ObjectCount = 15

1ObjectName = door_button_red
1ObjectType = door
1PositionX = 2
1PositionY = 0
1PositionZ = 1
1ModelName = stone_door
1TextureName = object/door_stone_red
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = none
1Group = 2
1Icon = gui/inventory/yellow_key
1ToolTip = Press red buttons#to open this door
1SoundEffect = stone_door_open.wav

2ObjectName = rolling_stone
2ObjectType = rolling_stone
2PositionX = 2
2PositionY = 1
2PositionZ = 6
2ModelName = rolling_stone
2TextureName = object/rolling_stone2
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = rolling1.wav

3ObjectName = button_red
3ObjectType = button
3PositionX = 3
3PositionY = 0
3PositionZ = 12
3ModelName = button
3TextureName = object/button_red
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/teleport_green
3KeyName = yellow_key
3Group = 2
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = button_click.wav

4ObjectName = door_button_blue
4ObjectType = door
4PositionX = 4
4PositionY = 0
4PositionZ = 4
4ModelName = stone_door
4TextureName = object/door_stone_blue
4Rotation = left
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = none
4Group = 4
4Icon = gui/inventory/yellow_key
4ToolTip = Press blue buttons#  to open this door
4SoundEffect = stone_door_open.wav

5ObjectName = button_red
5ObjectType = button
5PositionX = 4
5PositionY = 0
5PositionZ = 12
5ModelName = button
5TextureName = object/button_red
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/teleport_green
5KeyName = yellow_key
5Group = 2
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = button_click.wav

6ObjectName = button_red
6ObjectType = button
6PositionX = 5
6PositionY = 0
6PositionZ = 12
6ModelName = button
6TextureName = object/button_red
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/teleport_green
6KeyName = yellow_key
6Group = 2
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = button_click.wav

7ObjectName = rolling_stone
7ObjectType = rolling_stone
7PositionX = 6
7PositionY = 1
7PositionZ = 4
7ModelName = rolling_stone
7TextureName = object/rolling_stone2
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = rolling1.wav

8ObjectName = barrel
8ObjectType = barrel
8PositionX = 6
8PositionY = 0
8PositionZ = 8
8ModelName = barrel
8TextureName = object/barrel1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = barrel_move.wav

9ObjectName = rolling_stone
9ObjectType = rolling_stone
9PositionX = 9
9PositionY = 1
9PositionZ = 4
9ModelName = rolling_stone
9TextureName = object/rolling_stone2
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = rolling1.wav

10ObjectName = barrel
10ObjectType = barrel
10PositionX = 9
10PositionY = 0
10PositionZ = 6
10ModelName = barrel
10TextureName = object/barrel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = barrel_move.wav

11ObjectName = rolling_stone
11ObjectType = rolling_stone
11PositionX = 9
11PositionY = 1
11PositionZ = 7
11ModelName = rolling_stone
11TextureName = object/rolling_stone2
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = rolling1.wav

12ObjectName = rolling_stone
12ObjectType = rolling_stone
12PositionX = 9
12PositionY = 1
12PositionZ = 8
12ModelName = rolling_stone
12TextureName = object/rolling_stone2
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = rolling1.wav

13ObjectName = button_blue
13ObjectType = button
13PositionX = 10
13PositionY = 0
13PositionZ = 12
13ModelName = button
13TextureName = object/button_blue
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/teleport_green
13KeyName = yellow_key
13Group = 4
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = button_click.wav

14ObjectName = button_blue
14ObjectType = button
14PositionX = 11
14PositionY = 0
14PositionZ = 12
14ModelName = button
14TextureName = object/button_blue
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/teleport_green
14KeyName = yellow_key
14Group = 4
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = button_click.wav

15ObjectName = button_blue
15ObjectType = button
15PositionX = 12
15PositionY = 0
15PositionZ = 12
15ModelName = button
15TextureName = object/button_blue
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/teleport_green
15KeyName = yellow_key
15Group = 4
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = button_click.wav

