<<

	@form
	{
		#string name "basic_form";
		#point pos 0, 0;
		#point size 256, 256;

		#point border 64, 128;
		#bool theme false;
		#bool tile_border true;
		#string texture_theme_name "menuform";
		
		#bool matrix true;
		#point hide_pos 0, -1000;
		#point hide_scale 1, 1;
		#float effect_time 1000;

		@bitmap
		{
			#string name "left_rope";
			#point pos -62, -384;
			#point size 16, 256;
			#bool top_anchor true;
			#bool left_anchor true;
			#string texture_name "rope";
		}
		@bitmap
		{
			#string name "right_rope";
			#point pos -62, -384;
			#point size 16, 256;
			#bool top_anchor true;
			#bool right_anchor true;
			#string texture_name "rope";
		}
	}

	
	@slider
	{
		#string name "basic_slider";
		#point pos 0, 0;
		#point size 256, 32;
		#string backtexture "slider_back";
		#string knobtexture "slider_knob";
	}
	
	@form
	{
		#string name "virtual_form";
		#point pos 0, 0;
		#point size 256, 256;
		#bool theme false;
		#bool color 0, 0, 0, 0;
		#bool show false;
		#bool matrix true;
		#point hide_pos 0, 0;
		#point hide_scale 1, 1;
		#float show_angle 0;
		#float hide_angle 0;
		#float hide_alpha 0.01;
		#float effect_time 3000;
	}
	
	@basic_form
	{
		#string name "ingame_save_quit";
		#point pos 0, 0;
		#point size 300, 172;
		//#point size 300, 220;
		#bool show false;
		@text
		{			
			#string name "exit_caption";
			#point pos 0, 0;
			#float font_size 36;
			#string text_align "center";
			#string text_key "exit_caption";			
			#bool top_anchor true;
		}
		
		@basic_button
		{
			#string name "save_quit";
			#point pos 0, 80;
			#bool top_anchor true;
		}
		
		//@basic_button
		//{
		//	#string name "dont_save_quit";
		//	#point pos 0, 128;
		//	#bool top_anchor true;
		//}
		
		@basic_button
		{
			#string name "cancel";
			#point pos 0, 128;
			//#point pos 0, 176;
			#bool top_anchor true;
		}
		
	}
	
	@basic_form
	{
		#string name "ingame_restart_dialog";
		#point pos 0, 0;
		#point size 440, 100;
		@text
		{			
			#string name "restart_caption";
			#point pos 0, 0;
			#float font_size 36;
			#string text_align "center";
			#string text_key "restart_game_caption";			
			#bool top_anchor true;
		}
		
		@basic_button
		{
			#string name "yes";
			#point size 180, 40;
			#point pos -120, 80;
			#bool top_anchor true;
		}
	
		
		@basic_button
		{
			#string name "no";
			#point size 180, 40;
			#point pos 120, 80;			
			#bool top_anchor true;
		}		
	}
	
	@basic_form
	{
		#string name "exit_game_dialog";
		#point pos 0, 0;
		#point size 440, 100;
		@text
		{			
			#string name "exit_game_caption";
			#point pos 0, 0;
			#float font_size 36;
			#string text_align "center";
			#string text_key "exit_game_caption";			
			#bool top_anchor true;
		}
		
		@basic_button
		{
			#string name "yes";
			#point size 180, 40;
			#point pos -120, 80;			
			#bool top_anchor true;
		}
	
		
		@basic_button
		{
			#string name "no";
			#point size 180, 40;
			#point pos 120, 80;			
			#bool top_anchor true;
		}		
	}
	
	@basic_form
	{
		#string name "you_lose_dialog";
		#point pos 0, 0;
		#point size 300, 160;
		#bool show false;
		@text
		{			
			#string name "lose_caption";
			#point pos 0, 0;
			#float font_size 36;
			#string text_align "center";
			#string text_key "lose_caption";		
			#bool top_anchor true;
		}
		
		@basic_button
		{
			#string name "try_again";
			#point pos 0, 80;
			#bool top_anchor true;
		}
		
		@basic_button
		{
			#string name "defeat_quit";
			#point pos 0, 128;
			#bool top_anchor true;
		}	
	}
	
	@basic_form
	{
		#string name "load_game_dialog";
		#point pos 0, 0;
		#point size 440, 100;
		#bool show false;
		@text
		{			
			#string name "load_game_caption";
			#point pos 0, 0;
			#float font_size 36;
			#string text_align "center";
			#string text_key "load_game_caption";			
			#bool top_anchor true;
		}
		
		@basic_button
		{
			#string name "yes";
			#point size 180, 40;
			#point pos -120, 80;			
			#bool top_anchor true;
		}
		
		@basic_button
		{
			#string name "no";
			#point size 180, 40;
			#point pos 120, 80;			
			#bool top_anchor true;
		}	
	}
	
	@basic_form
	{
		#string name "confirm_delete_profile_dialog";
		#point pos 0, 0;
		#point size 464, 100;
		#bool show false;
		
		@text
		{			
			#string name "profile_name";
			#point pos 0, -16;
			#color color 255, 255, 0, 255;
			#float font_size 48;
			#string text_align "center";
			#string text_key "player";			
			#bool top_anchor true;
		}
				
		@text
		{			
			#string name "confirm_delete_profile_caption";
			#point pos 0, 32;
			#float font_size 32;
			#string text_align "center";
			#string text_key "confirm_delete_profile_caption";			
			#bool top_anchor true;
		}
		
		@basic_button
		{
			#string name "yes";
			#point size 180, 40;
			#point pos -120, 96;			
			#bool top_anchor true;
		}
		
		@basic_button
		{
			#string name "no";
			#point size 180, 40;
			#point pos 120, 96;			
			#bool top_anchor true;
		}	
	}
	
	
	@basic_form
	{		
		#string name "enter_name_dialog"
		#point pos 0, 100;
		#point size 400, 150;
		#bool visible false;
		#bool alive false;
		#bool show false;
		#point hide_pos 0, -1000;
		#point hide_scale 1, 1;
		#float effect_time 1000;	
						
		@text
		{
			#string name "header";
			#point pos 0, 0;
			#float font_size 36;
			#point size 380, 40;
			#bool top_anchor true;
			#string text_key "enter_name_caption";
		}
				
		@basic_editbox
		{
			#string name "input";
			#point pos 0, 0;
			#bool selectable false;			
		}
		
		@basic_button
		{
			#string name "cancel";
			#point pos 50, 5;
			#point size 96, 32;
			#bool bottom_anchor true;
		}		
		
		@basic_button
		{
			#string name "ok";
			#point pos -50, 5;
			#point size 96, 32;
			#bool bottom_anchor true;	
		}		
	}
	
	@basic_form
	{
		#string name "hard_mode_dialog";
		#point pos 0, 0;
		#point size 450, 320;
		#bool show false;
		@text
		{			
			#string name "hard_mode_caption";
			#point pos 0, 20;
			#float font_size 36;
			#string text_align "center";
			#string text_key "hard_mode_caption";			
			#bool top_anchor true;
		}
		
		@basic_textbox
		{
			#string name "hard_mode_text";
			#point pos 0, 64;
			#point size 430, 0;
			#float font_size 24;
			#string text_align "fill";
			#bool top_anchor true;
			#string text_key "hard_mode_text";
		}
		
		@basic_button
		{
			#string name "ok";
			#point pos 0, 15;
			#bool bottom_anchor true;
		}		
	}
	
	@basic_form
	{
		#string name "volume_dialog";
		#point pos 0, 0;
		#point size 290, 240;
		#bool show false;		
		
		@text
		{
			#string name "svolume_header";
			#point pos 0, 90;
			#point size 0, 0;
			#float font_size 28;
			#string text_align "center";
			#string text_key "sound_volume";
		}		
		
		@basic_slider
		{
			#string name "sound_slider";
			#point pos 0, 50;				
		}
		
		@text
		{
			#string name "mvolume_header";
			#point pos 0, 0;
			#point size 0, 0;
			#float font_size 28;
			#string text_align "center";
			#string text_key "music_volume";
		}
		
		@basic_slider
		{
			#string name "music_slider";
			#point pos 0, -40;				
		}			

		@basic_button
		{
			#string name "ok";
			#point pos 0, 5;
			#bool bottom_anchor true;			
		}			
	}
	
	@basic_form
	{
		#string name "ingame_message";
		#point pos 0, 0;
		#point size 450, 320;
		#bool show false;
				
		@basic_textbox
		{
			#string name "message_text";
			#point pos 0, 15;
			#point size 430, 0;
			#float font_size 24;
			#string text_align "center";
			#bool top_anchor true;
			#string text_key "message_text";
		}
		
		@basic_button
		{
			#string name "ok";
			#point pos 0, 10;
			#bool bottom_anchor true;
		}		
	}
	
	@basic_form
	{
		#string name "game_saved_window";
		#point pos 0, 20;
		#point size 450, 120;
		#bool show false;
				
		@basic_textbox
		{
			#string name "message_text";
			#point pos 0, 15;
			#point size 430, 0;
			#float font_size 32;
			#string text_align "center";
			#bool top_anchor true;
			#string text_key "game_saved_caption";
		}
		
		@basic_button
		{
			#string name "ok";
			#point pos 0, 10;
			#bool bottom_anchor true;
		}		
	}
	
	@basic_form
	{
		#string name "ingame_spell_message";
		#point pos 0, 0;
		#point size 450, 320;
		#bool show false;
		
		@bitmap
		{
			#string name "spell_icon"
			#point size 64, 64;
			#point pos 0, 15;			
		}
		
		@text
		{
			#string name "spell_header"
			#point pos 40, 15;
			#point size 430, 0;
			#float font_size 36;
			#string text_align "center";
			#bool top_anchor true;
			#string text_key "message_text";
			#color color 255, 255, 0, 255;
		}
				
		@basic_textbox
		{
			#string name "message_text";
			#point pos 0, 50;
			#point size 430, 0;
			#float font_size 24;
			#string text_align "center";
			#bool top_anchor true;
			#string text_key "message_text";
		}
		
		@basic_button
		{
			#string name "ok";
			#point pos 0, 10;
			#bool bottom_anchor true;
		}		
	}

	@hint
	{	
		#string name "tutorial_hint";
		#point pos 0, 0;
		#point size 256, 192;
		#bool matrix true;
				
		#float hint_delay 400;
		#float show_speed 250;
		#float fade_speed 250;
		
		#bool show false;
		
		#bool manual_pos false;
		#bool manual true;
		
		#bool auto_text false;
		#bool global_pos true;
				
		#point hide_scale 1, 1;
		#float show_angle 0;
		#float hide_angle 0;
		#float hide_alpha 0.0;
		#float effect_time 300;
		
		#point border 8, 8;
		#string texture_theme_name "hint_theme";
		
		@text
		{
			#string name "text";
			#point pos 0, 0;
			#point size 246, 192;
			#float font_size 20;
			#string text_align "center";
			#string text_key "-";			
		}
	}
	
	@basic_form
	{
		#string name "ingame_help_1";
		#point pos 0, 0;
		#point size 520, 360;
		#bool show false;
		
		@text
		{
			#string name "text";
			#point pos 0, -24;
			#point size 100, 30;
			#float font_size 30;
			#bool top_anchor true;
			#bool right_anchor true;
			#string text_align "center";
			#string text_key "1/3";			
		}

		@bitmap
		{
			#string name "attack_screen";
			#string texture_name "attack_screen";
			#point pos 0, 10;
			#bool autosize true;
			#bool top_anchor true;
		}

		@basic_textbox
		{
			#string name "attack_text";
			#bool top_anchor true;
			#point pos 0, 100;
			#point size 460, 0;
			#float font_size 24;
			#string text_align "center";
			#bool top_anchor true;
			#string text_key "attack_text";
		}	

		@bitmap
		{
			#string name "regroup_screen";
			#string texture_name "regroup_screen";
			#point pos 0, 160;
			#bool autosize true;
			#bool top_anchor true;
		}
		
		@basic_textbox
		{
			#string name "regroup_text";
			#bool top_anchor true;
			#point pos 0, 245;
			#point size 460, 0;
			#float font_size 24;
			#string text_align "center";
			#bool top_anchor true;
			#string text_key "regroup_text";
		}	
		
		@basic_button
		{
			#string name "next";
			#point pos 0, -30;
			#bool bottom_anchor true;
		}		
	}
	
	@basic_form
	{
		#string name "ingame_help_2";
		#point pos 0, 0;
		#point size 520, 360;
		#bool show false;
		
		@text
		{
			#string name "text";
			#point pos 0, -24;
			#point size 100, 30;
			#float font_size 30;
			#bool top_anchor true;
			#bool right_anchor true;
			#string text_align "center";
			#string text_key "2/3";			
		}

		@bitmap
		{
			#string name "upgrade_screen";
			#string texture_name "upgrade_screen";
			#point pos -120, 50;
			#bool autosize true;
			#bool top_anchor true;
		}

		@basic_textbox
		{
			#string name "upgrade_text";
			#bool top_anchor true;
			#point pos -120, 180;
			#point size 220, 0;
			#float font_size 24;
			#string text_align "center";
			#bool top_anchor true;
			#string text_key "upgrade_text";
		}	

		@bitmap
		{
			#string name "deselect_screen";
			#string texture_name "deselect_screen";
			#point pos 120, 60;
			#bool autosize true;
			#bool top_anchor true;
		}
		
		@basic_textbox
		{
			#string name "deselect_text";
			#bool top_anchor true;
			#point pos 120, 180;
			#point size 220, 0;
			#float font_size 24;
			#string text_align "center";
			#bool top_anchor true;
			#string text_key "deselect_text";
		}	
		
		@basic_button
		{
			#string name "next";
			#point pos 0, -30;
			#bool bottom_anchor true;
		}		
	}
	
	@basic_form
	{
		#string name "ingame_help_3";
		#point pos 0, 0;
		#point size 520, 360;
		#bool show false;
		
		@text
		{
			#string name "text";
			#point pos 0, -24;
			#point size 100, 30;
			#float font_size 30;
			#bool top_anchor true;
			#string text_align "center";
			#string text_key "3/3";	
			#bool right_anchor true;		
		}

		@bitmap
		{
			#string name "forge_screen";
			#string texture_name "forge_screen";
			#point pos -130, 10;
			#bool autosize true;
			#bool top_anchor true;
		}

		@basic_textbox
		{
			#string name "forge_text";
			#bool top_anchor true;
			#point pos -130, 80;
			#point size 240, 0;
			#float font_size 20;
			#string text_align "center";
			#bool top_anchor true;
			#string text_key "forge_text";
		}	
		@bitmap
		{
			#string name "stable_screen";
			#string texture_name "stable_screen";
			#point pos 130, -10;
			#bool autosize true;
			#bool top_anchor true;
		}

		@basic_textbox
		{
			#string name "stable_text";
			#bool top_anchor true;
			#point pos 130, 90;
			#point size 240, 0;
			#float font_size 20;
			#string text_align "center";
			#bool top_anchor true;
			#string text_key "stable_text";
		}	
		@bitmap
		{
			#string name "castle_screen";
			#string texture_name "castle_screen";
			#point pos -130, 160;
			#bool autosize true;
			#bool top_anchor true;
		}

		@basic_textbox
		{
			#string name "castle_text";
			#bool top_anchor true;
			#point pos -130, 270;
			#point size 240, 0;
			#float font_size 20;
			#string text_align "center";
			#bool top_anchor true;
			#string text_key "castle_text";
		}	
		@bitmap
		{
			#string name "tower_screen";
			#string texture_name "tower_screen";
			#point pos 130, 155;
			#bool autosize true;
			#bool top_anchor true;
		}

		@basic_textbox
		{
			#string name "tower_text";
			#bool top_anchor true;
			#point pos 130, 260;
			#point size 240, 0;
			#float font_size 20;
			#string text_align "center";
			#bool top_anchor true;
			#string text_key "tower_text";
		}	
		
		@basic_button
		{
			#string name "ok";
			#point pos 0, -30;
			#bool bottom_anchor true;
		}		
	}
	
	@basic_form
	{
		#string name "new_trophy_message";
		#point pos 0, 0;
		#point size 450, 230;
		#bool show false;
		
		@text
		{
			#string name "congrats_header"
			#point pos 0, -15;
			#point size 430, 0;
			#float font_size 36;
			#string text_align "center";
			#bool top_anchor true;
			#string text_key "trophy_congrats_caption";
			#color color 255, 255, 255, 255;
		}
		
		@bitmap
		{
			#string name "trophy_icon"
			#point size 64, 64;
			#point pos 0, 20;			
			#bool top_anchor true;
		}
		
		@text
		{
			#string name "trophy_header"
			#point pos 32, 48;
			#point size 430, 0;
			#float font_size 28;
			#string text_align "center";			
			#string text_key "message_text";
			#color color 255, 255, 0, 255;
			#bool top_anchor true;
		}
				
		@basic_textbox
		{
			#string name "trophy_text";
			#point pos 0, 95;
			#point size 430, 0;
			#float font_size 24;
			#string text_align "center";
			#bool top_anchor true;
			#string text_key "message_text";
		}
		
		@basic_button
		{
			#string name "ok";
			#point pos 0, -15;
			#bool bottom_anchor true;
		}		
	}

>>





