ObjectCount = 11

1ObjectName = key_yellow
1ObjectType = key
1PositionX = 2
1PositionY = 0
1PositionZ = 2
1ModelName = key
1TextureName = object/key_yellow
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/yellow_key
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = key_green
2ObjectType = key
2PositionX = 2
2PositionY = 0
2PositionZ = 13
2ModelName = key
2TextureName = object/key_green
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/green_key
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/green_key
2ToolTip = Use items to #make way out
2SoundEffect = jewel1.wav

3ObjectName = rolling_stone
3ObjectType = rolling_stone
3PositionX = 3
3PositionY = 1
3PositionZ = 9
3ModelName = rolling_stone
3TextureName = object/rolling_stone1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = rolling1.wav

4ObjectName = rolling_stone
4ObjectType = rolling_stone
4PositionX = 5
4PositionY = 1
4PositionZ = 6
4ModelName = rolling_stone
4TextureName = object/rolling_stone1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = rolling1.wav

5ObjectName = barrel
5ObjectType = barrel
5PositionX = 7
5PositionY = 0
5PositionZ = 10
5ModelName = barrel
5TextureName = object/barrel1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = barrel_move.wav

6ObjectName = cannon
6ObjectType = cannon
6PositionX = 7
6PositionY = 0
6PositionZ = 13
6ModelName = cannon
6TextureName = object/cannon
6Rotation = left
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 150
6BulletType = bul_shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = cannon_shot.wav

7ObjectName = barrel
7ObjectType = barrel
7PositionX = 9
7PositionY = 0
7PositionZ = 3
7ModelName = barrel
7TextureName = object/barrel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = barrel_move.wav

8ObjectName = bomb1
8ObjectType = bonus
8PositionX = 9
8PositionY = 0
8PositionZ = 6
8ModelName = bomb1
8TextureName = object/bomb1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 60
8BulletType = bul_shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/bomb1
8ToolTip = Use items to #make way out
8SoundEffect = jewel1.wav

9ObjectName = door_key_green
9ObjectType = door
9PositionX = 12
9PositionY = 0
9PositionZ = 7
9ModelName = wood_door
9TextureName = object/door_wood_green
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = key_green
9Group = 0
9Icon = gui/inventory/yellow_key
9ToolTip = You need green key #to open this door
9SoundEffect = wood_door_open.wav

10ObjectName = cannon
10ObjectType = cannon
10PositionX = 13
10PositionY = 0
10PositionZ = 10
10ModelName = cannon
10TextureName = object/cannon
10Rotation = left
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 150
10BulletType = bul_shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = cannon_shot.wav

11ObjectName = door_key_yellow
11ObjectType = door
11PositionX = 13
11PositionY = 0
11PositionZ = 14
11ModelName = wood_door
11TextureName = object/door_wood_yellow
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = key_yellow
11Group = 0
11Icon = gui/inventory/yellow_key
11ToolTip = You need yellow key #to open this door
11SoundEffect = wood_door_open.wav

