<<
@scenario
{
	@event
	{
		#string name "main";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_3_1";
		}
		@action
		{
			#string type "move hint";
			#string data "tower01";
		}
		@action
		{
			#string type "set popgrowth";
			#string data "1 1.2";
		}
		@action
		{
			#string type "blink city";
			#string data "town01";
		}
		@action
		{
			#string type "select only for";
			#string data "town01";
		}
		@action
		{
			#string type "allow unselect";
			#string data "false";
		}
		@action
		{
			#string type "attack only for";
			#string data "nothing";
		}
		@action
		{
			#string type "ai sleep";
			#string data "2";
		}
		@action
		{
			#string type "ai sleep";
			#string data "4";
		}
		@action
		{
			#string type "activate event";
			#string data "selected";
		}
	}
	@event
	{
		#string name "selected";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_3_2";
		}
		@action
		{
			#string type "move hint";
			#string data "town02";
		}
		@action
		{
			#string type "unblink city";
			#string data "town01";
		}
		@action
		{
			#string type "blink city";
			#string data "town02";
		}
		@action
		{
			#string type "select only for";
			#string data "town02";
		}
		@action
		{
			#string type "activate event";
			#string data "help";
		}
		@condition
		{
			#string type "selected town01";
			#string data "=1";
		}
	}

	@event
	{
		#string name "help";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_3_3";
		}
		@action
		{
			#string type "move hint";
			#string data "tower01";
		}
		@action
		{
			#string type "unblink city";
			#string data "town02";
		}
		@action
		{
			#string type "blink city";
			#string data "tower01";
		}
		@action
		{
			#string type "select only for";
			#string data "nothing";
		}
		@action
		{
			#string type "attack only for";
			#string data "tower01";
		}
		@action
		{
			#string type "activate event";
			#string data "helped";
		}
		@condition
		{
			#string type "selected town02";
			#string data "=1";
		}
	}
	@event
	{
		#string name "helped";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_3_4";
		}
		@action
		{
			#string type "move hint";
			#string data "tower01";
		}
		@action
		{
			#string type "unblink city";
			#string data "tower01";
		}
		@action
		{
			#string type "activate event";
			#string data "upgrade";
		}
		@condition
		{
			#string type "support tower01";
			#string data "=1";
		}
	}
	@event
	{
		#string name "upgrade";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_3_5";
		}
		@action
		{
			#string type "move hint";
			#string data "tower01";
		}
		@action
		{
			#string type "blink upgrade";
			#string data "tower01";
		}
		@action
		{
			#string type "activate event";
			#string data "upgraded";
		}
		@condition
		{
			#string type "supported tower01";
			#string data "=1";
		}
	}
	@event
	{
		#string name "upgraded";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_3_6";
		}
		@action
		{
			#string type "hide hint";
			#string data "";
			#float delay 5000;
		}
		@action
		{
			#string type "move hint";
			#string data "tower01";
		}
		@action
		{
			#string type "unblink upgrade";
			#string data "tower01";
		}
		@action
		{
			#string type "allow unselect";
			#string data "true";
		}
		@action
		{
			#string type "allow attack";
			#string data "";
		}
		@action
		{
			#string type "allow select";
			#string data "";
		}
		@action
		{
			#string type "activate event";
			#string data "attacked";
		}
		@condition
		{
			#string type "upgraded tower01";
			#string data "=1";
		}
	}
	@event
	{
		#string name "attacked";
		#int difficulty 0;
		@action
		{
			#string type "hide hint";
			#string data "";
		}
		@action
		{
			#string type "upgrade city";
			#string data "town06";
			#float delay 3500
		}
		@action
		{
			#string type "upgrade city";
			#string data "town07";
			#float delay 3500
		}
		@action
		{
			#string type "activate event";
			#string data "capture";
		}
		@condition
		{
			#string type "attacked town03";
			#string data "=1";
		}
	}
	@event
	{
		#string name "capture";
		#int difficulty 0;
		@action
		{
			#string type "ai wake";
			#string data "2";
			#float delay 3500
		}
		@action
		{
			#string type "ai wake";
			#string data "4";
			#float delay 3500
		}
		@condition
		{
			#string type "capture town03";
			#string data "=1";
		}
	}
}
>>