ObjectCount = 18

1ObjectName = teleport1
1ObjectType = teleport
1PositionX = 2
1PositionY = 0
1PositionZ = 2
1ModelName = teleport
1TextureName = object/teleport1
1Rotation = forward
1BulletName = shell
1BulletMaterialName = bullet/shell
1BulletSpeed = 10
1BulletType = shell
1Damage = 100
1Points = 15
1EffectName = effect/teleport_green
1KeyName = yellow_key
1Group = 1
1Icon = gui/inventory/yellow_key
1ToolTip = Use items to #make way out
1SoundEffect = teleport.wav

2ObjectName = bomb1
2ObjectType = bonus
2PositionX = 2
2PositionY = 0
2PositionZ = 3
2ModelName = bomb1
2TextureName = object/bomb1
2Rotation = forward
2BulletName = shell
2BulletMaterialName = bullet/shell
2BulletSpeed = 60
2BulletType = bul_shell
2Damage = 100
2Points = 15
2EffectName = effect/pick_bonus_blue
2KeyName = yellow_key
2Group = 1
2Icon = gui/inventory/bomb1
2ToolTip = Use items to #make way out
2SoundEffect = jewel1.wav

3ObjectName = key_yellow
3ObjectType = key
3PositionX = 2
3PositionY = 0
3PositionZ = 6
3ModelName = key
3TextureName = object/key_yellow
3Rotation = forward
3BulletName = shell
3BulletMaterialName = bullet/shell
3BulletSpeed = 10
3BulletType = shell
3Damage = 100
3Points = 15
3EffectName = effect/yellow_key
3KeyName = yellow_key
3Group = 1
3Icon = gui/inventory/yellow_key
3ToolTip = Use items to #make way out
3SoundEffect = jewel1.wav

4ObjectName = jewel1
4ObjectType = bonus
4PositionX = 2
4PositionY = 0
4PositionZ = 7
4ModelName = jewel1
4TextureName = bonus/jewel1
4Rotation = forward
4BulletName = shell
4BulletMaterialName = bullet/shell
4BulletSpeed = 60
4BulletType = bul_shell
4Damage = 100
4Points = 15
4EffectName = effect/pick_bonus_blue
4KeyName = yellow_key
4Group = 1
4Icon = gui/inventory/jewel1
4ToolTip = Use items to #make way out
4SoundEffect = jewel1.wav

5ObjectName = teleport1
5ObjectType = teleport
5PositionX = 2
5PositionY = 0
5PositionZ = 10
5ModelName = teleport
5TextureName = object/teleport1
5Rotation = forward
5BulletName = shell
5BulletMaterialName = bullet/shell
5BulletSpeed = 10
5BulletType = shell
5Damage = 100
5Points = 15
5EffectName = effect/teleport_green
5KeyName = yellow_key
5Group = 1
5Icon = gui/inventory/yellow_key
5ToolTip = Use items to #make way out
5SoundEffect = teleport.wav

6ObjectName = bomb1
6ObjectType = bonus
6PositionX = 3
6PositionY = 0
6PositionZ = 3
6ModelName = bomb1
6TextureName = object/bomb1
6Rotation = forward
6BulletName = shell
6BulletMaterialName = bullet/shell
6BulletSpeed = 60
6BulletType = bul_shell
6Damage = 100
6Points = 15
6EffectName = effect/pick_bonus_blue
6KeyName = yellow_key
6Group = 1
6Icon = gui/inventory/bomb1
6ToolTip = Use items to #make way out
6SoundEffect = jewel1.wav

7ObjectName = barrel
7ObjectType = barrel
7PositionX = 3
7PositionY = 0
7PositionZ = 11
7ModelName = barrel
7TextureName = object/barrel1
7Rotation = forward
7BulletName = shell
7BulletMaterialName = bullet/shell
7BulletSpeed = 10
7BulletType = shell
7Damage = 100
7Points = 15
7EffectName = effect/pick_bonus_blue
7KeyName = yellow_key
7Group = 1
7Icon = gui/inventory/yellow_key
7ToolTip = Use items to #make way out
7SoundEffect = barrel_move.wav

8ObjectName = help
8ObjectType = help
8PositionX = 4
8PositionY = 0
8PositionZ = 2
8ModelName = help
8TextureName = object/help1
8Rotation = forward
8BulletName = shell
8BulletMaterialName = bullet/shell
8BulletSpeed = 10
8BulletType = shell
8Damage = 100
8Points = 15
8EffectName = effect/pick_bonus_blue
8KeyName = yellow_key
8Group = 1
8Icon = gui/inventory/yellow_key
8ToolTip = Using bomb you can destroy # wooden crates, barrels, # rolling rocks, cannons
8SoundEffect = button_click.wav

9ObjectName = bomb1
9ObjectType = bonus
9PositionX = 4
9PositionY = 0
9PositionZ = 3
9ModelName = bomb1
9TextureName = object/bomb1
9Rotation = forward
9BulletName = shell
9BulletMaterialName = bullet/shell
9BulletSpeed = 60
9BulletType = bul_shell
9Damage = 100
9Points = 15
9EffectName = effect/pick_bonus_blue
9KeyName = yellow_key
9Group = 1
9Icon = gui/inventory/bomb1
9ToolTip = Use items to #make way out
9SoundEffect = jewel1.wav

10ObjectName = jewel1
10ObjectType = bonus
10PositionX = 6
10PositionY = 0
10PositionZ = 2
10ModelName = jewel1
10TextureName = bonus/jewel1
10Rotation = forward
10BulletName = shell
10BulletMaterialName = bullet/shell
10BulletSpeed = 60
10BulletType = bul_shell
10Damage = 100
10Points = 15
10EffectName = effect/pick_bonus_blue
10KeyName = yellow_key
10Group = 1
10Icon = gui/inventory/jewel1
10ToolTip = Use items to #make way out
10SoundEffect = jewel1.wav

11ObjectName = barrel
11ObjectType = barrel
11PositionX = 7
11PositionY = 0
11PositionZ = 11
11ModelName = barrel
11TextureName = object/barrel1
11Rotation = forward
11BulletName = shell
11BulletMaterialName = bullet/shell
11BulletSpeed = 10
11BulletType = shell
11Damage = 100
11Points = 15
11EffectName = effect/pick_bonus_blue
11KeyName = yellow_key
11Group = 1
11Icon = gui/inventory/yellow_key
11ToolTip = Use items to #make way out
11SoundEffect = barrel_move.wav

12ObjectName = door_key_yellow
12ObjectType = door
12PositionX = 8
12PositionY = 0
12PositionZ = 1
12ModelName = wood_door
12TextureName = object/door_wood_yellow
12Rotation = forward
12BulletName = shell
12BulletMaterialName = bullet/shell
12BulletSpeed = 10
12BulletType = shell
12Damage = 100
12Points = 15
12EffectName = effect/pick_bonus_blue
12KeyName = key_yellow
12Group = 0
12Icon = gui/inventory/yellow_key
12ToolTip = You need yellow key #to open this door
12SoundEffect = wood_door_open.wav

13ObjectName = barrel
13ObjectType = barrel
13PositionX = 10
13PositionY = 0
13PositionZ = 12
13ModelName = barrel
13TextureName = object/barrel1
13Rotation = forward
13BulletName = shell
13BulletMaterialName = bullet/shell
13BulletSpeed = 10
13BulletType = shell
13Damage = 100
13Points = 15
13EffectName = effect/pick_bonus_blue
13KeyName = yellow_key
13Group = 1
13Icon = gui/inventory/yellow_key
13ToolTip = Use items to #make way out
13SoundEffect = barrel_move.wav

14ObjectName = rolling_stone
14ObjectType = rolling_stone
14PositionX = 11
14PositionY = 1
14PositionZ = 10
14ModelName = rolling_stone
14TextureName = object/rolling_stone1
14Rotation = forward
14BulletName = shell
14BulletMaterialName = bullet/shell
14BulletSpeed = 10
14BulletType = shell
14Damage = 100
14Points = 15
14EffectName = effect/pick_bonus_blue
14KeyName = yellow_key
14Group = 1
14Icon = gui/inventory/yellow_key
14ToolTip = Use items to #make way out
14SoundEffect = rolling1.wav

15ObjectName = cannon
15ObjectType = cannon
15PositionX = 12
15PositionY = 0
15PositionZ = 2
15ModelName = cannon
15TextureName = object/cannon
15Rotation = backward
15BulletName = shell
15BulletMaterialName = bullet/shell
15BulletSpeed = 150
15BulletType = bul_shell
15Damage = 100
15Points = 15
15EffectName = effect/pick_bonus_blue
15KeyName = yellow_key
15Group = 1
15Icon = gui/inventory/yellow_key
15ToolTip = Use items to #make way out
15SoundEffect = cannon_shot.wav

16ObjectName = jewel1
16ObjectType = bonus
16PositionX = 13
16PositionY = 0
16PositionZ = 5
16ModelName = jewel1
16TextureName = bonus/jewel1
16Rotation = forward
16BulletName = shell
16BulletMaterialName = bullet/shell
16BulletSpeed = 60
16BulletType = bul_shell
16Damage = 100
16Points = 15
16EffectName = effect/pick_bonus_blue
16KeyName = yellow_key
16Group = 1
16Icon = gui/inventory/jewel1
16ToolTip = Use items to #make way out
16SoundEffect = jewel1.wav

17ObjectName = cannon
17ObjectType = cannon
17PositionX = 13
17PositionY = 0
17PositionZ = 7
17ModelName = cannon
17TextureName = object/cannon
17Rotation = left
17BulletName = shell
17BulletMaterialName = bullet/shell
17BulletSpeed = 150
17BulletType = bul_shell
17Damage = 100
17Points = 15
17EffectName = effect/pick_bonus_blue
17KeyName = yellow_key
17Group = 1
17Icon = gui/inventory/yellow_key
17ToolTip = Use items to #make way out
17SoundEffect = cannon_shot.wav

18ObjectName = barrel
18ObjectType = barrel
18PositionX = 13
18PositionY = 0
18PositionZ = 11
18ModelName = barrel
18TextureName = object/barrel1
18Rotation = forward
18BulletName = shell
18BulletMaterialName = bullet/shell
18BulletSpeed = 10
18BulletType = shell
18Damage = 100
18Points = 15
18EffectName = effect/pick_bonus_blue
18KeyName = yellow_key
18Group = 1
18Icon = gui/inventory/yellow_key
18ToolTip = Use items to #make way out
18SoundEffect = barrel_move.wav

