

build_lighthouse	=	{
	intersect_b		=	"build_lighthouse_b";				-- пересечение построенного
	intersect_u		=	"build_lighthouse_u";				-- пересечение не построенного
	construct		=	{	node = "m_b_stadium_construct"; ttime = 3000;	};	-- нода и время постройки
	shop_pos		=	{	178, 376	};			-- позиция первой кнопки покупки здания в магазине

	gra_unbuild		=	{	{"m_b_lighthouse_u_body",1},	};
	gra_build_1		=	{	{"m_b_lighthouse_v1_shadow",0}, {"m_b_lighthouse_v1_body",1}, {"m_b_lighthouse_v1_fire",10001}, {"m_b_lighthouse_v1_ray",10001}, {"m_b_lighthouse_v1_roof",1},	};
	gra_build_2		=	{	{"m_b_lighthouse_v2_shadow",0}, {"m_b_lighthouse_v2_body",1}, {"m_b_lighthouse_v2_fire",10001}, {"m_b_lighthouse_v2_ray",10001}, {"m_b_lighthouse_v2_roof",1},	};
	gra_build_3		=	{	{"m_b_lighthouse_v3_shadow",0}, {"m_b_lighthouse_v3_body",1}, {"m_b_lighthouse_v3_fire",10001}, {"m_b_lighthouse_v3_ray",10001}, {"m_b_lighthouse_v3_roof",1},	};
	
	buevent_table	=	{	{"free",50}, {"bue_seeplace_1",0}, {"bue_seeplace_2",0},	};
	bbevent_table	=	{	{"free",50},	};
	
	cuevent_table	=	{
		{	intersect	=	"build_lighthouse_u";		table	=	{{"cue_main",10},};	},
	};
	
	cbevent_table	=	{
		{	intersect	=	"build_lighthouse_b";		table	=	{{"cbe_main",10},};	},
	};

	-- кликособытия не построенного ---------------------------------
	cue_main	=	{
		man			=	{};
		time		=	8000;		forbidden	=	2;
	};
	-----------------------------------------------------------------

	-- кликособытия построенного ------------------------------------
	cbe_main	=	{
		man			=	{};
		time		=	200;		forbidden	=	2;
	};
	-----------------------------------------------------------------

	-- события не построенного --------------------------------------
	bue_seeplace_1	=	{
		man			=	{	{"man_lighthouse_bue_seeplace_1","q_lighthouse_bue_seeplace_1"},	};
		time		=	20000;		forbidden	=	1;
	};
	bue_seeplace_2	=	{
		man			=	{	{"man_lighthouse_bue_seeplace_2","q_lighthouse_bue_seeplace_2"},	};
		time		=	20000;		forbidden	=	1;
	};
	-----------------------------------------------------------------
};









