[HERO]
ObjectName=hero;
FileName=models\actors\hero\hero;
Controllable=1;
Destructible=1;
Solid=1;
ShadowCaster=1;
SetOnFloor=1;
Material=flesh;
NoMipMap=1;
MapMask=MAPMASK_DYNAMICACTOR;
GameID=1;
AICapable=1;
AIPriority=5;
Collector=1;
TeamID=FRIEND;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;
ZoomControl=80;

[ARCHER]
ObjectName=archer;
FileName=models\actors\archer\archer;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=50;

[KNIGHTDARK]
ObjectName=knightdark;
FileName=models\actors\knightdark\knightdark;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=50;

[KNIGHTDARKLOWER]
ObjectName=knightdarklower;
FileName=models\actors\knightdark\knightdarklower;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=50;

[KNIGHTDARKUPPER]
ObjectName=knightdarkupper;
FileName=models\actors\knightdark\knightdarkupper;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=50;

[KNIGHTDARKBANNER]
ObjectName=knightdarkbanner;
FileName=models\actors\knightdarkbanner\knightdarkbanner;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=50;

[KNIGHTRED]
ObjectName=knightred;
FileName=models\actors\knightred\knightred;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=50;

[KNIGHTSNAKE]
ObjectName=knightsnake;
FileName=models\actors\knightsnake\knightsnake;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=50;

[BOSS]
ObjectName=boss;
FileName=models\actors\boss\boss;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[MUSCLEBOSS]
ObjectName=muscleboss;
FileName=models\actors\muscleboss\muscleboss;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[FATBOSS]
ObjectName=fatboss;
FileName=models\actors\fatboss\fatboss;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[OGRE]
ObjectName=ogre;
FileName=models\actors\ogre\ogre;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[ORC]
ObjectName=orc;
FileName=models\actors\orc\orc;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[ORCNOARM]
ObjectName=orcnoarm;
FileName=models\actors\orc\orcnoarm;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[ORCLOWER]
ObjectName=orclower;
FileName=models\actors\orc\orclower;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[ORCUPPER]
ObjectName=orcupper;
FileName=models\actors\orc\orcupper;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[CRAWLER]
ObjectName=crawler;
FileName=models\actors\crawler\crawler;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[UNDEAD]
ObjectName=undead;
FileName=models\actors\undead\undead;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[UNDEADUPPER]
ObjectName=undeadupper;
FileName=models\actors\undead\undeadupper;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[PERSIAN]
ObjectName=persian;
FileName=models\actors\persian\persian;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
Armor=150;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[PERSIANUPPER]
ObjectName=persianupper;
FileName=models\actors\persian\persianupper;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
Armor=150;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[KNIGHT]
ObjectName=knight;
FileName=models\actors\knight\knight;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
Armor=300;
CollisionMask=AABB;
SpeedMod=50;

[KNIGHTUPPER]
ObjectName=knightupper;
FileName=models\actors\knight\knightupper;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
Armor=300;
CollisionMask=AABB;
SpeedMod=50;

[HEAD]
ObjectName=head;
FileName=models\actors\knight\head;
Destructible=0;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
TeamID=FOE;
AICapable=0;
AIPriority=5;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[KNIGHTBANNER]
ObjectName=knightBanner;
FileName=models\actors\knightbanner\knightbanner;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
Armor=300;
CollisionMask=AABB;
SpeedMod=50;

[GRENADES]
ObjectName=Grenades;
FileName=models\objects\grenades\grenades;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=3;
MaxUnits=1;
Material=wood;
Collectible=1;
Physics=0;

[POWDERBOMB]
ObjectName=PowderBomb;
FileName=models\objects\NuclearBomb\NuclearBomb;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=wood;
Collectible=1;
Physics=0;

[HEALTH]
ObjectName=Health;
FileName=models\objects\medkit\medkit;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=wood;
Collectible=1;
Physics=0;

[SHIELD]
ObjectName=Shield;
FileName=models\objects\shield\shield;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[PIPEBOMB]
ObjectName=pipebomb;
FileName=models\objects\pipebomb\pipebomb;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[INVISIBILITY]
ObjectName=invisibility;
FileName=models\objects\invisibility\invisibility;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[SPEED]
ObjectName=Speed;
FileName=models\objects\speed\speed;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[CRIPPLE]
ObjectName=Cripple;
FileName=models\objects\cripple\cripple;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[CONFUSION]
ObjectName=Confusion;
FileName=models\objects\confusion\confusion;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[MINELAYER]
ObjectName=MineLayer;
FileName=models\objects\minelayer\minelayer;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[DOUBLE]
ObjectName=Double;
FileName=models\objects\double\double;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[ARMORPIERCINGROUNDS]
ObjectName=ArmorPiercingRounds;
FileName=models\objects\armorpiercing\armorpiercing;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[DETONATOR]
ObjectName=Detonator;
FileName=models\objects\detonator\detonator;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[BULLETTIME]
ObjectName=Bullettime;
FileName=models\objects\bullettime\bullettime;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[SENTRYGUNPICKUP]
ObjectName=SentryGunPickUp;
FileName=models\objects\sentrygun\sentrygun;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[SHOCKCHAIN]
ObjectName=ShockChain;
FileName=models\objects\shockchain\shockchain;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[SENTRYGUN]
ObjectName=SentryGun;
FileName=models\weapons\sentrygun\sentrygun;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=0;
Physics=0;

[STUN]
ObjectName=stun;
FileName=models\objects\stun\stun;
Shadow=models\objects\stun\shadow.tga;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[SEEKER]
ObjectName=seeker;
FileName=models\objects\seeker\seeker;
Shadow=models\objects\seeker\shadow.tga;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[SWORD]
ObjectName=sword;
FileName=models\weapons\sword;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;
Weapon=1;

[SAWSWORD]
ObjectName=sawsword;
FileName=models\weapons\sawsword;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;
Weapon=1;

[AXE]
ObjectName=axe;
FileName=models\weapons\axe;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;
Weapon=1;

[BATTLEAXE]
ObjectName=battleaxe;
FileName=models\weapons\battleaxe;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;
Weapon=1;

[MACE]
ObjectName=mace;
FileName=models\weapons\mace;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;
Weapon=1;

[CROSSBOW]
ObjectName=crossbow;
FileName=models\weapons\crossbow;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;
Weapon=1;

[CATAPULT]
ObjectName=catapult;
FileName=models\weapons\catapult;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;
Weapon=1;

[NAILGUN]
ObjectName=nailgun;
FileName=models\weapons\nailgun;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;
Weapon=1;

[SHOTGUN]
ObjectName=shotgun;
FileName=models\weapons\shotgun;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;
Weapon=1;

[MORTAR]
ObjectName=mortar;
FileName=models\weapons\mortar;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;
Weapon=1;

[CHAINGUN]
ObjectName=chaingun;
FileName=models\weapons\chaingun;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;
Weapon=1;

[CHAIN]
ObjectName=chain;
FileName=models\actors\fatboss\chain;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=wood;
Collectible=0;
Physics=0;

[FLAG]
ObjectName=flag;
FileName=models\objects\flag\flag;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=wood;
Collectible=0;
Physics=0;

[ENEMYFLAG]
ObjectName=enemyflag;
FileName=models\objects\enemyflag\enemyflag;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=wood;
Collectible=0;
Physics=0;

[SKY]
ObjectName=sky;
FileName=models\objects\sky\sky;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=wood;
Collectible=0;
Physics=0;

[CANNON]
ObjectName=cannon;
FileName=models\objects\cannon\cannon;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=wood;
Collectible=0;
Physics=0;

