#include "..\Npc_Lxqj\NPCXLhs\NpcLxqj.pst"
string Name = "ÇàÒÂÉÙÄê¡¤ÒÒ";
int Model = 19;
int Weapon = 47;
int Weapon2 = npcdao();
int Team = 2;
int View =   300;
int Think =  70;
int Attack1 = 30;
int Attack2 = 25;
int Attack3 = 25;
int Guard = 30;
int Dodge = 20;
int Jump = Rand(15);
int Look = 30;
int Burst = 50;
int Aim = 100;
int GetItem = 10;
int Spawn = 36;
int HP = 1500;


int npc;	
int g_selfAddr;
OnInit(int this)
{

	g_selfAddr = this;
}


OnStart()
{
	npc = GetSelf(g_selfAddr);
	ChangeBehavior(npc, "run");
}