//-------------------------- 4/17/2012 -- 14:14:46 -----
Processor Init:
   Intel Pentium III, ~2.80 Ghz
     (timed at roughly 2.78 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

setModPaths: invalid mod path directory name: 'particleeditor'
setModPaths: invalid mod path directory name: 'tileeditor'
--------- Loading MODS ---------
Loading compiled script game/main.cs.
setModPaths: invalid mod path directory name: 'particleeditor'
setModPaths: invalid mod path directory name: 'tileeditor'
Loading compiled script common/main.cs.
Missing file: game/defaults.cs!
Compiling game/client/prefs.cs...
Loading compiled script game/client/prefs.cs.
Loading compiled script creator/main.cs.
Loading compiled script creator/defaults.cs.
Missing file: creator/client/prefs.cs!
Missing file: tileeditor/main.cs!
Error: Unable to find specified mod: tileeditor
Missing file: particleeditor/main.cs!
Error: Unable to find specified mod: particleeditor


--------- Initializing Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing Torque2D ---------
Loading compiled script game/client/client.cs.
Loading compiled script common/client/actionMap.cs.
Loading compiled script common/client/optionsDlg.cs.
Loading compiled script game/client/version.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Accelerated D3D device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Setting screen mode to 640x480x16 (fs)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing the display settings to 640x480x16...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  16 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
OpenGL driver information:
  Vendor: Intel
  Renderer: Intel(R) HD Graphics Family
  Version: 3.0.0 - Build 6.14.10.5361
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  WGL_EXT_swap_control
  NPatch tessellation

Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/optionsDlg.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script game/client/stringList.cs.
Loading compiled script game/client/objectList.cs.
Loading compiled script game/client/globals.cs.
Loading compiled script game/client/datablocks.cs.
fxImageMapDatablock2D(game/images/candle) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
fxImageMapDatablock2D(game/images/candle-fire) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
fxImageMapDatablock2D(game/images/lupinus-big_font) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
Loading compiled script game/client/ui/baseGui.gui.
Loading compiled script game/client/ui/messageBoxGui.gui.
Loading compiled script game/client/ui/mainMenuGui.gui.
Loading compiled script game/client/ui/characterMenuGui.gui.
Loading compiled script game/client/ui/illuminationsGui.gui.
Loading compiled script game/client/ui/arenaMenuGui.gui.
Loading compiled script game/client/ui/levelGui.gui.
Loading compiled script game/client/ui/newProfileGui.gui.
Loading compiled script game/client/ui/deleteProfileGui.gui.
Loading compiled script game/client/ui/configMenuGui.gui.
Loading compiled script game/client/ui/helpMenuGui.gui.
Loading compiled script game/client/ui/matchSettingsGui.gui.
Loading compiled script game/client/ui/optionsGui.gui.
Loading compiled script game/client/optionsGui.cs.
Loading compiled script game/client/ui/mouseHelpCGui.gui.
Loading compiled script game/client/ui/mouseHelpLGui.gui.
Loading compiled script game/client/ui/mouseHelpRGui.gui.
Loading compiled script game/client/ui/keyHelpLGui.gui.
Loading compiled script game/client/ui/keyHelpRGui.gui.
Loading compiled script game/client/ui/marketingGui.gui.
Loading compiled script game/client/utility.cs.
Loading compiled script game/client/profiles.cs.
Loading compiled script game/client/guiManager.cs.
Loading compiled script game/client/guiControl.cs.
Loading compiled script game/client/fontManager.cs.
Loading compiled script game/client/fontString.cs.
Loading compiled script game/client/splashScreens.cs.
Loading compiled script game/client/ui/splashScreenGui.gui.
Loading compiled script game/client/factory.cs.
Loading compiled script game/client/gameObject.cs.
Loading compiled script game/client/levelObject.cs.
Loading compiled script game/client/arena.cs.
Loading compiled script game/client/character.cs.
Loading compiled script game/client/brick.cs.
Loading compiled script game/client/special.cs.
Loading compiled script game/client/ball.cs.
Loading compiled script game/client/invocation.cs.
Loading compiled script game/client/behaviorManager.cs.
Loading compiled script game/client/behavior.cs.
Loading compiled script game/client/characterBehavior.cs.
Loading compiled script game/client/brickBehavior.cs.
Loading compiled script game/client/ballBehavior.cs.
Loading compiled script game/client/absolutePowersBehavior.cs.
Loading compiled script game/client/mainMenu.cs.
Loading compiled script game/client/charList.cs.
Loading compiled script game/client/characterMenu.cs.
Loading compiled script game/client/playerPanel.cs.
Loading compiled script game/client/arenaList.cs.
Loading compiled script game/client/arenaMenu.cs.
Loading compiled script game/client/levelMenu.cs.
Loading compiled script game/client/illumMenu.cs.
Loading compiled script game/client/illumList.cs.
Loading compiled script game/client/configMenu.cs.
Loading compiled script game/client/helpMenu.cs.
fxImageMapDatablock2D(game/images/help/score-1-1) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
fxImageMapDatablock2D(game/images/help/score-1-2) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
fxImageMapDatablock2D(game/images/help/score-3-3) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
fxImageMapDatablock2D(game/images/help/powers-2-2) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
Loading compiled script game/client/level.cs.
Loading compiled script game/client/players.cs.
Loading compiled script game/client/store.cs.
Loading compiled script game/client/selector.cs.
Loading compiled script game/client/invoking.cs.
Loading compiled script game/client/roundmatch.cs.
Loading compiled script game/client/cpuPlayer.cs.
Loading compiled script game/client/cpuPlayerBehavior.cs.
Loading compiled script game/client/interp.cs.
Loading compiled script game/client/fader.cs.
Loading compiled script game/client/sizer.cs.
Loading compiled script game/client/changeQueue.cs.
Loading compiled script game/client/sizeQueue.cs.
Loading compiled script game/client/mover.cs.
Loading compiled script game/client/navigator.cs.
Loading compiled script game/client/helpbox.cs.
Loading compiled script game/client/plugins.cs.
Loading compiled script game/client/shutdown.cs.
Could not create a description for binding: printscreen
Game object factory created.

>--------- Loading Characters ---------<
Loading compiled script game/characters/reven/reven.cs.
Could not locate texture: game/characters/reven/images/portrait
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/characters/reven/images/portrait)
game/characters/reven/reven.cs (0): Register object failed for object revenPortrait_im of class fxImageMapDatablock2D.
> Character 'Reven' registered <
Loading compiled script game/characters/ramac/ramacEffectsBehavior.cs.
Loading compiled script game/characters/ramac/ramac.cs.
Could not locate texture: game/characters/ramac/images/portrait
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/characters/ramac/images/portrait)
game/characters/ramac/ramac.cs (0): Register object failed for object ramacPortrait_im of class fxImageMapDatablock2D.
> Character 'Ramac' registered <
Loading compiled script game/characters/mot/motProfile.cs.
Loading compiled script game/characters/mot/motEffectsBehavior.cs.
Loading compiled script game/characters/mot/mot.cs.
> Character 'Mot' registered <
Loading compiled script game/characters/jack/jackProfile.cs.
Loading compiled script game/characters/jack/jackEffectsBehavior.cs.
Loading compiled script game/characters/jack/jack.cs.
> Character 'Jack' registered <
Loading compiled script game/characters/igleon/igleonEffectsBehavior.cs.
Loading compiled script game/characters/igleon/igleon.cs.
Could not locate texture: game/characters/igleon/images/portrait
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/characters/igleon/images/portrait)
game/characters/igleon/igleon.cs (0): Register object failed for object igleonPortrait_im of class fxImageMapDatablock2D.
> Character 'Igleon' registered <
Loading compiled script game/characters/bozu/bozuProfile.cs.
Loading compiled script game/characters/bozu/bozuFishBehavior.cs.
Loading compiled script game/characters/bozu/bozu.cs.
> Character 'Bozu' registered <

>--------- Loading Arenas ---------<
Loading compiled script game/arenas/void/void.cs.
Could not locate texture: game/arenas/void/images/sky1
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/void/images/sky1)
game/arenas/void/void.cs (0): Register object failed for object voidSky1_im of class fxImageMapDatablock2D.
Could not locate texture: game/arenas/void/images/sky2
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/void/images/sky2)
game/arenas/void/void.cs (0): Register object failed for object voidSky2_im of class fxImageMapDatablock2D.
Could not locate texture: game/arenas/void/images/statroid
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/void/images/statroid)
game/arenas/void/void.cs (0): Register object failed for object voidMoon_im of class fxImageMapDatablock2D.
> Arena 'Ethereal Void' registered <
Loading compiled script game/arenas/tree/treeSmallBrick.cs.
> Object 'Tree Small Brick' registered <
Loading compiled script game/arenas/tree/tree.cs.
Could not locate texture: game/arenas/tree/images/sky1
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/tree/images/sky1)
game/arenas/tree/tree.cs (0): Register object failed for object treeSky1_im of class fxImageMapDatablock2D.
Could not locate texture: game/arenas/tree/images/sky2
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/tree/images/sky2)
game/arenas/tree/tree.cs (0): Register object failed for object treeSky2_im of class fxImageMapDatablock2D.
fxChunkedImageDatablock2D::calculateChunkedImage() - Failed to load Chunked-Image!
game/arenas/tree/tree.cs (0): Register object failed for object treeBackdrop_im of class fxChunkedImageDatablock2D.
Could not locate texture: game/arenas/tree/images/moon
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/tree/images/moon)
game/arenas/tree/tree.cs (0): Register object failed for object treeMoon_im of class fxImageMapDatablock2D.
> Arena 'Midnight Tree' registered <
Loading compiled script game/arenas/temple/temple.cs.
Could not locate texture: game/arenas/temple/images/sky1
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/temple/images/sky1)
game/arenas/temple/temple.cs (0): Register object failed for object templeSky1_im of class fxImageMapDatablock2D.
Could not locate texture: game/arenas/temple/images/sky2
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/temple/images/sky2)
game/arenas/temple/temple.cs (0): Register object failed for object templeSky2_im of class fxImageMapDatablock2D.
fxChunkedImageDatablock2D::calculateChunkedImage() - Failed to load Chunked-Image!
game/arenas/temple/temple.cs (0): Register object failed for object templeBackdrop_im of class fxChunkedImageDatablock2D.
Could not locate texture: game/arenas/temple/images/sun
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/temple/images/sun)
game/arenas/temple/temple.cs (0): Register object failed for object templeSun_im of class fxImageMapDatablock2D.
Could not locate texture: game/arenas/temple/images/sunbeam
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/temple/images/sunbeam)
game/arenas/temple/temple.cs (0): Register object failed for object templeSunbeam_im of class fxImageMapDatablock2D.
> Arena 'Temple of Knowing' registered <
Loading compiled script game/arenas/lagoon/lagoon.cs.
Could not locate texture: game/arenas/lagoon/images/sky1
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/lagoon/images/sky1)
game/arenas/lagoon/lagoon.cs (0): Register object failed for object lagoonSky1_im of class fxImageMapDatablock2D.
Could not locate texture: game/arenas/lagoon/images/sky2
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/lagoon/images/sky2)
game/arenas/lagoon/lagoon.cs (0): Register object failed for object lagoonSky2_im of class fxImageMapDatablock2D.
fxChunkedImageDatablock2D::calculateChunkedImage() - Failed to load Chunked-Image!
game/arenas/lagoon/lagoon.cs (0): Register object failed for object lagoonBackdrop_im of class fxChunkedImageDatablock2D.
Could not locate texture: game/arenas/lagoon/images/moon
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/lagoon/images/moon)
game/arenas/lagoon/lagoon.cs (0): Register object failed for object lagoonMoon_im of class fxImageMapDatablock2D.
Could not locate texture: game/arenas/lagoon/images/bones
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/lagoon/images/bones)
game/arenas/lagoon/lagoon.cs (0): Register object failed for object lagoonBones_im of class fxImageMapDatablock2D.
> Arena 'Rampart Lagoon' registered <
Loading compiled script game/arenas/desert/desert.cs.
Could not locate texture: game/arenas/desert/images/sky1
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/desert/images/sky1)
game/arenas/desert/desert.cs (0): Register object failed for object desertSky1_im of class fxImageMapDatablock2D.
Could not locate texture: game/arenas/desert/images/sky2
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/desert/images/sky2)
game/arenas/desert/desert.cs (0): Register object failed for object desertSky2_im of class fxImageMapDatablock2D.
Could not locate texture: game/arenas/desert/images/sky3
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/desert/images/sky3)
game/arenas/desert/desert.cs (0): Register object failed for object desertSky3_im of class fxImageMapDatablock2D.
fxChunkedImageDatablock2D::calculateChunkedImage() - Failed to load Chunked-Image!
game/arenas/desert/desert.cs (0): Register object failed for object desertBackdrop_im of class fxChunkedImageDatablock2D.
Could not locate texture: game/arenas/desert/images/moon
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/desert/images/moon)
game/arenas/desert/desert.cs (0): Register object failed for object desertMoon_im of class fxImageMapDatablock2D.
Could not locate texture: game/arenas/desert/images/hot-wind
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/desert/images/hot-wind)
game/arenas/desert/desert.cs (0): Register object failed for object desertWind_im of class fxImageMapDatablock2D.
Could not locate texture: game/arenas/desert/images/fireballs
fxImageMapDatablock2D::calculateImageMap() - Failed to load Texture for ImageMap! (game/arenas/desert/images/fireballs)
game/arenas/desert/desert.cs (0): Register object failed for object desertSkyFire_im of class fxImageMapDatablock2D.
> Arena 'Nuclear Desert' registered <
Loading compiled script game/arenas/cliff/levels/squishcakes.level.cs.
Loading compiled script game/arenas/cliff/levels/mudslide.level.cs.
Loading compiled script game/arenas/cliff/levels/frostmountain.level.cs.
Loading compiled script game/arenas/cliff/levels/candycrossroads.level.cs.
Loading compiled script game/arenas/cliff/levels/aurora.level.cs.
Loading compiled script game/arenas/cliff/levels/aftermyheart.level.cs.
Loading compiled script game/arenas/cliff/crackle.cs.
Loading compiled script game/arenas/cliff/cliffSmallBrick.cs.
> Object 'Cliff Small Brick' registered <
Loading compiled script game/arenas/cliff/cliffMediumBrick.cs.
> Object 'Cliff Medium Brick' registered <
Loading compiled script game/arenas/cliff/cliffLargeBrick.cs.
> Object 'Cliff Large Brick' registered <
Loading compiled script game/arenas/cliff/cliff.cs.
> Arena 'Peppermint Cliff' registered <
>--- Peppermint Cliff Level 'Squish Cakes' registered ---<
>--- Peppermint Cliff Level 'Mud Slide' registered ---<
>--- Peppermint Cliff Level 'Frost Mountain' registered ---<
>--- Peppermint Cliff Level 'Candy Cross Roads' registered ---<
>--- Peppermint Cliff Level 'Aurora' registered ---<
>--- Peppermint Cliff Level 'After My Heart' registered ---<

>--------- Loading Level Objects ---------<
Loading compiled script game/objects/waypoint/waypoint.cs.
> Object 'Waypoint' registered <
Loading compiled script game/objects/trigger/trigger.cs.
> Object 'Trigger' registered <
Loading compiled script game/objects/trigger/scoreEqualsBehavior.cs.
Loading compiled script game/objects/trigger/brickShatterBehavior.cs.
Loading compiled script game/objects/trigger/brickCountEqualsBehavior.cs.
Loading compiled script game/objects/totem/totem.cs.
Loading compiled script game/objects/totem/brickTotemBehavior.cs.
Loading compiled script game/objects/timer/timer.cs.
> Object 'Timer' registered <
Loading compiled script game/objects/prisonBrick/prisonBrick.cs.
> Object 'Prison Brick' registered <
Loading compiled script game/objects/pillbug/pillbug.cs.
> Ball 'Pillbug' registered <
Loading compiled script game/objects/mana/mana.cs.
Loading compiled script game/objects/launcher/launcher.cs.
> Object 'Ball Launcher' registered <
Loading compiled script game/objects/indestructableSmallBrick/indestructableSmallBrick.cs.
> Object 'Indestructable Small Brick' registered <
Loading compiled script game/objects/indestructableMediumBrick/indestructableMediumBrick.cs.
> Object 'Indestructable Medium Brick' registered <
Loading compiled script game/objects/indestructableMediumBrick/brickIndestructableBehavior.cs.
Loading compiled script game/objects/indestructableLargeBrick/indestructableLargeBrick.cs.
> Object 'Indestructable Large Brick' registered <
Loading compiled script game/objects/gobbler/gobbler.cs.
Loading compiled script game/objects/gobbler/brickGobblerBehavior.cs.
Loading compiled script game/objects/firefount/fireFount.cs.
> Object 'Fire Fount' registered <
Loading compiled script game/objects/firefount/ballFireFountBehavior.cs.
fxImageMapDatablock2D(game/objects/fireFount/images/flames) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
fxImageMapDatablock2D(game/objects/fireFount/images/smokes) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
Loading compiled script game/objects/fastbug/fastbug.cs.
> Ball 'Fastbug' registered <
Loading compiled script game/objects/fan/fan.cs.
> Object 'Fan' registered <
Loading compiled script game/objects/explosiveBrick/explosiveBrick.cs.
fxImageMapDatablock2D(game/objects/explosiveBrick/images/flames) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
> Object 'Explosive Brick' registered <
Loading compiled script game/objects/explosiveBrick/brickOneHitExplosiveBehavior.cs.
Loading compiled script game/objects/explosiveBrick/brickExplosiveBehavior.cs.
Loading compiled script game/objects/commonSmallBrick/commonSmallBrick.cs.
> Object 'Common Small Brick' registered <
Loading compiled script game/objects/commonMediumBrick/commonMediumBrick.cs.
> Object 'Common Medium Brick' registered <
Loading compiled script game/objects/commonLargeBrick/commonLargeBrick.cs.
> Object 'Common Large Brick' registered <
Loading compiled script game/objects/commonAnimatedBrick/commonAnimatedBrick.cs.
> Object 'Common Animated Brick' registered <
Loading compiled script game/objects/anchor/anchor.cs.
> Object 'Anchor' registered <

>--------- Loading Invocations ---------<
Loading compiled script game/invocations/wall/wall.cs.
Loading compiled script game/invocations/wall/wall-self.cs.
> Invocation 'Wall' registered <
Loading compiled script game/invocations/summon/summon.cs.
Loading compiled script game/invocations/summon/summon-self.cs.
> Invocation 'Summon' registered <
Loading compiled script game/invocations/slow/slow.cs.
Loading compiled script game/invocations/slow/slow-opp.cs.
> Invocation 'Goo Cloud' registered <
Loading compiled script game/invocations/slow/slow-ball.cs.
> Invocation 'Drain Speed' registered <
Loading compiled script game/invocations/slow/opponentSlowBehavior.cs.
Loading compiled script game/invocations/shrink/shrink.cs.
Loading compiled script game/invocations/shrink/shrink-opp.cs.
> Invocation 'Shrink' registered <
Loading compiled script game/invocations/quicken/quicken.cs.
Loading compiled script game/invocations/quicken/quicken-self.cs.
> Invocation 'Quicken' registered <
Loading compiled script game/invocations/karmagamble/karmagamble.cs.
Loading compiled script game/invocations/karmagamble/karmagamble-self.cs.
> Invocation 'Karma Gamble' registered <
Loading compiled script game/invocations/freeze/selfFreezeBehavior.cs.
Loading compiled script game/invocations/freeze/opponentFreezeBehavior.cs.
Loading compiled script game/invocations/freeze/freeze.cs.
Loading compiled script game/invocations/freeze/freeze-self.cs.
> Invocation 'Icy Touch' registered <
Loading compiled script game/invocations/freeze/freeze-opp.cs.
> Invocation 'Icy Prison' registered <
Loading compiled script game/invocations/freeze/brickFreezeBehavior.cs.
Loading compiled script game/invocations/freeze/ballOneHitFreezeBehavior.cs.
Loading compiled script game/invocations/enlarge/enlarge.cs.
Loading compiled script game/invocations/enlarge/enlarge-self.cs.
> Invocation 'Enlarge' registered <
Loading compiled script game/invocations/enlarge/enlarge-ball.cs.
> Invocation 'Swell' registered <
Loading compiled script game/invocations/destruction/selfDestructionBehavior.cs.
Loading compiled script game/invocations/destruction/destruction.cs.
fxImageMapDatablock2D(game/invocations/destruction/images/flames) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
fxImageMapDatablock2D(game/invocations/destruction/images/smokes) - Non POT bitmap loaded padding with approx 0 bytes of video ram!
Loading compiled script game/invocations/destruction/destruction-self.cs.
> Invocation 'Fire Touch' registered <
Loading compiled script game/invocations/destruction/destruction-opp.cs.
> Invocation 'Mana Burn' registered <
Loading compiled script game/invocations/destruction/ballOneHitDestructionBehavior.cs.
Loading compiled script game/invocations/confusion/playerConfusionBehavior.cs.
Loading compiled script game/invocations/confusion/confusion.cs.
Loading compiled script game/invocations/confusion/confusion-opp.cs.
> Invocation 'Confusion' registered <
>---- Initializing audio ----<

--------- Initializing Creator ---------
Loading compiled script creator/client/client.cs.
Loading compiled script creator/client/datablocks.cs.
Loading compiled script creator/client/ui/creatorMainGui.gui.
Loading compiled script creator/client/ui/creatorPanelGui.gui.
Loading compiled script creator/client/ui/creatorSaveGui.gui.
Loading compiled script creator/client/ui/creatorLoadGui.gui.
Loading compiled script creator/client/ui/creatorLoadInfoGui.gui.
Loading compiled script creator/client/ui/creatorObjectModGui.gui.
Loading compiled script creator/client/ui/creatorLevelOptionsGui.gui.
Loading compiled script creator/client/creator.cs.
No creator.cs::setLoadLevel() name match: 
No creator.cs::setLoadLevel() name match: 
No creator.cs::setLoadLevel() name match: 
Torque2D Engine initialized...
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1440x900x32)...

--------- Shutting Down Creator ---------
Saving game settings
game/client/charList.cs (42): Unable to find object: '1870' attempting to call function 'safeDelete'
game/client/charList.cs (42): Unable to find object: '1871' attempting to call function 'safeDelete'
game/client/charList.cs (42): Unable to find object: '1872' attempting to call function 'safeDelete'
game/client/charList.cs (42): Unable to find object: '1725' attempting to call function 'safeDelete'
game/client/charList.cs (42): Unable to find object: '1726' attempting to call function 'safeDelete'
game/client/charList.cs (42): Unable to find object: '1727' attempting to call function 'safeDelete'
Game object factory deleted.
Shutting down the OpenGL display device...
Restoring the desktop display settings (1440x900x32)...
