effect/player_death
{
    material        object/flare
    particle_width  12
    particle_height 12
    cull_each       false
    quota           100
    billboard_type  point
    
    // Area emitter
    emitter Box
    {
        angle           30
        emission_rate   10
        time_to_live   1.0
        direction       0 1 0
        velocity    	50
        colour_range_start  0 0 1
        colour_range_end    0.3 0.3 1
        width           5
        height          5
        depth           5
    }

    // Make em float upwards
    affector LinearForce
    {
        force_vector      0 -60 0
        force_application add
    }

    // Fader
    affector ColourFader
    {
       red -0.2
       green -0.2
       blue -0.2
    }

}
