[GoatFarm]
obstacleYS = 0
resourceValue = 2
Person_Uprade_Time = 5000
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 200
Person_Get_Resource_Time_Wood = 0
isObstacle = 0
boundXS = 50
brokenPeriodMin = 0
Person_Build_Time_Grain = 0
y = 0
subType = goatFarm
obstacleY = 0
soundScript = data/buildings/sounds.ini
Person_Build_Time_Cotton = 0
resourceDeltaY = 51
supportY = 35
supportX = 10
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
Person_Uprade_Time_Cotton = 0
resourcePeriod2 = 13000
anim1 = 
anim2 = 
Person_Build_Time_Stone = 0
anim6 = StockFarm_Broken
anim7 = Building_NotBuild
anim8 = StockFarm_Broken
anim9 = StockFarm_BW
brokenPeriodMax = 0
childScript = data/buildings/icons.ini
layer = 0
obstacleXS = 0
state = 0
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Build_Time_Wood = 15
type = building
Person_PutOutFire_Time = 800
obstacleX = 0
anim0 = StockFarm
resourceDeltaX = 3
animScript2 = data/buildings/goatFarm_winter_animations.ini
Person_Get_Resource_Time_Water = 5
boundX = 0
boundY = 0
upgradeLevel = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 5
resourceValue3 = 10
Person_Uprade_Time_Wood = 20
resourceValue1 = 4
Person_Repair_Time = 5000
x = 0
isBreak = 0
Person_Build_Time_CowMilk = 0
name = #BUILDING_goatFarm
Person_Get_Resource_Time_Cotton = 0
resource = CowMilk
Person_Build_Time_Water = 0
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 5000
resourceValue2 = 4
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 20
Person_Repair_Time_Water = 0
resourcePeriod = 13000
Person_Uprade_Time_Stone = 5
animScript = data/buildings/goatFarm_animations.ini
Person_Get_Resource_Time_Honey = 0
none = 0
Person_Repair_Time_Grain = 0
upgradeLevelMax = 0
Person_Uprade_Time_Honey = 0
boundYS = 50
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0
Person_PutOutFire_Time_Water = 2

[BeeGarden]
obstacleYS = 0
resourceValue = 2
Person_Uprade_Time = 5000
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 200
Person_Get_Resource_Time_Wood = 0
isObstacle = 0
boundXS = 50
brokenPeriodMin = 0
Person_Build_Time_Grain = 0
y = 0
subType = beeGarden
obstacleY = 0
soundScript = data/buildings/sounds.ini
Person_Build_Time_Cotton = 0
resourceDeltaY = 51
supportY = 30
supportX = -5
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
Person_Uprade_Time_Cotton = 0
resourcePeriod2 = 60000
anim1 = 
anim2 = 
Person_Build_Time_Stone = 0
anim6 = BeeGarden_Broken
anim7 = Building_NotBuild
anim8 = BeeGarden_Fire
anim9 = BeeGarden_BW
brokenPeriodMax = 0
childScript = data/buildings/icons.ini
layer = 0
obstacleXS = 0
state = 0
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Build_Time_Wood = 0
type = building
Person_PutOutFire_Time = 800
obstacleX = 0
anim0 = BeeGarden
resourceDeltaX = 3
animScript2 = data/buildings/beeGarden_winter_animations.ini
Person_Get_Resource_Time_Water = 2
boundX = 0
boundY = 0
upgradeLevel = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 0
resourceValue3 = 10
Person_Uprade_Time_Wood = 10
resourceValue1 = 3
Person_Repair_Time = 5000
x = 0
isBreak = 0
Person_Build_Time_CowMilk = 0
name = #BUILDING_beeGarden
Person_Get_Resource_Time_Cotton = 0
resource = Honey
Person_Build_Time_Water = 0
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 5000
resourceValue2 = 4
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 5
Person_Repair_Time_Water = 0
resourcePeriod = 19000
Person_Uprade_Time_Stone = 2
animScript = data/buildings/beeGarden_animations.ini
Person_Get_Resource_Time_Honey = 0
none = 0
Person_Repair_Time_Grain = 0
upgradeLevelMax = 0
Person_Uprade_Time_Honey = 0
boundYS = 50
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0
Person_PutOutFire_Time_Water = 2

[CottonFarm]
obstacleYS = 0
resourceValue = 2
Person_Uprade_Time = 5000
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 200
Person_Get_Resource_Time_Wood = 0
isObstacle = 0
boundXS = 50
brokenPeriodMin = 0
Person_Build_Time_Grain = 0
y = 0
subType = cottonFarm
obstacleY = 0
soundScript = data/buildings/sounds.ini
Person_Build_Time_Cotton = 0
resourceDeltaY = 60
supportY = 30
supportX = -35
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
Person_Uprade_Time_Cotton = 0
resourcePeriod2 = 13000
anim1 = 
anim2 = 
Person_Build_Time_Stone = 5
anim6 = StockFarm_Broken
anim7 = Building_NotBuild
anim8 = StockFarm_Broken
anim9 = StockFarm_BW
brokenPeriodMax = 0
childScript = data/buildings/icons.ini
layer = 0
obstacleXS = 0
state = 0
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Build_Time_Wood = 15
type = building
Person_PutOutFire_Time = 800
obstacleX = 0
anim0 = StockFarm
resourceDeltaX = -66
animScript2 = data/buildings/cottonFarm_winter_animations.ini
Person_Get_Resource_Time_Water = 5
boundX = 0
boundY = 0
upgradeLevel = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 0
resourceValue3 = 10
Person_Uprade_Time_Wood = 10
resourceValue1 = 4
Person_Repair_Time = 5000
x = 0
isBreak = 0
Person_Build_Time_CowMilk = 0
name = #BUILDING_cottonFarm
Person_Get_Resource_Time_Cotton = 0
resource = Cotton
Person_Build_Time_Water = 0
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 5000
resourceValue2 = 4
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 10
Person_Repair_Time_Water = 0
resourcePeriod = 13000
Person_Uprade_Time_Stone = 5
animScript = data/buildings/cottonFarm_animations.ini
Person_Get_Resource_Time_Honey = 0
none = 0
Person_Repair_Time_Grain = 0
upgradeLevelMax = 0
Person_Uprade_Time_Honey = 0
boundYS = 50
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0
Person_PutOutFire_Time_Water = 2

[Hospital]
soundScript = data/buildings/sounds.ini
Person_Uprade_Time = 5000
Person_Get_Resource_Time = 200
subType = hospital
Person_Get_Resource_Time_CowMilk = 0
Person_Uprade_Time_Herbs = 0
Person_Repair_Time_MagicCrystals = 0
animScript2 = data/buildings/hospital_winter_animations.ini
Person_Repair_Time = 5000
boundYS = 60
isUpgradeAfterSchool = 0
name = #BUILDING_hospital
Person_Build_Time = 5000
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
Person_Build_Time_Wood = 0
Person_Get_Resource_Time_Honey = 0
brokenPeriodMax = 0
Person_Build_Time_CowMilk = 0
Person_Uprade_Time_Grain = 0
Person_Repair_Time_CowMilk = 0
boundXS = 60
Person_Repair_Time_Grain = 0
Person_Get_Resource_Time_Cotton = 0
supportY = 45
supportX = 15
Person_Repair_Time_Cotton = 0
anim0 = Hospital
anim1 = 
anim2 = 
anim6 = Building_Broken
anim7 = Building_NotBuild
anim8 = Building_Fire
Person_Get_Resource_Time_MagicCrystals = 0
state = 0
Person_Get_Resource_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
Person_Repair_Time_Stone = 0
Person_Uprade_Time_CowMilk = 0
animScript = data/buildings/hospital_animations.ini
fogAreaDeltaX = 0
fogAreaDeltaY = 0
Person_Repair_Time_Honey = 0
obstacleYS = 0
upgradeLevelMax = 0
Person_Get_Resource_Time_Wood = 0
isObstacle = 0
fogAreaRadius2 = 0
animDelta0x = 0
animDelta0y = 0
Person_Uprade_Time_Water = 0
childScript = data/buildings/icons.ini
type = building
boundX = 0
boundY = 0
upgradeLevel = 0
animDelta1y = 0
animDelta1x = 0
Person_Uprade_Time_MagicCrystals = 0
none = 0
Person_Build_Time_Water = 0
Person_Build_Time_Honey = 0
Person_Uprade_Time_Honey = 0
Person_Build_Time_Herbs = 0
layer = 0
Person_Build_Time_Grain = 0
Person_Get_Resource_Time_Herbs = 0
isFogArea = 0
Person_Build_Time_Cotton = 0
Person_PutOutFire_Time_Water = 2
brokenPeriodMin = 0
animDelta2x = 0
animDelta2y = 0
Person_Build_Time_Stone = 0
Person_Build_Time_MagicCrystals = 0
effectOffsetY = 0.000000
effectOffsetX = 0.000000
Person_PutOutFire_Time = 800
obstacleX = 0
obstacleY = 0
obstacleXS = 0
Person_Get_Resource_Time_Water = 2
Person_Get_Resource_Time_Grain = 0
Person_Repair_Time_Herbs = 0
Person_Uprade_Time_Wood = 0
x = 353
isBreak = 0
fogAreaRadius = 0
Person_Uprade_Time_Stone = 0
y = 262

[WaterTower]
obstacleYS = 0
resourceValue = 2
Person_Uprade_Time = 5000
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 200
Person_Get_Resource_Time_Wood = 0
isObstacle = 0
boundXS = 40
brokenPeriodMin = 1000
Person_Build_Time_Grain = 0
y = 0
subType = waterTower
obstacleY = 0
soundScript = data/buildings/sounds.ini
Person_Build_Time_Cotton = 0
resourceDeltaY = 51
supportY = 25
supportX = 20
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
Person_Uprade_Time_Cotton = 0
resourcePeriod2 = 16000
anim1 = 
anim2 = 
Person_Build_Time_Stone = 0
anim6 = WaterTower_Broken
anim7 = Building_NotBuild
anim8 = WaterTower_Broken
anim9 = WaterTower_BW
brokenPeriodMax = 2000
childScript = data/buildings/icons.ini
layer = 0
obstacleXS = 0
state = 0
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Build_Time_Wood = 0
type = building
Person_PutOutFire_Time = 800
obstacleX = 0
anim0 = WaterTower
resourceDeltaX = 3
animScript2 = data/buildings/waterTower_winter_animations.ini
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
upgradeLevel = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 0
resourceValue3 = 5
Person_Uprade_Time_Wood = 0
resourceValue1 = 3
Person_Repair_Time = 5000
x = 0
isBreak = 0
Person_Build_Time_CowMilk = 0
name = #BUILDING_waterTower
Person_Get_Resource_Time_Cotton = 0
resource = Water
Person_Build_Time_Water = 0
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 5000
resourceValue2 = 4
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
resourcePeriod = 16000
Person_Uprade_Time_Stone = 0
animScript = data/buildings/waterTower_animations.ini
Person_Get_Resource_Time_Honey = 0
none = 0
Person_Repair_Time_Grain = 0
upgradeLevelMax = 0
Person_Uprade_Time_Honey = 0
boundYS = 40
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0
Person_PutOutFire_Time_Water = 2

[Quarry]
soundScript = data/buildings/sounds.ini
Person_Uprade_Time = 5000
Person_Get_Resource_Time = 200
Person_PutOutFire_Time_Cotton = 0
subType = quarry
Person_PutOutFire_Time_Grain = 0
support1Y = 0
support1X = 0
Person_Get_Resource_Time_CowMilk = 0
isObstacle = 0
Person_Uprade_Time_Herbs = 0
Person_Repair_Time_MagicCrystals = 0
animScript2 = data/buildings/quarry_winter_animations.ini
support2X = 0
support2Y = 0
resourceValue3 = 5
resourceValue2 = 4
resourceValue1 = 3
Person_PutOutFire_Time_Honey = 0
boundYS = 42
isUpgradeAfterSchool = 0
resource = Stone
name = #BUILDING_quarry
animDelta0y = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
Person_PutOutFire_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
Person_Get_Resource_Time_Honey = 0
Person_Repair_Time_Stone = 0
Person_Build_Time_CowMilk = 0
Person_Uprade_Time_Grain = 0
Person_Repair_Time_CowMilk = 0
boundXS = 41
Person_Repair_Time_Grain = 0
resourceDeltaX = 3
resourceDeltaY = 51
supportY = 37
supportX = -25
Person_Repair_Time_Cotton = 0
anim0 = Quarry
anim6 = Quarry_Broken
anim7 = Building_NotBuild
anim8 = Quarry_Broken
anim9 = Quarry_BW
Person_Get_Resource_Time_MagicCrystals = 0
state = 0
Person_Get_Resource_Time_Stone = 0
Person_Build_Time_Wood = 0
animDelta7y = 0
animDelta7x = 0
brokenPeriodMax = 2000
Person_Uprade_Time_CowMilk = 0
animScript = data/buildings/quarry_animations.ini
fogAreaDeltaX = 0
fogAreaDeltaY = 0
Person_Repair_Time_Honey = 0
obstacleYS = 0
upgradeLevelMax = 0
fireSourcesMax = 0
Person_Get_Resource_Time_Wood = 0
animDelta8y = 0
fogAreaRadius2 = 0
layer = 0
animDelta0x = 0
resourcePeriod = 16000
Person_Uprade_Time_Water = 0
resourcePeriod2 = 16000
Person_PutOutFire_Time_MagicCrystals = 0
childScript = data/buildings/icons.ini
parentTag = 0
type = building
boundX = 0
boundY = -10
upgradeLevel = 0
Person_Uprade_Time_MagicCrystals = 0
Person_PutOutFire_Time_Wood = 0
none = 0
personVisibleState = 1
Person_Build_Time_Water = 0
Person_Build_Time_Honey = 0
Person_Uprade_Time_Honey = 0
Person_Build_Time_Herbs = 0
resourceValue = 2
Person_PutOutFire_Time_CowMilk = 0
Person_Build_Time_Grain = 0
Person_Get_Resource_Time_Herbs = 0
isFogArea = 0
Person_Build_Time_Cotton = 0
Person_PutOutFire_Time_Water = 2
brokenPeriodMin = 1000
Person_Build_Time = 5000
Person_Build_Time_Stone = 0
Person_Build_Time_MagicCrystals = 0
effectOffsetY = 0.000000
effectOffsetX = 0.000000
animDelta8x = 0
Person_PutOutFire_Time = 800
obstacleX = 0
obstacleY = 0
obstacleXS = 0
Person_Get_Resource_Time_Water = 0
Person_Get_Resource_Time_Grain = 0
Person_Repair_Time_Herbs = 0
Person_Uprade_Time_Wood = 0
x = 738
isBreak = 0
supportsAmount = 1
Person_Get_Resource_Time_Cotton = 0
Person_PutOutFire_Time_Herbs = 0
fogAreaRadius = 0
Person_Uprade_Time_Stone = 0
y = 497
Person_Repair_Time = 5000

[SheepFarm]
obstacleYS = 0
resourceValue = 2
Person_Uprade_Time = 5000
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 200
Person_Get_Resource_Time_Wood = 0
isObstacle = 0
boundXS = 50
brokenPeriodMin = 0
Person_Build_Time_Grain = 0
y = 0
subType = sheepFarm
obstacleY = 0
soundScript = data/buildings/sounds.ini
Person_Build_Time_Cotton = 0
resourceDeltaY = 51
supportY = 35
supportX = 10
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
Person_Uprade_Time_Cotton = 0
resourcePeriod2 = 13000
anim1 = 
anim2 = 
Person_Build_Time_Stone = 0
anim6 = StockFarm_Broken
anim7 = Building_NotBuild
anim8 = StockFarm_Broken
anim9 = StockFarm_BW
brokenPeriodMax = 0
childScript = data/buildings/icons.ini
layer = 0
obstacleXS = 0
state = 0
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Build_Time_Wood = 15
type = building
Person_PutOutFire_Time = 800
obstacleX = 0
anim0 = StockFarm
resourceDeltaX = 3
animScript2 = data/buildings/sheepFarm_winter_animations.ini
Person_Get_Resource_Time_Water = 5
boundX = 0
boundY = 0
upgradeLevel = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 5
resourceValue3 = 10
Person_Uprade_Time_Wood = 20
resourceValue1 = 4
Person_Repair_Time = 5000
x = 0
isBreak = 0
Person_Build_Time_CowMilk = 0
name = #BUILDING_sheepFarm
Person_Get_Resource_Time_Cotton = 0
resource = Fur
Person_Build_Time_Water = 0
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 5000
resourceValue2 = 4
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 20
Person_Repair_Time_Water = 0
resourcePeriod = 13000
Person_Uprade_Time_Stone = 5
animScript = data/buildings/sheepFarm_animations.ini
Person_Get_Resource_Time_Honey = 0
none = 0
Person_Repair_Time_Grain = 0
upgradeLevelMax = 0
Person_Uprade_Time_Honey = 0
boundYS = 50
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0
Person_PutOutFire_Time_Water = 2

[CowFarm]
obstacleYS = 0
resourceValue = 2
Person_Uprade_Time = 5000
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 200
Person_Get_Resource_Time_Wood = 0
isObstacle = 0
boundXS = 50
brokenPeriodMin = 0
Person_Build_Time_Grain = 0
y = 0
subType = cowFarm
obstacleY = 0
soundScript = data/buildings/sounds.ini
Person_Build_Time_Cotton = 0
resourceDeltaY = 51
supportY = 35
supportX = 10
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
Person_Uprade_Time_Cotton = 0
resourcePeriod2 = 13000
anim1 = 
anim2 = 
Person_Build_Time_Stone = 0
anim6 = StockFarm_Broken
anim7 = Building_NotBuild
anim8 = StockFarm_Broken
anim9 = StockFarm_BW
brokenPeriodMax = 0
childScript = data/buildings/icons.ini
layer = 0
obstacleXS = 0
state = 0
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Build_Time_Wood = 15
type = building
Person_PutOutFire_Time = 800
obstacleX = 0
anim0 = StockFarm
resourceDeltaX = 3
animScript2 = data/buildings/cowFarm_winter_animations.ini
Person_Get_Resource_Time_Water = 5
boundX = 0
boundY = 0
upgradeLevel = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 5
resourceValue3 = 10
Person_Uprade_Time_Wood = 20
resourceValue1 = 4
Person_Repair_Time = 5000
x = 0
isBreak = 0
Person_Build_Time_CowMilk = 0
name = #BUILDING_cowFarm
Person_Get_Resource_Time_Cotton = 0
resource = CowMilk
Person_Build_Time_Water = 0
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 5000
resourceValue2 = 4
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 20
Person_Repair_Time_Water = 0
resourcePeriod = 13000
Person_Uprade_Time_Stone = 5
animScript = data/buildings/cowFarm_animations.ini
Person_Get_Resource_Time_Honey = 0
none = 0
Person_Repair_Time_Grain = 0
upgradeLevelMax = 0
Person_Uprade_Time_Honey = 0
boundYS = 50
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0
Person_PutOutFire_Time_Water = 2

[GrainFarm]
Person_Uprade_Time = 5000
Person_Get_Resource_Time = 200
Person_PutOutFire_Time_Cotton = 0
subType = grainFarm
Person_PutOutFire_Time_Grain = 0
support1Y = -54
support1X = 18
Person_Get_Resource_Time_CowMilk = 0
isObstacle = 0
Person_Uprade_Time_Herbs = 0
Person_Repair_Time_MagicCrystals = 0
animScript2 = data/buildings/grainFarm_winter_animations.ini
support2X = 0
support2Y = 0
resourceValue3 = 7
resourceValue2 = 5
resourceValue1 = 4
Person_PutOutFire_Time_Honey = 0
boundYS = 50
isUpgradeAfterSchool = 0
resource = Grain
name = #BUILDING_grainFarm
animDelta0y = 0
Person_Repair_Time_Wood = 7
Person_Repair_Time_Water = 0
Person_PutOutFire_Time_Stone = 0
Person_Uprade_Time_Cotton = 0
Person_Get_Resource_Time_Honey = 0
Person_Repair_Time_Stone = 0
Person_Build_Time_CowMilk = 0
Person_Uprade_Time_Grain = 0
Person_Repair_Time_CowMilk = 0
animDelta6x = 0
animDelta6y = 0
boundXS = 50
Person_Repair_Time_Grain = 0
resourceDeltaX = -66
resourceDeltaY = 60
supportY = -48
supportX = 36
Person_Repair_Time_Cotton = 0
anim0 = StockFarm
anim6 = StockFarm_Broken
anim7 = Building_NotBuild
anim8 = StockFarm_Broken
anim9 = StockFarm_BW
Person_Get_Resource_Time_MagicCrystals = 0
state = 0
Person_Get_Resource_Time_Stone = 0
Person_Build_Time_Wood = 10
animDelta7y = 0
animDelta7x = 0
brokenPeriodMax = 480000
Person_Uprade_Time_CowMilk = 0
animScript = data/buildings/grainFarm_animations.ini
fogAreaDeltaX = 0
fogAreaDeltaY = 0
Person_Repair_Time_Honey = 0
obstacleYS = 0
upgradeLevelMax = 0
fireSourcesMax = 0
Person_Get_Resource_Time_Wood = 0
animDelta8y = 0
fogAreaRadius2 = 0
layer = 0
animDelta0x = 0
resourcePeriod = 14000
Person_Uprade_Time_Water = 0
resourcePeriod2 = 35000
Person_PutOutFire_Time_MagicCrystals = 0
childScript = data/buildings/icons.ini
parentTag = 0
type = building
boundX = 0
boundY = 0
upgradeLevel = 0
Person_Uprade_Time_MagicCrystals = 0
Person_PutOutFire_Time_Wood = 0
none = 0
personVisibleState = 9
Person_Build_Time_Water = 0
Person_Build_Time_Honey = 0
Person_Uprade_Time_Honey = 0
Person_Build_Time_Herbs = 0
resourceValue = 2
Person_PutOutFire_Time_CowMilk = 0
Person_Build_Time_Grain = 0
Person_Get_Resource_Time_Herbs = 0
isFogArea = 0
Person_Build_Time_Cotton = 0
Person_PutOutFire_Time_Water = 2
brokenPeriodMin = 240000
Person_Build_Time = 5000
Person_Build_Time_Stone = 0
Person_Build_Time_MagicCrystals = 0
effectOffsetY = 0.000000
effectOffsetX = 0.000000
animDelta8x = 0
Person_PutOutFire_Time = 800
obstacleX = 0
obstacleY = 0
obstacleXS = 0
Person_Get_Resource_Time_Water = 4
Person_Get_Resource_Time_Grain = 0
Person_Repair_Time_Herbs = 0
Person_Uprade_Time_Wood = 7
x = 0
isBreak = 1
supportsAmount = 2
Person_Get_Resource_Time_Cotton = 0
Person_PutOutFire_Time_Herbs = 0
fogAreaRadius = 0
Person_Uprade_Time_Stone = 5
y = 0
Person_Repair_Time = 5000
soundScript = data/buildings/sounds.ini

[Weavery]
obstacleYS = 0
resourceValue = 2
Person_Uprade_Time = 5000
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 200
Person_Get_Resource_Time_Wood = 0
isObstacle = 0
boundXS = 50
brokenPeriodMin = 100000
Person_Build_Time_Grain = 0
y = 0
subType = weavery
obstacleY = 0
soundScript = data/buildings/sounds.ini
Person_Build_Time_Cotton = 0
resourceDeltaY = 51
supportY = 35
supportX = -30
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
Person_Uprade_Time_Cotton = 0
resourcePeriod2 = 13000
anim1 = 
anim2 = 
Person_Build_Time_Stone = 0
anim6 = Weavery_Broken
anim7 = Building_NotBuild
anim8 = Weavery_Broken
anim9 = Weavery_BW
brokenPeriodMax = 250000
childScript = data/buildings/icons.ini
layer = 0
obstacleXS = 0
state = 1
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Build_Time_Wood = 0
type = building
Person_PutOutFire_Time = 800
obstacleX = 0
anim0 = Weavery
resourceDeltaX = 3
animScript2 = data/buildings/weavery_winter_animations.ini
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
upgradeLevel = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 0
resourceValue3 = 10
Person_Uprade_Time_Wood = 0
resourceValue1 = 6
Person_Repair_Time = 5000
x = 0
isBreak = 0
Person_Build_Time_CowMilk = 0
name = #BUILDING_weavery
Person_Get_Resource_Time_Cotton = 0
resource = Clothes
Person_Build_Time_Water = 10
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 5000
resourceValue2 = 8
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
resourcePeriod = 13000
Person_Uprade_Time_Stone = 0
animScript = data/buildings/weavery_animations.ini
Person_Get_Resource_Time_Honey = 0
none = 0
Person_Repair_Time_Grain = 0
upgradeLevelMax = 0
Person_Uprade_Time_Honey = 0
boundYS = 50
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0
Person_PutOutFire_Time_Water = 2

[SawMill]
obstacleYS = 0
resourceValue = 4
Person_Uprade_Time = 5000
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 200
Person_Get_Resource_Time_Wood = 0
isObstacle = 0
boundXS = 50
brokenPeriodMin = 100000
Person_Build_Time_Grain = 0
y = 0
subType = sawMill
obstacleY = 0
soundScript = data/buildings/sounds.ini
Person_Build_Time_Cotton = 0
resourceDeltaY = 51
supportY = 35
supportX = -30
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
Person_Uprade_Time_Cotton = 0
resourcePeriod2 = 13000
anim1 = 
anim2 = 
Person_Build_Time_Stone = 0
anim6 = SawMill_Broken
anim7 = Building_NotBuild
anim8 = SawMill_Broken
anim9 = SawMill_BW
brokenPeriodMax = 250000
childScript = data/buildings/icons.ini
layer = 0
obstacleXS = 0
state = 1
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Build_Time_Wood = 0
type = building
Person_PutOutFire_Time = 800
obstacleX = 0
anim0 = SawMill
resourceDeltaX = 3
animScript2 = data/buildings/sawMill_winter_animations.ini
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
upgradeLevel = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 0
resourceValue3 = 10
Person_Uprade_Time_Wood = 0
resourceValue1 = 6
Person_Repair_Time = 5000
x = 0
isBreak = 0
Person_Build_Time_CowMilk = 0
name = #BUILDING_sawMill
Person_Get_Resource_Time_Cotton = 0
resource = Wood
Person_Build_Time_Water = 10
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 5000
resourceValue2 = 8
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
resourcePeriod = 13000
Person_Uprade_Time_Stone = 0
animScript = data/buildings/sawMill_animations.ini
Person_Get_Resource_Time_Honey = 0
none = 0
Person_Repair_Time_Grain = 0
upgradeLevelMax = 0
Person_Uprade_Time_Honey = 0
boundYS = 50
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0
Person_PutOutFire_Time_Water = 2


[Fisherman]
soundScript = data/buildings/sounds.ini
resourceDeltaY=51
resourceDeltaX=3
resourcePeriod2=16000
resourcePeriod=16000
resourceValue3=5
resourceValue2=4
resourceValue1=3
resourceValue=2
resource=Fish
state=0
childScript=data/buildings/icons.ini
animScript=data/buildings/fisherman_animations.ini
animScript2=data/buildings/fisherman_animations.ini
isStateNormalAfterFire=0
fireSourcesMax=0
upgradeLevelMax=0
upgradeLevel=0
isBreak=0
cursor=0
effectOffsetY=0.000000
effectOffsetX=0.000000
name=#BUILDING_fisherman
personVisibleState=9
Person_Warm_Time_Diamond=0
Person_Warm_Time_Fish=0
Person_Warm_Time_Fur=0
Person_Warm_Time_Clothes=0
Person_Warm_Time_Herbs=0
Person_Warm_Time_MagicCrystals=0
Person_Warm_Time_Honey=0
Person_Warm_Time_CowMilk=0
Person_Warm_Time_Cotton=0
Person_Warm_Time_Grain=0
Person_Warm_Time_Stone=0
Person_Warm_Time_Wood=0
Person_Warm_Time_Water=0
Person_Build_Time_Diamond=0
Person_Build_Time_Fish=0
Person_Build_Time_Fur=0
Person_Build_Time_Clothes=0
Person_Build_Time_Herbs=0
Person_Build_Time_MagicCrystals=0
Person_Build_Time_Honey=0
Person_Build_Time_CowMilk=0
Person_Build_Time_Cotton=0
Person_Build_Time_Grain=0
Person_Build_Time_Stone=0
Person_Build_Time_Wood=10
Person_Build_Time_Water=0
Person_Uprade_Time_Diamond=0
Person_Uprade_Time_Fish=0
Person_Uprade_Time_Fur=0
Person_Uprade_Time_Clothes=0
Person_Uprade_Time_Herbs=0
Person_Uprade_Time_MagicCrystals=0
Person_Uprade_Time_Honey=0
Person_Uprade_Time_CowMilk=0
Person_Uprade_Time_Cotton=0
Person_Uprade_Time_Grain=0
Person_Uprade_Time_Stone=0
Person_Uprade_Time_Wood=4
Person_Uprade_Time_Water=0
Person_PutOutFire_Time_Diamond=0
Person_PutOutFire_Time_Fish=0
Person_PutOutFire_Time_Fur=0
Person_PutOutFire_Time_Clothes=0
Person_PutOutFire_Time_Herbs=0
Person_PutOutFire_Time_MagicCrystals=0
Person_PutOutFire_Time_Honey=0
Person_PutOutFire_Time_CowMilk=0
Person_PutOutFire_Time_Cotton=0
Person_PutOutFire_Time_Grain=0
Person_PutOutFire_Time_Stone=0
Person_PutOutFire_Time_Wood=0
Person_PutOutFire_Time_Water=2
Person_Repair_Time_Diamond=0
Person_Repair_Time_Fish=0
Person_Repair_Time_Fur=0
Person_Repair_Time_Clothes=0
Person_Repair_Time_Herbs=0
Person_Repair_Time_MagicCrystals=0
Person_Repair_Time_Honey=0
Person_Repair_Time_CowMilk=0
Person_Repair_Time_Cotton=0
Person_Repair_Time_Grain=0
Person_Repair_Time_Stone=0
Person_Repair_Time_Wood=4
Person_Repair_Time_Water=0
Person_Get_Resource_Time_Diamond=0
Person_Get_Resource_Time_Fish=0
Person_Get_Resource_Time_Fur=0
Person_Get_Resource_Time_Clothes=0
Person_Get_Resource_Time_Herbs=0
Person_Get_Resource_Time_MagicCrystals=0
Person_Get_Resource_Time_Honey=0
Person_Get_Resource_Time_CowMilk=0
Person_Get_Resource_Time_Cotton=0
Person_Get_Resource_Time_Grain=0
Person_Get_Resource_Time_Stone=0
Person_Get_Resource_Time_Wood=0
Person_Get_Resource_Time_Water=0
Person_Warm_Time=0
Person_Build_Time=5000
Person_Uprade_Time=5000
Person_PutOutFire_Time=800
Person_Repair_Time=5000
Person_Get_Resource_Time=200
none=0
animDelta9y=0
animDelta9x=0
anim9=Fisherman_BW
animDelta8y=0
animDelta8x=0
anim8=Fisherman_Broken
animDelta7y=0
animDelta7x=0
anim7=Building_NotBuild
animDelta6y=0
animDelta6x=0
anim6=Fisherman_Broken
animDelta0y=0
animDelta0x=0
anim0=Fisherman
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=25
supportX=20
supportsAmount=1
boundYS=40
boundXS=40
boundY=0
boundX=0
y=0
x=0
subType=fisherman
type=building

[Barn]
obstacleYS = 0
layer = 0
upgradeLevelMax = 0
Person_Repair_Time_CowMilk = 0
Person_Get_Resource_Time = 200
Person_Get_Resource_Time_Wood = 0
isObstacle = 0
supportX = 15
Person_Build_Time_Grain = 0
Person_Uprade_Time_Honey = 0
subType = barn
Person_Uprade_Time = 5000
boundXS = 80
Person_PutOutFire_Time_Water = 2
supportY = 45
brokenPeriodMin = 0
Person_Uprade_Time_Water = 0
Person_Repair_Time_Cotton = 0
Person_Uprade_Time_Cotton = 0
anim0 = Barn
anim1 = 
anim2 = 
Person_Build_Time_Stone = 0
anim6 = Building_Broken
anim7 = Building_NotBuild
anim8 = Building_Fire
anim9 = Barn_BW
brokenPeriodMax = 0
childScript = data/buildings/icons.ini
state = 0
Person_Get_Resource_Time_CowMilk = 0
Person_Get_Resource_Time_Stone = 0
Person_Build_Time_Wood = 0
type = building
boundYS = 80
Person_PutOutFire_Time = 800
obstacleX = 0
obstacleY = 0
obstacleXS = 0
animScript2 = data/buildings/barn_winter_animations.ini
Person_Get_Resource_Time_Water = 0
boundX = 0
boundY = 0
upgradeLevel = 0
Person_Repair_Time_Stone = 0
Person_Get_Resource_Time_Grain = 0
Person_Uprade_Time_Wood = 0
Person_Repair_Time = 5000
x = 0
isBreak = 0
Person_Build_Time_CowMilk = 0
name = #BUILDING_barn
Person_Get_Resource_Time_Cotton = 0
Person_Build_Time_Water = 0
Person_Uprade_Time_CowMilk = 0
Person_Build_Time = 5000
Person_Build_Time_Honey = 0
Person_Repair_Time_Wood = 0
Person_Repair_Time_Water = 0
Person_Uprade_Time_Stone = 0
animScript = data/buildings/barn_animations.ini
Person_Get_Resource_Time_Honey = 0
none = 0
Person_Repair_Time_Grain = 0
y = 0
Person_Build_Time_Cotton = 0
soundScript = data/buildings/sounds.ini
Person_Repair_Time_Honey = 0
Person_Uprade_Time_Grain = 0

