ObjectCount = 20

1ObjectName = cannon
1ObjectType = cannon
1PositionX = 2
1PositionY = 0
1PositionZ = 4
1ModelName = cannon
1TextureName = object/cannon
1Rotation = right
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 150
1BulletType = bul_shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = cannon_shot.wav

2ObjectName = explosive
2ObjectType = bomb
2PositionX = 2
2PositionY = 0
2PositionZ = 5
2ModelName = explosive
2TextureName = object/explosive
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = barrel_move.wav

3ObjectName = cannon
3ObjectType = cannon
3PositionX = 2
3PositionY = 0
3PositionZ = 6
3ModelName = cannon
3TextureName = object/cannon
3Rotation = right
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 150
3BulletType = bul_shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = cannon_shot.wav

4ObjectName = button_red
4ObjectType = button
4PositionX = 2
4PositionY = 0
4PositionZ = 11
4ModelName = button
4TextureName = object/button_red
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/teleport_green
4KeyName = yellow_key
4Group = 2
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = button_click.wav

5ObjectName = button_red
5ObjectType = button
5PositionX = 2
5PositionY = 0
5PositionZ = 12
5ModelName = button
5TextureName = object/button_red
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/teleport_green
5KeyName = yellow_key
5Group = 2
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = button_click.wav

6ObjectName = door_button_red
6ObjectType = door
6PositionX = 3
6PositionY = 0
6PositionZ = 9
6ModelName = stone_door
6TextureName = object/door_stone_red
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = none
6Group = 2
6Icon = gui/inventory/yellow_key
6ToolTip = Press red buttons#to open this door
6SoundEffect = stone_door_open.wav

7ObjectName = barrel
7ObjectType = barrel
7PositionX = 3
7PositionY = 0
7PositionZ = 11
7ModelName = barrel
7TextureName = object/barrel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = barrel_move.wav

8ObjectName = barrel
8ObjectType = barrel
8PositionX = 3
8PositionY = 0
8PositionZ = 12
8ModelName = barrel
8TextureName = object/barrel1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = barrel_move.wav

9ObjectName = button_red
9ObjectType = button
9PositionX = 7
9PositionY = 0
9PositionZ = 11
9ModelName = button
9TextureName = object/button_red
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/teleport_green
9KeyName = yellow_key
9Group = 2
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = button_click.wav

10ObjectName = button_red
10ObjectType = button
10PositionX = 7
10PositionY = 0
10PositionZ = 12
10ModelName = button
10TextureName = object/button_red
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/teleport_green
10KeyName = yellow_key
10Group = 2
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = button_click.wav

11ObjectName = button_red
11ObjectType = button
11PositionX = 7
11PositionY = 0
11PositionZ = 13
11ModelName = button
11TextureName = object/button_red
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/teleport_green
11KeyName = yellow_key
11Group = 2
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = button_click.wav

12ObjectName = rolling_stone
12ObjectType = rolling_stone
12PositionX = 8
12PositionY = 1
12PositionZ = 11
12ModelName = rolling_stone
12TextureName = object/rolling_stone1
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = rolling1.wav

13ObjectName = rolling_stone
13ObjectType = rolling_stone
13PositionX = 8
13PositionY = 1
13PositionZ = 12
13ModelName = rolling_stone
13TextureName = object/rolling_stone1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = rolling1.wav

14ObjectName = jewel1
14ObjectType = bonus
14PositionX = 10
14PositionY = 0
14PositionZ = 7
14ModelName = jewel1
14TextureName = bonus/jewel1
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 60
14BulletType = bul_shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/jewel1
14ToolTip = Use items to #make way out
14SoundEffect = jewel1.wav

15ObjectName = barrel
15ObjectType = barrel
15PositionX = 10
15PositionY = 0
15PositionZ = 12
15ModelName = barrel
15TextureName = object/barrel1
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = barrel_move.wav

16ObjectName = door_key_yellow
16ObjectType = door
16PositionX = 11
16PositionY = 0
16PositionZ = 1
16ModelName = wood_door
16TextureName = object/door_wood_yellow
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = key_yellow
16Group = 0
16Icon = gui/inventory/yellow_key
16ToolTip = You need yellow key #to open this door
16SoundEffect = wood_door_open.wav

17ObjectName = barrel
17ObjectType = barrel
17PositionX = 11
17PositionY = 0
17PositionZ = 11
17ModelName = barrel
17TextureName = object/barrel1
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/pick_bonus_blue
17KeyName = yellow_key
17Group = 1
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = barrel_move.wav

18ObjectName = key_yellow
18ObjectType = key
18PositionX = 12
18PositionY = 0
18PositionZ = 6
18ModelName = key
18TextureName = object/key_yellow
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/yellow_key
18KeyName = yellow_key
18Group = 1
18Icon = gui/inventory/yellow_key
18ToolTip = Use items to #make way out
18SoundEffect = jewel1.wav

19ObjectName = bomb1
19ObjectType = bonus
19PositionX = 13
19PositionY = 0
19PositionZ = 13
19ModelName = bomb1
19TextureName = object/bomb1
19Rotation = forward
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 60
19BulletType = bul_shell
19Damage = 100
19Points = 15
19EffectName = effect/pick_bonus_blue
19KeyName = yellow_key
19Group = 1
19Icon = gui/inventory/bomb1
19ToolTip = Use items to #make way out
19SoundEffect = jewel1.wav

20ObjectName = jewel1
20ObjectType = bonus
20PositionX = 14
20PositionY = 0
20PositionZ = 7
20ModelName = jewel1
20TextureName = bonus/jewel1
20Rotation = forward
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 60
20BulletType = bul_shell
20Damage = 100
20Points = 15
20EffectName = effect/pick_bonus_blue
20KeyName = yellow_key
20Group = 1
20Icon = gui/inventory/jewel1
20ToolTip = Use items to #make way out
20SoundEffect = jewel1.wav

