ObjectCount = 42

1ObjectName = rolling_stone
1ObjectType = rolling_stone
1PositionX = 2
1PositionY = 1
1PositionZ = 9
1ModelName = rolling_stone
1TextureName = object/rolling_stone1
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = rolling1.wav

2ObjectName = rolling_stone
2ObjectType = rolling_stone
2PositionX = 3
2PositionY = 1
2PositionZ = 10
2ModelName = rolling_stone
2TextureName = object/rolling_stone1
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = rolling1.wav

3ObjectName = barrel
3ObjectType = barrel
3PositionX = 4
3PositionY = 0
3PositionZ = 7
3ModelName = barrel
3TextureName = object/barrel1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = barrel_move.wav

4ObjectName = rolling_stone
4ObjectType = rolling_stone
4PositionX = 4
4PositionY = 1
4PositionZ = 11
4ModelName = rolling_stone
4TextureName = object/rolling_stone1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = rolling1.wav

5ObjectName = rolling_stone
5ObjectType = rolling_stone
5PositionX = 5
5PositionY = 1
5PositionZ = 3
5ModelName = rolling_stone
5TextureName = object/rolling_stone1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = rolling1.wav

6ObjectName = rolling_stone
6ObjectType = rolling_stone
6PositionX = 5
6PositionY = 1
6PositionZ = 4
6ModelName = rolling_stone
6TextureName = object/rolling_stone1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = rolling1.wav

7ObjectName = barrel
7ObjectType = barrel
7PositionX = 5
7PositionY = 0
7PositionZ = 5
7ModelName = barrel
7TextureName = object/barrel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = barrel_move.wav

8ObjectName = barrel
8ObjectType = barrel
8PositionX = 5
8PositionY = 0
8PositionZ = 6
8ModelName = barrel
8TextureName = object/barrel1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = barrel_move.wav

9ObjectName = barrel
9ObjectType = barrel
9PositionX = 5
9PositionY = 0
9PositionZ = 7
9ModelName = barrel
9TextureName = object/barrel1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = barrel_move.wav

10ObjectName = barrel
10ObjectType = barrel
10PositionX = 5
10PositionY = 0
10PositionZ = 8
10ModelName = barrel
10TextureName = object/barrel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = barrel_move.wav

11ObjectName = rolling_stone
11ObjectType = rolling_stone
11PositionX = 5
11PositionY = 1
11PositionZ = 9
11ModelName = rolling_stone
11TextureName = object/rolling_stone1
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = rolling1.wav

12ObjectName = rolling_stone
12ObjectType = rolling_stone
12PositionX = 5
12PositionY = 1
12PositionZ = 12
12ModelName = rolling_stone
12TextureName = object/rolling_stone1
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = rolling1.wav

13ObjectName = button_blue
13ObjectType = button
13PositionX = 6
13PositionY = 0
13PositionZ = 2
13ModelName = button
13TextureName = object/button_blue
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/teleport_green
13KeyName = yellow_key
13Group = 4
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = button_click.wav

14ObjectName = button_blue
14ObjectType = button
14PositionX = 6
14PositionY = 0
14PositionZ = 4
14ModelName = button
14TextureName = object/button_blue
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/teleport_green
14KeyName = yellow_key
14Group = 4
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = button_click.wav

15ObjectName = button_blue
15ObjectType = button
15PositionX = 6
15PositionY = 0
15PositionZ = 6
15ModelName = button
15TextureName = object/button_blue
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/teleport_green
15KeyName = yellow_key
15Group = 4
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = button_click.wav

16ObjectName = barrel
16ObjectType = barrel
16PositionX = 6
16PositionY = 0
16PositionZ = 7
16ModelName = barrel
16TextureName = object/barrel1
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/yellow_key
16ToolTip = Use items to #make way out
16SoundEffect = barrel_move.wav

17ObjectName = button_blue
17ObjectType = button
17PositionX = 6
17PositionY = 0
17PositionZ = 8
17ModelName = button
17TextureName = object/button_blue
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/teleport_green
17KeyName = yellow_key
17Group = 4
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = button_click.wav

18ObjectName = rolling_stone
18ObjectType = rolling_stone
18PositionX = 6
18PositionY = 1
18PositionZ = 11
18ModelName = rolling_stone
18TextureName = object/rolling_stone1
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = yellow_key
18Group = 1
18Icon = gui/inventory/yellow_key
18ToolTip = Use items to #make way out
18SoundEffect = rolling1.wav

19ObjectName = button_blue
19ObjectType = button
19PositionX = 7
19PositionY = 0
19PositionZ = 3
19ModelName = button
19TextureName = object/button_blue
19Rotation = forward
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 10
19BulletType = shell
19Damage = 100
19Points = 15
19EffectName = effect/teleport_green
19KeyName = yellow_key
19Group = 4
19Icon = gui/inventory/yellow_key
19ToolTip = Use items to #make way out
19SoundEffect = button_click.wav

20ObjectName = button_blue
20ObjectType = button
20PositionX = 7
20PositionY = 0
20PositionZ = 5
20ModelName = button
20TextureName = object/button_blue
20Rotation = forward
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 10
20BulletType = shell
20Damage = 100
20Points = 15
20EffectName = effect/teleport_green
20KeyName = yellow_key
20Group = 4
20Icon = gui/inventory/yellow_key
20ToolTip = Use items to #make way out
20SoundEffect = button_click.wav

21ObjectName = button_blue
21ObjectType = button
21PositionX = 7
21PositionY = 0
21PositionZ = 7
21ModelName = button
21TextureName = object/button_blue
21Rotation = forward
21BulletName = shell
21BulletMaterialName = bullet/shell
21BulletSpeed = 10
21BulletType = shell
21Damage = 100
21Points = 15
21EffectName = effect/teleport_green
21KeyName = yellow_key
21Group = 4
21Icon = gui/inventory/yellow_key
21ToolTip = Use items to #make way out
21SoundEffect = button_click.wav

22ObjectName = button_blue
22ObjectType = button
22PositionX = 7
22PositionY = 0
22PositionZ = 9
22ModelName = button
22TextureName = object/button_blue
22Rotation = forward
22BulletName = shell
22BulletMaterialName = bullet/shell
22BulletSpeed = 10
22BulletType = shell
22Damage = 100
22Points = 15
22EffectName = effect/teleport_green
22KeyName = yellow_key
22Group = 4
22Icon = gui/inventory/yellow_key
22ToolTip = Use items to #make way out
22SoundEffect = button_click.wav

23ObjectName = rolling_stone
23ObjectType = rolling_stone
23PositionX = 7
23PositionY = 1
23PositionZ = 10
23ModelName = rolling_stone
23TextureName = object/rolling_stone1
23Rotation = forward
23BulletName = shell
23BulletMaterialName = bullet/shell
23BulletSpeed = 10
23BulletType = shell
23Damage = 100
23Points = 15
23EffectName = effect/pick_bonus_blue
23KeyName = yellow_key
23Group = 1
23Icon = gui/inventory/yellow_key
23ToolTip = Use items to #make way out
23SoundEffect = rolling1.wav

24ObjectName = rolling_stone
24ObjectType = rolling_stone
24PositionX = 8
24PositionY = 1
24PositionZ = 9
24ModelName = rolling_stone
24TextureName = object/rolling_stone1
24Rotation = forward
24BulletName = shell
24BulletMaterialName = bullet/shell
24BulletSpeed = 10
24BulletType = shell
24Damage = 100
24Points = 15
24EffectName = effect/pick_bonus_blue
24KeyName = yellow_key
24Group = 1
24Icon = gui/inventory/yellow_key
24ToolTip = Use items to #make way out
24SoundEffect = rolling1.wav

25ObjectName = button_blue
25ObjectType = button
25PositionX = 8
25PositionY = 0
25PositionZ = 10
25ModelName = button
25TextureName = object/button_blue
25Rotation = forward
25BulletName = shell
25BulletMaterialName = bullet/shell
25BulletSpeed = 10
25BulletType = shell
25Damage = 100
25Points = 15
25EffectName = effect/teleport_green
25KeyName = yellow_key
25Group = 4
25Icon = gui/inventory/yellow_key
25ToolTip = Use items to #make way out
25SoundEffect = button_click.wav

26ObjectName = button_blue
26ObjectType = button
26PositionX = 9
26PositionY = 0
26PositionZ = 9
26ModelName = button
26TextureName = object/button_blue
26Rotation = forward
26BulletName = shell
26BulletMaterialName = bullet/shell
26BulletSpeed = 10
26BulletType = shell
26Damage = 100
26Points = 15
26EffectName = effect/teleport_green
26KeyName = yellow_key
26Group = 4
26Icon = gui/inventory/yellow_key
26ToolTip = Use items to #make way out
26SoundEffect = button_click.wav

27ObjectName = jewel1
27ObjectType = bonus
27PositionX = 10
27PositionY = 0
27PositionZ = 2
27ModelName = jewel1
27TextureName = bonus/jewel1
27Rotation = forward
27BulletName = shell
27BulletMaterialName = bullet/shell
27BulletSpeed = 60
27BulletType = bul_shell
27Damage = 100
27Points = 15
27EffectName = effect/pick_bonus_blue
27KeyName = yellow_key
27Group = 1
27Icon = gui/inventory/jewel1
27ToolTip = Use items to #make way out
27SoundEffect = jewel1.wav

28ObjectName = button_blue
28ObjectType = button
28PositionX = 10
28PositionY = 0
28PositionZ = 10
28ModelName = button
28TextureName = object/button_blue
28Rotation = forward
28BulletName = shell
28BulletMaterialName = bullet/shell
28BulletSpeed = 10
28BulletType = shell
28Damage = 100
28Points = 15
28EffectName = effect/teleport_green
28KeyName = yellow_key
28Group = 4
28Icon = gui/inventory/yellow_key
28ToolTip = Use items to #make way out
28SoundEffect = button_click.wav

29ObjectName = jewel1
29ObjectType = bonus
29PositionX = 11
29PositionY = 0
29PositionZ = 2
29ModelName = jewel1
29TextureName = bonus/jewel1
29Rotation = forward
29BulletName = shell
29BulletMaterialName = bullet/shell
29BulletSpeed = 60
29BulletType = bul_shell
29Damage = 100
29Points = 15
29EffectName = effect/pick_bonus_blue
29KeyName = yellow_key
29Group = 1
29Icon = gui/inventory/jewel1
29ToolTip = Use items to #make way out
29SoundEffect = jewel1.wav

30ObjectName = spider1
30ObjectType = monster
30PositionX = 11
30PositionY = 0
30PositionZ = 4
30ModelName = spider
30TextureName = monster/spider1
30Rotation = forward
30BulletName = shell
30BulletMaterialName = bullet/shell
30BulletSpeed = 60
30BulletType = bul_shell
30Damage = 100
30Points = 35
30EffectName = effect/pick_bonus_blue
30KeyName = yellow_key
30Group = 1
30Icon = gui/inventory/yellow_key
30ToolTip = Use items to #make way out
30SoundEffect = monster_walk.wav

31ObjectName = button_blue
31ObjectType = button
31PositionX = 11
31PositionY = 0
31PositionZ = 9
31ModelName = button
31TextureName = object/button_blue
31Rotation = forward
31BulletName = shell
31BulletMaterialName = bullet/shell
31BulletSpeed = 10
31BulletType = shell
31Damage = 100
31Points = 15
31EffectName = effect/teleport_green
31KeyName = yellow_key
31Group = 4
31Icon = gui/inventory/yellow_key
31ToolTip = Use items to #make way out
31SoundEffect = button_click.wav

32ObjectName = jewel1
32ObjectType = bonus
32PositionX = 12
32PositionY = 0
32PositionZ = 2
32ModelName = jewel1
32TextureName = bonus/jewel1
32Rotation = forward
32BulletName = shell
32BulletMaterialName = bullet/shell
32BulletSpeed = 60
32BulletType = bul_shell
32Damage = 100
32Points = 15
32EffectName = effect/pick_bonus_blue
32KeyName = yellow_key
32Group = 1
32Icon = gui/inventory/jewel1
32ToolTip = Use items to #make way out
32SoundEffect = jewel1.wav

33ObjectName = key_red
33ObjectType = key
33PositionX = 12
33PositionY = 0
33PositionZ = 3
33ModelName = key
33TextureName = object/key_red
33Rotation = forward
33BulletName = shell
33BulletMaterialName = bullet/shell
33BulletSpeed = 10
33BulletType = shell
33Damage = 100
33Points = 15
33EffectName = effect/red_key
33KeyName = yellow_key
33Group = 1
33Icon = gui/inventory/red_key
33ToolTip = Use items to #make way out
33SoundEffect = jewel1.wav

34ObjectName = door_button_blue
34ObjectType = door
34PositionX = 12
34PositionY = 0
34PositionZ = 7
34ModelName = stone_door
34TextureName = object/door_stone_blue
34Rotation = forward
34BulletName = shell
34BulletMaterialName = bullet/shell
34BulletSpeed = 10
34BulletType = shell
34Damage = 100
34Points = 15
34EffectName = effect/pick_bonus_blue
34KeyName = none
34Group = 4
34Icon = gui/inventory/yellow_key
34ToolTip = Press blue buttons#to open this door
34SoundEffect = stone_door_open.wav

35ObjectName = button_blue
35ObjectType = button
35PositionX = 12
35PositionY = 0
35PositionZ = 10
35ModelName = button
35TextureName = object/button_blue
35Rotation = forward
35BulletName = shell
35BulletMaterialName = bullet/shell
35BulletSpeed = 10
35BulletType = shell
35Damage = 100
35Points = 15
35EffectName = effect/teleport_green
35KeyName = yellow_key
35Group = 4
35Icon = gui/inventory/yellow_key
35ToolTip = Use items to #make way out
35SoundEffect = button_click.wav

36ObjectName = door_key_red
36ObjectType = door
36PositionX = 12
36PositionY = 0
36PositionZ = 14
36ModelName = wood_door
36TextureName = object/door_wood_red
36Rotation = forward
36BulletName = shell
36BulletMaterialName = bullet/shell
36BulletSpeed = 10
36BulletType = shell
36Damage = 100
36Points = 15
36EffectName = effect/pick_bonus_blue
36KeyName = key_red
36Group = 0
36Icon = gui/inventory/yellow_key
36ToolTip = You need red key #to open this door
36SoundEffect = wood_door_open.wav

37ObjectName = jewel1
37ObjectType = bonus
37PositionX = 13
37PositionY = 0
37PositionZ = 2
37ModelName = jewel1
37TextureName = bonus/jewel1
37Rotation = forward
37BulletName = shell
37BulletMaterialName = bullet/shell
37BulletSpeed = 60
37BulletType = bul_shell
37Damage = 100
37Points = 15
37EffectName = effect/pick_bonus_blue
37KeyName = yellow_key
37Group = 1
37Icon = gui/inventory/jewel1
37ToolTip = Use items to #make way out
37SoundEffect = jewel1.wav

38ObjectName = jewel1
38ObjectType = bonus
38PositionX = 13
38PositionY = 0
38PositionZ = 3
38ModelName = jewel1
38TextureName = bonus/jewel1
38Rotation = forward
38BulletName = shell
38BulletMaterialName = bullet/shell
38BulletSpeed = 60
38BulletType = bul_shell
38Damage = 100
38Points = 15
38EffectName = effect/pick_bonus_blue
38KeyName = yellow_key
38Group = 1
38Icon = gui/inventory/jewel1
38ToolTip = Use items to #make way out
38SoundEffect = jewel1.wav

39ObjectName = jewel1
39ObjectType = bonus
39PositionX = 13
39PositionY = 0
39PositionZ = 4
39ModelName = jewel1
39TextureName = bonus/jewel1
39Rotation = forward
39BulletName = shell
39BulletMaterialName = bullet/shell
39BulletSpeed = 60
39BulletType = bul_shell
39Damage = 100
39Points = 15
39EffectName = effect/pick_bonus_blue
39KeyName = yellow_key
39Group = 1
39Icon = gui/inventory/jewel1
39ToolTip = Use items to #make way out
39SoundEffect = jewel1.wav

40ObjectName = jewel1
40ObjectType = bonus
40PositionX = 13
40PositionY = 0
40PositionZ = 5
40ModelName = jewel1
40TextureName = bonus/jewel1
40Rotation = forward
40BulletName = shell
40BulletMaterialName = bullet/shell
40BulletSpeed = 60
40BulletType = bul_shell
40Damage = 100
40Points = 15
40EffectName = effect/pick_bonus_blue
40KeyName = yellow_key
40Group = 1
40Icon = gui/inventory/jewel1
40ToolTip = Use items to #make way out
40SoundEffect = jewel1.wav

41ObjectName = jewel1
41ObjectType = bonus
41PositionX = 13
41PositionY = 0
41PositionZ = 6
41ModelName = jewel1
41TextureName = bonus/jewel1
41Rotation = forward
41BulletName = shell
41BulletMaterialName = bullet/shell
41BulletSpeed = 60
41BulletType = bul_shell
41Damage = 100
41Points = 15
41EffectName = effect/pick_bonus_blue
41KeyName = yellow_key
41Group = 1
41Icon = gui/inventory/jewel1
41ToolTip = Use items to #make way out
41SoundEffect = jewel1.wav

42ObjectName = button_blue
42ObjectType = button
42PositionX = 13
42PositionY = 0
42PositionZ = 11
42ModelName = button
42TextureName = object/button_blue
42Rotation = forward
42BulletName = shell
42BulletMaterialName = bullet/shell
42BulletSpeed = 10
42BulletType = shell
42Damage = 100
42Points = 15
42EffectName = effect/teleport_green
42KeyName = yellow_key
42Group = 4
42Icon = gui/inventory/yellow_key
42ToolTip = Use items to #make way out
42SoundEffect = button_click.wav

