ObjectCount = 12

1ObjectName = cannon
1ObjectType = cannon
1PositionX = 2
1PositionY = 0
1PositionZ = 8
1ModelName = cannon
1TextureName = object/cannon
1Rotation = right
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 150
1BulletType = bul_shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = cannon_shot.wav

2ObjectName = bomb1
2ObjectType = bonus
2PositionX = 2
2PositionY = 0
2PositionZ = 9
2ModelName = bomb1
2TextureName = object/bomb1
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 60
2BulletType = bul_shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/bomb1
2ToolTip = Use items to #make way out
2SoundEffect = jewel1.wav

3ObjectName = key_yellow
3ObjectType = key
3PositionX = 4
3PositionY = 0
3PositionZ = 5
3ModelName = key
3TextureName = object/key_yellow
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/yellow_key
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = jewel1.wav

4ObjectName = door_button_green
4ObjectType = door
4PositionX = 4
4PositionY = 0
4PositionZ = 6
4ModelName = stone_door
4TextureName = object/door_stone_green
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = none
4Group = 3
4Icon = gui/inventory/yellow_key
4ToolTip = Press green buttons#to open this door
4SoundEffect = stone_door_open.wav

5ObjectName = button_green
5ObjectType = button
5PositionX = 4
5PositionY = 0
5PositionZ = 8
5ModelName = button
5TextureName = object/button_green
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/teleport_green
5KeyName = yellow_key
5Group = 3
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = button_click.wav

6ObjectName = barrel
6ObjectType = barrel
6PositionX = 5
6PositionY = 0
6PositionZ = 7
6ModelName = barrel
6TextureName = object/barrel1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = barrel_move.wav

7ObjectName = barrel
7ObjectType = barrel
7PositionX = 6
7PositionY = 0
7PositionZ = 5
7ModelName = barrel
7TextureName = object/barrel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = barrel_move.wav

8ObjectName = door_key_yellow
8ObjectType = door
8PositionX = 7
8PositionY = 0
8PositionZ = 1
8ModelName = wood_door
8TextureName = object/door_wood_yellow
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = key_yellow
8Group = 0
8Icon = gui/inventory/yellow_key
8ToolTip = You need yellow key #to open this door
8SoundEffect = wood_door_open.wav

9ObjectName = button_green
9ObjectType = button
9PositionX = 7
9PositionY = 0
9PositionZ = 4
9ModelName = button
9TextureName = object/button_green
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/teleport_green
9KeyName = yellow_key
9Group = 3
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = button_click.wav

10ObjectName = button_green
10ObjectType = button
10PositionX = 8
10PositionY = 0
10PositionZ = 6
10ModelName = button
10TextureName = object/button_green
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/teleport_green
10KeyName = yellow_key
10Group = 3
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = button_click.wav

11ObjectName = rolling_stone
11ObjectType = rolling_stone
11PositionX = 8
11PositionY = 1
11PositionZ = 8
11ModelName = rolling_stone
11TextureName = object/rolling_stone1
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = rolling1.wav

12ObjectName = cannon
12ObjectType = cannon
12PositionX = 9
12PositionY = 0
12PositionZ = 5
12ModelName = cannon
12TextureName = object/cannon
12Rotation = left
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 150
12BulletType = bul_shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = cannon_shot.wav

