require( "scripts/style.lua" );

-- For the Score
-- Make sure the window and score area are large enough to display the text
ScoreFont = "fonts/current.mvec";
ScoreColor = Color(0,0,0,255);
ScoreFontInfos = {
  TimerFont,
  25, -- Taille
  BlackColor
};

MakeDialog
{

-- copy that code into lua script where you cant a timer
	Score
	{
		name = "Score",
		x = 0, -- absolute position into the window
		y = 0,
		w = 75, -- adequate for arial font
		h = 25,

		Text
		{
			--Don't modify those values else you must modify Score.h
			name = "scoretext",
			label = "scoretext",
			x = 0,
			y = 0,
			w = 75,
			h = 25,
			font = ScoreFontInfos,
		}
	},
	
-- end copy
}
