ObjectCount = 38

1ObjectName = jewel1
1ObjectType = bonus
1PositionX = 2
1PositionY = 0
1PositionZ = 2
1ModelName = jewel1
1TextureName = bonus/jewel1
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 60
1BulletType = bul_shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/jewel1
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = jewel1
2ObjectType = bonus
2PositionX = 2
2PositionY = 0
2PositionZ = 3
2ModelName = jewel1
2TextureName = bonus/jewel1
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 60
2BulletType = bul_shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/jewel1
2ToolTip = Use items to #make way out
2SoundEffect = jewel1.wav

3ObjectName = jewel1
3ObjectType = bonus
3PositionX = 2
3PositionY = 0
3PositionZ = 7
3ModelName = jewel1
3TextureName = bonus/jewel1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 60
3BulletType = bul_shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/jewel1
3ToolTip = Use items to #make way out
3SoundEffect = jewel1.wav

4ObjectName = jewel1
4ObjectType = bonus
4PositionX = 2
4PositionY = 0
4PositionZ = 12
4ModelName = jewel1
4TextureName = bonus/jewel1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 60
4BulletType = bul_shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/jewel1
4ToolTip = Use items to #make way out
4SoundEffect = jewel1.wav

5ObjectName = jewel1
5ObjectType = bonus
5PositionX = 2
5PositionY = 0
5PositionZ = 13
5ModelName = jewel1
5TextureName = bonus/jewel1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 60
5BulletType = bul_shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/jewel1
5ToolTip = Use items to #make way out
5SoundEffect = jewel1.wav

6ObjectName = jewel1
6ObjectType = bonus
6PositionX = 3
6PositionY = 0
6PositionZ = 2
6ModelName = jewel1
6TextureName = bonus/jewel1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 60
6BulletType = bul_shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/jewel1
6ToolTip = Use items to #make way out
6SoundEffect = jewel1.wav

7ObjectName = button_green
7ObjectType = button
7PositionX = 3
7PositionY = 0
7PositionZ = 3
7ModelName = button
7TextureName = object/button_green
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/teleport_green
7KeyName = yellow_key
7Group = 3
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = button_click.wav

8ObjectName = barrel
8ObjectType = barrel
8PositionX = 3
8PositionY = 0
8PositionZ = 4
8ModelName = barrel
8TextureName = object/barrel1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = barrel_move.wav

9ObjectName = button_green
9ObjectType = button
9PositionX = 3
9PositionY = 0
9PositionZ = 7
9ModelName = button
9TextureName = object/button_green
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/teleport_green
9KeyName = yellow_key
9Group = 3
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = button_click.wav

10ObjectName = barrel
10ObjectType = barrel
10PositionX = 3
10PositionY = 0
10PositionZ = 11
10ModelName = barrel
10TextureName = object/barrel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/yellow_key
10ToolTip = Use items to #make way out
10SoundEffect = barrel_move.wav

11ObjectName = button_green
11ObjectType = button
11PositionX = 3
11PositionY = 0
11PositionZ = 12
11ModelName = button
11TextureName = object/button_green
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/teleport_green
11KeyName = yellow_key
11Group = 3
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = button_click.wav

12ObjectName = jewel1
12ObjectType = bonus
12PositionX = 3
12PositionY = 0
12PositionZ = 13
12ModelName = jewel1
12TextureName = bonus/jewel1
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 60
12BulletType = bul_shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/jewel1
12ToolTip = Use items to #make way out
12SoundEffect = jewel1.wav

13ObjectName = barrel
13ObjectType = barrel
13PositionX = 4
13PositionY = 0
13PositionZ = 7
13ModelName = barrel
13TextureName = object/barrel1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = barrel_move.wav

14ObjectName = barrel
14ObjectType = barrel
14PositionX = 6
14PositionY = 0
14PositionZ = 6
14ModelName = barrel
14TextureName = object/barrel1
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = barrel_move.wav

15ObjectName = barrel
15ObjectType = barrel
15PositionX = 6
15PositionY = 0
15PositionZ = 7
15ModelName = barrel
15TextureName = object/barrel1
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = barrel_move.wav

16ObjectName = barrel
16ObjectType = barrel
16PositionX = 6
16PositionY = 0
16PositionZ = 8
16ModelName = barrel
16TextureName = object/barrel1
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 10
16BulletType = shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/yellow_key
16ToolTip = Use items to #make way out
16SoundEffect = barrel_move.wav

17ObjectName = jewel1
17ObjectType = bonus
17PositionX = 7
17PositionY = 0
17PositionZ = 2
17ModelName = jewel1
17TextureName = bonus/jewel1
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 60
17BulletType = bul_shell
17Damage = 100
17Points = 15
17EffectName = effect/pick_bonus_blue
17KeyName = yellow_key
17Group = 1
17Icon = gui/inventory/jewel1
17ToolTip = Use items to #make way out
17SoundEffect = jewel1.wav

18ObjectName = barrel
18ObjectType = barrel
18PositionX = 7
18PositionY = 0
18PositionZ = 3
18ModelName = barrel
18TextureName = object/barrel1
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = yellow_key
18Group = 1
18Icon = gui/inventory/yellow_key
18ToolTip = Use items to #make way out
18SoundEffect = barrel_move.wav

19ObjectName = barrel
19ObjectType = barrel
19PositionX = 7
19PositionY = 0
19PositionZ = 7
19ModelName = barrel
19TextureName = object/barrel1
19Rotation = forward
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 10
19BulletType = shell
19Damage = 100
19Points = 15
19EffectName = effect/pick_bonus_blue
19KeyName = yellow_key
19Group = 1
19Icon = gui/inventory/yellow_key
19ToolTip = Use items to #make way out
19SoundEffect = barrel_move.wav

20ObjectName = door_button_green
20ObjectType = door
20PositionX = 7
20PositionY = 0
20PositionZ = 14
20ModelName = stone_door
20TextureName = object/door_stone_green
20Rotation = forward
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 10
20BulletType = shell
20Damage = 100
20Points = 15
20EffectName = effect/pick_bonus_blue
20KeyName = none
20Group = 3
20Icon = gui/inventory/yellow_key
20ToolTip = Press green buttons#to open this door
20SoundEffect = stone_door_open.wav

21ObjectName = button_green
21ObjectType = button
21PositionX = 8
21PositionY = 0
21PositionZ = 3
21ModelName = button
21TextureName = object/button_green
21Rotation = forward
21BulletName = shell
21BulletMaterialName = bullet/shell
21BulletSpeed = 10
21BulletType = shell
21Damage = 100
21Points = 15
21EffectName = effect/teleport_green
21KeyName = yellow_key
21Group = 3
21Icon = gui/inventory/yellow_key
21ToolTip = Use items to #make way out
21SoundEffect = button_click.wav

22ObjectName = barrel
22ObjectType = barrel
22PositionX = 8
22PositionY = 0
22PositionZ = 5
22ModelName = barrel
22TextureName = object/barrel1
22Rotation = forward
22BulletName = shell
22BulletMaterialName = bullet/shell
22BulletSpeed = 10
22BulletType = shell
22Damage = 100
22Points = 15
22EffectName = effect/pick_bonus_blue
22KeyName = yellow_key
22Group = 1
22Icon = gui/inventory/yellow_key
22ToolTip = Use items to #make way out
22SoundEffect = barrel_move.wav

23ObjectName = barrel
23ObjectType = barrel
23PositionX = 8
23PositionY = 0
23PositionZ = 7
23ModelName = barrel
23TextureName = object/barrel1
23Rotation = forward
23BulletName = shell
23BulletMaterialName = bullet/shell
23BulletSpeed = 10
23BulletType = shell
23Damage = 100
23Points = 15
23EffectName = effect/pick_bonus_blue
23KeyName = yellow_key
23Group = 1
23Icon = gui/inventory/yellow_key
23ToolTip = Use items to #make way out
23SoundEffect = barrel_move.wav

24ObjectName = jewel1
24ObjectType = bonus
24PositionX = 9
24PositionY = 0
24PositionZ = 2
24ModelName = jewel1
24TextureName = bonus/jewel1
24Rotation = forward
24BulletName = shell
24BulletMaterialName = bullet/shell
24BulletSpeed = 60
24BulletType = bul_shell
24Damage = 100
24Points = 15
24EffectName = effect/pick_bonus_blue
24KeyName = yellow_key
24Group = 1
24Icon = gui/inventory/jewel1
24ToolTip = Use items to #make way out
24SoundEffect = jewel1.wav

25ObjectName = barrel
25ObjectType = barrel
25PositionX = 9
25PositionY = 0
25PositionZ = 6
25ModelName = barrel
25TextureName = object/barrel1
25Rotation = forward
25BulletName = shell
25BulletMaterialName = bullet/shell
25BulletSpeed = 10
25BulletType = shell
25Damage = 100
25Points = 15
25EffectName = effect/pick_bonus_blue
25KeyName = yellow_key
25Group = 1
25Icon = gui/inventory/yellow_key
25ToolTip = Use items to #make way out
25SoundEffect = barrel_move.wav

26ObjectName = barrel
26ObjectType = barrel
26PositionX = 10
26PositionY = 0
26PositionZ = 12
26ModelName = barrel
26TextureName = object/barrel1
26Rotation = forward
26BulletName = shell
26BulletMaterialName = bullet/shell
26BulletSpeed = 10
26BulletType = shell
26Damage = 100
26Points = 15
26EffectName = effect/pick_bonus_blue
26KeyName = yellow_key
26Group = 1
26Icon = gui/inventory/yellow_key
26ToolTip = Use items to #make way out
26SoundEffect = barrel_move.wav

27ObjectName = barrel
27ObjectType = barrel
27PositionX = 11
27PositionY = 0
27PositionZ = 4
27ModelName = barrel
27TextureName = object/barrel1
27Rotation = forward
27BulletName = shell
27BulletMaterialName = bullet/shell
27BulletSpeed = 10
27BulletType = shell
27Damage = 100
27Points = 15
27EffectName = effect/pick_bonus_blue
27KeyName = yellow_key
27Group = 1
27Icon = gui/inventory/yellow_key
27ToolTip = Use items to #make way out
27SoundEffect = barrel_move.wav

28ObjectName = barrel
28ObjectType = barrel
28PositionX = 11
28PositionY = 0
28PositionZ = 8
28ModelName = barrel
28TextureName = object/barrel1
28Rotation = forward
28BulletName = shell
28BulletMaterialName = bullet/shell
28BulletSpeed = 10
28BulletType = shell
28Damage = 100
28Points = 15
28EffectName = effect/pick_bonus_blue
28KeyName = yellow_key
28Group = 1
28Icon = gui/inventory/yellow_key
28ToolTip = Use items to #make way out
28SoundEffect = barrel_move.wav

29ObjectName = jewel1
29ObjectType = bonus
29PositionX = 12
29PositionY = 0
29PositionZ = 2
29ModelName = jewel1
29TextureName = bonus/jewel1
29Rotation = forward
29BulletName = shell
29BulletMaterialName = bullet/shell
29BulletSpeed = 60
29BulletType = bul_shell
29Damage = 100
29Points = 15
29EffectName = effect/pick_bonus_blue
29KeyName = yellow_key
29Group = 1
29Icon = gui/inventory/jewel1
29ToolTip = Use items to #make way out
29SoundEffect = jewel1.wav

30ObjectName = button_green
30ObjectType = button
30PositionX = 12
30PositionY = 0
30PositionZ = 4
30ModelName = button
30TextureName = object/button_green
30Rotation = forward
30BulletName = shell
30BulletMaterialName = bullet/shell
30BulletSpeed = 10
30BulletType = shell
30Damage = 100
30Points = 15
30EffectName = effect/teleport_green
30KeyName = yellow_key
30Group = 3
30Icon = gui/inventory/yellow_key
30ToolTip = Use items to #make way out
30SoundEffect = button_click.wav

31ObjectName = button_green
31ObjectType = button
31PositionX = 12
31PositionY = 0
31PositionZ = 8
31ModelName = button
31TextureName = object/button_green
31Rotation = forward
31BulletName = shell
31BulletMaterialName = bullet/shell
31BulletSpeed = 10
31BulletType = shell
31Damage = 100
31Points = 15
31EffectName = effect/teleport_green
31KeyName = yellow_key
31Group = 3
31Icon = gui/inventory/yellow_key
31ToolTip = Use items to #make way out
31SoundEffect = button_click.wav

32ObjectName = button_green
32ObjectType = button
32PositionX = 12
32PositionY = 0
32PositionZ = 12
32ModelName = button
32TextureName = object/button_green
32Rotation = forward
32BulletName = shell
32BulletMaterialName = bullet/shell
32BulletSpeed = 10
32BulletType = shell
32Damage = 100
32Points = 15
32EffectName = effect/teleport_green
32KeyName = yellow_key
32Group = 3
32Icon = gui/inventory/yellow_key
32ToolTip = Use items to #make way out
32SoundEffect = button_click.wav

33ObjectName = jewel1
33ObjectType = bonus
33PositionX = 12
33PositionY = 0
33PositionZ = 13
33ModelName = jewel1
33TextureName = bonus/jewel1
33Rotation = forward
33BulletName = shell
33BulletMaterialName = bullet/shell
33BulletSpeed = 60
33BulletType = bul_shell
33Damage = 100
33Points = 15
33EffectName = effect/pick_bonus_blue
33KeyName = yellow_key
33Group = 1
33Icon = gui/inventory/jewel1
33ToolTip = Use items to #make way out
33SoundEffect = jewel1.wav

34ObjectName = jewel1
34ObjectType = bonus
34PositionX = 13
34PositionY = 0
34PositionZ = 2
34ModelName = jewel1
34TextureName = bonus/jewel1
34Rotation = forward
34BulletName = shell
34BulletMaterialName = bullet/shell
34BulletSpeed = 60
34BulletType = bul_shell
34Damage = 100
34Points = 15
34EffectName = effect/pick_bonus_blue
34KeyName = yellow_key
34Group = 1
34Icon = gui/inventory/jewel1
34ToolTip = Use items to #make way out
34SoundEffect = jewel1.wav

35ObjectName = jewel1
35ObjectType = bonus
35PositionX = 13
35PositionY = 0
35PositionZ = 3
35ModelName = jewel1
35TextureName = bonus/jewel1
35Rotation = forward
35BulletName = shell
35BulletMaterialName = bullet/shell
35BulletSpeed = 60
35BulletType = bul_shell
35Damage = 100
35Points = 15
35EffectName = effect/pick_bonus_blue
35KeyName = yellow_key
35Group = 1
35Icon = gui/inventory/jewel1
35ToolTip = Use items to #make way out
35SoundEffect = jewel1.wav

36ObjectName = jewel1
36ObjectType = bonus
36PositionX = 13
36PositionY = 0
36PositionZ = 8
36ModelName = jewel1
36TextureName = bonus/jewel1
36Rotation = forward
36BulletName = shell
36BulletMaterialName = bullet/shell
36BulletSpeed = 60
36BulletType = bul_shell
36Damage = 100
36Points = 15
36EffectName = effect/pick_bonus_blue
36KeyName = yellow_key
36Group = 1
36Icon = gui/inventory/jewel1
36ToolTip = Use items to #make way out
36SoundEffect = jewel1.wav

37ObjectName = jewel1
37ObjectType = bonus
37PositionX = 13
37PositionY = 0
37PositionZ = 12
37ModelName = jewel1
37TextureName = bonus/jewel1
37Rotation = forward
37BulletName = shell
37BulletMaterialName = bullet/shell
37BulletSpeed = 60
37BulletType = bul_shell
37Damage = 100
37Points = 15
37EffectName = effect/pick_bonus_blue
37KeyName = yellow_key
37Group = 1
37Icon = gui/inventory/jewel1
37ToolTip = Use items to #make way out
37SoundEffect = jewel1.wav

38ObjectName = jewel1
38ObjectType = bonus
38PositionX = 13
38PositionY = 0
38PositionZ = 13
38ModelName = jewel1
38TextureName = bonus/jewel1
38Rotation = forward
38BulletName = shell
38BulletMaterialName = bullet/shell
38BulletSpeed = 60
38BulletType = bul_shell
38Damage = 100
38Points = 15
38EffectName = effect/pick_bonus_blue
38KeyName = yellow_key
38Group = 1
38Icon = gui/inventory/jewel1
38ToolTip = Use items to #make way out
38SoundEffect = jewel1.wav

