ObjectCount = 47

1ObjectName = key_yellow
1ObjectType = key
1PositionX = 1
1PositionY = 0
1PositionZ = 5
1ModelName = key
1TextureName = object/key_yellow
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/yellow_key
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = door_button_green
2ObjectType = door
2PositionX = 2
2PositionY = 0
2PositionZ = 5
2ModelName = stone_door
2TextureName = object/door_stone_green
2Rotation = left
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = none
2Group = 3
2Icon = gui/inventory/yellow_key
2ToolTip = Press green buttons#to open this door
2SoundEffect = stone_door_open.wav

3ObjectName = jewel1
3ObjectType = bonus
3PositionX = 2
3PositionY = 0
3PositionZ = 10
3ModelName = jewel1
3TextureName = bonus/jewel1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 60
3BulletType = bul_shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/jewel1
3ToolTip = Use items to #make way out
3SoundEffect = jewel1.wav

4ObjectName = jewel1
4ObjectType = bonus
4PositionX = 2
4PositionY = 0
4PositionZ = 13
4ModelName = jewel1
4TextureName = bonus/jewel1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 60
4BulletType = bul_shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/jewel1
4ToolTip = Use items to #make way out
4SoundEffect = jewel1.wav

5ObjectName = jewel1
5ObjectType = bonus
5PositionX = 3
5PositionY = 0
5PositionZ = 2
5ModelName = jewel1
5TextureName = bonus/jewel1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 60
5BulletType = bul_shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/jewel1
5ToolTip = Use items to #make way out
5SoundEffect = jewel1.wav

6ObjectName = barrel
6ObjectType = barrel
6PositionX = 3
6PositionY = 0
6PositionZ = 4
6ModelName = barrel
6TextureName = object/barrel1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = barrel_move.wav

7ObjectName = barrel
7ObjectType = barrel
7PositionX = 3
7PositionY = 0
7PositionZ = 7
7ModelName = barrel
7TextureName = object/barrel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = barrel_move.wav

8ObjectName = barrel
8ObjectType = barrel
8PositionX = 3
8PositionY = 0
8PositionZ = 11
8ModelName = barrel
8TextureName = object/barrel1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = barrel_move.wav

9ObjectName = barrel
9ObjectType = barrel
9PositionX = 3
9PositionY = 0
9PositionZ = 12
9ModelName = barrel
9TextureName = object/barrel1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = barrel_move.wav

10ObjectName = rolling_stone
10ObjectType = rolling_stone
10PositionX = 4
10PositionY = 1
10PositionZ = 11
10ModelName = rolling_stone
10TextureName = object/rolling_stone1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = rolling1.wav

11ObjectName = button_green
11ObjectType = button
11PositionX = 5
11PositionY = 0
11PositionZ = 5
11ModelName = button
11TextureName = object/button_green
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/teleport_green
11KeyName = yellow_key
11Group = 3
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = button_click.wav

12ObjectName = button_green
12ObjectType = button
12PositionX = 5
12PositionY = 0
12PositionZ = 6
12ModelName = button
12TextureName = object/button_green
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/teleport_green
12KeyName = yellow_key
12Group = 3
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = button_click.wav

13ObjectName = barrel
13ObjectType = barrel
13PositionX = 5
13PositionY = 0
13PositionZ = 10
13ModelName = barrel
13TextureName = object/barrel1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = barrel_move.wav

14ObjectName = barrel
14ObjectType = barrel
14PositionX = 5
14PositionY = 0
14PositionZ = 11
14ModelName = barrel
14TextureName = object/barrel1
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = barrel_move.wav

15ObjectName = barrel
15ObjectType = barrel
15PositionX = 6
15PositionY = 0
15PositionZ = 3
15ModelName = barrel
15TextureName = object/barrel1
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = barrel_move.wav

16ObjectName = button_green
16ObjectType = button
16PositionX = 6
16PositionY = 0
16PositionZ = 5
16ModelName = button
16TextureName = object/button_green
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/teleport_green
16KeyName = yellow_key
16Group = 3
16Icon = gui/inventory/yellow_key
16ToolTip = Use items to #make way out
16SoundEffect = button_click.wav

17ObjectName = button_green
17ObjectType = button
17PositionX = 6
17PositionY = 0
17PositionZ = 6
17ModelName = button
17TextureName = object/button_green
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/teleport_green
17KeyName = yellow_key
17Group = 3
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = button_click.wav

18ObjectName = barrel
18ObjectType = barrel
18PositionX = 6
18PositionY = 0
18PositionZ = 7
18ModelName = barrel
18TextureName = object/barrel1
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = yellow_key
18Group = 1
18Icon = gui/inventory/yellow_key
18ToolTip = Use items to #make way out
18SoundEffect = barrel_move.wav

19ObjectName = jewel1
19ObjectType = bonus
19PositionX = 6
19PositionY = 0
19PositionZ = 8
19ModelName = jewel1
19TextureName = bonus/jewel1
19Rotation = forward
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 60
19BulletType = bul_shell
19Damage = 100
19Points = 15
19EffectName = effect/pick_bonus_blue
19KeyName = yellow_key
19Group = 1
19Icon = gui/inventory/jewel1
19ToolTip = Use items to #make way out
19SoundEffect = jewel1.wav

20ObjectName = barrel
20ObjectType = barrel
20PositionX = 6
20PositionY = 0
20PositionZ = 11
20ModelName = barrel
20TextureName = object/barrel1
20Rotation = forward
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 10
20BulletType = shell
20Damage = 100
20Points = 15
20EffectName = effect/pick_bonus_blue
20KeyName = yellow_key
20Group = 1
20Icon = gui/inventory/yellow_key
20ToolTip = Use items to #make way out
20SoundEffect = barrel_move.wav

21ObjectName = barrel
21ObjectType = barrel
21PositionX = 6
21PositionY = 0
21PositionZ = 12
21ModelName = barrel
21TextureName = object/barrel1
21Rotation = forward
21BulletName = shell
21BulletMaterialName = bullet/shell
21BulletSpeed = 10
21BulletType = shell
21Damage = 100
21Points = 15
21EffectName = effect/pick_bonus_blue
21KeyName = yellow_key
21Group = 1
21Icon = gui/inventory/yellow_key
21ToolTip = Use items to #make way out
21SoundEffect = barrel_move.wav

22ObjectName = button_green
22ObjectType = button
22PositionX = 7
22PositionY = 0
22PositionZ = 5
22ModelName = button
22TextureName = object/button_green
22Rotation = forward
22BulletName = shell
22BulletMaterialName = bullet/shell
22BulletSpeed = 10
22BulletType = shell
22Damage = 100
22Points = 15
22EffectName = effect/teleport_green
22KeyName = yellow_key
22Group = 3
22Icon = gui/inventory/yellow_key
22ToolTip = Use items to #make way out
22SoundEffect = button_click.wav

23ObjectName = button_green
23ObjectType = button
23PositionX = 7
23PositionY = 0
23PositionZ = 6
23ModelName = button
23TextureName = object/button_green
23Rotation = forward
23BulletName = shell
23BulletMaterialName = bullet/shell
23BulletSpeed = 10
23BulletType = shell
23Damage = 100
23Points = 15
23EffectName = effect/teleport_green
23KeyName = yellow_key
23Group = 3
23Icon = gui/inventory/yellow_key
23ToolTip = Use items to #make way out
23SoundEffect = button_click.wav

24ObjectName = rolling_stone
24ObjectType = rolling_stone
24PositionX = 7
24PositionY = 1
24PositionZ = 11
24ModelName = rolling_stone
24TextureName = object/rolling_stone1
24Rotation = forward
24BulletName = shell
24BulletMaterialName = bullet/shell
24BulletSpeed = 10
24BulletType = shell
24Damage = 100
24Points = 15
24EffectName = effect/pick_bonus_blue
24KeyName = yellow_key
24Group = 1
24Icon = gui/inventory/yellow_key
24ToolTip = Use items to #make way out
24SoundEffect = rolling1.wav

25ObjectName = barrel
25ObjectType = barrel
25PositionX = 8
25PositionY = 0
25PositionZ = 11
25ModelName = barrel
25TextureName = object/barrel1
25Rotation = forward
25BulletName = shell
25BulletMaterialName = bullet/shell
25BulletSpeed = 10
25BulletType = shell
25Damage = 100
25Points = 15
25EffectName = effect/pick_bonus_blue
25KeyName = yellow_key
25Group = 1
25Icon = gui/inventory/yellow_key
25ToolTip = Use items to #make way out
25SoundEffect = barrel_move.wav

26ObjectName = barrel
26ObjectType = barrel
26PositionX = 8
26PositionY = 0
26PositionZ = 12
26ModelName = barrel
26TextureName = object/barrel1
26Rotation = forward
26BulletName = shell
26BulletMaterialName = bullet/shell
26BulletSpeed = 10
26BulletType = shell
26Damage = 100
26Points = 15
26EffectName = effect/pick_bonus_blue
26KeyName = yellow_key
26Group = 1
26Icon = gui/inventory/yellow_key
26ToolTip = Use items to #make way out
26SoundEffect = barrel_move.wav

27ObjectName = jewel1
27ObjectType = bonus
27PositionX = 9
27PositionY = 0
27PositionZ = 2
27ModelName = jewel1
27TextureName = bonus/jewel1
27Rotation = forward
27BulletName = shell
27BulletMaterialName = bullet/shell
27BulletSpeed = 60
27BulletType = bul_shell
27Damage = 100
27Points = 15
27EffectName = effect/pick_bonus_blue
27KeyName = yellow_key
27Group = 1
27Icon = gui/inventory/jewel1
27ToolTip = Use items to #make way out
27SoundEffect = jewel1.wav

28ObjectName = barrel
28ObjectType = barrel
28PositionX = 9
28PositionY = 0
28PositionZ = 4
28ModelName = barrel
28TextureName = object/barrel1
28Rotation = forward
28BulletName = shell
28BulletMaterialName = bullet/shell
28BulletSpeed = 10
28BulletType = shell
28Damage = 100
28Points = 15
28EffectName = effect/pick_bonus_blue
28KeyName = yellow_key
28Group = 1
28Icon = gui/inventory/yellow_key
28ToolTip = Use items to #make way out
28SoundEffect = barrel_move.wav

29ObjectName = barrel
29ObjectType = barrel
29PositionX = 9
29PositionY = 0
29PositionZ = 7
29ModelName = barrel
29TextureName = object/barrel1
29Rotation = forward
29BulletName = shell
29BulletMaterialName = bullet/shell
29BulletSpeed = 10
29BulletType = shell
29Damage = 100
29Points = 15
29EffectName = effect/pick_bonus_blue
29KeyName = yellow_key
29Group = 1
29Icon = gui/inventory/yellow_key
29ToolTip = Use items to #make way out
29SoundEffect = barrel_move.wav

30ObjectName = jewel1
30ObjectType = bonus
30PositionX = 9
30PositionY = 0
30PositionZ = 10
30ModelName = jewel1
30TextureName = bonus/jewel1
30Rotation = forward
30BulletName = shell
30BulletMaterialName = bullet/shell
30BulletSpeed = 60
30BulletType = bul_shell
30Damage = 100
30Points = 15
30EffectName = effect/pick_bonus_blue
30KeyName = yellow_key
30Group = 1
30Icon = gui/inventory/jewel1
30ToolTip = Use items to #make way out
30SoundEffect = jewel1.wav

31ObjectName = jewel1
31ObjectType = bonus
31PositionX = 9
31PositionY = 0
31PositionZ = 13
31ModelName = jewel1
31TextureName = bonus/jewel1
31Rotation = forward
31BulletName = shell
31BulletMaterialName = bullet/shell
31BulletSpeed = 60
31BulletType = bul_shell
31Damage = 100
31Points = 15
31EffectName = effect/pick_bonus_blue
31KeyName = yellow_key
31Group = 1
31Icon = gui/inventory/jewel1
31ToolTip = Use items to #make way out
31SoundEffect = jewel1.wav

32ObjectName = jewel1
32ObjectType = bonus
32PositionX = 11
32PositionY = 0
32PositionZ = 2
32ModelName = jewel1
32TextureName = bonus/jewel1
32Rotation = forward
32BulletName = shell
32BulletMaterialName = bullet/shell
32BulletSpeed = 60
32BulletType = bul_shell
32Damage = 100
32Points = 15
32EffectName = effect/pick_bonus_blue
32KeyName = yellow_key
32Group = 1
32Icon = gui/inventory/jewel1
32ToolTip = Use items to #make way out
32SoundEffect = jewel1.wav

33ObjectName = button_red
33ObjectType = button
33PositionX = 11
33PositionY = 0
33PositionZ = 3
33ModelName = button
33TextureName = object/button_red
33Rotation = forward
33BulletName = shell
33BulletMaterialName = bullet/shell
33BulletSpeed = 10
33BulletType = shell
33Damage = 100
33Points = 15
33EffectName = effect/teleport_green
33KeyName = yellow_key
33Group = 2
33Icon = gui/inventory/yellow_key
33ToolTip = Use items to #make way out
33SoundEffect = button_click.wav

34ObjectName = jewel1
34ObjectType = bonus
34PositionX = 11
34PositionY = 0
34PositionZ = 4
34ModelName = jewel1
34TextureName = bonus/jewel1
34Rotation = forward
34BulletName = shell
34BulletMaterialName = bullet/shell
34BulletSpeed = 60
34BulletType = bul_shell
34Damage = 100
34Points = 15
34EffectName = effect/pick_bonus_blue
34KeyName = yellow_key
34Group = 1
34Icon = gui/inventory/jewel1
34ToolTip = Use items to #make way out
34SoundEffect = jewel1.wav

35ObjectName = button_red
35ObjectType = button
35PositionX = 11
35PositionY = 0
35PositionZ = 5
35ModelName = button
35TextureName = object/button_red
35Rotation = forward
35BulletName = shell
35BulletMaterialName = bullet/shell
35BulletSpeed = 10
35BulletType = shell
35Damage = 100
35Points = 15
35EffectName = effect/teleport_green
35KeyName = yellow_key
35Group = 2
35Icon = gui/inventory/yellow_key
35ToolTip = Use items to #make way out
35SoundEffect = button_click.wav

36ObjectName = button_red
36ObjectType = button
36PositionX = 12
36PositionY = 0
36PositionZ = 2
36ModelName = button
36TextureName = object/button_red
36Rotation = forward
36BulletName = shell
36BulletMaterialName = bullet/shell
36BulletSpeed = 10
36BulletType = shell
36Damage = 100
36Points = 15
36EffectName = effect/teleport_green
36KeyName = yellow_key
36Group = 2
36Icon = gui/inventory/yellow_key
36ToolTip = Use items to #make way out
36SoundEffect = button_click.wav

37ObjectName = button_red
37ObjectType = button
37PositionX = 12
37PositionY = 0
37PositionZ = 3
37ModelName = button
37TextureName = object/button_red
37Rotation = forward
37BulletName = shell
37BulletMaterialName = bullet/shell
37BulletSpeed = 10
37BulletType = shell
37Damage = 100
37Points = 15
37EffectName = effect/teleport_green
37KeyName = yellow_key
37Group = 2
37Icon = gui/inventory/yellow_key
37ToolTip = Use items to #make way out
37SoundEffect = button_click.wav

38ObjectName = button_red
38ObjectType = button
38PositionX = 12
38PositionY = 0
38PositionZ = 4
38ModelName = button
38TextureName = object/button_red
38Rotation = forward
38BulletName = shell
38BulletMaterialName = bullet/shell
38BulletSpeed = 10
38BulletType = shell
38Damage = 100
38Points = 15
38EffectName = effect/teleport_green
38KeyName = yellow_key
38Group = 2
38Icon = gui/inventory/yellow_key
38ToolTip = Use items to #make way out
38SoundEffect = button_click.wav

39ObjectName = button_red
39ObjectType = button
39PositionX = 12
39PositionY = 0
39PositionZ = 5
39ModelName = button
39TextureName = object/button_red
39Rotation = forward
39BulletName = shell
39BulletMaterialName = bullet/shell
39BulletSpeed = 10
39BulletType = shell
39Damage = 100
39Points = 15
39EffectName = effect/teleport_green
39KeyName = yellow_key
39Group = 2
39Icon = gui/inventory/yellow_key
39ToolTip = Use items to #make way out
39SoundEffect = button_click.wav

40ObjectName = rolling_stone
40ObjectType = rolling_stone
40PositionX = 12
40PositionY = 1
40PositionZ = 10
40ModelName = rolling_stone
40TextureName = object/rolling_stone1
40Rotation = forward
40BulletName = shell
40BulletMaterialName = bullet/shell
40BulletSpeed = 10
40BulletType = shell
40Damage = 100
40Points = 15
40EffectName = effect/pick_bonus_blue
40KeyName = yellow_key
40Group = 1
40Icon = gui/inventory/yellow_key
40ToolTip = Use items to #make way out
40SoundEffect = rolling1.wav

41ObjectName = rolling_stone
41ObjectType = rolling_stone
41PositionX = 12
41PositionY = 1
41PositionZ = 12
41ModelName = rolling_stone
41TextureName = object/rolling_stone1
41Rotation = forward
41BulletName = shell
41BulletMaterialName = bullet/shell
41BulletSpeed = 10
41BulletType = shell
41Damage = 100
41Points = 15
41EffectName = effect/pick_bonus_blue
41KeyName = yellow_key
41Group = 1
41Icon = gui/inventory/yellow_key
41ToolTip = Use items to #make way out
41SoundEffect = rolling1.wav

42ObjectName = jewel1
42ObjectType = bonus
42PositionX = 13
42PositionY = 0
42PositionZ = 2
42ModelName = jewel1
42TextureName = bonus/jewel1
42Rotation = forward
42BulletName = shell
42BulletMaterialName = bullet/shell
42BulletSpeed = 60
42BulletType = bul_shell
42Damage = 100
42Points = 15
42EffectName = effect/pick_bonus_blue
42KeyName = yellow_key
42Group = 1
42Icon = gui/inventory/jewel1
42ToolTip = Use items to #make way out
42SoundEffect = jewel1.wav

43ObjectName = button_red
43ObjectType = button
43PositionX = 13
43PositionY = 0
43PositionZ = 3
43ModelName = button
43TextureName = object/button_red
43Rotation = forward
43BulletName = shell
43BulletMaterialName = bullet/shell
43BulletSpeed = 10
43BulletType = shell
43Damage = 100
43Points = 15
43EffectName = effect/teleport_green
43KeyName = yellow_key
43Group = 2
43Icon = gui/inventory/yellow_key
43ToolTip = Use items to #make way out
43SoundEffect = button_click.wav

44ObjectName = jewel1
44ObjectType = bonus
44PositionX = 13
44PositionY = 0
44PositionZ = 4
44ModelName = jewel1
44TextureName = bonus/jewel1
44Rotation = forward
44BulletName = shell
44BulletMaterialName = bullet/shell
44BulletSpeed = 60
44BulletType = bul_shell
44Damage = 100
44Points = 15
44EffectName = effect/pick_bonus_blue
44KeyName = yellow_key
44Group = 1
44Icon = gui/inventory/jewel1
44ToolTip = Use items to #make way out
44SoundEffect = jewel1.wav

45ObjectName = button_red
45ObjectType = button
45PositionX = 13
45PositionY = 0
45PositionZ = 5
45ModelName = button
45TextureName = object/button_red
45Rotation = forward
45BulletName = shell
45BulletMaterialName = bullet/shell
45BulletSpeed = 10
45BulletType = shell
45Damage = 100
45Points = 15
45EffectName = effect/teleport_green
45KeyName = yellow_key
45Group = 2
45Icon = gui/inventory/yellow_key
45ToolTip = Use items to #make way out
45SoundEffect = button_click.wav

46ObjectName = door_button_red
46ObjectType = door
46PositionX = 13
46PositionY = 0
46PositionZ = 8
46ModelName = stone_door
46TextureName = object/door_stone_red
46Rotation = left
46BulletName = shell
46BulletMaterialName = bullet/shell
46BulletSpeed = 10
46BulletType = shell
46Damage = 100
46Points = 15
46EffectName = effect/pick_bonus_blue
46KeyName = none
46Group = 2
46Icon = gui/inventory/yellow_key
46ToolTip = Press red buttons#to open this door
46SoundEffect = stone_door_open.wav

47ObjectName = door_key_yellow
47ObjectType = door
47PositionX = 14
47PositionY = 0
47PositionZ = 8
47ModelName = wood_door
47TextureName = object/door_wood_yellow
47Rotation = left
47BulletName = shell
47BulletMaterialName = bullet/shell
47BulletSpeed = 10
47BulletType = shell
47Damage = 100
47Points = 15
47EffectName = effect/pick_bonus_blue
47KeyName = key_yellow
47Group = 0
47Icon = gui/inventory/yellow_key
47ToolTip = You need yellow key #to open this door
47SoundEffect = wood_door_open.wav

