<?xml version="1.0" encoding="windows-1251"?>

<root>
  <level
    prize="0"
    level_marking_file_path="data\logic\levels\Chapter2\oldvillage\oldvillage_1.dat"
    objs_data_file_path="data\logic\levels\Chapter2\oldvillage\oldvillage_objs.xml"
    light_sources_data_file_path="data\logic\levels\Chapter2\oldvillage\oldvillage_light_sources.xml"
    start_dialog_id="c28"
    complete_dialog_id="c29" 
  >

    <darkening file_name="oldvillage_dark"/>

    <play_params0
      not_everpresent_objects_percentage="100"
      play_mode="by_title"
      random_filling_percentage="50"
      tasks_list_title_key=""
    >
      <necessary_objects
        num="3"
        output_group="9"
      >
      следы
      
      
      
      <task_element
          dialog_before_appear="dialog_76" 
          dialog_after_disappear=""
          type="objs_by_keys"
          title_skin_path = "leo"
          key0="leo"
          num="11"
        >
      <availability_condition 
            type="by_element_progress"
            task_element_id="task_1" 
            progress="0.5" 			
          />
      
      
      <completion_message
          image_file_path = "data/Gui/Game/GameMessageScreen/oldvillage_1_3_leopards"  
          image_shift = "0; 0" 
          text_skin_path = "menu/GameMessageScreen/oldvillage_1_3_leopards"
          />
          </task_element>
      
      
      <!--
      <task_element
          type="group_elements"
          title_skin_path="menu/game/levels/chapter2/oldvillage/TaskElementGroupElements/oldvillage_leo"
          base_obj_data_id="oldvillage/bitem_4"
          item_0_angle = "0"
          items_dangle = "1"
          dialog_before_appear="dialog_76" 
          dialog_after_disappear=""
        >
         <task_element
          type="objs_by_keys"
          title_skin_path = "leo"
          key0="leo"
          num="11"
        />
        
        
        <availability_condition 
            type="by_element_progress"
            task_element_id="task_1" 
            progress="0.5" 			
          />
        
        </task_element>
        
        -->
        
        
        
        
        
        
        
        
        лампа
        <task_element
          id="task_0"
          type="group_elements"
          title_skin_path="menu/game/levels/chapter2/oldvillage/TaskElementGroupElements/oldvillage_lamp"
          base_obj_data_id="oldvillage/item41_dark"
          item_0_angle = "0"
          items_dangle = "0.89"
          dialog_before_appear="dialog_77" 
          dialog_after_disappear=""
        >
          <task_element
            type="obj_by_image"
            presentation_data_id="oldvillage/item8"
            representation_type="original"
          />
          <task_element
            type="obj_by_image"
            presentation_data_id="oldvillage/item28"
            representation_type="original"
          />
          
          
          <task_element
            type="obj_by_image"
            presentation_data_id="Chapter2/oldvillage/oldvillage_1/old_village_lestnica_stremianka"
            representation_type="original"
          />
          <task_element
            type="obj_by_image"
            presentation_data_id="Chapter2/oldvillage/oldvillage_1/old_village_electroschetchik"
            representation_type="original"
          />
          <task_element
            type="obj_by_image"
            presentation_data_id="Chapter2/oldvillage/oldvillage_1/old_village_red_provod"
            representation_type="original"
          />
          <task_element
            type="obj_by_image"
            presentation_data_id="Chapter2/oldvillage/oldvillage_1/old_village_black_provod"
            representation_type="original"
          />
          <task_element
            type="obj_by_image"
            presentation_data_id="Chapter2/oldvillage/oldvillage_1/old_village_blue_provod"
            representation_type="original"
          />
          
          <completion_message
          image_file_path = "data/Gui/Game/GameMessageScreen/oldvillage_1_1_lamp"  
          image_shift = "0; 0" 
          text_skin_path = "menu/GameMessageScreen/oldvillage_1_1_lamp"
          />
          </task_element>
        
        шаманство
        <task_element
          id="task_1"
          type="group_elements"
          title_skin_path="menu/game/levels/chapter2/oldvillage/TaskElementGroupElements/oldvillage_shaman"
          base_obj_data_id="Chapter2/oldvillage/oldvillage/luky's_bag_oldvillage"
          item_0_angle = "0"
          items_dangle = "1"
          dialog_before_appear="dialog_75" 
          dialog_after_disappear=""
         
        >
          <task_element
            type="obj_by_image"
            presentation_data_id="oldvillage/item1"
            representation_type="original"
          />
          <task_element
            type="obj_by_image"
            presentation_data_id="oldvillage/item56"
            representation_type="original"
          />
        
        
        <availability_condition 
            type="by_element_progress"
            task_element_id="task_0" 
            progress="1" 			
          />
        
        
        <completion_message
          image_file_path = "data/Gui/Game/GameMessageScreen/oldvillage_1_2_barabans"  
          image_shift = "0; 0" 
          text_skin_path = "menu/GameMessageScreen/oldvillage_1_2_barabans"
          />
          </task_element>
 
      
      </necessary_objects>
      <necessary_action
        dyn_obj_id=""
        title_key=""
      />
    </play_params0>
    <window0
      dimensions="1024; 768"
      position="0; -80"
    />
    <plane0
      dimensions="1024; 768"
    />
    <results-default
      result_default="0"
      result_default_delta="0"
    />
  
  
  
  
  
  
  
  
<!--
  
    <dyn_obj0 id="polka_0" locked="false" change_state_sound = "door_2">
      <name value="door"/>
      
      <state0 obj_name = "Chapter2/oldvillage/oldvillage/tumba-closed" >
      </state0>
      
      <state1 obj_name = "Chapter2/oldvillage/oldvillage/tumba_open" separate_window="true" >
        
        <child obj_name = "Chapter2/oldvillage/oldvillage/tumba_banka4"/>
        <child obj_name = "Chapter2/oldvillage/oldvillage/tumba_banka6"/>
        <child obj_name = "Chapter2/oldvillage/oldvillage/tumba_batareyka2"/>
        <child obj_name = "Chapter2/oldvillage/oldvillage/tumba_kofemolka2"/>
        <child obj_name = "Chapter2/oldvillage/oldvillage/tumba_noj2"/>
        <child obj_name = "Chapter2/oldvillage/oldvillage/tumba_podshipnik2"/>
        <child obj_name = "Chapter2/oldvillage/oldvillage/tumba_skovoroda2"/>
        <child obj_name = "Chapter2/oldvillage/oldvillage/tumba_stupa"/>
        <child obj_name = "Chapter2/oldvillage/oldvillage/tumba_utug2"/>


      </state1>
    
    </dyn_obj0> 
  

  
    <dyn_obj1 id="polka_1" locked="false" change_state_sound = "shkatulka">
      <name value="door_1"/>
      
      <state0 obj_name = "Chapter2/oldvillage/oldvillage/skatulka-closed" >
      </state0>
      
      <state1 obj_name = "Chapter2/oldvillage/oldvillage/skatulka-open" separate_window="true" >
        
        <child obj_name = "Chapter2/oldvillage/oldvillage/skatulka_bort"/>
        <child obj_name = "Chapter2/oldvillage/oldvillage/skatulka_Bulavka"/>
        <child obj_name = "Chapter2/oldvillage/oldvillage/skatulka_Igolka"/>
        <child obj_name = "Chapter2/oldvillage/oldvillage/skatulka_Nozhnicy"/>
        <child obj_name = "Chapter2/oldvillage/oldvillage/skatulka_Sitechko"/>



      </state1>
    
    </dyn_obj1>   
  
  -->

  
  </level>
</root>