scale=1.0

skeleton=models\actors\undead\undead.csf

animation=models\actors\undead\undead_move.caf
animation=models\actors\undead\undead_die1.caf
animation=models\actors\undead\undead_die2.caf
animation=models\actors\undead\undead_idle.caf
animation=models\actors\undead\undead_attack.caf
animation=models\actors\undead\undead_hurt.caf
animation=models\actors\undead\undead_die3.caf
animation=models\actors\undead\undead_hurt2.caf
animation=models\actors\undead\undead_runattack.caf
animation=models\actors\undead\undead_diesalto.caf
animation=models\actors\undead\undead_diesalto2.caf
animation=models\actors\undead\undead_idle2.caf

mesh=models\actors\undead\undead.cmf

material=models\actors\undead\undead.crf
