ObjectCount = 48

1ObjectName = button_blue
1ObjectType = button
1PositionX = 2
1PositionY = 0
1PositionZ = 2
1ModelName = button
1TextureName = object/button_blue
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/teleport_green
1KeyName = yellow_key
1Group = 4
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = button_click.wav

2ObjectName = button_blue
2ObjectType = button
2PositionX = 2
2PositionY = 0
2PositionZ = 3
2ModelName = button
2TextureName = object/button_blue
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/teleport_green
2KeyName = yellow_key
2Group = 4
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = button_click.wav

3ObjectName = button_red
3ObjectType = button
3PositionX = 2
3PositionY = 0
3PositionZ = 10
3ModelName = button
3TextureName = object/button_red
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/teleport_green
3KeyName = yellow_key
3Group = 2
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = button_click.wav

4ObjectName = barrel
4ObjectType = barrel
4PositionX = 2
4PositionY = 0
4PositionZ = 11
4ModelName = barrel
4TextureName = object/barrel1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = barrel_move.wav

5ObjectName = button_red
5ObjectType = button
5PositionX = 2
5PositionY = 0
5PositionZ = 12
5ModelName = button
5TextureName = object/button_red
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/teleport_green
5KeyName = yellow_key
5Group = 2
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = button_click.wav

6ObjectName = button_blue
6ObjectType = button
6PositionX = 3
6PositionY = 0
6PositionZ = 2
6ModelName = button
6TextureName = object/button_blue
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/teleport_green
6KeyName = yellow_key
6Group = 4
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = button_click.wav

7ObjectName = button_blue
7ObjectType = button
7PositionX = 3
7PositionY = 0
7PositionZ = 3
7ModelName = button
7TextureName = object/button_blue
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/teleport_green
7KeyName = yellow_key
7Group = 4
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = button_click.wav

8ObjectName = barrel
8ObjectType = barrel
8PositionX = 3
8PositionY = 0
8PositionZ = 4
8ModelName = barrel
8TextureName = object/barrel1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = barrel_move.wav

9ObjectName = barrel
9ObjectType = barrel
9PositionX = 3
9PositionY = 0
9PositionZ = 6
9ModelName = barrel
9TextureName = object/barrel1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = barrel_move.wav

10ObjectName = barrel
10ObjectType = barrel
10PositionX = 3
10PositionY = 0
10PositionZ = 10
10ModelName = barrel
10TextureName = object/barrel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = barrel_move.wav

11ObjectName = barrel
11ObjectType = barrel
11PositionX = 3
11PositionY = 0
11PositionZ = 11
11ModelName = barrel
11TextureName = object/barrel1
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = barrel_move.wav

12ObjectName = button_red
12ObjectType = button
12PositionX = 3
12PositionY = 0
12PositionZ = 12
12ModelName = button
12TextureName = object/button_red
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/teleport_green
12KeyName = yellow_key
12Group = 2
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = button_click.wav

13ObjectName = barrel
13ObjectType = barrel
13PositionX = 4
13PositionY = 0
13PositionZ = 2
13ModelName = barrel
13TextureName = object/barrel1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = barrel_move.wav

14ObjectName = barrel
14ObjectType = barrel
14PositionX = 4
14PositionY = 0
14PositionZ = 4
14ModelName = barrel
14TextureName = object/barrel1
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = barrel_move.wav

15ObjectName = barrel
15ObjectType = barrel
15PositionX = 4
15PositionY = 0
15PositionZ = 5
15ModelName = barrel
15TextureName = object/barrel1
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = barrel_move.wav

16ObjectName = barrel
16ObjectType = barrel
16PositionX = 4
16PositionY = 0
16PositionZ = 6
16ModelName = barrel
16TextureName = object/barrel1
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/yellow_key
16ToolTip = Use items to #make way out
16SoundEffect = barrel_move.wav

17ObjectName = button_red
17ObjectType = button
17PositionX = 4
17PositionY = 0
17PositionZ = 10
17ModelName = button
17TextureName = object/button_red
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/teleport_green
17KeyName = yellow_key
17Group = 2
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = button_click.wav

18ObjectName = barrel
18ObjectType = barrel
18PositionX = 4
18PositionY = 0
18PositionZ = 11
18ModelName = barrel
18TextureName = object/barrel1
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = yellow_key
18Group = 1
18Icon = gui/inventory/yellow_key
18ToolTip = Use items to #make way out
18SoundEffect = barrel_move.wav

19ObjectName = button_blue
19ObjectType = button
19PositionX = 5
19PositionY = 0
19PositionZ = 2
19ModelName = button
19TextureName = object/button_blue
19Rotation = forward
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 10
19BulletType = shell
19Damage = 100
19Points = 15
19EffectName = effect/teleport_green
19KeyName = yellow_key
19Group = 4
19Icon = gui/inventory/yellow_key
19ToolTip = Use items to #make way out
19SoundEffect = button_click.wav

20ObjectName = button_blue
20ObjectType = button
20PositionX = 5
20PositionY = 0
20PositionZ = 3
20ModelName = button
20TextureName = object/button_blue
20Rotation = forward
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 10
20BulletType = shell
20Damage = 100
20Points = 15
20EffectName = effect/teleport_green
20KeyName = yellow_key
20Group = 4
20Icon = gui/inventory/yellow_key
20ToolTip = Use items to #make way out
20SoundEffect = button_click.wav

21ObjectName = barrel
21ObjectType = barrel
21PositionX = 5
21PositionY = 0
21PositionZ = 4
21ModelName = barrel
21TextureName = object/barrel1
21Rotation = forward
21BulletName = shell
21BulletMaterialName = bullet/shell
21BulletSpeed = 10
21BulletType = shell
21Damage = 100
21Points = 15
21EffectName = effect/pick_bonus_blue
21KeyName = yellow_key
21Group = 1
21Icon = gui/inventory/yellow_key
21ToolTip = Use items to #make way out
21SoundEffect = barrel_move.wav

22ObjectName = barrel
22ObjectType = barrel
22PositionX = 5
22PositionY = 0
22PositionZ = 6
22ModelName = barrel
22TextureName = object/barrel1
22Rotation = forward
22BulletName = shell
22BulletMaterialName = bullet/shell
22BulletSpeed = 10
22BulletType = shell
22Damage = 100
22Points = 15
22EffectName = effect/pick_bonus_blue
22KeyName = yellow_key
22Group = 1
22Icon = gui/inventory/yellow_key
22ToolTip = Use items to #make way out
22SoundEffect = barrel_move.wav

23ObjectName = barrel
23ObjectType = barrel
23PositionX = 5
23PositionY = 0
23PositionZ = 11
23ModelName = barrel
23TextureName = object/barrel1
23Rotation = forward
23BulletName = shell
23BulletMaterialName = bullet/shell
23BulletSpeed = 10
23BulletType = shell
23Damage = 100
23Points = 15
23EffectName = effect/pick_bonus_blue
23KeyName = yellow_key
23Group = 1
23Icon = gui/inventory/yellow_key
23ToolTip = Use items to #make way out
23SoundEffect = barrel_move.wav

24ObjectName = button_blue
24ObjectType = button
24PositionX = 6
24PositionY = 0
24PositionZ = 2
24ModelName = button
24TextureName = object/button_blue
24Rotation = forward
24BulletName = shell
24BulletMaterialName = bullet/shell
24BulletSpeed = 10
24BulletType = shell
24Damage = 100
24Points = 15
24EffectName = effect/teleport_green
24KeyName = yellow_key
24Group = 4
24Icon = gui/inventory/yellow_key
24ToolTip = Use items to #make way out
24SoundEffect = button_click.wav

25ObjectName = button_blue
25ObjectType = button
25PositionX = 6
25PositionY = 0
25PositionZ = 3
25ModelName = button
25TextureName = object/button_blue
25Rotation = forward
25BulletName = shell
25BulletMaterialName = bullet/shell
25BulletSpeed = 10
25BulletType = shell
25Damage = 100
25Points = 15
25EffectName = effect/teleport_green
25KeyName = yellow_key
25Group = 4
25Icon = gui/inventory/yellow_key
25ToolTip = Use items to #make way out
25SoundEffect = button_click.wav

26ObjectName = door_button_blue
26ObjectType = door
26PositionX = 6
26PositionY = 0
26PositionZ = 8
26ModelName = stone_door
26TextureName = object/door_stone_blue
26Rotation = forward
26BulletName = shell
26BulletMaterialName = bullet/shell
26BulletSpeed = 10
26BulletType = shell
26Damage = 100
26Points = 15
26EffectName = effect/pick_bonus_blue
26KeyName = none
26Group = 4
26Icon = gui/inventory/yellow_key
26ToolTip = Press blue buttons#to open this door
26SoundEffect = stone_door_open.wav

27ObjectName = button_red
27ObjectType = button
27PositionX = 6
27PositionY = 0
27PositionZ = 11
27ModelName = button
27TextureName = object/button_red
27Rotation = forward
27BulletName = shell
27BulletMaterialName = bullet/shell
27BulletSpeed = 10
27BulletType = shell
27Damage = 100
27Points = 15
27EffectName = effect/teleport_green
27KeyName = yellow_key
27Group = 2
27Icon = gui/inventory/yellow_key
27ToolTip = Use items to #make way out
27SoundEffect = button_click.wav

28ObjectName = door_button_red
28ObjectType = door
28PositionX = 7
28PositionY = 0
28PositionZ = 12
28ModelName = stone_door
28TextureName = object/door_stone_red
28Rotation = left
28BulletName = shell
28BulletMaterialName = bullet/shell
28BulletSpeed = 10
28BulletType = shell
28Damage = 100
28Points = 15
28EffectName = effect/pick_bonus_blue
28KeyName = none
28Group = 2
28Icon = gui/inventory/yellow_key
28ToolTip = Press red buttons#to open this door
28SoundEffect = stone_door_open.wav

29ObjectName = barrel
29ObjectType = barrel
29PositionX = 8
29PositionY = 0
29PositionZ = 3
29ModelName = barrel
29TextureName = object/barrel1
29Rotation = forward
29BulletName = shell
29BulletMaterialName = bullet/shell
29BulletSpeed = 10
29BulletType = shell
29Damage = 100
29Points = 15
29EffectName = effect/pick_bonus_blue
29KeyName = yellow_key
29Group = 1
29Icon = gui/inventory/yellow_key
29ToolTip = Use items to #make way out
29SoundEffect = barrel_move.wav

30ObjectName = button_yellow
30ObjectType = button
30PositionX = 8
30PositionY = 0
30PositionZ = 6
30ModelName = button
30TextureName = object/button_yellow
30Rotation = forward
30BulletName = shell
30BulletMaterialName = bullet/shell
30BulletSpeed = 10
30BulletType = shell
30Damage = 100
30Points = 15
30EffectName = effect/teleport_green
30KeyName = yellow_key
30Group = 1
30Icon = gui/inventory/yellow_key
30ToolTip = Use items to #make way out
30SoundEffect = button_click.wav

31ObjectName = button_green
31ObjectType = button
31PositionX = 8
31PositionY = 0
31PositionZ = 8
31ModelName = button
31TextureName = object/button_green
31Rotation = forward
31BulletName = shell
31BulletMaterialName = bullet/shell
31BulletSpeed = 10
31BulletType = shell
31Damage = 100
31Points = 15
31EffectName = effect/teleport_green
31KeyName = yellow_key
31Group = 3
31Icon = gui/inventory/yellow_key
31ToolTip = Use items to #make way out
31SoundEffect = button_click.wav

32ObjectName = button_green
32ObjectType = button
32PositionX = 8
32PositionY = 0
32PositionZ = 9
32ModelName = button
32TextureName = object/button_green
32Rotation = forward
32BulletName = shell
32BulletMaterialName = bullet/shell
32BulletSpeed = 10
32BulletType = shell
32Damage = 100
32Points = 15
32EffectName = effect/teleport_green
32KeyName = yellow_key
32Group = 3
32Icon = gui/inventory/yellow_key
32ToolTip = Use items to #make way out
32SoundEffect = button_click.wav

33ObjectName = button_green
33ObjectType = button
33PositionX = 8
33PositionY = 0
33PositionZ = 10
33ModelName = button
33TextureName = object/button_green
33Rotation = forward
33BulletName = shell
33BulletMaterialName = bullet/shell
33BulletSpeed = 10
33BulletType = shell
33Damage = 100
33Points = 15
33EffectName = effect/teleport_green
33KeyName = yellow_key
33Group = 3
33Icon = gui/inventory/yellow_key
33ToolTip = Use items to #make way out
33SoundEffect = button_click.wav

34ObjectName = button_yellow
34ObjectType = button
34PositionX = 9
34PositionY = 0
34PositionZ = 3
34ModelName = button
34TextureName = object/button_yellow
34Rotation = forward
34BulletName = shell
34BulletMaterialName = bullet/shell
34BulletSpeed = 10
34BulletType = shell
34Damage = 100
34Points = 15
34EffectName = effect/teleport_green
34KeyName = yellow_key
34Group = 1
34Icon = gui/inventory/yellow_key
34ToolTip = Use items to #make way out
34SoundEffect = button_click.wav

35ObjectName = barrel
35ObjectType = barrel
35PositionX = 9
35PositionY = 0
35PositionZ = 5
35ModelName = barrel
35TextureName = object/barrel1
35Rotation = forward
35BulletName = shell
35BulletMaterialName = bullet/shell
35BulletSpeed = 10
35BulletType = shell
35Damage = 100
35Points = 15
35EffectName = effect/pick_bonus_blue
35KeyName = yellow_key
35Group = 1
35Icon = gui/inventory/yellow_key
35ToolTip = Use items to #make way out
35SoundEffect = barrel_move.wav

36ObjectName = button_green
36ObjectType = button
36PositionX = 9
36PositionY = 0
36PositionZ = 8
36ModelName = button
36TextureName = object/button_green
36Rotation = forward
36BulletName = shell
36BulletMaterialName = bullet/shell
36BulletSpeed = 10
36BulletType = shell
36Damage = 100
36Points = 15
36EffectName = effect/teleport_green
36KeyName = yellow_key
36Group = 3
36Icon = gui/inventory/yellow_key
36ToolTip = Use items to #make way out
36SoundEffect = button_click.wav

37ObjectName = rolling_stone
37ObjectType = rolling_stone
37PositionX = 9
37PositionY = 1
37PositionZ = 10
37ModelName = rolling_stone
37TextureName = object/rolling_stone1
37Rotation = forward
37BulletName = shell
37BulletMaterialName = bullet/shell
37BulletSpeed = 10
37BulletType = shell
37Damage = 100
37Points = 15
37EffectName = effect/pick_bonus_blue
37KeyName = yellow_key
37Group = 1
37Icon = gui/inventory/yellow_key
37ToolTip = Use items to #make way out
37SoundEffect = rolling1.wav

38ObjectName = barrel
38ObjectType = barrel
38PositionX = 9
38PositionY = 0
38PositionZ = 11
38ModelName = barrel
38TextureName = object/barrel1
38Rotation = forward
38BulletName = shell
38BulletMaterialName = bullet/shell
38BulletSpeed = 10
38BulletType = shell
38Damage = 100
38Points = 15
38EffectName = effect/pick_bonus_blue
38KeyName = yellow_key
38Group = 1
38Icon = gui/inventory/yellow_key
38ToolTip = Use items to #make way out
38SoundEffect = barrel_move.wav

39ObjectName = barrel
39ObjectType = barrel
39PositionX = 10
39PositionY = 0
39PositionZ = 4
39ModelName = barrel
39TextureName = object/barrel1
39Rotation = forward
39BulletName = shell
39BulletMaterialName = bullet/shell
39BulletSpeed = 10
39BulletType = shell
39Damage = 100
39Points = 15
39EffectName = effect/pick_bonus_blue
39KeyName = yellow_key
39Group = 1
39Icon = gui/inventory/yellow_key
39ToolTip = Use items to #make way out
39SoundEffect = barrel_move.wav

40ObjectName = barrel
40ObjectType = barrel
40PositionX = 10
40PositionY = 0
40PositionZ = 5
40ModelName = barrel
40TextureName = object/barrel1
40Rotation = forward
40BulletName = shell
40BulletMaterialName = bullet/shell
40BulletSpeed = 10
40BulletType = shell
40Damage = 100
40Points = 15
40EffectName = effect/pick_bonus_blue
40KeyName = yellow_key
40Group = 1
40Icon = gui/inventory/yellow_key
40ToolTip = Use items to #make way out
40SoundEffect = barrel_move.wav

41ObjectName = button_yellow
41ObjectType = button
41PositionX = 10
41PositionY = 0
41PositionZ = 6
41ModelName = button
41TextureName = object/button_yellow
41Rotation = forward
41BulletName = shell
41BulletMaterialName = bullet/shell
41BulletSpeed = 10
41BulletType = shell
41Damage = 100
41Points = 15
41EffectName = effect/teleport_green
41KeyName = yellow_key
41Group = 1
41Icon = gui/inventory/yellow_key
41ToolTip = Use items to #make way out
41SoundEffect = button_click.wav

42ObjectName = barrel
42ObjectType = barrel
42PositionX = 10
42PositionY = 0
42PositionZ = 9
42ModelName = barrel
42TextureName = object/barrel1
42Rotation = forward
42BulletName = shell
42BulletMaterialName = bullet/shell
42BulletSpeed = 10
42BulletType = shell
42Damage = 100
42Points = 15
42EffectName = effect/pick_bonus_blue
42KeyName = yellow_key
42Group = 1
42Icon = gui/inventory/yellow_key
42ToolTip = Use items to #make way out
42SoundEffect = barrel_move.wav

43ObjectName = rolling_stone
43ObjectType = rolling_stone
43PositionX = 10
43PositionY = 1
43PositionZ = 10
43ModelName = rolling_stone
43TextureName = object/rolling_stone1
43Rotation = forward
43BulletName = shell
43BulletMaterialName = bullet/shell
43BulletSpeed = 10
43BulletType = shell
43Damage = 100
43Points = 15
43EffectName = effect/pick_bonus_blue
43KeyName = yellow_key
43Group = 1
43Icon = gui/inventory/yellow_key
43ToolTip = Use items to #make way out
43SoundEffect = rolling1.wav

44ObjectName = door_button_yellow
44ObjectType = door
44PositionX = 11
44PositionY = 0
44PositionZ = 1
44ModelName = stone_door
44TextureName = object/door_stone_yellow
44Rotation = forward
44BulletName = shell
44BulletMaterialName = bullet/shell
44BulletSpeed = 10
44BulletType = shell
44Damage = 100
44Points = 15
44EffectName = effect/pick_bonus_blue
44KeyName = none
44Group = 1
44Icon = gui/inventory/yellow_key
44ToolTip = Press yellow buttons#to open this door
44SoundEffect = stone_door_open.wav

45ObjectName = barrel
45ObjectType = barrel
45PositionX = 11
45PositionY = 0
45PositionZ = 3
45ModelName = barrel
45TextureName = object/barrel1
45Rotation = forward
45BulletName = shell
45BulletMaterialName = bullet/shell
45BulletSpeed = 10
45BulletType = shell
45Damage = 100
45Points = 15
45EffectName = effect/pick_bonus_blue
45KeyName = yellow_key
45Group = 1
45Icon = gui/inventory/yellow_key
45ToolTip = Use items to #make way out
45SoundEffect = barrel_move.wav

46ObjectName = button_yellow
46ObjectType = button
46PositionX = 11
46PositionY = 0
46PositionZ = 4
46ModelName = button
46TextureName = object/button_yellow
46Rotation = forward
46BulletName = shell
46BulletMaterialName = bullet/shell
46BulletSpeed = 10
46BulletType = shell
46Damage = 100
46Points = 15
46EffectName = effect/teleport_green
46KeyName = yellow_key
46Group = 1
46Icon = gui/inventory/yellow_key
46ToolTip = Use items to #make way out
46SoundEffect = button_click.wav

47ObjectName = button_yellow
47ObjectType = button
47PositionX = 11
47PositionY = 0
47PositionZ = 5
47ModelName = button
47TextureName = object/button_yellow
47Rotation = forward
47BulletName = shell
47BulletMaterialName = bullet/shell
47BulletSpeed = 10
47BulletType = shell
47Damage = 100
47Points = 15
47EffectName = effect/teleport_green
47KeyName = yellow_key
47Group = 1
47Icon = gui/inventory/yellow_key
47ToolTip = Use items to #make way out
47SoundEffect = button_click.wav

48ObjectName = door_button_green
48ObjectType = door
48PositionX = 11
48PositionY = 0
48PositionZ = 7
48ModelName = stone_door
48TextureName = object/door_stone_green
48Rotation = forward
48BulletName = shell
48BulletMaterialName = bullet/shell
48BulletSpeed = 10
48BulletType = shell
48Damage = 100
48Points = 15
48EffectName = effect/pick_bonus_blue
48KeyName = none
48Group = 3
48Icon = gui/inventory/yellow_key
48ToolTip = Press green buttons#to open this door
48SoundEffect = stone_door_open.wav

