ObjectCount = 17

1ObjectName = barrel
1ObjectType = barrel
1PositionX = 4
1PositionY = 0
1PositionZ = 3
1ModelName = barrel
1TextureName = object/barrel1
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = barrel_move.wav

2ObjectName = button_red
2ObjectType = button
2PositionX = 4
2PositionY = 0
2PositionZ = 12
2ModelName = button
2TextureName = object/button_red
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/teleport_green
2KeyName = yellow_key
2Group = 2
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = button_click.wav

3ObjectName = barrel
3ObjectType = barrel
3PositionX = 5
3PositionY = 0
3PositionZ = 4
3ModelName = barrel
3TextureName = object/barrel1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = barrel_move.wav

4ObjectName = button_red
4ObjectType = button
4PositionX = 5
4PositionY = 0
4PositionZ = 11
4ModelName = button
4TextureName = object/button_red
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/teleport_green
4KeyName = yellow_key
4Group = 2
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = button_click.wav

5ObjectName = barrel
5ObjectType = barrel
5PositionX = 6
5PositionY = 0
5PositionZ = 5
5ModelName = barrel
5TextureName = object/barrel1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = barrel_move.wav

6ObjectName = button_red
6ObjectType = button
6PositionX = 6
6PositionY = 0
6PositionZ = 10
6ModelName = button
6TextureName = object/button_red
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/teleport_green
6KeyName = yellow_key
6Group = 2
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = button_click.wav

7ObjectName = barrel
7ObjectType = barrel
7PositionX = 7
7PositionY = 0
7PositionZ = 3
7ModelName = barrel
7TextureName = object/barrel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = barrel_move.wav

8ObjectName = barrel
8ObjectType = barrel
8PositionX = 7
8PositionY = 0
8PositionZ = 6
8ModelName = barrel
8TextureName = object/barrel1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = barrel_move.wav

9ObjectName = button_red
9ObjectType = button
9PositionX = 7
9PositionY = 0
9PositionZ = 9
9ModelName = button
9TextureName = object/button_red
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/teleport_green
9KeyName = yellow_key
9Group = 2
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = button_click.wav

10ObjectName = button_red
10ObjectType = button
10PositionX = 7
10PositionY = 0
10PositionZ = 12
10ModelName = button
10TextureName = object/button_red
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/teleport_green
10KeyName = yellow_key
10Group = 2
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = button_click.wav

11ObjectName = door_button_red
11ObjectType = door
11PositionX = 7
11PositionY = 0
11PositionZ = 14
11ModelName = stone_door
11TextureName = object/door_stone_red
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = none
11Group = 2
11Icon = gui/inventory/yellow_key
11ToolTip = Press red button#to open this door
11SoundEffect = stone_door_open.wav

12ObjectName = barrel
12ObjectType = barrel
12PositionX = 8
12PositionY = 0
12PositionZ = 5
12ModelName = barrel
12TextureName = object/barrel1
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = barrel_move.wav

13ObjectName = button_red
13ObjectType = button
13PositionX = 8
13PositionY = 0
13PositionZ = 10
13ModelName = button
13TextureName = object/button_red
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/teleport_green
13KeyName = yellow_key
13Group = 2
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = button_click.wav

14ObjectName = barrel
14ObjectType = barrel
14PositionX = 9
14PositionY = 0
14PositionZ = 4
14ModelName = barrel
14TextureName = object/barrel1
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = barrel_move.wav

15ObjectName = button_red
15ObjectType = button
15PositionX = 9
15PositionY = 0
15PositionZ = 11
15ModelName = button
15TextureName = object/button_red
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/teleport_green
15KeyName = yellow_key
15Group = 2
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = button_click.wav

16ObjectName = barrel
16ObjectType = barrel
16PositionX = 10
16PositionY = 0
16PositionZ = 3
16ModelName = barrel
16TextureName = object/barrel1
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/yellow_key
16ToolTip = Use items to #make way out
16SoundEffect = barrel_move.wav

17ObjectName = button_red
17ObjectType = button
17PositionX = 10
17PositionY = 0
17PositionZ = 12
17ModelName = button
17TextureName = object/button_red
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/teleport_green
17KeyName = yellow_key
17Group = 2
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = button_click.wav

