ObjectCount = 10

1ObjectName = key_green
1ObjectType = key
1PositionX = 2
1PositionY = 0
1PositionZ = 2
1ModelName = key
1TextureName = object/key_green
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/green_key
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/green_key
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = rolling_stone
2ObjectType = rolling_stone
2PositionX = 3
2PositionY = 1
2PositionZ = 8
2ModelName = rolling_stone
2TextureName = object/rolling_stone1
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = rolling1.wav

3ObjectName = barrel
3ObjectType = barrel
3PositionX = 4
3PositionY = 0
3PositionZ = 9
3ModelName = barrel
3TextureName = object/barrel1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = barrel_move.wav

4ObjectName = cannon
4ObjectType = cannon
4PositionX = 6
4PositionY = 0
4PositionZ = 6
4ModelName = cannon
4TextureName = object/cannon
4Rotation = backward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 150
4BulletType = bul_shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = cannon_shot.wav

5ObjectName = door_button_red
5ObjectType = door
5PositionX = 8
5PositionY = 0
5PositionZ = 3
5ModelName = stone_door
5TextureName = object/door_stone_red
5Rotation = left
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = none
5Group = 2
5Icon = gui/inventory/yellow_key
5ToolTip = Press red button#to open this door
5SoundEffect = stone_door_open.wav

6ObjectName = button_red
6ObjectType = button
6PositionX = 8
6PositionY = 0
6PositionZ = 8
6ModelName = button
6TextureName = object/button_red
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/teleport_green
6KeyName = yellow_key
6Group = 2
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = button_click.wav

7ObjectName = door_key_green
7ObjectType = door
7PositionX = 9
7PositionY = 0
7PositionZ = 1
7ModelName = wood_door
7TextureName = object/door_wood_green
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = key_green
7Group = 0
7Icon = gui/inventory/yellow_key
7ToolTip = You need green key #to open this door
7SoundEffect = wood_door_open.wav

8ObjectName = barrel
8ObjectType = barrel
8PositionX = 10
8PositionY = 0
8PositionZ = 7
8ModelName = barrel
8TextureName = object/barrel1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = barrel_move.wav

9ObjectName = cannon
9ObjectType = cannon
9PositionX = 11
9PositionY = 0
9PositionZ = 2
9ModelName = cannon
9TextureName = object/cannon
9Rotation = left
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 150
9BulletType = bul_shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = cannon_shot.wav

10ObjectName = bomb1
10ObjectType = bonus
10PositionX = 11
10PositionY = 0
10PositionZ = 11
10ModelName = bomb1
10TextureName = object/bomb1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 60
10BulletType = bul_shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/bomb1
10ToolTip = Use items to #make way out
10SoundEffect = jewel1.wav

