#include "..\Npc_Lxqj\NPCXLhs\NpcLxqj.pst"
string Name = "ÇàÒÂÉÙÄê¡¤¼º";
int Model = 19;
int Weapon = 7;
int Weapon2 = npcchui();
int Team = 2;
int View =   300;
int Think =   80;
int Attack1 = 30;
int Attack2 = 25;
int Attack3 = 45;
int Guard = 40;
int Dodge = 10;
int Jump = Rand(10);
int Look = Rand(60);
int Burst =Rand(50);
int Aim =  100;
int GetItem = Rand(30);
int Spawn = 12;
int HP = 1500;


int npc;	
int g_selfAddr;
OnInit(int this)
{

	g_selfAddr = this;
}


OnStart()
{
	npc = GetSelf(g_selfAddr);
	ChangeBehavior(npc, "patrol", 12, 7, 85, 70, 13);
}