<?xml version="1.0" encoding="windows-1251"?>
<Map backgroundSize="1024 768" initialResources="Gold:100,Food:200,Wood:50" roadsSetting="Fall" backgroundImage="Levels/11/Background" ambientColor="255 255 255 255" expertTime="270" startDayTime="1">
  <Goals>
    <OwnBuilding id="build_svin" title="Goal.Level11.build_svin.Full" shortTitle="Goal.Level11.build_svin.Short" triggerStyle="true" dontAutoStart="true" kind="PigFarm" />
    <OwnBuilding id="dino" title="Goal.Level11.dino.Full" shortTitle="Goal.Level11.dino.Short" dontAutoStart="true" kind="DragonNest" />
    <RemoveGarbage id="Clean_Garbage" title="Goal.Level11.Clean_Garbage.Full" shortTitle="Goal.Level11.Clean_Garbage.Short" dontAutoStart="true" count="6" garbageId="1" />
    <OwnBuilding id="First_Well" title="Goal.Level11.First_Well.Full" shortTitle="Goal.Level11.First_Well.Short" dontAutoStart="true" kind="Well" how="Construct" />
    <CollectResources id="gold_for_shaman1" title="Goal.Level11.gold_for_shaman1.Full" shortTitle="Goal.Level11.gold_for_shaman1.Short" triggerStyle="true" dontAutoStart="true" count="Gold:2000" />
    <OwnBuilding id="Second_House" title="Goal.Level11.Second_House.Full" shortTitle="Goal.Level11.Second_House.Short" dontAutoStart="true" kind="House" count="4" upgrades="3" />
    <OwnBuilding id="Second_Well" title="Goal.Level11.Second_Well.Full" shortTitle="Goal.Level11.Second_Well.Short" dontAutoStart="true" buildingId="Second_Well" kind="Well" how="Construct" />
    <CollectResources id="gold_for_shaman2" title="Goal.Level11.gold_for_shaman2.Full" shortTitle="Goal.Level11.gold_for_shaman2.Short" triggerStyle="true" dontAutoStart="true" count="Gold:4000" />
  </Goals>
  <Decor name="Common.Animals.Lizard" position="776 42" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.GarbageSmall" position="202 81" scale="1" />
  <Decor name="Common.Animals.Lizard" position="719 87" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Lizard" position="148 103" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.GarbageSmall" position="317 111" scale="1" />
  <Decor name="Common.GarbageSmall" position="97 125" scale="1" />
  <Decor name="Common.Animals.Lizard" position="476 155" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Lizard" position="428 164" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Lizard" position="30 169" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.GarbageSmall" position="310 184" scale="1" />
  <Decor name="Common.Animals.Lizard" position="321 260" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Lizard" position="737 591" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Lizard" position="337 690" scale="1" radiusX="2" radiusY="2" />
  <Building type="Garbage" id="1" square="4 8" />
  <Building type="Garbage" id="1" square="6 8" />
  <Building type="TreeForest1" square="8 8" />
  <Building type="MainBuilding" square="13 5" upgrade="1" />
  <Building type="Garbage" id="1" square="3 10" />
  <Building type="PigFarm" square="9 7" isConstructionRequired="true" />
  <Building type="SavageHut" id="1" square="5 10" upgrade="3" notForSale="true" />
  <Building type="Garbage" id="1" square="7 10" />
  <Building type="Garbage" id="1" square="4 12" />
  <Building type="Garbage" id="1" square="6 12" />
  <Building type="Cauldron" square="14 9" />
  <Building type="ModernHut" square="9 12" isConstructionRequired="true" />
  <Building type="TreeForest2" square="17 10" />
  <Building type="Well" id="First_Well" square="11 13" isConstructionRequired="true" />
  <Building type="House" square="12 12" upgrade="1" />
  <Building type="TreeForest2" square="5 17" />
  <Building type="House" square="16 11" isConstructionRequired="true" />
  <Building type="Well" id="Second_Well" square="16 13" isConstructionRequired="true" />
  <Npc id="Npc #2" position="441 445" class="ShamanStone">
    <script>; начальные установки
hide
setdir down
show

; забастовка в начале уровня
LevelCommand BeginStarvation

SetEntityVar First_Well isHidden true
SetEntityVar Second_Well isHidden true

SetEntityVar 1 isActive false


; Герой спрашивает, в чем причина забастовки
; Радуга отвечает про засуху
PauseGame
wait 1.2
ShowDialogRight Hero 0
AddDialogText Hero Script.11.Hero.Strike
WaitDialog All
ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.11.Rainbow.ReStrike
AddDialogText Hero Script.11.Hero.Farm
WaitDialog All
HideDialog All
ResumeGame

patrol 11.5 16.0 2 2

; построить свиноферму
activateGoal dino
activateGoal build_svin

waitGoal build_svin

patrol 11.5 16.0 2 2

waitGoal dino

; Радуга говорит, что нас хочет видеть шаман
; чтобы мы на него кликнули
ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.11.Rainbow.Shaman
WaitDialog All
HideDialog All

patrol 11.5 16.0 2 2

popup !
WaitClick
popup off

SetDir down

; Шаман говорит что нужно разгрести завалы, чтобы он показал где вода
PauseGame
wait 1.2
ShowDialogRight ShamanStone 0
AddDialogText ShamanStone Script.11.Shaman.NoWater1
AddDialogText ShamanStone Script.11.Shaman.NoWater2
WaitDialog All
ShowDialogRight Hero 0
AddDialogText Hero Script.11.Hero.But
AddDialogText ShamanStone Script.11.Shaman.ReBut
WaitDialog All
HideDialog All
ResumeGame

patrol 11.5 16.0 2 2

; ждет, пока мы разгребем мусор рядом с его хижиной
SetEntityVar 1 isActive true
activateGoal Clean_Garbage
linkNPCtoGoal Clean_Garbage
waitGoal Clean_Garbage

patrol 11.5 16.0 2 2

popup !
WaitClick
popup off

SetDir down

; показывает, где находится первый источник
PauseGame
wait 1.2
ShowDialogRight ShamanStone 0
AddDialogText ShamanStone Script.11.Shaman.Thanks
AddDialogText ShamanStone Script.11.Shaman.Helping
AddDialogText ShamanStone Script.11.Shaman.Meditate
WaitDialog All
ResumeGame

wait 1

; просим тыкнуть на колодец
activateGoal First_Well
linkNPCtoGoal First_Well
SetEntityVar First_Well isHidden false
showarrow building.First_Well, 90
AddDialogText ShamanStone Script.11.Shaman.Water wait.event.constructed.First_Well
WaitDialog All


ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.11.Rainbow.ReWater
hidearrow building.First_Well, 90
WaitDialog All
HideDialog All

patrol 11.5 16.0 2 2

popup !
waitClick
popup off

SetDir down

PauseGame
wait 1.2
ShowDialogRight Hero 0
AddDialogText Hero Script.11.Hero.FindMore
WaitDialog All
ShowDialogRight ShamanStone 0
AddDialogText ShamanStone Script.11.Shaman.GimmeMoney
AddDialogText Hero Script.11.Hero.LoLWhat1
WaitDialog All
HideDialog All
ResumeGame

patrol 11.5 16.0 2 2
activateGoal gold_for_shaman1
linkNPCtoGoal gold_for_shaman1


; Шаман ждет, пока мы соберём ему денег
waitgoal gold_for_shaman1

patrol 11.5 16.0 2 2

popup !
WaitClick
popup off

SetDir down

; Шаман показывает, где строить второй колодец
ShowDialogRight ShamanStone 0
AddDialogText ShamanStone Script.11.Shaman.Meditate
WaitDialog All

; просим тыкнуть на второй колодец
activateGoal Second_Well
linkNPCtoGoal Second_Well

SetEntityVar Second_Well isHidden false
showarrow building.Second_Well, 90

waitGoal Second_Well
hidearrow building.Second_Well, 90
HideDialog All

activateGoal Second_House

wait 3

patrol 11.5 16.0 2 2

popup !
WaitClick
popup off

SetDir down

; Шаман хочет еще больше золота, на этот раз для ритуала вызова дождя
PauseGame
wait 1.2
ShowDialogRight ShamanStone 0
AddDialogText ShamanStone Script.11.Shaman.Ritual1
AddDialogText ShamanStone Script.11.Shaman.Ritual2
WaitDialog All
ShowDialogRight Hero 0
AddDialogText Hero Script.11.Hero.LoLWhat2
WaitDialog All
HideDialog All
ResumeGame

patrol 11.5 16.0 2 2
activateGoal gold_for_shaman2
linkNPCtoGoal gold_for_shaman2


SetLevelVar DoNotCompleteLevel true


waitGoal gold_for_shaman2

patrol 11.5 16.0 2 2

popup !
WaitClick
popup off

SetDir down

; Шаман снова медитирует
ShowDialogRight ShamanStone 0
AddDialogText ShamanStone Script.11.Shaman.Meditate
WaitDialog All

; Вызываем дождь
SetLevelVar Precipitations true

wait 3

ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.11.Rainbow.Rain
WaitDialog All
HideDialog All

patrol 11.5 16.0 2 2

SetLevelVar DoNotCompleteLevel false
</script>
  </Npc>
  <Building type="House" square="7 18" upgrade="1" />
  <CollectableResources resourceType="Gold" count="100" position="827 469" />
  <Building type="Bush" square="10 18" isConstructionRequired="true" />
  <CollectableResources resourceType="Wood" count="50" position="565 490" />
  <Decor name="Tropic.Decor.Bush.03" position="564 493" scale="1" />
  <Building type="House" square="16 15" isConstructionRequired="true" />
  <Building type="Bush" square="10 19" isConstructionRequired="true" />
  <Building type="TreeForest1" square="7 22" />
  <ItemsChest resourcesCount="Gold:300,Food:100" position="107 590" />
  <Building type="ForesterHut" square="12 20" />
  <Building type="DragonNest" square="16 19" isConstructionRequired="true" />
  <Building type="TreePalm6" square="14 21" />
  <Building type="TreePalm7" square="10 23" />
  <Decor name="Common.Misc.Ways_Index.Down" position="567 726" scale="1" />
  <SettlersEmitter id="SettlersEmitter #4" position="607 768" border="Bottom" />
  <Decor name="Common.Effect.SunBeam.01" position="961 15" rotation="57" scale="2.77" />
  <Decor name="Common.Effect.SunBeam.01" position="1009 48" rotation="22" scale="1.974999" />
  <ForbiddenSquares count="161">  0 7  0 8  0 9  0 10  1 6  1 7  1 8  1 9  1 10  2 6  2 7  2 8  2 9  2 10  3 5  3 6  3 7  3 8  4 5  4 6  4 7  5 4  5 5  5 6  5 7  6 4  6 5  6 6  6 7  6 23  7 4  7 5  7 6  7 7  7 24  7 25  7 26  8 3  8 4  8 5  8 6  8 7  8 24  8 25  8 26  8 27  9 2  9 3  9 4  9 5  9 6  9 24  9 25  9 26  9 27  9 28  10 2  10 3  10 4  10 5  10 24  10 25  10 26  10 27  11 24  11 25  11 26  11 27  11 28  12 1  12 25  12 26  12 27  13 1  13 27  14 0  14 1  14 2  15 0  15 1  15 2  15 3  15 4  16 1  16 2  16 3  16 4  16 5  16 6  17 3  17 4  17 5  17 6  17 7  17 8  18 6  18 7  18 8  18 9  18 10  19 8  19 9  19 10  19 11  19 12  19 13  19 14  19 15  19 16  19 17  19 18  19 19  19 20  19 21  20 10  20 11  20 12  20 13  20 14  20 15  20 16  20 17  20 18  20 19  20 20  20 21  20 22  20 23  21 12  21 13  21 14  21 15  21 16  21 17  21 18  21 19  21 20  21 21  21 22  21 23  22 14  22 15  22 16  22 17  22 18  22 19  22 20  22 21  22 22  23 16  23 17  23 18  23 19  23 20  23 21  23 22  24 18  24 19  24 20  24 21  24 22</ForbiddenSquares>
  <NotForConstructionSquares count="568">  0 0  0 1  0 2  0 3  0 4  0 5  0 6  0 7  0 8  0 9  0 10  0 11  0 12  0 13  0 14  0 15  0 16  0 17  0 18  0 19  0 20  0 21  0 22  0 23  0 24  0 25  0 26  0 27  0 28  1 0  1 1  1 2  1 3  1 4  1 5  1 6  1 7  1 10  1 11  1 12  1 13  1 14  1 15  1 16  1 17  1 18  1 19  1 20  1 21  1 22  1 23  1 24  1 25  1 26  1 27  1 28  2 0  2 1  2 2  2 3  2 4  2 5  2 6  2 7  2 11  2 12  2 13  2 14  2 15  2 16  2 17  2 18  2 19  2 20  2 21  2 22  2 23  2 24  2 25  2 26  2 27  2 28  3 0  3 1  3 2  3 3  3 4  3 5  3 6  3 9  3 10  3 11  3 12  3 13  3 14  3 15  3 16  3 17  3 18  3 19  3 20  3 21  3 22  3 23  3 24  3 25  3 26  3 27  3 28  4 0  4 1  4 2  4 3  4 4  4 5  4 6  4 8  4 9  4 10  4 11  4 12  4 13  4 14  4 15  4 16  4 17  4 18  4 19  4 20  4 21  4 22  4 23  4 24  4 25  4 26  4 27  4 28  5 0  5 1  5 2  5 3  5 4  5 5  5 8  5 9  5 10  5 11  5 12  5 13  5 14  5 15  5 16  5 17  5 18  5 19  5 20  5 21  5 22  5 23  5 24  5 25  5 26  5 27  5 28  6 0  6 1  6 2  6 3  6 4  6 5  6 8  6 9  6 10  6 11  6 12  6 13  6 14  6 15  6 16  6 17  6 18  6 19  6 20  6 21  6 22  6 23  6 24  6 25  6 26  6 27  6 28  7 0  7 1  7 2  7 3  7 4  7 11  7 18  7 19  7 20  7 21  7 22  7 23  7 24  7 25  7 26  7 27  7 28  8 0  8 1  8 2  8 3  8 4  8 11  8 18  8 19  8 20  8 21  8 22  8 23  8 24  8 25  8 26  8 27  8 28  9 0  9 1  9 2  9 3  9 7  9 11  9 18  9 19  9 20  9 21  9 22  9 23  9 24  9 25  9 26  9 27  9 28  10 0  10 1  10 2  10 3  10 6  10 7  10 11  10 21  10 22  10 23  10 24  10 25  10 26  10 27  10 28  11 0  11 1  11 2  11 3  11 4  11 5  11 6  11 7  11 11  11 21  11 22  11 23  11 24  11 25  11 26  11 27  11 28  12 0  12 1  12 2  12 3  12 4  12 5  12 6  12 7  12 11  12 21  12 22  12 23  12 24  12 25  12 26  12 27  12 28  13 0  13 1  13 2  13 3  13 4  13 5  13 6  13 7  13 11  13 21  13 22  13 23  13 24  13 25  13 26  13 27  13 28  14 0  14 1  14 3  14 4  14 5  14 6  14 7  14 11  14 21  14 22  14 23  14 24  14 25  14 26  14 27  14 28  15 0  15 1  15 5  15 6  15 7  15 8  15 9  15 10  15 11  15 12  15 13  15 14  15 15  15 16  15 17  15 18  15 19  15 20  15 21  15 22  15 23  15 24  15 25  15 26  15 27  15 28  16 0  16 1  16 2  16 3  16 7  16 8  16 9  16 10  16 11  16 12  16 13  16 19  16 20  16 21  16 22  16 23  16 24  16 25  16 26  16 27  16 28  17 0  17 1  17 2  17 3  17 4  17 5  17 9  17 10  17 11  17 12  17 13  17 19  17 20  17 21  17 22  17 23  17 24  17 25  17 26  17 27  17 28  18 0  18 1  18 2  18 3  18 4  18 5  18 6  18 7  18 11  18 12  18 13  18 19  18 20  18 21  18 22  18 23  18 24  18 25  18 26  18 27  18 28  19 0  19 1  19 2  19 3  19 4  19 5  19 6  19 7  19 8  19 9  19 19  19 20  19 21  19 22  19 23  19 24  19 25  19 26  19 27  19 28  20 0  20 1  20 2  20 3  20 4  20 5  20 6  20 7  20 8  20 9  20 10  20 11  20 12  20 19  20 20  20 21  20 22  20 23  20 24  20 25  20 26  20 27  20 28  21 0  21 1  21 2  21 3  21 4  21 5  21 6  21 7  21 8  21 9  21 10  21 11  21 12  21 13  21 14  21 18  21 19  21 20  21 21  21 22  21 23  21 24  21 25  21 26  21 27  21 28  22 0  22 1  22 2  22 3  22 4  22 5  22 6  22 7  22 8  22 9  22 10  22 11  22 12  22 13  22 14  22 15  22 16  22 18  22 19  22 20  22 21  22 22  22 23  22 24  22 25  22 26  22 27  22 28  23 0  23 1  23 2  23 3  23 4  23 5  23 6  23 7  23 8  23 9  23 10  23 11  23 12  23 13  23 14  23 15  23 16  23 17  23 18  23 19  23 20  23 21  23 22  23 23  23 24  23 25  23 26  23 27  23 28  24 0  24 1  24 2  24 3  24 4  24 5  24 6  24 7  24 8  24 9  24 10  24 11  24 12  24 13  24 14  24 15  24 16  24 17  24 18  24 19  24 20  24 21  24 22  24 23  24 24  24 25  24 26  24 27  24 28</NotForConstructionSquares>
  <Roads count="56">  2 14  3 14  4 14  5 12  5 14  6 12  6 13  6 14  6 15  6 16  6 17  6 18  6 19  6 20  7 14  7 20  8 14  8 20  9 14  9 20  10 14  10 20  10 21  10 22  11 14  11 22  12 7  12 14  12 22  13 7  13 14  13 22  14 7  14 14  14 22  15 7  15 8  15 9  15 10  15 11  15 12  15 13  15 14  15 15  15 16  15 17  15 18  15 19  15 20  15 21  15 22  16 21  17 21  18 21  18 22  18 23</Roads>
</Map>