ObjectCount = 24

1ObjectName = jewel1
1ObjectType = bonus
1PositionX = 1
1PositionY = 0
1PositionZ = 7
1ModelName = jewel1
1TextureName = bonus/jewel1
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 60
1BulletType = bul_shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/jewel1
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = jewel1
2ObjectType = bonus
2PositionX = 1
2PositionY = 0
2PositionZ = 10
2ModelName = jewel1
2TextureName = bonus/jewel1
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 60
2BulletType = bul_shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/jewel1
2ToolTip = Use items to #make way out
2SoundEffect = jewel1.wav

3ObjectName = door_key_green
3ObjectType = door
3PositionX = 2
3PositionY = 0
3PositionZ = 2
3ModelName = wood_door
3TextureName = object/door_wood_green
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = key_green
3Group = 0
3Icon = gui/inventory/yellow_key
3ToolTip = You need green key #to open this door
3SoundEffect = wood_door_open.wav

4ObjectName = key_red
4ObjectType = key
4PositionX = 2
4PositionY = 0
4PositionZ = 6
4ModelName = key
4TextureName = object/key_red
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/red_key
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/red_key
4ToolTip = Use items to #make way out
4SoundEffect = jewel1.wav

5ObjectName = barrel
5ObjectType = barrel
5PositionX = 2
5PositionY = 0
5PositionZ = 9
5ModelName = barrel
5TextureName = object/barrel1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = barrel_move.wav

6ObjectName = door_button_red
6ObjectType = door
6PositionX = 4
6PositionY = 0
6PositionZ = 8
6ModelName = stone_door
6TextureName = object/door_stone_red
6Rotation = left
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = none
6Group = 2
6Icon = gui/inventory/yellow_key
6ToolTip = Press red button#to open this door
6SoundEffect = stone_door_open.wav

7ObjectName = jewel1
7ObjectType = bonus
7PositionX = 4
7PositionY = 0
7PositionZ = 13
7ModelName = jewel1
7TextureName = bonus/jewel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 60
7BulletType = bul_shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/jewel1
7ToolTip = Use items to #make way out
7SoundEffect = jewel1.wav

8ObjectName = button_green
8ObjectType = button
8PositionX = 6
8PositionY = 0
8PositionZ = 6
8ModelName = button
8TextureName = object/button_green
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/teleport_green
8KeyName = yellow_key
8Group = 3
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = button_click.wav

9ObjectName = button_yellow
9ObjectType = button
9PositionX = 6
9PositionY = 0
9PositionZ = 9
9ModelName = button
9TextureName = object/button_yellow
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/teleport_green
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = button_click.wav

10ObjectName = barrel
10ObjectType = barrel
10PositionX = 6
10PositionY = 0
10PositionZ = 13
10ModelName = barrel
10TextureName = object/barrel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = barrel_move.wav

11ObjectName = door_button_blue
11ObjectType = door
11PositionX = 7
11PositionY = 0
11PositionZ = 4
11ModelName = stone_door
11TextureName = object/door_stone_blue
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = none
11Group = 4
11Icon = gui/inventory/yellow_key
11ToolTip = Press blue button#to open this door
11SoundEffect = stone_door_open.wav

12ObjectName = key_green
12ObjectType = key
12PositionX = 7
12PositionY = 0
12PositionZ = 13
12ModelName = key
12TextureName = object/key_green
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/green_key
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/green_key
12ToolTip = Use items to #make way out
12SoundEffect = jewel1.wav

13ObjectName = barrel
13ObjectType = barrel
13PositionX = 8
13PositionY = 0
13PositionZ = 7
13ModelName = barrel
13TextureName = object/barrel1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = barrel_move.wav

14ObjectName = door_button_green
14ObjectType = door
14PositionX = 8
14PositionY = 0
14PositionZ = 11
14ModelName = stone_door
14TextureName = object/door_stone_green
14Rotation = backward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = none
14Group = 3
14Icon = gui/inventory/yellow_key
14ToolTip = Press green button#to open this door
14SoundEffect = stone_door_open.wav

15ObjectName = button_red
15ObjectType = button
15PositionX = 9
15PositionY = 0
15PositionZ = 6
15ModelName = button
15TextureName = object/button_red
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/teleport_green
15KeyName = yellow_key
15Group = 2
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = button_click.wav

16ObjectName = rolling_stone
16ObjectType = rolling_stone
16PositionX = 9
16PositionY = 1
16PositionZ = 8
16ModelName = rolling_stone
16TextureName = object/rolling_stone1
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/yellow_key
16ToolTip = Use items to #make way out
16SoundEffect = rolling1.wav

17ObjectName = button_blue
17ObjectType = button
17PositionX = 9
17PositionY = 0
17PositionZ = 9
17ModelName = button
17TextureName = object/button_blue
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/teleport_green
17KeyName = yellow_key
17Group = 4
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = button_click.wav

18ObjectName = door_key_red
18ObjectType = door
18PositionX = 11
18PositionY = 0
18PositionZ = 2
18ModelName = wood_door
18TextureName = object/door_wood_red
18Rotation = right
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = key_red
18Group = 0
18Icon = gui/inventory/yellow_key
18ToolTip = You need red key #to open this door
18SoundEffect = wood_door_open.wav

19ObjectName = door_button_yellow
19ObjectType = door
19PositionX = 11
19PositionY = 0
19PositionZ = 7
19ModelName = stone_door
19TextureName = object/door_stone_yellow
19Rotation = right
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 10
19BulletType = shell
19Damage = 100
19Points = 15
19EffectName = effect/pick_bonus_blue
19KeyName = none
19Group = 1
19Icon = gui/inventory/yellow_key
19ToolTip = Press yellow button#to open this door
19SoundEffect = stone_door_open.wav

20ObjectName = jewel1
20ObjectType = bonus
20PositionX = 11
20PositionY = 0
20PositionZ = 13
20ModelName = jewel1
20TextureName = bonus/jewel1
20Rotation = forward
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 60
20BulletType = bul_shell
20Damage = 100
20Points = 15
20EffectName = effect/pick_bonus_blue
20KeyName = yellow_key
20Group = 1
20Icon = gui/inventory/jewel1
20ToolTip = Use items to #make way out
20SoundEffect = jewel1.wav

21ObjectName = jewel1
21ObjectType = bonus
21PositionX = 13
21PositionY = 0
21PositionZ = 8
21ModelName = jewel1
21TextureName = bonus/jewel1
21Rotation = forward
21BulletName = shell
21BulletMaterialName = bullet/shell
21BulletSpeed = 60
21BulletType = bul_shell
21Damage = 100
21Points = 15
21EffectName = effect/pick_bonus_blue
21KeyName = yellow_key
21Group = 1
21Icon = gui/inventory/jewel1
21ToolTip = Use items to #make way out
21SoundEffect = jewel1.wav

22ObjectName = door_key_yellow
22ObjectType = door
22PositionX = 14
22PositionY = 0
22PositionZ = 2
22ModelName = wood_door
22TextureName = object/door_wood_yellow
22Rotation = right
22BulletName = shell
22BulletMaterialName = bullet/shell
22BulletSpeed = 10
22BulletType = shell
22Damage = 100
22Points = 15
22EffectName = effect/pick_bonus_blue
22KeyName = key_yellow
22Group = 0
22Icon = gui/inventory/yellow_key
22ToolTip = You need yellow key #to open this door
22SoundEffect = wood_door_open.wav

23ObjectName = key_yellow
23ObjectType = key
23PositionX = 14
23PositionY = 0
23PositionZ = 6
23ModelName = key
23TextureName = object/key_yellow
23Rotation = forward
23BulletName = shell
23BulletMaterialName = bullet/shell
23BulletSpeed = 10
23BulletType = shell
23Damage = 100
23Points = 15
23EffectName = effect/yellow_key
23KeyName = yellow_key
23Group = 1
23Icon = gui/inventory/yellow_key
23ToolTip = Use items to #make way out
23SoundEffect = jewel1.wav

24ObjectName = jewel1
24ObjectType = bonus
24PositionX = 14
24PositionY = 0
24PositionZ = 11
24ModelName = jewel1
24TextureName = bonus/jewel1
24Rotation = forward
24BulletName = shell
24BulletMaterialName = bullet/shell
24BulletSpeed = 60
24BulletType = bul_shell
24Damage = 100
24Points = 15
24EffectName = effect/pick_bonus_blue
24KeyName = yellow_key
24Group = 1
24Icon = gui/inventory/jewel1
24ToolTip = Use items to #make way out
24SoundEffect = jewel1.wav

