<<

	@form
	{
		#string name "left_sword_form";
		#point pos -60, 80;
		#point size 256, 1024;

		#point border 0, 0;
		#bool theme false;
		#bool matrix true;
		#bool show false;

		#point hide_pos 1000, 0;
		#point hide_scale 1, 1;
		#float show_angle 40;
		#float hide_angle 320;
		#float effect_time 1000;

		@bitmap
		{
			#string name "sword";
			#point pos 0, 0;
			#point size 256, 1024;
			#string texture_name "sword";
		}
	}
	@form
	{
		#string name "right_sword_form";
		#point pos 60, 80;
		#point size 256, 1024;

		#point border 0, 0;
		#bool theme false;
		#bool matrix true;
		#bool show false;

		#point hide_pos -1000, 0;
		#point hide_scale 1, 1;
		#float show_angle 320;
		#float hide_angle 40;
		#float effect_time 1000;

		@bitmap
		{
			#string name "sword";
			#point pos 0, 0;
			#point size 256, 1024;
			#string texture_name "sword";
		}
	}

	@form
	{
		#string name "victory_shield_form";
		#point pos 0, 50;
		#point size 512, 512;

		#point border 0, 0;
		#bool theme false;
		#bool matrix true;
		#bool show false;

		#point hide_pos 0, 1000;
		#point hide_scale 1, 1;
		#float effect_time 1000;

		@bitmap
		{
			#string name "shield";
			#point pos 0, 0;
			#point size 512, 512;
			#string texture_name "shield_win";
		}
		@text
		{			
			#string name "player";
			#point pos 0, 84;
			#float font_size 36;
			#string text_align "center";
			#string text_key "wwwwwwwww";
		}
		@text
		{			
			#string name "caption";
			#point pos 0, 16;
			#float font_size 48;
			#string text_align "center";
			#string text_key "victory_caption";
		}
	}
	@form
	{
		#string name "defeat_shield_form";
		#point pos 0, 0;
		#point size 512, 512;

		#point border 0, 0;
		#bool theme false;
		#bool matrix true;
		#bool show false;

		#point hide_pos 0, 1000;
		#point hide_scale 1, 1;
		#float effect_time 1000;

		@bitmap
		{
			#string name "shield";
			#point pos 0, 0;
			#point size 512, 512;
			#string texture_name "shield_defeat";
		}
		@text
		{			
			#string name "player";
			#point pos 0, 84;
			#float font_size 36;
			#string text_align "center";
			#string text_key "wwwwwwwww";
		}
		@text
		{			
			#string name "caption";
			#point pos 0, 16;
			#float font_size 48;
			#string text_align "center";
			#string text_key "lose_caption";
		}
		
		@basic_button
		{
			#string name "try_again";
			#point pos 0, 285;			
			#bool top_anchor true;
		}
		
		@basic_button
		{
			#string name "defeat_quit";
			#point pos 0, 333;			
			#bool top_anchor true;
		}	
	}

	@basic_form
	{
		#string name "statistics";
		#point size 500, 290;
		#point pos 0, 0;
		#bool matrix true;
		#bool show false;
		
		#point border 64, 128;		
		#bool theme false;
		#bool tile_border true;
		
		#point hide_scale 1, 1;
		#point hide_alpha 1;
		#point hide_pos 0, -1024;
		#bool effect_time 700;
		#string texture_theme_name "menuform";
					
		
		@text
		{			
			#string name "victory_caption";
			#point pos 0, -10;
			#float font_size 48;
			#string text_align "center";
			#string text_key "victory_caption";			
			#bool top_anchor true;
		}
		
		@text
		{			
			#string name "time";
			#point pos 0, 35;
			#float font_size 32;
			#string text_align "center";
			#string text_key "00:12:25";			
			#bool top_anchor true;
		}
		
		@text
		{			
			#string name "got_gold";
			#point pos 0, 65;
			#float font_size 28;
			#string text_align "center";
			#string text_key "Золотое время!";			
			#bool top_anchor true;
		}
		
		@text
		{			
			#string name "top_time";
			#point pos 0, 95;
			#float font_size 14;
			#string text_align "center";
			#string text_key "blah";
			#bool top_anchor true;
		}
		
// 		@text
// 		{
// 			#string name "pop_growth_caption";
// 			#point pos -200, 160;
// 			#float font_size 24;
// 			#string text_align "center";
// 			#string text_key "pop_growth_caption";
// 			#bool top_anchor true;
// 		}
		
		@text
		{
			#string name "deaths_caption";
			#point pos 115, 130;
			#float font_size 24;
			#string text_align "center";
			#string text_key "deaths_caption";
			#bool top_anchor true;
		}
		
		@text
		{
			#string name "kills_caption";
			#point pos -115, 130;
			#float font_size 24;
			#string text_align "center";
			#string text_key "kills_caption";
			#bool top_anchor true;
		}
		
// 		@text
// 		{
// 			#string name "pop_growth";
// 			#point pos -200, 190;
// 			#float font_size 32;
// 			#string text_align "center";
// 			#string text_key "3452";
// 			#bool top_anchor true;
// 		}
		
		@text
		{
			#string name "deaths";
			#point pos 115, 160;
			#float font_size 32;
			#string text_align "center";
			#string text_key "2534";
			#bool top_anchor true;
		}
		
		@text
		{
			#string name "kills";
			#point pos -115, 160;
			#float font_size 32;
			#string text_align "center";
			#string text_key "345453";
			#bool top_anchor true;
		}
		
		@text
		{
			#string name "cities_captured_caption";
			#point pos -115, 200;
			#float font_size 24;
			#string text_align "center";
			#string text_key "cities_captured_caption";
			#bool top_anchor true;
		}
		
		@text
		{
			#string name "cities_lost_caption";
			#point pos 115, 200;
			#float font_size 24;
			#string text_align "center";
			#string text_key "cities_lost_caption";
			#bool top_anchor true;
		}
		
// 		@text
// 		{
// 			#string name "upgrades_caption";
// 			#point pos 200, 230;
// 			#float font_size 24;
// 			#string text_align "center";
// 			#string text_key "upgrades_caption";
// 			#bool top_anchor true;
// 		}
		
		@text
		{
			#string name "cities_captured";
			#point pos -115, 230;
			#float font_size 32;
			#string text_align "center";
			#string text_key "34";
			#bool top_anchor true;
		}
		
		@text
		{
			#string name "cities_lost";
			#point pos 115, 230;
			#float font_size 32;
			#string text_align "center";
			#string text_key "24";
			#bool top_anchor true;
		}
		
// 		@text
// 		{
// 			#string name "upgrades";
// 			#point pos 200, 260;
// 			#float font_size 32;
// 			#string text_align "center";
// 			#string text_key "34";
// 			#bool top_anchor true;
// 		}
		
// 		@text
// 		{
// 			#string name "money_made_caption";
// 			#point pos -200, 300;
// 			#float font_size 24;
// 			#string text_align "center";
// 			#string text_key "money_made_caption";
// 			#bool top_anchor true;
// 		}
// 		
// 		@text
// 		{
// 			#string name "money_pillaged_caption";
// 			#point pos 0, 300;
// 			#float font_size 24;
// 			#string text_align "center";
// 			#string text_key "money_pillaged_caption";
// 			#bool top_anchor true;
// 		}
// 		
// 		@text
// 		{
// 			#string name "money_spent_caption";
// 			#point pos 200, 300;
// 			#float font_size 24;
// 			#string text_align "center";
// 			#string text_key "money_spent_caption";
// 			#bool top_anchor true;
// 		}
// 		
// 		@text
// 		{
// 			#string name "money_made";
// 			#point pos -200, 330;
// 			#float font_size 32;
// 			#string text_align "center";
// 			#string text_key "3400";
// 			#bool top_anchor true;
// 		}
// 		
// 		@text
// 		{
// 			#string name "money_pillaged";
// 			#point pos 0, 330;
// 			#float font_size 32;
// 			#string text_align "center";
// 			#string text_key "2346";
// 			#bool top_anchor true;
// 		}
// 		
// 		@text
// 		{
// 			#string name "money_spent";
// 			#point pos 200, 330;
// 			#float font_size 32;
// 			#string text_align "center";
// 			#string text_key "500";
// 			#bool top_anchor true;
// 		}
		
		@basic_button
		{
			#string name "ok";
			#point pos 0, 280;
			#bool top_anchor true;
		}
		
		
	}
	
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