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@wareditorinterface
{
	#string name "wareditor";
	#string texture_pack "war_pack";
	#string sound_pack "war_pack";

	@warzone
	{
		#string name "warzone";
		#point pos 0, 0;
		#point size 1280, 768;
		#string background_texture "empty";
		#bool editor true;
	}
	
	@bitmap
	{
		#string name "hud_mask";
		#point pos 0, 0;
		#point size 1280, 768;
		#bool wide true;
		#bool top_anchor true;
		#color color 255, 0, 0, 96;
		#string texture_name "hud_mask";
		#bool ignores_mouse true;
	}

	@text
	{
		#string name "filename";
		#point size 0, 0;
		#point pos 16, 16;
		#float font_size 32;
		#bool left_anchor true;
		#bool top_anchor true;
		#string text_align "left";
	}

	@sys_button
	{
		#string name "players";
		#point pos 8, 8;
		#bool right_anchor true;
		#bool top_anchor true;
	}
	@sys_button
	{
		#string name "level";
		#point pos 8, 48;
		#bool right_anchor true;
		#bool top_anchor true;
	}
	@sys_button
	{
		#string name "spells";
		#point pos 8, 88;
		#bool right_anchor true;
		#bool top_anchor true;
	}
	@sys_button
	{
		#string name "obstacles";
		#point pos 8, 128;
		#bool right_anchor true;
		#bool top_anchor true;
	}
	@sys_button
	{
		#string name "cities";
		#point pos 8, 168;
		#bool right_anchor true;
		#bool top_anchor true;
	}
	@sys_button
	{
		#string name "nodes";
		#point pos 8, 208;
		#bool right_anchor true;
		#bool top_anchor true;
	}

	@sys_button
	{
		#string name "load";
		#point pos 8, 48;
		#bool right_anchor true;
		#bool bottom_anchor true;
	}
	@sys_button
	{
		#string name "save";
		#point pos 8, 8;
		#bool right_anchor true;
		#bool bottom_anchor true;
	}

	@sys_button
	{
		#string name "exit";
		#point pos 8, 8;
		#bool left_anchor true;
		#bool bottom_anchor true;
	}
	
	@city_select_toolbar;
	@obstacle_select_toolbar;

	@level_selector;
	@edit_level;
	@edit_player;
	
	@spell_selector;
	@draw_layer_selector;

	@cursor;
}

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