ObjectCount = 20

1ObjectName = button_green
1ObjectType = button
1PositionX = 4
1PositionY = 0
1PositionZ = 5
1ModelName = button
1TextureName = object/button_green
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/teleport_green
1KeyName = yellow_key
1Group = 3
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = button_click.wav

2ObjectName = barrel
2ObjectType = barrel
2PositionX = 4
2PositionY = 0
2PositionZ = 8
2ModelName = barrel
2TextureName = object/barrel1
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = barrel_move.wav

3ObjectName = button_green
3ObjectType = button
3PositionX = 4
3PositionY = 0
3PositionZ = 10
3ModelName = button
3TextureName = object/button_green
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/teleport_green
3KeyName = yellow_key
3Group = 3
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = button_click.wav

4ObjectName = button_green
4ObjectType = button
4PositionX = 5
4PositionY = 0
4PositionZ = 4
4ModelName = button
4TextureName = object/button_green
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/teleport_green
4KeyName = yellow_key
4Group = 3
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = button_click.wav

5ObjectName = barrel
5ObjectType = barrel
5PositionX = 5
5PositionY = 0
5PositionZ = 8
5ModelName = barrel
5TextureName = object/barrel1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = barrel_move.wav

6ObjectName = button_green
6ObjectType = button
6PositionX = 5
6PositionY = 0
6PositionZ = 11
6ModelName = button
6TextureName = object/button_green
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/teleport_green
6KeyName = yellow_key
6Group = 3
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = button_click.wav

7ObjectName = spider1
7ObjectType = monster
7PositionX = 6
7PositionY = 0
7PositionZ = 5
7ModelName = spider
7TextureName = monster/spider1
7Rotation = right
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 60
7BulletType = bul_shell
7Damage = 100
7Points = 35
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = monster_walk.wav

8ObjectName = barrel
8ObjectType = barrel
8PositionX = 6
8PositionY = 0
8PositionZ = 7
8ModelName = barrel
8TextureName = object/barrel1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = barrel_move.wav

9ObjectName = spider1
9ObjectType = monster
9PositionX = 6
9PositionY = 0
9PositionZ = 9
9ModelName = spider
9TextureName = monster/spider1
9Rotation = left
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 60
9BulletType = bul_shell
9Damage = 100
9Points = 35
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = monster_walk.wav

10ObjectName = barrel
10ObjectType = barrel
10PositionX = 7
10PositionY = 0
10PositionZ = 8
10ModelName = barrel
10TextureName = object/barrel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = barrel_move.wav

11ObjectName = jewel1
11ObjectType = bonus
11PositionX = 8
11PositionY = 0
11PositionZ = 1
11ModelName = jewel1
11TextureName = bonus/jewel1
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 60
11BulletType = bul_shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/jewel1
11ToolTip = Use items to #make way out
11SoundEffect = jewel1.wav

12ObjectName = door_button_green
12ObjectType = door
12PositionX = 8
12PositionY = 0
12PositionZ = 2
12ModelName = stone_door
12TextureName = object/door_stone_green
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = none
12Group = 3
12Icon = gui/inventory/yellow_key
12ToolTip = Press green button#to open this door
12SoundEffect = stone_door_open.wav

13ObjectName = barrel
13ObjectType = barrel
13PositionX = 8
13PositionY = 0
13PositionZ = 8
13ModelName = barrel
13TextureName = object/barrel1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = barrel_move.wav

14ObjectName = barrel
14ObjectType = barrel
14PositionX = 9
14PositionY = 0
14PositionZ = 9
14ModelName = barrel
14TextureName = object/barrel1
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = barrel_move.wav

15ObjectName = button_green
15ObjectType = button
15PositionX = 10
15PositionY = 0
15PositionZ = 4
15ModelName = button
15TextureName = object/button_green
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/teleport_green
15KeyName = yellow_key
15Group = 3
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = button_click.wav

16ObjectName = barrel
16ObjectType = barrel
16PositionX = 10
16PositionY = 0
16PositionZ = 8
16ModelName = barrel
16TextureName = object/barrel1
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/yellow_key
16ToolTip = Use items to #make way out
16SoundEffect = barrel_move.wav

17ObjectName = button_green
17ObjectType = button
17PositionX = 10
17PositionY = 0
17PositionZ = 11
17ModelName = button
17TextureName = object/button_green
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/teleport_green
17KeyName = yellow_key
17Group = 3
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = button_click.wav

18ObjectName = button_green
18ObjectType = button
18PositionX = 11
18PositionY = 0
18PositionZ = 5
18ModelName = button
18TextureName = object/button_green
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/teleport_green
18KeyName = yellow_key
18Group = 3
18Icon = gui/inventory/yellow_key
18ToolTip = Use items to #make way out
18SoundEffect = button_click.wav

19ObjectName = barrel
19ObjectType = barrel
19PositionX = 11
19PositionY = 0
19PositionZ = 7
19ModelName = barrel
19TextureName = object/barrel1
19Rotation = forward
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 10
19BulletType = shell
19Damage = 100
19Points = 15
19EffectName = effect/pick_bonus_blue
19KeyName = yellow_key
19Group = 1
19Icon = gui/inventory/yellow_key
19ToolTip = Use items to #make way out
19SoundEffect = barrel_move.wav

20ObjectName = button_green
20ObjectType = button
20PositionX = 11
20PositionY = 0
20PositionZ = 10
20ModelName = button
20TextureName = object/button_green
20Rotation = forward
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 10
20BulletType = shell
20Damage = 100
20Points = 15
20EffectName = effect/teleport_green
20KeyName = yellow_key
20Group = 3
20Icon = gui/inventory/yellow_key
20ToolTip = Use items to #make way out
20SoundEffect = button_click.wav

