ObjectCount = 8

1ObjectName = key_red
1ObjectType = key
1PositionX = 2
1PositionY = 0
1PositionZ = 2
1ModelName = key
1TextureName = object/key_red
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/red_key
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/red_key
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = barrel
2ObjectType = barrel
2PositionX = 3
2PositionY = 0
2PositionZ = 8
2ModelName = barrel
2TextureName = object/barrel1
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = barrel_move.wav

3ObjectName = barrel
3ObjectType = barrel
3PositionX = 3
3PositionY = 0
3PositionZ = 9
3ModelName = barrel
3TextureName = object/barrel1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = barrel_move.wav

4ObjectName = door_button_green
4ObjectType = door
4PositionX = 5
4PositionY = 0
4PositionZ = 4
4ModelName = stone_door
4TextureName = object/door_stone_green
4Rotation = right
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = none
4Group = 3
4Icon = gui/inventory/yellow_key
4ToolTip = Press green button#to open this door
4SoundEffect = stone_door_open.wav

5ObjectName = cannon
5ObjectType = cannon
5PositionX = 5
5PositionY = 0
5PositionZ = 9
5ModelName = cannon
5TextureName = object/cannon
5Rotation = right
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 150
5BulletType = bul_shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = cannon_shot.wav

6ObjectName = rolling_stone
6ObjectType = rolling_stone
6PositionX = 9
6PositionY = 1
6PositionZ = 9
6ModelName = rolling_stone
6TextureName = object/rolling_stone1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = rolling1.wav

7ObjectName = button_green
7ObjectType = button
7PositionX = 10
7PositionY = 0
7PositionZ = 8
7ModelName = button
7TextureName = object/button_green
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/teleport_green
7KeyName = yellow_key
7Group = 3
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = button_click.wav

8ObjectName = door_key_red
8ObjectType = door
8PositionX = 10
8PositionY = 0
8PositionZ = 11
8ModelName = wood_door
8TextureName = object/door_wood_red
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = key_red
8Group = 0
8Icon = gui/inventory/yellow_key
8ToolTip = You need red key #to open this door
8SoundEffect = wood_door_open.wav

