
material effects/smoke
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_write off

			texture_unit
			{
				filtering linear linear none
				texture textures/common/smoke.png
			}
		}
	}
}
material effects/flare
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				filtering linear linear none
				texture flare.jpg
			}
		}
	}
}