<?xml version="1.0" encoding="windows-1251"?>
<Map backgroundSize="1024 768" initialResources="Gold:200,Food:100,Wood:50" soundRiver="Yes" soundBird="Yes" roadsSetting="Fall" backgroundImage="Levels/6/Background" ambientColor="255 255 255 255" expertTime="320" startDayTime="1">
  <Goals>
    <RepairBuilding id="repair_foresterhut" title="Goal.Level6.repair_foresterhut.Full" shortTitle="Goal.Level6.repair_foresterhut.Short" dontAutoStart="true" kind="ForesterHut" />
    <OwnBuilding id="build_huts" title="Goal.Level6.build_huts.Full" shortTitle="Goal.Level6.build_huts.Short" dontAutoStart="true" kind="ModernHut" count="3" />
    <RemoveGarbage id="1" invisible="true" triggerStyle="true" hideWhenCompleted="true" dontAutoStart="true" count="1" garbageId="1" />
    <RemoveGarbage id="2" invisible="true" triggerStyle="true" hideWhenCompleted="true" dontAutoStart="true" count="1" garbageId="2" />
    <RemoveGarbage id="3" invisible="true" triggerStyle="true" hideWhenCompleted="true" dontAutoStart="true" count="1" garbageId="3" />
    <RemoveGarbage id="4" invisible="true" triggerStyle="true" hideWhenCompleted="true" dontAutoStart="true" count="1" garbageId="4" />
    <SolvePuzzle id="MysteryCave" title="Goal.Level6.MysteryCave.Full" shortTitle="Goal.Level6.MysteryCave.Short" dontAutoStart="true" count="1" />
    <GroupOfGoals id="FindPeople" title="Goal.Level6.FindPeople.Full" shortTitle="Goal.Level6.FindPeople.Short" dontAutoStart="true" goals="1 2 3 4" />
    <RepairBuilding id="RepairHuts" title="Goal.Level6.RepairHuts.Full" shortTitle="Goal.Level6.RepairHuts.Short" dontAutoStart="true" buildingId="1" kind="Hut" count="2" />
  </Goals>
  <Decor name="Common.Animals.Lizard" position="678 127" scale="1" radiusX="1" radiusY="1" />
  <Decor name="Common.Animals.Lizard" position="166 130" scale="1" radiusX="3" radiusY="3" />
  <Decor name="Common.Animals.Rabbit" position="116 142" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Lizard" position="734 271" scale="1" radiusX="1" radiusY="1" />
  <Decor name="Common.Animals.Lizard" position="141 296" scale="1" radiusX="3" radiusY="3" />
  <Decor name="Tropic.Decor.Grass.01" position="773 36" scale="1" />
  <Decor name="Tropic.Decor.Bush.03" position="738 50" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="781 51" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="712 53" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="195 63" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="322 72" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="668 72" scale="1" />
  <Decor name="Tropic.Decor.Bush.05" position="784 78" scale="1" />
  <Decor name="Tropic.Decor.Bush.04" position="847 79" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="604 82" scale="1" />
  <Decor name="Common.Effect.Butterfly" position="745 83" scale="1" count="3" radiusX="200" radiusY="200" speedmin="50" speedmax="50" />
  <Decor name="Tropic.Decor.Grass.01" position="644 85" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="799 92" scale="1" />
  <Building type="TreeForest1" square="3 9" />
  <Decor name="Tropic.Decor.Grass.01" position="710 104" scale="1" />
  <Building type="Hut" id="1" square="6 7" isBurnOut="true" />
  <Building type="Garbage" id="6" square="4 8" resourcesCount="Wood:30" />
  <Decor name="Tropic.Decor.Grass.01" position="749 110" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="865 113" scale="1" />
  <Building type="TreeForest2" square="2 10" />
  <Decor name="Tropic.Decor.Grass.01" position="202 116" scale="1" />
  <Building type="Garbage" id="5" square="11 5" resourcesCount="Food:100" />
  <Decor name="Tropic.Decor.Grass.01" position="789 118" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="784 122" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="344 123" scale="1" />
  <Building type="TreeForest1" square="1 11" />
  <Decor name="Tropic.Decor.Grass.01" position="392 137" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="213 140" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="872 144" scale="1" />
  <Building type="Cave" id="cave" square="15 4" />
  <Building type="Garbage" id="4" square="13 5" />
  <Decor name="Tropic.Decor.Grass.01" position="603 149" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="249 150" scale="1" />
  <Decor name="Tropic.Decor.Bush.01" position="413 154" scale="1" />
  <Npc id="Npc #4" position="821 162" class="Farmer">
    <script>hide
waitgoal 4
show
setdir down

popup text Thank you!
wait 3

popup :)
wait 2

; погуляем немного
patrol 13.5 4.5 1 1
wait 5

; теперь убегаем
runto 11 16
runto 10 17
runto 4 17

hide</script>
  </Npc>
  <Decor name="Tropic.Decor.Grass.01" position="302 164" scale="1" />
  <Building type="Garbage" id="2" square="6 9" resourcesCount="Food:100" />
  <Decor name="Tropic.Decor.Grass.02" position="724 167" scale="1" />
  <Building type="TreeForest2" square="4 11" />
  <Npc id="npc2" position="330 179" class="Farmer">
    <script>hide
waitgoal 2
show
runto 7 12
setdir down

popup text Thank you!
wait 3

popup :)
wait 2

; погуляем немного
patrol 6.5 9.5 1 1
wait 5

; теперь убегаем
runto 10 10
runto 10 17
runto 4 17
hide

</script>
  </Npc>
  <Decor name="Tropic.Decor.Grass.01" position="276 185" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="554 187" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="413 189" scale="1" />
  <Building type="TreeForest1" square="3 12" />
  <Building type="Garbage" id="1" square="10 8" resourcesCount="Wood:30" />
  <Decor name="Tropic.Decor.Grass.01" position="380 196" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="900 200" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="109 201" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="185 201" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="274 202" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="617 204" scale="1" />
  <Npc id="npc1" position="586 216" class="Farmer">
    <script>hide
waitgoal 1

show
runto 11 11
setdir down

popup text Thank you!
wait 3

popup :)
wait 2

; погуляем немного
patrol 14.5 14.5 1 1
wait 5

; теперь убегаем
runto 10 17
runto 4 17

hide
</script>
  </Npc>
  <Decor name="Tropic.Decor.Grass.01" position="582 216" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="868 218" scale="1" />
  <Decor name="Tropic.Decor.Bush.01" position="674 219" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="338 220" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="124 222" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="152 224" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="182 228" scale="1" />
  <Building type="ForesterHut" id="foresterhut" square="4 12" isBurnOut="true" />
  <Decor name="Tropic.Decor.Grass.01" position="243 231" scale="1" />
  <ItemsChest resourcesCount="Gold:300,Wood:50" position="926 231" />
  <Decor name="Tropic.Decor.Grass.01" position="665 233" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="220 233" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="747 235" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="709 237" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="1009 237" scale="1" />
  <Building type="TreeForest2" square="6 12" />
  <Decor name="Tropic.Decor.Grass.01" position="265 240" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="338 242" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="597 244" scale="1" />
  <Decor name="Tropic.Decor.Bush.03" position="1013 244" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="976 245" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="897 247" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="241 249" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="81 249" scale="1" />
  <Decor name="Common.Effect.Butterfly" position="957 249" scale="1" count="3" radiusX="150" radiusY="150" speedmin="50" speedmax="50" />
  <Decor name="Tropic.Decor.Grass.02" position="942 252" scale="1" />
  <Building type="TreeForest1" square="3 14" />
  <Building type="ModernHut" square="8 11" isConstructionRequired="true" />
  <Decor name="Tropic.Decor.Grass.01" position="167 260" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="412 261" scale="1" />
  <Decor name="Tropic.Decor.Bush.03" position="625 262" scale="1" />
  <Decor name="Tropic.Decor.Bush.03" position="275 268" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="575 276" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="185 276" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="797 280" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="664 282" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="719 286" scale="1" />
  <Building type="Hut" id="1" square="14 9" isBurnOut="true" />
  <Decor name="Tropic.Decor.Grass.02" position="73 288" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="52 295" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="164 299" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="673 303" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="123 304" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="543 306" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="503 308" scale="1" />
  <Building type="TreeForest2" square="13 11" />
  <Npc id="npc" position="556 323" class="BullSpear">
    <script>; это вождь племени, он рассказывает про обвал и дает задания
hide

SetLevelVar DoNotCompleteLevel true

SetEntityVar 1 IsActive false
SetEntityVar 2 IsActive false
SetEntityVar 3 IsActive false
SetEntityVar 4 IsActive false
SetEntityVar 5 IsActive false
SetEntityVar 6 IsActive false

SetEntityVar cave IsActive false

; TODO Исследование пещеры - странно выглядит. Какую анимашку тут постваить?

; ---------------

; Говорим что лесопилка заброшена, нужно восстановить.
; Показываем стрелкой на неё.

PauseGame
wait 1.2
ShowDialogRight Hero 0
AddDialogText Hero Script.06.Hero.Quiet
WaitDialog All
ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.06.Rainbow.Eagle
WaitDialog All
ResumeGame

SetInteractiveEntities foresterhut
activateGoal repair_foresterhut

ShowArrow Building.foresterhut
AddDialogText Rainbow Script.06.Rainbow.Woodcutter Wait.Trigger.Entity.Clicked.foresterhut
WaitDialog All
HideDialog All

HideArrow Building.foresterhut

SetInteractiveEntities All

waitGoal repair_foresterhut

ShowHighlightRing 141,152,40,40
ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.06.Rainbow.WoodcutterDone
WaitDialog All
HideDialog All
HideHighlightRing 141,152,40,40

activateGoal build_huts
waitgoal build_huts

SetPos 4 17
Show

RunTo 10.5 17.5
RunTo 10.5 14.5
RunTo 12.5 14.5
RunTo 12.5 13
setdir down

Popup !
setflag excl_appeared
setflag npc_clicked
WaitClick
popup off

PauseGame
wait 1.2
; НПЦ говорит про завалы и спасение людей
ShowDialogRight BullSpear 0
AddDialogText BullSpear Script.06.Chief.Troubles1
AddDialogText BullSpear Script.06.Chief.Troubles2
WaitDialog All
HideDialog All

ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.06.Rainbow.ReTroubles2
WaitDialog All
HideDialog All
ResumeGame


; активация целей
activateGoal 1
activateGoal 2
activateGoal 3
activateGoal 4
activateGoal FindPeople
activateGoal RepairHuts
setflag first

linkNPCtoGoal FindPeople
linkNPCtoGoal RepairHuts

SetEntityVar 1 IsActive true
SetEntityVar 2 IsActive true
SetEntityVar 3 IsActive true
SetEntityVar 4 IsActive true
SetEntityVar 5 IsActive true
SetEntityVar 6 IsActive true

; ходит по прямой, просит поторопиться
patrol 12.5 12.5 0 1
wait 30
; табличка "эге-гей, поторопись-ка!"
popup text PopupText.HurryUp
patrol 12.5 12.5 0 1

waitgoal FindPeople

WalkTo 12.5 12.5
SetDir down
popup !
setflag excl_appeared2
setflag npc_clicked2

waitclick
dropitems Gold:500
popup :)

wait 5


; НПЦ говорит про пещеру
ShowDialogRight BullSpear 0
AddDialogText BullSpear Script.06.Chief.Thanks
WaitDialog All
AddDialogText BullSpear Script.06.Chief.Cave1
ShowArrow Building.cave,90
WaitDialog All
AddDialogText BullSpear Script.06.Chief.Cave2
HideArrow Building.cave,90
WaitDialog All
HideDialog All

SetEntityVar cave IsActive true
activateGoal MysteryCave
linkNPCtoGoal MysteryCave

patrol 12.5 12.5 0 1

waitGoal MysteryCave

ShowDialogRight Hero 0
AddDialogText Hero Script.06.Hero.Egg
WaitDialog All
HideDialog All

patrol 12.5 12.5 0 1

ShowArrow Entity.Egg

WaitTrigger Entity.Clicked.Egg

HideArrow Entity.Egg

SetLevelVar DoNotCompleteLevel false

</script>
  </Npc>
  <Decor name="Tropic.Decor.Grass.02" position="545 327" scale="1" />
  <Building type="TreeForest2" square="4 16" />
  <SettlersEmitter id="SettlersEmitter #1" position="0 348" border="Left" />
  <Decor name="Tropic.Decor.Grass.01" position="37 348" scale="1" />
  <Building type="Garbage" id="3" square="14 11" resourcesCount="Food:100" />
  <Decor name="Tropic.Decor.Grass.02" position="633 351" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="566 352" scale="1" />
  <Building type="TreeForest1" square="6 16" />
  <Decor name="Tropic.Decor.Grass.01" position="880 362" scale="1" />
  <Npc id="npc3" position="734 365" class="Farmer">
    <script>hide
waitgoal 3
show
runto 14 13
setdir down
popup text Thank you!
wait 3

popup :)
wait 2
; погуляем немного
patrol 14.5 11.5 1 1
wait 5

; теперь убегаем
runto 17 13
runto 21 13
hide

</script>
  </Npc>
  <Decor name="Tropic.Decor.Grass.02" position="686 367" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="858 381" scale="1" />
  <Building type="MainBuilding" square="8 15" upgrade="1" />
  <Decor name="Common.Effect.Butterfly" position="55 387" scale="1" count="3" radiusX="80" radiusY="80" speedmin="20" speedmax="30" />
  <CollectableResources resourceType="Gold" count="100" position="827 397" />
  <Decor name="Tropic.Decor.Grass.01" position="929 403" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="49 407" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="111 408" scale="1" />
  <Building type="CocktailLounge" square="18 11" />
  <Decor name="Tropic.Decor.Grass.01" position="966 414" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="950 415" scale="1" />
  <Building type="AppleTree" square="6 18" />
  <Npc position="542 426" class="Farmer">
    <script>hide

waitflag excl_appeared
WaitTrigger Entity.Clicked.npc
unsetflag npc_clicked

unsetflag excl_appeared</script>
  </Npc>
  <Npc id="Npc #7" position="598 427" class="Farmer">
    <script>hide

waitflag excl_appeared
wait 5
waitflag npc_clicked

ShowArrow Entity.npc,90
WaitTrigger Entity.Clicked.npc
HideArrow Entity.npc,90

unsetflag excl_appeared
unsetflag npc_clicked</script>
  </Npc>
  <Decor name="Tropic.Decor.Grass.02" position="41 441" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="42 445" scale="1" />
  <Building type="Cauldron" square="12 16" />
  <Decor name="Tropic.Decor.Grass.02" position="107 457" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="182 462" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="120 466" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="189 477" scale="1" />
  <Building type="ModernHut" square="15 15" />
  <Decor name="Common.Effect.Butterfly" position="840 490" scale="1" count="3" radiusX="80" radiusY="80" speedmin="20" speedmax="30" />
  <Decor name="Common.Effect.Butterfly" position="236 495" scale="1" count="3" radiusX="80" radiusY="80" speedmin="20" speedmax="30" />
  <Building type="AppleTree" square="9 19" />
  <Decor name="Tropic.Decor.Grass.02" position="975 503" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="167 508" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="247 512" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="255 523" scale="1" />
  <Building type="AppleTree" square="19 15" />
  <Decor name="Tropic.Decor.Grass.02" position="195 526" scale="1" />
  <Decor name="Tropic.Decor.Grass.01" position="858 527" scale="1" />
  <Building type="Bush" square="15 17" isConstructionRequired="true" />
  <Decor name="Tropic.Decor.Grass.02" position="939 530" scale="1" />
  <Npc id="Npc #3" position="397 540" class="Farmer">
    <script>hide

waitflag excl_appeared2
WaitTrigger Entity.Clicked.npc
unsetflag npc_clicked2</script>
  </Npc>
  <Building type="Bush" square="16 17" isConstructionRequired="true" />
  <Building type="AppleTree" square="11 20" />
  <Decor name="Tropic.Decor.Grass.02" position="854 563" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="264 566" scale="1" />
  <Npc id="Npc #6" position="472 570" class="Farmer">
    <script>hide

waitflag excl_appeared2
wait 5
waitflag npc_clicked2

ShowArrow Entity.npc,90
WaitTrigger Entity.Clicked.npc
HideArrow Entity.npc,90</script>
  </Npc>
  <Building type="AppleTree" square="19 17" />
  <Decor name="Tropic.Decor.Grass.02" position="338 591" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="877 593" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="303 597" scale="1" />
  <Building type="ModernHut" square="15 19" isConstructionRequired="true" />
  <Decor name="Tropic.Decor.Grass.02" position="833 631" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="364 634" scale="1" />
  <Building type="Bush" square="15 21" isConstructionRequired="true" />
  <Npc id="Npc #10" position="770 655" class="Farmer">
    <script>hide
waitGoal 3
waitflag first
unsetflag first

ShowHighlightRing Entity.npc3
wait 2

ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.06.Rainbow.FirstFound
WaitDialog All
HideDialog All

HideHighlightRing Entity.npc3</script>
  </Npc>
  <Npc id="Npc #8" position="675 655" class="Farmer">
    <script>hide
waitGoal 1
waitflag first
unsetflag first

ShowHighlightRing Entity.npc1
wait 2

ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.06.Rainbow.FirstFound
WaitDialog All
HideDialog All

HideHighlightRing Entity.npc1</script>
  </Npc>
  <Npc id="Npc #9" position="721 655" class="Farmer">
    <script>hide
waitGoal 2
waitflag first
unsetflag first

ShowHighlightRing Entity.npc2
wait 2

ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.06.Rainbow.FirstFound
WaitDialog All
HideDialog All

HideHighlightRing Entity.npc2</script>
  </Npc>
  <Decor name="Tropic.Decor.Grass.02" position="805 662" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="315 664" scale="1" />
  <Building type="Bush" square="16 21" isConstructionRequired="true" />
  <Decor name="Tropic.Decor.Grass.02" position="359 678" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="393 680" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="815 724" scale="1" />
  <Decor name="Common.Misc.Ways_Index.Down" position="538 731" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="381 750" scale="1" />
  <SettlersEmitter id="SettlersEmitter #2" position="468 768" border="Bottom" />
  <Decor name="Common.Effect.SunBeam.01" position="969 5" rotation="65" scale="2.74" />
  <Decor name="Common.Effect.SunBeam.01" position="1014 47" rotation="20" scale="1.915" />
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</Map>