ObjectCount = 14

1ObjectName = jewel1
1ObjectType = bonus
1PositionX = 2
1PositionY = 0
1PositionZ = 7
1ModelName = jewel1
1TextureName = bonus/jewel1
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 60
1BulletType = bul_shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/jewel1
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = door_button_yellow
2ObjectType = door
2PositionX = 2
2PositionY = 0
2PositionZ = 8
2ModelName = stone_door
2TextureName = object/door_stone_yellow
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = none
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Press yellow buttons#to open this door
2SoundEffect = stone_door_open.wav

3ObjectName = key_yellow
3ObjectType = key
3PositionX = 2
3PositionY = 0
3PositionZ = 9
3ModelName = key
3TextureName = object/key_yellow
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/yellow_key
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = jewel1.wav

4ObjectName = barrel
4ObjectType = barrel
4PositionX = 3
4PositionY = 0
4PositionZ = 3
4ModelName = barrel
4TextureName = object/barrel1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = barrel_move.wav

5ObjectName = jewel1
5ObjectType = bonus
5PositionX = 3
5PositionY = 0
5PositionZ = 7
5ModelName = jewel1
5TextureName = bonus/jewel1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 60
5BulletType = bul_shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/jewel1
5ToolTip = Use items to #make way out
5SoundEffect = jewel1.wav

6ObjectName = barrel
6ObjectType = barrel
6PositionX = 4
6PositionY = 0
6PositionZ = 3
6ModelName = barrel
6TextureName = object/barrel1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = barrel_move.wav

7ObjectName = jewel1
7ObjectType = bonus
7PositionX = 4
7PositionY = 0
7PositionZ = 8
7ModelName = jewel1
7TextureName = bonus/jewel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 60
7BulletType = bul_shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/jewel1
7ToolTip = Use items to #make way out
7SoundEffect = jewel1.wav

8ObjectName = jewel1
8ObjectType = bonus
8PositionX = 4
8PositionY = 0
8PositionZ = 9
8ModelName = jewel1
8TextureName = bonus/jewel1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 60
8BulletType = bul_shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/jewel1
8ToolTip = Use items to #make way out
8SoundEffect = jewel1.wav

9ObjectName = barrel
9ObjectType = barrel
9PositionX = 5
9PositionY = 0
9PositionZ = 3
9ModelName = barrel
9TextureName = object/barrel1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = barrel_move.wav

10ObjectName = barrel
10ObjectType = barrel
10PositionX = 6
10PositionY = 0
10PositionZ = 3
10ModelName = barrel
10TextureName = object/barrel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = barrel_move.wav

11ObjectName = button_yellow
11ObjectType = button
11PositionX = 6
11PositionY = 0
11PositionZ = 8
11ModelName = button
11TextureName = object/button_yellow
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/teleport_green
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = button_click.wav

12ObjectName = door_key_yellow
12ObjectType = door
12PositionX = 7
12PositionY = 0
12PositionZ = 1
12ModelName = wood_door
12TextureName = object/door_wood_yellow
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = key_yellow
12Group = 0
12Icon = gui/inventory/yellow_key
12ToolTip = You need yellow key #to open this door
12SoundEffect = wood_door_open.wav

13ObjectName = button_yellow
13ObjectType = button
13PositionX = 7
13PositionY = 0
13PositionZ = 8
13ModelName = button
13TextureName = object/button_yellow
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/teleport_green
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = button_click.wav

14ObjectName = button_yellow
14ObjectType = button
14PositionX = 8
14PositionY = 0
14PositionZ = 8
14ModelName = button
14TextureName = object/button_yellow
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/teleport_green
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = button_click.wav

