/*=============================================================================
	SimpleElementHitProxyPixelShader.hlsl: Pixel shader for drawing simple element hit proxies.
	Copyright 1998-2010 Epic Games, Inc. All Rights Reserved.
=============================================================================*/

#include "Common.usf"

sampler2D _Texture;

void Main(
	in float2 TextureCoordinate : TEXCOORD0,
	in float4 Color : TEXCOORD1,
	in float4 HitProxyId : COLOR1,
	out float4 OutColor : COLOR0
	)
{
	OutColor = float4(HitProxyId.rgb,tex2D(_Texture,TextureCoordinate).a);
}
