<?xml version="1.0" encoding="windows-1251"?>

<root>
  <trophies
    trophys="armed_flower;bug_killer;bigmama_kill;cloud;economical_watering;farm_upgrades;fast_motions;fire_heart;flower_bouquet;flying_basket;lily;pump;robin_attack;robin_final;robin_gathering;robin_watering;scroll;fat_flycatcher; sherlock_d;final_fertilizer"
  >
    <armed_flower
      enabled="true"
      max_level="3"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses="percent_add_vegetation_life"
        condtions="no_lose_vegetations_on_full_farm"
      >
        <no_lose_vegetations_on_full_farm
          count="15"
        />
        <percent_add_vegetation_life
          percent="0.05"
        />
      </level_1>
      <level_2
        bonuses="percent_add_vegetation_life"
        condtions="no_lose_vegetations_on_full_farm"
      >
        <no_lose_vegetations_on_full_farm
          count="20"
        />
        <percent_add_vegetation_life
          percent="0.05"
        />
      </level_2>
      <level_3
        bonuses="percent_add_vegetation_life"
        condtions="no_lose_vegetations_on_full_farm"
      >
        <no_lose_vegetations_on_full_farm
          count="30"
        />
        <percent_add_vegetation_life
          percent="0.05"
        />
      </level_3>
    </armed_flower>
    <bigmama_kill
      enabled="false"
      max_level="1"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses=""
        condtions=""
      />
    </bigmama_kill>
    <bug_killer
      enabled="true"
      max_level="3"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses="percent_hero_attack_bug_add"
        condtions="bug_killed"
      >
        <bug_killed
          count="50"
        />
        <percent_hero_attack_bug_add
          percent="0.03"
        />
      </level_1>
      <level_2
        bonuses="percent_hero_attack_bug_add"
        condtions="bug_killed"
      >
        <bug_killed
          count="350"
        />
        <percent_hero_attack_bug_add
          percent="0.03"
        />
      </level_2>
      <level_3
        bonuses="percent_hero_attack_bug_add"
        condtions="bug_killed"
      >
        <bug_killed
          count="1000"
        />
        <percent_hero_attack_bug_add
          percent="0.03"
        />
      </level_3>
    </bug_killer>
    <cloud
      enabled="false"
      max_level="1"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses=""
        condtions=""
      />
    </cloud>
    <economical_watering
      enabled="true"
      max_level="3"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses="percent_chance_pour_no_water"
        condtions="economical_watering"
      >
        <economical_watering
          count="100"
        />
        <percent_chance_pour_no_water
          percent="0.01"
        />
      </level_1>
      <level_2
        bonuses="percent_chance_pour_no_water"
        condtions="economical_watering"
      >
        <economical_watering
          count="500"
        />
        <percent_chance_pour_no_water
          percent="0.02"
        />
      </level_2>
      <level_3
        bonuses="percent_chance_pour_no_water"
        condtions="economical_watering"
      >
        <economical_watering
          count="1000"
        />
        <percent_chance_pour_no_water
          percent="0.03"
        />
      </level_3>
    </economical_watering>
    <farm_upgrades
      enabled="true"
      max_level="1"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses="percent_decrease_price_decoration"
        condtions="full_upgraded_farm"
      >
        <full_upgraded_farm
          count="0"
          locations="location_1; location_2"
        />
        <percent_decrease_price_decoration
          percent="0.20"
        />
      </level_1>
    </farm_upgrades>
    <fast_motions
      enabled="true"
      max_level="3"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses="percent_exp_add_for_fast_actions"
        condtions="fast_action"
      >
        <fast_action
          count="250"
        />
        <percent_exp_add_for_fast_actions
          percent="0.15"
        />
      </level_1>
      <level_2
        bonuses="percent_exp_add_for_fast_actions"
        condtions="fast_action"
      >
        <fast_action
          count="1500"
        />
        <percent_exp_add_for_fast_actions
          percent="0.15"
        />
      </level_2>
      <level_3
        bonuses="percent_exp_add_for_fast_actions"
        condtions="fast_action"
      >
        <fast_action
          count="4000"
        />
        <percent_exp_add_for_fast_actions
          percent="0.15"
        />
      </level_3>
    </fast_motions>
    <fat_flycatcher
      enabled="true"
      max_level="1"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses="percent_flycatcher_head_speed_add"
        condtions="have_mark"
      >
        <have_mark
          mark_name="flycatcher_trophy"
        />
        <percent_flycatcher_head_speed_add
          percent="0.15"
        />
      </level_1>
    </fat_flycatcher>
    <final_fertilizer
      enabled="true"
      max_level="1"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses="percent_decrease_price_update_veg"
        condtions="have_mark"
      >
        <have_mark
          mark_name="hog_no_skip"
        />
        <percent_decrease_price_update_veg
          percent="0.10"
        />
      </level_1>
    </final_fertilizer>
    <fire_heart
      enabled="false"
      max_level="1"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses=""
        condtions=""
      />
    </fire_heart>
    <flower_bouquet
      enabled="true"
      max_level="3"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses="percent_add_price_to_sell_bouquet"
        condtions="bouquet_selled"
      >
        <bouquet_selled
          count="50"
        />
        <percent_add_price_to_sell_bouquet
          percent="0.05"
        />
      </level_1>
      <level_2
        bonuses="percent_add_price_to_sell_bouquet"
        condtions="bouquet_selled"
      >
        <bouquet_selled
          count="250"
        />
        <percent_add_price_to_sell_bouquet
          percent="0.05"
        />
      </level_2>
      <level_3
        bonuses="percent_add_price_to_sell_bouquet"
        condtions="bouquet_selled"
      >
        <bouquet_selled
          count="500"
        />
        <percent_add_price_to_sell_bouquet
          percent="0.05"
        />
      </level_3>
    </flower_bouquet>
    <flying_basket
      enabled="false"
      max_level="1"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses=""
        condtions=""
      />
    </flying_basket>
    <lily
      enabled="false"
      max_level="1"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses=""
        condtions=""
      />
    </lily>
    <pump
      enabled="false"
      max_level="1"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses=""
        condtions=""
      />
    </pump>
    <robin_attack
      enabled="true"
      max_level="1"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses="percent_helper_attack_add"
        condtions="max_level_of_skill"
      >
        <max_level_of_skill
          skill_name="helper_attack"
        />
        <percent_helper_attack_add
          percent="0.25"
        />
      </level_1>
    </robin_attack>
    <robin_final
      enabled="true"
      max_level="1"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses="percent_helper_attack_add;percent_chance_pour_all_vegetation_helper;percent_geather_speed_add"
        condtions="max_level_of_skill; max_level_of_skill_2; max_level_of_skill_3"
      >
        <max_level_of_skill
          skill_name="helper_attack"
        />
        <max_level_of_skill_2
          skill_name="helper_pour"
        />
        <max_level_of_skill_3
          skill_name="helper_product"
        />
        <percent_chance_pour_all_vegetation_helper
          percent="0.10"
        />
        <percent_geather_speed_add
          percent="0.15"
        />
        <percent_helper_attack_add
          percent="0.25"
        />
      </level_1>
    </robin_final>
    <robin_gathering
      enabled="true"
      max_level="1"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses="percent_geather_speed_add"
        condtions="max_level_of_skill"
      >
        <max_level_of_skill
          skill_name="helper_product"
        />
        <percent_geather_speed_add
          percent="0.15"
        />
      </level_1>
    </robin_gathering>
    <robin_watering
      enabled="true"
      max_level="1"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses="percent_chance_pour_all_vegetation_helper"
        condtions="max_level_of_skill"
      >
        <max_level_of_skill
          skill_name="helper_pour"
        />
        <percent_chance_pour_all_vegetation_helper
          percent="0.10"
        />
      </level_1>
    </robin_watering>
    <scroll
      enabled="true"
      max_level="3"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses="percents_add_to_exp_hero_and_robin"
        condtions="task_completed"
      >
        <percents_add_to_exp_hero_and_robin
          percent="0.05"
        />
        <task_completed
          count="10"
        />
      </level_1>
      <level_2
        bonuses="percents_add_to_exp_hero_and_robin"
        condtions="task_completed"
      >
        <percents_add_to_exp_hero_and_robin
          percent="0.05"
        />
        <task_completed
          count="13"
        />
      </level_2>
      <level_3
        bonuses="percents_add_to_exp_hero_and_robin"
        condtions="task_completed"
      >
        <percents_add_to_exp_hero_and_robin
          percent="0.05"
        />
        <task_completed
          count="18"
        />
      </level_3>
    </scroll>
    <sherlock_d
      enabled="true"
      max_level="1"
    >
      <level_0
        bonuses=""
        condtions=""
      />
      <level_1
        bonuses="percent_chance_prizes_add"
        condtions="have_mark"
      >
        <have_mark
          mark_name="hos_6_completed"
        />
        <percent_chance_prizes_add
          percent="0.20"
        />
      </level_1>
    </sherlock_d>
  </trophies>
</root>