ObjectCount = 32

1ObjectName = key_yellow
1ObjectType = key
1PositionX = 1
1PositionY = 0
1PositionZ = 7
1ModelName = key
1TextureName = object/key_yellow
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/yellow_key
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = button_red
2ObjectType = button
2PositionX = 2
2PositionY = 0
2PositionZ = 2
2ModelName = button
2TextureName = object/button_red
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/teleport_green
2KeyName = yellow_key
2Group = 2
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = button_click.wav

3ObjectName = button_red
3ObjectType = button
3PositionX = 2
3PositionY = 0
3PositionZ = 3
3ModelName = button
3TextureName = object/button_red
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/teleport_green
3KeyName = yellow_key
3Group = 2
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = button_click.wav

4ObjectName = door_button_blue
4ObjectType = door
4PositionX = 2
4PositionY = 0
4PositionZ = 7
4ModelName = stone_door
4TextureName = object/door_stone_blue
4Rotation = left
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = none
4Group = 4
4Icon = gui/inventory/yellow_key
4ToolTip = Press blue buttons#to open this door
4SoundEffect = stone_door_open.wav

5ObjectName = button_blue
5ObjectType = button
5PositionX = 2
5PositionY = 0
5PositionZ = 12
5ModelName = button
5TextureName = object/button_blue
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/teleport_green
5KeyName = yellow_key
5Group = 4
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = button_click.wav

6ObjectName = button_blue
6ObjectType = button
6PositionX = 2
6PositionY = 0
6PositionZ = 13
6ModelName = button
6TextureName = object/button_blue
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/teleport_green
6KeyName = yellow_key
6Group = 4
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = button_click.wav

7ObjectName = button_red
7ObjectType = button
7PositionX = 3
7PositionY = 0
7PositionZ = 2
7ModelName = button
7TextureName = object/button_red
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/teleport_green
7KeyName = yellow_key
7Group = 2
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = button_click.wav

8ObjectName = door_button_yellow
8ObjectType = door
8PositionX = 3
8PositionY = 0
8PositionZ = 7
8ModelName = stone_door
8TextureName = object/door_stone_yellow
8Rotation = left
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = none
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Press yellow buttons#to open this door
8SoundEffect = stone_door_open.wav

9ObjectName = button_blue
9ObjectType = button
9PositionX = 3
9PositionY = 0
9PositionZ = 13
9ModelName = button
9TextureName = object/button_blue
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/teleport_green
9KeyName = yellow_key
9Group = 4
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = button_click.wav

10ObjectName = barrel
10ObjectType = barrel
10PositionX = 5
10PositionY = 0
10PositionZ = 6
10ModelName = barrel
10TextureName = object/barrel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = barrel_move.wav

11ObjectName = barrel
11ObjectType = barrel
11PositionX = 6
11PositionY = 0
11PositionZ = 8
11ModelName = barrel
11TextureName = object/barrel1
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = barrel_move.wav

12ObjectName = barrel
12ObjectType = barrel
12PositionX = 6
12PositionY = 0
12PositionZ = 11
12ModelName = barrel
12TextureName = object/barrel1
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = barrel_move.wav

13ObjectName = barrel
13ObjectType = barrel
13PositionX = 7
13PositionY = 0
13PositionZ = 7
13ModelName = barrel
13TextureName = object/barrel1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = barrel_move.wav

14ObjectName = barrel
14ObjectType = barrel
14PositionX = 8
14PositionY = 0
14PositionZ = 6
14ModelName = barrel
14TextureName = object/barrel1
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = barrel_move.wav

15ObjectName = barrel
15ObjectType = barrel
15PositionX = 8
15PositionY = 0
15PositionZ = 8
15ModelName = barrel
15TextureName = object/barrel1
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = barrel_move.wav

16ObjectName = barrel
16ObjectType = barrel
16PositionX = 9
16PositionY = 0
16PositionZ = 4
16ModelName = barrel
16TextureName = object/barrel1
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/yellow_key
16ToolTip = Use items to #make way out
16SoundEffect = barrel_move.wav

17ObjectName = barrel
17ObjectType = barrel
17PositionX = 9
17PositionY = 0
17PositionZ = 6
17ModelName = barrel
17TextureName = object/barrel1
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/pick_bonus_blue
17KeyName = yellow_key
17Group = 1
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = barrel_move.wav

18ObjectName = barrel
18ObjectType = barrel
18PositionX = 9
18PositionY = 0
18PositionZ = 7
18ModelName = barrel
18TextureName = object/barrel1
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = yellow_key
18Group = 1
18Icon = gui/inventory/yellow_key
18ToolTip = Use items to #make way out
18SoundEffect = barrel_move.wav

19ObjectName = barrel
19ObjectType = barrel
19PositionX = 9
19PositionY = 0
19PositionZ = 8
19ModelName = barrel
19TextureName = object/barrel1
19Rotation = forward
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 10
19BulletType = shell
19Damage = 100
19Points = 15
19EffectName = effect/pick_bonus_blue
19KeyName = yellow_key
19Group = 1
19Icon = gui/inventory/yellow_key
19ToolTip = Use items to #make way out
19SoundEffect = barrel_move.wav

20ObjectName = barrel
20ObjectType = barrel
20PositionX = 9
20PositionY = 0
20PositionZ = 10
20ModelName = barrel
20TextureName = object/barrel1
20Rotation = forward
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 10
20BulletType = shell
20Damage = 100
20Points = 15
20EffectName = effect/pick_bonus_blue
20KeyName = yellow_key
20Group = 1
20Icon = gui/inventory/yellow_key
20ToolTip = Use items to #make way out
20SoundEffect = barrel_move.wav

21ObjectName = barrel
21ObjectType = barrel
21PositionX = 10
21PositionY = 0
21PositionZ = 4
21ModelName = barrel
21TextureName = object/barrel1
21Rotation = forward
21BulletName = shell
21BulletMaterialName = bullet/shell
21BulletSpeed = 10
21BulletType = shell
21Damage = 100
21Points = 15
21EffectName = effect/pick_bonus_blue
21KeyName = yellow_key
21Group = 1
21Icon = gui/inventory/yellow_key
21ToolTip = Use items to #make way out
21SoundEffect = barrel_move.wav

22ObjectName = barrel
22ObjectType = barrel
22PositionX = 11
22PositionY = 0
22PositionZ = 5
22ModelName = barrel
22TextureName = object/barrel1
22Rotation = forward
22BulletName = shell
22BulletMaterialName = bullet/shell
22BulletSpeed = 10
22BulletType = shell
22Damage = 100
22Points = 15
22EffectName = effect/pick_bonus_blue
22KeyName = yellow_key
22Group = 1
22Icon = gui/inventory/yellow_key
22ToolTip = Use items to #make way out
22SoundEffect = barrel_move.wav

23ObjectName = button_green
23ObjectType = button
23PositionX = 12
23PositionY = 0
23PositionZ = 2
23ModelName = button
23TextureName = object/button_green
23Rotation = forward
23BulletName = shell
23BulletMaterialName = bullet/shell
23BulletSpeed = 10
23BulletType = shell
23Damage = 100
23Points = 15
23EffectName = effect/teleport_green
23KeyName = yellow_key
23Group = 3
23Icon = gui/inventory/yellow_key
23ToolTip = Use items to #make way out
23SoundEffect = button_click.wav

24ObjectName = door_button_green
24ObjectType = door
24PositionX = 12
24PositionY = 0
24PositionZ = 7
24ModelName = stone_door
24TextureName = object/door_stone_green
24Rotation = right
24BulletName = shell
24BulletMaterialName = bullet/shell
24BulletSpeed = 10
24BulletType = shell
24Damage = 100
24Points = 15
24EffectName = effect/pick_bonus_blue
24KeyName = none
24Group = 3
24Icon = gui/inventory/yellow_key
24ToolTip = Press green buttons#to open this door
24SoundEffect = stone_door_open.wav

25ObjectName = barrel
25ObjectType = barrel
25PositionX = 12
25PositionY = 0
25PositionZ = 10
25ModelName = barrel
25TextureName = object/barrel1
25Rotation = forward
25BulletName = shell
25BulletMaterialName = bullet/shell
25BulletSpeed = 10
25BulletType = shell
25Damage = 100
25Points = 15
25EffectName = effect/pick_bonus_blue
25KeyName = yellow_key
25Group = 1
25Icon = gui/inventory/yellow_key
25ToolTip = Use items to #make way out
25SoundEffect = barrel_move.wav

26ObjectName = button_yellow
26ObjectType = button
26PositionX = 12
26PositionY = 0
26PositionZ = 13
26ModelName = button
26TextureName = object/button_yellow
26Rotation = forward
26BulletName = shell
26BulletMaterialName = bullet/shell
26BulletSpeed = 10
26BulletType = shell
26Damage = 100
26Points = 15
26EffectName = effect/teleport_green
26KeyName = yellow_key
26Group = 1
26Icon = gui/inventory/yellow_key
26ToolTip = Use items to #make way out
26SoundEffect = button_click.wav

27ObjectName = button_green
27ObjectType = button
27PositionX = 13
27PositionY = 0
27PositionZ = 2
27ModelName = button
27TextureName = object/button_green
27Rotation = forward
27BulletName = shell
27BulletMaterialName = bullet/shell
27BulletSpeed = 10
27BulletType = shell
27Damage = 100
27Points = 15
27EffectName = effect/teleport_green
27KeyName = yellow_key
27Group = 3
27Icon = gui/inventory/yellow_key
27ToolTip = Use items to #make way out
27SoundEffect = button_click.wav

28ObjectName = button_green
28ObjectType = button
28PositionX = 13
28PositionY = 0
28PositionZ = 3
28ModelName = button
28TextureName = object/button_green
28Rotation = forward
28BulletName = shell
28BulletMaterialName = bullet/shell
28BulletSpeed = 10
28BulletType = shell
28Damage = 100
28Points = 15
28EffectName = effect/teleport_green
28KeyName = yellow_key
28Group = 3
28Icon = gui/inventory/yellow_key
28ToolTip = Use items to #make way out
28SoundEffect = button_click.wav

29ObjectName = door_button_red
29ObjectType = door
29PositionX = 13
29PositionY = 0
29PositionZ = 7
29ModelName = stone_door
29TextureName = object/door_stone_red
29Rotation = right
29BulletName = shell
29BulletMaterialName = bullet/shell
29BulletSpeed = 10
29BulletType = shell
29Damage = 100
29Points = 15
29EffectName = effect/pick_bonus_blue
29KeyName = none
29Group = 2
29Icon = gui/inventory/yellow_key
29ToolTip = Press red buttons#to open this door
29SoundEffect = stone_door_open.wav

30ObjectName = button_yellow
30ObjectType = button
30PositionX = 13
30PositionY = 0
30PositionZ = 12
30ModelName = button
30TextureName = object/button_yellow
30Rotation = forward
30BulletName = shell
30BulletMaterialName = bullet/shell
30BulletSpeed = 10
30BulletType = shell
30Damage = 100
30Points = 15
30EffectName = effect/teleport_green
30KeyName = yellow_key
30Group = 1
30Icon = gui/inventory/yellow_key
30ToolTip = Use items to #make way out
30SoundEffect = button_click.wav

31ObjectName = button_yellow
31ObjectType = button
31PositionX = 13
31PositionY = 0
31PositionZ = 13
31ModelName = button
31TextureName = object/button_yellow
31Rotation = forward
31BulletName = shell
31BulletMaterialName = bullet/shell
31BulletSpeed = 10
31BulletType = shell
31Damage = 100
31Points = 15
31EffectName = effect/teleport_green
31KeyName = yellow_key
31Group = 1
31Icon = gui/inventory/yellow_key
31ToolTip = Use items to #make way out
31SoundEffect = button_click.wav

32ObjectName = door_key_yellow
32ObjectType = door
32PositionX = 14
32PositionY = 0
32PositionZ = 7
32ModelName = wood_door
32TextureName = object/door_wood_yellow
32Rotation = right
32BulletName = shell
32BulletMaterialName = bullet/shell
32BulletSpeed = 10
32BulletType = shell
32Damage = 100
32Points = 15
32EffectName = effect/pick_bonus_blue
32KeyName = key_yellow
32Group = 0
32Icon = gui/inventory/yellow_key
32ToolTip = You need yellow key #to open this door
32SoundEffect = wood_door_open.wav

