ObjectCount = 15

1ObjectName = jewel1
1ObjectType = bonus
1PositionX = 2
1PositionY = 0
1PositionZ = 7
1ModelName = jewel1
1TextureName = bonus/jewel1
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 60
1BulletType = bul_shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/jewel1
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = cannon
2ObjectType = cannon
2PositionX = 2
2PositionY = 0
2PositionZ = 9
2ModelName = cannon
2TextureName = object/cannon
2Rotation = right
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 150
2BulletType = bul_shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = cannon_shot.wav

3ObjectName = barrel
3ObjectType = barrel
3PositionX = 3
3PositionY = 0
3PositionZ = 11
3ModelName = barrel
3TextureName = object/barrel1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = barrel_move.wav

4ObjectName = rolling_stone
4ObjectType = rolling_stone
4PositionX = 4
4PositionY = 1
4PositionZ = 4
4ModelName = rolling_stone
4TextureName = object/rolling_stone1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = rolling1.wav

5ObjectName = barrel
5ObjectType = barrel
5PositionX = 4
5PositionY = 0
5PositionZ = 10
5ModelName = barrel
5TextureName = object/barrel1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = barrel_move.wav

6ObjectName = key_green
6ObjectType = key
6PositionX = 4
6PositionY = 0
6PositionZ = 13
6ModelName = key
6TextureName = object/key_green
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/green_key
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/green_key
6ToolTip = Use items to #make way out
6SoundEffect = jewel1.wav

7ObjectName = barrel
7ObjectType = barrel
7PositionX = 5
7PositionY = 0
7PositionZ = 3
7ModelName = barrel
7TextureName = object/barrel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = barrel_move.wav

8ObjectName = door_key_green
8ObjectType = door
8PositionX = 7
8PositionY = 0
8PositionZ = 6
8ModelName = wood_door
8TextureName = object/door_wood_green
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = key_green
8Group = 0
8Icon = gui/inventory/yellow_key
8ToolTip = You need green key #to open this door
8SoundEffect = wood_door_open.wav

9ObjectName = cannon
9ObjectType = cannon
9PositionX = 7
9PositionY = 0
9PositionZ = 13
9ModelName = cannon
9TextureName = object/cannon
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 150
9BulletType = bul_shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = cannon_shot.wav

10ObjectName = jewel1
10ObjectType = bonus
10PositionX = 8
10PositionY = 0
10PositionZ = 13
10ModelName = jewel1
10TextureName = bonus/jewel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 60
10BulletType = bul_shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/jewel1
10ToolTip = Use items to #make way out
10SoundEffect = jewel1.wav

11ObjectName = button_blue
11ObjectType = button
11PositionX = 11
11PositionY = 0
11PositionZ = 4
11ModelName = button
11TextureName = object/button_blue
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/teleport_green
11KeyName = yellow_key
11Group = 4
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = button_click.wav

12ObjectName = barrel
12ObjectType = barrel
12PositionX = 12
12PositionY = 0
12PositionZ = 4
12ModelName = barrel
12TextureName = object/barrel1
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = barrel_move.wav

13ObjectName = door_button_blue
13ObjectType = door
13PositionX = 12
13PositionY = 0
13PositionZ = 14
13ModelName = stone_door
13TextureName = object/door_stone_blue
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = none
13Group = 4
13Icon = gui/inventory/yellow_key
13ToolTip = Press blue button#to open this door
13SoundEffect = stone_door_open.wav

14ObjectName = jewel1
14ObjectType = bonus
14PositionX = 13
14PositionY = 0
14PositionZ = 8
14ModelName = jewel1
14TextureName = bonus/jewel1
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 60
14BulletType = bul_shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/jewel1
14ToolTip = Use items to #make way out
14SoundEffect = jewel1.wav

15ObjectName = jewel1
15ObjectType = bonus
15PositionX = 13
15PositionY = 0
15PositionZ = 11
15ModelName = jewel1
15TextureName = bonus/jewel1
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 60
15BulletType = bul_shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/jewel1
15ToolTip = Use items to #make way out
15SoundEffect = jewel1.wav

