ObjectCount = 21

1ObjectName = barrel
1ObjectType = barrel
1PositionX = 4
1PositionY = 0
1PositionZ = 6
1ModelName = barrel
1TextureName = object/barrel1
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/pick_bonus_blue
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = barrel_move.wav

2ObjectName = barrel
2ObjectType = barrel
2PositionX = 4
2PositionY = 0
2PositionZ = 10
2ModelName = barrel
2TextureName = object/barrel1
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 10
2BulletType = shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/yellow_key
2ToolTip = Use items to #make way out
2SoundEffect = barrel_move.wav

3ObjectName = cannon
3ObjectType = cannon
3PositionX = 5
3PositionY = 0
3PositionZ = 5
3ModelName = cannon
3TextureName = object/cannon
3Rotation = right
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 150
3BulletType = bul_shell
3Damage = 100
3Points = 15
3EffectName = effect/pick_bonus_blue
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = cannon_shot.wav

4ObjectName = cannon
4ObjectType = cannon
4PositionX = 5
4PositionY = 0
4PositionZ = 7
4ModelName = cannon
4TextureName = object/cannon
4Rotation = right
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 150
4BulletType = bul_shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/yellow_key
4ToolTip = Use items to #make way out
4SoundEffect = cannon_shot.wav

5ObjectName = cannon
5ObjectType = cannon
5PositionX = 5
5PositionY = 0
5PositionZ = 9
5ModelName = cannon
5TextureName = object/cannon
5Rotation = right
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 150
5BulletType = bul_shell
5Damage = 100
5Points = 15
5EffectName = effect/pick_bonus_blue
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = cannon_shot.wav

6ObjectName = cannon
6ObjectType = cannon
6PositionX = 5
6PositionY = 0
6PositionZ = 11
6ModelName = cannon
6TextureName = object/cannon
6Rotation = right
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 150
6BulletType = bul_shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/yellow_key
6ToolTip = Use items to #make way out
6SoundEffect = cannon_shot.wav

7ObjectName = cannon
7ObjectType = cannon
7PositionX = 7
7PositionY = 0
7PositionZ = 4
7ModelName = cannon
7TextureName = object/cannon
7Rotation = backward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 150
7BulletType = bul_shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = cannon_shot.wav

8ObjectName = cannon
8ObjectType = cannon
8PositionX = 7
8PositionY = 0
8PositionZ = 12
8ModelName = cannon
8TextureName = object/cannon
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 150
8BulletType = bul_shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Use items to #make way out
8SoundEffect = cannon_shot.wav

9ObjectName = cannon
9ObjectType = cannon
9PositionX = 9
9PositionY = 0
9PositionZ = 4
9ModelName = cannon
9TextureName = object/cannon
9Rotation = backward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 150
9BulletType = bul_shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/yellow_key
9ToolTip = Use items to #make way out
9SoundEffect = cannon_shot.wav

10ObjectName = key_red
10ObjectType = key
10PositionX = 9
10PositionY = 0
10PositionZ = 8
10ModelName = key
10TextureName = object/key_red
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 10
10BulletType = shell
10Damage = 100
10Points = 15
10EffectName = effect/red_key
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/red_key
10ToolTip = Use items to #make way out
10SoundEffect = jewel1.wav

11ObjectName = cannon
11ObjectType = cannon
11PositionX = 9
11PositionY = 0
11PositionZ = 12
11ModelName = cannon
11TextureName = object/cannon
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 150
11BulletType = bul_shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = cannon_shot.wav

12ObjectName = bomb1
12ObjectType = bonus
12PositionX = 9
12PositionY = 0
12PositionZ = 13
12ModelName = bomb1
12TextureName = object/bomb1
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 60
12BulletType = bul_shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = yellow_key
12Group = 1
12Icon = gui/inventory/bomb1
12ToolTip = Use items to #make way out
12SoundEffect = jewel1.wav

13ObjectName = door_key_red
13ObjectType = door
13PositionX = 9
13PositionY = 0
13PositionZ = 15
13ModelName = wood_door
13TextureName = object/door_wood_red
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = key_red
13Group = 0
13Icon = gui/inventory/yellow_key
13ToolTip = You need red key #to open this door
13SoundEffect = wood_door_open.wav

14ObjectName = cannon
14ObjectType = cannon
14PositionX = 11
14PositionY = 0
14PositionZ = 4
14ModelName = cannon
14TextureName = object/cannon
14Rotation = backward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 150
14BulletType = bul_shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = cannon_shot.wav

15ObjectName = cannon
15ObjectType = cannon
15PositionX = 11
15PositionY = 0
15PositionZ = 12
15ModelName = cannon
15TextureName = object/cannon
15Rotation = forward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 150
15BulletType = bul_shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = cannon_shot.wav

16ObjectName = cannon
16ObjectType = cannon
16PositionX = 13
16PositionY = 0
16PositionZ = 5
16ModelName = cannon
16TextureName = object/cannon
16Rotation = left
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 150
16BulletType = bul_shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/yellow_key
16ToolTip = Use items to #make way out
16SoundEffect = cannon_shot.wav

17ObjectName = cannon
17ObjectType = cannon
17PositionX = 13
17PositionY = 0
17PositionZ = 7
17ModelName = cannon
17TextureName = object/cannon
17Rotation = left
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 150
17BulletType = bul_shell
17Damage = 100
17Points = 15
17EffectName = effect/pick_bonus_blue
17KeyName = yellow_key
17Group = 1
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = cannon_shot.wav

18ObjectName = cannon
18ObjectType = cannon
18PositionX = 13
18PositionY = 0
18PositionZ = 9
18ModelName = cannon
18TextureName = object/cannon
18Rotation = left
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 150
18BulletType = bul_shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = yellow_key
18Group = 1
18Icon = gui/inventory/yellow_key
18ToolTip = Use items to #make way out
18SoundEffect = cannon_shot.wav

19ObjectName = cannon
19ObjectType = cannon
19PositionX = 13
19PositionY = 0
19PositionZ = 11
19ModelName = cannon
19TextureName = object/cannon
19Rotation = left
19BulletName = shell
19BulletMaterialName = bullet/shell
19BulletSpeed = 150
19BulletType = bul_shell
19Damage = 100
19Points = 15
19EffectName = effect/pick_bonus_blue
19KeyName = yellow_key
19Group = 1
19Icon = gui/inventory/yellow_key
19ToolTip = Use items to #make way out
19SoundEffect = cannon_shot.wav

20ObjectName = barrel
20ObjectType = barrel
20PositionX = 14
20PositionY = 0
20PositionZ = 6
20ModelName = barrel
20TextureName = object/barrel1
20Rotation = forward
20BulletName = shell
20BulletMaterialName = bullet/shell
20BulletSpeed = 10
20BulletType = shell
20Damage = 100
20Points = 15
20EffectName = effect/pick_bonus_blue
20KeyName = yellow_key
20Group = 1
20Icon = gui/inventory/yellow_key
20ToolTip = Use items to #make way out
20SoundEffect = barrel_move.wav

21ObjectName = barrel
21ObjectType = barrel
21PositionX = 14
21PositionY = 0
21PositionZ = 10
21ModelName = barrel
21TextureName = object/barrel1
21Rotation = forward
21BulletName = shell
21BulletMaterialName = bullet/shell
21BulletSpeed = 10
21BulletType = shell
21Damage = 100
21Points = 15
21EffectName = effect/pick_bonus_blue
21KeyName = yellow_key
21Group = 1
21Icon = gui/inventory/yellow_key
21ToolTip = Use items to #make way out
21SoundEffect = barrel_move.wav

