11111
max upgrade = 4

fog of war width = 0

start lifes = 5
start money = 30
count waves = 30

1. count enemies = 0
enemies start rate = 2.5
enemies speed = 9.0
wave time = 15.0
enemy boss = 0
count enemy types = 0
2. count enemies = 20
enemies start rate = 1.8
enemies speed = 8.0
wave time = 70.0
enemy boss = 0
count enemy types = 2
	1) scorpion; health = 17; scale = 0.7; money = 2; damage = 1
	2) wasp; health = 17; scale = 0.6; money = 2; damage = 1
3. count enemies = 15
enemies start rate = 1.9
enemies speed = 9.0
wave time = 70.0
enemy boss = 0
count enemy types = 1
	1) pangolin; health = 35; scale = 0.7; money = 2; damage = 1
4. count enemies = 20
enemies start rate = 1.8
enemies speed = 10.0
wave time = 70.0
enemy boss = 0
count enemy types = 1
	1) wasp; health = 40; scale = 0.8; money = 2; damage = 1
5. count enemies = 25
enemies start rate = 1.9
enemies speed = 10.0
wave time = 80.0
enemy boss = 0
count enemy types = 1
	1) scorpion; health = 50; scale = 0.9; money = 3; damage = 1
6. count enemies = 1
enemies start rate = 1.5
enemies speed = 10.0
wave time = 80.0
enemy boss = 1
count enemy types = 1
	1) wasp; health = 150; scale = 1.5; money = 24; damage = 2
7. count enemies = 6
enemies start rate = 1.4
enemies speed = 10.0
wave time = 20.0
enemy boss = 0
count enemy types = 1
	1) pangolin; health = 130; scale = 0.9; money = 4; damage = 1
8. count enemies = 6
enemies start rate = 1.5
enemies speed = 10.0
wave time = 20.0
enemy boss = 0
count enemy types = 1
	1) wasp; health = 110; scale = 0.9; money = 4; damage = 1
9. count enemies = 15
enemies start rate = 2.0
enemies speed = 9.0
wave time = 80.0
enemy boss = 0
count enemy types = 1
	1) scorpion; health = 140; scale = 1.0; money = 3; damage = 1
10. count enemies = 10
enemies start rate = 2.4
enemies speed = 8.0
wave time = 100.0
enemy boss = 0
count enemy types = 1
	1) pangolin; health = 170; scale = 1.0; money = 4; damage = 1
11. count enemies = 1
enemies start rate = 0.0
enemies speed = 17.0
wave time = 70.0
enemy boss = 1
count enemy types = 1
	1) scorpion; health = 350; scale = 1.5; money = 40; damage = 2
12. count enemies = 15
enemies start rate = 1.0
enemies speed = 20.0
wave time = 70.0
enemy boss = 0
count enemy types = 1
	1) spider; health = 100; scale = 0.8; money = 3; damage = 1
13. count enemies = 20
enemies start rate = 1.1
enemies speed = 15.0
wave time = 70.0
enemy boss = 0
count enemy types = 2
	1) scorpion; health = 170; scale = 1.1; money = 3; damage = 1
	2) wasp; health = 100; scale = 1.1; money = 3; damage = 1
14. count enemies = 10
enemies start rate = 3.0
enemies speed = 8.0
wave time = 100.0
enemy boss = 0
count enemy types = 1
	1) dragon; health = 240; scale = 1.0; money = 4; damage = 1
15. count enemies = 20
enemies start rate = 1.1
enemies speed = 20.0
wave time = 70.0
enemy boss = 0
count enemy types = 1
	1) scorpion; health = 140; scale = 0.9; money = 3; damage = 1
16. count enemies = 15
enemies start rate = 1.2
enemies speed = 26.0
wave time = 100.0
enemy boss = 0
count enemy types = 1
	1) wasp; health = 100; scale = 0.9; money = 3; damage = 1
17. count enemies = 1
enemies start rate = 1.5
enemies speed = 12.0
wave time = 80.0
enemy boss = 1
count enemy types = 1
	1) dragon; health = 700; scale = 1.5; money = 70; damage = 2
18. count enemies = 40
enemies start rate = 1.2
enemies speed = 20.0
wave time = 100.0
enemy boss = 0
count enemy types = 5
	1) spider; health = 190; scale = 1.0; money = 3; damage = 1
	2) wasp; health = 100; scale = 1.0; money = 3; damage = 1
	3) scorpion; health = 220; scale = 1.0; money = 4; damage = 1
	4) dragon; health = 150; scale = 1.0; money = 3; damage = 1
	5) pangolin; health = 220; scale = 1.0; money = 4; damage = 1
19. count enemies = 40
enemies start rate = 1.1
enemies speed = 22.0
wave time = 80.0
enemy boss = 0
count enemy types = 5
	1) spider; health = 240; scale = 1.1; money = 4; damage = 1
	2) wasp; health = 150; scale = 1.1; money = 3; damage = 1
	3) scorpion; health = 270; scale = 1.1; money = 4; damage = 1
	4) dragon; health = 200; scale = 1.1; money = 3; damage = 1
	5) pangolin; health = 270; scale = 1.1; money = 4; damage = 1
20. count enemies = 30
enemies start rate = 0.7
enemies speed = 30.0
wave time = 70.0
enemy boss = 0
count enemy types = 1
	1) spider; health = 130; scale = 0.7; money = 3; damage = 1
21. count enemies = 30
enemies start rate = 0.7
enemies speed = 20.0
wave time = 70.0
enemy boss = 0
count enemy types = 1
	1) wasp; health = 120; scale = 0.9; money = 4; damage = 1
22. count enemies = 1
enemies start rate = 0.7
enemies speed = 15.0
wave time = 2.0
enemy boss = 1
count enemy types = 1
	1) dragon; health = 1400; scale = 1.5; money = 50; damage = 2
23. count enemies = 1
enemies start rate = 0.7
enemies speed = 15.0
wave time = 100.0
enemy boss = 1
count enemy types = 1
	1) scorpion; health = 1400; scale = 1.5; money = 70; damage = 2
24. count enemies = 10
enemies start rate = 2.0
enemies speed = 15.0
wave time = 20.0
enemy boss = 0
count enemy types = 1
	1) pangolin; health = 500; scale = 1.2; money = 5; damage = 1
25. count enemies = 15
enemies start rate = 1.1
enemies speed = 30.0
wave time = 50.0
enemy boss = 0
count enemy types = 1
	1) spider; health = 180; scale = 0.9; money = 3; damage = 1
26. count enemies = 10
enemies start rate = 1.1
enemies speed = 15.0
wave time = 120.0
enemy boss = 0
count enemy types = 1
	1) dragon; health = 320; scale = 0.9; money = 8; damage = 1
27. count enemies = 50
enemies start rate = 0.9
enemies speed = 20.0
wave time = 50.0
enemy boss = 0
count enemy types = 1
	1) spider; health = 250; scale = 0.6; money = 4; damage = 1
28. count enemies = 30
enemies start rate = 1.0
enemies speed = 20.0
wave time = 50.0
enemy boss = 0
count enemy types = 1
	1) wasp; health = 250; scale = 0.5; money = 4; damage = 1
29. count enemies = 20
enemies start rate = 1.0
enemies speed = 20.0
wave time = 50.0
enemy boss = 0
count enemy types = 1
	1) pangolin; health = 350; scale = 0.9; money = 5; damage = 1
30. count enemies = 1
enemies start rate = 1.0
enemies speed = 16.0
wave time = 50.0
enemy boss = 1
count enemy types = 2
	1) pangolin; health = 4000; scale = 1.4; money = 0; damage = 2
	2) pangolin; health = 4000; scale = 1.4; money = 0; damage = 2
