material splash
{
	technique
	{
		pass
		{
			cull_hardware none
			cull_software none

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/bfglogo.jpg
			}
		}
	}
}

material logo/back
{
	technique
	{
		pass
		{
			cull_hardware none
			cull_software none

			texture_unit
			{
				filtering linear linear none
				texture textures/common/wall.jpg
				scroll_anim -0.025 0.01
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/common/wall.jpg
				scroll_anim -0.01 0.025
			}
		}
	}
}
material help/pict1
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/help/gnome.png
			}
		}
	}
}
material help/jewels
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/help/jewels.png
			}
		}
	}
}
material help/keys
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/help/keys.png
			}
		}
	}
}
material help/exit
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/help/exit.png
			}
		}
	}
}
material help/barrel
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/help/o_barrel.png
			}
		}
	}
}
material help/barrel2
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/help/o_barrel2.png
			}
		}
	}
}
material help/stone
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/help/o_stone.png
			}
		}
	}
}
material help/bomb
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/help/o_bomb.png
			}
		}
	}
}
material help/spider
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/help/o_spider.png
			}
		}
	}
}
material help/cannon
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/help/o_cannon.png
			}
		}
	}
}
material help/box
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/help/o_box.png
			}
		}
	}
}
material help/dirt
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/help/o_dirt.png
			}
		}
	}
}
material help/buttondoor
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/help/o_buttondoor.png
			}
		}
	}
}
material help/keydoor
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/help/o_keydoor.png
			}
		}
	}
}
material help/teleport
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/help/o_teleport.png
			}
		}
	}
}
material help/credits
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/help/credits.png
			}
		}
	}
}
material Menu/Background
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/common/wall.jpg
			}
		}
	}
}
material Menu/LeftArrow/Center
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/common/button_left.png
			}
		}
	}
}
material Menu/LeftArrow/Up
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/common/button_left.png
			}
		}
	}
}
material Menu/LeftArrow/Down
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/common/button_left_down.png
			}
		}
	}
}
material Menu/RightArrow/Center
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/common/button_right.png
			}
		}
	}
}
material Menu/RightArrow/Up
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/common/button_right.png
			}
		}
	}
}
material Menu/RightArrow/Down
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/common/button_right_down.png
			}
		}
	}
}
material Menu/Button/Center
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture Button_Rock_Center.png
			}
		}
	}
}
material Menu/Button/Up
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture Button_Rock_Center.png
			}
		}
	}
}
material Menu/Button/Down
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture Button_Rock_Down.png
			}
		}
	}
}
material Menu/LevelButton/Center
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/button_level_up.png
			}
		}
	}
}
material Menu/LevelButton/Up
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/button_level_up.png
			}
		}
	}
}
material Menu/LevelButton/Down
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/button_level_up.png
			}
		}
	}
}
material Menu/LevelButton/level1Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level1/shot.png
			}
		}
	}
}
material Menu/LevelButton/level1
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level1/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level2Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level2/shot.png
			}
		}
	}
}
material Menu/LevelButton/level2
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level2/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level3Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level3/shot.png
			}
		}
	}
}
material Menu/LevelButton/level3
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level3/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level4Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level4/shot.png
			}
		}
	}
}
material Menu/LevelButton/level4
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level4/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level5Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level5/shot.png
			}
		}
	}
}
material Menu/LevelButton/level5
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level5/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level6Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level6/shot.png
			}
		}
	}
}
material Menu/LevelButton/level6
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level6/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level7Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level7/shot.png
			}
		}
	}
}
material Menu/LevelButton/level7
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level7/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level8Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level8/shot.png
			}
		}
	}
}
material Menu/LevelButton/level8
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level8/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level9Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level9/shot.png
			}
		}
	}
}
material Menu/LevelButton/level9
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level9/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level10Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level10/shot.png
			}
		}
	}
}
material Menu/LevelButton/level10
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level10/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level11Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level11/shot.png
			}
		}
	}
}
material Menu/LevelButton/level11
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level11/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level12Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level12/shot.png
			}
		}
	}
}
material Menu/LevelButton/level12
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level12/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level13Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level13/shot.png
			}
		}
	}
}
material Menu/LevelButton/level13
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level13/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level14Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level14/shot.png
			}
		}
	}
}
material Menu/LevelButton/level14
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level14/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level15Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level15/shot.png
			}
		}
	}
}
material Menu/LevelButton/level15
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level15/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level16Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level16/shot.png
			}
		}
	}
}
material Menu/LevelButton/level16
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level16/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level17Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level17/shot.png
			}
		}
	}
}
material Menu/LevelButton/level17
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level17/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level18Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level18/shot.png
			}
		}
	}
}
material Menu/LevelButton/level18
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level18/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level19Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level19/shot.png
			}
		}
	}
}
material Menu/LevelButton/level19
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level19/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level20Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level20/shot.png
			}
		}
	}
}
material Menu/LevelButton/level20
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level20/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level21Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level21/shot.png
			}
		}
	}
}
material Menu/LevelButton/level21
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level21/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level22Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level22/shot.png
			}
		}
	}
}
material Menu/LevelButton/level22
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level22/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level23Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level23/shot.png
			}
		}
	}
}
material Menu/LevelButton/level23
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level23/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level24Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level24/shot.png
			}
		}
	}
}
material Menu/LevelButton/level24
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level24/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level25Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level25/shot.png
			}
		}
	}
}
material Menu/LevelButton/level25
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level25/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level26Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level26/shot.png
			}
		}
	}
}
material Menu/LevelButton/level26
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level26/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level27Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level27/shot.png
			}
		}
	}
}
material Menu/LevelButton/level27
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level27/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level28Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level28/shot.png
			}
		}
	}
}
material Menu/LevelButton/level28
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level28/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level29Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level29/shot.png
			}
		}
	}
}
material Menu/LevelButton/level29
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level29/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level30Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level30/shot.png
			}
		}
	}
}
material Menu/LevelButton/level30
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level30/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level31Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level31/shot.png
			}
		}
	}
}
material Menu/LevelButton/level31
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level31/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level32Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level32/shot.png
			}
		}
	}
}
material Menu/LevelButton/level32
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level32/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level33Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level33/shot.png
			}
		}
	}
}
material Menu/LevelButton/level33
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level33/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level34Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level34/shot.png
			}
		}
	}
}
material Menu/LevelButton/level34
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level34/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level35Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level35/shot.png
			}
		}
	}
}
material Menu/LevelButton/level35
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level35/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level36Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level36/shot.png
			}
		}
	}
}
material Menu/LevelButton/level36
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level36/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level37Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level37/shot.png
			}
		}
	}
}
material Menu/LevelButton/level37
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level37/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level38Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level38/shot.png
			}
		}
	}
}
material Menu/LevelButton/level38
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level38/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level39Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level39/shot.png
			}
		}
	}
}
material Menu/LevelButton/level39
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level39/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level40Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level40/shot.png
			}
		}
	}
}
material Menu/LevelButton/level40
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level40/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level41Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level41/shot.png
			}
		}
	}
}
material Menu/LevelButton/level41
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level41/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level42Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level42/shot.png
			}
		}
	}
}
material Menu/LevelButton/level42
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level42/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level43Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level43/shot.png
			}
		}
	}
}
material Menu/LevelButton/level43
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level43/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level44Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level44/shot.png
			}
		}
	}
}
material Menu/LevelButton/level44
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level44/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level45Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level45/shot.png
			}
		}
	}
}
material Menu/LevelButton/level45
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level45/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level46Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level46/shot.png
			}
		}
	}
}
material Menu/LevelButton/level46
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level46/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level47Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level47/shot.png
			}
		}
	}
}
material Menu/LevelButton/level47
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level47/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level48Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level48/shot.png
			}
		}
	}
}
material Menu/LevelButton/level48
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level48/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level49Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level49/shot.png
			}
		}
	}
}
material Menu/LevelButton/level49
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level49/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level50Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level50/shot.png
			}
		}
	}
}
material Menu/LevelButton/level50
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level50/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level51Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level51/shot.png
			}
		}
	}
}
material Menu/LevelButton/level51
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level51/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level52Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level52/shot.png
			}
		}
	}
}
material Menu/LevelButton/level52
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level52/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level53Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level53/shot.png
			}
		}
	}
}
material Menu/LevelButton/level53
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level53/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level54Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level54/shot.png
			}
		}
	}
}
material Menu/LevelButton/level54
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level54/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level55Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level55/shot.png
			}
		}
	}
}
material Menu/LevelButton/level55
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level55/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level56Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level56/shot.png
			}
		}
	}
}
material Menu/LevelButton/level56
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level56/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level57Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level57/shot.png
			}
		}
	}
}
material Menu/LevelButton/level57
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level57/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level58Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level58/shot.png
			}
		}
	}
}
material Menu/LevelButton/level58
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level58/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level59Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level59/shot.png
			}
		}
	}
}
material Menu/LevelButton/level59
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level59/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
material Menu/LevelButton/level60Done
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level60/shot.png
			}
		}
	}
}
material Menu/LevelButton/level60
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				filtering linear linear none
				texture levels/level60/shot.png
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/menu/shade.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
			}
		}
	}
}
