<?xml version="1.0" encoding="windows-1251"?>
<Map backgroundSize="1024 768" initialResources="Gold:150,Food:100,Wood:60" soundSea="Yes" soundForest="Yes" roadsSetting="Default" backgroundImage="Levels/3/Background" ambientColor="255 255 255 255" waterAlpha="50" expertTime="400" startDayTime="1">
  <Goals>
    <OwnBuilding id="1" invisible="true" title="Посадить тыкву" shortTitle="Посадить" triggerStyle="true" dontAutoStart="true" kind="BigWheatField" how="Construct" />
    <OwnBuilding id="lachuga" invisible="true" dontAutoStart="true" kind="ModernHut" />
    <OwnBuilding id="3" title="Goal.Level3.3.Full" shortTitle="Goal.Level3.3.Short" dontAutoStart="true" kind="ModernHut" count="3" upgrades="2" />
    <CollectResources id="2" title="Goal.Level3.2.Full" shortTitle="Goal.Level3.2.Short" triggerStyle="true" dontAutoStart="true" count="Food:500" />
    <PickupItems id="food" invisible="true" dontAutoStart="true" itemsId="food" />
    <PickupItems id="collect_gold" title="Goal.Level3.4.Full" shortTitle="Goal.Level3.4.Short" dontAutoStart="true" itemsId="gift" count="3" />
  </Goals>
  <Decor name="Common.Fish.FlyingFish" position="157 671" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Fish.FlyingFish" position="573 680" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Rabbit" position="160 102" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Rabbit" position="732 109" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Lizard" position="98 198" scale="1" radiusX="3" radiusY="3" />
  <Decor name="Common.Animals.Crab" position="807 530" scale="1" radiusX="3" radiusY="3" />
  <Decor name="Common.Animals.Crab" position="531 559" scale="1" radiusX="3" radiusY="3" />
  <Decor name="Common.Effect.Butterfly" position="163 53" scale="1" count="3" radiusX="100" radiusY="100" speedmin="10" speedmax="30" />
  <Decor name="Tropic.Decor.Grass.01" position="527 61" scale="1" />
  <Building type="TreeForest2" square="4 8" />
  <Decor name="Tropic.Decor.Grass.01" position="222 88" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="653 109" scale="1" />
  <Building type="TreeSpruce1" square="2 10" />
  <Decor name="Tropic.Decor.Grass.01" position="296 122" scale="1" />
  <CollectableResources resourceType="Gold" count="70" id="gold2" position="205 125" />
  <Building type="TreeForest1" square="11 6" />
  <Decor name="Tropic.Decor.Bush.05" position="40 130" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="178 134" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="688 135" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="237 136" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="764 141" scale="1" />
  <Building type="TreeSpruce2" square="6 9" />
  <Decor name="Tropic.Decor.Grass.01" position="181 146" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="660 147" scale="1" />
  <Decor name="Common.Effect.Butterfly" position="354 148" scale="1" count="3" radiusX="80" radiusY="80" speedmin="20" speedmax="30" />
  <Decor name="Tropic.Decor.Grass.01" position="328 155" scale="1" />
  <Building type="TreeForest1" square="13 6" />
  <Decor name="Tropic.Decor.Grass.01" position="281 158" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="246 160" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="403 161" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="139 168" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="384 172" scale="1" />
  <Building type="TreeSpruce2" square="10 8" />
  <Decor name="Tropic.Decor.Grass.01" position="101 178" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="736 178" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="363 178" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="776 178" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="59 179" scale="1" />
  <Building type="ModernHut" square="11 7" isConstructionRequired="true" />
  <Decor name="Tropic.Decor.Grass.01" position="158 184" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="580 184" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="329 186" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="549 195" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="95 203" scale="1" />
  <Building type="TreeForest1" square="4 12" />
  <CollectableResources resourceType="Gold" count="50" id="gold1" position="358 207" />
  <Decor name="Common.Birds.SeaGull" position="367 208" scale="1" />
  <Building type="MainBuilding" square="15 6" />
  <Decor name="Tropic.Decor.Grass.01" position="138 217" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="86 222" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="106 229" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="398 230" scale="1" />
  <Building type="TreeSpruce1" square="6 12" />
  <Decor name="Tropic.Decor.Bush.03" position="558 247" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="131 250" scale="1" />
  <Building type="TreeForest2" square="9 11" />
  <Decor name="Tropic.Decor.Grass.01" position="443 253" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="388 265" scale="1" />
  <Decor name="Common.Effect.Butterfly" position="253 268" scale="1" count="3" radiusX="100" radiusY="100" speedmin="15" speedmax="30" />
  <Decor name="Tropic.Decor.Grass.01" position="593 277" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="649 281" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="64 299" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="392 300" scale="1" />
  <Building type="TreeSpruce1" square="4 15" />
  <Decor name="Tropic.Decor.Grass.01" position="678 303" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="1001 304" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="961 304" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="51 323" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="675 332" scale="1" />
  <Npc id="Npc #3" position="340 335" class="Farmer">
    <script>hide

; ждем пока зреет первая грядка
WaitTrigger Construction.Replenished.1
setflag replenished</script>
  </Npc>
  <Decor name="Tropic.Decor.Grass.01" position="530 336" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="941 337" scale="1" />
  <Building type="Cauldron" square="17 10" />
  <Decor name="Tropic.Decor.Grass.01" position="981 342" scale="1" />
  <Building type="TreeForest1" square="11 13" />
  <SettlersEmitter id="SettlersEmitter #1" position="0 348" border="Left" />
  <Decor name="Tropic.Decor.Grass.01" position="564 351" scale="1" />
  <Building type="ModernHut" square="6 15" isConstructionRequired="true" />
  <Decor name="Tropic.Decor.Grass.01" position="658 358" scale="1" />
  <Decor name="Common.Effect.Butterfly" position="948 363" scale="1" count="3" radiusX="80" radiusY="80" speedmin="20" speedmax="30" />
  <Building type="TreeSpruce2" square="19 10" />
  <Decor name="Tropic.Decor.Grass.01" position="105 372" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="140 379" scale="1" />
  <ItemsChest questItem="ItemBoots" needActivate="true" id="boots" position="725 380" />
  <CollectableResources resourceType="Gold" count="1000" needActivate="true" id="gift" position="792 383" />
  <Decor name="Tropic.Decor.Grass.01" position="644 388" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="819 388" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="127 410" scale="1" />
  <Building type="BigWheatField" id="1" square="10 15" isConstructionRequired="true" productId="food" />
  <Decor name="Tropic.Decor.Grass.01" position="95 421" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="164 424" scale="1" />
  <CollectableResources resourceType="Gold" count="1000" needActivate="true" id="gift" position="695 426" />
  <CollectableResources resourceType="Gold" count="1000" needActivate="true" id="gift" position="757 426" />
  <Decor name="Tropic.Decor.Grass.01" position="309 432" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="206 438" scale="1" />
  <Building type="BigWheatField" id="2" square="12 15" isConstructionRequired="true" />
  <Decor name="Tropic.Decor.Grass.01" position="241 447" scale="1" />
  <Decor name="Tropic.Decor.Bush.04" position="914 455" scale="1" />
  <Npc id="Npc #2" position="253 468" class="Farmer">
    <script>hide

; ждем паузы, пока побежит фермер
waitflag show_dialog

wait 1.2
ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.03.Rainbow.Guest
WaitDialog All
HideDialog All

</script>
  </Npc>
  <Decor name="Tropic.Decor.Grass.01" position="904 470" scale="1" />
  <Building type="BigWheatField" id="3" square="14 15" isConstructionRequired="true" />
  <Decor name="Tropic.Decor.Grass.02" position="278 474" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="315 481" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="811 482" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="953 482" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="993 488" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="358 489" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="523 497" scale="1" />
  <Decor name="Common.Birds.SeaGull" position="94 497" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="488 502" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="839 509" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="884 525" scale="1" />
  <SettlersEmitter id="SettlersEmitter #2" position="1024 528" border="Right" />
  <Building type="ModernHut" square="18 15" isConstructionRequired="true" />
  <CoastWave position="61 539" rotation="13" scale="1" />
  <Decor name="Common.Misc.Ways_Index.Right" position="1000 565" scale="1" />
  <CoastWave position="399 569" scale="1" />
  <CollectableResourcesEmitter resourceType="Wood" count="20" period="20, 35" delay="20" position="628 579" />
  <Building type="TreeForest1" square="21 16" />
  <CoastWave position="543 587" rotation="11.5" scale="1" />
  <CoastWave position="207 591" rotation="4" scale="1" />
  <Npc id="Npc" position="690 603" class="Farmer">
    <script>Hide


SetLevelVar DoNotCompleteLevel true
SetLevelVar CanCancelConstruction false

SetEntityVar 2 isHidden true
SetEntityVar 3 isHidden true
; SetEntityVar 4 isHidden true

PauseGame
wait 1.2
; ----------

; радуга объясняет игроку как сажать пшеницу
ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.03.Rainbow.LevelIntro

WaitDialog All
ResumeGame

activateGoal 1
activateGoal 3
activategoal lachuga


; показываем стрелкой на поле, просим кликнуть на него
ShowArrow entity.1
SetInteractiveEntities 1
AddDialogText Rainbow Script.03.Rainbow.ClickPatch Wait.Trigger.Entity.Clicked.1
WaitDialog All
HideArrow entity.1

SetInteractiveEntities 1,gold1,gold2

; ждём когда игрок засадит поле
AddDialogText Rainbow Script.03.Rainbow.PatchConstructed Wait.Event.GoalCompleted.1 waitingDialog
WaitDialog All
HideDialog All

SetLevelVar CanCancelConstruction true
SetInteractiveEntities All

ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.03.Rainbow.PatchGrown
WaitDialog All
ShowDialogRight Hero 0
AddDialogText Hero Script.03.Hero.RePatchGrown
AddDialogText Hero Script.03.Hero.Berries
WaitDialog All
HideDialog All

; ждем пока зреет первая грядка
; потом просим собрать тыквы

waitflag replenished

SetInteractiveEntities None

activateGoal food


ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.03.Rainbow.GatherCrop
WaitDialog All
ShowArrow entity.1
SetInteractiveEntities 1
AddDialogText Rainbow Script.03.Rainbow.ClickPatch Wait.Trigger.Entity.Clicked.1
WaitDialog All
HideArrow entity.1
HideDialog All

SetInteractiveEntities All

WaitTrigger Construction.Exhausted.1
setflag food_droped
setflag food_got

; Нпц прибежит после постройки 1ой лачуги из цели по лачугам
; и после того, как подберем еду с грядки
waitgoal food

wait 2

; напоминаем про цели и говорим про экспертное время
ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.03.Rainbow.Goals
ShowArrow 723,670
WaitDialog All
HideArrow 723,670
AddDialogText Rainbow Script.03.Rainbow.ExpertTime
ShowHighlightRing 25,29,58,58
ShowArrow 27,165,270
WaitDialog All
HideHighlightRing 25,29,58,58
HideArrow 27,165,270
HideDialog All

waitgoal lachuga

; фермер идёт на точку патрулирования
wait 10
SetPos 3.5 17.5
Show
popup :(

PauseGame
; показываем реплику диалога в другом инстансе
setflag show_dialog

RunTo 9.5 17.5
RunTo 9.5 14.5
RunTo 15.5 14.5
RunTo 15.5 11.5
RunTo 14.5 11.5

ResumeGame

; фермер ждет когда на него обратят внимание
SetDir down
; говорим другому инстансу что фермер добежал куда надо
setflag farmer_in_place
KickAwayHumans 13 10 3 3
Wait 1
Popup !

; герой окликает фермера
; радуга объясняет как узнать что хочет сказать фермер

ShowDialogRight Hero 0
AddDialogText Hero Script.03.Hero.AskFarmer
WaitDialog All

; ждём клика по фермеру
ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.03.Rainbow.ReAskFarmer wait.trigger.entity.clicked.Npc
showarrow entity.npc,90
WaitDialog All
HideDialog All

hidearrow entity.npc,90
Popup off


; фермер говорит свою речь про предсказания оракула
PauseGame
wait 1.2
ShowDialogRight Farmer 0
AddDialogText Farmer Script.03.Farmer.Message1
AddDialogText Farmer Script.03.Farmer.Message2
AddDialogText Farmer Script.03.Farmer.Message3
AddDialogText Farmer Script.03.Farmer.Message4
WaitDialog All
HideDialog Farmer

; Радуга просит построить утепленные лачуги и собрать еды.
ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.03.Rainbow.BuildHuts

WaitDialog All
HideDialog All

ResumeGame

SetSquaresVar Unlock 13 10 3 3

; TODO тут нужно попросить построить ещё поля если они не построены, для ускорения процесса.

ActivateGoal 2
linkNpcToGoal 2

Patrol 14.5 10.5 0 2

SetEntityVar 2 isHidden false
SetEntityVar 3 isHidden false
; SetEntityVar 4 isHidden false


ShowArrow Building.2
ShowArrow Building.3

wait 3

HideArrow Building.2
HideArrow Building.3


Patrol 14.5 10.5 0 2


WaitGoal 2
WaitGoal 3

Patrol 14.5 10.5 0 2

; тут фермер должен сказать спасибо
popup text PopupText.Thanks

; подождем немного, посмотрим на радость и салют
wait 3

popup off
SetDir down

KickAwayHumans 15 12 2 2

; фермер дает нам подарок, кроссовки
ShowDialogRight Farmer 0
AddDialogText Farmer Script.03.Farmer.Gift
; выкидываем кроссовки и бабло
activateGoal collect_gold
activateItem gift
activateItem boots
WaitDialog All
HideDialog All

popup :)

ShowArrow Entity.boots
; ждем когда игрок тыкнет на подарок
WaitTrigger Entity.Clicked.boots
HideArrow Entity.boots

Patrol 14.5 10.5 0 2

waitGoal collect_gold
Patrol 14.5 10.5 0 2

; ждем пока чел отнесет последнюю кучку золота в главное здание
wait 2

SetLevelVar DoNotCompleteLevel false

popup :)
Patrol 14.5 10.5 0 2
</script>
  </Npc>
  <SeaWave position="663 618" rotation="10.5" scale="1" />
  <Decor name="Common.Birds.SeaGull" position="621 624" scale="1" />
  <Npc position="801 630" class="Farmer">
    <script>hide

waitflag food_droped
WaitTrigger Item.PickingUp.food
unsetflag food_got</script>
  </Npc>
  <SeaWave position="765 648" rotation="15" scale="1" />
  <Npc id="Npc #1" position="872 650" class="Farmer">
    <script>hide

waitflag food_droped
wait 10
waitflag food_got

ShowArrow Entity.food
WaitTrigger Item.PickingUp.food
HideArrow Entity.food</script>
  </Npc>
  <SeaWave position="845 672" rotation="16" scale="1" />
  <Decor name="Common.Effect.SunBeam.01" position="1004 15" rotation="65" scale="1" />
  <Decor name="Common.Effect.SunBeam.01" position="987 28" rotation="52" scale="2.685" />
  <Decor name="Common.Effect.SunBeam.01" position="1008 60" rotation="18" scale="1.12" />
  <ForbiddenSquares count="195">  5 19  5 20  6 4  6 5  6 6  6 7  6 19  6 20  6 21  6 22  6 23  7 5  7 6  7 7  7 8  7 20  7 21  7 22  7 23  7 24  7 25  8 7  8 8  8 9  8 20  8 21  8 22  8 23  8 24  8 25  8 26  8 27  9 8  9 9  9 10  9 20  9 21  9 22  9 23  9 24  9 25  9 26  9 27  9 28  10 9  10 10  10 11  10 20  10 21  10 22  10 23  10 24  10 25  10 26  10 27  10 28  11 10  11 11  11 12  11 20  11 21  11 22  11 23  11 24  11 25  11 26  11 27  11 28  12 1  12 2  12 11  12 12  12 13  12 19  12 20  12 21  12 22  12 23  12 24  12 25  12 26  12 27  12 28  13 1  13 2  13 3  13 11  13 12  13 13  13 19  13 20  13 21  13 22  13 23  13 24  13 25  13 26  13 27  14 0  14 1  14 2  14 3  14 4  14 19  14 20  14 21  14 22  14 23  14 24  14 25  14 26  14 27  15 0  15 1  15 2  15 3  15 4  15 19  15 20  15 21  15 22  15 23  15 24  15 25  15 26  15 27  16 1  16 2  16 3  16 4  16 19  16 20  16 21  16 22  16 23  16 24  16 25  17 3  17 4  17 11  17 12  17 13  17 19  17 20  17 21  17 22  17 23  17 24  17 25  18 11  18 12  18 13  18 19  18 20  18 21  18 22  18 23  18 24  19 11  19 12  19 13  19 19  19 20  19 21  19 22  19 23  19 24  20 11  20 12  20 13  20 19  20 20  20 21  20 22  20 23  20 24  21 12  21 13  21 19  21 20  21 21  21 22  21 23  22 19  22 20  22 21  22 22  22 23  23 19  23 20  23 21  23 22  24 19  24 20  24 21</ForbiddenSquares>
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</Map>