ObjectCount = 23

1ObjectName = cannon
1ObjectType = cannon
1PositionX = 1
1PositionY = 0
1PositionZ = 9
1ModelName = cannon
1TextureName = object/cannon
1Rotation = right
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 150
1BulletType = bul_shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = cannon_shot.wav

2ObjectName = button_blue
2ObjectType = button
2PositionX = 2
2PositionY = 0
2PositionZ = 2
2ModelName = button
2TextureName = object/button_blue
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/teleport_green
2KeyName = yellow_key
2Group = 4
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = button_click.wav

3ObjectName = button_blue
3ObjectType = button
3PositionX = 2
3PositionY = 0
3PositionZ = 3
3ModelName = button
3TextureName = object/button_blue
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/teleport_green
3KeyName = yellow_key
3Group = 4
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = button_click.wav

4ObjectName = rolling_stone
4ObjectType = rolling_stone
4PositionX = 2
4PositionY = 1
4PositionZ = 6
4ModelName = rolling_stone
4TextureName = object/rolling_stone1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = rolling1.wav

5ObjectName = button_blue
5ObjectType = button
5PositionX = 3
5PositionY = 0
5PositionZ = 2
5ModelName = button
5TextureName = object/button_blue
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/teleport_green
5KeyName = yellow_key
5Group = 4
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = button_click.wav

6ObjectName = button_blue
6ObjectType = button
6PositionX = 3
6PositionY = 0
6PositionZ = 3
6ModelName = button
6TextureName = object/button_blue
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/teleport_green
6KeyName = yellow_key
6Group = 4
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = button_click.wav

7ObjectName = door_button_blue
7ObjectType = door
7PositionX = 4
7PositionY = 0
7PositionZ = 10
7ModelName = stone_door
7TextureName = object/door_stone_blue
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = none
7Group = 4
7Icon = gui/inventory/yellow_key
7ToolTip = Press blue buttons#to open this door
7SoundEffect = stone_door_open.wav

8ObjectName = key_green
8ObjectType = key
8PositionX = 4
8PositionY = 0
8PositionZ = 12
8ModelName = key
8TextureName = object/key_green
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/green_key
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/green_key
8ToolTip = Use items to #make way out
8SoundEffect = jewel1.wav

9ObjectName = barrel
9ObjectType = barrel
9PositionX = 6
9PositionY = 0
9PositionZ = 4
9ModelName = barrel
9TextureName = object/barrel1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = barrel_move.wav

10ObjectName = barrel
10ObjectType = barrel
10PositionX = 7
10PositionY = 0
10PositionZ = 4
10ModelName = barrel
10TextureName = object/barrel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = barrel_move.wav

11ObjectName = door_key_yellow
11ObjectType = door
11PositionX = 8
11PositionY = 0
11PositionZ = 1
11ModelName = wood_door
11TextureName = object/door_wood_yellow
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = key_yellow
11Group = 0
11Icon = gui/inventory/yellow_key
11ToolTip = You need yellow key #to open this door
11SoundEffect = wood_door_open.wav

12ObjectName = barrel
12ObjectType = barrel
12PositionX = 8
12PositionY = 0
12PositionZ = 5
12ModelName = barrel
12TextureName = object/barrel1
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = barrel_move.wav

13ObjectName = barrel
13ObjectType = barrel
13PositionX = 8
13PositionY = 0
13PositionZ = 6
13ModelName = barrel
13TextureName = object/barrel1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = barrel_move.wav

14ObjectName = jewel1
14ObjectType = bonus
14PositionX = 8
14PositionY = 0
14PositionZ = 9
14ModelName = jewel1
14TextureName = bonus/jewel1
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 60
14BulletType = bul_shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/jewel1
14ToolTip = Use items to #make way out
14SoundEffect = jewel1.wav

15ObjectName = barrel
15ObjectType = barrel
15PositionX = 9
15PositionY = 0
15PositionZ = 4
15ModelName = barrel
15TextureName = object/barrel1
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = barrel_move.wav

16ObjectName = barrel
16ObjectType = barrel
16PositionX = 10
16PositionY = 0
16PositionZ = 4
16ModelName = barrel
16TextureName = object/barrel1
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/yellow_key
16ToolTip = Use items to #make way out
16SoundEffect = barrel_move.wav

17ObjectName = barrel
17ObjectType = barrel
17PositionX = 12
17PositionY = 0
17PositionZ = 8
17ModelName = barrel
17TextureName = object/barrel1
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/pick_bonus_blue
17KeyName = yellow_key
17Group = 1
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = barrel_move.wav

18ObjectName = door_key_green
18ObjectType = door
18PositionX = 12
18PositionY = 0
18PositionZ = 10
18ModelName = wood_door
18TextureName = object/door_wood_green
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = key_green
18Group = 0
18Icon = gui/inventory/yellow_key
18ToolTip = You need green key #to open this door
18SoundEffect = wood_door_open.wav

19ObjectName = key_yellow
19ObjectType = key
19PositionX = 12
19PositionY = 0
19PositionZ = 12
19ModelName = key
19TextureName = object/key_yellow
19Rotation = forward
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 10
19BulletType = shell
19Damage = 100
19Points = 15
19EffectName = effect/yellow_key
19KeyName = yellow_key
19Group = 1
19Icon = gui/inventory/yellow_key
19ToolTip = Use items to #make way out
19SoundEffect = jewel1.wav

20ObjectName = rolling_stone
20ObjectType = rolling_stone
20PositionX = 13
20PositionY = 1
20PositionZ = 3
20ModelName = rolling_stone
20TextureName = object/rolling_stone1
20Rotation = forward
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 10
20BulletType = shell
20Damage = 100
20Points = 15
20EffectName = effect/pick_bonus_blue
20KeyName = yellow_key
20Group = 1
20Icon = gui/inventory/yellow_key
20ToolTip = Use items to #make way out
20SoundEffect = rolling1.wav

21ObjectName = rolling_stone
21ObjectType = rolling_stone
21PositionX = 14
21PositionY = 1
21PositionZ = 3
21ModelName = rolling_stone
21TextureName = object/rolling_stone1
21Rotation = forward
21BulletName = shell
21BulletMaterialName = bullet/shell
21BulletSpeed = 10
21BulletType = shell
21Damage = 100
21Points = 15
21EffectName = effect/pick_bonus_blue
21KeyName = yellow_key
21Group = 1
21Icon = gui/inventory/yellow_key
21ToolTip = Use items to #make way out
21SoundEffect = rolling1.wav

22ObjectName = rolling_stone
22ObjectType = rolling_stone
22PositionX = 14
22PositionY = 1
22PositionZ = 5
22ModelName = rolling_stone
22TextureName = object/rolling_stone1
22Rotation = forward
22BulletName = shell
22BulletMaterialName = bullet/shell
22BulletSpeed = 10
22BulletType = shell
22Damage = 100
22Points = 15
22EffectName = effect/pick_bonus_blue
22KeyName = yellow_key
22Group = 1
22Icon = gui/inventory/yellow_key
22ToolTip = Use items to #make way out
22SoundEffect = rolling1.wav

23ObjectName = cannon
23ObjectType = cannon
23PositionX = 15
23PositionY = 0
23PositionZ = 9
23ModelName = cannon
23TextureName = object/cannon
23Rotation = left
23BulletName = shell
23BulletMaterialName = bullet/shell
23BulletSpeed = 150
23BulletType = bul_shell
23Damage = 100
23Points = 15
23EffectName = effect/pick_bonus_blue
23KeyName = yellow_key
23Group = 1
23Icon = gui/inventory/yellow_key
23ToolTip = Use items to #make way out
23SoundEffect = cannon_shot.wav

