C reatures and G ods

Lizardman: Those weak creatures started to settle around Metrolia the moment the town got destroyed. Since then their civilisation has kind of progressed and now they are able to live in a fairly organised way - their center life being at Pom, their village.
Earth Incubus:
Weak and cowardly, these Incubi formed a community and befriended the lizardmen for their protection. In exchange, they were supposed to lure naive women into the lizardmen' lair, so that they could eat them.

| Lamias: Pyramids and ocean shores are full of them. They are very reckless and will attack about anybody or anything that stumble upon them. But the most dangerous ones remain the underwater Temptresses and Magaolons, especially the latter, who are specially trained Lamias and are a bit the counterpart of human Dark Knights.
Nereids:
Those fairies of the Ocean hate to be disturbed - even when they themselves dare to settle in places that aren't theirs. Often in groups, they are weak but can cast large spells - usually equally weak, though.

Skeletons and Ghosts: Those rejects of the undead world usually gather around places like ruins. They are usually slow, walking aimlessly, but the skeletons are belligerent and will attack with their swords if you get too close to them. Wraiths:
When ruins get particularly humid, from the fertile ground can emerge from arms of mist a wraith, which as it evolves becomes a very powerful ghost-like creature. Two distinct, opposite types of wraiths albeit having fairly equal powers wander in the Deport, the Neon and Holocaust Wraiths.

Sea Tigo: Typically a Metrolian creature, the Tigo loves places like caves, lakes or even underwater areas, as it can breath equally well over and under seas. King Tigo: This golden sea creature loves to hide in small holes and gather all kinds of items inside. Beware though, as it is a tough fighter, using nasty spells.

Gazo Gazoher: This is a vengeful Demon that will keep improving as you harm it - watch out! It can become really nasty and devastatingly powerful in the last rounds of the fight! Vizir-Rham: Each Ancient Pyramid has a dedicated Guardian, called Vizir-Rham, whose goal is to make sure the treasure room is kept out of pillagers' greedy ambitions. This is an extremely powerful entity and over the ages it has been responsible for thousands of deaths.

Mythic Dragon: The mightiest and noblest of all Grand Dragons, the Mythic Dragon is also immensely powerful. Gifted with incredible resistance and intelligence, its only flaw is a slow pace. Lethal Dragon: A black Mythic Dragon, that got rejected because of its skin color and became a rogue - the Lethal Dragon is far from noble and is actually a dreadful predator. Due to the nature of its lifestyle and sudden, speed-based attacks, the Lethal Dragon is slimer and also much faster than the Mythic Dragon. As a downside, it has not developed powerful spells and enchantments, though.
Forbidden Dragon:
The ultimate Grand Dragon - born from a baby Mythic Dragon sucking a crystal-trapped female Elf's vital life during a whole night, if possible a stormy night for better results. The Forbidden Dragon, quite simply, is said to be invincible. Its scales cannot be damaged and its jaws are so huge that it could gulp a small house. On top of that, it's a fierce and evil creature. If you see a Forbidden Dragon somewhere, run in the other direction!

Millipuf: This red wasp, typical of the Indinera woods, is so tough it won't die unless attacked by weapons or spells specifically designed to harm it. The bottom line is, avoid it at any cost, unless you know you can fight it! |

Azygos: Lord of the Undead, Azygos does not know mercy and does not tolerate weakness. As it happens, he also truly deeply madly loves to thrust his big pointed teeth into poor humans' tender flesh. And eat them, chunk by chunk. You can be a God and have the manners of a Barbarian.
Azygos is also the one who put the curse on Kratin.
Yveen, Goddess of Life:
Beautiful and peaceful (sometimes a bit too much!), Yveen is the protector of the Deport. Her mission is to help and guide Random throughout his quest, according to the rules of the Council that she is a part of. Yveen is extremely good-natured, albeit a tad naive. For that reason, many Gods do not like her, in particular Sariis and Magdalena, the Goddess of Lust.
Sariis:
He is wicked, evil and dirty. He enjoys messing with the powerful Council and the other Gods. He won't miss a chance to hassle Yveen, and weaken her influence. And on top of that, his base of cult followers keeps growing on the Deport. A power to keep an eye on.
Bahanur, The Bahamut of Wolves:
In ancient times was a huge, blue-haired wolf. This legendary creature would build up a community of wolves (the biggest ever) and spread it out all over the Deport. The community would die out with the death of its mentor. Nowadays only a few relics remain of Bahanur's legacy, and most are not even able to spot their historical value.
The Sword Family (Metallist, TeAndal, Ulm-Warrior, Apocalypsia):
In his past adventures, Random successively held three living swords of the same family: the Metallist (baby sword), the TeAndal (teenage sword), and the Ulm-Warrior (adult sword). The Mother Sword, called the Apocalypsia, is said to be one of the most powerful entities in the Deport. Nobody knows anything about it, though.
Magdalena Leganov, Goddess of Lust and Perversion:
This gorgeous woman vows a total hatred for Yveen, whom she finds stupid, naive and unattractive. Magdalena does not have a lot of powers as a Goddess, but she loves visiting the Deport and turning people mad.