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    <Cell><Data ss:Type="String">Welcome to Ice Cream Farms!&lt;br&gt;&lt;br&gt;Here you'll build your &lt;color=#0000ff&gt;all natural&lt;/color&gt; ice cream empire to compete with the sinister Dr. Bane.</Data></Cell>
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    <Cell><Data ss:Type="String">To defeat Dr. Bane, all your ice cream flavors must gain &lt;color=#0000ff&gt;100% Market Share&lt;/color&gt;.&lt;br&gt;&lt;br&gt; First, let's buy some fresh fruit.</Data></Cell>
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    <Cell><Data ss:Type="String">Before each day, this report shows &lt;color=#0000ff&gt;Today's Prices&lt;/color&gt; for available fruit, plus your &lt;color=#0000ff&gt;Current Goals&lt;/color&gt;. &lt;br&gt;&lt;br&gt;Click &lt;color=#0000ff&gt;Done&lt;/color&gt; to continue.</Data></Cell>
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    <Cell><Data ss:Type="String">voidP(pState.pTruck) = false</Data></Cell>
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    <Cell><Data ss:Type="String">The &lt;color=#0000ff&gt;Buy Fruit&lt;/color&gt; sign tells you Oranges are available today. Click here to visit Follywood Farms.</Data></Cell>
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    <Cell><Data ss:Type="String">[#click, #loc1]</Data></Cell>
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    <Cell><Data ss:Type="String">Click &lt;color=#0000ff&gt;Buy Oranges&lt;/color&gt; to purchase Oranges.</Data></Cell>
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    <Cell><Data ss:Type="String">[#click, #buyFruit]</Data></Cell>
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    <Cell><Data ss:Type="String">Click &lt;color=#0000ff&gt;Yes&lt;/color&gt; to confirm your purchase.</Data></Cell>
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    <Cell><Data ss:Type="String">Now that you've purchased your fruit, click &lt;color=#0000ff&gt;Close&lt;/color&gt; to exit.</Data></Cell>
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    <Cell><Data ss:Type="String">The freshness lights here are all bright, indicating your Oranges are now fresh.</Data></Cell>
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    <Cell><Data ss:Type="String">#ok</Data></Cell>
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    <Cell><Data ss:Type="String">point(175,220)</Data></Cell>
    <Cell><Data ss:Type="String">point(185,360)</Data></Cell>
    <Cell><Data ss:Type="String">Each day, you will lose 1 light, which indicates a decrease in fruit freshness.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
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    <Cell><Data ss:Type="String">Fresh fruit is the key to increasing Market Share, so &lt;color=#cc0033&gt;BUY FRUIT OFTEN!&lt;/color&gt;</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
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    <Cell><Data ss:Type="String">point(390,65)</Data></Cell>
    <Cell><Data ss:Type="String">We still have some &lt;color=#0000ff&gt;Cash&lt;/color&gt; left, so let's buy some Blueberries.</Data></Cell>
    <Cell><Data ss:Type="String">pState.pStatus = #map</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #loc2]</Data></Cell>
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    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Click &lt;color=#0000ff&gt;Buy Blueberries&lt;/color&gt; to purchase Blueberries.</Data></Cell>
    <Cell><Data ss:Type="String">pState.pStatus = #atLocation</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #buyFruit]</Data></Cell>
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    <Cell><Data ss:Type="String">Click &lt;color=#0000ff&gt;Yes&lt;/color&gt; to confirm your purchase.</Data></Cell>
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    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Remember only 3 locations will sell fruit each day, and prices will vary greatly.</Data></Cell>
    <Cell><Data ss:Type="String">theGame.pData.profile.fruit[2].lights=5 and pState.pLocationPopup.pStatus = #active</Data></Cell>
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    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Now that you've purchased your fruit, click &lt;color=#0000ff&gt;Close&lt;/color&gt; to exit.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
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    <Cell><Data ss:Type="String">point(218,215)</Data></Cell>
    <Cell><Data ss:Type="String">point(228,355)</Data></Cell>
    <Cell><Data ss:Type="String">Your blueberry freshness is now full, as indicated by the 4 bright orange lights.</Data></Cell>
    <Cell><Data ss:Type="String">pState.pStatus = #map</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
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    <Cell><Data ss:Type="String">day1-17</Data></Cell>
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    <Cell><Data ss:Type="String">point(218,215)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">At the end of today, your newly fresh Blueberries and Oranges will &lt;color=#0000ff&gt;increase your Market Share&lt;/color&gt;.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
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    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Always remember… fresh fruit is the key to increasing Market Share, so &lt;color=#cc0033&gt;BUY FRUIT OFTEN!&lt;/color&gt;</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
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    <Cell><Data ss:Type="String">day1-19</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(140,64)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">You're out of &lt;color=#0000ff&gt;Cash&lt;/color&gt; now so you need to earn more. You earn &lt;color=#0000ff&gt;Cash&lt;/color&gt; by working at any location.</Data></Cell>
    <Cell><Data ss:Type="String">pState.pStatus = #map</Data></Cell>
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    <Cell><Data ss:Type="String">day1-20</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">point(347,95)</Data></Cell>
    <Cell><Data ss:Type="String">point(347,175)</Data></Cell>
    <Cell><Data ss:Type="String">Let's visit Lime Park by clicking here.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #loc6]</Data></Cell>
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    <Cell><Data ss:Type="String">#bubble</Data></Cell>
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    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Click &lt;color=#0000ff&gt;Earn Cash&lt;/color&gt; to begin working.</Data></Cell>
    <Cell><Data ss:Type="String">pState.pStatus = #atLocation</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #earnCash]</Data></Cell>
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    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Click &lt;color=#0000ff&gt;Yes&lt;/color&gt; to confirm.</Data></Cell>
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    <Cell><Data ss:Type="String">[#click, #yes]</Data></Cell>
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    <Cell><Data ss:Type="String">earn-1</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
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    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Welcome to your ice cream truck. Let's learn how to serve customers.</Data></Cell>
    <Cell><Data ss:Type="String">theGame.pActiveWindow = #game</Data></Cell>
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    <Cell><Data ss:Type="String">earn-2</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
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    <Cell><Data ss:Type="String">point(179,185)</Data></Cell>
    <Cell><Data ss:Type="String">Let's create the first customer's dessert. Click here to pick up the cone.</Data></Cell>
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    <Cell><Data ss:Type="String">[#click, #belt2]</Data></Cell>
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    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
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    <Cell><Data ss:Type="String">Click here to pick up the ice cream scoop.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #belt2]</Data></Cell>
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    <Cell><Data ss:Type="String">earn-4</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
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    <Cell><Data ss:Type="String">point(140,105)</Data></Cell>
    <Cell><Data ss:Type="String">point(179,185)</Data></Cell>
    <Cell><Data ss:Type="String">Pick up the last ice cream scoop.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #belt2]</Data></Cell>
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    <Cell><Data ss:Type="String">earn-5</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">point(140,105)</Data></Cell>
    <Cell><Data ss:Type="String">point(424,150)</Data></Cell>
    <Cell><Data ss:Type="String">Now that we have the dessert items in place, lets top it by placing it in the red topping machine.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #top2]</Data></Cell>
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    <Cell><Data ss:Type="String">earn-6</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(140,105)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Great! While that's being topped, let's prepare the next dessert.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
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    <Cell><Data ss:Type="String">earn-7</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
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    <Cell><Data ss:Type="String">point(370,105)</Data></Cell>
    <Cell><Data ss:Type="String">point(200,142)</Data></Cell>
    <Cell><Data ss:Type="String">We don't need this cookie, so let's get rid of it.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #belt1]</Data></Cell>
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    <Cell><Data ss:Type="String">earn-8</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">point(500,105)</Data></Cell>
    <Cell><Data ss:Type="String">point(647,155)</Data></Cell>
    <Cell><Data ss:Type="String">Click the &lt;color=#0000ff&gt;Trash&lt;/color&gt; to throw away the cookie.</Data></Cell>
    <Cell><Data ss:Type="String">count(pState.pAnna.pDestList) = 0</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #trash]</Data></Cell>
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    <Cell><Data ss:Type="String">earn-9</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
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    <Cell><Data ss:Type="String">point(370,105)</Data></Cell>
    <Cell><Data ss:Type="String">point(200,142)</Data></Cell>
    <Cell><Data ss:Type="String">Now click here to pick up the cone.</Data></Cell>
    <Cell><Data ss:Type="String">count(pState.pAnna.pDestList) = 0</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #belt1]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">earn-10</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">point(370,105)</Data></Cell>
    <Cell><Data ss:Type="String">point(200,142)</Data></Cell>
    <Cell><Data ss:Type="String">Click here to pick up the ice cream scoop.</Data></Cell>
    <Cell><Data ss:Type="String">count(pState.pAnna.pDestList) = 0</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #belt1]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">earn-11</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">point(370,105)</Data></Cell>
    <Cell><Data ss:Type="String">point(373,267)</Data></Cell>
    <Cell><Data ss:Type="String">Click here to put the ice cream scoop down.</Data></Cell>
    <Cell><Data ss:Type="String">count(pState.pAnna.pDestList) = 0</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #plate1]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">earn-12</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">point(370,105)</Data></Cell>
    <Cell><Data ss:Type="String">point(200,142)</Data></Cell>
    <Cell><Data ss:Type="String">Click here to pick up the ice cream scoop.</Data></Cell>
    <Cell><Data ss:Type="String">count(pState.pAnna.pDestList) = 0</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #belt1]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">earn-13</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">point(370,105)</Data></Cell>
    <Cell><Data ss:Type="String">point(373,267)</Data></Cell>
    <Cell><Data ss:Type="String">Click here to pick up the ice cream scoop.</Data></Cell>
    <Cell><Data ss:Type="String">count(pState.pAnna.pDestList) = 0</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #plate1]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">earn-14</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">point(140,105)</Data></Cell>
    <Cell><Data ss:Type="String">point(424,150)</Data></Cell>
    <Cell><Data ss:Type="String">Now, let's swap our new dessert with the previously topped dessert.</Data></Cell>
    <Cell><Data ss:Type="String">count(pState.pAnna.pDestList) = 0</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #top2]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">earn-15</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">point(560,270)</Data></Cell>
    <Cell><Data ss:Type="String">point(560,357)</Data></Cell>
    <Cell><Data ss:Type="String">Let's give the customer her dessert.</Data></Cell>
    <Cell><Data ss:Type="String">count(pState.pAnna.pDestList) = 0</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #cust1]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">earn-16</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">point(140,105)</Data></Cell>
    <Cell><Data ss:Type="String">point(424,150)</Data></Cell>
    <Cell><Data ss:Type="String">Click here to get our other dessert.</Data></Cell>
    <Cell><Data ss:Type="String">pState.pToppingMachines[2].pStatus = #idle</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #top2]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">earn-17</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">point(400,270)</Data></Cell>
    <Cell><Data ss:Type="String">point(400,357)</Data></Cell>
    <Cell><Data ss:Type="String">Click here to give the customer his dessert.</Data></Cell>
    <Cell><Data ss:Type="String">count(pState.pAnna.pDestList) = 0</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #cust2]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">earn-18</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">point(410,290)</Data></Cell>
    <Cell><Data ss:Type="String">point(410,377)</Data></Cell>
    <Cell><Data ss:Type="String">Finally, let's collect the money we've earned by clicking on it.</Data></Cell>
    <Cell><Data ss:Type="String">pState.pCustomers[2].pStatus = #money</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #cust2]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">earn-19</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">point(570,290)</Data></Cell>
    <Cell><Data ss:Type="String">point(570,377)</Data></Cell>
    <Cell><Data ss:Type="String">Now collect the other money.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #cust1]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">earn-20</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(400,150)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Remember that customers will tip more if you serve them quickly.</Data></Cell>
    <Cell><Data ss:Type="String">count(pState.pAnna.pDestList) = 0</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">earn-21</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(400,150)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">The above &lt;color=#0000ff&gt;Energy&lt;/color&gt; bar depletes as time passes. When your &lt;color=#0000ff&gt;Energy&lt;/color&gt; bar is empty, the level is over.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">earn-22</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(400,150)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">That's it. You're on your own now. Remember to &lt;color=#0000ff&gt;read each level's description&lt;/color&gt; as the rules will change.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">day2-1</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(400,200)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">You will also need to upgrade your abilities to make progress.</Data></Cell>
    <Cell><Data ss:Type="String">pState.pTruckIn = true</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">day2-2</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(400,200)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">One of your current goals is to learn the &lt;color=#0000ff&gt;Singing&lt;/color&gt; ability. Let's find out how.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">day2-3</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">point(160,430)</Data></Cell>
    <Cell><Data ss:Type="String">point(50,510)</Data></Cell>
    <Cell><Data ss:Type="String">Click the &lt;color=#0000ff&gt;Singing&lt;/color&gt; icon to visit the location that offers &lt;color=#0000ff&gt;Singing&lt;/color&gt; upgrades.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #loc3]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">day2-4</Data></Cell>
    <Cell><Data ss:Type="String">#bubble</Data></Cell>
    <Cell><Data ss:Type="String">#bubble</Data></Cell>
    <Cell><Data ss:Type="String">point(140,64)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Click &lt;color=#0000ff&gt;Upgrade Singing&lt;/color&gt; for information on what the upgrade does.</Data></Cell>
    <Cell><Data ss:Type="String">pState.pStatus = #atLocation</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #upgrade]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">day2-5</Data></Cell>
    <Cell><Data ss:Type="String">#bubble</Data></Cell>
    <Cell><Data ss:Type="String">#bubble</Data></Cell>
    <Cell><Data ss:Type="String">point(140,64)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Here you can learn about the upgrade and attempt the challenge. For now, click &lt;color=#0000ff&gt;No&lt;/color&gt; to exit.</Data></Cell>
    <Cell><Data ss:Type="String">theGame.pActiveWindow = #mapConfirm</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #no]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">day2-6</Data></Cell>
    <Cell><Data ss:Type="String">#bubble</Data></Cell>
    <Cell><Data ss:Type="String">#bubble</Data></Cell>
    <Cell><Data ss:Type="String">point(140,64)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Click &lt;color=#0000ff&gt;Close&lt;/color&gt; to exit the current location.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #close]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">day2-7</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(400,200)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">That's it! From now on, the choices you make will be your own.</Data></Cell>
    <Cell><Data ss:Type="String">pState.pStatus = #map</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">day2-8</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(400,200)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Your current goals are to &lt;color=#0000ff&gt;earn 5% Market Share&lt;/color&gt; and upgrade your &lt;color=#0000ff&gt;Singing ability to level 1&lt;/color&gt;.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">day2-9</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(400,200)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Complete these goals to get the attention of the sinister Dr. Bane.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">day2-10</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(400,200)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Remember to visit all the locations to learn more about what each offers. Good Luck!</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">sing-1</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">point(600,210)</Data></Cell>
    <Cell><Data ss:Type="String">point(763,138)</Data></Cell>
    <Cell><Data ss:Type="String">Your &lt;color=#0000ff&gt;Singing&lt;/color&gt; ability is now available. Click the &lt;color=#0000ff&gt;Sing button&lt;/color&gt; to entertain your customers.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #sing]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">sing-2</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(600,210)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">&lt;color=#0000ff&gt;Singing&lt;/color&gt; to your customers will increase their stars. The increase will vary by customer.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">sing-3</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(600,210)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Continue upgrading your &lt;color=#0000ff&gt;Singing&lt;/color&gt; ability to make it refresh more quickly.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">quick-1</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">point(600,120)</Data></Cell>
    <Cell><Data ss:Type="String">point(763,48)</Data></Cell>
    <Cell><Data ss:Type="String">Your &lt;color=#0000ff&gt;Quick Serve&lt;/color&gt; ability is now available. Click the &lt;color=#0000ff&gt;Quick Serve button&lt;/color&gt; to use it.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #quickServe]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">quick-2</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(600,120)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">&lt;color=#0000ff&gt;Quick Serve&lt;/color&gt; will automatically serve the customer with the least amount of stars left.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">quick-3</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(600,120)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Continue upgrading your &lt;color=#0000ff&gt;Quick Serve&lt;/color&gt; ability to make it refresh more quickly.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">shuffle-1</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">point(600,290)</Data></Cell>
    <Cell><Data ss:Type="String">point(763,218)</Data></Cell>
    <Cell><Data ss:Type="String">Your &lt;color=#0000ff&gt;Shuffling&lt;/color&gt; ability is now available. Click the &lt;color=#0000ff&gt;Shuffle button&lt;/color&gt; to use it.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">[#click, #shuffle]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">shuffle-2</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(600,290)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">&lt;color=#0000ff&gt;Shuffling&lt;/color&gt; will rearrange the items on the belt in a more convenient order.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">shuffle-3</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(600,290)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Continue upgrading your &lt;color=#0000ff&gt;Shuffling&lt;/color&gt; ability to make it refresh more quickly.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">hidden-1</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(300,156)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">&lt;color=#0000ff&gt;Fruit is hidden&lt;/color&gt; within the background in &lt;color=#0000ff&gt;Earn Cash&lt;/color&gt; levels.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">hidden-2</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrow</Data></Cell>
    <Cell><Data ss:Type="String">point(300,156)</Data></Cell>
    <Cell><Data ss:Type="String">point(300,300)</Data></Cell>
    <Cell><Data ss:Type="String">Click on this hidden fruit icon.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">[#click,#fruit]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">hidden-3</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(300,156)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">&lt;color=#0000ff&gt;Find all 7 fruit icons&lt;/color&gt; within an &lt;color=#0000ff&gt;Earn Cash&lt;/color&gt; level for a free freshness bonus.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell><Data ss:Type="String">buyFruit-1</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(400,200)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Uh oh… some freshness lights at your factory have dimmed. Don't forget to buy fruit!</Data></Cell>
    <Cell><Data ss:Type="String">pState.pTruckIn = true</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
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    <Cell><Data ss:Type="String">point(400,200)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">When fruit freshness becomes low, Market Share for those flavors will not increase.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
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    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
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    <Cell><Data ss:Type="String">point(400,200)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Monitor freshness at your factory every day and &lt;color=#cc0033&gt;BUY FRUIT OFTEN!&lt;/color&gt;</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
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    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(400,160)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">After each day, your ice cream flavors gain Market Share, but &lt;color=#cc0033&gt;ONLY FOR FRUIT THAT IS FRESH.&lt;/color&gt;</Data></Cell>
    <Cell><Data ss:Type="String">pState.pDayEndStatus = #tank</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
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    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(400,160)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Since your Oranges and Blueberries are fresh, your Market Share increased for those ice cream flavors.</Data></Cell>
    <Cell><Data ss:Type="String">pState.pDayEndCounter = 3</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
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    <Cell><Data ss:Type="String">eod-3</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrowOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrowOK</Data></Cell>
    <Cell><Data ss:Type="String">point(400,160)</Data></Cell>
    <Cell><Data ss:Type="String">point(185,250)</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Each ice cream flavor has its own Market Share, shown by a factory meter, like this one.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
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    <Cell><Data ss:Type="String">eod-4</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrowOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleArrowOK</Data></Cell>
    <Cell><Data ss:Type="String">point(400,160)</Data></Cell>
    <Cell><Data ss:Type="String">point(185,250)</Data></Cell>
    <Cell><Data ss:Type="String">When a flavor's Market Share increases, its factory meter moves up. When you get to 100%, it is full.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
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    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(400,160)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">Anytime you have fruit that is NOT fresh, you will NOT increase Market Share for those flavors.</Data></Cell>
    <Cell><Data ss:Type="String">pState.pDayEndCounter = 6</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
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    <Cell><Data ss:Type="String">eod-6</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">#bubbleOK</Data></Cell>
    <Cell><Data ss:Type="String">point(400,160)</Data></Cell>
    <Cell><Data ss:Type="String">na</Data></Cell>
    <Cell><Data ss:Type="String">To defeat Dr. Bane, you will need each ice cream flavor to reach 100% Market Share.</Data></Cell>
    <Cell><Data ss:Type="Number">1</Data></Cell>
    <Cell><Data ss:Type="String">#ok</Data></Cell>
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