JUNzt(int lxqj)
{
	if (lxqj==0)
	{
		Think   =30000;
		Attack1 = 30;
		Attack2 = 25;
		Attack3 = 25;
		Guard = 20;
		Dodge = 0;
		Jump =  1;
		Look =  1000;
		Burst = 30;
	}
	if (lxqj==1)
	{
		Think   =5000+Rand(5000);
		Attack1 = 20+Rand(10);
		Attack2 = 20+Rand(20);
		Attack3 = 100-Attack1-Attack2;
		Guard = 51+Rand(50);
		Dodge = 51+Rand(50);
		Jump =  51+Rand(50);
		Look =  1000;
		Burst = 51+Rand(50);
	}
	if (lxqj==2)
	{
		Think   = 90;
		Attack1 = 30;
		Attack2 = 25;
		Attack3 = 25;
		Guard = Rand(10);
		Dodge = Rand(8);
		Jump =  Rand(6);
		Look =  Rand(50);
		Burst = Rand(10);
	}
	UpdateAIAttrib(npc);
}