ObjectCount = 7

1ObjectName = key_yellow
1ObjectType = key
1PositionX = 2
1PositionY = 0
1PositionZ = 2
1ModelName = key
1TextureName = object/key_yellow
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/yellow_key
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = rolling_stone
2ObjectType = rolling_stone
2PositionX = 3
2PositionY = 1
2PositionZ = 10
2ModelName = rolling_stone
2TextureName = object/rolling_stone1
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = rolling1.wav

3ObjectName = barrel
3ObjectType = barrel
3PositionX = 4
3PositionY = 0
3PositionZ = 11
3ModelName = barrel
3TextureName = object/barrel1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = barrel_move.wav

4ObjectName = rolling_stone
4ObjectType = rolling_stone
4PositionX = 6
4PositionY = 1
4PositionZ = 7
4ModelName = rolling_stone
4TextureName = object/rolling_stone1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = rolling1.wav

5ObjectName = barrel
5ObjectType = barrel
5PositionX = 6
5PositionY = 0
5PositionZ = 8
5ModelName = barrel
5TextureName = object/barrel1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = barrel_move.wav

6ObjectName = rolling_stone
6ObjectType = rolling_stone
6PositionX = 9
6PositionY = 1
6PositionZ = 10
6ModelName = rolling_stone
6TextureName = object/rolling_stone1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = rolling1.wav

7ObjectName = door_key_yellow
7ObjectType = door
7PositionX = 11
7PositionY = 0
7PositionZ = 2
7ModelName = wood_door
7TextureName = object/door_wood_yellow
7Rotation = left
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = key_yellow
7Group = 0
7Icon = gui/inventory/yellow_key
7ToolTip = You need yellow key #to open this door
7SoundEffect = wood_door_open.wav

