ObjectCount = 13

1ObjectName = button_green
1ObjectType = button
1PositionX = 2
1PositionY = 0
1PositionZ = 7
1ModelName = button
1TextureName = object/button_green
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/teleport_green
1KeyName = yellow_key
1Group = 3
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = button_click.wav

2ObjectName = button_green
2ObjectType = button
2PositionX = 2
2PositionY = 0
2PositionZ = 9
2ModelName = button
2TextureName = object/button_green
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/teleport_green
2KeyName = yellow_key
2Group = 3
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = button_click.wav

3ObjectName = button_green
3ObjectType = button
3PositionX = 2
3PositionY = 0
3PositionZ = 11
3ModelName = button
3TextureName = object/button_green
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/teleport_green
3KeyName = yellow_key
3Group = 3
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = button_click.wav

4ObjectName = rolling_stone
4ObjectType = rolling_stone
4PositionX = 5
4PositionY = 1
4PositionZ = 12
4ModelName = rolling_stone
4TextureName = object/rolling_stone1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = rolling1.wav

5ObjectName = rolling_stone
5ObjectType = rolling_stone
5PositionX = 6
5PositionY = 1
5PositionZ = 12
5ModelName = rolling_stone
5TextureName = object/rolling_stone1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = rolling1.wav

6ObjectName = rolling_stone
6ObjectType = rolling_stone
6PositionX = 7
6PositionY = 1
6PositionZ = 12
6ModelName = rolling_stone
6TextureName = object/rolling_stone1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = rolling1.wav

7ObjectName = rolling_stone
7ObjectType = rolling_stone
7PositionX = 8
7PositionY = 1
7PositionZ = 12
7ModelName = rolling_stone
7TextureName = object/rolling_stone1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = rolling1.wav

8ObjectName = rolling_stone
8ObjectType = rolling_stone
8PositionX = 9
8PositionY = 1
8PositionZ = 12
8ModelName = rolling_stone
8TextureName = object/rolling_stone1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = rolling1.wav

9ObjectName = rolling_stone
9ObjectType = rolling_stone
9PositionX = 10
9PositionY = 1
9PositionZ = 12
9ModelName = rolling_stone
9TextureName = object/rolling_stone1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = rolling1.wav

10ObjectName = door_button_green
10ObjectType = door
10PositionX = 12
10PositionY = 0
10PositionZ = 1
10ModelName = stone_door
10TextureName = object/door_stone_green
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = none
10Group = 3
10Icon = gui/inventory/yellow_key
10ToolTip = Press green buttons#to open this door
10SoundEffect = stone_door_open.wav

11ObjectName = button_green
11ObjectType = button
11PositionX = 13
11PositionY = 0
11PositionZ = 8
11ModelName = button
11TextureName = object/button_green
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/teleport_green
11KeyName = yellow_key
11Group = 3
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = button_click.wav

12ObjectName = button_green
12ObjectType = button
12PositionX = 13
12PositionY = 0
12PositionZ = 10
12ModelName = button
12TextureName = object/button_green
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/teleport_green
12KeyName = yellow_key
12Group = 3
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = button_click.wav

13ObjectName = button_green
13ObjectType = button
13PositionX = 13
13PositionY = 0
13PositionZ = 12
13ModelName = button
13TextureName = object/button_green
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/teleport_green
13KeyName = yellow_key
13Group = 3
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = button_click.wav

