Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.12.8026]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     512 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Non platform assembly: data-0257FCB8 (this message is harmless)
Non platform assembly: data-04460048 (this message is harmless)
Non platform assembly: data-046F0020 (this message is harmless)
Non platform assembly: data-025E5008 (this message is harmless)
Non platform assembly: data-025EC008 (this message is harmless)
Platform assembly: D:\962Game\没问题的\Hildegards\Hildegards_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\962Game\没问题的\Hildegards\Hildegards_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\962Game\没问题的\Hildegards\Hildegards_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\962Game\没问题的\Hildegards\Hildegards_Data\Managed\System.dll (this message is harmless)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 475.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
