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@animationhost
{
	@animation
	{
		#string name "unit_anim";
		#float animation_time 0.4;
		#point frame_size 64, 64;
	}
	
	@animation
	{
		#string name "tower_passive";
		#int start_frame 8;
		#int end_frame 15;
		#float animation_time 1.0;		
		#point frame_size 128, 128;
		#string texname "magic_anim2";
	}
	
	@animation
	{
		#string name "tower_active";
		#int start_frame 16;
		#int end_frame 23;
		#float animation_time 1.0;		
		#point frame_size 128, 128;
		#string texname "magic_anim2";
	}
	
	@animation
	{
		#string name "tower_shoot";
		#int start_frame 24;
		#int end_frame 25;
		#float animation_time 0.3;		
		#point frame_size 128, 128;
		#string texname "magic_anim2";
	}
	@animation
	{
		#string name "dynamite_magic";
		#int start_frame 0;
		#int end_frame 11;
		#float animation_time 1;
		#bool glow true;
		#point delta_pos 6, 32;
		#point frame_size 128, 128;
		#point frame_scale 1.5, 1.5;
		#string texname "magic_anim0";
	}
	@animation
	{
		#string name "lightning_magic";
		#int start_frame 12;
		#int end_frame 19;
		#float animation_time 1;		
		#bool glow true;
		#point delta_pos 0, 40;
		#point frame_size 128, 128;
		#point frame_scale 1.5, 1.5;
		#string texname "magic_anim0";
	}
	@animation
	{
		#string name "invulnerability_magic";
		#int start_frame 20;
		#int end_frame 27;
		#float animation_time 1;
		#bool glow true;
		#point delta_pos 0, 24;
		#point frame_size 128, 128;
		#point frame_scale 1.5, 1.5;
		#string texname "magic_anim0";
	}
	@animation
	{
		#string name "capture_city";
		#int start_frame 28;
		#int end_frame 35;
		#float animation_time 1;		
		#point delta_pos -4, 42;
		#point frame_size 128, 128;
		#string texname "magic_anim0";
	}
	@animation
	{
		#string name "upgrade_city";
		#int start_frame 36;
		#int end_frame 43;
		#float animation_time 1;		
		#point delta_pos 0, 32;
		#point frame_size 128, 128;
		#point frame_scale 1, 1;
		#string texname "magic_anim0";
	}
	@animation
	{
		#string name "shield_magic";
		#int start_frame 44;
		#int end_frame 51;
		#float animation_time 1;
		#bool glow true;
		#point delta_pos 0, 12;
		#point frame_size 128, 128;
		#string texname "magic_anim0";
	}
	@animation
	{
		#string name "meteorfly_magic";
		#int start_frame 52;
		#int end_frame 55;
		#float animation_time 0.5;
		#bool glow true;
		#point delta_pos 0, 0;
		#point frame_size 128, 128;
		#string texname "magic_anim0";
	}
	@animation
	{
		#string name "meteorexp_magic";
		#int start_frame 56;
		#int end_frame 63;
		#float animation_time 1;
		#point frame_scale 2, 2;
		#point delta_pos -10, 50;
		#point frame_size 128, 128;
		#string texname "magic_anim0";
	}
	
	@animation
	{
		#string name "blizzard_magic";
		#int start_frame 0;
		#int end_frame 7;
		#float animation_time 1;		
		#point delta_pos 0, 48;
		#point frame_size 128, 128;
		#string texname "magic_anim1";
	}
	@animation
	{
		#string name "poison_magic";
		#int start_frame 8;
		#int end_frame 15;
		#float animation_time 1;		
		#point delta_pos 0, 16;
		#point frame_size 128, 128;
		#string texname "magic_anim1";
	}
	@animation
	{
		#string name "bless_magic";
		#int start_frame 16;
		#int end_frame 23;
		#float animation_time 1;		
		#point delta_pos 0, 32;
		#point frame_size 128, 128;
		#string texname "magic_anim1";
	}
	@animation
	{
		#string name "truce_magic";
		#int start_frame 24;
		#int end_frame 31;
		#float animation_time 1;		
		#point delta_pos 0, 40;
		#point frame_size 128, 128;
		#string texname "magic_anim1";
	}
	
	
	@animation
	{
		#string name "indoctrinate_magic";
		#int start_frame 32;
		#int end_frame 39;
		#float animation_time 1;		
		#point delta_pos 0, 32;
		#point frame_size 128, 128;
		#string texname "magic_anim1";
	}
	@animation
	{
		#string name "turncoat_magic";
		#int start_frame 40;
		#int end_frame 47;
		#float animation_time 1;		
		#point delta_pos -8, 40;
		#point frame_size 128, 128;
		#string texname "magic_anim1";
	}
	@animation
	{
		#string name "overpop_magic";
		#int start_frame 48;
		#int end_frame 55;
		#float animation_time 1;		
		#point delta_pos 0, 64;
		#point frame_size 128, 128;
		#string texname "magic_anim1";
	}
	@animation
	{
		#string name "good_dna_magic";
		#int start_frame 56;
		#int end_frame 63;
		#float animation_time 1;		
		#point delta_pos 0, 32;
		#point frame_size 128, 128;
		#string texname "magic_anim1";
	}
	@animation
	{
		#string name "bad_dna_magic";
		#int start_frame 0;
		#int end_frame 7;
		#float animation_time 1;		
		#point delta_pos 0, 32;
		#point frame_size 128, 128;
		#string texname "magic_anim2";
	}
	@animation
	{
		#string name "tower_passive_evil";
		#int start_frame 26;
		#int end_frame 33;
		#float animation_time 1.0;		
		#point frame_size 128, 128;
		#string texname "magic_anim2";
	}
	
	@animation
	{
		#string name "tower_active_evil";
		#int start_frame 34;
		#int end_frame 41;
		#float animation_time 1.0;		
		#point frame_size 128, 128;
		#string texname "magic_anim2";
	}
	
	@animation
	{
		#string name "tower_shoot_evil";
		#int start_frame 42;
		#int end_frame 43;
		#float animation_time 0.3;		
		#point frame_size 128, 128;
		#string texname "magic_anim2";
	}
	
	@animation
	{
		#string name "city_selector";
		#int start_frame 44;
		#int end_frame 51;
		#float animation_time 1.0;		
		#point frame_size 128, 128;
		#string texname "magic_anim2";
	}
	
	@animation
	{
		#string name "tornado_magic";
		#int start_frame 52;
		#int end_frame 63;
		#float animation_time 1.5;		
		#point delta_pos 0, 32;
		#point frame_size 128, 128;
		#string texname "magic_anim2";
	}
	
	@animation
	{
		#string name "upgrade_timer";
		#int start_frame 0;
		#int end_frame 8;
		#float animation_time 3;		
		#point delta_pos 0, 0;
		#point frame_size 32, 32;
		#string texname "upgrade_timer";
	}
	
	@animation
	{
		#string name "invisibility_magic";
		#int start_frame 0;
		#int end_frame 7;
		#float animation_time 1;
		#point delta_pos 0, 20;
		#point frame_size 128, 128;
		#string texname "magic_anim3";
	}
	
	@animation
	{
		#string name "haste_magic";
		#int start_frame 8;
		#int end_frame 15;
		#float animation_time 1;
		#point delta_pos 0, 0;
		#point frame_size 128, 128;
		#string texname "magic_anim3";
	}
	
	@animation
	{
		#string name "slow_magic";
		#int start_frame 16;
		#int end_frame 23;
		#float animation_time 1;
		#point delta_pos 0, 0;
		#point frame_size 128, 128;
		#string texname "magic_anim3";
	}
	
	@animation
	{
		#string name "fireworks_anim";
		#int start_frame 24;
		#int end_frame 31;
		#float animation_time 0.5;
		#point delta_pos 0, 128;
		#point frame_size 128, 128;
		#string texname "magic_anim3";
	}

	@animation
	{
		#string name "fire_anim";
		#int start_frame 0;
		#int end_frame 21;
		#bool randomize true;
		#bool smooth true;
		#float animation_time 1;
		#float scale_factor 5;
		#point frame_size 45, 128;
		#string texname "fire";
	}
	
}

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