<?xml version="1.0" encoding="utf-8"?>
<PlayerSetupInfo xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <RenderDesc>
    <UseAdditiveAlpha>true</UseAdditiveAlpha>
    <Parts>
      <CharacterRenderPartDesc>
        <TextureFilename>
          <Filename>Characters\Player\Fish-Head</Filename>
        </TextureFilename>
        <Size>
          <X>32</X>
          <Y>32</Y>
        </Size>
        <ParticleSystems />
        <UseTintFromParent>true</UseTintFromParent>
        <Tint>
          <R>255</R>
          <G>255</G>
          <B>255</B>
          <A>255</A>
          <PackedValue>4294967295</PackedValue>
        </Tint>
        <AnimationDesc>
          <AnimationType>None</AnimationType>
          <ConstantRotationFrequency>90</ConstantRotationFrequency>
          <SinOscilationMaxAngle>15</SinOscilationMaxAngle>
          <SinOscilationPeriod>2</SinOscilationPeriod>
          <SinOscilationAxis>
            <X>1</X>
            <Y>0</Y>
            <Z>0</Z>
          </SinOscilationAxis>
        </AnimationDesc>
        <Tentacles />
        <ParentBoneIndex>-1</ParentBoneIndex>
        <Offset>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
        </Offset>
        <LocalRotation>180</LocalRotation>
        <FixedPosition>true</FixedPosition>
        <MaxDistanceOffset>0</MaxDistanceOffset>
        <MaxAngleOffset>45</MaxAngleOffset>
        <BoneSpringK>10</BoneSpringK>
        <AnimateOrientation>true</AnimateOrientation>
      </CharacterRenderPartDesc>
      <CharacterRenderPartDesc>
        <TextureFilename>
          <Filename>Characters\Player\Fish-Spine</Filename>
        </TextureFilename>
        <Size>
          <X>16</X>
          <Y>16</Y>
        </Size>
        <ParticleSystems />
        <UseTintFromParent>true</UseTintFromParent>
        <Tint>
          <R>255</R>
          <G>255</G>
          <B>255</B>
          <A>255</A>
          <PackedValue>4294967295</PackedValue>
        </Tint>
        <AnimationDesc>
          <AnimationType>None</AnimationType>
          <ConstantRotationFrequency>90</ConstantRotationFrequency>
          <SinOscilationMaxAngle>30</SinOscilationMaxAngle>
          <SinOscilationPeriod>2</SinOscilationPeriod>
          <SinOscilationAxis>
            <X>1</X>
            <Y>0</Y>
            <Z>0</Z>
          </SinOscilationAxis>
        </AnimationDesc>
        <Tentacles />
        <ParentBoneIndex>0</ParentBoneIndex>
        <Offset>
          <X>10</X>
          <Y>0</Y>
          <Z>0</Z>
        </Offset>
        <LocalRotation>0</LocalRotation>
        <FixedPosition>false</FixedPosition>
        <MaxDistanceOffset>1</MaxDistanceOffset>
        <MaxAngleOffset>45</MaxAngleOffset>
        <BoneSpringK>5</BoneSpringK>
        <AnimateOrientation>true</AnimateOrientation>
      </CharacterRenderPartDesc>
      <CharacterRenderPartDesc>
        <TextureFilename>
          <Filename>Characters\Player\Fish-Final-Fin</Filename>
        </TextureFilename>
        <Size>
          <X>24</X>
          <Y>24</Y>
        </Size>
        <ParticleSystems>
          <CharacterParticleSystemDesc>
            <ParticleSystemName>Blue Stride</ParticleSystemName>
            <Tint>
              <R>255</R>
              <G>255</G>
              <B>255</B>
              <A>255</A>
              <PackedValue>4294967295</PackedValue>
            </Tint>
            <LevelOfDetail>0</LevelOfDetail>
            <Offset>
              <X>0</X>
              <Y>0</Y>
              <Z>0</Z>
            </Offset>
            <Rotation>180</Rotation>
            <AttachToPlayer>true</AttachToPlayer>
            <UseCharacterVelocity>false</UseCharacterVelocity>
          </CharacterParticleSystemDesc>
        </ParticleSystems>
        <UseTintFromParent>true</UseTintFromParent>
        <Tint>
          <R>255</R>
          <G>255</G>
          <B>255</B>
          <A>255</A>
          <PackedValue>4294967295</PackedValue>
        </Tint>
        <AnimationDesc>
          <AnimationType>SinOscilation</AnimationType>
          <ConstantRotationFrequency>90</ConstantRotationFrequency>
          <SinOscilationMaxAngle>30</SinOscilationMaxAngle>
          <SinOscilationPeriod>1.5</SinOscilationPeriod>
          <SinOscilationAxis>
            <X>0</X>
            <Y>1</Y>
            <Z>0</Z>
          </SinOscilationAxis>
        </AnimationDesc>
        <Tentacles />
        <ParentBoneIndex>1</ParentBoneIndex>
        <Offset>
          <X>11</X>
          <Y>-2</Y>
          <Z>0</Z>
        </Offset>
        <LocalRotation>0</LocalRotation>
        <FixedPosition>false</FixedPosition>
        <MaxDistanceOffset>0</MaxDistanceOffset>
        <MaxAngleOffset>30</MaxAngleOffset>
        <BoneSpringK>10</BoneSpringK>
        <AnimateOrientation>true</AnimateOrientation>
      </CharacterRenderPartDesc>
      <CharacterRenderPartDesc>
        <TextureFilename>
          <Filename>Characters\Player\Fish-Fin</Filename>
        </TextureFilename>
        <Size>
          <X>16</X>
          <Y>16</Y>
        </Size>
        <ParticleSystems />
        <UseTintFromParent>true</UseTintFromParent>
        <Tint>
          <R>255</R>
          <G>255</G>
          <B>255</B>
          <A>255</A>
          <PackedValue>4294967295</PackedValue>
        </Tint>
        <AnimationDesc>
          <AnimationType>SinOscilation</AnimationType>
          <ConstantRotationFrequency>90</ConstantRotationFrequency>
          <SinOscilationMaxAngle>30</SinOscilationMaxAngle>
          <SinOscilationPeriod>1</SinOscilationPeriod>
          <SinOscilationAxis>
            <X>1</X>
            <Y>0</Y>
            <Z>0</Z>
          </SinOscilationAxis>
        </AnimationDesc>
        <Tentacles />
        <ParentBoneIndex>1</ParentBoneIndex>
        <Offset>
          <X>2</X>
          <Y>-8</Y>
          <Z>0</Z>
        </Offset>
        <LocalRotation>0</LocalRotation>
        <FixedPosition>false</FixedPosition>
        <MaxDistanceOffset>0</MaxDistanceOffset>
        <MaxAngleOffset>15</MaxAngleOffset>
        <BoneSpringK>20</BoneSpringK>
        <AnimateOrientation>true</AnimateOrientation>
      </CharacterRenderPartDesc>
    </Parts>
    <ParticleSystems />
    <LightingColor>
      <R>200</R>
      <G>235</G>
      <B>255</B>
      <A>255</A>
      <PackedValue>4294962120</PackedValue>
    </LightingColor>
    <Tint>
      <R>160</R>
      <G>220</G>
      <B>255</B>
      <A>255</A>
      <PackedValue>4294958240</PackedValue>
    </Tint>
    <TrailDesc>
      <RenderTrail>true</RenderTrail>
      <TimeBetweenTrailStamps>0.015</TimeBetweenTrailStamps>
      <NumTrailStampsRecord>15</NumTrailStampsRecord>
      <TimeBetweenRenderTrailStamps>0.05</TimeBetweenRenderTrailStamps>
      <NumTrailStampsRender>4</NumTrailStampsRender>
      <TrailInitialColor>
        <X>0.2</X>
        <Y>0.2</Y>
        <Z>0.2</Z>
      </TrailInitialColor>
      <TrailStampColorFactor>0.65</TrailStampColorFactor>
    </TrailDesc>
  </RenderDesc>
  <InputType>Keyboard</InputType>
  <PlayerSpeed>200</PlayerSpeed>
  <AllowUndoing>false</AllowUndoing>
  <RespawnTimer>3</RespawnTimer>
  <CollisionCircleRadius>5</CollisionCircleRadius>
  <CanvasForce>250</CanvasForce>
  <CanvasForceRadius>25</CanvasForceRadius>
  <AreaCoveredEventResponse>
    <UseDefaultCanvasForceReaction>true</UseDefaultCanvasForceReaction>
    <ApplyCanvasForce>true</ApplyCanvasForce>
    <InitialForce>750</InitialForce>
    <InitialRadius>60</InitialRadius>
    <FinalRadius>40</FinalRadius>
    <Duration>0.25</Duration>
    <ParticleSystems>
      <CharacterParticleSystemDesc>
        <ParticleSystemName>Wall Angled Sparks</ParticleSystemName>
        <Tint>
          <R>200</R>
          <G>255</G>
          <B>50</B>
          <A>255</A>
          <PackedValue>4281532360</PackedValue>
        </Tint>
        <LevelOfDetail>0</LevelOfDetail>
        <Offset>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
        </Offset>
        <Rotation>180</Rotation>
        <AttachToPlayer>true</AttachToPlayer>
        <UseCharacterVelocity>false</UseCharacterVelocity>
      </CharacterParticleSystemDesc>
      <CharacterParticleSystemDesc>
        <ParticleSystemName>Wall Angled Dust Quick</ParticleSystemName>
        <Tint>
          <R>200</R>
          <G>255</G>
          <B>55</B>
          <A>255</A>
          <PackedValue>4281860040</PackedValue>
        </Tint>
        <LevelOfDetail>0</LevelOfDetail>
        <Offset>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
        </Offset>
        <Rotation>180</Rotation>
        <AttachToPlayer>true</AttachToPlayer>
        <UseCharacterVelocity>false</UseCharacterVelocity>
      </CharacterParticleSystemDesc>
    </ParticleSystems>
    <WaveSystems>
      <CharacterWaveSystemDesc>
        <WaveSystemName>Default Rebound Wave</WaveSystemName>
        <Tint>
          <X>0.8</X>
          <Y>1</Y>
          <Z>0.2</Z>
          <W>1</W>
        </Tint>
      </CharacterWaveSystemDesc>
    </WaveSystems>
    <SoundFX>
      <SoundFilename>
        <Filename>Sounds\Bloop2</Filename>
      </SoundFilename>
      <Volume>0.6</Volume>
      <RadiusForMaxVolume>25</RadiusForMaxVolume>
      <RadiusForNoSound>250</RadiusForNoSound>
    </SoundFX>
  </AreaCoveredEventResponse>
  <KilledEventResponse>
    <UseDefaultCanvasForceReaction>true</UseDefaultCanvasForceReaction>
    <ApplyCanvasForce>true</ApplyCanvasForce>
    <InitialForce>750</InitialForce>
    <InitialRadius>60</InitialRadius>
    <FinalRadius>40</FinalRadius>
    <Duration>0.25</Duration>
    <ParticleSystems>
      <CharacterParticleSystemDesc>
        <ParticleSystemName>Blue-Green Smoke</ParticleSystemName>
        <Tint>
          <R>200</R>
          <G>255</G>
          <B>255</B>
          <A>255</A>
          <PackedValue>4294967240</PackedValue>
        </Tint>
        <LevelOfDetail>0</LevelOfDetail>
        <Offset>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
        </Offset>
        <Rotation>0</Rotation>
        <AttachToPlayer>true</AttachToPlayer>
        <UseCharacterVelocity>false</UseCharacterVelocity>
      </CharacterParticleSystemDesc>
      <CharacterParticleSystemDesc>
        <ParticleSystemName>Circle Sparks Medium</ParticleSystemName>
        <Tint>
          <R>200</R>
          <G>235</G>
          <B>255</B>
          <A>255</A>
          <PackedValue>4294962120</PackedValue>
        </Tint>
        <LevelOfDetail>0</LevelOfDetail>
        <Offset>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
        </Offset>
        <Rotation>0</Rotation>
        <AttachToPlayer>true</AttachToPlayer>
        <UseCharacterVelocity>false</UseCharacterVelocity>
      </CharacterParticleSystemDesc>
      <CharacterParticleSystemDesc>
        <ParticleSystemName>Circle Sparks Super Fast</ParticleSystemName>
        <Tint>
          <R>200</R>
          <G>235</G>
          <B>255</B>
          <A>255</A>
          <PackedValue>4294962120</PackedValue>
        </Tint>
        <LevelOfDetail>0</LevelOfDetail>
        <Offset>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
        </Offset>
        <Rotation>0</Rotation>
        <AttachToPlayer>true</AttachToPlayer>
        <UseCharacterVelocity>false</UseCharacterVelocity>
      </CharacterParticleSystemDesc>
      <CharacterParticleSystemDesc>
        <ParticleSystemName>Fish Fins Flying</ParticleSystemName>
        <Tint>
          <R>160</R>
          <G>220</G>
          <B>255</B>
          <A>255</A>
          <PackedValue>4294958240</PackedValue>
        </Tint>
        <LevelOfDetail>0</LevelOfDetail>
        <Offset>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
        </Offset>
        <Rotation>0</Rotation>
        <AttachToPlayer>true</AttachToPlayer>
        <UseCharacterVelocity>false</UseCharacterVelocity>
      </CharacterParticleSystemDesc>
    </ParticleSystems>
    <WaveSystems>
      <CharacterWaveSystemDesc>
        <WaveSystemName>Big Rebound Wave</WaveSystemName>
        <Tint>
          <X>0.8</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
        </Tint>
      </CharacterWaveSystemDesc>
    </WaveSystems>
    <SoundFX>
      <SoundFilename>
        <Filename>Sounds\BloopLoop03</Filename>
      </SoundFilename>
      <Volume>1</Volume>
      <RadiusForMaxVolume>500</RadiusForMaxVolume>
      <RadiusForNoSound>1000</RadiusForNoSound>
    </SoundFX>
  </KilledEventResponse>
  <RespawnedEventResponse>
    <UseDefaultCanvasForceReaction>true</UseDefaultCanvasForceReaction>
    <ApplyCanvasForce>true</ApplyCanvasForce>
    <InitialForce>750</InitialForce>
    <InitialRadius>60</InitialRadius>
    <FinalRadius>40</FinalRadius>
    <Duration>0.25</Duration>
    <ParticleSystems>
      <CharacterParticleSystemDesc>
        <ParticleSystemName>Blue-Green Smoke Appearing</ParticleSystemName>
        <Tint>
          <R>255</R>
          <G>255</G>
          <B>255</B>
          <A>255</A>
          <PackedValue>4294967295</PackedValue>
        </Tint>
        <LevelOfDetail>0</LevelOfDetail>
        <Offset>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
        </Offset>
        <Rotation>0</Rotation>
        <AttachToPlayer>true</AttachToPlayer>
        <UseCharacterVelocity>false</UseCharacterVelocity>
      </CharacterParticleSystemDesc>
      <CharacterParticleSystemDesc>
        <ParticleSystemName>Circle Sparks Small</ParticleSystemName>
        <Tint>
          <R>160</R>
          <G>220</G>
          <B>255</B>
          <A>255</A>
          <PackedValue>4294958240</PackedValue>
        </Tint>
        <LevelOfDetail>0</LevelOfDetail>
        <Offset>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
        </Offset>
        <Rotation>0</Rotation>
        <AttachToPlayer>true</AttachToPlayer>
        <UseCharacterVelocity>false</UseCharacterVelocity>
      </CharacterParticleSystemDesc>
    </ParticleSystems>
    <WaveSystems />
    <SoundFX>
      <SoundFilename>
        <Filename>Sounds\Booloop</Filename>
      </SoundFilename>
      <Volume>0.5</Volume>
      <RadiusForMaxVolume>25</RadiusForMaxVolume>
      <RadiusForNoSound>250</RadiusForNoSound>
    </SoundFX>
  </RespawnedEventResponse>
</PlayerSetupInfo>