Beginning of the Game

I. The Pyramid of the Ancients The game opens up with two characters pairing to achieve a specific mission. Djarma is one of them. He is the ruler of a very small kingdom. Kratin is the other one. He is an undead with a nasty curse on him. Explore the Pyramid and discover its many secrets as you make your way to the top.
Monsters inside are not very strong compared to your heroes and should not be the source of too much trouble. Beware a group of many zombies in a cave, though, and here comes the first lifesaving lesson: save before any encounter that seems different, and save a lot in general. The save option is available everywhere, use this chance!
The Key here is to thoroughly explore all the places. You will also discover that monsters can inflict all kinds of states. You might be poisoned or become cold, so if that happens, check your items list for a Buala (cures Poison) and a Mountain Balm (cures Cold). Also, make sure to save often, really. This simple habit allows you not to lose your progression if something goes wrong. At the top of the Pyramid, find out what the characters discover and step into the next sequence of the game.

II. The Glade where Sarah sleeps Random, main hero of the saga, awakes in his hut, where he lives with Sarah, his beloved elven fiancee. They have been living far away from civilisation for seven months - a way like another to heal from the trauma of their latest fight. They've lost track of what their friends have become.

- Luciana's supposed to live on a faraway island in the middle of the ocean.
- Coryool has stopped giving news for a long time.
- Leanda is probably back to a normal life.
- Wendala may have found a new Master to serve.
- Good ol' Guanidia, Random's faithful pet, has been offered to start living a life on his own - an offer he took.

Go find Sarah, in a glade nearby. The monsters are fairly easy to take down. Make sure to keep Random's HP high. It's not recommended to explore around without first having Sarah tag along. The first boss fight features two incubi, the sole vision of them around making Random fall to the Wrath State. This fight may result in something... random (^^). Just make sure to heal Random when he finally fully resumes control of his hot mind. Once the fight's over, there's no more barrier between Random and Sarah, so go awake her.

III. New Perspectives, New Ambitions Out of a somewhat crazy idea, Sarah offers to go back to civilisation. Random is a bit reluctant, but ultimately falls to this idea. This small conversation results in having your first companion join along. Make sure to equip the shield Sarah was using as a cushion and go back to the hut. Open the chest there. Equip all the stuff. Begin practicing (one of the main aspects of strategy in Laxius Force), ie a character that has nothing (or little) to do should defend. For example making a small amount of damage is not worth it. Have the character take a defensive stance instead - consider this another lesson, a strategic one this time. Sarah should do this until she's got enough power to damage the skeletons efficiently. Random should attack. Make your way through the skeletons. Save on regular occasions. The ruins of Metrolia are an open place so depending on which area you enter, you might stumble into enemies that are too tough right now. Either give up exploring the said areas or just try to dodge them. In any case, save often, as the ruins feature a mix of monsters with very different strengths.

IV. And now? The game has only started! Keep exploring. There isn't just one road. You might reach a village soon. And get plenty of quests for you to do. Or else, you could explore, going into the wilderness. You will learn about the hideout of a sick, ultimately dangerous creature - no one ever saw it, but its demented shout speaks for itself.
Or maybe you will be tempted to visit the forest of lizardmen, and Pom, their village. You might even find a notorious female adventurer there!
In one word, from now on, what you do is up to you!
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