ObjectCount = 37

1ObjectName = jewel1
1ObjectType = bonus
1PositionX = 2
1PositionY = 0
1PositionZ = 3
1ModelName = jewel1
1TextureName = bonus/jewel1
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 60
1BulletType = bul_shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/jewel1
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = jewel1
2ObjectType = bonus
2PositionX = 2
2PositionY = 0
2PositionZ = 5
2ModelName = jewel1
2TextureName = bonus/jewel1
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 60
2BulletType = bul_shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/jewel1
2ToolTip = Use items to #make way out
2SoundEffect = jewel1.wav

3ObjectName = jewel1
3ObjectType = bonus
3PositionX = 2
3PositionY = 0
3PositionZ = 7
3ModelName = jewel1
3TextureName = bonus/jewel1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 60
3BulletType = bul_shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/jewel1
3ToolTip = Use items to #make way out
3SoundEffect = jewel1.wav

4ObjectName = door_button_blue
4ObjectType = door
4PositionX = 2
4PositionY = 0
4PositionZ = 9
4ModelName = stone_door
4TextureName = object/door_stone_blue
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = none
4Group = 4
4Icon = gui/inventory/yellow_key
4ToolTip = Press blue buttons#to open this door
4SoundEffect = stone_door_open.wav

5ObjectName = rolling_stone
5ObjectType = rolling_stone
5PositionX = 3
5PositionY = 1
5PositionZ = 3
5ModelName = rolling_stone
5TextureName = object/rolling_stone1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = rolling1.wav

6ObjectName = rolling_stone
6ObjectType = rolling_stone
6PositionX = 3
6PositionY = 1
6PositionZ = 4
6ModelName = rolling_stone
6TextureName = object/rolling_stone1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = rolling1.wav

7ObjectName = rolling_stone
7ObjectType = rolling_stone
7PositionX = 3
7PositionY = 1
7PositionZ = 6
7ModelName = rolling_stone
7TextureName = object/rolling_stone1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = rolling1.wav

8ObjectName = jewel1
8ObjectType = bonus
8PositionX = 4
8PositionY = 0
8PositionZ = 4
8ModelName = jewel1
8TextureName = bonus/jewel1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 60
8BulletType = bul_shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/jewel1
8ToolTip = Use items to #make way out
8SoundEffect = jewel1.wav

9ObjectName = rolling_stone
9ObjectType = rolling_stone
9PositionX = 4
9PositionY = 1
9PositionZ = 5
9ModelName = rolling_stone
9TextureName = object/rolling_stone1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = rolling1.wav

10ObjectName = jewel1
10ObjectType = bonus
10PositionX = 4
10PositionY = 0
10PositionZ = 6
10ModelName = jewel1
10TextureName = bonus/jewel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 60
10BulletType = bul_shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/jewel1
10ToolTip = Use items to #make way out
10SoundEffect = jewel1.wav

11ObjectName = rolling_stone
11ObjectType = rolling_stone
11PositionX = 4
11PositionY = 1
11PositionZ = 7
11ModelName = rolling_stone
11TextureName = object/rolling_stone1
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = rolling1.wav

12ObjectName = rolling_stone
12ObjectType = rolling_stone
12PositionX = 5
12PositionY = 1
12PositionZ = 3
12ModelName = rolling_stone
12TextureName = object/rolling_stone1
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = rolling1.wav

13ObjectName = rolling_stone
13ObjectType = rolling_stone
13PositionX = 5
13PositionY = 1
13PositionZ = 4
13ModelName = rolling_stone
13TextureName = object/rolling_stone1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = rolling1.wav

14ObjectName = rolling_stone
14ObjectType = rolling_stone
14PositionX = 5
14PositionY = 1
14PositionZ = 6
14ModelName = rolling_stone
14TextureName = object/rolling_stone1
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = rolling1.wav

15ObjectName = button_blue
15ObjectType = button
15PositionX = 6
15PositionY = 0
15PositionZ = 2
15ModelName = button
15TextureName = object/button_blue
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/teleport_green
15KeyName = yellow_key
15Group = 4
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = button_click.wav

16ObjectName = button_blue
16ObjectType = button
16PositionX = 6
16PositionY = 0
16PositionZ = 3
16ModelName = button
16TextureName = object/button_blue
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/teleport_green
16KeyName = yellow_key
16Group = 4
16Icon = gui/inventory/yellow_key
16ToolTip = Use items to #make way out
16SoundEffect = button_click.wav

17ObjectName = button_blue
17ObjectType = button
17PositionX = 6
17PositionY = 0
17PositionZ = 5
17ModelName = button
17TextureName = object/button_blue
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/teleport_green
17KeyName = yellow_key
17Group = 4
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = button_click.wav

18ObjectName = button_blue
18ObjectType = button
18PositionX = 6
18PositionY = 0
18PositionZ = 7
18ModelName = button
18TextureName = object/button_blue
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/teleport_green
18KeyName = yellow_key
18Group = 4
18Icon = gui/inventory/yellow_key
18ToolTip = Use items to #make way out
18SoundEffect = button_click.wav

19ObjectName = button_blue
19ObjectType = button
19PositionX = 6
19PositionY = 0
19PositionZ = 8
19ModelName = button
19TextureName = object/button_blue
19Rotation = forward
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 10
19BulletType = shell
19Damage = 100
19Points = 15
19EffectName = effect/teleport_green
19KeyName = yellow_key
19Group = 4
19Icon = gui/inventory/yellow_key
19ToolTip = Use items to #make way out
19SoundEffect = button_click.wav

20ObjectName = button_blue
20ObjectType = button
20PositionX = 7
20PositionY = 0
20PositionZ = 2
20ModelName = button
20TextureName = object/button_blue
20Rotation = forward
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 10
20BulletType = shell
20Damage = 100
20Points = 15
20EffectName = effect/teleport_green
20KeyName = yellow_key
20Group = 4
20Icon = gui/inventory/yellow_key
20ToolTip = Use items to #make way out
20SoundEffect = button_click.wav

21ObjectName = button_blue
21ObjectType = button
21PositionX = 7
21PositionY = 0
21PositionZ = 4
21ModelName = button
21TextureName = object/button_blue
21Rotation = forward
21BulletName = shell
21BulletMaterialName = bullet/shell
21BulletSpeed = 10
21BulletType = shell
21Damage = 100
21Points = 15
21EffectName = effect/teleport_green
21KeyName = yellow_key
21Group = 4
21Icon = gui/inventory/yellow_key
21ToolTip = Use items to #make way out
21SoundEffect = button_click.wav

22ObjectName = button_blue
22ObjectType = button
22PositionX = 7
22PositionY = 0
22PositionZ = 5
22ModelName = button
22TextureName = object/button_blue
22Rotation = forward
22BulletName = shell
22BulletMaterialName = bullet/shell
22BulletSpeed = 10
22BulletType = shell
22Damage = 100
22Points = 15
22EffectName = effect/teleport_green
22KeyName = yellow_key
22Group = 4
22Icon = gui/inventory/yellow_key
22ToolTip = Use items to #make way out
22SoundEffect = button_click.wav

23ObjectName = button_blue
23ObjectType = button
23PositionX = 7
23PositionY = 0
23PositionZ = 6
23ModelName = button
23TextureName = object/button_blue
23Rotation = forward
23BulletName = shell
23BulletMaterialName = bullet/shell
23BulletSpeed = 10
23BulletType = shell
23Damage = 100
23Points = 15
23EffectName = effect/teleport_green
23KeyName = yellow_key
23Group = 4
23Icon = gui/inventory/yellow_key
23ToolTip = Use items to #make way out
23SoundEffect = button_click.wav

24ObjectName = button_blue
24ObjectType = button
24PositionX = 7
24PositionY = 0
24PositionZ = 8
24ModelName = button
24TextureName = object/button_blue
24Rotation = forward
24BulletName = shell
24BulletMaterialName = bullet/shell
24BulletSpeed = 10
24BulletType = shell
24Damage = 100
24Points = 15
24EffectName = effect/teleport_green
24KeyName = yellow_key
24Group = 4
24Icon = gui/inventory/yellow_key
24ToolTip = Use items to #make way out
24SoundEffect = button_click.wav

25ObjectName = button_blue
25ObjectType = button
25PositionX = 8
25PositionY = 0
25PositionZ = 2
25ModelName = button
25TextureName = object/button_blue
25Rotation = forward
25BulletName = shell
25BulletMaterialName = bullet/shell
25BulletSpeed = 10
25BulletType = shell
25Damage = 100
25Points = 15
25EffectName = effect/teleport_green
25KeyName = yellow_key
25Group = 4
25Icon = gui/inventory/yellow_key
25ToolTip = Use items to #make way out
25SoundEffect = button_click.wav

26ObjectName = button_blue
26ObjectType = button
26PositionX = 8
26PositionY = 0
26PositionZ = 3
26ModelName = button
26TextureName = object/button_blue
26Rotation = forward
26BulletName = shell
26BulletMaterialName = bullet/shell
26BulletSpeed = 10
26BulletType = shell
26Damage = 100
26Points = 15
26EffectName = effect/teleport_green
26KeyName = yellow_key
26Group = 4
26Icon = gui/inventory/yellow_key
26ToolTip = Use items to #make way out
26SoundEffect = button_click.wav

27ObjectName = button_blue
27ObjectType = button
27PositionX = 8
27PositionY = 0
27PositionZ = 5
27ModelName = button
27TextureName = object/button_blue
27Rotation = forward
27BulletName = shell
27BulletMaterialName = bullet/shell
27BulletSpeed = 10
27BulletType = shell
27Damage = 100
27Points = 15
27EffectName = effect/teleport_green
27KeyName = yellow_key
27Group = 4
27Icon = gui/inventory/yellow_key
27ToolTip = Use items to #make way out
27SoundEffect = button_click.wav

28ObjectName = button_blue
28ObjectType = button
28PositionX = 8
28PositionY = 0
28PositionZ = 7
28ModelName = button
28TextureName = object/button_blue
28Rotation = forward
28BulletName = shell
28BulletMaterialName = bullet/shell
28BulletSpeed = 10
28BulletType = shell
28Damage = 100
28Points = 15
28EffectName = effect/teleport_green
28KeyName = yellow_key
28Group = 4
28Icon = gui/inventory/yellow_key
28ToolTip = Use items to #make way out
28SoundEffect = button_click.wav

29ObjectName = button_blue
29ObjectType = button
29PositionX = 8
29PositionY = 0
29PositionZ = 8
29ModelName = button
29TextureName = object/button_blue
29Rotation = forward
29BulletName = shell
29BulletMaterialName = bullet/shell
29BulletSpeed = 10
29BulletType = shell
29Damage = 100
29Points = 15
29EffectName = effect/teleport_green
29KeyName = yellow_key
29Group = 4
29Icon = gui/inventory/yellow_key
29ToolTip = Use items to #make way out
29SoundEffect = button_click.wav

30ObjectName = rolling_stone
30ObjectType = rolling_stone
30PositionX = 9
30PositionY = 1
30PositionZ = 3
30ModelName = rolling_stone
30TextureName = object/rolling_stone1
30Rotation = forward
30BulletName = shell
30BulletMaterialName = bullet/shell
30BulletSpeed = 10
30BulletType = shell
30Damage = 100
30Points = 15
30EffectName = effect/pick_bonus_blue
30KeyName = yellow_key
30Group = 1
30Icon = gui/inventory/yellow_key
30ToolTip = Use items to #make way out
30SoundEffect = rolling1.wav

31ObjectName = rolling_stone
31ObjectType = rolling_stone
31PositionX = 9
31PositionY = 1
31PositionZ = 7
31ModelName = rolling_stone
31TextureName = object/rolling_stone1
31Rotation = forward
31BulletName = shell
31BulletMaterialName = bullet/shell
31BulletSpeed = 10
31BulletType = shell
31Damage = 100
31Points = 15
31EffectName = effect/pick_bonus_blue
31KeyName = yellow_key
31Group = 1
31Icon = gui/inventory/yellow_key
31ToolTip = Use items to #make way out
31SoundEffect = rolling1.wav

32ObjectName = barrel
32ObjectType = barrel
32PositionX = 10
32PositionY = 0
32PositionZ = 2
32ModelName = barrel
32TextureName = object/barrel1
32Rotation = forward
32BulletName = shell
32BulletMaterialName = bullet/shell
32BulletSpeed = 10
32BulletType = shell
32Damage = 100
32Points = 15
32EffectName = effect/pick_bonus_blue
32KeyName = yellow_key
32Group = 1
32Icon = gui/inventory/yellow_key
32ToolTip = Use items to #make way out
32SoundEffect = barrel_move.wav

33ObjectName = rolling_stone
33ObjectType = rolling_stone
33PositionX = 10
33PositionY = 1
33PositionZ = 4
33ModelName = rolling_stone
33TextureName = object/rolling_stone1
33Rotation = forward
33BulletName = shell
33BulletMaterialName = bullet/shell
33BulletSpeed = 10
33BulletType = shell
33Damage = 100
33Points = 15
33EffectName = effect/pick_bonus_blue
33KeyName = yellow_key
33Group = 1
33Icon = gui/inventory/yellow_key
33ToolTip = Use items to #make way out
33SoundEffect = rolling1.wav

34ObjectName = rolling_stone
34ObjectType = rolling_stone
34PositionX = 10
34PositionY = 1
34PositionZ = 6
34ModelName = rolling_stone
34TextureName = object/rolling_stone1
34Rotation = forward
34BulletName = shell
34BulletMaterialName = bullet/shell
34BulletSpeed = 10
34BulletType = shell
34Damage = 100
34Points = 15
34EffectName = effect/pick_bonus_blue
34KeyName = yellow_key
34Group = 1
34Icon = gui/inventory/yellow_key
34ToolTip = Use items to #make way out
34SoundEffect = rolling1.wav

35ObjectName = barrel
35ObjectType = barrel
35PositionX = 10
35PositionY = 0
35PositionZ = 8
35ModelName = barrel
35TextureName = object/barrel1
35Rotation = forward
35BulletName = shell
35BulletMaterialName = bullet/shell
35BulletSpeed = 10
35BulletType = shell
35Damage = 100
35Points = 15
35EffectName = effect/pick_bonus_blue
35KeyName = yellow_key
35Group = 1
35Icon = gui/inventory/yellow_key
35ToolTip = Use items to #make way out
35SoundEffect = barrel_move.wav

36ObjectName = rolling_stone
36ObjectType = rolling_stone
36PositionX = 11
36PositionY = 1
36PositionZ = 3
36ModelName = rolling_stone
36TextureName = object/rolling_stone1
36Rotation = forward
36BulletName = shell
36BulletMaterialName = bullet/shell
36BulletSpeed = 10
36BulletType = shell
36Damage = 100
36Points = 15
36EffectName = effect/pick_bonus_blue
36KeyName = yellow_key
36Group = 1
36Icon = gui/inventory/yellow_key
36ToolTip = Use items to #make way out
36SoundEffect = rolling1.wav

37ObjectName = rolling_stone
37ObjectType = rolling_stone
37PositionX = 11
37PositionY = 1
37PositionZ = 7
37ModelName = rolling_stone
37TextureName = object/rolling_stone1
37Rotation = forward
37BulletName = shell
37BulletMaterialName = bullet/shell
37BulletSpeed = 10
37BulletType = shell
37Damage = 100
37Points = 15
37EffectName = effect/pick_bonus_blue
37KeyName = yellow_key
37Group = 1
37Icon = gui/inventory/yellow_key
37ToolTip = Use items to #make way out
37SoundEffect = rolling1.wav

