
material object/barrel1
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/objects/barrel1.jpg
			}
		}
	}
}
material object/barrel2
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/objects/rock.jpg
			}
		}
	}
}
material object/explosive
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/objects/explosive.jpg
			}
		}
	}
}
material object/rolling_stone1
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/objects/rolling_stone1.jpg
			}
		}
	}
}
material object/rolling_stone2
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/objects/rolling_stone2.jpg
			}
		}
	}
}
material object/cannon
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/objects/cannon.jpg
			}
		}
	}
}
material object/bomb1
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/objects/bomb1.jpg
			}
		}
	}
}
material object/bomb10
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/objects/bomb10.jpg
			}
		}
	}
}
material object/bomb15
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/objects/bomb11.jpg
			}
		}
	}
}
material object/bomb14
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/objects/bomb12.jpg
			}
		}
	}
}
material object/bomb13
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/objects/bomb13.jpg
			}
		}
	}
}
material object/bomb12
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/objects/bomb14.jpg
			}
		}
	}
}
material object/bomb11
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/objects/bomb15.jpg
			}
		}
	}
}
material object/help1
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/objects/help.jpg
			}
		}
	}
}
material object/teleport1
{
	technique
	{
		pass
		{
			cull_hardware none
			cull_software none
			texture_unit
			{
				filtering linear linear none
				texture textures/objects/teleport1.JPG
			}
		}
	}
}
material object/button_red
{
	technique
	{
		pass
		{
			depth_bias = 3
			texture_unit
			{
				filtering linear linear none
				texture textures/objects/button_red.JPG
			}
		}
	}
}
material object/button_yellow
{
	technique
	{
		pass
		{
			depth_bias = 3
			texture_unit
			{
				filtering linear linear none
				texture textures/objects/button_yellow.JPG
			}
		}
	}
}
material object/button_blue
{
	technique
	{
		pass
		{
			depth_bias = 3
			texture_unit
			{
				filtering linear linear none
				texture textures/objects/button_blue.JPG
			}
		}
	}
}
material object/button_green
{
	technique
	{
		pass
		{
			depth_bias = 3
			texture_unit
			{
				filtering linear linear none
				texture textures/objects/button_green.JPG
			}
		}
	}
}
material bullet/shell
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/objects/shell.jpg
			}
		}
	}
}
material object/key_yellow
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/common/yellow_blank.png
			}

			texture_unit
			{
				filtering linear linear none
				texture spheremap.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
				env_map spherical
			}
		}
	}
}
material object/key_red
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/common/red_blank.png
			}

			texture_unit
			{
				filtering linear linear none
				texture spheremap.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
				env_map spherical
			}
		}
	}
}
material object/key_blue
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/common/blue_blank.png
			}

			texture_unit
			{
				filtering linear linear none
				texture spheremap.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
				env_map spherical
			}
		}
	}
}
material object/key_green
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture textures/common/green_blank.png
			}

			texture_unit
			{
				filtering linear linear none
				texture spheremap.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
				env_map spherical
			}
		}
	}
}
material object/door_wood_yellow
{
	technique
	{
		pass
		{
			cull_hardware none
			cull_software none
			texture_unit
			{
				filtering linear linear none
				texture textures/objects/door_wood_yellow.jpg
			}
		}
	}
}
material object/door_wood_red
{
	technique
	{
		pass
		{
			cull_hardware none
			cull_software none
			texture_unit
			{
				filtering linear linear none
				texture textures/objects/door_wood_red.jpg
			}
		}
	}
}
material object/door_wood_blue
{
	technique
	{
		pass
		{
			cull_hardware none
			cull_software none
			texture_unit
			{
				filtering linear linear none
				texture textures/objects/door_wood_blue.jpg
			}
		}
	}
}
material object/door_wood_green
{
	technique
	{
		pass
		{
			cull_hardware none
			cull_software none
			texture_unit
			{
				filtering linear linear none
				texture textures/objects/door_wood_green.jpg
			}
		}
	}
}
material object/door_stone_yellow
{
	technique
	{
		pass
		{
			cull_hardware none
			cull_software none
			texture_unit
			{
				filtering linear linear none
				texture textures/objects/door_stone_yellow.jpg
			}
		}
	}
}
material object/door_stone_red
{
	technique
	{
		pass
		{
			cull_hardware none
			cull_software none
			texture_unit
			{
				filtering linear linear none
				texture textures/objects/door_stone_red.jpg
			}
		}
	}
}
material object/door_stone_blue
{
	technique
	{
		pass
		{
			cull_hardware none
			cull_software none
			texture_unit
			{
				filtering linear linear none
				texture textures/objects/door_stone_blue.jpg
			}
		}
	}
}
material object/door_stone_green
{
	technique
	{
		pass
		{
			cull_hardware none
			cull_software none
			texture_unit
			{
				filtering linear linear none
				texture textures/objects/door_stone_green.jpg
			}
		}
	}
}
material object/flare
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				filtering linear linear none
				texture textures/common/flare.png
			}
		}
	}
}
material object/star_blue
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				filtering linear linear none
				texture textures/common/star_blue.jpg
			}
		}
	}
}
material bonus/jewel1
{
	technique
	{
		pass
		{
			depth_write off

			texture_unit
			{
				filtering linear linear none
				texture textures/objects/jewel1.jpg
			}

			texture_unit
			{
				filtering linear linear none
				texture spheremap.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
				env_map spherical
			}
		}
	}
}
material bonus/jewel2
{
	technique
	{
		pass
		{
			depth_write off

			texture_unit
			{
				filtering linear linear none
				texture textures/common/red_blank.png
			}

			texture_unit
			{
				filtering linear linear none
				texture spheremap.png
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
				env_map spherical
			}
		}
	}
}