
material logo/fire
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off
			cull_hardware none
			cull_software none

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/logo.png
			}
		}
	}
}
material logo/fire1
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/common/lava.jpg
				wave_xform rotate sine 0 0.03 0 0.5
			}

			texture_unit
			{
				filtering linear linear none
				texture spheremap.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
				env_map spherical
			}
		}
	}
}