ObjectCount = 49

1ObjectName = key_blue
1ObjectType = key
1PositionX = 2
1PositionY = 0
1PositionZ = 4
1ModelName = key
1TextureName = object/key_blue
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/blue_key
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/blue_key
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = button_red
2ObjectType = button
2PositionX = 2
2PositionY = 0
2PositionZ = 7
2ModelName = button
2TextureName = object/button_red
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/teleport_green
2KeyName = yellow_key
2Group = 2
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = button_click.wav

3ObjectName = button_green
3ObjectType = button
3PositionX = 2
3PositionY = 0
3PositionZ = 9
3ModelName = button
3TextureName = object/button_green
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/teleport_green
3KeyName = yellow_key
3Group = 3
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = button_click.wav

4ObjectName = button_green
4ObjectType = button
4PositionX = 2
4PositionY = 0
4PositionZ = 10
4ModelName = button
4TextureName = object/button_green
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/teleport_green
4KeyName = yellow_key
4Group = 3
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = button_click.wav

5ObjectName = button_red
5ObjectType = button
5PositionX = 2
5PositionY = 0
5PositionZ = 12
5ModelName = button
5TextureName = object/button_red
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/teleport_green
5KeyName = yellow_key
5Group = 2
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = button_click.wav

6ObjectName = barrel
6ObjectType = barrel
6PositionX = 3
6PositionY = 0
6PositionZ = 8
6ModelName = barrel
6TextureName = object/barrel1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = barrel_move.wav

7ObjectName = door_button_blue
7ObjectType = door
7PositionX = 4
7PositionY = 0
7PositionZ = 4
7ModelName = stone_door
7TextureName = object/door_stone_blue
7Rotation = left
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = none
7Group = 4
7Icon = gui/inventory/yellow_key
7ToolTip = Press blue buttons#to open this door
7SoundEffect = stone_door_open.wav

8ObjectName = button_blue
8ObjectType = button
8PositionX = 4
8PositionY = 0
8PositionZ = 9
8ModelName = button
8TextureName = object/button_blue
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/teleport_green
8KeyName = yellow_key
8Group = 4
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = button_click.wav

9ObjectName = button_blue
9ObjectType = button
9PositionX = 4
9PositionY = 0
9PositionZ = 10
9ModelName = button
9TextureName = object/button_blue
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/teleport_green
9KeyName = yellow_key
9Group = 4
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = button_click.wav

10ObjectName = button_blue
10ObjectType = button
10PositionX = 4
10PositionY = 0
10PositionZ = 11
10ModelName = button
10TextureName = object/button_blue
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/teleport_green
10KeyName = yellow_key
10Group = 4
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = button_click.wav

11ObjectName = barrel
11ObjectType = barrel
11PositionX = 5
11PositionY = 0
11PositionZ = 5
11ModelName = barrel
11TextureName = object/barrel1
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = barrel_move.wav

12ObjectName = barrel
12ObjectType = barrel
12PositionX = 5
12PositionY = 0
12PositionZ = 7
12ModelName = barrel
12TextureName = object/barrel1
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = barrel_move.wav

13ObjectName = button_blue
13ObjectType = button
13PositionX = 5
13PositionY = 0
13PositionZ = 9
13ModelName = button
13TextureName = object/button_blue
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/teleport_green
13KeyName = yellow_key
13Group = 4
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = button_click.wav

14ObjectName = rolling_stone
14ObjectType = rolling_stone
14PositionX = 5
14PositionY = 1
14PositionZ = 10
14ModelName = rolling_stone
14TextureName = object/rolling_stone1
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = rolling1.wav

15ObjectName = button_blue
15ObjectType = button
15PositionX = 5
15PositionY = 0
15PositionZ = 11
15ModelName = button
15TextureName = object/button_blue
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/teleport_green
15KeyName = yellow_key
15Group = 4
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = button_click.wav

16ObjectName = door_key_green
16ObjectType = door
16PositionX = 6
16PositionY = 0
16PositionZ = 2
16ModelName = wood_door
16TextureName = object/door_wood_green
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = key_green
16Group = 0
16Icon = gui/inventory/yellow_key
16ToolTip = You need green key #to open this door
16SoundEffect = wood_door_open.wav

17ObjectName = barrel
17ObjectType = barrel
17PositionX = 6
17PositionY = 0
17PositionZ = 4
17ModelName = barrel
17TextureName = object/barrel1
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/pick_bonus_blue
17KeyName = yellow_key
17Group = 1
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = barrel_move.wav

18ObjectName = barrel
18ObjectType = barrel
18PositionX = 6
18PositionY = 0
18PositionZ = 5
18ModelName = barrel
18TextureName = object/barrel1
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = yellow_key
18Group = 1
18Icon = gui/inventory/yellow_key
18ToolTip = Use items to #make way out
18SoundEffect = barrel_move.wav

19ObjectName = button_blue
19ObjectType = button
19PositionX = 6
19PositionY = 0
19PositionZ = 6
19ModelName = button
19TextureName = object/button_blue
19Rotation = forward
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 10
19BulletType = shell
19Damage = 100
19Points = 15
19EffectName = effect/teleport_green
19KeyName = yellow_key
19Group = 4
19Icon = gui/inventory/yellow_key
19ToolTip = Use items to #make way out
19SoundEffect = button_click.wav

20ObjectName = button_blue
20ObjectType = button
20PositionX = 6
20PositionY = 0
20PositionZ = 7
20ModelName = button
20TextureName = object/button_blue
20Rotation = forward
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 10
20BulletType = shell
20Damage = 100
20Points = 15
20EffectName = effect/teleport_green
20KeyName = yellow_key
20Group = 4
20Icon = gui/inventory/yellow_key
20ToolTip = Use items to #make way out
20SoundEffect = button_click.wav

21ObjectName = button_blue
21ObjectType = button
21PositionX = 6
21PositionY = 0
21PositionZ = 8
21ModelName = button
21TextureName = object/button_blue
21Rotation = forward
21BulletName = shell
21BulletMaterialName = bullet/shell
21BulletSpeed = 10
21BulletType = shell
21Damage = 100
21Points = 15
21EffectName = effect/teleport_green
21KeyName = yellow_key
21Group = 4
21Icon = gui/inventory/yellow_key
21ToolTip = Use items to #make way out
21SoundEffect = button_click.wav

22ObjectName = rolling_stone
22ObjectType = rolling_stone
22PositionX = 6
22PositionY = 1
22PositionZ = 9
22ModelName = rolling_stone
22TextureName = object/rolling_stone1
22Rotation = forward
22BulletName = shell
22BulletMaterialName = bullet/shell
22BulletSpeed = 10
22BulletType = shell
22Damage = 100
22Points = 15
22EffectName = effect/pick_bonus_blue
22KeyName = yellow_key
22Group = 1
22Icon = gui/inventory/yellow_key
22ToolTip = Use items to #make way out
22SoundEffect = rolling1.wav

23ObjectName = button_blue
23ObjectType = button
23PositionX = 6
23PositionY = 0
23PositionZ = 10
23ModelName = button
23TextureName = object/button_blue
23Rotation = forward
23BulletName = shell
23BulletMaterialName = bullet/shell
23BulletSpeed = 10
23BulletType = shell
23Damage = 100
23Points = 15
23EffectName = effect/teleport_green
23KeyName = yellow_key
23Group = 4
23Icon = gui/inventory/yellow_key
23ToolTip = Use items to #make way out
23SoundEffect = button_click.wav

24ObjectName = rolling_stone
24ObjectType = rolling_stone
24PositionX = 6
24PositionY = 1
24PositionZ = 11
24ModelName = rolling_stone
24TextureName = object/rolling_stone1
24Rotation = forward
24BulletName = shell
24BulletMaterialName = bullet/shell
24BulletSpeed = 10
24BulletType = shell
24Damage = 100
24Points = 15
24EffectName = effect/pick_bonus_blue
24KeyName = yellow_key
24Group = 1
24Icon = gui/inventory/yellow_key
24ToolTip = Use items to #make way out
24SoundEffect = rolling1.wav

25ObjectName = button_green
25ObjectType = button
25PositionX = 6
25PositionY = 0
25PositionZ = 12
25ModelName = button
25TextureName = object/button_green
25Rotation = forward
25BulletName = shell
25BulletMaterialName = bullet/shell
25BulletSpeed = 10
25BulletType = shell
25Damage = 100
25Points = 15
25EffectName = effect/teleport_green
25KeyName = yellow_key
25Group = 3
25Icon = gui/inventory/yellow_key
25ToolTip = Use items to #make way out
25SoundEffect = button_click.wav

26ObjectName = door_button_red
26ObjectType = door
26PositionX = 7
26PositionY = 0
26PositionZ = 1
26ModelName = stone_door
26TextureName = object/door_stone_red
26Rotation = right
26BulletName = shell
26BulletMaterialName = bullet/shell
26BulletSpeed = 10
26BulletType = shell
26Damage = 100
26Points = 15
26EffectName = effect/pick_bonus_blue
26KeyName = none
26Group = 2
26Icon = gui/inventory/yellow_key
26ToolTip = Press red buttons#to open this door
26SoundEffect = stone_door_open.wav

27ObjectName = barrel
27ObjectType = barrel
27PositionX = 7
27PositionY = 0
27PositionZ = 5
27ModelName = barrel
27TextureName = object/barrel1
27Rotation = forward
27BulletName = shell
27BulletMaterialName = bullet/shell
27BulletSpeed = 10
27BulletType = shell
27Damage = 100
27Points = 15
27EffectName = effect/pick_bonus_blue
27KeyName = yellow_key
27Group = 1
27Icon = gui/inventory/yellow_key
27ToolTip = Use items to #make way out
27SoundEffect = barrel_move.wav

28ObjectName = barrel
28ObjectType = barrel
28PositionX = 7
28PositionY = 0
28PositionZ = 7
28ModelName = barrel
28TextureName = object/barrel1
28Rotation = forward
28BulletName = shell
28BulletMaterialName = bullet/shell
28BulletSpeed = 10
28BulletType = shell
28Damage = 100
28Points = 15
28EffectName = effect/pick_bonus_blue
28KeyName = yellow_key
28Group = 1
28Icon = gui/inventory/yellow_key
28ToolTip = Use items to #make way out
28SoundEffect = barrel_move.wav

29ObjectName = button_blue
29ObjectType = button
29PositionX = 7
29PositionY = 0
29PositionZ = 9
29ModelName = button
29TextureName = object/button_blue
29Rotation = forward
29BulletName = shell
29BulletMaterialName = bullet/shell
29BulletSpeed = 10
29BulletType = shell
29Damage = 100
29Points = 15
29EffectName = effect/teleport_green
29KeyName = yellow_key
29Group = 4
29Icon = gui/inventory/yellow_key
29ToolTip = Use items to #make way out
29SoundEffect = button_click.wav

30ObjectName = rolling_stone
30ObjectType = rolling_stone
30PositionX = 7
30PositionY = 1
30PositionZ = 10
30ModelName = rolling_stone
30TextureName = object/rolling_stone1
30Rotation = forward
30BulletName = shell
30BulletMaterialName = bullet/shell
30BulletSpeed = 10
30BulletType = shell
30Damage = 100
30Points = 15
30EffectName = effect/pick_bonus_blue
30KeyName = yellow_key
30Group = 1
30Icon = gui/inventory/yellow_key
30ToolTip = Use items to #make way out
30SoundEffect = rolling1.wav

31ObjectName = button_blue
31ObjectType = button
31PositionX = 7
31PositionY = 0
31PositionZ = 11
31ModelName = button
31TextureName = object/button_blue
31Rotation = forward
31BulletName = shell
31BulletMaterialName = bullet/shell
31BulletSpeed = 10
31BulletType = shell
31Damage = 100
31Points = 15
31EffectName = effect/teleport_green
31KeyName = yellow_key
31Group = 4
31Icon = gui/inventory/yellow_key
31ToolTip = Use items to #make way out
31SoundEffect = button_click.wav

32ObjectName = button_green
32ObjectType = button
32PositionX = 7
32PositionY = 0
32PositionZ = 12
32ModelName = button
32TextureName = object/button_green
32Rotation = forward
32BulletName = shell
32BulletMaterialName = bullet/shell
32BulletSpeed = 10
32BulletType = shell
32Damage = 100
32Points = 15
32EffectName = effect/teleport_green
32KeyName = yellow_key
32Group = 3
32Icon = gui/inventory/yellow_key
32ToolTip = Use items to #make way out
32SoundEffect = button_click.wav

33ObjectName = key_red
33ObjectType = key
33PositionX = 8
33PositionY = 0
33PositionZ = 1
33ModelName = key
33TextureName = object/key_red
33Rotation = forward
33BulletName = shell
33BulletMaterialName = bullet/shell
33BulletSpeed = 10
33BulletType = shell
33Damage = 100
33Points = 15
33EffectName = effect/red_key
33KeyName = yellow_key
33Group = 1
33Icon = gui/inventory/red_key
33ToolTip = Use items to #make way out
33SoundEffect = jewel1.wav

34ObjectName = door_button_green
34ObjectType = door
34PositionX = 8
34PositionY = 0
34PositionZ = 4
34ModelName = stone_door
34TextureName = object/door_stone_green
34Rotation = right
34BulletName = shell
34BulletMaterialName = bullet/shell
34BulletSpeed = 10
34BulletType = shell
34Damage = 100
34Points = 15
34EffectName = effect/pick_bonus_blue
34KeyName = none
34Group = 3
34Icon = gui/inventory/yellow_key
34ToolTip = Press green buttons#to open this door
34SoundEffect = stone_door_open.wav

35ObjectName = barrel
35ObjectType = barrel
35PositionX = 8
35PositionY = 0
35PositionZ = 8
35ModelName = barrel
35TextureName = object/barrel1
35Rotation = forward
35BulletName = shell
35BulletMaterialName = bullet/shell
35BulletSpeed = 10
35BulletType = shell
35Damage = 100
35Points = 15
35EffectName = effect/pick_bonus_blue
35KeyName = yellow_key
35Group = 1
35Icon = gui/inventory/yellow_key
35ToolTip = Use items to #make way out
35SoundEffect = barrel_move.wav

36ObjectName = rolling_stone
36ObjectType = rolling_stone
36PositionX = 8
36PositionY = 1
36PositionZ = 9
36ModelName = rolling_stone
36TextureName = object/rolling_stone1
36Rotation = forward
36BulletName = shell
36BulletMaterialName = bullet/shell
36BulletSpeed = 10
36BulletType = shell
36Damage = 100
36Points = 15
36EffectName = effect/pick_bonus_blue
36KeyName = yellow_key
36Group = 1
36Icon = gui/inventory/yellow_key
36ToolTip = Use items to #make way out
36SoundEffect = rolling1.wav

37ObjectName = button_blue
37ObjectType = button
37PositionX = 8
37PositionY = 0
37PositionZ = 10
37ModelName = button
37TextureName = object/button_blue
37Rotation = forward
37BulletName = shell
37BulletMaterialName = bullet/shell
37BulletSpeed = 10
37BulletType = shell
37Damage = 100
37Points = 15
37EffectName = effect/teleport_green
37KeyName = yellow_key
37Group = 4
37Icon = gui/inventory/yellow_key
37ToolTip = Use items to #make way out
37SoundEffect = button_click.wav

38ObjectName = rolling_stone
38ObjectType = rolling_stone
38PositionX = 8
38PositionY = 1
38PositionZ = 11
38ModelName = rolling_stone
38TextureName = object/rolling_stone1
38Rotation = forward
38BulletName = shell
38BulletMaterialName = bullet/shell
38BulletSpeed = 10
38BulletType = shell
38Damage = 100
38Points = 15
38EffectName = effect/pick_bonus_blue
38KeyName = yellow_key
38Group = 1
38Icon = gui/inventory/yellow_key
38ToolTip = Use items to #make way out
38SoundEffect = rolling1.wav

39ObjectName = door_key_blue
39ObjectType = door
39PositionX = 9
39PositionY = 0
39PositionZ = 4
39ModelName = wood_door
39TextureName = object/door_wood_blue
39Rotation = left
39BulletName = shell
39BulletMaterialName = bullet/shell
39BulletSpeed = 10
39BulletType = shell
39Damage = 100
39Points = 15
39EffectName = effect/pick_bonus_blue
39KeyName = key_blue
39Group = 0
39Icon = gui/inventory/yellow_key
39ToolTip = You need blue key #to open this door
39SoundEffect = wood_door_open.wav

40ObjectName = button_blue
40ObjectType = button
40PositionX = 9
40PositionY = 0
40PositionZ = 9
40ModelName = button
40TextureName = object/button_blue
40Rotation = forward
40BulletName = shell
40BulletMaterialName = bullet/shell
40BulletSpeed = 10
40BulletType = shell
40Damage = 100
40Points = 15
40EffectName = effect/teleport_green
40KeyName = yellow_key
40Group = 4
40Icon = gui/inventory/yellow_key
40ToolTip = Use items to #make way out
40SoundEffect = button_click.wav

41ObjectName = button_blue
41ObjectType = button
41PositionX = 9
41PositionY = 0
41PositionZ = 10
41ModelName = button
41TextureName = object/button_blue
41Rotation = forward
41BulletName = shell
41BulletMaterialName = bullet/shell
41BulletSpeed = 10
41BulletType = shell
41Damage = 100
41Points = 15
41EffectName = effect/teleport_green
41KeyName = yellow_key
41Group = 4
41Icon = gui/inventory/yellow_key
41ToolTip = Use items to #make way out
41SoundEffect = button_click.wav

42ObjectName = button_blue
42ObjectType = button
42PositionX = 9
42PositionY = 0
42PositionZ = 11
42ModelName = button
42TextureName = object/button_blue
42Rotation = forward
42BulletName = shell
42BulletMaterialName = bullet/shell
42BulletSpeed = 10
42BulletType = shell
42Damage = 100
42Points = 15
42EffectName = effect/teleport_green
42KeyName = yellow_key
42Group = 4
42Icon = gui/inventory/yellow_key
42ToolTip = Use items to #make way out
42SoundEffect = button_click.wav

43ObjectName = barrel
43ObjectType = barrel
43PositionX = 10
43PositionY = 0
43PositionZ = 8
43ModelName = barrel
43TextureName = object/barrel1
43Rotation = forward
43BulletName = shell
43BulletMaterialName = bullet/shell
43BulletSpeed = 10
43BulletType = shell
43Damage = 100
43Points = 15
43EffectName = effect/pick_bonus_blue
43KeyName = yellow_key
43Group = 1
43Icon = gui/inventory/yellow_key
43ToolTip = Use items to #make way out
43SoundEffect = barrel_move.wav

44ObjectName = door_key_red
44ObjectType = door
44PositionX = 10
44PositionY = 0
44PositionZ = 13
44ModelName = wood_door
44TextureName = object/door_wood_red
44Rotation = forward
44BulletName = shell
44BulletMaterialName = bullet/shell
44BulletSpeed = 10
44BulletType = shell
44Damage = 100
44Points = 15
44EffectName = effect/pick_bonus_blue
44KeyName = key_red
44Group = 0
44Icon = gui/inventory/yellow_key
44ToolTip = You need red key #to open this door
44SoundEffect = wood_door_open.wav

45ObjectName = key_green
45ObjectType = key
45PositionX = 11
45PositionY = 0
45PositionZ = 4
45ModelName = key
45TextureName = object/key_green
45Rotation = forward
45BulletName = shell
45BulletMaterialName = bullet/shell
45BulletSpeed = 10
45BulletType = shell
45Damage = 100
45Points = 15
45EffectName = effect/green_key
45KeyName = yellow_key
45Group = 1
45Icon = gui/inventory/green_key
45ToolTip = Use items to #make way out
45SoundEffect = jewel1.wav

46ObjectName = button_red
46ObjectType = button
46PositionX = 11
46PositionY = 0
46PositionZ = 7
46ModelName = button
46TextureName = object/button_red
46Rotation = forward
46BulletName = shell
46BulletMaterialName = bullet/shell
46BulletSpeed = 10
46BulletType = shell
46Damage = 100
46Points = 15
46EffectName = effect/teleport_green
46KeyName = yellow_key
46Group = 2
46Icon = gui/inventory/yellow_key
46ToolTip = Use items to #make way out
46SoundEffect = button_click.wav

47ObjectName = button_green
47ObjectType = button
47PositionX = 11
47PositionY = 0
47PositionZ = 9
47ModelName = button
47TextureName = object/button_green
47Rotation = forward
47BulletName = shell
47BulletMaterialName = bullet/shell
47BulletSpeed = 10
47BulletType = shell
47Damage = 100
47Points = 15
47EffectName = effect/teleport_green
47KeyName = yellow_key
47Group = 3
47Icon = gui/inventory/yellow_key
47ToolTip = Use items to #make way out
47SoundEffect = button_click.wav

48ObjectName = button_green
48ObjectType = button
48PositionX = 11
48PositionY = 0
48PositionZ = 10
48ModelName = button
48TextureName = object/button_green
48Rotation = forward
48BulletName = shell
48BulletMaterialName = bullet/shell
48BulletSpeed = 10
48BulletType = shell
48Damage = 100
48Points = 15
48EffectName = effect/teleport_green
48KeyName = yellow_key
48Group = 3
48Icon = gui/inventory/yellow_key
48ToolTip = Use items to #make way out
48SoundEffect = button_click.wav

49ObjectName = button_red
49ObjectType = button
49PositionX = 11
49PositionY = 0
49PositionZ = 12
49ModelName = button
49TextureName = object/button_red
49Rotation = forward
49BulletName = shell
49BulletMaterialName = bullet/shell
49BulletSpeed = 10
49BulletType = shell
49Damage = 100
49Points = 15
49EffectName = effect/teleport_green
49KeyName = yellow_key
49Group = 2
49Icon = gui/inventory/yellow_key
49ToolTip = Use items to #make way out
49SoundEffect = button_click.wav

