ObjectCount = 19

1ObjectName = barrel
1ObjectType = barrel
1PositionX = 3
1PositionY = 0
1PositionZ = 3
1ModelName = barrel
1TextureName = object/barrel1
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = barrel_move.wav

2ObjectName = barrel
2ObjectType = barrel
2PositionX = 3
2PositionY = 0
2PositionZ = 6
2ModelName = barrel
2TextureName = object/barrel1
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = barrel_move.wav

3ObjectName = barrel
3ObjectType = barrel
3PositionX = 3
3PositionY = 0
3PositionZ = 7
3ModelName = barrel
3TextureName = object/barrel1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = barrel_move.wav

4ObjectName = barrel
4ObjectType = barrel
4PositionX = 5
4PositionY = 0
4PositionZ = 3
4ModelName = barrel
4TextureName = object/barrel1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = barrel_move.wav

5ObjectName = jewel1
5ObjectType = bonus
5PositionX = 5
5PositionY = 0
5PositionZ = 6
5ModelName = jewel1
5TextureName = bonus/jewel1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 60
5BulletType = bul_shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/jewel1
5ToolTip = Use items to #make way out
5SoundEffect = jewel1.wav

6ObjectName = barrel
6ObjectType = barrel
6PositionX = 5
6PositionY = 0
6PositionZ = 10
6ModelName = barrel
6TextureName = object/barrel1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = barrel_move.wav

7ObjectName = barrel
7ObjectType = barrel
7PositionX = 6
7PositionY = 0
7PositionZ = 11
7ModelName = barrel
7TextureName = object/barrel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = barrel_move.wav

8ObjectName = jewel1
8ObjectType = bonus
8PositionX = 7
8PositionY = 0
8PositionZ = 8
8ModelName = jewel1
8TextureName = bonus/jewel1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 60
8BulletType = bul_shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/jewel1
8ToolTip = Use items to #make way out
8SoundEffect = jewel1.wav

9ObjectName = barrel
9ObjectType = barrel
9PositionX = 7
9PositionY = 0
9PositionZ = 10
9ModelName = barrel
9TextureName = object/barrel1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = barrel_move.wav

10ObjectName = barrel
10ObjectType = barrel
10PositionX = 7
10PositionY = 0
10PositionZ = 12
10ModelName = barrel
10TextureName = object/barrel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = barrel_move.wav

11ObjectName = jewel1
11ObjectType = bonus
11PositionX = 9
11PositionY = 0
11PositionZ = 8
11ModelName = jewel1
11TextureName = bonus/jewel1
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 60
11BulletType = bul_shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/jewel1
11ToolTip = Use items to #make way out
11SoundEffect = jewel1.wav

12ObjectName = cannon
12ObjectType = cannon
12PositionX = 11
12PositionY = 0
12PositionZ = 10
12ModelName = cannon
12TextureName = object/cannon
12Rotation = right
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 150
12BulletType = bul_shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = cannon_shot.wav

13ObjectName = jewel1
13ObjectType = bonus
13PositionX = 11
13PositionY = 0
13PositionZ = 12
13ModelName = jewel1
13TextureName = bonus/jewel1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 60
13BulletType = bul_shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/jewel1
13ToolTip = Use items to #make way out
13SoundEffect = jewel1.wav

14ObjectName = cannon
14ObjectType = cannon
14PositionX = 13
14PositionY = 0
14PositionZ = 2
14ModelName = cannon
14TextureName = object/cannon
14Rotation = backward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 150
14BulletType = bul_shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = cannon_shot.wav

15ObjectName = door_key_yellow
15ObjectType = door
15PositionX = 13
15PositionY = 0
15PositionZ = 14
15ModelName = wood_door
15TextureName = object/door_wood_yellow
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = key_yellow
15Group = 0
15Icon = gui/inventory/yellow_key
15ToolTip = You need yellow key #to open this door
15SoundEffect = wood_door_open.wav

16ObjectName = key_yellow
16ObjectType = key
16PositionX = 15
16PositionY = 0
16PositionZ = 3
16ModelName = key
16TextureName = object/key_yellow
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/yellow_key
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/yellow_key
16ToolTip = Use items to #make way out
16SoundEffect = jewel1.wav

17ObjectName = cannon
17ObjectType = cannon
17PositionX = 15
17PositionY = 0
17PositionZ = 8
17ModelName = cannon
17TextureName = object/cannon
17Rotation = left
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 150
17BulletType = bul_shell
17Damage = 100
17Points = 15
17EffectName = effect/pick_bonus_blue
17KeyName = yellow_key
17Group = 1
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = cannon_shot.wav

18ObjectName = jewel1
18ObjectType = bonus
18PositionX = 15
18PositionY = 0
18PositionZ = 10
18ModelName = jewel1
18TextureName = bonus/jewel1
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 60
18BulletType = bul_shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = yellow_key
18Group = 1
18Icon = gui/inventory/jewel1
18ToolTip = Use items to #make way out
18SoundEffect = jewel1.wav

19ObjectName = cannon
19ObjectType = cannon
19PositionX = 15
19PositionY = 0
19PositionZ = 12
19ModelName = cannon
19TextureName = object/cannon
19Rotation = left
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 150
19BulletType = bul_shell
19Damage = 100
19Points = 15
19EffectName = effect/pick_bonus_blue
19KeyName = yellow_key
19Group = 1
19Icon = gui/inventory/yellow_key
19ToolTip = Use items to #make way out
19SoundEffect = cannon_shot.wav

