------------------------------------
name = General tower
description = Attacks all kinds of units
model filename = ..\\models\\towers\\towerD_0.3dm
animation filename = undefined
animation speed = 1.0

type = 0

position = (0, 0, 5)
rotation = (0, 0, 3.14)
scale = (0.085, 0.085, 0.085)

bullet type = 0
bullet type mass = 0
bullet radius = 40.0

count upgrades = 19

upgrade 0 - 0:
	cost = 8
	fire rate = 0.2
	damage = 1 - 2
	radius = 50.0
	bullet scale = (1.0, 1.0, 1.0)

upgrade 1 - <:
	cost = 5
	fire rate = 0.2
	damage = 2 - 4
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 1 - >:
	cost = 5
	fire rate = 1.0
	damage = 2 - 2
	radius = 50.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 2 - <<:
	cost = 6
	fire rate = 0.3
	damage = 4 - 6
	radius = 50.0
	bullet scale = (1.2, 1.2, 1.2)

upgrade 2 - <>:
	cost = 6
	fire rate = 0.2
	damage = 3 - 4
	radius = 60.0
	bullet scale = (1.2, 1.2, 1.2)

upgrade 2 - ><:
	cost = 7
	fire rate = 1.0
	damage = 3 - 3
	radius = 50.0
	bullet scale = (1.6, 1.6, 1.6)

upgrade 2 - >>:
	cost = 7
	fire rate = 1.0
	damage = 2 - 2
	radius = 60.0
	bullet scale = (1.6, 1.6, 1.6)

upgrade 3 - <<:
	cost = 7
	fire rate = 0.2
	damage = 6 - 8
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - <>:
	cost = 7
	fire rate = 0.2
	damage = 4 - 6
	radius = 70.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - ><:
	cost = 8
	fire rate = 1.0
	damage = 4 - 4
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - >>:
	cost = 8
	fire rate = 1.0
	damage = 3 - 3
	radius = 70.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 4 - <<:
	cost = 8
	fire rate = 0.2
	damage = 8 - 10
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - <>:
	cost = 8
	fire rate = 0.2
	damage = 5 - 7
	radius = 80.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - ><:
	cost = 9
	fire rate = 1.0
	damage = 5 - 5
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - >>:
	cost = 9
	fire rate = 1.0
	damage = 4 - 6
	radius = 80.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 5 - <<:
	cost = 9
	fire rate = 0.2
	damage = 10 - 12
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - <>:
	cost = 9
	fire rate = 0.2
	damage = 6 - 8
	radius = 90.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - ><:
	cost = 10
	fire rate = 1.0
	damage = 6 - 6
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - >>:
	cost = 10
	fire rate = 1.0
	damage = 5 - 5
	radius = 90.0
	bullet scale = (1.0, 1.0, 1.0)

------------------------------------
name = Tower for Land Attacks
description = Attacks land-based kinds of units
model filename = ..\\models\\towers\\towerD_1.3dm
animation filename = undefined
animation speed = 1.0

type = 1

position = (0, 0, 0)
rotation = (0, 0, 3.7)
scale = (0.085, 0.085, 0.085)

bullet type = 2
bullet type mass = 2
bullet radius = 8.0

count upgrades = 19

upgrade 0 - 0:
	cost = 10
	fire rate = 1.0
	damage = 3 - 5
	radius = 50.0
	bullet scale = (1.0, 1.0, 1.0)

upgrade 1 - <:
	cost = 7
	fire rate = 1.0
	damage = 7 - 9
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 1 - >:
	cost = 7
	fire rate = 1.0
	damage = 7 - 7
	radius = 75.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 2 - <<:
	cost = 8
	fire rate = 0.9
	damage = 11 - 13
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 2 - <>:
	cost = 8
	fire rate = 1.0
	damage = 9 - 11
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 2 - ><:
	cost = 9
	fire rate = 1.0
	damage = 8 - 8
	radius = 75.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 2 - >>:
	cost = 9
	fire rate = 1.0
	damage = 7 - 7
	radius = 85.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 3 - <<:
	cost = 9
	fire rate = 0.5
	damage = 15 - 17
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - <>:
	cost = 9
	fire rate = 0.5
	damage = 11 - 13
	radius = 70.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - ><:
	cost = 10
	fire rate = 1.0
	damage = 10 - 10
	radius = 75.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - >>:
	cost = 10
	fire rate = 1.0
	damage = 9 - 9
	radius = 95.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 4 - <<:
	cost = 10
	fire rate = 0.5
	damage = 19 - 21
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - <>:
	cost = 10
	fire rate = 0.5
	damage = 13 - 15
	radius = 80.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - ><:
	cost = 11
	fire rate = 1.0
	damage = 11 - 11
	radius = 75.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - >>:
	cost = 11
	fire rate = 1.0
	damage = 10 - 10
	radius = 105.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 5 - <<:
	cost = 11
	fire rate = 0.5
	damage = 23 - 24
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - <>:
	cost = 11
	fire rate = 0.5
	damage = 15 - 17
	radius = 90.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - ><:
	cost = 12
	fire rate = 1.0
	damage = 12 - 12
	radius = 75.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - >>:
	cost = 12
	fire rate = 1.0
	damage = 11 - 11
	radius = 115.0
	bullet scale = (1.5, 1.5, 1.5)

------------------------------------
name = Tower for Air Attacks
description = Attacks air-based kinds of units
model filename = ..\\models\\towers\\towerD_2.3dm
animation filename = undefined
animation speed = 1.0

type = 1

position = (0, 0, 0)
rotation = (0, 0, 3.7)
scale = (1.85, 1.85, 1.85)

bullet type = 7
bullet type mass = 7
bullet radius = 2.0

count upgrades = 19

upgrade 0 - 0:
	cost = 10
	fire rate = 1.0
	damage = 3 - 5
	radius = 50.0
	bullet scale = (1.0, 1.0, 1.0)

upgrade 1 - <:
	cost = 7
	fire rate = 0.9
	damage = 7 - 9
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 1 - >:
	cost = 7
	fire rate = 0.2
	damage = 7 - 7
	radius = 50.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 2 - <<:
	cost = 8
	fire rate = 0.8
	damage = 11 - 13
	radius = 50.0
	bullet scale = (1.2, 1.2, 1.2)

upgrade 2 - <>:
	cost = 8
	fire rate = 0.8
	damage = 9 - 11
	radius = 60.0
	bullet scale = (1.2, 1.2, 1.2)

upgrade 2 - ><:
	cost = 9
	fire rate = 0.1
	damage = 8 - 8
	radius = 50.0
	bullet scale = (1.6, 1.6, 1.6)

upgrade 2 - >>:
	cost = 9
	fire rate = 0.1
	damage = 7 - 7
	radius = 60.0
	bullet scale = (1.6, 1.6, 1.6)

upgrade 3 - <<:
	cost = 9
	fire rate = 1.3
	damage = 15 - 17
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - <>:
	cost = 9
	fire rate = 0.7
	damage = 11 - 13
	radius = 70.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - ><:
	cost = 10
	fire rate = 0.1
	damage = 10 - 10
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - >>:
	cost = 10
	fire rate = 0.1
	damage = 9 - 9
	radius = 70.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 4 - <<:
	cost = 10
	fire rate = 0.6
	damage = 19 - 21
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - <>:
	cost = 10
	fire rate = 0.6
	damage = 13 - 15
	radius = 80.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - ><:
	cost = 11
	fire rate = 0.1
	damage = 11 - 11
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - >>:
	cost = 11
	fire rate = 0.1
	damage = 10 - 10
	radius = 80.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 5 - <<:
	cost = 11
	fire rate = 0.5
	damage = 23 - 24
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - <>:
	cost = 11
	fire rate = 0.5
	damage = 15 - 17
	radius = 90.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - ><:
	cost = 12
	fire rate = 0.1
	damage = 12 - 12
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - >>:
	cost = 12
	fire rate = 0.1
	damage = 11 - 11
	radius = 90.0
	bullet scale = (1.5, 1.5, 1.5)

------------------------------------
name = Slow-down Tower
description = Slows down all kinds of units
model filename = ..\\models\\towers\\towerD_3.3dm
animation filename = undefined
animation speed = 1.0

type = 1

position = (0, 0, 0)
rotation = (0, 0, 3.7)
scale = (0.085, 0.085, 0.085)

bullet type = 8
bullet type mass = 9
bullet radius = 20.0

count upgrades = 19

upgrade 0 - 0:
	cost = 15
	fire rate = 1.0
	damage = 20 - 20
	radius = 40.0
	bullet scale = (1.0, 1.0, 1.0)

upgrade 1 - <:
	cost = 13
	fire rate = 0.5
	damage = 40 - 40
	radius = 45.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 1 - >:
	cost = 13
	fire rate = 0.2
	damage = 30 - 30
	radius = 30.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 2 - <<:
	cost = 14
	fire rate = 0.5
	damage = 50 - 50
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 2 - <>:
	cost = 14
	fire rate = 0.5
	damage = 50 - 50
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 2 - ><:
	cost = 14
	fire rate = 0.2
	damage = 35 - 35
	radius = 35.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 2 - >>:
	cost = 14
	fire rate = 0.2
	damage = 35 - 35
	radius = 35.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 3 - <<:
	cost = 15
	fire rate = 0.5
	damage = 60 - 60
	radius = 55.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - <>:
	cost = 15
	fire rate = 0.5
	damage = 60 - 60
	radius = 55.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - ><:
	cost = 15
	fire rate = 0.2
	damage = 40 - 40
	radius = 40.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - >>:
	cost = 15
	fire rate = 0.2
	damage = 40 - 40
	radius = 40.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 4 - <<:
	cost = 16
	fire rate = 0.5
	damage = 70 - 70
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - <>:
	cost = 16
	fire rate = 0.5
	damage = 70 - 70
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - ><:
	cost = 16
	fire rate = 0.2
	damage = 45 - 45
	radius = 45.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - >>:
	cost = 16
	fire rate = 0.2
	damage = 45 - 45
	radius = 45.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 5 - <<:
	cost = 17
	fire rate = 0.5
	damage = 80 - 80
	radius = 65.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - <>:
	cost = 17
	fire rate = 0.5
	damage = 80 - 80
	radius = 65.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - ><:
	cost = 17
	fire rate = 0.2
	damage = 60 - 60
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - >>:
	cost = 17
	fire rate = 0.2
	damage = 60 - 60
	radius = 50.0
	bullet scale = (1.5, 1.5, 1.5)

------------------------------------
name = Aura Tower
description = Enhances the characteristics of towers within its range 
model filename = ..\\models\\towers\\towerD_4.3dm
animation filename = undefined
animation speed = 1.0

type = 1

position = (0, 0, 0)
rotation = (0, 0, 3.0)
scale = (0.22, 0.22, 0.22)

bullet type = 2
bullet type mass = 0
bullet radius = 2.0

count upgrades = 19

upgrade 0 - 0:
	cost = 15
	fire rate = 0.2
	damage = 20 - 20
	radius = 60.0
	bullet scale = (1.0, 1.0, 1.0)

upgrade 1 - <:
	cost = 12
	fire rate = 0.2
	damage = 15 - 15
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 1 - >:
	cost = 20
	fire rate = 0.5
	damage = 1 - 1
	radius = 40.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 2 - <<:
	cost = 13
	fire rate = 0.1
	damage = 20 - 20
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 2 - <>:
	cost = 13
	fire rate = 2.0
	damage = 20 - 20
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 2 - ><:
	cost = 21
	fire rate = 0.4
	damage = 2 - 2
	radius = 45.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 2 - >>:
	cost = 21
	fire rate = 0.4
	damage = 2 - 2
	radius = 45.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 3 - <<:
	cost = 14
	fire rate = 1.0
	damage = 25 - 25
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - <>:
	cost = 14
	fire rate = 2.0
	damage = 25 - 25
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - ><:
	cost = 22
	fire rate = 0.25
	damage = 3 - 3
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - >>:
	cost = 22
	fire rate = 0.25
	damage = 3 - 3
	radius = 50.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 4 - <<:
	cost = 15
	fire rate = 1.0
	damage = 30 - 30
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - <>:
	cost = 15
	fire rate = 2.0
	damage = 30 - 30
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - ><:
	cost = 22
	fire rate = 0.15
	damage = 4 - 4
	radius = 55.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - >>:
	cost = 22
	fire rate = 0.15
	damage = 4 - 4
	radius = 55.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 5 - <<:
	cost = 16
	fire rate = 0.05
	damage = 35 - 35
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - <>:
	cost = 16
	fire rate = 2.0
	damage = 35 - 35
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - ><:
	cost = 23
	fire rate = 0.1
	damage = 5 - 5
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - >>:
	cost = 23
	fire rate = 0.1
	damage = 1 - 1
	radius = 60.0
	bullet scale = (1.5, 1.5, 1.5)

------------------------------------
name = General tower
description = Attacks all kinds of units
model filename = ..\\models\\towers\\towerT_0.3dm
animation filename = undefined
animation speed = 1.0

type = 0

position = (0, 0, 5)
rotation = (0, 0, 3.14)
scale = (0.085, 0.085, 0.085)

bullet type = 1
bullet type mass = 3
bullet radius = 35.0

count upgrades = 19

upgrade 0 - 0:
	cost = 8
	fire rate = 0.2
	damage = 1 - 2
	radius = 50.0
	bullet scale = (1.0, 1.0, 1.0)

upgrade 1 - <:
	cost = 5
	fire rate = 0.2
	damage = 2 - 4
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 1 - >:
	cost = 5
	fire rate = 1.0
	damage = 2 - 2
	radius = 50.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 2 - <<:
	cost = 6
	fire rate = 0.1
	damage = 4 - 6
	radius = 50.0
	bullet scale = (1.2, 1.2, 1.2)

upgrade 2 - <>:
	cost = 6
	fire rate = 0.1
	damage = 3 - 4
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 2 - ><:
	cost = 7
	fire rate = 1.0
	damage = 3 - 3
	radius = 50.0
	bullet scale = (1.6, 1.6, 1.6)

upgrade 2 - >>:
	cost = 7
	fire rate = 1.0
	damage = 2 - 2
	radius = 60.0
	bullet scale = (1.6, 1.6, 1.6)

upgrade 3 - <<:
	cost = 7
	fire rate = 0.1
	damage = 6 - 8
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - <>:
	cost = 7
	fire rate = 0.1
	damage = 4 - 6
	radius = 70.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - ><:
	cost = 9
	fire rate = 1.0
	damage = 4 - 4
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - >>:
	cost = 9
	fire rate = 1.0
	damage = 3 - 3
	radius = 70.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 4 - <<:
	cost = 8
	fire rate = 0.1
	damage = 8 - 10
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - <>:
	cost = 8
	fire rate = 0.1
	damage = 5 - 7
	radius = 80.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - ><:
	cost = 9
	fire rate = 1.0
	damage = 5 - 5
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - >>:
	cost = 9
	fire rate = 1.0
	damage = 4 - 4
	radius = 80.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 5 - <<:
	cost = 9
	fire rate = 0.1
	damage = 10 - 12
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - <>:
	cost = 9
	fire rate = 0.1
	damage = 6 - 8
	radius = 90.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - ><:
	cost = 10
	fire rate = 1.0
	damage = 6 - 6
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - >>:
	cost = 10
	fire rate = 1.0
	damage = 5 - 5
	radius = 90.0
	bullet scale = (1.5, 1.5, 1.5)

------------------------------------
name = Tower for Land Attacks
description = Attacks land-based kinds of units
model filename = ..\\models\\towers\\towerT_1.3dm
animation filename = undefined
animation speed = 1.0

type = 0

position = (0, 0, 5)
rotation = (0, 0, 3.14)
scale = (0.085, 0.085, 0.085)

bullet type = 4
bullet type mass = 4
bullet radius = 40.0

count upgrades = 19

upgrade 0 - 0:
	cost = 10
	fire rate = 0.5
	damage = 3 - 5
	radius = 50.0
	bullet scale = (1.0, 1.0, 1.0)

upgrade 1 - <:
	cost = 7
	fire rate = 0.5
	damage = 7 - 9
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 1 - >:
	cost = 7
	fire rate = 1.0
	damage = 7 - 7
	radius = 50.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 2 - <<:
	cost = 8
	fire rate = 0.5
	damage = 11 - 13
	radius = 50.0
	bullet scale = (1.2, 1.2, 1.2)

upgrade 2 - <>:
	cost = 8
	fire rate = 0.5
	damage = 9 - 11
	radius = 60.0
	bullet scale = (1.2, 1.2, 1.2)

upgrade 2 - ><:
	cost = 9
	fire rate = 1.0
	damage = 8 - 8
	radius = 50.0
	bullet scale = (1.6, 1.6, 1.6)

upgrade 2 - >>:
	cost = 9
	fire rate = 1.0
	damage = 7 - 7
	radius = 60.0
	bullet scale = (1.6, 1.6, 1.6)

upgrade 3 - <<:
	cost = 9
	fire rate = 0.5
	damage = 15 - 17
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - <>:
	cost = 9
	fire rate = 0.5
	damage = 11 - 13
	radius = 70.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - ><:
	cost = 10
	fire rate = 1.0
	damage = 10 - 10
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - >>:
	cost = 10
	fire rate = 1.0
	damage = 9 - 9
	radius = 70.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 4 - <<:
	cost = 10
	fire rate = 1.0
	damage = 19 - 21
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - <>:
	cost = 10
	fire rate = 1.0
	damage = 13 - 15
	radius = 80.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - ><:
	cost = 11
	fire rate = 2.0
	damage = 11 - 11
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - >>:
	cost = 11
	fire rate = 2.0
	damage = 10 - 10
	radius = 80.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 5 - <<:
	cost = 11
	fire rate = 1.0
	damage = 23 - 24
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - <>:
	cost = 11
	fire rate = 1.0
	damage = 15 - 17
	radius = 90.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - ><:
	cost = 12
	fire rate = 2.0
	damage = 12 - 12
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - >>:
	cost = 12
	fire rate = 2.0
	damage = 11 - 11
	radius = 90.0
	bullet scale = (1.5, 1.5, 1.5)

------------------------------------
name = Tower for Air Attacks
description = Attacks air-based kinds of units
model filename = ..\\models\\towers\\towerT_2.3dm
animation filename = undefined
animation speed = 1.0

type = 0

position = (0, 0, 0)
rotation = (0, 0, 3.14)
scale = (0.035, 0.035, 0.035)

bullet type = 5
bullet type mass = 6
bullet radius = 30.0

count upgrades = 19

upgrade 0 - 0:
	cost = 10
	fire rate = 0.5
	damage = 3 - 5
	radius = 50.0
	bullet scale = (1.0, 1.0, 1.0)

upgrade 1 - <:
	cost = 7
	fire rate = 0.5
	damage = 7 - 9
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 1 - >:
	cost = 7
	fire rate = 1.0
	damage = 7 - 7
	radius = 50.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 2 - <<:
	cost = 8
	fire rate = 0.4
	damage = 11 - 13
	radius = 50.0
	bullet scale = (1.2, 1.2, 1.2)

upgrade 2 - <>:
	cost = 8
	fire rate = 0.4
	damage = 9 - 11
	radius = 60.0
	bullet scale = (1.2, 1.2, 1.2)

upgrade 2 - ><:
	cost = 9
	fire rate = 0.9
	damage = 8 - 8
	radius = 50.0
	bullet scale = (1.6, 1.6, 1.6)

upgrade 2 - >>:
	cost = 9
	fire rate = 0.9
	damage = 7 - 7
	radius = 60.0
	bullet scale = (1.6, 1.6, 1.6)

upgrade 3 - <<:
	cost = 9
	fire rate = 0.3
	damage = 15 - 17
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - <>:
	cost = 9
	fire rate = 0.3
	damage = 11 - 13
	radius = 70.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - ><:
	cost = 10
	fire rate = 0.8
	damage = 10 - 10
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - >>:
	cost = 10
	fire rate = 0.8
	damage = 9 - 9
	radius = 70.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 4 - <<:
	cost = 10
	fire rate = 1.0
	damage = 19 - 21
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - <>:
	cost = 10
	fire rate = 1.0
	damage = 13 - 15
	radius = 80.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - ><:
	cost = 11
	fire rate = 2.0
	damage = 11 - 11
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - >>:
	cost = 11
	fire rate = 2.0
	damage = 10 - 10
	radius = 90.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 5 - <<:
	cost = 11
	fire rate = 1.0
	damage = 23 - 24
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - <>:
	cost = 11
	fire rate = 1.0
	damage = 15 - 17
	radius = 90.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - ><:
	cost = 12
	fire rate = 2.0
	damage = 12 - 12
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - >>:
	cost = 12
	fire rate = 2.0
	damage = 11 - 11
	radius = 100.0
	bullet scale = (1.5, 1.5, 1.5)

------------------------------------
name = Slow-down Tower
description = Slows down all kinds of units
model filename = ..\\models\\towers\\towerT_3.3dm
animation filename = undefined
animation speed = 1.0

type = 1

position = (0, 0, 0)
rotation = (0, 0, 3.14)
scale = (0.025, 0.025, 0.025)

bullet type = 10
bullet type mass = 10
bullet radius = 20.0

count upgrades = 19

upgrade 0 - 0:
	cost = 15
	fire rate = 1.0
	damage = 20 - 20
	radius = 40.0
	bullet scale = (1.0, 1.0, 1.0)

upgrade 1 - <:
	cost = 13
	fire rate = 1.0
	damage = 40 - 40
	radius = 45.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 1 - >:
	cost = 13
	fire rate = 1.0
	damage = 30 - 30
	radius = 30.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 2 - <<:
	cost = 14
	fire rate = 0.5
	damage = 50 - 50
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 2 - <>:
	cost = 14
	fire rate = 0.5
	damage = 50 - 50
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 2 - ><:
	cost = 14
	fire rate = 1.0
	damage = 35 - 35
	radius = 35.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 2 - >>:
	cost = 14
	fire rate = 1.0
	damage = 35 - 35
	radius = 35.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 3 - <<:
	cost = 15
	fire rate = 0.5
	damage = 60 - 60
	radius = 55.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - <>:
	cost = 15
	fire rate = 0.5
	damage = 60 - 60
	radius = 55.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - ><:
	cost = 15
	fire rate = 1.0
	damage = 40 - 40
	radius = 40.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - >>:
	cost = 15
	fire rate = 1.0
	damage = 40 - 40
	radius = 40.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 4 - <<:
	cost = 16
	fire rate = 0.5
	damage = 70 - 70
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - <>:
	cost = 16
	fire rate = 0.5
	damage = 70 - 70
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - ><:
	cost = 16
	fire rate = 1.0
	damage = 45 - 45
	radius = 45.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - >>:
	cost = 16
	fire rate = 1.0
	damage = 45 - 45
	radius = 45.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 5 - <<:
	cost = 17
	fire rate = 0.5
	damage = 80 - 80
	radius = 65.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - <>:
	cost = 17
	fire rate = 0.5
	damage = 80 - 80
	radius = 65.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - ><:
	cost = 17
	fire rate = 1.0
	damage = 50 - 50
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - >>:
	cost = 17
	fire rate = 1.0
	damage = 50 - 50
	radius = 50.0
	bullet scale = (1.5, 1.5, 1.5)

------------------------------------
name = Aura Tower
description = Enhances the characteristics of towers within its range 
model filename = ..\\models\\towers\\towerT_4.3dm
animation filename = undefined
animation speed = 1.0

type = 1

position = (0, 0, 0)
rotation = (0, 0, 3.14)
scale = (0.025, 0.025, 0.025)

bullet type = 10
bullet type mass = 10
bullet radius = 20.0

count upgrades = 19

upgrade 0 - 0:
	cost = 15
	fire rate = 1.0
	damage = 10 - 10
	radius = 60.0
	bullet scale = (1.0, 1.0, 1.0)

upgrade 1 - <:
	cost = 12
	fire rate = 1.0
	damage = 15 - 15
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 1 - >:
	cost = 20
	fire rate = 2.0
	damage = 1 - 1
	radius = 40.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 2 - <<:
	cost = 13
	fire rate = 0.1
	damage = 20 - 20
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 2 - <>:
	cost = 13
	fire rate = 0.1
	damage = 20 - 20
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 2 - ><:
	cost = 21
	fire rate = 0.4
	damage = 2 - 2
	radius = 45.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 2 - >>:
	cost = 21
	fire rate = 0.4
	damage = 2 - 2
	radius = 45.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 3 - <<:
	cost = 14
	fire rate = 1.0
	damage = 25 - 25
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - <>:
	cost = 14
	fire rate = 1.0
	damage = 25 - 25
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - ><:
	cost = 22
	fire rate = 0.25
	damage = 3 - 3
	radius = 50.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 3 - >>:
	cost = 22
	fire rate = 0.25
	damage = 3 - 3
	radius = 50.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 4 - <<:
	cost = 15
	fire rate = 1.0
	damage = 30 - 30
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - <>:
	cost = 15
	fire rate = 1.0
	damage = 30 - 30
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - ><:
	cost = 23
	fire rate = 0.15
	damage = 4 - 4
	radius = 55.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 4 - >>:
	cost = 23
	fire rate = 0.15
	damage = 4 - 4
	radius = 55.0
	bullet scale = (1.5, 1.5, 1.5)

upgrade 5 - <<:
	cost = 16
	fire rate = 0.05
	damage = 35 - 35
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - <>:
	cost = 16
	fire rate = 2.0
	damage = 35 - 35
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - ><:
	cost = 24
	fire rate = 0.1
	damage = 5 - 5
	radius = 60.0
	bullet scale = (1.1, 1.1, 1.1)

upgrade 5 - >>:
	cost = 24
	fire rate = 0.1
	damage = 5 - 5
	radius = 60.0
	bullet scale = (1.5, 1.5, 1.5)
