Logo/Fire
{
	material effects/flare
	particle_width 10
	particle_height 10
	cull_each false
	quota 10000
	billboard_type point

    emitter Box
    {
        angle           60
        emission_rate   250
        time_to_live    5
        direction       0 -1 0
        velocity    	10
        colour_range_start  1 1 0
        colour_range_end    1 1 0
        width           200
        height          0
        depth           60
    }

    affector LinearForce
    {
        force_vector      0 -1 0
        force_application add
    }

    // Fader
    affector ColourFader
    {
        red -0.05
        green -0.3
    }

}

