<?xml version="1.0" encoding="windows-1251"?>

<root>
  <scenes>
    <level_0>
      <objects>
        <back
          alpha="1"
          angle="0"
          deep_level="1"
          dimensions="1024; 768"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        />
        <bokal
          alpha="1.00"
          angle="0"
          deep_level="5"
          dimensions="58; 54"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="946; 316"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        />
        <bokal__cover
          alpha="1.00"
          angle="0"
          deep_level="26"
          dimensions="64; 35"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="940; 343"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        />
        <book
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="normal"
          deep_level="100"
          dimensions="1024; 768"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="0; 78"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions="close_container"
          >
            <close_container
              action_delay="0"
              execute_once="false"
              name="book_on_table"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </close_container>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </book>
        <book_on_table
          alpha="1"
          angle="0"
          blink_enabled="true"
          contour=""
          cursor="normal"
          deep_level="39"
          dimensions="176; 110"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="container"
          position="749; 474"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions="set_mark; set_task_complete; activate_task; hide_object"
          >
            <activate_task
              action_delay="0"
              execute_once="true"
              name="find_ingridients"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </activate_task>
            <hide_object
              action_delay="0"
              execute_once="false"
              hide_time="0"
              name="fake_for_hint"
              remove_on_hide="false"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </hide_object>
            <set_mark
              action_delay="0"
              execute_once="false"
              name="instruk"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="have_not_marks"
              >
                <have_not_marks
                  keys=""
                />
              </marked_for_hint>
            </set_mark>
            <set_task_complete
              action_delay="0"
              execute_once="false"
              name="read_book"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </set_task_complete>
          </actions>
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="88; 55"
          />
          <container
            closers=""
            hide_time="0.5"
            initially_hidden=""
            items="book; task_1_text; task_2_text; task_3_text; task_4_text; task_5_text; task_6_text;task1_completed; task1_uncompleted; task2_completed; task2_uncompleted; task3_completed; task3_uncompleted; task4_completed; task4_uncompleted; task5_completed; task5_uncompleted; task6_completed; task6_uncompleted"
            need_fader="true"
            open_delay="0"
            show_time="0.5"
          >
            <cant_open_actions
              actions=""
            />
            <conditions
              conditions=""
            />
            <on_close_actions
              actions=""
            />
            <on_open_actions
              actions="hide_object; show_object; hide_object_2; show_object_2; show_object_3; hide_object_3; hide_object_4; show_object_4; hide_object_5; show_object_5; hide_object_6; play_sound"
            >
              <hide_object
                action_delay="0"
                execute_once="false"
                hide_time="0"
                name="task1_uncompleted"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions="task_complete"
                >
                  <task_complete
                    complete="true"
                    name="find_ingridients"
                  />
                </conditions>
                <else_actions
                  actions="hide_object; show_object"
                >
                  <hide_object
                    action_delay="0"
                    execute_once="false"
                    hide_time="0"
                    name="task1_completed"
                    remove_on_hide="false"
                    scene_name=""
                  >
                    <conditions
                      conditions=""
                    />
                    <marked_for_hint
                      conditions=""
                    />
                  </hide_object>
                  <show_object
                    action_delay="0"
                    execute_once="false"
                    name="task1_uncompleted"
                    scene_name=""
                    show_time="0"
                  >
                    <conditions
                      conditions=""
                    />
                    <marked_for_hint
                      conditions=""
                    />
                  </show_object>
                </else_actions>
                <marked_for_hint
                  conditions=""
                />
              </hide_object>
              <hide_object_2
                action_delay="0"
                execute_once="false"
                hide_time="0"
                name="task2_uncompleted"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions="task_complete"
                >
                  <task_complete
                    complete="true"
                    name="prepare_ingredients"
                  />
                </conditions>
                <else_actions
                  actions="hide_object; show_object"
                >
                  <hide_object
                    action_delay="0"
                    execute_once="false"
                    hide_time="0"
                    name="task2_completed"
                    remove_on_hide="false"
                    scene_name=""
                  >
                    <conditions
                      conditions=""
                    />
                    <marked_for_hint
                      conditions=""
                    />
                  </hide_object>
                  <show_object
                    action_delay="0"
                    execute_once="false"
                    name="task2_uncompleted"
                    scene_name=""
                    show_time="0"
                  >
                    <conditions
                      conditions=""
                    />
                    <marked_for_hint
                      conditions=""
                    />
                  </show_object>
                </else_actions>
                <marked_for_hint
                  conditions=""
                />
              </hide_object_2>
              <hide_object_3
                action_delay="0"
                execute_once="false"
                hide_time="0"
                name="task3_uncompleted"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions="task_complete"
                >
                  <task_complete
                    complete="true"
                    name="drop_ing_into_pot"
                  />
                </conditions>
                <else_actions
                  actions="hide_object; show_object"
                >
                  <hide_object
                    action_delay="0"
                    execute_once="false"
                    hide_time="0"
                    name="task3_completed"
                    remove_on_hide="false"
                    scene_name=""
                  >
                    <conditions
                      conditions=""
                    />
                    <marked_for_hint
                      conditions=""
                    />
                  </hide_object>
                  <show_object
                    action_delay="0"
                    execute_once="false"
                    name="task3_uncompleted"
                    scene_name=""
                    show_time="0"
                  >
                    <conditions
                      conditions=""
                    />
                    <marked_for_hint
                      conditions=""
                    />
                  </show_object>
                </else_actions>
                <marked_for_hint
                  conditions=""
                />
              </hide_object_3>
              <hide_object_4
                action_delay="0"
                execute_once="false"
                hide_time="0"
                name="task4_uncompleted"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions="task_complete"
                >
                  <task_complete
                    complete="true"
                    name="ing_mix_in_pot"
                  />
                </conditions>
                <else_actions
                  actions="hide_object; show_object"
                >
                  <hide_object
                    action_delay="0"
                    execute_once="false"
                    hide_time="0"
                    name="task4_completed"
                    remove_on_hide="false"
                    scene_name=""
                  >
                    <conditions
                      conditions=""
                    />
                    <marked_for_hint
                      conditions=""
                    />
                  </hide_object>
                  <show_object
                    action_delay="0"
                    execute_once="false"
                    name="task4_uncompleted"
                    scene_name=""
                    show_time="0"
                  >
                    <conditions
                      conditions=""
                    />
                    <marked_for_hint
                      conditions=""
                    />
                  </show_object>
                </else_actions>
                <marked_for_hint
                  conditions=""
                />
              </hide_object_4>
              <hide_object_5
                action_delay="0"
                execute_once="false"
                hide_time="0"
                name="task5_uncompleted"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions="task_complete"
                >
                  <task_complete
                    complete="true"
                    name="pour_into_the_flask"
                  />
                </conditions>
                <else_actions
                  actions="hide_object; show_object"
                >
                  <hide_object
                    action_delay="0"
                    execute_once="false"
                    hide_time="0"
                    name="task5_completed"
                    remove_on_hide="false"
                    scene_name=""
                  >
                    <conditions
                      conditions=""
                    />
                    <marked_for_hint
                      conditions=""
                    />
                  </hide_object>
                  <show_object
                    action_delay="0"
                    execute_once="false"
                    name="task5_uncompleted"
                    scene_name=""
                    show_time="0"
                  >
                    <conditions
                      conditions=""
                    />
                    <marked_for_hint
                      conditions=""
                    />
                  </show_object>
                </else_actions>
                <marked_for_hint
                  conditions=""
                />
              </hide_object_5>
              <hide_object_6
                action_delay="0"
                execute_once="false"
                hide_time="0"
                name="task6_completed"
                remove_on_hide="false"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </hide_object_6>
              <play_sound
                action_delay="0"
                execute_once="false"
                name="read_scroll"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
                <marked_for_hint
                  conditions="false"
                />
              </play_sound>
              <show_object
                action_delay="0"
                execute_once="false"
                name="task1_completed"
                scene_name=""
                show_time="0"
              >
                <conditions
                  conditions="task_complete"
                >
                  <task_complete
                    complete="true"
                    name="find_ingridients"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object>
              <show_object_2
                action_delay="0"
                execute_once="false"
                name="task2_completed"
                scene_name=""
                show_time="0"
              >
                <conditions
                  conditions="task_complete"
                >
                  <task_complete
                    complete="true"
                    name="prepare_ingredients"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_2>
              <show_object_3
                action_delay="0"
                execute_once="false"
                name="task3_completed"
                scene_name=""
                show_time="0"
              >
                <conditions
                  conditions="task_complete"
                >
                  <task_complete
                    complete="true"
                    name="drop_ing_into_pot"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_3>
              <show_object_4
                action_delay="0"
                execute_once="false"
                name="task4_completed"
                scene_name=""
                show_time="0"
              >
                <conditions
                  conditions="task_complete"
                >
                  <task_complete
                    complete="true"
                    name="ing_mix_in_pot"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_4>
              <show_object_5
                action_delay="0"
                execute_once="false"
                name="task5_completed"
                scene_name=""
                show_time="0"
              >
                <conditions
                  conditions="task_complete"
                >
                  <task_complete
                    complete="true"
                    name="pour_into_the_flask"
                  />
                </conditions>
                <else_actions
                  actions=""
                />
                <marked_for_hint
                  conditions=""
                />
              </show_object_5>
            </on_open_actions>
          </container>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </book_on_table>
        <container>
          <fader
            alpha="1"
            angle="0"
            blink_enabled="false"
            contour=""
            cursor="normal"
            deep_level="0"
            dimensions="1024; 768"
            draw_mode="normal"
            hint_offset="0; 0"
            position="0; 0"
            render_layer="below_interface"
            rotation_center="0; 0"
            visible="true"
          >
            <actions
              actions=""
            />
            <on_leave_actions
              actions=""
            />
            <on_over_actions
              actions=""
            />
          </fader>
          <frame>
            <book_on_table
              alpha="1"
              angle="0"
              blink_enabled="false"
              contour=""
              cursor="normal"
              dimensions="1076; 814"
              draw_mode="normal"
              hint_offset="0; 0"
              position="-29; 55"
              render_layer="below_interface"
              rotation_center="0; 0"
              visible="true"
            >
              <actions
                actions=""
              />
              <on_leave_actions
                actions=""
              />
              <on_over_actions
                actions=""
              />
            </book_on_table>
          </frame>
        </container>
        <dark_coner
          alpha="1"
          angle="0"
          blink_enabled="true"
          contour=""
          cursor="use"
          deep_level="3"
          dimensions="1; 1"
          draw_mode="normal"
          hint_offset="0; 0"
          input_offset="-19; 1"
          object_type="material"
          position="599; 193"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/@dark_coner"
              other_dialog_policy="skip_current"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="79; 104"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </dark_coner>
        <door_dark
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="7"
          dimensions="137; 217"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="661; 185"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/temno/@text"
              other_dialog_policy="skip_current"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </door_dark>
        <door_light
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="6"
          dimensions="137; 221"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="663; 181"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions="change_scene"
          >
            <change_scene
              action_delay="0"
              effect="default"
              execute_once="false"
              name="laboratory_hos"
              start_new="false"
            >
              <conditions
                conditions="have_not_global_marks"
              >
                <have_global_marks
                  keys=""
                />
                <have_not_global_marks
                  keys="hidden_completed"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </change_scene>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </door_light>
        <dust_in_air
          alpha="1"
          angle="0"
          deep_level="100"
          dimensions="569; 187"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="316; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </dust_in_air>
        <dver_block
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="8"
          dimensions="15; 25"
          draw_mode="normal"
          hint_offset="0; 0"
          input_offset="-86; -73"
          object_type="material"
          position="780; 285"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/dver_zaperta/@text"
              other_dialog_policy="skip_current"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </dver_block>
        <dver_block_zarzhav
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="8"
          dimensions="15; 25"
          draw_mode="normal"
          hint_offset="0; 0"
          input_offset="-85; -71"
          object_type="material"
          position="780; 285"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        >
          <actions
            actions="set_hint; activate_task"
          >
            <activate_task
              action_delay="0"
              execute_once="false"
              name="find_key_from_podval"
              scene_name=""
            >
              <conditions
                conditions="task_active"
              >
                <task_active
                  active="true"
                  name="find_ingridients"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </activate_task>
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/dver_zaperta/@text"
              other_dialog_policy="skip_current"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </dver_block_zarzhav>
        <empty
          alpha="1"
          angle="0"
          deep_level="0"
          dimensions="1; 1"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        />
        <fake_for_hint
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="85"
          dimensions="1; 1"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="824; 505"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions="set_mark"
          >
            <set_mark
              action_delay="0"
              execute_once="false"
              name="instruk"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="have_not_marks"
              >
                <have_not_marks
                  keys="instruk"
                />
              </marked_for_hint>
            </set_mark>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </fake_for_hint>
        <fog_blue
          alpha="1"
          angle="0"
          deep_level="40"
          dimensions="145; 81"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="397; 281"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </fog_blue>
        <fog_pink
          alpha="1"
          angle="0"
          deep_level="40"
          dimensions="145; 81"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="397; 281"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </fog_pink>
        <gorelka
          alpha="1.00"
          angle="0"
          blink_enabled="true"
          contour=""
          cursor="use"
          deep_level="17"
          dimensions="75; 40"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="67; 106"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        >
          <actions
            actions="show_object; hide_object; play_sound; set_task_complete; activate_task"
          >
            <activate_task
              action_delay="0"
              execute_once="false"
              name="create_fire_gorelka"
              scene_name=""
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="instruk"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </activate_task>
            <hide_object
              action_delay="0"
              execute_once="false"
              hide_time="0.50"
              name="gorelka"
              remove_on_hide="false"
              scene_name=""
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="instruk"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </hide_object>
            <play_sound
              action_delay="0"
              execute_once="false"
              name="gorelka_on_table"
              scene_name=""
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="instruk"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </play_sound>
            <set_task_complete
              action_delay="0"
              execute_once="false"
              name="find_gorelka"
              scene_name=""
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="instruk"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </set_task_complete>
            <show_object
              action_delay="0"
              execute_once="false"
              name="gorelka_in_game"
              scene_name=""
              show_time="0.50"
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="instruk"
                />
              </conditions>
              <else_actions
                actions="set_hint"
              >
                <set_hint
                  action_delay="0"
                  execute_once="false"
                  name="root/hints/stol_dirt/@text"
                  other_dialog_policy="skip_current"
                  scene_name=""
                >
                  <conditions
                    conditions=""
                  />
                  <marked_for_hint
                    conditions="false"
                  />
                </set_hint>
              </else_actions>
              <marked_for_hint
                conditions="have_marks"
              >
                <have_marks
                  keys="instruk"
                />
              </marked_for_hint>
            </show_object>
          </actions>
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="33; 23"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </gorelka>
        <gorelka_in_game
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="30"
          dimensions="157; 112"
          draw_mode="normal"
          hint_offset="15; -25"
          object_type="material"
          position="415; 401"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/need_oil/@text"
              other_dialog_policy="skip_current"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </gorelka_in_game>
        <gorelka_in_game_fire
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="28"
          dimensions="185; 207"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="415; 315"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/gorelka_gorit/@text"
              other_dialog_policy="skip_current"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </gorelka_in_game_fire>
        <gorelka_in_game_fire_kettle
          alpha="1"
          angle="0"
          deep_level="35"
          dimensions="257; 257"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="390; 287"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </gorelka_in_game_fire_kettle>
        <gorelka_in_game_fire_light
          alpha="1"
          angle="0"
          deep_level="31"
          dimensions="483; 109"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="446; 439"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        />
        <gorelka_in_game_fuel
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="27"
          dimensions="157; 112"
          draw_mode="normal"
          hint_offset="15; -25"
          object_type="material"
          position="415; 401"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/gorelka_fire/@text"
              other_dialog_policy="skip_current"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </gorelka_in_game_fuel>
        <ing_molot
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="take"
          deep_level="0"
          dimensions="132; 80"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="global_inventory_item"
          position="102; 2"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          slot_name="ing_molot"
          visible="false"
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </ing_molot>
        <key
          alpha="1"
          angle="0"
          blink_enabled="true"
          contour=""
          cursor="take"
          deep_level="50"
          dimensions="22; 58"
          draw_mode="normal"
          hint_offset="0; 0"
          input_offset="-30; -2"
          object_type="global_inventory_item"
          position="636; 178"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          slot_name="key"
          visible="false"
        >
          <actions
            actions="set_task_complete"
          >
            <set_task_complete
              action_delay="0"
              execute_once="false"
              name="find_key_from_podval"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </set_task_complete>
          </actions>
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="21; 44"
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </key>
        <kindle_gorelka
          alpha="1"
          angle="0"
          deep_level="35"
          dimensions="364; 236"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="376; 314"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </kindle_gorelka>
        <kindle_lamp
          alpha="1"
          angle="0"
          deep_level="29"
          dimensions="364; 236"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="479; 248"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </kindle_lamp>
        <kniga
          alpha="1.00"
          angle="0"
          blink_enabled="true"
          contour=""
          cursor="use"
          deep_level="21"
          dimensions="71; 44"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="91; 205"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        >
          <actions
            actions="show_object; hide_object; set_task_complete; activate_task; play_sound"
          >
            <activate_task
              action_delay="0"
              execute_once="false"
              name="read_book"
              scene_name=""
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="clear"
                />
                <object_visible
                  name="stol_dirt"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </activate_task>
            <hide_object
              action_delay="0"
              execute_once="false"
              hide_time="0"
              name="kniga"
              remove_on_hide="false"
              scene_name=""
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="clear"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </hide_object>
            <play_sound
              action_delay="0"
              execute_once="false"
              name="take_scroll"
              scene_name=""
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="clear"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </play_sound>
            <set_task_complete
              action_delay="0"
              execute_once="false"
              name="find_book"
              scene_name=""
            >
              <conditions
                conditions=""
              >
                <have_marks
                  keys=""
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </set_task_complete>
            <set_task_complete_1
              action_delay="0"
              execute_once="false"
              name="place_book"
              scene_name=""
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="clear"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions="true"
              />
            </set_task_complete_1>
            <show_object
              action_delay="0"
              execute_once="false"
              name="book_on_table; fake_for_hint"
              scene_name=""
              show_time="0"
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="clear"
                />
              </conditions>
              <else_actions
                actions="set_hint; activate_task"
              >
                <activate_task
                  action_delay="0"
                  execute_once="true"
                  name="clear_table"
                  scene_name=""
                >
                  <conditions
                    conditions="object_visible"
                  >
                    <object_visible
                      name="stol_dirt_half"
                      visible="true"
                    />
                  </conditions>
                  <else_actions
                    actions="activate_task"
                  >
                    <activate_task
                      action_delay="0"
                      execute_once="false"
                      name="clear_table_2"
                      scene_name=""
                    >
                      <conditions
                        conditions=""
                      />
                      <marked_for_hint
                        conditions=""
                      />
                    </activate_task>
                  </else_actions>
                  <marked_for_hint
                    conditions=""
                  />
                </activate_task>
                <set_hint
                  action_delay="0"
                  execute_once="false"
                  name="root/hints/stol_dirt_book/@text"
                  other_dialog_policy="skip_current"
                  scene_name=""
                >
                  <conditions
                    conditions=""
                  />
                  <marked_for_hint
                    conditions="false"
                  />
                </set_hint>
              </else_actions>
              <marked_for_hint
                conditions=""
              />
            </show_object>
          </actions>
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="37; 28"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </kniga>
        <kolba
          alpha="1.00"
          angle="0"
          blink_enabled="true"
          contour=""
          cursor="take"
          deep_level="24"
          dimensions="33; 65"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="global_inventory_item"
          position="330; 401"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          slot_name="kolba"
          visible="true"
        >
          <actions
            actions=""
          />
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="12; 25"
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </kolba>
        <kolba_activ
          alpha="1"
          angle="0"
          deep_level="0"
          dimensions="132; 80"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="273; 156"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        />
        <kolba_fuel
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="take"
          deep_level="0"
          dimensions="132; 80"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="global_inventory_item"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          slot_name="kolba_fuel"
          visible="false"
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <inventory_actions
            objects=""
          >
            <any_click
              actions=""
            />
            <default
              actions="random_hint"
            >
              <random_hint
                action_delay="0"
                execute_once="false"
                mark_for_hint="false"
                scene_name=""
                text_key_base="root/hints/random_hint"
              >
                <conditions
                  conditions=""
                />
              </random_hint>
            </default>
          </inventory_actions>
          <inventory_on_leave_actions
            objects=""
          />
          <inventory_on_over_actions
            objects=""
          />
          <inventory_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
          <states>
            <normal
              click_actions="take_from_inventory"
              image="inventory/kolba_fuel"
            >
              <take_from_inventory
                action_delay="0"
                execute_once="false"
                mark_for_hint="false"
                name="kolba_fuel"
                scene_name=""
              >
                <conditions
                  conditions=""
                />
              </take_from_inventory>
            </normal>
          </states>
        </kolba_fuel>
        <kolba_fueling
          alpha="1"
          angle="0"
          deep_level="34"
          dimensions="244; 294"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="388; 285"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </kolba_fueling>
        <kolba_ready
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="52"
          dimensions="706; 531"
          draw_mode="normal"
          hint_offset="-230; -50"
          object_type="material"
          position="534; 228"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions="take_object; hide_object; hide_object_2; scenario_complete; set_mark_to_mf"
          >
            <hide_object
              action_delay="0"
              execute_once="false"
              hide_time="0.50"
              name="nagnetatel_in_game_colba"
              remove_on_hide="false"
              scene_name=""
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="rey"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </hide_object>
            <hide_object_2
              action_delay="0"
              execute_once="false"
              hide_time="0.50"
              name="nagnetatel_in_game_fuel"
              remove_on_hide="false"
              scene_name=""
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="rey"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </hide_object_2>
            <scenario_complete
              action_delay="0.50"
              execute_once="false"
              instantly="true"
              name="kolba_activ"
              scene_name=""
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="rey"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </scenario_complete>
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/nagnet_ful/@text"
              scene_name=""
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="rey"
                  visible="false"
                />
              </conditions>
              <else_actions
                actions="set_hint"
              >
                <set_hint
                  action_delay="0"
                  execute_once="false"
                  name=""
                  scene_name=""
                >
                  <conditions
                    conditions=""
                  />
                </set_hint>
              </else_actions>
            </set_hint>
            <set_mark_to_mf
              action_delay="0"
              execute_once="false"
              mark_name="hog_no_skip"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </set_mark_to_mf>
            <take_object
              action_delay="0"
              execute_once="false"
              instantly="true"
              name="kolba_activ"
              scene_name=""
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="rey"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions="set_hint"
              >
                <set_hint
                  action_delay="0"
                  execute_once="false"
                  name="root/hints/nagnet_ful/@text"
                  other_dialog_policy="skip_current"
                  scene_name=""
                >
                  <conditions
                    conditions=""
                  />
                  <marked_for_hint
                    conditions="false"
                  />
                </set_hint>
              </else_actions>
              <marked_for_hint
                conditions=""
              />
            </take_object>
          </actions>
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </kolba_ready>
        <kotel
          alpha="1.00"
          angle="0"
          blink_enabled="true"
          contour=""
          cursor="use"
          deep_level="19"
          dimensions="85; 99"
          draw_mode="normal"
          hint_offset="-63; -20"
          object_type="material"
          position="350; 329"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        >
          <actions
            actions="set_task_complete; activate_task; show_object; hide_object; play_sound"
          >
            <activate_task
              action_delay="0"
              execute_once="false"
              name="drop_ing_into_pot"
              scene_name=""
            >
              <conditions
                conditions="item_in_inventory; object_visible"
              >
                <item_in_inventory
                  exist="true"
                  name="ing_molot"
                />
                <object_visible
                  name="gorelka_in_game_fire"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </activate_task>
            <hide_object
              action_delay="0"
              execute_once="false"
              hide_time="0"
              name="kotel; gorelka_in_game_fire"
              remove_on_hide="false"
              scene_name=""
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="gorelka_in_game_fire"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              >
                <set_hint
                  action_delay="0"
                  execute_once="false"
                  name="root/hints/stol_dirt/@text"
                  scene_name=""
                >
                  <conditions
                    conditions=""
                  />
                </set_hint>
              </else_actions>
              <marked_for_hint
                conditions=""
              />
            </hide_object>
            <play_sound
              action_delay="0"
              execute_once="false"
              name="kotel_on_gorelka"
              scene_name=""
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="gorelka_in_game_fire"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </play_sound>
            <set_task_complete
              action_delay="0"
              execute_once="false"
              name="find_kotel"
              scene_name=""
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="gorelka_in_game_fire"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </set_task_complete>
            <show_object
              action_delay="0.00"
              execute_once="false"
              name="kotel_in_game; gorelka_in_game_fire_kettle"
              scene_name=""
              show_time="0.50"
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="gorelka_in_game_fire"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions="set_hint"
              >
                <set_hint
                  action_delay="0"
                  execute_once="false"
                  name="root/hints/stol_dirt_gorel/@text"
                  other_dialog_policy="skip_current"
                  scene_name=""
                >
                  <conditions
                    conditions=""
                  />
                  <marked_for_hint
                    conditions="false"
                  />
                </set_hint>
              </else_actions>
              <marked_for_hint
                conditions=""
              />
            </show_object>
          </actions>
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="20; 20"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </kotel>
        <kotel_filling
          alpha="1"
          angle="0"
          deep_level="34"
          dimensions="630; 319"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </kotel_filling>
        <kotel_in_game
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="34"
          dimensions="224; 214"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="394; 312"
          render_layer="below_interface"
          rotation_center="0; 0"
          save_animation_time="false"
          scale="1"
          visible="false"
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/pustoy_kotel/@text"
              other_dialog_policy="skip_current"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </kotel_in_game>
        <kotel_in_game_fuel
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="34"
          dimensions="224; 214"
          draw_mode="normal"
          hint_offset="10; -50"
          object_type="material"
          position="394; 312"
          render_layer="below_interface"
          rotation_center="0; 0"
          save_animation_time="false"
          scale="1"
          visible="false"
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/voda_kotel/@text"
              other_dialog_policy="skip_current"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </kotel_in_game_fuel>
        <kotel_in_game_ing
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="33"
          dimensions="224; 214"
          draw_mode="normal"
          hint_offset="10; -50"
          object_type="material"
          position="394; 312"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/ingrid_kotel/@text"
              other_dialog_policy="skip_current"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </kotel_in_game_ing>
        <kotel_in_game_ing_pom
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="33"
          dimensions="224; 214"
          draw_mode="normal"
          hint_offset="0; 0"
          input_offset="63; 40"
          object_type="material"
          position="388; 285"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/pomesh_kotel/@text"
              other_dialog_policy="skip_current"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </kotel_in_game_ing_pom>
        <kotel_in_game_spoon
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="normal"
          deep_level="34"
          dimensions="224; 227"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="388; 285"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions=""
          />
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </kotel_in_game_spoon>
        <kremniy
          alpha="1.00"
          angle="0"
          blink_enabled="true"
          contour=""
          cursor="take"
          deep_level="18"
          dimensions="89; 61"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="global_inventory_item"
          position="642; 630"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          slot_name="kremniy"
          visible="true"
        >
          <actions
            actions=""
          />
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="31; 21"
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </kremniy>
        <lampa
          alpha="1"
          angle="0"
          blink_enabled="true"
          contour=""
          cursor="use"
          deep_level="12"
          dimensions="116; 148"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="481; 620"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        >
          <actions
            actions="show_object; hide_object; play_sound"
          >
            <hide_object
              action_delay="0"
              execute_once="false"
              hide_time="0"
              name="lampa"
              remove_on_hide="false"
              scene_name=""
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="instruk"
                />
                <object_visible
                  name="stol_dirt"
                  visible="false"
                />
              </conditions>
              <else_actions
                actions=""
              >
                <set_hint
                  action_delay="0"
                  execute_once="false"
                  name="root/hints/stol_dirt/@text"
                  scene_name=""
                >
                  <conditions
                    conditions=""
                  />
                </set_hint>
              </else_actions>
              <marked_for_hint
                conditions=""
              />
            </hide_object>
            <play_sound
              action_delay="0"
              execute_once="false"
              name="lampa_to_table"
              scene_name=""
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="instruk"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </play_sound>
            <show_object
              action_delay="0"
              execute_once="false"
              name="lampa_in_game"
              scene_name=""
              show_time="0.50"
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="instruk"
                />
                <object_visible
                  name="stol_dirt"
                  visible="false"
                />
              </conditions>
              <else_actions
                actions="set_hint"
              >
                <set_hint
                  action_delay="0"
                  execute_once="false"
                  name="root/hints/stol_dirt/@text"
                  other_dialog_policy="skip_current"
                  scene_name=""
                >
                  <conditions
                    conditions=""
                  />
                  <marked_for_hint
                    conditions="false"
                  />
                </set_hint>
              </else_actions>
              <marked_for_hint
                conditions=""
              />
            </show_object>
          </actions>
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="58; 74"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </lampa>
        <lampa_in_game
          alpha="1"
          angle="0.00"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="28"
          dimensions="75; 105"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="584; 286"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          shadow_offset="-59; 144"
          visible="false"
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/need_oil_2/@text"
              other_dialog_policy="skip_current"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </lampa_in_game>
        <lampa_in_game_fuel
          alpha="1"
          angle="0.00"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="28"
          dimensions="75; 105"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="584; 286"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          shadow_offset="-59; 144"
          visible="false"
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/lampa_podzhech/@text"
              other_dialog_policy="skip_current"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </lampa_in_game_fuel>
        <lampa_svet
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="4"
          dimensions="352; 245"
          draw_mode="normal"
          hint_offset="0; 0"
          input_offset="210; 12"
          object_type="material"
          position="472; 166"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions="show_object; hide_object; hide_object_2; show_object_2; hide_object_3"
          >
            <hide_object
              action_delay="0"
              execute_once="false"
              hide_time="0.30"
              name="door_dark"
              remove_on_hide="false"
              scene_name=""
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="door_dark"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </hide_object>
            <hide_object_2
              action_delay="0"
              execute_once="false"
              hide_time="0.30"
              name="lampa_svet"
              remove_on_hide="false"
              scene_name=""
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="door_dark"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </hide_object_2>
            <hide_object_3
              action_delay="3.50"
              execute_once="false"
              hide_time="0.00"
              name="lampa_to_backdoor"
              remove_on_hide="false"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </hide_object_3>
            <show_object
              action_delay="3.50"
              execute_once="false"
              name="door_light"
              scene_name=""
              show_time="0"
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="door_dark"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions="set_hint"
              >
                <set_hint
                  action_delay="0"
                  execute_once="false"
                  name="root/hints/lampa_net/@text"
                  other_dialog_policy="skip_current"
                  scene_name=""
                >
                  <conditions
                    conditions=""
                  />
                  <marked_for_hint
                    conditions="false"
                  />
                </set_hint>
              </else_actions>
              <marked_for_hint
                conditions=""
              />
            </show_object>
            <show_object_2
              action_delay="0"
              execute_once="false"
              name="lampa_to_backdoor"
              scene_name=""
              show_time="0"
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="door_dark"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </show_object_2>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </lampa_svet>
        <lampa_to_backdoor
          alpha="1"
          angle="0"
          deep_level="150"
          dimensions="381; 280"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </lampa_to_backdoor>
        <lampa_to_coner
          alpha="1"
          angle="0"
          deep_level="29"
          dimensions="352; 300"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </lampa_to_coner>
        <lozhka
          alpha="1"
          angle="0"
          blink_enabled="true"
          contour=""
          cursor="take"
          deep_level="20"
          dimensions="23; 111"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="global_inventory_item"
          position="243; 211"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          slot_name="lozhka"
          visible="true"
        >
          <actions
            actions=""
          />
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="11; 55"
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </lozhka>
        <lozhka_in_game
          alpha="1"
          angle="0"
          deep_level="38"
          dimensions="48; 59"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="468; 306"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        />
        <maslo
          alpha="1.00"
          angle="0"
          blink_enabled="true"
          contour=""
          cursor="take"
          deep_level="16"
          dimensions="63; 49"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="global_inventory_item"
          position="64; 352"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          slot_name="maslo"
          visible="true"
        >
          <actions
            actions=""
          />
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="26; 20"
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </maslo>
        <maslo_1_anim
          alpha="1.00"
          angle="0"
          deep_level="150"
          dimensions="145; 143"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="772; 229"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </maslo_1_anim>
        <maslo_2_anim
          alpha="1"
          angle="0"
          deep_level="150"
          dimensions="145; 143"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="496; 365"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </maslo_2_anim>
        <maslo_anim
          alpha="1"
          angle="0"
          deep_level="150"
          dimensions="145; 143"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="596; 289"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </maslo_anim>
        <maslo_in_game
          alpha="1"
          angle="0"
          deep_level="29"
          dimensions="145; 111"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="503; 378"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        />
        <maslo_specular
          alpha="1"
          angle="0"
          deep_level="33"
          dimensions="40; 54"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="578; 388"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        />
        <nagnetatel
          alpha="1.00"
          angle="0"
          blink_enabled="true"
          contour=""
          cursor="use"
          deep_level="25"
          dimensions="48; 96"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="117; 391"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        >
          <actions
            actions="show_object; hide_object; show_object_2; play_sound"
          >
            <hide_object
              action_delay="0"
              execute_once="false"
              hide_time="0"
              name="nagnetatel"
              remove_on_hide="false"
              scene_name=""
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="instruk"
                />
                <object_visible
                  name="book_on_table"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions="have_marks"
              >
                <have_marks
                  keys="instruk"
                />
                <object_visible
                  name="book_on_table"
                  visible="true"
                />
              </marked_for_hint>
            </hide_object>
            <play_sound
              action_delay="0"
              execute_once="false"
              name="nagnetatel_on_table"
              scene_name=""
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="instruk"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </play_sound>
            <show_object
              action_delay="0"
              execute_once="false"
              name="nagnetatel_in_game"
              scene_name=""
              show_time="0"
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="instruk"
                />
              </conditions>
              <else_actions
                actions="set_hint"
              >
                <set_hint
                  action_delay="0"
                  execute_once="false"
                  name="root/hints/stol_dirt/@text"
                  other_dialog_policy="skip_current"
                  scene_name=""
                >
                  <conditions
                    conditions=""
                  />
                  <marked_for_hint
                    conditions="false"
                  />
                </set_hint>
              </else_actions>
              <marked_for_hint
                conditions="have_marks"
              >
                <have_marks
                  keys="instruk"
                />
              </marked_for_hint>
            </show_object>
            <show_object_2
              action_delay="0"
              execute_once="false"
              name="rey"
              scene_name=""
              show_time="0.50"
            >
              <conditions
                conditions="object_visible; have_marks"
              >
                <have_marks
                  keys="instruk"
                />
                <object_visible
                  name="okno_clean"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions="object_visible; have_marks"
              >
                <have_marks
                  keys="instruk"
                />
                <object_visible
                  name="okno_clean"
                  visible="true"
                />
              </marked_for_hint>
            </show_object_2>
          </actions>
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="18; 36"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </nagnetatel>
        <nagnetatel_in_game
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="45"
          dimensions="172; 212"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="580; 327"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/nagnetatel/@text"
              other_dialog_policy="skip_current"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </nagnetatel_in_game>
        <nagnetatel_in_game_colba
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="48"
          dimensions="112; 141"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="583; 392"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions="activate_task"
          >
            <activate_task
              action_delay="0"
              execute_once="false"
              name="clean_window"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </activate_task>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </nagnetatel_in_game_colba>
        <nagnetatel_in_game_fuel
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="49"
          dimensions="84; 102"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="599; 435"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions="set_hint;activate_task"
          >
            <activate_task
              action_delay="0"
              execute_once="false"
              name="clean_window"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </activate_task>
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/nagnet_ful/@text"
              other_dialog_policy="skip_current"
              scene_name=""
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="rey"
                  visible="false"
                />
              </conditions>
              <else_actions
                actions="set_hint"
              >
                <set_hint
                  action_delay="0"
                  execute_once="false"
                  mark_for_hint="false"
                  name=""
                  scene_name=""
                >
                  <conditions
                    conditions=""
                  />
                </set_hint>
              </else_actions>
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </nagnetatel_in_game_fuel>
        <okno_clean
          alpha="0.85"
          angle="0"
          deep_level="47"
          dimensions="512; 608"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="391; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </okno_clean>
        <okno_dirt
          alpha="1"
          angle="0"
          blink_enabled="true"
          contour=""
          cursor="use"
          deep_level="46"
          dimensions="131; 79"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="784; 9"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/window_dirt/@text"
              other_dialog_policy="skip_current"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="65; 39"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </okno_dirt>
        <okno_dirt_light
          alpha="1"
          angle="0"
          deep_level="46"
          dimensions="321; 322"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="514; -633"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </okno_dirt_light>
        <plant__left
          alpha="1"
          angle="0"
          deep_level="48"
          dimensions="87; 239"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="199; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        />
        <plant_right
          alpha="1"
          angle="0"
          deep_level="49"
          dimensions="145; 322"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="879; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        />
        <recipe_cover
          alpha="1.00"
          angle="0"
          deep_level="22"
          dimensions="22; 27"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="111; 198"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        />
        <rey
          alpha="0.25098"
          angle="0"
          deep_level="52"
          dimensions="171; 260"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="565; 250"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        />
        <shchetka
          alpha="1"
          angle="0"
          blink_enabled="true"
          contour=""
          cursor="take"
          deep_level="13"
          dimensions="129; 45"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="global_inventory_item"
          position="242; 612"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          slot_name="shchetka"
          visible="true"
        >
          <actions
            actions=""
          />
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="64; 22"
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </shchetka>
        <shetka_clearing_table
          alpha="1"
          angle="0"
          deep_level="80"
          dimensions="508; 308"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="246; 243"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </shetka_clearing_table>
        <stol_clear
          alpha="1"
          angle="0"
          deep_level="10"
          dimensions="186; 228"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="0; 540"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        />
        <stol_dirt
          alpha="1"
          angle="0.00"
          blink_enabled="true"
          contour=""
          cursor="use"
          deep_level="9"
          dimensions="445; 271"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="428; 295"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/cant_clean/@text"
              other_dialog_policy="skip_current"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="222; 135"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </stol_dirt>
        <stol_dirt_half
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="10"
          dimensions="445; 271"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="449; 288"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        >
          <actions
            actions="hide_object; show_object; show_object_2; set_task_complete; activate_task; play_sound"
          >
            <activate_task
              action_delay="0"
              execute_once="false"
              name="clear_table_2"
              scene_name=""
            >
              <conditions
                conditions="task_complete"
              >
                <task_complete
                  complete="true"
                  name="clear_table"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </activate_task>
            <hide_object
              action_delay="0"
              execute_once="false"
              hide_time="0.50"
              name="stol_dirt_half"
              remove_on_hide="false"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="true"
              />
            </hide_object>
            <play_sound
              action_delay="0"
              execute_once="false"
              name="clean_table"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </play_sound>
            <set_task_complete
              action_delay="0"
              execute_once="false"
              name="clear_table"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </set_task_complete>
            <show_object
              action_delay="0"
              execute_once="false"
              name="stol_clear"
              scene_name=""
              show_time="0.50"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </show_object>
            <show_object_2
              action_delay="0"
              execute_once="false"
              name="stol_dirt"
              scene_name=""
              show_time="0.50"
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </show_object_2>
          </actions>
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="222; 135"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </stol_dirt_half>
        <stupka
          alpha="1.00"
          angle="0"
          blink_enabled="true"
          contour=""
          cursor="use"
          deep_level="23"
          dimensions="51; 52"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="0; 490"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        >
          <actions
            actions="show_object; hide_object; play_sound"
          >
            <hide_object
              action_delay="0"
              execute_once="false"
              hide_time="0.30"
              name="stupka"
              remove_on_hide="false"
              scene_name=""
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="instruk"
                />
                <object_visible
                  name="book_on_table"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions=""
              />
            </hide_object>
            <play_sound
              action_delay="0"
              execute_once="false"
              name="stupka_on_table"
              scene_name=""
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="instruk"
                />
                <object_visible
                  name="book_on_table"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </play_sound>
            <show_object
              action_delay="0"
              execute_once="false"
              name="stupka_in_game"
              scene_name=""
              show_time="0.50"
            >
              <conditions
                conditions="have_marks"
              >
                <have_marks
                  keys="instruk"
                />
                <object_visible
                  name="book_on_table"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions="set_hint"
              >
                <set_hint
                  action_delay="0"
                  execute_once="false"
                  name="root/hints/stol_dirt/@text"
                  other_dialog_policy="skip_current"
                  scene_name=""
                >
                  <conditions
                    conditions=""
                  />
                  <marked_for_hint
                    conditions="false"
                  />
                </set_hint>
              </else_actions>
              <marked_for_hint
                conditions=""
              />
            </show_object>
          </actions>
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="22; 20"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </stupka>
        <stupka_anim
          alpha="1"
          angle="0"
          deep_level="41"
          dimensions="97; 144"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="706; 376"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </stupka_anim>
        <stupka_in_game
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="40"
          dimensions="87; 97"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="material"
          position="717; 421"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions="set_hint"
          >
            <set_hint
              action_delay="0"
              execute_once="false"
              name="root/hints/stupka/@text"
              other_dialog_policy="skip_current"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions="false"
              />
            </set_hint>
          </actions>
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </stupka_in_game>
        <task1_completed
          alpha="1"
          angle="0"
          deep_level="300"
          dimensions="53; 84"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="524; 173"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        />
        <task1_uncompleted
          alpha="1"
          angle="0"
          deep_level="298"
          dimensions="41; 35"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="529; 215"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        />
        <task2_completed
          alpha="1"
          angle="0"
          deep_level="300"
          dimensions="53; 84"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="522; 217"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        />
        <task2_uncompleted
          alpha="1"
          angle="0"
          deep_level="297"
          dimensions="41; 35"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="525; 255"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        />
        <task3_completed
          alpha="1"
          angle="0"
          deep_level="300"
          dimensions="53; 84"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="521; 262"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        />
        <task3_uncompleted
          alpha="1"
          angle="0"
          deep_level="297"
          dimensions="41; 35"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="522; 301"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        />
        <task4_completed
          alpha="1"
          angle="0"
          deep_level="300"
          dimensions="53; 84"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="519; 311"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        />
        <task4_uncompleted
          alpha="1"
          angle="0"
          deep_level="297"
          dimensions="41; 35"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="523; 351"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        />
        <task5_completed
          alpha="1"
          angle="0"
          deep_level="300"
          dimensions="53; 84"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="520; 357"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        />
        <task5_uncompleted
          alpha="1"
          angle="0"
          deep_level="297"
          dimensions="41; 35"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="525; 398"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        />
        <task6_completed
          alpha="1"
          angle="0"
          deep_level="300"
          dimensions="53; 84"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="521; 376"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        />
        <task6_uncompleted
          alpha="1"
          angle="0"
          deep_level="297"
          dimensions="41; 35"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="523; 440"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        />
        <task_1_text
          alpha="1"
          angle="0.06"
          blink_enabled="false"
          contour=""
          cursor="normal"
          deep_level="300"
          dimensions="350; 50"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="text"
          position="579; 216"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
          <text
            h_align="left"
            lines_h_align="left"
            max_width="1024"
            text_key="root/hidden_mini_game/tasks/task1/@text"
            v_align="top"
          />
        </task_1_text>
        <task_2_text
          alpha="1"
          angle="0.06"
          blink_enabled="false"
          contour=""
          cursor="normal"
          deep_level="300"
          dimensions="350; 50"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="text"
          position="575; 258"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
          <text
            h_align="left"
            lines_h_align="left"
            max_width="1024"
            text_key="root/tasks/@prepare_ingredients"
            v_align="top"
          />
        </task_2_text>
        <task_3_text
          alpha="1"
          angle="0.06"
          blink_enabled="false"
          contour=""
          cursor="normal"
          deep_level="300"
          dimensions="350; 50"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="text"
          position="572; 300"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
          <text
            h_align="left"
            lines_h_align="left"
            max_width="1024"
            text_key="root/tasks/@drop_ing_into_pot"
            v_align="top"
          />
        </task_3_text>
        <task_4_text
          alpha="1"
          angle="0.06"
          blink_enabled="false"
          contour=""
          cursor="normal"
          deep_level="300"
          dimensions="350; 50"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="text"
          position="576; 351"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
          <text
            h_align="left"
            lines_h_align="left"
            max_width="1024"
            text_key="root/tasks/@ing_mix_in_pot"
            v_align="top"
          />
        </task_4_text>
        <task_5_text
          alpha="1"
          angle="0.06"
          blink_enabled="false"
          contour=""
          cursor="normal"
          deep_level="300"
          dimensions="350; 50"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="text"
          position="571; 397"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
          <text
            h_align="left"
            lines_h_align="left"
            max_width="1024"
            text_key="root/tasks/@pour_into_the_flask"
            v_align="top"
          />
        </task_5_text>
        <task_6_text
          alpha="1"
          angle="0.06"
          blink_enabled="false"
          contour=""
          cursor="normal"
          deep_level="300"
          dimensions="350; 50"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="text"
          position="571; 437"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
          <text
            h_align="left"
            lines_h_align="left"
            max_width="1024"
            text_key="root/tasks/@activate_potion"
            v_align="top"
          />
        </task_6_text>
        <tryapka
          alpha="1"
          angle="0"
          blink_enabled="true"
          contour=""
          cursor="take"
          deep_level="14"
          dimensions="170; 171"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="global_inventory_item"
          position="214; 592"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          slot_name="tryapka"
          visible="true"
        >
          <actions
            actions=""
          />
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="85; 85"
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </tryapka>
        <tryapka_2_lycpy
          alpha="1"
          angle="0"
          deep_level="3"
          dimensions="116; 250"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </tryapka_2_lycpy>
        <tryapka_in_water
          alpha="1"
          angle="0"
          deep_level="5"
          dimensions="141; 171"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="image"
          position="883; 207"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </tryapka_in_water>
        <tryapka_wet
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="take"
          deep_level="44"
          dimensions="132; 80"
          draw_mode="normal"
          hint_offset="0; 0"
          object_type="global_inventory_item"
          position="0; 0"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          slot_name="tryapka_wet"
          visible="false"
        >
          <actions
            actions=""
          />
          <can_take
            conditions=""
          />
          <cant_take_actions
            actions=""
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </tryapka_wet>
        <tryapka_windows_clear
          alpha="1"
          angle="0"
          deep_level="65"
          dimensions="139; 111"
          draw_mode="normal"
          hint_offset="0; 0"
          next_state=""
          object_type="image"
          position="785; 10"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </tryapka_windows_clear>
        <unclose
          alpha="1"
          angle="0"
          deep_level="45"
          dimensions="29; 29"
          draw_mode="normal"
          hint_offset="0; 0"
          next_state=""
          object_type="image"
          position="774; 285"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="false"
        >
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
        </unclose>
        <voda
          alpha="1"
          angle="0"
          blink_enabled="false"
          contour=""
          cursor="use"
          deep_level="4"
          dimensions="141; 171"
          draw_mode="normal"
          hint_offset="0; 0"
          input_offset="-2; -6"
          object_type="material"
          position="883; 207"
          render_layer="below_interface"
          rotation_center="0; 0"
          scale="1"
          visible="true"
        >
          <actions
            actions="show_object; hide_object; hide_object_2; show_object_1; hide_object_3; show_object_3"
          >
            <hide_object
              action_delay="0"
              execute_once="false"
              hide_time="0.50"
              name="bokal"
              remove_on_hide="false"
              scene_name=""
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="kotel_in_game"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              >
                <set_hint
                  action_delay="0"
                  execute_once="false"
                  name="root/hints/stol_dirt/@text"
                  scene_name=""
                >
                  <conditions
                    conditions=""
                  />
                </set_hint>
              </else_actions>
              <marked_for_hint
                conditions="object_visible"
              >
                <object_visible
                  name="kotel_in_game"
                  visible="true"
                />
              </marked_for_hint>
            </hide_object>
            <hide_object_2
              action_delay="0"
              execute_once="false"
              hide_time="0.20"
              name="kotel_in_game"
              remove_on_hide="false"
              scene_name=""
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="kotel_in_game"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions="object_visible"
              >
                <object_visible
                  name="kotel_in_game"
                  visible="true"
                />
              </marked_for_hint>
            </hide_object_2>
            <hide_object_3
              action_delay="10.00"
              execute_once="false"
              hide_time="0"
              name="kotel_filling"
              remove_on_hide="true"
              scene_name=""
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="kotel_in_game"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions="object_visible"
              >
                <object_visible
                  name="kotel_in_game"
                  visible="true"
                />
              </marked_for_hint>
            </hide_object_3>
            <show_object
              action_delay="10.00"
              execute_once="false"
              name="kotel_in_game_fuel"
              scene_name=""
              show_time="0.00"
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="kotel_in_game"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions="set_hint"
              >
                <set_hint
                  action_delay="0"
                  execute_once="false"
                  name="root/hints/kotel/@text"
                  other_dialog_policy="skip_current"
                  scene_name=""
                >
                  <conditions
                    conditions=""
                  />
                  <marked_for_hint
                    conditions="false"
                  />
                </set_hint>
              </else_actions>
              <marked_for_hint
                conditions="object_visible"
              >
                <object_visible
                  name="kotel_in_game"
                  visible="true"
                />
              </marked_for_hint>
            </show_object>
            <show_object_1
              action_delay="0"
              execute_once="false"
              name="kotel_filling"
              scene_name=""
              show_time="0.00"
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="kotel_in_game"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions="object_visible"
              >
                <object_visible
                  name="kotel_in_game"
                  visible="true"
                />
              </marked_for_hint>
            </show_object_1>
            <show_object_3
              action_delay="8.00"
              execute_once="false"
              name="fog_blue"
              scene_name=""
              show_time="0.50"
            >
              <conditions
                conditions="object_visible"
              >
                <object_visible
                  name="kotel_in_game"
                  visible="true"
                />
              </conditions>
              <else_actions
                actions=""
              />
              <marked_for_hint
                conditions="object_visible"
              >
                <object_visible
                  name="kotel_in_game"
                  visible="true"
                />
              </marked_for_hint>
            </show_object_3>
          </actions>
          <animation
            play_k="1"
            remove_after_play_over="false"
            save_animation_time="true"
            show_objects_after_play_over=""
          />
          <blink
            area_dim="0; 0"
            blink_type="small"
            offset="66; 81"
          />
          <on_leave_actions
            actions=""
          />
          <on_over_actions
            actions=""
          />
        </voda>
      </objects>
      <params
        skip_button="true"
        skip_time="120.00"
      >
        <exit_rects
          rects="to_mf"
        >
          <to_mf
            actions="exit_to_mf"
            change_scene_effect="default"
            conditions=""
            cursor="exit_right_top"
            dimensions="108; 89"
            exit_to_scene=""
            position="345; 221"
          >
            <exit_to_mf
              action_delay="0"
              execute_once="false"
              scene_name=""
            >
              <conditions
                conditions=""
              />
              <marked_for_hint
                conditions=""
              />
            </exit_to_mf>
          </to_mf>
        </exit_rects>
      </params>
      <sounds
        groups="group1"
      >
        <group1
          sounds="step1; step2; step3; step4; step5; water1; water2; water3; water4; water5; wood_creak1; wood_creak2; wood_creak3; wood_creak4; wood_creak5; wood_creak6; wood_creak7; wood_creak8; wood_creak9; wood_creak10; wood_creak11; wood_creak12; wood_creak13; wood_creak14; wood_creak15; wood_creak16; wood_creak17; wood_creak18; wood_creak19; wood_creak20"
        >
          <step1
            delay="120; 180"
            start_delay="0; 20"
          />
          <step2
            delay="120; 180"
            start_delay="20; 40"
          />
          <step3
            delay="120; 180"
            start_delay="40; 60"
          />
          <step4
            delay="120; 180"
            start_delay="60; 80"
          />
          <step5
            delay="120; 180"
            start_delay="80; 100"
          />
          <water1
            delay="120; 180"
            start_delay="0; 20"
          />
          <water2
            delay="120; 180"
            start_delay="20; 40"
          />
          <water3
            delay="120; 180"
            start_delay="40; 60"
          />
          <water4
            delay="120; 180"
            start_delay="60; 80"
          />
          <water5
            delay="120; 180"
            start_delay="80; 100"
          />
          <wood_creak1
            delay="120; 180"
            start_delay="0; 10"
          />
          <wood_creak10
            delay="120; 180"
            start_delay="180; 200"
          />
          <wood_creak11
            delay="120; 180"
            start_delay="10; 30"
          />
          <wood_creak12
            delay="120; 180"
            start_delay="30; 50"
          />
          <wood_creak13
            delay="120; 180"
            start_delay="50; 70"
          />
          <wood_creak14
            delay="120; 180"
            start_delay="70; 90"
          />
          <wood_creak15
            delay="120; 180"
            start_delay="90; 110"
          />
          <wood_creak16
            delay="120; 180"
            start_delay="110; 130"
          />
          <wood_creak17
            delay="120; 180"
            start_delay="130; 150"
          />
          <wood_creak18
            delay="120; 180"
            start_delay="150; 170"
          />
          <wood_creak19
            delay="120; 180"
            start_delay="170; 190"
          />
          <wood_creak2
            delay="120; 180"
            start_delay="20; 40"
          />
          <wood_creak20
            delay="120; 180"
            start_delay="190; 210"
          />
          <wood_creak3
            delay="120; 180"
            start_delay="40; 60"
          />
          <wood_creak4
            delay="120; 180"
            start_delay="60; 80"
          />
          <wood_creak5
            delay="120; 180"
            start_delay="80; 100"
          />
          <wood_creak6
            delay="120; 180"
            start_delay="100; 120"
          />
          <wood_creak7
            delay="120; 180"
            start_delay="120; 140"
          />
          <wood_creak8
            delay="120; 180"
            start_delay="140; 160"
          />
          <wood_creak9
            delay="120; 180"
            start_delay="160; 180"
          />
        </group1>
      </sounds>
      <stored_actions>
        <on_complete
          actions=""
        />
        <on_hint
          actions=""
        />
        <on_skip
          actions="scenario_complete"
        >
          <scenario_complete
            action_delay="0"
            execute_once="false"
            scene_name=""
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </scenario_complete>
        </on_skip>
        <on_start
          actions="activate_task_1; activate_task"
        >
          <activate_task
            action_delay="0"
            execute_once="false"
            name="clear_table"
            scene_name=""
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </activate_task>
          <activate_task_1
            action_delay="0"
            execute_once="false"
            name="find_book"
            scene_name=""
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </activate_task_1>
        </on_start>
        <on_visit
          actions="switch_interface_mode"
        >
          <switch_interface_mode
            action_delay="0"
            execute_once="false"
            mode="inventory; tasks"
            scene_name=""
          >
            <conditions
              conditions=""
            />
            <marked_for_hint
              conditions=""
            />
          </switch_interface_mode>
        </on_visit>
      </stored_actions>
      <tasks>
        <drop_ing_into_pot>
          <hint
            actions=""
          />
        </drop_ing_into_pot>
        <find_book>
          <hint
            actions=""
          />
        </find_book>
        <find_ingridients>
          <hint
            actions=""
          />
        </find_ingridients>
      </tasks>
    </level_0>
  </scenes>
</root>