ObjectCount = 11

1ObjectName = rolling_stone
1ObjectType = rolling_stone
1PositionX = 3
1PositionY = 1
1PositionZ = 3
1ModelName = rolling_stone
1TextureName = object/rolling_stone2
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = rolling1.wav

2ObjectName = rolling_stone
2ObjectType = rolling_stone
2PositionX = 3
2PositionY = 1
2PositionZ = 12
2ModelName = rolling_stone
2TextureName = object/rolling_stone2
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = rolling1.wav

3ObjectName = rolling_stone
3ObjectType = rolling_stone
3PositionX = 5
3PositionY = 1
3PositionZ = 7
3ModelName = rolling_stone
3TextureName = object/rolling_stone2
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = rolling1.wav

4ObjectName = rolling_stone
4ObjectType = rolling_stone
4PositionX = 6
4PositionY = 1
4PositionZ = 12
4ModelName = rolling_stone
4TextureName = object/rolling_stone2
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = rolling1.wav

5ObjectName = door_button_red
5ObjectType = door
5PositionX = 7
5PositionY = 0
5PositionZ = 1
5ModelName = stone_door
5TextureName = object/door_stone_red
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = none
5Group = 2
5Icon = gui/inventory/yellow_key
5ToolTip = Press red button#to open this door
5SoundEffect = stone_door_open.wav

6ObjectName = rolling_stone
6ObjectType = rolling_stone
6PositionX = 7
6PositionY = 1
6PositionZ = 3
6ModelName = rolling_stone
6TextureName = object/rolling_stone2
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = rolling1.wav

7ObjectName = button_red
7ObjectType = button
7PositionX = 7
7PositionY = 0
7PositionZ = 8
7ModelName = button
7TextureName = object/button_red
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/teleport_green
7KeyName = yellow_key
7Group = 2
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = button_click.wav

8ObjectName = rolling_stone
8ObjectType = rolling_stone
8PositionX = 9
8PositionY = 1
8PositionZ = 4
8ModelName = rolling_stone
8TextureName = object/rolling_stone2
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = rolling1.wav

9ObjectName = rolling_stone
9ObjectType = rolling_stone
9PositionX = 11
9PositionY = 1
9PositionZ = 12
9ModelName = rolling_stone
9TextureName = object/rolling_stone2
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = rolling1.wav

10ObjectName = rolling_stone
10ObjectType = rolling_stone
10PositionX = 12
10PositionY = 1
10PositionZ = 4
10ModelName = rolling_stone
10TextureName = object/rolling_stone2
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = rolling1.wav

11ObjectName = rolling_stone
11ObjectType = rolling_stone
11PositionX = 12
11PositionY = 1
11PositionZ = 7
11ModelName = rolling_stone
11TextureName = object/rolling_stone2
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = rolling1.wav

