<<
@scenario
{
	@event
	{
		#string name "main";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_5_1";
		}
		@action
		{
			#string type "hide hint";
			#string data "";
			#float delay 6000;
		}
		@action
		{
			#string type "move hint";
			#string data "castle01";
		}
		@action
		{
			#string type "activate event";
			#string data "capture";
		}
		@condition
		{
			#string type "attacked castle01";
			#string data "=1";
		}
	}
	@event
	{
		#string name "capture";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_5_2";
		}
		@action
		{
			#string type "hide hint";
			#string data "";
			#float delay 6000;
		}
		@action
		{
			#string type "move hint";
			#string data "forge01";
		}
		@action
		{
			#string type "blink city";
			#string data "forge01";
		}
		@action
		{
			#string type "unblink city";
			#string data "forge01";
			#float delay 2000;
		}
		@action
		{
			#string type "allow attack";
			#string data "";
		}
		@action
		{
			#string type "activate event";
			#string data "capture2";
		}
		@condition
		{
			#string type "capture castle01";
			#string data "=1";
		}
	}
	@event
	{
		#string name "capture2";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_5_3";
		}
		@action
		{
			#string type "hide hint";
			#string data "";
			#float delay 5000;
		}
		@condition
		{
			#string type "capture forge01";
			#string data "=1";
		}
	}
}
>>