<?xml version="1.0" encoding="windows-1251"?>
<Map backgroundSize="1024 768" initialResources="Gold:500,Wood:30" soundRiver="Yes" soundForest="Yes" roadsSetting="Default" backgroundImage="Levels/2/Background" ambientColor="255 255 255 255" waterAlpha="50" expertTime="0" doChangeDayTime="false" startDayTime="1">
  <Goals>
    <OwnBuilding id="6" title="Goal.Level2.6.Full" shortTitle="Goal.Level2.6.Short" dontAutoStart="true" kind="Hut" count="3" upgrades="1" />
    <UpgradeBuilding id="5" title="Goal.Level2.5.Full" shortTitle="Goal.Level2.5.Short" triggerStyle="true" dontAutoStart="true" kind="Hut" upgrades="1" />
    <CollectResources id="4" title="Goal.Level2.4.Full" shortTitle="Goal.Level2.4.Short" triggerStyle="true" dontAutoStart="true" count="Wood:100" />
    <CollectResources id="1" title="Goal.Level2.1.Full" shortTitle="Goal.Level2.1.Short" triggerStyle="true" dontAutoStart="true" count="Food:400" />
    <OwnBuilding id="2" title="Goal.Level2.2.Full" shortTitle="Goal.Level2.2.Short" triggerStyle="true" dontAutoStart="true" kind="Hut" how="Construct" />
    <OwnBuilding id="gold1" invisible="true" dontAutoStart="true" buildingId="hut2" kind="Hut" upgrades="1" />
    <OwnBuilding id="gold2" invisible="true" dontAutoStart="true" buildingId="hut3" kind="Hut" upgrades="1" />
  </Goals>
  <Decor name="Common.Animals.Rabbit" position="575 58" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Lizard" position="603 94" scale="1" radiusX="3" radiusY="3" />
  <Decor name="Common.Animals.Rabbit" position="212 105" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Lizard" position="152 159" scale="1" radiusX="3" radiusY="3" />
  <Decor name="Common.Animals.Frog" position="909 399" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Rabbit" position="149 413" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Tropic.Decor.Grass.01" position="464 29" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="428 44" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="503 51" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="139 51" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="349 66" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="418 74" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="110 81" scale="1" />
  <Decor name="Tropic.Decor.Bush.03" position="100 94" scale="1" />
  <Building type="TreeForest1" id="trees" square="5 8" />
  <Decor name="Tropic.Decor.Grass.01" position="329 101" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="169 104" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="432 111" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="474 113" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="632 115" scale="1" />
  <Building type="TreeSpruce2" id="trees" square="2 10" />
  <Decor name="Tropic.Decor.Grass.01" position="255 116" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="54 119" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="725 120" scale="1" />
  <Decor name="Tropic.Decor.Bush.03" position="818 121" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="731 121" scale="1" />
  <Building type="TreeSpruce1" id="trees" square="9 7" />
  <Decor name="Tropic.Decor.Grass.01" position="538 132" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="405 133" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="166 135" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="570 138" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="685 141" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="672 141" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="259 142" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="849 142" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="635 143" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="904 143" scale="1" />
  <Decor name="Common.Birds.SeaGull" position="657 146" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="297 147" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="885 151" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="147 152" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="76 154" scale="1" />
  <Decor name="Tropic.Decor.Bush.04" position="52 154" scale="1" />
  <Building type="TreeSpruce2" id="trees" square="7 9" />
  <Decor name="Tropic.Decor.Grass.01" position="196 166" scale="1" />
  <Building type="TreeForest1" id="trees" square="16 5" />
  <Decor name="Tropic.Decor.Grass.02" position="994 179" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="473 180" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="168 182" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="418 182" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="571 183" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="605 186" scale="1" />
  <Decor name="Tropic.Decor.Bush.03" position="556 188" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="248 190" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="719 191" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="655 195" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="494 200" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="529 202" scale="1" />
  <SettlersEmitter id="SettlersEmitter #1" position="0 202" border="Left" />
  <Decor name="Tropic.Decor.Grass.01" position="100 205" scale="1" />
  <Building type="TreeForest2" id="trees" square="4 12" />
  <Decor name="Tropic.Decor.Grass.02" position="574 212" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="141 216" scale="1" />
  <Building type="AppleTree" id="bush3" square="13 8" productId="food3" />
  <Decor name="Tropic.Decor.Grass.02" position="691 219" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="646 219" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="312 225" scale="1" />
  <Building type="Hut" id="hut1" square="6 11" isConstructionRequired="true" productId="gold" />
  <Building type="SavageHut" square="15 7" notForSale="true" />
  <Decor name="Tropic.Decor.Grass.01" position="87 242" scale="1" />
  <Decor name="Common.Misc.Ways_Index.Right" position="976 251" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="995 255" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="130 257" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="929 282" scale="1" />
  <Building type="TreeSpruce2" id="2" square="10 12" />
  <Decor name="Tropic.Decor.Grass.01" position="177 308" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="914 316" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="496 317" scale="1" />
  <Building type="MainBuilding" square="12 11" />
  <Decor name="Tropic.Decor.Grass.01" position="549 323" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="223 324" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="282 337" scale="1" />
  <Npc position="763 341" class="Farmer">
    <script>hide

waitGoal gold1

ShowArrow Entity.gold1
WaitTrigger Item.PickingUp.gold1
HideArrow Entity.gold1

wait 4

setflag gold1_gathered

</script>
  </Npc>
  <Npc id="Npc #2" position="828 345" class="Farmer">
    <script>hide

waitGoal gold2

ShowArrow Entity.gold2
WaitTrigger Item.PickingUp.gold2
HideArrow Entity.gold2

wait 3

setflag gold2_gathered</script>
  </Npc>
  <Decor name="Tropic.Decor.Grass.02" position="157 347" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="264 362" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="183 366" scale="1" />
  <Decor name="Common.Effect.Butterfly" position="798 367" scale="1" count="3" radiusX="80" radiusY="80" speedmin="20" speedmax="30" />
  <Decor name="Tropic.Decor.Grass.01" position="116 369" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="230 380" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="820 385" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="165 385" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="912 392" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="711 392" scale="1" />
  <Building type="AppleTree" id="bush1" square="17 12" productId="food1" />
  <Building type="Cauldron" id="feed" square="11 15" />
  <Decor name="Tropic.Decor.Grass.01" position="751 408" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="221 413" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="137 415" scale="1" />
  <Decor name="Common.Effect.Butterfly" position="94 417" scale="1" count="3" radiusX="80" radiusY="80" speedmin="20" speedmax="30" />
  <Decor name="Tropic.Decor.Grass.02" position="146 420" scale="1" />
  <Building type="TreeForest1" id="1" square="8 17" />
  <Decor name="Tropic.Decor.Grass.01" position="806 425" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="376 430" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="176 431" scale="1" />
  <Human id="human1" position="550 431" />
  <Decor name="Tropic.Decor.Grass.01" position="-27 432" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="906 433" scale="1" />
  <Human id="human2" position="651 433" />
  <Decor name="Tropic.Decor.Grass.02" position="98 436" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="876 437" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="683 443" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="102 447" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="825 452" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="320 458" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="871 463" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="371 473" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="82 475" scale="1" />
  <Decor name="Common.Birds.SeaGull" position="755 479" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="761 481" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="711 482" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="42 498" scale="1" />
  <Npc id="Npc #1" position="460 498" class="Farmer">
    <script>; прячем нпц и ждем пару секунд
hide

SetEntityVar hut2 isHidden true
SetEntityVar hut3 isHidden true

SetEntityVar 1 isActive false
SetEntityVar 2 isActive false
; все остальные деревья
SetEntityVar trees isActive false

SetLevelVar HumansCanWish false
SetLevelVar DoNotCompleteLevel true

SetInteractiveEntities None

; вступительное слово
PauseGame
wait 1.2
ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.02.Rainbow.LevelIntro1
WaitDialog All
HideDialog All
ResumeGame

wait 1.2

; лачуга и еда с кустов
activateGoal 1
activateGoal 2


; показываем стрелками на цели
;ShowHighlightRing 840,714,365,110
ShowArrow 723,670
ShowArrow 840,670


ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.02.Rainbow.LevelGoals
WaitDialog All
AddDialogText Rainbow Script.02.Rainbow.LevelIntro2
WaitDialog All
HideDialog All

;HideHighlightRing 840,714,365,110
HideArrow 723,670
HideArrow 840,670

SetInteractiveEntities All

; лачуга
waitGoal 2

; чтобы игрок не мог апгрейдить раньше времени
SetEntityVar hut1 isActive false

; кусты
waitGoal 1

SetInteractiveEntities None

SetLevelVar HumansCanWish true
SetEntityVar Human1 wish food
SetEntityVar Human2 wish food

wait 1

; Напоминаем про кормежку, тычем стрелкой на котелок
KickAwayHumans 10 14 2 2

ShowDialogLeft Rainbow 0
ShowArrow Entity.feed,90
SetInteractiveEntities feed,gold,bush1,bush2,bush3,food1,food2,food3
AddDialogText Rainbow Script.02.Rainbow.Feed wait.trigger.entity.clicked.feed
WaitDialog All
HideDialog All
HideArrow Entity.feed,90

WaitTrigger Human.WishWasMet.Human1

wait 2

; пусть жители пока снова не хотят есть
; чтобы не мешать во время других туторов
SetLevelVar HumansCanWish false

; цель накопить 100 дерева
activateGoal 4


ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.02.Rainbow.Woodcutter
WaitDialog All

; Сначала просим кликнуть на первое дерево
SetEntityVar 1 isActive true
ShowArrow Entity.1,90
SetInteractiveEntities 1,gold,bush1,bush2,bush3,food1,food2,food3
AddDialogText Rainbow Script.02.Rainbow.ClickTrees Wait.Trigger.Entity.Clicked.1
WaitDialog All
HideArrow Entity.1,90

; Теперь кликаем на второе дерево
SetEntityVar 2 isActive true
ShowArrow Entity.2,270
SetInteractiveEntities 2,gold,bush1,bush2,bush3,food1,food2,food3
WaitTrigger Entity.Clicked.2
HideArrow Entity.2,270

; Радуга восхищается работой лесоруба, сарказм героя
AddDialogText Rainbow Script.02.Rainbow.WoodcutterDone
WaitDialog All
ShowDialogRight Hero 0
AddDialogText Hero Script.02.Hero.ReWoodcutterDone
AddDialogText Rainbow Script.02.Rainbow.ReWoodcutterDone
WaitDialog All
HideDialog All

; Остальные деревья теперь тоже можно рубить
SetEntityVar trees isActive true


; Ждем, пока игрок добудет 100 дерева
WaitGoal 4


wait 2



; Радуга учит апгрейдить лачугу

activateGoal 5
SetLevelVar CanCancelConstruction false
SetEntityVar hut1 isActive true


ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.02.Rainbow.Upgrade
WaitDialog All
ShowArrow Entity.hut1,270
SetInteractiveEntities hut1
AddDialogText Rainbow Script.02.Rainbow.ClickUpgrade wait.trigger.entity.clicked.hut1
WaitDialog All
HideArrow Entity.hut1,270

AddDialogText Rainbow Script.02.Rainbow.ReClickUpgrade Wait.Event.GoalCompleted.5 waitingDialog
WaitDialog All

KickAwayHumans 6 11 3 3
SetSquaresVar Lock 6 11 3 3

ShowHighlightRing 219,234,35,35
AddDialogText Rainbow Script.02.Rainbow.Stars
WaitDialog All
HideHighlightRing 219,234,35,35

SetSquaresVar Unlock 6 11 3 3

SetLevelVar CanCancelConstruction true
SetEntityVar hut2 isHidden false
SetEntityVar hut3 isHidden false

; Радуга просит построить и проапгрейдить еще две лачуги
AddDialogText Rainbow Script.02.Rainbow.TellFinalGoals
WaitDialog All
HideDialog All

activateGoal 6
SetLevelVar HumansCanWish true


ShowArrow Entity.hut2
ShowArrow Entity.hut3
SetInteractiveEntities All

wait 3

HideArrow Entity.hut2
HideArrow Entity.hut3

activateGoal gold1
activateGoal gold2

waitflag gold1_gathered
waitflag gold2_gathered

SetLevelVar DoNotCompleteLevel false</script>
  </Npc>
  <Decor name="Tropic.Decor.Grass.01" position="674 507" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="101 511" scale="1" />
  <Building type="Hut" id="hut3" square="15 16" isConstructionRequired="true" productId="gold2" />
  <Decor name="Common.Effect.Butterfly" position="762 519" scale="1" count="3" radiusX="80" radiusY="80" speedmin="20" speedmax="30" />
  <Decor name="Tropic.Decor.Grass.02" position="648 535" scale="1" />
  <Building type="Hut" id="hut2" square="10 19" isConstructionRequired="true" productId="gold1" />
  <Building type="AppleTree" id="bush2" square="18 16" productId="food2" />
  <Decor name="Tropic.Decor.Grass.02" position="809 546" scale="1" />
  <Building type="TreeSpruce1" id="trees" square="8 21" />
  <Decor name="Tropic.Decor.Grass.01" position="93 555" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="46 558" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="239 567" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="801 572" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="789 578" scale="1" />
  <Decor name="Tropic.Decor.Bush.03" position="422 596" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="733 597" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="182 597" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="761 608" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="96 613" scale="1" />
  <Decor name="Tropic.Decor.Bush.05" position="48 620" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="300 634" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="761 639" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="149 642" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="575 647" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="520 650" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="687 651" scale="1" />
  <Building type="TreeForest1" id="trees" square="15 21" />
  <Decor name="Tropic.Decor.Grass.01" position="468 657" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="284 658" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="427 659" scale="1" />
  <Decor name="Common.Effect.Butterfly" position="203 664" scale="1" count="3" radiusX="80" radiusY="80" speedmin="20" speedmax="30" />
  <Decor name="Tropic.Decor.Grass.01" position="651 666" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="578 676" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="533 681" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="457 683" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="499 686" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="414 693" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="541 701" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="784 704" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="577 719" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="548 719" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="497 721" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="812 750" scale="1" />
  <SettlersEmitter id="SettlersEmitter #2" position="33 768" border="Bottom" />
  <Decor name="Common.Effect.SunBeam.01" position="976 18" rotation="58.5" scale="2.560001" />
  <Decor name="Common.Effect.SunBeam.01" position="1018 40" rotation="24.5" scale="2.02" />
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</Map>