
material shadow/round
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_write off

			texture_unit
			{
				filtering linear linear none
				texture textures/common/shadow.png
			}
		}
	}
}
material shadow/player_round
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_write off

			texture_unit
			{
				filtering linear linear none
				texture textures/common/player_shadow.png
			}
		}
	}
}
material cursor/default
{
	technique
	{
		pass
		{

			texture_unit
			{
				filtering linear linear none
				texture cursor.png
			}
		}
	}
}