ObjectCount = 12

1ObjectName = bomb1
1ObjectType = bonus
1PositionX = 2
1PositionY = 0
1PositionZ = 2
1ModelName = bomb1
1TextureName = object/bomb1
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 60
1BulletType = bul_shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/bomb1
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = cannon
2ObjectType = cannon
2PositionX = 2
2PositionY = 0
2PositionZ = 5
2ModelName = cannon
2TextureName = object/cannon
2Rotation = right
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 150
2BulletType = bul_shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = cannon_shot.wav

3ObjectName = rolling_stone
3ObjectType = rolling_stone
3PositionX = 3
3PositionY = 1
3PositionZ = 7
3ModelName = rolling_stone
3TextureName = object/rolling_stone1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = rolling1.wav

4ObjectName = barrel
4ObjectType = barrel
4PositionX = 4
4PositionY = 0
4PositionZ = 11
4ModelName = barrel
4TextureName = object/barrel1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = barrel_move.wav

5ObjectName = rolling_stone
5ObjectType = rolling_stone
5PositionX = 6
5PositionY = 1
5PositionZ = 11
5ModelName = rolling_stone
5TextureName = object/rolling_stone1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = rolling1.wav

6ObjectName = button_green
6ObjectType = button
6PositionX = 8
6PositionY = 0
6PositionZ = 2
6ModelName = button
6TextureName = object/button_green
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/teleport_green
6KeyName = yellow_key
6Group = 3
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = button_click.wav

7ObjectName = barrel
7ObjectType = barrel
7PositionX = 12
7PositionY = 0
7PositionZ = 3
7ModelName = barrel
7TextureName = object/barrel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = barrel_move.wav

8ObjectName = door_button_green
8ObjectType = door
8PositionX = 12
8PositionY = 0
8PositionZ = 5
8ModelName = stone_door
8TextureName = object/door_stone_green
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = none
8Group = 3
8Icon = gui/inventory/yellow_key
8ToolTip = Press green button#to open this door
8SoundEffect = stone_door_open.wav

9ObjectName = barrel
9ObjectType = barrel
9PositionX = 12
9PositionY = 0
9PositionZ = 7
9ModelName = barrel
9TextureName = object/barrel1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = barrel_move.wav

10ObjectName = door_key_blue
10ObjectType = door
10PositionX = 13
10PositionY = 0
10PositionZ = 1
10ModelName = wood_door
10TextureName = object/door_wood_blue
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = key_blue
10Group = 0
10Icon = gui/inventory/yellow_key
10ToolTip = You need blue key #to open this door
10SoundEffect = wood_door_open.wav

11ObjectName = cannon
11ObjectType = cannon
11PositionX = 13
11PositionY = 0
11PositionZ = 9
11ModelName = cannon
11TextureName = object/cannon
11Rotation = left
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 150
11BulletType = bul_shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = cannon_shot.wav

12ObjectName = key_blue
12ObjectType = key
12PositionX = 13
12PositionY = 0
12PositionZ = 13
12ModelName = key
12TextureName = object/key_blue
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/blue_key
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/blue_key
12ToolTip = Use items to #make way out
12SoundEffect = jewel1.wav

