

build_house3	=	{
	intersect_b		=	"build_house3_b";				-- пересечение построенного
	intersect_u		=	"build_house3_u";				-- пересечение не построенного
	construct		=	{	node = "m_b_stadium_construct"; ttime = 3000;	};	-- нода и время постройки
	shop_pos		=	{	333, 318	};			-- позиция первой кнопки покупки здания в магазине

	gra_unbuild		=	{	{"empty",0},	};
	gra_build_1		=	{	{"m_b_house3_v1_house_01_back",0}, {"m_b_house3_v1_house_01",1}, {"m_b_house3_v1_house_01_tree",1}, {"m_b_house3_v1_house_01_light",1070}, {"m_b_house3_v1_house_02",1}, {"m_b_house3_v1_house_02_light",1425}, {"m_b_house3_v1_house_03",1}, {"m_b_house3_v1_house_03_light",11107}, {"m_b_house3_v1_house_04",1}, {"m_b_house3_v1_house_04_light",11187}, {"m_b_house3_v1_house_05",1100}, {"m_b_house3_v1_house_05_light",1100}, {"m_b_house3_v1_house_06",1}, {"m_b_house3_v1_house_06_light",11720}, 	};
	gra_build_2		=	{	{"m_b_house3_v2_house_01_back",0}, {"m_b_house3_v2_house_01",1}, {"m_b_house3_v2_house_01_tree",1}, {"m_b_house3_v2_house_01_light",1070}, {"m_b_house3_v2_house_02",1}, {"m_b_house3_v2_house_02_light",1425}, {"m_b_house3_v2_house_03",1}, {"m_b_house3_v2_house_03_light",11107}, {"m_b_house3_v2_house_04",1}, {"m_b_house3_v2_house_04_light",11187}, {"m_b_house3_v2_house_05",1130}, {"m_b_house3_v2_house_05_light",1130}, {"m_b_house3_v2_house_06",1}, {"m_b_house3_v2_house_06_light",11720}, 	};
	gra_build_3		=	{	{"m_b_house3_v3_house_01_back",0}, {"m_b_house3_v3_house_01",1}, {"m_b_house3_v3_house_01_tree",1}, {"m_b_house3_v3_house_01_light",1070}, {"m_b_house3_v3_house_02",1}, {"m_b_house3_v3_house_02_light",1425}, {"m_b_house3_v3_house_03",1}, {"m_b_house3_v3_house_03_light",11107}, {"m_b_house3_v3_house_04",1}, {"m_b_house3_v3_house_04_light",11187}, {"m_b_house3_v3_house_05",1130}, {"m_b_house3_v3_house_05_light",1130}, {"m_b_house3_v3_house_06",1}, {"m_b_house3_v3_house_06_light",11720}, 	};
	
	buevent_table	=	{	{"free",50},	};
	bbevent_table	=	{	{"free",50}, {"bbe_house3_kidplay1",20}, {"bbe_house3_kidplay2",20},	};
	
	-- кликособытия не построенного
	cuevent_table	=	{
	};

	-- кликособытия построенного
	cbevent_table	=	{
		{	intersect	=	"build_house31_b";	table	=	{{"cbe_house31_light",10},};	},
		{	intersect	=	"build_house32_b";	table	=	{{"cbe_house32_light",10},};	},
		{	intersect	=	"build_house33_b";	table	=	{{"cbe_house33_light",10},};	},
		{	intersect	=	"build_house34_b";	table	=	{{"cbe_house34_light",10},};	},
		{	intersect	=	"build_house35_b";	table	=	{{"cbe_house35_light",10},};	},
		{	intersect	=	"build_house36_b";	table	=	{{"cbe_house36_light",10},};	},
	};

	-- кликоздания построенного -------------------------------------
	cbe_house31_light	=	{
		man			=	{};
		time		=	700;		forbidden	=	2;
	};
	cbe_house32_light	=	{
		man			=	{};
		time		=	700;		forbidden	=	2;
	};
	cbe_house33_light	=	{
		man			=	{};
		time		=	700;		forbidden	=	2;
	};
	cbe_house34_light	=	{
		man			=	{};
		time		=	700;		forbidden	=	2;
	};
	cbe_house35_light	=	{
		man			=	{};
		time		=	700;		forbidden	=	2;
	};
	cbe_house36_light	=	{
		man			=	{};
		time		=	700;		forbidden	=	2;
	};
	-----------------------------------------------------------------

	-- события построенного -----------------------------------------
	bbe_house3_kidplay1	=	{ -- 2 ребенка играют
		man			=	{	{"man_house3_bbe_kidplay1_1","q_house3_bbe_kidplay1_1"}, {"man_house3_bbe_kidplay1_2","q_house3_bbe_kidplay1_2"},	};
		time		=	70000;		forbidden	=	1;
	};
	bbe_house3_kidplay2	=	{ -- 2 ребенка играют
		man			=	{	{"man_house3_bbe_kidplay2_1","q_house3_bbe_kidplay2_1"}, {"man_house3_bbe_kidplay2_2","q_house3_bbe_kidplay2_2"},	};
		time		=	55000;		forbidden	=	1;
	};
	-----------------------------------------------------------------
	
};









