ObjectCount = 26

1ObjectName = jewel1
1ObjectType = bonus
1PositionX = 2
1PositionY = 0
1PositionZ = 2
1ModelName = jewel1
1TextureName = bonus/jewel1
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 60
1BulletType = bul_shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/jewel1
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = jewel1
2ObjectType = bonus
2PositionX = 2
2PositionY = 0
2PositionZ = 4
2ModelName = jewel1
2TextureName = bonus/jewel1
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 60
2BulletType = bul_shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/jewel1
2ToolTip = Use items to #make way out
2SoundEffect = jewel1.wav

3ObjectName = spider1
3ObjectType = monster
3PositionX = 2
3PositionY = 0
3PositionZ = 6
3ModelName = spider
3TextureName = monster/spider1
3Rotation = right
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 60
3BulletType = bul_shell
3Damage = 100
3Points = 35
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = monster_walk.wav

4ObjectName = key_yellow
4ObjectType = key
4PositionX = 2
4PositionY = 0
4PositionZ = 8
4ModelName = key
4TextureName = object/key_yellow
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/yellow_key
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = jewel1.wav

5ObjectName = jewel1
5ObjectType = bonus
5PositionX = 2
5PositionY = 0
5PositionZ = 12
5ModelName = jewel1
5TextureName = bonus/jewel1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 60
5BulletType = bul_shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/jewel1
5ToolTip = Use items to #make way out
5SoundEffect = jewel1.wav

6ObjectName = jewel1
6ObjectType = bonus
6PositionX = 2
6PositionY = 0
6PositionZ = 13
6ModelName = jewel1
6TextureName = bonus/jewel1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 60
6BulletType = bul_shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/jewel1
6ToolTip = Use items to #make way out
6SoundEffect = jewel1.wav

7ObjectName = jewel1
7ObjectType = bonus
7PositionX = 3
7PositionY = 0
7PositionZ = 3
7ModelName = jewel1
7TextureName = bonus/jewel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 60
7BulletType = bul_shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/jewel1
7ToolTip = Use items to #make way out
7SoundEffect = jewel1.wav

8ObjectName = door_key_red
8ObjectType = door
8PositionX = 3
8PositionY = 0
8PositionZ = 5
8ModelName = wood_door
8TextureName = object/door_wood_red
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = key_red
8Group = 0
8Icon = gui/inventory/yellow_key
8ToolTip = You need red key #to open this door
8SoundEffect = wood_door_open.wav

9ObjectName = jewel1
9ObjectType = bonus
9PositionX = 4
9PositionY = 0
9PositionZ = 2
9ModelName = jewel1
9TextureName = bonus/jewel1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 60
9BulletType = bul_shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/jewel1
9ToolTip = Use items to #make way out
9SoundEffect = jewel1.wav

10ObjectName = jewel1
10ObjectType = bonus
10PositionX = 4
10PositionY = 0
10PositionZ = 4
10ModelName = jewel1
10TextureName = bonus/jewel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 60
10BulletType = bul_shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/jewel1
10ToolTip = Use items to #make way out
10SoundEffect = jewel1.wav

11ObjectName = cannon
11ObjectType = cannon
11PositionX = 4
11PositionY = 0
11PositionZ = 8
11ModelName = cannon
11TextureName = object/cannon
11Rotation = backward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 150
11BulletType = bul_shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = cannon_shot.wav

12ObjectName = door_key_red
12ObjectType = door
12PositionX = 5
12PositionY = 0
12PositionZ = 3
12ModelName = wood_door
12TextureName = object/door_wood_red
12Rotation = left
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = key_red
12Group = 0
12Icon = gui/inventory/yellow_key
12ToolTip = You need red key #to open this door
12SoundEffect = wood_door_open.wav

13ObjectName = door_key_yellow
13ObjectType = door
13PositionX = 6
13PositionY = 0
13PositionZ = 1
13ModelName = wood_door
13TextureName = object/door_wood_yellow
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = key_yellow
13Group = 0
13Icon = gui/inventory/yellow_key
13ToolTip = You need yellow key #to open this door
13SoundEffect = wood_door_open.wav

14ObjectName = rolling_stone
14ObjectType = rolling_stone
14PositionX = 6
14PositionY = 1
14PositionZ = 11
14ModelName = rolling_stone
14TextureName = object/rolling_stone1
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = rolling1.wav

15ObjectName = barrel
15ObjectType = barrel
15PositionX = 7
15PositionY = 0
15PositionZ = 10
15ModelName = barrel
15TextureName = object/barrel1
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = barrel_move.wav

16ObjectName = jewel1
16ObjectType = bonus
16PositionX = 8
16PositionY = 0
16PositionZ = 2
16ModelName = jewel1
16TextureName = bonus/jewel1
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 60
16BulletType = bul_shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/jewel1
16ToolTip = Use items to #make way out
16SoundEffect = jewel1.wav

17ObjectName = rolling_stone
17ObjectType = rolling_stone
17PositionX = 8
17PositionY = 1
17PositionZ = 12
17ModelName = rolling_stone
17TextureName = object/rolling_stone1
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/pick_bonus_blue
17KeyName = yellow_key
17Group = 1
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = rolling1.wav

18ObjectName = barrel
18ObjectType = barrel
18PositionX = 9
18PositionY = 0
18PositionZ = 8
18ModelName = barrel
18TextureName = object/barrel1
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = yellow_key
18Group = 1
18Icon = gui/inventory/yellow_key
18ToolTip = Use items to #make way out
18SoundEffect = barrel_move.wav

19ObjectName = jewel1
19ObjectType = bonus
19PositionX = 11
19PositionY = 0
19PositionZ = 2
19ModelName = jewel1
19TextureName = bonus/jewel1
19Rotation = forward
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 60
19BulletType = bul_shell
19Damage = 100
19Points = 15
19EffectName = effect/pick_bonus_blue
19KeyName = yellow_key
19Group = 1
19Icon = gui/inventory/jewel1
19ToolTip = Use items to #make way out
19SoundEffect = jewel1.wav

20ObjectName = cannon
20ObjectType = cannon
20PositionX = 11
20PositionY = 0
20PositionZ = 8
20ModelName = cannon
20TextureName = object/cannon
20Rotation = backward
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 150
20BulletType = bul_shell
20Damage = 100
20Points = 15
20EffectName = effect/pick_bonus_blue
20KeyName = yellow_key
20Group = 1
20Icon = gui/inventory/yellow_key
20ToolTip = Use items to #make way out
20SoundEffect = cannon_shot.wav

21ObjectName = door_key_red
21ObjectType = door
21PositionX = 12
21PositionY = 0
21PositionZ = 5
21ModelName = wood_door
21TextureName = object/door_wood_red
21Rotation = forward
21BulletName = shell
21BulletMaterialName = bullet/shell
21BulletSpeed = 10
21BulletType = shell
21Damage = 100
21Points = 15
21EffectName = effect/pick_bonus_blue
21KeyName = key_red
21Group = 0
21Icon = gui/inventory/yellow_key
21ToolTip = You need red key #to open this door
21SoundEffect = wood_door_open.wav

22ObjectName = barrel
22ObjectType = barrel
22PositionX = 12
22PositionY = 0
22PositionZ = 6
22ModelName = barrel
22TextureName = object/barrel1
22Rotation = forward
22BulletName = shell
22BulletMaterialName = bullet/shell
22BulletSpeed = 10
22BulletType = shell
22Damage = 100
22Points = 15
22EffectName = effect/pick_bonus_blue
22KeyName = yellow_key
22Group = 1
22Icon = gui/inventory/yellow_key
22ToolTip = Use items to #make way out
22SoundEffect = barrel_move.wav

23ObjectName = jewel1
23ObjectType = bonus
23PositionX = 13
23PositionY = 0
23PositionZ = 2
23ModelName = jewel1
23TextureName = bonus/jewel1
23Rotation = forward
23BulletName = shell
23BulletMaterialName = bullet/shell
23BulletSpeed = 60
23BulletType = bul_shell
23Damage = 100
23Points = 15
23EffectName = effect/pick_bonus_blue
23KeyName = yellow_key
23Group = 1
23Icon = gui/inventory/jewel1
23ToolTip = Use items to #make way out
23SoundEffect = jewel1.wav

24ObjectName = key_red
24ObjectType = key
24PositionX = 13
24PositionY = 0
24PositionZ = 8
24ModelName = key
24TextureName = object/key_red
24Rotation = forward
24BulletName = shell
24BulletMaterialName = bullet/shell
24BulletSpeed = 10
24BulletType = shell
24Damage = 100
24Points = 15
24EffectName = effect/red_key
24KeyName = yellow_key
24Group = 1
24Icon = gui/inventory/red_key
24ToolTip = Use items to #make way out
24SoundEffect = jewel1.wav

25ObjectName = jewel1
25ObjectType = bonus
25PositionX = 13
25PositionY = 0
25PositionZ = 12
25ModelName = jewel1
25TextureName = bonus/jewel1
25Rotation = forward
25BulletName = shell
25BulletMaterialName = bullet/shell
25BulletSpeed = 60
25BulletType = bul_shell
25Damage = 100
25Points = 15
25EffectName = effect/pick_bonus_blue
25KeyName = yellow_key
25Group = 1
25Icon = gui/inventory/jewel1
25ToolTip = Use items to #make way out
25SoundEffect = jewel1.wav

26ObjectName = jewel1
26ObjectType = bonus
26PositionX = 13
26PositionY = 0
26PositionZ = 13
26ModelName = jewel1
26TextureName = bonus/jewel1
26Rotation = forward
26BulletName = shell
26BulletMaterialName = bullet/shell
26BulletSpeed = 60
26BulletType = bul_shell
26Damage = 100
26Points = 15
26EffectName = effect/pick_bonus_blue
26KeyName = yellow_key
26Group = 1
26Icon = gui/inventory/jewel1
26ToolTip = Use items to #make way out
26SoundEffect = jewel1.wav

