ObjectCount = 10

1ObjectName = cannon
1ObjectType = cannon
1PositionX = 3
1PositionY = 0
1PositionZ = 6
1ModelName = cannon
1TextureName = object/cannon
1Rotation = right
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 150
1BulletType = bul_shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = cannon_shot.wav

2ObjectName = cannon
2ObjectType = cannon
2PositionX = 5
2PositionY = 0
2PositionZ = 10
2ModelName = cannon
2TextureName = object/cannon
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 150
2BulletType = bul_shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = cannon_shot.wav

3ObjectName = key_red
3ObjectType = key
3PositionX = 6
3PositionY = 0
3PositionZ = 7
3ModelName = key
3TextureName = object/key_red
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/red_key
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/red_key
3ToolTip = Use items to #make way out
3SoundEffect = jewel1.wav

4ObjectName = cannon
4ObjectType = cannon
4PositionX = 7
4PositionY = 0
4PositionZ = 4
4ModelName = cannon
4TextureName = object/cannon
4Rotation = backward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 150
4BulletType = bul_shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = cannon_shot.wav

5ObjectName = barrel
5ObjectType = barrel
5PositionX = 8
5PositionY = 0
5PositionZ = 3
5ModelName = barrel
5TextureName = object/barrel1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = barrel_move.wav

6ObjectName = door_key_red
6ObjectType = door
6PositionX = 8
6PositionY = 0
6PositionZ = 14
6ModelName = wood_door
6TextureName = object/door_wood_red
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = key_red
6Group = 0
6Icon = gui/inventory/yellow_key
6ToolTip = You need red key #to open this door
6SoundEffect = wood_door_open.wav

7ObjectName = cannon
7ObjectType = cannon
7PositionX = 9
7PositionY = 0
7PositionZ = 8
7ModelName = cannon
7TextureName = object/cannon
7Rotation = left
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 150
7BulletType = bul_shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = cannon_shot.wav

8ObjectName = barrel
8ObjectType = barrel
8PositionX = 11
8PositionY = 0
8PositionZ = 9
8ModelName = barrel
8TextureName = object/barrel1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = barrel_move.wav

9ObjectName = barrel
9ObjectType = barrel
9PositionX = 12
9PositionY = 0
9PositionZ = 6
9ModelName = barrel
9TextureName = object/barrel1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = barrel_move.wav

10ObjectName = barrel
10ObjectType = barrel
10PositionX = 12
10PositionY = 0
10PositionZ = 8
10ModelName = barrel
10TextureName = object/barrel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = barrel_move.wav

