ObjectCount = 16

1ObjectName = key_green
1ObjectType = key
1PositionX = 2
1PositionY = 0
1PositionZ = 2
1ModelName = key
1TextureName = object/key_green
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/green_key
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/green_key
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = cannon
2ObjectType = cannon
2PositionX = 2
2PositionY = 0
2PositionZ = 6
2ModelName = cannon
2TextureName = object/cannon
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 60
2BulletType = bul_shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = cannon_shot.wav

3ObjectName = teleport1
3ObjectType = teleport
3PositionX = 2
3PositionY = 0
3PositionZ = 10
3ModelName = teleport
3TextureName = object/teleport1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/teleport_green
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = teleport.wav

4ObjectName = spider1
4ObjectType = monster
4PositionX = 4
4PositionY = 0
4PositionZ = 2
4ModelName = spider
4TextureName = monster/spider1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 60
4BulletType = bul_shell
4Damage = 100
4Points = 35
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = monster_walk.wav

5ObjectName = door_key_blue
5ObjectType = door
5PositionX = 4
5PositionY = 0
5PositionZ = 9
5ModelName = wood_door
5TextureName = object/door_wood_blue
5Rotation = left
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = key_blue
5Group = 0
5Icon = gui/inventory/yellow_key
5ToolTip = You need blue key #to open this door
5SoundEffect = wood_door_open.wav

6ObjectName = door_button_green
6ObjectType = door
6PositionX = 5
6PositionY = 0
6PositionZ = 5
6ModelName = stone_door
6TextureName = object/door_stone_green
6Rotation = left
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = none
6Group = 3
6Icon = gui/inventory/yellow_key
6ToolTip = Press green button#to open this door
6SoundEffect = stone_door_open.wav

7ObjectName = rolling_stone
7ObjectType = rolling_stone
7PositionX = 5
7PositionY = 1
7PositionZ = 12
7ModelName = rolling_stone
7TextureName = object/rolling_stone1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = rolling1.wav

8ObjectName = barrel
8ObjectType = barrel
8PositionX = 8
8PositionY = 0
8PositionZ = 5
8ModelName = barrel
8TextureName = object/barrel1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = barrel_move.wav

9ObjectName = key_blue
9ObjectType = key
9PositionX = 10
9PositionY = 0
9PositionZ = 2
9ModelName = key
9TextureName = object/key_blue
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/blue_key
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/blue_key
9ToolTip = Use items to #make way out
9SoundEffect = jewel1.wav

10ObjectName = barrel
10ObjectType = barrel
10PositionX = 12
10PositionY = 0
10PositionZ = 9
10ModelName = barrel
10TextureName = object/barrel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = barrel_move.wav

11ObjectName = barrel
11ObjectType = barrel
11PositionX = 12
11PositionY = 0
11PositionZ = 11
11ModelName = barrel
11TextureName = object/barrel1
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = barrel_move.wav

12ObjectName = door_key_green
12ObjectType = door
12PositionX = 13
12PositionY = 0
12PositionZ = 1
12ModelName = wood_door
12TextureName = object/door_wood_green
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = key_green
12Group = 0
12Icon = gui/inventory/yellow_key
12ToolTip = You need green key #to open this door
12SoundEffect = wood_door_open.wav

13ObjectName = teleport1
13ObjectType = teleport
13PositionX = 13
13PositionY = 0
13PositionZ = 3
13ModelName = teleport
13TextureName = object/teleport1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/teleport_green
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = teleport.wav

14ObjectName = button_green
14ObjectType = button
14PositionX = 13
14PositionY = 0
14PositionZ = 6
14ModelName = button
14TextureName = object/button_green
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/teleport_green
14KeyName = yellow_key
14Group = 3
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = button_click.wav

15ObjectName = bomb1
15ObjectType = bonus
15PositionX = 13
15PositionY = 0
15PositionZ = 12
15ModelName = bomb1
15TextureName = object/bomb1
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 60
15BulletType = bul_shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/bomb1
15ToolTip = Use items to #make way out
15SoundEffect = jewel1.wav

16ObjectName = bomb1
16ObjectType = bonus
16PositionX = 13
16PositionY = 0
16PositionZ = 13
16ModelName = bomb1
16TextureName = object/bomb1
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 60
16BulletType = bul_shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/bomb1
16ToolTip = Use items to #make way out
16SoundEffect = jewel1.wav

