          play_time="0.02"
        />
        <move
          additive="false"
          anim_one="true"
          change_draw_priority="100"
          loop="true"
          play_time="0.02"
        />
        <stand
          additive="false"
          anim_one="true"
          change_draw_priority="0"
          loop="true"
          play_time="1"
        />
      </anims>
    </boss_bigmama>
  </boss_bugs>
  <bugs
    combo_time="3"
  >
    <ant
      attack="0.30"
      attack_anims_count="0"
      attack_speed="1"
      behaviours=""
      born_bugs_after_die=""
      bug_attacks_directions="down; left; right; down_left; down_right"
      can_destroy_product="false"
      can_upgrade="false"
      cant_attack="false"
      cant_walk="false"
      change_animation_if_half_life="false"
      click_radius="40"
      dead_anims_count="2"
      exp="8"
      folder="ant"
      have_born_anims="false"
      have_death_anims="true"
      have_reflect="false"
      hits_anims_count="0"
      items="mandible"
      life="3"
      obst_radius="2"
      offset="0; 0"
      particiles=""
      prize_k="0.15"
      produce_bugs="false"
      random_arrive="false"
      reflect_offset="0; 0"
      reincorn=""
      speed="125"
      start_effect="false"
      stun_position="0; 0"
      zoom="0.70"
    >
      <anims>
        <dead
          additive="false"
          anim_one="true"
          change_draw_priority="0"
          loop="false"
          play_time="0.75"
        />
        <dead_1
          additive="false"
          anim_one="true"
          change_draw_priority="0"
          loop="false"
          play_time="0.50"
        />
        <dead_2
          additive="false"
          anim_one="true"
          change_draw_priority="0"
          loop="false"
          play_time="0.50"
        />
        <eat
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_one="true"
          change_draw_priority="0"
          loop="true"
          play_time="1"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="1"
          change_draw_priority="0"
          loop="true"
          play_time="0.266667"
        />
        <roll
          additive="false"
          anim_one="true"
          change_draw_priority="0"
          loop="true"
          play_time="1"
        />
        <stand
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="true"
          play_time="0.0666667"
        />
      </anims>
      <items_set
        set_count="4"
      >
        <item.
          item_k="0.82"
          items=""
        />
        <item.
          item_k="0.08"
          items="q_branch_1"
        />
        <item.
          item_k="0.06"
          items="q_branch_2"
        />
        <item.
          item_k="0.04"
          items="q_branch_3"
        />
      </items_set>
    </ant>
    <ant_hole
      attack="1"
      attack_anims_count="0"
      attack_speed="1.00"
      behaviours=""
      born_bugs_after_die=""
      bug_attacks_directions="down; left; right; down_left; down_right; up_left; up_right"
      can_destroy_product="false"
      can_upgrade="false"
      cant_attack="true"
      cant_walk="true"
      change_animation_if_half_life="false"
      click_radius="25"
      exp="20"
      folder="ant_hole"
      have_born_anims="true"
      have_death_anims="false"
      have_reflect="false"
      hits_anims_count="0"
      items=""
      life="18"
      obst_radius="2"
      offset="0; 0"
      particiles=""
      prize_k="1"
      produce_bugs="true"
      produce_bugs_names="ant; ant; ant; ant"
      produce_every="0.5f"
      random_arrive="true"
      reflect_offset="0; 0"
      reincorn=""
      speed="50"
      start_effect="false"
      stun_position="0; 0"
      time_to_produce_bug="15.0f"
      zoom="0.56"
    >
      <anims>
        <born
          additive="false"
          anim_one="true"
          change_draw_priority="-1000"
          loop="false"
          play_time="2.06667"
        />
        <eat
          additive="false"
          anim_one="true"
          change_draw_priority="-1000"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_one="true"
          change_draw_priority="-1000"
          loop="false"
          play_time="0.0666667"
        />
        <move
          additive="false"
          anim_one="true"
          change_draw_priority="-1000"
          loop="true"
          play_time="0.0666667"
        />
        <stand
          additive="false"
          anim_one="true"
          change_draw_priority="-1000"
          loop="true"
          play_time="0.0666667"
        />
      </anims>
      <items_set
        set_count="0"
      />
    </ant_hole>
    <bat
      attack="0.99"
      attack_anims_count="0"
      attack_speed="1.33"
      behaviours="change_animation_by_life"
      born_bugs_after_die=""
      bug_attacks_directions="down; left; right; down_left; down_right; up_left; up_right"
      can_destroy_product="true"
      can_upgrade="false"
      cant_attack="false"
      cant_walk="false"
      change_animation_if_half_life="true"
      click_radius="25"
      dead_anims_count="0"
      exp="35"
      folder="bat"
      half_life_speed_multipler="2.6"
      have_born_anims="false"
      have_death_anims="true"
      have_reflect="false"
      hits_anims_count="0"
      items="tendon"
      life="15"
      obst_radius="25"
      offset="0; 0"
      particiles=""
      prize_k="1"
      produce_bugs="false"
      random_arrive="false"
      reflect_offset="0; 0"
      reincorn=""
      speed="80"
      start_effect="false"
      stun_position="0; 0"
      zoom="1"
    >
      <anims>
        <dead
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="false"
          play_time="1.53333"
        />
        <eat
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="true"
          play_time="1.33333"
        />
        <hit
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="false"
          play_time="0.333333"
        />
        <move
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="true"
          play_time="2.13333"
        />
        <run
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="true"
          play_time="0.8"
        />
        <stand
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="true"
          play_time="0.0666667"
        />
      </anims>
      <behaviours>
        <change_animation_by_life
          animation_name="run"
          bug_life_k="0.5"
          bug_speed_k="2.6"
        />
      </behaviours>
      <items_set
        set_count="4"
      >
        <item.
          item_k="0.85"
          items=""
        />
        <item.
          item_k="0.07"
          items="q_bat_wing_1"
        />
        <item.
          item_k="0.05"
          items="q_bat_wing_2"
        />
        <item.
          item_k="0.03"
          items="q_bat_wing_3"
        />
      </items_set>
    </bat>
    <boss_bigmama
      folder="boss_bigmama"
    >
      <anims>
        <dead
          anim_one="true"
        />
        <eat
          anim_one="true"
        />
        <hit
          anim_one="true"
        />
        <move
          anim_one="true"
        />
        <stand
          anim_one="true"
        />
      </anims>
    </boss_bigmama>
    <butterfly
      a3d_animaton="false"
      attack="0.4"
      attack_anims_count="0"
      attack_speed="0.8"
      behaviours=""
      born_bugs_after_die=""
      bug_attacks_directions="down; left; right; down_left; down_right; up_left; up_right"
      can_destroy_product="false"
      can_upgrade="false"
      cant_attack="false"
      cant_walk="false"
      change_animation_if_half_life="false"
      click_radius="35"
      dead_anims_count="0"
      exp="20"
      folder="butterfly"
      have_born_anims="false"
      have_death_anims="true"
      have_reflect="false"
      hits_anims_count="0"
      items=""
      life="5"
      obst_radius="35"
      offset="0; 0"
      particiles=""
      prize_k="1"
      produce_bugs="false"
      random_arrive="false"
      reflect_offset="0; 0"
      reincorn=""
      shadow_offset="0; 0"
      speed="150"
      start_effect="false"
      stun_position="0; 0"
      zoom="1"
    >
      <anims>
        <dead
          additive="false"
          anim_cols="1"
          anim_one="true"
          anim_rows="1"
          change_draw_priority="0"
          loop="false"
          play_time="1"
        />
        <eat
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="11"
          change_draw_priority="0"
          loop="true"
          play_time="0.8"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="5"
          change_draw_priority="0"
          loop="false"
          play_time="0.01"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="11"
          change_draw_priority="0"
          loop="true"
          play_time="0.7"
        />
        <roll
          additive="false"
          anim_one="true"
          change_draw_priority="0"
          loop="true"
          play_time="1"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="1"
          change_draw_priority="0"
          loop="true"
          play_time="1"
        />
      </anims>
      <items_set
        set_count="4"
      >
        <item.
          item_k="0.85"
          items=""
        />
        <item.
          item_k="0.07"
          items="q_butterfly_wings"
        />
        <item.
          item_k="0.05"
          items="q_butterfly_wings_2"
        />
        <item.
          item_k="0.03"
          items="q_butterfly_wings_3"
        />
      </items_set>
    </butterfly>
    <centipede
      attack="1.15"
      attack_anims_count="0"
      attack_speed="1.73"
      behaviours=""
      born_bugs_after_die=""
      bug_attacks_directions="down; left; right; down_left; down_right; up_left; up_right"
      can_destroy_product="false"
      can_upgrade="false"
      cant_attack="false"
      cant_walk="false"
      change_animation_if_half_life="false"
      click_radius="55"
      dead_anims_count="0"
      exp="25"
      folder="centipede"
      have_born_anims="false"
      have_death_anims="true"
      have_reflect="false"
      hits_anims_count="0"
      items="spine"
      life="10"
      obst_radius="25"
      offset="0; 0"
      particiles=""
      prize_k="1"
      produce_bugs="false"
      random_arrive="false"
      reflect_offset="0; 0"
      reincorn=""
      speed="120"
      start_effect="false"
      stun_position="0; 0"
      zoom="1"
    >
      <anims>
        <dead
          additive="false"
          anim_one="true"
          change_draw_priority="0"
          loop="false"
          play_time="1.73333"
        />
        <eat
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="true"
          play_time="1.73"
        />
        <hit
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="false"
          play_time="0.333333"
        />
        <move
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="true"
          play_time="0.533333"
        />
        <stand
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="true"
          play_time="0.0666667"
        />
      </anims>
      <items_set
        set_count="4"
      >
        <item.
          item_k="0.82"
          items=""
        />
        <item.
          item_k="0.08"
          items="q_chitinous_armor_1"
        />
        <item.
          item_k="0.06"
          items="q_chitinous_armor_2"
        />
        <item.
          item_k="0.04"
          items="q_chitinous_armor_3"
        />
      </items_set>
    </centipede>
    <cockroach
      a3d_animaton="false"
      attack="1.25"
      attack_anims_count="0"
      attack_speed="2"
      behaviours="change_animation_by_life"
      born_bugs_after_die=""
      bug_attacks_directions="down; left; right; down_left; down_right; up_left; up_right"
      can_destroy_product="false"
      can_upgrade="false"
      cant_attack="false"
      cant_walk="false"
      change_animation_if_half_life="true"
      click_radius="35"
      dead_anims_count="0"
      exp="15"
      folder="cockroach"
      half_life_speed_multipler="2"
      have_born_anims="false"
      have_death_anims="true"
      have_reflect="false"
      hits_anims_count="0"
      items="cockroach_sleep"
      life="7.00"
      obst_radius="35"
      offset="0; 0"
      particiles=""
      prize_k="1"
      produce_bugs="false"
      random_arrive="false"
      reflect_offset="0; 0"
      reincorn=""
      shadow_offset="0; 0"
      speed="120"
      start_effect="false"
      stun_position="0; 0"
      zoom="1"
    >
      <anims>
        <dead
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="23"
          change_draw_priority="0"
          loop="false"
          play_time="1.00f"
        />
        <eat
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="22"
          change_draw_priority="0"
          loop="true"
          play_time="2"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="1"
          change_draw_priority="0"
          loop="false"
          play_time="0.3f"
        />
        <hit_1
          additive="false"
          anim_cols="1"
          anim_one="true"
          anim_rows="1"
          change_draw_priority="0"
          loop="false"
          play_time="0.3f"
        />
        <hit_2
          additive="false"
          anim_cols="1"
          anim_one="true"
          anim_rows="1"
          change_draw_priority="0"
          loop="false"
          play_time="0.3f"
        />
        <hit_3
          additive="false"
          anim_cols="1"
          anim_one="true"
          anim_rows="1"
          change_draw_priority="0"
          loop="false"
          play_time="0.3f"
        />
        <hit_4
          additive="false"
          anim_cols="1"
          anim_one="true"
          anim_rows="1"
          change_draw_priority="0"
          loop="false"
          play_time="0.3f"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="12"
          change_draw_priority="0"
          loop="true"
          play_time="1.0f"
        />
        <reincorn
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.3"
        />
        <roll
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="true"
          play_time="0.8f"
        />
        <run
          additive="false"
          anim_one="true"
          change_draw_priority="0"
          loop="true"
          play_time="0.8"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="1"
          change_draw_priority="0"
          loop="true"
          play_time="1.0f"
        />
      </anims>
      <behaviours>
        <change_animation_by_life
          animation_name="roll"
          bug_life_k="0.5"
          bug_speed_k="1.8f"
        />
      </behaviours>
      <items_set
        set_count="4"
      >
        <item.
          item_k="0.82"
          items=""
        />
        <item.
          item_k="0.08f"
          items="q_mustaches"
        />
        <item.
          item_k="0.06f"
          items="q_mustaches_2"
        />
        <item.
          item_k="0.04f"
          items="q_mustaches_3"
        />
      </items_set>
    </cockroach>
    <cockroach_quest
      a3d_animaton="false"
      attack="1.25"
      attack_anims_count="0"
      attack_speed="2"
      behaviours="change_animation_by_life"
      born_bugs_after_die=""
      bug_attacks_directions="down; left; right; down_left; down_right; up_left; up_right"
      can_destroy_product="false"
      can_upgrade="false"
      cant_attack="false"
      cant_walk="false"
      change_animation_if_half_life="true"
      click_radius="35"
      dead_anims_count="0"
      exp="15"
      folder="cockroach"
      half_life_speed_multipler="2"
      have_born_anims="false"
      have_death_anims="false"
      have_reflect="false"
      hits_anims_count="0"
      items="cockroach_sleep"
      life="7"
      obst_radius="35"
      offset="0; 0"
      particiles=""
      prize_k="1"
      produce_bugs="false"
      random_arrive="false"
      reflect_offset="0; 0"
      reincorn=""
      shadow_offset="0; 0"
      speed="120"
      start_effect="false"
      stun_position="0; 0"
      zoom="1"
    >
      <anims>
        <dead
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="23"
          change_draw_priority="0"
          loop="false"
          play_time="1.00f"
        />
        <eat
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="22"
          change_draw_priority="0"
          loop="true"
          play_time="2"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="1"
          change_draw_priority="0"
          loop="false"
          play_time="0.3f"
        />
        <hit_1
          additive="false"
          anim_cols="1"
          anim_one="true"
          anim_rows="1"
          change_draw_priority="0"
          loop="false"
          play_time="0.3f"
        />
        <hit_2
          additive="false"
          anim_cols="1"
          anim_one="true"
          anim_rows="1"
          change_draw_priority="0"
          loop="false"
          play_time="0.3f"
        />
        <hit_3
          additive="false"
          anim_cols="1"
          anim_one="true"
          anim_rows="1"
          change_draw_priority="0"
          loop="false"
          play_time="0.3f"
        />
        <hit_4
          additive="false"
          anim_cols="1"
          anim_one="true"
          anim_rows="1"
          change_draw_priority="0"
          loop="false"
          play_time="0.3f"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="12"
          change_draw_priority="0"
          loop="true"
          play_time="1.0f"
        />
        <reincorn
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.3"
        />
        <roll
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="true"
          play_time="0.8f"
        />
        <run
          additive="false"
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    >
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          />
          <eat
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          />
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          />
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        />
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    </fly>
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      born_bugs_after_die="golem_small; golem_small; golem_small; golem_small; golem_small; golem_small;"
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      time_to_upgrade="2.0f"
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    >
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      prize_k="1"
      produce_bugs="false"
      random_arrive="false"
      reflect_offset="0; 0"
      reincorn=""
      speed="100"
      start_effect="false"
      stun_position="0; 0"
      zoom="1"
    >
      <anims>
        <dead
          additive="false"
          anim_one="true"
          change_draw_priority="0"
          loop="false"
          play_time="2.4"
        />
        <eat
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="true"
          play_time="2.13333"
        />
        <hit
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="false"
          play_time="0.333333"
        />
        <move
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="true"
          play_time="1.33333"
        />
        <stand
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="true"
          play_time="0.0666667"
        />
      </anims>
      <items_set
        set_count="0"
      />
    </shell>
    <slug
      a3d_animaton="false"
      attack="0.27"
      attack_anims_count="0"
      attack_speed="0.8"
      behaviours="pour_on_die"
      born_bugs_after_die=""
      bug_attacks_directions="down; left; right; down_left; down_right; up_left; up_right"
      can_destroy_product="false"
      can_upgrade="false"
      cant_attack="false"
      cant_walk="false"
      change_animation_if_half_life="false"
      click_radius="0"
      dead_anims_count="0"
      exp="10"
      folder="slug"
      have_born_anims="false"
      have_death_anims="true"
      have_reflect="false"
      hits_anims_count="0"
      items="slug_sleep"
      life="5"
      obst_radius="30"
      offset="0; 0"
      particiles="hit"
      prize_k="1"
      produce_bugs="false"
      random_arrive="false"
      reflect_offset="0; 0"
      reincorn=""
      shadow_offset="0; 0"
      speed="80"
      start_effect="false"
      stun_position="0; 0"
      zoom="1"
    >
      <anims>
        <dead
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="26"
          change_draw_priority="-200"
          loop="false"
          play_time="1"
        />
        <eat
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="18"
          change_draw_priority="0"
          loop="true"
          play_time="0.8f"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="5"
          change_draw_priority="0"
          loop="false"
          play_time="0.3"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="12"
          change_draw_priority="0"
          loop="true"
          play_time="0.8f"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="1"
          change_draw_priority="0"
          loop="true"
          play_time="1"
        />
      </anims>
      <behaviours>
        <pour_on_die
          radius_pour="100"
        />
      </behaviours>
      <items_set
        set_count="4"
      >
        <item.
          item_k="0.775"
          items=""
        />
        <item.
          item_k="0.1f"
          items="q_dye"
        />
        <item.
          item_k="0.075f"
          items="q_dye_2"
        />
        <item.
          item_k="0.05f"
          items="q_dye_3"
        />
      </items_set>
    </slug>
    <slug_quest
      a3d_animaton="false"
      attack="0.27"
      attack_anims_count="0"
      attack_speed="0.8"
      behaviours="pour_on_die"
      born_bugs_after_die=""
      bug_attacks_directions="down; left; right; down_left; down_right; up_left; up_right"
      can_destroy_product="false"
      can_upgrade="false"
      cant_attack="false"
      cant_walk="false"
      change_animation_if_half_life="false"
      click_radius="35"
      dead_anims_count="0"
      exp="10"
      folder="slug"
      have_born_anims="false"
      have_death_anims="false"
      have_reflect="false"
      hits_anims_count="0"
      items="slug_sleep"
      life="5"
      obst_radius="30"
      offset="0; 0"
      particiles=""
      prize_k="1"
      produce_bugs="false"
      random_arrive="false"
      reflect_offset="0; 0"
      reincorn=""
      shadow_offset="0; 0"
      speed="80"
      start_effect="false"
      stun_position="0; 0"
      zoom="1"
    >
      <anims>
        <dead
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="26"
          change_draw_priority="-200"
          loop="false"
          play_time="1"
        />
        <eat
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="18"
          change_draw_priority="0"
          loop="true"
          play_time="0.8f"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="5"
          change_draw_priority="0"
          loop="false"
          play_time="0.3"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="12"
          change_draw_priority="0"
          loop="true"
          play_time="0.8f"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_one="false"
          anim_rows="1"
          change_draw_priority="0"
          loop="true"
          play_time="1"
        />
      </anims>
      <behaviours>
        <pour_on_die
          radius_pour="70"
        />
      </behaviours>
      <items_set
        set_count="0"
      />
    </slug_quest>
    <wasp
      attack="1"
      attack_anims_count="0"
      attack_speed="1.06667"
      behaviours=""
      born_bugs_after_die=""
      bug_attacks_directions="down; left; right; down_left; down_right; up_left; up_right"
      can_destroy_product="false"
      can_upgrade="false"
      cant_attack="false"
      cant_walk="false"
      click_radius="25"
      dead_anims_count="0"
      exp="5"
      folder="wasp"
      have_born_anims="false"
      have_death_anims="true"
      have_reflect="false"
      hits_anims_count="0"
      items=""
      life="5"
      obst_radius="25"
      offset="0; 0"
      particiles=""
      prize_k="1"
      produce_bugs="false"
      random_arrive="false"
      reflect_offset="0; 0"
      reincorn=""
      speed="50"
      start_effect="false"
      stun_position="0; 0"
      zoom="1"
    >
      <anims>
        <dead
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="false"
          play_time="0.6"
        />
        <eat
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="true"
          play_time="1.06667"
        />
        <hit
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="false"
          play_time="0.333333"
        />
        <move
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="true"
          play_time="0.8"
        />
        <stand
          additive="false"
          anim_one="false"
          change_draw_priority="0"
          loop="true"
          play_time="0.0666667"
        />
      </anims>
      <items_set
        set_count="0"
      />
    </wasp>
  </bugs>
</root>