0
name = pangolin
skin = 1
model filename = ..\\models\\enemies\\enemy1.3dm
move animation filename = ..\\models\\enemies\\enemy1_move.3da
death animation filename = ..\\models\\enemies\\enemy1_death.3da
position = (0, 0, 110)
rotation = (0, 0, 3.1415)
scale = (0.05, 0.05, 0.05)
animation speed = 1.0
flying = 0
1
name = wasp
skin = 1
model filename = ..\\models\\enemies\\enemy3.3dm
move animation filename = ..\\models\\enemies\\enemy3_move.3da
death animation filename = ..\\models\\enemies\\enemy3_death.3da
position = (0, 0, 330)
rotation = (0, 0, 3.1415)
scale = (0.04, 0.04, 0.04)
animation speed = 1.1
flying = 1
2
name = bull
skin = 1
model filename = ..\\models\\enemies\\enemy4.3dm
move animation filename = ..\\models\\enemies\\enemy4_move.3da
death animation filename = ..\\models\\enemies\\enemy4_death.3da
position = (0, 0, 80)
rotation = (0, 0, 0)
scale = (0.08, 0.08, 0.08)
animation speed = 0.65
flying = 0
3
name = lavademon
skin = 1
model filename = ..\\models\\enemies\\enemy5.3dm
move animation filename = ..\\models\\enemies\\enemy5_move.3da
death animation filename = ..\\models\\enemies\\enemy5_death.3da
position = (0, 0, 50)
rotation = (0, 0, -1.5707)
scale = (0.065, 0.065, 0.065)
animation speed = 0.9
flying = 0
4
name = gargoyle
skin = 1
model filename = ..\\models\\enemies\\enemy6.3dm
move animation filename = ..\\models\\enemies\\enemy6_move.3da
death animation filename = ..\\models\\enemies\\enemy6_death.3da
position = (0, 0, 140)
rotation = (0, 0, -1.5707)
scale = (0.07, 0.07, 0.07)
animation speed = 1.0
flying = 1
5
name = dragon
skin = 1
model filename = ..\\models\\enemies\\enemy7.3dm
move animation filename = ..\\models\\enemies\\enemy7_move.3da
death animation filename = ..\\models\\enemies\\enemy7_death.3da
position = (0, 0, 60)
rotation = (0, 0, 0)
scale = (0.27, 0.27, 0.27)
animation speed = 0.7
flying = 1
6
name = goblin
skin = 1
model filename = ..\\models\\enemies\\enemy8.3dm
move animation filename = ..\\models\\enemies\\enemy8_move.3da
death animation filename = ..\\models\\enemies\\enemy8_death.3da
position = (0, 0, 70)
rotation = (0, 0, -1.5707)
scale = (0.1, 0.1, 0.1)
animation speed = 0.7
flying = 0
7
name = demon
skin = 1
model filename = ..\\models\\enemies\\enemy9.3dm
move animation filename = ..\\models\\enemies\\enemy9_move.3da
death animation filename = ..\\models\\enemies\\enemy9_death.3da
position = (0, 0, 100)
rotation = (0, 0, -1.5707)
scale = (0.075, 0.075, 0.075)
animation speed = 0.45
flying = 0
8
name = Scout
skin = 1
model filename = ..\\models\\enemies\\enemy10.3dm
move animation filename = ..\\models\\enemies\\enemy10_move.3da
death animation filename = ..\\models\\enemies\\enemy10_death.3da
position = (0, 0, 40)
rotation = (0, 0, 3.1415)
scale = (0.1, 0.1, 0.1)
animation speed = 1.30
flying = 0
9
name = Harpy
skin = 1
model filename = ..\\models\\enemies\\enemy2.3dm
move animation filename = ..\\models\\enemies\\enemy2_move.3da
death animation filename = ..\\models\\enemies\\enemy2_death.3da
position = (0, 0, 480)
rotation = (0, 0, 0)
scale = (0.03, 0.03, 0.03)
animation speed = 0.6
flying = 1
10
name = scorpion
skin = 1
model filename = ..\\models\\enemies\\enemy11.3dm
move animation filename = ..\\models\\enemies\\enemy11_move.3da
death animation filename = ..\\models\\enemies\\enemy11_death.3da
position = (0, 0, 50)
rotation = (0, 0, 3.1415)
scale = (0.07, 0.07, 0.07)
animation speed = 1.2
flying = 0
11
name = spider
skin = 1
model filename = ..\\models\\enemies\\enemy12.3dm
move animation filename = ..\\models\\enemies\\enemy12_move.3da
death animation filename = ..\\models\\enemies\\enemy12_death.3da
position = (0, 0, 130)
rotation = (0, 0, 0)
scale = (0.04, 0.04, 0.04)
animation speed = 0.70
flying = 0
12
name = fiend
skin = 1
model filename = ..\\models\\enemies\\enemy13.3dm
move animation filename = ..\\models\\enemies\\enemy13_move.3da
death animation filename = ..\\models\\enemies\\enemy13_death.3da
position = (0, 0, 155)
rotation = (0, 0, 3.1415)
scale = (0.05, 0.05, 0.05)
animation speed = 0.75
flying = 0