<<
	@hint
	{	
		#string name "spell_hint";
		#point pos -170, 0;
		#point size 256, 192;
		#bool matrix true;
				
		#float hint_delay 400;
		#float show_speed 250;
		#float fade_speed 250;
		
		#bool show false;
		
		#bool manual_pos true;
		
		#bool auto_text true;
		#bool global_pos false;
				
		#point hide_scale 1, 1;
		#float show_angle 0;
		#float hide_angle 0;
		#float hide_alpha 0.0;
		#float effect_time 300;
		
		#point border 8, 8;
		#string texture_theme_name "hint_theme";
		
		@text
		{
			#string name "text";
			#point pos 0, 0;
			#point size 246, 192;
			#float font_size 20;
			#string text_align "center";
			#string text_key "-";			
		}
	}

	@spellbutton
	{
		#string name "truce_button";
		#bool right_anchor true;
		#bool bottom_anchor true;
		
		#bool cant_use_on_yourself true;
		
		#string image_template "truce_button";
		
		#int charge_time 600;
		#int cost 1500;
		#string button_mode "target_player";	
		#int ID 0;
		#int duration 600;
		
		@spell_hint;	
	}
	
	@spellbutton
	{
		#string name "slow_button";
		#bool right_anchor true;
		#bool bottom_anchor true;
		
		#bool cant_use_on_yourself true;	
		
		#string image_template "slow_button";
		
		#int cost 600;		
		#int charge_time 400;
		#string button_mode "target_player";
		#int ID 1;
		#int duration 300;
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "haste_button";
		#bool right_anchor true;
		#bool bottom_anchor true;
		
		#string image_template "haste_button";
		
		#int cost 600;		
		#int charge_time 400;
		#string button_mode "instant";
		#int ID 2;
		#int duration 150;
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "tornado_button";
		#bool right_anchor true;
		#bool bottom_anchor true;
		
		#string image_template "tornado_button";
		
		#int cost 1200;
		#int charge_time 600;
		#string button_mode "instant";
		#int ID 3;
		#int duration 0;		
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "plague_button";
		#bool right_anchor true;
		#bool bottom_anchor true;
		
		#bool cant_use_on_yourself true;
		
		#string image_template "plague_button";
		
		#int cost 1500;		
		#int charge_time 600;
		#string button_mode "target_player";
		#int ID 4;
		#int duration 0;		
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "condom_button";
		#bool right_anchor true;
		#bool bottom_anchor true;
		
		#bool cant_use_on_yourself true;
		
		#string image_template "condom_button";
		
		#int cost 1500;		
		#int charge_time 600;
		#string button_mode "target_player";
		#int ID 5;
		#int duration 150;
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "toredown_button";
		#bool right_anchor true;
		#bool bottom_anchor true;
		
		#bool cant_use_on_yourself true;
		
		#string image_template "toredown_button";
		
		#int cost 2000;			
		#int charge_time 600;
		#string button_mode "target_player";
		#int ID 6;
		#int duration 0;		
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "invisibility_button";
		#bool right_anchor true;
		#bool bottom_anchor true;
		
		#string image_template "invisibility_button";
		
		#int cost 1000;		
		#int charge_time 600;
		#string button_mode "instant";
		#int ID 7;
		#int duration 150;		
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "shield_button";
		#bool right_anchor true;
		#bool bottom_anchor true;
		
		#string image_template "shield_button";
		
		#int cost 800;		
		#int charge_time 400;
		#string button_mode "instant";
		#int ID 8;
		#int duration 200;		
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "target_button";
		#bool right_anchor true;
		#bool bottom_anchor true;
		
		#string image_template "target_button";
		
		#int cost 500;		
		#int charge_time 450;
		#string button_mode "instant";
		#int ID 9;
		#int duration 300;		
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "fireball_button";
		#bool right_anchor true;
		#bool bottom_anchor true;
		
		#string image_template "fireball_button";
		
		#int cost 400;		
		#int charge_time 200;
		#string button_mode "targeted";
		#int ID 10;
		#int duration 0;
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "turncoat_button";
		#bool right_anchor true;
		#bool bottom_anchor true;
		
		#bool cant_use_on_yourself true;
		
		#string image_template "turncoat_button";
		
		#int cost 1800;		
		#int charge_time 600;
		#string button_mode "target_city";
		#int ID 11;
		#int duration 0;
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "lightning_button";
		#bool right_anchor true;
		#bool bottom_anchor true;		
		
		#bool cant_use_on_yourself true;
		
		#string image_template "lightning_button";		
		#int cost 800;		
		#int charge_time 600;
		#string button_mode "target_city";
		#int ID 12;
		#int duration 0;
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "dynamite_button";
		#bool right_anchor true;
		#bool bottom_anchor true;		
		
		#bool cant_use_on_yourself true;
		
		#string image_template "dynamite_button";		
		#int cost 1300;		
		#int charge_time 600;
		#string button_mode "target_city";
		#int ID 13;
		#int duration 0;
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "invulnerability_button";
		#bool right_anchor true;
		#bool bottom_anchor true;		
		#string image_template "invulnerability_button";		
		#int cost 600;		
		#int charge_time 400;
		#string button_mode "target_city";
		#int ID 14;
		#int duration 200;
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "freeze_button";
		#bool right_anchor true;
		#bool bottom_anchor true;
		
		#bool cant_use_on_yourself true;
			
		#string image_template "freeze_button";		
		#int cost 1000;		
		#int charge_time 450;
		#string button_mode "target_city";
		#int ID 15;
		#int duration 150;
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "bloodlust_button";
		#bool right_anchor true;
		#bool bottom_anchor true;
		
		#string image_template "bloodlust_button";
		
		#int cost 400;		
		#int charge_time 200;
		#string button_mode "targeted";
		#int ID 16;
		#int duration 0;
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "babyboom_button";
		#bool right_anchor true;
		#bool bottom_anchor true;
		
		#string image_template "babyboom_button";
		
		#int cost 1000;		
		#int charge_time 450;
		#string button_mode "instant";
		#int ID 17;
		#int duration 150;
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "drunk_button";
		#bool right_anchor true;
		#bool bottom_anchor true;
		
		#string image_template "drunk_button";
		
		#int cost 0;		
		#int charge_time 0;
		#string button_mode "target_player";
		#int ID 18;
		#int duration 150;
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "overpop_button";
		#bool right_anchor true;
		#bool bottom_anchor true;		
		#string image_template "overpop_button";		
		#int cost 600;		
		#int charge_time 600;
		#string button_mode "target_city";
		#int ID 19;
		#int duration 300;
		
		@spell_hint;
	}
	
	@spellbutton
	{
		#string name "indoctrinate_button";
		#bool right_anchor true;
		#bool bottom_anchor true;		
		#string image_template "indoctrinate_button";		
		#int cost 600;		
		#int charge_time 300;
		#string button_mode "targeted";
		#int ID 20;
		#int duration 0;
		
		@spell_hint;
	}
>>





