[Obstacle1]
obstacleYS = 15
resourceValue = 1
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 3000
Person_Get_Resource_Time_Wood = 0
isObstacle = 1
fogAreaRadius2 = 90
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
subType = obstacle
isFogArea = 1
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = -15
supportX = -15
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
anim0 = Obstacle1
resource = Wood
Person_Build_Time_Stone = 0
soundKey = WoodObstacle
layer = 0
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
type = bonus
Person_PutOutFire_Time = 800
obstacleX = 0
obstacleY = 0
obstacleXS = 15
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
Person_Repair_Time = 0
x = 0
Person_Build_Time_CowMilk = 0
Person_Build_Time_Water = 0
Person_Get_Resource_Time_Cotton = 0
Person_Repair_Time_Honey = 0
personVisibleState = 10
name = #OBSTACLE_ON_MAP
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 0
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
cursor = 1
Person_Uprade_Time_Stone = 0
Person_Build_Time_Wood = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 0
boundXS = 30
boundYS = 30
fogAreaRadius = 90
Person_Uprade_Time_Grain = 0

[Obstacle2]
obstacleYS = 15
resourceValue = 1
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 3000
Person_Get_Resource_Time_Wood = 0
isObstacle = 1
fogAreaRadius2 = 90
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
subType = obstacle
isFogArea = 1
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = -15
supportX = -15
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
anim0 = Obstacle2
resource = Stone
Person_Build_Time_Stone = 0
soundKey = StoneObstacle
childScript = data/obstacles/icons.ini
layer = 0
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
type = bonus
Person_PutOutFire_Time = 800
obstacleX = 0
obstacleY = 0
obstacleXS = 15
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
Person_Repair_Time = 0
x = 0
Person_Build_Time_CowMilk = 0
Person_Build_Time_Water = 0
Person_Get_Resource_Time_Cotton = 0
Person_Repair_Time_Honey = 0
personVisibleState = 11
name = #OBSTACLE_ON_MAP
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 0
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
cursor = 3
Person_Uprade_Time_Stone = 0
Person_Build_Time_Wood = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 0
boundXS = 30
boundYS = 30
fogAreaRadius = 90
Person_Uprade_Time_Grain = 0

[Obstacle3]
obstacleYS = 15
resourceValue = 2
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 3000
Person_Get_Resource_Time_Wood = 0
isObstacle = 1
fogAreaRadius2 = 90
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
subType = obstacle
isFogArea = 1
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = -15
supportX = -15
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
anim0 = Obstacle3
resource = Wood
Person_Build_Time_Stone = 0
soundKey = WoodObstacle
layer = 0
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
type = bonus
Person_PutOutFire_Time = 800
obstacleX = 0
obstacleY = 0
obstacleXS = 15
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
Person_Repair_Time = 0
x = 0
Person_Build_Time_CowMilk = 0
Person_Build_Time_Water = 0
Person_Get_Resource_Time_Cotton = 0
Person_Repair_Time_Honey = 0
personVisibleState = 10
name = #OBSTACLE_ON_MAP
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 0
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
cursor = 1
Person_Uprade_Time_Stone = 0
Person_Build_Time_Wood = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 0
boundXS = 30
boundYS = 30
fogAreaRadius = 90
Person_Uprade_Time_Grain = 0

[Obstacle4]
obstacleYS = 15
resourceValue = 2
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 3000
Person_Get_Resource_Time_Wood = 0
isObstacle = 1
fogAreaRadius2 = 90
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
subType = obstacle
isFogArea = 1
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = -15
supportX = -15
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
anim0 = Obstacle4
resource = Stone
Person_Build_Time_Stone = 0
soundKey = StoneObstacle
childScript = data/obstacles/icons.ini
layer = 0
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
type = bonus
Person_PutOutFire_Time = 800
obstacleX = 0
obstacleY = 0
obstacleXS = 15
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
Person_Repair_Time = 0
x = 0
Person_Build_Time_CowMilk = 0
Person_Build_Time_Water = 0
Person_Get_Resource_Time_Cotton = 0
Person_Repair_Time_Honey = 0
personVisibleState = 11
name = #OBSTACLE_ON_MAP
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 0
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
cursor = 3
Person_Uprade_Time_Stone = 0
Person_Build_Time_Wood = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 0
boundXS = 30
boundYS = 30
fogAreaRadius = 90
Person_Uprade_Time_Grain = 0

[SnowDrift1]
isSmoothAppear=1
childScript=data/bonus/icons.ini
score=0
lifeTime=0
cursor=3
effectOffsetY=0.000000
effectOffsetX=0.000000
name=#SNOWDRIFT_ON_MAP
personVisibleState=6
Person_Warm_Time_Diamond=0
Person_Warm_Time_Fish=0
Person_Warm_Time_Fur=0
Person_Warm_Time_Clothes=0
Person_Warm_Time_Herbs=0
Person_Warm_Time_MagicCrystals=0
Person_Warm_Time_Honey=0
Person_Warm_Time_CowMilk=0
Person_Warm_Time_Cotton=0
Person_Warm_Time_Grain=0
Person_Warm_Time_Stone=0
Person_Warm_Time_Wood=0
Person_Warm_Time_Water=0
Person_Build_Time_Diamond=0
Person_Build_Time_Fish=0
Person_Build_Time_Fur=0
Person_Build_Time_Clothes=0
Person_Build_Time_Herbs=0
Person_Build_Time_MagicCrystals=0
Person_Build_Time_Honey=0
Person_Build_Time_CowMilk=0
Person_Build_Time_Cotton=0
Person_Build_Time_Grain=0
Person_Build_Time_Stone=0
Person_Build_Time_Wood=0
Person_Build_Time_Water=0
Person_Uprade_Time_Diamond=0
Person_Uprade_Time_Fish=0
Person_Uprade_Time_Fur=0
Person_Uprade_Time_Clothes=0
Person_Uprade_Time_Herbs=0
Person_Uprade_Time_MagicCrystals=0
Person_Uprade_Time_Honey=0
Person_Uprade_Time_CowMilk=0
Person_Uprade_Time_Cotton=0
Person_Uprade_Time_Grain=0
Person_Uprade_Time_Stone=0
Person_Uprade_Time_Wood=0
Person_Uprade_Time_Water=0
Person_PutOutFire_Time_Diamond=0
Person_PutOutFire_Time_Fish=0
Person_PutOutFire_Time_Fur=0
Person_PutOutFire_Time_Clothes=0
Person_PutOutFire_Time_Herbs=0
Person_PutOutFire_Time_MagicCrystals=0
Person_PutOutFire_Time_Honey=0
Person_PutOutFire_Time_CowMilk=0
Person_PutOutFire_Time_Cotton=0
Person_PutOutFire_Time_Grain=0
Person_PutOutFire_Time_Stone=0
Person_PutOutFire_Time_Wood=0
Person_PutOutFire_Time_Water=0
Person_Repair_Time_Diamond=0
Person_Repair_Time_Fish=0
Person_Repair_Time_Fur=0
Person_Repair_Time_Clothes=0
Person_Repair_Time_Herbs=0
Person_Repair_Time_MagicCrystals=0
Person_Repair_Time_Honey=0
Person_Repair_Time_CowMilk=0
Person_Repair_Time_Cotton=0
Person_Repair_Time_Grain=0
Person_Repair_Time_Stone=0
Person_Repair_Time_Wood=0
Person_Repair_Time_Water=0
Person_Get_Resource_Time_Diamond=0
Person_Get_Resource_Time_Fish=0
Person_Get_Resource_Time_Fur=0
Person_Get_Resource_Time_Clothes=0
Person_Get_Resource_Time_Herbs=0
Person_Get_Resource_Time_MagicCrystals=0
Person_Get_Resource_Time_Honey=0
Person_Get_Resource_Time_CowMilk=0
Person_Get_Resource_Time_Cotton=0
Person_Get_Resource_Time_Grain=0
Person_Get_Resource_Time_Stone=0
Person_Get_Resource_Time_Wood=0
Person_Get_Resource_Time_Water=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
animDelta0y=-5
animDelta0x=0
anim0=SnowDrift1
childsKey=
parentTag=0
fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=1
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=-1
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=-15
supportX=-15
supportsAmount=1
boundYS=22
boundXS=25
boundY=5
boundX=0
objectScale=1.000000
y=0
x=0
subType=snowDrift
type=bonus
[SnowDrift2]
isSmoothAppear=1
soundKey=
childScript=data/bonus/icons.ini
score=0
lifeTime=0
cursor=3
effectOffsetY=0.000000
effectOffsetX=0.000000
name=#SNOWDRIFT_ON_MAP
personVisibleState=6
Person_Warm_Time_Diamond=0
Person_Warm_Time_Fish=0
Person_Warm_Time_Fur=0
Person_Warm_Time_Clothes=0
Person_Warm_Time_Herbs=0
Person_Warm_Time_MagicCrystals=0
Person_Warm_Time_Honey=0
Person_Warm_Time_CowMilk=0
Person_Warm_Time_Cotton=0
Person_Warm_Time_Grain=0
Person_Warm_Time_Stone=0
Person_Warm_Time_Wood=0
Person_Warm_Time_Water=0
Person_Build_Time_Diamond=0
Person_Build_Time_Fish=0
Person_Build_Time_Fur=0
Person_Build_Time_Clothes=0
Person_Build_Time_Herbs=0
Person_Build_Time_MagicCrystals=0
Person_Build_Time_Honey=0
Person_Build_Time_CowMilk=0
Person_Build_Time_Cotton=0
Person_Build_Time_Grain=0
Person_Build_Time_Stone=0
Person_Build_Time_Wood=0
Person_Build_Time_Water=0
Person_Uprade_Time_Diamond=0
Person_Uprade_Time_Fish=0
Person_Uprade_Time_Fur=0
Person_Uprade_Time_Clothes=0
Person_Uprade_Time_Herbs=0
Person_Uprade_Time_MagicCrystals=0
Person_Uprade_Time_Honey=0
Person_Uprade_Time_CowMilk=0
Person_Uprade_Time_Cotton=0
Person_Uprade_Time_Grain=0
Person_Uprade_Time_Stone=0
Person_Uprade_Time_Wood=0
Person_Uprade_Time_Water=0
Person_PutOutFire_Time_Diamond=0
Person_PutOutFire_Time_Fish=0
Person_PutOutFire_Time_Fur=0
Person_PutOutFire_Time_Clothes=0
Person_PutOutFire_Time_Herbs=0
Person_PutOutFire_Time_MagicCrystals=0
Person_PutOutFire_Time_Honey=0
Person_PutOutFire_Time_CowMilk=0
Person_PutOutFire_Time_Cotton=0
Person_PutOutFire_Time_Grain=0
Person_PutOutFire_Time_Stone=0
Person_PutOutFire_Time_Wood=0
Person_PutOutFire_Time_Water=0
Person_Repair_Time_Diamond=0
Person_Repair_Time_Fish=0
Person_Repair_Time_Fur=0
Person_Repair_Time_Clothes=0
Person_Repair_Time_Herbs=0
Person_Repair_Time_MagicCrystals=0
Person_Repair_Time_Honey=0
Person_Repair_Time_CowMilk=0
Person_Repair_Time_Cotton=0
Person_Repair_Time_Grain=0
Person_Repair_Time_Stone=0
Person_Repair_Time_Wood=0
Person_Repair_Time_Water=0
Person_Get_Resource_Time_Diamond=0
Person_Get_Resource_Time_Fish=0
Person_Get_Resource_Time_Fur=0
Person_Get_Resource_Time_Clothes=0
Person_Get_Resource_Time_Herbs=0
Person_Get_Resource_Time_MagicCrystals=0
Person_Get_Resource_Time_Honey=0
Person_Get_Resource_Time_CowMilk=0
Person_Get_Resource_Time_Cotton=0
Person_Get_Resource_Time_Grain=0
Person_Get_Resource_Time_Stone=0
Person_Get_Resource_Time_Wood=0
Person_Get_Resource_Time_Water=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
animDelta0y=-15
animDelta0x=-3
anim0=SnowDrift2
childsKey=
parentTag=0
fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=1
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=-1
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=-15
supportX=-15
supportsAmount=1
boundYS=20
boundXS=30
boundY=0
boundX=0
objectScale=1.000000
y=0
x=0
subType=snowDrift
type=bonus
[SnowDrift3]
soundScript = data/obstacles/sounds.ini
soundKey=SnowDrift2
isSmoothAppear=1
soundKey=
childScript=data/bonus/icons.ini
score=0
lifeTime=0
cursor=3
effectOffsetY=0.000000
effectOffsetX=0.000000
name=#SNOWDRIFT_ON_MAP
personVisibleState=11
Person_Warm_Time_Diamond=0
Person_Warm_Time_Fish=0
Person_Warm_Time_Fur=0
Person_Warm_Time_Clothes=0
Person_Warm_Time_Herbs=0
Person_Warm_Time_MagicCrystals=0
Person_Warm_Time_Honey=0
Person_Warm_Time_CowMilk=0
Person_Warm_Time_Cotton=0
Person_Warm_Time_Grain=0
Person_Warm_Time_Stone=0
Person_Warm_Time_Wood=0
Person_Warm_Time_Water=0
Person_Build_Time_Diamond=0
Person_Build_Time_Fish=0
Person_Build_Time_Fur=0
Person_Build_Time_Clothes=0
Person_Build_Time_Herbs=0
Person_Build_Time_MagicCrystals=0
Person_Build_Time_Honey=0
Person_Build_Time_CowMilk=0
Person_Build_Time_Cotton=0
Person_Build_Time_Grain=0
Person_Build_Time_Stone=0
Person_Build_Time_Wood=0
Person_Build_Time_Water=0
Person_Uprade_Time_Diamond=0
Person_Uprade_Time_Fish=0
Person_Uprade_Time_Fur=0
Person_Uprade_Time_Clothes=0
Person_Uprade_Time_Herbs=0
Person_Uprade_Time_MagicCrystals=0
Person_Uprade_Time_Honey=0
Person_Uprade_Time_CowMilk=0
Person_Uprade_Time_Cotton=0
Person_Uprade_Time_Grain=0
Person_Uprade_Time_Stone=0
Person_Uprade_Time_Wood=0
Person_Uprade_Time_Water=0
Person_PutOutFire_Time_Diamond=0
Person_PutOutFire_Time_Fish=0
Person_PutOutFire_Time_Fur=0
Person_PutOutFire_Time_Clothes=0
Person_PutOutFire_Time_Herbs=0
Person_PutOutFire_Time_MagicCrystals=0
Person_PutOutFire_Time_Honey=0
Person_PutOutFire_Time_CowMilk=0
Person_PutOutFire_Time_Cotton=0
Person_PutOutFire_Time_Grain=0
Person_PutOutFire_Time_Stone=0
Person_PutOutFire_Time_Wood=0
Person_PutOutFire_Time_Water=0
Person_Repair_Time_Diamond=0
Person_Repair_Time_Fish=0
Person_Repair_Time_Fur=0
Person_Repair_Time_Clothes=0
Person_Repair_Time_Herbs=0
Person_Repair_Time_MagicCrystals=0
Person_Repair_Time_Honey=0
Person_Repair_Time_CowMilk=0
Person_Repair_Time_Cotton=0
Person_Repair_Time_Grain=0
Person_Repair_Time_Stone=0
Person_Repair_Time_Wood=0
Person_Repair_Time_Water=0
Person_Get_Resource_Time_Diamond=0
Person_Get_Resource_Time_Fish=0
Person_Get_Resource_Time_Fur=0
Person_Get_Resource_Time_Clothes=0
Person_Get_Resource_Time_Herbs=0
Person_Get_Resource_Time_MagicCrystals=0
Person_Get_Resource_Time_Honey=0
Person_Get_Resource_Time_CowMilk=0
Person_Get_Resource_Time_Cotton=0
Person_Get_Resource_Time_Grain=0
Person_Get_Resource_Time_Stone=0
Person_Get_Resource_Time_Wood=0
Person_Get_Resource_Time_Water=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
animDelta0y=-15
animDelta0x=-10
anim0=SnowDrift3
childsKey=
parentTag=0
fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=1
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=-1
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=-15
supportX=-15
supportsAmount=1
boundYS=30
boundXS=34
boundY=0
boundX=0
objectScale=1.000000
y=0
x=0
subType=snowDrift
type=bonus
[SnowDrift4]
soundScript = data/obstacles/sounds.ini
soundKey=SnowDrift2
isSmoothAppear=1
soundKey=
childScript=data/bonus/icons.ini
score=0
lifeTime=0
cursor=3
effectOffsetY=0.000000
effectOffsetX=0.000000
name=#SNOWDRIFT_ON_MAP
personVisibleState=11
Person_Warm_Time_Diamond=0
Person_Warm_Time_Fish=0
Person_Warm_Time_Fur=0
Person_Warm_Time_Clothes=0
Person_Warm_Time_Herbs=0
Person_Warm_Time_MagicCrystals=0
Person_Warm_Time_Honey=0
Person_Warm_Time_CowMilk=0
Person_Warm_Time_Cotton=0
Person_Warm_Time_Grain=0
Person_Warm_Time_Stone=0
Person_Warm_Time_Wood=0
Person_Warm_Time_Water=0
Person_Build_Time_Diamond=0
Person_Build_Time_Fish=0
Person_Build_Time_Fur=0
Person_Build_Time_Clothes=0
Person_Build_Time_Herbs=0
Person_Build_Time_MagicCrystals=0
Person_Build_Time_Honey=0
Person_Build_Time_CowMilk=0
Person_Build_Time_Cotton=0
Person_Build_Time_Grain=0
Person_Build_Time_Stone=0
Person_Build_Time_Wood=0
Person_Build_Time_Water=0
Person_Uprade_Time_Diamond=0
Person_Uprade_Time_Fish=0
Person_Uprade_Time_Fur=0
Person_Uprade_Time_Clothes=0
Person_Uprade_Time_Herbs=0
Person_Uprade_Time_MagicCrystals=0
Person_Uprade_Time_Honey=0
Person_Uprade_Time_CowMilk=0
Person_Uprade_Time_Cotton=0
Person_Uprade_Time_Grain=0
Person_Uprade_Time_Stone=0
Person_Uprade_Time_Wood=0
Person_Uprade_Time_Water=0
Person_PutOutFire_Time_Diamond=0
Person_PutOutFire_Time_Fish=0
Person_PutOutFire_Time_Fur=0
Person_PutOutFire_Time_Clothes=0
Person_PutOutFire_Time_Herbs=0
Person_PutOutFire_Time_MagicCrystals=0
Person_PutOutFire_Time_Honey=0
Person_PutOutFire_Time_CowMilk=0
Person_PutOutFire_Time_Cotton=0
Person_PutOutFire_Time_Grain=0
Person_PutOutFire_Time_Stone=0
Person_PutOutFire_Time_Wood=0
Person_PutOutFire_Time_Water=0
Person_Repair_Time_Diamond=0
Person_Repair_Time_Fish=0
Person_Repair_Time_Fur=0
Person_Repair_Time_Clothes=0
Person_Repair_Time_Herbs=0
Person_Repair_Time_MagicCrystals=0
Person_Repair_Time_Honey=0
Person_Repair_Time_CowMilk=0
Person_Repair_Time_Cotton=0
Person_Repair_Time_Grain=0
Person_Repair_Time_Stone=0
Person_Repair_Time_Wood=0
Person_Repair_Time_Water=0
Person_Get_Resource_Time_Diamond=0
Person_Get_Resource_Time_Fish=0
Person_Get_Resource_Time_Fur=0
Person_Get_Resource_Time_Clothes=0
Person_Get_Resource_Time_Herbs=0
Person_Get_Resource_Time_MagicCrystals=0
Person_Get_Resource_Time_Honey=0
Person_Get_Resource_Time_CowMilk=0
Person_Get_Resource_Time_Cotton=0
Person_Get_Resource_Time_Grain=0
Person_Get_Resource_Time_Stone=0
Person_Get_Resource_Time_Wood=0
Person_Get_Resource_Time_Water=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
animDelta0y=-20
animDelta0x=-10
anim0=SnowDrift4
childsKey=
parentTag=0
fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=1
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=-1
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=-15
supportX=-15
supportsAmount=1
boundYS=30
boundXS=30
boundY=0
boundX=0
objectScale=1.000000
y=0
x=0
subType=snowDrift
type=bonus

[Pick1]
obstacleYS = 0
layer = 0
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 1000
Person_Get_Resource_Time_Wood = 0
isObstacle = 0
fogAreaRadius2 = 0
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
animDelta0x = 0
animDelta0y = 0
isFogArea = 0
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = 0
supportX = 0
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
Person_Build_Time = 0
anim0 = PickProp
anim1 = Pick
Person_Build_Time_Stone = 0
soundKey = 
childScript = data/bonus/icons.ini
fogAreaDeltaX = 0
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
type = bonus
harvestOption = Stone
Person_PutOutFire_Time = 800
obstacleX = 0
obstacleY = 0
obstacleXS = 0
personVisibleState = 9
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
Person_Repair_Time = 0
x = 679
fogAreaDeltaY = 0
Person_Build_Time_CowMilk = 0
name = #BONUS_NAME_Pick
Person_Get_Resource_Time_Cotton = 0
episode = 1
Person_Build_Time_Water = 0
Person_Uprade_Time_CowMilk = 0
subType = harvestOption
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
fogAreaRadius = 0
Person_Uprade_Time_Stone = 0
Person_Build_Time_Wood = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 512
boundXS = 20
boundYS = 20
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0

[Chest]
Person_Uprade_Time = 0
Person_Get_Resource_Time = 3000
Person_PutOutFire_Time_Cotton = 0
subType = chest
Person_Warm_Time_CowMilk = 0
Person_Warm_Time_MagicCrystals = 0
soundKey = 
Person_PutOutFire_Time_Grain = 0
support1Y = 0
support1X = 0
Person_Get_Resource_Time_CowMilk = 0
Person_Uprade_Time_Herbs = 0
Person_Build_Time_Wood = 0
Person_Repair_Time_MagicCrystals = 0
support2X = 0
support2Y = 0
quest = 6
Person_Repair_Time = 0
boundYS = 30
name = #CHEST_ON_MAP
Person_Build_Time = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
Person_PutOutFire_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
Person_Get_Resource_Time_Honey = 0
Person_Repair_Time_Stone = 0
Person_Build_Time_CowMilk = 0
Person_Uprade_Time_Grain = 0
_Time_Honey = 0
Person_Repair_Time_CowMilk = 0
Person_Warm_Time_Herbs = 0
boundXS = 45
Person_Repair_Time_Grain = 0
Person_Get_Resource_Time_Cotton = 0
supportY = -15
supportX = -15
Person_Repair_Time_Cotton = 0
Person_Warm_Time_Stone = 0
anim0 = Chest_Closed
anim1 = Chest_Opening
anim2 = Chest_Open
Person_Get_Resource_Time_MagicCrystals = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Wood = 0
_Time_MagicCrystals = 0
_Time_Cotton = 0
Person_Get_Resource_Time_Grain = 0
_Time_CowMilk = 0
x = 522
Person_Uprade_Time_CowMilk = 0
Person_Warm_Time_Cotton = 0
Person_Warm_Time_Wood = 0
fogAreaDeltaX = 0
fogAreaDeltaY = 0
Person_Repair_Time_Honey = 0
obstacleYS = 0
Person_Get_Resource_Time_Wood = 0
isObstacle = 0
fogAreaRadius2 = 0
animDelta0x = -20
animDelta0y = -15
Person_Warm_Time_Grain = 0
Person_Uprade_Time_Water = 0
Person_PutOutFire_Time_MagicCrystals = 0
childScript = data/bonus/icons.ini
_Time_Grain = 0
parentTag = 0
type = bonus
_Time_Herbs = 0
boundX = 0
boundY = 0
_Time_Stone = 0
_Time = 0
animDelta1y = -15
animDelta1x = -20
Person_Uprade_Time_MagicCrystals = 0
_Time_Wood = 0
Person_Warm_Time = 0
Person_PutOutFire_Time_Wood = 0
none = 0
personVisibleState = 9
Person_Build_Time_Water = 0
Person_Build_Time_Honey = 0
cursor = 0
Person_Uprade_Time_Honey = 0
Person_Build_Time_Herbs = 0
layer = 0
Person_PutOutFire_Time_CowMilk = 0
Person_Build_Time_Grain = 0
Person_Get_Resource_Time_Herbs = 0
isFogArea = 0
Person_Build_Time_Cotton = 0
Person_PutOutFire_Time_Water = 0
animDelta2x = -20
animDelta2y = -15
Person_Build_Time_Stone = 0
Person_Build_Time_MagicCrystals = 0
effectOffsetY = 0.000000
effectOffsetX = 0.000000
Person_PutOutFire_Time = 800
obstacleX = 0
obstacleY = 0
obstacleXS = 0
Person_Get_Resource_Time_Water = 0
Person_Warm_Time_Honey = 0
Person_Repair_Time_Herbs = 0
Person_Warm_Time_Water = 0
supportsAmount = 1
Person_PutOutFire_Time_Herbs = 0
_Time_Water = 0
fogAreaRadius = 0
Person_Uprade_Time_Stone = 0
y = 82
Person_PutOutFire_Time_Honey = 0

[Wood]
anim0 = Wood
x = 0
resourceValue = 1
resource = wood
name = #BONUS_NAME_Wood
Person_Get_Resource_Time = 200
childScript = data/bonus/icons.ini
subType = wood
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[MagicCrystals]
anim0 = MagicCrystals
x = 0
resourceValue = 1
resource = MagicCrystals
name = #BONUS_NAME_MagicCrystals
Person_Get_Resource_Time = 200
childScript = data/bonus/icons.ini
subType = magicCrystals
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[SnowLeopard]
soundScript = data/bonus/sounds.ini
Person_Uprade_Time = 0
Person_Get_Resource_Time = 200
Person_PutOutFire_Time_Cotton = 0
subType = snowLeopard
Person_Repair_Time_Fur = 0
Person_Build_Time_Fur = 0
Person_Warm_Time_Clothes = 0
Person_Warm_Time_CowMilk = 0
Person_Warm_Time_MagicCrystals = 0
flipX = 0
soundKey = SnowLeopard
Person_PutOutFire_Time_Grain = 0
support1Y = 0
support1X = 0
idlePeriodMax = 10000
Person_Get_Resource_Time_CowMilk = 0
Person_Uprade_Time_Herbs = 0
Person_Build_Time_Wood = 0
Person_Repair_Time_MagicCrystals = 0
idlePeriodMin = 5000
support2X = 0
support2Y = 0
Person_PutOutFire_Time_Honey = 0
boundYS = 22
name = #SNOWLEOPARD_ON_MAP
Person_Build_Time = 0
Person_Warm_Time_Fur = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
Person_Warm_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
Person_Get_Resource_Time_Honey = 0
x = 800
Person_Build_Time_CowMilk = 0
Person_Uprade_Time_Grain = 0
Person_Repair_Time_CowMilk = 0
Person_Warm_Time_Herbs = 0
Person_Repair_Time_Grain = 0
Person_Get_Resource_Time_Cotton = 0
supportY = -7
supportX = 28
Person_Repair_Time_Cotton = 0
Person_PutOutFire_Time_Stone = 0
anim0 = SnowLeopard_1
anim1 = SnowLeopard_2
scale = 1.000000
Person_Get_Resource_Time_MagicCrystals = 0
score = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Wood = 0
actionPeriodMin = 3000
Person_Uprade_Time_Clothes = 0
Person_Warm_Time_Honey = 0
Person_Repair_Time_Stone = 0
Person_Uprade_Time_CowMilk = 0
Person_Warm_Time_Cotton = 0
Person_Warm_Time_Wood = 0
fogAreaDeltaX = 0
lifeTime = 0
Person_Repair_Time_Honey = 0
Person_PutOutFire_Time_Clothes = 0
actionPeriodMax = 3000
obstacleYS = 15
Person_Get_Resource_Time_Wood = 0
isObstacle = 1
Person_Build_Time_Cotton = 0
fogAreaRadius2 = 90
animDelta0x = 0
animDelta0y = 5
Person_Get_Resource_Time_Clothes = 0
Person_Warm_Time_Grain = 0
Person_Uprade_Time_Water = 0
Person_Repair_Time_Clothes = 0
Person_PutOutFire_Time_MagicCrystals = 0
childScript = data/bonus/icons.ini
parentTag = 0
type = bonus
boundX = 0
boundY = 0
Person_PutOutFire_Time_Fur = 0
animDelta1y = 5
animDelta1x = 0
Person_Uprade_Time_MagicCrystals = 0
Person_Build_Time_Clothes = 0
Person_Warm_Time = 0
Person_PutOutFire_Time_Wood = 0
none = 0
personVisibleState = 9
Person_Build_Time_Water = 0
Person_Build_Time_Honey = 0
cursor = 0
Person_Uprade_Time_Honey = 0
Person_Build_Time_Herbs = 0
layer = 0
Person_PutOutFire_Time_CowMilk = 0
Person_Build_Time_Grain = 0
Person_Get_Resource_Time_Herbs = 0
isFogArea = 1
boundXS = 26
Person_PutOutFire_Time_Water = 0
Person_Build_Time_Stone = 0
Person_Build_Time_MagicCrystals = 0
effectOffsetY = 0.000000
effectOffsetX = 0.000000
Person_Uprade_Time_Fur = 0
Person_PutOutFire_Time = 800
obstacleX = 0
obstacleY = 0
obstacleXS = 15
Person_Get_Resource_Time_Water = 0
Person_Get_Resource_Time_Grain = 0
Person_Repair_Time_Herbs = 0
fogAreaDeltaY = 0
Person_Warm_Time_Water = 0
supportsAmount = 1
Person_PutOutFire_Time_Herbs = 0
fogAreaRadius = 90
Person_Get_Resource_Time_Fur = 0
Person_Uprade_Time_Stone = 0
y = 141
Person_Repair_Time = 0

[Leopard]
Person_Uprade_Time = 0
Person_Get_Resource_Time = 200
Person_PutOutFire_Time_Cotton = 0
subType = snowLeopard
Person_Repair_Time_Fur = 0
Person_Build_Time_Fur = 0
Person_Warm_Time_Clothes = 0
Person_Warm_Time_CowMilk = 0
Person_Warm_Time_MagicCrystals = 0
flipX = 0
soundKey = SnowLeopard
Person_PutOutFire_Time_Grain = 0
support1Y = 0
support1X = 0
idlePeriodMax = 10000
Person_Get_Resource_Time_CowMilk = 0
Person_Uprade_Time_Herbs = 0
Person_Build_Time_Wood = 0
Person_Repair_Time_MagicCrystals = 0
idlePeriodMin = 5000
support2X = 0
support2Y = 0
Person_PutOutFire_Time_Honey = 0
boundYS = 22
name = #LEOPARD_ON_MAP
Person_Build_Time = 0
Person_Warm_Time_Fur = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
Person_Warm_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
Person_Get_Resource_Time_Honey = 0
x = 800
Person_Build_Time_CowMilk = 0
Person_Uprade_Time_Grain = 0
Person_Repair_Time_CowMilk = 0
Person_Warm_Time_Herbs = 0
Person_Repair_Time_Grain = 0
Person_Get_Resource_Time_Cotton = 0
supportY = -7
supportX = 28
Person_Repair_Time_Cotton = 0
Person_PutOutFire_Time_Stone = 0
anim0 = Leopard_1
anim1 = Leopard_2
scale = 1.000000
Person_Get_Resource_Time_MagicCrystals = 0
score = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Wood = 0
actionPeriodMin = 3000
Person_Uprade_Time_Clothes = 0
Person_Warm_Time_Honey = 0
Person_Repair_Time_Stone = 0
Person_Uprade_Time_CowMilk = 0
Person_Warm_Time_Cotton = 0
Person_Warm_Time_Wood = 0
fogAreaDeltaX = 0
lifeTime = 0
Person_Repair_Time_Honey = 0
Person_PutOutFire_Time_Clothes = 0
actionPeriodMax = 3000
obstacleYS = 15
Person_Get_Resource_Time_Wood = 0
isObstacle = 1
Person_Build_Time_Cotton = 0
fogAreaRadius2 = 90
animDelta0x = 0
animDelta0y = 5
Person_Get_Resource_Time_Clothes = 0
Person_Warm_Time_Grain = 0
Person_Uprade_Time_Water = 0
Person_Repair_Time_Clothes = 0
Person_PutOutFire_Time_MagicCrystals = 0
childScript = data/bonus/icons.ini
parentTag = 0
type = bonus
boundX = 0
boundY = 0
Person_PutOutFire_Time_Fur = 0
animDelta1y = 5
animDelta1x = 0
Person_Uprade_Time_MagicCrystals = 0
Person_Build_Time_Clothes = 0
Person_Warm_Time = 0
Person_PutOutFire_Time_Wood = 0
none = 0
personVisibleState = 9
Person_Build_Time_Water = 0
Person_Build_Time_Honey = 0
cursor = 0
Person_Uprade_Time_Honey = 0
Person_Build_Time_Herbs = 0
layer = 0
Person_PutOutFire_Time_CowMilk = 0
Person_Build_Time_Grain = 0
Person_Get_Resource_Time_Herbs = 0
isFogArea = 1
boundXS = 26
Person_PutOutFire_Time_Water = 0
Person_Build_Time_Stone = 0
Person_Build_Time_MagicCrystals = 0
effectOffsetY = 0.000000
effectOffsetX = 0.000000
Person_Uprade_Time_Fur = 0
Person_PutOutFire_Time = 800
obstacleX = 0
obstacleY = 0
obstacleXS = 15
Person_Get_Resource_Time_Water = 0
Person_Get_Resource_Time_Grain = 0
Person_Repair_Time_Herbs = 0
fogAreaDeltaY = 0
Person_Warm_Time_Water = 0
supportsAmount = 1
Person_PutOutFire_Time_Herbs = 0
fogAreaRadius = 90
Person_Get_Resource_Time_Fur = 0
Person_Uprade_Time_Stone = 0
y = 141
Person_Repair_Time = 0

[MountainGoat]
obstacleYS = 15
layer = 0
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 200
Person_Get_Resource_Time_Wood = 0
isObstacle = 1
fogAreaRadius2 = 90
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
subType = goat
isFogArea = 1
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = -7
supportX = 28
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
animDelta0y = -10
anim0 = MountainGoat_idle1
anim1 = MountainGoat_idle2
Person_Build_Time_Stone = 0
flipX = 0
soundKey = Goat
childScript = data/bonus/icons.ini
idlePeriodMax = 10000
Person_Build_Time_CowMilk = 0
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
type = bonus
Person_PutOutFire_Time = 800
actionPeriodMin = 3000
obstacleY = 0
obstacleXS = 15
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
idlePeriodMin = 5000
Person_Repair_Time_Stone = 0
obstacleX = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
animDelta1y = -10
Person_Repair_Time = 0
x = 419
episode = 2
Person_Build_Time_Water = 0
Person_Get_Resource_Time_Cotton = 0
personVisibleState = 9
name = #GOAT_ON_MAP
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 0
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
fogAreaRadius = 90
Person_Uprade_Time_Stone = 0
Person_Build_Time_Wood = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 329
boundXS = 20
boundYS = 20
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0
actionPeriodMax = 3000

[Boar1]
obstacleYS = 15
layer = 0
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 200
Person_Get_Resource_Time_Wood = 0
isObstacle = 1
fogAreaRadius2 = 90
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
animDelta0x = 0
animDelta0y = 0
isFogArea = 1
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = -7
supportX = 28
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
Person_Build_Time = 0
anim0 = Boar1
anim1 = Boar2
Person_Build_Time_Stone = 0
flipX = 0
soundKey = Boar
childScript = data/bonus/icons.ini
idlePeriodMax = 10000
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
type = bonus
Person_PutOutFire_Time = 800
actionPeriodMin = 3000
obstacleY = 0
obstacleXS = 15
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
idlePeriodMin = 5000
Person_Repair_Time_Stone = 0
obstacleX = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
animDelta1y = 0
animDelta1x = 0
Person_Repair_Time = 0
x = 419
Person_Build_Time_CowMilk = 0
Person_Build_Time_Water = 0
Person_Get_Resource_Time_Cotton = 0
personVisibleState = 9
name = #BOAR_ON_MAP
Person_Uprade_Time_CowMilk = 0
subType = boar
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
fogAreaRadius = 90
Person_Uprade_Time_Stone = 0
Person_Build_Time_Wood = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 329
boundXS = 20
boundYS = 20
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0
actionPeriodMax = 3000

[Buffalo]
obstacleYS = 15
layer = 0
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 200
Person_Get_Resource_Time_Wood = 0
isObstacle = 1
fogAreaRadius2 = 90
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
animDelta0x = 0
animDelta0y = 0
isFogArea = 1
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = -7
supportX = 28
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
Person_Build_Time = 0
anim0 = Buffalo1
anim1 = Buffalo2
Person_Build_Time_Stone = 0
flipX = 0
soundKey = Buffalo
childScript = data/bonus/icons.ini
idlePeriodMax = 10000
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
type = bonus
Person_PutOutFire_Time = 800
actionPeriodMin = 3000
obstacleY = 0
obstacleXS = 15
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = -5
idlePeriodMin = 5000
Person_Repair_Time_Stone = 0
obstacleX = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
animDelta1y = 0
animDelta1x = 0
Person_Repair_Time = 0
x = 419
Person_Build_Time_CowMilk = 0
Person_Build_Time_Water = 0
Person_Get_Resource_Time_Cotton = 0
personVisibleState = 9
name = #BUFFALO_ON_MAP
Person_Uprade_Time_CowMilk = 0
subType = buffalo
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
fogAreaRadius = 90
Person_Uprade_Time_Stone = 0
Person_Build_Time_Wood = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 329
boundXS = 25
boundYS = 30
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0
actionPeriodMax = 3000

[Porcupine]
obstacleYS = 15
layer = 0
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 200
Person_Get_Resource_Time_Wood = 0
isObstacle = 1
fogAreaRadius2 = 90
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
animDelta0x = 0
animDelta0y = 0
isFogArea = 1
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = -7
supportX = 28
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
Person_Build_Time = 0
anim0 = Dikobraz1
anim1 = Dikobraz2
Person_Build_Time_Stone = 0
flipX = 0
soundKey = Pocupine
childScript = data/bonus/icons.ini
idlePeriodMax = 10000
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
type = bonus
Person_PutOutFire_Time = 800
actionPeriodMin = 3000
obstacleY = 0
obstacleXS = 15
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = -5
idlePeriodMin = 5000
Person_Repair_Time_Stone = 0
obstacleX = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
animDelta1y = 0
animDelta1x = 0
Person_Repair_Time = 0
x = 419
Person_Build_Time_CowMilk = 0
Person_Build_Time_Water = 0
Person_Get_Resource_Time_Cotton = 0
personVisibleState = 9
name = #POCUPINE_ON_MAP
Person_Uprade_Time_CowMilk = 0
subType = pocupine
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
fogAreaRadius = 90
Person_Uprade_Time_Stone = 0
Person_Build_Time_Wood = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 329
boundXS = 25
boundYS = 30
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0
actionPeriodMax = 3000


[Bear]
obstacleYS = 15
layer = 0
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 200
Person_Get_Resource_Time_Wood = 0
isObstacle = 1
fogAreaRadius2 = 90
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
subType = bear
isFogArea = 1
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = -7
supportX = 28
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
animDelta0y = -10
anim0 = PolarBear_idle1
anim1 = PolarBear_idle2
Person_Build_Time_Stone = 0
flipX = 0
soundKey = Bear
childScript = data/bonus/icons.ini
idlePeriodMax = 10000
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
type = bonus
Person_PutOutFire_Time = 800
actionPeriodMin = 3000
obstacleY = 0
obstacleXS = 15
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
idlePeriodMin = 5000
Person_Repair_Time_Stone = 0
obstacleX = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
animDelta1y = -10
Person_Repair_Time = 0
x = 419
Person_Build_Time_CowMilk = 0
Person_Build_Time_Water = 0
Person_Get_Resource_Time_Cotton = 0
personVisibleState = 9
name = #BEAR_ON_MAP
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 0
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
fogAreaRadius = 90
Person_Uprade_Time_Stone = 0
Person_Build_Time_Wood = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 329
boundXS = 20
boundYS = 20
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0
actionPeriodMax = 3000

[Bear2]
obstacleYS = 15
layer = 0
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 200
Person_Get_Resource_Time_Wood = 0
isObstacle = 1
fogAreaRadius2 = 90
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
subType = bear
isFogArea = 1
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = -7
supportX = 28
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
animDelta0y = -10
anim0 = Bear_idle1
anim1 = Bear_idle2
Person_Build_Time_Stone = 0
flipX = 0
soundKey = Bear
childScript = data/bonus/icons.ini
idlePeriodMax = 10000
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
type = bonus
Person_PutOutFire_Time = 800
actionPeriodMin = 3000
obstacleY = 0
obstacleXS = 15
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
idlePeriodMin = 5000
Person_Repair_Time_Stone = 0
obstacleX = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
animDelta1y = -10
Person_Repair_Time = 0
x = 419
Person_Build_Time_CowMilk = 0
Person_Build_Time_Water = 0
Person_Get_Resource_Time_Cotton = 0
personVisibleState = 9
name = #BEAR_ON_MAP
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 0
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
fogAreaRadius = 90
Person_Uprade_Time_Stone = 0
Person_Build_Time_Wood = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 329
boundXS = 20
boundYS = 20
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0
actionPeriodMax = 3000

[Map]
layer = 0
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 3000
Person_Get_Resource_Time_Wood = 0
boundYS = 30
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
subType = treasure
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = -15
supportX = -15
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
anim0 = Treasure_Cross
anim1 = Quest_Map
anim2 = Quest_MapShadow
Person_Build_Time_Stone = 0
childScript = data/bonus/icons.ini
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Build_Time_Wood = 0
type = bonus
Person_PutOutFire_Time = 800
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
Person_Repair_Time = 0
x = 0
Person_Build_Time_Water = 0
Person_Get_Resource_Time_Cotton = 0
personVisibleState = 6
name = #TREASURE_ON_MAP
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 0
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
Person_Uprade_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 0
boundXS = 30
Person_Build_Time_CowMilk = 0
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0

[Fire]
Person_Uprade_Time = 0
1Stone = 0
Person_Get_Resource_Time = 3000
2Water = 0
subType = fire
animDelta4x = 0
animDelta4y = -10
2Wood = 10
Person_Build_Time_Wood = 0
Person_Get_Resource_Time_CowMilk = 0
3Stone = 0
3Wood = 0
3Grain = 0
Person_Repair_Time = 0
boundYS = 25
3Honey = 0
name = #BONFIRE_ON_MAP
Person_Build_Time = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
1Wood = 20
Person_Uprade_Time_Wood = 0
Person_Get_Resource_Time_Honey = 0
Person_Repair_Time_Stone = 0
3Water = 0
Person_PutOutFire_Time = 800
Person_Uprade_Time_Grain = 0
1Water = 0
Person_Repair_Time_CowMilk = 0
2Worker = 0
Person_Repair_Time_Grain = 0
1Worker = 0
0CowMilk = 0
supportY = 0
supportX = 0
Person_Repair_Time_Cotton = 0
anim0 = Fire2_0
anim1 = Fire2_1
anim2 = Fire2_2
anim3 = Fire2_3
anim4 = Fire2_4
stageMax=4
1Honey = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Honey = 0
Person_Build_Time_CowMilk = 0
Person_Uprade_Time_CowMilk = 0
fogAreaDeltaX = 0
fogAreaDeltaY = 0
Person_Repair_Time_Honey = 0
obstacleYS = 0
0Grain = 0
Person_Get_Resource_Time_Wood = 0
isObstacle = 0
fogAreaRadius2 = 0
period = 5000
animDelta0x = 0
animDelta0y = -10
Person_Uprade_Time_Water = 0
2Honey = 0
0Honey = 0
childScript = data/obstacles/icons.ini
0Cotton = 0
type = fire
2Grain = 0
boundX = 0
boundY = 0
2CowMilk = 0
0Stone = 0
animDelta1y = -10
animDelta1x = 0
3Cotton = 0
none = 0
Person_Build_Time_Water = 0
3Worker = 0
Person_Build_Time_Honey = 0
cursor = 2
2Cotton = 0
boundXS = 25
layer = 0
Person_Build_Time_Grain = 0
isFogArea = 0
Person_Build_Time_Cotton = 0
1CowMilk = 0
animDelta2x = 0
animDelta2y = -10
1Grain = 0
Person_Build_Time_Stone = 0
3CowMilk = 0
1Cotton = 0
0Worker = 0
2Stone = 0
obstacleX = 0
obstacleY = 0
obstacleXS = 0
Person_Get_Resource_Time_Water = 0
0Wood = 30
animDelta3y = -10
animDelta3x = 0
x = 0
Person_Get_Resource_Time_Cotton = 0
0Water = 0
fogAreaRadius = 0
Person_Uprade_Time_Stone = 0
y = 0

[FireForDark]
boundXS=30
boundYS=30
Person_Uprade_Time = 0
1Stone = 0
Person_Get_Resource_Time = 3000
2Water = 0
subType = fireForDark
animDelta4x = 0
animDelta4y = -10
2Wood = 10
Person_Build_Time_Wood = 0
Person_Get_Resource_Time_CowMilk = 0
3Stone = 0
3Wood = 0
3Grain = 0
Person_Repair_Time = 0
boundYS = 25
3Honey = 0
name = #BONFIRE_ON_MAP
Person_Build_Time = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
1Wood = 20
Person_Uprade_Time_Wood = 0
Person_Get_Resource_Time_Honey = 0
Person_Repair_Time_Stone = 0
3Water = 0
Person_PutOutFire_Time = 800
Person_Uprade_Time_Grain = 0
1Water = 0
Person_Repair_Time_CowMilk = 0
2Worker = 0
Person_Repair_Time_Grain = 0
1Worker = 0
0CowMilk = 0
supportY = 0
supportX = 0
Person_Repair_Time_Cotton = 0
anim0 = Fire2_0
anim1 = Fire2_1
anim2 = Fire2_2
anim3 = Fire2_3
anim4 = Fire2_4
1Honey = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Honey = 0
Person_Build_Time_CowMilk = 0
Person_Uprade_Time_CowMilk = 0
fogAreaDeltaX = 0
fogAreaDeltaY = 0
Person_Repair_Time_Honey = 0
obstacleYS = 0
0Grain = 0
Person_Get_Resource_Time_Wood = 0
isObstacle = 0
fogAreaRadius2 = 0
period = 5000
animDelta0x = 0
animDelta0y = -10
Person_Uprade_Time_Water = 0
2Honey = 0
0Honey = 0
childScript = data/obstacles/icons.ini
0Cotton = 0
type = fireForDark
2Grain = 0
boundX = 0
boundY = 0
2CowMilk = 0
0Stone = 0
animDelta1y = -10
animDelta1x = 0
3Cotton = 0
none = 0
Person_Build_Time_Water = 0
3Worker = 0
Person_Build_Time_Honey = 0
cursor = 2
2Cotton = 0
boundXS = 25
layer = 0
Person_Build_Time_Grain = 0
isFogArea = 0
Person_Build_Time_Cotton = 0
1CowMilk = 0
animDelta2x = 0
animDelta2y = -10
1Grain = 0
Person_Build_Time_Stone = 0
3CowMilk = 0
1Cotton = 0
0Worker = 0
2Stone = 0
obstacleX = 0
obstacleY = 0
obstacleXS = 0
Person_Get_Resource_Time_Water = 0
0Wood = 30
animDelta3y = -10
animDelta3x = 0
x = 0
Person_Get_Resource_Time_Cotton = 0
0Water = 0
fogAreaRadius = 0
Person_Uprade_Time_Stone = 0
y = 0

[FireForShip]
resourceValue5=0
resourceType5=
cursor=0
effectOffsetY=0.000000
effectOffsetX=0.000000
personVisibleState=9
Person_Warm_Time_Diamond=0
Person_Warm_Time_Fish=0
Person_Warm_Time_Fur=0
Person_Warm_Time_Clothes=0
Person_Warm_Time_Herbs=0
Person_Warm_Time_MagicCrystals=0
Person_Warm_Time_Honey=0
Person_Warm_Time_CowMilk=0
Person_Warm_Time_Cotton=0
Person_Warm_Time_Grain=0
Person_Warm_Time_Stone=0
Person_Warm_Time_Wood=0
Person_Warm_Time_Water=0
Person_Build_Time_Diamond=0
Person_Build_Time_Fish=0
Person_Build_Time_Fur=0
Person_Build_Time_Clothes=0
Person_Build_Time_Herbs=0
Person_Build_Time_MagicCrystals=0
Person_Build_Time_Honey=0
Person_Build_Time_CowMilk=0
Person_Build_Time_Cotton=0
Person_Build_Time_Grain=0
Person_Build_Time_Stone=0
Person_Build_Time_Wood=0
Person_Build_Time_Water=0
Person_Uprade_Time_Diamond=0
Person_Uprade_Time_Fish=0
Person_Uprade_Time_Fur=0
Person_Uprade_Time_Clothes=0
Person_Uprade_Time_Herbs=0
Person_Uprade_Time_MagicCrystals=0
Person_Uprade_Time_Honey=0
Person_Uprade_Time_CowMilk=0
Person_Uprade_Time_Cotton=0
Person_Uprade_Time_Grain=0
Person_Uprade_Time_Stone=0
Person_Uprade_Time_Wood=0
Person_Uprade_Time_Water=0
Person_PutOutFire_Time_Diamond=0
Person_PutOutFire_Time_Fish=0
Person_PutOutFire_Time_Fur=0
Person_PutOutFire_Time_Clothes=0
Person_PutOutFire_Time_Herbs=0
Person_PutOutFire_Time_MagicCrystals=0
Person_PutOutFire_Time_Honey=0
Person_PutOutFire_Time_CowMilk=0
Person_PutOutFire_Time_Cotton=0
Person_PutOutFire_Time_Grain=0
Person_PutOutFire_Time_Stone=0
Person_PutOutFire_Time_Wood=0
Person_PutOutFire_Time_Water=0
Person_Repair_Time_Diamond=0
Person_Repair_Time_Fish=0
Person_Repair_Time_Fur=0
Person_Repair_Time_Clothes=0
Person_Repair_Time_Herbs=0
Person_Repair_Time_MagicCrystals=0
Person_Repair_Time_Honey=0
Person_Repair_Time_CowMilk=0
Person_Repair_Time_Cotton=0
Person_Repair_Time_Grain=0
Person_Repair_Time_Stone=0
Person_Repair_Time_Wood=0
Person_Repair_Time_Water=0
Person_Get_Resource_Time_Diamond=0
Person_Get_Resource_Time_Fish=0
Person_Get_Resource_Time_Fur=0
Person_Get_Resource_Time_Clothes=0
Person_Get_Resource_Time_Herbs=0
Person_Get_Resource_Time_MagicCrystals=0
Person_Get_Resource_Time_Honey=0
Person_Get_Resource_Time_CowMilk=0
Person_Get_Resource_Time_Cotton=0
Person_Get_Resource_Time_Grain=0
Person_Get_Resource_Time_Stone=0
Person_Get_Resource_Time_Wood=10
Person_Get_Resource_Time_Water=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=1000
none=0
animDelta5y=-75
animDelta5x=25
animDelta4y=-40
animDelta4x=0
animDelta3y=-40
animDelta3x=0
animDelta2y=-40
animDelta2x=0
animDelta1y=-40
animDelta1x=0
animDelta0y=-40
animDelta0x=0
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundY=0
boundX=0
layer=50
x=600
y=400
boundXS=40
boundYS=30
subType = fireForShip
type=fireForShip
anim0=FireForShip_1
anim1=FireForShip_2
anim2=FireForShip_3
anim3=FireForShip_4
anim4=FireForShip_5
anim5=Fire_Large
resourceType1=Wood
resourceValue1=10
resourceType2=Wood
resourceValue2=10
resourceType3=Wood
resourceValue3=10
resourceType4=Wood
resourceValue4=10
childScript=data/obstacles/icons.ini
name=#FIRE_FOR_SHIP_ON_MAP


[Water]
anim0 = Water
x = 0
resourceValue = 1
resource = Water
name = #BONUS_NAME_Water
Person_Get_Resource_Time = 200
childScript = data/bonus/icons.ini
subType = water
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[Herbs]
anim0 = Herbs
x = 0
resourceValue = 1
resource = Herbs
name = #BONUS_NAME_Herbs
Person_Get_Resource_Time = 200
childScript = data/bonus/icons.ini
subType = herbs
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[Key]
layer = 0
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 3000
Person_Get_Resource_Time_Wood = 0
boundYS = 30
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
subType = treasure
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = -15
supportX = -15
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
anim0 = Quest_Key
anim1 = Quest_Key
Person_Build_Time_Stone = 0
childScript = data/bonus/icons.ini
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Build_Time_Wood = 0
type = bonus
Person_PutOutFire_Time = 800
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
Person_Repair_Time = 0
x = 0
Person_Build_Time_Water = 0
Person_Get_Resource_Time_Cotton = 0
personVisibleState = 9
name = #KEY_ON_MAP
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 0
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
Person_Uprade_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 0
boundXS = 30
Person_Build_Time_CowMilk = 0
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0

[Shaman]
obstacleYS = 15
layer = 0
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 1000
Person_Get_Resource_Time_Wood = 0
isObstacle = 1
fogAreaRadius2 = 90
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
animDelta0x = 0
animDelta0y = 0
isFogArea = 1
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = -7
supportX = 28
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
Person_Build_Time = 0
anim0 = Shaman1
anim1 = Shaman2
Person_Build_Time_Stone = 0
flipX = 0
soundKey = 
isPayment = 3
childScript = data/bonus/icons.ini
idlePeriodMax = 10000
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Wood = 0
type = bonus
Person_PutOutFire_Time = 800
actionPeriodMin = 3000
obstacleY = 0
obstacleXS = 15
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
idlePeriodMin = 5000
Person_Repair_Time_Stone = 0
obstacleX = 0
Person_Get_Resource_Time_Grain = 0
animDelta1y = 0
animDelta1x = 0
Person_Repair_Time = 0
x = 419
Person_Build_Time_CowMilk = 0
Person_Build_Time_Water = 0
Person_Get_Resource_Time_Cotton = 0
personVisibleState = 15
name = #SHAMAN_ON_MAP
Person_Uprade_Time_CowMilk = 0
subType = shaman
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
Person_Build_Time_Wood = 0
fogAreaRadius = 90
Person_Uprade_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 329
boundXS = 20
boundYS = 20
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0
actionPeriodMax = 3000


[LavaRockEmpty]
obstacleYS = 15
resourceValue = 2
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 3000
Person_Get_Resource_Time_Wood = 0
isObstacle = 1
fogAreaRadius2 = 90
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
subType = obstacle
isFogArea = 1
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = -15
supportX = -15
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
anim0 = LavaRock_Empty
resource = Stone
Person_Build_Time_Stone = 0
soundKey = StoneObstacle
childScript = data/obstacles/icons.ini
layer = 0
Person_Build_Time_CowMilk = 0
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
type = bonus
Person_PutOutFire_Time = 800
obstacleX = 0
obstacleY = 0
obstacleXS = 15
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
Person_Repair_Time = 0
x = 0
episode = 0
Person_Build_Time_Water = 0
Person_Get_Resource_Time_Cotton = 0
Person_Repair_Time_Honey = 0
personVisibleState = 11
name = #OBSTACLE_ON_MAP
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 0
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
cursor = 3
Person_Uprade_Time_Stone = 0
Person_Build_Time_Wood = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 0
boundXS = 20
boundYS = 20
fogAreaRadius = 90
Person_Uprade_Time_Grain = 0

[Stone]
anim0 = Stone
x = 0
resourceValue = 1
resource = Stone
name = #BONUS_NAME_Stone
Person_Get_Resource_Time = 200
childScript = data/bonus/icons.ini
subType = stone
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[Fur]
anim0 = Fur
x = 0
resourceValue = 1
resource = Fur
name = #BONUS_NAME_Fur
Person_Get_Resource_Time = 200
childScript = data/bonus/icons.ini
subType = fur
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[BonusChest]
soundKey = BonusChest
soundScript = data/obstacles/sounds.ini
Person_Uprade_Time = 0
Person_Get_Resource_Time = 200
Person_PutOutFire_Time_Cotton = 0
subType = bonusChest
Person_Repair_Time_Fur = 0
Person_Build_Time_Fur = 0
Person_Warm_Time_Clothes = 0
Person_Warm_Time_CowMilk = 0
Person_Warm_Time_MagicCrystals = 0
Person_PutOutFire_Time_Clothes = 0
Person_PutOutFire_Time_Grain = 0
support1Y = 0
support1X = 0
Person_Get_Resource_Time_CowMilk = 0
Person_Uprade_Time_Herbs = 0
Person_Build_Time_Wood = 0
Person_Repair_Time_MagicCrystals = 0
support2X = 0
support2Y = 0
Person_Repair_Time = 0
boundYS = 22
name = #BONUS_NAME_BonusChest
Person_Build_Time = 0
Person_Warm_Time_Fur = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
Person_Warm_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
Person_Get_Resource_Time_Honey = 0
x = 0
Person_Build_Time_CowMilk = 0
Person_Uprade_Time_Grain = 0
Person_Repair_Time_CowMilk = 0
Person_Warm_Time_Herbs = 0
Person_Repair_Time_Grain = 0
Person_Get_Resource_Time_Cotton = 0
supportY = 25
supportX = 0
Person_Repair_Time_Cotton = 0
Person_PutOutFire_Time_Stone = 0
anim0 = TreasureChest_3
anim1 = TreasureChest_1
anim2 = TreasureChest_2
Person_Get_Resource_Time_MagicCrystals = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Wood = 0
Person_Uprade_Time_Clothes = 0
Person_Warm_Time_Honey = 0
Person_Repair_Time_Stone = 0
Person_Uprade_Time_CowMilk = 0
Person_Warm_Time_Cotton = 0
Person_Warm_Time_Wood = 0
fogAreaDeltaX = 0
fogAreaDeltaY = 0
Person_Repair_Time_Honey = 0
obstacleYS = 0
Person_Get_Resource_Time_Wood = 0
isObstacle = 0
Person_Build_Time_Cotton = 0
fogAreaRadius2 = 0
animDelta0x = 0
animDelta0y = -15
Person_Get_Resource_Time_Clothes = 0
Person_Warm_Time_Grain = 0
Person_Uprade_Time_Water = 0
Person_Repair_Time_Clothes = 0
Person_PutOutFire_Time_MagicCrystals = 0
childScript = data/bonus/icons.ini
parentTag = 0
type = bonus
boundX = 0
boundY = 0
Person_PutOutFire_Time_Fur = 0
animDelta1y = -15
animDelta1x = 0
Person_Uprade_Time_MagicCrystals = 0
Person_Build_Time_Clothes = 0
Person_Warm_Time = 0
Person_PutOutFire_Time_Wood = 0
none = 0
personVisibleState = 9
Person_Build_Time_Water = 0
Person_Build_Time_Honey = 0
cursor = 0
Person_Uprade_Time_Honey = 0
Person_Build_Time_Herbs = 0
layer = 0
Person_PutOutFire_Time_CowMilk = 0
Person_Build_Time_Grain = 0
Person_Get_Resource_Time_Herbs = 0
isFogArea = 0
boundXS = 25
Person_PutOutFire_Time_Water = 0
animDelta2x = 0
animDelta2y = -15
Person_Build_Time_Stone = 0
Person_Build_Time_MagicCrystals = 0
effectOffsetY = 0.000000
effectOffsetX = 0.000000
Person_Uprade_Time_Fur = 0
Person_PutOutFire_Time = 800
obstacleX = 0
obstacleY = 0
obstacleXS = 0
Person_Get_Resource_Time_Water = 0
Person_Get_Resource_Time_Grain = 0
Person_Repair_Time_Herbs = 0
Person_Warm_Time_Water = 0
supportsAmount = 1
Person_PutOutFire_Time_Herbs = 0
fogAreaRadius = 0
Person_Get_Resource_Time_Fur = 0
Person_Uprade_Time_Stone = 0
y = 0
Person_PutOutFire_Time_Honey = 0


[CowMilk]
anim0 = CowMilk
x = 0
resourceValue = 1
resource = CowMilk
name = #BONUS_NAME_CowMilk
Person_Get_Resource_Time = 200
childScript = data/bonus/icons.ini
subType = cowMilk
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[Diamond4]
anim0 = Diamond4
x = 0
name = #BONUS_NAME_Diamond
Person_Get_Resource_Time = 1000
childScript = data/bonus/icons.ini
subType = diamond
score = 1000
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[Grain]
anim0 = Grain
x = 0
resourceValue = 1
resource = Grain
name = #BONUS_NAME_Grain
Person_Get_Resource_Time = 200
childScript = data/bonus/icons.ini
subType = grain
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[Diamond1]
anim0 = Diamond1
x = 0
name = #BONUS_NAME_Diamond
Person_Get_Resource_Time = 1000
childScript = data/bonus/icons.ini
subType = diamond
score = 1000
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[Diamond2]
anim0 = Diamond2
x = 0
name = #BONUS_NAME_Diamond
Person_Get_Resource_Time = 1000
childScript = data/bonus/icons.ini
subType = diamond
score = 500
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[Diamond3]
anim0 = Diamond3
x = 0
name = #BONUS_NAME_Diamond
Person_Get_Resource_Time = 1000
childScript = data/bonus/icons.ini
subType = diamond
score = 500
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[KeyPart2]
layer = 0
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 3000
Person_Get_Resource_Time_Wood = 0
boundYS = 30
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
subType = treasure
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = -15
supportX = -15
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
anim0 = Key_Part2
anim1 = Key_Part2
Person_Build_Time_Stone = 0
childScript = data/bonus/icons.ini
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Build_Time_Wood = 0
type = bonus
Person_PutOutFire_Time = 800
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
Person_Repair_Time = 0
x = 0
personVisibleState = 9
Person_Build_Time_Water = 0
Person_Get_Resource_Time_Cotton = 0
episode = 2
name = #KEY_PART_ON_MAP
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 0
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
Person_Uprade_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 0
boundXS = 30
Person_Build_Time_CowMilk = 0
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0

[KeyPart3]
layer = 0
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 3000
Person_Get_Resource_Time_Wood = 0
boundYS = 30
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
subType = treasure
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = -15
supportX = -15
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
anim0 = Key_Part3
anim1 = Key_Part3
Person_Build_Time_Stone = 0
childScript = data/bonus/icons.ini
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Build_Time_Wood = 0
type = bonus
Person_PutOutFire_Time = 800
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
Person_Repair_Time = 0
x = 0
personVisibleState = 9
Person_Build_Time_Water = 0
Person_Get_Resource_Time_Cotton = 0
episode = 2
name = #KEY_PART_ON_MAP
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 0
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
Person_Uprade_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 0
boundXS = 30
Person_Build_Time_CowMilk = 0
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0

[KeyPart1]
layer = 0
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 3000
Person_Get_Resource_Time_Wood = 0
boundYS = 30
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
subType = treasure
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = -15
supportX = -15
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
anim0 = Key_Part1
anim1 = Key_Part1
Person_Build_Time_Stone = 0
childScript = data/bonus/icons.ini
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Build_Time_Wood = 0
type = bonus
Person_PutOutFire_Time = 800
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
Person_Repair_Time = 0
x = 0
personVisibleState = 9
Person_Build_Time_Water = 0
Person_Get_Resource_Time_Cotton = 0
episode = 2
name = #KEY_PART_ON_MAP
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 0
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
Person_Uprade_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 0
boundXS = 30
Person_Build_Time_CowMilk = 0
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0

[Clothes]
anim0 = Clothes
x = 0
resourceValue = 1
resource = clothes
name = #BONUS_NAME_Clothes
Person_Get_Resource_Time = 200
childScript = data/bonus/icons.ini
subType = clothes
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[DiamondSmall4]
anim0 = Diamond4_Small
x = 0
name = #BONUS_NAME_Diamond
Person_Get_Resource_Time = 1000
childScript = data/bonus/icons.ini
subType = diamond
score = 300
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[DiamondSmall2]
anim0 = Diamond2_Small
x = 0
name = #BONUS_NAME_Diamond
Person_Get_Resource_Time = 1000
childScript = data/bonus/icons.ini
subType = diamond
score = 300
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[DiamondSmall3]
anim0 = Diamond3_Small
x = 0
name = #BONUS_NAME_Diamond
Person_Get_Resource_Time = 1000
childScript = data/bonus/icons.ini
subType = diamond
score = 300
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[Honey]
anim0 = Honey
x = 0
resourceValue = 1
resource = Honey
name = #BONUS_NAME_Honey
Person_Get_Resource_Time = 200
childScript = data/bonus/icons.ini
subType = honey
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[Cotton]
anim0 = Cotton
x = 0
resourceValue = 1
resource = Cotton
name = #BONUS_NAME_Cotton
Person_Get_Resource_Time = 200
childScript = data/bonus/icons.ini
subType = cotton
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[SnakeSimple]
obstacleYS = 15
layer = 0
Person_Uprade_Time = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 1000
Person_Get_Resource_Time_Wood = 0
isObstacle = 1
fogAreaRadius2 = 90
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
animDelta0x = 0
animDelta0y = 0
isFogArea = 1
Person_Repair_Time_Grain = 0
Person_Build_Time_Cotton = 0
supportY = -7
supportX = 28
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
Person_Build_Time = 0
anim0 = Snake_Idle
anim1 = Snake_Idle
Person_Build_Time_Stone = 0
flipX = 0
soundKey = Snake
childScript = data/bonus/icons.ini
idlePeriodMax = 10000
Person_Build_Time_CowMilk = 0
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
type = bonus
Person_PutOutFire_Time = 800
actionPeriodMin = 3000
obstacleY = 0
obstacleXS = 15
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
idlePeriodMin = 5000
Person_Repair_Time_Stone = 0
obstacleX = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
animDelta1y = 0
animDelta1x = 0
Person_Repair_Time = 0
x = 419
episode = 1
Person_Build_Time_Water = 0
Person_Get_Resource_Time_Cotton = 0
personVisibleState = 9
name = #SNAKE_ON_MAP
Person_Uprade_Time_CowMilk = 0
subType = snake
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
fogAreaRadius = 90
Person_Uprade_Time_Stone = 0
Person_Build_Time_Wood = 0
Person_Get_Resource_Time_Honey = 0
none = 0
y = 329
boundXS = 20
boundYS = 20
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0
actionPeriodMax = 3000

[Fish]
anim0 = Fish
x = 0
resourceValue = 1
resource = fish
name = #BONUS_NAME_Fish
Person_Get_Resource_Time = 200
childScript = data/bonus/icons.ini
subType = fish
boundXS = 20
boundYS = 20
y = 0
type = bonus
Person_PutOutFire_Time = 800

[Rogue]
type = rogue
subtype = rogue
move0=Rogue_Move_north
move1=Rogue_Move_north_east
move2=Rogue_Move_east
move3=Rogue_Move_south_east
move4=Rogue_Move_south
move5=Rogue_Move_south_west
move6=Rogue_Move_west
move7=Rogue_Move_north_west
wait1_0=Rogue_Idle1_north
wait1_1=Rogue_Idle1_north_east
wait1_2=Rogue_Idle1_east
wait1_3=Rogue_Idle1_south_east
wait1_4=Rogue_Idle1_south
wait1_5=Rogue_Idle1_south_west
wait1_6=Rogue_Idle1_west
wait1_7=Rogue_Idle1_north_west
wait2_0=Rogue_Idle2_north
wait2_1=Rogue_Idle2_north_east
wait2_2=Rogue_Idle2_east
wait2_3=Rogue_Idle2_south_east
wait2_4=Rogue_Idle2_south
wait2_5=Rogue_Idle2_south_west
wait2_6=Rogue_Idle2_west
wait2_7=Rogue_Idle2_north_west
steal0=Rogue_Steal_north
steal1=Rogue_Steal_north_east
steal2=Rogue_Steal_east
steal3=Rogue_Steal_south_east
steal4=Rogue_Steal_south
steal5=Rogue_Steal_south_west
steal6=Rogue_Steal_west
steal7=Rogue_Steal_north_west
break0=Rogue_Break_north
break1=Rogue_Break_north_east
break2=Rogue_Break_east
break3=Rogue_Break_south_east
break4=Rogue_Break_south
break5=Rogue_Break_south_west
break6=Rogue_Break_west
break7=Rogue_Break_north_west
fire0=Rogue_Fire_north
fire1=Rogue_Fire_north_east
fire2=Rogue_Fire_east
fire3=Rogue_Fire_south_east
fire4=Rogue_Fire_south
fire5=Rogue_Fire_south_west
fire6=Rogue_Fire_west
fire7=Rogue_Fire_north_west
failed0=Rogue_Failed_north
failed1=Rogue_Failed_north_east
failed2=Rogue_Failed_east
failed3=Rogue_Failed_south_east
failed4=Rogue_Failed_south
failed5=Rogue_Failed_south_west
failed6=Rogue_Failed_west
failed7=Rogue_Failed_north_west
happy0=Rogue_Happy_north
happy1=Rogue_Happy_north_east
happy2=Rogue_Happy_east
happy3=Rogue_Happy_south_east
happy4=Rogue_Happy_south
happy5=Rogue_Happy_south_west
happy6=Rogue_Happy_west
happy7=Rogue_Happy_north_west
laugh0=Rogue_Laugh
laugh1=Rogue_Laugh
laugh2=Rogue_Laugh
laugh3=Rogue_Laugh
laugh4=Rogue_Laugh
laugh5=Rogue_Laugh
laugh6=Rogue_Laugh
laugh7=Rogue_Laugh
appear0=Rogue_Appear_east
appear1=Rogue_Appear_east
appear2=Rogue_Appear_east
appear3=Rogue_Appear_east
appear4=Rogue_Appear_west
appear5=Rogue_Appear_west
appear6=Rogue_Appear_west
appear7=Rogue_Appear_east
childScript = data/bonus/icons.ini
boundXS=30
boundYS=30
name=#ROGUE_ON_MAP


