#include "..\Npc_Lxqj\NPCXLhs\NpcLxqj.pst"
string Name	= "À¶ÌìÃÍ";
int Model =	20;
int Weapon = 17;
int Weapon2 = 0;
int Team = 2;
int View = 400;
int Think = 100;
int	Attack1	= 30;
int Attack2 = 30;
int Attack3 = 40;
int	Guard =	30;
int	Dodge =	20;
int Jump = Rand(15);
int Look = 20;
int Burst = Rand(50);
int Aim = 10;
int GetItem = Rand(30);
int Spawn = 58;
int HP = 7000;
	
int g_selfAddr;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	npc = GetSelf(g_selfAddr);
	ChangeBehavior(npc, "patrol", 58, 60, 63, 47, 48, 105, 110, 56, 18, 21, 25, 26, 115);
}