
material Panel/Center
{
	technique
	{
		pass
		{
			scene_blend alpha_blend

			texture_unit
			{
				filtering linear linear none
				texture Button_Center.png
			}
		}
	}
}
material Panel/Border
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture Button_Center.png
			}
		}
	}
}
material Button/Center
{
	technique
	{
		pass
		{
			scene_blend alpha_blend

			texture_unit
			{
				filtering linear linear none
				texture Button_Center.png
			}
		}
	}
}
material Button/Border/Up
{
	technique
	{
		pass
		{
			scene_blend alpha_blend

			texture_unit
			{
				filtering linear linear none
				texture Button_Border_Up.png
			}
		}
	}
}
material Button/Border/Down
{
	technique
	{
		pass
		{
			scene_blend alpha_blend

			texture_unit
			{
				filtering linear linear none
				texture Button_Border_Down.png
			}
		}
	}
}
material gui/inventory/back
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/inventory/item_background.png
			}
		}
	}
}
material gui/inventory/yellow_key
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/inventory/yellow_key.png
			}
		}
	}
}
material gui/inventory/red_key
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/inventory/red_key.png
			}
		}
	}
}
material gui/inventory/blue_key
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/inventory/blue_key.png
			}
		}
	}
}
material gui/inventory/green_key
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/inventory/green_key.png
			}
		}
	}
}
material gui/inventory/jewel1
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/inventory/jewel1.png
			}
		}
	}
}
material gui/inventory/jewel2
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/inventory/jewel2.png
			}
		}
	}
}
material gui/inventory/bomb1
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/inventory/bomb1.png
			}
		}
	}
}