ObjectCount = 19

1ObjectName = key_blue
1ObjectType = key
1PositionX = 2
1PositionY = 0
1PositionZ = 2
1ModelName = key
1TextureName = object/key_blue
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/blue_key
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/blue_key
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = teleport1
2ObjectType = teleport
2PositionX = 2
2PositionY = 0
2PositionZ = 13
2ModelName = teleport
2TextureName = object/teleport1
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/teleport_green
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = teleport.wav

3ObjectName = jewel1
3ObjectType = bonus
3PositionX = 3
3PositionY = 0
3PositionZ = 2
3ModelName = jewel1
3TextureName = bonus/jewel1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 60
3BulletType = bul_shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/jewel1
3ToolTip = Use items to #make way out
3SoundEffect = jewel1.wav

4ObjectName = rolling_stone
4ObjectType = rolling_stone
4PositionX = 3
4PositionY = 1
4PositionZ = 8
4ModelName = rolling_stone
4TextureName = object/rolling_stone1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = rolling1.wav

5ObjectName = barrel
5ObjectType = barrel
5PositionX = 3
5PositionY = 0
5PositionZ = 11
5ModelName = barrel
5TextureName = object/barrel1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = barrel_move.wav

6ObjectName = barrel
6ObjectType = barrel
6PositionX = 3
6PositionY = 0
6PositionZ = 12
6ModelName = barrel
6TextureName = object/barrel1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = barrel_move.wav

7ObjectName = barrel
7ObjectType = barrel
7PositionX = 7
7PositionY = 0
7PositionZ = 9
7ModelName = barrel
7TextureName = object/barrel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = barrel_move.wav

8ObjectName = cannon
8ObjectType = cannon
8PositionX = 8
8PositionY = 0
8PositionZ = 8
8ModelName = cannon
8TextureName = object/cannon
8Rotation = right
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 150
8BulletType = bul_shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = cannon_shot.wav

9ObjectName = door_key_blue
9ObjectType = door
9PositionX = 9
9PositionY = 0
9PositionZ = 3
9ModelName = wood_door
9TextureName = object/door_wood_blue
9Rotation = left
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = key_blue
9Group = 0
9Icon = gui/inventory/yellow_key
9ToolTip = You need blue key #to open this door
9SoundEffect = wood_door_open.wav

10ObjectName = bomb1
10ObjectType = bonus
10PositionX = 9
10PositionY = 0
10PositionZ = 13
10ModelName = bomb1
10TextureName = object/bomb1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 60
10BulletType = bul_shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/bomb1
10ToolTip = Use items to #make way out
10SoundEffect = jewel1.wav

11ObjectName = jewel1
11ObjectType = bonus
11PositionX = 10
11PositionY = 0
11PositionZ = 6
11ModelName = jewel1
11TextureName = bonus/jewel1
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 60
11BulletType = bul_shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/jewel1
11ToolTip = Use items to #make way out
11SoundEffect = jewel1.wav

12ObjectName = bomb1
12ObjectType = bonus
12PositionX = 10
12PositionY = 0
12PositionZ = 13
12ModelName = bomb1
12TextureName = object/bomb1
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 60
12BulletType = bul_shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/bomb1
12ToolTip = Use items to #make way out
12SoundEffect = jewel1.wav

13ObjectName = jewel1
13ObjectType = bonus
13PositionX = 11
13PositionY = 0
13PositionZ = 6
13ModelName = jewel1
13TextureName = bonus/jewel1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 60
13BulletType = bul_shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/jewel1
13ToolTip = Use items to #make way out
13SoundEffect = jewel1.wav

14ObjectName = door_key_green
14ObjectType = door
14PositionX = 13
14PositionY = 0
14PositionZ = 1
14ModelName = wood_door
14TextureName = object/door_wood_green
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = key_green
14Group = 0
14Icon = gui/inventory/yellow_key
14ToolTip = You need green key #to open this door
14SoundEffect = wood_door_open.wav

15ObjectName = cannon
15ObjectType = cannon
15PositionX = 13
15PositionY = 0
15PositionZ = 6
15ModelName = cannon
15TextureName = object/cannon
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 150
15BulletType = bul_shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = cannon_shot.wav

16ObjectName = key_green
16ObjectType = key
16PositionX = 13
16PositionY = 0
16PositionZ = 8
16ModelName = key
16TextureName = object/key_green
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/green_key
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/green_key
16ToolTip = Use items to #make way out
16SoundEffect = jewel1.wav

17ObjectName = bomb1
17ObjectType = bonus
17PositionX = 13
17PositionY = 0
17PositionZ = 9
17ModelName = bomb1
17TextureName = object/bomb1
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 60
17BulletType = bul_shell
17Damage = 100
17Points = 15
17EffectName = effect/pick_bonus_blue
17KeyName = yellow_key
17Group = 1
17Icon = gui/inventory/bomb1
17ToolTip = Use items to #make way out
17SoundEffect = jewel1.wav

18ObjectName = bomb1
18ObjectType = bonus
18PositionX = 13
18PositionY = 0
18PositionZ = 10
18ModelName = bomb1
18TextureName = object/bomb1
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 60
18BulletType = bul_shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = yellow_key
18Group = 1
18Icon = gui/inventory/bomb1
18ToolTip = Use items to #make way out
18SoundEffect = jewel1.wav

19ObjectName = teleport1
19ObjectType = teleport
19PositionX = 13
19PositionY = 0
19PositionZ = 13
19ModelName = teleport
19TextureName = object/teleport1
19Rotation = forward
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 10
19BulletType = shell
19Damage = 100
19Points = 15
19EffectName = effect/teleport_green
19KeyName = yellow_key
19Group = 1
19Icon = gui/inventory/yellow_key
19ToolTip = Use items to #make way out
19SoundEffect = teleport.wav

