ObjectCount = 17

1ObjectName = door_key_red
1ObjectType = door
1PositionX = 1
1PositionY = 0
1PositionZ = 2
1ModelName = wood_door
1TextureName = object/door_wood_red
1Rotation = left
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = key_red
1Group = 0
1Icon = gui/inventory/yellow_key
1ToolTip = You need red key #to open this door
1SoundEffect = wood_door_open.wav

2ObjectName = cannon
2ObjectType = cannon
2PositionX = 2
2PositionY = 0
2PositionZ = 4
2ModelName = cannon
2TextureName = object/cannon
2Rotation = right
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 150
2BulletType = bul_shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = cannon_shot.wav

3ObjectName = button_blue
3ObjectType = button
3PositionX = 3
3PositionY = 0
3PositionZ = 6
3ModelName = button
3TextureName = object/button_blue
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/teleport_green
3KeyName = yellow_key
3Group = 4
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = button_click.wav

4ObjectName = button_blue
4ObjectType = button
4PositionX = 3
4PositionY = 0
4PositionZ = 8
4ModelName = button
4TextureName = object/button_blue
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/teleport_green
4KeyName = yellow_key
4Group = 4
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = button_click.wav

5ObjectName = button_blue
5ObjectType = button
5PositionX = 3
5PositionY = 0
5PositionZ = 10
5ModelName = button
5TextureName = object/button_blue
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/teleport_green
5KeyName = yellow_key
5Group = 4
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = button_click.wav

6ObjectName = rolling_stone
6ObjectType = rolling_stone
6PositionX = 4
6PositionY = 1
6PositionZ = 8
6ModelName = rolling_stone
6TextureName = object/rolling_stone1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = rolling1.wav

7ObjectName = rolling_stone
7ObjectType = rolling_stone
7PositionX = 5
7PositionY = 1
7PositionZ = 8
7ModelName = rolling_stone
7TextureName = object/rolling_stone1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = rolling1.wav

8ObjectName = barrel
8ObjectType = barrel
8PositionX = 6
8PositionY = 0
8PositionZ = 8
8ModelName = barrel
8TextureName = object/barrel1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = barrel_move.wav

9ObjectName = barrel
9ObjectType = barrel
9PositionX = 6
9PositionY = 0
9PositionZ = 10
9ModelName = barrel
9TextureName = object/barrel1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = barrel_move.wav

10ObjectName = rolling_stone
10ObjectType = rolling_stone
10PositionX = 7
10PositionY = 1
10PositionZ = 8
10ModelName = rolling_stone
10TextureName = object/rolling_stone1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = rolling1.wav

11ObjectName = jewel1
11ObjectType = bonus
11PositionX = 9
11PositionY = 0
11PositionZ = 2
11ModelName = jewel1
11TextureName = bonus/jewel1
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 60
11BulletType = bul_shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/jewel1
11ToolTip = Use items to #make way out
11SoundEffect = jewel1.wav

12ObjectName = jewel1
12ObjectType = bonus
12PositionX = 9
12PositionY = 0
12PositionZ = 3
12ModelName = jewel1
12TextureName = bonus/jewel1
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 60
12BulletType = bul_shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/jewel1
12ToolTip = Use items to #make way out
12SoundEffect = jewel1.wav

13ObjectName = spider1
13ObjectType = monster
13PositionX = 9
13PositionY = 0
13PositionZ = 4
13ModelName = spider
13TextureName = monster/spider1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 60
13BulletType = bul_shell
13Damage = 100
13Points = 35
13EffectName = effect/pick_bonus_blue
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = monster_walk.wav

14ObjectName = jewel1
14ObjectType = bonus
14PositionX = 10
14PositionY = 0
14PositionZ = 3
14ModelName = jewel1
14TextureName = bonus/jewel1
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 60
14BulletType = bul_shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/jewel1
14ToolTip = Use items to #make way out
14SoundEffect = jewel1.wav

15ObjectName = cannon
15ObjectType = cannon
15PositionX = 10
15PositionY = 0
15PositionZ = 6
15ModelName = cannon
15TextureName = object/cannon
15Rotation = left
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 150
15BulletType = bul_shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = cannon_shot.wav

16ObjectName = door_button_blue
16ObjectType = door
16PositionX = 10
16PositionY = 0
16PositionZ = 11
16ModelName = stone_door
16TextureName = object/door_stone_blue
16Rotation = right
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = none
16Group = 4
16Icon = gui/inventory/yellow_key
16ToolTip = Press blue buttons#to open this door
16SoundEffect = stone_door_open.wav

17ObjectName = key_red
17ObjectType = key
17PositionX = 11
17PositionY = 0
17PositionZ = 11
17ModelName = key
17TextureName = object/key_red
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/red_key
17KeyName = yellow_key
17Group = 1
17Icon = gui/inventory/red_key
17ToolTip = Use items to #make way out
17SoundEffect = jewel1.wav

