
material level/back
{
	technique
	{
		pass
		{
			depth_bias = 0
			cull_hardware none
			cull_software none
			texture_unit
			{
				filtering linear linear none
				texture textures/levels/back.jpg
			}

		}
	}
}
material level/intro
{
	technique
	{
		pass
		{
			depth_bias = 0
			cull_hardware none
			cull_software none
			texture_unit
			{
				filtering linear linear none
				texture textures\levels\intro.jpg
			}
		}
	}
}
material level/level1
{
	technique
	{
		pass
		{
			depth_bias = 0
			cull_hardware none
			cull_software none
			texture_unit
			{
				filtering linear linear none
				texture textures\levels\level2.jpg
			}
		}
	}
}
material level/level1/water
{
	technique
	{
		pass
		{
			depth_bias = 0
			cull_hardware none
			cull_software none
			ambient 0.7 0.7 0.7 1
			scene_blend alpha_blend

			texture_unit
			{
				filtering linear linear none
				texture textures/common/water03.png
				scroll_anim -0.025 0.01
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/common/water03.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
				scroll_anim -0.01 0.025
			}
		}
	}
}
material level/level2
{
	technique
	{
		pass
		{
			depth_bias = 0
			cull_hardware none
			cull_software none
			texture_unit
			{
				filtering linear linear none
				texture textures\levels\level3.jpg
			}
		}
	}
}
material level/level2/water
{
	technique
	{
		pass
		{
			depth_bias = 0
			cull_hardware none
			cull_software none
			texture_unit
			{
				filtering linear linear none
				texture textures/common/lava.jpg
				scroll_anim -0.005 0.005
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/common/lava.jpg
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
				scroll_anim -0.005 0.005
			}
		}
	}
}
material level/level3
{
	technique
	{
		pass
		{
			depth_bias = 0
			cull_hardware none
			cull_software none
			texture_unit
			{
				filtering linear linear none
				texture textures\levels\level4.jpg
			}
		}
	}
}
material level/level3/water
{
	technique
	{
		pass
		{
			depth_bias = 0
			cull_hardware none
			cull_software none
			texture_unit
			{
				filtering linear linear none
				texture textures/common/lava.jpg
				scroll_anim -0.005 0.005
			}

			texture_unit
			{
				filtering linear linear none
				texture textures/common/lava.jpg
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
				scroll_anim -0.005 0.005
			}
		}
	}
}