ObjectCount = 30

1ObjectName = bomb1
1ObjectType = bonus
1PositionX = 1
1PositionY = 0
1PositionZ = 1
1ModelName = bomb1
1TextureName = object/bomb1
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 60
1BulletType = bul_shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/bomb1
1ToolTip = Use items to #make way out
1SoundEffect = jewel1.wav

2ObjectName = barrel
2ObjectType = barrel
2PositionX = 2
2PositionY = 0
2PositionZ = 13
2ModelName = barrel
2TextureName = object/barrel1
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = barrel_move.wav

3ObjectName = cannon
3ObjectType = cannon
3PositionX = 3
3PositionY = 0
3PositionZ = 2
3ModelName = cannon
3TextureName = object/cannon
3Rotation = left
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 150
3BulletType = bul_shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = cannon_shot.wav

4ObjectName = barrel
4ObjectType = barrel
4PositionX = 3
4PositionY = 0
4PositionZ = 6
4ModelName = barrel
4TextureName = object/barrel1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 10
4BulletType = shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = barrel_move.wav

5ObjectName = barrel
5ObjectType = barrel
5PositionX = 3
5PositionY = 0
5PositionZ = 13
5ModelName = barrel
5TextureName = object/barrel1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = barrel_move.wav

6ObjectName = door_button_yellow
6ObjectType = door
6PositionX = 5
6PositionY = 0
6PositionZ = 2
6ModelName = stone_door
6TextureName = object/door_stone_yellow
6Rotation = left
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 10
6BulletType = shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = none
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Press yellow button#to open this door
6SoundEffect = stone_door_open.wav

7ObjectName = bomb1
7ObjectType = bonus
7PositionX = 5
7PositionY = 0
7PositionZ = 8
7ModelName = bomb1
7TextureName = object/bomb1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 60
7BulletType = bul_shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/bomb1
7ToolTip = Use items to #make way out
7SoundEffect = jewel1.wav

8ObjectName = cannon
8ObjectType = cannon
8PositionX = 5
8PositionY = 0
8PositionZ = 10
8ModelName = cannon
8TextureName = object/cannon
8Rotation = backward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 150
8BulletType = bul_shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = cannon_shot.wav

9ObjectName = teleport1
9ObjectType = teleport
9PositionX = 6
9PositionY = 0
9PositionZ = 4
9ModelName = teleport
9TextureName = object/teleport1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 10
9BulletType = shell
9Damage = 100
9Points = 15
9EffectName = effect/teleport_green
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = teleport.wav

10ObjectName = door_key_green
10ObjectType = door
10PositionX = 7
10PositionY = 0
10PositionZ = 1
10ModelName = wood_door
10TextureName = object/door_wood_green
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = key_green
10Group = 0
10Icon = gui/inventory/yellow_key
10ToolTip = You need green key #to open this door
10SoundEffect = wood_door_open.wav

11ObjectName = teleport1
11ObjectType = teleport
11PositionX = 7
11PositionY = 0
11PositionZ = 8
11ModelName = teleport
11TextureName = object/teleport1
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/teleport_green
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = teleport.wav

12ObjectName = bomb1
12ObjectType = bonus
12PositionX = 7
12PositionY = 0
12PositionZ = 10
12ModelName = bomb1
12TextureName = object/bomb1
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 60
12BulletType = bul_shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/bomb1
12ToolTip = Use items to #make way out
12SoundEffect = jewel1.wav

13ObjectName = cannon
13ObjectType = cannon
13PositionX = 7
13PositionY = 0
13PositionZ = 12
13ModelName = cannon
13TextureName = object/cannon
13Rotation = left
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 150
13BulletType = bul_shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = cannon_shot.wav

14ObjectName = door_button_red
14ObjectType = door
14PositionX = 8
14PositionY = 0
14PositionZ = 13
14ModelName = stone_door
14TextureName = object/door_stone_red
14Rotation = left
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = none
14Group = 2
14Icon = gui/inventory/yellow_key
14ToolTip = Press red button#to open this door
14SoundEffect = stone_door_open.wav

15ObjectName = button_blue
15ObjectType = button
15PositionX = 9
15PositionY = 0
15PositionZ = 5
15ModelName = button
15TextureName = object/button_blue
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 10
15BulletType = shell
15Damage = 100
15Points = 15
15EffectName = effect/teleport_green
15KeyName = yellow_key
15Group = 4
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = button_click.wav

16ObjectName = bomb1
16ObjectType = bonus
16PositionX = 9
16PositionY = 0
16PositionZ = 6
16ModelName = bomb1
16TextureName = object/bomb1
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 60
16BulletType = bul_shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/bomb1
16ToolTip = Use items to #make way out
16SoundEffect = jewel1.wav

17ObjectName = barrel
17ObjectType = barrel
17PositionX = 9
17PositionY = 0
17PositionZ = 8
17ModelName = barrel
17TextureName = object/barrel1
17Rotation = forward
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 10
17BulletType = shell
17Damage = 100
17Points = 15
17EffectName = effect/pick_bonus_blue
17KeyName = yellow_key
17Group = 1
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = barrel_move.wav

18ObjectName = barrel
18ObjectType = barrel
18PositionX = 10
18PositionY = 0
18PositionZ = 2
18ModelName = barrel
18TextureName = object/barrel1
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = yellow_key
18Group = 1
18Icon = gui/inventory/yellow_key
18ToolTip = Use items to #make way out
18SoundEffect = barrel_move.wav

19ObjectName = key_green
19ObjectType = key
19PositionX = 10
19PositionY = 0
19PositionZ = 3
19ModelName = key
19TextureName = object/key_green
19Rotation = forward
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 10
19BulletType = shell
19Damage = 100
19Points = 15
19EffectName = effect/green_key
19KeyName = yellow_key
19Group = 1
19Icon = gui/inventory/green_key
19ToolTip = Use items to #make way out
19SoundEffect = jewel1.wav

20ObjectName = button_green
20ObjectType = button
20PositionX = 10
20PositionY = 0
20PositionZ = 5
20ModelName = button
20TextureName = object/button_green
20Rotation = forward
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 10
20BulletType = shell
20Damage = 100
20Points = 15
20EffectName = effect/teleport_green
20KeyName = yellow_key
20Group = 3
20Icon = gui/inventory/yellow_key
20ToolTip = Use items to #make way out
20SoundEffect = button_click.wav

21ObjectName = button_red
21ObjectType = button
21PositionX = 10
21PositionY = 0
21PositionZ = 6
21ModelName = button
21TextureName = object/button_red
21Rotation = forward
21BulletName = shell
21BulletMaterialName = bullet/shell
21BulletSpeed = 10
21BulletType = shell
21Damage = 100
21Points = 15
21EffectName = effect/teleport_green
21KeyName = yellow_key
21Group = 2
21Icon = gui/inventory/yellow_key
21ToolTip = Use items to #make way out
21SoundEffect = button_click.wav

22ObjectName = barrel
22ObjectType = barrel
22PositionX = 10
22PositionY = 0
22PositionZ = 7
22ModelName = barrel
22TextureName = object/barrel1
22Rotation = forward
22BulletName = shell
22BulletMaterialName = bullet/shell
22BulletSpeed = 10
22BulletType = shell
22Damage = 100
22Points = 15
22EffectName = effect/pick_bonus_blue
22KeyName = yellow_key
22Group = 1
22Icon = gui/inventory/yellow_key
22ToolTip = Use items to #make way out
22SoundEffect = barrel_move.wav

23ObjectName = barrel
23ObjectType = barrel
23PositionX = 10
23PositionY = 0
23PositionZ = 9
23ModelName = barrel
23TextureName = object/barrel1
23Rotation = forward
23BulletName = shell
23BulletMaterialName = bullet/shell
23BulletSpeed = 10
23BulletType = shell
23Damage = 100
23Points = 15
23EffectName = effect/pick_bonus_blue
23KeyName = yellow_key
23Group = 1
23Icon = gui/inventory/yellow_key
23ToolTip = Use items to #make way out
23SoundEffect = barrel_move.wav

24ObjectName = barrel
24ObjectType = barrel
24PositionX = 11
24PositionY = 0
24PositionZ = 2
24ModelName = barrel
24TextureName = object/barrel1
24Rotation = forward
24BulletName = shell
24BulletMaterialName = bullet/shell
24BulletSpeed = 10
24BulletType = shell
24Damage = 100
24Points = 15
24EffectName = effect/pick_bonus_blue
24KeyName = yellow_key
24Group = 1
24Icon = gui/inventory/yellow_key
24ToolTip = Use items to #make way out
24SoundEffect = barrel_move.wav

25ObjectName = button_yellow
25ObjectType = button
25PositionX = 11
25PositionY = 0
25PositionZ = 7
25ModelName = button
25TextureName = object/button_yellow
25Rotation = forward
25BulletName = shell
25BulletMaterialName = bullet/shell
25BulletSpeed = 10
25BulletType = shell
25Damage = 100
25Points = 15
25EffectName = effect/teleport_green
25KeyName = yellow_key
25Group = 1
25Icon = gui/inventory/yellow_key
25ToolTip = Use items to #make way out
25SoundEffect = button_click.wav

26ObjectName = barrel
26ObjectType = barrel
26PositionX = 11
26PositionY = 0
26PositionZ = 9
26ModelName = barrel
26TextureName = object/barrel1
26Rotation = forward
26BulletName = shell
26BulletMaterialName = bullet/shell
26BulletSpeed = 10
26BulletType = shell
26Damage = 100
26Points = 15
26EffectName = effect/pick_bonus_blue
26KeyName = yellow_key
26Group = 1
26Icon = gui/inventory/yellow_key
26ToolTip = Use items to #make way out
26SoundEffect = barrel_move.wav

27ObjectName = cannon
27ObjectType = cannon
27PositionX = 12
27PositionY = 0
27PositionZ = 3
27ModelName = cannon
27TextureName = object/cannon
27Rotation = left
27BulletName = shell
27BulletMaterialName = bullet/shell
27BulletSpeed = 150
27BulletType = bul_shell
27Damage = 100
27Points = 15
27EffectName = effect/pick_bonus_blue
27KeyName = yellow_key
27Group = 1
27Icon = gui/inventory/yellow_key
27ToolTip = Use items to #make way out
27SoundEffect = cannon_shot.wav

28ObjectName = door_button_blue
28ObjectType = door
28PositionX = 13
28PositionY = 0
28PositionZ = 1
28ModelName = stone_door
28TextureName = object/door_stone_blue
28Rotation = right
28BulletName = shell
28BulletMaterialName = bullet/shell
28BulletSpeed = 10
28BulletType = shell
28Damage = 100
28Points = 15
28EffectName = effect/pick_bonus_blue
28KeyName = none
28Group = 4
28Icon = gui/inventory/yellow_key
28ToolTip = Press blue button#to open this door
28SoundEffect = stone_door_open.wav

29ObjectName = door_button_green
29ObjectType = door
29PositionX = 14
29PositionY = 0
29PositionZ = 10
29ModelName = stone_door
29TextureName = object/door_stone_green
29Rotation = backward
29BulletName = shell
29BulletMaterialName = bullet/shell
29BulletSpeed = 10
29BulletType = shell
29Damage = 100
29Points = 15
29EffectName = effect/pick_bonus_blue
29KeyName = none
29Group = 3
29Icon = gui/inventory/yellow_key
29ToolTip = Press green button#to open this door
29SoundEffect = stone_door_open.wav

30ObjectName = spider1
30ObjectType = monster
30PositionX = 14
30PositionY = 0
30PositionZ = 13
30ModelName = spider
30TextureName = monster/spider1
30Rotation = forward
30BulletName = shell
30BulletMaterialName = bullet/shell
30BulletSpeed = 60
30BulletType = bul_shell
30Damage = 100
30Points = 35
30EffectName = effect/pick_bonus_blue
30KeyName = yellow_key
30Group = 1
30Icon = gui/inventory/yellow_key
30ToolTip = Use items to #make way out
30SoundEffect = monster_walk.wav

