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17:57:30 : *** SESSION STARTED ***
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DirectInput initialized OK.
17:57:30 : WM_SIZE command
17:57:30 : WM_SETFOCUS command
Loading effects...120 effects parsed
Loading objects...359 objects parsed
CVOClasses::getClassID error (class not found 'machinegun5_weapon_Hero')
CVOClasses::getClassID error (class not found 'rocket3_weapon_Hero')
CVOClasses::getClassID error (class not found 'plasma4_weapon_Hero')
17:57:30 : WM_SIZE command
RestoreDeviceObjects(): STARTED
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17:57:31 : Graphics card: 'NVIDIA GeForce 9600 GT', Video Mode: '800 x 600 - 16 bit'
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17:57:31 : Bitmap loading: 'Bitmaps\Common\font01.png' ... OK (1 loaded) (16 bit)
Loading sound events...27 events parsed
OGG sound loading: Music\machinehell_menu.ogg ... OK
17:57:31 : Bitmap loading: 'MH_Unit08.jpg' ... OK (2 loaded) (32 bit)
17:57:31 : X-model loading: jib01.x ... OK
17:57:31 : Loading landscape textures ...
17:57:31 : Loading all textures for land ...
17:57:31 : Loading level meshes ...
RestoreDeviceObjects(): FINISHED
17:57:31 : Bitmap loading: 'Bitmaps\Menu\logo_vendor.jpg' ... OK (3 loaded) (32 bit)
OGG sound loading: Sound\change.ogg ... OK
OGG sound loading: Sound\choose.ogg ... OK
OGG sound loading: Sound\expl_bomb_hero_01.ogg ... OK
OGG sound loading: Sound\expl_boss_01.ogg ... OK
OGG sound loading: Sound\expl_buildings_01.ogg ... OK
OGG sound loading: Sound\expl_cars_01.ogg ... OK
OGG sound loading: Sound\expl_containers_01.ogg ... OK
OGG sound loading: Sound\expl_fighters_01.ogg ... OK
OGG sound loading: Sound\expl_gunships_01.ogg ... OK
OGG sound loading: Sound\expl_heavycyber_flyingrobot_01.ogg ... OK
OGG sound loading: Sound\expl_hero_01.ogg ... OK
OGG sound loading: Sound\expl_robocop_smallcyber_01.ogg ... OK
OGG sound loading: Sound\expl_skeleton_01.ogg ... OK
OGG sound loading: Sound\hit_buildings_01.ogg ... OK
OGG sound loading: Sound\hit_fighters_01.ogg ... OK
OGG sound loading: Sound\hit_hero_01.ogg ... OK
OGG sound loading: Sound\hit_hero_02.ogg ... OK
OGG sound loading: Sound\hit_hero_03.ogg ... OK
OGG sound loading: Sound\hit_hero_04.ogg ... OK
OGG sound loading: Sound\hit_hero_05.ogg ... OK
OGG sound loading: Sound\pickup_bonus_01.ogg ... OK
OGG sound loading: Sound\pickup_trophy_01.ogg ... OK
OGG sound loading: Sound\score.ogg ... OK
OGG sound loading: Sound\shot_bomb_hero_01.ogg ... OK
OGG sound loading: Sound\shot_cannons.ogg ... OK
OGG sound loading: Sound\shot_gun_gunships_01.ogg ... OK
OGG sound loading: Sound\shot_gun_hero_01.ogg ... OK
OGG sound loading: Sound\shot_gun_hero_02.ogg ... OK
OGG sound loading: Sound\shot_laser_heavycyber_flyingrobot_01.ogg ... OK
OGG sound loading: Sound\shot_laser_robocop_smallcyber_01.ogg ... OK
OGG sound loading: Sound\shot_laser_skeleton_01.ogg ... OK
OGG sound loading: Sound\shot_plasma_gunships_01.ogg ... OK
OGG sound loading: Sound\shot_plasma_hero_01.ogg ... OK
OGG sound loading: Sound\shot_plasma_hero_02.ogg ... OK
OGG sound loading: Sound\shot_plasma_hero_03.ogg ... OK
OGG sound loading: Sound\shot_rocket_all_enemies_01.ogg ... OK
OGG sound loading: Sound\shot_rocket_hero_01.ogg ... OK
OGG sound loading: Sound\type.ogg ... OK
17:57:32 : Bitmap loading: 'Bitmaps\Common\MH_cursor.png' ... OK (4 loaded) (32 bit)
17:57:33 : Bitmap loading: 'Bitmaps\Menu\MH_Screen.jpg' ... OK (5 loaded) (32 bit)
17:57:33 : Bitmap loading: 'Bitmaps\Common\MH_ef_flame01_4.jpg' ... OK (6 loaded) (32 bit)
17:57:33 : Bitmap loading: 'Bitmaps\Menu\MH_Title02.png' ... OK (7 loaded) (32 bit)
17:57:34 : Bitmap loading: 'Bitmaps\Common\font01a.png' ... OK (8 loaded) (32 bit)
Invalidate Device Objects...
DeleteAllTexturesMIPMAP()
DeleteAllMeshes()
FreeDirectInput()
FreeMusicManager()
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17:57:35 : *** Session finished ***
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