ObjectCount = 22

1ObjectName = key_red
1ObjectType = key
1PositionX = 1
1PositionY = 0
1PositionZ = 2
1ModelName = key
1TextureName = object/key_red
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/red_key
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/red_key
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = bomb1
2ObjectType = bonus
2PositionX = 1
2PositionY = 0
2PositionZ = 9
2ModelName = bomb1
2TextureName = object/bomb1
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 60
2BulletType = bul_shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/bomb1
2ToolTip = Use items to #make way out
2SoundEffect = jewel1.wav

3ObjectName = cannon
3ObjectType = cannon
3PositionX = 1
3PositionY = 0
3PositionZ = 11
3ModelName = cannon
3TextureName = object/cannon
3Rotation = right
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 150
3BulletType = bul_shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = cannon_shot.wav

4ObjectName = teleport1
4ObjectType = teleport
4PositionX = 1
4PositionY = 0
4PositionZ = 13
4ModelName = teleport
4TextureName = object/teleport1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/teleport_green
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = teleport.wav

5ObjectName = door_key_blue
5ObjectType = door
5PositionX = 2
5PositionY = 0
5PositionZ = 2
5ModelName = wood_door
5TextureName = object/door_wood_blue
5Rotation = left
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = key_blue
5Group = 0
5Icon = gui/inventory/yellow_key
5ToolTip = You need blue key #to open this door
5SoundEffect = wood_door_open.wav

6ObjectName = cannon
6ObjectType = cannon
6PositionX = 3
6PositionY = 0
6PositionZ = 8
6ModelName = cannon
6TextureName = object/cannon
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 150
6BulletType = bul_shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = cannon_shot.wav

7ObjectName = spider1
7ObjectType = monster
7PositionX = 5
7PositionY = 0
7PositionZ = 13
7ModelName = spider
7TextureName = monster/spider1
7Rotation = right
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 60
7BulletType = bul_shell
7Damage = 100
7Points = 35
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = monster_walk.wav

8ObjectName = barrel
8ObjectType = barrel
8PositionX = 6
8PositionY = 0
8PositionZ = 6
8ModelName = barrel
8TextureName = object/barrel1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = barrel_move.wav

9ObjectName = barrel
9ObjectType = barrel
9PositionX = 6
9PositionY = 0
9PositionZ = 12
9ModelName = barrel
9TextureName = object/barrel1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = barrel_move.wav

10ObjectName = barrel
10ObjectType = barrel
10PositionX = 7
10PositionY = 0
10PositionZ = 6
10ModelName = barrel
10TextureName = object/barrel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = barrel_move.wav

11ObjectName = cannon
11ObjectType = cannon
11PositionX = 8
11PositionY = 0
11PositionZ = 2
11ModelName = cannon
11TextureName = object/cannon
11Rotation = left
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 150
11BulletType = bul_shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = cannon_shot.wav

12ObjectName = door_key_green
12ObjectType = door
12PositionX = 8
12PositionY = 0
12PositionZ = 14
12ModelName = wood_door
12TextureName = object/door_wood_green
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = key_green
12Group = 0
12Icon = gui/inventory/yellow_key
12ToolTip = You need green key #to open this door
12SoundEffect = wood_door_open.wav

13ObjectName = barrel
13ObjectType = barrel
13PositionX = 9
13PositionY = 0
13PositionZ = 6
13ModelName = barrel
13TextureName = object/barrel1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = barrel_move.wav

14ObjectName = teleport1
14ObjectType = teleport
14PositionX = 10
14PositionY = 0
14PositionZ = 2
14ModelName = teleport
14TextureName = object/teleport1
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/teleport_green
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = teleport.wav

15ObjectName = barrel
15ObjectType = barrel
15PositionX = 10
15PositionY = 0
15PositionZ = 7
15ModelName = barrel
15TextureName = object/barrel1
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = barrel_move.wav

16ObjectName = cannon
16ObjectType = cannon
16PositionX = 12
16PositionY = 0
16PositionZ = 9
16ModelName = cannon
16TextureName = object/cannon
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 150
16BulletType = bul_shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/yellow_key
16ToolTip = Use items to #make way out
16SoundEffect = cannon_shot.wav

17ObjectName = help
17ObjectType = help
17PositionX = 12
17PositionY = 0
17PositionZ = 13
17ModelName = help
17TextureName = object/help1
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/pick_bonus_blue
17KeyName = yellow_key
17Group = 1
17Icon = gui/inventory/yellow_key
17ToolTip = Gnome can move the #placed bomb like a barrel
17SoundEffect = button_click.wav

18ObjectName = key_blue
18ObjectType = key
18PositionX = 13
18PositionY = 0
18PositionZ = 3
18ModelName = key
18TextureName = object/key_blue
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/blue_key
18KeyName = yellow_key
18Group = 1
18Icon = gui/inventory/blue_key
18ToolTip = Use items to #make way out
18SoundEffect = jewel1.wav

19ObjectName = door_key_red
19ObjectType = door
19PositionX = 13
19PositionY = 0
19PositionZ = 6
19ModelName = wood_door
19TextureName = object/door_wood_red
19Rotation = left
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 10
19BulletType = shell
19Damage = 100
19Points = 15
19EffectName = effect/pick_bonus_blue
19KeyName = key_red
19Group = 0
19Icon = gui/inventory/yellow_key
19ToolTip = You need red key #to open this door
19SoundEffect = wood_door_open.wav

20ObjectName = key_green
20ObjectType = key
20PositionX = 14
20PositionY = 0
20PositionZ = 6
20ModelName = key
20TextureName = object/key_green
20Rotation = forward
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 10
20BulletType = shell
20Damage = 100
20Points = 15
20EffectName = effect/green_key
20KeyName = yellow_key
20Group = 1
20Icon = gui/inventory/green_key
20ToolTip = Use items to #make way out
20SoundEffect = jewel1.wav

21ObjectName = cannon
21ObjectType = cannon
21PositionX = 14
21PositionY = 0
21PositionZ = 11
21ModelName = cannon
21TextureName = object/cannon
21Rotation = left
21BulletName = shell
21BulletMaterialName = bullet/shell
21BulletSpeed = 150
21BulletType = bul_shell
21Damage = 100
21Points = 15
21EffectName = effect/pick_bonus_blue
21KeyName = yellow_key
21Group = 1
21Icon = gui/inventory/yellow_key
21ToolTip = Use items to #make way out
21SoundEffect = cannon_shot.wav

22ObjectName = bomb1
22ObjectType = bonus
22PositionX = 14
22PositionY = 0
22PositionZ = 13
22ModelName = bomb1
22TextureName = object/bomb1
22Rotation = forward
22BulletName = shell
22BulletMaterialName = bullet/shell
22BulletSpeed = 60
22BulletType = bul_shell
22Damage = 100
22Points = 15
22EffectName = effect/pick_bonus_blue
22KeyName = yellow_key
22Group = 1
22Icon = gui/inventory/bomb1
22ToolTip = Use items to #make way out
22SoundEffect = jewel1.wav

