<<

	@form
	{
		#string name "map_form";
		#point pos -100, 80;
		#point size 512, 512;

		#bool matrix true;
		#point border 16, 16;
		#bool theme false;
		#string texture_theme_name "minimap";
		
		#bool visible false;
		#bool enabled false;
	}	
	
	@maplevelbutton
	{
		#string name "level_button";
		#point size 64, 64;
		#bool visible true;
		#bool enabled false;
		
		@bitmap
		{
			#string name "selection";
			#string texture_name "level_selector";
			#point pos 0, -13;
			#point size 96, 88;
			#bool visible false;
			#bool pulsating true;
			#float pulse_factor 7;
			#float pulse_speed 0.4;
			#color color 255, 255, 255, 196;
		}
		
		@bitmap
		{
			#string name "locked_picture";
			#string texture_name "level_locked";
			#point pos 0, -15;
			#point size 64, 64;
		}
		@activeelement
		{
			#string name "unlocked_picture";
			#string texture_name "level_unlocked";
			#point pos 0, 0;
			#point size 64, 64;
		}
		@activeelement
		{
			#string name "normal_flag_picture";
			#string texture_name "level_flag_normal";
			#point pos 0, 0;
			#point size 64, 64;
		}
		@activeelement
		{
			#string name "hard_flag_picture";
			#string texture_name "level_flag_hard";
			#point pos 0, 0;
			#point size 64, 64;
		}
		@activeelement
		{
			#string name "expert_flag_picture";
			#string texture_name "level_flag_expert";
			#point pos 0, 0;
			#point size 64, 64;
		}
		@bitmap
		{
			#string name "normal_star_picture";
			#string texture_name "level_star_normal";
			#point pos 0, 0;
			#point size 64, 64;
		}
		@bitmap
		{
			#string name "hard_star_picture";
			#string texture_name "level_star_hard";
			#point pos 0, 0;
			#point size 64, 64;
		}
		@bitmap
		{
			#string name "expert_star_picture";
			#string texture_name "level_star_expert";
			#point pos 0, 0;
			#point size 64, 64;
		}
		@text
		{
			#string name "number";
			#point pos 0, -21;
			#color color 255, 255, 0, 255;
			#float font_size 19;
			#string text_align "center";
			#string text_key "9";			
		}
		
	}
	
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