11111
max upgrade = 3

fog of war width = 0

start lifes = 10
start money = 30
count waves = 23

1. count enemies = 0
enemies start rate = 2.5
enemies speed = 9.0
wave time = 15.0
enemy boss = 0
count enemy types = 0
2. count enemies = 20
enemies start rate = 1.8
enemies speed = 9.0
wave time = 65.0
enemy boss = 0
count enemy types = 2
	1) goblin; health = 15; scale = 0.6; money = 2; damage = 1
	1) Harpy; health = 15; scale = 0.6; money = 2; damage = 1
3. count enemies = 25
enemies start rate = 1.7
enemies speed = 11.0
wave time = 65.0
enemy boss = 0
count enemy types = 1
	1) bull; health = 25; scale = 0.7; money = 2; damage = 1
4. count enemies = 20
enemies start rate = 1.8
enemies speed = 10.0
wave time = 36.0
enemy boss = 0
count enemy types = 1
	1) gargoyle; health = 35; scale = 0.8; money = 3; damage = 1
5. count enemies = 10
enemies start rate = 1.0
enemies speed = 20.0
wave time = 30.0
enemy boss = 0
count enemy types = 1
	1) spider; health = 25; scale = 0.7; money = 2; damage = 1
6. count enemies = 1
enemies start rate = 1.5
enemies speed = 12.0
wave time = 3.0
enemy boss = 1
count enemy types = 1
	1) bull; health = 250; scale = 1.5; money = 20; damage = 2
7. count enemies = 1
enemies start rate = 1.5
enemies speed = 12.0
wave time = 50.0
enemy boss = 1
count enemy types = 1
	1) gargoyle; health = 250; scale = 1.5; money = 20; damage = 2
8. count enemies = 35
enemies start rate = 1.5
enemies speed = 15.0
wave time = 70.0
enemy boss = 0
count enemy types = 4
	1) Harpy; health = 70; scale = 0.9; money = 3; damage = 1
	2) goblin; health = 75; scale = 0.9; money = 3; damage = 1
	3) bull; health = 85; scale = 0.9; money = 3; damage = 1
	4) gargoyle; health = 80; scale = 0.9; money = 3; damage = 1
9. count enemies = 35
enemies start rate = 1.5
enemies speed = 15.0
wave time = 90.0
enemy boss = 0
count enemy types = 4
	1) Harpy; health = 90; scale = 1.0; money = 3; damage = 1
	2) goblin; health = 95; scale = 1.0; money = 3; damage = 1
	3) bull; health = 105; scale = 1.0; money = 3; damage = 1
	4) gargoyle; health = 100; scale = 1.0; money = 3; damage = 1
10. count enemies = 5
enemies start rate = 1.5
enemies speed = 10.0
wave time = 7.5
enemy boss = 0
count enemy types = 1
	1) dragon; health = 240; scale = 1.0; money = 5; damage = 1
11. count enemies = 10
enemies start rate = 1.0
enemies speed = 25.0
wave time = 60.0
enemy boss = 0
count enemy types = 1
	1) spider; health = 90; scale = 0.8; money = 3; damage = 1
12. count enemies = 1
enemies start rate = 1.5
enemies speed = 13.0
wave time = 3.0
enemy boss = 1
count enemy types = 1
	1) goblin; health = 650; scale = 1.5; money = 70; damage = 2
13. count enemies = 1
enemies start rate = 1.5
enemies speed = 13.0
wave time = 50.0
enemy boss = 1
count enemy types = 1
	1) dragon; health = 650; scale = 1.5; money = 70; damage = 2
14. count enemies = 30
enemies start rate = 1.5
enemies speed = 15.0
wave time = 80.0
enemy boss = 0
count enemy types = 4
	1) Harpy; health = 180; scale = 1.0; money = 4; damage = 1
	2) goblin; health = 185; scale = 1.0; money = 4; damage = 1
	3) bull; health = 195; scale = 1.0; money = 4; damage = 1
	4) gargoyle; health = 200; scale = 1.0; money = 4; damage = 1
15. count enemies = 1
enemies start rate = 1.5
enemies speed = 15.0
wave time = 2.0
enemy boss = 1
count enemy types = 1
	1) gargoyle; health = 700; scale = 1.5; money = 80; damage = 2
16. count enemies = 20
enemies start rate = 1.5
enemies speed = 15.0
wave time = 25.0
enemy boss = 0
count enemy types = 1
	1) Harpy; health = 170; scale = 1.0; money = 4; damage = 1
17. count enemies = 15
enemies start rate = 1.0
enemies speed = 20.0
wave time = 70.0
enemy boss = 0
count enemy types = 1
	1) spider; health = 100; scale = 0.9; money = 1; damage = 2
18. count enemies = 1
enemies start rate = 1.5
enemies speed = 14.0
wave time = 2.0
enemy boss = 1
count enemy types = 1
	1) dragon; health = 700; scale = 1.5; money = 100; damage = 2
19. count enemies = 5
enemies start rate = 1.5
enemies speed = 14.0
wave time = 7.5
enemy boss = 0
count enemy types = 1
	1) dragon; health = 290; scale = 1.1; money = 5; damage = 1
20. count enemies = 5
enemies start rate = 1.5
enemies speed = 14.0
wave time = 90.0
enemy boss = 0
count enemy types = 1
	1) dragon; health = 160; scale = 0.8; money = 4; damage = 1
21. count enemies = 4
enemies start rate = 2.0
enemies speed = 15.0
wave time = 30.0
enemy boss = 0
count enemy types = 1
	1) goblin; health = 700; scale = 1.2; money = 6; damage = 1
22. count enemies = 15
enemies start rate = 1.2
enemies speed = 25.0
wave time = 90.0
enemy boss = 0
count enemy types = 1
	1) spider; health = 150; scale = 0.9; money = 3; damage = 1
23. count enemies = 1
enemies start rate = 1.2
enemies speed = 12.0
wave time = 100.0
enemy boss = 1
count enemy types = 2
	1) dragon; health = 3400; scale = 1.5; money = 0; damage = 3
	2) bull; health = 3400; scale = 1.5; money = 0; damage = 3