ObjectCount = 16

1ObjectName = door_key_red
1ObjectType = door
1PositionX = 2
1PositionY = 0
1PositionZ = 1
1ModelName = wood_door
1TextureName = object/door_wood_red
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = key_red
1Group = 0
1Icon = gui/inventory/yellow_key
1ToolTip = You need red key #to open this door
1SoundEffect = wood_door_open.wav

2ObjectName = cannon
2ObjectType = cannon
2PositionX = 2
2PositionY = 0
2PositionZ = 5
2ModelName = cannon
2TextureName = object/cannon
2Rotation = right
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 150
2BulletType = bul_shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = cannon_shot.wav

3ObjectName = barrel
3ObjectType = barrel
3PositionX = 3
3PositionY = 0
3PositionZ = 3
3ModelName = barrel
3TextureName = object/barrel1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = barrel_move.wav

4ObjectName = barrel
4ObjectType = barrel
4PositionX = 3
4PositionY = 0
4PositionZ = 11
4ModelName = barrel
4TextureName = object/barrel1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = barrel_move.wav

5ObjectName = rolling_stone
5ObjectType = rolling_stone
5PositionX = 4
5PositionY = 1
5PositionZ = 12
5ModelName = rolling_stone
5TextureName = object/rolling_stone1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = rolling1.wav

6ObjectName = barrel
6ObjectType = barrel
6PositionX = 6
6PositionY = 0
6PositionZ = 5
6ModelName = barrel
6TextureName = object/barrel1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = barrel_move.wav

7ObjectName = cannon
7ObjectType = cannon
7PositionX = 7
7PositionY = 0
7PositionZ = 13
7ModelName = cannon
7TextureName = object/cannon
7Rotation = right
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 150
7BulletType = bul_shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = cannon_shot.wav

8ObjectName = rolling_stone
8ObjectType = rolling_stone
8PositionX = 8
8PositionY = 1
8PositionZ = 7
8ModelName = rolling_stone
8TextureName = object/rolling_stone1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = rolling1.wav

9ObjectName = barrel
9ObjectType = barrel
9PositionX = 9
9PositionY = 0
9PositionZ = 11
9ModelName = barrel
9TextureName = object/barrel1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = barrel_move.wav

10ObjectName = door_button_yellow
10ObjectType = door
10PositionX = 10
10PositionY = 0
10PositionZ = 9
10ModelName = stone_door
10TextureName = object/door_stone_yellow
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = none
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Press yellow button#to open this door
10SoundEffect = stone_door_open.wav

11ObjectName = rolling_stone
11ObjectType = rolling_stone
11PositionX = 11
11PositionY = 1
11PositionZ = 8
11ModelName = rolling_stone
11TextureName = object/rolling_stone1
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = rolling1.wav

12ObjectName = button_yellow
12ObjectType = button
12PositionX = 12
12PositionY = 0
12PositionZ = 3
12ModelName = button
12TextureName = object/button_yellow
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/teleport_green
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = button_click.wav

13ObjectName = teleport1
13ObjectType = teleport
13PositionX = 12
13PositionY = 0
13PositionZ = 13
13ModelName = teleport
13TextureName = object/teleport1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/teleport_green
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = teleport.wav

14ObjectName = bomb1
14ObjectType = bonus
14PositionX = 13
14PositionY = 0
14PositionZ = 2
14ModelName = bomb1
14TextureName = object/bomb1
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 60
14BulletType = bul_shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/bomb1
14ToolTip = Use items to #make way out
14SoundEffect = jewel1.wav

15ObjectName = teleport1
15ObjectType = teleport
15PositionX = 13
15PositionY = 0
15PositionZ = 7
15ModelName = teleport
15TextureName = object/teleport1
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/teleport_green
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = teleport.wav

16ObjectName = key_red
16ObjectType = key
16PositionX = 13
16PositionY = 0
16PositionZ = 13
16ModelName = key
16TextureName = object/key_red
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/red_key
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/red_key
16ToolTip = Use items to #make way out
16SoundEffect = jewel1.wav

