layers_special=0,1
layers_high=0,2
layers_medium=0,3
layers_low=0,4
layers_dead=0,1

variant=obiwankenobi

radius=0.1
miny=0
maxy=0.42
scale=1.0
acceleration=10
jedi
hit_points=4

tag_locator=8

tiptoe_speed=0.169833
walk_speed=0.6
run_speed=1.2

head_locator=2
head_joint=0
cloak_joint=1

weapon_locator=0
weapon_locator_2=1
move_delay=0.2
lunge_speed=1.5
lunge_jumpspeed=0.75

jump_speed=2.3
jump_2_speed=3.0
jump_speed_double=2.3

air_gravity=-6.0
water_gravity=0
lunge_gravity=-10

slam_jumpspeed=3
slam_gravity=-15

shadow_locators=4,5
streak_1_locators=6,7
streak_r=0
streak_g=191
streak_b=255
streak_a=255

bsa_default=on

anim_start="combo1_1a"
no_headturn
cycle=off
speed=0.0
anim_end

anim_start="combo1_1b"
no_headturn
cycle=off
speed=0.6
anim_end

anim_start="combo1_2a"
no_headturn
cycle=off
blend_in=0
speed=0.59628
anim_end

anim_start="combo1_2b"
no_headturn
cycle=off
blend_in=0
speed=0.579
anim_end

anim_start="combo1_3a"
no_headturn
cycle=off
blend_in=0
speed=0.6
frame2=17
anim_end

anim_start="combo1_3b"
no_headturn
cycle=off
blend_in=0
speed=0.56567
frame2=23
anim_end

anim_start="combo1_3c"
no_headturn
fpsec=34
cycle=off
blend_in=0
speed=0.611
frame2=16
anim_end

anim_start="combo1_3d"
no_headturn
cycle=off
blend_in=0
speed=0.60789
frame2=20
anim_end

anim_start="combo2_1a"
no_headturn
cycle=off
speed=0.6
anim_end

anim_start="combo2_1b"
no_headturn
cycle=off
speed=0.6
anim_end

anim_start="combo2_2a"
no_headturn
cycle=off
blend_in=0
speed=0.6
anim_end

anim_start="combo2_2b"
no_headturn
cycle=off
fpsec=34
blend_in=0
speed=0.6
anim_end

anim_start="combo2_3a"
no_headturn
cycle=off
blend_in=0
speed=0.6
frame2=16
anim_end

anim_start="combo2_3b"
no_headturn
cycle=off
blend_in=0
speed=0.6
frame2=21
anim_end

anim_start="combo2_3c"
no_headturn
cycle=off
blend_in=0
speed=0.6
frame2=20
anim_end

anim_start="combo2_3d"
no_headturn
cycle=off
blend_in=0
speed=0.6
frame2=20
anim_end

anim_start="jump"
cycle=off
blend_in=0
blend_out=0.2
anim_end

anim_start="jump2"
cycle=off
blend_out=0.2
anim_end

anim_start="BackFlip"
cycle=off
blend_in=0
blend_out=0.2
anim_end

anim_start="land"
cycle=off
blend_in=0
anim_end


anim_start="land2"
cycle=off
blend_in=0
anim_end

anim_start="BackFlipLand"
cycle=off
blend_in=0
anim_end

anim_start="block1"
blend_in=0.1
anim_end

anim_start="block2"
blend_in=0.1
anim_end

anim_start="block3"
blend_in=0.1
anim_end

anim_start="idle"
blend_in=0.2
blend_out=0.2
anim_end

anim_start="run"
blend_in=0.2
blend_out=0.2
fxxxpsec=37.5
fpsec=40
footsteps
frame3=14
frame4=28
anim_end

anim_start="walk"
blend_in=0.2
blend_out=0.2
fpsec=37.5
footsteps
frame3=16
frame4=1
anim_end

anim_start="tiptoe"
blend_in=0.2
blend_out=0.2
footsteps
frame3=1
frame4=22
anim_end

anim_start="lightsabreout"
cycle=off
frame1=15
frame2=30
anim_end

anim_start="lightsabrein"
cycle=off
frame2=12
anim_end

anim_start="combojump"
cycle=off
blend_in=0
anim_end

anim_start="comboland"
cycle=off
blend_in=0
anim_end

anim_start="swim"
speedmul_speed=1
speedmul_maxfps=30
anim_end

anim_start="lunge"
no_headturn
blend_in_time=0.1
anim_end

anim_start="lungeland"
no_headturn
cycle=off
blend_in_time=0
frame=3
anim_end

anim_start="explode"
cycle=off
anim_end

anim_start="slam"
blend_in=0.3
cycle=off
anim_end

anim_start="slamland"
cycle=off
blend_in=0
anim_end

anim_start="fall"
blend_in=0.1
blend_out=0.1
anim_end

anim_start="swipebehind"
cycle=off
frame=18
anim_end

anim_start="swipeleft"
cycle=off
anim_end

anim_start="swiperight"
cycle=off
anim_end
