ObjectCount = 20

1ObjectName = door_key_green
1ObjectType = door
1PositionX = 1
1PositionY = 0
1PositionZ = 3
1ModelName = wood_door
1TextureName = object/door_wood_green
1Rotation = right
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = key_green
1Group = 0
1Icon = gui/inventory/yellow_key
1ToolTip = You need green key #to open this door
1SoundEffect = wood_door_open.wav

2ObjectName = cannon
2ObjectType = cannon
2PositionX = 3
2PositionY = 0
2PositionZ = 2
2ModelName = cannon
2TextureName = object/cannon
2Rotation = backward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 150
2BulletType = bul_shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = cannon_shot.wav

3ObjectName = barrel
3ObjectType = barrel
3PositionX = 3
3PositionY = 0
3PositionZ = 9
3ModelName = barrel
3TextureName = object/barrel1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = barrel_move.wav

4ObjectName = barrel
4ObjectType = barrel
4PositionX = 3
4PositionY = 0
4PositionZ = 11
4ModelName = barrel
4TextureName = object/barrel1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = barrel_move.wav

5ObjectName = cannon
5ObjectType = cannon
5PositionX = 4
5PositionY = 0
5PositionZ = 2
5ModelName = cannon
5TextureName = object/cannon
5Rotation = backward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 150
5BulletType = bul_shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = cannon_shot.wav

6ObjectName = barrel
6ObjectType = barrel
6PositionX = 4
6PositionY = 0
6PositionZ = 8
6ModelName = barrel
6TextureName = object/barrel1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = barrel_move.wav

7ObjectName = barrel
7ObjectType = barrel
7PositionX = 4
7PositionY = 0
7PositionZ = 12
7ModelName = barrel
7TextureName = object/barrel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = barrel_move.wav

8ObjectName = cannon
8ObjectType = cannon
8PositionX = 5
8PositionY = 0
8PositionZ = 2
8ModelName = cannon
8TextureName = object/cannon
8Rotation = backward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 150
8BulletType = bul_shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = cannon_shot.wav

9ObjectName = barrel
9ObjectType = barrel
9PositionX = 6
9PositionY = 0
9PositionZ = 8
9ModelName = barrel
9TextureName = object/barrel1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = barrel_move.wav

10ObjectName = barrel
10ObjectType = barrel
10PositionX = 6
10PositionY = 0
10PositionZ = 12
10ModelName = barrel
10TextureName = object/barrel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = barrel_move.wav

11ObjectName = barrel
11ObjectType = barrel
11PositionX = 7
11PositionY = 0
11PositionZ = 9
11ModelName = barrel
11TextureName = object/barrel1
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = barrel_move.wav

12ObjectName = barrel
12ObjectType = barrel
12PositionX = 7
12PositionY = 0
12PositionZ = 11
12ModelName = barrel
12TextureName = object/barrel1
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = barrel_move.wav

13ObjectName = key_green
13ObjectType = key
13PositionX = 10
13PositionY = 0
13PositionZ = 3
13ModelName = key
13TextureName = object/key_green
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/green_key
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/green_key
13ToolTip = Use items to #make way out
13SoundEffect = jewel1.wav

14ObjectName = barrel
14ObjectType = barrel
14PositionX = 11
14PositionY = 0
14PositionZ = 4
14ModelName = barrel
14TextureName = object/barrel1
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = barrel_move.wav

15ObjectName = door_button_red
15ObjectType = door
15PositionX = 13
15PositionY = 0
15PositionZ = 6
15ModelName = stone_door
15TextureName = object/door_stone_red
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = none
15Group = 2
15Icon = gui/inventory/yellow_key
15ToolTip = Press red buttons#to open this door
15SoundEffect = stone_door_open.wav

16ObjectName = button_red
16ObjectType = button
16PositionX = 13
16PositionY = 0
16PositionZ = 11
16ModelName = button
16TextureName = object/button_red
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/teleport_green
16KeyName = yellow_key
16Group = 2
16Icon = gui/inventory/yellow_key
16ToolTip = Use items to #make way out
16SoundEffect = button_click.wav

17ObjectName = button_red
17ObjectType = button
17PositionX = 13
17PositionY = 0
17PositionZ = 12
17ModelName = button
17TextureName = object/button_red
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/teleport_green
17KeyName = yellow_key
17Group = 2
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = button_click.wav

18ObjectName = bomb1
18ObjectType = bonus
18PositionX = 14
18PositionY = 0
18PositionZ = 3
18ModelName = bomb1
18TextureName = object/bomb1
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 60
18BulletType = bul_shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = yellow_key
18Group = 1
18Icon = gui/inventory/bomb1
18ToolTip = Use items to #make way out
18SoundEffect = jewel1.wav

19ObjectName = button_red
19ObjectType = button
19PositionX = 14
19PositionY = 0
19PositionZ = 11
19ModelName = button
19TextureName = object/button_red
19Rotation = forward
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 10
19BulletType = shell
19Damage = 100
19Points = 15
19EffectName = effect/teleport_green
19KeyName = yellow_key
19Group = 2
19Icon = gui/inventory/yellow_key
19ToolTip = Use items to #make way out
19SoundEffect = button_click.wav

20ObjectName = button_red
20ObjectType = button
20PositionX = 14
20PositionY = 0
20PositionZ = 12
20ModelName = button
20TextureName = object/button_red
20Rotation = forward
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 10
20BulletType = shell
20Damage = 100
20Points = 15
20EffectName = effect/teleport_green
20KeyName = yellow_key
20Group = 2
20Icon = gui/inventory/yellow_key
20ToolTip = Use items to #make way out
20SoundEffect = button_click.wav

