ObjectCount = 10

1ObjectName = door_key_red
1ObjectType = door
1PositionX = 1
1PositionY = 0
1PositionZ = 5
1ModelName = wood_door
1TextureName = object/door_wood_red
1Rotation = left
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = key_red
1Group = 0
1Icon = gui/inventory/yellow_key
1ToolTip = You need red key #to open this door
1SoundEffect = wood_door_open.wav

2ObjectName = spider1
2ObjectType = monster
2PositionX = 2
2PositionY = 0
2PositionZ = 2
2ModelName = spider
2TextureName = monster/spider1
2Rotation = right
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 60
2BulletType = bul_shell
2Damage = 100
2Points = 35
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = monster_walk.wav

3ObjectName = button_blue
3ObjectType = button
3PositionX = 3
3PositionY = 0
3PositionZ = 8
3ModelName = button
3TextureName = object/button_blue
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/teleport_green
3KeyName = yellow_key
3Group = 4
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = button_click.wav

4ObjectName = rolling_stone
4ObjectType = rolling_stone
4PositionX = 5
4PositionY = 1
4PositionZ = 5
4ModelName = rolling_stone
4TextureName = object/rolling_stone1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = rolling1.wav

5ObjectName = rolling_stone
5ObjectType = rolling_stone
5PositionX = 5
5PositionY = 1
5PositionZ = 8
5ModelName = rolling_stone
5TextureName = object/rolling_stone1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = rolling1.wav

6ObjectName = door_key_green
6ObjectType = door
6PositionX = 8
6PositionY = 0
6PositionZ = 2
6ModelName = wood_door
6TextureName = object/door_wood_green
6Rotation = right
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = key_green
6Group = 0
6Icon = gui/inventory/yellow_key
6ToolTip = You need green key #to open this door
6SoundEffect = wood_door_open.wav

7ObjectName = barrel
7ObjectType = barrel
7PositionX = 8
7PositionY = 0
7PositionZ = 5
7ModelName = barrel
7TextureName = object/barrel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = barrel_move.wav

8ObjectName = door_button_blue
8ObjectType = door
8PositionX = 8
8PositionY = 0
8PositionZ = 9
8ModelName = stone_door
8TextureName = object/door_stone_blue
8Rotation = left
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = none
8Group = 4
8Icon = gui/inventory/yellow_key
8ToolTip = Press blue button#to open this door
8SoundEffect = stone_door_open.wav

9ObjectName = key_red
9ObjectType = key
9PositionX = 9
9PositionY = 0
9PositionZ = 2
9ModelName = key
9TextureName = object/key_red
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/red_key
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/red_key
9ToolTip = Use items to #make way out
9SoundEffect = jewel1.wav

10ObjectName = key_green
10ObjectType = key
10PositionX = 9
10PositionY = 0
10PositionZ = 9
10ModelName = key
10TextureName = object/key_green
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/green_key
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/green_key
10ToolTip = Use items to #make way out
10SoundEffect = jewel1.wav

