ObjectCount = 18

1ObjectName = help
1ObjectType = help
1PositionX = 2
1PositionY = 0
1PositionZ = 2
1ModelName = help
1TextureName = object/help1
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/yellow_key
1ToolTip = Door cannot be closed if it is blocked
1SoundEffect = button_click.wav

2ObjectName = spider1
2ObjectType = monster
2PositionX = 2
2PositionY = 0
2PositionZ = 8
2ModelName = spider
2TextureName = monster/spider1
2Rotation = right
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 60
2BulletType = bul_shell
2Damage = 100
2Points = 35
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = monster_walk.wav

3ObjectName = jewel1
3ObjectType = bonus
3PositionX = 2
3PositionY = 0
3PositionZ = 12
3ModelName = jewel1
3TextureName = bonus/jewel1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 60
3BulletType = bul_shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/jewel1
3ToolTip = Use items to #make way out
3SoundEffect = jewel1.wav

4ObjectName = button_red
4ObjectType = button
4PositionX = 3
4PositionY = 0
4PositionZ = 3
4ModelName = button
4TextureName = object/button_red
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/teleport_green
4KeyName = yellow_key
4Group = 2
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = button_click.wav

5ObjectName = barrel
5ObjectType = barrel
5PositionX = 3
5PositionY = 0
5PositionZ = 5
5ModelName = barrel
5TextureName = object/barrel1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = barrel_move.wav

6ObjectName = jewel1
6ObjectType = bonus
6PositionX = 3
6PositionY = 0
6PositionZ = 12
6ModelName = jewel1
6TextureName = bonus/jewel1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 60
6BulletType = bul_shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/jewel1
6ToolTip = Use items to #make way out
6SoundEffect = jewel1.wav

7ObjectName = button_yellow
7ObjectType = button
7PositionX = 4
7PositionY = 0
7PositionZ = 3
7ModelName = button
7TextureName = object/button_yellow
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/teleport_green
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = button_click.wav

8ObjectName = barrel
8ObjectType = barrel
8PositionX = 5
8PositionY = 0
8PositionZ = 11
8ModelName = barrel
8TextureName = object/barrel1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = barrel_move.wav

9ObjectName = door_button_blue
9ObjectType = door
9PositionX = 6
9PositionY = 0
9PositionZ = 4
9ModelName = stone_door
9TextureName = object/door_stone_blue
9Rotation = left
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = none
9Group = 4
9Icon = gui/inventory/yellow_key
9ToolTip = Press blue button#to open this door
9SoundEffect = stone_door_open.wav

10ObjectName = door_button_red
10ObjectType = door
10PositionX = 6
10PositionY = 0
10PositionZ = 8
10ModelName = stone_door
10TextureName = object/door_stone_red
10Rotation = left
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = none
10Group = 2
10Icon = gui/inventory/yellow_key
10ToolTip = Press red button#to open this door
10SoundEffect = stone_door_open.wav

11ObjectName = button_blue
11ObjectType = button
11PositionX = 7
11PositionY = 0
11PositionZ = 8
11ModelName = button
11TextureName = object/button_blue
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/teleport_green
11KeyName = yellow_key
11Group = 4
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = button_click.wav

12ObjectName = key_yellow
12ObjectType = key
12PositionX = 7
12PositionY = 0
12PositionZ = 10
12ModelName = key
12TextureName = object/key_yellow
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/yellow_key
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = jewel1.wav

13ObjectName = door_button_yellow
13ObjectType = door
13PositionX = 8
13PositionY = 0
13PositionZ = 8
13ModelName = stone_door
13TextureName = object/door_stone_yellow
13Rotation = left
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = none
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Press yellow button#to open this door
13SoundEffect = stone_door_open.wav

14ObjectName = door_key_yellow
14ObjectType = door
14PositionX = 8
14PositionY = 0
14PositionZ = 14
14ModelName = wood_door
14TextureName = object/door_wood_yellow
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = key_yellow
14Group = 0
14Icon = gui/inventory/yellow_key
14ToolTip = You need yellow key #to open this door
14SoundEffect = wood_door_open.wav

15ObjectName = button_green
15ObjectType = button
15PositionX = 9
15PositionY = 0
15PositionZ = 8
15ModelName = button
15TextureName = object/button_green
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/teleport_green
15KeyName = yellow_key
15Group = 3
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = button_click.wav

16ObjectName = barrel
16ObjectType = barrel
16PositionX = 10
16PositionY = 0
16PositionZ = 4
16ModelName = barrel
16TextureName = object/barrel1
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/yellow_key
16ToolTip = Use items to #make way out
16SoundEffect = barrel_move.wav

17ObjectName = button_green
17ObjectType = button
17PositionX = 10
17PositionY = 0
17PositionZ = 8
17ModelName = button
17TextureName = object/button_green
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/teleport_green
17KeyName = yellow_key
17Group = 3
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = button_click.wav

18ObjectName = door_button_green
18ObjectType = door
18PositionX = 13
18PositionY = 0
18PositionZ = 10
18ModelName = stone_door
18TextureName = object/door_stone_green
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = none
18Group = 3
18Icon = gui/inventory/yellow_key
18ToolTip = Press green buttons#to open this door
18SoundEffect = stone_door_open.wav

