

[common_4_all]


[boom]
SoundFilename		= robot_crash.wav





;;;;;;;;;;;;;;;;  SMOKE (rocket, stove,...)  ;;;;;;;;;;;;;;;;


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; TAIL HERO BULLET YELLOW

[tail_bullet_hero_01]
MeshFilename				= tail_bullet_01.jpg
TotalParticlesCount	= 0
ParticlesCount			= 1
SizeStart						= 9
SizeStop						= 9
AlphaProc						= fadeout
Color								= 7E7979
MovementSpeed				= 0.5
CreateProc					= center
CreatePeriod				= 0.07


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; TAIL HERO BULLET BLUE

[tail_bullet_hero_02]
MeshFilename				= tail_bullet_01.jpg
TotalParticlesCount	= 0
ParticlesCount			= 1
SizeStart						= 8
SizeStop						= 8
AlphaProc						= fadeout
Color								= 3C33E9
MovementSpeed				= 2
CreateProc					= center
CreatePeriod				= 0.07

[smoke_cooling]
MeshFilename		= teleport_par.png
TotalParticlesCount	= 0
ParticlesCount		= 32
SizeStart		= 10
SizeStop		= 1
AlphaProc		= fadeout
Color			= 5555ff
RadiusStart		= 50
RadiusStop		= 30
CreateProc		= randomXZ
MoveProc		= straight


[smoke_particle]
MeshFilename		= teleport_par.png
TotalParticlesCount	= 0
ParticlesCount		= 1
SizeStart		= 5
SizeStop		= 5
AlphaProc		= fadeout
Color			= ffff5500
MovementSpeed		= 2
CreateProc		= center
CreatePeriod		= 0.07

[smoke_rocketW]
MeshFilename		= MH_ef_smoke01_4.png
AlwaysOnTop		= true
TotalParticlesCount	= 1
ParticlesCount		= 1
SizeStart		= 8
SizeStop		= 16
AlphaProc		= fadeout
Color			= ffffffff
MovementSpeed		= 1.5
CreateProc		= center
CreatePeriod		= 0.07



[smoke_rocketB]
MeshFilename		= MH_ef_smoke01_4.png
TotalParticlesCount	= 0
ParticlesCount		= 1
SizeStart		= 6
SizeStop		= 12
AlphaProc		= fadeout
Color			= 00000000
MovementSpeed		= 2.5
CreateProc		= center
CreatePeriod		= 0.07

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; FIRE SPARKS BARREL

[fire_sparks_barrel]
MeshFilename		= MH_ef_flame02.jpg
Orientation			= camera
SizeStart				= 3
SizeStop				= 1
TotalParticlesCount	= 2
ParticlesCount		= 1
AlphaProc					= fade
; beta_max
RadiusStart				= 3
; height
RadiusStop				= 10
MovementSpeed			= 1
CreatePeriod			= 0.2
isCreatePeriodRandom	= true
CreateProc					= randomYsparks
MoveProc						= straight

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; FIRE SPARKS BUILDINGS

[fire_sparks_building]
MeshFilename				= MH_ef_flame02.jpg
Orientation					= camera
SizeStart						= 8
SizeStop						= 3
TotalParticlesCount	= 2
ParticlesCount			= 1
AlphaProc						= fade
RadiusStart					= 3
; height
RadiusStop					= 50
MovementSpeed				= 1
CreatePeriod				= 5
isCreatePeriodRandom = true
CreateProc					= randomYsparks
MoveProc						= straight

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; FIRE BUILDING

[fire_building]
MeshFilename				= MH_ef_flame01_4.jpg
Orientation					= camera
SizeStart						= 40
SizeStop						= 100
TotalParticlesCount	= 0
ParticlesCount			= 1
RadiusStart					= 8
AlphaProc						= fade
MovementSpeed				= 0.5
CreatePeriod				= 0.5
isCreatePeriodRandom	= true
CreateProc					= randomfire
MoveProc						= link2host
ChildEffect					= fire_sparks_building


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; SMOKE STEAM

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; SMOKE BLACK BOSSES
[smoke_black_bosses_01]
MeshFilename				= MH_ef_smoke03_4.png
Orientation					= camera
SizeStart						= 50
SizeStop						= 150
TotalParticlesCount	= 20
ParticlesCount			= 10
RadiusStart					= 50
RadiusStop					= 220
AlphaProc						= fadeout
Color								= ff000000
MovementSpeed				= 0.5
CreatePeriod				= 0.7
CreateProc					= randomYsteam
MoveProc						= straight



[smoke_steam]
MeshFilename				= MH_ef_smoke03_4.png
TotalParticlesCount	= 32
ParticlesCount			= 1
SizeStart						= 100
SizeStop						= 50
;AlphaProc					= fadeout
Color								= ff555555
;Color							= ff5555ff
MovementSpeed				= 1
CreateProc					= center
CreatePeriod				= 0.01

[smoke_buildingOLD]
MeshFilename		= MH_ef_smoke03_4.png
Orientation		= camera
SizeStart		= 100
SizeStop		= 160
TotalParticlesCount	= 32
ParticlesCount		= 1
RadiusStart		= 50
RadiusStop		= 100
AlphaProc		= fadeout
Color			= ff000000
;;ffffffff
;AnimationSpeed		= 1
MovementSpeed		= 0.5
CreatePeriod		= 1
CreateProc		= randomYsteam
; Ysteam
MoveProc		= straight
AlwaysOnTop		= true
;ChildEffect		= smoke_steam

[smoke_mesh]
MeshFilename		= MH_ef_smoke03_4.png
Orientation		= camera
SizeStart		= 50
SizeStop		= 80
TotalParticlesCount	= 12
ParticlesCount		= 1
RadiusStart		= 50
RadiusStop		= 100
AlphaProc		= fadeout
Color			= ff000000
MovementSpeed		= 0.5
CreatePeriod		= 0.7
CreateProc		= randomYsteam
MoveProc		= straight

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; SMOKE CARS

[smoke_cars]
MeshFilename				= MH_ef_smoke03_4.png
Orientation					= camera
SizeStart						= 35
SizeStop						= 70
TotalParticlesCount	= 10
ParticlesCount			= 1
AlphaProc						= fadeout
Color								= ffcccccc
DispersionColor			= 00333311
RadiusStart					= 3
RadiusStop					= 100
MovementSpeed				= 0.5
RotationSpeed				= 3
isRotationSpeedRandom	= true
CreatePeriod				= 0.3
isCreatePeriodRandom	= true
CreateProc					= randomYsteam
MoveProc						= straight



[smoke_barrel]
MeshFilename		= MH_ef_smoke03_4.png
Orientation		= camera
SizeStart		= 35
SizeStop		= 60
TotalParticlesCount	= 0
ParticlesCount		= 1
AlphaProc		= fadeout
Color			= ffcccccc
DispersionColor		= 00333311
; beta_max
RadiusStart		= 3
; height
RadiusStop		= 100
MovementSpeed		= 0.5
RotationSpeed		= 3
isRotationSpeedRandom	= true
CreatePeriod		= 0.3
isCreatePeriodRandom	= true
CreateProc		= randomYsteam
MoveProc		= straight

[smoke_building]
MeshFilename				= MH_ef_smoke03_4.png
Orientation					= camera
SizeStart						= 55
;; 35x60
SizeStop						= 90
TotalParticlesCount	= 10
ParticlesCount			= 1
AlphaProc						= fadeout
Color								= ffcccccc
DispersionColor			= 00333311
; beta_max
RadiusStart		= 3
; height
RadiusStop		= 100
MovementSpeed		= 0.5
RotationSpeed		= 2
isRotationSpeedRandom	= true
CreatePeriod		= 0.3
isCreatePeriodRandom	= true
CreateProc		= randomYsteam
MoveProc		= straight

; FIRE IN THE BARREL
[fire_barrel]
MeshFilename				= MH_ef_flame01_4.jpg
Orientation					= camera
SizeStart						= 10
SizeStop						= 20
TotalParticlesCount	= 0
ParticlesCount			= 1
RadiusStart					= 1
AlphaProc						= fade
MovementSpeed				= 0.5
CreatePeriod				= 1
isCreatePeriodRandom = true
CreateProc					= randomfire
MoveProc						= link2host
ChildEffect					= fire_sparks_barrel

[fire_car]
MeshFilename				= MH_ef_flame01_4.jpg
Orientation					= camera
SizeStart						= 10
SizeStop						= 40
TotalParticlesCount	= 0
ParticlesCount			= 1
RadiusStart					= 1
AlphaProc						= fade
MovementSpeed				= 0.5
CreatePeriod				= 1
isCreatePeriodRandom = true
CreateProc					= randomfire
MoveProc						= link2host
;ChildEffect					= fire_sparks_barrel


[fire_1]
MeshFilename		= MH_ef_flame01_4.jpg
Orientation		= camera
SizeStart		= 15
SizeStop		= 30
TotalParticlesCount	= 0
ParticlesCount		= 1
RadiusStart		= 1
;;RadiusStop		= 40
AlphaProc		= fade
;AnimationSpeed		= 2
MovementSpeed		= 0.5
CreatePeriod		= 1.5
isCreatePeriodRandom	= true
CreateProc		= randomfire
MoveProc		= link2host


[fire_bosses_01]
MeshFilename				= MH_ef_flame01_4.jpg
Orientation					= camera
SizeStart						= 30
SizeStop						= 100
TotalParticlesCount	= 0
ParticlesCount			= 1
;RadiusStart					= 1
AlphaProc						= fade
MovementSpeed				= 0.5
CreatePeriod				= 0.5
isCreatePeriodRandom	= true
CreateProc					= randomfire
MoveProc						= link2host
ChildEffect					= fire_sparks_building


;;;;;;;;;;;;;;;;  EXPLOSION-BURN  ;;;;;;;;;;;;;;;;

;;; FLASHes

[common_flash]
MeshFilename		= teleport_par.png
BitmapFramesCount	= 1
;Orientation		= camera
;AlwaysOnTop		= true
Color			= ffff8800
AlphaProc		= fadeout
TotalParticlesCount	= 1
ParticlesCount		= 1
CreateProc		= center_top

[flash_firing_house]
parent			= common_flash
SizeStart		= 200
SizeStop		= 150
AnimationSpeed		= 5
MovementSpeed		= 0


[flash_exposion_house]
parent			= common_flash
SizeStart		= 200
SizeStop		= 200
AnimationSpeed		= 1
MovementSpeed		= 0.5
CreateProc		= center
; MoveProc		= link2host

[flash_object]
parent			= common_flash
SizeStart		= 150
SizeStop		= 150
AnimationSpeed		= 5
MovementSpeed		= 0.75


[flash_fire]
parent			= common_flash
AlphaProc		= blinkrandom
AnimationSpeed		= 0.5
MovementSpeed		= 0.5



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;  EXPLOSION EFFECTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; TAIL RED CONTAINERS

[tail_red_containers_01]
MeshFilename				= teleport_par.png
TotalParticlesCount	= 0
ParticlesCount			= 1
SizeStart						= 40
SizeStop						= 40
AlphaProc						= fadeout
Color								= ffff5500
CreateProc					= center
CreatePeriod				= 0.07
MovementSpeed				= 2


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL CLOUD GROUNDGUNS

[expl_cloud_groundguns_01]
SoundFilename				= expl_skeletons_01
MeshFilename				= MH_explo01.jpg
BitmapFramesCount		= 4
SizeStart						= 150
SizeStop						= 150
CreateProc					= center_middle
MovementSpeed				= 1
AlwaysOnTop					= true
Orientation					= camera

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL RED RING GROUNDGUNS

[expl_ring_groundguns_01]
MeshFilename				= explosion_ring.jpg
SizeStart						= 20
SizeStop						= 280
CreateProc					= center_top
MovementSpeed				= 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL JIBS GROUNDGUNS

[expl_jibs_groundguns_01]
MeshFilename			  = jib01.x,jib05.x,jib08.x
SizeStart		        = 2
SizeStop		        = 1
TotalParticlesCount	= 2
ParticlesCount		  = 1
RadiusStart					= 20
RadiusStop			    = 200
MovementSpeed		    = 1
CreatePeriod				= 0.01
CreateProc					= randomXZ
MoveProc						= straight
ChildEffect					= tail_red_containers_01


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL CLOUD SKELETONS

[expl_cloud_skeleton_01]
SoundFilename				= expl_skeletons_01
MeshFilename				= MH_explo01.jpg
BitmapFramesCount		= 4
SizeStart						= 100
SizeStop						= 100
CreateProc					= center_middle
MovementSpeed				= 1
AlwaysOnTop					= true
Orientation					= camera

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL BLUE RING SKELETONS

[expl_ring_skeleton_01]
MeshFilename				= MH_expl_ring_01.jpg
BitmapFramesCount		= 4
SizeStart						= 100
SizeStop						= 100
CreateProc					= center_middle
MovementSpeed				= 2
AlwaysOnTop					= true
Orientation					= camera

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; TAIL BLUE SKELETONS

[tail_blue_skeletons_01]
MeshFilename				= teleport_par.png
TotalParticlesCount	= 0
ParticlesCount			= 1
SizeStart						= 50
SizeStop						= 50
AlphaProc						= fadeout
Color								= 2B39E7
CreateProc					= center
CreatePeriod				= 0.07
MovementSpeed				= 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL JIBS SKELETONS

[expl_jibs_skeletons_01]
MeshFilename				= jib05.x
SizeStart						= 3
SizeStop						= 1
TotalParticlesCount	= 2
ParticlesCount			= 1
RadiusStart					= 20
RadiusStop					= 70
MovementSpeed				= 0.6
CreatePeriod				= 0.01
CreateProc					= randomXZ
MoveProc						= ballistic
ChildEffect					= tail_blue_skeletons_01



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL CLOUD FIGHTERS

[expl_cloud_fighters_01]
SoundFilename				= expl_fighters_01
MeshFilename				= MH_explo01.jpg
BitmapFramesCount		= 4
SizeStart						= 150
SizeStop						= 150
CreateProc					= center_middle
MovementSpeed				= 1
AlwaysOnTop					= true
Orientation					= camera

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL GREEN RING FIGHTERS

[expl_ring_fighters_01]
MeshFilename				= MH_expl_ring_02.jpg
BitmapFramesCount		= 4
SizeStart						= 80
SizeStop						= 80
CreateProc					= center_middle
MovementSpeed				= 2
AlwaysOnTop					= true
Orientation					= camera


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; TAIL RED FIGHTERS

[tail_green_fighters_01]
MeshFilename				= teleport_par.png
TotalParticlesCount	= 0
ParticlesCount			= 1
SizeStart						= 50
SizeStop						= 50
AlphaProc						= fadeout
Color								= 7AEE34
;Color								= ffff5500
CreateProc					= center
CreatePeriod				= 0.07
MovementSpeed				= 2


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL PARTICLES FIGHTERS

[expl_jibs_fighters_01]
;MeshFilename				= jib01.x,jib02.x,jib03.x
MeshFilename				= jib01.x
SizeStart						= 4
SizeStop						= 1
TotalParticlesCount	= 2
ParticlesCount			= 1
RadiusStart					= 20
RadiusStop					= 50
MovementSpeed		    = 1
CreatePeriod				= 0.07
CreateProc					= randomXZ
MoveProc						= ballistic
ChildEffect					= tail_green_fighters_01


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL CLOUD ROBOCOPS & SMALLCYBERS

[expl_cloud_robocop_smallcyber_01]
SoundFilename				= expl_robocop_smallcyber_01
MeshFilename				= MH_explo01.jpg
BitmapFramesCount		= 4
SizeStart						= 130
SizeStop						= 130
CreateProc					= center_middle
MovementSpeed				= 2
AlwaysOnTop					= true
Orientation					= camera

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL RED RING ROBOCOPS & SMALLCYBERS

[expl_ring_robocop_smallcyber_01]
MeshFilename				= MH_expl_ring_03.jpg
BitmapFramesCount		= 4
SizeStart						= 130
SizeStop						= 130
CreateProc					= center_middle
MovementSpeed				= 1
AlwaysOnTop					= true
Orientation					= camera


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; TAIL RED ROBOCOPS & SMALLCYBERS

[tail_red_robocop_smallcyber_01]
MeshFilename				= teleport_par.png
TotalParticlesCount	= 0
ParticlesCount			= 1
SizeStart						= 55
SizeStop						= 55
AlphaProc						= fadeout
Color								= E03528
;Color								= ffff5500
CreateProc					= center
CreatePeriod				= 0.07
MovementSpeed				= 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL JIBS ROBOCOPS & SMALLCYBERS

[expl_jibs_robocop_smallcyber_01]
;MeshFilename				= jib01.x,jib02.x,jib03.x,jib04.x
MeshFilename				= jib04.x
SizeStart						= 6
SizeStop						= 6
TotalParticlesCount	= 2
ParticlesCount			= 1
RadiusStart					= 20
RadiusStop					= 70
MovementSpeed				= 1
CreatePeriod				= 0.01
CreateProc					= randomXZ
MoveProc						= ballistic
ChildEffect					= tail_red_robocop_smallcyber_01


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL CLOUD HEAVYCYBERS & FLYING ROBOTS

[expl_cloud_heavycyber_flyingrobot_01]
SoundFilename				= expl_heavycyber_flyingrobot_01
MeshFilename				= MH_explo01.jpg
BitmapFramesCount		= 4
SizeStart						= 150
SizeStop						= 150
CreateProc					= center_middle
MovementSpeed				= 2
AlwaysOnTop					= true
Orientation					= camera

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL LIGHT BLUE HEAVYCYBERS & FLYING ROBOTS

[expl_ring_heavycyber_flyingrobot_01]
MeshFilename				= MH_expl_ring_04.jpg
BitmapFramesCount		= 4
SizeStart						= 150
SizeStop						= 150
CreateProc					= center_middle
MovementSpeed				= 1
AlwaysOnTop					= true
Orientation					= camera

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; TAIL VIOLET HEAVYCYBERS & FLYING ROBOTS

[tail_violet_heavycyber_flyingrobot_01]
MeshFilename				= teleport_par.png
TotalParticlesCount	= 0
ParticlesCount			= 1
SizeStart						= 55
SizeStop						= 55
AlphaProc						= fadeout
Color								= 54E9E4
;Color								= ffff5500
CreateProc					= center
CreatePeriod				= 0.07
MovementSpeed				= 2


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL JIBS HEAVYCYBERS & FLYING ROBOTS

[expl_jibs_heavycyber_flyingrobot_01]
MeshFilename				= jib01.x,jib05.x,jib06.x,jib04.x
SizeStart						= 7
SizeStop						= 7
TotalParticlesCount	= 2
ParticlesCount			= 1
RadiusStart					= 20
RadiusStop					= 70
MovementSpeed				= 0.12
CreatePeriod				= 0.01
CreateProc					= randomXZ
MoveProc						= ballistic
ChildEffect					= tail_violet_heavycyber_flyingrobot_01


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL CLOUD GUNSHIPS

[expl_cloud_gunships_01]
SoundFilename				= expl_gunships_01
MeshFilename				= MH_explo01.jpg
BitmapFramesCount		= 4
SizeStart						= 120
SizeStop						= 120
CreateProc					= center_middle
MovementSpeed				= 1
AlwaysOnTop					= true
Orientation					= camera

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL RED BIG RING GUNSHIPS

[expl_ring_gunships_01]
MeshFilename				= MH_explo03.jpg
SizeStart						= 10
SizeStop						= 600
TotalParticlesCount	= 1
ParticlesCount			= 1
CreateProc					= center_middle
MovementSpeed				= 1.5
AlphaProc           = fadeout


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; TAIL RED GUNSHIPS

[tail_red_gunships_01]
MeshFilename				= teleport_par.png
TotalParticlesCount	= 0
ParticlesCount			= 1
SizeStart						= 55
SizeStop						= 55
AlphaProc						= fadeout
;Color								= E03528
Color								= ffff5500
CreateProc					= center
CreatePeriod				= 0.07
MovementSpeed				= 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL JIBS GUNSHIPS

[expl_jibs_gunships_01]
MeshFilename				= jib01.x,jib02.x,jib03.x,jib07.x,jib08.x,jib09.x
SizeStart						= 5
SizeStop						= 1
TotalParticlesCount	= 5
ParticlesCount			= 4
RadiusStart					= 20
RadiusStop					= 100
MovementSpeed				= 0.07
CreatePeriod				= 0.01
CreateProc					= randomXZ
MoveProc						= ballistic
ChildEffect					= tail_red_gunships_01

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL CLOUD COTTAGE

[expl_cloud_cottage_01]
SoundFilename				= expl_buildings_01
MeshFilename				= MH_explo01.jpg
BitmapFramesCount		= 4
SizeStart						= 450
SizeStop						= 450
CreateProc					= center_middle
MovementSpeed				= 1
AlwaysOnTop					= true
Orientation					= camera
ChildEffect					= flash_exposion_house

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL RED BIG RING COTTAGE

[expl_ring_cottage_01]
MeshFilename				= MH_explo03.jpg
SizeStart						= 10
SizeStop						= 600
TotalParticlesCount	= 1
ParticlesCount			= 1
CreateProc					= center_middle
MovementSpeed				= 1.2
AlphaProc           = fadeout


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; TAIL RED BUILDINGS

[tail_red_buildings_01]
MeshFilename				= teleport_par.png
TotalParticlesCount	= 0
ParticlesCount			= 1
SizeStart						= 60
SizeStop						= 60
AlphaProc						= fadeout
Color								= ffff5500
CreateProc					= center
CreatePeriod				= 0.07
MovementSpeed				= 2.2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL JIBS COTTAGE
; off
[expl_jibs_cottage_01]
;MeshFilename				= jib01.x,jib02.x,jib03.x,jib07.x,jib08.x,jib09.x
MeshFilename				= jib01.x,jib02.x,jib03.x
SizeStart						= 7
SizeStop						= 8
TotalParticlesCount	= 5
ParticlesCount			= 6
RadiusStart					= 40
RadiusStop					= 250
;AnimationSpeed			= 1
MovementSpeed				= 1
CreatePeriod				= 0.01
CreateProc					= randomXZ
MoveProc						= ballistic
ChildEffect					= tail_red_buildings_01

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL JIBS CITY BUILDING
; off
[expl_jibs_citybuilding_01]
;MeshFilename				= jib01.x,jib02.x,jib03.x,jib07.x,jib08.x,jib09.x
MeshFilename				= jib07.x,jib08.x,jib09.x
SizeStart						= 8
SizeStop						= 8
TotalParticlesCount	= 4
ParticlesCount			= 1
RadiusStart					= 50
RadiusStop					= 250
;AnimationSpeed			= 1
MovementSpeed				= 0.02
CreatePeriod				= 0.01
CreateProc					= randomXZ
MoveProc						= ballistic
ChildEffect					= tail_red_buildings_01

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL CLOUD CITY BUILDING

[expl_cloud_citybuilding_01]
SoundFilename				= expl_buildings_01
MeshFilename				= MH_explo01.jpg
BitmapFramesCount		= 4
SizeStart						= 450
SizeStop						= 450
;CreateProc					= center_middle
CreateProc					= center_top
MovementSpeed				= 1
AlwaysOnTop					= true
Orientation					= camera
ChildEffect					= flash_exposion_house

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL RED BIG RING CITY BUILDING

[expl_ring_citybuilding_01]
MeshFilename				= MH_explo03.jpg
SizeStart						= 10
SizeStop						= 400
CreateProc					= center_top
MovementSpeed				= 1
AlphaProc           = fadeout




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL CLOUD BASE 1&2

[expl_cloud_bases_01]
SoundFilename				= expl_buildings_01
MeshFilename				= MH_explo01.jpg
BitmapFramesCount		= 4
SizeStart						= 450
SizeStop						= 450
CreateProc					= center_middle
MovementSpeed				= 1
AlwaysOnTop					= true
Orientation					= camera
ChildEffect					= flash_exposion_house

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL RED BIG RING BASES 1+2

[expl_ring_bases_01]
MeshFilename				= MH_explo03.jpg
SizeStart						= 10
SizeStop						= 600
TotalParticlesCount	= 1
ParticlesCount			= 1
CreateProc					= center_middle
MovementSpeed				= 1.2
AlphaProc           = fadeout

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL JIBS BASES 1+2
; off
[expl_jibs_bases_01]
MeshFilename				= jib01.x,jib02.x,jib03.x,jib07.x,jib08.x,jib09.x
SizeStart						= 7
SizeStop						= 1
TotalParticlesCount	= 5
ParticlesCount			= 1
RadiusStart					= 40
RadiusStop					= 250
;AnimationSpeed			= 1
MovementSpeed				= 0.03
CreatePeriod				= 0.01
CreateProc					= randomXZ
MoveProc						= ballistic
ChildEffect					= tail_red_buildings_01

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL CLOUD CONTAINERS

[expl_cloud_containers_01]
SoundFilename				= expl_containers_01
MeshFilename				= MH_explo01.jpg
BitmapFramesCount		= 4
SizeStart						= 100
SizeStop						= 100
CreateProc					= center_middle
MovementSpeed				= 1.2
AlwaysOnTop					= true
Orientation					= camera



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL JIBS CONTAINERS

[expl_jibs_containers_01]
MeshFilename			  = jib01.x,jib05.x,jib08.x
SizeStart		        = 4
SizeStop		        = 1
TotalParticlesCount	= 2
ParticlesCount		  = 1
RadiusStart					= 70
RadiusStop			    = 310
MovementSpeed		    = 1
CreatePeriod				= 0.07
CreateProc					= randomXZ
MoveProc						= straight
ChildEffect					= tail_red_containers_01

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL RING RED CONTAINERS

[expl_ring_containers_01]
MeshFilename				= explosion_ring.jpg
SizeStart						= 1
SizeStop						= 100
CreateProc					= center_top
MovementSpeed				= 3
;AlphaProc           = fadeout

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL CLOUD CARS

[expl_cloud_cars_01]
SoundFilename				= expl_cars_01
MeshFilename				= MH_explo01.jpg
BitmapFramesCount		= 4
SizeStart						= 100
SizeStop						= 100
CreateProc					= center_middle
MovementSpeed				= 1
AlwaysOnTop					= true
Orientation					= camera

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL CLOUD HERO BOMB

[expl_bomb_hero_01]
SoundFilename				= expl_bomb_hero_01
MeshFilename				= MH_explo01.jpg
BitmapFramesCount		= 4
SizeStart						= 520
SizeStop						= 520
CreateProc					= center_top
MovementSpeed				= 1
AlwaysOnTop					= true
Orientation					= camera
ChildEffect					= flash_exposion_house

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL JIBS HERO BOMB

[expl_jibs_bomb_hero_01]
MeshFilename				= jib01.x,jib02.x,jib03.x,jib07.x,jib08.x,jib09.x
SizeStart						= 4
SizeStop						= 2
TotalParticlesCount	= 6
ParticlesCount			= 8
RadiusStart					= 30
RadiusStop					= 250
;AnimationSpeed			= 1
MovementSpeed				= 0.03
CreatePeriod				= 0.01
CreateProc					= randomXZ
MoveProc						= ballistic
ChildEffect					= tail_red_containers_01

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL RING RED HERO BOMB

[expl_ring_bomb_hero_01]
MeshFilename				= explosion_ring.jpg
SizeStart						= 1
SizeStop						= 300
CreateProc					= center_top
MovementSpeed				= 2
;AlphaProc           = fadeout

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL CLOUD HERO AFTER KILLED

[expl_cloud_hero_01]
SoundFilename				= expl_hero_01
MeshFilename				= MH_explo01.jpg
BitmapFramesCount		= 4
SizeStart						= 10
SizeStop						= 250
CreateProc					= center_middle
MovementSpeed				= 1
AlwaysOnTop					= true
Orientation					= camera
ChildEffect					= flash_exposion_house

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL RING RED HERO AFTER KILLED

[expl_ring_hero_01]
MeshFilename		= MH_explo03.jpg
SizeStart		= 10
SizeStop		= 230
TotalParticlesCount	= 1
ParticlesCount		= 1
CreateProc		= center_middle
MovementSpeed		= 0.7
AlphaProc               = fadeout

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL JIBS HERO AFTER KILLED

[expl_jibs_hero_01]
MeshFilename				= jib01.x,jib02.x,jib03.x,jib07.x,jib08.x,jib09.x
SizeStart						= 5
SizeStop						= 1
TotalParticlesCount	= 10
ParticlesCount			= 4
RadiusStart					= 20
RadiusStop					= 100
MovementSpeed				= 0.07
CreatePeriod				= 0.01
CreateProc					= randomXZ
MoveProc						= ballistic
ChildEffect		      = tail_red_buildings_01

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL CLOUD BOSSES

[expl_boss_01]
SoundFilename				= expl_boss_01
MeshFilename				= MH_explo01.jpg
BitmapFramesCount		= 4
SizeStart						= 250
SizeStop						= 250
CreateProc					= center_middle
MovementSpeed				= 1
AlwaysOnTop					= true
Orientation					= camera
ChildEffect					= flash_exposion_house

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL RED BIG RING BOSSES

[expl_ring_bosses_01]
MeshFilename				= MH_explo03.jpg
SizeStart						= 10
SizeStop						= 600
TotalParticlesCount	= 1
ParticlesCount			= 1
CreateProc					= center_middle
MovementSpeed				= 1.2
AlphaProc           = fadeout

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXPL JIBS BOSSES

[expl_jibs_bosses_01]
MeshFilename				= jib01.x,jib02.x,jib03.x,jib07.x,jib08.x,jib09.x
SizeStart						= 7
SizeStop						= 1
TotalParticlesCount	= 20
ParticlesCount			= 6
RadiusStart					= 40
RadiusStop					= 200
;AnimationSpeed			= 1
MovementSpeed				= 0.03
CreatePeriod				= 0.01
CreateProc					= randomXZ
MoveProc						= ballistic
ChildEffect					= tail_red_buildings_01

[explosion_flash]
MeshFilename				= MH_explo01.jpg
BitmapFramesCount		= 4
SizeStart						= 70
SizeStop						=	70
CreateProc					= center_middle
MovementSpeed				= 0.5
Orientation					= camera


[particles_car]
MeshFilename				= jib01.x,jib02.x,jib03.x,jib07.x,jib08.x,jib09.x
SizeStart						= 5
SizeStop						= 1
TotalParticlesCount	= 5
ParticlesCount			= 1
RadiusStart					= 15
RadiusStop					= 25
MovementSpeed				= 0.3
CreatePeriod				= 0.01
CreateProc					= randomXZ
MoveProc						= ballistic
ChildEffect					= smoke_particle



;;;;;;;;;;;;;;;;;;;; HOUSES EXPLOSION EFFECTS




;BIG EXPLOSION WAVE (nuke)
[explosion_wave_wide]
MeshFilename		= MH_explo03.jpg
SizeStart		= 10
SizeStop		= 500
TotalParticlesCount	= 1
ParticlesCount		= 1
CreateProc		= center_middle
MovementSpeed		= 0.8
AlphaProc               = fadeout







; Light burn
[burn_30]
;SoundFilename		= explode1.wav
MeshFilename		= explosion.jpg
BitmapFramesCount	= 4
SizeStart		= 30
SizeStop		= 30
CreateProc		= center_middle
MovementSpeed		= 0.7

; Heavy burn
[burn_50]
;SoundFilename		= explode1.wav
MeshFilename		= explosion.jpg
BitmapFramesCount	= 4
SizeStart		= 50
SizeStop		= 100
CreateProc		= center_top
MovementSpeed		= 1

; Light explosion
[explosion_30]
MeshFilename		= MH_explo01.jpg
BitmapFramesCount	= 4
SizeStart		= 30
SizeStop		= 30
CreateProc		= center_middle
MovementSpeed		= 0.7

; Moderate explosion
[explosion_50]
;SoundFilename		= explode1.wav
MeshFilename		= MH_explo01.jpg
BitmapFramesCount	= 4
SizeStart		= 50
SizeStop		= 50
CreateProc		= center_middle
MovementSpeed		= 1
AlwaysOnTop		= true


; Heavy explosion
[explosion_100]
;SoundFilename		= explode1.wav
MeshFilename		= MH_explo01.jpg
BitmapFramesCount	= 4
SizeStart		= 100
SizeStop		= 100
CreateProc		= center_middle
MovementSpeed		= 0.6
Orientation		= camera

; Light explosion2
[explosion2_40]
;SoundFilename		= explode1.wav
MeshFilename		= MH_expl_ring_01.jpg
BitmapFramesCount	= 4
SizeStart		= 20
SizeStop		= 40
CreateProc		= center_top
MovementSpeed		= 0.7

; Heavy explosion2
[explosion2_80]
;SoundFilename		= explode1.wav
MeshFilename		= MH_expl_ring_01.jpg
BitmapFramesCount	= 4
SizeStart		= 40
SizeStop		= 80
CreateProc		= center_top
MovementSpeed		= 0.7

;;;;;;;;;;;;;;;;  EXPLOSION-WAVE  ;;;;;;;;;;;;;;;;

[wave_30]
MeshFilename		= explosion_ring.jpg
SizeStart		= 10
SizeStop		= 30
CreateProc		= center_low
MovementSpeed		= 2

[wave_50]
MeshFilename		= explosion_ring.jpg
SizeStart		= 10
SizeStop		= 50
CreateProc		= center_low
MovementSpeed		= 2

[wave_100]
; House explosion ring
MeshFilename		= explosion_ring.jpg
SizeStart		= 70
SizeStop		= 280
TotalParticlesCount	= 1
ParticlesCount		= 1
CreateProc		= center_low
MovementSpeed		= 2

[wave1_50]
MeshFilename		= MH_explo03.jpg
SizeStart		= 5
SizeStop		= 50
CreateProc		= center_low
MovementSpeed		= 1
AlphaProc               = fadeout



;;;;;;  HIT (BOUNCE BACK EFFECTS)  

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; HERO MACHINEGUN HIT BOUNCEBACK

[hit_machinegun_flash_01]
MeshFilename				= particle64.jpg
SizeStart						= 40
SizeStop						= 30
Color								= ffffffff
ParticlesCount			= 1
RadiusStart					= 5
RadiusStop					= 15
CreateProc					= randomXZ
MoveProc						= sine
MovementSpeed				= 15

[hit_machinegun_jibs_01]
MeshFilename				= jib05.x
SizeStart						= 1
SizeStop						= 1
ParticlesCount			= 2
RadiusStart					= 10
RadiusStop					= 50
MovementSpeed				= 3
CreatePeriod				= 0.07
CreateProc					= randomXZ
MoveProc						= straight


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; HERO PLASMA HIT BOUNCEBACK

[hit_plasma_flash_01]
MeshFilename				= particle64.jpg
SizeStart						= 40
SizeStop						= 30
Color								= ff5555ff
ParticlesCount			= 1
RadiusStart					= 5
RadiusStop					= 15
CreateProc					= randomXZ
;MoveProc						= sine
MoveProc						= straight
MovementSpeed				= 7

[hit_plasma_jibs_01]
MeshFilename				= jib05.x
SizeStart						= 1
SizeStop						= 1
ParticlesCount			= 2
RadiusStart					= 10
RadiusStop					= 60
MovementSpeed				= 3
CreatePeriod				= 0.07
CreateProc					= randomXZ
MoveProc						= straight

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; HERO ROCKET HIT BOUNCEBACK CLOUD

[hit_cloud_rocket_hero]   
Orientation					= camera
MeshFilename				= explosion.jpg
BitmapFramesCount		= 4
SizeStart						= 30
SizeStop						= 30
CreateProc					= center
MovementSpeed				= 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; HERO ROCKET HIT BOUNCEBACK JIBS

[hit_jibs_rocket_hero_01]
MeshFilename				= jib05.x
SizeStart						= 2
SizeStop						= 2
ParticlesCount			= 3
RadiusStart					= 10
RadiusStop					= 50
MovementSpeed				= 1
CreatePeriod				= 0.07
CreateProc					= randomXZ
MoveProc						= straight
;MoveProc						= ballistic

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; SKELETONS PLASMA HIT BOUNCEBACK

[hit_plasma_enemies_01]
SoundFilename		    = hit_hero_01
MeshFilename				= particle64.jpg
;Orientation					= camera
SizeStart						= 10
SizeStop						= 15
Color								= ffffffff
AlphaProc						= fadeout
ParticlesCount			= 3
RadiusStart					= 30
RadiusStop					= 80
AnimationSpeed			= 1
MovementSpeed				= 2
CreateProc					= randomXZ
MoveProc						= straight

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ENEMIES ROCKET HIT BOUNCEBACK CLOUD


[hit_cloud_rocket_enemies_01]
SoundFilename				= hit_hero_01
Orientation					= camera
;MeshFilename				= explosion.jpg
MeshFilename				= MH_explo01.jpg
BitmapFramesCount		= 4
SizeStart						= 30
SizeStop						= 30
CreateProc					= center_top
MovementSpeed				= 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ENEMIES ROCKET HIT BOUNCEBACK JIBS

[hit_jibs_rocket_enemies_01]
MeshFilename				= jib05.x
SizeStart						= 1
SizeStop						= 2
ParticlesCount			= 3
RadiusStart					= 10
RadiusStop					= 50
MovementSpeed				= 1
CreatePeriod				= 0.07
CreateProc					= randomXZ
MoveProc						= straight
;MoveProc						= ballistic

;;;;;;;;;;;;;;;;  EXPLOSION-PARTICLES  ;;;;;;;;;;;;;;;;

[damage]
MeshFilename		= flame.png
SizeStart		= 15
SizeStop		= 1
Color			= ff5500
;AlphaProc		= fadein
TotalParticlesCount	= 16
ParticlesCount		= 16
RadiusStart		= 1
RadiusStop		= 30
AnimationSpeed		= 1
MovementSpeed		= 1
;CreateProc		= randomXZ
;MoveProc		= straight


;;;;;;;;;;;;;;;;;;  
;  BONUS  EFFECTS
;;;;;;;;;;;;;;;;;;;

[pickup_bonus_01]
SoundFilename				= pickup_bonus_01
MeshFilename				= particle.jpg
Orientation					= camera
SizeStart						= 5
SizeStop						= 25
Color								= DB4B19
AlphaProc						= fadeout
TotalParticlesCount	= 10
ParticlesCount			= 5
RadiusStart					= 10
RadiusStop					= 50
AnimationSpeed			= 1
MovementSpeed				= 2
CreateProc					= randomXZ
MoveProc						= straight

[pickup_trophy_01]
SoundFilename				= pickup_trophy_01
MeshFilename				= particle.jpg
Orientation					= camera
SizeStart						= 5
SizeStop						= 25
Color								= 2136D7
AlphaProc						= fadeout
TotalParticlesCount	= 10
ParticlesCount			= 5
RadiusStart					= 10
RadiusStop					= 50
AnimationSpeed			= 1
MovementSpeed				= 2
CreateProc					= randomXZ
MoveProc						= straight

[small_bonus]
MeshFilename		= particle.jpg
SizeStart		= 10
SizeStop		= 1
Color			= ffffffff
TotalParticlesCount	= 16
ParticlesCount		= 16
RadiusStart		= 20
RadiusStop		= 30
CreateProc		= randomXZ
MoveProc		= sine

[bonus]
MeshFilename		= particle.jpg
SizeStart		= 20
SizeStop		= 5
Color			= ffff5500
AlphaProc		= blink
TotalParticlesCount	= 32
ParticlesCount		= 32
RadiusStart		= 30
RadiusStop		= 30
AnimationSpeed		= 1
MovementSpeed		= 0.7
CreateProc		= randomXZ
MoveProc		= sine

;;;;;;;;;;;;;;;;;;;;;; BONUS AREAL EFFECTS

[BonusLifeEffect]
MeshFilename				= MH_marker01.jpg
BitmapFramesCount		= 1
Orientation					= camera
SizeStart						= 30
SizeStop						= 30
Color								= 33ffffff
TotalParticlesCount	= 1
ParticlesCount			= 1
RadiusStart					= 30
RadiusStop					= 30
AnimationSpeed			= 1
MovementSpeed				= 0
CreatePeriod				= 1000
CreateProc					= center
MoveProc						= sine

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Blue

[BonusLifeEffect01]
parent							= BonusLifeEffect
Color								= 081BCA

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Green

[BonusLifeEffect02]
parent							= BonusLifeEffect
Color								= 22890D

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Red

[BonusLifeEffect03]
parent							= BonusLifeEffect
Color								= E60E2D

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Violet

[BonusLifeEffect04]
parent							= BonusLifeEffect
Color								= 54E9E4


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;  FIRE SPARK AT A BULLET EXIT 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[common_fire]
MeshFilename				= tail.jpg
SizeStart						= 40
SizeStop						= 1
AlphaProc           = fadeout
Color								= ffffffff
TotalParticlesCount	= 1
ParticlesCount			= 1
RadiusStart					= 20
RadiusStop					= 40
CreateProc					= center
MovementSpeed				= 8

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; for common sparks
[fire_mgun]
parent			= common_fire

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; HERO GUN SHOT 1

[spark_gun_hero_01]
parent							= common_fire
SoundFilename				= shot_gun_hero_01

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; HERO PLASMA SHOT 1

[spark_plasma_hero_01]
parent							= common_fire
SoundFilename				= shot_plasma_hero_01


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; HERO ROCKET SHOT 1

[spark_rocket_hero_01]
parent							= common_fire
SoundFilename				= shot_rocket_hero_01

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; HERO BOMB SHOT 1

[spark_bomb_hero_01]
parent							= common_fire
SoundFilename				= shot_bomb_hero_01

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; SKELETON LASER SHOT 1

[spark_laser_skeleton_01]
parent							= common_fire
SoundFilename				= shot_laser_skeleton_01
SizeStart						= 50
MovementSpeed				= 10

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ROBCOP & SMALLCYBER LASER SHOT 1

[spark_laser_robocop_smallcyber_01]
parent							= common_fire
SoundFilename				= shot_laser_robocop_smallcyber_01

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; HEAVYCYBER & FLYING ROBOT LASER SHOT 1

[spark_laser_heavycyber_flyingrobot_01]
parent							= common_fire
SoundFilename				= shot_laser_heavycyber_flyingrobot_01


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ALL ROCKET FIRING ROBOTS

[spark_rocket_all_enemies_01]
parent							= common_fire
SoundFilename				= shot_rocket_all_enemies_01

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; GUNSHIPS STRAIGHT GUN SHOT 1

[spark_gun_gunships_01]
parent							= common_fire
SoundFilename				= shot_gun_gunships_01

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; GUNSHIPS STRAIGHT PLASMA SHOT 1

[spark_plasma_gunships_01]
parent							= common_fire
SoundFilename				= shot_plasma_gunships_01



[flame_rocketW]
MeshFilename				= tail.jpg
Color								= 00000000
AlphaProc						= blink
CreateProc					= center
TotalParticlesCount	= 1
ParticlesCount			= 1
CreatePeriod				= 1000
MovementSpeed				= 0
MoveProc						= straight
ChildEffect					= smoke_rocketW
ChildEffect_Z       = 50