layers_special=0,1
layers_high=0,2
layers_medium=0,3
layers_low=0,4
layers_dead=0,1

radius=0.1
miny=0
maxy=0.42
scale=1.0
acceleration=10
tag_locator=8
tiptoe_speed=0.153867
walk_speed=0.6
run_speed=1.2
head_locator=2
head_joint=0
cloak_joint=1
cloak_joint2=2
weapon_locator=0
weapon_locator_2=1
move_delay=0.2
lunge_speed=1.5
lunge_jumpspeed=0.75
jedi
hit_points=4
shadow_locators=4,5

sfx_die="Qui_Death"
sfx_hurt="Qui_Hurt"

slam_jumpspeed=3
slam_gravity=-15

streak_1_locators=6,7
streak_r=30
streak_g=191
streak_b=15
streak_a=255

jump_speed=2.1
jump_2_speed=3
jump_speed_double=2.3

air_gravity=-6.0
water_gravity=0
lunge_gravity=-10

bsa_default=on

anim_start="lunge"
no_headturn
anim_end

anim_start="lungeLand"
no_headturn
frame=3
anim_end

anim_start="combo1_1a"
no_headturn
cycle=off
speed=0.0
anim_end

anim_start="combo1_1b"
no_headturn
cycle=off
speed=0.6
frame1=11.25
frame2=13
anim_end

anim_start="combo1_2a"
no_headturn
cycle=off
blend_in=0
speed=0.6
frame1=10.5
frame2=13
anim_end

anim_start="combo1_2b"
no_headturn
cycle=off
blend_in=0
speed=0.6
frame1=15.5
frame2=18
anim_end

anim_start="combo1_3a"
no_headturn
cycle=off
blend_in=0
speed=0.6
frame1=12
frame2=13
anim_end

anim_start="combo1_3b"
no_headturn
cycle=off
blend_in=0
speed=0.6
frame1=17
frame2=19
anim_end

anim_start="combo1_3c"
no_headturn
cycle=off
blend_in=0
speed=0.6
frame1=17
frame2=18
anim_end

anim_start="combo1_3d"
no_headturn
cycle=off
blend_in=0
speed=0.6
frame1=16.1
frame2=18
anim_end

anim_start="combo2_1a"
no_headturn
cycle=off
speed=0.0
anim_end

anim_start="combo2_1b"
no_headturn
cycle=off
speed=0.6
anim_end

anim_start="combo2_2a"
no_headturn
cycle=off
blend_in=0
speed=0.6
frame1=13
frame2=16
anim_end

anim_start="combo2_2b"
no_headturn
cycle=off
blend_in=0
speed=0.6
anim_end

anim_start="combo2_3a"
no_headturn
cycle=off
blend_in=0
speed=0.6
frame1=10
frame2=14
anim_end

anim_start="combo2_3b"
no_headturn
cycle=off
blend_in=0
speed=0.6
frame1=14
frame2=14
anim_end

anim_start="combo2_3c"
no_headturn
cycle=off
blend_in=0
speed=0.6
frame1=15
frame2=16
anim_end

anim_start="combo2_3d"
no_headturn
cycle=off
blend_in=0
speed=0.6
frame2=22
anim_end

anim_start="jump"
cycle=off
blend_in=0
blend_out=0.2
anim_end

anim_start="jump2"
cycle=off
blend_out=0.2
anim_end

anim_start="BackFlip"
cycle=off
blend_in=0
blend_out=0.2
anim_end

anim_start="comboJump"
cycle=off
blend_in=0
anim_end

anim_start="land"
cycle=off
blend_in=0
anim_end

anim_start="land2"
cycle=off
blend_in=0
anim_end

anim_start="comboLand"
cycle=off
blend_in=0
anim_end

anim_start="BackFlipLand"
cycle=off
blend_in=0
anim_end

anim_start="idle"
blend_in=0.2
blend_out=0.2
anim_end

anim_start="run"
blend_in=0.2
blend_out=0.2
fpsec=40
footsteps
frame3=14
frame4=28
anim_end

anim_start="walk"
blend_in=0.2
blend_out=0.2
fpsec=37.5
footsteps
frame3=16
frame4=30
anim_end

anim_start="tiptoe"
blend_in=0.2
blend_out=0.2
footsteps
frame3=21
frame4=1
anim_end

anim_start="lightsabreout"
cycle=off
fpsec=30
blend_out=0.1
frame1=12
frame2=18
anim_end

anim_start="lightsabrein"
cycle=off
frame1=0
frame2=12
anim_end

anim_start="explode"
cycle=off
anim_end

anim_start="slam"
cycle=off
blend_in=0.3
anim_end

anim_start="slamland"
cycle=off
anim_end

anim_start="swipeLeft"
fpsec=40
cycle=off
frame=14
anim_end

anim_start="swipeRight"
cycle=off
frame=13
anim_end

anim_start="swipeBehind"
cycle=off
frame=18
anim_end

