application.cpp(37)> Logfile created  [MSG_INIT]
config_file.cpp(50)> Trying to Load Config file Config.ini  [MSG_INIT]
scripthelper.cpp(342)> LUA Script Config.ini Loaded from Config.ini  [MSG_INIT]
config_file.cpp(73)> Config file Loaded  [MSG_INIT]
dx9_graphics.cpp(283)> Initializing D3D9  [MSG_INIT]
dx9_graphics.cpp(295)> D3D9 COM Object created  [MSG_INIT]
------------------------------------------ 
SYSTEM INFORMATION 
------------------------------------------ 
Device info 
 - supports HW T&L : Yes 
 - supports HW Rasterizing : Yes 
 - consider graphics card DX9 class. 
Texture info 
 - Max texture size : [8192x8192] 
 - Max texture aspect: 8192 
 - supports Alpha : Yes 
 - supports Cubemaps : Yes 
 - supports Cubemaps only Pow2 : No 
 - supports Mipmaps : Yes 
 - supports Conditional non-Pow2 : No 
 - supports Pow2 textures ONLY : Yes 
 - supports only square textures : No 
Texture Adress info 
 - supports Clamping : Yes 
 - supports Wrapping : Yes 
Vertex & Pixel Shaders 
 - Vertex Shader 1.1 supported 
 - Vertex Shader 2.0 supported 
 - Vertex Shader 3.0 supported 
 - Pixel Shader 1.1 supported 
 - Pixel Shader 1.2 supported 
 - Pixel Shader 1.3 supported 
 - Pixel Shader 1.4 supported 
 - Pixel Shader 2.0 supported 
 - Pixel Shader 3.0 supported 
Device info 
 - supports mip-map autogen : Yes 
 - supports managed resources : No 
 - supports dynamic textures : Yes 
 - supports copy [SYS->VRAM] : Yes 
 - supports copy [VRAM->SYS] :Yes 
 - supports strechblit		 :Yes 
Adapter info 
 - Device		: NVIDIA GeForce 9600 GT 
 - Driver		: nv4_disp.dll [ 794458, 393230 ] 
 - Vendor ID	: 4318 
 - Device ID	: 1570 
System Info 
 - Clockspeed : 2666 mhz 
 - CPU Count  : 4 
 - CPU Type   : 586 
 - OS Version : Windows XP 
 - Network Enabled : Yes 
 - Total Physical RAM		: 2048 MB 
 - Free Physical RAM		: 2048 MB 
 - Total Pagefile			: 0 MB 
 - Available Pagefile		: 0 MB 
 - Total Virtual RAM		: 2048 MB 
 - Available Virtual RAM	: 2000 MB 
Viable Display Modes 
 - [640 x 480 x 16] @ 60(D3DFMT_R5G6B5) 
 - [640 x 480 x 16] @ 75(D3DFMT_R5G6B5) 
 - [800 x 600 x 16] @ 60(D3DFMT_R5G6B5) 
 - [800 x 600 x 16] @ 75(D3DFMT_R5G6B5) 
 - [1024 x 768 x 16] @ 60(D3DFMT_R5G6B5) 
 - [1024 x 768 x 16] @ 75(D3DFMT_R5G6B5) 
 - [1280 x 1024 x 16] @ 60(D3DFMT_R5G6B5) 
 - [1280 x 1024 x 16] @ 75(D3DFMT_R5G6B5) 
 - [1600 x 900 x 16] @ 60(D3DFMT_R5G6B5) 
 - [1600 x 1200 x 16] @ 60(D3DFMT_R5G6B5) 
 - [1680 x 1050 x 16] @ 60(D3DFMT_R5G6B5) 
 - [1440 x 900 x 16] @ 60(D3DFMT_R5G6B5) 
 - [1440 x 900 x 16] @ 75(D3DFMT_R5G6B5) 
 - [640 x 480 x 32] @ 60(D3DFMT_X8R8G8B8) 
 - [640 x 480 x 32] @ 75(D3DFMT_X8R8G8B8) 
 - [800 x 600 x 32] @ 60(D3DFMT_X8R8G8B8) 
 - [800 x 600 x 32] @ 75(D3DFMT_X8R8G8B8) 
 - [1024 x 768 x 32] @ 60(D3DFMT_X8R8G8B8) 
 - [1024 x 768 x 32] @ 75(D3DFMT_X8R8G8B8) 
 - [1280 x 1024 x 32] @ 60(D3DFMT_X8R8G8B8) 
 - [1280 x 1024 x 32] @ 75(D3DFMT_X8R8G8B8) 
 - [1600 x 900 x 32] @ 60(D3DFMT_X8R8G8B8) 
 - [1600 x 1200 x 32] @ 60(D3DFMT_X8R8G8B8) 
 - [1680 x 1050 x 32] @ 60(D3DFMT_X8R8G8B8) 
 - [1440 x 900 x 32] @ 60(D3DFMT_X8R8G8B8) 
 - [1440 x 900 x 32] @ 75(D3DFMT_X8R8G8B8) 
dx9_graphics.cpp(302)> D3D9 Initialized successfully  [MSG_INIT]
dx9_graphics.cpp(241)> Trying to initialize HWTL card  [MSG_COMMENT]
dx9_graphics.cpp(255)> Initialized D3D HWTL!  [MSG_INIT]
dx9_graphics.cpp(241)> Trying to initialize HWTL card  [MSG_COMMENT]
dx9_graphics.cpp(255)> Initialized D3D HWTL!  [MSG_INIT]
mouse.cpp(87)> E_INVALIDARG  [MSG_ERROR]
mouse.cpp(88)> Unable to set Mouse Cooperation Level  [MSG_ERROR]
qed.cpp(316)> Input initializes  [MSG_INIT]
qed.cpp(326)> Font manager initialized  [MSG_INIT]
scripthelper.cpp(342)> LUA Script scripts/console.lua Loaded from   [MSG_INIT]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
vfs.cpp(104)> Couldn't find file Cursor.png in archives  [MSG_ERROR]
resource.cpp(41)> Unable to load surface cursor.png  [MSG_ERROR]
Found font set 3 entries  [MSG_SCRIPT]
Setting font BigFont [nasalization, 18, 26, 700]  [MSG_SCRIPT]
Setting font SmallFont [nasalization, 14, 16, 100]  [MSG_SCRIPT]
Setting font TitleFont [nasalization, 24, 36, 800]  [MSG_SCRIPT]
scripthelper.cpp(342)> LUA Script scripts/swear.lua Loaded from   [MSG_INIT]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
abstract_camera.cpp(32)> Camera created  [MSG_INIT]
scripthelper.cpp(342)> LUA Script sounds/soundbank.lua Loaded from   [MSG_INIT]
qed.cpp(112)> Audio manager Init  [MSG_INIT]
scripthelper.cpp(342)> LUA Script img/sprites.lua Loaded from   [MSG_INIT]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
vfs.cpp(104)> Couldn't find file img/blocker_1.png in archives  [MSG_ERROR]
resource.cpp(41)> Unable to load surface img/blocker_1.png  [MSG_ERROR]
vfs.cpp(104)> Couldn't find file img/blocker_2.png in archives  [MSG_ERROR]
resource.cpp(41)> Unable to load surface img/blocker_2.png  [MSG_ERROR]
vfs.cpp(104)> Couldn't find file img/blocker_3.png in archives  [MSG_ERROR]
resource.cpp(41)> Unable to load surface img/blocker_3.png  [MSG_ERROR]
vfs.cpp(104)> Couldn't find file img/blocker_4.png in archives  [MSG_ERROR]
resource.cpp(41)> Unable to load surface img/blocker_4.png  [MSG_ERROR]
vfs.cpp(104)> Couldn't find file img/blocker_5.png in archives  [MSG_ERROR]
resource.cpp(41)> Unable to load surface img/blocker_5.png  [MSG_ERROR]
vfs.cpp(104)> Couldn't find file img/blocker_6.png in archives  [MSG_ERROR]
resource.cpp(41)> Unable to load surface img/blocker_6.png  [MSG_ERROR]
vfs.cpp(104)> Couldn't find file img/blocker_7.png in archives  [MSG_ERROR]
resource.cpp(41)> Unable to load surface img/blocker_7.png  [MSG_ERROR]
vfs.cpp(104)> Couldn't find file img/blocker_8.png in archives  [MSG_ERROR]
resource.cpp(41)> Unable to load surface img/blocker_8.png  [MSG_ERROR]
vfs.cpp(104)> Couldn't find file img/blocker_9.png in archives  [MSG_ERROR]
resource.cpp(41)> Unable to load surface img/blocker_9.png  [MSG_ERROR]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
vfs.cpp(104)> Couldn't find file img/wave_1.png in archives  [MSG_ERROR]
resource.cpp(41)> Unable to load surface img/wave_1.png  [MSG_ERROR]
vfs.cpp(104)> Couldn't find file img/wave_2.png in archives  [MSG_ERROR]
resource.cpp(41)> Unable to load surface img/wave_2.png  [MSG_ERROR]
vfs.cpp(104)> Couldn't find file img/wave_3.png in archives  [MSG_ERROR]
resource.cpp(41)> Unable to load surface img/wave_3.png  [MSG_ERROR]
vfs.cpp(104)> Couldn't find file img/wave_4.png in archives  [MSG_ERROR]
resource.cpp(41)> Unable to load surface img/wave_4.png  [MSG_ERROR]
vfs.cpp(104)> Couldn't find file img/wave_5.png in archives  [MSG_ERROR]
resource.cpp(41)> Unable to load surface img/wave_5.png  [MSG_ERROR]
vfs.cpp(104)> Couldn't find file img/wave_6.png in archives  [MSG_ERROR]
resource.cpp(41)> Unable to load surface img/wave_6.png  [MSG_ERROR]
vfs.cpp(104)> Couldn't find file img/wave_7.png in archives  [MSG_ERROR]
resource.cpp(41)> Unable to load surface img/wave_7.png  [MSG_ERROR]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
scripthelper.cpp(342)> LUA Script ui_img/sprites.lua Loaded from   [MSG_INIT]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
vfs.cpp(104)> Couldn't find file ui_img/htp_bar.png in archives  [MSG_ERROR]
resource.cpp(41)> Unable to load surface ui_img/htp_bar.png  [MSG_ERROR]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
scripthelper.cpp(342)> LUA Script ui/yesno.ui Loaded from   [MSG_INIT]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
ui_manager.cpp(235)> UI panel yesno loaded from file ui/yesno.ui  [MSG_LOAD]
scripthelper.cpp(342)> LUA Script ui/enter_text.ui Loaded from   [MSG_INIT]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
ui_manager.cpp(235)> UI panel enter_text loaded from file ui/enter_text.ui  [MSG_LOAD]
scripthelper.cpp(342)> LUA Script ui/prompt.ui Loaded from   [MSG_INIT]
ui_manager.cpp(235)> UI panel prompt loaded from file ui/prompt.ui  [MSG_LOAD]
scripthelper.cpp(342)> LUA Script scripts/credits.lua Loaded from   [MSG_INIT]
qed.cpp(496)> Loading units : 0, total units 50  [MSG_COMMENT]
scripthelper.cpp(342)> LUA Script effects/ui.prt Loaded from   [MSG_INIT]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
audio.cpp(216)> Playing music sounds/intro.mo3  [MSG_COMMENT]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
game_state.cpp(32)> Entering game state splash  [MSG_COMMENT]
scripthelper.cpp(342)> LUA Script ui/splash.ui Loaded from   [MSG_INIT]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
ui_manager.cpp(235)> UI panel splash loaded from file ui/splash.ui  [MSG_LOAD]
game_state.cpp(43)> Exiting game state splash  [MSG_COMMENT]
[string "OnExitSplash()"]:1: attempt to call global `OnExitSplash' (a nil value)  [MSG_SCRIPT]
game_state.cpp(32)> Entering game state main  [MSG_COMMENT]
scripthelper.cpp(342)> LUA Script ui/mainpage.ui Loaded from   [MSG_INIT]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
dx9_surface.cpp(142)> Loaded texture   [MSG_LOAD]
ui_manager.cpp(235)> UI panel mainpage loaded from file ui/mainpage.ui  [MSG_LOAD]
audio.cpp(216)> Playing music sounds/menu.mo3  [MSG_COMMENT]
QUIT_YESNO, HardQuitGame(),   [MSG_SCRIPT]
QUIT_YESNO  [MSG_SCRIPT]
ShutdownYesNo('HardQuitGame()')  [MSG_SCRIPT]
ShutdownYesNo('')  [MSG_SCRIPT]
game_state.cpp(43)> Exiting game state main  [MSG_COMMENT]
[string "OnExitMain()"]:1: attempt to call global `OnExitMain' (a nil value)  [MSG_SCRIPT]
qed.cpp(124)> Gameflow manager shutdown  [MSG_INIT]
qed.cpp(128)> Font manager shutdown  [MSG_INIT]
qed.cpp(132)> Console shutdown  [MSG_INIT]
abstract_camera.cpp(40)> Camera Destroyed  [MSG_COMMENT]
qed.cpp(143)> D3D Shut Down  [MSG_INIT]
application.cpp(121)> Audio manager shutdown  [MSG_INIT]
application.cpp(124)> Resource manager shutdown  [MSG_INIT]
input.cpp(33)> Shutting down input  [MSG_INIT]
config_file.cpp(79)> Trying to save Config file Config.ini  [MSG_INIT]
config_file.cpp(86)> Config file saved  [MSG_INIT]
