ObjectCount = 25

1ObjectName = button_red
1ObjectType = button
1PositionX = 2
1PositionY = 0
1PositionZ = 5
1ModelName = button
1TextureName = object/button_red
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/teleport_green
1KeyName = yellow_key
1Group = 2
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = button_click.wav

2ObjectName = button_red
2ObjectType = button
2PositionX = 2
2PositionY = 0
2PositionZ = 6
2ModelName = button
2TextureName = object/button_red
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/teleport_green
2KeyName = yellow_key
2Group = 2
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = button_click.wav

3ObjectName = jewel1
3ObjectType = bonus
3PositionX = 2
3PositionY = 0
3PositionZ = 8
3ModelName = jewel1
3TextureName = bonus/jewel1
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 60
3BulletType = bul_shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/jewel1
3ToolTip = Use items to #make way out
3SoundEffect = jewel1.wav

4ObjectName = jewel1
4ObjectType = bonus
4PositionX = 2
4PositionY = 0
4PositionZ = 9
4ModelName = jewel1
4TextureName = bonus/jewel1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 60
4BulletType = bul_shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/jewel1
4ToolTip = Use items to #make way out
4SoundEffect = jewel1.wav

5ObjectName = jewel1
5ObjectType = bonus
5PositionX = 2
5PositionY = 0
5PositionZ = 10
5ModelName = jewel1
5TextureName = bonus/jewel1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 60
5BulletType = bul_shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/jewel1
5ToolTip = Use items to #make way out
5SoundEffect = jewel1.wav

6ObjectName = jewel1
6ObjectType = bonus
6PositionX = 2
6PositionY = 0
6PositionZ = 11
6ModelName = jewel1
6TextureName = bonus/jewel1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 60
6BulletType = bul_shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/jewel1
6ToolTip = Use items to #make way out
6SoundEffect = jewel1.wav

7ObjectName = jewel1
7ObjectType = bonus
7PositionX = 2
7PositionY = 0
7PositionZ = 12
7ModelName = jewel1
7TextureName = bonus/jewel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 60
7BulletType = bul_shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/jewel1
7ToolTip = Use items to #make way out
7SoundEffect = jewel1.wav

8ObjectName = key_yellow
8ObjectType = key
8PositionX = 3
8PositionY = 0
8PositionZ = 2
8ModelName = key
8TextureName = object/key_yellow
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/yellow_key
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = jewel1.wav

9ObjectName = teleport1
9ObjectType = teleport
9PositionX = 3
9PositionY = 0
9PositionZ = 13
9ModelName = teleport
9TextureName = object/teleport1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/teleport_green
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = teleport.wav

10ObjectName = door_button_red
10ObjectType = door
10PositionX = 4
10PositionY = 0
10PositionZ = 4
10ModelName = stone_door
10TextureName = object/door_stone_red
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = none
10Group = 2
10Icon = gui/inventory/yellow_key
10ToolTip = Press red buttons#to open this door
10SoundEffect = stone_door_open.wav

11ObjectName = cannon
11ObjectType = cannon
11PositionX = 8
11PositionY = 0
11PositionZ = 8
11ModelName = cannon
11TextureName = object/cannon
11Rotation = left
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 150
11BulletType = bul_shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = cannon_shot.wav

12ObjectName = explosive
12ObjectType = bomb
12PositionX = 9
12PositionY = 0
12PositionZ = 4
12ModelName = explosive
12TextureName = object/explosive
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/yellow_key
12ToolTip = Use items to #make way out
12SoundEffect = barrel_move.wav

13ObjectName = barrel
13ObjectType = barrel
13PositionX = 9
13PositionY = 0
13PositionZ = 5
13ModelName = barrel
13TextureName = object/barrel1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = barrel_move.wav

14ObjectName = cannon
14ObjectType = cannon
14PositionX = 9
14PositionY = 0
14PositionZ = 9
14ModelName = cannon
14TextureName = object/cannon
14Rotation = left
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 150
14BulletType = bul_shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = cannon_shot.wav

15ObjectName = cannon
15ObjectType = cannon
15PositionX = 10
15PositionY = 0
15PositionZ = 10
15ModelName = cannon
15TextureName = object/cannon
15Rotation = left
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 150
15BulletType = bul_shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = cannon_shot.wav

16ObjectName = bomb1
16ObjectType = bonus
16PositionX = 11
16PositionY = 0
16PositionZ = 2
16ModelName = bomb1
16TextureName = object/bomb1
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 60
16BulletType = bul_shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/bomb1
16ToolTip = Use items to #make way out
16SoundEffect = jewel1.wav

17ObjectName = barrel
17ObjectType = barrel
17PositionX = 11
17PositionY = 0
17PositionZ = 3
17ModelName = barrel
17TextureName = object/barrel1
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/pick_bonus_blue
17KeyName = yellow_key
17Group = 1
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = barrel_move.wav

18ObjectName = cannon
18ObjectType = cannon
18PositionX = 11
18PositionY = 0
18PositionZ = 11
18ModelName = cannon
18TextureName = object/cannon
18Rotation = left
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 150
18BulletType = bul_shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = yellow_key
18Group = 1
18Icon = gui/inventory/yellow_key
18ToolTip = Use items to #make way out
18SoundEffect = cannon_shot.wav

19ObjectName = barrel
19ObjectType = barrel
19PositionX = 12
19PositionY = 0
19PositionZ = 5
19ModelName = barrel
19TextureName = object/barrel1
19Rotation = forward
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 10
19BulletType = shell
19Damage = 100
19Points = 15
19EffectName = effect/pick_bonus_blue
19KeyName = yellow_key
19Group = 1
19Icon = gui/inventory/yellow_key
19ToolTip = Use items to #make way out
19SoundEffect = barrel_move.wav

20ObjectName = cannon
20ObjectType = cannon
20PositionX = 12
20PositionY = 0
20PositionZ = 12
20ModelName = cannon
20TextureName = object/cannon
20Rotation = left
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 150
20BulletType = bul_shell
20Damage = 100
20Points = 15
20EffectName = effect/pick_bonus_blue
20KeyName = yellow_key
20Group = 1
20Icon = gui/inventory/yellow_key
20ToolTip = Use items to #make way out
20SoundEffect = cannon_shot.wav

21ObjectName = explosive
21ObjectType = bomb
21PositionX = 13
21PositionY = 0
21PositionZ = 4
21ModelName = explosive
21TextureName = object/explosive
21Rotation = forward
21BulletName = shell
21BulletMaterialName = bullet/shell
21BulletSpeed = 10
21BulletType = shell
21Damage = 100
21Points = 15
21EffectName = effect/pick_bonus_blue
21KeyName = yellow_key
21Group = 1
21Icon = gui/inventory/yellow_key
21ToolTip = Use items to #make way out
21SoundEffect = barrel_move.wav

22ObjectName = barrel
22ObjectType = barrel
22PositionX = 14
22PositionY = 0
22PositionZ = 3
22ModelName = barrel
22TextureName = object/barrel1
22Rotation = forward
22BulletName = shell
22BulletMaterialName = bullet/shell
22BulletSpeed = 10
22BulletType = shell
22Damage = 100
22Points = 15
22EffectName = effect/pick_bonus_blue
22KeyName = yellow_key
22Group = 1
22Icon = gui/inventory/yellow_key
22ToolTip = Use items to #make way out
22SoundEffect = barrel_move.wav

23ObjectName = explosive
23ObjectType = bomb
23PositionX = 14
23PositionY = 0
23PositionZ = 6
23ModelName = explosive
23TextureName = object/explosive
23Rotation = forward
23BulletName = shell
23BulletMaterialName = bullet/shell
23BulletSpeed = 10
23BulletType = shell
23Damage = 100
23Points = 15
23EffectName = effect/pick_bonus_blue
23KeyName = yellow_key
23Group = 1
23Icon = gui/inventory/yellow_key
23ToolTip = Use items to #make way out
23SoundEffect = barrel_move.wav

24ObjectName = door_key_yellow
24ObjectType = door
24PositionX = 14
24PositionY = 0
24PositionZ = 15
24ModelName = wood_door
24TextureName = object/door_wood_yellow
24Rotation = forward
24BulletName = shell
24BulletMaterialName = bullet/shell
24BulletSpeed = 10
24BulletType = shell
24Damage = 100
24Points = 15
24EffectName = effect/pick_bonus_blue
24KeyName = key_yellow
24Group = 0
24Icon = gui/inventory/yellow_key
24ToolTip = You need yellow key #to open this door
24SoundEffect = wood_door_open.wav

25ObjectName = teleport1
25ObjectType = teleport
25PositionX = 15
25PositionY = 0
25PositionZ = 2
25ModelName = teleport
25TextureName = object/teleport1
25Rotation = forward
25BulletName = shell
25BulletMaterialName = bullet/shell
25BulletSpeed = 10
25BulletType = shell
25Damage = 100
25Points = 15
25EffectName = effect/teleport_green
25KeyName = yellow_key
25Group = 1
25Icon = gui/inventory/yellow_key
25ToolTip = Use items to #make way out
25SoundEffect = teleport.wav

