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@warinterface
{
	#string name "war";
	#string texture_pack "war_pack";
	#string sound_pack "war_pack";

	@warzone
	{
		#string name "warzone";
		#point pos 0, 0;
		#point size 1280, 768;
		#bool left_anchor true;
		#bool right_anchor true;
		#string background_texture "empty";

		@truce_button;
		@slow_button;
		@haste_button;
		@tornado_button;
		@plague_button;
		@condom_button;
		@toredown_button;
		@invisibility_button;
		@shield_button;
		@target_button;
		@fireball_button;
		@turncoat_button;
		@lightning_button;
		@dynamite_button;
		@invulnerability_button;
		@freeze_button;
		@bloodlust_button;
		@babyboom_button;
		@drunk_button;
		@overpop_button;
		@indoctrinate_button;
	}
	
	@bitmap
	{
		#string name "hud_menu_addon";
		#point pos 0, 64;
		#point size 74, 64;
		#bool top_anchor true;
		#bool left_anchor true;
		#string texture_name "hud_menu_addon";
	}
	
	@bitmap
	{
		#string name "hud_menu";
		#point pos 0, 0;
		#point size 256, 64;
		#bool top_anchor true;
		#bool left_anchor true;
		#string texture_name "hud_menu";

		@basic_button
		{
			#string name "menu";
			#point pos 0, -5;
			#point size 112, 64;
			#bool left_anchor true;
			#bool top_anchor true;
			#string texture_name "txtbtn_fill_green";
		}
		@text
		{
			#string name "levelname";
			#point pos 165, 24;
			#point size 0, 0;
			#float font_size 20;
			#bool left_anchor true;
			#bool top_anchor true;
			#string text_key "caption";
			#string text_align "center";
		}
	}
	
	@bitmap
	{
		#string name "hud_money_addon";
		#point pos 0, 64;
		#point size 75, 64;
		#bool top_anchor true;
		#bool right_anchor true;
		#string texture_name "hud_money_addon";
	}
	
	@bitmap
	{
		#string name "hud_money";
		#point pos 0, 0;
		#point size 256, 64;
		#bool top_anchor true;
		#bool right_anchor true;
		#string texture_name "hud_money";
		
		@text
		{
			#string name "money";
			#point pos 32, 27;
			#point size 0, 0;
			#float font_size 32;
			#bool right_anchor true;
			#bool top_anchor true;
			#string text_key "caption";
			#string text_align "right";
		}
		
		@text
		{
			#string name "time";
			#point pos 165, 24;
			#point size 0, 0;
			#float font_size 24;
			#bool right_anchor true;
			#bool top_anchor true;
			#string text_key "00:00:00";
			#string text_align "center";
		}
	}
	
	@bitmap
	{
		#string name "pause_back";
		#point pos 0, 0;
		#point size 128, 128;
		#bool right_anchor true;
		#bool bottom_anchor true;
		#string texture_name "pause_back";
	}
	
	@activeelement
	{
		#string name "hud_pause";
		#point pos 0, 0;
		#point size 128, 128;
		#bool right_anchor true;
		#bool bottom_anchor true;
		#string texture_name "pause_button";
		#string tex_mask_name "pause_button";
	}
	
	@activeelement
	{
		#string name "hud_help";
		#point pos 10, 10;
		#point size 32, 32;
		#bool left_anchor true;
		#bool bottom_anchor true;
		#string texture_name "help_button";
		#string tex_mask_name "help_button";
		#string select_sfx_name "selectmenu";
		#string click_sfx_name "clickmenu";
	}
	
	@activeelement
	{
		#string name "hud_play";
		#point pos 0, 0;
		#point size 128, 128;
		#bool right_anchor true;
		#bool bottom_anchor true;
		#string texture_name "play_button";
		#string tex_mask_name "play_button";
	}
	


	@statsbanner
	{
		#string name "hud_statsbar";
		#point pos 0, 0;
		#point size 512, 32;
		#bool bottom_anchor true;
	}
	

	@text
	{
		#string name "waiting_for_guest";
		#point size 0, 0;
		#point pos 16, 16;
		#float font_size 48;
		#string text_align "center";
		#string text_key "waiting_for_players_caption";
	}
	
	@bitmap
	{
		#string name "gag";
		#point pos 0, 0;
		#point size 10, 10;
		#bool visible false;
		#bool top_anchor true;
		#bool bottom_anchor true;
		#bool left_anchor true;
		#bool right_anchor true;
		#string texture_name "fill";
		#color color 0, 0, 0, 0;
	}

	@tutorial_hint;
	@ingame_help_1;
	@ingame_help_2;
	@ingame_help_3;
	@ingame_menu_toolbar;
	@ingame_options_toolbar;
	@volume_dialog;
	@ingame_save_quit;	
	@ingame_restart_dialog;
	@you_lose_dialog;

	@left_sword_form;
	@right_sword_form;
	@victory_shield_form;
	@statistics;
	@defeat_shield_form;
	
	@ingame_message;
	
	@ingame_spell_message;
	
	@game_saved_window;

	@cursor;
}

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