ObjectCount = 64

1ObjectName = teleport3
1ObjectType = teleport
1PositionX = 2
1PositionY = 0
1PositionZ = 2
1ModelName = teleport
1TextureName = object/teleport1
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/teleport_blue
1KeyName = yellow_key
1Group = 3
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = teleport.wav

2ObjectName = door_button_blue
2ObjectType = door
2PositionX = 2
2PositionY = 0
2PositionZ = 12
2ModelName = stone_door
2TextureName = object/door_stone_blue
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = none
2Group = 4
2Icon = gui/inventory/yellow_key
2ToolTip = Press blue buttons#to open this door
2SoundEffect = stone_door_open.wav

3ObjectName = key_yellow
3ObjectType = key
3PositionX = 2
3PositionY = 0
3PositionZ = 13
3ModelName = key
3TextureName = object/key_yellow
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/yellow_key
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = jewel1.wav

4ObjectName = button_blue
4ObjectType = button
4PositionX = 3
4PositionY = 0
4PositionZ = 4
4ModelName = button
4TextureName = object/button_blue
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/teleport_green
4KeyName = yellow_key
4Group = 4
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = button_click.wav

5ObjectName = barrel
5ObjectType = barrel
5PositionX = 3
5PositionY = 0
5PositionZ = 5
5ModelName = barrel
5TextureName = object/barrel1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = barrel_move.wav

6ObjectName = button_blue
6ObjectType = button
6PositionX = 3
6PositionY = 0
6PositionZ = 9
6ModelName = button
6TextureName = object/button_blue
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/teleport_green
6KeyName = yellow_key
6Group = 4
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = button_click.wav

7ObjectName = barrel
7ObjectType = barrel
7PositionX = 4
7PositionY = 0
7PositionZ = 3
7ModelName = barrel
7TextureName = object/barrel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = barrel_move.wav

8ObjectName = rolling_stone
8ObjectType = rolling_stone
8PositionX = 4
8PositionY = 1
8PositionZ = 4
8ModelName = rolling_stone
8TextureName = object/rolling_stone1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = rolling1.wav

9ObjectName = button_blue
9ObjectType = button
9PositionX = 4
9PositionY = 0
9PositionZ = 5
9ModelName = button
9TextureName = object/button_blue
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/teleport_green
9KeyName = yellow_key
9Group = 4
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = button_click.wav

10ObjectName = barrel
10ObjectType = barrel
10PositionX = 4
10PositionY = 0
10PositionZ = 7
10ModelName = barrel
10TextureName = object/barrel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = barrel_move.wav

11ObjectName = rolling_stone
11ObjectType = rolling_stone
11PositionX = 4
11PositionY = 1
11PositionZ = 9
11ModelName = rolling_stone
11TextureName = object/rolling_stone1
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = rolling1.wav

12ObjectName = button_blue
12ObjectType = button
12PositionX = 4
12PositionY = 0
12PositionZ = 10
12ModelName = button
12TextureName = object/button_blue
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/teleport_green
12KeyName = yellow_key
12Group = 4
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = button_click.wav

13ObjectName = rolling_stone
13ObjectType = rolling_stone
13PositionX = 5
13PositionY = 1
13PositionZ = 3
13ModelName = rolling_stone
13TextureName = object/rolling_stone1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = rolling1.wav

14ObjectName = button_blue
14ObjectType = button
14PositionX = 5
14PositionY = 0
14PositionZ = 4
14ModelName = button
14TextureName = object/button_blue
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/teleport_green
14KeyName = yellow_key
14Group = 4
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = button_click.wav

15ObjectName = rolling_stone
15ObjectType = rolling_stone
15PositionX = 5
15PositionY = 1
15PositionZ = 5
15ModelName = rolling_stone
15TextureName = object/rolling_stone1
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = rolling1.wav

16ObjectName = button_blue
16ObjectType = button
16PositionX = 5
16PositionY = 0
16PositionZ = 6
16ModelName = button
16TextureName = object/button_blue
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/teleport_green
16KeyName = yellow_key
16Group = 4
16Icon = gui/inventory/yellow_key
16ToolTip = Use items to #make way out
16SoundEffect = button_click.wav

17ObjectName = button_blue
17ObjectType = button
17PositionX = 5
17PositionY = 0
17PositionZ = 7
17ModelName = button
17TextureName = object/button_blue
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/teleport_green
17KeyName = yellow_key
17Group = 4
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = button_click.wav

18ObjectName = button_blue
18ObjectType = button
18PositionX = 5
18PositionY = 0
18PositionZ = 8
18ModelName = button
18TextureName = object/button_blue
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/teleport_green
18KeyName = yellow_key
18Group = 4
18Icon = gui/inventory/yellow_key
18ToolTip = Use items to #make way out
18SoundEffect = button_click.wav

19ObjectName = button_blue
19ObjectType = button
19PositionX = 5
19PositionY = 0
19PositionZ = 9
19ModelName = button
19TextureName = object/button_blue
19Rotation = forward
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 10
19BulletType = shell
19Damage = 100
19Points = 15
19EffectName = effect/teleport_green
19KeyName = yellow_key
19Group = 4
19Icon = gui/inventory/yellow_key
19ToolTip = Use items to #make way out
19SoundEffect = button_click.wav

20ObjectName = rolling_stone
20ObjectType = rolling_stone
20PositionX = 5
20PositionY = 1
20PositionZ = 10
20ModelName = rolling_stone
20TextureName = object/rolling_stone1
20Rotation = forward
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 10
20BulletType = shell
20Damage = 100
20Points = 15
20EffectName = effect/pick_bonus_blue
20KeyName = yellow_key
20Group = 1
20Icon = gui/inventory/yellow_key
20ToolTip = Use items to #make way out
20SoundEffect = rolling1.wav

21ObjectName = button_blue
21ObjectType = button
21PositionX = 5
21PositionY = 0
21PositionZ = 11
21ModelName = button
21TextureName = object/button_blue
21Rotation = forward
21BulletName = shell
21BulletMaterialName = bullet/shell
21BulletSpeed = 10
21BulletType = shell
21Damage = 100
21Points = 15
21EffectName = effect/teleport_green
21KeyName = yellow_key
21Group = 4
21Icon = gui/inventory/yellow_key
21ToolTip = Use items to #make way out
21SoundEffect = button_click.wav

22ObjectName = rolling_stone
22ObjectType = rolling_stone
22PositionX = 5
22PositionY = 1
22PositionZ = 12
22ModelName = rolling_stone
22TextureName = object/rolling_stone1
22Rotation = forward
22BulletName = shell
22BulletMaterialName = bullet/shell
22BulletSpeed = 10
22BulletType = shell
22Damage = 100
22Points = 15
22EffectName = effect/pick_bonus_blue
22KeyName = yellow_key
22Group = 1
22Icon = gui/inventory/yellow_key
22ToolTip = Use items to #make way out
22SoundEffect = rolling1.wav

23ObjectName = barrel
23ObjectType = barrel
23PositionX = 6
23PositionY = 0
23PositionZ = 3
23ModelName = barrel
23TextureName = object/barrel1
23Rotation = forward
23BulletName = shell
23BulletMaterialName = bullet/shell
23BulletSpeed = 10
23BulletType = shell
23Damage = 100
23Points = 15
23EffectName = effect/pick_bonus_blue
23KeyName = yellow_key
23Group = 1
23Icon = gui/inventory/yellow_key
23ToolTip = Use items to #make way out
23SoundEffect = barrel_move.wav

24ObjectName = rolling_stone
24ObjectType = rolling_stone
24PositionX = 6
24PositionY = 1
24PositionZ = 4
24ModelName = rolling_stone
24TextureName = object/rolling_stone1
24Rotation = forward
24BulletName = shell
24BulletMaterialName = bullet/shell
24BulletSpeed = 10
24BulletType = shell
24Damage = 100
24Points = 15
24EffectName = effect/pick_bonus_blue
24KeyName = yellow_key
24Group = 1
24Icon = gui/inventory/yellow_key
24ToolTip = Use items to #make way out
24SoundEffect = rolling1.wav

25ObjectName = button_blue
25ObjectType = button
25PositionX = 6
25PositionY = 0
25PositionZ = 5
25ModelName = button
25TextureName = object/button_blue
25Rotation = forward
25BulletName = shell
25BulletMaterialName = bullet/shell
25BulletSpeed = 10
25BulletType = shell
25Damage = 100
25Points = 15
25EffectName = effect/teleport_green
25KeyName = yellow_key
25Group = 4
25Icon = gui/inventory/yellow_key
25ToolTip = Use items to #make way out
25SoundEffect = button_click.wav

26ObjectName = barrel
26ObjectType = barrel
26PositionX = 6
26PositionY = 0
26PositionZ = 7
26ModelName = barrel
26TextureName = object/barrel1
26Rotation = forward
26BulletName = shell
26BulletMaterialName = bullet/shell
26BulletSpeed = 10
26BulletType = shell
26Damage = 100
26Points = 15
26EffectName = effect/pick_bonus_blue
26KeyName = yellow_key
26Group = 1
26Icon = gui/inventory/yellow_key
26ToolTip = Use items to #make way out
26SoundEffect = barrel_move.wav

27ObjectName = rolling_stone
27ObjectType = rolling_stone
27PositionX = 6
27PositionY = 1
27PositionZ = 9
27ModelName = rolling_stone
27TextureName = object/rolling_stone1
27Rotation = forward
27BulletName = shell
27BulletMaterialName = bullet/shell
27BulletSpeed = 10
27BulletType = shell
27Damage = 100
27Points = 15
27EffectName = effect/pick_bonus_blue
27KeyName = yellow_key
27Group = 1
27Icon = gui/inventory/yellow_key
27ToolTip = Use items to #make way out
27SoundEffect = rolling1.wav

28ObjectName = button_blue
28ObjectType = button
28PositionX = 6
28PositionY = 0
28PositionZ = 10
28ModelName = button
28TextureName = object/button_blue
28Rotation = forward
28BulletName = shell
28BulletMaterialName = bullet/shell
28BulletSpeed = 10
28BulletType = shell
28Damage = 100
28Points = 15
28EffectName = effect/teleport_green
28KeyName = yellow_key
28Group = 4
28Icon = gui/inventory/yellow_key
28ToolTip = Use items to #make way out
28SoundEffect = button_click.wav

29ObjectName = button_blue
29ObjectType = button
29PositionX = 7
29PositionY = 0
29PositionZ = 4
29ModelName = button
29TextureName = object/button_blue
29Rotation = forward
29BulletName = shell
29BulletMaterialName = bullet/shell
29BulletSpeed = 10
29BulletType = shell
29Damage = 100
29Points = 15
29EffectName = effect/teleport_green
29KeyName = yellow_key
29Group = 4
29Icon = gui/inventory/yellow_key
29ToolTip = Use items to #make way out
29SoundEffect = button_click.wav

30ObjectName = barrel
30ObjectType = barrel
30PositionX = 7
30PositionY = 0
30PositionZ = 5
30ModelName = barrel
30TextureName = object/barrel1
30Rotation = forward
30BulletName = shell
30BulletMaterialName = bullet/shell
30BulletSpeed = 10
30BulletType = shell
30Damage = 100
30Points = 15
30EffectName = effect/pick_bonus_blue
30KeyName = yellow_key
30Group = 1
30Icon = gui/inventory/yellow_key
30ToolTip = Use items to #make way out
30SoundEffect = barrel_move.wav

31ObjectName = button_blue
31ObjectType = button
31PositionX = 7
31PositionY = 0
31PositionZ = 9
31ModelName = button
31TextureName = object/button_blue
31Rotation = forward
31BulletName = shell
31BulletMaterialName = bullet/shell
31BulletSpeed = 10
31BulletType = shell
31Damage = 100
31Points = 15
31EffectName = effect/teleport_green
31KeyName = yellow_key
31Group = 4
31Icon = gui/inventory/yellow_key
31ToolTip = Use items to #make way out
31SoundEffect = button_click.wav

32ObjectName = button_red
32ObjectType = button
32PositionX = 9
32PositionY = 0
32PositionZ = 2
32ModelName = button
32TextureName = object/button_red
32Rotation = forward
32BulletName = shell
32BulletMaterialName = bullet/shell
32BulletSpeed = 10
32BulletType = shell
32Damage = 100
32Points = 15
32EffectName = effect/teleport_green
32KeyName = yellow_key
32Group = 2
32Icon = gui/inventory/yellow_key
32ToolTip = Use items to #make way out
32SoundEffect = button_click.wav

33ObjectName = button_red
33ObjectType = button
33PositionX = 9
33PositionY = 0
33PositionZ = 5
33ModelName = button
33TextureName = object/button_red
33Rotation = forward
33BulletName = shell
33BulletMaterialName = bullet/shell
33BulletSpeed = 10
33BulletType = shell
33Damage = 100
33Points = 15
33EffectName = effect/teleport_green
33KeyName = yellow_key
33Group = 2
33Icon = gui/inventory/yellow_key
33ToolTip = Use items to #make way out
33SoundEffect = button_click.wav

34ObjectName = rolling_stone
34ObjectType = rolling_stone
34PositionX = 9
34PositionY = 1
34PositionZ = 6
34ModelName = rolling_stone
34TextureName = object/rolling_stone1
34Rotation = forward
34BulletName = shell
34BulletMaterialName = bullet/shell
34BulletSpeed = 10
34BulletType = shell
34Damage = 100
34Points = 15
34EffectName = effect/pick_bonus_blue
34KeyName = yellow_key
34Group = 1
34Icon = gui/inventory/yellow_key
34ToolTip = Use items to #make way out
34SoundEffect = rolling1.wav

35ObjectName = button_red
35ObjectType = button
35PositionX = 9
35PositionY = 0
35PositionZ = 10
35ModelName = button
35TextureName = object/button_red
35Rotation = forward
35BulletName = shell
35BulletMaterialName = bullet/shell
35BulletSpeed = 10
35BulletType = shell
35Damage = 100
35Points = 15
35EffectName = effect/teleport_green
35KeyName = yellow_key
35Group = 2
35Icon = gui/inventory/yellow_key
35ToolTip = Use items to #make way out
35SoundEffect = button_click.wav

36ObjectName = door_button_red
36ObjectType = door
36PositionX = 9
36PositionY = 0
36PositionZ = 12
36ModelName = stone_door
36TextureName = object/door_stone_red
36Rotation = forward
36BulletName = shell
36BulletMaterialName = bullet/shell
36BulletSpeed = 10
36BulletType = shell
36Damage = 100
36Points = 15
36EffectName = effect/pick_bonus_blue
36KeyName = none
36Group = 2
36Icon = gui/inventory/yellow_key
36ToolTip = Press red buttons#to open this door
36SoundEffect = stone_door_open.wav

37ObjectName = door_key_yellow
37ObjectType = door
37PositionX = 9
37PositionY = 0
37PositionZ = 14
37ModelName = wood_door
37TextureName = object/door_wood_yellow
37Rotation = forward
37BulletName = shell
37BulletMaterialName = bullet/shell
37BulletSpeed = 10
37BulletType = shell
37Damage = 100
37Points = 15
37EffectName = effect/pick_bonus_blue
37KeyName = key_yellow
37Group = 0
37Icon = gui/inventory/yellow_key
37ToolTip = You need yellow key #to open this door
37SoundEffect = wood_door_open.wav

38ObjectName = barrel
38ObjectType = barrel
38PositionX = 10
38PositionY = 0
38PositionZ = 3
38ModelName = barrel
38TextureName = object/barrel1
38Rotation = forward
38BulletName = shell
38BulletMaterialName = bullet/shell
38BulletSpeed = 10
38BulletType = shell
38Damage = 100
38Points = 15
38EffectName = effect/pick_bonus_blue
38KeyName = yellow_key
38Group = 1
38Icon = gui/inventory/yellow_key
38ToolTip = Use items to #make way out
38SoundEffect = barrel_move.wav

39ObjectName = button_red
39ObjectType = button
39PositionX = 10
39PositionY = 0
39PositionZ = 4
39ModelName = button
39TextureName = object/button_red
39Rotation = forward
39BulletName = shell
39BulletMaterialName = bullet/shell
39BulletSpeed = 10
39BulletType = shell
39Damage = 100
39Points = 15
39EffectName = effect/teleport_green
39KeyName = yellow_key
39Group = 2
39Icon = gui/inventory/yellow_key
39ToolTip = Use items to #make way out
39SoundEffect = button_click.wav

40ObjectName = rolling_stone
40ObjectType = rolling_stone
40PositionX = 10
40PositionY = 1
40PositionZ = 5
40ModelName = rolling_stone
40TextureName = object/rolling_stone1
40Rotation = forward
40BulletName = shell
40BulletMaterialName = bullet/shell
40BulletSpeed = 10
40BulletType = shell
40Damage = 100
40Points = 15
40EffectName = effect/pick_bonus_blue
40KeyName = yellow_key
40Group = 1
40Icon = gui/inventory/yellow_key
40ToolTip = Use items to #make way out
40SoundEffect = rolling1.wav

41ObjectName = button_red
41ObjectType = button
41PositionX = 10
41PositionY = 0
41PositionZ = 6
41ModelName = button
41TextureName = object/button_red
41Rotation = forward
41BulletName = shell
41BulletMaterialName = bullet/shell
41BulletSpeed = 10
41BulletType = shell
41Damage = 100
41Points = 15
41EffectName = effect/teleport_green
41KeyName = yellow_key
41Group = 2
41Icon = gui/inventory/yellow_key
41ToolTip = Use items to #make way out
41SoundEffect = button_click.wav

42ObjectName = rolling_stone
42ObjectType = rolling_stone
42PositionX = 10
42PositionY = 1
42PositionZ = 7
42ModelName = rolling_stone
42TextureName = object/rolling_stone1
42Rotation = forward
42BulletName = shell
42BulletMaterialName = bullet/shell
42BulletSpeed = 10
42BulletType = shell
42Damage = 100
42Points = 15
42EffectName = effect/pick_bonus_blue
42KeyName = yellow_key
42Group = 1
42Icon = gui/inventory/yellow_key
42ToolTip = Use items to #make way out
42SoundEffect = rolling1.wav

43ObjectName = button_red
43ObjectType = button
43PositionX = 10
43PositionY = 0
43PositionZ = 9
43ModelName = button
43TextureName = object/button_red
43Rotation = forward
43BulletName = shell
43BulletMaterialName = bullet/shell
43BulletSpeed = 10
43BulletType = shell
43Damage = 100
43Points = 15
43EffectName = effect/teleport_green
43KeyName = yellow_key
43Group = 2
43Icon = gui/inventory/yellow_key
43ToolTip = Use items to #make way out
43SoundEffect = button_click.wav

44ObjectName = button_red
44ObjectType = button
44PositionX = 10
44PositionY = 0
44PositionZ = 10
44ModelName = button
44TextureName = object/button_red
44Rotation = forward
44BulletName = shell
44BulletMaterialName = bullet/shell
44BulletSpeed = 10
44BulletType = shell
44Damage = 100
44Points = 15
44EffectName = effect/teleport_green
44KeyName = yellow_key
44Group = 2
44Icon = gui/inventory/yellow_key
44ToolTip = Use items to #make way out
44SoundEffect = button_click.wav

45ObjectName = button_red
45ObjectType = button
45PositionX = 10
45PositionY = 0
45PositionZ = 11
45ModelName = button
45TextureName = object/button_red
45Rotation = forward
45BulletName = shell
45BulletMaterialName = bullet/shell
45BulletSpeed = 10
45BulletType = shell
45Damage = 100
45Points = 15
45EffectName = effect/teleport_green
45KeyName = yellow_key
45Group = 2
45Icon = gui/inventory/yellow_key
45ToolTip = Use items to #make way out
45SoundEffect = button_click.wav

46ObjectName = button_red
46ObjectType = button
46PositionX = 11
46PositionY = 0
46PositionZ = 5
46ModelName = button
46TextureName = object/button_red
46Rotation = forward
46BulletName = shell
46BulletMaterialName = bullet/shell
46BulletSpeed = 10
46BulletType = shell
46Damage = 100
46Points = 15
46EffectName = effect/teleport_green
46KeyName = yellow_key
46Group = 2
46Icon = gui/inventory/yellow_key
46ToolTip = Use items to #make way out
46SoundEffect = button_click.wav

47ObjectName = barrel
47ObjectType = barrel
47PositionX = 11
47PositionY = 0
47PositionZ = 6
47ModelName = barrel
47TextureName = object/barrel1
47Rotation = forward
47BulletName = shell
47BulletMaterialName = bullet/shell
47BulletSpeed = 10
47BulletType = shell
47Damage = 100
47Points = 15
47EffectName = effect/pick_bonus_blue
47KeyName = yellow_key
47Group = 1
47Icon = gui/inventory/yellow_key
47ToolTip = Use items to #make way out
47SoundEffect = barrel_move.wav

48ObjectName = button_red
48ObjectType = button
48PositionX = 11
48PositionY = 0
48PositionZ = 7
48ModelName = button
48TextureName = object/button_red
48Rotation = forward
48BulletName = shell
48BulletMaterialName = bullet/shell
48BulletSpeed = 10
48BulletType = shell
48Damage = 100
48Points = 15
48EffectName = effect/teleport_green
48KeyName = yellow_key
48Group = 2
48Icon = gui/inventory/yellow_key
48ToolTip = Use items to #make way out
48SoundEffect = button_click.wav

49ObjectName = rolling_stone
49ObjectType = rolling_stone
49PositionX = 11
49PositionY = 1
49PositionZ = 8
49ModelName = rolling_stone
49TextureName = object/rolling_stone1
49Rotation = forward
49BulletName = shell
49BulletMaterialName = bullet/shell
49BulletSpeed = 10
49BulletType = shell
49Damage = 100
49Points = 15
49EffectName = effect/pick_bonus_blue
49KeyName = yellow_key
49Group = 1
49Icon = gui/inventory/yellow_key
49ToolTip = Use items to #make way out
49SoundEffect = rolling1.wav

50ObjectName = barrel
50ObjectType = barrel
50PositionX = 11
50PositionY = 0
50PositionZ = 9
50ModelName = barrel
50TextureName = object/barrel1
50Rotation = forward
50BulletName = shell
50BulletMaterialName = bullet/shell
50BulletSpeed = 10
50BulletType = shell
50Damage = 100
50Points = 15
50EffectName = effect/pick_bonus_blue
50KeyName = yellow_key
50Group = 1
50Icon = gui/inventory/yellow_key
50ToolTip = Use items to #make way out
50SoundEffect = barrel_move.wav

51ObjectName = button_red
51ObjectType = button
51PositionX = 11
51PositionY = 0
51PositionZ = 10
51ModelName = button
51TextureName = object/button_red
51Rotation = forward
51BulletName = shell
51BulletMaterialName = bullet/shell
51BulletSpeed = 10
51BulletType = shell
51Damage = 100
51Points = 15
51EffectName = effect/teleport_green
51KeyName = yellow_key
51Group = 2
51Icon = gui/inventory/yellow_key
51ToolTip = Use items to #make way out
51SoundEffect = button_click.wav

52ObjectName = barrel
52ObjectType = barrel
52PositionX = 11
52PositionY = 0
52PositionZ = 11
52ModelName = barrel
52TextureName = object/barrel1
52Rotation = forward
52BulletName = shell
52BulletMaterialName = bullet/shell
52BulletSpeed = 10
52BulletType = shell
52Damage = 100
52Points = 15
52EffectName = effect/pick_bonus_blue
52KeyName = yellow_key
52Group = 1
52Icon = gui/inventory/yellow_key
52ToolTip = Use items to #make way out
52SoundEffect = barrel_move.wav

53ObjectName = teleport3
53ObjectType = teleport
53PositionX = 11
53PositionY = 0
53PositionZ = 13
53ModelName = teleport
53TextureName = object/teleport1
53Rotation = forward
53BulletName = shell
53BulletMaterialName = bullet/shell
53BulletSpeed = 10
53BulletType = shell
53Damage = 100
53Points = 15
53EffectName = effect/teleport_blue
53KeyName = yellow_key
53Group = 3
53Icon = gui/inventory/yellow_key
53ToolTip = Use items to #make way out
53SoundEffect = teleport.wav

54ObjectName = barrel
54ObjectType = barrel
54PositionX = 12
54PositionY = 0
54PositionZ = 3
54ModelName = barrel
54TextureName = object/barrel1
54Rotation = forward
54BulletName = shell
54BulletMaterialName = bullet/shell
54BulletSpeed = 10
54BulletType = shell
54Damage = 100
54Points = 15
54EffectName = effect/pick_bonus_blue
54KeyName = yellow_key
54Group = 1
54Icon = gui/inventory/yellow_key
54ToolTip = Use items to #make way out
54SoundEffect = barrel_move.wav

55ObjectName = button_red
55ObjectType = button
55PositionX = 12
55PositionY = 0
55PositionZ = 4
55ModelName = button
55TextureName = object/button_red
55Rotation = forward
55BulletName = shell
55BulletMaterialName = bullet/shell
55BulletSpeed = 10
55BulletType = shell
55Damage = 100
55Points = 15
55EffectName = effect/teleport_green
55KeyName = yellow_key
55Group = 2
55Icon = gui/inventory/yellow_key
55ToolTip = Use items to #make way out
55SoundEffect = button_click.wav

56ObjectName = rolling_stone
56ObjectType = rolling_stone
56PositionX = 12
56PositionY = 1
56PositionZ = 5
56ModelName = rolling_stone
56TextureName = object/rolling_stone1
56Rotation = forward
56BulletName = shell
56BulletMaterialName = bullet/shell
56BulletSpeed = 10
56BulletType = shell
56Damage = 100
56Points = 15
56EffectName = effect/pick_bonus_blue
56KeyName = yellow_key
56Group = 1
56Icon = gui/inventory/yellow_key
56ToolTip = Use items to #make way out
56SoundEffect = rolling1.wav

57ObjectName = button_red
57ObjectType = button
57PositionX = 12
57PositionY = 0
57PositionZ = 6
57ModelName = button
57TextureName = object/button_red
57Rotation = forward
57BulletName = shell
57BulletMaterialName = bullet/shell
57BulletSpeed = 10
57BulletType = shell
57Damage = 100
57Points = 15
57EffectName = effect/teleport_green
57KeyName = yellow_key
57Group = 2
57Icon = gui/inventory/yellow_key
57ToolTip = Use items to #make way out
57SoundEffect = button_click.wav

58ObjectName = rolling_stone
58ObjectType = rolling_stone
58PositionX = 12
58PositionY = 1
58PositionZ = 7
58ModelName = rolling_stone
58TextureName = object/rolling_stone1
58Rotation = forward
58BulletName = shell
58BulletMaterialName = bullet/shell
58BulletSpeed = 10
58BulletType = shell
58Damage = 100
58Points = 15
58EffectName = effect/pick_bonus_blue
58KeyName = yellow_key
58Group = 1
58Icon = gui/inventory/yellow_key
58ToolTip = Use items to #make way out
58SoundEffect = rolling1.wav

59ObjectName = barrel
59ObjectType = barrel
59PositionX = 12
59PositionY = 0
59PositionZ = 10
59ModelName = barrel
59TextureName = object/barrel1
59Rotation = forward
59BulletName = shell
59BulletMaterialName = bullet/shell
59BulletSpeed = 10
59BulletType = shell
59Damage = 100
59Points = 15
59EffectName = effect/pick_bonus_blue
59KeyName = yellow_key
59Group = 1
59Icon = gui/inventory/yellow_key
59ToolTip = Use items to #make way out
59SoundEffect = barrel_move.wav

60ObjectName = barrel
60ObjectType = barrel
60PositionX = 12
60PositionY = 0
60PositionZ = 11
60ModelName = barrel
60TextureName = object/barrel1
60Rotation = forward
60BulletName = shell
60BulletMaterialName = bullet/shell
60BulletSpeed = 10
60BulletType = shell
60Damage = 100
60Points = 15
60EffectName = effect/pick_bonus_blue
60KeyName = yellow_key
60Group = 1
60Icon = gui/inventory/yellow_key
60ToolTip = Use items to #make way out
60SoundEffect = barrel_move.wav

61ObjectName = barrel
61ObjectType = barrel
61PositionX = 12
61PositionY = 0
61PositionZ = 12
61ModelName = barrel
61TextureName = object/barrel1
61Rotation = forward
61BulletName = shell
61BulletMaterialName = bullet/shell
61BulletSpeed = 10
61BulletType = shell
61Damage = 100
61Points = 15
61EffectName = effect/pick_bonus_blue
61KeyName = yellow_key
61Group = 1
61Icon = gui/inventory/yellow_key
61ToolTip = Use items to #make way out
61SoundEffect = barrel_move.wav

62ObjectName = button_red
62ObjectType = button
62PositionX = 13
62PositionY = 0
62PositionZ = 2
62ModelName = button
62TextureName = object/button_red
62Rotation = forward
62BulletName = shell
62BulletMaterialName = bullet/shell
62BulletSpeed = 10
62BulletType = shell
62Damage = 100
62Points = 15
62EffectName = effect/teleport_green
62KeyName = yellow_key
62Group = 2
62Icon = gui/inventory/yellow_key
62ToolTip = Use items to #make way out
62SoundEffect = button_click.wav

63ObjectName = button_red
63ObjectType = button
63PositionX = 13
63PositionY = 0
63PositionZ = 5
63ModelName = button
63TextureName = object/button_red
63Rotation = forward
63BulletName = shell
63BulletMaterialName = bullet/shell
63BulletSpeed = 10
63BulletType = shell
63Damage = 100
63Points = 15
63EffectName = effect/teleport_green
63KeyName = yellow_key
63Group = 2
63Icon = gui/inventory/yellow_key
63ToolTip = Use items to #make way out
63SoundEffect = button_click.wav

64ObjectName = rolling_stone
64ObjectType = rolling_stone
64PositionX = 13
64PositionY = 1
64PositionZ = 6
64ModelName = rolling_stone
64TextureName = object/rolling_stone1
64Rotation = forward
64BulletName = shell
64BulletMaterialName = bullet/shell
64BulletSpeed = 10
64BulletType = shell
64Damage = 100
64Points = 15
64EffectName = effect/pick_bonus_blue
64KeyName = yellow_key
64Group = 1
64Icon = gui/inventory/yellow_key
64ToolTip = Use items to #make way out
64SoundEffect = rolling1.wav

