<?xml version="1.0" encoding="utf-8"?>

<database id="0">


	<locTexture id="0" category="MENU">LocalizedAssets/EN/menu_comics</locTexture>
	<locTexture id="1" category="MENU">LocalizedAssets/EN/menu_options</locTexture>
	<locTexture id="2" category="MENU">LocalizedAssets/EN/menu_quit</locTexture>
	<locTexture id="3" category="MENU">LocalizedAssets/EN/menu_start</locTexture>
	<locTexture id="4" category="MENU">LocalizedAssets/EN/menu_back</locTexture>
	<locTexture id="5" category="GUI">LocalizedAssets/EN/gui_hint</locTexture>
	<locTexture id="6" category="GUI">LocalizedAssets/EN/gui_skip</locTexture>
	<locTexture id="7" category="GUI">LocalizedAssets/EN/theend</locTexture>


	<locobject id="0" category="SYSTEM">Invalid string id!</locobject>
	<locobject id="1" category="GUI">TASK</locobject>
	<locobject id="2" category="GUI">Click to continue</locobject> -- Dialog skip button
	
	<locobject id="3">LEVEL COMPLETED</locobject>
	<locobject id="4">Jodie's Notes</locobject>
	<locobject id="5">STAGE COMPLETED</locobject>
	<locobject id="6">Great!</locobject>
	<locobject id="7">OBJECTIVES</locobject>
	<locobject id="8">OBJECTIVES</locobject>
	<locobject id="9">OBJECTIVES</locobject>
	
	
	<locobject id="10" category="DIALOG">Jodie</locobject>
	<locobject id="11" category="DIALOG">Robin</locobject>
	<locobject id="12" category="DIALOG">Dr. Bergen</locobject>
	<locobject id="13" category="DIALOG">Mysterious Man</locobject>

	<locobject id="14" category="DIALOG">Six weeks earlier...</locobject>
	

	<locobject id="15" category="GUI">Play</locobject>
	<locobject id="16" category="GUI">Comics</locobject>
	<locobject id="17" category="GUI">Options</locobject>	
	<locobject id="18" category="GUI">Quit</locobject>	

	<locobject id="19" category="GUI">Hello</locobject>	
	<locobject id="20" category="GUI">Click here to change profile</locobject>	
	<locobject id="21" category="GUI">FX volume</locobject>	
	<locobject id="22" category="GUI">Music volume</locobject>	
	<locobject id="23" category="GUI">Ambient volume</locobject>	
	<locobject id="24" category="GUI">Are you sure?</locobject>	
	<locobject id="25" category="GUI">Skip cutscene</locobject>
	<locobject id="26" category="GUI">Time's Up!</locobject>
	<locobject id="88" category="GUI">Hardware cursor</locobject>


	<locobject id="27" category="GUI">GOTOWE</locobject>



	-- Tutorials
	<locobject id="28" category="TUTORIAL">You just clicked parts of the screen containing no items several times. If you click on empty areas too fast, the timer accelerates, shortening the time you have to finish the level. Try not to click if you're not sure the item you're pointing to is one that you need to find.</locobject>
	<locobject id="29" category="TUTORIAL">You're in  a wondrous place, surrounded by various items – remnants of an old civilization that inhabited this continent in the distant past. Try to photograph all the items Robin listed. If you find an item from the list, click on it to take a photo.</locobject>
	<locobject id="30" category="TUTORIAL">The timer shows you how much time you have left to finish the level. If you don’t finish in time, the game will restart.</locobject>
	<locobject id="31" category="TUTORIAL">The list shows the items you need to photograph. If you find an item, click on it to take a photo.</locobject>
	<locobject id="32" category="TUTORIAL">If you get stuck, click on the Hint button. The button will become active again after the countdown has been completed. Use hints to finish levels more easily.</locobject>
	<locobject id="33" category="TUTORIAL">You're at the entrance to a labyrinth and you have to find your way out. Jodie will light the way with a torch and follow your cursor. She always goes straight towards the cursor and cannot pass through walls. If you go astray, click on the Hint button to find your way to the exit more easily.</locobject>
	<locobject id="34" category="TUTORIAL">The upper part of the screen displays the shapes of the items you need to photograph. If you find an item, click on it to take a photo.</locobject>
	<locobject id="35" category="TUTORIAL">This level contains a handful of items that you need to collect in order to progress. These items have one feature in common – they are all shaped similarly. If you find an item, click on it to pick it up.</locobject>
	<locobject id="37" category="TUTORIAL">You need to activate a concealed mechanism to open the Aztec Gate. To do this, find all the differences between the gate's left and right wings.</locobject>
	<locobject id="38" category="TUTORIAL">Use the cursor to point at details on either wing. The corresponding place on the other wing will appear in the magnifying glass. Click to mark the differences you spot.</locobject>
	<locobject id="39" category="TUTORIAL">The mechanism that opens the gate is controlled by a balance with three scales. Open the gate by balancing all the scales. To do this, place the same weight on every scale. If you click on a weight, it will be moved to the scale with an empty space.</locobject>
	<locobject id="40" category="TUTORIAL">To make solving this puzzle easier, try to guess dependencies between the weight of different pieces.</locobject>
	<locobject id="41" category="TUTORIAL">Ancient symbols are concealed beneath those buttons. Find all the pairs of symbols to start the mechanism that opens the passage. Clicking on a button will unveil the symbol beneath it. Each pair of identical symbols you unveil will bring you closer to solving the puzzle. Remember - if you reveal an unmatched pair, the symbols will be concealed again after some time.</locobject>
	<locobject id="42" category="TUTORIAL">Your task is to assemble all the pieces of the puzzle into an image. Click and drag the pieces to move them. Once linked, pieces 

cannot be separated. Avoid hiding pieces from view by placing them on top of one another.</locobject>
	<locobject id="43" category="TUTORIAL">The objects in the photos have disintegrated over time. Find all their elements and put them back together. Use the photographs of the items as your guide as you search for all the missing pieces.</locobject>
	<locobject id="44" category="TUTORIAL">Items depicted on the photographs have disintegrated with age. You have to find all their elements to put them together. Use a photograph of an item as a hint to find all the elements.</locobject>
	<locobject id="45" category="TUTORIAL">Shift the pipeline segments to direct water towards the exit pipe. Click on an element to select it, then click on another element to switch their places. Remember that water flows constantly. If you fail to finish in time, water will damage the mechanism!</locobject>
	<locobject id="46" category="TUTORIAL">Rotate the mirrors to direct the ray of light toward the red lens. Mirrors can be rotated by clicking on them.</locobject>
	<locobject id="47" category="TUTORIAL">To solve the puzzle, pair up all the symbols you see. Connect the symbols by clicking on the elements of each pair in succession. The passage should open once you find all the pairs.</locobject>
	<locobject id="48" category="TUTORIAL">The clock shows actual time. Relax, you have unlimited time to complete your task.</locobject>
	<locobject id="49" category="TUTORIAL">Shift the pipeline segments to direct water towards the exit pipe. Click on an element to select it, then click on another element to switch their places.</locobject>



	-- Credits
	<locobject id="61" category="GUI">Created by</locobject>	
	<locobject id="62" category="GUI">Production and quality management</locobject>	
	<locobject id="63" category="GUI">Game vision and design</locobject>	
	<locobject id="64" category="GUI">Graphics</locobject>	
	<locobject id="65" category="GUI">Programming</locobject>	
	<locobject id="89" category="GUI">Audio</locobject>	
	<locobject id="66" category="GUI">Music</locobject>	
	<locobject id="67" category="GUI">Actors</locobject>	
	<locobject id="68" category="GUI">Testers</locobject>	
	<locobject id="69" category="GUI">Special thanks to</locobject>	
	<locobject id="74" category="GUI">English adaptation</locobject>



	-- Choose Game Mode
	<locobject id="98" category="GUI">- Time limited -$- Normal hint loading time -$- Normal minigames difficulty -</locobject>
	<locobject id="99" category="GUI">- No time limit -$- Hint loads faster -$- Easier minigames -</locobject>



	--Locations names
	<locobject id="1511000" category="LOCATIONNAME" level="new_profile">The Journey Begins</locobject>
	<locobject id="1511001" category="LOCATIONNAME" level="credits">The Journey Has Ended</locobject>


	-- Paraguay
	<locobject id="1510000" category="LOCATIONNAME" level="CH1_L01">Paraguay, The Jungle</locobject>
	<locobject id="1510001" category="LOCATIONNAME" level="CH1_M01">Paraguay, The Aztec Labyrinth</locobject>
	<locobject id="1510002" category="LOCATIONNAME" level="CH1_L02">Paraguay, The Caverns</locobject>
	<locobject id="1510003" category="LOCATIONNAME" level="CH1_L03">Paraguay, The Work of Art</locobject>
	<locobject id="1510004" category="LOCATIONNAME" level="CH1_L04">Paraguay, The Treasury</locobject>
	<locobject id="1510005" category="LOCATIONNAME" level="CH1_M02">Paraguay, The Ancient Gate</locobject>
	<locobject id="1510006" category="LOCATIONNAME" level="CH1_L05">Paraguay, The Cliff</locobject>
	
	-- Egypt
	<locobject id="1520000" category="LOCATIONNAME" level="CH2_L01">Egypt, The Oasis</locobject>
	<locobject id="1520001" category="LOCATIONNAME" level="CH2_L02">Egypt, The Pyramid Entrance</locobject>
	<locobject id="1520002" category="LOCATIONNAME" level="CH2_M01">Egypt, The Pyramid Corridors</locobject>
	<locobject id="1520003" category="LOCATIONNAME" level="CH2_L03">Egypt, The Tomb Gates</locobject>
	<locobject id="1520004" category="LOCATIONNAME" level="CH2_M02">Egypt, The Balance</locobject>
	<locobject id="1520005" category="LOCATIONNAME" level="CH2_L04">Egypt, The Guardians</locobject>
	<locobject id="1520006" category="LOCATIONNAME" level="CH2_M03">Egypt, The Old Mechanism</locobject>
	<locobject id="1520007" category="LOCATIONNAME" level="CH2_L05">Egypt, The Statue of Anubis</locobject>
	<locobject id="1520008" category="LOCATIONNAME" level="CH2_M04">Egypt, The Path of the Pharaohs'</locobject>
	<locobject id="1520009" category="LOCATIONNAME" level="CH2_L06">Egypt, The Pharaoh's Tomb</locobject>
	<locobject id="1520010" category="LOCATIONNAME" level="CH2_M05">Egypt, The Torn Papyrus</locobject>
	<locobject id="1520011" category="LOCATIONNAME" level="CH2_L07">Egypt, The Papyrus Map</locobject>


	-- Greece
	<locobject id="1530000" category="LOCATIONNAME" level="CH3_L01">Greece, The Mountain Path</locobject>
	<locobject id="1530001" category="LOCATIONNAME" level="CH3_M01">Greece, The Ancient Door Lock</locobject>
	<locobject id="1530002" category="LOCATIONNAME" level="CH3_L02">Greece, The Acropolis</locobject>
	<locobject id="1530003" category="LOCATIONNAME" level="CH3_L03">Greece, The Atlas Shrine</locobject>
	<locobject id="1530004" category="LOCATIONNAME" level="CH3_M02">Greece, The Broken Sculpture</locobject>
	<locobject id="1530005" category="LOCATIONNAME" level="CH3_L04">Greece, The Amphitheater</locobject>
	<locobject id="1530006" category="LOCATIONNAME" level="CH3_M03">Greece, The Scales</locobject>
	<locobject id="1530007" category="LOCATIONNAME" level="CH3_L05">Greece, The Baths</locobject>
	<locobject id="1530008" category="LOCATIONNAME" level="CH3_M04">Greece, The Aqueduct</locobject>
	<locobject id="1530009" category="LOCATIONNAME" level="CH3_L06">Greece, The Pool</locobject>
	<locobject id="1530010" category="LOCATIONNAME" level="CH3_L07">Greece, The Treasure Chest</locobject>
	<locobject id="1530011" category="LOCATIONNAME" level="CH3_M05">Greece, The Minotaur's Maze</locobject>

	-- India
	<locobject id="1540000" category="LOCATIONNAME" level="CH4_L01">India, The Lost Temple</locobject>
	<locobject id="1540001" category="LOCATIONNAME" level="CH4_L02">India, The Totem</locobject>
	<locobject id="1540002" category="LOCATIONNAME" level="CH4_M01">India, The Oil Machinery</locobject>
	<locobject id="1540003" category="LOCATIONNAME" level="CH4_L03">India, The Elephant Garden</locobject>
	<locobject id="1540004" category="LOCATIONNAME" level="CH4_L04">India, The Forgotten Fresco</locobject>
	<locobject id="1540005" category="LOCATIONNAME" level="CH4_L05">Tibet, The Abandoned Fort</locobject>
	<locobject id="1540006" category="LOCATIONNAME" level="CH4_M02">Tibet, The Ancient Puzzle</locobject>
	<locobject id="1540007" category="LOCATIONNAME" level="CH4_L06">Tibet, The Elephant Shrine</locobject>
	<locobject id="1540008" category="LOCATIONNAME" level="CH4_L07">Tibet, The Shrine Cellars</locobject>
	<locobject id="1540009" category="LOCATIONNAME" level="CH4_M03">Tibet, The Dark Depths</locobject>
	<locobject id="1540010" category="LOCATIONNAME" level="CH4_M04">Tibet, The Light Puzzle</locobject>
	<locobject id="1540011" category="LOCATIONNAME" level="CH4_L08">Tibet, The Star Map</locobject>


	-- China
	<locobject id="1550000" category="LOCATIONNAME" level="CH5_L01">China, The Forgotten Boat Landing</locobject>
	<locobject id="1550001" category="LOCATIONNAME" level="CH5_M01">China, To The Temple</locobject>
	<locobject id="1550002" category="LOCATIONNAME" level="CH5_L02">China, Journey into the Unknown</locobject>
	<locobject id="1550003" category="LOCATIONNAME" level="CH5_L03">China, The Dense Jungle</locobject>
	<locobject id="1550004" category="LOCATIONNAME" level="CH5_M02">China, The Forgotten Path</locobject>
	<locobject id="1550005" category="LOCATIONNAME" level="CH5_L04">China, The Temple Courtyard</locobject>
	<locobject id="1550006" category="LOCATIONNAME" level="CH5_L06">China, The Library</locobject>
	<locobject id="1550007" category="LOCATIONNAME" level="CH5_M03">China, The Bookcase</locobject>
	<locobject id="1550008" category="LOCATIONNAME" level="CH5_L06">China, Ancient Caverns</locobject>
	<locobject id="1550009" category="LOCATIONNAME" level="CH5_M04">China, The Balance</locobject>
	<locobject id="1550010" category="LOCATIONNAME" level="CH5_M05">China, Jewelry Boxes</locobject>
	<locobject id="1550011" category="LOCATIONNAME" level="CH5_L07">China, The Ancient Treasure</locobject>
	<locobject id="1550012" category="LOCATIONNAME" level="CH5_M06">New York, Bergen's Puzzle</locobject>

	-- Ancient City
	<locobject id="1560000" category="LOCATIONNAME" level="CH6_L01">Ancient City, Entrance</locobject>
	<locobject id="1560001" category="LOCATIONNAME" level="CH6_M01">Ancient City, Harmony</locobject>
	<locobject id="1560002" category="LOCATIONNAME" level="CH6_M02">Ancient City, Corridors</locobject>
	<locobject id="1560003" category="LOCATIONNAME" level="CH6_L02">Ancient City, The Artifact</locobject>
	<locobject id="1560004" category="LOCATIONNAME" level="CH6_M03">Ancient City, The Mechanism</locobject>
	<locobject id="1560005" category="LOCATIONNAME" level="CH6_L03">Ancient City, Rescued</locobject>
	<locobject id="1560006" category="LOCATIONNAME" level="CH6_M04">Ancient City, The Escape</locobject>


	-- InGame Pause Panel
	<locobject id="50">Game paused</locobject>
	<locobject id="51">Resume game</locobject>
	<locobject id="52">Options</locobject>
	<locobject id="53">Help</locobject>
	<locobject id="54">Save and Exit</locobject>
	<locobject id="55">Comics</locobject>
	<locobject id="56">Game progress: </locobject>
	<locobject id="57">Time played: </locobject>
	<locobject id="58">Accuracy: </locobject>
	<locobject id="59">Longest combo: </locobject>


	-- Loading Panel
	<locobject id="60">Loading...</locobject>

	-- Congratulations Panel
	<locobject id="76">Congratulations!</locobject>
	<locobject id="77">You have completed the game. To play again, just create a new profile.</locobject>
	<locobject id="79">You have completed the game and managed to disrupt Dr Bergen's plans! However the mystery of the ancient artifact remains undiscovered...</locobject>
	<locobject id="78">OK</locobject>


	-- Comic Viewer Panel
	<locobject id="70">Comic viewer</locobject>
	<locobject id="71">Show comic</locobject>
	<locobject id="72">Close</locobject>
	

	-- Times Up Panel
	<locobject id="73">Repeat</locobject>
	<locobject id="75">Return to Menu</locobject>

	-- Options Panel
	<locobject id="80">Options</locobject>
	<locobject id="81">OK</locobject>
	<locobject id="82">Cancel</locobject>
	<locobject id="83">Credits</locobject>
	<locobject id="84">Full screen</locobject>

	-- Game Mode
	<locobject id="85">Choose game mode</locobject>
	<locobject id="86">Relaxed</locobject>
	<locobject id="87">Challenge</locobject>
	
	
	-- Profiles Panel
	<locobject id="90">Profiles</locobject>
	<locobject id="91">OK</locobject>
	<locobject id="92">Delete</locobject>
	<locobject id="93">New profile</locobject>
	<locobject id="94">Rename</locobject>
	<locobject id="95">Accept</locobject>
	<locobject id="96">Cancel</locobject>
	<locobject id="97">Enter your name</locobject>

	-- Story dialogues
	<locobject id="1001000" category="STORYDIALOG" level="CH2_L01">I'm here, Doctor Bergen.</locobject>	
	<locobject id="1001001" category="STORYDIALOG" level="CH2_L01">Excellent, Miss Drake. Please photograph all the objects listed in the documents I provided.</locobject>	
	
	<locobject id="1101000" category="DIALOG" level="CH3_L03">Hey, Jodie. How're you doing?</locobject>	
	<locobject id="1101001" category="DIALOG" level="CH3_L03">Incredible. I don't think anybody has visited this place in a while.</locobject>	
	<locobject id="1101002" category="DIALOG" level="CH3_L03">I told you this would be a great opportunity.</locobject>	
	<locobject id="1101003" category="DIALOG" level="CH3_L03">I know, Robin, thanks. And thanks for always looking out for me. This place is so interesting. I'm going to come back with so many great shots.</locobject>	
	<locobject id="1101004" category="DIALOG" level="CH3_L03">Fantastic. Listen, give me a call when you get back. I'd love to hear how it went over coffee.</locobject>	
	<locobject id="1101005" category="DIALOG" level="CH3_L03">You got it! Take care!</locobject>	
	<locobject id="1101006" category="DIALOG" level="CH3_L03">Bye–bye.</locobject>		
	
	<locobject id="1201000" category="STORYDIALOG" level="CH2_L02">Hey, Jodie!</locobject>
	<locobject id="1201001" category="STORYDIALOG" level="CH2_L02">Robin! What's up?</locobject>
	<locobject id="1201002" category="STORYDIALOG" level="CH2_L02">I don't know if you remember, but someone was going to have coffee with me after they got back from their last journey. And all I got was an e–mail with a bunch of photos attached.</locobject>
	<locobject id="1201003" category="STORYDIALOG" level="CH2_L03">I am so sorry! I swear it just skipped my mind!</locobject>
	<locobject id="1201004" category="STORYDIALOG" level="CH2_L03">Don't kill yourself. I understand. So, how's the job?</locobject>
	<locobject id="1201005" category="STORYDIALOG" level="CH2_L03">Fantastic. These places I'm going and the objects I'm photographing, well, I've never seen anything like this in my life.</locobject>	
   	<locobject id="1201006" category="STORYDIALOG" level="CH2_L03">That was the idea. Speaking of photos, the shots you sent me are fantastic!</locobject>	
	<locobject id="1201007" category="STORYDIALOG" level="CH2_L03">Make sure to tell Bergen that. He refused to print my favorite one. Said something about it failing to satisfy the magazine's requirements.</locobject>
	<locobject id="1201008" category="STORYDIALOG" level="CH2_L03">You're kidding! Let me take another look at them. If there's a dud among them, I can tell you what went wrong.</locobject>
	<locobject id="1201009" category="STORYDIALOG" level="CH2_L03">Thanks, Robin. I'll see you after I get back. This time I promise.</locobject>
	<locobject id="1201010" category="STORYDIALOG" level="CH2_L03">See you.</locobject>	

	<locobject id="1301000" category="STORYDIALOG" level="CH4_L09">Robin! I just got a shot of an amazing work of art!</locobject>
	<locobject id="1301001" category="STORYDIALOG" level="CH4_L09">Slow down a notch, Jodie. You need to be careful. I checked the photos Bergen refused to print. They look a lot alike. I mean, I can see the same symbol in both.</locobject>
	<locobject id="1301002" category="STORYDIALOG" level="CH4_L09">Hm... Interesting. I just took some pictures of something that looked awfully familiar.</locobject>
	<locobject id="1301003" category="STORYDIALOG" level="CH4_L09">That's not the end of it. I swung by the Archeology Institute. Asked them if they've ever seen the symbols. Apparently, the symbols have something to do with an ancient prophecy. I'd be careful with Bergen. I have a feeling he's hiding something.</locobject>
	<locobject id="1301004" category="STORYDIALOG" level="CH4_L09">All right, I'll ask him about the symbols the next time I see him. I'm beginning to wonder what this is all about.</locobject>
	<locobject id="1301005" category="STORYDIALOG" level="CH4_L09">Take care of yourself.</locobject>
	<locobject id="1301006" category="STORYDIALOG" level="CH4_L09">I will. Don't worry.</locobject>

	-- Comics descriptions
	<locobject id="1410000" category="COMICTITLE" level="title">Jodie's first big trip</locobject>
	<locobject id="1400000" category="COMICDESCRIPTION" level="decription">Jodie gets a new assignment – a trip to South America. </locobject>
	<locobject id="1410001" category="COMICTITLE" level="title">Doctor Bergen</locobject>
	<locobject id="1400001" category="COMICDESCRIPTION" level="decription">Jodie meets Doctor Bergen for the first time</locobject>
	<locobject id="1410002" category="COMICTITLE" level="title">Working for the Worldwide Explorer</locobject>
	<locobject id="1400002" category="COMICDESCRIPTION" level="decription">Jodie takes her first photos for Worldwide Explorer magazine </locobject>
	<locobject id="1410003" category="COMICTITLE" level="title">Bergen is hiding something</locobject>
	<locobject id="1400003" category="COMICDESCRIPTION" level="decription">Jodie and Robin think that Doctor Bergen is hiding something </locobject>
	<locobject id="1410004" category="COMICTITLE" level="title">A history of an ancient city</locobject>
	<locobject id="1400004" category="COMICDESCRIPTION" level="decription">Bergen tells Jodie the story of a mysterious ancient city </locobject>
	<locobject id="1410005" category="COMICTITLE" level="title">Bergen's true intentions</locobject>
	<locobject id="1400005" category="COMICDESCRIPTION" level="decription">Bergen forces Jodie to help him find a legendary artifact</locobject>
	<locobject id="1410006" category="COMICTITLE" level="title">The Ancient City</locobject>
	<locobject id="1400006" category="COMICDESCRIPTION" level="decription">Jodie and Bergen travel to the Ancient City</locobject>
	<locobject id="1410007" category="COMICTITLE" level="title">The Artifact</locobject>
	<locobject id="1400007" category="COMICDESCRIPTION" level="decription">With Jodie's help, Bergen finds the Artifact</locobject>
	<locobject id="1410008" category="COMICTITLE" level="title">The Ancient Mechanism</locobject>
	<locobject id="1400008" category="COMICDESCRIPTION" level="decription">Jodie tries to stop Bergen</locobject>
	<locobject id="1410009" category="COMICTITLE" level="title">The Light of the Gods</locobject>
	<locobject id="1400009" category="COMICDESCRIPTION" level="decription">Jodie overloads the mechanism</locobject>
	<locobject id="1410010" category="COMICTITLE" level="title">The escape</locobject>
	<locobject id="1400010" category="COMICDESCRIPTION" level="decription">Jodie frees Robin and they flee the Ancient City</locobject>

	
	-- Comics
	<locobject id="1000000" category="COMIC" audio="1_1_jodie01" level="INTRO">This trip to Africa was exactly what I needed. Unforgettable! All the tribes, wild animals, pristine landscapes. I'm thinking I just might have the best job in the world!</locobject>
	<locobject id="1000001" category="COMIC" audio="1_2_jodie01" level="INTRO">I haven't taken pictures this good in a while. Can't wait to show them off back at the office!  I hope Robin likes them as much as I do.</locobject>
	<locobject id="1000003" category="COMIC" audio="1_3_robin01" level="INTRO">I need a seat on that flight! Fine, money's no object. Yeah, the name's Jodie Drake.</locobject>
	<locobject id="1000004" category="COMIC" audio="1_4_jodie01" level="INTRO">Hey Robin! I've got some incredible pics!</locobject>
	<locobject id="1000005" category="COMIC" audio="1_5_robin01" level="INTRO">These are great images, Jodie. But I think I may have something even better for you. A friend from the National Archeology Institute clued me into some recently discovered Central American ruins. No one's been there, we'd be the first to print photos! Cover story! </locobject>
	<locobject id="1000006" category="COMIC" audio="1_6_jodie01" level="INTRO">Sounds great! Knowing you, you already got me a flight. Should I pack?</locobject>
	<locobject id="1000007" category="COMIC" audio="1_7_robin01" level="INTRO">Your plane leaves in an hour. I packed for you. </locobject>




	<locobject id="1080000" category="CITY" level="INTRO">Prologue</locobject>
	<locobject id="1080001" category="CITY" level="INTRO">Chapter</locobject>
	<locobject id="1080006" category="CITY" level="INTRO">Epilogue</locobject>


	<locobject id="1099990" category="CITY" level="INTRO">Locked</locobject>
	<locobject id="1099991" category="CITY" level="INTRO">Completed</locobject>


	<locobject id="1099993" category="CITY" level="INTRO">Easter Island</locobject>
	<locobject id="1099994" category="CITY" level="INTRO">Paraguay</locobject>
	<locobject id="1099995" category="CITY" level="INTRO">Egypt</locobject>
	<locobject id="1099996" category="CITY" level="INTRO">Greece</locobject>
	<locobject id="1099997" category="CITY" level="INTRO">India</locobject>
	<locobject id="1099998" category="CITY" level="INTRO">China</locobject>
	<locobject id="1150000" category="CITY" level="INTRO">Tibet</locobject>

	<locobject id="1099999" category="CITY" level="INTRO">Choose your next destination...</locobject>
	<locobject id="1100000" category="CITY" level="INTRO">Rosario</locobject>
	<locobject id="1100001" category="CITY" level="INTRO">Rio de Janeiro</locobject>
	<locobject id="1100002" category="CITY" level="INTRO">New York</locobject>


	<locobject id="1100003" category="CITY" level="INTRO">Mongo</locobject>
	<locobject id="1100004" category="CITY" level="INTRO">Cairo</locobject>

	<locobject id="1100006" category="CITY" level="INTRO">Athens</locobject>
	<locobject id="1100007" category="CITY" level="INTRO">Thessaloniki</locobject>

	<locobject id="1100008" category="CITY" level="INTRO">Helsinki</locobject>
	<locobject id="1100009" category="CITY" level="INTRO">New Delhi</locobject>
	<locobject id="1100010" category="CITY" level="INTRO">Gorahkpur</locobject>

	<locobject id="1100011" category="CITY" level="INTRO">London</locobject>
	<locobject id="1100013" category="CITY" level="INTRO">Barkam</locobject>

	<locobject id="1100014" category="CITY" level="INTRO">Beijing</locobject>

	<locobject id="1100015" category="CITY" level="INTRO">Hanga Roa</locobject>



	<locobject id="2000000" category="COMIC" audio="2_2_jodie01" level="INTRO">Picking me up at the airport, that's so nice. Thanks, Robin. </locobject>
	<locobject id="2000001" category="COMIC" audio="2_2_robin01" level="INTRO">Don't mention it.</locobject>
	<locobject id="2000002" category="COMIC" audio="2_2_jodie02" level="INTRO">The trip was incredible. And the photos are to die for.</locobject>
	<locobject id="2000003" category="COMIC" audio="2_2_robin02" level="INTRO">I've talked to the publisher and the partners. The stories are all laid out and ready to print. Just need to add the photos. Feature story, like you said. This might actually put the magazine on the map.</locobject>
	<locobject id="2000006" category="COMIC" audio="2_3_bergen01" level="INTRO">Imbeciles! You spend six months looking for this, while some reporter from a cheap travel magazine goes off and photographs the glyphs?! Why do I even pay you?! –No, I'll take it from here! The artifact will soon be mine. </locobject>
	<locobject id="2000007" category="COMIC" audio="2_5_robin01" level="INTRO">Jodie! Guess what. That feature of ours? It’s already drawing attention.  </locobject>
	<locobject id="2000008" category="COMIC" audio="2_5_jodie01" level="INTRO">Really? How so? </locobject>
	<locobject id="2000009" category="COMIC" audio="2_5_robin02" level="INTRO">I've got Dr. Karl Bergen here. Ever heard of a magazine called Worldwide Explorer? He owns it. He loves your photos and has an offer. </locobject>
	<locobject id="2000010" category="COMIC" audio="2_5_jodie02" level="INTRO">THE Worldwide Explorer?</locobject>
	<locobject id="2000011" category="COMIC" audio="2_5_robin03" level="INTRO">Yeah, the world's largest travel mag. Drop in as soon as you can!</locobject>
	<locobject id="2000012" category="COMIC" audio="2_5_jodie03" level="INTRO">I'm on my way!</locobject>
	<locobject id="2000013" category="COMIC" audio="2_6_robin01" level="INTRO">Jodie – Dr. Karl Bergen. Doctor, meet Jodie, our top photographer. Those pics in our last issue, Jodie took those. </locobject>
	<locobject id="2000014" category="COMIC" audio="2_7_bergen01" level="INTRO">I've seen the photos. Excellent! So good, in fact, that I'd like you to work for me. I've agreed on things with your colleague and he seems to have no objections. I need you to take a few photos for me. </locobject>
	<locobject id="2000015" category="COMIC" audio="2_8_jodie01" level="INTRO">That's interesting, Mr. Bergen, but I don't know. Robin and I, well, we're a great team.</locobject>
	<locobject id="2000016" category="COMIC" audio="2_8_robin01" level="INTRO">Jodie, it's a few assignments. I can hold things down for a month or two. True, no one delivers the shots you do, but the magazine won't fold if you're gone for a little while. Think about it – a story for a magazine like the Worldwide Explorer. That's been your dream, making this the opportunity of a lifetime!</locobject>
	<locobject id="2000017" category="COMIC" audio="2_8_jodie02" level="INTRO">I know, but won't you at least be... sad?</locobject>
	<locobject id="2000018" category="COMIC" audio="2_8_robin02" level="INTRO">Come on. Why would I want to stand in the way of my best photographer getting even better?</locobject>
	<locobject id="2000019" category="COMIC" audio="2_9_bergen01" level="INTRO">Please don't make me beg, Miss Drake. My plans for the Worldwide Explorer include a very interesting story that would involve you traveling around the world, literally.</locobject>
	<locobject id="2000020" category="COMIC" audio="2_10_jodie01" level="INTRO">I guess I could give it a shot.</locobject>
	<locobject id="2000021" category="COMIC" audio="2_11_bergen01" level="INTRO">I knew you couldn't resist very long. I have your first assignment already prepared. I need you to provide photographs from three locations. Of course, you may choose where to go first.</locobject>

	<locobject id="2000022" category="COMIC" audio="2_11_bergen01" level="INTRO">A few days later...</locobject>
	<locobject id="2000023" category="COMIC" audio="2_11_bergen01" level="INTRO">Meanwhile, in Paraguay...</locobject>




	<locobject id="3000000" category="COMIC" audio="4_2_jodie01" level="INTRO">I think you'll be really happy with the photos I brought back. That place was incredible and going there was an adventure.</locobject>
	<locobject id="3000001" category="COMIC" audio="4_2_bergen01" level="INTRO">Hm, please show me the images.</locobject>
	<locobject id="3000002" category="COMIC" audio="4_3_bergen01" level="INTRO">Indeed, the photos are very good. You've done well, Miss Drake.</locobject>
	<locobject id="3000003" category="COMIC" audio="4_3_jodie01" level="INTRO">Thank you, Doctor.</locobject>
	<locobject id="3000004" category="COMIC" audio="4_3_bergen02" level="INTRO">You will find information about your next expeditions in your mailbox. I eagerly await your return.</locobject>
	<locobject id="3000005" category="COMIC" audio="4_3_jodie02" level="INTRO">Fine, I'll get going as soon as possible. </locobject>


	<locobject id="4000000" category="COMIC" audio="6_3_robin01" level="INTRO">It's great to finally talk to you.</locobject>
	<locobject id="4000001" category="COMIC" audio="6_3_jodie01" level="INTRO">Sorry, I'm the busy one. How are you?</locobject>
	<locobject id="4000002" category="COMIC" audio="6_3_robin02" level="INTRO">You know, same old stuff. But I took a look at those images you sent me. The one Bergen refused to print looks a lot like the one I put on the cover of Travel &amp; Discover.</locobject>
	<locobject id="4000003" category="COMIC" audio="6_3_jodie02" level="INTRO">Hmmm... You know, Bergen refused to print another one of my shots this time. One I really liked.</locobject>
	<locobject id="4000004" category="COMIC" audio="6_4_jodie01" level="INTRO">Doctor Bergen... Yes. Yes, I'm on my way.</locobject>
	<locobject id="4000005" category="COMIC" audio="6_5_jodie01" level="INTRO">I need to run, Robin. I've got a plane to catch.</locobject>
	<locobject id="4000006" category="COMIC" audio="6_5_robin01" level="INTRO">Sure hope we can talk for a little longer next time. Watch out for yourself, Jodie.</locobject>
	<locobject id="4000007" category="COMIC" audio="6_5_jodie02" level="INTRO">Bye!</locobject>

	<locobject id="5000000" category="COMIC" audio="8_2_jodie01" level="INTRO">Here are the photos from my last expedition.</locobject>
	<locobject id="5000001" category="COMIC" audio="8_2_bergen01" level="INTRO">Wonderful, Miss Drake. Just what I was looking for.</locobject>
	<locobject id="5000002" category="COMIC" audio="8_2_jodie02" level="INTRO">Can I ask you something? You've refused to publish some of my images. And I think I know what's in them. I know the common denominator. Care to comment?</locobject>
	<locobject id="5000003" category="COMIC" audio="8_3_bergen01" level="INTRO">Forgive me, Miss Drake. I offer you my sincere apologies. Indeed, I did not publish some of your photographs, the ones depicting symbols, symbols that are linked. I did not mention this before, because I feared you might not believe me, perhaps even think me... insane.</locobject>
	<locobject id="5000004" category="COMIC" audio="8_4_jodie01" level="INTRO">What do you mean?</locobject>
	<locobject id="5000005" category="COMIC" audio="8_5_bergen01" level="INTRO">You see, the picture you took a few weeks ago for Travel&amp;Discover contained a very important clue, one I have been seeking for many years. That image was closely linked to the symbols you photographed subsequently.</locobject>
	<locobject id="5000006" category="COMIC" audio="8_6_jodie01" level="INTRO">That I figured out. What I don't know is where you're going with all this.</locobject>
	<locobject id="5000007" category="COMIC" audio="8_7_bergen01" level="INTRO">Every ancient civilization has had its legend of a lost city. Atlantis, El Dorado, Ys... I have spent half my life researching the topic. As it turns out, this lost city exists, and each civilization produced its own clue as to its location. These symbols you have been taking pictures of - they are the clues.</locobject>
	<locobject id="5000008" category="COMIC" audio="8_7_jodie01" level="INTRO">That's just hard to believe.</locobject>
	<locobject id="5000009" category="COMIC" audio="8_7_bergen02" level="INTRO">You're right, which only confirms the truth of it to my mind. I need you to help me discover this city. I wish to organize an expedition there with the Archeology Institute, but to do that, I need incontrovertible evidence of its existence. Should you help me, you will be the first person to take photos there.</locobject>
	<locobject id="5000010" category="COMIC" audio="8_8_jodie01" level="INTRO">So here's the story: an ancient legend, symbols scattered around the world, and a lost city.</locobject>
	<locobject id="5000011" category="COMIC" audio="8_8_robin01" level="INTRO">Well, your photos so far suggest it could be true. I mean, at least the symbols exist.</locobject>
	<locobject id="5000012" category="COMIC" audio="8_8_jodie02" level="INTRO">I couldn't believe any of it when he told me. But then I thought of all the places I've already been, and my doubts just waned, I guess.</locobject>
	<locobject id="5000013" category="COMIC" audio="8_8_robin02" level="INTRO">Sounds like you've got nothing to lose. If it's true, it'll be a sensation, maybe the biggest archeological find of the century!</locobject>
	<locobject id="5000014" category="COMIC" audio="8_8_jodie03" level="INTRO">I've got the doctor's notes about the final location. It's in China. I leave tonight.</locobject>

	<locobject id="6000000" category="COMIC" audio="10_2_jodie01" level="INTRO">Hey, Robin.</locobject>
	<locobject id="6000001" category="COMIC" audio="10_3_jodie01" level="INTRO">You said we needed to talk.</locobject>
	<locobject id="6000002" category="COMIC" audio="10_3_robin01" level="INTRO">Yeah, I couldn't get that legend out of my head, so I studied up on it a bit. Jodie, I'm not sure Bergen's telling you everything. True, the legend's about an ancient city, but it also mentions a powerful ancient artifact that's hidden there. Apparently, whoever gets their hands on it gains immense power and could control the world. </locobject>
	<locobject id="6000003" category="COMIC" audio="10_3_jodie02" level="INTRO">Sounds like bunk.</locobject>
	<locobject id="6000004" category="COMIC" audio="10_3_robin02" level="INTRO">I couldn't agree with you more. It looks like Bergen's crazier than we thought. If I were you, I wouldn't give him the final photos. Wait for me, I'll be over in a minute.</locobject>
	<locobject id="6000005" category="COMIC" audio="10_3_jodie03" level="INTRO">Hang on, someone's at the door...</locobject>
	<locobject id="6000006" category="COMIC" audio="10_4_bergen01" level="INTRO">Greetings, Miss Drake. Please hang up and come with me. You have made real the fulfillment of a lifelong dream. You may or may not believe it, but soon I will be the most powerful man on earth.</locobject>
	<locobject id="6000007" category="COMIC" audio="10_4_robin01" level="INTRO">Jodie, what's going on?!</locobject>
	<locobject id="6000008" category="COMIC" audio="10_5_bergen01" level="INTRO">I believe I asked you to hang up. Now, let's go!</locobject>


	<locobject id="7000000" category="COMIC" audio="12_2_bergen01" level="INTRO">You see, not everything is about money. Some things are about power - the power I will gain through the artifact. </locobject>
	<locobject id="7000001" category="COMIC" audio="12_2_jodie01" level="INTRO">You're crazy! The artifact doesn't exist! You've lost your mind!</locobject>
	<locobject id="7000002" category="COMIC" audio="12_2_bergen02" level="INTRO">Many think so, but I will prove them wrong when I find what I'm looking for. No one can stop me! The world's leaders will bow before me!</locobject>
	<locobject id="7000003" category="COMIC" audio="12_2_jodie02" level="INTRO">You don't know what you're doing! Please let me go! You'll only get into trouble!</locobject>
	<locobject id="7000004" category="COMIC" audio="12_2_bergen03" level="INTRO">No, Miss Drake. I will have no troubles, that is certain.</locobject>
	<locobject id="7000005" category="COMIC" audio="12_2_bergen04" level="INTRO">Ah, here we are.</locobject>
	<locobject id="7000006" category="COMIC" audio="12_3_jodie01" level="INTRO">Doctor Bergen! You won't get away with this. Robin heard our conversation and he'll get help, he’ll come after us!</locobject>
	<locobject id="7000007" category="COMIC" audio="12_3_bergen01" level="INTRO">Indeed, Miss Drake. In fact, he is already here.</locobject>
	<locobject id="7000008" category="COMIC" audio="12_4_bergen01" level="INTRO">Your colleague wanting to help you - it was just too easy to foresee. Practically an insult to my intelligence. </locobject>
	<locobject id="7000009" category="COMIC" audio="12_5_bergen01" level="INTRO">Now that he is here, perhaps he can motivate you as you help me find the entrance to the lost city. Of course, then you will need to lead me through its dangerous corridors to the chamber containing the artifact. Do I need to add that if you refuse, you will witness your friend's slow, painful death?</locobject>



	<locobject id="8000000" category="COMIC" audio="13_1_bergen01" level="INTRO">We have arrived! Behold the greatest power in the world – the ancient Light of the Gods! Inside!</locobject>
	<locobject id="8000001" category="COMIC" audio="13_2_bergen01" level="INTRO">Feel the power radiating from the Light. In a moment, I shall be like a God!</locobject>
	<locobject id="8000002" category="COMIC" audio="13_2_jodie01" level="INTRO">But we don't even know what this machine does.</locobject>
	<locobject id="8000003" category="COMIC" audio="13_2_bergen02" level="INTRO">Wrong, Miss Drake. I know! It is the knowledge and power of the ancients. This machine enabled the Egyptians and the Aztecs to build their pyramids. It is this machine that produced the legends of Mount Olympus, of Greek and Hindu gods, Chinese dragons and spirits of all kinds. This machine conceals all that we westerners term supernatural phenomena. You will see in a moment. Please proceed, this place is riddled with traps.</locobject>

	<locobject id="9000000" category="COMIC" audio="14_1_bergen01" level="INTRO">And now, activate the machine!</locobject>
	<locobject id="9000001" category="COMIC" audio="14_2_robin01" level="INTRO">I'm not sure that's a good idea, Jodie. I'm beginning to believe his babble.</locobject>
	<locobject id="9000002" category="COMIC" audio="14_3_jodie01" level="INTRO">Leave it to me, I'll think of something.</locobject>

	<locobject id="9100000" category="COMIC" audio="15_1_bergen01" level="INTRO">I shall be invincible!</locobject>
	<locobject id="9100001" category="COMIC" audio="15_1_jodie01" level="INTRO">Get out of here, Doctor, this thing is about to explode!</locobject>
	<locobject id="9100002" category="COMIC" audio="15_1_bergen02" level="INTRO">I shall rule the earth! No one will stop me! No one!</locobject>
	<locobject id="9100003" category="COMIC" audio="15_2_robin01" level="INTRO">Jodie, let's get out of here!</locobject>
	<locobject id="9100004" category="COMIC" audio="15_2_jodie01" level="INTRO">Hang on, I need to cut the ropes.</locobject>


	<locobject id="9110000" category="COMIC" audio="16_2_robin01" level="INTRO">What the hell was that?</locobject>
	<locobject id="9110001" category="COMIC" audio="16_2_jodie01" level="INTRO">I don't know. But I guess legends can be truer than I ever thought. Though I doubt we'll ever know the truth of that one.</locobject>
	<locobject id="9110002" category="COMIC" audio="16_2_robin02" level="INTRO">That's probably better... What exactly did you do back there? </locobject>
	<locobject id="9110003" category="COMIC" audio="16_2_jodie02" level="INTRO">I told you I'd think of something. I overloaded the mechanism, but I never expected that to happen. I mean, I wasn't out to hurt anyone.</locobject>
	<locobject id="9110004" category="COMIC" audio="16_2_robin03" level="INTRO">Bergen and his cronies got what they deserved. Let's get out of here.</locobject>
	<locobject id="9110005" category="COMIC" audio="16_3_jodie01" level="INTRO">Don't you think we should inform someone, the authorities maybe?</locobject>
	<locobject id="9110006" category="COMIC" audio="16_3_robin01" level="INTRO">Jodie, it's not like anyone would believe us. Let's just go home.</locobject>



	
	-- Chapter I, Level 1 - Aztec Jungle
	<locobject id="100" category="OBJECTIVES" level="CH1_L01">Find and photograph all the objects from the list below.</locobject>

	<locobject id="1110" category="ITEM" level="CH1_L01">Sun</locobject>
	<locobject id="1111" category="ITEM" level="CH1_L01">Spear</locobject>
	<locobject id="1112" category="ITEM" level="CH1_L01">Spider</locobject>
	<locobject id="1113" category="ITEM" level="CH1_L01">Bird</locobject>
	<locobject id="1114" category="ITEM" level="CH1_L01">Feather</locobject>
	<locobject id="1115" category="ITEM" level="CH1_L01">Coin</locobject>
	<locobject id="1116" category="ITEM" level="CH1_L01">Mask</locobject>
	<locobject id="1117" category="ITEM" level="CH1_L01">Dagger</locobject>
	<locobject id="1118" category="ITEM" level="CH1_L01">Crystal</locobject>
	<locobject id="1119" category="ITEM" level="CH1_L01">Snail</locobject>
	<locobject id="1120" category="ITEM" level="CH1_L01">Flower</locobject>
	<locobject id="1121" category="ITEM" level="CH1_L01">Snake</locobject>
	<locobject id="1122" category="ITEM" level="CH1_L01">Avocado</locobject>
	<locobject id="1123" category="ITEM" level="CH1_L01">Necklace</locobject>
	<locobject id="1125" category="ITEM" level="CH1_L01">Maze</locobject>
	<locobject id="1126" category="ITEM" level="CH1_L01">Mango</locobject>
	<locobject id="1127" category="ITEM" level="CH1_L01">Golden cup</locobject>
	<locobject id="1128" category="ITEM" level="CH1_L01">Lightning bolt</locobject>
	
	<locobject id="11110" category="DIALOG" level="CH1_L01">I'm here. Your informer knew what he was talking about. I found the ruins.</locobject>
	<locobject id="11111" category="DIALOG" level="CH1_L01">I knew you would! </locobject>
	<locobject id="11112" category="DIALOG" level="CH1_L01">That's not to say that it was easy. Next time I'll stay behind the desk and you can thrash through a jungle full of snakes and spiders. Are we clear on that?</locobject>
	<locobject id="11113" category="DIALOG" level="CH1_L01">Nah, you take better pictures.  </locobject>
	<locobject id="11114" category="DIALOG" level="CH1_L01">Speaking of which – after you get some shots outside, see if you can get inside. </locobject>
	<locobject id="11115" category="DIALOG" level="CH1_L01">Just be careful! </locobject>
	<locobject id="11116" category="DIALOG" level="CH1_L01">I'm a big girl. I can handle this. </locobject>
	<locobject id="11200" category="DIALOG" level="CH1_L01">Looks like I got it all. Let's move on. </locobject>

	-- Chapter I, Minigame 1 - Aztec Labirynth
	<locobject id="101" category="OBJECTIVES" level="CH1_M01">Find your way through the Aztec maze.</locobject>
	
	<locobject id="12110" category="DIALOG" level="CH1_M01">Could this be any darker? Hope I can find the exit. There could be something really interesting at the other end of these tunnels.</locobject>
	<locobject id="12210" category="DIALOG" level="CH1_M01">Found it!</locobject>
	
	-- Chapter I, Level 2 - Aztec Cavern
	<locobject id="102" category="OBJECTIVES" level="CH1_L02">Find objects corresponding to the shapes shown below.</locobject>
	<locobject id="103" category="OBJECTIVES" level="CH1_L02">Stone cogs to find </locobject>
	
	<locobject id="13110" category="DIALOG" level="CH1_L02">That looks like some sort of device. I need to activate it. Maybe I can use it to get to the other side.</locobject>
	<locobject id="13210" category="DIALOG" level="CH1_L02">That stone relief on the other side looks incredible. I should take a closer look.</locobject>	
	
	-- Chapter I, Level 3 - Aztec Art
	<locobject id="104" category="OBJECTIVES" level="CH1_L03">Find the shapes shown below within the tableau.</locobject>	
	
	<locobject id="14110" category="DIALOG" level="CH1_L03">Wow! That's what I call a work of art!</locobject>	
	<locobject modification="new" id="14111" category="DIALOG" level="CH1_L03">Robin, I found something amazing! Photo of the year by a long shot.</locobject>	
	<locobject modification="new" id="14112" category="DIALOG" level="CH1_L03">Wish I was there to see it. I'm starting to regret not going with you.</locobject>	
	<locobject modification="new" id="14113" category="DIALOG" level="CH1_L03">Stop moaning. I'll send you the images via satellite uplink as soon as I'm done here.</locobject>	
	<locobject modification="new" id="14114" category="DIALOG" level="CH1_L03">You're great!... I mean, you're a great photographer. Good luck, Jodie.</locobject>	

	<locobject id="14210" category="DIALOG" level="CH1_L03">Got 'em all. Now to send them to Robin. He'll fly off his chair when he sees these pictures.</locobject>	
	
	
	-- Chapter I, Level 4 - Aztec Treasury
	<locobject id="105" category="OBJECTIVES" level="CH1_L03">Find all the objects listed below within the scene.</locobject>
	
	<locobject id="1510" category="ITEM" level="CH1_L04">Green butterfly</locobject>
	<locobject id="1511" category="ITEM" level="CH1_L04">Frog</locobject>
	<locobject id="1512" category="ITEM" level="CH1_L04">Beetle</locobject>
	<locobject id="1513" category="ITEM" level="CH1_L04">Aztec dagger</locobject>
	<locobject id="1514" category="ITEM" level="CH1_L04">Ruby</locobject>
	<locobject id="1515" category="ITEM" level="CH1_L04">Snake</locobject>
	<locobject id="1516" category="ITEM" level="CH1_L04">Lizard</locobject>
	<locobject id="1517" category="ITEM" level="CH1_L04">Ring</locobject>
	<locobject id="1518" category="ITEM" level="CH1_L04">Necklace</locobject>
	<locobject id="1519" category="ITEM" level="CH1_L04">Mask</locobject>
	<locobject id="1520" category="ITEM" level="CH1_L04">Blue feather</locobject>
	<locobject id="1521" category="ITEM" level="CH1_L04">Bird</locobject>
	<locobject id="1522" category="ITEM" level="CH1_L04">Orange flower</locobject>
	<locobject id="1523" category="ITEM" level="CH1_L04">Moon</locobject>
	<locobject id="1524" category="ITEM" level="CH1_L04">Flower</locobject>
	
	<locobject id="15110" category="DIALOG" level="CH1_L04">Pictures like these come along once in a lifetime. I sure hope they get some notice. This is so exciting - I can't wait to get back to New York.</locobject>	
	<locobject id="15210" category="DIALOG" level="CH1_L04">Uh–oh! What was that?</locobject>		
	<locobject id="15310" category="DIALOG" level="CH1_L04">Hm, looks like some sort of passage.</locobject>		

	
	-- Chapter I, Minigame 1 - Aztec Gate
	<locobject id="106" category="OBJECTIVES" level="CH1_M02">Differences to find </locobject>
	
	<locobject id="16110" category="DIALOG" level="CH1_M02">Now, how do I open this door...? </locobject>	
	
	
	-- Chapter I, Level 5 - Aztec Cliff
	<locobject id="107" category="OBJECTIVES" level="CH1_L05">Find objects corresponding to the shapes shown below.</locobject>

	<locobject id="17110" category="DIALOG" level="CH1_L05">Wow! What a view!</locobject>	
	<locobject id="17210" category="DIALOG" level="CH1_L05">Hey Jodie, how are things? </locobject>	
	<locobject modification="new" id="17211" category="DIALOG" level="CH1_L05">You tell me! Did you like the images?</locobject>	
	<locobject modification="new" id="17212" category="DIALOG" level="CH1_L05">Are you kidding? Everybody likes them! The issue's generating a lot of buzz – and it just appeared on newsstands. Produce more stuff like this and you'll be famous.</locobject>	
	<locobject modification="new" id="17213" category="DIALOG" level="CH1_L05">Wait till you see all my other photos. There's enough for another issue.</locobject>	
	<locobject id="17214" category="DIALOG" level="CH1_L05">Great, I can't wait to see you... I mean, uh, the photos.</locobject>	
	<locobject id="17215" category="DIALOG" level="CH1_L05">I'll call you as soon as I get back to New York. See you!</locobject>	
	<locobject id="17216" category="DIALOG" level="CH1_L05">See you, Jodie.</locobject>	


	-- Chapter II, Level 1 - Egyptian Oasis
	<locobject id="200" category="OBJECTIVES" level="CH2_L01">Find all the listed objects in the scene below.</locobject>
	
	<locobject id="2110" category="ITEM" level="CH2_L01">Oil lamp</locobject>
	<locobject id="2111" category="ITEM" level="CH2_L01">Butterfly</locobject>
	<locobject id="2112" category="ITEM" level="CH2_L01">Skull</locobject>
	<locobject id="2113" category="ITEM" level="CH2_L01">Grapes</locobject>
	<locobject id="2114" category="ITEM" level="CH2_L01">Frog</locobject>
	<locobject id="2115" category="ITEM" level="CH2_L01">Scorpion</locobject>
	<locobject id="2116" category="ITEM" level="CH2_L01">Fish</locobject>
	<locobject id="2117" category="ITEM" level="CH2_L01">Lizard</locobject>
	<locobject id="2118" category="ITEM" level="CH2_L01">Ring</locobject>
	<locobject id="2119" category="ITEM" level="CH2_L01">Oranges</locobject>
	<locobject id="2120" category="ITEM" level="CH2_L01">Snake</locobject>
	<locobject id="2121" category="ITEM" level="CH2_L01">Cat</locobject>
	<locobject id="2122" category="ITEM" level="CH2_L01">Caravan</locobject>
	<locobject id="2123" category="ITEM" level="CH2_L01">Star</locobject>
	<locobject id="2124" category="ITEM" level="CH2_L01">Goose</locobject>
	
	
	<locobject id="21112" category="DIALOG" level="CH2_L01">Those pyramids on the horizon are my destination. No time to lose. </locobject>	
	
	-- Chapter II, Level 2 - Egyptian Pyramide Entrance
	<locobject id="201" category="OBJECTIVES" level="CH2_L02">Find all the objects corresponding to the shapes shown below.</locobject>
	

	<locobject id="22210" category="DIALOG" level="CH2_L02">All right. Time to go inside.</locobject>	
	
	-- Chapter II, Minigame 1 - Egyptian Labirynth
	<locobject id="202" category="OBJECTIVES" level="CH2_M01">Reach the chamber which Bergen described in his notes.</locobject>
	<locobject id="23110" category="DIALOG" level="CH2_M01">The chamber Bergen described must be somewhere on the other side of this maze.</locobject>		
	
	
	-- Chapter II, Level 3 - Egyptian Tomb Entrance
	<locobject id="203" category="OBJECTIVES" level="CH2_L03">Find all the listed objects in the scenebelow.</locobject>
	
	<locobject id="2410" category="ITEM" level="CH2_L03">Ankh</locobject>
	<locobject id="2411" category="ITEM" level="CH2_L03">Bow</locobject>
	<locobject id="2412" category="ITEM" level="CH2_L03">Boat</locobject>
	<locobject id="2413" category="ITEM" level="CH2_L03">Blue dragonfly</locobject>
	<locobject id="2414" category="ITEM" level="CH2_L03">Cat</locobject>
	<locobject id="2415" category="ITEM" level="CH2_L03">Emerald</locobject>
	<locobject id="2420" category="ITEM" level="CH2_L03">The Eye of Ra</locobject>
	<locobject id="2421" category="ITEM" level="CH2_L03">Golden scarab</locobject>
	<locobject id="2422" category="ITEM" level="CH2_L03">Golden snake</locobject>
	<locobject id="2423" category="ITEM" level="CH2_L03">Staff</locobject>
	<locobject id="2424" category="ITEM" level="CH2_L03">Scroll</locobject>	
	<locobject id="2425" category="ITEM" level="CH2_L03">Spider</locobject>	
	<locobject id="2426" category="ITEM" level="CH2_L03">Stone dagger</locobject>	
	
	
	<locobject id="24110" category="DIALOG" level="CH2_L03">Yeah, Bergen described this room in his documents. It looks like the good doctor knows exactly what he's looking for. And it looks like he knows no one can provide the photos I can.</locobject>	
	<locobject id="24111" category="DIALOG" level="CH2_L03">This looks like some sort of ancient mechanism. More proof that scientists and archeologists have yet to tap all the secrets of the past.</locobject>		
	
	
	-- Chapter II, Minigame 2 - Egyptian Balance
	<locobject id="204" category="OBJECTIVES" level="CH2_M02">Balance the scales.</locobject>	
	
	<locobject id="25110" category="DIALOG" level="CH2_M02">Hm, it looks like a puzzle - a practical lesson on the importance of achieving balance.</locobject>	
	
	
	-- Chapter II, Level 4 - Egyptian Guardians
	<locobject id="205" category="OBJECTIVES" level="CH2_L04">Find all the listed objects in the scene below.</locobject>
	
	<locobject id="2610" category="ITEM" level="CH2_L04">Arrow</locobject>
	<locobject id="2611" category="ITEM" level="CH2_L04">Anubis</locobject>
	<locobject id="2612" category="ITEM" level="CH2_L04">Axe</locobject>
	<locobject id="2613" category="ITEM" level="CH2_L04">Blue orb</locobject>
	<locobject id="2614" category="ITEM" level="CH2_L04">Bracelet</locobject>
	<locobject id="2615" category="ITEM" level="CH2_L04">Camel</locobject>
	<locobject id="2616" category="ITEM" level="CH2_L04">Palm leaf</locobject>
	<locobject id="2617" category="ITEM" level="CH2_L04">Pearl</locobject>
	<locobject id="2618" category="ITEM" level="CH2_L04">Pyramid</locobject>
	<locobject id="2619" category="ITEM" level="CH2_L04">Shield</locobject>
	<locobject id="2620" category="ITEM" level="CH2_L04">Sickle</locobject>
	<locobject id="2621" category="ITEM" level="CH2_L04">Sundial</locobject>
	<locobject id="2622" category="ITEM" level="CH2_L04">Horus</locobject>
	
	<locobject id="26110" category="DIALOG" level="CH2_L04">Those must be the guardians of whoever's entombed here. Spooky. Guarding the treasures and secrets of their ruler long after his death…</locobject>	
	<locobject id="26111" category="DIALOG" level="CH2_L04">Another mechanism. I wonder what this one does.</locobject>	


	-- Chapter II, Minigame 3 - Egyptian Match Two
	<locobject id="206" category="OBJECTIVES" level="CH2_M03">Elements to match </locobject>
	
	<locobject id="27110" category="DIALOG" level="CH2_M03">Wow! Incredible!</locobject>	

	-- Chapter II, Minigame 4 - Egyptian Labirynth 2
	<locobject id="207" category="OBJECTIVES" level="CH2_M04">Find your way out of the Egyptian maze.</locobject>
	<locobject id="28110" category="DIALOG" level="CH2_M04">Boy, it's dark in here!</locobject>


	-- Chapter II, Level 5 - Egyptian Anubis
	<locobject id="208" category="OBJECTIVES" level="CH2_L05">Find all the objects corresponding to the shapes shown below.</locobject>
	<locobject id="209" category="OBJECTIVES" level="CH2_L05">Rope fragments to find</locobject>	
	
	<locobject id="29110" category="DIALOG" level="CH2_L05">I'm going to get some great shots in here! It's moments like these that make crossing deserts and probing underground passageways worthwhile.</locobject>	
	<locobject id="29111" category="DIALOG" level="CH2_L05">Looks like the way out is through the top of the dome. Now, how do I get up there?</locobject>
	<locobject id="29112" category="DIALOG" level="CH2_L05">Time to do a little climbing.</locobject>

	-- Chapter II, Level 6 - Egyptian Tomb
	<locobject id="210" category="OBJECTIVES" level="CH2_L06">Scrolls to find</locobject>	
	

	<locobject id="29510" category="DIALOG" level="CH2_L06">If there's any truth to Bergen's notes, I should find the remains of some Egyptian documents in this chamber. The doctor must have spent quite some time preparing for this story.</locobject>	
	<locobject id="29511" category="DIALOG" level="CH2_L06">Someone tore this map up on purpose. But it looks like I have all the pieces.</locobject>	


	-- Chapter II, Minigame 5 - Egyptian Jigsaw
	<locobject id="211" category="OBJECTIVES" level="CH2_M05">Assemble all the pieces of the puzzle into an image...</locobject>
	<locobject id="29700" category="DIALOG" level="CH2_M05">Done! I wonder why anyone would want to destroy something so beautiful...</locobject>


	-- Chapter II, Level 7 - Egyptian Art
	<locobject id="212" category="OBJECTIVES" level="CH2_L07">Find all the objects corresponding to the shapes shown below.</locobject>
	<locobject id="29750" category="DIALOG" level="CH2_L07">!!!TEN WPIS POWINIEN BYĆ USUNIĘTY!!!</locobject>
	<locobject id="29751" category="DIALOG" level="CH2_L07">Looks like I got all the interesting bits. Yet another ancient secret cracked! Time to get out of here and get home.</locobject>
	



	-- Chapter III, Level 1 - Greek Path Entrance
	<locobject id="300" category="OBJECTIVES" level="CH3_L01">Find all the objects corresponding to the shapes shown below.</locobject>
	
	
	<locobject id="30110" category="DIALOG" level="CH3_L01">I'm here, Doctor Bergen.</locobject>	
	<locobject id="30111" category="DIALOG" level="CH3_L01">Excellent, Miss Drake. Please photograph all the objects listed in the documents I provided.</locobject>	
	<locobject id="30112" category="DIALOG" level="CH3_L01">Looks like I got everything. Time to move on. I can't wait to see what awaits me in that temple.</locobject>	

	-- Chapter III, Minigame 1 - Greek Match Two
	<locobject id="301" category="OBJECTIVES" level="CH3_M01">Elements to match</locobject>

	<locobject id="30113" category="DIALOG" level="CH3_M01">I need to find some way to open this gate.</locobject>	

	-- Chapter III, Level 2 - Greek Cliff
	<locobject id="302" category="OBJECTIVES" level="CH3_L02">Find all missing parts of the objects below...</locobject>
	
	
	<locobject id="30210" category="DIALOG" level="CH3_L02">This device looks ancient and could be the only way to get across. Ancient civilizations - could they have been more advanced than we assume?</locobject>	
	<locobject id="30211" category="DIALOG" level="CH3_L02">I did it! Now, let's see what's on the other side. </locobject>	

	-- Chapter III, Level 3 - Greek Temple
	<locobject id="303" category="OBJECTIVES" level="CH3_L04">Find all the listed objects in the scene below.</locobject>
	
	
	<locobject id="3410" category="ITEM" level="CH3_L04">Anchor</locobject>
	<locobject id="3411" category="ITEM" level="CH3_L04">Bow</locobject>
	<locobject id="3412" category="ITEM" level="CH3_L04">Chest plate</locobject>
	<locobject id="3413" category="ITEM" level="CH3_L04">Coin</locobject>
	<locobject id="3414" category="ITEM" level="CH3_L04">Grapes</locobject>
	<locobject id="3415" category="ITEM" level="CH3_L04">Knee-pad</locobject>
	<locobject id="3416" category="ITEM" level="CH3_L04">Lute</locobject>
	<locobject id="3417" category="ITEM" level="CH3_L04">Mask</locobject>
	<locobject id="3418" category="ITEM" level="CH3_L04">Owl</locobject>
	<locobject id="3419" category="ITEM" level="CH3_L04">Dove</locobject>
	<locobject id="3420" category="ITEM" level="CH3_L04">Scales</locobject>
	<locobject id="3421" category="ITEM" level="CH3_L04">Snake</locobject>
	<locobject id="3422" category="ITEM" level="CH3_L04">Lightning bolt</locobject>
	<locobject id="3423" category="ITEM" level="CH3_L04">Trident</locobject>

	
	<locobject id="30417" category="DIALOG" level="CH3_L03">Hm, another puzzle.</locobject>		
	
	-- Chapter III, Minigame 2 - Greek Jigsaw
	<locobject id="304" category="OBJECTIVES" level="CH3_M02">Assemble all the pieces of the puzzle into an image...</locobject>
	<locobject id="30501" category="DIALOG" level="CH2_M05">Let me see if I can piece this together.</locobject>
	<locobject id="30502" category="DIALOG" level="CH2_M05">Sometimes I get the feeling that what I'm doing is just a piece of some larger puzzle… I wonder what's behind this door.</locobject>


	-- Chapter III, Level 4 - Greek Amphitheatre
	<locobject id="305" category="OBJECTIVES" level="CH3_L04">Find all the objects corresponding to the shapes shown below.</locobject>
	
	<locobject id="30610" category="DIALOG" level="CH3_L04">Well, that's interesting.</locobject>		

	-- Chapter III, Minigame 3 - Greek Balance
	<locobject id="306" category="OBJECTIVES" level="CH3_M03">Balance the scales.</locobject>	
	
	<locobject id="30710" category="DIALOG" level="CH3_M03">Hm... Another device. I wonder why they needed all this security. Perhaps I should just leave these ruins be.</locobject>	
	<locobject id="30711" category="DIALOG" level="CH3_M03">This passage looks spooky. On the other hand, a few more pictures never hurt anyone...</locobject>	


	-- Chapter III, Level 5 - Greek Baths
	<locobject id="307" category="OBJECTIVES" level="CH3_L05">Find all the objects corresponding to the shapes shown below.</locobject>	
	<locobject id="308" category="OBJECTIVES" level="CH3_L05">Metal pipes to find</locobject>
	
	<locobject id="30810" category="DIALOG" level="CH3_L05">An old bathhouse. This place is a photographer's dream.</locobject>	
	<locobject id="30811" category="DIALOG" level="CH3_L05">There's a strange shape at the bottom of the pool. Now if I could only figure out how to drain it.</locobject>	
	<locobject id="30812" category="DIALOG" level="CH3_L05">Let's try to reroute the flow.</locobject>	

	-- Chapter III, Minigame 4 - Greek Flow
	<locobject id="309" category="OBJECTIVES" level="CH3_M04">Connect the pipes.</locobject>	

	<locobject id="30910" category="OBJECTIVES" level="CH3_M04">I need to make these connections solid.</locobject>		


	-- Chapter III, Level 6 - Greek Pool
	<locobject id="310" category="OBJECTIVES" level="CH3_L06">Keys to find </locobject>

	<locobject id="31010" category="DIALOG" level="CH3_L06">It's locked. Maybe I should leave it. Nah, I wouldn't be me if I did.</locobject>

	-- Chapter III, Level 7 - Greek Chest
	<locobject id="311" category="OBJECTIVES" level="CH3_L07">Find all the objects corresponding to the shapes shown below.</locobject>

	<locobject id="31110" category="DIALOG" level="CH3_L07">Bergen mentions this drawing in his documents. I need to take some shots of this.</locobject>
	<locobject id="31111" category="DIALOG" level="CH3_L07">It's getting late. I should get out of here before it gets dark.</locobject>


	-- Chapter III, Minigame 5 - Greek Labirynth
	<locobject id="312" category="OBJECTIVES" level="CH3_M05">Find your way out of the Greek temple.</locobject>
	<locobject id="31210" category="DIALOG" level="CH3_M05">I wonder how many daring souls tried to get here before me. I shudder to think...</locobject>


	-- Chapter IV, Level 1 - Indian Temple Entrance
	<locobject id="400" category="OBJECTIVES" level="CH2_L01">Find all the listed objects within the scene below.</locobject>
	
	<locobject id="4010" category="ITEM" level="CH4_L01">Chilli pepper</locobject>
	<locobject id="4011" category="ITEM" level="CH4_L01">Dagger</locobject>
	<locobject id="4012" category="ITEM" level="CH4_L01">Flower</locobject>
	<locobject id="4013" category="ITEM" level="CH4_L01">Cog</locobject>
	<locobject id="4014" category="ITEM" level="CH4_L01">Lamp</locobject>
	<locobject id="4015" category="ITEM" level="CH4_L01">Mask</locobject>
	<locobject id="4016" category="ITEM" level="CH4_L01">Butterfly</locobject>
	<locobject id="4017" category="ITEM" level="CH4_L01">Necklace</locobject>
	<locobject id="4018" category="ITEM" level="CH4_L01">Skull</locobject>
	<locobject id="4019" category="ITEM" level="CH4_L01">Snake</locobject>
	<locobject id="4020" category="ITEM" level="CH4_L01">Spear</locobject>
	<locobject id="4021" category="ITEM" level="CH4_L01">Tail</locobject>
	<locobject id="4022" category="ITEM" level="CH4_L01">Arrow</locobject>
	

	<locobject id="40110" category="DIALOG" level="CH4_L01">I'm here. My GPS is showing me the location of the entrance. It's nearby. I should start by looking around.</locobject>	
	<locobject id="40111" category="DIALOG" level="CH4_L01">Hm... time to go inside.</locobject>	


	-- Chapter IV, Level 2 - Indian Mechanism
	<locobject id="401" category="OBJECTIVES" level="CH2_L02">Find all objects from the list below...</locobject>
	<locobject id="402" category="OBJECTIVES" level="CH2_L02">Unbroken glass tubes to find </locobject>

	
	<locobject id="4110" category="ITEM" level="CH4_L02">Diamond</locobject>
	<locobject id="4111" category="ITEM" level="CH4_L02">Button</locobject>
	<locobject id="4112" category="ITEM" level="CH4_L02">Hat</locobject>
	<locobject id="4113" category="ITEM" level="CH4_L02">Dice</locobject>
	<locobject id="4114" category="ITEM" level="CH4_L02">Basket</locobject>
	<locobject id="4115" category="ITEM" level="CH4_L02">Map</locobject>
	<locobject id="4116" category="ITEM" level="CH4_L02">Coin</locobject>
	<locobject id="4117" category="ITEM" level="CH4_L02">Peacock</locobject>
	<locobject id="4118" category="ITEM" level="CH4_L02">Arm band</locobject>
	<locobject id="4119" category="ITEM" level="CH4_L02">Horn</locobject>
	<locobject id="4120" category="ITEM" level="CH4_L02">Sari</locobject>
	<locobject id="4121" category="ITEM" level="CH4_L02">Elephant</locobject>
	<locobject id="4122" category="ITEM" level="CH4_L02">Saber</locobject>
	<locobject id="4123" category="ITEM" level="CH4_L02">emerald</locobject>
	<locobject id="4124" category="ITEM" level="CH4_L02">Turban</locobject>
	<locobject id="4125" category="ITEM" level="CH4_L02">Fan</locobject>
	
	<locobject id="40210" category="DIALOG" level="CH4_L02">Incredible interior! I've got to get some shots of this.</locobject>	
	<locobject id="40211" category="DIALOG" level="CH4_L02">This device is missing some pieces. It looks like someone broke the tubes that route oil to the machine.</locobject>	
	<locobject id="40212" category="DIALOG" level="CH4_L02">I've found all the missing pieces. Now let's see what this thing does.</locobject>	

	-- Chapter IV, Minigame 1 - Indian Flow
    <locobject id="403" category="OBJECTIVES" level="CH4_M01">Connect the pipes.</locobject>
	<locobject id="40310" category="DIALOG" level="CH4_M01">It works!</locobject>	
	
	
    -- Chapter IV, Level 3 - Indian Fort
    <locobject id="404" category="OBJECTIVES" level="CH4_L03">Find all the objects corresponding to the shapes shown below.</locobject>
    
    <locobject id="41000" category="DIALOG" level="CH4_L03">I wonder what all these symbols mean...</locobject>
    
	-- Chapter IV, Level 4 - Indian Art
	<locobject id="405" category="OBJECTIVES" level="CH2_L04">Find all the objects listed below.</locobject>

	
	<locobject id="4310" category="ITEM" level="CH4_L04">Apple</locobject>
	<locobject id="4311" category="ITEM" level="CH4_L04">Axe</locobject>
	<locobject id="4312" category="ITEM" level="CH4_L04">Banana</locobject>
	<locobject id="4313" category="ITEM" level="CH4_L04">Blue flower</locobject>
	<locobject id="4314" category="ITEM" level="CH4_L04">Bird</locobject>
	<locobject id="4315" category="ITEM" level="CH4_L04">Carrot</locobject>
	<locobject id="4316" category="ITEM" level="CH4_L04">Chili pepper</locobject>
	<locobject id="4317" category="ITEM" level="CH4_L04">Feather</locobject>
	<locobject id="4318" category="ITEM" level="CH4_L04">Grapes</locobject>
	<locobject id="4319" category="ITEM" level="CH4_L04">Lemon</locobject>
	<locobject id="4320" category="ITEM" level="CH4_L04">Lizard</locobject>
	<locobject id="4321" category="ITEM" level="CH4_L04">Pineapple</locobject>
	<locobject id="4322" category="ITEM" level="CH4_L04">Strawberry</locobject>
	<locobject id="4323" category="ITEM" level="CH4_L04">Trident</locobject>
	
	<locobject id="40509" category="DIALOG" level="CH4_L04">Bergen described that fresco! I should get to work.</locobject>	
	
	<locobject id="40510" category="DIALOG" level="CH4_L04">Doctor, I think I have everything.</locobject>	
	<locobject id="40511" category="DIALOG" level="CH4_L04">There has been a slight change of plans, Miss Drake. You must go to Tibet immediately. I have a car waiting.</locobject>	
	<locobject id="40512" category="DIALOG" level="CH4_L04">All right. On my way.</locobject>	
	
	-- Chapter IV, Level 5 - Tibetan Fort
	<locobject id="406" category="OBJECTIVES" level="CH4_L05">Find all the missing parts of the objects shown below.</locobject>
	
	<locobject id="40610" category="DIALOG" level="CH4_L05">Impressive! I can't wait to get inside.</locobject>
	<locobject id="40611" category="DIALOG" level="CH4_L05">I've found all the pieces.</locobject>
	
	-- Chapter IV, Minigame 2 - Indian Puzzle
	<locobject id="409" category="OBJECTIVES" level="CH4_M02">Assemble all the pieces of the puzzle into an image...</locobject>
	<locobject id="40650" category="DIALOG" level="CH4_M02">I wonder what'll happen when I put these pieces together. There must be some link between all these ancient mechanisms. Not a bad topic for another feature story...</locobject>
	
	-- Chapter IV, Level 6 and Level 7 - Indian Tomb
	<locobject id="407" category="OBJECTIVES" level="CH4_L06">Number of wooden logs to find </locobject>
	<locobject id="408" category="OBJECTIVES" level="CH4_L06">Find all the listed objects in the scene 
below.</locobject>

	
	<locobject id="4510" category="ITEM" level="CH4_L06">Book</locobject>
	<locobject id="4511" category="ITEM" level="CH4_L06">Boot</locobject>
	<locobject id="4512" category="ITEM" level="CH4_L06">Dagger</locobject>
	<locobject id="4513" category="ITEM" level="CH4_L06">Diamond</locobject>
	<locobject id="4514" category="ITEM" level="CH4_L06">Hat</locobject>
	<locobject id="4515" category="ITEM" level="CH4_L06">Horn</locobject>
	<locobject id="4516" category="ITEM" level="CH4_L06">Ladybug</locobject>
	<locobject id="4517" category="ITEM" level="CH4_L06">Map</locobject>
	<locobject id="4518" category="ITEM" level="CH4_L06">Paintbrush</locobject>
	<locobject id="4519" category="ITEM" level="CH4_L06">Ring</locobject>
	<locobject id="4520" category="ITEM" level="CH4_L06">Spyglass</locobject>
	<locobject id="4521" category="ITEM" level="CH4_L06">Spoon</locobject>
	<locobject id="4522" category="ITEM" level="CH4_L06">Bottle</locobject>
	<locobject id="4523" category="ITEM" level="CH4_L06">Fork</locobject>
	<locobject id="4524" category="ITEM" level="CH4_L06">Hammer</locobject>


	<locobject id="40710" category="DIALOG" level="CH4_L05">Could it be any darker in here?</locobject>
	<locobject id="40711" category="DIALOG" level="CH4_L05">Ooph... Finally, some light.</locobject>
	<locobject id="40712" category="DIALOG" level="CH4_L05">Do I really want to go down that passage?</locobject>

	-- Chapter IV, Minigame 3 - Indian Labirynth
	<locobject id="410" category="OBJECTIVES" level="CH4_M03">Find your way out of the Indian maze. </locobject>
	<locobject id="40812" category="DIALOG" level="CH4_M03">I need to find the exit. Those builders of old were pretty clever, but not clever enough for me.</locobject>

	-- Chapter IV, Level 8 - Indian Artifact
	<locobject id="411" category="OBJECTIVES" level="CH4_L08">Find all the objects corresponding to the shapes shown below.</locobject>
	<locobject id="40910" category="DIALOG" level="CH4_L08">Incredible! I wonder who built this.</locobject>
	<locobject id="40911" category="DIALOG" level="CH4_L08">Hm... Bergen mentions this device in his notes… Amazing what the ancients built. No wonder the doctor sees this as a good topic for a feature.</locobject>
		
	-- Chapter IV, Minigame 4 - Indian LightPuzzle
	<locobject id="412" category="OBJECTIVES" level="CH4_M04">Make the beam of light reach the red
crystal.</locobject>
	<locobject id="41010" category="DIALOG" level="CH4_M04">OK, Doctor Bergen, what exactly did you mean by: "The bright burning sun will light your path to the stars?"</locobject>
	<locobject id="41011" category="DIALOG" level="CH4_M04">Incredible! I couldn't see that before.</locobject>
	
	-- Chapter IV, Level 9 - Indian StarMap
	<locobject id="413" category="OBJECTIVES" level="CH4_L09">Find all the light symbols corresponding to the shapes shown below.</locobject>
	<locobject id="42010" category="DIALOG" level="CH4_L09">Wow! How did the ancient Tibetans gain this knowledge? This is downright fascinating.</locobject>
	
	-- Chapter V, Level 1 - Chinese Village
	<locobject id="501" category="OBJECTIVES" level="CH5_L01">Scrolls and pieces of map to find </locobject>
	<locobject id="50010" category="DIALOG" level="CH5_L01">Doctor, I've arrived.</locobject>
	<locobject id="50011" category="DIALOG" level="CH5_L01">Excellent! You must reach the temple in the mountains. Search the village for a map.</locobject>
	
	-- Chapter V, Minigame 1 - Chinese Map
	<locobject id="502" category="OBJECTIVES" level="CH5_M01">Assemble all the pieces of the puzzle into an image...</locobject>
	<locobject id="51010" category="DIALOG" level="CH5_M01">I need to reassemble these pieces.</locobject>
	<locobject id="51011" category="DIALOG" level="CH5_M01">Done! Temple, here I come.</locobject>
		
	-- Chapter V, Level 2 - Chinese Mansion
	<locobject id="503" category="OBJECTIVES" level="CH5_L02">Chinese glyphs to find</locobject>
	<locobject id="52010" category="DIALOG" level="CH5_L02">Hm, this'll take some deciphering.</locobject>
	<locobject id="52011" category="DIALOG" level="CH5_L02">My Chinese is practically non-existent, but I guess I should follow the stream.</locobject>
	
	-- Chapter V, Level 3 - Chinese Jungle
	<locobject id="504" category="OBJECTIVES" level="CH5_L03">Animal tracks to find</locobject>
	<locobject id="53010" category="DIALOG" level="CH5_L03">Doctor, I'm in the mountains and I've come to a dead end.</locobject>
	<locobject id="53011" category="DIALOG" level="CH5_L03">Have you crossed the stream?</locobject>
	<locobject id="53012" category="DIALOG" level="CH5_L03">Yeah, I'm about 350 yards further on with no clue where to go.</locobject>
	<locobject id="53013" category="DIALOG" level="CH5_L03">I made a note that animals often visit the temple. Perhaps you could follow their tracks?</locobject>		
	<locobject id="53014" category="DIALOG" level="CH5_L03">I'll give it a shot.</locobject>
	
	-- Chapter V, Minigame 2 - Chinese Labirynth
	<locobject id="505" category="OBJECTIVES" level="CH5_M02">Find the way to the Chinese temple. </locobject>
	<locobject id="54010" category="DIALOG" level="CH5_M02">I'm getting close.</locobject>

	-- Chapter V, Level 4 - Chinese Temple
	<locobject id="506" category="OBJECTIVES" level="CH5_L04">Chain segments to find </locobject>
	<locobject id="55010" category="DIALOG" level="CH5_L04">The chain of the gate is broken. I need to fix it.</locobject>
	<locobject id="55011" category="DIALOG" level="CH5_L04">Time to get inside and see what Bergen was after this time.</locobject>
	
	-- Chapter V, Level 5 - Chinese TempleInterior
	<locobject id="507" category="OBJECTIVES" level="CH5_L05">Find all the listed objects in the scene below.</locobject>
	<locobject id="56010" category="DIALOG" level="CH5_L05">I recognize those from Bergen's documents. He obviously knows what he's looking for… but I'm starting to wonder if the series of features is what he's really after.</locobject>
	<locobject id="56011" category="DIALOG" level="CH5_L05">Bergen mentions this bookcase. Hm. "Take the path of knowledge."</locobject>

	<locobject id="5610" category="ITEM" level="CH4_L06">Paddle</locobject>
	<locobject id="5611" category="ITEM" level="CH4_L06">Rocket</locobject>
	<locobject id="5612" category="ITEM" level="CH4_L06">Needles</locobject>
	<locobject id="5613" category="ITEM" level="CH4_L06">Chopsticks</locobject>
	<locobject id="5614" category="ITEM" level="CH4_L06">Domino</locobject>
	<locobject id="5615" category="ITEM" level="CH4_L06">Bomb</locobject>
	<locobject id="5616" category="ITEM" level="CH4_L06">Fishing rod</locobject>
	<locobject id="5617" category="ITEM" level="CH4_L06">Kite</locobject>
	<locobject id="5618" category="ITEM" level="CH4_L06">Crossbow</locobject>
	<locobject id="5619" category="ITEM" level="CH4_L06">Compass</locobject>
	<locobject id="5620" category="ITEM" level="CH4_L06">Drum</locobject>
	<locobject id="5621" category="ITEM" level="CH4_L06">Rice wine</locobject>
	<locobject id="5622" category="ITEM" level="CH4_L06">Fork</locobject>

	-- Chapter V, Minigame 3 - Chinese Bookcase
	<locobject id="508" category="OBJECTIVES" level="CH5_M03">Dominoes to match</locobject>
	<locobject id="57010" category="DIALOG" level="CH5_M03">There's something strange about how these books are arranged.</locobject>
	<locobject id="57011" category="DIALOG" level="CH5_M03">Open Sesame! I wonder what's inside.</locobject>
	
	-- Chapter V, Level 6 - Chinese Statue
	<locobject id="509" category="OBJECTIVES" level="CH5_L06">Golden statues to find</locobject>
	<locobject id="58010" category="DIALOG" level="CH5_L06">The statue looks like a huge balance. If I could just find some things to balance its scales.</locobject>
	<locobject id="58011" category="DIALOG" level="CH5_L06">That would be all of them. Now, how do I distribute their weight...?</locobject>
	
	-- Chapter V, Minigame 4 - Chinese Balance
	<locobject id="510" category="OBJECTIVES" level="CH5_M04">Balance the scales.</locobject>
	
	-- Chapter V, Minigame 5 - Chinese Differences
	<locobject id="511" category="OBJECTIVES" level="CH5_M05">Differences to find</locobject>
	<locobject id="59010" category="DIALOG" level="CH5_M05">These coffers are different. In his documents, Bergen suggests that one is real while the other's a trap. The ancients didn't want their knowledge falling into the wrong hands.</locobject>
	
	-- Chapter V, Level 7 - Chinese Art
	<locobject id="512" category="OBJECTIVES" level="CH5_L07">Find all the shapes shown below on or around the parchment.</locobject>
	<locobject id="59110" category="DIALOG" level="CH5_L07">Robin! I'm in China. I just found the last symbol and I'm about to take a picture of it. I think the story may be true!</locobject>
	<locobject id="59111" category="DIALOG" level="CH5_L07">Jodie, I looked deeper into the symbols and the legend. We have to talk as soon as you get back. Call me.</locobject>
	<locobject id="59112" category="DIALOG" level="CH5_L07">OK, I'll see you soon.</locobject>
	<locobject id="59113" category="DIALOG" level="CH5_L07">Got them all. Time to go home.</locobject>
	
	-- Chapter VI, Minigame 1 - Ancient Symbols
	<locobject id="601" category="OBJECTIVES" level="CH6_M01">Assemble all the pieces of the puzzle into an image...</locobject>
	<locobject id="60110" category="DIALOG" level="CH6_M01">You must be wondering why I still need you.</locobject>
	<locobject modification="new" id="60111" category="DIALOG" level="CH6_M01">Same ol', same ol', probably. You don't know how to solve a riddle and you need me to do it for you!</locobject>
	<locobject modification="new" id="60112" category="DIALOG" level="CH6_M01">Joke all you like, Miss Drake, but remember that I have the gun.</locobject>
	<locobject id="60113" category="DIALOG" level="CH6_M01">I will need you for at least two things. Firstly, you must solve the puzzle of the symbols and help me determine where we will find the city. And you will start now!</locobject>
	<locobject id="60114" category="DIALOG" level="CH6_M01">Wonderful, Miss Drake. Truly exquisite.</locobject>
	<locobject id="60115" category="DIALOG" level="CH6_M01">What are you going to do to me?!</locobject>
	<locobject id="60116" category="DIALOG" level="CH6_M01">Don't you wish to discover the city?! I will need you there at my side. You will come with me. At once!</locobject>
	
	-- Chapter VI, Level 1 - Ancient City Entrance
	<locobject id="602" category="OBJECTIVES" level="CH6_L01">Skulls to find</locobject>
	<locobject id="60210" category="DIALOG" level="CH6_L01">We must first gain access to a passage that should be right around here. I have learned that the key lies in finding a balance between wisdom, courage and moderation. The three stone blocks in front of us represent precisely those aspects of the human soul. We need to find some heavy objects to balance them with. Miss Drake - get to work!</locobject>
	<locobject id="60211" category="DIALOG" level="CH6_L01">Please remember Robin before you decide to do anything stupid!</locobject>
	<locobject id="60212" category="DIALOG" level="CH6_L01">Excellent, Miss Drake. You are exceptional.</locobject>

	
	-- Chapter VI, Minigame 2 - Ancient City Balance
	<locobject id="603" category="OBJECTIVES" level="CH6_M02">Balance the scales...</locobject>
	<locobject id="60310" category="DIALOG" level="CH6_M02">This device opens the passage to the lost city. I am close!</locobject>
	<locobject id="60311" category="DIALOG" level="CH6_M02">I knew it was true! The artifact will be mine shortly! Miss Jodie, ladies first.</locobject>
	
	-- Chapter VI, Minigame 3 - Ancient City Maze
	<locobject id="604" category="OBJECTIVES" level="CH6_M03">Find the way to the chamber containing the artifact.</locobject>
	<locobject id="60410" category="DIALOG" level="CH6_M03">The chamber with the artifact lies at the end of one of these passages. Please proceed, Miss Drake!</locobject>
	<locobject modification="new" id="60411" category="DIALOG" level="CH6_M03">You won't get away with this, Bergen!</locobject>
	<locobject modification="new" id="60412" category="DIALOG" level="CH6_M03">Let history be our judge, Miss Drake.</locobject>

	-- Chapter VI, Level 2 - Artifact Chamber
	<locobject id="605" category="OBJECTIVES" level="CH6_L02">Traps to find</locobject>
	<locobject id="60510" category="DIALOG" level="CH6_L02">If I ever again even mention being bored by my desk jockey job...</locobject>
	<locobject id="60511" category="DIALOG" level="CH6_L02">Cut the chit–chat! Proceed, Miss Drake!</locobject>
	<locobject id="60512" category="DIALOG" level="CH6_L02">Jodie, be careful.</locobject>
	<locobject id="60513" category="DIALOG" level="CH6_L02">I knew you would succeed! And if you hadn't, well, I always had your friend to fill in for you.</locobject>

	-- Chapter VI, Minigame 4 - Artifact Mechanism
	<locobject id="606" category="OBJECTIVES" level="CH6_M04">Connect the terminals to overload the artifact. </locobject>
	<locobject id="60610" category="DIALOG" level="CH6_M04">Somehow I need to break the mechanism, pump too much power into it. I have to stop Bergen from activating the artifact.</locobject>

	-- Chapter VI, Level 3 - Free Robin
	<locobject id="607" category="OBJECTIVES" level="CH6_L03">Sharp objects to find</locobject>
	<locobject id="60710" category="DIALOG" level="CH6_L03">Find something sharp! Quick!</locobject>
	<locobject id="60711" category="DIALOG" level="CH6_L03">Got it!</locobject>
	<locobject id="60712" category="DIALOG" level="CH6_L03">Run!</locobject>

	-- Chapter VI, Minigame 5 - The Escape
	<locobject id="608" category="OBJECTIVES" level="CH6_M05">Escape from the Ancient City. </locobject>
	<locobject id="60810" category="DIALOG" level="CH6_M05">It's caving in! Run!</locobject>

</database>
