Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.13.142]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     256 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Non platform assembly: data-02735CC8 (this message is harmless)
Non platform assembly: data-0279A138 (this message is harmless)
Non platform assembly: data-065B0020 (this message is harmless)
Non platform assembly: data-027A3810 (this message is harmless)
Platform assembly: D:\962打包\game\jkqh\Jet Set Go_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\962打包\game\jkqh\Jet Set Go_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\962打包\game\jkqh\Jet Set Go_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\962打包\game\jkqh\Jet Set Go_Data\Managed\System.Xml.dll (this message is harmless)
Desktop resolution: (1680x1050) 60hz
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Game:Awake()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Save data folder [C:\Users\Administrator\AppData\Roaming\Ph03nixNewMedia/JetSetGo]
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Game:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 483.
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----> Loading Stage [Location001_Rank001_Stage001]
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingScreen:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
ScreenManager:FadeInNextScreen()
ScreenManager:Update()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


Unloading 1126 unused Assets to reduce memory usage. Loaded Objects now: 504.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 4789.
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
