Mono path[0] = 'D:/测试结果/l安装完毕/KeiretsuNoIro/KeiretsuNoIro_Data/Managed'
Mono path[1] = 'D:/测试结果/l安装完毕/KeiretsuNoIro/KeiretsuNoIro_Data/Mono'
Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.4964]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     256 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 DF24=0 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Non platform assembly: data-094FF368 (this message is harmless)
Non platform assembly: data-09562178 (this message is harmless)
Non platform assembly: data-09567E10 (this message is harmless)
Platform assembly: D:\测试结果\l安装完毕\KeiretsuNoIro\KeiretsuNoIro_Data\Managed\Boo.Lang.dll (this message is harmless)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 318.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Enter Name 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreSubmit:FinalScore()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
SimonCore:Player_Failed()
SimonCore:Click_Simon_Button(Int32)
SimonCore:ClickedGreenButton()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
GreenButtonScript:OnMouseDown()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.MouseOverPair:SendMessage(String)
UnityEngine.SendMouseEvents:DoSendMouseEvents()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Enter Name 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreSubmit:FinalScore()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
SimonCore:Player_Failed()
SimonCore:Click_Simon_Button(Int32)
SimonCore:ClickedBlueButton()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
BlueButtonScript:OnMouseDown()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.MouseOverPair:SendMessage(String)
UnityEngine.SendMouseEvents:DoSendMouseEvents()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Enter Name 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreSubmit:FinalScore()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
SimonCore:Player_Failed()
SimonCore:Click_Simon_Button(Int32)
SimonCore:ClickedBlueButton()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
BlueButtonScript:OnMouseDown()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.MouseOverPair:SendMessage(String)
UnityEngine.SendMouseEvents:DoSendMouseEvents()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Enter Name 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
ScoreSubmit:FinalScore()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
SimonCore:Player_Failed()
SimonCore:Click_Simon_Button(Int32)
SimonCore:ClickedGreenButton()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
GreenButtonScript:OnMouseDown()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.MouseOverPair:SendMessage(String)
UnityEngine.SendMouseEvents:DoSendMouseEvents()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

