layers_special=0,1
layers_high=0,2
layers_medium=0,3
layers_low=4
layers_dead=0,1

sfx_hurt="TC-Hurt"
sfx_die="TC-Death"

tag_locator=9

droid
protocol
untargetable
hit_points=4

radius=0.1
miny=0
maxy=0.42
scale=1.0
acceleration=10
tiptoe_speed=0.33
walk_speed=0.5
run_speed=0.75

shadow_locators=4,5

anim_start="walk"
speedmul_speed=0.66
footsteps
frame3=6
frame4=18
anim_end

anim_start="walkNRA"
	speedmul_speed=0.66
	effect_start
		deb_name="SMALLREDSPARKS"
		frame=3
		num_particles=10
		locators=6
		at_obj_speed
	effect_end

footsteps
frame3=6
frame4=18

anim_end

anim_start="idleNRA"
	effect_start
		deb_name="SMALLREDSPARKS"
		frame=3
		num_particles=10
		locators=6
		at_obj_speed
	effect_end
anim_end

anim_start="hop"
	speedmul_speed=0.66
	effect_start
		deb_name="SMALLREDSPARKS"
		frame=3
		num_particles=10
		locators=6
		at_obj_speed
	effect_end

	effect_start
		deb_name="SMALLREDSPARKS"
		frame=8
		num_particles=10
		locators=8
		at_obj_speed
	effect_end

footsteps
frame3=17
frame4=27

anim_end

anim_start="hopidle"
	effect_start
		deb_name="SMALLREDSPARKS"
		frame=3
		num_particles=10
		locators=6
		at_obj_speed
	effect_end

	effect_start
		deb_name="SMALLREDSPARKS"
		frame=8
		num_particles=10
		locators=8
		at_obj_speed
	effect_end

footsteps
frame3=43
frame4=65

anim_end

anim_start="hopnoarms"
	speedmul_speed=0.66
	
	effect_start
		deb_name="SMALLREDSPARKS"
		frame=3
		num_particles=10
		locators=6
		at_obj_speed
	effect_end
	
	effect_start
		deb_name="SMALLREDSPARKS"
		frame=8
		num_particles=10
		locators=8
		at_obj_speed
	effect_end

	effect_start
		deb_name="SMALLREDSPARKS"
		frame=15
		num_particles=10
		locators=7
		at_obj_speed
	effect_end

footsteps
frame3=17
frame4=27

anim_end

anim_start="hopidlenoarms"
	effect_start
		deb_name="SMALLREDSPARKS"
		frame=23
		num_particles=10
		locators=6
		at_obj_speed	
	effect_end

	effect_start
		deb_name="SMALLREDSPARKS"
		frame=3
		num_particles=10
		locators=8
		at_obj_speed	
	effect_end

	effect_start
		deb_name="SMALLREDSPARKS"
		frame=8
		num_particles=10
		locators=7
		at_obj_speed	
	effect_end

footsteps
frame3=43
frame4=65

anim_end

anim_start="die"
cycle=off
anim_end
