[Main]
anim=Fisherman
[Idle]
period=2000
y=0
x=0
[Idle2]
period=2000
y=0
x=0
[Fire]
1=FireAnim
period=2000
y=0
x=0
[FireAnim]
anim=Fire_Large
isCycle=1
layer=1
timeMax=1.000000
timeMin=0.000000
ys=0.800000
xs=0.800000
y=-56
x=57
[FireDying]
1=FireDyingAnim
period=500
y=0
x=0
[FireDyingAnim]
anim=Fire_Large_Dying
isCycle=0
layer=1
timeMax=1.000000
timeMin=0.000000
ys=0.800000
xs=0.800000
y=-61
x=54
[WorkerOperation]
7=WorkerIn
6=WorkerWait3
5=Fisherman_Idle2
4=WorkerWait2
3=Fisherman_Idle1
2=WorkerWait1
1=WorkerOut
period=2000
y=0
x=0
sounds=OperationSounds

[WorkerOut]
anim=Fisherman_1
isCycle=0
layer=0
timeMax=0.050000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=20
x=9

[WorkerWait1]
anim=Fisherman_2
isCycle=1
layer=0
timeMax=0.200000
timeMin=0.0500000
ys=1.000000
xs=1.000000
y=29
x=8

[WorkerWait2]
anim=Fisherman_2
isCycle=1
layer=0
timeMax=0.600000
timeMin=0.300000
ys=1.000000
xs=1.000000
y=29
x=8

[WorkerWait3]
anim=Fisherman_2
isCycle=1
layer=0
timeMax=0.800000
timeMin=0.700000
ys=1.000000
xs=1.000000
y=29
x=8

[WorkerIn]
anim=Fisherman_3
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.800000
ys=1.000000
xs=1.000000
y=30
x=9

[Fisherman_Idle1]
anim=Fisherman_4
isCycle=0
layer=0
timeMax=0.300000
timeMin=0.200000
ys=1.000000
xs=1.000000
y=29
x=8

[Fisherman_Idle2]
anim=Fisherman_4
isCycle=0
layer=0
timeMax=0.700000
timeMin=0.600000
ys=1.000000
xs=1.000000
y=29
x=8

[WorkerFailure]
period=2000
y=0
x=0
[WorkerSuccess]
period=2000
y=0
x=0
[WorkerJoy]
1=WorkerJoy1
period=1000
y=0
x=0
[WorkerJoy1]
anim=Building_WorkerHappy2
isCycle=1
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=30
x=0
[WorkerWait1]
1=WorkerWait_1
period=2000
y=0
x=0
[WorkerWait_1]
anim=Building_WorkerWait1
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=30
x=0
[WorkerWait2]
1=WorkerWait_2
period=2000
y=0
x=0
[WorkerWait_2]
anim=Building_WorkerWait2
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=30
x=0
[WorkerIll]
period=2000
y=0
x=0
[Shaman]
period=2000
y=0
x=0

[OperationSounds]
anim0=6
frame0=0
num0=1
sound0=Fisherman_01
anim1=6
frame1=7
num1=1
sound1=Fisherman_02

