<<
@scenario
{
	@event
	{
		#string name "main";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_1_1";
		}
		@action
		{
			#string type "move hint";
			#string data "town01";
		}
		@action
		{
			#string type "set popgrowth";
			#string data "1 1.5";
		}
		@action
		{
			#string type "allow unselect";
			#string data "false";
		}
		@action
		{
			#string type "ai sleep";
			#string data "2";
		}
		@action
		{
			#string type "blink city";
			#string data "town01";
		}
		@action
		{
			#string type "select only for";
			#string data "town01";
		}
		@action
		{
			#string type "activate event";
			#string data "selected";
		}
	}
	@event
	{
		#string name "selected";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_1_2";
		}
		@action
		{
			#string type "move hint";
			#string data "town03";
		}
		@action
		{
			#string type "unblink city";
			#string data "town01";
		}
		@action
		{
			#string type "blink city";
			#string data "town03";
		}
		@action
		{
			#string type "attack only for";
			#string data "town03";
		}
		@action
		{
			#string type "activate event";
			#string data "attacked";
		}
		@condition
		{
			#string type "selected town01";
			#string data "=1";
		}
	}
	@event
	{
		#string name "attacked";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_1_3";
		}
		@action
		{
			#string type "move hint";
			#string data "town01";
		}
		@action
		{
			#string type "unblink city";
			#string data "town03";
		}
		@action
		{
			#string type "select only for";
			#string data "nothing";
		}
		@action
		{
			#string type "attack only for";
			#string data "nothing";
		}
		@action
		{
			#string type "activate event";
			#string data "captured";
		}
		@condition
		{
			#string type "attacked town03";
			#string data "=1";
		}
	}
	@event
	{
		#string name "captured";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_1_4";
		}
		@action
		{
			#string type "move hint";
			#string data "town03";
		}
		@action
		{
			#string type "blink upgrade";
			#string data "town03";
		}
		@action
		{
			#string type "uprade only for";
			#string data "town03";
		}
		@action
		{
			#string type "activate event";
			#string data "upgraded";
		}
		@condition
		{
			#string type "capture town03";
			#string data "=1";
		}
	}
	@event
	{
		#string name "upgraded";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_1_5";
		}
		@action
		{
			#string type "move hint";
			#string data "town03";
		}
		@action
		{
			#string type "activate event";
			#string data "full_upgraded";
		}
		@condition
		{
			#string type "upgraded town03";
			#string data "=1";
		}
	}
	@event
	{
		#string name "full_upgraded";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_1_6";
		}
		@action
		{
			#string type "move hint";
			#string data "town01";
		}
		@action
		{
			#string type "unblink upgrade";
			#string data "town03";
		}
		@action
		{
			#string type "blink city";
			#string data "town01";
		}
		@action
		{
			#string type "select only for";
			#string data "town01";
		}
		@action
		{
			#string type "activate event";
			#string data "first_selected";
		}
		@condition
		{
			#string type "upgraded town03";
			#string data "=1";
		}
	}
	@event
	{
		#string name "first_selected";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_1_7";
		}
		@action
		{
			#string type "move hint";
			#string data "town03";
		}
		@action
		{
			#string type "unblink city";
			#string data "town01";
		}
		@action
		{
			#string type "blink city";
			#string data "town03";
		}
		@action
		{
			#string type "select only for";
			#string data "town03";
		}
		@action
		{
			#string type "activate event";
			#string data "second_selected";
		}
		@condition
		{
			#string type "selected town01";
			#string data "=1";
		}
	}
	@event
	{
		#string name "second_selected";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_1_8";
		}
		@action
		{
			#string type "move hint";
			#string data "town02";
		}
		@action
		{
			#string type "unblink city";
			#string data "town03";
		}
		@action
		{
			#string type "blink city";
			#string data "town02";
		}
		@action
		{
			#string type "select only for";
			#string data "nothing";
		}
		@action
		{
			#string type "attack only for";
			#string data "town02";
		}
		@action
		{
			#string type "activate event";
			#string data "group_attack";
		}
		@condition
		{
			#string type "selected town03";
			#string data "=1";
		}
	}
	@event
	{
		#string name "group_attack";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_1_9";
		}
		@action
		{
			#string type "move hint";
			#string data "town01";
		}
		@action
		{
			#string type "unblink city";
			#string data "town02";
		}
		@action
		{
			#string type "select only for";
			#string data "nothing";
		}
		@action
		{
			#string type "attack only for";
			#string data "nothing";
		}
		@action
		{
			#string type "activate event";
			#string data "group_capture";
		}
		@condition
		{
			#string type "attacked town02";
			#string data "=1";
		}
	}
	@event
	{
		#string name "group_capture";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_1_10";
		}
		@action
		{
			#string type "move hint";
			#string data "town04";
		}
		@action
		{
			#string type "allow attack";
			#string data "";
		}
		@action
		{
			#string type "allow select";
			#string data "";
		}
		@action
		{
			#string type "activate event";
			#string data "user_try";
		}
		@condition
		{
			#string type "capture town02";
			#string data "=1";
		}
	}
	@event
	{
		#string name "user_try";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_1_11";
		}
		@action
		{
			#string type "move hint";
			#string data "town05";
		}
		@action
		{
			#string type "hide hint";
			#string data "";
			#float delay 5000;
		}
		@action
		{
			#string type "ai wake";
			#string data "2";
		}
		@action
		{
			#string type "allow unselect";
			#string data "true";
		}
		@action
		{
			#string type "attack city";
			#string data "town05 town07";
		}
		@action
		{
			#string type "attack city";
			#string data "town06 town07";
		}
		@condition
		{
			#string type "capture town04";
			#string data "=1";
		}
		@action
		{
			#string type "show hint";
			#string data "tutorial_1_12";
			#float delay 15000;
		}
		@action
		{
			#string type "move hint";
			#string data "hud_help";
			#float delay 15000;
		}
		@action
		{
			#string type "hide hint";
			#string data "";
			#float delay 15700;
		}
		@action
		{
			#string type "show hint";
			#string data "tutorial_1_12";
			#float delay 16000;
		}
		@action
		{
			#string type "hide hint";
			#string data "";
			#float delay 22000;
		}
	}
}
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