11100
max upgrade = 1

fog of war width = 0

start lifes = 5
start money = 30
count waves = 19

1. count enemies = 0
enemies start rate = 2.5
enemies speed = 9.0
wave time = 15.0
enemy boss = 0
count enemy types = 0
2. count enemies = 20
enemies start rate = 2.0
enemies speed = 10.0
wave time = 65.0
enemy boss = 0
count enemy types = 1
	1) spider; health = 15; scale = 1.0; money = 2; damage = 1
3. count enemies = 20
enemies start rate = 1.5
enemies speed = 10.0
wave time = 25.0
enemy boss = 0
count enemy types = 1
	1) bull;  health = 35; scale = 1.0; money = 3; damage = 1
4. count enemies = 10
enemies start rate = 0.7
enemies speed = 12.0
wave time = 40.0
enemy boss = 0
count enemy types = 1
	1) spider; health = 15; scale = 0.6; money = 2; damage = 1
5. count enemies = 30
enemies start rate = 1.5
enemies speed = 10.0
wave time = 35.0
enemy boss = 0
count enemy types = 1
	1) gargoyle; health = 35; scale = 1.0; money = 2; damage = 1
6. count enemies = 25
enemies start rate = 0.6
enemies speed = 15.0
wave time = 40.0
enemy boss = 0
count enemy types = 1
	1) spider; health = 30; scale = 0.6; money = 2; damage = 1
7. count enemies = 1
enemies start rate = 1.5
enemies speed = 10.0
wave time = 70.0
enemy boss = 1
count enemy types = 1
	1) wasp; health = 200; scale = 1.5; money = 25; damage = 2
8. count enemies = 15
enemies start rate = 1.2
enemies speed = 17.0
wave time = 15.0
enemy boss = 0
count enemy types = 1
	1) spider; health = 80; scale = 0.9; money = 3; damage = 1
9. count enemies = 10
enemies start rate = 1.5
enemies speed = 16.0
wave time = 15.5
enemy boss = 0
count enemy types = 1
	1) wasp; health = 55; scale = 0.8; money = 3; damage = 1
10. count enemies = 20
enemies start rate = 1.4
enemies speed = 20.0
wave time = 25.0
enemy boss = 0
count enemy types = 1
	1) bull; health = 90; scale = 1.3; money = 3; damage = 1
11. count enemies = 15
enemies start rate = 0.9
enemies speed = 19.0
wave time = 70.0
enemy boss = 0
count enemy types = 1
	1) gargoyle; health = 55; scale = 1.1; money = 3; damage = 1
12. count enemies = 1
enemies start rate = 0.0
enemies speed = 20.0
wave time = 1.0
enemy boss = 1
count enemy types = 1
	1) bull; health = 300; scale = 1.5; money = 40; damage = 2
13. count enemies = 20
enemies start rate = 1.1
enemies speed = 20.0
wave time = 90.0
enemy boss = 0
count enemy types = 4
	1) spider; health = 90; scale = 1.0; money = 3; damage = 1
	2) bull; health = 110; scale = 1.2; money = 3; damage = 1
	3) gargoyle; health = 70; scale = 1.2; money = 3; damage = 1
	4) wasp; health = 65; scale = 1.0; money = 3; damage = 1
14. count enemies = 15
enemies start rate = 1.0
enemies speed = 23.0
wave time = 15.0
enemy boss = 0
count enemy types = 1
	1) spider; health = 110; scale = 1.1; money = 3; damage = 1
15. count enemies = 15
enemies start rate = 1.0
enemies speed = 23.0
wave time = 40.0
enemy boss = 0
count enemy types = 1
	1) spider; health = 120; scale = 1.2; money = 4; damage = 1
16. count enemies = 15
enemies start rate = 1.0
enemies speed = 20.0
wave time = 15.0
enemy boss = 0
count enemy types = 1
	1) wasp; health = 90; scale = 1.1; money = 3; damage = 1
17. count enemies = 15
enemies start rate = 1.0
enemies speed = 20.0
wave time = 90.0
enemy boss = 0
count enemy types = 1
	1) wasp; health = 110; scale = 1.1; money = 3; damage = 1
18. count enemies = 1
enemies start rate = 1.5
enemies speed = 22.0
wave time = 1.5
enemy boss = 1
count enemy types = 1
	1) gargoyle; health = 440; scale = 1.5; money = 1; damage = 2
19. count enemies = 1
enemies start rate = 3.0
enemies speed = 21.0
wave time = 50.0
enemy boss = 1
count enemy types = 1
	1) spider; health = 540; scale = 1.5; money = 1; damage = 2
