ObjectCount = 22

1ObjectName = barrel
1ObjectType = barrel
1PositionX = 3
1PositionY = 0
1PositionZ = 3
1ModelName = barrel
1TextureName = object/barrel1
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = barrel_move.wav

2ObjectName = barrel
2ObjectType = barrel
2PositionX = 3
2PositionY = 0
2PositionZ = 4
2ModelName = barrel
2TextureName = object/barrel1
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = barrel_move.wav

3ObjectName = barrel
3ObjectType = barrel
3PositionX = 3
3PositionY = 0
3PositionZ = 6
3ModelName = barrel
3TextureName = object/barrel1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = barrel_move.wav

4ObjectName = barrel
4ObjectType = barrel
4PositionX = 3
4PositionY = 0
4PositionZ = 8
4ModelName = barrel
4TextureName = object/barrel1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = barrel_move.wav

5ObjectName = button_yellow
5ObjectType = button
5PositionX = 5
5PositionY = 0
5PositionZ = 6
5ModelName = button
5TextureName = object/button_yellow
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/teleport_green
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = button_click.wav

6ObjectName = button_yellow
6ObjectType = button
6PositionX = 6
6PositionY = 0
6PositionZ = 6
6ModelName = button
6TextureName = object/button_yellow
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/teleport_green
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = button_click.wav

7ObjectName = barrel
7ObjectType = barrel
7PositionX = 6
7PositionY = 0
7PositionZ = 9
7ModelName = barrel
7TextureName = object/barrel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = barrel_move.wav

8ObjectName = button_yellow
8ObjectType = button
8PositionX = 7
8PositionY = 0
8PositionZ = 6
8ModelName = button
8TextureName = object/button_yellow
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/teleport_green
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = button_click.wav

9ObjectName = barrel
9ObjectType = barrel
9PositionX = 7
9PositionY = 0
9PositionZ = 8
9ModelName = barrel
9TextureName = object/barrel1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = barrel_move.wav

10ObjectName = barrel
10ObjectType = barrel
10PositionX = 8
10PositionY = 0
10PositionZ = 3
10ModelName = barrel
10TextureName = object/barrel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = barrel_move.wav

11ObjectName = button_yellow
11ObjectType = button
11PositionX = 8
11PositionY = 0
11PositionZ = 5
11ModelName = button
11TextureName = object/button_yellow
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/teleport_green
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = button_click.wav

12ObjectName = button_red
12ObjectType = button
12PositionX = 8
12PositionY = 0
12PositionZ = 6
12ModelName = button
12TextureName = object/button_red
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/teleport_green
12KeyName = yellow_key
12Group = 2
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = button_click.wav

13ObjectName = button_yellow
13ObjectType = button
13PositionX = 8
13PositionY = 0
13PositionZ = 7
13ModelName = button
13TextureName = object/button_yellow
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/teleport_green
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = button_click.wav

14ObjectName = button_yellow
14ObjectType = button
14PositionX = 9
14PositionY = 0
14PositionZ = 6
14ModelName = button
14TextureName = object/button_yellow
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/teleport_green
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = button_click.wav

15ObjectName = button_yellow
15ObjectType = button
15PositionX = 10
15PositionY = 0
15PositionZ = 6
15ModelName = button
15TextureName = object/button_yellow
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/teleport_green
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = button_click.wav

16ObjectName = barrel
16ObjectType = barrel
16PositionX = 10
16PositionY = 0
16PositionZ = 9
16ModelName = barrel
16TextureName = object/barrel1
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/yellow_key
16ToolTip = Use items to #make way out
16SoundEffect = barrel_move.wav

17ObjectName = door_key_yellow
17ObjectType = door
17PositionX = 11
17PositionY = 0
17PositionZ = 1
17ModelName = wood_door
17TextureName = object/door_wood_yellow
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/pick_bonus_blue
17KeyName = key_yellow
17Group = 0
17Icon = gui/inventory/yellow_key
17ToolTip = You need yellow key #to open this door
17SoundEffect = wood_door_open.wav

18ObjectName = door_button_yellow
18ObjectType = door
18PositionX = 11
18PositionY = 0
18PositionZ = 2
18ModelName = stone_door
18TextureName = object/door_stone_yellow
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = none
18Group = 1
18Icon = gui/inventory/yellow_key
18ToolTip = Press yellow buttons#to open this door
18SoundEffect = stone_door_open.wav

19ObjectName = button_yellow
19ObjectType = button
19PositionX = 11
19PositionY = 0
19PositionZ = 6
19ModelName = button
19TextureName = object/button_yellow
19Rotation = forward
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 10
19BulletType = shell
19Damage = 100
19Points = 15
19EffectName = effect/teleport_green
19KeyName = yellow_key
19Group = 1
19Icon = gui/inventory/yellow_key
19ToolTip = Use items to #make way out
19SoundEffect = button_click.wav

20ObjectName = barrel
20ObjectType = barrel
20PositionX = 11
20PositionY = 0
20PositionZ = 8
20ModelName = barrel
20TextureName = object/barrel1
20Rotation = forward
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 10
20BulletType = shell
20Damage = 100
20Points = 15
20EffectName = effect/pick_bonus_blue
20KeyName = yellow_key
20Group = 1
20Icon = gui/inventory/yellow_key
20ToolTip = Use items to #make way out
20SoundEffect = barrel_move.wav

21ObjectName = door_button_red
21ObjectType = door
21PositionX = 11
21PositionY = 0
21PositionZ = 10
21ModelName = stone_door
21TextureName = object/door_stone_red
21Rotation = forward
21BulletName = shell
21BulletMaterialName = bullet/shell
21BulletSpeed = 10
21BulletType = shell
21Damage = 100
21Points = 15
21EffectName = effect/pick_bonus_blue
21KeyName = none
21Group = 2
21Icon = gui/inventory/yellow_key
21ToolTip = Press red buttons#to open this door
21SoundEffect = stone_door_open.wav

22ObjectName = key_yellow
22ObjectType = key
22PositionX = 11
22PositionY = 0
22PositionZ = 11
22ModelName = key
22TextureName = object/key_yellow
22Rotation = forward
22BulletName = shell
22BulletMaterialName = bullet/shell
22BulletSpeed = 10
22BulletType = shell
22Damage = 100
22Points = 15
22EffectName = effect/yellow_key
22KeyName = yellow_key
22Group = 1
22Icon = gui/inventory/yellow_key
22ToolTip = Use items to #make way out
22SoundEffect = jewel1.wav

