ObjectCount = 19

1ObjectName = teleport2
1ObjectType = teleport
1PositionX = 2
1PositionY = 0
1PositionZ = 2
1ModelName = teleport
1TextureName = object/teleport1
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/teleport_red
1KeyName = yellow_key
1Group = 2
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = teleport.wav

2ObjectName = teleport3
2ObjectType = teleport
2PositionX = 2
2PositionY = 0
2PositionZ = 4
2ModelName = teleport
2TextureName = object/teleport1
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/teleport_blue
2KeyName = yellow_key
2Group = 3
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = teleport.wav

3ObjectName = jewel1
3ObjectType = bonus
3PositionX = 2
3PositionY = 0
3PositionZ = 6
3ModelName = jewel1
3TextureName = bonus/jewel1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 60
3BulletType = bul_shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/jewel1
3ToolTip = Use items to #make way out
3SoundEffect = jewel1.wav

4ObjectName = teleport3
4ObjectType = teleport
4PositionX = 2
4PositionY = 0
4PositionZ = 9
4ModelName = teleport
4TextureName = object/teleport1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/teleport_blue
4KeyName = yellow_key
4Group = 3
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = teleport.wav

5ObjectName = teleport4
5ObjectType = teleport
5PositionX = 4
5PositionY = 0
5PositionZ = 2
5ModelName = teleport
5TextureName = object/teleport1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/teleport_yellow
5KeyName = yellow_key
5Group = 4
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = teleport.wav

6ObjectName = teleport1
6ObjectType = teleport
6PositionX = 4
6PositionY = 0
6PositionZ = 4
6ModelName = teleport
6TextureName = object/teleport1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/teleport_green
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = teleport.wav

7ObjectName = barrel
7ObjectType = barrel
7PositionX = 4
7PositionY = 0
7PositionZ = 7
7ModelName = barrel
7TextureName = object/barrel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = barrel_move.wav

8ObjectName = teleport1
8ObjectType = teleport
8PositionX = 4
8PositionY = 0
8PositionZ = 9
8ModelName = teleport
8TextureName = object/teleport1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/teleport_green
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = teleport.wav

9ObjectName = barrel
9ObjectType = barrel
9PositionX = 5
9PositionY = 0
9PositionZ = 12
9ModelName = barrel
9TextureName = object/barrel1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = barrel_move.wav

10ObjectName = jewel1
10ObjectType = bonus
10PositionX = 8
10PositionY = 0
10PositionZ = 13
10ModelName = jewel1
10TextureName = bonus/jewel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 60
10BulletType = bul_shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/jewel1
10ToolTip = Use items to #make way out
10SoundEffect = jewel1.wav

11ObjectName = jewel1
11ObjectType = bonus
11PositionX = 9
11PositionY = 0
11PositionZ = 13
11ModelName = jewel1
11TextureName = bonus/jewel1
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 60
11BulletType = bul_shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/jewel1
11ToolTip = Use items to #make way out
11SoundEffect = jewel1.wav

12ObjectName = button_yellow
12ObjectType = button
12PositionX = 10
12PositionY = 0
12PositionZ = 12
12ModelName = button
12TextureName = object/button_yellow
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/teleport_green
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = button_click.wav

13ObjectName = teleport2
13ObjectType = teleport
13PositionX = 11
13PositionY = 0
13PositionZ = 2
13ModelName = teleport
13TextureName = object/teleport1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/teleport_red
13KeyName = yellow_key
13Group = 2
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = teleport.wav

14ObjectName = barrel
14ObjectType = barrel
14PositionX = 11
14PositionY = 0
14PositionZ = 12
14ModelName = barrel
14TextureName = object/barrel1
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = barrel_move.wav

15ObjectName = button_red
15ObjectType = button
15PositionX = 12
15PositionY = 0
15PositionZ = 5
15ModelName = button
15TextureName = object/button_red
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/teleport_green
15KeyName = yellow_key
15Group = 2
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = button_click.wav

16ObjectName = door_button_red
16ObjectType = door
16PositionX = 13
16PositionY = 0
16PositionZ = 1
16ModelName = stone_door
16TextureName = object/door_stone_red
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = none
16Group = 2
16Icon = gui/inventory/yellow_key
16ToolTip = Press red button#to open this door
16SoundEffect = stone_door_open.wav

17ObjectName = barrel
17ObjectType = barrel
17PositionX = 13
17PositionY = 0
17PositionZ = 5
17ModelName = barrel
17TextureName = object/barrel1
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/pick_bonus_blue
17KeyName = yellow_key
17Group = 1
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = barrel_move.wav

18ObjectName = door_button_yellow
18ObjectType = door
18PositionX = 13
18PositionY = 0
18PositionZ = 12
18ModelName = stone_door
18TextureName = object/door_stone_yellow
18Rotation = left
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = none
18Group = 1
18Icon = gui/inventory/yellow_key
18ToolTip = Press yellow button#to open this door
18SoundEffect = stone_door_open.wav

19ObjectName = teleport4
19ObjectType = teleport
19PositionX = 14
19PositionY = 0
19PositionZ = 13
19ModelName = teleport
19TextureName = object/teleport1
19Rotation = forward
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 10
19BulletType = shell
19Damage = 100
19Points = 15
19EffectName = effect/teleport_yellow
19KeyName = yellow_key
19Group = 4
19Icon = gui/inventory/yellow_key
19ToolTip = Use items to #make way out
19SoundEffect = teleport.wav

