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      <ModifierForce>
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      <ApplyParticlesRepulsion>true</ApplyParticlesRepulsion>
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      <RadiusForMaxParticleAccel>2</RadiusForMaxParticleAccel>
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    <ParticleSystemDesc>
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      <ModifierForce>
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    <ParticleSystemDesc>
      <Name>Fire Small Horizontal</Name>
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      <ModifierForce>
        <X>-30</X>
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    <ParticleSystemDesc>
      <Name>Pink Fire Small Horizontal</Name>
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    <ParticleSystemDesc>
      <Name>Lava Area Small</Name>
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      <ModifierForce>
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      <TextureName>
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    <ParticleSystemDesc>
      <Name>Lava Area Big</Name>
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      <ModifierForce>
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        <Y>0</Y>
        <Z>0</Z>
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      <TextureName>
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    <ParticleSystemDesc>
      <Name>Lava Area Fat</Name>
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      <ModifierForce>
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        <Y>0</Y>
        <Z>0</Z>
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      <ParticleSize>80</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\Blob01</Filename>
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        <Vector4>
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        <Vector4>
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      <Name>Lava Area Tall</Name>
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        <Y>0</Y>
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        <Vector4>
          <X>0.4</X>
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        <Vector4>
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        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
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      <EmitterType>Rectangular</EmitterType>
      <MaxNumParticles>40</MaxNumParticles>
      <ParticlesLifeTime>4</ParticlesLifeTime>
      <ParticlesEmissionRatio>0</ParticlesEmissionRatio>
      <SystemLifeTime>-1</SystemLifeTime>
      <MaxRandomRotation>0</MaxRandomRotation>
      <MinAngularVel>0</MinAngularVel>
      <MaxAngularVel>0</MaxAngularVel>
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      <MaxInitialSpeed>0</MaxInitialSpeed>
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        <X>35</X>
        <Y>130</Y>
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      <RectEmitterVelocityDir>
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        <Y>0</Y>
        <Z>0</Z>
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    <ParticleSystemDesc>
      <Name>Lava Area Tall Short</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>80</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\Blob01</Filename>
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      <ColorOverTime>
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        <Vector4>
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        <Vector4>
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        <Vector4>
          <X>0.4</X>
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        <Vector4>
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        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
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      <EmitterType>Rectangular</EmitterType>
      <MaxNumParticles>20</MaxNumParticles>
      <ParticlesLifeTime>4</ParticlesLifeTime>
      <ParticlesEmissionRatio>0</ParticlesEmissionRatio>
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      <MaxAngularVel>0</MaxAngularVel>
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      <MaxInitialSpeed>0</MaxInitialSpeed>
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        <X>35</X>
        <Y>85</Y>
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        <X>0</X>
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    <ParticleSystemDesc>
      <Name>Ice Area Small</Name>
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        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>12</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\IceSymbol</Filename>
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      <ColorOverTime>
        <Vector4>
          <X>0</X>
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        <Vector4>
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          <W>1</W>
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        <Vector4>
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          <W>0.6</W>
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        <Vector4>
          <X>0.35</X>
          <Y>0.35</Y>
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        <Vector4>
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        <float>0.6</float>
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        <float>1</float>
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      <EmitterType>RectSides</EmitterType>
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      <MaxAngularVel>90</MaxAngularVel>
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        <X>40</X>
        <Y>40</Y>
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    <ParticleSystemDesc>
      <Name>Ice Area Huge</Name>
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        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
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        <Filename>Effects\Particles\IceSymbol</Filename>
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          <X>0</X>
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          <W>0.6</W>
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        <Vector4>
          <X>0.35</X>
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        <Vector4>
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        <float>0.6</float>
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        <float>1</float>
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      <EmitterType>RectSides</EmitterType>
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      <MaxInitialSpeed>20</MaxInitialSpeed>
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        <X>290</X>
        <Y>190</Y>
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        <X>0</X>
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    <ParticleSystemDesc>
      <Name>Ice Area Fat</Name>
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        <X>0</X>
        <Y>0</Y>
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        <Filename>Effects\Particles\IceSymbol</Filename>
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          <X>0</X>
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        <Vector4>
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        <Vector4>
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        <Vector4>
          <X>0.35</X>
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        <Vector4>
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        <float>0.6</float>
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      <EmitterType>RectSides</EmitterType>
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        <X>90</X>
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    <ParticleSystemDesc>
      <Name>Ice Area Tall</Name>
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        <Vector4>
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      <Name>Wall Angled Sparks</Name>
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    <ParticleSystemDesc>
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    <ParticleSystemDesc>
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    <ParticleSystemDesc>
      <Name>Circle Sparks Small</Name>
      <ParticleType>Line</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>5</ParticleSize>
      <TextureName>
        <Filename />
      </TextureName>
      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
        </Vector4>
        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
        </Vector4>
        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
        </Vector4>
        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
        </Vector4>
        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
        </Vector4>
        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
        </Vector4>
      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
      </LODNumParticlesFactor>
      <EmitterType>Circular</EmitterType>
      <MaxNumParticles>30</MaxNumParticles>
      <ParticlesLifeTime>0.75</ParticlesLifeTime>
      <ParticlesEmissionRatio>600</ParticlesEmissionRatio>
      <SystemLifeTime>0.1</SystemLifeTime>
      <MaxRandomRotation>0</MaxRandomRotation>
      <MinAngularVel>0</MinAngularVel>
      <MaxAngularVel>0</MaxAngularVel>
      <MinInitialSpeed>100</MinInitialSpeed>
      <MaxInitialSpeed>200</MaxInitialSpeed>
      <CircularEmitterRadius>5</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>50</X>
        <Y>50</Y>
      </RectEmitterSize>
      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
    </ParticleSystemDesc>
    <ParticleSystemDesc>
      <Name>Circle Dust Small</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>25</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>16</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\smoke_particle</Filename>
      </TextureName>
      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
        </Vector4>
        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
        </Vector4>
        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
        </Vector4>
        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
        </Vector4>
        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
        </Vector4>
        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
        </Vector4>
      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
      </LODNumParticlesFactor>
      <EmitterType>Circular</EmitterType>
      <MaxNumParticles>20</MaxNumParticles>
      <ParticlesLifeTime>2</ParticlesLifeTime>
      <ParticlesEmissionRatio>100</ParticlesEmissionRatio>
      <SystemLifeTime>0.25</SystemLifeTime>
      <MaxRandomRotation>90</MaxRandomRotation>
      <MinAngularVel>-45</MinAngularVel>
      <MaxAngularVel>45</MaxAngularVel>
      <MinInitialSpeed>0</MinInitialSpeed>
      <MaxInitialSpeed>40</MaxInitialSpeed>
      <CircularEmitterRadius>5</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>50</X>
        <Y>50</Y>
      </RectEmitterSize>
      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
    </ParticleSystemDesc>
    <ParticleSystemDesc>
      <Name>Fish Fins Flying</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>16</ParticleSize>
      <TextureName>
        <Filename>Characters\Player\Fish-Fin-Mirror</Filename>
      </TextureName>
      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
        </Vector4>
        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
        </Vector4>
        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
        </Vector4>
        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
        </Vector4>
        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
        </Vector4>
        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
        </Vector4>
      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
      </LODNumParticlesFactor>
      <EmitterType>Circular</EmitterType>
      <MaxNumParticles>2</MaxNumParticles>
      <ParticlesLifeTime>2</ParticlesLifeTime>
      <ParticlesEmissionRatio>0</ParticlesEmissionRatio>
      <SystemLifeTime>0</SystemLifeTime>
      <MaxRandomRotation>180</MaxRandomRotation>
      <MinAngularVel>-270</MinAngularVel>
      <MaxAngularVel>270</MaxAngularVel>
      <MinInitialSpeed>15</MinInitialSpeed>
      <MaxInitialSpeed>40</MaxInitialSpeed>
      <CircularEmitterRadius>5</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>50</X>
        <Y>50</Y>
      </RectEmitterSize>
      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
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    <ParticleSystemDesc>
      <Name>Circle Dust Medium</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>25</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>16</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\smoke_particle</Filename>
      </TextureName>
      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
        </Vector4>
        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
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        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
        </Vector4>
        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
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        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
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        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
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      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
      </LODNumParticlesFactor>
      <EmitterType>Circular</EmitterType>
      <MaxNumParticles>40</MaxNumParticles>
      <ParticlesLifeTime>2</ParticlesLifeTime>
      <ParticlesEmissionRatio>200</ParticlesEmissionRatio>
      <SystemLifeTime>0.2</SystemLifeTime>
      <MaxRandomRotation>90</MaxRandomRotation>
      <MinAngularVel>-45</MinAngularVel>
      <MaxAngularVel>45</MaxAngularVel>
      <MinInitialSpeed>0</MinInitialSpeed>
      <MaxInitialSpeed>30</MaxInitialSpeed>
      <CircularEmitterRadius>15</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>50</X>
        <Y>50</Y>
      </RectEmitterSize>
      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
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    <ParticleSystemDesc>
      <Name>Circle Sparks Medium</Name>
      <ParticleType>Line</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>5</ParticleSize>
      <TextureName>
        <Filename />
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      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
        </Vector4>
        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
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        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
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        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
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        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
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        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
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      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
      </LODNumParticlesFactor>
      <EmitterType>Circular</EmitterType>
      <MaxNumParticles>50</MaxNumParticles>
      <ParticlesLifeTime>0.75</ParticlesLifeTime>
      <ParticlesEmissionRatio>0</ParticlesEmissionRatio>
      <SystemLifeTime>0</SystemLifeTime>
      <MaxRandomRotation>0</MaxRandomRotation>
      <MinAngularVel>0</MinAngularVel>
      <MaxAngularVel>0</MaxAngularVel>
      <MinInitialSpeed>100</MinInitialSpeed>
      <MaxInitialSpeed>250</MaxInitialSpeed>
      <CircularEmitterRadius>5</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>50</X>
        <Y>50</Y>
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      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
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    <ParticleSystemDesc>
      <Name>White Explosion Fire</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>16</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\Blob01</Filename>
      </TextureName>
      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>0.1</Y>
          <Z>0.1</Z>
          <W>1</W>
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        <Vector4>
          <X>0.8</X>
          <Y>0.5</Y>
          <Z>0.5</Z>
          <W>0.9</W>
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        <Vector4>
          <X>0.6</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.75</W>
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        <Vector4>
          <X>0.4</X>
          <Y>0.1</Y>
          <Z>0.1</Z>
          <W>0.6</W>
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        <Vector4>
          <X>0.2</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0.3</W>
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        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
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      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
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      <EmitterType>Circular</EmitterType>
      <MaxNumParticles>60</MaxNumParticles>
      <ParticlesLifeTime>2</ParticlesLifeTime>
      <ParticlesEmissionRatio>300</ParticlesEmissionRatio>
      <SystemLifeTime>0.2</SystemLifeTime>
      <MaxRandomRotation>0</MaxRandomRotation>
      <MinAngularVel>0</MinAngularVel>
      <MaxAngularVel>0</MaxAngularVel>
      <MinInitialSpeed>20</MinInitialSpeed>
      <MaxInitialSpeed>45</MaxInitialSpeed>
      <CircularEmitterRadius>5</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>50</X>
        <Y>50</Y>
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      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
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    <ParticleSystemDesc>
      <Name>Fish Spine Flying</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>16</ParticleSize>
      <TextureName>
        <Filename>Characters\Player\Fish-Spine</Filename>
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      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
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        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
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        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
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        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
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        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
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        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
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      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
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      <EmitterType>Circular</EmitterType>
      <MaxNumParticles>4</MaxNumParticles>
      <ParticlesLifeTime>1.5</ParticlesLifeTime>
      <ParticlesEmissionRatio>60</ParticlesEmissionRatio>
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      <MaxRandomRotation>0</MaxRandomRotation>
      <MinAngularVel>0</MinAngularVel>
      <MaxAngularVel>0</MaxAngularVel>
      <MinInitialSpeed>15</MinInitialSpeed>
      <MaxInitialSpeed>40</MaxInitialSpeed>
      <CircularEmitterRadius>16</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>50</X>
        <Y>50</Y>
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      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
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    <ParticleSystemDesc>
      <Name>Crab Pincers Flying</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
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      <ParticleSize>16</ParticleSize>
      <TextureName>
        <Filename>Characters\Crab\Crab-Pinzer</Filename>
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      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
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          <W>1</W>
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        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
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        <Vector4>
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          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
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        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
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        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
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        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
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      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
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      <EmitterType>Circular</EmitterType>
      <MaxNumParticles>2</MaxNumParticles>
      <ParticlesLifeTime>1.5</ParticlesLifeTime>
      <ParticlesEmissionRatio>0</ParticlesEmissionRatio>
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      <MaxRandomRotation>180</MaxRandomRotation>
      <MinAngularVel>-180</MinAngularVel>
      <MaxAngularVel>180</MaxAngularVel>
      <MinInitialSpeed>20</MinInitialSpeed>
      <MaxInitialSpeed>40</MaxInitialSpeed>
      <CircularEmitterRadius>16</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>50</X>
        <Y>50</Y>
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      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
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    <ParticleSystemDesc>
      <Name>Wall Small Particles</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>16</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\Blob01</Filename>
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      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
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        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
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        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
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        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
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        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
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        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
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      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
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      <EmitterType>RectSides</EmitterType>
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      <ParticlesLifeTime>1</ParticlesLifeTime>
      <ParticlesEmissionRatio>0</ParticlesEmissionRatio>
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      <MaxRandomRotation>0</MaxRandomRotation>
      <MinAngularVel>0</MinAngularVel>
      <MaxAngularVel>0</MaxAngularVel>
      <MinInitialSpeed>10</MinInitialSpeed>
      <MaxInitialSpeed>20</MaxInitialSpeed>
      <CircularEmitterRadius>5</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>50</X>
        <Y>50</Y>
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      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
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    <ParticleSystemDesc>
      <Name>Wall Fat Particles</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>16</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\Blob01</Filename>
      </TextureName>
      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
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        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
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        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
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        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
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        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
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        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
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      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
      </LODNumParticlesFactor>
      <EmitterType>RectSides</EmitterType>
      <MaxNumParticles>100</MaxNumParticles>
      <ParticlesLifeTime>1.5</ParticlesLifeTime>
      <ParticlesEmissionRatio>0</ParticlesEmissionRatio>
      <SystemLifeTime>-1</SystemLifeTime>
      <MaxRandomRotation>0</MaxRandomRotation>
      <MinAngularVel>0</MinAngularVel>
      <MaxAngularVel>0</MaxAngularVel>
      <MinInitialSpeed>10</MinInitialSpeed>
      <MaxInitialSpeed>20</MaxInitialSpeed>
      <CircularEmitterRadius>5</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>145</X>
        <Y>45</Y>
      </RectEmitterSize>
      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
    </ParticleSystemDesc>
    <ParticleSystemDesc>
      <Name>Wall Tall Particles</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>16</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\Blob01</Filename>
      </TextureName>
      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
        </Vector4>
        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
        </Vector4>
        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
        </Vector4>
        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
        </Vector4>
        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
        </Vector4>
        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
        </Vector4>
      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
      </LODNumParticlesFactor>
      <EmitterType>RectSides</EmitterType>
      <MaxNumParticles>100</MaxNumParticles>
      <ParticlesLifeTime>1.5</ParticlesLifeTime>
      <ParticlesEmissionRatio>0</ParticlesEmissionRatio>
      <SystemLifeTime>-1</SystemLifeTime>
      <MaxRandomRotation>0</MaxRandomRotation>
      <MinAngularVel>0</MinAngularVel>
      <MaxAngularVel>0</MaxAngularVel>
      <MinInitialSpeed>10</MinInitialSpeed>
      <MaxInitialSpeed>20</MaxInitialSpeed>
      <CircularEmitterRadius>5</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>45</X>
        <Y>145</Y>
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      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
    </ParticleSystemDesc>
    <ParticleSystemDesc>
      <Name>Wall Big Particles</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>16</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\Blob01</Filename>
      </TextureName>
      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
        </Vector4>
        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
        </Vector4>
        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
        </Vector4>
        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
        </Vector4>
        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
        </Vector4>
        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
        </Vector4>
      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
      </LODNumParticlesFactor>
      <EmitterType>RectSides</EmitterType>
      <MaxNumParticles>80</MaxNumParticles>
      <ParticlesLifeTime>2</ParticlesLifeTime>
      <ParticlesEmissionRatio>0</ParticlesEmissionRatio>
      <SystemLifeTime>-1</SystemLifeTime>
      <MaxRandomRotation>0</MaxRandomRotation>
      <MinAngularVel>0</MinAngularVel>
      <MaxAngularVel>0</MaxAngularVel>
      <MinInitialSpeed>10</MinInitialSpeed>
      <MaxInitialSpeed>20</MaxInitialSpeed>
      <CircularEmitterRadius>5</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>95</X>
        <Y>95</Y>
      </RectEmitterSize>
      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
    </ParticleSystemDesc>
    <ParticleSystemDesc>
      <Name>Wall Small Explosion</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>16</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\Spark03</Filename>
      </TextureName>
      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
        </Vector4>
        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
        </Vector4>
        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
        </Vector4>
        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
        </Vector4>
        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
        </Vector4>
        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
        </Vector4>
      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
      </LODNumParticlesFactor>
      <EmitterType>RectSides</EmitterType>
      <MaxNumParticles>50</MaxNumParticles>
      <ParticlesLifeTime>1.75</ParticlesLifeTime>
      <ParticlesEmissionRatio>0</ParticlesEmissionRatio>
      <SystemLifeTime>0</SystemLifeTime>
      <MaxRandomRotation>180</MaxRandomRotation>
      <MinAngularVel>-90</MinAngularVel>
      <MaxAngularVel>90</MaxAngularVel>
      <MinInitialSpeed>-40</MinInitialSpeed>
      <MaxInitialSpeed>40</MaxInitialSpeed>
      <CircularEmitterRadius>5</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>50</X>
        <Y>50</Y>
      </RectEmitterSize>
      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
    </ParticleSystemDesc>
    <ParticleSystemDesc>
      <Name>Wall Small Dust</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>50</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>32</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\smoke_particle</Filename>
      </TextureName>
      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
        </Vector4>
        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
        </Vector4>
        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
        </Vector4>
        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
        </Vector4>
        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
        </Vector4>
        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
        </Vector4>
      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
      </LODNumParticlesFactor>
      <EmitterType>RectSides</EmitterType>
      <MaxNumParticles>30</MaxNumParticles>
      <ParticlesLifeTime>0.5</ParticlesLifeTime>
      <ParticlesEmissionRatio>200</ParticlesEmissionRatio>
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      <MaxRandomRotation>0</MaxRandomRotation>
      <MinAngularVel>0</MinAngularVel>
      <MaxAngularVel>0</MaxAngularVel>
      <MinInitialSpeed>10</MinInitialSpeed>
      <MaxInitialSpeed>20</MaxInitialSpeed>
      <CircularEmitterRadius>5</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>50</X>
        <Y>50</Y>
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      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
    </ParticleSystemDesc>
    <ParticleSystemDesc>
      <Name>Wall Tall Explosion</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>16</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\Spark03</Filename>
      </TextureName>
      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
        </Vector4>
        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
        </Vector4>
        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
        </Vector4>
        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
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        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
        </Vector4>
        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
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      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
      </LODNumParticlesFactor>
      <EmitterType>RectSides</EmitterType>
      <MaxNumParticles>100</MaxNumParticles>
      <ParticlesLifeTime>1.75</ParticlesLifeTime>
      <ParticlesEmissionRatio>0</ParticlesEmissionRatio>
      <SystemLifeTime>0</SystemLifeTime>
      <MaxRandomRotation>180</MaxRandomRotation>
      <MinAngularVel>-90</MinAngularVel>
      <MaxAngularVel>90</MaxAngularVel>
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      <MaxInitialSpeed>40</MaxInitialSpeed>
      <CircularEmitterRadius>5</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>50</X>
        <Y>150</Y>
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      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
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    <ParticleSystemDesc>
      <Name>Wall Tall Dust</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>50</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>32</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\smoke_particle</Filename>
      </TextureName>
      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
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        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
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        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
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        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
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        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
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        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
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      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
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      <EmitterType>RectSides</EmitterType>
      <MaxNumParticles>60</MaxNumParticles>
      <ParticlesLifeTime>0.5</ParticlesLifeTime>
      <ParticlesEmissionRatio>0</ParticlesEmissionRatio>
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      <MaxRandomRotation>0</MaxRandomRotation>
      <MinAngularVel>0</MinAngularVel>
      <MaxAngularVel>0</MaxAngularVel>
      <MinInitialSpeed>10</MinInitialSpeed>
      <MaxInitialSpeed>20</MaxInitialSpeed>
      <CircularEmitterRadius>5</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>50</X>
        <Y>150</Y>
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      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
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    <ParticleSystemDesc>
      <Name>Wall Fat Explosion</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>16</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\Spark03</Filename>
      </TextureName>
      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
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        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
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        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
        </Vector4>
        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
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        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
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        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
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      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
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      <EmitterType>RectSides</EmitterType>
      <MaxNumParticles>100</MaxNumParticles>
      <ParticlesLifeTime>1.75</ParticlesLifeTime>
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      <MaxRandomRotation>180</MaxRandomRotation>
      <MinAngularVel>-90</MinAngularVel>
      <MaxAngularVel>90</MaxAngularVel>
      <MinInitialSpeed>-40</MinInitialSpeed>
      <MaxInitialSpeed>40</MaxInitialSpeed>
      <CircularEmitterRadius>5</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>150</X>
        <Y>50</Y>
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      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
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    <ParticleSystemDesc>
      <Name>Wall Fat Dust</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>32</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\smoke_particle</Filename>
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      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
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        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
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        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
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        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
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        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
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        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
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      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
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      <EmitterType>RectSides</EmitterType>
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      <ParticlesLifeTime>0.5</ParticlesLifeTime>
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      <MaxAngularVel>0</MaxAngularVel>
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      <MaxInitialSpeed>20</MaxInitialSpeed>
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        <X>150</X>
        <Y>50</Y>
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      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
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    <ParticleSystemDesc>
      <Name>Wall Big Explosion</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>16</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\Spark03</Filename>
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      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
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        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
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        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
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        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
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        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
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        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
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      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
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      <EmitterType>RectSides</EmitterType>
      <MaxNumParticles>100</MaxNumParticles>
      <ParticlesLifeTime>1.75</ParticlesLifeTime>
      <ParticlesEmissionRatio>0</ParticlesEmissionRatio>
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      <MaxRandomRotation>180</MaxRandomRotation>
      <MinAngularVel>-90</MinAngularVel>
      <MaxAngularVel>90</MaxAngularVel>
      <MinInitialSpeed>-40</MinInitialSpeed>
      <MaxInitialSpeed>40</MaxInitialSpeed>
      <CircularEmitterRadius>5</CircularEmitterRadius>
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      <RectEmitterSize>
        <X>100</X>
        <Y>100</Y>
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      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
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    <ParticleSystemDesc>
      <Name>Wall Big Dust</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>32</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\smoke_particle</Filename>
      </TextureName>
      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
        </Vector4>
        <Vector4>
          <X>0.8</X>
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          <Z>0.8</Z>
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        <Vector4>
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        <Vector4>
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        <float>0.85</float>
        <float>1</float>
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      <EmitterType>RectSides</EmitterType>
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      <MaxAngularVel>0</MaxAngularVel>
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      <MaxInitialSpeed>20</MaxInitialSpeed>
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        <X>100</X>
        <Y>100</Y>
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        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
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    <ParticleSystemDesc>
      <Name>Wall Very Big Explosion</Name>
      <ParticleType>Billboard</ParticleType>
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        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>16</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\Spark03</Filename>
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      <ColorOverTime>
        <Vector4>
          <X>1</X>
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        <Vector4>
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        <Vector4>
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          <Z>0.4</Z>
          <W>0.6</W>
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        <Vector4>
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        <Vector4>
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        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
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      <EmitterType>RectSides</EmitterType>
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      <MaxAngularVel>90</MaxAngularVel>
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        <X>150</X>
        <Y>150</Y>
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        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
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    <ParticleSystemDesc>
      <Name>Wall Very Big Dust</Name>
      <ParticleType>Billboard</ParticleType>
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        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>32</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\smoke_particle</Filename>
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      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
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          <W>1</W>
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        <Vector4>
          <X>0.8</X>
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          <Z>0.8</Z>
          <W>0.9</W>
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        <Vector4>
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          <Y>0.6</Y>
          <Z>0.6</Z>
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        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
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        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
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        <Vector4>
          <X>0</X>
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        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
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      <EmitterType>RectSides</EmitterType>
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      <MaxAngularVel>0</MaxAngularVel>
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        <X>150</X>
        <Y>150</Y>
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        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
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    <ParticleSystemDesc>
      <Name>Wall Tall Short Explosion</Name>
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        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
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        <Filename>Effects\Particles\Spark03</Filename>
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        <Vector4>
          <X>1</X>
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        <Vector4>
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        <Vector4>
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        <Vector4>
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        <Vector4>
          <X>0</X>
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          <W>0</W>
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        <float>0.85</float>
        <float>1</float>
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      <MaxAngularVel>90</MaxAngularVel>
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        <X>50</X>
        <Y>100</Y>
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        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
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    <ParticleSystemDesc>
      <Name>Wall Tall Short Dust</Name>
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        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
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        <Filename>Effects\Particles\smoke_particle</Filename>
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        <Vector4>
          <X>1</X>
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        <Vector4>
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        <Vector4>
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        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
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        <Vector4>
          <X>0.2</X>
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        <Vector4>
          <X>0</X>
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        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
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      <EmitterType>RectSides</EmitterType>
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        <Y>100</Y>
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        <X>0</X>
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    <ParticleSystemDesc>
      <Name>Wall Fat Short Explosion</Name>
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        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
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        <Filename>Effects\Particles\Spark03</Filename>
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        <Vector4>
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        <Vector4>
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        <Vector4>
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        <Vector4>
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        <Vector4>
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    <ParticleSystemDesc>
      <Name>Wall Fat Short Dust</Name>
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        <Vector4>
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        <Vector4>
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    <ParticleSystemDesc>
      <Name>Wall Huge Explosion</Name>
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        <Y>0</Y>
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        <Vector4>
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        <Vector4>
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        <Vector4>
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        <Vector4>
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        <X>300</X>
        <Y>200</Y>
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    <ParticleSystemDesc>
      <Name>Wall Huge Dust</Name>
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        <Y>0</Y>
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        <Vector4>
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        <Vector4>
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        <Vector4>
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        <Vector4>
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    <ParticleSystemDesc>
      <Name>Blue-Green Smoke</Name>
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        <Y>20</Y>
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        <Vector4>
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        <Vector4>
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          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
        </Vector4>
      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
      </LODNumParticlesFactor>
      <EmitterType>RectSides</EmitterType>
      <MaxNumParticles>60</MaxNumParticles>
      <ParticlesLifeTime>0.5</ParticlesLifeTime>
      <ParticlesEmissionRatio>0</ParticlesEmissionRatio>
      <SystemLifeTime>0</SystemLifeTime>
      <MaxRandomRotation>0</MaxRandomRotation>
      <MinAngularVel>0</MinAngularVel>
      <MaxAngularVel>0</MaxAngularVel>
      <MinInitialSpeed>10</MinInitialSpeed>
      <MaxInitialSpeed>20</MaxInitialSpeed>
      <CircularEmitterRadius>5</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>200</X>
        <Y>50</Y>
      </RectEmitterSize>
      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
    </ParticleSystemDesc>
    <ParticleSystemDesc>
      <Name>Ice Area Super Tall</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>16</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\IceSymbol</Filename>
      </TextureName>
      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
        </Vector4>
        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
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        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
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        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
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        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
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        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
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      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
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      <EmitterType>RectSides</EmitterType>
      <MaxNumParticles>20</MaxNumParticles>
      <ParticlesLifeTime>4</ParticlesLifeTime>
      <ParticlesEmissionRatio>0</ParticlesEmissionRatio>
      <SystemLifeTime>-1</SystemLifeTime>
      <MaxRandomRotation>60</MaxRandomRotation>
      <MinAngularVel>-90</MinAngularVel>
      <MaxAngularVel>90</MaxAngularVel>
      <MinInitialSpeed>10</MinInitialSpeed>
      <MaxInitialSpeed>16</MaxInitialSpeed>
      <CircularEmitterRadius>5</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>40</X>
        <Y>190</Y>
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      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
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    <ParticleSystemDesc>
      <Name>Ice Area Super Fat</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>16</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\IceSymbol</Filename>
      </TextureName>
      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
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        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
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        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
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        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
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        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
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        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
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      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
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      <EmitterType>RectSides</EmitterType>
      <MaxNumParticles>20</MaxNumParticles>
      <ParticlesLifeTime>4</ParticlesLifeTime>
      <ParticlesEmissionRatio>0</ParticlesEmissionRatio>
      <SystemLifeTime>-1</SystemLifeTime>
      <MaxRandomRotation>60</MaxRandomRotation>
      <MinAngularVel>-90</MinAngularVel>
      <MaxAngularVel>90</MaxAngularVel>
      <MinInitialSpeed>10</MinInitialSpeed>
      <MaxInitialSpeed>16</MaxInitialSpeed>
      <CircularEmitterRadius>5</CircularEmitterRadius>
      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
      <RectEmitterSize>
        <X>190</X>
        <Y>40</Y>
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      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
      </RectEmitterVelocityDir>
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    <ParticleSystemDesc>
      <Name>Angled Bubbles</Name>
      <ParticleType>Billboard</ParticleType>
      <ModifierForce>
        <X>0</X>
        <Y>-20</Y>
        <Z>0</Z>
      </ModifierForce>
      <ParticleSize>8</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\Bubble</Filename>
      </TextureName>
      <ColorOverTime>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>1</W>
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        <Vector4>
          <X>0.8</X>
          <Y>0.8</Y>
          <Z>0.8</Z>
          <W>0.9</W>
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        <Vector4>
          <X>0.6</X>
          <Y>0.6</Y>
          <Z>0.6</Z>
          <W>0.75</W>
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        <Vector4>
          <X>0.4</X>
          <Y>0.4</Y>
          <Z>0.4</Z>
          <W>0.6</W>
        </Vector4>
        <Vector4>
          <X>0.2</X>
          <Y>0.2</Y>
          <Z>0.2</Z>
          <W>0.3</W>
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        <Vector4>
          <X>0</X>
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          <Z>0</Z>
          <W>0</W>
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      </ColorOverTime>
      <LODNumParticlesFactor>
        <float>0.6</float>
        <float>0.85</float>
        <float>1</float>
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      <EmitterType>Angle</EmitterType>
      <MaxNumParticles>10</MaxNumParticles>
      <ParticlesLifeTime>2.5</ParticlesLifeTime>
      <ParticlesEmissionRatio>300</ParticlesEmissionRatio>
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      <MaxAngularVel>0</MaxAngularVel>
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      <MaxInitialSpeed>60</MaxInitialSpeed>
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        <X>50</X>
        <Y>50</Y>
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        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
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    <ParticleSystemDesc>
      <Name>Bubble Stride</Name>
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      <ModifierForce>
        <X>-100</X>
        <Y>0</Y>
        <Z>0</Z>
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      <ParticleSize>8</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\Bubble</Filename>
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      <ColorOverTime>
        <Vector4>
          <X>1</X>
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        <Vector4>
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        <Vector4>
          <X>0.6</X>
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        <Vector4>
          <X>0.4</X>
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        <Vector4>
          <X>0.2</X>
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        <Vector4>
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      <LODNumParticlesFactor>
        <float>0.6</float>
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        <float>1</float>
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      <EmitterType>Circular</EmitterType>
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      <ParticlesLifeTime>1</ParticlesLifeTime>
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      <MaxAngularVel>0</MaxAngularVel>
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        <X>50</X>
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      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
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    <ParticleSystemDesc>
      <Name>Circular Bubbles</Name>
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        <X>0</X>
        <Y>-20</Y>
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      <ParticleSize>8</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\Bubble</Filename>
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        <Vector4>
          <X>1</X>
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        <Vector4>
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        <float>0.6</float>
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        <float>1</float>
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      <EmitterType>Circular</EmitterType>
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      <CircularEmitterRadius>10</CircularEmitterRadius>
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        <X>50</X>
        <Y>50</Y>
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        <X>0</X>
        <Y>0</Y>
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    <ParticleSystemDesc>
      <Name>Ice Area Massive</Name>
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        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
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      <ParticleSize>16</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\IceSymbol</Filename>
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      <ColorOverTime>
        <Vector4>
          <X>1</X>
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        <Vector4>
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        <Vector4>
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        <Vector4>
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        <Vector4>
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        <Vector4>
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      <LODNumParticlesFactor>
        <float>0.6</float>
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        <float>1</float>
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      <EmitterType>RectSides</EmitterType>
      <MaxNumParticles>80</MaxNumParticles>
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      <ParticlesEmissionRatio>0</ParticlesEmissionRatio>
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      <AngleEmitterMaxAngleOffset>45</AngleEmitterMaxAngleOffset>
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        <X>490</X>
        <Y>240</Y>
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      <RectEmitterVelocityDir>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
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    <ParticleSystemDesc>
      <Name>Wall Massive Dust</Name>
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      <ModifierForce>
        <X>0</X>
        <Y>0</Y>
        <Z>0</Z>
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      <ParticleSize>32</ParticleSize>
      <TextureName>
        <Filename>Effects\Particles\smoke_particle</Filename>
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      <ColorOverTime>
        <Vector4>
          <X>1</X>
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        <Vector4>
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        <Vector4>
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        <Vector4>
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        <Vector4>
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        <Vector4>
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      <LODNumParticlesFactor>
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        <float>1</float>
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      <EmitterType>RectSides</EmitterType>
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        <Y>250</Y>
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    <ParticleSystemDesc>
      <Name>Wall Massive Explosion</Name>
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        <X>0</X>
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        <Filename>Effects\Particles\Spark03</Filename>
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        <Vector4>
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        <float>1</float>
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      <EmitterType>RectSides</EmitterType>
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    <MatrixDesc>
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    <MatrixDesc>
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    <MatrixDesc>
      <Name>Matrix1600x480</Name>
      <NumDivisionsX>36</NumDivisionsX>
      <NumDivisionsY>10</NumDivisionsY>
      <SpringK>5</SpringK>
      <Damping>2</Damping>
      <ActorForceMultiplier>1</ActorForceMultiplier>
      <ActorForceRadiusMultiplier>2</ActorForceRadiusMultiplier>
      <NodesInfluencePropForce>2</NodesInfluencePropForce>
      <DampingFactorWhenCovered>5</DampingFactorWhenCovered>
      <CanvasForcesMultiplier>2</CanvasForcesMultiplier>
      <NumLinesPerConnection>6</NumLinesPerConnection>
      <BaseColor>
        <X>0.05</X>
        <Y>0.1</Y>
        <Z>0.15</Z>
      </BaseColor>
      <CoveredColor>
        <X>0.15</X>
        <Y>0.7</Y>
        <Z>0.4</Z>
      </CoveredColor>
      <TimeToChangeColor>2</TimeToChangeColor>
    </MatrixDesc>
    <MatrixDesc>
      <Name>Matrix1200x480</Name>
      <NumDivisionsX>27</NumDivisionsX>
      <NumDivisionsY>10</NumDivisionsY>
      <SpringK>5</SpringK>
      <Damping>2</Damping>
      <ActorForceMultiplier>1</ActorForceMultiplier>
      <ActorForceRadiusMultiplier>2</ActorForceRadiusMultiplier>
      <NodesInfluencePropForce>2</NodesInfluencePropForce>
      <DampingFactorWhenCovered>5</DampingFactorWhenCovered>
      <CanvasForcesMultiplier>2</CanvasForcesMultiplier>
      <NumLinesPerConnection>6</NumLinesPerConnection>
      <BaseColor>
        <X>0.05</X>
        <Y>0.1</Y>
        <Z>0.15</Z>
      </BaseColor>
      <CoveredColor>
        <X>0.15</X>
        <Y>0.7</Y>
        <Z>0.4</Z>
      </CoveredColor>
      <TimeToChangeColor>2</TimeToChangeColor>
    </MatrixDesc>
    <MatrixDesc>
      <Name>Matrix1400x720</Name>
      <NumDivisionsX>32</NumDivisionsX>
      <NumDivisionsY>15</NumDivisionsY>
      <SpringK>5</SpringK>
      <Damping>2</Damping>
      <ActorForceMultiplier>1</ActorForceMultiplier>
      <ActorForceRadiusMultiplier>2</ActorForceRadiusMultiplier>
      <NodesInfluencePropForce>2</NodesInfluencePropForce>
      <DampingFactorWhenCovered>5</DampingFactorWhenCovered>
      <CanvasForcesMultiplier>2</CanvasForcesMultiplier>
      <NumLinesPerConnection>6</NumLinesPerConnection>
      <BaseColor>
        <X>0.05</X>
        <Y>0.1</Y>
        <Z>0.15</Z>
      </BaseColor>
      <CoveredColor>
        <X>0.15</X>
        <Y>0.7</Y>
        <Z>0.4</Z>
      </CoveredColor>
      <TimeToChangeColor>2</TimeToChangeColor>
    </MatrixDesc>
    <MatrixDesc>
      <Name>Matrix1200x960</Name>
      <NumDivisionsX>27</NumDivisionsX>
      <NumDivisionsY>20</NumDivisionsY>
      <SpringK>5</SpringK>
      <Damping>2</Damping>
      <ActorForceMultiplier>1</ActorForceMultiplier>
      <ActorForceRadiusMultiplier>2</ActorForceRadiusMultiplier>
      <NodesInfluencePropForce>2</NodesInfluencePropForce>
      <DampingFactorWhenCovered>5</DampingFactorWhenCovered>
      <CanvasForcesMultiplier>2</CanvasForcesMultiplier>
      <NumLinesPerConnection>6</NumLinesPerConnection>
      <BaseColor>
        <X>0.05</X>
        <Y>0.1</Y>
        <Z>0.15</Z>
      </BaseColor>
      <CoveredColor>
        <X>0.15</X>
        <Y>0.7</Y>
        <Z>0.4</Z>
      </CoveredColor>
      <TimeToChangeColor>2</TimeToChangeColor>
    </MatrixDesc>
    <MatrixDesc>
      <Name>Matrix480x800</Name>
      <NumDivisionsX>10</NumDivisionsX>
      <NumDivisionsY>18</NumDivisionsY>
      <SpringK>5</SpringK>
      <Damping>2</Damping>
      <ActorForceMultiplier>1</ActorForceMultiplier>
      <ActorForceRadiusMultiplier>2</ActorForceRadiusMultiplier>
      <NodesInfluencePropForce>2</NodesInfluencePropForce>
      <DampingFactorWhenCovered>5</DampingFactorWhenCovered>
      <CanvasForcesMultiplier>2</CanvasForcesMultiplier>
      <NumLinesPerConnection>6</NumLinesPerConnection>
      <BaseColor>
        <X>0.05</X>
        <Y>0.1</Y>
        <Z>0.15</Z>
      </BaseColor>
      <CoveredColor>
        <X>0.15</X>
        <Y>0.7</Y>
        <Z>0.6</Z>
      </CoveredColor>
      <TimeToChangeColor>2</TimeToChangeColor>
    </MatrixDesc>
    <MatrixDesc>
      <Name>Matrix360x1200</Name>
      <NumDivisionsX>8</NumDivisionsX>
      <NumDivisionsY>25</NumDivisionsY>
      <SpringK>5</SpringK>
      <Damping>2</Damping>
      <ActorForceMultiplier>1</ActorForceMultiplier>
      <ActorForceRadiusMultiplier>2</ActorForceRadiusMultiplier>
      <NodesInfluencePropForce>2</NodesInfluencePropForce>
      <DampingFactorWhenCovered>5</DampingFactorWhenCovered>
      <CanvasForcesMultiplier>2</CanvasForcesMultiplier>
      <NumLinesPerConnection>6</NumLinesPerConnection>
      <BaseColor>
        <X>0.05</X>
        <Y>0.1</Y>
        <Z>0.15</Z>
      </BaseColor>
      <CoveredColor>
        <X>0.15</X>
        <Y>0.7</Y>
        <Z>0.6</Z>
      </CoveredColor>
      <TimeToChangeColor>2</TimeToChangeColor>
    </MatrixDesc>
    <MatrixDesc>
      <Name>Matrix480x600</Name>
      <NumDivisionsX>10</NumDivisionsX>
      <NumDivisionsY>12</NumDivisionsY>
      <SpringK>1</SpringK>
      <Damping>0.5</Damping>
      <ActorForceMultiplier>1</ActorForceMultiplier>
      <ActorForceRadiusMultiplier>1</ActorForceRadiusMultiplier>
      <NodesInfluencePropForce>2</NodesInfluencePropForce>
      <DampingFactorWhenCovered>5</DampingFactorWhenCovered>
      <CanvasForcesMultiplier>2</CanvasForcesMultiplier>
      <NumLinesPerConnection>5</NumLinesPerConnection>
      <BaseColor>
        <X>0.05</X>
        <Y>0.1</Y>
        <Z>0.15</Z>
      </BaseColor>
      <CoveredColor>
        <X>0.15</X>
        <Y>0.7</Y>
        <Z>0.4</Z>
      </CoveredColor>
      <TimeToChangeColor>2</TimeToChangeColor>
    </MatrixDesc>
  </matrices>
  <waveSystems>
    <WaveSystemDesc>
      <Name>Default Wave System</Name>
      <EmitterDuration>1.2</EmitterDuration>
      <EmitterGenerationFrequency>3</EmitterGenerationFrequency>
      <WaveSpeed>75</WaveSpeed>
      <WaveDuration>1.5</WaveDuration>
      <WaveSize>2</WaveSize>
      <WaveColors>
        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
        </Vector4>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>0.25</W>
        </Vector4>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>0.4</W>
        </Vector4>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>0.3</W>
        </Vector4>
        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
        </Vector4>
      </WaveColors>
      <FadeOutStartTime>1.5</FadeOutStartTime>
      <FadeOutDuration>1</FadeOutDuration>
    </WaveSystemDesc>
    <WaveSystemDesc>
      <Name>Default Rebound Wave</Name>
      <EmitterDuration>0.1</EmitterDuration>
      <EmitterGenerationFrequency>4</EmitterGenerationFrequency>
      <WaveSpeed>100</WaveSpeed>
      <WaveDuration>0.5</WaveDuration>
      <WaveSize>2</WaveSize>
      <WaveColors>
        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
        </Vector4>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>0.3</W>
        </Vector4>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>0.4</W>
        </Vector4>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>0.25</W>
        </Vector4>
        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
        </Vector4>
      </WaveColors>
      <FadeOutStartTime>1</FadeOutStartTime>
      <FadeOutDuration>0.5</FadeOutDuration>
    </WaveSystemDesc>
    <WaveSystemDesc>
      <Name>Big Rebound Wave</Name>
      <EmitterDuration>0.3</EmitterDuration>
      <EmitterGenerationFrequency>4</EmitterGenerationFrequency>
      <WaveSpeed>100</WaveSpeed>
      <WaveDuration>0.75</WaveDuration>
      <WaveSize>2</WaveSize>
      <WaveColors>
        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
        </Vector4>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>0.3</W>
        </Vector4>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>0.4</W>
        </Vector4>
        <Vector4>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
          <W>0.25</W>
        </Vector4>
        <Vector4>
          <X>0</X>
          <Y>0</Y>
          <Z>0</Z>
          <W>0</W>
        </Vector4>
      </WaveColors>
      <FadeOutStartTime>1</FadeOutStartTime>
      <FadeOutDuration>0.5</FadeOutDuration>
    </WaveSystemDesc>
  </waveSystems>
</SaveInfo>