<?xml version="1.0" encoding="windows-1251"?>

<root>
  <aura>
    <aura_1
      image="data\bugs\aura\aura_1"
      offset="-45;-20"
      play_time="1"
      rows="12"
    />
    <aura_2
      image="data\bugs\aura\aura_2"
      offset="-45;-20"
      play_time="1"
      rows="12"
    />
    <aura_3
      image="data\bugs\aura\aura_3"
      offset="-45;-20"
      play_time="1"
      rows="12"
    />
    <aura_4
      image="data\bugs\aura\aura_4"
      offset="-45;-20"
      play_time="1"
      rows="12"
    />
  </aura>
  <auto_bouquet_level>
    <location_1
      levels_array="80; 100; 150"
    >
      <control
        dimensions="220; 480"
        position="-24; 203"
      />
      <medals>
        <medal.
          multi_instances="false"
        />
        <medal.
          multi_instances="false"
        />
        <medal.
          multi_instances="false"
        />
      </medals>
    </location_1>
    <location_2
      levels_array="50; 75; 100"
    >
      <control
        dimensions="220; 480"
        position="-7; 201"
      />
      <medals
        multi_instances="false"
      >
        <medal.
          multi_instances="false"
        />
        <medal.
          multi_instances="false"
        />
        <medal.
          multi_instances="false"
        />
      </medals>
    </location_2>
    <location_3
      levels_array="80; 100"
    >
      <complete
        image="data/game/bouquets/complete"
      />
      <control
        dimensions="220;41"
        position="-15; 205"
      />
      <level_0
        frame=""
        frame_pos="0; 0"
        level_image="data/game/bouquets/auto_bouquet_level_1"
        level_image_pos="185; 10"
        progress_image="data/game/bouquets/auto_bouquet_progress_1"
        progress_image_pos="0; 0"
      />
      <level_1
        frame=""
        frame_pos="0; 0"
        level_image="data/game/bouquets/auto_bouquet_level_2"
        level_image_pos="185; 10"
        progress_image="data/game/bouquets/auto_bouquet_progress_1"
        progress_image_pos="0; 0"
      />
      <medals>
        <medal.
          multi_instances="false"
        />
        <medal.
          multi_instances="false"
        />
      </medals>
    </location_3>
    <location_4
      levels_array="80; 100"
    >
      <complete
        image="data/game/bouquets/complete"
      />
      <control
        dimensions="220;41"
        position="-25; 202"
      />
      <level_0
        frame=""
        frame_pos="0; 0"
        level_image="data/game/bouquets/auto_bouquet_level_1"
        level_image_pos="185; 10"
        progress_image="data/game/bouquets/auto_bouquet_progress_1"
        progress_image_pos="0; 0"
      />
      <level_1
        frame=""
        frame_pos="0; 0"
        level_image="data/game/bouquets/auto_bouquet_level_2"
        level_image_pos="185; 10"
        progress_image="data/game/bouquets/auto_bouquet_progress_1"
        progress_image_pos="0; 0"
      />
      <medals>
        <medal.
          multi_instances="false"
        />
        <medal.
          multi_instances="false"
        />
      </medals>
    </location_4>
    <location_5
      levels_array="80; 100"
    >
      <complete
        image="data/game/bouquets/complete"
      />
      <control
        dimensions="220;41"
        position="-20; 210"
      />
      <level_0
        frame=""
        frame_pos="0; 0"
        level_image="data/game/bouquets/auto_bouquet_level_1"
        level_image_pos="185; 10"
        progress_image="data/game/bouquets/auto_bouquet_progress_1"
        progress_image_pos="0; 0"
      />
      <level_1
        frame=""
        frame_pos="0; 0"
        level_image="data/game/bouquets/auto_bouquet_level_2"
        level_image_pos="185; 10"
        progress_image="data/game/bouquets/auto_bouquet_progress_1"
        progress_image_pos="0; 0"
      />
      <medals>
        <medal.
          multi_instances="false"
        />
        <medal.
          multi_instances="false"
        />
      </medals>
    </location_5>
  </auto_bouquet_level>
  <bouquets_screen
    bouquets_bonus="0.05"
    color="255; 255; 0; 255"
    exp_color="255; 255; 255; 255"
    font="nums"
    multi_instances=""
    zoom_selected="1.20"
  >
    <back_a3d_image
      multi_instances="false"
    />
    <backgroundA3D-image
      path=""
    />
    <bouquet_points>
      <c2
        price_k="1"
        zoom="1"
      >
        <p1
          position="65; 50"
        />
        <p2
          position="20; 25"
        />
      </c2>
      <c3
        animation_name="buquet_1"
        bug_items_count="1"
        price_dim="104; 36"
        price_k="1.f"
        price_texture_name="@RICE_TEXT"
        zoom="1"
      >
        <bi1
          position="53; 170"
        />
        <p1
          position="119; 80"
        />
        <p2
          position="131; 126"
        />
        <p3
          position="90; 111"
        />
      </c3>
      <c4
        animation_name="buquet_2"
        bug_items_count="1"
        price_dim="104; 36"
        price_k="1.25"
        price_texture_name="@RICE_TEXT"
        zoom="1"
      >
        <bi1
          position="66; 170"
        />
        <p1
          position="136; 75"
        />
        <p2
          position="120; 128"
        />
        <p3
          position="161; 113"
        />
        <p4
          position="97; 91"
        />
      </c4>
      <c5
        animation_name="buquet_3"
        bug_items_count="1"
        price_dim="104; 36"
        price_k="1.5f"
        price_texture_name="@RICE_TEXT"
        zoom="1"
      >
        <bi1
          position="50; 170"
        />
        <p1
          position="110; 72"
        />
        <p2
          position="68; 77"
        />
        <p3
          position="153; 87"
        />
        <p4
          position="81; 115"
        />
        <p5
          position="129; 124"
        />
      </c5>
      <c7
        price_k="1"
        zoom="1"
      >
        <p1
          position="10; 39"
        />
        <p2
          position="45; 20"
        />
        <p3
          position="85; 37"
        />
        <p4
          position="30; 60"
        />
        <p5
          position="60; 60"
        />
        <p6
          position="70; 100"
        />
        <p7
          position="20; 100"
        />
      </c7>
      <timed_bouquet>
        <c4
          bug_items_count="0"
          price_k="1"
          zoom="1"
        >
          <p1
            position="0; 0"
          />
          <p2
            position="0; 0"
          />
          <p3
            position="0; 0"
          />
          <p4
            position="0; 0"
          />
        </c4>
        <c5
          bug_items_count="0"
          price_k="1"
          zoom="1"
        >
          <p1
            position="0; 0"
          />
          <p2
            position="0; 0"
          />
          <p3
            position="0; 0"
          />
          <p4
            position="0; 0"
          />
          <p5
            position="0; 0"
          />
        </c5>
        <c6
          animation_name="buquet_special"
          bug_items_count="0"
          price_dim="104; 36"
          price_k="1.5"
          price_texture_name="@RICE_TEXT"
          zoom="1"
        >
          <p1
            position="86; 54"
          />
          <p2
            position="129; 44"
          />
          <p3
            position="165; 86"
          />
          <p4
            position="71; 106"
          />
          <p5
            position="118; 93"
          />
          <p6
            position="128; 136"
          />
        </c6>
        <c7
          animation_name="buquet_special_1"
          bug_items_count="0"
          price_dim="104; 36"
          price_k="1.75"
          price_texture_name="@RICE_TEXT"
          zoom="0.8"
        >
          <p1
            position="82; 65"
          />
          <p2
            position="118; 53"
          />
          <p3
            position="154; 77"
          />
          <p4
            position="80; 98"
          />
          <p5
            position="118; 123"
          />
          <p6
            position="153; 113"
          />
          <p7
            position="117; 88"
          />
        </c7>
        <timer_back
          dimensions="50; 50"
          position="0; 0"
        />
      </timed_bouquet>
    </bouquet_points>
    <bouquets_control>
      <buqet_1
        multi_instances="false"
      />
      <buqet_2
        multi_instances="false"
      />
      <buqet_3
        multi_instances="false"
      />
      <buqet_4
        multi_instances="false"
      />
      <buqet_5
        multi_instances="false"
      />
      <buqet_6
        multi_instances="false"
      />
      <buqet_7
        multi_instances="false"
      />
      <timed_bouquet
        multi_instances="false"
      >
        <timer_back
          dimensions="50; 50"
          position="208; 32"
        />
      </timed_bouquet>
    </bouquets_control>
    <coner_image
      multi_instances="false"
    />
    <drag_bouquet_item_control
      click_time="0.25"
      multi_instances="false"
      time_to_fly="0.35"
    />
    <exit
      dimensions="206; 62"
      position="825; 695"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </exit>
    <info_free_bouqets_control
      multi_instances="false"
    >
      <text
        multi_instances="false"
      />
    </info_free_bouqets_control>
    <items_info_control
      multi_instances="false"
    >
      <mf_screen_tooltip_control
        decoration_image="data/game/ribbon_item"
        dimensions="670; 200"
        down_x_offset="-35"
        down_y_offset="0"
        left_x_offset="0"
        left_y_offset="0"
        multi_instances="false"
        offset="60"
        position="0; 0"
        right_x_offset="0"
        right_y_offset="-35"
        tooltip="window_tooltip"
        top_x_offset="0"
        top_y_offset="7"
      />
    </items_info_control>
    <location_1>
      <box_1
        dimensions="238; 229"
        position="197; 239"
      />
      <box_2
        dimensions="237; 236"
        position="601; 232"
      />
      <box_3
        dimensions="237; 236"
        position="179; 433"
      />
      <box_4
        dimensions="237; 236"
        position="618; 433"
      />
      <timed_bouquet
        max_size="7"
        max_time_for_one="4.00"
        min_products_in_busket="15"
        min_size="6"
        min_time_for_one="3.00"
        probability="1"
      />
    </location_1>
    <location_2>
      <box_1
        dimensions="249; 217"
        position="168; 223"
      />
      <box_2
        dimensions="249; 217"
        position="610; 218"
      />
      <box_3
        dimensions="249; 217"
        position="172; 442"
      />
      <box_4
        dimensions="249; 217"
        position="614; 427"
      />
      <timed_bouquet
        max_size="7"
        max_time_for_one="4.00"
        min_products_in_busket="15"
        min_size="6"
        min_time_for_one="3.00"
        probability="1"
      />
    </location_2>
    <location_3>
      <box_1
        dimensions="230; 282"
        position="221; 216"
      />
      <box_2
        dimensions="230; 282"
        position="602; 215"
      />
      <box_3
        dimensions="230; 282"
        position="219; 416"
      />
    </location_3>
    <location_4>
      <box_1
        dimensions="247; 221"
        position="212; 254"
      />
      <box_2
        dimensions="247; 221"
        position="215; 455"
      />
      <box_3
        dimensions="247; 221"
        position="597; 255"
      />
    </location_4>
    <location_5>
      <box_1
        dimensions="203; 202"
        position="229; 260"
      />
      <box_2
        dimensions="203; 202"
        position="233; 454"
      />
      <box_3
        dimensions="203; 202"
        position="616; 263"
      />
      <box_4
        dimensions="203; 202"
        position="614; 457"
      />
    </location_5>
    <money_holder
      multi_instances="false"
    />
    <product_count>
      <info_count_control
        dimensions="161; 77"
        position="5; 91"
      >
        <button
          check_button="false"
          checked_start="false"
          dimensions="161; 77"
          position="0; 0"
          sounds_path="data/sounds/buttons/simple_button_%state%"
          spots="image; image_1"
          spots_checked=""
        >
          <spots>
            <image
              active_image="data/game/info_back"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/game/info_back"
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              input_enabled="true"
              normal_image="data/game/info_back"
              normal_position="0; 0"
              normal_scale="1"
              selected_image="data/game/info_back"
              selected_position="0; 0"
              selected_scale="1"
              v_align="top"
            />
            <image_1
              active_image="data/game/products_sell"
              active_position="38; 41"
              active_scale="1"
              deep_level="0"
              disabled_image="data/game/products"
              disabled_position="38; 41"
              disabled_scale="1"
              h_align="center"
              input_enabled="true"
              normal_image="data/game/products_sell"
              normal_position="38; 41"
              normal_scale="1"
              selected_image="data/game/products_sell"
              selected_position="39; 42"
              selected_scale="1"
              v_align="center"
            />
          </spots>
        </button>
        <button_not_enjoy_money
          check_button="false"
          checked_start="false"
          dimensions="1; 1"
          position="0; 0"
          sounds_path="data/sounds/buttons/simple_button_%state%"
          spots=""
          spots_checked=""
        />
        <holder_bg
          multi_instances="false"
        />
        <icon
          multi_instances="false"
        />
      </info_count_control>
    </product_count>
    <quest_button
      animation_active=""
      animation_disabled=""
      animation_normal=""
      animation_selected=""
      check_button="false"
      checked_start="false"
      dimensions="102; 92"
      position="-1; 684"
      reset_time_on_state_change="true"
      sounds_path="data/sounds/buttons/simple_button_%state%"
      spots="image; a3d"
      spots_checked=""
    >
      <spots>
        <a3d
          active_image="data/a3dinterface/quest_button/quest_active.a3d"
          active_need_update="true"
          active_position="6; 0"
          active_text_color="255; 255; 255; 255"
          active_text_position="0; 0"
          deep_level="0"
          disabled_image="data/a3dinterface/quest_button/quest_normal.a3d"
          disabled_need_update="true"
          disabled_position="6; 0"
          disabled_text_color="255; 255; 255; 255"
          disabled_text_position="0; 0"
          font_name=""
          h_align="left"
          normal_image="data/a3dinterface/quest_button/quest_normal.a3d"
          normal_need_update="true"
          normal_position="6; 0"
          normal_text_color="255; 255; 255; 255"
          normal_text_position="0; 0"
          reset_time_on_change="true"
          selected_image="data/a3dinterface/quest_button/quest_selected.a3d"
          selected_need_update="true"
          selected_position="7; 1"
          selected_text_color="255; 255; 255; 255"
          selected_text_position="0; 0"
          text_aligment_hor=""
          text_aligment_vert=""
          text_path=""
          texture_name=""
          v_align="top"
        />
        <image
          active_image="data/buttons/round_button_active"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/round_button_disable"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/round_button_normal"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/round_button_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
      </spots>
    </quest_button>
    <quest_panel_control_holder
      multi_instances="false"
    >
      <quest_panel_control
        dimensions="600; 230"
        multi_instances="false"
        position="0; 0"
      >
        <mf_screen_tooltip_control
          decoration_image=""
          dimensions="130; 320"
          down_x_offset="0"
          down_y_offset="0"
          left_x_offset="0"
          left_y_offset="0"
          multi_instances="false"
          offset="52"
          position="0; 0"
          right_x_offset="0"
          right_y_offset="-35"
          tooltip="round_tooltip"
          top_x_offset="0"
          top_y_offset="7"
        />
        <quest_control
          multi_instances="false"
        >
          <quest_info_control>
            <count_text
              color="255; 216; 0; 255"
              complete_color="0; 255; 0; 255"
              font="title_18pt"
            />
            <quests_tasks
              offset_per_x="20"
              offset_task_x="5"
              offset_text_x="5"
            />
          </quest_info_control>
          <static_text_markup
            multi_instances="false"
          />
        </quest_control>
      </quest_panel_control>
    </quest_panel_control_holder>
    <sell_all_bi
      multi_instances="false"
    />
    <sell_one_bi
      multi_instances="false"
    />
    <tent
      multi_instances="false"
    />
  </bouquets_screen>
  <buy_shop_item_screen>
    <buy_veg_baloon>
      <border
        bottom="15"
        left="1"
        right="25"
        top="1"
      />
      <padding
        bottom="20"
        left="5"
        right="5"
        top="5"
      />
    </buy_veg_baloon>
    <rubber_back>
      <border
        bottom="2"
        left="2"
        right="2"
        top="2"
      />
      <padding
        bottom="5"
        left="5"
        right="5"
        top="5"
      />
    </rubber_back>
  </buy_shop_item_screen>
  <champing_screen>
    <back_title
      multi_instances="false"
    />
    <mf_screen_tooltip_control
      multi_instances="false"
    />
  </champing_screen>
  <combo_set
    combos_count="15"
  >
    <combo.
      comobos_count="0"
      damage="1.0"
    />
    <combo.
      comobos_count="3"
      damage="1.20"
    />
    <combo.
      comobos_count="5"
      damage="1.40"
    />
    <combo.
      comobos_count="7"
      damage="1.60"
    />
    <combo.
      comobos_count="9"
      damage="1.80"
    />
    <combo.
      comobos_count="11"
      damage="2.0"
    />
    <combo.
      comobos_count="13"
      damage="2.25"
    />
    <combo.
      comobos_count="15"
      damage="2.50"
    />
    <combo.
      comobos_count="17"
      damage="2.75"
    />
    <combo.
      comobos_count="20"
      damage="3.00"
    />
    <combo.
      comobos_count="25"
      damage="3.50"
    />
    <combo.
      comobos_count="30"
      damage="4.00"
    />
    <combo.
      comobos_count="35"
      damage="4.50"
    />
    <combo.
      comobos_count="40"
      damage="5.00"
    />
    <combo.
      comobos_count="50"
      damage="6.00"
    />
  </combo_set>
  <common
    bouquet_price_k="2.0"
    gold_at_start="30"
    perks_count_by_level="2"
    vegetations_at_start="fialka_1"
    water_at_start="8"
  >
    <adventure_game
      auto_start_location="location_1"
    />
    <blink
      blink_delay_max="5.00"
      blink_delay_min="2.00"
    />
    <blinking_not_enjoy_money
      blink_count="3"
      blink_delay="0.15"
    />
    <blinking_task_panel
      blink_count="5"
      blink_delay="0.15"
    />
    <bug_target_by_level_add
      bug_target_by_level_add="2"
    />
    <buttons_dialog>
      <button_style>
        <back
          active_image=""
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image=""
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image=""
          normal_position="0; 0"
          normal_scale="1"
          selected_image=""
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <green>
          <back
            active_image=""
            active_position="0; 0"
            active_scale="1"
            deep_level="0"
            disabled_image=""
            disabled_position="0; 0"
            disabled_scale="1"
            h_align="left"
            input_enabled="true"
            normal_image=""
            normal_position="0; 0"
            normal_scale="1"
            selected_image=""
            selected_position="0; 0"
            selected_scale="1"
            v_align="top"
          />
          <text
            active_position="0; 0"
            active_scale="1"
            deep_level="0"
            disabled_position="0; 0"
            disabled_scale="1"
            h_align="left"
            line_offset="0"
            lines_h_align="left"
            max_width="1024"
            normal_position="0; 0"
            normal_scale="1"
            selected_position="0; 0"
            selected_scale="1"
            v_align="top"
          />
        </green>
        <text
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          line_offset="0"
          lines_h_align="left"
          max_width="1024"
          normal_position="0; 0"
          normal_scale="1"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
      </button_style>
    </buttons_dialog>
    <change_value_effects>
      <exp
        add_text_base="root/exp_add_text/@text"
        take_text_base="root/exp_take_text/@text"
      />
      <money
        add_text_base="root/money_add_text/@text"
        take_text_base="root/money_take_text/@text"
      />
    </change_value_effects>
    <click_penalty
      dec_miss_click_time="5"
      max_miss_clicks="5"
    />
    <container
      frame="container_frame"
    />
    <decorations
      blink_delay="0.13f"
      buy_blink_time="0.9f"
      buy_effect_time="1.f"
      buy_effect_zoom="1.f"
    />
    <dialogs>
      <skip_dialog_mode
        skip_dialog_mode="true"
      />
    </dialogs>
    <drop_item_controller
      accel="1.50"
      bias="0.80"
      cont="0.05"
      curve="85.00"
      start_speed="0.10"
      tens="0.20"
      time="0.75"
    />
    <exit_rects>
      <to_mf
        hint_offset="0; 0"
      />
    </exit_rects>
    <gether_dropped_bug_item_effect
      accel="1.50"
      curve="235.00"
      min_alpha="0.75f"
      min_scale="0.8f"
      start_speed="0.10"
      time="0.75"
    />
    <gether_dropped_item_effect
      accel="0.00"
      curve="235.00"
      end_position="919; 38"
      exp_end_position="20; 130"
      gold_end_position="919; 38"
      min_alpha="0.75f"
      min_scale="0.8f"
      start_speed="0.80"
      time="0.75"
    />
    <gether_product_effect
      accel="0.00"
      bias="0.80"
      cont="0.05"
      curve="235.00"
      min_alpha="0.75f"
      min_scale="0.8f"
      start_speed="0.80"
      tens="0.20"
      time="0.75"
    />
    <helper
      attack="1"
      attack_period="0.66f"
      attack_range="175.00"
      breath_attack="0.05f"
      breath_offset="20; -20"
      click_radius="35"
      end_helper_size="1"
      end_level_size="20"
      hunger_max="35"
      hunger_min="25"
      icon_offset="-13; -67"
      interval_fire_breath="15"
      particile_image="data/particles/helper"
      particile_info="data/particles/helper.psi"
      per_level_skill_prob="0.15"
      pour_time="0.5f"
      radius="25"
      radius_breath="250"
      size_breath="80"
      speed="100"
      start_helper_size="0.80"
      start_level_size="0"
      start_skill_prob="0.3"
    />
    <in_game_progress
      hide_time="2"
    />
    <input_handler
      contour_for_item_in_hand="true"
    />
    <item_in_hand
      cursor="none"
      over_container_cursor="normal"
      over_object_cursor="none"
    />
    <locations>
      <location_1>
        <common_prop
          bug_stun_time_helper="1"
          bug_stun_time_hero="1"
        />
      </location_1>
      <location_2>
        <common_prop
          bug_stun_time_helper="1"
          bug_stun_time_hero="1"
        />
      </location_2>
      <location_3>
        <common_prop
          bug_stun_time_helper="1"
          bug_stun_time_hero="1"
        />
      </location_3>
      <location_4>
        <common_prop
          bug_stun_time_helper="1"
          bug_stun_time_hero="1"
        />
      </location_4>
      <location_5>
        <common_prop
          bug_stun_time_helper="1"
          bug_stun_time_hero="1"
        />
      </location_5>
    </locations>
    <mini_games
      exit_rect_cursor="leave_mini_game"
      exit_rect_dim="0; 0"
      exit_rect_pos="0; 0"
      time_to_skip="120"
    />
    <music>
      <game
        random_shuffle="false"
        song_delay="0"
      />
    </music>
    <music_player
      fade_in_speed="0.002"
      fade_out_speed="0.004"
    />
    <night_control
      max_alpha="180"
      start_time="1.00"
    />
    <params
      attach_scene_ambients_fade_in_time="0"
      changing_scene_ambients_fade_out_time="1"
      enabled_interface_modes="inventory; item_by_name"
      task_list_size="12"
      visit_once="false"
    />
    <persons
      persons_names="hero; dekan; robin; trademan; traveller"
    >
      <boy
        emotions="normal"
      />
      <dekan
        emotions="normal; glad; sad"
      />
      <diada_warior
        emotions="normal"
      />
      <diada_warrior
        emotions="normal"
      />
      <draida_warrior
        emotions="normal"
      />
      <driada
        emotions="normal"
      />
      <driada_main
        emotions="normal"
      />
      <driada_voin
        emotions="normal"
      />
      <driada_warrior
        emotions="normal"
      />
      <driada_warriror
        emotions="normal"
      />
      <goblin
        emotions="normal"
      />
      <gremlin
        emotions="normal"
      />
      <herald
        emotions="normal"
      />
      <hero
        emotions="normal;angry;confused;glad;gloomy;sad;surprised;troublous"
      />
      <imerius
        emotions="normal"
      />
      <lead
        emotions="normal"
      />
      <main_driada
        emotions="normal"
      />
      <main_driafa
        emotions="normal"
      />
      <person_3
        emotions="normal"
      />
      <pirat
        emotions="normal"
      />
      <robin
        emotions="normal"
      />
      <robin_mirrored
        emotions="normal"
      />
      <student
        emotions="normal;glad;gloomy"
      />
      <studentgirl
        emotions="normal"
      />
      <trademan
        emotions="normal"
      />
      <traveller
        emotions="normal; glad; busy"
      />
    </persons>
    <result_quest_dialog_button
      active_image="data/buttons/button_menu_active"
      active_position="0; 0"
      active_scale="1"
      deep_level="0"
      dimensions="206; 62"
      disabled_image="data/buttons/button_menu_disable"
      disabled_position="0; 0"
      disabled_scale="1"
      h_align="left"
      input_enabled="true"
      normal_image="data/buttons/button_menu_normal"
      normal_position="0; 0"
      normal_scale="1"
      position="394; 497"
      selected_image="data/buttons/button_menu_selected"
      selected_position="0; 0"
      selected_scale="1"
      sounds_path="data/sounds/buttons/simple_button_%state%"
      v_align="top"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 32"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 32"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="left"
        max_width="1028"
        normal_position="103; 32"
        normal_scale="1"
        selected_position="103; 32"
        selected_scale="1"
        text_key=""
        v_align="center"
      />
    </result_quest_dialog_button>
    <robin_fire
      damage="800"
    />
    <start_day>
      <can_start_day_actions
        actions=""
      />
      <cant_start_day_actions
        actions="start_tutorial_force; start_tutorial_force_1"
      >
        <start_tutorial_force
          action_delay="0"
          name="first_vegetation_1"
        >
          <conditions
            conditions="ridge_has_vegetation"
          >
            <ridge_has_vegetation
              location="location_1"
              num_ridge="0"
            />
          </conditions>
        </start_tutorial_force>
        <start_tutorial_force_1
          action_delay="0"
          name="first_vegetation"
        >
          <conditions
            conditions="ridge_has_not_vegetation"
          >
            <ridge_has_not_vegetation
              location="location_1"
              num_ridge="0"
            />
          </conditions>
        </start_tutorial_force_1>
      </cant_start_day_actions>
      <conditions
        conditions="have_marks"
      >
        <have_marks
          marks="first_vegetation"
        />
      </conditions>
    </start_day>
    <start_product
      product="p_fialka_1"
    />
    <talking_person
      global_talking="false"
      use_sounds="false"
    />
    <time_to_geather_magic
      time="30"
    />
    <time_to_robin_fire
      time="30"
    />
    <tooltip>
      <trophy_room_tooltip
        frame_image="data/game/trophy_room_baloon"
      >
        <border
          bottom="73.00"
          left="73"
          right="73"
          top="49.00"
        />
        <padding
          bottom="55"
          left="30"
          right="30"
          top="33"
        />
      </trophy_room_tooltip>
    </tooltip>
    <tooltips>
      <container_frame
        frame_image=""
      >
        <border
          bottom="173"
          left="88"
          right="88"
          top="173"
        />
        <padding
          bottom="23"
          left="29"
          right="23"
          top="23"
        />
      </container_frame>
      <podlogka_tooltip
        frame_image="data/tooltip/frame_window_2"
      >
        <border
          bottom="100"
          left="100"
          right="100"
          top="100"
        />
        <padding
          bottom="100"
          left="100"
          right="100"
          top="100"
        />
      </podlogka_tooltip>
      <result_quest_tooltip
        frame_image="data/tooltip/frame_window"
      >
        <border
          bottom="78"
          left="76"
          right="76"
          top="78"
        />
        <padding
          bottom="50.00"
          left="10.00"
          right="10"
          top="50.00"
        />
      </result_quest_tooltip>
      <round_tooltip
        frame_image="data/tooltip/tooltip"
      >
        <border
          bottom="41.5"
          left="41.5"
          right="41.5"
          top="41.5"
        />
        <padding
          bottom="30"
          left="30"
          right="30"
          top="30"
        />
      </round_tooltip>
      <say_baloon
        frame_image="data/game/say_baloon2"
      >
        <border
          bottom="49"
          left="73"
          right="73"
          top="73"
        />
        <padding
          bottom="38"
          left="30"
          right="30"
          top="53"
        />
      </say_baloon>
      <say_baloon_2
        frame_image="tooltips/say_baloon2"
      >
        <border
          bottom="49.00"
          left="73.00"
          right="73.00"
          top="73.00"
        />
        <padding
          bottom="38"
          left="30"
          right="30"
          top="53"
        />
      </say_baloon_2>
      <text_cursor
        frame_image="tooltips/text_cursor"
      >
        <border
          bottom="15.00"
          left="14.00"
          right="13.00"
          top="13.00"
        />
        <padding
          bottom="6.00"
          left="10.00"
          right="10.00"
          top="4.00"
        />
      </text_cursor>
      <window_tooltip
        frame_image="data/tooltip/frame_window"
      >
        <border
          bottom="78"
          left="76"
          right="76"
          top="78"
        />
        <padding
          bottom="78"
          left="76"
          right="10"
          top="78"
        />
      </window_tooltip>
    </tooltips>
    <tutorial>
      <item_in_task
        color="255; 255; 255; 255"
        font=""
        position="0; 0"
        text_key=""
        time_to_hint="20"
        time_to_hint_remove="20"
        tooltip_base=""
        width="1024"
      />
    </tutorial>
    <whether>
      <normal
        bug_arrive="1"
        hungry="1"
        product="1"
      />
      <rain
        bug_arrive="0.8"
        hungry="1.2"
        product="1"
      />
      <sun
        bug_arrive="1"
        hungry="0.9"
        product="1.2"
      />
    </whether>
  </common>
  <continue_day_screen
    multi_instances=""
  >
    <backgroundA3D-image
      path=""
    />
    <cancel
      dimensions="209; 95"
      position="326; 259"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_big_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_big_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_big_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_big_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 42"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 42"
        disabled_scale="1"
        h_align="center"
        line_offset="-20"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 42"
        normal_scale="1"
        selected_position="104; 43"
        selected_scale="1"
        v_align="center"
      />
    </cancel>
  </continue_day_screen>
  <controls>
    <buy_water
      multi_instances="false"
    >
      <back_title
        multi_instances="false"
      />
      <backgroundA3D-image
        path=""
      />
      <buy
        dimensions="206; 62"
        position="100; 184"
        sounds_path="data/sounds/buttons/simple_button_%state%"
      >
        <back
          active_image="data/buttons/button_oval_medium_active"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/button_oval_medium_disable"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/button_oval_medium_normal"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/button_oval_medium_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <text
          active_position="103; 31"
          active_scale="1"
          deep_level="0"
          disabled_position="103; 31"
          disabled_scale="1"
          h_align="center"
          line_offset="0"
          lines_h_align="center"
          max_width="1024"
          normal_position="103; 31"
          normal_scale="1"
          selected_position="105; 33"
          selected_scale="1"
          text_key=""
          v_align="center"
        />
      </buy>
      <buy_all
        dimensions="206; 62"
        position="100; 246"
        sounds_path="data/sounds/buttons/simple_button_%state%"
      >
        <back
          active_image="data/buttons/button_oval_medium_active"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/button_oval_medium_disable"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/button_oval_medium_normal"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/button_oval_medium_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <text
          active_position="103; 31"
          active_scale="1"
          deep_level="0"
          disabled_position="103; 31"
          disabled_scale="1"
          h_align="center"
          line_offset="0"
          lines_h_align="center"
          max_width="1024"
          normal_position="103; 31"
          normal_scale="1"
          selected_position="105; 33"
          selected_scale="1"
          text_key=""
          v_align="center"
        />
      </buy_all>
      <buy_not_enjoy_money
        dimensions="206; 62"
        position="100; 184"
        sounds_path="data/sounds/buttons/simple_button_%state%"
      >
        <back
          active_image="data/buttons/button_oval_medium_red_active"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/button_oval_medium_disable"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/button_oval_medium_red_normal"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/button_oval_medium_red_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <text
          active_position="103; 31"
          active_scale="1"
          deep_level="0"
          disabled_position="103; 31"
          disabled_scale="1"
          h_align="center"
          line_offset="0"
          lines_h_align="center"
          max_width="1024"
          normal_position="103; 31"
          normal_scale="1"
          selected_position="105; 33"
          selected_scale="1"
          text_key=""
          v_align="center"
        />
      </buy_not_enjoy_money>
      <exit
        dimensions="206; 62"
        position="413; 575"
        sounds_path="data/sounds/buttons/simple_button_%state%"
      >
        <back
          active_image="data/buttons/button_oval_medium_active"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/button_oval_medium_disable"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/button_oval_medium_normal"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/button_oval_medium_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <text
          active_position="103; 31"
          active_scale="1"
          deep_level="0"
          disabled_position="103; 31"
          disabled_scale="1"
          h_align="center"
          line_offset="0"
          lines_h_align="center"
          max_width="1024"
          normal_position="103; 31"
          normal_scale="1"
          selected_position="105; 33"
          selected_scale="1"
          text_key=""
          v_align="center"
        />
      </exit>
      <mf_screen_tooltip_control
        decoration_image="data/game/ribbon_item"
        dimensions="400; 350"
        down_x_offset="-35"
        down_y_offset="0"
        left_x_offset="0"
        left_y_offset="0"
        multi_instances="false"
        offset="60"
        position="315; 267"
        right_x_offset="0"
        right_y_offset="-35"
        tooltip="window_tooltip"
        top_x_offset="0"
        top_y_offset="7"
      />
    </buy_water>
    <time
      dimensions="82; 84"
      position="943; 56"
    />
  </controls>
  <cursors>
    <attack
      angle="0.3f"
      offset="-20; -5"
    />
    <bumerang
      offset="-28; -26"
    />
    <buy
      angle="0.f"
      offset="0; 0"
    />
    <cursor_water_from_well
      angle="0"
      offset="0; 0"
    />
    <enciting
      angle="0"
      offset="0; 0"
    />
    <exit
      angle="0"
      offset="-28; -50"
    />
    <exit_right_top
      angle="0"
      offset="-14; -14"
    />
    <gather_product
      angle="0.3f"
      offset="-18; -23"
    />
    <helper_pour
      angle="0.f"
      offset="-30; -28"
    />
    <kirka
      angle="0.25"
      offset="-33; -24"
    />
    <lopata
      angle="0"
      offset="-34; -32"
    />
    <magic_sword
      offset="-18; -18"
    />
    <normal
      angle="0.2f"
      offset="-8; -5"
    />
    <pistol
      offset="-24; -18"
    />
    <pour
      angle="0.3f"
      offset="-5; -41"
    />
    <rogatina
      angle="0.3f"
      offset="-21; -2"
    />
    <select
      angle="0.2f"
      offset="-9; -7"
    />
    <select_helper
      angle="0.f"
      offset="-30; -35"
    />
    <sell
      angle="0.f"
      offset="0; 0"
    />
    <skip_dialog_page
      angle="0"
      offset="0; 0"
    />
    <skipetr
      offset="-24; -22"
    />
    <spire
      angle="0"
      offset="0; 0"
    />
    <sword
      offset="-18; -18"
    />
    <take
      angle="0"
      offset="-20; -20"
    />
    <talk
      angle="0.f"
      offset="-29; 0"
    />
    <upgrade
      angle="0"
      offset="0; 0"
    />
    <use
      angle="0.20"
      offset="-8; -5"
    />
  </cursors>
  <dialog_quest_screen
    multi_instances="false"
  >
    <backgroundA3D-image
      path=""
    />
    <help_tutor_text
      multi_instances="false"
    />
  </dialog_quest_screen>
  <difficult>
    <dif_0_casual
      bug_life="1"
      buy_price="1"
      exp_k="1.0"
      pour_count="1"
      sell_price="1"
    />
    <dif_1_hardcore
      bug_life="1.5"
      buy_price="1.3"
      exp_k="1.00"
      pour_count="1"
      sell_price="1.00"
    />
  </difficult>
  <dropped_items>
    <dropped_item_folder
      dropped_items_folder="data/prize_items/"
      folder="data/prize_items/"
      folder_a3d="data/prize_items_a3d/"
    />
    <exp
      float_string_color="190; 190; 190; 255"
      value="10"
    />
    <exp_1
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_1"
      value="5"
    />
    <exp_2
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_2"
      value="10"
    />
    <exp_3
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_3"
      value="15"
    />
    <exp_4
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_4"
      value="20"
    />
    <exp_5
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_5"
      value="25"
    />
    <exp_6
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_6"
      value="30"
    />
    <exp_7
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_7"
      value="35"
    />
    <exp_8
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_8"
      value="40"
    />
    <exp_base_1
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_base_1"
      value="5"
    />
    <exp_base_2
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_base_2"
      value="10"
    />
    <exp_base_3
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_base_3"
      value="15"
    />
    <exp_loc_1
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp"
      value="12"
    />
    <exp_loc_2
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp2"
      value="20"
    />
    <exp_loc_3
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp3"
      value="35"
    />
    <exp_loc_4
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp4"
      value="50"
    />
    <exp_loc_5
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp5"
      value="100"
    />
    <gold
      float_string_color="200; 200; 0; 255"
      value="5"
    />
    <gold_1
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_1"
      value="5"
    />
    <gold_2
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_2"
      value="10"
    />
    <gold_3
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_3"
      value="15"
    />
    <gold_4
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_4"
      value="20"
    />
    <gold_5
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_5"
      value="25"
    />
    <gold_6
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_6"
      value="30"
    />
    <gold_7
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_7"
      value="35"
    />
    <gold_8
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_8"
      value="40"
    />
    <gold_base_1
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_base_1"
      value="5"
    />
    <gold_base_2
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_base_2"
      value="7"
    />
    <gold_base_3
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_base_3"
      value="10"
    />
    <gold_loc2_1
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="loc2_money_1"
      value="5"
    />
    <gold_loc2_2
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="loc2_money_2"
      value="9"
    />
    <gold_loc2_3
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="loc2_money_3"
      value="12"
    />
    <gold_loc2_4
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="loc2_money_4"
      value="25"
    />
    <gold_loc2_5
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="loc2_money_5"
      value="50"
    />
    <gold_loc_1
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_1"
      value="12"
    />
    <gold_loc_2
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_2"
      value="7"
    />
    <gold_loc_3
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_3"
      value="7"
    />
    <gold_loc_4
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_4"
      value="25"
    />
    <gold_loc_5
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_5"
      value="50"
    />
    <loc1_exp_1
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_base_1"
      value="2"
    />
    <loc1_exp_2
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_base_2"
      value="4"
    />
    <loc1_exp_3
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_base_3"
      value="6"
    />
    <loc1_exp_4
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_1"
      value="10"
    />
    <loc1_exp_5
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_3"
      value="12"
    />
    <loc1_exp_6
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_loc_1"
      value="15"
    />
    <loc1_gold_1
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_base_1"
      value="3"
    />
    <loc1_gold_2
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_base_2"
      value="5"
    />
    <loc1_gold_3
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_base_3"
      value="7"
    />
    <loc1_gold_4
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_1"
      value="10"
    />
    <loc1_gold_5
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_3"
      value="12"
    />
    <loc1_gold_6
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_5"
      value="15"
    />
    <loc1_gold_7
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_7"
      value="17"
    />
    <loc1_gold_8
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_8"
      value="20"
    />
    <loc1_gold_9
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_loc_1"
      value="25"
    />
    <loc1_water_1
      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water"
      value="1"
    />
    <loc1_water_2
      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_2"
      value="2"
    />
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      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_3"
      value="3"
    />
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      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_4"
      value="4"
    />
    <loc1_water_5
      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_5"
      value="5"
    />
    <loc1_water_6
      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_loc_1"
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    />
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      difficults=""
      float_string_color="190; 190; 190; 255"
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      value="10"
    />
    <loc2_exp_2
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_base_2"
      value="14"
    />
    <loc2_exp_3
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_base_3"
      value="18"
    />
    <loc2_exp_4
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_2"
      value="22"
    />
    <loc2_exp_5
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_4"
      value="25"
    />
    <loc2_exp_6
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_6"
      value="30"
    />
    <loc2_exp_7
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_loc_2"
      value="35"
    />
    <loc2_gold_1
      difficults=""
      float_string_color="200; 200; 0; 255"
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      value="10"
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    <loc2_gold_2
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_base_2"
      value="15"
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      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_base_3"
      value="20"
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      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_2"
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    />
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      difficults=""
      float_string_color="200; 200; 0; 255"
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      value="30"
    />
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      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_6"
      value="40"
    />
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      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_loc_2"
      value="50"
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      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_base_1"
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    <loc2_water_2
      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_base_2"
      value="2"
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      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_base_3"
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    />
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      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_2"
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      difficults=""
      float_string_color="255; 255; 255; 255"
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      difficults=""
      float_string_color="255; 255; 255; 255"
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      difficults=""
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      image="water_loc_2"
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      difficults=""
      float_string_color="190; 190; 190; 255"
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
      float_string_color="200; 200; 0; 255"
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      difficults=""
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      image="gold_8"
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      difficults=""
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      difficults=""
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      image="water_8"
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      image="water_5"
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      difficults=""
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      image="water_7"
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      image="water_loc_5"
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    <water
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      difficults=""
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      difficults=""
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      float_string_color="255; 255; 255; 255"
      image="water_5"
      value="5"
    />
    <water_6
      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_6"
      value="6"
    />
    <water_7
      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_7"
      value="7"
    />
    <water_8
      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_8"
      value="8"
    />
    <water_base_1
      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_base_1"
      value="1"
    />
    <water_base_2
      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_base_2"
      value="2"
    />
    <water_base_3
      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_base_3"
      value="3"
    />
    <water_loc_1
      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_loc_1"
      value="1"
    />
    <water_loc_2
      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_loc_2"
      value="2"
    />
    <water_loc_3
      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_loc_3"
      value="1"
    />
    <water_loc_4
      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_loc_4"
      value="3"
    />
    <water_loc_5
      difficults=""
      float_string_color="255; 255; 255; 255"
      image="water_loc_5"
      value="3"
    />
  </dropped_items>
  <effects>
    <bugs>
      <golem_small
        interpolator_k="90.0f"
        part_path=""
        time="0.8f"
      >
        <particles
          path="particles/golem"
          psi="particles/golem.psi"
        />
      </golem_small>
    </bugs>
    <prizes
      interpolator_k="75.0f"
      part_path="root/particles/prizes/"
      time="0.6f"
    >
      <particles
        path="particles/flower"
        psi="particles/effect.psi"
      />
    </prizes>
    <product
      interpolator_k="85.0f"
      part_path="data\particles\products\"
      time="0.6f"
    >
      <particles
        path="particles/flower"
        psi="particles/effect.psi"
      />
    </product>
    <water
      interpolator_k="90.0f"
      part_path=""
      time="0.6f"
    >
      <particles
        path="particles/water"
        psi="particles/water.psi"
      />
    </water>
  </effects>
  <first_comics>
    <backgroundA3D-image
      path=""
    />
  </first_comics>
  <game>
    <global_money_holder
      multi_instances="false"
    >
      <mf_screen_tooltip_control
        decoration_image=""
        dimensions="1024; 100"
        down_x_offset="0"
        down_y_offset="0"
        left_x_offset="0"
        left_y_offset="0"
        multi_instances="false"
        offset="0"
        position="0; 0"
        right_x_offset="0"
        right_y_offset="0"
        tooltip="round_tooltip"
        top_x_offset="0"
        top_y_offset="0"
      />
      <money_text
        multi_instances="false"
      />
    </global_money_holder>
    <perks
      count="34"
    >
      <perk.
        common_desc="true"
        helper_perk="false"
        levels_count="3"
        name="farmer"
      >
        <levels>
          <level_0
            bonus_count="0"
            condition_count="0"
          />
          <level_1
            bonus_count="1"
            condition_count="1"
          >
            <bonus.
              count="1"
              type="add_count_ridges"
            />
            <conditions.
              skill_name="farm"
              skill_value="5"
              type="skill"
            />
          </level_1>
          <level_2
            bonus_count="1"
            condition_count="1"
          >
            <bonus.
              count="1"
              type="add_count_ridges"
            />
            <conditions.
              skill_name="farm"
              skill_value="10"
              type="skill"
            />
          </level_2>
          <level_3
            bonus_count="1"
            condition_count="1"
          >
            <bonus.
              count="1"
              type="add_count_ridges"
            />
            <conditions.
              skill_name="farm"
              skill_value="15"
              type="skill"
            />
          </level_3>
        </levels>
      </perk.>
      <perk.
        common_desc="true"
        helper_perk="false"
        levels_count="3"
        name="creativity"
      >
        <levels>
          <level_0
            bonus_count="0"
            condition_count="0"
          />
          <level_1
            bonus_count="1"
            condition_count="1"
          >
            <bonus.
              count="1"
              type="add_count_bouquets"
            />
            <conditions.
              skill_name="trade"
              skill_value="5"
              type="skill"
            />
          </level_1>
          <level_2
            bonus_count="1"
            condition_count="1"
          >
            <bonus.
              count="1"
              type="add_count_bouquets"
            />
            <conditions.
              skill_name="trade"
              skill_value="10"
              type="skill"
            />
          </level_2>
          <level_3
            bonus_count="1"
            condition_count="1"
          >
            <bonus.
              count="1"
              type="add_count_bouquets"
            />
            <conditions.
              skill_name="trade"
              skill_value="15"
              type="skill"
            />
          </level_3>
        </levels>
      </perk.>
      <perk.
        common_desc="true"
        helper_perk="false"
        levels_count="3"
        name="hero_crit"
      >
        <levels>
          <level_0
            bonus_count="0"
            condition_count="0"
          />
          <level_1
            bonus_count="1"
            condition_count="1"
          >
            <bonus.
              percents="0.03f"
              type="percent_critical_hero_add"
            />
            <conditions.
              skill_name="attack"
              skill_value="5"
              type="skill"
            />
          </level_1>
          <level_2
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            condition_count="1"
          >
            <bonus.
              percents="0.03f"
              type="percent_critical_hero_add"
            />
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              skill_name="attack"
              skill_value="10"
              type="skill"
            />
          </level_2>
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            bonus_count="1"
            condition_count="1"
          >
            <bonus.
              percents="0.03f"
              type="percent_critical_hero_add"
            />
            <conditions.
              skill_name="attack"
              skill_value="15"
              type="skill"
            />
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        </levels>
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      <perk.
        common_desc="true"
        helper_perk="true"
        levels_count="3"
        name="helper_crit"
      >
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            bonus_count="0"
            condition_count="0"
          />
          <level_1
            bonus_count="1"
            condition_count="1"
          >
            <bonus.
              percents="0.05f"
              type="percent_critical_helper_add"
            />
            <conditions.
              skill_name="helper_attack"
              skill_value="5"
              type="skill"
            />
          </level_1>
          <level_2
            bonus_count="1"
            condition_count="1"
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              type="percent_critical_helper_add"
            />
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              skill_name="helper_attack"
              skill_value="10"
              type="skill"
            />
          </level_2>
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            condition_count="1"
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              type="percent_critical_helper_add"
            />
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              skill_name="helper_attack"
              skill_value="15"
              type="skill"
            />
          </level_3>
        </levels>
      </perk.>
      <perk.
        common_desc="true"
        helper_perk="false"
        levels_count="3"
        name="krit_poliv_plod_hero"
      >
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            bonus_count="0"
            condition_count="0"
          />
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            condition_count="1"
          >
            <bonus.
              percents="0.05f"
              type="percent_produce_on_pour_hero"
            />
            <conditions.
              skill_name="farm"
              skill_value="3"
              type="skill"
            />
          </level_1>
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            condition_count="1"
          >
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              percents="0.05f"
              type="percent_produce_on_pour_hero"
            />
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              skill_name="farm"
              skill_value="7"
              type="skill"
            />
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            condition_count="1"
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              percents="0.05f"
              type="percent_produce_on_pour_hero"
            />
            <conditions.
              skill_name="farm"
              skill_value="13"
              type="skill"
            />
          </level_3>
        </levels>
      </perk.>
      <perk.
        common_desc="true"
        helper_perk="true"
        levels_count="3"
        name="krit_poliv_plod_robin"
      >
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            bonus_count="0"
            condition_count="0"
          />
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            condition_count="1"
          >
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              type="percent_produce_on_pour_helper"
            />
            <conditions.
              skill_name="helper_pour"
              skill_value="3"
              type="skill"
            />
          </level_1>
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            condition_count="1"
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              percents="0.08f"
              type="percent_produce_on_pour_helper"
            />
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              skill_value="7"
              type="skill"
            />
          </level_2>
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            condition_count="1"
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              type="percent_produce_on_pour_helper"
            />
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              skill_name="helper_pour"
              skill_value="13"
              type="skill"
            />
          </level_3>
        </levels>
      </perk.>
      <perk.
        common_desc="true"
        helper_perk="false"
        levels_count="3"
        name="ukladka"
      >
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            bonus_count="0"
            condition_count="0"
          />
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            bonus_count="1"
            condition_count="1"
          >
            <bonus.
              percents="0.1f"
              type="add_product_capacity_per"
            />
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              type="level"
            />
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            condition_count="1"
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              percents="0.1f"
              type="add_product_capacity_per"
            />
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            condition_count="1"
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              type="add_product_capacity_per"
            />
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            />
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        </levels>
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      <perk.
        common_desc="true"
        helper_perk="false"
        levels_count="3"
        name="uchenik"
      >
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            condition_count="0"
          />
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            bonus_count="1"
            condition_count="0"
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              exp_percents="0.05f"
              type="add_exp_per"
            />
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            condition_count="1"
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              type="add_exp_per"
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            />
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              type="add_exp_per"
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              type="level"
            />
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      <perk.
        common_desc="true"
        helper_perk="false"
        levels_count="3"
        name="krit_poliv_up_hero"
      >
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            condition_count="0"
          />
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            condition_count="1"
          >
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              type="percent_upgrade_veg_on_pour_hero"
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              perk_level="1"
              perk_name="krit_poliv_plod_hero"
              type="perk_level"
            />
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            condition_count="1"
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              type="percent_upgrade_veg_on_pour_hero"
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              perk_name="krit_poliv_plod_hero"
              type="perk_level"
            />
          </level_2>
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            condition_count="1"
          >
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              type="percent_upgrade_veg_on_pour_hero"
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              perk_name="krit_poliv_plod_hero"
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            />
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        </levels>
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        helper_perk="true"
        levels_count="3"
        name="krit_poliv_up_robin"
      >
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            condition_count="0"
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            condition_count="1"
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              type="percent_upgrade_veg_on_pour_helper"
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              type="percent_upgrade_veg_on_pour_helper"
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              type="percent_upgrade_veg_on_pour_helper"
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              perk_name="krit_poliv_plod_robin"
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        name="vezun"
      >
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            condition_count="0"
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            condition_count="0"
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              type="add_prizes_bonus_per"
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              type="add_prizes_chance_per"
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        name="stun_hero"
      >
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              type="percent_hero_stun_bug"
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              type="skill"
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              type="percent_hero_stun_bug"
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            condition_count="0"
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        name="torgovec"
      >
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            condition_count="1"
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              type="add_trade_bonus_per"
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              type="skill"
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              type="skill"
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            condition_count="1"
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              type="skill"
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        levels_count="3"
        name="sobiratel_airis"
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            condition_count="0"
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            condition_count="0"
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              type="add_bug_items_per"
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              type="add_bug_items_per"
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              type="add_bug_items_per"
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        helper_perk="false"
        levels_count="3"
        name="poliv"
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            condition_count="0"
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            condition_count="1"
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              type="percent_chance_pour_all_vegetation_hero"
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              perk_name="duh_vod"
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        levels_count="3"
        name="duh_vod"
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              type="percent_chance_pour_no_water"
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            />
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              type="percent_chance_pour_no_water"
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            />
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              type="percent_chance_pour_no_water"
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            />
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      </perk.>
      <perk.
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        helper_perk="false"
        levels_count="3"
        name="poznaniya"
      >
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            condition_count="0"
          />
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            condition_count="1"
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              type="percent_chance_multiple_exp_hero"
            />
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              perk_name="uchenik"
              type="perk_level"
            />
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              type="percent_chance_multiple_exp_hero"
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              perk_name="uchenik"
              type="perk_level"
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            condition_count="1"
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              type="percent_chance_multiple_exp_hero"
            />
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              perk_name="uchenik"
              type="perk_level"
            />
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        </levels>
      </perk.>
      <perk.
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        helper_perk="false"
        levels_count="3"
        name="sila_zemli"
      >
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              type="percent_hero_stun_time_add"
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              perk_name="stun_hero"
              type="perk_level"
            />
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              type="percent_hero_stun_time_add"
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            />
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              type="percent_hero_stun_time_add"
            />
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        helper_perk="true"
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        name="sobiratel"
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              type="level_helper_geather_prizes"
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              type="skill"
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              type="level_helper_geather_prizes"
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              type="percent_helper_fire_attack_add"
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        name="neznakomec"
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      multi_instances="false"
    />
    <exit
      dimensions="285; 62"
      position="85; 480"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_menu_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_menu_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_menu_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_menu_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="142; 30"
        active_scale="1"
        deep_level="0"
        disabled_position="142; 30"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="142; 30"
        normal_scale="1"
        selected_position="144; 33"
        selected_scale="1"
        text_key=""
        v_align="center"
      />
    </exit>
    <how_to_play
      dimensions="285; 62"
      position="85; 350"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_menu_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_menu_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_menu_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_menu_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="142; 30"
        active_scale="1"
        deep_level="0"
        disabled_position="142; 30"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="142; 30"
        normal_scale="1"
        selected_position="144; 33"
        selected_scale="1"
        text_key=""
        v_align="center"
      />
    </how_to_play>
    <load
      dimensions="285; 62"
      position="85; 90"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_menu_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_menu_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_menu_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_menu_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="142; 30"
        active_scale="1"
        deep_level="0"
        disabled_position="142; 30"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="142; 30"
        normal_scale="1"
        selected_position="144; 33"
        selected_scale="1"
        text_key=""
        v_align="center"
      />
    </load>
    <mf_screen_tooltip_control
      decoration_image="data/game/ribbon_item"
      dimensions="451; 565"
      down_x_offset="-35"
      down_y_offset="0"
      left_x_offset="0"
      left_y_offset="0"
      multi_instances="false"
      offset="40"
      position="288; 151"
      right_x_offset="0"
      right_y_offset="-35"
      tooltip="window_tooltip"
      top_x_offset="0"
      top_y_offset="7"
    />
    <options
      dimensions="285; 62"
      position="85; 415"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_menu_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_menu_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_menu_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_menu_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="142; 30"
        active_scale="1"
        deep_level="0"
        disabled_position="142; 30"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="142; 30"
        normal_scale="1"
        selected_position="144; 33"
        selected_scale="1"
        text_key=""
        v_align="center"
      />
    </options>
    <quest
      dimensions="285; 62"
      position="85; 220"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_menu_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_menu_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_menu_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_menu_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="142; 30"
        active_scale="1"
        deep_level="0"
        disabled_position="142; 30"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="142; 30"
        normal_scale="1"
        selected_position="144; 33"
        selected_scale="1"
        text_key=""
        v_align="center"
      />
    </quest>
    <save
      dimensions="285; 62"
      position="85; 155"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_menu_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_menu_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_menu_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_menu_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="142; 30"
        active_scale="1"
        deep_level="0"
        disabled_position="142; 30"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="142; 30"
        normal_scale="1"
        selected_position="144; 33"
        selected_scale="1"
        text_key=""
        v_align="center"
      />
    </save>
    <trophy_room
      dimensions="285; 62"
      position="85; 285"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_menu_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_menu_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_menu_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_menu_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="142; 30"
        active_scale="1"
        deep_level="0"
        disabled_position="142; 30"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="142; 30"
        normal_scale="1"
        selected_position="144; 33"
        selected_scale="1"
        text_key=""
        v_align="center"
      />
    </trophy_room>
  </game_menu>
  <game_screen
    multi_instances=""
  >
    <backgroundA3D-image
      path=""
    />
    <game_quest_panel_control
      dimensions="600; 230"
      multi_instances="false"
      position="169; 0"
    >
      <mf_screen_tooltip_control
        decoration_image=""
        dimensions="130; 320"
        down_x_offset="0"
        down_y_offset="0"
        left_x_offset="0"
        left_y_offset="0"
        multi_instances="false"
        offset="52"
        position="0; 0"
        right_x_offset="0"
        right_y_offset="-35"
        tooltip="round_tooltip"
        top_x_offset="0"
        top_y_offset="7"
      />
      <quest_control
        multi_instances="false"
      >
        <quest_info_control>
          <count_text
            color="255; 216; 0; 255"
            complete_color="0; 255; 0; 255"
            font="title_18pt"
          />
          <quests_tasks
            offset_per_x="20"
            offset_task_x="5"
            offset_text_x="5"
          />
        </quest_info_control>
        <static_text_markup
          multi_instances="false"
        />
      </quest_control>
    </game_quest_panel_control>
    <item_stat
      multi_instances=""
    >
      <days_holder
        multi_instances="false"
      />
      <dynamic_quest_control>
        <quest_control>
          <quest_info_control>
            <count_text
              color="255; 255; 255; 255"
              complete_color="0; 255; 0; 255"
              font="interface_18"
            />
            <quests_tasks
              offset_per_x="20"
              offset_task_x="5"
              offset_text_x="5"
            />
          </quest_info_control>
        </quest_control>
        <up_panel
          x_offset="10"
        />
      </dynamic_quest_control>
      <left_buttons_control
        multi_instances="false"
      >
        <menu_button
          animation_active=""
          animation_disabled=""
          animation_normal=""
          animation_selected=""
          check_button="false"
          checked_start="true"
          dimensions="127; 133"
          position="1; 29"
          reset_time_on_state_change="true"
          sounds_path="data/sounds/buttons/simple_button_%state%"
          spots="image; a3d"
          spots_checked=""
        >
          <spots>
            <a3d
              active_image="data/a3dinterface/menu_button/menu_active.a3d"
              active_need_update="true"
              active_position="42; 47"
              active_text_color="255; 255; 255; 255"
              active_text_position="0; -1"
              deep_level="1"
              disabled_image="data/a3dinterface/menu_button/menu_normal.a3d"
              disabled_need_update="true"
              disabled_position="42; 47"
              disabled_text_color="255; 215; 0; 255"
              disabled_text_position="0; -1"
              font_name="title_18pt"
              h_align="left"
              normal_image="data/a3dinterface/menu_button/menu_normal.a3d"
              normal_need_update="false"
              normal_position="42; 47"
              normal_text_color="255; 215; 0; 255"
              normal_text_position="0; -1"
              reset_time_on_change="true"
              selected_image="data/a3dinterface/menu_button/menu_selected.a3d"
              selected_need_update="true"
              selected_position="43; 47"
              selected_text_color="255; 215; 0; 255"
              selected_text_position="0; 0"
              text_aligment_hor="center"
              text_aligment_vert="center"
              text_path="root/button/game_menu/@label"
              texture_name="@label"
              v_align="top"
            />
            <image
              active_image="data/buttons/round_button_active"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/buttons/round_button_disabled"
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              input_enabled="true"
              normal_image="data/buttons/round_button_normal"
              normal_position="0; 0"
              normal_scale="1"
              selected_image="data/buttons/round_button_selected"
              selected_position="0; 0"
              selected_scale="1"
              v_align="top"
            />
          </spots>
        </menu_button>
        <quest_button
          animation_active=""
          animation_disabled=""
          animation_normal=""
          animation_selected=""
          check_button="false"
          checked_start="false"
          dimensions="102; 92"
          position="59; 91"
          reset_time_on_state_change="true"
          sounds_path="data/sounds/buttons/simple_button_%state%"
          spots="image; a3d"
          spots_checked=""
        >
          <spots>
            <a3d
              active_image="data/a3dinterface/quest_button/quest_active.a3d"
              active_need_update="true"
              active_position="6; 0"
              active_text_color="255; 255; 255; 255"
              active_text_position="0; 0"
              deep_level="5"
              disabled_image="data/a3dinterface/quest_button/quest_normal.a3d"
              disabled_need_update="true"
              disabled_position="6; 0"
              disabled_text_color="255; 255; 255; 255"
              disabled_text_position="0; 0"
              font_name=""
              h_align="left"
              normal_image="data/a3dinterface/quest_button/quest_normal.a3d"
              normal_need_update="false"
              normal_position="6; 0"
              normal_text_color="255; 255; 255; 255"
              normal_text_position="0; 0"
              reset_time_on_change="true"
              selected_image="data/a3dinterface/quest_button/quest_selected.a3d"
              selected_need_update="true"
              selected_position="7; 1"
              selected_text_color="255; 255; 255; 255"
              selected_text_position="0; 0"
              text_aligment_hor=""
              text_aligment_vert=""
              text_path=""
              texture_name=""
              v_align="top"
            />
            <active_a3d
              active_image=""
              active_need_update="true"
              active_position="0; 0"
              active_text_color="255; 255; 255; 255"
              active_text_position="0; 0"
              deep_level="4"
              disabled_image=""
              disabled_need_update="true"
              disabled_position="0; 0"
              disabled_text_color="255; 255; 255; 255"
              disabled_text_position="0; 0"
              font_name=""
              h_align="left"
              normal_image="data/buttons/a3d/bb.a3d"
              normal_need_update="true"
              normal_position="-1; 0"
              normal_text_color="255; 255; 255; 255"
              normal_text_position="0; 0"
              reset_time_on_change="true"
              selected_image=""
              selected_need_update="true"
              selected_position="0; 0"
              selected_text_color="255; 255; 255; 255"
              selected_text_position="0; 0"
              text_aligment_hor=""
              text_aligment_vert=""
              text_path=""
              texture_name=""
              v_align="top"
            />
            <image
              active_image="data/buttons/round_button_active"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/buttons/round_button_disabled"
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              input_enabled="true"
              normal_image="data/buttons/round_button_normal"
              normal_position="0; 0"
              normal_scale="1"
              selected_image="data/buttons/round_button_selected"
              selected_position="0; 0"
              selected_scale="1"
              v_align="top"
            />
          </spots>
        </quest_button>
      </left_buttons_control>
      <levels_exp_control
        multi_instances="false"
      >
        <exp_hero
          color="255; 255; 255; 255"
          dimensions="32; 32"
          font=""
          position="3; 113"
        />
        <exp_robin
          dimensions="32; 32"
          position="115; 6"
        />
        <level_text
          check_button="false"
          checked_start="false"
          dimensions="30; 30"
          position="7; 117"
          sounds_path="data/sounds/buttons/simple_button_%state%"
          spots=""
          spots_checked=""
        >
          <active_a3d
            active_image=""
            active_need_update="true"
            active_position="0; 0"
            active_text_color="255; 255; 255; 255"
            active_text_position="0; 0"
            deep_level="-1"
            disabled_image=""
            disabled_need_update="true"
            disabled_position="0; 0"
            disabled_text_color="255; 255; 255; 255"
            disabled_text_position="0; 0"
            font_name=""
            h_align="left"
            normal_image="data/game/level_exp_control/active_level_up.a3d"
            normal_need_update="true"
            normal_position="12; 13"
            normal_text_color="255; 255; 255; 255"
            normal_text_position="0; 0"
            reset_time_on_change="true"
            selected_image=""
            selected_need_update="true"
            selected_position="0; 0"
            selected_text_color="255; 255; 255; 255"
            selected_text_position="0; 0"
            text_aligment_hor=""
            text_aligment_vert=""
            text_path=""
            texture_name=""
            v_align="top"
          />
          <back
            active_image=""
            active_position="0; 0"
            active_scale="1"
            deep_level="0"
            disabled_image=""
            disabled_position="0; 0"
            disabled_scale="1"
            h_align="left"
            input_enabled="true"
            normal_image=""
            normal_position="0; 0"
            normal_scale="1"
            selected_image=""
            selected_position="0; 0"
            selected_scale="1"
            v_align="top"
          />
          <spots>
            <image
              active_image=""
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image=""
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              input_enabled="true"
              normal_image=""
              normal_position="0; 0"
              normal_scale="1"
              selected_image=""
              selected_position="0; 0"
              selected_scale="1"
              v_align="top"
            />
          </spots>
        </level_text>
        <level_text_robin
          check_button="false"
          checked_start="false"
          dimensions="30; 30"
          position="119; 10"
          sounds_path="data/sounds/buttons/simple_button_%state%"
          spots=""
          spots_checked=""
        >
          <active_a3d
            active_image=""
            active_need_update="true"
            active_position="0; 0"
            active_text_color="255; 255; 255; 255"
            active_text_position="0; 0"
            deep_level="-1"
            disabled_image=""
            disabled_need_update="true"
            disabled_position="0; 0"
            disabled_text_color="255; 255; 255; 255"
            disabled_text_position="0; 0"
            font_name=""
            h_align="left"
            normal_image="data/game/level_exp_control/active_level_up.a3d"
            normal_need_update="true"
            normal_position="12; 13"
            normal_text_color="255; 255; 255; 255"
            normal_text_position="0; 0"
            reset_time_on_change="true"
            selected_image=""
            selected_need_update="true"
            selected_position="0; 0"
            selected_text_color="255; 255; 255; 255"
            selected_text_position="0; 0"
            text_aligment_hor=""
            text_aligment_vert=""
            text_path=""
            texture_name=""
            v_align="top"
          />
          <back
            active_image=""
            active_position="0; 0"
            active_scale="1"
            deep_level="0"
            disabled_image=""
            disabled_position="0; 0"
            disabled_scale="1"
            h_align="left"
            input_enabled="true"
            normal_image=""
            normal_position="0; 0"
            normal_scale="1"
            selected_image=""
            selected_position="0; 0"
            selected_scale="1"
            v_align="top"
          />
        </level_text_robin>
      </levels_exp_control>
      <menu
        multi_instances=""
      />
      <money_holder
        multi_instances="false"
      />
      <right_buttons_control
        multi_instances="false"
      >
        <buy_water_button
          animation_active=""
          animation_disabled=""
          animation_normal=""
          animation_selected=""
          check_button="false"
          checked_start="false"
          dimensions="86; 90"
          position="29; 94"
          reset_time_on_state_change="true"
          sounds_path="data/sounds/buttons/simple_button_%state%"
          spots="image; a3d"
          spots_checked=""
        >
          <spots>
            <a3d
              active_image="data/a3dinterface/buy_water_button/buy_water_active.a3d "
              active_need_update="true"
              active_position="0; 3"
              active_text_color="255; 255; 255; 255"
              active_text_position="0; 0"
              deep_level="5"
              disabled_image="data/a3dinterface/buy_water_button/buy_water_normal.a3d "
              disabled_need_update="true"
              disabled_position="0; 3"
              disabled_text_color="255; 255; 255; 255"
              disabled_text_position="0; 0"
              font_name=""
              h_align="left"
              normal_image="data/a3dinterface/buy_water_button/buy_water_normal.a3d "
              normal_need_update="false"
              normal_position="0; 3"
              normal_text_color="255; 255; 255; 255"
              normal_text_position="0; 0"
              reset_time_on_change="true"
              selected_image="data/a3dinterface/buy_water_button/buy_water_selected.a3d "
              selected_need_update="true"
              selected_position="1; 4"
              selected_text_color="255; 255; 255; 255"
              selected_text_position="0; 0"
              text_aligment_hor=""
              text_aligment_vert=""
              text_path=""
              texture_name=""
              v_align="top"
            />
            <active_a3d
              active_image=""
              active_need_update="true"
              active_position="0; 0"
              active_text_color="255; 255; 255; 255"
              active_text_position="0; 0"
              deep_level="4"
              disabled_image=""
              disabled_need_update="true"
              disabled_position="0; 0"
              disabled_text_color="255; 255; 255; 255"
              disabled_text_position="0; 0"
              font_name=""
              h_align="left"
              normal_image="data/buttons/a3d/bb.a3d"
              normal_need_update="true"
              normal_position="-1; 0"
              normal_text_color="255; 255; 255; 255"
              normal_text_position="0; 0"
              reset_time_on_change="true"
              selected_image=""
              selected_need_update="true"
              selected_position="0; 0"
              selected_text_color="255; 255; 255; 255"
              selected_text_position="0; 0"
              text_aligment_hor=""
              text_aligment_vert=""
              text_path=""
              texture_name=""
              v_align="top"
            />
            <image
              active_image="data/buttons/round_button_active"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/buttons/round_button_disable"
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              input_enabled="true"
              normal_image="data/buttons/round_button_normal"
              normal_position="0; 0"
              normal_scale="1"
              selected_image="data/buttons/round_button_selected"
              selected_position="0; 0"
              selected_scale="1"
              v_align="top"
            />
          </spots>
        </buy_water_button>
        <fire_button
          animation_active=""
          animation_disabled=""
          animation_normal=""
          animation_selected=""
          check_button="false"
          checked_start="false"
          dimensions="108; 104"
          position="94; 38"
          reset_time_on_state_change="true"
          sounds_path="data/sounds/buttons/simple_button_%state%"
          spots="image; a3d"
          spots_checked=""
        >
          <spots>
            <a3d
              active_image="data/a3dinterface/fire_button/fire_button_active.a3d"
              active_need_update="true"
              active_position="42; 42"
              active_text_color="255; 255; 255; 255"
              active_text_position="0; 0"
              deep_level="3"
              disabled_image="data/a3dinterface/fire_button/fire_button.a3d"
              disabled_need_update="true"
              disabled_position="42; 42"
              disabled_text_color="255; 255; 255; 255"
              disabled_text_position="0; 0"
              font_name=""
              h_align="left"
              normal_image="data/a3dinterface/fire_button/fire_button.a3d"
              normal_need_update="true"
              normal_position="42; 42"
              normal_text_color="255; 255; 255; 255"
              normal_text_position="0; 0"
              reset_time_on_change="true"
              selected_image="data/a3dinterface/fire_button/fire_button_selected.a3d"
              selected_need_update="true"
              selected_position="43; 43"
              selected_text_color="255; 255; 255; 255"
              selected_text_position="0; 0"
              text_aligment_hor=""
              text_aligment_vert=""
              text_path=""
              texture_name=""
              v_align="top"
            />
            <image
              active_image="data/buttons/round_button_active"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/buttons/round_button_disable"
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              input_enabled="true"
              normal_image="data/buttons/round_button_normal"
              normal_position="0; 0"
              normal_scale="1"
              selected_image="data/buttons/round_button_selected"
              selected_position="0; 0"
              selected_scale="1"
              v_align="top"
            />
            <progress
              active_image="data/a3dinterface/activating_a3d/buttons.a3d"
              active_need_update="true"
              active_position="0; 0"
              active_text_color="255; 255; 255; 255"
              active_text_position="0; 0"
              deep_level="2"
              disabled_image=""
              disabled_need_update="true"
              disabled_position="0; 0"
              disabled_text_color="255; 255; 255; 255"
              disabled_text_position="0; 0"
              font_name=""
              h_align="left"
              normal_image="data/a3dinterface/activating_a3d/buttons.a3d"
              normal_need_update="true"
              normal_position="0; 0"
              normal_text_color="255; 255; 255; 255"
              normal_text_position="0; 0"
              reset_time_on_change="true"
              selected_image="data/a3dinterface/activating_a3d/buttons.a3d"
              selected_need_update="true"
              selected_position="0; 0"
              selected_text_color="255; 255; 255; 255"
              selected_text_position="0; 0"
              text_aligment_hor=""
              text_aligment_vert=""
              text_path=""
              texture_name=""
              v_align="top"
            />
          </spots>
        </fire_button>
        <fire_button_static_disabled
          multi_instances="false"
        />
        <geather_button
          animation_active=""
          animation_disabled=""
          animation_normal=""
          animation_selected=""
          check_button="false"
          checked_start="false"
          dimensions="96; 95"
          position="29; 94"
          reset_time_on_state_change="true"
          sounds_path="data/sounds/buttons/simple_button_%state%"
          spots="image; a3d"
          spots_checked=""
        >
          <spots>
            <a3d
              active_image="data/a3dinterface/geather_button/geather_button_active.a3d"
              active_need_update="true"
              active_position="42; 42"
              active_text_color="255; 255; 255; 255"
              active_text_position="0; 0"
              deep_level="3"
              disabled_image="data/a3dinterface/geather_button/geather_button_deactive.a3d"
              disabled_need_update="false"
              disabled_position="42; 42"
              disabled_text_color="255; 255; 255; 255"
              disabled_text_position="0; 0"
              font_name=""
              h_align="left"
              normal_image="data/a3dinterface/geather_button/geather_button.a3d"
              normal_need_update="false"
              normal_position="42; 42"
              normal_text_color="255; 255; 255; 255"
              normal_text_position="0; 0"
              reset_time_on_change="true"
              selected_image="data/a3dinterface/geather_button/geather_button_selected.a3d "
              selected_need_update="true"
              selected_position="43; 43"
              selected_text_color="255; 255; 255; 255"
              selected_text_position="0; 0"
              text_aligment_hor=""
              text_aligment_vert=""
              text_path=""
              texture_name=""
              v_align="top"
            />
            <image
              active_image="data/buttons/round_button_active"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/buttons/round_button_disable"
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              input_enabled="true"
              normal_image="data/buttons/round_button_normal"
              normal_position="0; 0"
              normal_scale="1"
              selected_image="data/buttons/round_button_selected"
              selected_position="0; 0"
              selected_scale="1"
              v_align="top"
            />
            <progress
              active_image="data/a3dinterface/activating_a3d/buttons.a3d"
              active_need_update="true"
              active_position="0; 0"
              active_text_color="255; 255; 255; 255"
              active_text_position="0; 0"
              deep_level="2"
              disabled_image=""
              disabled_need_update="true"
              disabled_position="0; 0"
              disabled_text_color="255; 255; 255; 255"
              disabled_text_position="0; 0"
              font_name=""
              h_align="left"
              normal_image="data/a3dinterface/activating_a3d/buttons.a3d"
              normal_need_update="true"
              normal_position="0; 0"
              normal_text_color="255; 255; 255; 255"
              normal_text_position="0; 0"
              reset_time_on_change="true"
              selected_image="data/a3dinterface/activating_a3d/buttons.a3d"
              selected_need_update="true"
              selected_position="0; 0"
              selected_text_color="255; 255; 255; 255"
              selected_text_position="0; 0"
              text_aligment_hor=""
              text_aligment_vert=""
              text_path=""
              texture_name=""
              v_align="top"
            />
          </spots>
        </geather_button>
        <geather_button_static_disabled
          multi_instances="false"
        />
        <quest_button>
          <spots>
            <active_a3d
              active_image=""
              active_need_update="true"
              active_position="0; 0"
              active_text_color="255; 255; 255; 255"
              active_text_position="0; 0"
              deep_level="0"
              disabled_image=""
              disabled_need_update="true"
              disabled_position="0; 0"
              disabled_text_color="255; 255; 255; 255"
              disabled_text_position="0; 0"
              font_name=""
              h_align="left"
              normal_image=""
              normal_need_update="true"
              normal_position="0; 0"
              normal_text_color="255; 255; 255; 255"
              normal_text_position="0; 0"
              reset_time_on_change="true"
              selected_image=""
              selected_need_update="true"
              selected_position="0; 0"
              selected_text_color="255; 255; 255; 255"
              selected_text_position="0; 0"
              text_aligment_hor=""
              text_aligment_vert=""
              text_path=""
              texture_name=""
              v_align="top"
            />
          </spots>
        </quest_button>
        <sell_products_button
          animation_active=""
          animation_disabled=""
          animation_normal=""
          animation_selected=""
          check_button="false"
          checked_start="false"
          dimensions="85; 86"
          position="94; 38"
          reset_time_on_state_change="true"
          sounds_path="data/sounds/buttons/simple_button_%state%"
          spots="image; a3d"
          spots_checked=""
        >
          <spots>
            <a3d
              active_image="data/a3dinterface/sell_products_button/sell_products_active.a3d"
              active_need_update="true"
              active_position="0; 0"
              active_text_color="255; 255; 255; 255"
              active_text_position="0; 0"
              deep_level="4"
              disabled_image="data/a3dinterface/sell_products_button/sell_products_normal.a3d"
              disabled_need_update="false"
              disabled_position="0; 0"
              disabled_text_color="255; 255; 255; 255"
              disabled_text_position="0; 0"
              font_name=""
              h_align="left"
              normal_image="data/a3dinterface/sell_products_button/sell_products_normal.a3d"
              normal_need_update="false"
              normal_position="0; 0"
              normal_text_color="255; 255; 255; 255"
              normal_text_position="0; 0"
              reset_time_on_change="true"
              selected_image="data/a3dinterface/sell_products_button/sell_products_selected.a3d"
              selected_need_update="true"
              selected_position="1; 1"
              selected_text_color="255; 255; 255; 255"
              selected_text_position="0; 0"
              text_aligment_hor=""
              text_aligment_vert=""
              text_path=""
              texture_name=""
              v_align="top"
            />
            <active_a3d
              active_image=""
              active_need_update="true"
              active_position="0; 0"
              active_text_color="255; 255; 255; 255"
              active_text_position="0; 0"
              deep_level="3"
              disabled_image=""
              disabled_need_update="true"
              disabled_position="0; 0"
              disabled_text_color="255; 255; 255; 255"
              disabled_text_position="0; 0"
              font_name=""
              h_align="left"
              normal_image="data/buttons/a3d/bb.a3d"
              normal_need_update="true"
              normal_position="-1; 0"
              normal_text_color="255; 255; 255; 255"
              normal_text_position="0; 0"
              reset_time_on_change="true"
              selected_image=""
              selected_need_update="true"
              selected_position="0; 0"
              selected_text_color="255; 255; 255; 255"
              selected_text_position="0; 0"
              text_aligment_hor=""
              text_aligment_vert=""
              text_path=""
              texture_name=""
              v_align="top"
            />
            <image
              active_image="data/buttons/round_button_active"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/buttons/round_button_disable"
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              input_enabled="true"
              normal_image="data/buttons/round_button_normal"
              normal_position="0; 0"
              normal_scale="1"
              selected_image="data/buttons/round_button_selected"
              selected_position="0; 0"
              selected_scale="1"
              v_align="top"
            />
          </spots>
        </sell_products_button>
      </right_buttons_control>
      <time_control
        multi_instances="false"
      />
      <trophy_panel
        anim_speed_koef="1"
        centered="true"
        content_aligment="left"
        control_offset="5"
        dimensions="100; 400"
        flipped="true"
        max_scale="1.00"
        multi_instances="false"
        position="12; 144"
        scaled_count="3"
        start_scale="1.00"
        type_panel="vertical_panel_type"
      >
        <mf_button
          check_button="false"
          checked_start="false"
          dimensions="73; 73"
          position="0; 0"
          sounds_path="data/sounds/buttons/simple_button_%state%"
          spots="image"
          spots_checked=""
        >
          <spots>
            <icon
              active_position="36; 36"
              active_scale="0.30"
              deep_level="0"
              disabled_position="36; 36"
              disabled_scale="0.30"
              h_align="center"
              input_enabled="true"
              normal_position="36; 36"
              normal_scale="0.30"
              selected_position="36; 36"
              selected_scale="0.30"
              v_align="center"
            />
            <image
              active_image="data/buttons/round_medival_button_active"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/buttons/round_medival_button_disabled"
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              input_enabled="true"
              normal_image="data/buttons/round_medival_button_normal"
              normal_position="0; 0"
              normal_scale="1"
              selected_image="data/buttons/round_medival_button_selected"
              selected_position="0; 0"
              selected_scale="1"
              v_align="top"
            />
          </spots>
        </mf_button>
      </trophy_panel>
    </item_stat>
    <special_skill_up>
      <a3d_progress
        animation="data/progress_a3d/game/progress.a3d"
        multi_instances="false"
        position="65; 84"
      />
      <mf_screen_tooltip_control
        decoration_image=""
        dimensions="278; 132"
        down_x_offset="5"
        down_y_offset="0"
        left_x_offset="-5"
        left_y_offset="20"
        multi_instances="false"
        offset="40"
        position="0; 0"
        right_x_offset="0"
        right_y_offset="20"
        tooltip="round_tooltip"
        top_x_offset="11"
        top_y_offset="1"
      />
    </special_skill_up>
    <whether_time_ctrl
      multi_instances=""
    />
  </game_screen>
  <gloabl_map_screen>
    <action_buttons>
      <tooltips>
        <hos_1>
          <hos_1
            frame_image="data/tooltip/tooltip"
            multi_instances="false"
          >
            <border
              bottom="40.00"
              left="40.00"
              right="40.00"
              top="40.00"
            />
            <padding
              bottom="28"
              left="21"
              right="21"
              top="28"
            />
          </hos_1>
        </hos_1>
        <hos_2>
          <hos_2
            frame_image="data/tooltip/tooltip"
            multi_instances="false"
          >
            <border
              bottom="40.00"
              left="40.00"
              right="40.00"
              top="40.00"
            />
            <padding
              bottom="28"
              left="21"
              right="21"
              top="28"
            />
          </hos_2>
        </hos_2>
        <hos_3>
          <hos_3
            frame_image="data/tooltip/tooltip"
            multi_instances="false"
          >
            <border
              bottom="40.00"
              left="40.00"
              right="40.00"
              top="40.00"
            />
            <padding
              bottom="28"
              left="21"
              right="21"
              top="28"
            />
          </hos_3>
        </hos_3>
        <hos_4>
          <hos_4
            frame_image="data/tooltip/tooltip"
            multi_instances="false"
          >
            <border
              bottom="40.00"
              left="40.00"
              right="40.00"
              top="40.00"
            />
            <padding
              bottom="28"
              left="21"
              right="21"
              top="28"
            />
          </hos_4>
        </hos_4>
        <hos_5>
          <hos_5
            frame_image="data/tooltip/tooltip"
            multi_instances="false"
          >
            <border
              bottom="40.00"
              left="40.00"
              right="40.00"
              top="40.00"
            />
            <padding
              bottom="28"
              left="21"
              right="21"
              top="28"
            />
          </hos_5>
        </hos_5>
        <hos_6>
          <hos_6
            frame_image="data/tooltip/tooltip"
            multi_instances="false"
          >
            <border
              bottom="40.00"
              left="40.00"
              right="40.00"
              top="40.00"
            />
            <padding
              bottom="28"
              left="21"
              right="21"
              top="28"
            />
          </hos_6>
        </hos_6>
      </tooltips>
    </action_buttons>
  </gloabl_map_screen>
  <global_map>
    <global_shop_button
      check_button="false"
      checked_start="false"
      dimensions="209; 95"
      position="16; 12"
      sounds_path="data/sounds/buttons/simple_button_%state%"
      spots="image; text"
      spots_checked=""
    >
      <spots>
        <image
          active_image="data/buttons/button_oval_big_active"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/button_oval_big_disable"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/button_oval_big_normal"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/button_oval_big_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <text
          active_position="103; 44"
          active_scale="1"
          deep_level="0"
          disabled_position="103; 44"
          disabled_scale="1"
          h_align="center"
          line_offset="0"
          lines_h_align="center"
          max_width="1024"
          normal_position="103; 44"
          normal_scale="1"
          selected_position="104; 45"
          selected_scale="1"
          text_key="root/global_map/global_shop_button/spots/text/@label"
          v_align="center"
        />
      </spots>
    </global_shop_button>
    <global_shop_button_1
      dimensions="123; 155"
      height="100"
      multi_instances="false"
      position="430; 136"
      shadow="true"
      shadow_offset="-75; 80"
      shadow_zoom="0.6f"
    />
    <global_shop_button_2
      dimensions="123; 155"
      height="75"
      multi_instances="false"
      position="175; 553"
      shadow="true"
      shadow_offset="-75; 100"
      shadow_zoom="0.5f"
    />
    <global_shop_button_3
      dimensions="123; 155"
      height="80"
      multi_instances="false"
      position="696; 527"
      shadow="true"
      shadow_offset="-70;50"
      shadow_zoom="0.6f"
    />
    <global_shop_button_4
      dimensions="123; 155"
      height="80"
      multi_instances="false"
      position="129; 556"
      shadow="true"
      shadow_offset="-75; 100"
      shadow_zoom="0.5f"
    />
    <global_shop_button_5
      dimensions="123; 155"
      height="55"
      multi_instances="false"
      position="235; 42"
      shadow="true"
      shadow_offset="5; 90"
      shadow_zoom="0.4f"
    />
    <town_location_1
      active_image="town_1"
      dimensions="512; 399"
      disabled_image=""
      normal_image=""
      position="318; 95"
      selected_image="town_1"
    />
    <town_location_2
      active_image="town_2"
      dimensions="232; 194"
      disabled_image=""
      normal_image=""
      position="0; 435"
      selected_image="town_2"
    />
  </global_map>
  <gui>
    <contours>
      <item_in_hand
        color="255; 255; 0; 255"
        colorize_min_alpha="true"
        contour_type="both"
        depth="1"
        min_alpha="150"
      />
      <perl3
        color="255; 200; 100; 255"
        colorize_min_alpha="true"
        contour_type="outside"
        depth="10"
        min_alpha="150"
      />
    </contours>
    <cursors>
      <custom>
        <exit
          force_custom="false"
        />
        <exit_right_top
          force_custom="false"
        />
        <exit_scene_to_mf
          force_custom="false"
        />
        <open_container
          force_custom="false"
        />
        <take
          force_custom="false"
        />
        <text_normal
          h_align="left"
          offset="20; -10"
          v_align="center"
        />
        <use
          force_custom="false"
        />
      </custom>
      <text>
        <inventory
          tooltip_base="root/common/tooltips/text_cursor"
        />
      </text>
    </cursors>
    <game_menu>
      <continue
        dimensions="50; 50"
        position="107; 306"
        text_key=""
      />
      <options
        dimensions="50; 50"
        position="170; 126"
        text_key=""
      />
      <pause
        dimensions="50; 50"
        position="221; 48"
        rect_alignment_hor="left"
        rect_alignment_ver="top"
      />
      <save_and_exit
        dimensions="50; 50"
        position="225; 211"
        text_key="root/button/menu_exit/@label"
      />
      <title
        dimensions="50; 50"
        position="225; 16"
        rect_alignment_hor="left"
        rect_alignment_ver="top"
      />
    </game_menu>
    <highscores
      dimensions="848; 650"
      first_pos="0; 0"
      left_x_ra="-150.00"
      left_x_rb="150.00"
      left_y_ra="0"
      left_y_rb="0"
      next_line_y_offset="55"
      position="-11; 19"
      right_x_ra="150.00"
      right_x_rb="-150.00"
      right_y_ra="0"
      right_y_rb="0"
      text_line_color_casual="255; 255; 255; 255"
    >
      <header>
        <days
          h_align="center"
          line_offset="0"
          lines_h_align="left"
          max_width="1024"
          position="500; 30"
          v_align="top"
        />
        <name
          h_align="left"
          line_offset="0"
          lines_h_align="left"
          max_width="1024"
          position="180; 30"
          v_align="top"
        />
        <points
          h_align="center"
          line_offset="0"
          lines_h_align="left"
          max_width="1024"
          position="650; 30"
          v_align="top"
        />
      </header>
      <ok
        dimensions="206; 73"
        position="332; 578"
      >
        <back
          active_image="data/buttons/back_active"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image=""
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/back_normal"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/back_selected"
          selected_position="2; 2"
          selected_scale="1"
          v_align="top"
        />
        <text
          active_position="103; 36"
          active_scale="1"
          deep_level="0"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="center"
          input_enabled="true"
          line_offset="0"
          lines_h_align="center"
          max_width="1024"
          normal_position="103; 36"
          normal_scale="1"
          selected_position="103; 37"
          selected_scale="1"
          v_align="center"
        />
      </ok>
      <panel
        dimensions="680; 520"
        position="61; 60"
      />
      <scroll
        dimensions="46; 482"
        position="746; 79"
      />
      <spot_skin>
        <days
          h_align="center"
          line_offset="0"
          lines_h_align="left"
          max_width="1024"
          position="440; 35"
          v_align="center"
        />
        <head
          h_align="center"
          position="70; 5"
          v_align="top"
        />
        <line
          h_align="left"
          position="43; 10"
          v_align="top"
        />
        <name
          h_align="left"
          line_offset="0"
          lines_h_align="left"
          max_width="1024"
          position="105; 35"
          v_align="center"
        />
        <place_image
          h_align="center"
          position="70; 38"
          v_align="center"
        />
        <place_text
          h_align="center"
          line_offset="0"
          lines_h_align="left"
          max_width="1024"
          position="70; 35"
          v_align="center"
        />
        <score
          h_align="center"
          line_offset="0"
          lines_h_align="left"
          max_width="1024"
          position="590; 35"
          v_align="center"
        />
      </spot_skin>
      <title>
        <text
          h_align="center"
          line_offset="0"
          lines_h_align="left"
          max_width="1024"
          position="420; 5"
          v_align="top"
        />
      </title>
    </highscores>
    <interface
      background_offset="0; 0"
    >
      <hint>
        <button
          dimensions="1024; 768"
          position="898; 1"
        >
          <mf_hint_button
            animation_active=""
            animation_disabled=""
            animation_normal=""
            animation_selected=""
            check_button="false"
            checked_start="false"
            dimensions="156; 157"
            position="937; 680"
            reset_time_on_state_change="true"
            sounds_path="data/sounds/buttons/simple_button_%state%"
            spots="image_1;image; a3d"
            spots_checked=""
          >
            <progress
              active_image="data/a3dinterface/activating_a3d/buttons.a3d"
              active_need_update="true"
              active_position="0; 0"
              active_text_color="255; 255; 255; 255"
              active_text_position="0; 0"
              deep_level="2"
              disabled_image=""
              disabled_need_update="true"
              disabled_position="0; 0"
              disabled_text_color="255; 255; 255; 255"
              disabled_text_position="0; 0"
              font_name=""
              h_align="left"
              normal_image="data/a3dinterface/activating_a3d/buttons.a3d"
              normal_need_update="true"
              normal_position="0; 0"
              normal_text_color="255; 255; 255; 255"
              normal_text_position="0; 0"
              reset_time_on_change="true"
              selected_image="data/a3dinterface/activating_a3d/buttons.a3d"
              selected_need_update="true"
              selected_position="0; 0"
              selected_text_color="255; 255; 255; 255"
              selected_text_position="0; 0"
              text_aligment_hor=""
              text_aligment_vert=""
              text_path=""
              texture_name=""
              v_align="top"
            />
            <spots>
              <a3d
                active_image="data/buttons/a3d/hint.a3d"
                active_need_update="true"
                active_position="12; 18"
                active_text_color="255; 255; 255; 255"
                active_text_position="0; -1"
                deep_level="3"
                disabled_image="data/buttons/a3d/hint.a3d"
                disabled_need_update="true"
                disabled_position="12; 18"
                disabled_text_color="255; 215; 0; 255"
                disabled_text_position="0; -1"
                font_name="title_18pt"
                h_align="left"
                normal_image="data/buttons/a3d/hint.a3d"
                normal_need_update="false"
                normal_position="12; 18"
                normal_text_color="255; 215; 0; 255"
                normal_text_position="0; -1"
                reset_time_on_change="true"
                selected_image="data/buttons/a3d/hint.a3d"
                selected_need_update="true"
                selected_position="13; 19"
                selected_text_color="255; 215; 0; 255"
                selected_text_position="0; 0"
                text_aligment_hor="center"
                text_aligment_vert="center"
                text_path="root/button/game_menu/@label"
                texture_name="@label"
                v_align="top"
              />
              <image
                active_image="data/buttons/round_button_active"
                active_position="0; 0"
                active_scale="1"
                deep_level="0"
                disabled_image="data/buttons/round_button_disabled"
                disabled_position="0; 0"
                disabled_scale="1"
                h_align="left"
                input_enabled="true"
                normal_image="data/buttons/round_button_normal"
                normal_position="0; 0"
                normal_scale="1"
                selected_image="data/buttons/round_button_selected"
                selected_position="0; 0"
                selected_scale="1"
                v_align="top"
              />
              <image_1
                active_image="data/a3dinterface/coner_one_button_m"
                active_position="-70; -70"
                active_scale="1"
                deep_level="0"
                disabled_image="data/a3dinterface/coner_one_button_m"
                disabled_position="-70; -70"
                disabled_scale="1"
                h_align="left"
                input_enabled="false"
                normal_image="data/a3dinterface/coner_one_button_m"
                normal_position="-70; -70"
                normal_scale="1"
                selected_image="data/a3dinterface/coner_one_button_m"
                selected_position="-70; -70"
                selected_scale="1"
                v_align="top"
              />
            </spots>
          </mf_hint_button>
          <mf_skip_button
            animation_active=""
            animation_disabled=""
            animation_normal=""
            animation_selected=""
            check_button="false"
            checked_start="false"
            dimensions="209; 95"
            position="2; 1"
            reset_time_on_state_change="true"
            sounds_path="data/sounds/buttons/simple_button_%state%"
            spots="image; text"
            spots_checked=""
          >
            <progress
              active_image="data/buttons/button_oval_big_reload.a3d"
              active_need_update="true"
              active_position="0; 0"
              active_text_color="255; 255; 255; 255"
              active_text_position="0; 0"
              deep_level="2"
              disabled_image=""
              disabled_need_update="true"
              disabled_position="0; 0"
              disabled_text_color="255; 255; 255; 255"
              disabled_text_position="0; 0"
              font_name=""
              h_align="left"
              normal_image="data/buttons/button_oval_big_reload.a3d"
              normal_need_update="true"
              normal_position="0; 0"
              normal_text_color="255; 255; 255; 255"
              normal_text_position="0; 0"
              reset_time_on_change="true"
              selected_image="data/buttons/button_oval_big_reload.a3d"
              selected_need_update="true"
              selected_position="0; 0"
              selected_text_color="255; 255; 255; 255"
              selected_text_position="0; 0"
              text_aligment_hor=""
              text_aligment_vert=""
              text_path=""
              texture_name=""
              v_align="top"
            />
            <spots>
              <a3d
                active_image="data/buttons/a3d/hint.a3d"
                active_need_update="true"
                active_position="12; 18"
                active_text_color="255; 255; 255; 255"
                active_text_position="0; -1"
                deep_level="3"
                disabled_image="data/buttons/a3d/hint.a3d"
                disabled_need_update="true"
                disabled_position="12; 18"
                disabled_text_color="255; 215; 0; 255"
                disabled_text_position="0; -1"
                font_name="title_18pt"
                h_align="left"
                normal_image="data/buttons/a3d/hint.a3d"
                normal_need_update="false"
                normal_position="12; 18"
                normal_text_color="255; 215; 0; 255"
                normal_text_position="0; -1"
                reset_time_on_change="true"
                selected_image="data/buttons/a3d/hint.a3d"
                selected_need_update="true"
                selected_position="13; 19"
                selected_text_color="255; 215; 0; 255"
                selected_text_position="0; 0"
                text_aligment_hor="center"
                text_aligment_vert="center"
                text_path="root/button/game_menu/@label"
                texture_name="@label"
                v_align="top"
              />
              <image
                active_image="data/buttons/button_oval_big_active"
                active_position="0; 0"
                active_scale="1"
                deep_level="-1"
                disabled_image="data/buttons/button_oval_big_disable"
                disabled_position="0; 0"
                disabled_scale="1"
                h_align="left"
                input_enabled="true"
                normal_image="data/buttons/button_oval_big_normal"
                normal_position="0; 0"
                normal_scale="1"
                selected_image="data/buttons/button_oval_big_selected"
                selected_position="0; 0"
                selected_scale="1"
                v_align="top"
              />
              <image_1
                active_image="data/a3dinterface/coner_one_button_m"
                active_position="-70; -70"
                active_scale="1"
                deep_level="0"
                disabled_image="data/a3dinterface/coner_one_button_m"
                disabled_position="-70; -70"
                disabled_scale="1"
                h_align="left"
                input_enabled="false"
                normal_image="data/a3dinterface/coner_one_button_m"
                normal_position="-70; -70"
                normal_scale="1"
                selected_image="data/a3dinterface/coner_one_button_m"
                selected_position="-70; -70"
                selected_scale="1"
                v_align="top"
              />
              <progress
                active_image="data/buttons/button_oval_big_reload.a3d"
                active_need_update="true"
                active_position="0; 0"
                active_text_color="255; 255; 255; 255"
                active_text_position="0; 0"
                deep_level="2"
                disabled_image=""
                disabled_need_update="true"
                disabled_position="0; 0"
                disabled_text_color="255; 255; 255; 255"
                disabled_text_position="0; 0"
                font_name=""
                h_align="left"
                normal_image="data/buttons/button_oval_big_reload.a3d"
                normal_need_update="true"
                normal_position="0; 0"
                normal_text_color="255; 255; 255; 255"
                normal_text_position="0; 0"
                reset_time_on_change="true"
                selected_image="data/buttons/button_oval_big_reload.a3d"
                selected_need_update="true"
                selected_position="0; 0"
                selected_text_color="255; 255; 255; 255"
                selected_text_position="0; 0"
                text_aligment_hor=""
                text_aligment_vert=""
                text_path=""
                texture_name=""
                v_align="top"
              />
              <text
                active_position="104; 25"
                active_scale="1"
                deep_level="5"
                disabled_position="104; 25"
                disabled_scale="1"
                h_align="center"
                line_offset="0"
                lines_h_align="center"
                max_width="1024"
                normal_position="104; 25"
                normal_scale="1"
                selected_position="104; 25"
                selected_scale="1"
                text_key="root/buttons/skip/@label"
                v_align="top"
              />
            </spots>
          </mf_skip_button>
        </button>
        <indicator
          charge_time="90"
          dimensions="1024; 768"
          direct_hint_price="1"
          hide_hint_in_skip_mode="true"
          hint_start_pos="980; 713"
          indirect_hint_price="0.33"
          position="0; 0"
        >
          <baloon_hint
            dimensions="50; 50"
            position="0; 0"
          />
          <hint
            animation_active=""
            animation_disabled=""
            animation_normal=""
            animation_selected=""
            dimensions="50; 50"
            position="956; 698"
            reset_time_on_state_change="false"
          />
          <inactive_hint
            animation_active=""
            animation_disabled=""
            animation_normal=""
            animation_selected=""
            dimensions="50; 50"
            position="0; 0"
            reset_time_on_state_change="false"
          />
          <on_indicator_click_hint
            color="255; 255; 255; 255"
            font=""
            position="346; 48"
            text_key=""
            time_to_hint_remove="20"
            tooltip_base=""
            width="1024"
          />
          <skip
            animation_active=""
            animation_disabled=""
            animation_normal=""
            animation_selected=""
            dimensions="50; 50"
            position="0; 0"
            reset_time_on_state_change="false"
          />
        </indicator>
      </hint>
      <info
        dimensions="0; 0"
        position="0; 0"
      >
        <button>
          <back
            active_image=""
            active_position="0; 0"
            active_scale="1"
            deep_level="0"
            disabled_image=""
            disabled_position="0; 0"
            disabled_scale="1"
            h_align="left"
            input_enabled="true"
            normal_image=""
            normal_position="0; 0"
            normal_scale="1"
            selected_image=""
            selected_position="0; 0"
            selected_scale="1"
            v_align="top"
          />
        </button>
        <disabled_button>
          <back
            active_image=""
            active_position="0; 0"
            active_scale="1"
            deep_level="0"
            disabled_image=""
            disabled_position="0; 0"
            disabled_scale="1"
            h_align="left"
            input_enabled="true"
            normal_image=""
            normal_position="0; 0"
            normal_scale="1"
            selected_image=""
            selected_position="0; 0"
            selected_scale="1"
            v_align="top"
          />
        </disabled_button>
      </info>
      <inventory
        dimensions="725; 93"
        inside_by_rect="true"
        opened_offset="0; -60"
        position="154; 735"
        slots_count="9"
      >
        <button
          dimensions="96; 21"
          position="926; 34"
        />
        <inventory_next
          dimensions="24; 44"
          position="688; 32"
        />
        <inventory_prev
          dimensions="24; 44"
          position="-1; 24"
        />
        <mac_os_like_panel
          anim_speed_koef="1"
          back_image_offset_y="47"
          centered="false"
          content_aligment="center"
          control_offset="2"
          dimensions="725; 93"
          flipped="true"
          max_scale="1.00"
          multi_instances="false"
          position="0; 0"
          scaled_count="3"
          start_scale="0.60"
          type_panel="horiziontal_panel_type"
        />
        <slots>
          <slot_1
            dimensions="70; 80"
            position="29; 8"
          />
          <slot_2
            dimensions="70; 80"
            position="101; 8"
          />
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            dimensions="70; 80"
            position="174; 8"
          />
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            dimensions="70; 80"
            position="248; 8"
          />
          <slot_5
            dimensions="70; 80"
            position="321; 8"
          />
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            dimensions="70; 80"
            position="393; 8"
          />
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            dimensions="70; 80"
            position="466; 8"
          />
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            dimensions="70; 80"
            position="539; 8"
          />
          <slot_9
            dimensions="70; 80"
            position="612; 8"
          />
        </slots>
      </inventory>
      <inventory_button
        check_button="false"
        checked_start="false"
        dimensions="157; 53"
        position="432; 726"
        sounds_path="data/sounds/buttons/simple_button_%state%"
        spots="image; text"
        spots_checked=""
      >
        <spots>
          <image
            active_image="data/buttons/button_bar_active"
            active_position="0; 0"
            active_scale="1"
            deep_level="0"
            disabled_image="data/buttons/button_bar_normal"
            disabled_position="0; 0"
            disabled_scale="1"
            h_align="left"
            input_enabled="true"
            normal_image="data/buttons/button_bar_normal"
            normal_position="0; 0"
            normal_scale="1"
            selected_image="data/buttons/button_bar_selected"
            selected_position="0; 0"
            selected_scale="1"
            v_align="top"
          />
          <text
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            active_scale="1"
            deep_level="0"
            disabled_position="77; 25"
            disabled_scale="1"
            h_align="center"
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            lines_h_align="center"
            max_width="157"
            normal_position="77; 25"
            normal_scale="1"
            selected_position="77; 25"
            selected_scale="1"
            text_key="root/gui/interface/inventory_button/spots/text/@label"
            v_align="center"
          />
        </spots>
      </inventory_button>
      <menu
        animation_active=""
        animation_disabled=""
        animation_normal=""
        animation_selected=""
        check_button="false"
        checked_start="false"
        dimensions="156; 203"
        position="1; 682"
        reset_time_on_state_change="true"
        sounds_path="data/sounds/buttons/simple_button_%state%"
        spots="image_1;image; a3d"
        spots_checked=""
      >
        <spots>
          <a3d
            active_image="data/a3dinterface/menu_button/menu_active.a3d"
            active_need_update="true"
            active_position="42; 47"
            active_text_color="255; 255; 255; 255"
            active_text_position="0; -1"
            deep_level="1"
            disabled_image="data/a3dinterface/menu_button/menu_normal.a3d"
            disabled_need_update="true"
            disabled_position="42; 47"
            disabled_text_color="255; 215; 0; 255"
            disabled_text_position="0; -1"
            font_name="title_18pt"
            h_align="left"
            normal_image="data/a3dinterface/menu_button/menu_normal.a3d"
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            normal_position="42; 47"
            normal_text_color="255; 215; 0; 255"
            normal_text_position="0; -1"
            reset_time_on_change="true"
            selected_image="data/a3dinterface/menu_button/menu_selected.a3d"
            selected_need_update="true"
            selected_position="43; 47"
            selected_text_color="255; 215; 0; 255"
            selected_text_position="0; 0"
            text_aligment_hor="center"
            text_aligment_vert="center"
            text_path="root/button/game_menu/@label"
            texture_name="@label"
            v_align="top"
          />
          <image
            active_image="data/buttons/round_button_active"
            active_position="0; 0"
            active_scale="1"
            deep_level="0"
            disabled_image="data/buttons/round_button_disabled"
            disabled_position="0; 0"
            disabled_scale="1"
            h_align="left"
            input_enabled="true"
            normal_image="data/buttons/round_button_normal"
            normal_position="0; 0"
            normal_scale="1"
            selected_image="data/buttons/round_button_selected"
            selected_position="0; 0"
            selected_scale="1"
            v_align="top"
          />
          <image_1
            active_image="data/a3dinterface/coner_one_button"
            active_position="0; -70"
            active_scale="1"
            deep_level="0"
            disabled_image="data/a3dinterface/coner_one_button"
            disabled_position="0; -70"
            disabled_scale="1"
            h_align="left"
            input_enabled="false"
            normal_image="data/a3dinterface/coner_one_button"
            normal_position="0; -70"
            normal_scale="1"
            selected_image="data/a3dinterface/coner_one_button"
            selected_position="0; -70"
            selected_scale="1"
            v_align="top"
          />
        </spots>
      </menu>
    </interface>
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      cell_dim="50; 50"
      dimensions="730; 100"
      position="158; 678"
    >
      <cells>
        <cell_1
          dimensions="50; 50"
          position="60; 25"
        />
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          dimensions="50; 50"
          position="600; 25"
        />
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          dimensions="50; 50"
          position="120; 25"
        />
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          dimensions="50; 50"
          position="180; 25"
        />
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          dimensions="50; 50"
          position="240; 25"
        />
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          dimensions="50; 50"
          position="300; 25"
        />
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          dimensions="50; 50"
          position="360; 25"
        />
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          dimensions="50; 50"
          position="420; 25"
        />
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          dimensions="50; 50"
          position="480; 25"
        />
        <cell_9
          dimensions="50; 50"
          position="540; 25"
        />
      </cells>
      <mac_os_like_panel
        anim_speed_koef="1"
        back_image_offset_y="0"
        centered="true"
        content_aligment="center"
        control_offset="2"
        dimensions="700; 80"
        flipped="true"
        max_scale="1.00"
        multi_instances="false"
        position="10; 9"
        scaled_count="3"
        start_scale="0.6"
        type_panel="horiziontal_panel_type"
      />
    </necessary_objects_by_contour>
    <necessary_objects_by_name
      background="interface/by_name_bg"
      col_width="178"
      delimeter_image="interface/task_delimeter"
      delimeter_offset="0; 0"
      dimensions="730; 108"
      first_pos_offset="60; 12"
      max_in_row="4"
      name_lines_y_offset="0"
      name_multiline="false"
      position="142; 670"
      remove_from_list_delay="0.25"
      row_height="25"
      slot_distance="30"
      slot_offset="-30; 0"
    >
      <title
        dimensions="50; 50"
        position="0; 0"
      >
        <text
          h_align="left"
          line_offset="0"
          lines_h_align="left"
          max_width="1024"
          position="0; 0"
          text_key=""
          v_align="top"
        />
      </title>
    </necessary_objects_by_name>
    <tasks
      background="interface/tasks"
      dimensions="593; 93"
      position="205; 2"
    />
  </gui>
  <highscores
    multi_instances="false"
  >
    <back_title
      multi_instances="false"
    />
    <backgroundA3D-image
      path=""
    />
    <mf_screen_tooltip_control
      decoration_image="data/game/ribbon_item"
      dimensions="840; 680"
      down_x_offset="-35"
      down_y_offset="0"
      left_x_offset="0"
      left_y_offset="0"
      multi_instances="false"
      offset="52"
      position="117; 89"
      right_x_offset="0"
      right_y_offset="-35"
      tooltip="window_tooltip"
      top_x_offset="0"
      top_y_offset="7"
    />
    <next_button
      check_button="false"
      checked_start="false"
      dimensions="41; 39"
      position="733; 30"
      sounds_path="data/sounds/buttons/simple_button_%state%"
      spots="image"
      spots_checked=""
    >
      <spots>
        <image
          active_image="data/scroll_bar/right_active"
          active_position="0; 0"
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          disabled_image="data/scroll_bar/right_disabled"
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          disabled_scale="1"
          h_align="left"
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          normal_image="data/scroll_bar/right_normal"
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          normal_scale="1"
          selected_image="data/scroll_bar/right_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
      </spots>
    </next_button>
    <prev_button
      check_button="false"
      checked_start="false"
      dimensions="41; 39"
      position="95; 31"
      sounds_path="data/sounds/buttons/simple_button_%state%"
      spots="image"
      spots_checked=""
    >
      <spots>
        <image
          active_image="data/scroll_bar/left_active"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/scroll_bar/left_disabled"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
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          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/scroll_bar/left_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
      </spots>
    </prev_button>
  </highscores>
  <highscores_difficult>
    <next
      multi_instances=""
    />
    <prev
      multi_instances=""
    />
  </highscores_difficult>
  <level_up
    multi_instances="false"
  >
    <back_title
      multi_instances="false"
    />
    <helper_avatar
      multi_instances="false"
    />
    <hero_avatar
      multi_instances="false"
    />
    <level_up_button
      dimensions="206; 62"
      position="395; 696"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
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        lines_h_align="center"
        max_width="1024"
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        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </level_up_button>
    <level_up_progress_control>
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        multi_instances="false"
      >
        <back_image
          multi_instances="false"
        >
          <icon_image
            multi_instances="false"
          />
        </back_image>
        <back_skill_level
          multi_instances="false"
        />
        <skill_up_button
          check_button="false"
          checked_start="false"
          dimensions="41; 39"
          position="26; 104"
          spots="image"
          spots_checked="image"
        >
          <spots>
            <image
              active_image="data/buttons/button_level_up_active"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/buttons/button_level_up_disable"
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              normal_image="data/buttons/button_level_up_normal"
              normal_position="0; 0"
              normal_scale="1"
              selected_image="data/buttons/button_level_up_selected"
              selected_position="0; 0"
              selected_scale="1"
              v_align="top"
            />
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              deep_level="0"
              disabled_position="21; 16"
              h_align="center"
              line_offset="0"
              lines_h_align="left"
              max_width="1024"
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              selected_position="22; 17"
              text_key="root/level_up/level_up_progress_control/skill_up_button/spots/text/@label"
              v_align="center"
            />
          </spots>
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            <image
              active_image="data/buttons/button_level_up_selected"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/buttons/button_level_up_selected"
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              normal_image="data/buttons/button_level_up_selected"
              normal_position="0; 0"
              normal_scale="1"
              selected_image="data/buttons/button_level_up_selected"
              selected_position="0; 0"
              selected_scale="1"
              v_align="top"
            />
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              active_position="21; 16"
              deep_level="0"
              disabled_position="21; 16"
              h_align="center"
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              lines_h_align="left"
              max_width="1024"
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              selected_position="21; 16"
              text_key="root/level_up/level_up_progress_control/skill_up_button/spots/text/@label"
              v_align="center"
            />
          </spots_checked>
        </skill_up_button>
      </attack>
      <farm
        multi_instances="false"
      >
        <back_image
          multi_instances="false"
        >
          <icon_image
            multi_instances="false"
          />
        </back_image>
        <back_skill_level
          multi_instances="false"
        />
        <skill_up_button
          check_button="false"
          checked_start="false"
          dimensions="41; 39"
          position="26; 104"
          spots="image"
          spots_checked="image"
        >
          <spots>
            <image
              active_image="data/buttons/button_level_up_active"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/buttons/button_level_up_disable"
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              normal_image="data/buttons/button_level_up_normal"
              normal_position="0; 0"
              normal_scale="1"
              selected_image="data/buttons/button_level_up_selected"
              selected_position="0; 0"
              selected_scale="1"
              v_align="top"
            />
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              deep_level="0"
              disabled_position="21; 16"
              h_align="center"
              line_offset="0"
              lines_h_align="left"
              max_width="1024"
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              selected_position="22; 17"
              text_key="root/level_up/level_up_progress_control/skill_up_button/spots/text/@label"
              v_align="center"
            />
          </spots>
          <spots_checked>
            <image
              active_image="data/buttons/button_level_up_selected"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/buttons/button_level_up_selected"
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              normal_image="data/buttons/button_level_up_selected"
              normal_position="0; 0"
              normal_scale="1"
              selected_image="data/buttons/button_level_up_selected"
              selected_position="0; 0"
              selected_scale="1"
              v_align="top"
            />
            <text
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              deep_level="0"
              disabled_position="21; 16"
              h_align="center"
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              lines_h_align="left"
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              selected_position="21; 16"
              text_key="root/level_up/level_up_progress_control/skill_up_button/spots/text/@label"
              v_align="center"
            />
          </spots_checked>
        </skill_up_button>
      </farm>
      <helper_attack
        multi_instances="false"
      >
        <back_image
          multi_instances="false"
        >
          <icon_image
            multi_instances="false"
          />
        </back_image>
        <back_skill_level
          multi_instances="false"
        />
        <skill_up_button
          check_button="false"
          checked_start="false"
          dimensions="41; 39"
          position="26; 104"
          spots="image"
          spots_checked="image"
        >
          <spots>
            <image
              active_image="data/buttons/button_level_up_active"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/buttons/button_level_up_disable"
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              normal_image="data/buttons/button_level_up_normal"
              normal_position="0; 0"
              normal_scale="1"
              selected_image="data/buttons/button_level_up_selected"
              selected_position="0; 0"
              selected_scale="1"
              v_align="top"
            />
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              active_position="21; 16"
              deep_level="0"
              disabled_position="21; 16"
              h_align="center"
              line_offset="0"
              lines_h_align="left"
              max_width="1024"
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              selected_position="22; 17"
              text_key="root/level_up/level_up_progress_control/skill_up_button/spots/text/@label"
              v_align="center"
            />
          </spots>
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            <image
              active_image="data/buttons/button_level_up_selected"
              active_position="0; 0"
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              deep_level="0"
              disabled_image="data/buttons/button_level_up_selected"
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              disabled_scale="1"
              h_align="left"
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              normal_scale="1"
              selected_image="data/buttons/button_level_up_selected"
              selected_position="0; 0"
              selected_scale="1"
              v_align="top"
            />
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              deep_level="0"
              disabled_position="21; 16"
              h_align="center"
              line_offset="0"
              lines_h_align="left"
              max_width="1024"
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              selected_position="21; 16"
              text_key="root/level_up/level_up_progress_control/skill_up_button/spots/text/@label"
              v_align="center"
            />
          </spots_checked>
        </skill_up_button>
      </helper_attack>
      <helper_pour
        multi_instances="false"
      >
        <back_image
          multi_instances="false"
        >
          <icon_image
            multi_instances="false"
          />
        </back_image>
        <back_skill_level
          multi_instances="false"
        />
        <skill_up_button
          check_button="false"
          checked_start="false"
          dimensions="41; 39"
          position="26; 104"
          spots="image"
          spots_checked="image"
        >
          <spots>
            <image
              active_image="data/buttons/button_level_up_active"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/buttons/button_level_up_disable"
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              normal_image="data/buttons/button_level_up_normal"
              normal_position="0; 0"
              normal_scale="1"
              selected_image="data/buttons/button_level_up_selected"
              selected_position="0; 0"
              selected_scale="1"
              v_align="top"
            />
            <text
              active_position="21; 16"
              deep_level="0"
              disabled_position="21; 16"
              h_align="center"
              line_offset="0"
              lines_h_align="left"
              max_width="1024"
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              selected_position="22; 17"
              text_key="root/level_up/level_up_progress_control/skill_up_button/spots/text/@label"
              v_align="center"
            />
          </spots>
          <spots_checked>
            <image
              active_image="data/buttons/button_level_up_selected"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/buttons/button_level_up_selected"
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              normal_image="data/buttons/button_level_up_selected"
              normal_position="0; 0"
              normal_scale="1"
              selected_image="data/buttons/button_level_up_selected"
              selected_position="0; 0"
              selected_scale="1"
              v_align="top"
            />
            <text
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              deep_level="0"
              disabled_position="21; 16"
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              lines_h_align="left"
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              text_key="root/level_up/level_up_progress_control/skill_up_button/spots/text/@label"
              v_align="center"
            />
          </spots_checked>
        </skill_up_button>
      </helper_pour>
      <helper_product
        multi_instances="false"
      >
        <back_image
          multi_instances="false"
        >
          <icon_image
            multi_instances="false"
          />
        </back_image>
        <back_skill_level
          multi_instances="false"
        />
        <skill_up_button
          check_button="false"
          checked_start="false"
          dimensions="41; 39"
          position="26; 104"
          spots="image"
          spots_checked="image"
        >
          <spots>
            <image
              active_image="data/buttons/button_level_up_active"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/buttons/button_level_up_disable"
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              normal_image="data/buttons/button_level_up_normal"
              normal_position="0; 0"
              normal_scale="1"
              selected_image="data/buttons/button_level_up_selected"
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              selected_scale="1"
              v_align="top"
            />
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              deep_level="0"
              disabled_position="21; 16"
              h_align="center"
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              lines_h_align="left"
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              selected_position="22; 17"
              text_key="root/level_up/level_up_progress_control/skill_up_button/spots/text/@label"
              v_align="center"
            />
          </spots>
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            <image
              active_image="data/buttons/button_level_up_selected"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/buttons/button_level_up_selected"
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              normal_image="data/buttons/button_level_up_selected"
              normal_position="0; 0"
              normal_scale="1"
              selected_image="data/buttons/button_level_up_selected"
              selected_position="0; 0"
              selected_scale="1"
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            />
            <text
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              deep_level="0"
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              lines_h_align="left"
              max_width="1024"
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              selected_position="21; 16"
              text_key="root/level_up/level_up_progress_control/skill_up_button/spots/text/@label"
              v_align="center"
            />
          </spots_checked>
        </skill_up_button>
      </helper_product>
      <trade
        multi_instances="false"
      >
        <back_image
          multi_instances="false"
        >
          <icon_image
            multi_instances="false"
          />
        </back_image>
        <back_skill_level
          multi_instances="false"
        />
        <skill_up_button
          check_button="false"
          checked_start="false"
          dimensions="41; 39"
          position="26; 104"
          spots="image"
          spots_checked="image"
        >
          <spots>
            <image
              active_image="data/buttons/button_level_up_active"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/buttons/button_level_up_disable"
              disabled_position="0; 0"
              disabled_scale="1"
              h_align="left"
              normal_image="data/buttons/button_level_up_normal"
              normal_position="0; 0"
              normal_scale="1"
              selected_image="data/buttons/button_level_up_selected"
              selected_position="0; 0"
              selected_scale="1"
              v_align="top"
            />
            <text
              active_position="21; 16"
              deep_level="0"
              disabled_position="21; 16"
              h_align="center"
              line_offset="0"
              lines_h_align="left"
              max_width="1024"
              normal_position="21; 16"
              selected_position="22; 17"
              text_key="root/level_up/level_up_progress_control/skill_up_button/spots/text/@label"
              v_align="center"
            />
          </spots>
          <spots_checked>
            <image
              active_image="data/buttons/button_level_up_selected"
              active_position="0; 0"
              active_scale="1"
              deep_level="0"
              disabled_image="data/buttons/button_level_up_selected"
              disabled_position="0; 0"
              disabled_scale="1"
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              normal_scale="1"
              selected_image="data/buttons/button_level_up_selected"
              selected_position="0; 0"
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            <text
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              deep_level="0"
              disabled_position="21; 16"
              h_align="center"
              line_offset="0"
              lines_h_align="left"
              max_width="1024"
              normal_position="21; 16"
              selected_position="21; 16"
              text_key="root/level_up/level_up_progress_control/skill_up_button/spots/text/@label"
              v_align="center"
            />
          </spots_checked>
        </skill_up_button>
      </trade>
    </level_up_progress_control>
    <mf_screen_tooltip_control
      decoration_image="data/game/ribbon_item"
      dimensions="550; 640"
      down_x_offset="-35"
      down_y_offset="0"
      left_x_offset="0"
      left_y_offset="0"
      multi_instances="false"
      offset="60"
      position="220; 96"
      right_x_offset="0"
      right_y_offset="-35"
      tooltip="window_tooltip"
      top_x_offset="0"
      top_y_offset="7"
    />
    <ok
      dimensions="206; 62"
      position="398; 694"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
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        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
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        selected_scale="1"
        v_align="top"
      />
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        active_scale="1"
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        lines_h_align="center"
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        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </ok>
  </level_up>
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    multi_instances="false"
  >
    <back
      dimensions="206; 62"
      position="407; 687"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
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        disabled_scale="1"
        h_align="left"
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        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
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        v_align="top"
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        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
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        v_align="center"
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    </back>
    <backgroundA3D-image
      path=""
    />
    <mf_screen_tooltip_control
      decoration_image="data/game/ribbon_item"
      dimensions="400; 600"
      down_x_offset="-35"
      down_y_offset="0"
      left_x_offset="0"
      left_y_offset="0"
      multi_instances="false"
      offset="60"
      position="306; 131"
      right_x_offset="0"
      right_y_offset="-35"
      tooltip="window_tooltip"
      top_x_offset="0"
      top_y_offset="7"
    />
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      dimensions="320; 540"
      position="60; 19"
      slots_offset_y="1"
    >
      <slot
        dimensions="285; 62"
        position="85; 126"
      >
        <back
          active_image="data/buttons/button_menu_active"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
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          h_align="left"
          input_enabled="true"
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          normal_scale="1"
          selected_image="data/buttons/button_menu_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
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          active_scale="1"
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          lines_h_align="center"
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          normal_scale="1"
          selected_position="144; 33"
          selected_scale="1"
          v_align="center"
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      </slot>
    </slots>
    <title_image
      multi_instances="false"
    />
  </load_game>
  <loading
    anim_count="3"
    tips_change_time="5.00"
    tips_count="14"
  >
    <tips>
      <static_text
        multi_instances="false"
      />
    </tips>
  </loading>
  <location_2_comix>
    <backgroundA3D-image
      path=""
    />
  </location_2_comix>
  <location_3_comix>
    <backgroundA3D-image
      path=""
    />
  </location_3_comix>
  <location_4_comix>
    <backgroundA3D-image
      path=""
    />
  </location_4_comix>
  <location_5_comix>
    <backgroundA3D-image
      path=""
    />
  </location_5_comix>
  <locations>
    <location_1>
      <bouquet_random_set
        bouquet_count="1"
        products="p_fialka_1;p_fialka_2_1;p_fialka_3_1;p_fialka_2_2;p_fialka_3_2;p_lotos_1;p_lotos_2_1;p_lotos_3_1;p_lotos_2_2;p_lotos_3_2;p_orhideya_1;p_orhideya_2_1;p_orhideya_3_1;p_orhideya_2_2;p_orhideya_3_2"
      >
        <bouquet.
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          p_fialka_1="3"
          p_fialka_2_1="2"
          p_fialka_2_2="2"
          p_fialka_3_1="1"
          p_fialka_3_2="1"
          p_lotos_1="3"
          p_lotos_2_1="2"
          p_lotos_2_2="2"
          p_lotos_3_1="1"
          p_lotos_3_2="1"
          p_orhideya_1="3"
          p_orhideya_2_1="2"
          p_orhideya_2_2="2"
          p_orhideya_3_1="1"
          p_orhideya_3_2="1"
          p_romashka_1="3"
          p_romashka_2="2"
          p_romashka_3="1"
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          p_size2="0"
          p_size3="1.0f"
          p_size4="0.8f"
          p_size5="0.5f"
          p_size6="0.5f"
          p_size7="0.8f"
          p_size_count="5"
        />
      </bouquet_random_set>
      <bouquet_set
        bouquet_count="0"
      />
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        arrive_position_count="4"
        waves_group_count="4"
      >
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          pos_1="2; 493"
          pos_2="408; 760"
          pos_3="760; 765"
          pos_4="1018; 557"
        >
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            position="5; 392"
          />
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            position="463; 749"
          />
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            position="777; 750"
          />
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            dimensions="5; 5"
            position="1007; 555"
          />
        </arrive_positions>
        <stole_products
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        />
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          key=""
          ranges_count="12"
        >
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            min_quality="1"
            waves_count="1"
          >
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              wave_name="1-10"
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="25"
                delay_min="7"
              />
              <group_2
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                delay_max="0"
                delay_min="1"
              />
            </wave_1>
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            min_quality="408"
            waves_count="4"
          >
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              wave_name=""
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="9"
                delay_min="5"
              />
              <group_2
                bugs="butterfly!; cockroach#1.5; cockroach#1.5"
                delay_max="10"
                delay_min="6"
              />
              <group_3
                bugs="slug*2#0.7; slug*2#0.7; slug*2#0.7; slug*2#0.7"
                delay_max="12"
                delay_min="7"
              />
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                bugs="cockroach; butterfly+2#2.5!; cockroach"
                delay_max="13"
                delay_min="8"
              />
              <group_5
                bugs="butterfly!; butterfly!; slug*2; slug*2"
                delay_max="0"
                delay_min="0"
              />
            </wave_1>
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              groups_count="3"
              wave_name="21-30"
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="13"
                delay_min="7"
              />
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                bugs="slug"
                delay_max="13"
                delay_min="7"
              />
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                delay_min="0"
              />
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              wave_name="71-100"
            >
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                bugs=""
                delay="1"
                delay_max="13"
                delay_min="5"
              />
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                bugs="cockroach+2#1.5"
                delay_max="13"
                delay_min="5"
              />
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                bugs="cockroach; slug"
                delay_max="12"
                delay_min="5"
              />
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                bugs="cockroach; slug*2"
                delay_max="0"
                delay_min="0"
              />
            </wave_3>
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              wave_name="301-407"
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="7"
                delay_min="3"
              />
              <group_2
                bugs="cockroach+2#2"
                delay_max="7"
                delay_min="5"
              />
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                bugs="butterfly!; butterfly#2!; butterfly*2!"
                delay_max="13"
                delay_min="9"
              />
              <group_4
                bugs="cockroach; slug*3#2; cockroach"
                delay_max="15"
                delay_min="11"
              />
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                delay_max="0"
                delay_min="0"
              />
            </wave_4>
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            min_quality="551"
            waves_count="4"
          >
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              wave_name=""
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="7"
                delay_min="2"
              />
              <group_2
                bugs="slug; slug; cockroach#1.5; cockroach#1.5"
                delay_max="14"
                delay_min="3"
              />
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                bugs="butterfly+2!; butterfly*2!; butterfly+2!; butterfly*2!; butterfly+2!"
                delay_max="11"
                delay_min="5"
              />
              <group_4
                bugs="slug; cockroach*1.5#1.5; cockroach*1.5#1.5; slug"
                delay_max="12"
                delay_min="2"
              />
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                bugs="butterfly!; butterfly#3!; slug*3; slug*3; slug"
                delay_max="0"
                delay_min="0"
              />
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              wave_name="21-30"
            >
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                bugs=""
                delay="1"
                delay_max="13"
                delay_min="7"
              />
              <group_2
                bugs="slug"
                delay_max="13"
                delay_min="7"
              />
              <group_3
                bugs="slug"
                delay_max="0"
                delay_min="0"
              />
            </wave_2>
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              groups_count="4"
              wave_name="71-100"
            >
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                bugs=""
                delay="1"
                delay_max="13"
                delay_min="5"
              />
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                bugs="cockroach+2#1.5"
                delay_max="13"
                delay_min="5"
              />
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                bugs="cockroach; slug"
                delay_max="12"
                delay_min="5"
              />
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                bugs="cockroach; slug*2"
                delay_max="0"
                delay_min="0"
              />
            </wave_3>
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              wave_name="301-407"
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="7"
                delay_min="3"
              />
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                bugs="cockroach+2#2"
                delay_max="7"
                delay_min="5"
              />
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                bugs="butterfly!; butterfly#2!; butterfly*2!"
                delay_max="13"
                delay_min="9"
              />
              <group_4
                bugs="cockroach; slug*3#2; cockroach"
                delay_max="15"
                delay_min="11"
              />
              <group_5
                bugs="butterfly+2*3#0.7!"
                delay_max="0"
                delay_min="0"
              />
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          <range_12
            max_quality="6000"
            min_quality="668"
            waves_count="4"
          >
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              wave_name=""
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="8"
                delay_min="1"
              />
              <group_2
                bugs="cockroach+2#2; cockroach; cockroach+2#2; slug*3; slug*3"
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                delay_min="2"
              />
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                bugs="slug+2*10#0.5"
                delay_max="10"
                delay_min="3"
              />
              <group_4
                bugs="butterfly*2!; butterfly*2!; cockroach; cockroach; slug; slug"
                delay_max="11"
                delay_min="6"
              />
              <group_5
                bugs="cockroach+2#2; cockroach+2#2; cockroach"
                delay_max="10"
                delay_min="10"
              />
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                bugs="butterfly*0.5#3!; butterfly*0.5#3!; butterfly*0.5#3!; cockroach; cockroach; slug*2#0.7; slug*2#0.7; slug*2#0.7"
                delay_max="0"
                delay_min="0"
              />
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              wave_name="21-30"
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="13"
                delay_min="7"
              />
              <group_2
                bugs="slug"
                delay_max="13"
                delay_min="7"
              />
              <group_3
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                delay_max="0"
                delay_min="0"
              />
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              groups_count="4"
              wave_name="71-100"
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="13"
                delay_min="5"
              />
              <group_2
                bugs="cockroach+2#1.5"
                delay_max="13"
                delay_min="5"
              />
              <group_3
                bugs="cockroach; slug"
                delay_max="12"
                delay_min="5"
              />
              <group_4
                bugs="cockroach; slug*2"
                delay_max="0"
                delay_min="0"
              />
            </wave_3>
            <wave_4
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              wave_name="301-407"
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="7"
                delay_min="3"
              />
              <group_2
                bugs="cockroach+2#2"
                delay_max="7"
                delay_min="5"
              />
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                bugs="butterfly!; butterfly#2!; butterfly*2!"
                delay_max="13"
                delay_min="9"
              />
              <group_4
                bugs="cockroach; slug*3#2; cockroach"
                delay_max="15"
                delay_min="11"
              />
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                bugs="butterfly+2*3#0.7!"
                delay_max="0"
                delay_min="0"
              />
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            max_quality="20"
            min_quality="11"
            waves_count="1"
          >
            <wave_1
              groups_count="2"
              wave_name="name3"
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="25"
                delay_min="7"
              />
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                bugs="slug"
                delay_max="0"
                delay_min="0"
              />
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            min_quality="21"
            waves_count="2"
          >
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              wave_name="21-30"
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="13"
                delay_min="7"
              />
              <group_2
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                delay_max="13"
                delay_min="7"
              />
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                delay_max="0"
                delay_min="0"
              />
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              wave_name="1-10"
            >
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                bugs=""
                delay="1"
                delay_max="25"
                delay_min="7"
              />
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                bugs="slug"
                delay_max="0"
                delay_min="1"
              />
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            min_quality="31"
            waves_count="2"
          >
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              wave_name=""
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="15"
                delay_min="5"
              />
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                bugs="slug; slug"
                delay_max="13"
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              />
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                bugs="cockroach#1.5"
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                delay_min="0"
              />
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              wave_name="21-30"
            >
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                bugs=""
                delay="1"
                delay_max="13"
                delay_min="7"
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                bugs="slug"
                delay_max="0"
                delay_min="0"
              />
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            max_quality="70"
            min_quality="51"
            waves_count="2"
          >
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              wave_name=""
            >
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                bugs=""
                delay="1"
                delay_max="15"
                delay_min="9"
              />
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                bugs="slug; slug*2"
                delay_max="17"
                delay_min="10"
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                bugs="cockroach; slug"
                delay_max="0"
                delay_min="0"
              />
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              wave_name="21-30"
            >
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                bugs=""
                delay="1"
                delay_max="13"
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                delay_max="0"
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            waves_count="2"
          >
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              wave_name="71-100"
            >
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                bugs=""
                delay="1"
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              />
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                bugs="cockroach+2#1.5"
                delay_max="13"
                delay_min="5"
              />
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                bugs="cockroach; slug"
                delay_max="12"
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                bugs="cockroach; slug*2"
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                delay_min="0"
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            min_quality="101"
            waves_count="3"
          >
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              wave_name=""
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="14"
                delay_min="3"
              />
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                bugs="butterfly!; cockroach+2"
                delay_max="12"
                delay_min="7"
              />
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                bugs="butterfly!; cockroach; slug"
                delay_max="17"
                delay_min="5"
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                bugs="cockroach#2"
                delay_max="0"
                delay_min="0"
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            </wave_1>
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              wave_name="21-30"
            >
              <group_1
                bugs=""
                delay_max="10"
                delay_min="1"
              />
              <group_2
                bugs=""
                delay_max="10"
                delay_min="1"
              />
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                bugs=""
                delay_max="10"
                delay_min="1"
              />
            </wave_2>
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              wave_name="71-100"
            >
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                bugs=""
                delay="1"
                delay_max="13"
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              />
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                bugs="cockroach+2#1.5"
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                delay_min="5"
              />
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                bugs="cockroach; slug"
                delay_max="12"
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                bugs="cockroach; slug*2"
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                delay_min="0"
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            min_quality="151"
            waves_count="3"
          >
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              wave_name=""
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="10"
                delay_min="1"
              />
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                bugs="butterfly*2!"
                delay_max="10"
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              />
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                bugs="butterfly!; cockroach*1.5; slug*3#0.7"
                delay_max="12"
                delay_min="7"
              />
              <group_4
                bugs="cockroach; slug"
                delay_max="10"
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              />
              <group_5
                bugs="slug+2*2"
                delay_max="0"
                delay_min="0"
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              wave_name="21-30"
            >
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                bugs=""
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              />
            </wave_2>
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              wave_name="71-100"
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="13"
                delay_min="5"
              />
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                bugs="cockroach+2#1.5"
                delay_max="13"
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              />
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                bugs="cockroach; slug"
                delay_max="12"
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              />
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                bugs="cockroach; slug*2"
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                delay_min="0"
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            min_quality="301"
            waves_count="3"
          >
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              wave_name="301-407"
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="7"
                delay_min="3"
              />
              <group_2
                bugs="cockroach+2#2"
                delay_max="7"
                delay_min="5"
              />
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                bugs="butterfly!; butterfly#2!; butterfly*2!"
                delay_max="13"
                delay_min="9"
              />
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                bugs="cockroach; slug*3#2; cockroach"
                delay_max="15"
                delay_min="11"
              />
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                delay_min="0"
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              wave_name="21-30"
            >
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                bugs=""
                delay="1"
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              wave_name="71-100"
            >
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                bugs=""
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                bugs="cockroach+2#1.5"
                delay_max="13"
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              />
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                bugs="cockroach; slug"
                delay_max="12"
                delay_min="5"
              />
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                delay_max="0"
                delay_min="0"
              />
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        >
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            min_quality="0"
            waves_count="1"
          >
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              wave_name=""
            >
              <group_1
                bugs=""
                delay_max="7"
                delay_min="3"
              />
              <group_2
                bugs="slug_quest; cockroach_quest"
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                delay_min="3"
              />
              <group_3
                bugs="slug_quest; cockroach_quest; slug_quest"
                delay_max="10"
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              />
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                bugs="slug_quest; cockroach_quest; cockroach_quest"
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              />
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        >
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            min_quality="0"
            waves_count="1"
          >
            <wave_1
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              wave_name=""
            >
              <group_1
                bugs=""
                delay_max="15"
                delay_min="5"
              />
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                bugs="slug; cockroach"
                delay_max="15"
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              />
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                bugs="cockroach; butterfly!"
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              />
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                bugs="butterfly!; slug"
                delay_max="20"
                delay_min="8"
              />
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          ranges_count="1"
        >
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            min_quality="0"
            waves_count="1"
          >
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              groups_count="5"
              wave_name=""
            >
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                bugs=""
                delay="1"
                delay_max="10"
                delay_min="1"
              />
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                bugs="butterfly*2!"
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              />
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                bugs="butterfly!; cockroach*1.5; slug*3#0.7"
                delay_max="12"
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              />
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                bugs="cockroach; butterfly!"
                delay_max="10"
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                bugs="slug+2*2; butterfly!"
                delay_max="0"
                delay_min="0"
              />
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        </waves_4>
      </bug_arriver>
      <bug_arriver_all_bugs_test
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        waves_group_count="1"
      >
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          pos_1="2; 493"
          pos_2="408; 760"
          pos_3="760; 765"
          pos_4="1018; 557"
        >
          <arrive_position_1
            dimensions="5; 5"
            position="5; 392"
          />
          <arrive_position_2
            dimensions="5; 5"
            position="463; 749"
          />
          <arrive_position_3
            dimensions="5; 5"
            position="777; 750"
          />
          <arrive_position_4
            dimensions="5; 5"
            position="1007; 555"
          />
        </arrive_positions>
        <waves_1
          key=""
          ranges_count="1"
        >
          <range_1
            max_quality="0"
            min_quality="0"
            waves_count="1"
          >
            <wave_1
              groups_count="2"
              wave_name=""
            >
              <group_1
                bugs=""
                delay_max="10"
                delay_min="1"
              />
              <group_2
                bugs="butterfly!; cockroach; slug; cockroach_quest*3; slug_quest*3"
                delay_max="10"
                delay_min="5.00"
              />
            </wave_1>
          </range_1>
        </waves_1>
      </bug_arriver_all_bugs_test>
      <common
        water_price_multipler="3"
      />
      <decorations
        count="8"
      >
        <decoration.
          can_draw="true"
          dimensions="200; 200"
          max_level="6"
          name="tree"
          own_desc="false"
          own_name="false"
          position="806; 120"
          system="false"
        >
          <levels>
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              bonus_count="0"
              condition_count="0"
              dimensions="200; 200"
              draw_priority_add="0"
              height="251"
              need_update="true"
              position="804; 37"
              price="50"
              quality="0"
            />
            <level_1
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              condition_count="1"
              dimensions="200; 200"
              draw_priority_add="0"
              height="251"
              need_update="true"
              position="804; 37"
              price="50"
              quality="0"
            >
              <bonus.
                bonus_value="0.04f"
                name="hungry_multipler"
              />
              <conditions.
                mark="tree_decoration_by_quest"
                type="have_mark"
              />
            </level_1>
            <level_2
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              condition_count="1"
              dimensions="200; 200"
              draw_priority_add="0"
              height="251"
              need_update="true"
              position="804; 37"
              price="150"
              quality="0"
            >
              <bonus.
                bonus_value="0.04f"
                name="hungry_multipler"
              />
              <conditions.
                quality="30"
                type="max_farm_quality"
              />
            </level_2>
            <level_3
              bonus_count="1"
              condition_count="1"
              dimensions="200; 200"
              draw_priority_add="0"
              height="251"
              need_update="true"
              position="804; 37"
              price="300"
              quality="0"
            >
              <bonus.
                bonus_value="0.04f"
                name="hungry_multipler"
              />
              <conditions.
                quality="70"
                type="max_farm_quality"
              />
            </level_3>
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              bonus_count="1"
              condition_count="1"
              dimensions="200; 200"
              draw_priority_add="0"
              height="255"
              need_update="true"
              position="804; 37"
              price="800"
              quality="0"
            >
              <bonus.
                bonus_value="0.04f"
                name="hungry_multipler"
              />
              <conditions.
                quality="120"
                type="max_farm_quality"
              />
            </level_4>
            <level_5
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              condition_count="1"
              dimensions="200; 200"
              draw_priority_add="0"
              height="275"
              need_update="true"
              position="804; 37"
              price="2500"
              quality="0"
            >
              <bonus.
                bonus_value="0.04f"
                name="hungry_multipler"
              />
              <conditions.
                quality="250"
                type="max_farm_quality"
              />
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            <level_6
              bonus_count="1"
              condition_count="1"
              dimensions="200; 200"
              draw_priority_add="0"
              height="341"
              need_update="true"
              position="804; 37"
              price="7500"
              quality="0"
            >
              <bonus.
                bonus_value="0.04f"
                name="hungry_multipler"
              />
              <conditions.
                quality="400"
                type="max_farm_quality"
              />
            </level_6>
          </levels>
        </decoration.>
        <decoration.
          can_draw="true"
          dimensions="-100; -100"
          max_level="6"
          name="tree_left"
          own_desc="false"
          own_name="false"
          position="0; 0"
          system="false"
        >
          <levels>
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              condition_count="0"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="0; 0"
              price="1"
              quality="0"
            />
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              condition_count="2"
              dimensions="250; 347"
              draw_priority_add="0"
              height="346"
              need_update="true"
              position="0; 0"
              price="50"
              quality="0"
            >
              <bonus.
                bonus_value="0.05f"
                name="helper_sp_attack_per_add"
              />
              <conditions.
                mark="tree_decoration_by_quest"
                type="have_mark"
              />
              <conditions.
                quality="40"
                type="max_farm_quality"
              />
            </level_1>
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              draw_priority_add="0"
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              need_update="true"
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              price="150"
              quality="0"
            >
              <bonus.
                bonus_value="0.05f"
                name="helper_sp_attack_per_add"
              />
              <conditions.
                quality="60"
                type="max_farm_quality"
              />
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              dimensions="250; 347"
              draw_priority_add="0"
              height="346"
              need_update="true"
              position="0; 0"
              price="300"
              quality="0"
            >
              <bonus.
                bonus_value="0.05f"
                name="helper_sp_attack_per_add"
              />
              <conditions.
                quality="90"
                type="max_farm_quality"
              />
            </level_3>
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              bonus_count="1"
              condition_count="1"
              dimensions="250; 347"
              draw_priority_add="0"
              height="346"
              need_update="true"
              position="0; -1"
              price="750"
              quality="0"
            >
              <bonus.
                bonus_value="0.05f"
                name="helper_sp_attack_per_add"
              />
              <conditions.
                quality="175"
                type="max_farm_quality"
              />
            </level_4>
            <level_5
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              draw_priority_add="0"
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              need_update="true"
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              price="2750"
              quality="0"
            >
              <bonus.
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                name="helper_sp_attack_per_add"
              />
              <conditions.
                quality="280"
                type="max_farm_quality"
              />
            </level_5>
            <level_6
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              condition_count="1"
              dimensions="250; 347"
              draw_priority_add="0"
              height="346"
              need_update="true"
              position="0; 0"
              price="9000"
              quality="0"
            >
              <bonus.
                bonus_value="0.05f"
                name="helper_sp_attack_per_add"
              />
              <conditions.
                quality="420"
                type="max_farm_quality"
              />
            </level_6>
          </levels>
        </decoration.>
        <decoration.
          can_draw="true"
          dimensions="0; 0"
          max_level="6"
          name="road"
          own_desc="false"
          own_name="false"
          position="0; 0"
          system="false"
        >
          <levels>
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              bonus_count="0"
              condition_count="0"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="false"
              position="0; 0"
              price="1"
              quality="0"
            />
            <level_1
              bonus_count="1"
              condition_count="2"
              dimensions="50; 50"
              draw_priority_add="-500000"
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              need_update="false"
              position="0; 198"
              price="70"
              quality="0"
            >
              <bonus.
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                name="bug_speed_per_take"
              />
              <conditions.
                quality="25"
                type="max_farm_quality"
              />
              <conditions.
                mark="tree_decoration_by_quest"
                type="have_mark"
              />
            </level_1>
            <level_2
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="-500000"
              height="573"
              need_update="false"
              position="0; 199"
              price="150"
              quality="0"
            >
              <bonus.
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                name="bug_speed_per_take"
              />
              <conditions.
                quality="50"
                type="max_farm_quality"
              />
            </level_2>
            <level_3
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="-500000"
              height="573"
              need_update="false"
              position="0; 199"
              price="600"
              quality="0"
            >
              <bonus.
                bonus_value="0.05f"
                name="bug_speed_per_take"
              />
              <conditions.
                quality="75"
                type="max_farm_quality"
              />
            </level_3>
            <level_4
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="-500000"
              height="573"
              need_update="false"
              position="0; 199"
              price="1500"
              quality="0"
            >
              <bonus.
                bonus_value="0.05f"
                name="bug_speed_per_take"
              />
              <conditions.
                quality="110"
                type="max_farm_quality"
              />
            </level_4>
            <level_5
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="-500000"
              height="573"
              need_update="false"
              position="0; 199"
              price="4000"
              quality="0"
            >
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                name="bug_speed_per_take"
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              <conditions.
                quality="225"
                type="max_farm_quality"
              />
            </level_5>
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              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="-500000"
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              need_update="false"
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              price="9000"
              quality="0"
            >
              <bonus.
                bonus_value="0.05f"
                name="bug_speed_per_take"
              />
              <conditions.
                quality="375"
                type="max_farm_quality"
              />
            </level_6>
          </levels>
        </decoration.>
        <decoration.
          can_draw="true"
          dimensions="0; 0"
          max_level="6"
          name="flowerbed"
          own_desc="false"
          own_name="false"
          position="0; 0"
          system="false"
        >
          <levels>
            <level_0
              bonus_count="0"
              condition_count="0"
              dimensions="50; 50"
              draw_priority_add="0"
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              need_update="true"
              position="625; 144"
              price="1"
              quality="0"
            />
            <level_1
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              dimensions="50; 50"
              draw_priority_add="0"
              height="213"
              need_update="true"
              position="130; 136"
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              quality="80"
            >
              <bonus.
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                name="helper_speed_per_add"
              />
              <conditions.
                mark="tree_decoration_by_quest"
                type="have_mark"
              />
              <conditions.
                quality="45"
                type="max_farm_quality"
              />
            </level_1>
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              dimensions="50; 50"
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              position="130; 136"
              price="150"
              quality="0"
            >
              <bonus.
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                name="helper_speed_per_add"
              />
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                quality="75"
                type="max_farm_quality"
              />
            </level_2>
            <level_3
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              dimensions="50; 50"
              draw_priority_add="0"
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              need_update="true"
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              quality="0"
            >
              <bonus.
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                name="helper_speed_per_add"
              />
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                type="max_farm_quality"
              />
            </level_3>
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            >
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                name="helper_speed_per_add"
              />
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              price="4500"
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            >
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                name="helper_speed_per_add"
              />
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              />
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              condition_count="1"
              dimensions="50; 50"
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              price="8500"
              quality="0"
            >
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                name="helper_speed_per_add"
              />
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                quality="430"
                type="max_farm_quality"
              />
            </level_6>
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        </decoration.>
        <decoration.
          can_draw="true"
          dimensions="0; 0"
          max_level="1"
          name="loza"
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          position="0; 0"
          system="false"
        >
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            <level_0
              bonus_count="0"
              condition_count="0"
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              draw_priority_add="0"
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              quality="0"
            >
              <bonus.
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                name="veg_upgrade_speed_per_add"
              />
              <conditions.
                mark="tree_decoration_by_quest"
                type="have_mark"
              />
              <conditions.
                quality="250"
                type="max_farm_quality"
              />
            </level_1>
          </levels>
        </decoration.>
        <decoration.
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          dimensions="0; 0"
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          name="vitrage"
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          own_name="false"
          position="0; 0"
          system="false"
        >
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              bonus_count="0"
              condition_count="0"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="false"
              position="475; 133"
              price="1"
              quality="0"
            />
            <level_1
              bonus_count="1"
              condition_count="2"
              dimensions="50; 50"
              draw_priority_add="0"
              height="135"
              need_update="false"
              position="0; 0"
              price="1500"
              quality="0"
            >
              <bonus.
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                name="veg_produce_per_add"
              />
              <conditions.
                mark="tree_decoration_by_quest"
                type="have_mark"
              />
              <conditions.
                quality="300"
                type="max_farm_quality"
              />
            </level_1>
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          dimensions="0; 0"
          max_level="6"
          name="ridge"
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          position="0; 0"
          system="false"
        >
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              condition_count="0"
              dimensions="50; 50"
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              need_update="true"
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              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="0"
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              need_update="true"
              position="0; 0"
              price="40"
              quality="0"
            >
              <bonus.
                bonus_value="0.1f"
                name="life_veg_per_add"
              />
              <conditions.
                mark="tree_decoration_by_quest"
                type="have_mark"
              />
            </level_1>
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              bonus_count="1"
              condition_count="2"
              dimensions="50; 50"
              draw_priority_add="0"
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            >
              <bonus.
                bonus_value="0.1f"
                name="life_veg_per_add"
              />
              <conditions.
                mark="tree_decoration_by_quest"
                type="have_mark"
              />
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              need_update="true"
              position="0; 0"
              price="160"
              quality="0"
            >
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              />
              <conditions.
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                type="have_mark"
              />
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                type="max_farm_quality"
              />
            </level_3>
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              draw_priority_add="0"
              height="100"
              need_update="true"
              position="0; 0"
              price="3200"
              quality="0"
            >
              <bonus.
                bonus_value="0.1f"
                name="life_veg_per_add"
              />
              <conditions.
                mark="tree_decoration_by_quest"
                type="have_mark"
              />
              <conditions.
                quality="90"
                type="max_farm_quality"
              />
            </level_4>
            <level_5
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              condition_count="2"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="0; 0"
              price="7000"
              quality="0"
            >
              <bonus.
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                name="life_veg_per_add"
              />
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                mark="tree_decoration_by_quest"
                type="have_mark"
              />
              <conditions.
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                type="max_farm_quality"
              />
            </level_5>
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              bonus_count="1"
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              draw_priority_add="0"
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              price="15000"
              quality="0"
            >
              <bonus.
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                name="life_veg_per_add"
              />
              <conditions.
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                type="have_mark"
              />
              <conditions.
                quality="290"
                type="max_farm_quality"
              />
            </level_6>
          </levels>
        </decoration.>
        <decoration.
          can_draw="true"
          dimensions="0; 0"
          max_level="1"
          name="robin_relax"
          own_desc="false"
          own_name="false"
          position="0; 0"
          system="true"
        >
          <levels>
            <level_0
              bonus_count="0"
              condition_count="0"
              dimensions="210; 150"
              draw_priority_add="100"
              height="60"
              need_update="true"
              position="643; 246"
              price="1"
              quality="0"
            />
            <level_1
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              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="0; 0"
              price="1"
              quality="0"
            >
              <conditions.
                mark="no_can_by_robin_decor"
                type="have_mark"
              />
            </level_1>
          </levels>
        </decoration.>
      </decorations>
      <dropped_bug_items
        dropped_bug_items="q_butterfly_wings; q_butterfly_wings_2; q_butterfly_wings_3; q_dye; q_dye_2; q_dye_3; q_mustaches; q_mustaches_2; q_mustaches_3"
      >
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          exp="1"
          height="85"
          height_for_shop="85"
          price="25"
          radius="20"
        >
          <bonus.
            add="0"
            bonus_type="exp"
            multiply="0.3"
          />
          <bonus.
            add="1"
            bonus_type="money"
            multiply="1"
          />
        </q_butterfly_wings>
        <q_butterfly_wings_2
          bonus_count="2"
          exp="1"
          height="85"
          height_for_shop="85"
          price="35"
          radius="20"
        >
          <bonus.
            add="0"
            bonus_type="exp"
            multiply="0.4"
          />
          <bonus.
            add="2"
            bonus_type="money"
            multiply="1"
          />
        </q_butterfly_wings_2>
        <q_butterfly_wings_3
          bonus_count="2"
          exp="1"
          height="85"
          height_for_shop="68"
          price="50"
          radius="20"
        >
          <bonus.
            add="0"
            bonus_type="exp"
            multiply="0.5"
          />
          <bonus.
            add="3"
            bonus_type="money"
            multiply="1"
          />
        </q_butterfly_wings_3>
        <q_dye
          bonus_count="1"
          exp="1"
          height="50"
          height_for_shop="40"
          price="5"
          radius="20"
        >
          <bonus.
            add="25"
            bonus_type="money"
            multiply="1"
          />
        </q_dye>
        <q_dye_2
          bonus_count="1"
          exp="1"
          height="50"
          height_for_shop="40"
          price="10"
          radius="20"
        >
          <bonus.
            add="50"
            bonus_type="money"
            multiply="1"
          />
        </q_dye_2>
        <q_dye_3
          bonus_count="1"
          exp="1"
          height="50"
          height_for_shop="40"
          price="15"
          radius="20"
        >
          <bonus.
            add="75"
            bonus_type="money"
            multiply="1"
          />
        </q_dye_3>
        <q_mustaches
          bonus_count="1"
          exp="1"
          height="50"
          height_for_shop="55"
          price="15"
          radius="25"
        >
          <bonus.
            add="0"
            bonus_type="money"
            multiply="1.25"
          />
        </q_mustaches>
        <q_mustaches_2
          bonus_count="1"
          exp="1"
          height="55"
          height_for_shop="39"
          price="22"
          radius="20"
        >
          <bonus.
            add="0"
            bonus_type="money"
            multiply="1.35"
          />
        </q_mustaches_2>
        <q_mustaches_3
          bonus_count="1"
          exp="1"
          height="60"
          height_for_shop="46"
          price="30"
          radius="25"
        >
          <bonus.
            add="0"
            bonus_type="money"
            multiply="1.50"
          />
        </q_mustaches_3>
      </dropped_bug_items>
      <farm>
        <change_capacity>
          <product_storage>
            <levels
              all_in_one="false"
              count="4"
              dimensions="100; 100"
              own_desc="false"
              own_name="false"
              position="300; 450"
            >
              <level_0
                dimensions="0; 0"
                height="250"
                max_capacity="1"
                position="4; -20"
                price="0"
                quality="0"
                sort_index="0"
              />
              <level_1
                dimensions="62; 45"
                height="45"
                max_capacity="25"
                position="479; 196"
                price="20"
                quality="2"
                sort_index="3"
              />
              <level_2
                dimensions="62; 45"
                height="45"
                max_capacity="25"
                position="437; 215"
                price="100"
                quality="10"
                sort_index="4"
              />
              <level_3
                dimensions="62; 45"
                height="45"
                max_capacity="25"
                position="522; 214"
                price="250"
                quality="30"
                sort_index="5"
              />
              <level_4
                dimensions="62; 45"
                height="45"
                max_capacity="25"
                position="478; 234"
                price="500"
                quality="75"
                sort_index="6"
              />
            </levels>
          </product_storage>
          <water_storage>
            <levels
              all_in_one="false"
              auto_fill_delay="10"
              auto_fill_mode="false"
              count="3"
              dimensions="100; 100"
              own_desc="false"
              own_name="false"
              position="300; 450"
            >
              <level_0
                dimensions="0; 0"
                height="250"
                max_capacity="1"
                position="0; 0"
                price="0"
                quality="0"
                sort_index="0"
              />
              <level_1
                dimensions="87; 110"
                height="110"
                max_capacity="8"
                position="952; 389"
                price="30"
                quality="2"
                sort_index="2"
              />
              <level_2
                dimensions="79; 100"
                height="100"
                max_capacity="8"
                position="904; 371"
                price="75"
                quality="10"
                sort_index="2"
              />
              <level_3
                dimensions="106; 65"
                height="65"
                max_capacity="8"
                position="843; 365"
                price="200"
                quality="30"
                sort_index="1"
              />
            </levels>
          </water_storage>
          <well>
            <levels
              all_in_one="true"
              count="3"
              dimensions="0; 0"
              own_desc="false"
              own_name="false"
              position="0; 0"
            >
              <level_0
                delay="1"
                dimensions="50; 50"
                fill_time="1"
                height="250"
                max_capacity="1"
                position="621; 62"
                price="0"
                quality="0"
                sort_index="0"
              />
              <level_1
                delay="2"
                dimensions="216; 308"
                fill_time="4"
                height="308"
                max_capacity="2"
                position="621; 62"
                price="200"
                quality="25"
                sort_index="1"
              />
              <level_2
                delay="4"
                dimensions="219; 308"
                fill_time="8"
                height="308"
                max_capacity="4"
                position="621; 62"
                price="300"
                quality="40"
                sort_index="2"
              />
              <level_3
                delay="6"
                dimensions="209; 308"
                fill_time="12"
                height="308"
                max_capacity="6"
                position="621; 62"
                price="400"
                quality="55"
                sort_index="3"
              />
            </levels>
          </well>
        </change_capacity>
        <no_water_sign
          dimensions="105; 77"
          image="data/game/shop/shop_button_medium_4"
          position="-436; -227"
        />
        <prizes_set
          prizes_count="11"
        >
          <prize.
            prize_k="0.5f"
            prizes=""
          />
          <prize.
            prize_k="0.15"
            prizes="gold_loc_1;loc1_water_1;exp_loc_1"
          />
          <prize.
            prize_k="0.1"
            prizes="gold_loc_2;loc1_water_2;exp_loc_2"
          />
          <prize.
            prize_k="0.05"
            prizes="gold_loc_3;loc1_water_3;exp_loc_3"
          />
          <prize.
            prize_k="0.03"
            prizes="gold_loc_4;loc1_water_4;exp_loc_4"
          />
          <prize.
            prize_k="0.015"
            prizes="gold_loc_5;loc1_water_5;exp_loc_5"
          />
          <prize.
            prize_k="0.015"
            prizes="gold_loc_5;loc1_water_5;exp_loc_5"
          />
          <prize.
            prize_k="0.0075"
            prizes="gold_loc_4;loc1_water_4;exp_loc_4"
          />
          <prize.
            prize_k="0.004"
            prizes="gold_loc_3;loc1_water_3;exp_loc_3"
          />
          <prize.
            prize_k="0.002"
            prizes="gold_loc_2;loc1_water_2;exp_loc_2"
          />
          <prize.
            prize_k="0.35"
            prizes="gold_loc_1;loc1_water_1;exp_loc_1"
          />
        </prizes_set>
        <ridges>
          <at_start
            ridges_count="5"
          >
            <ridge_1
              can_sell="1"
              dimensions="80; 65"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_01"
              position="569; 607"
              ridge_offset="15; 20"
              veg_name=""
              zoom="1"
            />
            <ridge_2
              can_sell="1"
              dimensions="80; 65"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_01"
              position="415; 571"
              ridge_offset="15; 20"
              veg_name=""
              zoom="1"
            />
            <ridge_3
              can_sell="1"
              dimensions="80; 65"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_01"
              position="474; 315"
              ridge_offset="15; 20"
              veg_name=""
              zoom="1"
            />
            <ridge_4
              can_sell="1"
              dimensions="80; 65"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_01"
              position="688; 418"
              ridge_offset="15; 20"
              veg_name=""
              zoom="1"
            />
            <ridge_5
              can_sell="1"
              dimensions="80; 65"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_01"
              position="726; 582"
              ridge_offset="15; 20"
              veg_name=""
              zoom="1"
            />
            <ridge_6
              dimensions="109; 67"
              image=""
              image_offset="0; 0"
              imagea3d="ridge_01"
              position="223; 458"
              veg_name=""
            />
          </at_start>
          <install_for_perk_ridges
            ridges_count="3"
          >
            <ridge_1
              dimensions="80; 65"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_01"
              position="832; 488"
              ridge_offset="15; 20"
              veg_name=""
              zoom="1"
            />
            <ridge_2
              dimensions="80; 65"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_01"
              position="391; 399"
              ridge_offset="15; 20"
              veg_name=""
              zoom="1"
            />
            <ridge_3
              dimensions="80; 65"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_01"
              position="50; 507"
              ridge_offset="15; 20"
              veg_name=""
              zoom="1"
            />
          </install_for_perk_ridges>
          <not_installed
            ridges_count="5"
          >
            <ridge_1
              can_sell="1"
              dimensions="80; 65"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_01"
              position="545; 491"
              ridge_offset="15; 20"
              veg_name=""
              zoom="1"
            />
            <ridge_2
              can_sell="1"
              dimensions="80; 65"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_01"
              position="109; 378"
              ridge_offset="15; 20"
              veg_name=""
              zoom="1"
            />
            <ridge_3
              can_sell="1"
              dimensions="80; 65"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_01"
              position="230; 462"
              ridge_offset="15; 20"
              veg_name=""
              zoom="1"
            />
            <ridge_4
              can_sell="1"
              dimensions="80; 65"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_01"
              position="260; 623"
              ridge_offset="15; 20"
              veg_name=""
              zoom="1"
            />
            <ridge_5
              dimensions="80; 65"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_01"
              position="255; 345"
              ridge_offset="15; 20"
              veg_name=""
              zoom="1"
            />
            <ridge_6
              dimensions="109; 67"
              image=""
              image_offset="0; 0"
              imagea3d="ridge_01"
              position="739; 635"
              veg_name=""
            />
          </not_installed>
        </ridges>
        <storage_full_sign
          dimensions="105; 77"
          image="data/game/shop/shop_button_medium_4"
          position="-715; -500"
        />
      </farm>
      <quest_holders>
        <dekan
          dimensions="216; 422"
          image="dekan"
          position="225; 375"
        />
        <driada_warrior
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <empty
          dimensions="2; 2"
          image="empty"
          position="0; 0"
        />
        <farm_trader
          dimensions="100; 230"
          image="farm_trader"
          position="269; 245"
        />
        <farmer
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <goblin
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <gonlin
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <gremlin
          dimensions="175; 268"
          image="gremlin"
          position="389; 516"
        />
        <herald
          dimensions="105; 253"
          image="herald"
          position="512; 413"
        />
        <hero
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <imerius
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <lead
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <lovelas
          dimensions="120; 280"
          image="lovelas"
          position="381; 279"
        />
        <main_driada
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <newtrader
          dimensions="50; 110"
          image="newtrader"
          position="536; 243"
        />
        <old_servant
          dimensions="180; 300"
          image="old_servant"
          position="554; 267"
        />
        <opener
          dimensions="120; 280"
          image="opener"
          position="885; 420"
        />
        <parents
          dimensions="238; 300"
          image="parents"
          position="300; 200"
        />
        <pirat
          dimensions="117; 284"
          image="pirat"
          position="772; 379"
        />
        <robin
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <romantic
          dimensions="105; 230"
          image="romantic"
          position="619; 264"
        />
        <student
          dimensions="135; 321"
          image="student"
          position="573; 402"
        />
        <studentgirl
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <trademan
          dimensions="217; 371"
          image="trademan"
          position="638; 415"
        />
        <traveller
          dimensions="179; 472"
          image="traveller"
          position="840; 341"
        />
        <witch
          dimensions="55; 135"
          image="witch"
          position="327; 224"
        />
      </quest_holders>
      <shop_control>
        <click_obj_buttons>
          <product_storage>
            <product_count>
              <info_count_control
                dimensions="161; 77"
                position="430; 127"
              >
                <button
                  check_button="false"
                  checked_start="false"
                  dimensions="161; 77"
                  position="0; 0"
                  sounds_path="data/sounds/buttons/simple_button_%state%"
                  spots="image; image_1"
                  spots_checked=""
                >
                  <spots>
                    <image
                      active_image="data/buttons/button_info_active"
                      active_position="0; 0"
                      active_scale="1"
                      deep_level="0"
                      disabled_image="data/buttons/button_info_disable"
                      disabled_position="0; 0"
                      disabled_scale="1"
                      h_align="left"
                      input_enabled="true"
                      normal_image="data/buttons/button_info_normal"
                      normal_position="0; 0"
                      normal_scale="1"
                      selected_image="data/buttons/button_info_selected"
                      selected_position="0; 0"
                      selected_scale="1"
                      v_align="top"
                    />
                    <image_1
                      active_image="data/game/products_sell"
                      active_position="38; 41"
                      active_scale="1"
                      deep_level="0"
                      disabled_image="data/game/products"
                      disabled_position="38; 41"
                      disabled_scale="1"
                      h_align="center"
                      input_enabled="true"
                      normal_image="data/game/products_sell"
                      normal_position="38; 41"
                      normal_scale="1"
                      selected_image="data/game/products_sell"
                      selected_position="39; 42"
                      selected_scale="1"
                      v_align="center"
                    />
                  </spots>
                </button>
                <button_not_enjoy_money
                  check_button="false"
                  checked_start="false"
                  dimensions="1; 1"
                  position="0; 0"
                  sounds_path="data/sounds/buttons/simple_button_%state%"
                  spots=""
                  spots_checked=""
                />
                <holder_bg
                  multi_instances="false"
                />
                <icon
                  multi_instances="false"
                />
              </info_count_control>
            </product_count>
          </product_storage>
          <ridges>
            <buy_veg
              multi_instances=""
            />
            <sell_veg
              multi_instances=""
            />
          </ridges>
          <water_storage>
            <water_count>
              <info_count_control
                dimensions="161; 77"
                position="834; 381"
              >
                <button
                  check_button="false"
                  checked_start="false"
                  dimensions="161; 77"
                  position="0; 0"
                  sounds_path="data/sounds/buttons/simple_button_%state%"
                  spots="image; image_1"
                  spots_checked=""
                >
                  <spots>
                    <image
                      active_image="data/buttons/button_info_active"
                      active_position="0; 0"
                      active_scale="1"
                      deep_level="0"
                      disabled_image="data/buttons/button_info_disable"
                      disabled_position="0; 0"
                      disabled_scale="1"
                      h_align="left"
                      input_enabled="true"
                      normal_image="data/buttons/button_info_normal"
                      normal_position="0; 0"
                      normal_scale="1"
                      selected_image="data/buttons/button_info_selected"
                      selected_position="0; 0"
                      selected_scale="1"
                      v_align="top"
                    />
                    <image_1
                      active_image="data/game/buy_water"
                      active_position="38; 41"
                      active_scale="1"
                      deep_level="0"
                      disabled_image="data/game/water"
                      disabled_position="38; 41"
                      disabled_scale="1"
                      h_align="center"
                      input_enabled="true"
                      normal_image="data/game/buy_water"
                      normal_position="38; 41"
                      normal_scale="1"
                      selected_image="data/game/buy_water"
                      selected_position="39; 42"
                      selected_scale="1"
                      v_align="center"
                    />
                  </spots>
                </button>
                <button_not_enjoy_money
                  check_button="false"
                  checked_start="false"
                  dimensions="161; 77"
                  position="0; 0"
                  sounds_path="data/sounds/buttons/simple_button_%state%"
                  spots="image; image_1"
                  spots_checked=""
                >
                  <spots>
                    <image
                      active_image="data/buttons/button_info_red_active"
                      active_position="0; 0"
                      active_scale="1"
                      deep_level="0"
                      disabled_image="data/buttons/button_info_red_disable"
                      disabled_position="0; 0"
                      disabled_scale="1"
                      h_align="left"
                      input_enabled="true"
                      normal_image="data/buttons/button_info_red_normal"
                      normal_position="0; 0"
                      normal_scale="1"
                      selected_image="data/buttons/button_info_red_selected"
                      selected_position="0; 0"
                      selected_scale="1"
                      v_align="top"
                    />
                    <image_1
                      active_image="data/game/buy_water"
                      active_position="38; 41"
                      active_scale="1"
                      deep_level="0"
                      disabled_image="data/game/water"
                      disabled_position="38; 41"
                      disabled_scale="1"
                      h_align="center"
                      input_enabled="true"
                      normal_image="data/game/buy_water"
                      normal_position="38; 41"
                      normal_scale="1"
                      selected_image="data/game/buy_water"
                      selected_position="39; 42"
                      selected_scale="1"
                      v_align="center"
                    />
                  </spots>
                </button_not_enjoy_money>
                <holder_bg
                  multi_instances="false"
                />
                <icon
                  multi_instances="false"
                />
              </info_count_control>
            </water_count>
          </water_storage>
        </click_obj_buttons>
      </shop_control>
      <town>
        <to_global_map
          dimensions="900; 100"
          multi_instances="false"
          position="165; 710"
        />
      </town>
    </location_1>
    <location_2>
      <bouquet_random_set
        bouquet_count="1"
        products="p_kristalit_1; p_kristalit_2; p_kristalit_3; p_peshernik_1; p_peshernik_2; p_peshernik_3; p_svetlyanka_1; p_svetlyanka_3; p_svetlyanka_2"
      >
        <bouquet.
          day="0"
          p_kristalit_1="3.00"
          p_kristalit_2="2.00"
          p_kristalit_3="1.00"
          p_peshernik_1="3.00"
          p_peshernik_2="2.00"
          p_peshernik_3="1.00"
          p_size1="0"
          p_size2="0"
          p_size3="1.0f"
          p_size4="0.15"
          p_size5="0.05"
          p_size_count="5"
          p_svetlyanka_1="3.00"
          p_svetlyanka_2="1.00"
          p_svetlyanka_3="2.00"
        />
      </bouquet_random_set>
      <bouquet_set
        bouquet_count="0"
      />
      <bug_arriver
        arrive_position_count="5"
        wave_loop="1"
        waves_count="3"
        waves_group_count="2"
      >
        <arrive_positions
          pos_1="120; 300"
          pos_2="400; 550"
          pos_3="120; 450"
          pos_4="200; 550"
        >
          <arrive_position_1
            dimensions="50; 50"
            position="3; 527"
          />
          <arrive_position_2
            dimensions="50; 50"
            position="822; 746"
          />
          <arrive_position_3
            dimensions="50; 50"
            position="970; 561"
          />
          <arrive_position_4
            dimensions="50; 50"
            position="656; 751"
          />
          <arrive_position_5
            dimensions="50; 50"
            position="426; 752"
          />
        </arrive_positions>
        <stole_products
          count="0"
        />
        <waves_1
          key=""
          ranges_count="12"
        >
          <range_1
            key=""
            max_quality="10"
            min_quality="1"
            ranges_count="12"
            waves_count="1"
          >
            <wave_1
              groups_count="2"
              wave_name="1-10"
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="25"
                delay_min="7"
              />
              <group_2
                bugs="ant; ant; ant"
                delay_max="0"
                delay_min="0.00"
              />
            </wave_1>
          </range_1>
          <range_10
            max_quality="550"
            min_quality="408"
            waves_count="5"
          >
            <wave_1
              groups_count="5"
              wave_name=""
            >
              <group_1
                bugs=""
                delay="1"
                delay_max="9"
                delay_min="5"
              />
              <group_2
                bugs="ant; ant; ant; ant; centipede; centipede"
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                delay_min="6"
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                delay_max="12"
                delay_min="7"
              />
              <group_4
                bugs="centipede; ant; ant; centipede"
                delay_max="10"
                delay_min="5"
              />
              <group_5
                bugs="centipede; centipede"
                delay_max="0"
                delay_min="0"
              />
            </wave_1>
          </range_1>
        </waves_2>
      </bug_arriver>
      <bug_arriver_no_pets
        arrive_position_count="0"
        waves_group_count="1"
      >
        <waves_1
          key=""
          ranges_count="1"
        >
          <range_1
            max_quality="0"
            min_quality="0"
            waves_count="1"
          >
            <wave_1
              groups_count="1"
              wave_name=""
            >
              <group_1
                bugs=""
                delay_max="10"
                delay_min="1"
              />
            </wave_1>
          </range_1>
        </waves_1>
      </bug_arriver_no_pets>
      <common
        water_price_multipler="3"
      />
      <decorations
        count="6"
      >
        <decoration.
          can_draw="true"
          dimensions="0; 0"
          max_level="3"
          name="colum"
          own_desc="false"
          own_name="false"
          position="0; 0"
          system="false"
        >
          <levels>
            <level_0
              bonus_count="0"
              condition_count="0"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="181;-3"
              price="1"
              quality="0"
            />
            <level_1
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="0"
              height="260"
              need_update="true"
              position="190; 2"
              price="800"
              quality="0"
            >
              <bonus.
                bonus_value="0.05"
                name="bug_speed_per_take"
              />
              <conditions.
                mark="statues_quest"
                type="have_mark"
              />
            </level_1>
            <level_2
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="0"
              height="260"
              need_update="true"
              position="190; 2"
              price="5000"
              quality="0"
            >
              <bonus.
                bonus_value="0.05"
                name="bug_speed_per_take"
              />
              <conditions.
                quality="200"
                type="max_farm_quality"
              />
            </level_2>
            <level_3
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="0"
              height="260"
              need_update="true"
              position="190; 2"
              price="15000"
              quality="0"
            >
              <bonus.
                bonus_value="0.05"
                name="bug_speed_per_take"
              />
              <conditions.
                quality="230"
                type="max_farm_quality"
              />
            </level_3>
          </levels>
        </decoration.>
        <decoration.
          can_draw="true"
          dimensions="0; 0"
          max_level="3"
          name="flowers"
          own_desc="false"
          own_name="false"
          position="0; 0"
          system="false"
        >
          <levels>
            <level_0
              bonus_count="0"
              condition_count="0"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="0; 0"
              price="1"
              quality="0"
            />
            <level_1
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="-1000"
              height="600"
              need_update="true"
              position="0; 0"
              price="350"
              quality="0"
            >
              <bonus.
                bonus_value="0.04"
                name="veg_upgrade_speed_per_add"
              />
              <conditions.
                quality="100"
                type="max_farm_quality"
              />
            </level_1>
            <level_2
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="-1000"
              height="600"
              need_update="true"
              position="0; 0"
              price="1200"
              quality="0"
            >
              <bonus.
                bonus_value="0.04"
                name="veg_upgrade_speed_per_add"
              />
              <conditions.
                quality="180"
                type="max_farm_quality"
              />
            </level_2>
            <level_3
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="-1000"
              height="600"
              need_update="true"
              position="0; 0"
              price="4000"
              quality="0"
            >
              <bonus.
                bonus_value="0.04"
                name="veg_upgrade_speed_per_add"
              />
              <conditions.
                quality="260"
                type="max_farm_quality"
              />
            </level_3>
          </levels>
        </decoration.>
        <decoration.
          can_draw="true"
          dimensions="0; 0"
          max_level="4"
          name="statue"
          own_desc="false"
          own_name="false"
          position="0; 0"
          system="false"
        >
          <levels>
            <level_0
              bonus_count="0"
              condition_count="0"
              dimensions="50; 50"
              draw_priority_add="50"
              height="100"
              need_update="true"
              position="0; 0"
              price="1"
              quality="0"
            />
            <level_1
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="50"
              height="512"
              need_update="true"
              position="497; -64"
              price="350"
              quality="0"
            >
              <bonus.
                bonus_value="0.05"
                name="helper_sp_attack_per_add"
              />
              <conditions.
                item_name="water_storage"
                level_count="3"
                location="location_2"
                type="have_items"
              />
            </level_1>
            <level_2
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="50"
              height="512"
              need_update="true"
              position="497; -64"
              price="1000"
              quality="0"
            >
              <bonus.
                bonus_value="0.05"
                name="helper_sp_attack_per_add"
              />
              <conditions.
                quality="95"
                type="max_farm_quality"
              />
            </level_2>
            <level_3
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="50"
              height="512"
              need_update="true"
              position="497; -64"
              price="5000"
              quality="0"
            >
              <bonus.
                bonus_value="0.05"
                name="helper_sp_attack_per_add"
              />
              <conditions.
                quality="120"
                type="max_farm_quality"
              />
            </level_3>
            <level_4
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="50"
              height="512"
              need_update="true"
              position="497; -64"
              price="18000"
              quality="0"
            >
              <bonus.
                bonus_value="0.05"
                name="helper_sp_attack_per_add"
              />
              <conditions.
                quality="140"
                type="max_farm_quality"
              />
            </level_4>
          </levels>
        </decoration.>
        <decoration.
          can_draw="false"
          dimensions="0; 0"
          max_level="4"
          name="ridge"
          own_desc="false"
          own_name="false"
          position="0; 0"
          system="false"
        >
          <levels>
            <level_0
              bonus_count="0"
              condition_count="0"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="-2; -1"
              price="1"
              quality="0"
            />
            <level_1
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="0; 0"
              price="850"
              quality="0"
            >
              <bonus.
                bonus_value="0.05"
                name="life_veg_per_add"
              />
              <conditions.
                quality="113"
                type="max_farm_quality"
              />
            </level_1>
            <level_2
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="0; 0"
              price="2000"
              quality="0"
            >
              <bonus.
                bonus_value="0.05"
                name="life_veg_per_add"
              />
              <conditions.
                quality="120"
                type="max_farm_quality"
              />
            </level_2>
            <level_3
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="0; 0"
              price="6000"
              quality="0"
            >
              <bonus.
                bonus_value="0.05"
                name="life_veg_per_add"
              />
              <conditions.
                quality="140"
                type="max_farm_quality"
              />
            </level_3>
            <level_4
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="0; 0"
              price="23000"
              quality="0"
            >
              <bonus.
                bonus_value="0.05"
                name="life_veg_per_add"
              />
              <conditions.
                quality="250"
                type="max_farm_quality"
              />
            </level_4>
          </levels>
        </decoration.>
        <decoration.
          can_draw="true"
          dimensions="0; 0"
          max_level="3"
          name="bat"
          own_desc="false"
          own_name="false"
          position="0; 0"
          system="false"
        >
          <levels>
            <level_0
              bonus_count="0"
              condition_count="0"
              dimensions="50; 50"
              draw_priority_add="100"
              height="200"
              need_update="true"
              position="803; 32"
              price="1"
              quality="0"
            />
            <level_1
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="100"
              height="200"
              need_update="true"
              position="797; 30"
              price="350"
              quality="0"
            >
              <bonus.
                bonus_value="0.04"
                name="hungry_multipler"
              />
              <conditions.
                quality="45"
                type="max_farm_quality"
              />
            </level_1>
            <level_2
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="150"
              height="220"
              need_update="true"
              position="788; 24"
              price="1450"
              quality="0"
            >
              <bonus.
                bonus_value="0.04"
                name="hungry_multipler"
              />
              <conditions.
                quality="110"
                type="max_farm_quality"
              />
            </level_2>
            <level_3
              bonus_count="1"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="100"
              height="200"
              need_update="true"
              position="789; 33"
              price="7500"
              quality="0"
            >
              <bonus.
                bonus_value="0.04"
                name="hungry_multipler"
              />
              <conditions.
                quality="150"
                type="max_farm_quality"
              />
            </level_3>
          </levels>
        </decoration.>
        <decoration.
          can_draw="true"
          dimensions="0; 0"
          max_level="1"
          name="decorcrystal"
          own_desc="false"
          own_name="false"
          position="0; 0"
          system="true"
        >
          <levels>
            <level_0
              bonus_count="0"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="0; 0"
              price="1"
              quality="0"
            >
              <conditions.
                mark="by_quest_need"
                type="have_mark"
              />
            </level_0>
            <level_1
              bonus_count="0"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="721; 67"
              price="1"
              quality="0"
            >
              <conditions.
                mark=""
                type="have_mark"
              />
            </level_1>
          </levels>
        </decoration.>
      </decorations>
      <dropped_bug_items
        dropped_bug_items="q_chitinous_armor_1;q_chitinous_armor_2;q_chitinous_armor_3;q_branch_1;q_branch_2;q_branch_3;q_bat_wing_1;q_bat_wing_2;q_bat_wing_3"
      >
        <q_bat_wing_1
          bonus_count="2"
          exp="1"
          height="50"
          height_for_shop="50"
          price="30"
          radius="20"
        >
          <bonus.
            add="0"
            bonus_type="exp"
            multiply="1.10"
          />
          <bonus.
            add="10"
            bonus_type="money"
            multiply="1.10"
          />
        </q_bat_wing_1>
        <q_bat_wing_2
          bonus_count="2"
          exp="1"
          height="50"
          height_for_shop="50"
          price="50"
          radius="25"
        >
          <bonus.
            add="0"
            bonus_type="exp"
            multiply="1.20"
          />
          <bonus.
            add="20"
            bonus_type="money"
            multiply="1.20"
          />
        </q_bat_wing_2>
        <q_bat_wing_3
          bonus_count="2"
          exp="1"
          height="50"
          height_for_shop="50"
          price="75"
          radius="20"
        >
          <bonus.
            add="0"
            bonus_type="exp"
            multiply="1.30"
          />
          <bonus.
            add="30"
            bonus_type="money"
            multiply="1.30"
          />
        </q_bat_wing_3>
        <q_branch_1
          bonus_count="1"
          exp="1"
          height="60"
          height_for_shop="60"
          price="4"
          radius="20"
        >
          <bonus.
            add="15"
            bonus_type="money"
            multiply="1"
          />
        </q_branch_1>
        <q_branch_2
          bonus_count="1"
          exp="1"
          height="60"
          height_for_shop="60"
          price="8"
          radius="20"
        >
          <bonus.
            add="25"
            bonus_type="money"
            multiply="1"
          />
        </q_branch_2>
        <q_branch_3
          bonus_count="1"
          exp="1"
          height="50"
          height_for_shop="50"
          price="12"
          radius="20"
        >
          <bonus.
            add="40"
            bonus_type="money"
            multiply="1"
          />
        </q_branch_3>
        <q_chitinous_armor_1
          bonus_count="1"
          exp="1"
          height="50"
          height_for_shop="50"
          price="15"
          radius="20"
        >
          <bonus.
            add="0"
            bonus_type="money"
            multiply="1.25"
          />
        </q_chitinous_armor_1>
        <q_chitinous_armor_2
          bonus_count="1"
          exp="1"
          height="50"
          height_for_shop="50"
          price="22"
          radius="20"
        >
          <bonus.
            add="0"
            bonus_type="money"
            multiply="1.35"
          />
        </q_chitinous_armor_2>
        <q_chitinous_armor_3
          bonus_count="1"
          exp="1"
          height="50"
          height_for_shop="50"
          price="30"
          radius="20"
        >
          <bonus.
            add="0"
            bonus_type="money"
            multiply="1.50"
          />
        </q_chitinous_armor_3>
      </dropped_bug_items>
      <farm>
        <change_capacity>
          <product_storage>
            <levels
              all_in_one="false"
              count="4"
              dimensions="100; 100"
              own_desc="false"
              own_name="false"
              position="300; 450"
            >
              <level_0
                dimensions="0; 0"
                height="250"
                max_capacity="1"
                position="4; -20"
                price="0"
                quality="0"
                sort_index="0"
              />
              <level_1
                dimensions="163; 130"
                height="130"
                max_capacity="25"
                position="84; 254"
                price="20"
                quality="2"
                sort_index="4"
              />
              <level_2
                dimensions="103; 100"
                height="100"
                max_capacity="25"
                position="189; 232"
                price="50"
                quality="5"
                sort_index="3"
              />
              <level_3
                dimensions="76; 79"
                height="79"
                max_capacity="25"
                position="271; 219"
                price="200"
                quality="20"
                sort_index="2"
              />
              <level_4
                dimensions="78; 61"
                height="61"
                max_capacity="25"
                position="312; 192"
                price="500"
                quality="50"
                sort_index="1"
              />
            </levels>
          </product_storage>
          <water_storage>
            <levels
              all_in_one="false"
              auto_fill_delay="8.00"
              auto_fill_mode="true"
              count="3"
              dimensions="100; 100"
              own_desc="false"
              own_name="false"
              position="300; 450"
            >
              <level_0
                dimensions="50;50"
                height="250"
                max_capacity="1"
                position="0; 0"
                price="0"
                quality="0"
                sort_index="0"
              />
              <level_1
                dimensions="84; 200"
                height="200"
                max_capacity="7"
                position="802; 28"
                price="30"
                quality="3"
                sort_index="2"
              />
              <level_2
                dimensions="94; 220"
                height="220"
                max_capacity="7"
                position="580; 77"
                price="75"
                quality="7"
                sort_index="3"
              />
              <level_3
                dimensions="111; 200"
                height="200"
                max_capacity="7"
                position="384; 31"
                price="200"
                quality="20"
                sort_index="1"
              />
            </levels>
          </water_storage>
          <well>
            <levels
              all_in_one="true"
              count="0"
              dimensions="0; 0"
              own_desc="false"
              own_name="false"
              position="0; 0"
            >
              <level_0
                delay="1"
                dimensions="50; 50"
                fill_time="1"
                height="250"
                max_capacity="1"
                position="650; 76"
                price="0"
                quality="0"
                sort_index="0"
              />
              <level_1
                delay="2"
                dimensions="213; 308"
                fill_time="4"
                height="308"
                max_capacity="2"
                position="650; 76"
                price="200"
                quality="20"
                sort_index="1"
              />
              <level_2
                delay="4"
                dimensions="213; 308"
                fill_time="8"
                height="308"
                max_capacity="4"
                position="650; 76"
                price="300"
                quality="30"
                sort_index="2"
              />
              <level_3
                delay="6"
                dimensions="213; 308"
                fill_time="12"
                height="308"
                max_capacity="6"
                position="650; 76"
                price="400"
                quality="40"
                sort_index="3"
              />
            </levels>
          </well>
        </change_capacity>
        <prizes_set
          prizes_count="11"
        >
          <prize.
            prize_k="0.5f"
            prizes=""
          />
          <prize.
            prize_k="0.15"
            prizes="gold_loc2_1;loc1_water_1;exp_loc_1"
          />
          <prize.
            prize_k="0.1"
            prizes="gold_loc2_2;loc1_water_2;exp_loc_2"
          />
          <prize.
            prize_k="0.05"
            prizes="gold_loc2_3;loc1_water_3;exp_loc_3"
          />
          <prize.
            prize_k="0.03"
            prizes="gold_loc2_4;loc1_water_4;exp_loc_4"
          />
          <prize.
            prize_k="0.015"
            prizes="gold_loc2_5;loc1_water_5;exp_loc_5"
          />
          <prize.
            prize_k="0.015"
            prizes="gold_loc2_5;loc1_water_5;exp_loc_5"
          />
          <prize.
            prize_k="0.0075"
            prizes="gold_loc2_4;loc1_water_4;exp_loc_4"
          />
          <prize.
            prize_k="0.004"
            prizes="gold_loc2_3;loc1_water_3;exp_loc_3"
          />
          <prize.
            prize_k="0.002"
            prizes="gold_loc2_2;loc1_water_2;exp_loc_2"
          />
          <prize.
            prize_k="0.35"
            prizes="gold_loc2_1;loc1_water_1;exp_loc_1"
          />
        </prizes_set>
        <ridges>
          <at_start
            ridges_count="5"
          >
            <ridge_1
              dimensions="75; 35"
              image="ridge_00"
              image_a3d=""
              image_offset="20; 20"
              imagea3d="ridge_loc_2"
              position="523; 433"
              ridge_offset="22; 22"
              veg_name=""
              zoom="1.00"
            />
            <ridge_2
              dimensions="75; 35"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_2"
              position="365; 619"
              ridge_offset="22; 22"
              veg_name=""
              zoom="1.00"
            />
            <ridge_3
              dimensions="75; 35"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_2"
              position="532; 603"
              ridge_offset="22; 22"
              veg_name=""
              zoom="1.00"
            />
            <ridge_4
              dimensions="75; 35"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_2"
              position="264; 514"
              ridge_offset="22; 22"
              veg_name=""
              zoom="1.00"
            />
            <ridge_5
              dimensions="75; 35"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_2"
              position="354; 434"
              ridge_offset="22; 22"
              veg_name=""
              zoom="1.00"
            />
            <ridge_6
              dimensions="100; 50"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
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              zoom="1.00"
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              zoom="1.00"
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              zoom="1.00"
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        />
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          position="0; 0"
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          image=""
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          image=""
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          image=""
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          image="student"
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          image=""
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        />
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          image="trademan"
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          image="witch"
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                    <image
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                  spots_checked=""
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              multi_instances=""
            />
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              multi_instances=""
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              delay="3"
            />
            <group.
              bugs="krab;krab;krab"
              delay="3"
            />
            <group.
              bugs="krab;krab;krab;krab;krab;krab"
              delay="3"
            />
            <group.
              bugs="krab;krab;krab"
              delay="3"
            />
            <group.
              bugs="krab;krab"
              delay="5"
            />
            <group.
              bugs="krab;krab"
              delay="7"
            />
            <group.
              bugs="krab"
              delay="3"
            />
            <group.
              bugs="krab;krab"
              delay="3"
            />
          </wave.>
        </waves>
        <waves_1
          key=""
          ranges_count="1"
        >
          <range_1
            max_quality="1000"
            min_quality="-100"
            waves_count="1"
          >
            <wave_1
              groups_count="3"
            >
              <group_1
                bugs="dragonfly; dragonfly; octopus"
                delay_max="10"
                delay_min="1"
              />
              <group_2
                bugs="dragonfly"
                delay_max="10"
                delay_min="1"
              />
              <group_3
                bugs="dragonfly; shell"
                delay_max="10"
                delay_min="1"
              />
            </wave_1>
          </range_1>
        </waves_1>
      </bug_arriver>
      <decorations
        count="0"
      />
      <dropped_bug_items
        dropped_bug_items=""
      />
      <farm>
        <change_capacity>
          <product_storage>
            <levels
              all_in_one="false"
              count="3"
              dimensions="0; 0"
              own_desc="false"
              own_name="false"
              position="0; 0"
            >
              <level_0
                dimensions="50; 50"
                height="250"
                max_capacity="30"
                position="0; 0"
                price="0"
                quality="0"
                sort_index="0"
              />
              <level_1
                dimensions="72; 61"
                height="61"
                max_capacity="30"
                position="202; 182"
                price="0"
                quality="0"
                sort_index="1"
              />
              <level_2
                dimensions="67; 68"
                height="68"
                max_capacity="1"
                position="125; 240"
                price="0"
                quality="0"
                sort_index="2"
              />
              <level_3
                dimensions="90; 68"
                height="68"
                max_capacity="1"
                position="0; 0"
                price="0"
                quality="0"
                sort_index="3"
              />
            </levels>
          </product_storage>
          <water_storage>
            <levels
              all_in_one="false"
              count="3"
              dimensions="0; 0"
              own_desc="false"
              own_name="false"
              position="0; 0"
            >
              <level_0
                dimensions="50; 50"
                height="250"
                max_capacity="30"
                position="0; 0"
                price="0"
                quality="0"
                sort_index="0"
              />
              <level_1
                dimensions="87; 70"
                height="70"
                max_capacity="30"
                position="858; 200"
                price="0"
                quality="0"
                sort_index="1"
              />
              <level_2
                dimensions="108; 110"
                height="110"
                max_capacity="1"
                position="954; 227"
                price="0"
                quality="0"
                sort_index="2"
              />
              <level_3
                dimensions="114; 81"
                height="81.2274"
                max_capacity="1"
                position="0; 0"
                price="0"
                quality="0"
                sort_index="3"
              />
            </levels>
          </water_storage>
          <well>
            <levels
              all_in_one="false"
              count="0"
              own_desc="false"
              own_name="false"
            />
          </well>
        </change_capacity>
        <no_water_sign
          dimensions="105; 77"
          image="data/game/shop/shop_button_medium_4"
          position="348; 392"
        />
        <prizes
          prize_k="0.35"
          prizes="exp_base_1;exp_base_2;exp_base_3;gold_base_1;gold_base_2;gold_base_3;water_base_1;water_base_2;water_base_3;exp_loc_3;water_loc_3;gold_loc_3"
        />
        <prizes_set
          prizes_count="8"
        >
          <prize.
            prize_k="0.35"
            prizes="loc3_gold_1;loc3_water_1;loc3_exp_1;"
          />
          <prize.
            prize_k="0.15"
            prizes="loc3_gold_2;loc3_water_2;loc3_exp_2;"
          />
          <prize.
            prize_k="0.1"
            prizes="loc3_gold_3;loc3_water_3;loc3_exp_3;"
          />
          <prize.
            prize_k="0.05"
            prizes="loc3_gold_4;loc3_water_4;loc3_exp_4;"
          />
          <prize.
            prize_k="0.025"
            prizes="loc3_gold_5;loc3_water_5;loc3_exp_5;"
          />
          <prize.
            prize_k="0.0125"
            prizes="loc3_gold_6;loc3_water_6;loc3_exp_6;"
          />
          <prize.
            prize_k="0.0065"
            prizes="loc3_gold_7;loc3_water_7;loc3_exp_7;"
          />
          <prize.
            prize_k="0.2"
            prizes=""
          />
        </prizes_set>
        <ridges>
          <at_start
            ridges_count="6"
          >
            <ridge_1
              dimensions="80;80"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_3"
              position="780; 503"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_2
              dimensions="80;80"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_3"
              position="661; 638"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_3
              dimensions="80;80"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_3"
              position="238; 474"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_4
              dimensions="80;80"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_3"
              position="618; 352"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_5
              dimensions="80;80"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_3"
              position="479; 483"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_6
              dimensions="80;80"
              image=""
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_3"
              position="386; 652"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
          </at_start>
          <install_for_perk_ridges
            ridges_count="0"
          />
          <not_installed
            ridges_count="4"
          >
            <ridge_1
              dimensions="47; 35"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
              imagea3d=""
              position="799; 630"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_2
              dimensions="47; 35"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
              imagea3d=""
              position="352; 634"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_3
              dimensions="47; 35"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
              imagea3d=""
              position="412; 358"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_4
              dimensions="47; 35"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
              imagea3d=""
              position="512; 293"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
          </not_installed>
        </ridges>
        <storage_full_sign
          dimensions="105; 77"
          image="data/game/shop/shop_button_medium_4"
          position="582; 384"
        />
      </farm>
      <quest_holders>
        <chief
          dimensions="181; 300"
          image="chief"
          position="558; 295"
        />
        <explorer
          dimensions="50; 110"
          image="newtrader"
          position="200; 200"
        />
        <opener
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <pirate_captain
          dimensions="204; 300"
          image="pirate_captain"
          position="373; 128"
        />
        <robin
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <traveller
          dimensions="207; 300"
          image="traveller"
          position="315; 265"
        />
      </quest_holders>
      <shop_control>
        <click_obj_buttons>
          <product_storage>
            <product_count>
              <info_count_control
                dimensions="50; 50"
                position="0; 0"
              >
                <button
                  check_button="false"
                  checked_start="false"
                  dimensions="1; 1"
                  position="0; 0"
                  sounds_path="data/sounds/buttons/simple_button_%state%"
                  spots=""
                  spots_checked=""
                />
                <button_not_enjoy_money
                  check_button="false"
                  checked_start="false"
                  dimensions="1; 1"
                  position="0; 0"
                  sounds_path="data/sounds/buttons/simple_button_%state%"
                  spots=""
                  spots_checked=""
                />
                <holder_bg
                  multi_instances="false"
                />
                <icon
                  multi_instances="false"
                />
              </info_count_control>
            </product_count>
          </product_storage>
          <ridges>
            <buy_veg
              multi_instances=""
            />
            <sell_veg
              multi_instances=""
            />
          </ridges>
          <water_storage>
            <water_count>
              <info_count_control
                dimensions="50; 50"
                position="0; 0"
              >
                <button
                  check_button="false"
                  checked_start="false"
                  dimensions="1; 1"
                  position="0; 0"
                  sounds_path="data/sounds/buttons/simple_button_%state%"
                  spots=""
                  spots_checked=""
                />
                <button_not_enjoy_money
                  check_button="false"
                  checked_start="false"
                  dimensions="1; 1"
                  position="0; 0"
                  sounds_path="data/sounds/buttons/simple_button_%state%"
                  spots=""
                  spots_checked=""
                />
                <holder_bg
                  multi_instances="false"
                />
                <icon
                  multi_instances="false"
                />
              </info_count_control>
            </water_count>
          </water_storage>
        </click_obj_buttons>
      </shop_control>
    </location_3>
    <location_4>
      <bouquet_random_set
        bouquet_count="1"
        products="p_tiger_1;p_tiger_2;p_tiger_3;p_fern_1;p_fern_2;p_fern_3;p_fire_1;p_fire_2;p_fire_3;"
      >
        <bouquet.
          day="0"
          p_fern_1="3"
          p_fern_2="2"
          p_fern_3="1"
          p_fire_1="3"
          p_fire_2="2"
          p_fire_3="1"
          p_size1="0"
          p_size2="0"
          p_size3="1.0f"
          p_size4="0.3f"
          p_size5="0.1f"
          p_size_count="5"
          p_tiger_1="3"
          p_tiger_2="2"
          p_tiger_3="1"
        />
      </bouquet_random_set>
      <bouquet_set
        bouquet_count="0"
      >
        <bouquet.
          bouquet="p_tiger_1;p_tiger_1;p_tiger_1"
        />
        <bouquet.
          bouquet="p_fern_1;p_fern_1;p_fern_1"
        />
        <bouquet.
          bouquet="p_fern_1;p_fern_1;p_tiger_1"
        />
        <bouquet.
          bouquet="p_tiger_1;p_tiger_1;p_fern_1"
        />
      </bouquet_set>
      <bug_arriver
        arrive_position_count="4"
        wave_loop="6"
        waves_count="23"
        waves_group_count="1"
      >
        <arrive_positions
          pos_1="120;235"
          pos_2="520; 580"
          pos_3="120; 435"
          pos_4="600; 580"
        >
          <arrive_position_1
            dimensions="50; 50"
            position="29; 421"
          />
          <arrive_position_2
            dimensions="50; 50"
            position="628; 747"
          />
          <arrive_position_3
            dimensions="50; 50"
            position="952; 509"
          />
          <arrive_position_4
            dimensions="50; 50"
            position="0; 0"
          />
        </arrive_positions>
        <stole_products
          count="0"
        />
        <waves_1
          key=""
          ranges_count="1"
        >
          <range_1
            max_quality="0"
            min_quality="0"
            waves_count="1"
          >
            <wave_1
              groups_count="1"
              wave_name=""
            >
              <group_1
                bugs="fly; wasp; grasschopper"
                delay_max="10"
                delay_min="1"
              />
            </wave_1>
          </range_1>
        </waves_1>
      </bug_arriver>
      <decorations
        count="0"
      />
      <dropped_bug_items
        dropped_bug_items=""
      />
      <farm>
        <change_capacity>
          <product_storage>
            <levels
              all_in_one="false"
              count="4"
              dimensions="0; 0"
              own_desc="false"
              own_name="false"
              position="0; 0"
            >
              <level_0
                dimensions="50; 50"
                height="250"
                max_capacity="1"
                position="0; 0"
                price="0"
                quality="0"
                sort_index="0"
              />
              <level_1
                dimensions="262; 173"
                height="173"
                max_capacity="25"
                position="814; 153"
                price="0"
                quality="0"
                sort_index="4"
              />
              <level_2
                dimensions="194; 128"
                height="128"
                max_capacity="25"
                position="796; 121"
                price="0"
                quality="0"
                sort_index="3"
              />
              <level_3
                dimensions="204; 135"
                height="135"
                max_capacity="25"
                position="880; 115"
                price="0"
                quality="0"
                sort_index="2"
              />
              <level_4
                dimensions="151; 100"
                height="100"
                max_capacity="25"
                position="853; 95"
                price="0"
                quality="0"
                sort_index="1"
              />
            </levels>
          </product_storage>
          <water_storage>
            <levels
              all_in_one="false"
              count="3"
              dimensions="0; 0"
              own_desc="false"
              own_name="false"
              position="0; 0"
            >
              <level_0
                dimensions="50; 50"
                height="250"
                max_capacity="1"
                position="0; 0"
                price="0"
                quality="0"
                sort_index="0"
              />
              <level_1
                dimensions="203; 135"
                height="135"
                max_capacity="8"
                position="57; 115"
                price="0"
                quality="0"
                sort_index="2"
              />
              <level_2
                dimensions="200; 133"
                height="133"
                max_capacity="8"
                position="105; 57"
                price="0"
                quality="0"
                sort_index="1"
              />
              <level_3
                dimensions="210; 140"
                height="140"
                max_capacity="8"
                position="153; 116"
                price="0"
                quality="0"
                sort_index="5"
              />
            </levels>
          </water_storage>
          <well>
            <levels
              all_in_one="false"
              count="0"
              own_desc="false"
              own_name="false"
            />
          </well>
        </change_capacity>
        <no_water_sign
          dimensions="105; 77"
          image="data/game/shop/shop_button_medium_4"
          position="218; 195"
        />
        <prizes
          prize_k="0.35"
          prizes="exp_base_1;exp_base_2;exp_base_3;gold_base_1;gold_base_2;gold_base_3;water_base_1;water_base_2;water_base_3;exp_loc_4;water_loc_4;gold_loc_4"
        />
        <prizes_set
          prizes_count="8"
        >
          <prize.
            prize_k="0.35"
            prizes="loc4_gold_1;loc4_water_1;loc4_exp_1;"
          />
          <prize.
            prize_k="0.15"
            prizes="loc4_gold_2;loc4_water_2;loc4_exp_2;"
          />
          <prize.
            prize_k="0.1"
            prizes="loc4_gold_3;loc4_water_3;loc4_exp_3;"
          />
          <prize.
            prize_k="0.05"
            prizes="loc4_gold_4;loc4_water_4;loc4_exp_4;"
          />
          <prize.
            prize_k="0.025"
            prizes="loc4_gold_5;loc4_water_5;loc4_exp_5;"
          />
          <prize.
            prize_k="0.0125"
            prizes="loc4_gold_6;loc4_water_6;loc4_exp_6;"
          />
          <prize.
            prize_k="0.0065"
            prizes="loc4_gold_7;loc4_water_7;loc4_exp_7;"
          />
          <prize.
            prize_k="0.2"
            prizes=""
          />
        </prizes_set>
        <ridges>
          <at_start
            ridges_count="6"
          >
            <ridge_1
              dimensions="118; 80"
              image="ridge_loc_4"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_4"
              position="418; 280"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_2
              dimensions="118; 80"
              image="ridge_loc_4"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_4"
              position="356; 523"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_3
              dimensions="118; 80"
              image="ridge_loc_4"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_4"
              position="91; 313"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_4
              dimensions="118; 80"
              image="ridge_loc_4"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_4"
              position="868; 455"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_5
              dimensions="118; 80"
              image="ridge_loc_4"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_4"
              position="167; 477"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_6
              dimensions="118; 80"
              image="ridge_loc_4"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_4"
              position="654; 448"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
          </at_start>
          <install_for_perk_ridges
            ridges_count="0"
          />
          <not_installed
            ridges_count="4"
          >
            <ridge_1
              dimensions="118; 80"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_4"
              position="706; 277"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_2
              dimensions="118; 80"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_4"
              position="552; 200"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_3
              dimensions="118; 80"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_4"
              position="520; 500"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_4
              dimensions="118; 80"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_loc_4"
              position="279; 167"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
          </not_installed>
        </ridges>
        <storage_full_sign
          dimensions="105; 77"
          image="data/game/shop/shop_button_medium_4"
          position="264; 78"
        />
      </farm>
      <quest_holders>
        <cheif
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <dekan
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <explorer
          dimensions="179; 300"
          image="explorer"
          position="546; 225"
        />
        <opener
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <parents
          dimensions="238; 300"
          image="parents"
          position="510; 100"
        />
        <pirate_captain
          dimensions="204; 300"
          image="pirate_captain"
          position="563; 195"
        />
        <pirate_leader
          dimensions="215; 300"
          image="pirate_leader"
          position="303; 265"
        />
        <robin
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <student
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
      </quest_holders>
      <shop_control>
        <click_obj_buttons>
          <product_storage>
            <product_count>
              <info_count_control
                dimensions="50; 50"
                position="0; 0"
              >
                <button
                  check_button="false"
                  checked_start="false"
                  dimensions="1; 1"
                  position="0; 0"
                  sounds_path="data/sounds/buttons/simple_button_%state%"
                  spots=""
                  spots_checked=""
                />
                <button_not_enjoy_money
                  check_button="false"
                  checked_start="false"
                  dimensions="1; 1"
                  position="0; 0"
                  sounds_path="data/sounds/buttons/simple_button_%state%"
                  spots=""
                  spots_checked=""
                />
                <holder_bg
                  multi_instances="false"
                />
                <icon
                  multi_instances="false"
                />
              </info_count_control>
            </product_count>
          </product_storage>
          <ridges>
            <buy_veg
              multi_instances=""
            />
            <sell_veg
              multi_instances=""
            />
          </ridges>
          <water_storage>
            <water_count>
              <info_count_control
                dimensions="50; 50"
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              dimensions="50; 50"
              draw_priority_add="0"
              height="83"
              need_update="true"
              position="296; 111"
              price="1"
              quality="0"
            >
              <conditions.
                item_name="fakel_1"
                level_count="1"
                location="location_5"
                type="decoration"
              />
            </level_1>
          </levels>
        </decoration.>
        <decoration.
          can_draw="true"
          dimensions="0; 0"
          max_level="1"
          name="fakel_3"
          own_desc="false"
          own_name="false"
          position="0; 0"
          system="false"
        >
          <levels>
            <level_0
              bonus_count="0"
              condition_count="0"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="0; 0"
              price="1"
              quality="0"
            />
            <level_1
              bonus_count="0"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="0"
              height="147"
              need_update="true"
              position="513; 96"
              price="1"
              quality="0"
            >
              <conditions.
                item_name="fakel_2"
                level_count="1"
                location="location_5"
                type="decoration"
              />
            </level_1>
          </levels>
        </decoration.>
        <decoration.
          can_draw="true"
          dimensions="0; 0"
          max_level="1"
          name="fakel_4"
          own_desc="false"
          own_name="false"
          position="0; 0"
          system="false"
        >
          <levels>
            <level_0
              bonus_count="0"
              condition_count="0"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="407; 232"
              price="1"
              quality="0"
            />
            <level_1
              bonus_count="0"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="0"
              height="127"
              need_update="true"
              position="732; 182"
              price="1"
              quality="0"
            >
              <conditions.
                item_name="fakel_3"
                level_count="1"
                location="location_5"
                type="decoration"
              />
            </level_1>
          </levels>
        </decoration.>
        <decoration.
          can_draw="true"
          dimensions="0; 0"
          max_level="1"
          name="fakel_5"
          own_desc="false"
          own_name="false"
          position="0; 0"
          system="false"
        >
          <levels>
            <level_0
              bonus_count="0"
              condition_count="0"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="465; 205"
              price="1"
              quality="0"
            />
            <level_1
              bonus_count="0"
              condition_count="1"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="963; 204"
              price="1"
              quality="0"
            >
              <conditions.
                item_name="fakel_4"
                level_count="1"
                location="location_5"
                type="decoration"
              />
            </level_1>
          </levels>
        </decoration.>
        <decoration.
          can_draw="true"
          dimensions="0; 0"
          max_level="4"
          name="robin_speed"
          own_desc="false"
          own_name="false"
          position="0; 0"
          system="false"
        >
          <levels>
            <level_0
              bonus_count="0"
              condition_count="0"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="600;600"
              price="1"
              quality="0"
            />
            <level_1
              bonus_count="0"
              condition_count="0"
              dimensions="80; 80"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="623; 235"
              price="1"
              quality="0"
            />
            <level_2
              bonus_count="0"
              condition_count="0"
              dimensions="50; 50"
              draw_priority_add="0"
              height="100"
              need_update="true"
              position="557; 236"
              price="1"
              quality="0"
            />
            <level_3
              bonus_count="0"
              condition_count="0"
              dimensions="50; 50"
              draw_priority_add="0"
              height="130"
              need_update="true"
              position="449; 209"
              price="1"
              quality="0"
            />
            <level_4
              bonus_count="0"
              condition_count="0"
              dimensions="50; 50"
              draw_priority_add="0"
              height="135"
              need_update="true"
              position="373; 200"
              price="1"
              quality="0"
            />
          </levels>
        </decoration.>
      </decorations>
      <dropped_bug_items
        dropped_bug_items=""
      />
      <farm>
        <change_capacity>
          <product_storage>
            <levels
              all_in_one="false"
              count="4"
              dimensions="106; 65"
              height="65"
              max_capacity="10"
              own_desc="false"
              own_name="false"
              position="849; 367"
              price="200"
              quality="20"
              sort_index="1"
            >
              <level_0
                dimensions="50; 50"
                height="250"
                max_capacity="50"
                position="423; 262"
                price="0"
                quality="0"
                sort_index="0"
              />
              <level_1
                dimensions="217; 100"
                height="100"
                max_capacity="25"
                position="148; 76"
                price="0"
                quality="0"
                sort_index="2"
              />
              <level_2
                dimensions="229; 147"
                height="147"
                max_capacity="25"
                position="299; 60"
                price="0"
                quality="3"
                sort_index="1"
              />
              <level_3
                dimensions="227; 137"
                height="137"
                max_capacity="1"
                position="445; 57"
                price="0"
                quality="4"
                sort_index="3"
              />
              <level_4
                dimensions="311; 221"
                height="221"
                max_capacity="1"
                position="675; 128"
                price="0"
                quality="0"
                sort_index="4"
              />
            </levels>
          </product_storage>
          <water_storage>
            <levels
              all_in_one="false"
              count="3"
              dimensions="0; 0"
              own_desc="false"
              own_name="false"
              position="0; 0"
            >
              <level_0
                dimensions="50; 50"
                height="250"
                max_capacity="30"
                position="965; 276"
                price="0"
                quality="0"
                sort_index="0"
              />
              <level_1
                dimensions="163; 80"
                height="80"
                max_capacity="15"
                position="853; 313"
                price="1"
                quality="3"
                sort_index="5"
              />
              <level_2
                dimensions="155; 76"
                height="76"
                max_capacity="15"
                position="857; 279"
                price="0"
                quality="0"
                sort_index="2"
              />
              <level_3
                dimensions="155; 76"
                height="76"
                max_capacity="15"
                position="920; 274"
                price="0"
                quality="0"
                sort_index="3"
              />
            </levels>
          </water_storage>
          <well>
            <levels
              all_in_one="true"
              count="3"
              dimensions="0; 0"
              own_desc="false"
              own_name="false"
              position="0; 0"
            >
              <level_0
                delay="1"
                dimensions="50; 50"
                fill_time="1"
                height="250"
                max_capacity="1"
                position="-5; 63"
                price="0"
                quality="1"
                sort_index="0"
              />
              <level_1
                delay="1"
                dimensions="207; 363"
                fill_time="1"
                height="363"
                max_capacity="1"
                position="-5; 63"
                price="25"
                quality="1"
                sort_index="1"
              />
              <level_2
                delay="1"
                dimensions="207; 363"
                fill_time="1"
                height="363"
                max_capacity="1"
                position="-5; 63"
                price="0"
                quality="0"
                sort_index="2"
              />
              <level_3
                delay="1"
                dimensions="207; 363"
                fill_time="1"
                height="363"
                max_capacity="1"
                position="-5; 63"
                price="0"
                quality="0"
                sort_index="3"
              />
            </levels>
          </well>
        </change_capacity>
        <no_water_sign
          dimensions="105; 77"
          image="data/game/shop/shop_button_medium_4"
          position="693; 139"
        />
        <prizes
          prize_k="0.4"
          prizes="exp_base_1;exp_base_2;exp_base_3;gold_base_1;gold_base_2;gold_base_3;water_base_1;water_base_2;water_base_3;exp_loc_5;water_loc_5;gold_loc_5"
        />
        <prizes_set
          prizes_count="9"
        >
          <prize.
            prize_k="0.35"
            prizes="loc5_gold_1;loc5_water_1;loc5_exp_1;"
          />
          <prize.
            prize_k="0.15"
            prizes="loc5_gold_2;loc5_water_2;loc5_exp_2;"
          />
          <prize.
            prize_k="0.1"
            prizes="loc5_gold_3;loc5_water_3;loc5_exp_3;"
          />
          <prize.
            prize_k="0.05"
            prizes="loc5_gold_4;loc5_water_4;loc5_exp_4;"
          />
          <prize.
            prize_k="0.025"
            prizes="loc5_gold_5;loc5_water_5;loc5_exp_5;"
          />
          <prize.
            prize_k="0.0125"
            prizes="loc5_gold_6;loc5_water_6;loc5_exp_6;"
          />
          <prize.
            prize_k="0.0065"
            prizes="loc5_gold_7;loc5_water_7;loc5_exp_7;"
          />
          <prize.
            prize_k="0.2"
            prizes=""
          />
          <prize.
            prize_k="0.45"
            prizes="loc5_gold_5;loc5_gold_3;loc5_gold_1;"
          />
        </prizes_set>
        <ridges>
          <at_start
            ridges_count="6"
          >
            <ridge_1
              can_sell="1"
              dimensions="150; 80"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_volcano"
              position="165; 428"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_10
              dimensions="50; 40"
              image=""
              image_offset="0; 0"
              imagea3d=""
              position="391; 283"
              veg_name="idol_tree"
            />
            <ridge_2
              can_sell="1"
              dimensions="150; 80"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_volcano"
              position="445; 354"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_3
              can_sell="1"
              dimensions="150; 80"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_volcano"
              position="437; 504"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_4
              can_sell="1"
              dimensions="150; 80"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_volcano"
              position="697; 489"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_5
              can_sell="1"
              dimensions="150; 80"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_volcano"
              position="599; 636"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_6
              can_sell="1"
              dimensions="150; 80"
              image="ridge_00"
              image_a3d=""
              image_offset="0; 0"
              imagea3d="ridge_volcano"
              position="266; 642"
              ridge_offset="0; 0"
              veg_name=""
              zoom="1"
            />
            <ridge_7
              dimensions="60; 100"
              image=""
              image_offset="0; 0"
              imagea3d=""
              position="403; 320"
              veg_name="blue_branch_1"
            />
            <ridge_8
              dimensions="60; 100"
              image=""
              image_offset="0; 0"
              imagea3d=""
              position="346; 305"
              veg_name="yellow_branch_1"
            />
            <ridge_9
              dimensions="60; 100"
              image=""
              image_offset="0; 0"
              imagea3d=""
              position="298; 285"
              veg_name="green_branch_1"
            />
          </at_start>
          <install_for_perk_ridges
            ridges_count="0"
          />
          <not_installed
            ridges_count="0"
          >
            <ridge_1
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              imagea3d=""
              position="202; 371"
              veg_name=""
            />
            <ridge_2
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              imagea3d=""
              position="394; 471"
              veg_name=""
            />
            <ridge_3
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              imagea3d=""
              position="148; 282"
              veg_name=""
            />
          </not_installed>
        </ridges>
        <storage_full_sign
          dimensions="105; 77"
          image="data/game/shop/shop_button_medium_4"
          position="226; 192"
        />
      </farm>
      <quest_holders>
        <explorer
          dimensions="179; 300"
          image="explorer"
          position="559; 210"
        />
        <father
          dimensions="156; 300"
          image="father"
          position="228; 240"
        />
        <hero
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <opener
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <pirate_captain
          dimensions="204; 300"
          image="pirate_captain"
          position="550; 200"
        />
        <pirate_leader
          dimensions="215; 300"
          image="pirate_leader"
          position="566; 230"
        />
        <shaman
          dimensions="178; 300"
          image="shaman"
          position="376; 234"
        />
        <student
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <trademan
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <traveller
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
      </quest_holders>
      <shop_control>
        <click_obj_buttons>
          <product_storage>
            <product_count>
              <info_count_control
                dimensions="161; 77"
                position="340; 185"
              >
                <button
                  check_button="false"
                  checked_start="false"
                  dimensions="161; 77"
                  position="0; 0"
                  sounds_path="data/sounds/buttons/simple_button_%state%"
                  spots="image; image_1"
                  spots_checked=""
                >
                  <spots>
                    <image
                      active_image="data/buttons/button_info_active"
                      active_position="0; 0"
                      active_scale="1"
                      deep_level="0"
                      disabled_image="data/buttons/button_info_disable"
                      disabled_position="0; 0"
                      disabled_scale="1"
                      h_align="left"
                      input_enabled="true"
                      normal_image="data/buttons/button_info_normal"
                      normal_position="0; 0"
                      normal_scale="1"
                      selected_image="data/buttons/button_info_selected"
                      selected_position="0; 0"
                      selected_scale="1"
                      v_align="top"
                    />
                    <image_1
                      active_image="data/game/products_sell"
                      active_position="38; 41"
                      active_scale="1"
                      deep_level="0"
                      disabled_image="data/game/products"
                      disabled_position="38; 41"
                      disabled_scale="1"
                      h_align="center"
                      input_enabled="true"
                      normal_image="data/game/products_sell"
                      normal_position="38; 41"
                      normal_scale="1"
                      selected_image="data/game/products_sell"
                      selected_position="39; 42"
                      selected_scale="1"
                      v_align="center"
                    />
                  </spots>
                </button>
                <button_not_enjoy_money
                  check_button="false"
                  checked_start="false"
                  dimensions="1; 1"
                  position="0; 0"
                  sounds_path="data/sounds/buttons/simple_button_%state%"
                  spots=""
                  spots_checked=""
                />
                <holder_bg
                  multi_instances="false"
                />
                <icon
                  multi_instances="false"
                />
              </info_count_control>
            </product_count>
          </product_storage>
          <ridges>
            <buy_veg
              multi_instances=""
            />
            <sell_veg
              multi_instances=""
            />
          </ridges>
          <water_storage>
            <water_count>
              <info_count_control
                dimensions="161; 77"
                position="832; 228"
              >
                <button
                  check_button="false"
                  checked_start="false"
                  dimensions="161; 77"
                  position="0; 0"
                  sounds_path="data/sounds/buttons/simple_button_%state%"
                  spots="image; image_1"
                  spots_checked=""
                >
                  <spots>
                    <image
                      active_image="data/buttons/button_info_active"
                      active_position="0; 0"
                      active_scale="1"
                      deep_level="0"
                      disabled_image="data/buttons/button_info_disable"
                      disabled_position="0; 0"
                      disabled_scale="1"
                      h_align="left"
                      input_enabled="true"
                      normal_image="data/buttons/button_info_normal"
                      normal_position="0; 0"
                      normal_scale="1"
                      selected_image="data/buttons/button_info_selected"
                      selected_position="0; 0"
                      selected_scale="1"
                      v_align="top"
                    />
                    <image_1
                      active_image="data/game/buy_water"
                      active_position="38; 41"
                      active_scale="1"
                      deep_level="0"
                      disabled_image="data/game/water"
                      disabled_position="38; 41"
                      disabled_scale="1"
                      h_align="center"
                      input_enabled="true"
                      normal_image="data/game/buy_water"
                      normal_position="38; 41"
                      normal_scale="1"
                      selected_image="data/game/buy_water"
                      selected_position="39; 42"
                      selected_scale="1"
                      v_align="center"
                    />
                  </spots>
                </button>
                <button_not_enjoy_money
                  check_button="false"
                  checked_start="false"
                  dimensions="1; 1"
                  position="0; 0"
                  sounds_path="data/sounds/buttons/simple_button_%state%"
                  spots=""
                  spots_checked=""
                />
                <holder_bg
                  multi_instances="false"
                />
                <icon
                  multi_instances="false"
                />
              </info_count_control>
            </water_count>
          </water_storage>
        </click_obj_buttons>
      </shop_control>
    </location_5>
  </locations>
  <main_menu
    multi_instances="false"
  >
    <a3d_control
      multi_instances="false"
    />
    <adventure
      multi_instances=""
    />
    <backgroundA3D-image
      path=""
    />
    <exit
      multi_instances="false"
    />
    <highscores
      multi_instances="false"
    />
    <logoff
      multi_instances="false"
    />
    <logotype
      multi_instances="false"
    />
    <options
      multi_instances="false"
    />
    <trophy_room
      multi_instances="false"
    />
    <version
      multi_instances=""
    />
  </main_menu>
  <message_screen
    multi_instances=""
  >
    <backgroundA3D-image
      path=""
    />
    <mf_screen_tooltip_control
      decoration_image="data/game/ribbon_item"
      dimensions="600; 300 "
      down_x_offset="-35"
      down_y_offset="0"
      left_x_offset="0"
      left_y_offset="0"
      multi_instances="false"
      offset="60"
      position="215; 269"
      right_x_offset="0"
      right_y_offset="-35"
      tooltip="window_tooltip"
      top_x_offset="0"
      top_y_offset="7"
    />
    <no
      dimensions="206; 62"
      position="528; 525"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </no>
    <ok
      dimensions="206; 62"
      position="410; 531"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </ok>
    <yes
      dimensions="206; 62"
      position="275; 527"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </yes>
  </message_screen>
  <mini_games>
    <default
      multi_instances="false"
    >
      <backgroundA3D-image
        path=""
      />
    </default>
    <flycathcer
      multi_instances="false"
    >
      <backgroundA3D-image
        path=""
      />
      <info_back_image
        multi_instances="false"
      />
      <info_text
        multi_instances="false"
      />
    </flycathcer>
    <hidden_object
      a3d_anim_path="data/animations/transition/transition_academy.a3d"
      deny_skip_anim="1.00"
      play_list="data/music/hidden_list.txt"
      start_scene=""
    />
    <hidden_object_hos_1
      a3d_anim_path="data/animations/transition/hos_1.a3d"
      deny_skip_anim="1"
      multi_instances="false"
      play_list="data/music/hidden_list_hos_1.txt"
      start_scene="hos_level_1"
    >
      <backgroundA3D-image
        path=""
      />
    </hidden_object_hos_1>
    <hidden_object_hos_2
      a3d_anim_path="data/animations/transition/hos_2.a3d"
      deny_skip_anim="1"
      play_list="data/music/hidden_list_hos_2.txt"
      start_scene="hos_level_2"
    />
    <hidden_object_hos_3
      a3d_anim_path="data/animations/transition/hos_3.a3d"
      deny_skip_anim="1"
      play_list="data/music/hidden_list_hos_3.txt"
      start_scene="hos_level_3"
    />
    <hidden_object_hos_4
      a3d_anim_path="data/animations/transition/hos_4.a3d"
      deny_skip_anim="1"
      play_list="data/music/hidden_list_hos_4.txt"
      start_scene="hos_level_4"
    />
    <hidden_object_hos_5
      a3d_anim_path="data/animations/transition/hos_5.a3d"
      deny_skip_anim="1"
      play_list="data/music/hidden_list_hos_5.txt"
      start_scene="hos_level_5"
    />
    <hidden_object_hos_6
      a3d_anim_path="data/animations/transition/hos_6.a3d"
      deny_skip_anim="1"
      play_list="data/music/hidden_list_hos_6.txt"
      start_scene="hos_level_6"
    />
  </mini_games>
  <new_or_continue_game
    multi_instances=""
  >
    <backgroundA3D-image
      path=""
    />
    <continue_game
      dimensions="285; 62"
      position="85; 64"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_menu_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_menu_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_menu_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_menu_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="142; 30"
        active_scale="1"
        deep_level="0"
        disabled_position="142; 30"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="142; 30"
        normal_scale="1"
        selected_position="144; 33"
        selected_scale="1"
        text_key=""
        v_align="center"
      />
    </continue_game>
    <load
      dimensions="285; 62"
      position="85; 189"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_menu_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_menu_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_menu_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_menu_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="142; 30"
        active_scale="1"
        deep_level="0"
        disabled_position="142; 30"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="142; 30"
        normal_scale="1"
        selected_position="144; 33"
        selected_scale="1"
        text_key=""
        v_align="center"
      />
    </load>
    <mf_screen_tooltip_control
      decoration_image="data/game/ribbon_item"
      dimensions="450; 350"
      down_x_offset="-35"
      down_y_offset="0"
      left_x_offset="0"
      left_y_offset="0"
      multi_instances="false"
      offset="60"
      position="280; 243"
      right_x_offset="0"
      right_y_offset="-35"
      tooltip="window_tooltip"
      top_x_offset="0"
      top_y_offset="7"
    />
    <new_game
      dimensions="285; 62"
      position="85; 126"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_menu_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_menu_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_menu_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_menu_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="142; 30"
        active_scale="1"
        deep_level="0"
        disabled_position="142; 30"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="142; 30"
        normal_scale="1"
        selected_position="144; 33"
        selected_scale="1"
        text_key=""
        v_align="center"
      />
    </new_game>
    <return
      dimensions="285; 62"
      position="85; 251"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_menu_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_menu_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_menu_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_menu_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="142; 30"
        active_scale="1"
        deep_level="0"
        disabled_position="142; 30"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="142; 30"
        normal_scale="1"
        selected_position="144; 33"
        selected_scale="1"
        text_key=""
        v_align="center"
      />
    </return>
    <title_image
      multi_instances="false"
    />
  </new_or_continue_game>
  <new_user
    multi_instances=""
  >
    <back_edit_img
      multi_instances="false"
    />
    <back_title
      multi_instances="false"
    />
    <backgroundA3D-image
      path=""
    />
    <cancel
      dimensions="206; 62"
      position="513; 503"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </cancel>
    <edit
      dimensions="300; 40"
      font="title_18pt"
      highlight_color="0; 0; 0; 255"
      highlight_text_color="255; 255; 255; 255"
      max_width="240"
      position="156; 71"
      text_color="255; 251; 40; 255"
    />
    <mf_screen_tooltip_control
      decoration_image="data/game/ribbon_item"
      dimensions="540; 200"
      down_x_offset="-35"
      down_y_offset="0"
      left_x_offset="0"
      left_y_offset="0"
      multi_instances="false"
      offset="60"
      position="241; 343"
      right_x_offset="0"
      right_y_offset="-35"
      tooltip="window_tooltip"
      top_x_offset="0"
      top_y_offset="7"
    />
    <ok
      dimensions="206; 62"
      position="280; 502"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </ok>
  </new_user>
  <options
    multi_instances=""
  >
    <acceleration
      multi_instances=""
    />
    <back_title
      multi_instances="false"
    />
    <backgroundA3D-image
      path=""
    />
    <credits
      dimensions="206; 62"
      position="532; 509"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </credits>
    <custom_cursor
      multi_instances=""
    />
    <fullscreen
      multi_instances=""
    />
    <game_warnings
      multi_instances=""
    />
    <mf_screen_tooltip_control
      decoration_image="data/game/ribbon_item"
      dimensions="640; 320"
      down_x_offset="-35"
      down_y_offset="0"
      left_x_offset="0"
      left_y_offset="0"
      multi_instances="false"
      offset="52"
      position="189; 232"
      right_x_offset="0"
      right_y_offset="-35"
      tooltip="window_tooltip"
      top_x_offset="0"
      top_y_offset="7"
    />
    <music_back_image
      multi_instances="false"
    />
    <ok
      dimensions="206; 62"
      position="407; 511"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </ok>
    <sound_back_image
      multi_instances="false"
    />
  </options>
  <particles>
    <level-available
      path="particles/level-available"
      psi="particles/level-available.psi"
    />
    <level-available-quests
      path="particles/level-available-quests"
      psi="particles/level-available-quests.psi"
    />
    <money-changes
      path=""
    />
    <products-changes
      path=""
    />
    <trophy-room
      path="particles/trophy-room"
      psi="particles/trophy-room.psi"
    />
    <water-changes
      path=""
    />
  </particles>
  <pause_screen
    multi_instances=""
  >
    <backgroundA3D-image
      path=""
    />
    <pause_image
      multi_instances="false"
    />
  </pause_screen>
  <perks_screen
    multi_instances="false"
  >
    <avatar
      multi_instances="false"
    />
    <back_title
      multi_instances="false"
    />
    <backgroundA3D-image
      path=""
    />
    <button_control
      multi_instances="false"
    >
      <button
        check_button="false"
        checked_start="false"
        dimensions="88; 88"
        position="0; 0"
        sounds_path="data/sounds/buttons/simple_button_%state%"
        spots="image"
        spots_checked="image"
      >
        <rang_star_1
          multi_instances="false"
        />
        <rang_star_2
          multi_instances="false"
        />
        <rang_star_3
          multi_instances="false"
        />
        <spots>
          <icon_image_spot
            active_position="44; 44"
            active_scale="0.75"
            deep_level="1"
            disabled_position="44; 44"
            disabled_scale="0.75"
            h_align="center"
            input_enabled="true"
            normal_position="44; 44"
            normal_scale="0.75"
            selected_position="44; 44"
            selected_scale="0.75"
            v_align="center"
          />
          <image
            active_image="data/buttons/round_medival_button_active"
            active_position="0; 0"
            active_scale="1.2f"
            deep_level="0"
            disabled_image="data/buttons/round_medival_button_disabled"
            disabled_position="0; 0"
            disabled_scale="1.2f"
            h_align="left"
            input_enabled="true"
            normal_image="data/buttons/round_medival_button_normal"
            normal_position="0; 0"
            normal_scale="1.2f"
            selected_image="data/buttons/round_medival_button_selected"
            selected_position="0; 0"
            selected_scale="1.2f"
            v_align="top"
          />
        </spots>
        <spots_checked>
          <image
            active_image="data/buttons/round_medival_button_selected"
            active_position="0; 0"
            active_scale="1.2f"
            deep_level="0"
            disabled_image="data/buttons/round_medival_button_selected"
            disabled_position="0; 0"
            disabled_scale="1.2f"
            h_align="left"
            input_enabled="true"
            normal_image="data/buttons/round_medival_button_selected"
            normal_position="0; 0"
            normal_scale="1.2f"
            selected_image="data/buttons/round_medival_button_selected"
            selected_position="0; 0"
            selected_scale="1.2f"
            v_align="top"
          />
        </spots_checked>
      </button>
    </button_control>
    <mf_screen_tooltip_control
      decoration_image="data/game/ribbon_item"
      dimensions="500; 420"
      down_x_offset="-35"
      down_y_offset="0"
      left_x_offset="0"
      left_y_offset="0"
      multi_instances="false"
      offset="60"
      position="245; 276"
      right_x_offset="0"
      right_y_offset="-35"
      tooltip="window_tooltip"
      top_x_offset="0"
      top_y_offset="7"
    />
    <ok
      dimensions="206; 62"
      position="396; 654"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </ok>
  </perks_screen>
  <products
    products="p_fialka_1; p_fialka_2_1; p_fialka_2_2; p_fialka_3_1; p_fialka_3_2; p_lotos_1; p_lotos_2_1; p_lotos_2_2; p_lotos_3_1; p_lotos_3_2; p_orhideya_1; p_orhideya_2_1; p_orhideya_2_2; p_orhideya_3_1; p_orhideya_3_2;p_peshernik_1;p_peshernik_2;p_peshernik_3;p_svetlyanka_1; p_svetlyanka_2;p_svetlyanka_3;p_kristalit_1;p_kristalit_2;p_kristalit_3;p_letunec_3;p_puhovik_1;p_puhovik_2;p_puhovik_3;p_monohromnik_1;p_monohromnik_2;p_w_kuvshinka_1;p_w_kuvshinka_2;p_igolnik_01;p_puzirchatnik_01;p_termofil_01;p_igolnik_02;p_puzirchatnik_02;p_termofil_02;p_igolnik_03;p_puzirchatnik_03;p_termofil_03;p_bolotka_2;p_bolotka_3;p_kamish_1;p_kamish_2;p_kamish_3;p_engimus_3; p_malahit_3"
  >
    <p_bolotka_1
      bonuses=""
      exp="1"
      grab_set_mark=""
      height="70"
      height_for_shop="70"
      max_product_delay="25"
      min_product_delay="5"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="1"
      shooting="false"
      sort_index="0"
    >
      <p_bolotka_1
        offset="0; 0"
        radius="25"
      />
    </p_bolotka_1>
    <p_bolotka_2
      bonuses=""
      exp="1"
      grab_set_mark=""
      height="70"
      height_for_shop="70"
      max_product_delay="25"
      min_product_delay="5"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="1"
      shooting="false"
      sort_index="0"
    >
      <p_bolotka_2
        offset="0; 0"
        radius="25"
      />
    </p_bolotka_2>
    <p_bolotka_3
      bonuses=""
      exp="1"
      grab_set_mark=""
      height="80"
      height_for_shop="80"
      max_product_delay="25"
      min_product_delay="5"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="1"
      shooting="false"
      sort_index="0"
    >
      <p_bolotka_3
        offset="0; 0"
        radius="25"
      />
    </p_bolotka_3>
    <p_engimus_3
      bonuses=""
      exp="1"
      grab_set_mark="engimus_product_fake"
      height="65"
      height_for_shop="65"
      max_product_delay="25"
      min_product_delay="40"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="1"
      shooting="false"
      sort_index="0"
    >
      <p_engimus_3
        offset="0; 0"
        radius="25"
      />
    </p_engimus_3>
    <p_fialka_1
      bonuses=""
      exp="1"
      grab_set_mark=""
      height="50"
      height_for_shop="47"
      max_product_delay="25"
      min_product_delay="15"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="-15"
      price="2"
      shooting="false"
      sort_index="0"
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      <p_puzirchatnik_02
        offset="0; 0"
        radius="25"
      />
    </p_puzirchatnik_02>
    <p_puzirchatnik_03
      bonuses=""
      exp="1"
      grab_set_mark=""
      height="70"
      height_for_shop="70"
      max_product_delay="25"
      min_product_delay="5"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="1"
      shooting="false"
      sort_index="0"
    >
      <p_puzirchatnik_03
        offset="0; 0"
        radius="25"
      />
    </p_puzirchatnik_03>
    <p_sferoid_1
      bonuses=""
      exp="1"
      grab_set_mark=""
      height="100"
      height_for_shop="100"
      max_product_delay="25"
      min_product_delay="5"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="1"
      shooting="false"
      sort_index="0"
    >
      <p_sferoid_1
        offset="0; 0"
        radius="25"
      />
    </p_sferoid_1>
    <p_sharovik_1
      bonuses=""
      exp="1"
      grab_set_mark=""
      height="100"
      height_for_shop="100"
      max_product_delay="25"
      min_product_delay="5"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="1"
      shooting="false"
      sort_index="0"
    >
      <p_sharovik_1
        offset="0; 0"
        radius="25"
      />
    </p_sharovik_1>
    <p_shipovik_1
      bonuses=""
      exp="1"
      grab_set_mark=""
      height="100"
      height_for_shop="100"
      max_product_delay="25"
      min_product_delay="5"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="1"
      shooting="false"
      sort_index="0"
    >
      <p_shipovik_1
        offset="0; 0"
        radius="25"
      />
    </p_shipovik_1>
    <p_svetlyanka_1
      bonuses=""
      exp="5"
      grab_set_mark=""
      height="50"
      height_for_shop="50"
      max_product_delay="30"
      min_product_delay="18"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="4"
      shooting="false"
      sort_index="0"
    >
      <p_svetlyanka_1
        offset="0; 0"
        radius="25"
      />
    </p_svetlyanka_1>
    <p_svetlyanka_2
      bonuses=""
      exp="5"
      grab_set_mark=""
      height="45"
      height_for_shop="45"
      max_product_delay="29"
      min_product_delay="19"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="6"
      shooting="false"
      sort_index="0"
    >
      <p_svetlyanka_2
        offset="0; 0"
        radius="25"
      />
    </p_svetlyanka_2>
    <p_svetlyanka_3
      bonuses=""
      exp="5"
      grab_set_mark=""
      height="43"
      height_for_shop="43"
      max_product_delay="28"
      min_product_delay="20"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="8"
      shooting="false"
      sort_index="0"
    >
      <p_svetlyanka_3
        offset="0; 0"
        radius="25"
      />
    </p_svetlyanka_3>
    <p_termofil_01
      bonuses=""
      exp="1"
      grab_set_mark=""
      height="70"
      height_for_shop="70"
      max_product_delay="25"
      min_product_delay="5"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="1"
      shooting="false"
      sort_index="0"
    >
      <p_termofil_01
        offset="0; 0"
        radius="25"
      />
    </p_termofil_01>
    <p_termofil_02
      bonuses=""
      exp="1"
      grab_set_mark=""
      height="70"
      height_for_shop="70"
      max_product_delay="25"
      min_product_delay="5"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="1"
      shooting="false"
      sort_index="0"
    >
      <p_termofil_02
        offset="0; 0"
        radius="25"
      />
    </p_termofil_02>
    <p_termofil_03
      bonuses=""
      exp="1"
      grab_set_mark=""
      height="70"
      height_for_shop="70"
      max_product_delay="25"
      min_product_delay="5"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="1"
      shooting="false"
      sort_index="0"
    >
      <p_termofil_03
        offset="0; 0"
        radius="25"
      />
    </p_termofil_03>
    <p_w_kuvshinka_1
      bonuses=""
      exp="1"
      grab_set_mark=""
      height="65"
      height_for_shop="65"
      max_product_delay="25"
      min_product_delay="5"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="1"
      shooting="false"
      sort_index="0"
    >
      <p_w_kuvshinka_1
        offset="0; 0"
        radius="25"
      />
    </p_w_kuvshinka_1>
    <p_w_kuvshinka_2
      bonuses=""
      exp="1"
      grab_set_mark=""
      height="70"
      height_for_shop="70"
      max_product_delay="25"
      min_product_delay="5"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="1"
      shooting="false"
      sort_index="0"
    >
      <p_w_kuvshinka_2
        offset="0; 0"
        radius="25"
      />
    </p_w_kuvshinka_2>
    <p_w_kuvshinka_3
      bonuses=""
      exp="1"
      grab_set_mark=""
      height="70"
      height_for_shop="70"
      max_product_delay="25"
      min_product_delay="5"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="1"
      shooting="false"
      sort_index="0"
    >
      <p_w_kuvshinka_3
        offset="0; 0"
        radius="25"
      />
    </p_w_kuvshinka_3>
  </products>
  <quest_dialog>
    <backgroundA3D-image
      path=""
    />
    <talkers>
      <dekan
        dimensions="50; 50"
        mirrored="true"
        position="827; 351"
      />
      <detective
        dimensions="50; 50"
        mirrored="false"
        position="0; 0"
      />
      <goblin
        dimensions="50; 50"
        mirrored="false"
        position="0; 0"
      />
      <hero
        dimensions="50; 50"
        mirrored="false"
        position="12; 351"
      />
      <opener
        dimensions="50; 50"
        mirrored="false"
        position="0; 0"
      />
      <robin
        dimensions="50; 50"
        mirrored="false"
        position="396; 502"
      />
      <shaman
        dimensions="50; 50"
        mirrored="false"
        position="0; 0"
      />
      <student
        dimensions="50; 50"
        mirrored="false"
        position="292; 98"
      />
      <trademan
        dimensions="50; 50"
        mirrored="false"
        position="156; 188"
      />
      <traveller
        dimensions="50; 50"
        mirrored="false"
        position="0; 0"
      />
    </talkers>
  </quest_dialog>
  <quest_screen
    multi_instances="false"
  >
    <back_title
      multi_instances="false"
    />
    <backgroundA3D-image
      path=""
    />
    <count_text
      color="255; 255; 255; 255"
      complete_color="0; 255; 0; 255"
      font="title_18pt"
    />
    <mf_screen_tooltip_control
      decoration_image="data/game/ribbon_item"
      dimensions="570; 500"
      down_x_offset="-35"
      down_y_offset="0"
      left_x_offset="0"
      left_y_offset="0"
      multi_instances="false"
      offset="60"
      position="232; 146"
      right_x_offset="0"
      right_y_offset="-35"
      tooltip="window_tooltip"
      top_x_offset="0"
      top_y_offset="7"
    />
    <ok
      dimensions="206; 62"
      position="408; 600"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </ok>
    <q_control
      dimensions="450; 400"
      position="65; 47"
    />
    <quest_info_control>
      <count_text
        color="255; 216; 0; 255"
        complete_color="0; 255; 0; 255"
        font="title_18pt"
      />
      <quests_tasks
        offset_per_x="20"
        offset_task_x="5"
        offset_text_x="5"
      />
    </quest_info_control>
    <quest_screen_control
      multi_instances="false"
    />
    <quests_tasks
      offset_per_x="20"
      offset_task_x="5"
      offset_text_x="5"
    />
    <static_text_markup
      multi_instances="false"
    />
  </quest_screen>
  <quests>
    <location_1>
      <quests>
        <etap_1>
          <sub_quests>
            <talk>
              <dialogs>
                <talk>
                  <page_2>
                    <buttons_baloon>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                      </buttons>
                    </buttons_baloon>
                  </page_2>
                  <page_4>
                    <buttons_baloon>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                      </buttons>
                    </buttons_baloon>
                  </page_4>
                </talk>
              </dialogs>
            </talk>
            <wait>
              <dialogs>
                <wait>
                  <page_2>
                    <buttons_baloon>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                      </buttons>
                    </buttons_baloon>
                  </page_2>
                </wait>
              </dialogs>
            </wait>
          </sub_quests>
        </etap_1>
        <etap_2>
          <sub_quests>
            <talk>
              <dialogs>
                <talk>
                  <page_2>
                    <buttons_baloon>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                      </buttons>
                    </buttons_baloon>
                  </page_2>
                </talk>
              </dialogs>
            </talk>
            <wait>
              <dialogs>
                <wait>
                  <page_2>
                    <buttons_baloon>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                      </buttons>
                    </buttons_baloon>
                  </page_2>
                </wait>
              </dialogs>
            </wait>
          </sub_quests>
        </etap_2>
        <etap_3>
          <sub_quests>
            <talk>
              <dialogs>
                <talk>
                  <page_2>
                    <buttons_baloon>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                      </buttons>
                    </buttons_baloon>
                  </page_2>
                </talk>
              </dialogs>
            </talk>
            <wait>
              <dialogs>
                <wait>
                  <page_2>
                    <buttons_baloon>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                      </buttons>
                    </buttons_baloon>
                  </page_2>
                </wait>
              </dialogs>
            </wait>
          </sub_quests>
        </etap_3>
        <etap_4>
          <sub_quests>
            <talk>
              <dialogs>
                <talk_2>
                  <page_2>
                    <buttons_baloon>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                      </buttons>
                    </buttons_baloon>
                  </page_2>
                </talk_2>
              </dialogs>
            </talk>
          </sub_quests>
        </etap_4>
        <etap_4_1>
          <sub_quests>
            <wait>
              <dialogs>
                <wait>
                  <page_2>
                    <buttons_baloon>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          can_skip_dialog="true"
                          multi_instances="false"
                        >
                          <actions
                            actions="start_dialog; set_root_quest_status; complete_root_task"
                          />
                          <conditions
                            conditions="can_complete_task_root"
                          />
                        </button.>
                      </buttons>
                    </buttons_baloon>
                  </page_2>
                </wait>
              </dialogs>
            </wait>
          </sub_quests>
        </etap_4_1>
        <etap_4_2>
          <sub_quests>
            <talk>
              <dialogs>
                <talk>
                  <page_4>
                    <buttons_baloon>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                      </buttons>
                    </buttons_baloon>
                  </page_4>
                </talk>
              </dialogs>
            </talk>
            <wait>
              <dialogs>
                <wait>
                  <page_2>
                    <buttons_baloon>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          can_skip_dialog="true"
                          multi_instances="false"
                        >
                          <actions
                            actions="start_dialog; set_root_quest_status; complete_task"
                          />
                          <conditions
                            conditions="can_complete_task"
                          />
                        </button.>
                        <button.
                          multi_instances="false"
                        />
                      </buttons>
                    </buttons_baloon>
                  </page_2>
                </wait>
              </dialogs>
            </wait>
          </sub_quests>
        </etap_4_2>
        <etap_6>
          <sub_quests>
            <talk>
              <dialogs>
                <talk>
                  <page_2>
                    <buttons_baloon>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                      </buttons>
                    </buttons_baloon>
                  </page_2>
                </talk>
              </dialogs>
            </talk>
            <wait>
              <dialogs>
                <wait>
                  <page_2>
                    <buttons_baloon>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                      </buttons>
                    </buttons_baloon>
                  </page_2>
                </wait>
              </dialogs>
            </wait>
          </sub_quests>
        </etap_6>
        <etap_7>
          <sub_quests>
            <talk>
              <dialogs>
                <talk>
                  <page_5>
                    <buttons_baloon>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                      </buttons>
                    </buttons_baloon>
                  </page_5>
                </talk>
              </dialogs>
            </talk>
            <wait>
              <dialogs>
                <wait>
                  <page_2>
                    <buttons_baloon>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                      </buttons>
                    </buttons_baloon>
                  </page_2>
                </wait>
              </dialogs>
            </wait>
            <wait_1>
              <dialogs>
                <wait_1>
                  <page_2>
                    <buttons_baloon>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                      </buttons>
                    </buttons_baloon>
                  </page_2>
                </wait_1>
              </dialogs>
            </wait_1>
            <wait_2>
              <dialogs>
                <wait_2>
                  <page_2>
                    <buttons_baloon>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                      </buttons>
                    </buttons_baloon>
                  </page_2>
                </wait_2>
              </dialogs>
            </wait_2>
          </sub_quests>
        </etap_7>
        <intro>
          <sub_quests>
            <talk>
              <dialogs>
                <test>
                  <page_1>
                    <buttons_baloon>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                      </buttons>
                    </buttons_baloon>
                    <buttons_baloon_1>
                      <buttons>
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                        <button.
                          multi_instances="false"
                        />
                      </buttons>
                    </buttons_baloon_1>
                  </page_1>
                </test>
              </dialogs>
            </talk>
          </sub_quests>
        </intro>
      </quests>
    </location_1>
  </quests>
  <rain
    accel_speed="1.00f"
    angle="-0.3"
    color_drops="206; 255; 255; 255"
    count_drops="150"
    dimensions="1024; 768"
    drops_dim_height="3"
    drops_dim_width="0.8"
    max_alpha="180"
    max_speed="1200"
    min_alpha="100"
    min_speed="600"
    position="0; -1"
    speed="800"
  >
    <location_1>
      <wheather>
        <normal
          koef_rain_be="0.f"
          time_lenght_max_rain="10"
          time_lenght_min_rain="5"
          time_start_max_rain="20"
          time_start_min_rain="10"
        />
        <rain
          koef_rain_be="0.f"
          time_lenght_max_rain="15"
          time_lenght_min_rain="10"
          time_start_max_rain="30"
          time_start_min_rain="5"
        />
        <sun
          koef_rain_be="0.f"
          time_lenght_max_rain="3"
          time_lenght_min_rain="1"
          time_start_max_rain="3"
          time_start_min_rain="1"
        />
      </wheather>
    </location_1>
    <location_2>
      <wheather>
        <normal
          koef_rain_be="0.00"
          time_lenght_max_rain="3"
          time_lenght_min_rain="1"
          time_start_max_rain="3"
          time_start_min_rain="1"
        />
        <rain
          koef_rain_be="0.00"
          time_lenght_max_rain="3"
          time_lenght_min_rain="1"
          time_start_max_rain="3"
          time_start_min_rain="1"
        />
        <sun
          koef_rain_be="0.00"
          time_lenght_max_rain="3"
          time_lenght_min_rain="1"
          time_start_max_rain="3"
          time_start_min_rain="1"
        />
      </wheather>
    </location_2>
    <location_3>
      <wheather>
        <normal
          koef_rain_be="1"
          time_lenght_max_rain="3"
          time_lenght_min_rain="1"
          time_start_max_rain="3"
          time_start_min_rain="1"
        />
        <rain
          koef_rain_be="1"
          time_lenght_max_rain="3"
          time_lenght_min_rain="1"
          time_start_max_rain="3"
          time_start_min_rain="1"
        />
        <sun
          koef_rain_be="1"
          time_lenght_max_rain="3"
          time_lenght_min_rain="1"
          time_start_max_rain="3"
          time_start_min_rain="1"
        />
      </wheather>
    </location_3>
    <location_4>
      <wheather>
        <normal
          koef_rain_be="1"
          time_lenght_max_rain="3"
          time_lenght_min_rain="1"
          time_start_max_rain="3"
          time_start_min_rain="1"
        />
        <rain
          koef_rain_be="1"
          time_lenght_max_rain="3"
          time_lenght_min_rain="1"
          time_start_max_rain="3"
          time_start_min_rain="1"
        />
        <sun
          koef_rain_be="1"
          time_lenght_max_rain="3"
          time_lenght_min_rain="1"
          time_start_max_rain="3"
          time_start_min_rain="1"
        />
      </wheather>
    </location_4>
    <location_5>
      <wheather>
        <normal
          koef_rain_be="1"
          time_lenght_max_rain="3"
          time_lenght_min_rain="1"
          time_start_max_rain="3"
          time_start_min_rain="1"
        />
        <rain
          koef_rain_be="1"
          time_lenght_max_rain="3"
          time_lenght_min_rain="1"
          time_start_max_rain="3"
          time_start_min_rain="1"
        />
        <sun
          koef_rain_be="1"
          time_lenght_max_rain="3"
          time_lenght_min_rain="1"
          time_start_max_rain="3"
          time_start_min_rain="1"
        />
      </wheather>
    </location_5>
  </rain>
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    multi_instances="false"
  >
    <back
      dimensions="206; 62"
      position="407; 673"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </back>
    <backgroundA3D-image
      path=""
    />
    <mf_screen_tooltip_control
      decoration_image="data/game/ribbon_item"
      dimensions="400; 520"
      down_x_offset="-35"
      down_y_offset="0"
      left_x_offset="0"
      left_y_offset="0"
      multi_instances="false"
      offset="60"
      position="307; 190"
      right_x_offset="0"
      right_y_offset="-35"
      tooltip="window_tooltip"
      top_x_offset="0"
      top_y_offset="7"
    />
    <slots
      dimensions="320; 540"
      position="60; 19"
      slots_offset_y="1"
    >
      <slot
        dimensions="285; 62"
        position="85; 126"
      >
        <back
          active_image="data/buttons/button_menu_active"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/button_menu_disable"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/button_menu_normal"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/button_menu_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <text
          active_position="142; 30"
          active_scale="1"
          deep_level="0"
          disabled_position="142; 30"
          disabled_scale="1"
          h_align="center"
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          lines_h_align="center"
          max_width="1024"
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          normal_scale="1"
          selected_position="144; 33"
          selected_scale="1"
          v_align="center"
        />
      </slot>
    </slots>
    <title_image
      multi_instances="false"
    />
  </save_game>
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    <champing_screen
      multi_instances="false"
    >
      <back_title
        multi_instances="false"
      />
      <backgroundA3D-image
        path=""
      />
      <block_text
        color="255; 255; 255; 255"
        dimensions="500; 500"
        font=""
        h_align="left"
        max_width="520"
        multi_instances="false"
        position="281; 57"
        rect_alignment_hor="left"
        rect_alignment_ver="left"
      />
      <champings_buttons
        dimensions="285; 62"
        position="0; 126"
      >
        <back
          active_image="data/buttons/list_button_active_blue"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/list_button_disable"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/list_button_normal"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/list_button_active_blue"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <text
          active_position="123; 30"
          active_scale="1"
          deep_level="0"
          disabled_position="123; 30"
          disabled_scale="1"
          h_align="center"
          line_offset="0"
          lines_h_align="center"
          max_width="1024"
          normal_position="123; 30"
          normal_scale="1"
          selected_position="125; 32"
          selected_scale="1"
          v_align="center"
        />
        <user_slot
          dimensions="285; 62"
          position="0; 126"
        >
          <back
            active_image="data/buttons/list_button_active_blue"
            active_position="0; 0"
            deep_level="0"
            disabled_image="data/buttons/list_button_disable"
            disabled_position="0; 0"
            h_align="left"
            normal_image="data/buttons/list_button_normal"
            normal_position="0; 0"
            selected_image="data/buttons/list_button_active_blue"
            selected_position="0; 0"
            v_align="top"
          />
          <text
            active_position="123; 30"
            deep_level="0"
            disabled_position="123; 30"
            h_align="center"
            line_offset="0"
            lines_h_align="center"
            max_width="1024"
            normal_position="123; 30"
            selected_position="125; 32"
            v_align="center"
          />
        </user_slot>
        <user_slot_selected>
          <back
            active_image="data/buttons/list_button_selected"
            active_position="0; 0"
            deep_level="0"
            disabled_image="data/buttons/list_button_selected"
            disabled_position="0; 0"
            h_align="left"
            normal_image="data/buttons/list_button_selected"
            normal_position="0; 0"
            selected_image="data/buttons/list_button_selected"
            selected_position="0; 0"
            v_align="top"
          />
          <text
            active_position="123; 30"
            deep_level="0"
            disabled_position="123; 30"
            h_align="center"
            line_offset="0"
            lines_h_align="center"
            max_width="1024"
            normal_position="123; 30"
            selected_position="125; 32"
            v_align="center"
          />
        </user_slot_selected>
      </champings_buttons>
      <champings_buttons_selected
        dimensions="285; 62"
        position="0; 126"
      >
        <back
          active_image="data/buttons/list_button_selected"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/list_button_disable"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/list_button_selected"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/list_button_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <text
          active_position="123; 30"
          active_scale="1"
          deep_level="0"
          disabled_position="123; 30"
          disabled_scale="1"
          h_align="center"
          line_offset="0"
          lines_h_align="center"
          max_width="1024"
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          normal_scale="1"
          selected_position="125; 32"
          selected_scale="1"
          v_align="center"
        />
        <user_slot
          dimensions="285; 62"
          position="0; 126"
        >
          <back
            active_image="data/buttons/list_button_active_blue"
            active_position="0; 0"
            deep_level="0"
            disabled_image="data/buttons/list_button_disable"
            disabled_position="0; 0"
            h_align="left"
            normal_image="data/buttons/list_button_normal"
            normal_position="0; 0"
            selected_image="data/buttons/list_button_active_blue"
            selected_position="0; 0"
            v_align="top"
          />
          <text
            active_position="123; 30"
            deep_level="0"
            disabled_position="123; 30"
            h_align="center"
            line_offset="0"
            lines_h_align="center"
            max_width="1024"
            normal_position="123; 30"
            selected_position="125; 32"
            v_align="center"
          />
        </user_slot>
        <user_slot_selected>
          <back
            active_image="data/buttons/list_button_selected"
            active_position="0; 0"
            deep_level="0"
            disabled_image="data/buttons/list_button_selected"
            disabled_position="0; 0"
            h_align="left"
            normal_image="data/buttons/list_button_selected"
            normal_position="0; 0"
            selected_image="data/buttons/list_button_selected"
            selected_position="0; 0"
            v_align="top"
          />
          <text
            active_position="123; 30"
            deep_level="0"
            disabled_position="123; 30"
            h_align="center"
            line_offset="0"
            lines_h_align="center"
            max_width="1024"
            normal_position="123; 30"
            selected_position="125; 32"
            v_align="center"
          />
        </user_slot_selected>
      </champings_buttons_selected>
      <exit
        dimensions="206; 62"
        position="117; 417"
        sounds_path="data/sounds/buttons/simple_button_%state%"
      >
        <back
          active_image="data/buttons/button_oval_medium_active"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/button_oval_medium_disable"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/button_oval_medium_normal"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/button_oval_medium_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
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          active_position="103; 31"
          active_scale="1"
          deep_level="0"
          disabled_position="103; 31"
          disabled_scale="1"
          h_align="center"
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          lines_h_align="center"
          max_width="1024"
          normal_position="103; 31"
          normal_scale="1"
          selected_position="105; 33"
          selected_scale="1"
          text_key=""
          v_align="center"
        />
      </exit>
      <highscores
        dimensions="848; 650"
        first_pos="0; 0"
        left_x_ra="-150.00"
        left_x_rb="150.00"
        left_y_ra="0"
        left_y_rb="0"
        next_line_y_offset="55"
        position="186; 14"
        right_x_ra="150.00"
        right_x_rb="-150.00"
        right_y_ra="0"
        right_y_rb="0"
        text_line_color_casual="255; 255; 255; 255"
      >
        <header>
          <days
            h_align="center"
            line_offset="0"
            lines_h_align="left"
            max_width="1024"
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            v_align="top"
          />
          <name
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            line_offset="0"
            lines_h_align="left"
            max_width="1024"
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            v_align="top"
          />
          <points
            h_align="center"
            line_offset="0"
            lines_h_align="left"
            max_width="1024"
            position="450; 30"
            v_align="top"
          />
        </header>
        <ok
          dimensions="206; 73"
          position="332; 578"
        >
          <back
            active_image="data/buttons/back_active"
            active_position="0; 0"
            active_scale="1"
            deep_level="0"
            disabled_image=""
            disabled_position="0; 0"
            disabled_scale="1"
            h_align="left"
            input_enabled="true"
            normal_image="data/buttons/back_normal"
            normal_position="0; 0"
            normal_scale="1"
            selected_image="data/buttons/back_selected"
            selected_position="2; 2"
            selected_scale="1"
            v_align="top"
          />
          <text
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            active_scale="1"
            deep_level="0"
            disabled_position="0; 0"
            disabled_scale="1"
            h_align="center"
            input_enabled="true"
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            lines_h_align="center"
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            normal_position="103; 36"
            normal_scale="1"
            selected_position="103; 37"
            selected_scale="1"
            v_align="center"
          />
        </ok>
        <panel
          dimensions="500; 330"
          position="61; 59"
        />
        <scroll
          dimensions="46; 400"
          position="560; 26"
        />
        <spot_skin>
          <days
            h_align="center"
            line_offset="0"
            lines_h_align="left"
            max_width="1024"
            position="290; 35"
            v_align="center"
          />
          <head
            h_align="center"
            position="70; 5"
            v_align="top"
          />
          <line
            h_align="left"
            position="43; 10"
            v_align="top"
          />
          <name
            h_align="left"
            line_offset="0"
            lines_h_align="left"
            max_width="1024"
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            v_align="center"
          />
          <place_image
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            position="70; 38"
            v_align="center"
          />
          <place_text
            h_align="center"
            line_offset="0"
            lines_h_align="left"
            max_width="1024"
            position="70; 35"
            v_align="center"
          />
          <score
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            line_offset="0"
            lines_h_align="left"
            max_width="1024"
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            v_align="center"
          />
        </spot_skin>
        <title>
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            h_align="center"
            line_offset="0"
            lines_h_align="left"
            max_width="1024"
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            v_align="top"
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        </title>
      </highscores>
      <mf_screen_tooltip_control
        decoration_image="data/game/ribbon_item"
        dimensions="800; 500"
        down_x_offset="-35"
        down_y_offset="0"
        left_x_offset="0"
        left_y_offset="0"
        multi_instances="false"
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        position="130; 159"
        right_x_offset="0"
        right_y_offset="-35"
        tooltip="window_tooltip"
        top_x_offset="0"
        top_y_offset="7"
      />
      <play
        dimensions="206; 62"
        position="446; 418"
        sounds_path="data/sounds/buttons/simple_button_%state%"
      >
        <back
          active_image="data/buttons/button_oval_medium_active"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/button_oval_medium_disable"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/button_oval_medium_normal"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/button_oval_medium_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <text
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          active_scale="1"
          deep_level="0"
          disabled_position="103; 31"
          disabled_scale="1"
          h_align="center"
          line_offset="0"
          lines_h_align="center"
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          selected_position="105; 33"
          selected_scale="1"
          text_key=""
          v_align="center"
        />
      </play>
      <slots
        dimensions="280; 380"
        position="13; 46"
        slots_offset_y="-5"
      />
    </champing_screen>
    <change_loading_screen
      multi_instances="false"
    >
      <backgroundA3D-image
        path=""
      />
    </change_loading_screen>
    <gain_medal_screen
      multi_instances=""
    >
      <back
        multi_instances=""
      />
      <backgroundA3D-image
        path=""
      />
    </gain_medal_screen>
    <global_shop_buy_item_screen
      multi_instances="false"
    >
      <back_title
        multi_instances="false"
      />
      <backgroundA3D-image
        path=""
      />
      <bg_image
        multi_instances="false"
      />
      <buy
        dimensions="206; 62"
        position="304; 662"
        sounds_path="data/sounds/buttons/simple_button_%state%"
      >
        <back
          active_image="data/buttons/button_oval_medium_active"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/button_oval_medium_disable"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/button_oval_medium_normal"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/button_oval_medium_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <text
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          active_scale="1"
          deep_level="0"
          disabled_position="103; 31"
          disabled_scale="1"
          h_align="center"
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          lines_h_align="center"
          max_width="1024"
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          normal_scale="1"
          selected_position="105; 33"
          selected_scale="1"
          v_align="center"
        />
      </buy>
      <buy_not_enjoy_money
        dimensions="206; 62"
        position="304; 662"
        sounds_path="data/sounds/buttons/simple_button_%state%"
      >
        <back
          active_image="data/buttons/button_oval_medium_red_active"
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          deep_level="0"
          disabled_image="data/buttons/button_oval_medium_disable"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/button_oval_medium_red_normal"
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          normal_scale="1"
          selected_image="data/buttons/button_oval_medium_red_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <text
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          deep_level="0"
          disabled_position="103; 31"
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          h_align="center"
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          lines_h_align="center"
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          selected_scale="1"
          v_align="center"
        />
      </buy_not_enjoy_money>
      <can_buy_only_adventure_mode_text
        multi_instances="false"
      />
      <cancel
        dimensions="206; 62"
        position="522; 661"
        sounds_path="data/sounds/buttons/simple_button_%state%"
      >
        <back
          active_image="data/buttons/button_oval_medium_active"
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          deep_level="0"
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          h_align="left"
          input_enabled="true"
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          selected_image="data/buttons/button_oval_medium_selected"
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          v_align="top"
        />
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          v_align="center"
        />
      </cancel>
      <fg_image
        multi_instances="false"
      />
      <item_image
        multi_instances="false"
      />
      <mf_screen_tooltip_control
        decoration_image="data/game/ribbon_item"
        dimensions="550; 600"
        down_x_offset="-35"
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        multi_instances="false"
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        position="243; 101"
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        tooltip="window_tooltip"
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      />
      <ok
        dimensions="206; 62"
        position="422; 660"
        sounds_path="data/sounds/buttons/simple_button_%state%"
      >
        <back
          active_image="data/buttons/button_oval_medium_active"
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          h_align="left"
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          selected_image="data/buttons/button_oval_medium_selected"
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          selected_scale="1"
          v_align="top"
        />
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          active_scale="1"
          deep_level="0"
          disabled_position="103; 31"
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          h_align="center"
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          lines_h_align="center"
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          selected_position="105; 33"
          selected_scale="1"
          v_align="center"
        />
      </ok>
      <price_text
        multi_instances="false"
      />
    </global_shop_buy_item_screen>
    <global_shop_screen
      multi_instances="false"
    >
      <back_title
        multi_instances="false"
      />
      <backgroundA3D-image
        path=""
      />
      <global_shop_items_buttons_control
        buttons_offsets="10; 10"
        count_columns="4"
        dimensions="480; 600"
        multi_instances="false"
        padding_offset="20; 20"
        position="33; 2"
      >
        <button_style
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          checked_start="false"
          dimensions="104; 103"
          position="0; 1"
          sounds_path="data/sounds/buttons/simple_button_%state%"
          spots="image"
          spots_checked=""
        >
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            active_scale="1"
            deep_level="0"
            disabled_position="55; 55"
            disabled_scale="1"
            h_align="center"
            input_enabled="true"
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            selected_position="55; 55"
            selected_scale="1"
            v_align="center"
          />
          <icon_image
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            active_scale="0.43"
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          </spots>
        </button_style>
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          sounds_path="data/sounds/buttons/simple_button_%state%"
          spots="image"
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        >
          <spots>
            <image
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          </spots>
        </button_style_not_enjoy_money>
        <price_text
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        />
      </global_shop_items_buttons_control>
      <mf_screen_tooltip_control
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        position="418; 641"
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      >
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    >
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        position="424; 700"
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      >
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        />
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      />
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        path=""
      />
      <how_to_play_control>
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              multi_instances="false"
            />
            <text
              multi_instances="false"
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          </page_2>
        </pages>
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        decoration_image="data/game/ribbon_item"
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        sounds_path="data/sounds/buttons/simple_button_%state%"
        spots="image"
        spots_checked=""
      >
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          <image
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      />
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        path=""
      />
    </loading_hidden_mini_game_screen>
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    >
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        path=""
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        items=""
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        text_color="255; 255; 255; 255"
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      >
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          text_path="root/common/result_quests_names/@exp"
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          text_path="root/auto_bouquet/level_2/@desc"
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          text_path="root/auto_bouquet/level_3/@desc"
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        <money_1
          count="0"
          text_path="root/common/result_quests_names/@money_loc2"
        />
        <money_1_loc1
          count="0"
          text_path="root/common/result_quests_names/@money"
        />
        <money_2
          count="0"
          text_path="root/common/result_quests_names/@money_loc2"
        />
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          text_path="root/common/result_quests_names/@money_loc2"
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          count="0"
          text_path="root/common/result_quests_names/@money_loc2"
        />
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          text_path="root/common/result_quests_names/@money"
        />
        <money_coin_22
          count="0"
          text_path="root/common/result_quests_names/@money"
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        <money_gorshok_2
          count="0"
          text_path="root/common/result_quests_names/@money"
        />
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      </quest_result_control>
    </result_screen>
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        path=""
      />
    </save_game>
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      multi_instances="false"
    >
      <backgroundA3D-image
        path=""
      />
    </screen_loading_screen>
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    >
      <backgroundA3D-image
        path=""
      />
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        position="64; 26"
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      >
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        spots_checked="image; text"
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      >
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      </hardcore>
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      <title_image
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      />
    </select_difficult_screen>
  </screens>
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    multi_instances=""
    offset_y="5"
    position_buttons="110; 0"
  >
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      multi_instances="false"
    />
    <backgroundA3D-image
      path=""
    />
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    >
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        active_image="data/buttons/button_menu_active"
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        v_align="center"
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      position="432; 690"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
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        active_image="data/buttons/button_oval_medium_active"
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        v_align="center"
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    </cancel_button>
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  </select_quest_screen>
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    multi_instances=""
  >
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      multi_instances="false"
    />
    <backgroundA3D-image
      path=""
    />
    <delete
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      position="115; 349"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
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        active_image="data/buttons/button_oval_medium_active"
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    </delete>
    <mf_screen_tooltip_control
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    <new
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        active_image="data/buttons/button_oval_medium_active"
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      dimensions="206; 62"
      position="115; 414"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </ok>
    <slots
      dimensions="280; 240"
      position="93; 26"
      slots_offset_y="-20"
    />
    <users>
      <user_slot
        dimensions="285; 62"
        position="0; 126"
      >
        <back
          active_image="data/buttons/list_button_active_blue"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/list_button_disable"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/list_button_normal"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/list_button_active_blue"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <text
          active_position="123; 30"
          active_scale="1"
          deep_level="0"
          disabled_position="123; 30"
          disabled_scale="1"
          h_align="center"
          line_offset="0"
          lines_h_align="center"
          max_width="1024"
          normal_position="123; 30"
          normal_scale="1"
          selected_position="125; 32"
          selected_scale="1"
          v_align="center"
        />
      </user_slot>
      <user_slot_selected>
        <back
          active_image="data/buttons/list_button_selected"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/list_button_selected"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/list_button_selected"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/list_button_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <text
          active_position="123; 30"
          active_scale="1"
          deep_level="0"
          disabled_position="123; 30"
          disabled_scale="1"
          h_align="center"
          line_offset="0"
          lines_h_align="center"
          max_width="1024"
          normal_position="123; 30"
          normal_scale="1"
          selected_position="125; 32"
          selected_scale="1"
          v_align="center"
        />
      </user_slot_selected>
    </users>
  </select_user>
  <sell_vegetation_screen
    multi_instances="false"
  >
    <back_image
      multi_instances="false"
    />
    <back_title
      multi_instances="false"
    />
    <backgroundA3D-image
      path=""
    />
    <buy_water_button
      animation_active=""
      animation_disabled=""
      animation_normal=""
      animation_selected=""
      dimensions="50; 50"
      position="621; 232"
      reset_time_on_state_change="false"
    />
    <cancel
      dimensions="206; 62"
      position="394; 672"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </cancel>
    <foreground_image
      multi_instances="false"
    />
    <mf_screen_tooltip_control
      decoration_image="data/game/ribbon_item"
      dimensions="405; 550"
      down_x_offset="-35"
      down_y_offset="0"
      left_x_offset="0"
      left_y_offset="0"
      multi_instances="false"
      offset="60"
      position="300; 154"
      right_x_offset="0"
      right_y_offset="-35"
      tooltip="window_tooltip"
      top_x_offset="0"
      top_y_offset="7"
    />
    <sell
      dimensions="206; 62"
      position="396; 525"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </sell>
    <upgrade
      dimensions="206; 62"
      position="395; 610"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </upgrade>
    <upgrade_no_money
      dimensions="206; 62"
      position="395; 610"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_red_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_red_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_red_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </upgrade_no_money>
    <veg_image
      multi_instances="false"
    />
  </sell_vegetation_screen>
  <shop>
    <buttons_holder
      width="100"
    />
    <shop_items_control
      back_offset="0; 50"
      delay_befor_hidding="0.50"
      dimensions="700; 120"
      multi_instances="false"
      new_icon_position="-4; -10"
      position="158; 661"
      speed_panel="250.00"
      y_hidding_position="48"
    >
      <item_info_control
        multi_instances="false"
      >
        <back_title
          multi_instances="false"
        />
        <buy_button
          dimensions="206; 62"
          position="152; 381"
          sounds_path="data/sounds/buttons/simple_button_%state%"
        >
          <back
            active_image="data/buttons/button_oval_medium_active"
            active_position="0; 0"
            active_scale="1"
            deep_level="0"
            disabled_image="data/buttons/button_oval_medium_disable"
            disabled_position="0; 0"
            disabled_scale="1"
            h_align="left"
            input_enabled="true"
            normal_image="data/buttons/button_oval_medium_normal"
            normal_position="0; 0"
            normal_scale="1"
            selected_image="data/buttons/button_oval_medium_selected"
            selected_position="0; 0"
            selected_scale="1"
            v_align="top"
          />
          <text
            active_position="103; 31"
            active_scale="1"
            deep_level="0"
            disabled_position="103; 31"
            disabled_scale="1"
            h_align="center"
            line_offset="0"
            lines_h_align="center"
            max_width="1024"
            normal_position="103; 31"
            normal_scale="1"
            selected_position="105; 33"
            selected_scale="1"
            text_key=""
            v_align="center"
          />
        </buy_button>
        <buy_button_not_enjoy
          dimensions="206; 62"
          position="152; 381"
          sounds_path="data/sounds/buttons/simple_button_%state%"
        >
          <back
            active_image="data/buttons/button_oval_medium_red_active"
            active_position="0; 0"
            active_scale="1"
            deep_level="0"
            disabled_image="data/buttons/button_oval_medium_disable"
            disabled_position="0; 0"
            disabled_scale="1"
            h_align="left"
            input_enabled="true"
            normal_image="data/buttons/button_oval_medium_red_normal"
            normal_position="0; 0"
            normal_scale="1"
            selected_image="data/buttons/button_oval_medium_red_selected"
            selected_position="0; 0"
            selected_scale="1"
            v_align="top"
          />
          <text
            active_position="103; 31"
            active_scale="1"
            deep_level="0"
            disabled_position="103; 31"
            disabled_scale="1"
            h_align="center"
            line_offset="0"
            lines_h_align="center"
            max_width="1024"
            normal_position="103; 31"
            normal_scale="1"
            selected_position="105; 33"
            selected_scale="1"
            text_key=""
            v_align="center"
          />
        </buy_button_not_enjoy>
        <cancel_button
          dimensions="206; 62"
          position="254; 381"
        >
          <back
            active_image="data/buttons/button_oval_medium_active"
            active_position="0; 0"
            active_scale="1"
            deep_level="0"
            disabled_image="data/buttons/button_oval_medium_disable"
            disabled_position="0; 0"
            disabled_scale="1"
            h_align="left"
            input_enabled="true"
            normal_image="data/buttons/button_oval_medium_normal"
            normal_position="0; 0"
            normal_scale="1"
            selected_image="data/buttons/button_oval_medium_selected"
            selected_position="0; 0"
            selected_scale="1"
            v_align="top"
          />
          <text
            active_position="103; 31"
            active_scale="1"
            deep_level="0"
            disabled_position="103; 31"
            disabled_scale="1"
            h_align="center"
            line_offset="0"
            lines_h_align="center"
            max_width="1024"
            normal_position="103; 31"
            normal_scale="1"
            selected_position="105; 33"
            selected_scale="1"
            text_key=""
            v_align="center"
          />
        </cancel_button>
        <image_back>
          <info_image
            multi_instances="false"
          />
          <mf_screen_tooltip_control
            decoration_image=""
            dimensions="220; 220"
            down_x_offset="0"
            down_y_offset="0"
            left_x_offset="0"
            left_y_offset="0"
            multi_instances="false"
            offset="0"
            position="16; 19"
            right_x_offset="0"
            right_y_offset="0"
            tooltip="podlogka_tooltip"
            top_x_offset="0"
            top_y_offset="0"
          />
        </image_back>
        <mf_screen_tooltip_control
          decoration_image="data/game/ribbon_item"
          dimensions="500; 332"
          down_x_offset="-35"
          down_y_offset="0"
          left_x_offset="0"
          left_y_offset="0"
          multi_instances="false"
          offset="60"
          position="1; 93"
          right_x_offset="0"
          right_y_offset="-35"
          tooltip="window_tooltip"
          top_x_offset="0"
          top_y_offset="7"
        />
      </item_info_control>
      <panel
        anim_speed_koef="1.00"
        centered="false"
        content_aligment="center"
        control_offset="5"
        dimensions="700; 100"
        flipped="true"
        max_scale="1.00"
        multi_instances="false"
        position="0; 5"
        scaled_count="5"
        start_scale="0.60"
        type_panel="horiziontal_panel_type"
      />
      <up_button
        dimensions="157; 53"
        position="440; 725"
        sounds_path="data/sounds/buttons/simple_button_%state%"
      >
        <back
          active_image="data/buttons/button_bar_active"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/button_bar_normal"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/button_bar_normal"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/button_bar_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <text
          active_position="78; 26"
          active_scale="1"
          deep_level="0"
          disabled_position="78; 26"
          disabled_scale="1"
          h_align="center"
          line_offset="0"
          lines_h_align="left"
          max_width="1024"
          normal_position="78; 26"
          normal_scale="1"
          selected_position="78; 26"
          selected_scale="1"
          text_key=""
          v_align="center"
        />
      </up_button>
    </shop_items_control>
  </shop>
  <shop_control>
    <click_obj_buttons>
      <buttons>
        <buy_button
          multi_instances="false"
        />
        <sell_button
          multi_instances="false"
        />
      </buttons>
    </click_obj_buttons>
  </shop_control>
  <shop_screen>
    <veg_name_tooltip
      delay="0.5f"
      offset_tooltip="0; -150"
    />
  </shop_screen>
  <shop_screen_farm
    multi_instances=""
  >
    <backgroundA3D-image
      path=""
    />
    <start_day
      dimensions="209; 95"
      position="518; 0"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_big_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_big_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_big_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_big_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 45"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 45"
        disabled_scale="1"
        h_align="center"
        line_offset="-15"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 45"
        normal_scale="1"
        selected_position="104; 46"
        selected_scale="1"
        text_key=""
        v_align="center"
      />
    </start_day>
    <to_town
      dimensions="209; 95"
      position="235; 0"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_big_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_big_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_big_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_big_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 45"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 45"
        disabled_scale="1"
        h_align="center"
        line_offset="-15"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 45"
        normal_scale="1"
        selected_position="104; 46"
        selected_scale="1"
        text_key=""
        v_align="center"
      />
    </to_town>
  </shop_screen_farm>
  <skill_up_screen
    multi_instances="false"
  >
    <avatar
      multi_instances="false"
    />
    <back_title
      multi_instances="false"
    />
    <backgroundA3D-image
      path=""
    />
    <button_control
      multi_instances="false"
    >
      <button
        check_button="false"
        checked_start="false"
        dimensions="88; 88"
        position="0; 0"
        sounds_path="data/sounds/buttons/simple_button_%state%"
        spots="image"
        spots_checked="image"
      >
        <rang_star_1
          multi_instances="false"
        />
        <rang_star_2
          multi_instances="false"
        />
        <rang_star_3
          multi_instances="false"
        />
        <spots>
          <image
            active_image="data/buttons/round_medival_button_active"
            active_position="0; 0"
            active_scale="1.2f"
            deep_level="0"
            disabled_image="data/buttons/round_medival_button_disabled"
            disabled_position="0; 0"
            disabled_scale="1.2f"
            h_align="left"
            input_enabled="true"
            normal_image="data/buttons/round_medival_button_normal"
            normal_position="0; 0"
            normal_scale="1.2f"
            selected_image="data/buttons/round_medival_button_selected"
            selected_position="0; 0"
            selected_scale="1.2f"
            v_align="top"
          />
        </spots>
        <spots_checked>
          <image
            active_image="data/buttons/round_medival_button_selected"
            active_position="0; 0"
            active_scale="1.2f"
            deep_level="0"
            disabled_image="data/buttons/round_medival_button_selected"
            disabled_position="0; 0"
            disabled_scale="1.2f"
            h_align="left"
            input_enabled="true"
            normal_image="data/buttons/round_medival_button_selected"
            normal_position="0; 0"
            normal_scale="1.2f"
            selected_image="data/buttons/round_medival_button_selected"
            selected_position="0; 0"
            selected_scale="1.2f"
            v_align="top"
          />
        </spots_checked>
      </button>
    </button_control>
    <mf_screen_tooltip_control
      decoration_image="data/game/ribbon_item"
      dimensions="500; 420"
      down_x_offset="-35"
      down_y_offset="0"
      left_x_offset="0"
      left_y_offset="0"
      multi_instances="false"
      offset="60"
      position="245; 276"
      right_x_offset="0"
      right_y_offset="-35"
      tooltip="window_tooltip"
      top_x_offset="0"
      top_y_offset="7"
    />
    <ok
      dimensions="206; 62"
      position="396; 654"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </ok>
  </skill_up_screen>
  <survey_screen
    multi_instances="false"
  >
    <backgroundA3D-image
      path=""
    />
  </survey_screen>
  <tooltip>
    <auto_bouquet_level_control
      frame_image="data/tooltip/tooltip"
      multi_instances="false"
    >
      <border
        bottom="40"
        left="40"
        right="40"
        top="40"
      />
      <padding
        bottom="20"
        left="21"
        right="21"
        top="20"
      />
    </auto_bouquet_level_control>
    <border
      bottom="0"
      left="0"
      right="0"
      top="0"
    />
    <padding
      bottom="0"
      left="0"
      right="0"
      top="0"
    />
    <quest_info_tooltip
      frame_image="data/tooltip/tooltip"
      multi_instances="false"
    >
      <border
        bottom="40"
        left="40"
        right="40"
        top="40"
      />
      <padding
        bottom="28"
        left="21"
        right="21"
        top="28"
      />
    </quest_info_tooltip>
    <quest_tooltip
      frame_image="data/tooltip/tooltip"
      multi_instances="false"
    >
      <border
        bottom="40"
        left="40"
        right="40"
        top="40"
      />
      <padding
        bottom="28"
        left="21"
        right="21"
        top="28"
      />
    </quest_tooltip>
    <text_spot_town_location_1
      frame_image="data/tooltip/tooltip"
      multi_instances="false"
    >
      <border
        bottom="40"
        left="40"
        right="40"
        top="40"
      />
      <padding
        bottom="28"
        left="21"
        right="21"
        top="28"
      />
    </text_spot_town_location_1>
    <text_spot_town_location_2
      frame_image="data/tooltip/tooltip"
      multi_instances="false"
    >
      <border
        bottom="40"
        left="40"
        right="40"
        top="40"
      />
      <padding
        bottom="28"
        left="21"
        right="21"
        top="28"
      />
    </text_spot_town_location_2>
    <veg_name_tooltip
      frame_image="data/tooltip/tooltip"
      multi_instances="false"
    >
      <border
        bottom="40"
        left="40"
        right="40"
        top="40"
      />
      <padding
        bottom="28"
        left="21"
        right="21"
        top="28"
      />
    </veg_name_tooltip>
  </tooltip>
  <tooltips>
    <quest_tooltip>
      <border
        bottom="30"
        left="70"
        right="70"
        top="30"
      />
      <padding
        bottom="25"
        left="40"
        right="40"
        top="25"
      />
    </quest_tooltip>
  </tooltips>
  <town_screen
    multi_instances=""
  >
    <backgroundA3D-image
      path=""
    />
    <quest_info
      multi_instances=""
    />
    <quest_panel_control
      dimensions="600; 230"
      multi_instances="false"
      position="387; 634"
    >
      <mf_screen_tooltip_control
        decoration_image=""
        dimensions="130; 320"
        down_x_offset="0"
        down_y_offset="0"
        left_x_offset="0"
        left_y_offset="0"
        multi_instances="false"
        offset="52"
        position="0; 0"
        right_x_offset="0"
        right_y_offset="-35"
        tooltip="round_tooltip"
        top_x_offset="0"
        top_y_offset="7"
      />
      <quest_control
        multi_instances="false"
      >
        <quest_info_control>
          <count_text
            color="255; 216; 0; 255"
            complete_color="0; 255; 0; 255"
            font="title_18pt"
          />
          <quests_tasks
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            offset_task_x="5"
            offset_text_x="5"
          />
        </quest_info_control>
        <static_text_markup
          multi_instances="false"
        />
      </quest_control>
    </quest_panel_control>
    <shop_screen_farm
      check_button="false"
      checked_start="false"
      dimensions="209; 95"
      position="518; 0"
      sounds_path="data/sounds/buttons/simple_button_%state%"
      spots="image"
      spots_checked=""
    >
      <active_a3d
        active_image=""
        active_need_update="true"
        active_position="0; 0"
        active_text_color="255; 255; 255; 255"
        active_text_position="0; 0"
        deep_level="0"
        disabled_image=""
        disabled_need_update="true"
        disabled_position="0; 0"
        disabled_text_color="255; 255; 255; 255"
        disabled_text_position="0; 0"
        font_name=""
        h_align="left"
        normal_image="data/buttons/button_oval_big_blinking.a3d"
        normal_need_update="true"
        normal_position="0; 0"
        normal_text_color="255; 255; 255; 255"
        normal_text_position="0; 0"
        reset_time_on_change="true"
        selected_image="data/buttons/button_oval_big_blinking.a3d"
        selected_need_update="true"
        selected_position="0; 0"
        selected_text_color="255; 255; 255; 255"
        selected_text_position="0; 0"
        text_aligment_hor=""
        text_aligment_vert=""
        text_path=""
        texture_name=""
        v_align="top"
      />
      <spots>
        <image
          active_image="data/buttons/button_oval_big_active"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/button_oval_big_disable"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/button_oval_big_normal"
          normal_position="0; 0"
          normal_scale="1.00"
          selected_image="data/buttons/button_oval_big_selected"
          selected_position="0; 0"
          selected_scale="1.00"
          v_align="top"
        />
      </spots>
      <text
        text_key=""
      />
    </shop_screen_farm>
    <to_global_map
      dimensions="209; 95"
      position="235; 0"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_big_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_big_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_big_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_big_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 45"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 45"
        disabled_scale="1"
        h_align="center"
        line_offset="-15"
        lines_h_align="center"
        max_width="150"
        normal_position="103; 45"
        normal_scale="1"
        selected_position="104; 46"
        selected_scale="1"
        text_key=""
        v_align="center"
      />
    </to_global_map>
  </town_screen>
  <towns>
    <location_1
      multi_instances="false"
    />
    <location_1_foreground
      multi_instances="false"
    />
    <location_2
      multi_instances="false"
    />
    <location_2_foreground
      multi_instances="false"
    />
    <location_3
      multi_instances="false"
    />
    <location_3_foreground
      multi_instances="false"
    />
    <location_4
      multi_instances="false"
    />
    <location_4_foreground
      multi_instances="false"
    />
    <location_5
      multi_instances="false"
    />
    <location_5_foreground
      multi_instances="false"
    />
  </towns>
  <trophy_room_screen
    background="data/trophy_room/trophy_room_back"
    baloon_offset="38"
    flipped_offset="-15; 25"
    multi_instances=""
    tooltip_offset="0; 0"
  >
    <back
      dimensions="206; 62"
      multi_instances=""
      position="416; 692"
      sounds_path="data/sounds/buttons/simple_button_%state%"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disabled"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 30"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 30"
        disabled_scale="1"
        h_align="center"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 30"
        normal_scale="1.00"
        selected_position="104; 31"
        selected_scale="1"
        text_key=""
        v_align="center"
      />
    </back>
    <backgroundA3D-image
      path=""
    />
    <contours>
      <item_in_hand
        color="255; 255; 127; 150"
        colorize_min_alpha="true"
        contour_type="outside"
        depth="10"
        min_alpha="250"
      />
    </contours>
    <medals>
      <bouqet_medal
        dimensions="117; 161"
        position="465; 28"
      >
        <level_0
          bouqet_count="150"
        />
        <level_1
          bouqet_count="200"
        />
        <level_2
          bouqet_count="600"
        />
      </bouqet_medal>
      <bug_kill
        dimensions="70; 72"
        position="650; 166"
      >
        <level_0
          bugs_kill="300"
        />
        <level_1
          bugs_kill="800"
        />
        <level_2
          bugs_kill="1500"
        />
      </bug_kill>
      <dont_die_vegetation
        dimensions="96; 110"
        position="186; 138"
      >
        <level_0
          care_days="40"
        />
        <level_1
          care_days="80"
        />
        <level_2
          care_days="160"
        />
      </dont_die_vegetation>
      <dont_hit_vegetation
        dimensions="76; 156"
        position="-11; 179"
      >
        <level_0
          care_days="20"
        />
        <level_1
          care_days="35"
        />
        <level_2
          care_days="70"
        />
      </dont_hit_vegetation>
      <dragon_medal
        dimensions="100; 70"
        position="337; 502"
      />
      <fast_reaction
        dimensions="80; 106"
        position="865; 88"
      >
        <level_0
          fast_moves="30"
        />
        <level_1
          fast_moves="60"
        />
        <level_2
          fast_moves="100"
        />
      </fast_reaction>
      <game_complete
        dimensions="119; 103"
        position="910; 23"
      />
      <game_win
        dimensions="50; 78"
        position="526; 562"
      />
      <gather_product
        dimensions="197; 201"
        position="306; 616"
      >
        <level_0
          products_count="500"
        />
        <level_1
          products_count="600"
        />
        <level_2
          products_count="700"
        />
      </gather_product>
      <target_clicks
        dimensions="68; 101"
        position="914; 170"
      >
        <level_0
          min_clicks="5"
        />
      </target_clicks>
      <trade_medal
        dimensions="173; 251"
        position="46; 515"
      >
        <level_0
          money="5000"
        />
        <level_1
          money="8000"
        />
        <level_2
          money="9000"
        />
      </trade_medal>
      <trophy_room_rect
        dimensions="97; 194"
        position="50; 35"
      />
    </medals>
    <tooltip_text
      multi_instances="false"
    />
    <trophys>
      <armed_flower_0
        position="175; 102"
      />
      <armed_flower_1
        position="158; 97"
      />
      <armed_flower_3
        position="158; 97"
      />
      <bigmama_kill_0
        dimensions="50; 50"
        position="-9; 506"
      />
      <bug_killer_0
        multi_instances="false"
        position="284; -6"
      />
      <bug_killer_1
        multi_instances="false"
        position="294; 2"
      />
      <bug_killer_2
        position="289; 0"
      />
      <bug_killer_3
        position="289; -10"
      />
      <cloud_0
        dimensions="50; 50"
        position="179; 7"
      />
      <economical_watering_0
        position="430; 15"
      />
      <economical_watering_1
        position="437; 0"
      />
      <farm_upgrades_0
        position="137; 227"
      />
      <farm_upgrades_1
        position="137; 227"
      />
      <fast_motions_0
        position="23; 525"
      />
      <fast_motions_1
        position="23; 525"
      />
      <fast_motions_2
        position="23; 525"
      />
      <fast_motions_3
        position="23; 525"
      />
      <fat_flycatcher_0
        position="648; 193"
      />
      <fat_flycatcher_1
        position="654; 201"
      />
      <final_fertilizer_0
        position="147; 2"
      />
      <final_fertilizer_1
        position="155; 10"
      />
      <fire_heart_0
        dimensions="50; 50"
        position="-7; 0"
      />
      <flower_bouquet_0
        position="759; 512"
      />
      <flower_bouquet_1
        position="743; 520"
      />
      <flower_bouquet_2
        position="743; 520"
      />
      <flower_bouquet_3
        position="743; 520"
      />
      <flying_basket_0
        dimensions="50; 50"
        position="314; 139"
      />
      <lily_0
        dimensions="50; 50"
        position="317; 240"
      />
      <pump_0
        dimensions="50; 50"
        position="454; 196"
      />
      <robin_attack_0
        position="903; 291"
      />
      <robin_attack_1
        position="910; 295"
      />
      <robin_final_0
        position="873; 140"
      />
      <robin_final_1
        position="881; 147"
      />
      <robin_gathering_0
        position="883; 368"
      />
      <robin_gathering_1
        position="891; 376"
      />
      <robin_watering_0
        position="908; 454"
      />
      <robin_watering_1
        position="915; 462"
      />
      <scroll_0
        position="-9; 340"
      />
      <scroll_1
        position="-15; 309"
      />
      <scroll_2
        position="-15; 309"
      />
      <scroll_3
        position="0; 309"
      />
      <sherlock_d_0
        position="278; 375"
      />
      <sherlock_d_1
        position="284; 383"
      />
    </trophys>
  </trophy_room_screen>
  <trophy_screen
    multi_instances="false"
  >
    <back_title
      multi_instances="false"
    />
    <backgroundA3D-image
      path=""
    />
    <description
      multi_instances="false"
    />
    <mf_screen_tooltip_control
      decoration_image="data/game/ribbon_item"
      dimensions="400; 460"
      down_x_offset="-35"
      down_y_offset="0"
      left_x_offset="0"
      left_y_offset="0"
      multi_instances="false"
      offset="60"
      position="304; 172"
      right_x_offset="0"
      right_y_offset="-35"
      tooltip="window_tooltip"
      top_x_offset="0"
      top_y_offset="7"
    />
    <ok_button
      check_button="false"
      checked_start="false"
      dimensions="206; 62"
      position="400; 594"
      sounds_path="data/sounds/buttons/simple_button_%state%"
      spots="image; text"
      spots_checked=""
    >
      <spots>
        <image
          active_image="data/buttons/button_oval_medium_active"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/button_oval_medium_disabled"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/button_oval_medium_normal"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/button_oval_medium_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <text
          active_position="103; 31"
          active_scale="1"
          deep_level="0"
          disabled_position="103; 31"
          disabled_scale="1"
          h_align="center"
          line_offset="0"
          lines_h_align="center"
          max_width="1024"
          normal_position="103; 31"
          normal_scale="1"
          selected_position="105; 33"
          selected_scale="1"
          text_key="root/button/ok/@label"
          v_align="center"
        />
      </spots>
    </ok_button>
    <trophy_image
      dimensions="400; 250"
      multi_instances="false"
      position="1; 59"
    />
    <trophy_name
      multi_instances="false"
    />
  </trophy_screen>
  <tutorial>
    <baloon>
      <border
        bottom="15"
        left="1"
        right="25"
        top="1"
      />
      <padding
        bottom="20"
        left="5"
        right="5"
        top="5"
      />
      <show_tt_text_spot
        frame_image="data/tooltip/show_tt_text_spot"
        multi_instances="false"
      >
        <border
          bottom="0"
          left="0"
          right="0"
          top="0"
        />
        <padding
          bottom="0"
          left="0"
          right="0"
          top="0"
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      </show_tt_text_spot>
      <tutorial_text_spot
        frame_image="data/tooltip/tooltip"
        multi_instances="false"
      >
        <border
          bottom="0"
          left="0"
          right="0"
          top="0"
        />
        <padding
          bottom="0"
          left="0"
          right="0"
          top="0"
        />
      </tutorial_text_spot>
    </baloon>
    <baloon_no_pointer>
      <border
        bottom="1"
        left="1"
        right="1"
        top="1"
      />
      <padding
        bottom="5"
        left="5"
        right="5"
        top="5"
      />
    </baloon_no_pointer>
    <close_button
      multi_instances=""
    />
  </tutorial>
  <tutorials>
    <buy_first_veg>
      <start_actions
        actions=""
      />
    </buy_first_veg>
    <buy_first_veg_2>
      <start_actions
        actions=""
      />
    </buy_first_veg_2>
    <engimus_hint>
      <start_actions
        actions=""
      />
    </engimus_hint>
    <first_bug>
      <start_actions
        actions="pause; start_script_text"
      />
    </first_bug>
    <first_dieing_vegetation>
      <start_actions
        actions=""
      />
    </first_dieing_vegetation>
    <first_dropped_bug_item>
      <start_actions
        actions="pause; start_script_text"
      />
    </first_dropped_bug_item>
    <first_need_buy_water>
      <start_actions
        actions=""
      />
    </first_need_buy_water>
    <first_prize>
      <start_actions
        actions="pause; start_script_text"
      />
    </first_prize>
    <first_product>
      <start_actions
        actions="pause; start_script_text"
      />
    </first_product>
    <first_vegetation>
      <start_actions
        actions=""
      />
    </first_vegetation>
    <first_vegetation_1>
      <start_actions
        actions=""
      />
    </first_vegetation_1>
    <first_want_water>
      <start_actions
        actions="pause; start_script_text"
      />
    </first_want_water>
    <global_map_tutorial>
      <start_actions
        actions=""
      />
    </global_map_tutorial>
    <global_shop_tutorial
      deny_skip="0"
      dimensions="1024; 768"
      input_transparancy="false"
      non_transparent_spots="false"
      pages_count="1"
      position="0; 0"
    >
      <page_1
        can_skip="true"
        duration="0"
        input_transparancy="transparent"
        spots="mf_tutorial_baloon"
      >
        <actions
          actions=""
        />
        <mf_fill_rect_whiths_hole
          actions="show; to_global_shop"
          color="0; 0; 0; 100"
          common_resource="false"
          compleate_on_click="true"
          deep_level="0"
          die_on_page="1"
          dimensions="1024; 768"
          position="0; 0"
        >
          <fader_image
            dimensions="50; 50"
            img_name="data/tutorial/circle_04"
            position="850; 427"
          />
          <show
            alpha="0.5f"
            show_time="0.5f"
            start_time="0.50"
          />
        </mf_fill_rect_whiths_hole>
        <mf_tutorial_baloon
          actions="show; to_global_shop"
          common_resource="true"
          deep_level="2"
          die_on_page="0"
          dimensions="50; 50"
          flip_horizontal="true"
          flip_vertical="true"
          max_width="450"
          min_width="200"
          pointer_offset="60; -80"
          position="0; 0"
          text_key="root/tutorial/global_shop_tt/@text"
          tooltip_base="root/common/tooltips/say_baloon"
        >
          <show
            alpha="1"
            show_time="0"
            start_time="0.50"
          />
        </mf_tutorial_baloon>
        <sounds
          sounds=""
        />
      </page_1>
      <start_actions
        actions="pause"
      />
    </global_shop_tutorial>
    <go_to_farm_tutor
      deny_skip="0.01"
      dimensions="1024; 768"
      input_transparancy="true"
      non_transparent_spots="false"
      pages_count="1"
      position="4; 1"
    >
      <page_1
        can_skip="true"
        duration="0.00"
        input_transparancy="transparent"
        spots="mf_tutorial_baloon"
      >
        <actions
          actions=""
        />
        <mf_tutorial_baloon
          actions="show"
          common_resource="true"
          deep_level="0"
          die_on_page="1"
          dimensions="50; 50"
          flip_horizontal="true"
          flip_vertical="false"
          max_width="400"
          min_width="200"
          pointer_offset="25; -25"
          position="590; 34"
          text_key="root/tutorial/to_farm_tt/@text"
          tooltip_base="root/common/tooltips/say_baloon"
        >
          <show
            alpha="1"
            show_time="0.50"
            start_time="0"
          />
        </mf_tutorial_baloon>
        <sounds
          sounds=""
        />
      </page_1>
      <start_actions
        actions=""
      />
    </go_to_farm_tutor>
    <go_to_town>
      <start_actions
        actions=""
      />
    </go_to_town>
    <got_perk>
      <start_actions
        actions=""
      />
    </got_perk>
    <got_perk_1>
      <start_actions
        actions=""
      />
    </got_perk_1>
    <got_perk_2>
      <start_actions
        actions=""
      />
    </got_perk_2>
    <got_perk_3>
      <start_actions
        actions=""
      />
    </got_perk_3>
    <hero_skill>
      <start_actions
        actions="pause"
      />
    </hero_skill>
    <hidden_mini_game>
      <hint_tutorial
        time_to_show_tt="35.00"
        times_to_show_hint_button_tt="99999"
      />
    </hidden_mini_game>
    <in_game_level_up>
      <start_actions
        actions="pause"
      />
    </in_game_level_up>
    <level_up_screen>
      <start_actions
        actions=""
      />
    </level_up_screen>
    <level_up_screen_2>
      <start_actions
        actions=""
      />
    </level_up_screen_2>
    <level_up_screen_3>
      <start_actions
        actions=""
      />
    </level_up_screen_3>
    <level_up_screen_4>
      <start_actions
        actions=""
      />
    </level_up_screen_4>
    <level_up_screen_5>
      <start_actions
        actions=""
      />
    </level_up_screen_5>
    <need_sell_flowers>
      <start_actions
        actions=""
      />
    </need_sell_flowers>
    <new_quest>
      <start_actions
        actions="pause"
      />
    </new_quest>
    <no_water_in_game>
      <start_actions
        actions="pause"
      />
    </no_water_in_game>
    <robin_fire>
      <start_actions
        actions="pause"
      />
    </robin_fire>
    <robin_tutorial>
      <start_actions
        actions="pause"
      />
    </robin_tutorial>
    <sell_all_bi_tutorial>
      <start_actions
        actions=""
      />
    </sell_all_bi_tutorial>
    <sell_all_bi_tutorial_1>
      <start_actions
        actions=""
      />
    </sell_all_bi_tutorial_1>
    <sell_dropped_item>
      <start_actions
        actions=""
      />
    </sell_dropped_item>
    <sell_dropped_item_1>
      <start_actions
        actions=""
      />
    </sell_dropped_item_1>
    <sell_one_bi_tutorial>
      <start_actions
        actions=""
      />
    </sell_one_bi_tutorial>
    <sell_one_bi_tutorial_1>
      <start_actions
        actions=""
      />
    </sell_one_bi_tutorial_1>
    <sell_veg_tutorial>
      <start_actions
        actions="pause"
      />
    </sell_veg_tutorial>
    <start_day>
      <start_actions
        actions=""
      />
    </start_day>
    <start_day_tutor>
      <start_actions
        actions=""
      />
    </start_day_tutor>
    <storage_full_in_game>
      <start_actions
        actions="pause"
      />
    </storage_full_in_game>
    <timed_bouquet>
      <start_actions
        actions="pause"
      />
    </timed_bouquet>
    <town_screen_first_talk>
      <start_actions
        actions=""
      />
    </town_screen_first_talk>
    <tutorial_on_buy_water_screen>
      <start_actions
        actions=""
      />
    </tutorial_on_buy_water_screen>
    <tutorial_sell_bouquet>
      <start_actions
        actions=""
      />
    </tutorial_sell_bouquet>
    <tutorial_sell_bouquet_1>
      <start_actions
        actions=""
      />
    </tutorial_sell_bouquet_1>
    <upgrade_vegetation>
      <start_actions
        actions="pause"
      />
    </upgrade_vegetation>
  </tutorials>
  <upgrade_vegetation_screen>
    <backgroundA3D-image
      path=""
    />
  </upgrade_vegetation_screen>
  <vegetaion_buy_screen
    multi_instances="false"
  >
    <back_image
      multi_instances="false"
    />
    <back_title
      multi_instances="false"
    />
    <backgroundA3D-image
      path=""
    />
    <buy>
      <back
        active_image="data/buttons/button_oval_medium_normal"
        active_position="0; 0"
        disabled_image="data/buttons/button_oval_medium_normal"
        disabled_position="100; 0"
        h_align="left"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="10; 0"
        selected_image="data/buttons/button_oval_medium_normal"
        selected_position="0; 0"
        v_align="top"
      />
    </buy>
    <buy_button
      dimensions="200; 60"
      position="261; 683"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        input_enabled="true"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </buy_button>
    <buy_button_not_enjoy_money
      dimensions="200; 60"
      position="261; 683"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_red_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_red_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_red_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        input_enabled="true"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </buy_button_not_enjoy_money>
    <buy_buttons_panel
      dimensions="272; 300"
      position="274; 29"
      y_offset="-18"
    >
      <buttons>
        <back
          active_image="data/buttons/list_button_active_blue"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/list_button_disable"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/list_button_normal"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/list_button_active_blue"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <back_no_money
          active_image="data/buttons/list_button_red_active"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/list_button_disable"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/list_button_red_normal"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/list_button_red_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <back_selected
          active_image="data/buttons/list_button_selected"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/list_button_selected"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/list_button_selected"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/list_button_selected"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <back_selected_no_money
          active_image="data/buttons/list_button_red_active"
          active_position="0; 0"
          active_scale="1"
          deep_level="0"
          disabled_image="data/buttons/list_button_disable"
          disabled_position="0; 0"
          disabled_scale="1"
          h_align="left"
          input_enabled="true"
          normal_image="data/buttons/list_button_red_selected"
          normal_position="0; 0"
          normal_scale="1"
          selected_image="data/buttons/list_button_red_normal"
          selected_position="0; 0"
          selected_scale="1"
          v_align="top"
        />
        <text
          active_position="123; 30"
          active_scale="1"
          deep_level="0"
          disabled_position="123; 30"
          disabled_scale="1"
          h_align="center"
          input_enabled="true"
          line_offset="0"
          lines_h_align="center"
          max_width="1024"
          normal_position="123; 30"
          normal_scale="1"
          selected_position="125; 32"
          selected_scale="1"
          v_align="center"
        />
        <text_selected
          active_position="123; 30"
          active_scale="1"
          deep_level="0"
          disabled_position="123; 30"
          disabled_scale="1"
          h_align="center"
          input_enabled="true"
          line_offset="0"
          lines_h_align="center"
          max_width="1024"
          normal_position="123; 30"
          normal_scale="1"
          selected_position="125; 32"
          selected_scale="1"
          v_align="center"
        />
      </buttons>
    </buy_buttons_panel>
    <cancel_button
      dimensions="200; 60"
      position="501; 680"
    >
      <back
        active_image="data/buttons/button_oval_medium_active"
        active_position="0; 0"
        active_scale="1"
        deep_level="0"
        disabled_image="data/buttons/button_oval_medium_disable"
        disabled_position="0; 0"
        disabled_scale="1"
        h_align="left"
        input_enabled="true"
        normal_image="data/buttons/button_oval_medium_normal"
        normal_position="0; 0"
        normal_scale="1"
        selected_image="data/buttons/button_oval_medium_selected"
        selected_position="0; 0"
        selected_scale="1"
        v_align="top"
      />
      <text
        active_position="103; 31"
        active_scale="1"
        deep_level="0"
        disabled_position="103; 31"
        disabled_scale="1"
        h_align="center"
        input_enabled="true"
        line_offset="0"
        lines_h_align="center"
        max_width="1024"
        normal_position="103; 31"
        normal_scale="1"
        selected_position="105; 33"
        selected_scale="1"
        v_align="center"
      />
    </cancel_button>
    <foreground_image
      multi_instances="false"
    />
    <mf_screen_tooltip_control
      decoration_image="data/game/ribbon_item"
      dimensions="565; 590"
      down_x_offset="-35"
      down_y_offset="0"
      left_x_offset="0"
      left_y_offset="0"
      multi_instances="false"
      offset="60"
      position="201; 137"
      right_x_offset="0"
      right_y_offset="-35"
      tooltip="window_tooltip"
      top_x_offset="0"
      top_y_offset="7"
    />
    <veg_image
      multi_instances="false"
    />
    <veg_podlogka>
      <mf_screen_tooltip_control
        multi_instances="false"
      >
        <veg_image
          multi_instances="false"
        />
      </mf_screen_tooltip_control>
    </veg_podlogka>
  </vegetaion_buy_screen>
  <vegetaion_upgrade_screen>
    <backgroundA3D-image
      path=""
    />
  </vegetaion_upgrade_screen>
  <vegetations
    vegetations="fialka_1; fialka_2_1; fialka_3_1; lotos_1; lotos_2_1; lotos_3_1; muholovka_1; muholovka_2; orhideya_1; orhideya_2_1; orhideya_3_1; peshernik_2; peshernik_2_2; peshernik_2_3;svetlyanka_2;svetlyanka_2_2;svetlyanka_2_3;kristalit_2;kristalit_2_2;kristalit_2_3;letunec_1;letunec_2;letunec_3;puhovik_1;puhovik_2;puhovik_3;monohromnik_1;monohromnik_2;monohromnik_3;w_kuvshinka_1;w_kuvshinka_2;igolnik_01;puzirchatnik_01;termofil_01;igolnik_02;puzirchatnik_02;termofil_02;igolnik_03;puzirchatnik_03;termofil_03;bolotka_1;w_kuvshinka_3;bolotka_2;bolotka_3;kamish_1;kamish_2;kamish_3;cover_1;cover_2;cover_3;shield_1;shield_2;shield_3;ghost_kamish_1;ghost_kamish_2;ghost_kamish_3;engimus_1;engimus_2;engimus_3;malahit_1"
  >
    <bolotka_1
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="300"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="50"
      upgrade_time_min="80"
      upgrade_to_vegetation="bolotka_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_bolotka_1"
        />
      </products>
    </bolotka_1>
    <bolotka_2
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="350"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="50"
      upgrade_time_min="80"
      upgrade_to_vegetation="bolotka_3"
    >
      <nodes
        nodes_count="2"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="2"
      >
        <product_1
          probability="1"
          product="p_bolotka_1"
        />
        <product_2
          probability="1"
          product="p_bolotka_2"
        />
      </products>
    </bolotka_2>
    <bolotka_3
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="320"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_3
          a3d_node_name="node_03"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="3"
      >
        <product_1
          probability="1"
          product="p_bolotka_1"
        />
        <product_2
          probability="1"
          product="p_bolotka_2"
        />
        <product_3
          probability="1"
          product="p_bolotka_3"
        />
      </products>
    </bolotka_3>
    <cover_1
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; cover"
      height="150"
      hunger_max="30"
      hunger_min="15"
      image_offset="-50; -160"
      life="7"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="150"
      price_sell="75"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="200"
      upgrade_time_max="600.00"
      upgrade_time_min="300.00"
      upgrade_to_vegetation="cover_2"
    >
      <functions>
        <cover
          radius="250"
          slow_k="0.5f"
          without_water_k="1.f"
        />
      </functions>
      <nodes
        nodes_count="0"
      />
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="0"
      />
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </cover_1>
    <cover_2
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; cover"
      height="300"
      hunger_max="25"
      hunger_min="13"
      image_offset="0; 0"
      life="8"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="150"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="400"
      upgrade_time_max="700.00"
      upgrade_time_min="350.00"
      upgrade_to_vegetation="cover_3"
    >
      <functions>
        <cover
          radius="250"
          slow_k="0.50"
          without_water_k="1.00"
        />
      </functions>
      <nodes
        nodes_count="0"
      />
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="0"
      />
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </cover_2>
    <cover_3
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; cover"
      height="300"
      hunger_max="20"
      hunger_min="10"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="300"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="80"
      upgrade_time_min="50"
      upgrade_to_vegetation=""
    >
      <functions>
        <cover
          radius="250"
          slow_k="0.5f"
          without_water_k="1.f"
        />
      </functions>
      <nodes
        nodes_count="0"
      />
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="0"
      />
    </cover_3>
    <engimus_1
      always_update_show="true"
      can_attack="true"
      can_buy_upgrade="false"
      can_sell="false"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; engimus_vegetation_function"
      height="300"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="40; 100"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="1000"
      upgrade_time_max="480.00"
      upgrade_time_min="450.00"
      upgrade_to_vegetation="engimus_2"
    >
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        nodes_count="0"
      />
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="0"
      />
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </engimus_1>
    <engimus_2
      always_update_show="true"
      can_attack="true"
      can_buy_upgrade="false"
      can_sell="false"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; engimus_vegetation_function"
      height="280"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="40; 100"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="2000"
      upgrade_time_max="480.00"
      upgrade_time_min="450.00"
      upgrade_to_vegetation="engimus_3"
    >
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      />
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        fast_pour_producing="0.2"
      />
      <products
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      />
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </engimus_2>
    <engimus_3
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="false"
      can_sell="false"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; enticing; producing"
      height="260"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="40; 100"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
      <enticing
        enticing_offset="0; 0"
        enticing_radius="150"
        enticing_value="10"
      />
      <nodes
        nodes_count="1"
      >
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          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <producing_near_bug
        bug_names="butterfly"
        producing_once_in_day="true"
        radius="150"
      />
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_engimus_3"
        />
      </products>
    </engimus_3>
    <fialka_1
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_eat_bug="false"
      can_enticing="false"
      can_enticing_bugs="false"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      defence_vegetation="false"
      degrade_to_vegetation=""
      exp_for_pour="1"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="150"
      hunger_max="35"
      hunger_min="20"
      image_offset="-38; -120"
      life="6"
      linked_count="1"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="40; 100"
      max_product_delay="25"
      min_product_delay="15"
      own_folder="true"
      pokrovka="false"
      price_buy="20"
      price_sell="10"
      produce_near_bug="false"
      product_after_upgrate="p_fialka_1"
      products_for_buy="p_fialka_1;p_fialka_2_1;p_fialka_3_1"
      quality="3"
      save_products="false"
      update_progress_bar="true"
      upgrade="160"
      upgrade_price="40"
      upgrade_time_max="125"
      upgrade_time_min="75"
      upgrade_to_vegetation="fialka_2_1"
      zoom="0.6"
    >
      <linked>
        <normal>
          <linked.
            draw_priority="-50"
            offset="0; 0"
          />
        </normal>
      </linked>
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        offset="-20; -20"
        position="-100; -100"
      />
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      >
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          base_angle="15"
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          on_render_state="0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
        max_product_delay="25"
        min_product_delay="5"
      />
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_fialka_1"
        />
      </products>
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
      <renderables>
        <fialka_1_active
          draw_priority="0"
          loop="false"
          offset="0; 0"
        />
        <fialka_1_final
          draw_priority="0"
          loop="false"
          offset="0; 0"
        />
      </renderables>
    </fialka_1>
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      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_eat_bug="false"
      can_enticing="false"
      can_enticing_bugs="false"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      defence_vegetation="false"
      degrade_to_vegetation=""
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      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="160"
      hunger_max="37"
      hunger_min="25"
      image_offset="-48; -76"
      life="7"
      linked_count="0"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="40; 100"
      max_product_delay="23"
      min_product_delay="17"
      own_folder="true"
      pokrovka="false"
      price_buy="0"
      price_sell="20"
      produce_near_bug="false"
      product_after_upgrate="p_fialka_2_1"
      products_for_buy=""
      quality="6"
      save_products="false"
      update_progress_bar="true"
      upgrade="165"
      upgrade_price="80"
      upgrade_time_max="200"
      upgrade_time_min="150"
      upgrade_to_vegetation="fialka_3_1"
      zoom="0.45"
    >
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      >
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          offset="54; 6"
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          on_render_state="0"
        />
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          a3d_node_name="node_02"
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          base_angle="0"
          offset="88; 38"
          offset_a3d="0; 0"
          on_render_state="0"
        />
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        fast_pour_producing="0.2"
        max_product_delay="25"
        min_product_delay="5"
      />
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        available_products="2"
      >
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          probability="2"
          product="p_fialka_1"
        />
        <product_2
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          product="p_fialka_2_1"
        />
      </products>
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </fialka_2_1>
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      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_eat_bug="false"
      can_enticing="false"
      can_enticing_bugs="false"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      defence_vegetation="false"
      degrade_to_vegetation=""
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      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="180"
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      image_offset="-38; -85"
      life="8"
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      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="40; 100"
      max_product_delay="21"
      min_product_delay="19"
      own_folder="true"
      pokrovka="false"
      price_buy="0"
      price_sell="40"
      produce_near_bug="false"
      product_after_upgrate="p_fialka_3_1"
      products_for_buy=""
      quality="12"
      save_products="false"
      update_progress_bar="true"
      upgrade="-1"
      upgrade_price="0"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
      zoom="0.5"
    >
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      >
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          base_angle="20"
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        />
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          base_angle="10"
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        />
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          base_angle="-25"
          offset="70; 25"
          offset_a3d="0; 0"
          on_render_state="0"
        />
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        min_product_delay="5"
      />
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      >
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        />
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          product="p_fialka_2_1"
        />
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          probability="1"
          product="p_fialka_3_1"
        />
      </products>
    </fialka_3_1>
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      can_attack="true"
      can_buy_upgrade="true"
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      degrade_to_vegetation=""
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      folder="data/vegetations_a3d"
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      functions="normal; producing"
      height="300"
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      life="10"
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      mark_if_product_attack=""
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      own_folder="true"
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      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="20"
      upgrade_time_max="50"
      upgrade_time_min="80"
      upgrade_to_vegetation="ghost_kamish_2"
    >
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      />
      <producing
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      />
      <products
        available_products="0"
      />
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        offset="0; -10"
      />
    </ghost_kamish_1>
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      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
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      folder="data/vegetations_a3d"
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      functions="normal; producing"
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      life="10"
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      mark_if_product_attack=""
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      own_folder="true"
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      product_after_upgrate=""
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      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="50"
      upgrade_time_min="80"
      upgrade_to_vegetation="ghost_kamish_3"
    >
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      />
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="0"
      />
    </ghost_kamish_2>
    <ghost_kamish_3
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="300"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
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      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
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      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_ghost_kamish_1"
        />
      </products>
    </ghost_kamish_3>
    <hydroniks_1
      always_update_show="false"
      can_attack="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      functions="normal; hydro"
      height="132"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
      <functions>
        <hydro
          count_storages="1"
          radius="300"
        >
          <storages>
            <storage.
              max_water_capacity="8"
              rain_water_add_count="1"
              rain_water_add_delay="1"
            />
          </storages>
        </hydro>
      </functions>
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        nodes_count="0"
      />
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="0"
      />
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        <capacity_1
          draw_priority="-1"
          node_name="head_1"
        />
      </renderables>
    </hydroniks_1>
    <hydroniks_2
      always_update_show="false"
      can_attack="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      functions="normal; hydro"
      height="169"
      hunger_max="70"
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      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
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      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
      <functions>
        <hydro
          count_storages="2"
          radius="300"
        >
          <storages>
            <storage.
              max_water_capacity="8"
              rain_water_add_count="1"
              rain_water_add_delay="1"
            />
            <storage.
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              rain_water_add_delay="1"
            />
          </storages>
        </hydro>
      </functions>
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      />
      <producing
        fast_pour_producing="0.2"
      />
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        available_products="0"
      />
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          draw_priority="-1"
          node_name="head1"
        />
        <capacity_2
          draw_priority="-1"
          node_name="head2"
        />
      </renderables>
    </hydroniks_2>
    <igolnik_01
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="180"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="80"
      upgrade_time_min="50"
      upgrade_to_vegetation="igolnik_02"
    >
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        nodes_count="1"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_igolnik_01"
        />
      </products>
    </igolnik_01>
    <igolnik_02
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="180"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="50"
      upgrade_time_min="80"
      upgrade_to_vegetation="igolnik_03"
    >
      <nodes
        nodes_count="2"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="2"
      >
        <product_1
          probability="1"
          product="p_igolnik_01"
        />
        <product_2
          probability="1"
          product="p_igolnik_02"
        />
      </products>
    </igolnik_02>
    <igolnik_03
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="180"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_3
          a3d_node_name="node_03"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="3"
      >
        <product_1
          probability="1"
          product="p_igolnik_01"
        />
        <product_2
          probability="1"
          product="p_igolnik_02"
        />
        <product_3
          probability="1"
          product="p_igolnik_03"
        />
      </products>
    </igolnik_03>
    <kamish_1
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="300"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="80"
      upgrade_time_min="50"
      upgrade_to_vegetation="kamish_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_kamish_1"
        />
      </products>
    </kamish_1>
    <kamish_2
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="300"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="50"
      upgrade_time_min="80"
      upgrade_to_vegetation="kamish_3"
    >
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        nodes_count="2"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
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          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="2"
      >
        <product_1
          probability="1"
          product="p_kamish_1"
        />
        <product_2
          probability="1"
          product="p_kamish_2"
        />
      </products>
    </kamish_2>
    <kamish_3
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="320"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
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          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_3
          a3d_node_name="node_03"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="3"
      >
        <product_1
          probability="1"
          product="p_kamish_1"
        />
        <product_2
          probability="1"
          product="p_kamish_2"
        />
        <product_3
          probability="1"
          product="p_kamish_3"
        />
      </products>
    </kamish_3>
    <kristalit_2
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="6"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="220"
      hunger_max="30"
      hunger_min="20"
      image_offset="0; 0"
      life="8"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="100"
      price_sell="50"
      product_after_upgrate=""
      products_for_buy=""
      quality="7"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="150"
      upgrade_time_max="400.00"
      upgrade_time_min="250.00"
      upgrade_to_vegetation="kristalit_2_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_kristalit_1"
        />
      </products>
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </kristalit_2>
    <kristalit_2_2
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="6"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="220"
      hunger_max="38"
      hunger_min="24"
      image_offset="0; 0"
      life="9"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="100"
      product_after_upgrate=""
      products_for_buy=""
      quality="14"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="300"
      upgrade_time_max="500.00"
      upgrade_time_min="350.00"
      upgrade_to_vegetation="kristalit_2_3"
    >
      <nodes
        nodes_count="2"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="2"
      >
        <product_1
          probability="2.00"
          product="p_kristalit_1"
        />
        <product_2
          probability="1"
          product="p_kristalit_2"
        />
      </products>
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </kristalit_2_2>
    <kristalit_2_3
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="6"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="220"
      hunger_max="40"
      hunger_min="20"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="200"
      product_after_upgrate=""
      products_for_buy=""
      quality="28"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
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          a3d_node_name="node_03"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="3"
      >
        <product_1
          probability="3.00"
          product="p_kristalit_1"
        />
        <product_2
          probability="2.00"
          product="p_kristalit_2"
        />
        <product_3
          probability="1.00"
          product="p_kristalit_3"
        />
      </products>
    </kristalit_2_3>
    <letunec_1
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="150"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="20"
      upgrade_time_max="90"
      upgrade_time_min="120"
      upgrade_to_vegetation="letunec_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_letunec_1"
        />
      </products>
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </letunec_1>
    <letunec_2
      always_update_show="false"
      anim_name="progress"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="190"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      offset="0; -10"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy="p_letunec_1;p_letunec_2"
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="90"
      upgrade_time_min="120"
      upgrade_to_vegetation="letunec_3"
    >
      <nodes
        nodes_count="2"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="2"
      >
        <product_1
          probability="1"
          product="p_letunec_1"
        />
        <product_2
          probability="1"
          product="p_letunec_2"
        />
      </products>
    </letunec_2>
    <letunec_3
      always_update_show="false"
      anim_name="progress"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="190"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      offset="0; -10"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy="p_letunec_1;p_letunec_2;p_letunec_3"
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_3
          a3d_node_name="node_03"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="3"
      >
        <product_1
          probability="1"
          product="p_letunec_1"
        />
        <product_2
          probability="1"
          product="p_letunec_2"
        />
        <product_3
          probability="1"
          product="p_letunec_3"
        />
      </products>
    </letunec_3>
    <lotos_1
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_eat_bug="false"
      can_enticing="false"
      can_enticing_bugs="false"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      defence_vegetation="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="150"
      hunger_max="30"
      hunger_min="25"
      image_offset="-250; -450"
      life="8"
      linked_count="0"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="40; 100"
      max_product_delay="40"
      min_product_delay="3"
      own_folder="true"
      pokrovka="false"
      price_buy="50"
      price_sell="25"
      produce_near_bug="false"
      product_after_upgrate="p_lotos_1"
      products_for_buy="p_lotos_1;p_lotos_2_1;p_lotos_3_1"
      quality="5"
      save_products="false"
      update_progress_bar="true"
      upgrade="165"
      upgrade_price="60"
      upgrade_time_max="150"
      upgrade_time_min="100"
      upgrade_to_vegetation="lotos_2_1"
      zoom="0.4"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="15"
          offset="0; 0"
          offset_a3d="0; 0"
          on_render_state="0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
        max_product_delay="25"
        min_product_delay="5"
      />
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_lotos_1"
        />
      </products>
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </lotos_1>
    <lotos_2_1
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_eat_bug="false"
      can_enticing="false"
      can_enticing_bugs="false"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      defence_vegetation="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="170"
      hunger_max="28"
      hunger_min="23"
      image_offset="-70; -117"
      life="8"
      linked_count="0"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="40; 100"
      max_product_delay="35"
      min_product_delay="5"
      own_folder="true"
      pokrovka="false"
      price_buy="0"
      price_sell="50"
      produce_near_bug="false"
      product_after_upgrate="p_lotos_2_1"
      products_for_buy=""
      quality="10"
      save_products="false"
      update_progress_bar="true"
      upgrade="184"
      upgrade_price="120"
      upgrade_time_max="190"
      upgrade_time_min="160"
      upgrade_to_vegetation="lotos_3_1"
      zoom="0.45"
    >
      <nodes
        nodes_count="2"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="54; 6"
          offset_a3d="0; 0"
          on_render_state="0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="88; 38"
          offset_a3d="0; 0"
          on_render_state="0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
        max_product_delay="25"
        min_product_delay="5"
      />
      <products
        available_products="2"
      >
        <product_1
          probability="2"
          product="p_lotos_1"
        />
        <product_2
          probability="1"
          product="p_lotos_2_1"
        />
      </products>
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </lotos_2_1>
    <lotos_3_1
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_eat_bug="false"
      can_enticing="false"
      can_enticing_bugs="false"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      defence_vegetation="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="170"
      hunger_max="25"
      hunger_min="20"
      image_offset="-38; -85"
      life="8"
      linked_count="0"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="40; 100"
      max_product_delay="30"
      min_product_delay="10"
      own_folder="true"
      pokrovka="false"
      price_buy="0"
      price_sell="100"
      produce_near_bug="false"
      product_after_upgrate="p_lotos_3_1"
      products_for_buy=""
      quality="20"
      save_products="false"
      update_progress_bar="true"
      upgrade="-1"
      upgrade_price="0"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
      zoom="0.4"
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="20"
          offset="12;50"
          offset_a3d="0; 0"
          on_render_state="0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="10"
          offset="28; 10"
          offset_a3d="0; 0"
          on_render_state="0"
        />
        <node_3
          a3d_node_name="node_03"
          available_products="0"
          base_angle="-25"
          offset="70; 25"
          offset_a3d="0; 0"
          on_render_state="0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
        max_product_delay="25"
        min_product_delay="5"
      />
      <products
        available_products="3"
      >
        <product_1
          probability="3"
          product="p_lotos_1"
        />
        <product_2
          probability="2"
          product="p_lotos_2_1"
        />
        <product_3
          probability="1"
          product="p_lotos_3_1"
        />
      </products>
    </lotos_3_1>
    <malahit_1
      always_update_show="true"
      can_attack="false"
      can_buy_upgrade="false"
      can_sell="false"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal"
      height="180"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="20"
      upgrade_time_max="60.00"
      upgrade_time_min="45.00"
      upgrade_to_vegetation="malahit_2"
    >
      <nodes
        nodes_count="0"
      />
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="0"
      />
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </malahit_1>
    <malahit_2
      always_update_show="true"
      can_attack="false"
      can_buy_upgrade="false"
      can_sell="false"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal"
      height="300"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="20"
      upgrade_time_max="60.00"
      upgrade_time_min="45.00"
      upgrade_to_vegetation="malahit_3"
    >
      <nodes
        nodes_count="0"
      />
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="0"
      />
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </malahit_2>
    <malahit_3
      always_update_show="true"
      can_attack="false"
      can_buy_upgrade="true"
      can_sell="false"
      cant_grab_helper="false"
      custom_progress_bar="true"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; malahit_vegetation_function"
      height="300"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
      <custom_progress
        anim_name="game/progress"
        height="25"
        offset="-50; -40"
      />
      <nodes
        nodes_count="1"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_malahit_3"
        />
      </products>
      <renderables>
        <malahit_3_active
          draw_priority="0"
          loop="true"
          offset="0; 0"
        />
        <malahit_3_final
          draw_priority="0"
          loop="true"
          offset="0; 0"
        />
      </renderables>
    </malahit_3>
    <monohromnik_1
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="140"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="50"
      upgrade_time_min="80"
      upgrade_to_vegetation="monohromnik_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_monohromnik_1"
        />
      </products>
    </monohromnik_1>
    <monohromnik_2
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="160"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="50"
      upgrade_time_min="80"
      upgrade_to_vegetation="monohromnik_3"
    >
      <nodes
        nodes_count="2"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="2"
      >
        <product_1
          probability="1"
          product="p_monohromnik_1"
        />
        <product_2
          probability="1"
          product="p_monohromnik_2"
        />
      </products>
    </monohromnik_2>
    <monohromnik_3
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="150"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_3
          a3d_node_name="node_03"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="3"
      >
        <product_1
          probability="1"
          product="p_monohromnik_1"
        />
        <product_2
          probability="1"
          product="p_monohromnik_2"
        />
        <product_3
          probability="1"
          product="p_monohromnik_1"
        />
      </products>
    </monohromnik_3>
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      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_eat_bug="true"
      can_enticing="true"
      can_enticing_bugs="false"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      defence_vegetation="false"
      degrade_to_vegetation=""
      enticing_radius="300"
      exp_for_pour="1"
      folder="data/vegetations_a3d/muholovka"
      for_pour_dim_add="0; 80"
      functions="normal;flycatcher"
      height="180"
      hunger_max="30"
      hunger_min="15"
      image_offset="-172; -240"
      life="4"
      linked_count="0"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      max_product_delay="16"
      min_product_delay="10"
      own_folder="false"
      pokrovka="false"
      price_buy="150"
      price_sell="75"
      produce_near_bug="false"
      product_after_upgrate=""
      products_for_buy=""
      quality="10"
      save_products="false"
      update_progress_bar="true"
      upgrade="50"
      upgrade_price="200"
      upgrade_time_max="600"
      upgrade_time_min="300"
      upgrade_to_vegetation="muholovka_2"
      zoom="1"
    >
      <flycatcher
        can_eat_bug_for_upgrade="false"
      >
        <nodes_for_bugs
          enticing_radius="200"
          enticing_value="1"
          nodes_count="1"
        >
          <node_for_bugs_1
            enticing_offset="0; 50"
            time_to_eat_bug="10.00"
          />
        </nodes_for_bugs>
      </flycatcher>
      <linked>
        <flycatcher>
          <linked.
            draw_priority="0"
            offset="0; 0"
          />
        </flycatcher>
        <normal>
          <linked.
            draw_priority="-1"
            offset="5; -5"
          />
        </normal>
      </linked>
      <nodes
        nodes_count="0"
      />
      <products
        available_products="0"
      />
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
      <renderables>
        <muholovka_1
          draw_priority="0"
          loop="false"
          offset="0; 0"
        />
        <muholovka_1_catch
          draw_priority="0"
          offset="0; 0"
        />
        <muholovka_1_eat
          draw_priority="0"
          loop="false"
          offset="0; 0"
        />
        <muholovka_1_return
          draw_priority="0"
          loop="false"
          offset="0; 0"
        />
      </renderables>
      <want_control
        anim_bg_name="think"
        height="114"
        offset="40; -150"
      />
    </muholovka_1>
    <muholovka_2
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d/muholovka"
      for_pour_dim_add="0; 80"
      functions="normal;flycatcher"
      height="200"
      hunger_max="25"
      hunger_min="13"
      image_offset="-170; -270"
      life="5"
      linked_count="0"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="false"
      price_buy=""
      price_sell="150"
      product_after_upgrate=""
      products_for_buy=""
      quality="20"
      save_products="false"
      update_progress_bar="true"
      upgrade="-1"
      upgrade_price="400"
      upgrade_time_max="700"
      upgrade_time_min="350"
      upgrade_to_vegetation="muholovka_3"
      zoom="1"
    >
      <flycatcher
        can_eat_bug_for_upgrade="false"
      >
        <nodes_for_bugs
          enticing_radius="250"
          enticing_value="2"
          nodes_count="2"
        >
          <node_for_bugs_1
            enticing_offset="0; 50"
            time_to_eat_bug="8.00"
          />
          <node_for_bugs_2
            enticing_offset="-70; 20"
            time_to_eat_bug="10.00"
          />
        </nodes_for_bugs>
      </flycatcher>
      <linked>
        <normal>
          <linked.
            draw_priority="-1"
            offset="5; -5"
          />
        </normal>
      </linked>
      <nodes
        nodes_count="0"
      />
      <producing
        max_product_delay="25"
        min_product_delay="5"
      />
      <products
        available_products="0"
      />
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
      <renderables>
        <muholovka_2
          draw_priority="0"
          loop="false"
          offset="0; 0"
        />
        <muholovka_2_catch
          draw_priority="0"
          offset="0; 0"
        />
        <muholovka_2_catch_stad_1
          draw_priority="0"
          offset="-20; 10"
        />
        <muholovka_2_eat
          draw_priority="0"
          loop="false"
          offset="0; 0"
        />
        <muholovka_2_eat_stad_1
          draw_priority="0"
          loop="false"
          offset="0; 0"
        />
        <muholovka_2_return
          draw_priority="0"
          loop="false"
          offset="0; 0"
        />
        <muholovka_2_return_stad_1
          draw_priority="0"
          loop="false"
          offset="0; 0"
        />
        <muholovka_2_stad_1
          draw_priority="0"
          loop="false"
          offset="0; 0"
        />
      </renderables>
      <want_control
        anim_bg_name="think"
        height="100"
        offset="0; 0"
      />
    </muholovka_2>
    <muholovka_3
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="3"
      folder="data/vegetations_a3d/muholovka"
      for_pour_dim_add="0; 80"
      functions="normal;flycatcher"
      height="220"
      hunger_max="20"
      hunger_min="10"
      image_offset="0; 0"
      life="6"
      linked_count="0"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="false"
      price_buy=""
      price_sell="300"
      product_after_upgrate=""
      products_for_buy=""
      quality="40"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="0"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
      <flycatcher
        can_eat_bug_for_upgrade="false"
      >
        <nodes_for_bugs
          enticing_radius="300"
          enticing_value="3"
          nodes_count="3"
        >
          <node_for_bugs_1
            enticing_offset="0; 60"
            time_to_eat_bug="5"
          />
          <node_for_bugs_2
            enticing_offset="-100; 20"
            time_to_eat_bug="8"
          />
          <node_for_bugs_3
            enticing_offset="120; 20"
            time_to_eat_bug="10"
          />
        </nodes_for_bugs>
      </flycatcher>
      <linked>
        <normal>
          <linked.
            draw_priority="-1"
            offset="5; -5"
          />
        </normal>
      </linked>
      <nodes
        nodes_count="0"
      />
      <producing
        max_product_delay="25"
        min_product_delay="5"
      />
      <products
        available_products="0"
      />
      <renderables>
        <muholovka_3
          draw_priority="3"
          loop="false"
          offset="0; 0"
        />
        <muholovka_3_catch
          draw_priority="0"
          offset="0; 0"
        />
        <muholovka_3_catch_stad_1
          draw_priority="1"
          offset="-20; 0"
        />
        <muholovka_3_catch_stad_2
          draw_priority="2"
          offset="0;0"
        />
        <muholovka_3_eat
          draw_priority="0"
          loop="false"
          offset="0; 0"
        />
        <muholovka_3_eat_stad_1
          draw_priority="10"
          loop="false"
          offset="0; 0"
        />
        <muholovka_3_eat_stad_2
          draw_priority="3"
          loop="false"
          offset="20; 0"
        />
        <muholovka_3_return
          draw_priority="0"
          loop="false"
          offset="0; 0"
        />
        <muholovka_3_return_stad_1
          draw_priority="10"
          loop="false"
          offset="0; 0"
        />
        <muholovka_3_return_stad_2
          draw_priority="3"
          loop="false"
          offset="0; 0"
        />
        <muholovka_3_stad_1
          draw_priority="10"
          loop="false"
          offset="0; 0"
        />
        <muholovka_3_stad_2
          draw_priority="3"
          loop="false"
          offset="0; 0"
        />
      </renderables>
      <want_control
        anim_bg_name="think"
        height="100"
        offset="0; 0"
      />
    </muholovka_3>
    <muholovka_for_quest
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="300"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="0"
      />
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="0"
      />
    </muholovka_for_quest>
    <orhideya_1
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_eat_bug="false"
      can_enticing="false"
      can_enticing_bugs="false"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      defence_vegetation="false"
      degrade_to_vegetation=""
      exp_for_pour="3"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="150"
      hunger_max="40"
      hunger_min="15"
      image_offset="-52; -78"
      life="7"
      linked_count="0"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="40; 100"
      max_product_delay="16"
      min_product_delay="10"
      own_folder="true"
      pokrovka="false"
      price_buy="100"
      price_sell="50"
      produce_near_bug="false"
      product_after_upgrate="p_orhideya_1"
      products_for_buy="p_orhideya_1;p_orhideya_2_1;p_orhideya_3_1"
      quality="7"
      save_products="false"
      update_progress_bar="true"
      upgrade="120"
      upgrade_price="100"
      upgrade_time_max="225"
      upgrade_time_min="90"
      upgrade_to_vegetation="orhideya_2_1"
      zoom="0.33"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="15"
          offset="46;12"
          offset_a3d="0; 0"
          on_render_state="0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
        max_product_delay="25"
        min_product_delay="5"
      />
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_orhideya_1"
        />
      </products>
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </orhideya_1>
    <orhideya_2_1
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_eat_bug="false"
      can_enticing="false"
      can_enticing_bugs="false"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      defence_vegetation="false"
      degrade_to_vegetation=""
      exp_for_pour="3"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="160"
      hunger_max="35"
      hunger_min="13"
      image_offset="-48; -76"
      life="6"
      linked_count="0"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="40; 100"
      max_product_delay="16"
      min_product_delay="8"
      own_folder="true"
      pokrovka="false"
      price_buy="0"
      price_sell="100"
      produce_near_bug="false"
      product_after_upgrate="p_orhideya_2_1"
      products_for_buy=""
      quality="14"
      save_products="false"
      update_progress_bar="true"
      upgrade="130"
      upgrade_price="200"
      upgrade_time_max="300"
      upgrade_time_min="150"
      upgrade_to_vegetation="orhideya_3_1"
      zoom="0.35"
    >
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        nodes_count="2"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="54; 6"
          offset_a3d="0; 0"
          on_render_state="0"
        />
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          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="88; 38"
          offset_a3d="0; 0"
          on_render_state="0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
        max_product_delay="25"
        min_product_delay="5"
      />
      <products
        available_products="2"
      >
        <product_1
          probability="2"
          product="p_orhideya_1"
        />
        <product_2
          probability="1"
          product="p_orhideya_2_1"
        />
      </products>
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </orhideya_2_1>
    <orhideya_3_1
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_eat_bug="false"
      can_enticing="false"
      can_enticing_bugs="false"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      defence_vegetation="false"
      degrade_to_vegetation=""
      exp_for_pour="3"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="170"
      hunger_max="30"
      hunger_min="10"
      image_offset="-38; -85"
      life="5"
      linked_count="0"
      mark_if_attack="orhideya_attak"
      mark_if_product_attack="orhideya_plod"
      mask_offset="40; 100"
      max_product_delay="16"
      min_product_delay="6"
      own_folder="true"
      pokrovka="false"
      price_buy="0"
      price_sell="200"
      produce_near_bug="false"
      product_after_upgrate="p_orhideya_3_1"
      products_for_buy=""
      quality="28"
      save_products="false"
      update_progress_bar="true"
      upgrade="-1"
      upgrade_price="0"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
      zoom="0.3"
    >
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        nodes_count="3"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="20"
          offset="12;50"
          offset_a3d="0; 0"
          on_render_state="0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="10"
          offset="28; 10"
          offset_a3d="0; 0"
          on_render_state="0"
        />
        <node_3
          a3d_node_name="node_03"
          available_products="0"
          base_angle="-25"
          offset="70; 25"
          offset_a3d="0; 0"
          on_render_state="0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
        max_product_delay="25"
        min_product_delay="5"
      />
      <products
        available_products="3"
      >
        <product_1
          probability="3"
          product="p_orhideya_1"
        />
        <product_2
          probability="2"
          product="p_orhideya_2_1"
        />
        <product_3
          probability="1"
          product="p_orhideya_3_1"
        />
      </products>
    </orhideya_3_1>
    <peshernik_2
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="4"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="200"
      hunger_max="35"
      hunger_min="25"
      image_offset="0; 0"
      life="7"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="30"
      price_sell="15"
      product_after_upgrate=""
      products_for_buy=""
      quality="3"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="60"
      upgrade_time_max="130.00"
      upgrade_time_min="100.00"
      upgrade_to_vegetation="peshernik_2_2"
    >
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        nodes_count="1"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_peshernik_1"
        />
      </products>
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </peshernik_2>
    <peshernik_2_2
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="4"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="250"
      hunger_max="37"
      hunger_min="27"
      image_offset="0; 0"
      life="7"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="30"
      product_after_upgrate=""
      products_for_buy=""
      quality="6"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="120"
      upgrade_time_max="220.00"
      upgrade_time_min="170.00"
      upgrade_to_vegetation="peshernik_2_3"
    >
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        nodes_count="2"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
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          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="2"
      >
        <product_1
          probability="4.00"
          product="p_peshernik_1"
        />
        <product_2
          probability="1"
          product="p_peshernik_2"
        />
      </products>
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </peshernik_2_2>
    <peshernik_2_3
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="4"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="260"
      hunger_max="40"
      hunger_min="30"
      image_offset="0; 0"
      life="7"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="60"
      product_after_upgrate=""
      products_for_buy=""
      quality="12"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
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        nodes_count="3"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
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          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
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          a3d_node_name="node_03"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="3"
      >
        <product_1
          probability="4.00"
          product="p_peshernik_1"
        />
        <product_2
          probability="2.00"
          product="p_peshernik_2"
        />
        <product_3
          probability="1"
          product="p_peshernik_3"
        />
      </products>
    </peshernik_2_3>
    <puhovik_1
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="150"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="50"
      upgrade_time_min="80"
      upgrade_to_vegetation="puhovik_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_puhovik_1"
        />
      </products>
    </puhovik_1>
    <puhovik_2
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="180"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="50"
      upgrade_time_min="80"
      upgrade_to_vegetation="puhovik_3"
    >
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        nodes_count="2"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
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          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="2"
      >
        <product_1
          probability="1"
          product="p_puhovik_1"
        />
        <product_2
          probability="1"
          product="p_puhovik_2"
        />
      </products>
    </puhovik_2>
    <puhovik_3
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="230"
      hunger_max="70"
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      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
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        nodes_count="3"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
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          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
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          a3d_node_name="node_03"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="3"
      >
        <product_1
          probability="1"
          product="p_puhovik_1"
        />
        <product_2
          probability="1"
          product="p_puhovik_2"
        />
        <product_3
          probability="1"
          product="p_puhovik_3"
        />
      </products>
    </puhovik_3>
    <puzirchatnik_01
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="170"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="80"
      upgrade_time_min="50"
      upgrade_to_vegetation="puzirchatnik_02"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_puzirchatnik_01"
        />
      </products>
    </puzirchatnik_01>
    <puzirchatnik_02
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="200"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="80"
      upgrade_time_min="50"
      upgrade_to_vegetation="puzirchatnik_03"
    >
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        nodes_count="2"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
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          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="2"
      >
        <product_1
          probability="1"
          product="p_puzirchatnik_01"
        />
        <product_2
          probability="1"
          product="p_puzirchatnik_02"
        />
      </products>
    </puzirchatnik_02>
    <puzirchatnik_03
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="170"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
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          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_3
          a3d_node_name="node_03"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="3"
      >
        <product_1
          probability="1"
          product="p_puzirchatnik_01"
        />
        <product_2
          probability="1"
          product="p_puzirchatnik_02"
        />
        <product_3
          probability="1"
          product="p_puzirchatnik_03"
        />
      </products>
    </puzirchatnik_03>
    <shield_1
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; shield"
      height="146"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="20"
      upgrade_time_max="80"
      upgrade_time_min="30"
      upgrade_to_vegetation="shield_2"
    >
      <functions>
        <shield
          m_defence_k="0.5f"
          radius="200"
        />
      </functions>
      <nodes
        nodes_count="0"
      />
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="0"
      />
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </shield_1>
    <shield_2
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; shield"
      height="186"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="20"
      upgrade_time_max="80"
      upgrade_time_min="30"
      upgrade_to_vegetation="shield_3"
    >
      <functions>
        <shield
          m_defence_k="0.10f"
          radius="400"
        />
      </functions>
      <nodes
        nodes_count="0"
      />
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="0"
      />
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </shield_2>
    <shield_3
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; shield"
      height="192"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
      <functions>
        <shield
          m_defence_k="0.15f"
          radius="600"
        />
      </functions>
      <nodes
        nodes_count="0"
      />
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="0"
      />
    </shield_3>
    <svetlyanka_2
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="5"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="220"
      hunger_max="34"
      hunger_min="26"
      image_offset="0; 0"
      life="8"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="50"
      price_sell="25"
      product_after_upgrate=""
      products_for_buy=""
      quality="5"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="100"
      upgrade_time_max="200.00"
      upgrade_time_min="150.00"
      upgrade_to_vegetation="svetlyanka_2_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_svetlyanka_1"
        />
      </products>
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </svetlyanka_2>
    <svetlyanka_2_2
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="5"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="220"
      hunger_max="32"
      hunger_min="24"
      image_offset="0; 0"
      life="7"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="50"
      product_after_upgrate=""
      products_for_buy=""
      quality="10"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="200"
      upgrade_time_max="250.00"
      upgrade_time_min="200.00"
      upgrade_to_vegetation="svetlyanka_2_3"
    >
      <nodes
        nodes_count="2"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="2"
      >
        <product_1
          probability="3.00"
          product="p_svetlyanka_1"
        />
        <product_2
          probability="2.00"
          product="p_svetlyanka_2"
        />
      </products>
      <progress_on_vegetation
        anim_name="progress"
        height="60"
        offset="0; -10"
      />
    </svetlyanka_2_2>
    <svetlyanka_2_3
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="5"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="325"
      hunger_max="30"
      hunger_min="22"
      image_offset="0; 0"
      life="6"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="100"
      product_after_upgrate=""
      products_for_buy=""
      quality="20"
      save_products="false"
      update_progress_bar="true"
      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_3
          a3d_node_name="node_03"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="3"
      >
        <product_1
          probability="3.00"
          product="p_svetlyanka_1"
        />
        <product_2
          probability="2.00"
          product="p_svetlyanka_2"
        />
        <product_3
          probability="1"
          product="p_svetlyanka_3"
        />
      </products>
    </svetlyanka_2_3>
    <termofil_01
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="200"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="80"
      upgrade_time_min="50"
      upgrade_to_vegetation="termofil_02"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_termofil_01"
        />
      </products>
    </termofil_01>
    <termofil_02
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="240"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="50"
      upgrade_time_min="80"
      upgrade_to_vegetation="termofil_03"
    >
      <nodes
        nodes_count="2"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="2"
      >
        <product_1
          probability="1"
          product="p_termofil_01"
        />
        <product_2
          probability="1"
          product="p_termofil_02"
        />
      </products>
    </termofil_02>
    <termofil_03
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="200"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_3
          a3d_node_name="node_03"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="3"
      >
        <product_1
          probability="1"
          product="p_termofil_01"
        />
        <product_2
          probability="1"
          product="p_termofil_02"
        />
        <product_3
          probability="1"
          product="p_termofil_03"
        />
      </products>
    </termofil_03>
    <w_kuvshinka_1
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="250"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="80"
      upgrade_time_min="50"
      upgrade_to_vegetation="w_kuvshinka_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_w_kuvshinka_1"
        />
      </products>
    </w_kuvshinka_1>
    <w_kuvshinka_2
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="250"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="50"
      upgrade_time_min="80"
      upgrade_to_vegetation="w_kuvshinka_3"
    >
      <nodes
        nodes_count="2"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="2"
      >
        <product_1
          probability="1"
          product="p_w_kuvshinka_1"
        />
        <product_2
          probability="1"
          product="p_w_kuvshinka_2"
        />
      </products>
    </w_kuvshinka_2>
    <w_kuvshinka_3
      always_update_show="false"
      can_attack="true"
      can_buy_upgrade="true"
      can_sell="true"
      cant_grab_helper="false"
      custom_progress_bar="false"
      degrade_to_vegetation=""
      exp_for_pour="2"
      folder="data/vegetations_a3d"
      for_pour_dim_add="0; 80"
      functions="normal; producing"
      height="310"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="10"
      mark_if_attack=""
      mark_if_product_attack=""
      mask_offset="0; 0"
      own_folder="true"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      products_for_buy=""
      quality="0"
      save_products="false"
      update_progress_bar="false"
      upgrade_price="20"
      upgrade_time_max="-1"
      upgrade_time_min="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          a3d_node_name="node_01"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_2
          a3d_node_name="node_02"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
        <node_3
          a3d_node_name="node_03"
          available_products="0"
          base_angle="0"
          offset="0; 0"
          offset_a3d="0; 0"
        />
      </nodes>
      <producing
        fast_pour_producing="0.2"
      />
      <products
        available_products="3"
      >
        <product_1
          probability="1"
          product="p_w_kuvshinka_1"
        />
        <product_2
          probability="1"
          product="p_w_kuvshinka_2"
        />
        <product_3
          probability="1"
          product="p_w_kuvshinka_3"
        />
      </products>
    </w_kuvshinka_3>
  </vegetations>
</root>