Places of the Deport
There are countless places to visit in the Deport. Here are some of them.

Ancient Pyramid of Varna Dei'j Although the seas surrounding the Deport never really got explored, a few courageous men (that would eventually be named the Ancients) faced the danger and established themselves in the small islands around. From this will to build up a new civilisation emerged the Pyramids - countless of them, of various size and styles, were made through the course of several centuries. Varna Dei'j is one of them.
The Ruins of Metrolia
Once the biggest, undisputed capital town of the Deport, Metrolia has been devastated by a powerful Morph Demon.
It is now left for skeletons, ghosts and wraiths to wander around relentlessly.
Fortress of Pazaara
An old building belonging to Metrolia, it is now the home of an heterogenous tribe of Orcs, Kobolds and Men. This disorganised society is trying to spread out and conquer new territories, but without a proper strategy, this seems a vain hope.
Khomre
A small village in the mountains of Metrolia, Khomre mostly relies on the magical aura of its lord - the "Kuru" - to sustain to its needs.
Tyrine
The legendary town of Knights... this is the place where Might is all and Magic is nothing.
Tyrine's excellence has lately been severely damaged though, as the raging sea eroded its coast and the ongoing rain is developing a powerful, and increasing undead activity - undead being a natural opposite of knights.
Sewers of Tyrine (aka the Dark Temple)
The sewers of Tyrine used to be quiet (and stinky) until a mysterious cult settled there - and started to make weirder and weirder creatures appear. Zombies, spiders, ghosts - could this new cult be linked to the Order? At this point nobody has been able to answer this question, as the place seems to remain impossible to explore. Why? A ghost, apparently immune to blades, is guarding the entrance.
The Brotherhood of Sariis
As the belief in Goddess Yveen fades, rival Gods increase their aura - Sariis is one of the main figures of this new emergence.
Many cults of Sariis, a God of power and devastation, are rising all over the Deport, and one of them nurtures the goal to make Tyrine his. For that purpose, they have created a war machine, but the project has been kept secret, and therefore out of anybody's awareness - allegedly.
Mt Zulle
At the crossroads of Elven and Human communities, Mt Zulle developed a unique blending of both races. Being relatively high on a hill, hence its name, Mt Zulle is usually affected more than most other places by the Grand Winter. With the forecasts all agreeing on a terrible season for this year, Mt Zulle is bound to face drastic conditions.
The Lands of 1001 Lakes
Few places in the Deport can compare to the enchantment of the 1001 Lakes, a place of red crystals and transparent lakes. Well, that was still true one year ago, because now the weather is bad in the 1001 Lakes: it rains all the time, and a fog is covering the rays of sun. Consequently, hydras have seized the place, and are now trying to take over more territories. Adretana, capital of this place, seems too busy with other concerns to do anything.
The Square Tower
In the 1001 Lakes is a respectable Guild and association of warriors located in a Square Tower overhanging the Western sea. Among other things, those men - women are forbidden within the building - are keeping the hydras under control and offering powerful equipment - notorious to easily best that of Adretana itself.
Adretana (the Town of Fountains)
Adretana is considered one of the most beautiful towns of the Deport. Its avenues sing for luxury, cradled with the soft sound of the many turquoise fountains. Riches from a great history still show in the many streets.
Ruled by King Julian, this place's future is now shadowed by the perspective of the Order attacking them.
The Fort of Arvendel (aka the Fifth Temple of the Order)
Once a fortress of Adretana, Arvendel got deserted decades ago. The Order secretly took opportunity of this fact to settle in.
The situation now is that the Grand Commendanter has made of this place his "invincible fortress", bringing in countless incredible creatures with the sole goal to devastate Adretana and later on rampage the whole Deport. Arvendel is therefore the host of many very strong rulers, although "officially" the title of "ruler of Arvendel" got appointed to Kurbas, a vampire with in fact little power of decision.
The Heaven Town of Gladenmore

On the other side of the world, connected by the countless corridors of the Hall of Madness, is the place of Gods. Gladenmore belongs to that place. Gladenmore is a town affiliated to the Goddess Yveen, as she is specially taking care of it. The town itself is a naturally peaceful, very relaxing part of Heaven.
Gladenmore is ruled by the Brain, a computer that controls all of the town's facilities.

The Heaven Trial

The Heaven Trial is a series of tasks that amazing Heroes can choose to pass so as to test their skills - it is attached to the town of Gladenmore, as Gladenmorians officially take care of the Trial.
The legend says only the best Heroes can make it to the top of the Trial, where the powerful Aquapanga Oracle lies inside a Shrine of Yveen.
Although populated with monsters, the Trial is considered a part of Gladenmore.
The Institute of Modern Sciences (Rebuilt)
The Institute was destroyed in the past, but records of the work performed inside were saved. Consequently, a new, smaller version of this place was rebuilt a couple months later. It is however unknown where the exact location is, as the "official" location seems nothing but a fake.
Random and his friends might need to use the avant-garde technology of this place, so try to gather as much information as you can about it.