ObjectCount = 15

1ObjectName = key_green
1ObjectType = key
1PositionX = 2
1PositionY = 0
1PositionZ = 2
1ModelName = key
1TextureName = object/key_green
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/green_key
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/green_key
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = cannon
2ObjectType = cannon
2PositionX = 2
2PositionY = 0
2PositionZ = 8
2ModelName = cannon
2TextureName = object/cannon
2Rotation = right
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 150
2BulletType = bul_shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = cannon_shot.wav

3ObjectName = cannon
3ObjectType = cannon
3PositionX = 2
3PositionY = 0
3PositionZ = 9
3ModelName = cannon
3TextureName = object/cannon
3Rotation = right
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 150
3BulletType = bul_shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = cannon_shot.wav

4ObjectName = cannon
4ObjectType = cannon
4PositionX = 2
4PositionY = 0
4PositionZ = 10
4ModelName = cannon
4TextureName = object/cannon
4Rotation = right
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 150
4BulletType = bul_shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = cannon_shot.wav

5ObjectName = barrel
5ObjectType = barrel
5PositionX = 3
5PositionY = 0
5PositionZ = 5
5ModelName = barrel
5TextureName = object/barrel1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = barrel_move.wav

6ObjectName = rolling_stone
6ObjectType = rolling_stone
6PositionX = 4
6PositionY = 1
6PositionZ = 5
6ModelName = rolling_stone
6TextureName = object/rolling_stone1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = rolling1.wav

7ObjectName = barrel
7ObjectType = barrel
7PositionX = 5
7PositionY = 0
7PositionZ = 5
7ModelName = barrel
7TextureName = object/barrel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = barrel_move.wav

8ObjectName = barrel
8ObjectType = barrel
8PositionX = 8
8PositionY = 0
8PositionZ = 5
8ModelName = barrel
8TextureName = object/barrel1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = barrel_move.wav

9ObjectName = barrel
9ObjectType = barrel
9PositionX = 9
9PositionY = 0
9PositionZ = 5
9ModelName = barrel
9TextureName = object/barrel1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = barrel_move.wav

10ObjectName = rolling_stone
10ObjectType = rolling_stone
10PositionX = 10
10PositionY = 1
10PositionZ = 5
10ModelName = rolling_stone
10TextureName = object/rolling_stone1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = rolling1.wav

11ObjectName = bomb1
11ObjectType = bonus
11PositionX = 10
11PositionY = 0
11PositionZ = 11
11ModelName = bomb1
11TextureName = object/bomb1
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 60
11BulletType = bul_shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/bomb1
11ToolTip = Use items to #make way out
11SoundEffect = jewel1.wav

12ObjectName = door_key_green
12ObjectType = door
12PositionX = 11
12PositionY = 0
12PositionZ = 1
12ModelName = wood_door
12TextureName = object/door_wood_green
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = key_green
12Group = 0
12Icon = gui/inventory/yellow_key
12ToolTip = You need green key #to open this door
12SoundEffect = wood_door_open.wav

13ObjectName = cannon
13ObjectType = cannon
13PositionX = 11
13PositionY = 0
13PositionZ = 8
13ModelName = cannon
13TextureName = object/cannon
13Rotation = left
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 150
13BulletType = bul_shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = cannon_shot.wav

14ObjectName = cannon
14ObjectType = cannon
14PositionX = 11
14PositionY = 0
14PositionZ = 9
14ModelName = cannon
14TextureName = object/cannon
14Rotation = left
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 150
14BulletType = bul_shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = cannon_shot.wav

15ObjectName = cannon
15ObjectType = cannon
15PositionX = 11
15PositionY = 0
15PositionZ = 10
15ModelName = cannon
15TextureName = object/cannon
15Rotation = left
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 150
15BulletType = bul_shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = cannon_shot.wav

