

-- common -----------------------------------------------------------------------------------------
Texture{ name = "font_title_big",			file = lang_graphics_dir .. "fonts\\font_title_big.png",			group = 0 };
Texture{ name = "font_button_normal",		file = lang_graphics_dir .. "fonts\\font_button_normal.png",		group = 0 };
Texture{ name = "font_text_bold",			file = lang_graphics_dir .. "fonts\\font_text_bold.png",			group = 0 };
Texture{ name = "font_text_gf",				file = lang_graphics_dir .. "fonts\\font_text_gf.png",				group = 0 };
Texture{ name = "font_text_huge",			file = lang_graphics_dir .. "fonts\\font_text_huge.png",			group = 0 };
Texture{ name = "font_text_normal",			file = lang_graphics_dir .. "fonts\\font_text_normal.png",			group = 0 };
Texture{ name = "font_text_tip",			file = lang_graphics_dir .. "fonts\\font_text_tip.png",				group = 0 };
Texture{ name = "font_text_flood",			file = lang_graphics_dir .. "fonts\\font_text_flood.png",			group = 0 };
Texture{ name = "font_map_normal",			file = lang_graphics_dir .. "fonts\\font_map_normal.png",			group = 0 };
Texture{ name = "font_num_normal",			file = lang_graphics_dir .. "fonts\\font_num_normal.png",			group = 0 };
Texture{ name = "font_num_gold",			file = lang_graphics_dir .. "fonts\\font_num_gold.png",				group = 0 };
Texture{ name = "font_num_dark",			file = lang_graphics_dir .. "fonts\\font_num_dark.png",				group = 0 };
Texture{ name = "font_num_darkred",			file = lang_graphics_dir .. "fonts\\font_num_darkred.png",			group = 0 };
Texture{ name = "font_num_puzzle",			file = lang_graphics_dir .. "fonts\\font_num_puzzle.png",			group = 0 };
Texture{ name = "font_num_info",			file = lang_graphics_dir .. "fonts\\font_num_info.png",				group = 0 };
Texture{ name = "font_num_gfg",				file = lang_graphics_dir .. "fonts\\font_num_gfg.png",				group = 0 };
Texture{ name = "font_num_gfs",				file = lang_graphics_dir .. "fonts\\font_num_gfs.png",				group = 0 };

Texture{ name = "empty1024",		file = shared_graphics_dir .. "empty1024.png",							group = 0 };

Texture{ name = "wide_1",			file = shared_graphics_dir .. "wide_1.jpg",							group = 0 };

Texture{ name = "cursor_menu",		file = shared_graphics_dir .. "cursor_menu.png",							group = 0 };
Texture{ name = "cursor_hand",		file = shared_graphics_dir .. "cursor_hand.png",							group = 0 };
Texture{ name = "cursor_olive",		file = shared_graphics_dir .. "cursor_olive.png",							group = 0 };
Texture{ name = "cursor_bonus",		file = shared_graphics_dir .. "cursor_bonus.png",							group = 0 };
Texture{ name = "cursor_spy_use",	file = shared_graphics_dir .. "cursor_spy_use.png",							group = 0 };
Texture{ name = "cursor_spy_move",	file = shared_graphics_dir .. "cursor_spy_move.png",						group = 0 };
Texture{ name = "cursor_spy_magnify",	file = shared_graphics_dir .. "cursor_spy_magnify.png",					group = 0 };
Texture{ name = "controls_2",		file = shared_graphics_dir .. "controls_2.png",								group = 0 };
Texture{ name = "win_1",			file = shared_graphics_dir .. "win_1.png",									group = 0 };
Texture{ name = "win_2",			file = shared_graphics_dir .. "win_2.png",									group = 0 };
Texture{ name = "win_cover_1",		file = shared_graphics_dir .. "win_cover_1.png",							group = 0 };
Texture{ name = "win_cover_2",		file = shared_graphics_dir .. "win_cover_2.png",							group = 0 };
Texture{ name = "win_cover_3",		file = shared_graphics_dir .. "win_cover_3.png",							group = 0 };
Texture{ name = "win_light_small",	file = shared_graphics_dir .. "win_light_small.png",						group = 0 };
Texture{ name = "trans_clouds_2",		file = shared_graphics_dir .. "trans_clouds_2.jpg",							group = 0 };
Texture{ name = "res_icons_1",		file = shared_graphics_dir .. "res_icons_1.png",							group = 1 };
Texture{ name = "win_scrool_1",		file = shared_graphics_dir .. "win_scrool_1.dds",					group = 400 };
Texture{ name = "win_scrool_2",		file = shared_graphics_dir .. "win_scrool_2.dds",					group = 400 };
Texture{ name = "win_scrool_3",		file = shared_graphics_dir .. "win_scrool_3.dds",					group = 400 };

Texture{ name = "hero_zeus",		file = shared_graphics_dir .. "heroes\\zeus.png",					group = 450 };
Texture{ name = "hero_perseus",		file = shared_graphics_dir .. "heroes\\perseus.png",				group = 450 };
Texture{ name = "hero_apollo",		file = shared_graphics_dir .. "heroes\\apollo.png",					group = 450 };
Texture{ name = "hero_poseidon",	file = shared_graphics_dir .. "heroes\\poseidon.png",				group = 450 };
Texture{ name = "hero_heracles",	file = shared_graphics_dir .. "heroes\\heracles.png",				group = 450 };
Texture{ name = "hero_boreas",		file = shared_graphics_dir .. "heroes\\boreas.png",					group = 450 };
Texture{ name = "hero_artemis",		file = shared_graphics_dir .. "heroes\\artemis.png",				group = 450 };
Texture{ name = "hero_athena",		file = shared_graphics_dir .. "heroes\\athena.png",					group = 450 };
Texture{ name = "hero_gefest",		file = shared_graphics_dir .. "heroes\\gefest.png",					group = 450 };

Texture{ name = "sky_1",		file = shared_graphics_dir .. "sky_1.dds",					group = 470 };
Texture{ name = "sky_2",		file = shared_graphics_dir .. "sky_2.dds",					group = 470 };

Texture{ name = "med_common",		file = shared_graphics_dir .. "med\\med_common.dds",				group = 490 };
Texture{ name = "med_zeus",			file = shared_graphics_dir .. "med\\med_zeus.dds",					group = 490 };
Texture{ name = "med_perseus",		file = shared_graphics_dir .. "med\\med_perseus.dds",				group = 490 };
Texture{ name = "med_apollo",		file = shared_graphics_dir .. "med\\med_apollo.dds",				group = 490 };
Texture{ name = "med_poseidon",		file = shared_graphics_dir .. "med\\med_poseidon.dds",				group = 490 };
Texture{ name = "med_heracles",		file = shared_graphics_dir .. "med\\med_heracles.dds",				group = 490 };
Texture{ name = "med_boreas",		file = shared_graphics_dir .. "med\\med_boreas.dds",				group = 490 };
Texture{ name = "med_artemis",		file = shared_graphics_dir .. "med\\med_artemis.dds",				group = 490 };

---------------------------------------------------------------------------------------------------

-- game -------------------------------------------------------------------------------------------
Texture{ name = "g_interface_1",				file = lang_graphics_dir .. "g_interface\\interface_1.png",				group = 100 };
Texture{ name = "g_interface_2",				file = shared_graphics_dir .. "g_interface\\interface_2.png",			group = 100 };
Texture{ name = "g_interface_task_1",			file = shared_graphics_dir .. "g_interface\\interface_task_1.png",		group = 100 };
Texture{ name = "g_interface_task_2",			file = lang_graphics_dir .. "g_interface\\interface_task_2.png",		group = 100 };
Texture{ name = "g_interface_menu_and_view",	file = lang_graphics_dir .. "g_interface\\menu_and_view.png",			group = 100 };
Texture{ name = "g_hero_common",				file = shared_graphics_dir .. "g_heroes\\common_1.png",					group = 100 };
Texture{ name = "g_hero_common2",				file = shared_graphics_dir .. "g_heroes\\common_2.png",					group = 100 };

Texture{ name = "game_2",						file = shared_graphics_dir .. "game.png",								group = 100 };
Texture{ name = "game_light",					file = shared_graphics_dir .. "game_light.png",							group = 100 };
Texture{ name = "game_chips_blink",				file = shared_graphics_dir .. "game_chips_blink.png",					group = 100 };
Texture{ name = "g_laureal",					file = shared_graphics_dir .. "game_laureal.png",						group = 100 };
Texture{ name = "game_lock",					file = shared_graphics_dir .. "game_lock.png",							group = 100 };
Texture{ name = "game_monolith",				file = shared_graphics_dir .. "game_monolith.png",						group = 100 };

Texture{ name = "game_zeus_11",					file = shared_graphics_dir .. "game_zeus_11.png",						group = 100 };
Texture{ name = "game_zeus_2",					file = shared_graphics_dir .. "game_zeus_2.png",						group = 100 };

Texture{ name = "game_hero_1",					file = shared_graphics_dir .. "game_hero_1.dds",						group = 102 };
Texture{ name = "game_hero_2",					file = shared_graphics_dir .. "game_hero_2.dds",						group = 102 };
Texture{ name = "game_hero_3",					file = shared_graphics_dir .. "game_hero_3.dds",						group = 102 };
Texture{ name = "game_hero_4",					file = shared_graphics_dir .. "game_hero_4.dds",						group = 102 };
Texture{ name = "game_hero_5",					file = shared_graphics_dir .. "game_hero_5.dds",						group = 102 };
Texture{ name = "game_hero_6",					file = shared_graphics_dir .. "game_hero_6.dds",						group = 102 };
Texture{ name = "game_hero_7",					file = shared_graphics_dir .. "game_hero_7.dds",						group = 102 };
Texture{ name = "game_trophy",					file = lang_graphics_dir .. "game_trophy.png",							group = 102 };
Texture{ name = "g_crash_1_1",					file = shared_graphics_dir .. "g_crash\\crash_1_1.png",					group = 102 };
Texture{ name = "g_crash_1_2",					file = shared_graphics_dir .. "g_crash\\crash_1_2.png",					group = 102 };
Texture{ name = "g_crash_2_1",					file = shared_graphics_dir .. "g_crash\\crash_2_1.png",					group = 102 };
Texture{ name = "g_crash_2_2",					file = shared_graphics_dir .. "g_crash\\crash_2_2.png",					group = 102 };
Texture{ name = "g_crash_3_1",					file = shared_graphics_dir .. "g_crash\\crash_3_1.png",					group = 102 };
Texture{ name = "g_crash_3_2",					file = shared_graphics_dir .. "g_crash\\crash_3_2.png",					group = 102 };
Texture{ name = "g_crash_3_3",					file = shared_graphics_dir .. "g_crash\\crash_3_3.png",					group = 102 };
Texture{ name = "g_crash_4_1",					file = shared_graphics_dir .. "g_crash\\crash_4_1.png",					group = 102 };
Texture{ name = "g_crash_4_2",					file = shared_graphics_dir .. "g_crash\\crash_4_2.png",					group = 102 };
Texture{ name = "g_crash_4_3",					file = shared_graphics_dir .. "g_crash\\crash_4_3.png",					group = 102 };
Texture{ name = "g_crash_5_1",					file = shared_graphics_dir .. "g_crash\\crash_5_1.png",					group = 102 };
Texture{ name = "g_crash_5_2",					file = shared_graphics_dir .. "g_crash\\crash_5_2.png",					group = 102 };
Texture{ name = "g_crash_5_3",					file = shared_graphics_dir .. "g_crash\\crash_5_3.png",					group = 102 };
Texture{ name = "g_crash_6_1",					file = shared_graphics_dir .. "g_crash\\crash_6_1.png",					group = 102 };
Texture{ name = "g_crash_6_2",					file = shared_graphics_dir .. "g_crash\\crash_6_2.png",					group = 102 };
Texture{ name = "g_crash_6_3",					file = shared_graphics_dir .. "g_crash\\crash_6_3.png",					group = 102 };
Texture{ name = "g_crash_7_1",					file = shared_graphics_dir .. "g_crash\\crash_7_1.png",					group = 102 };
Texture{ name = "g_crash_7_2",					file = shared_graphics_dir .. "g_crash\\crash_7_2.png",					group = 102 };
Texture{ name = "g_crash_7_3",					file = shared_graphics_dir .. "g_crash\\crash_7_3.png",					group = 102 };
Texture{ name = "g_crash_8_1",					file = shared_graphics_dir .. "g_crash\\crash_8_1.png",					group = 102 };
Texture{ name = "g_crash_8_2",					file = shared_graphics_dir .. "g_crash\\crash_8_2.png",					group = 102 };
Texture{ name = "g_crash_8_3",					file = shared_graphics_dir .. "g_crash\\crash_8_3.png",					group = 102 };
Texture{ name = "g_crash_8_4",					file = shared_graphics_dir .. "g_crash\\crash_8_4.png",					group = 102 };
Texture{ name = "g_crash_8_5",					file = shared_graphics_dir .. "g_crash\\crash_8_5.png",					group = 102 };
Texture{ name = "g_crash_8_6",					file = shared_graphics_dir .. "g_crash\\crash_8_6.png",					group = 102 };
Texture{ name = "g_crash_8_7",					file = shared_graphics_dir .. "g_crash\\crash_8_7.png",					group = 102 };
Texture{ name = "g_crash_8_8",					file = shared_graphics_dir .. "g_crash\\crash_8_8.png",					group = 102 };
Texture{ name = "g_crash_8_9",					file = shared_graphics_dir .. "g_crash\\crash_8_9.png",					group = 102 };
Texture{ name = "g_crash_8_10",					file = shared_graphics_dir .. "g_crash\\crash_8_10.png",				group = 102 };
Texture{ name = "g_crash_8_11",					file = shared_graphics_dir .. "g_crash\\crash_8_11.png",				group = 102 };
Texture{ name = "g_crash_8_12",					file = shared_graphics_dir .. "g_crash\\crash_8_12.png",				group = 102 };
Texture{ name = "g_crash_8_13",					file = shared_graphics_dir .. "g_crash\\crash_8_13.png",				group = 102 };

Texture{ name = "game_megabomb",				file = shared_graphics_dir .. "game_megabomb.png",						group = 102 };
Texture{ name = "game_bomb",					file = shared_graphics_dir .. "game_bomb.png",							group = 102 };
Texture{ name = "game_trigger",					file = shared_graphics_dir .. "game_trigger.png",						group = 102 };
Texture{ name = "game_stone",					file = shared_graphics_dir .. "game_stone.png",							group = 102 };
Texture{ name = "game_monolith_3",				file = shared_graphics_dir .. "game_monolith_3.png",					group = 102 };
Texture{ name = "game_megamonolith",			file = shared_graphics_dir .. "game_megamonolith.png",					group = 102 };
Texture{ name = "game_black_chips",				file = shared_graphics_dir .. "game_black_chips.png",					group = 102 };
Texture{ name = "game_key_big_1",				file = shared_graphics_dir .. "game_key_big_1.png",						group = 102 };
Texture{ name = "game_key_big_2",				file = shared_graphics_dir .. "game_key_big_2.png",						group = 102 };
Texture{ name = "game_key_big_3",				file = shared_graphics_dir .. "game_key_big_3.png",						group = 102 };
Texture{ name = "game_key_open",				file = shared_graphics_dir .. "game_key_open.png",						group = 102 };
Texture{ name = "game_magnet",					file = shared_graphics_dir .. "game_magnet.dds",						group = 102 };
Texture{ name = "game_port",					file = shared_graphics_dir .. "game_port.png",							group = 102 };
---------------------------------------------------------------------------------------------------

-- game back --------------------------------------------------------------------------------------
Texture{ name = "gb14_sky",				file = shared_graphics_dir .. "g_back\\serene\\back_sky.jpg",			group = 213 };
Texture{ name = "gb14_water",			file = shared_graphics_dir .. "g_back\\serene\\back_water.dds",			group = 213 };
Texture{ name = "gb14_texture_1",		file = shared_graphics_dir .. "g_back\\serene\\texture_1.dds",			group = 213 };
Texture{ name = "gb14_texture_2",		file = shared_graphics_dir .. "g_back\\serene\\texture_2.dds",			group = 213 };

Texture{ name = "gb15_sky",				file = shared_graphics_dir .. "g_back\\hydra\\back_sky.jpg",			group = 214 };
Texture{ name = "gb15_swamp",			file = shared_graphics_dir .. "g_back\\hydra\\back_swamp.jpg",			group = 214 };
Texture{ name = "gb15_water",			file = shared_graphics_dir .. "g_back\\hydra\\back_water.jpg",			group = 214 };
Texture{ name = "gb15_texture_1",		file = shared_graphics_dir .. "g_back\\hydra\\texture_1.dds",			group = 214 };
Texture{ name = "gb15_texture_2",		file = shared_graphics_dir .. "g_back\\hydra\\texture_2.dds",			group = 214 };
Texture{ name = "gb15_texture_swamp",	file = shared_graphics_dir .. "g_back\\hydra\\texture_swamp.png",		group = 214 };
Texture{ name = "gb15_texture_waves",	file = shared_graphics_dir .. "g_back\\hydra\\texture_waves.png",		group = 214 };
Texture{ name = "gb15_zarevo",			file = shared_graphics_dir .. "g_back\\hydra\\zarevo.png",				group = 214 };

Texture{ name = "gb16_back",			file = shared_graphics_dir .. "g_back\\stimf\\back_sky.jpg",			group = 215 };
Texture{ name = "gb16_texture_1",		file = shared_graphics_dir .. "g_back\\stimf\\texture_1.dds",			group = 215 };
Texture{ name = "gb16_texture_2",		file = shared_graphics_dir .. "g_back\\stimf\\texture_2.dds",			group = 215 };
Texture{ name = "gb16_texture_3",		file = shared_graphics_dir .. "g_back\\stimf\\texture_3.dds",			group = 215 };
Texture{ name = "gb16_texture_4",		file = shared_graphics_dir .. "g_back\\stimf\\texture_4.png",			group = 215 };

Texture{ name = "gb17_back",			file = shared_graphics_dir .. "g_back\\cyclop\\back_sky.jpg",			group = 216 };
Texture{ name = "gb17_texture_1",		file = shared_graphics_dir .. "g_back\\cyclop\\texture_1.dds",			group = 216 };
Texture{ name = "gb17_texture_2",		file = shared_graphics_dir .. "g_back\\cyclop\\texture_2.dds",			group = 216 };
Texture{ name = "gb17_texture_3",		file = shared_graphics_dir .. "g_back\\cyclop\\texture_3.dds",			group = 216 };

Texture{ name = "gb18_back",			file = shared_graphics_dir .. "g_back\\minotaur\\back_sky.png",			group = 217 };
Texture{ name = "gb18_texture_1",		file = shared_graphics_dir .. "g_back\\minotaur\\texture_1.dds",		group = 217 };
Texture{ name = "gb18_texture_2",		file = shared_graphics_dir .. "g_back\\minotaur\\texture_2.dds",		group = 217 };

Texture{ name = "gb19_back",			file = shared_graphics_dir .. "g_back\\stix\\back.dds",					group = 218 };
Texture{ name = "gb19_texture_1",		file = shared_graphics_dir .. "g_back\\stix\\texture_1.dds",			group = 218 };
Texture{ name = "gb19_texture_2",		file = shared_graphics_dir .. "g_back\\stix\\texture_2.dds",			group = 218 };

Texture{ name = "gb20_texture_1",		file = shared_graphics_dir .. "g_back\\vortex\\texture_1.jpg",			group = 219 };
Texture{ name = "gb20_texture_2",		file = shared_graphics_dir .. "g_back\\vortex\\texture_2.dds",			group = 219 };
Texture{ name = "gb20_texture_3",		file = shared_graphics_dir .. "g_back\\vortex\\texture_3.dds",			group = 219 };
Texture{ name = "gb20_texture_4",		file = shared_graphics_dir .. "g_back\\vortex\\texture_4.png",			group = 219 };

Texture{ name = "gb21_texture_1",		file = shared_graphics_dir .. "g_back\\octopus\\texture_1.jpg",			group = 220 };
Texture{ name = "gb21_texture_2",		file = shared_graphics_dir .. "g_back\\octopus\\texture_2.dds",			group = 220 };
Texture{ name = "gb21_texture_3",		file = shared_graphics_dir .. "g_back\\octopus\\texture_3.dds",			group = 220 };

Texture{ name = "gb22_texture_1",		file = shared_graphics_dir .. "g_back\\olimp\\texture_1.jpg",			group = 221 };
Texture{ name = "gb22_texture_2",		file = shared_graphics_dir .. "g_back\\olimp\\texture_2.dds",			group = 221 };
Texture{ name = "gb22_texture_3",		file = shared_graphics_dir .. "g_back\\olimp\\texture_3.dds",			group = 221 };
Texture{ name = "gb22_texture_4",		file = shared_graphics_dir .. "g_back\\olimp\\texture_4.dds",			group = 221 };
Texture{ name = "gb22_texture_5",		file = shared_graphics_dir .. "g_back\\olimp\\texture_5.dds",			group = 221 };

Texture{ name = "gb23_texture_1",		file = shared_graphics_dir .. "g_back\\ehidna\\texture_1.jpg",			group = 222 };
Texture{ name = "gb23_texture_2",		file = shared_graphics_dir .. "g_back\\ehidna\\texture_2.dds",			group = 222 };
Texture{ name = "gb23_texture_3",		file = shared_graphics_dir .. "g_back\\ehidna\\texture_3.dds",			group = 222 };
Texture{ name = "gb23_texture_4",		file = shared_graphics_dir .. "g_back\\ehidna\\texture_4.dds",			group = 222 };

Texture{ name = "gb24_texture_1",		file = shared_graphics_dir .. "g_back\\favn\\texture_1.dds",			group = 223 };
Texture{ name = "gb24_texture_2",		file = shared_graphics_dir .. "g_back\\favn\\texture_2.dds",			group = 223 };
Texture{ name = "gb24_texture_3",		file = shared_graphics_dir .. "g_back\\favn\\texture_3.dds",			group = 223 };
---------------------------------------------------------------------------------------------------

-- game i-spy -------------------------------------------------------------------------------------
Texture{ name = "w_int_1",				file = lang_graphics_dir .. "w_game\\w_int_1.png",					group = 21 };

Texture{ name = "w_zeus_1",				file = shared_graphics_dir .. "w_game\\w_zeus_1.dds",				group = 21 };
Texture{ name = "w_zeus_2",				file = shared_graphics_dir .. "w_game\\w_zeus_2.dds",				group = 21 };
Texture{ name = "w_zeus_3",				file = shared_graphics_dir .. "w_game\\w_zeus_3.dds",				group = 21 };
Texture{ name = "w_zeus_4",				file = shared_graphics_dir .. "w_game\\w_zeus_4.dds",				group = 21 };
Texture{ name = "w_zeus_5",				file = shared_graphics_dir .. "w_game\\w_zeus_5.dds",				group = 21 };
Texture{ name = "w_zeus_6",				file = shared_graphics_dir .. "w_game\\w_zeus_6.dds",				group = 21 };
Texture{ name = "w_zeus_win_fargod",	file = shared_graphics_dir .. "w_game\\w_zeus_win_fargod.dds",		group = 21 };
Texture{ name = "w_zeus_win_girl",		file = shared_graphics_dir .. "w_game\\w_zeus_win_girl.dds",		group = 21 };
Texture{ name = "w_zeus_win_tree",		file = shared_graphics_dir .. "w_game\\w_zeus_win_tree.dds",		group = 21 };

Texture{ name = "w_artemis_1",				file = shared_graphics_dir .. "w_game\\w_artemis_1.dds",				group = 21 };
Texture{ name = "w_artemis_2",				file = shared_graphics_dir .. "w_game\\w_artemis_2.dds",				group = 21 };
Texture{ name = "w_artemis_3",				file = shared_graphics_dir .. "w_game\\w_artemis_3.dds",				group = 21 };
Texture{ name = "w_artemis_4",				file = shared_graphics_dir .. "w_game\\w_artemis_4.dds",				group = 21 };
Texture{ name = "w_artemis_win_pillar",		file = shared_graphics_dir .. "w_game\\w_artemis_win_pillar.dds",		group = 21 };
Texture{ name = "w_artemis_win_hole",		file = shared_graphics_dir .. "w_game\\w_artemis_win_hole.dds",			group = 21 };
Texture{ name = "w_artemis_win_waterfall",	file = shared_graphics_dir .. "w_game\\w_artemis_win_waterfall.dds",	group = 21 };

Texture{ name = "w_poseidon_1",				file = shared_graphics_dir .. "w_game\\w_poseidon_1.jpg",				group = 21 };
Texture{ name = "w_poseidon_2",				file = shared_graphics_dir .. "w_game\\w_poseidon_2.png",				group = 21 };
Texture{ name = "w_poseidon_3",				file = shared_graphics_dir .. "w_game\\w_poseidon_3.png",				group = 21 };
Texture{ name = "w_poseidon_4",				file = shared_graphics_dir .. "w_game\\w_poseidon_4.png",				group = 21 };
Texture{ name = "w_poseidon_5",				file = shared_graphics_dir .. "w_game\\w_poseidon_5.png",				group = 21 };
Texture{ name = "w_poseidon_6",				file = shared_graphics_dir .. "w_game\\w_poseidon_6.dds",				group = 21 };
Texture{ name = "w_poseidon_win_hatch",		file = shared_graphics_dir .. "w_game\\w_poseidon_win_hatch.dds",		group = 21 };
Texture{ name = "w_poseidon_win_mermaid",	file = shared_graphics_dir .. "w_game\\w_poseidon_win_mermaid.dds",		group = 21 };

Texture{ name = "w_boreas_1",				file = shared_graphics_dir .. "w_game\\w_boreas_1.dds",				group = 21 };
Texture{ name = "w_boreas_2",				file = shared_graphics_dir .. "w_game\\w_boreas_2.dds",				group = 21 };
Texture{ name = "w_boreas_3",				file = shared_graphics_dir .. "w_game\\w_boreas_3.dds",				group = 21 };
Texture{ name = "w_boreas_4",				file = shared_graphics_dir .. "w_game\\w_boreas_4.dds",				group = 21 };
Texture{ name = "w_boreas_5",				file = shared_graphics_dir .. "w_game\\w_boreas_5.dds",				group = 21 };
Texture{ name = "w_boreas_win_lstone",		file = shared_graphics_dir .. "w_game\\w_boreas_win_lstone.dds",	group = 21 };
Texture{ name = "w_boreas_win_rstone",		file = shared_graphics_dir .. "w_game\\w_boreas_win_rstone.dds",	group = 21 };

Texture{ name = "w_ares_1",					file = shared_graphics_dir .. "w_game\\w_ares_1.dds",				group = 21 };
Texture{ name = "w_ares_2",					file = shared_graphics_dir .. "w_game\\w_ares_2.dds",				group = 21 };
Texture{ name = "w_ares_3",					file = shared_graphics_dir .. "w_game\\w_ares_3.png",				group = 21 };
Texture{ name = "w_ares_4",					file = shared_graphics_dir .. "w_game\\w_ares_4.dds",				group = 21 };
Texture{ name = "w_ares_win_torch",			file = shared_graphics_dir .. "w_game\\w_ares_win_torch.dds",		group = 21 };
Texture{ name = "w_ares_win_cerber",		file = shared_graphics_dir .. "w_game\\w_ares_win_cerber.dds",		group = 21 };
Texture{ name = "w_ares_win_fabric",		file = shared_graphics_dir .. "w_game\\w_ares_win_fabric.dds",		group = 21 };

Texture{ name = "w_perseus_1",				file = shared_graphics_dir .. "w_game\\w_perseus_1.dds",				group = 21 };
Texture{ name = "w_perseus_2",				file = shared_graphics_dir .. "w_game\\w_perseus_2.png",				group = 21 };
Texture{ name = "w_perseus_3",				file = shared_graphics_dir .. "w_game\\w_perseus_3.png",				group = 21 };
Texture{ name = "w_perseus_4",				file = shared_graphics_dir .. "w_game\\w_perseus_4.png",				group = 21 };
Texture{ name = "w_perseus_win_war",		file = shared_graphics_dir .. "w_game\\w_perseus_win_war.dds",			group = 21 };
Texture{ name = "w_perseus_win_twig",		file = shared_graphics_dir .. "w_game\\w_perseus_win_twig.dds",			group = 21 };

Texture{ name = "w_heracles_1",				file = shared_graphics_dir .. "w_game\\w_heracles_1.jpg",				group = 21 };
Texture{ name = "w_heracles_2",				file = shared_graphics_dir .. "w_game\\w_heracles_2.png",				group = 21 };
Texture{ name = "w_heracles_3",				file = shared_graphics_dir .. "w_game\\w_heracles_3.png",				group = 21 };
Texture{ name = "w_heracles_4",				file = shared_graphics_dir .. "w_game\\w_heracles_4.png",				group = 21 };
Texture{ name = "w_heracles_5",				file = shared_graphics_dir .. "w_game\\w_heracles_5.png",				group = 21 };
Texture{ name = "w_heracles_win_tree",		file = shared_graphics_dir .. "w_game\\w_heracles_win_tree.dds",		group = 21 };
Texture{ name = "w_heracles_win_flowers",	file = shared_graphics_dir .. "w_game\\w_heracles_win_flowers.dds",		group = 21 };

Texture{ name = "w_apollo_1",				file = shared_graphics_dir .. "w_game\\w_apollo_1.dds",				group = 21 };
Texture{ name = "w_apollo_2",				file = shared_graphics_dir .. "w_game\\w_apollo_2.dds",				group = 21 };
Texture{ name = "w_apollo_3",				file = shared_graphics_dir .. "w_game\\w_apollo_3.dds",				group = 21 };
Texture{ name = "w_apollo_4",				file = shared_graphics_dir .. "w_game\\w_apollo_4.png",				group = 21 };
Texture{ name = "w_apollo_5",				file = shared_graphics_dir .. "w_game\\w_apollo_5.png",				group = 21 };
Texture{ name = "w_apollo_win_pillar",		file = shared_graphics_dir .. "w_game\\w_apollo_win_pillar.dds",	group = 21 };
Texture{ name = "w_apollo_win_other",		file = shared_graphics_dir .. "w_game\\w_apollo_win_other.dds",		group = 21 };
---------------------------------------------------------------------------------------------------

-- p_minigames ------------------------------------------------------------------------------------
Texture{ name = "p_common_1",			file = lang_graphics_dir .. "p_mg\\p_common_1.png",					group = 500 };

Texture{ name = "p_c1_1",				file = shared_graphics_dir .. "p_mg\\p_crash_1_1.dds",				group = 501 };
Texture{ name = "p_c1_2",				file = shared_graphics_dir .. "p_mg\\p_crash_1_2.dds",				group = 501 };

Texture{ name = "p_c2_1",				file = shared_graphics_dir .. "p_mg\\p_crash_2_1.dds",				group = 502 };

Texture{ name = "p_c3_1",				file = shared_graphics_dir .. "p_mg\\p_crash_3_1.png",				group = 503 };
Texture{ name = "p_c3_2",				file = shared_graphics_dir .. "p_mg\\p_crash_3_2.png",				group = 503 };

Texture{ name = "p_c4_1",				file = shared_graphics_dir .. "p_mg\\p_crash_4_1.dds",				group = 504 };

Texture{ name = "p_c5_1",				file = shared_graphics_dir .. "p_mg\\p_crash_5_1.dds",				group = 505 };

Texture{ name = "p_c6_1",				file = shared_graphics_dir .. "p_mg\\p_crash_6_1.dds",				group = 506 };
Texture{ name = "p_c6_2",				file = shared_graphics_dir .. "p_mg\\p_crash_6_2.dds",				group = 506 };

Texture{ name = "p_c7_1",				file = shared_graphics_dir .. "p_mg\\p_crash_7_1.png",				group = 507 };
Texture{ name = "p_c7_2",				file = shared_graphics_dir .. "p_mg\\p_crash_7_2.png",				group = 507 };

Texture{ name = "p_c8_1",				file = shared_graphics_dir .. "p_mg\\p_crash_8_1.png",				group = 508 };
Texture{ name = "p_c8_2",				file = shared_graphics_dir .. "p_mg\\p_crash_8_2.png",				group = 508 };
---------------------------------------------------------------------------------------------------

-- city -------------------------------------------------------------------------------------------
Texture{ name = "m_back_1",			file = shared_graphics_dir .. "m_map\\back_1.dds",				group = 300 };
Texture{ name = "m_back_2",			file = shared_graphics_dir .. "m_map\\back_2.png",				group = 300 };
Texture{ name = "m_back_3",			file = shared_graphics_dir .. "m_map\\back_3.png",				group = 300 };
Texture{ name = "m_back_4",			file = shared_graphics_dir .. "m_map\\back_4.png",				group = 300 };
Texture{ name = "m_back_5",			file = shared_graphics_dir .. "m_map\\back_5.png",				group = 300 };
Texture{ name = "m_back_6",			file = shared_graphics_dir .. "m_map\\back_6.png",				group = 301 };
Texture{ name = "m_back_7",			file = shared_graphics_dir .. "m_map\\back_7.png",				group = 301 };
Texture{ name = "m_back_8",			file = shared_graphics_dir .. "m_map\\back_8.png",				group = 301 };
Texture{ name = "m_back_9",			file = shared_graphics_dir .. "m_map\\back_9.png",				group = 301 };
Texture{ name = "m_back_titanicus",		file = shared_graphics_dir .. "m_map\\back_titanicus.dds",				group = 301 };
Texture{ name = "m_crane",			file = shared_graphics_dir .. "m_map\\m_crane.dds",				group = 300 };

Texture{ name = "m_man_icons",		file = shared_graphics_dir .. "m_map\\m_man_icons.png",			group = 300 };
Texture{ name = "m_man_swin",		file = shared_graphics_dir .. "m_map\\m_man_swin.png",			group = 300 };
Texture{ name = "m_man_edip_face",	file = shared_graphics_dir .. "m_map\\man_edip_face.png",		group = 300 };
Texture{ name = "m_man_faces_1",	file = shared_graphics_dir .. "m_map\\man_faces_1.png",			group = 300 };
Texture{ name = "m_man_faces_2",	file = shared_graphics_dir .. "m_map\\man_faces_2.png",			group = 300 };
Texture{ name = "m_man_faces_3",	file = shared_graphics_dir .. "m_map\\man_faces_3.png",			group = 300 };
Texture{ name = "m_man_faces_4",	file = shared_graphics_dir .. "m_map\\man_faces_4.png",			group = 300 };
Texture{ name = "m_man_shadow",		file = shared_graphics_dir .. "m_map\\m_man_shadow.png",		group = 300 };
Texture{ name = "m_man_dwin_1",		file = lang_graphics_dir .. "m_map\\m_man_dwin_1.png",			group = 300 };
Texture{ name = "m_man_dwin_2",		file = shared_graphics_dir .. "m_map\\m_man_dwin_2.png",		group = 300 };
Texture{ name = "m_man_treasure",	file = shared_graphics_dir .. "m_map\\m_man_treasure.png",		group = 300 };

Texture{ name = "m_man_edip",				file = shared_graphics_dir .. "m_map\\man\\man_edip.png",					group = 300 };
Texture{ name = "m_man_edip_2",				file = shared_graphics_dir .. "m_map\\man\\man_edip_2.png",					group = 300 };
Texture{ name = "m_man_bam",				file = shared_graphics_dir .. "m_map\\man\\man_bam.png",					group = 301 };
Texture{ name = "m_man_norm_1",				file = shared_graphics_dir .. "m_map\\man\\man_norm_1.png",					group = 301 };
Texture{ name = "m_man_norm_fisher_1",		file = shared_graphics_dir .. "m_map\\man\\man_norm_fisher_1.png",			group = 301 };
Texture{ name = "m_man_norm_yard_1",		file = shared_graphics_dir .. "m_map\\man\\man_norm_yard_1.png",			group = 301 };
Texture{ name = "m_man_norm_women_1",		file = shared_graphics_dir .. "m_map\\man\\man_norm_women_1.png",			group = 301 };
Texture{ name = "m_man_war_1",				file = shared_graphics_dir .. "m_map\\man\\man_war_1.png",					group = 301 };
Texture{ name = "m_man_fisher_1",			file = shared_graphics_dir .. "m_map\\man\\man_fisher_1.png",				group = 301 };
Texture{ name = "m_man_fisher_2",			file = shared_graphics_dir .. "m_map\\man\\man_fisher_2.png",				group = 301 };
Texture{ name = "m_man_fisher_3",			file = shared_graphics_dir .. "m_map\\man\\man_fisher_3.png",				group = 301 };
Texture{ name = "m_man_sage_1",				file = shared_graphics_dir .. "m_map\\man\\man_sage_1.png",					group = 301 };
Texture{ name = "m_man_strong_1",			file = shared_graphics_dir .. "m_map\\man\\man_strong_1.png",				group = 301 };

Texture{ name = "m_c1_1",				file = shared_graphics_dir .. "m_map\\m_c1_1.png",						group = 301 };
Texture{ name = "m_c1_2",				file = shared_graphics_dir .. "m_map\\m_c1_2.png",						group = 301 };
Texture{ name = "m_c2_1",				file = shared_graphics_dir .. "m_map\\m_c2_1.dds",						group = 301 };
Texture{ name = "m_c2_2",				file = shared_graphics_dir .. "m_map\\m_c2_2.png",						group = 301 };
Texture{ name = "m_c3_1",				file = shared_graphics_dir .. "m_map\\m_c3_1.dds",						group = 301 };
Texture{ name = "m_c3_2",				file = shared_graphics_dir .. "m_map\\m_c3_2.dds",						group = 301 };
Texture{ name = "m_c4_1",				file = shared_graphics_dir .. "m_map\\m_c4_1.dds",						group = 301 };
Texture{ name = "m_c5_1",				file = shared_graphics_dir .. "m_map\\m_c5_1.dds",						group = 301 };
Texture{ name = "m_c6_1",				file = shared_graphics_dir .. "m_map\\m_c6_1.png",						group = 301 };

Texture{ name = "m_olive_01",			file = shared_graphics_dir .. "m_map\\olive\\olive_01.png",				group = 301 };
Texture{ name = "m_olive_02",			file = shared_graphics_dir .. "m_map\\olive\\olive_02.png",				group = 301 };
Texture{ name = "m_olive_03",			file = shared_graphics_dir .. "m_map\\olive\\olive_03.png",				group = 301 };
Texture{ name = "m_olive_04",			file = shared_graphics_dir .. "m_map\\olive\\olive_04.png",				group = 301 };
Texture{ name = "m_olive_05",			file = shared_graphics_dir .. "m_map\\olive\\olive_05.png",				group = 301 };
Texture{ name = "m_olive_06",			file = shared_graphics_dir .. "m_map\\olive\\olive_06.png",				group = 301 };
Texture{ name = "m_olive_07",			file = shared_graphics_dir .. "m_map\\olive\\olive_07.png",				group = 301 };
Texture{ name = "m_olive_08",			file = shared_graphics_dir .. "m_map\\olive\\olive_08.png",				group = 301 };

Texture{ name = "m_b_stadium_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_stadium_v1.png",			group = 301 };
Texture{ name = "m_b_stadium_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_stadium_v2.png",			group = 301 };
Texture{ name = "m_b_stadium_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_stadium_v3.png",			group = 301 };

Texture{ name = "m_b_bridge_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_bridge_v1.png",			group = 301 };
Texture{ name = "m_b_bridge_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_bridge_v2.png",			group = 301 };
Texture{ name = "m_b_bridge_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_bridge_v3.png",			group = 301 };

Texture{ name = "m_b_well_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_well_v1.png",			group = 301 };
Texture{ name = "m_b_well_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_well_v2.png",			group = 301 };
Texture{ name = "m_b_well_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_well_v3.png",			group = 301 };

Texture{ name = "m_b_academy_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_academy_v1.png",			group = 301 };
Texture{ name = "m_b_academy_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_academy_v2.png",			group = 301 };
Texture{ name = "m_b_academy_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_academy_v3.png",			group = 301 };

Texture{ name = "m_b_forum_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_forum_v1.png",			group = 301 };
Texture{ name = "m_b_forum_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_forum_v2.png",			group = 301 };
Texture{ name = "m_b_forum_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_forum_v3.png",			group = 301 };

Texture{ name = "m_b_garden_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_garden_v1.png",			group = 301 };
Texture{ name = "m_b_garden_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_garden_v2.png",			group = 301 };
Texture{ name = "m_b_garden_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_garden_v3.png",			group = 301 };

Texture{ name = "m_b_hospital_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_hospital_v1.png",			group = 301 };
Texture{ name = "m_b_hospital_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_hospital_v2.png",			group = 301 };
Texture{ name = "m_b_hospital_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_hospital_v3.png",			group = 301 };

Texture{ name = "m_b_house_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_house_v1.png",			group = 301 };
Texture{ name = "m_b_house_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_house_v2.png",			group = 301 };
Texture{ name = "m_b_house_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_house_v3.png",			group = 301 };

Texture{ name = "m_b_lighthouse_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_lighthouse_v1.png",			group = 301 };
Texture{ name = "m_b_lighthouse_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_lighthouse_v2.png",			group = 301 };
Texture{ name = "m_b_lighthouse_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_lighthouse_v3.png",			group = 301 };

Texture{ name = "m_b_paladium_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_paladium_v1.png",			group = 301 };
Texture{ name = "m_b_paladium_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_paladium_v2.png",			group = 301 };
Texture{ name = "m_b_paladium_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_paladium_v3.png",			group = 301 };

Texture{ name = "m_b_mill_v1",		file = shared_graphics_dir .. "m_map\\builds\\b_mill_v1.png",			group = 301 };
Texture{ name = "m_b_mill_v1_2",	file = shared_graphics_dir .. "m_map\\builds\\b_mill_v1_2.png",			group = 301 };
Texture{ name = "m_b_mill_v2",		file = shared_graphics_dir .. "m_map\\builds\\b_mill_v2.png",			group = 301 };
Texture{ name = "m_b_mill_v3",		file = shared_graphics_dir .. "m_map\\builds\\b_mill_v3.png",			group = 301 };

Texture{ name = "m_b_parfenon_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_parfenon_v1.png",			group = 301 };
Texture{ name = "m_b_parfenon_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_parfenon_v2.png",			group = 301 };
Texture{ name = "m_b_parfenon_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_parfenon_v3.png",			group = 301 };

Texture{ name = "m_b_philosofy_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_philosofy_v1.png",			group = 301 };
Texture{ name = "m_b_philosofy_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_philosofy_v2.png",			group = 301 };
Texture{ name = "m_b_philosofy_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_philosofy_v3.png",			group = 301 };

Texture{ name = "m_b_port_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_port_v1.png",			group = 301 };
Texture{ name = "m_b_port_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_port_v2.png",			group = 301 };
Texture{ name = "m_b_port_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_port_v3.png",			group = 301 };

Texture{ name = "m_b_pottery_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_pottery_v1.png",			group = 301 };
Texture{ name = "m_b_pottery_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_pottery_v2.png",			group = 301 };
Texture{ name = "m_b_pottery_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_pottery_v3.png",			group = 301 };

Texture{ name = "m_b_road_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_road_v1.png",			group = 301 };
Texture{ name = "m_b_road_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_road_v2.png",			group = 301 };
Texture{ name = "m_b_road_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_road_v3.png",			group = 301 };

Texture{ name = "m_b_sathene_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_sathene_v1.png",			group = 301 };
Texture{ name = "m_b_sathene_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_sathene_v2.png",			group = 301 };
Texture{ name = "m_b_sathene_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_sathene_v3.png",			group = 301 };

Texture{ name = "m_b_sheep_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_sheep_v1.png",			group = 301 };
Texture{ name = "m_b_sheep_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_sheep_v2.png",			group = 301 };
Texture{ name = "m_b_sheep_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_sheep_v3.png",			group = 301 };

Texture{ name = "m_b_stable_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_stable_v1.png",			group = 301 };
Texture{ name = "m_b_stable_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_stable_v2.png",			group = 301 };
Texture{ name = "m_b_stable_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_stable_v3.png",			group = 301 };

Texture{ name = "m_b_szeus_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_szeus_v1.png",			group = 301 };
Texture{ name = "m_b_szeus_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_szeus_v2.png",			group = 301 };
Texture{ name = "m_b_szeus_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_szeus_v3.png",			group = 301 };

Texture{ name = "m_b_theatre_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_theatre_v1.png",			group = 301 };
Texture{ name = "m_b_theatre_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_theatre_v2.png",			group = 301 };
Texture{ name = "m_b_theatre_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_theatre_v3.png",			group = 301 };

Texture{ name = "m_b_tower_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_tower_v1.png",			group = 301 };
Texture{ name = "m_b_tower_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_tower_v2.png",			group = 301 };
Texture{ name = "m_b_tower_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_tower_v3.png",			group = 301 };

Texture{ name = "m_b_wall_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_wall_v1.png",			group = 301 };
Texture{ name = "m_b_wall_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_wall_v2.png",			group = 301 };
Texture{ name = "m_b_wall_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_wall_v3.png",			group = 301 };

Texture{ name = "m_b_wind_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_wind_v1.png",			group = 301 };
Texture{ name = "m_b_wind_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_wind_v2.png",			group = 301 };
Texture{ name = "m_b_wind_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_wind_v3.png",			group = 301 };

Texture{ name = "m_b_yard_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_yard_v1.png",			group = 301 };
Texture{ name = "m_b_yard_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_yard_v2.png",			group = 301 };
Texture{ name = "m_b_yard_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_yard_v3.png",			group = 301 };

Texture{ name = "m_b_ztemple_v1",	file = shared_graphics_dir .. "m_map\\builds\\b_ztemple_v1.png",			group = 301 };
Texture{ name = "m_b_ztemple_v2",	file = shared_graphics_dir .. "m_map\\builds\\b_ztemple_v2.png",			group = 301 };
Texture{ name = "m_b_ztemple_v3",	file = shared_graphics_dir .. "m_map\\builds\\b_ztemple_v3.png",			group = 301 };
---------------------------------------------------------------------------------------------------

-- a2 main menu -----------------------------------------------------------------------------------
Texture{ name = "mainmenu_1",	file = lang_graphics_dir .. "mainmenu_1.png",									group = 2 };
Texture{ name = "mainmenu_2",	file = shared_graphics_dir .. "mainmenu_2.dds",									group = 2 };
---------------------------------------------------------------------------------------------------

-- a3 map -----------------------------------------------------------------------------------------
Texture{ name = "map_1",				file = lang_graphics_dir .. "map_1.png",						group = 3 };
Texture{ name = "map_2",				file = shared_graphics_dir .. "map_2.png",						group = 3 };
Texture{ name = "map_cover_1",			file = shared_graphics_dir .. "map_cover_1.png",				group = 3 };

Texture{ name = "map_build_icon_academy",		file = shared_graphics_dir .. "map_build_icons\\academy.png",		group = 3 };
Texture{ name = "map_build_icon_bridge",		file = shared_graphics_dir .. "map_build_icons\\bridge.png",		group = 3 };
Texture{ name = "map_build_icon_forum",			file = shared_graphics_dir .. "map_build_icons\\forum.png",			group = 3 };
Texture{ name = "map_build_icon_garden",		file = shared_graphics_dir .. "map_build_icons\\garden.png",		group = 3 };
Texture{ name = "map_build_icon_hospital",		file = shared_graphics_dir .. "map_build_icons\\hospital.png",		group = 3 };
Texture{ name = "map_build_icon_house1",		file = shared_graphics_dir .. "map_build_icons\\house1.png",		group = 3 };
Texture{ name = "map_build_icon_house2",		file = shared_graphics_dir .. "map_build_icons\\house2.png",		group = 3 };
Texture{ name = "map_build_icon_house3",		file = shared_graphics_dir .. "map_build_icons\\house3.png",		group = 3 };
Texture{ name = "map_build_icon_lighthouse",	file = shared_graphics_dir .. "map_build_icons\\lighthouse.png",	group = 3 };
Texture{ name = "map_build_icon_mill",			file = shared_graphics_dir .. "map_build_icons\\mill.png",			group = 3 };
Texture{ name = "map_build_icon_paladium",		file = shared_graphics_dir .. "map_build_icons\\paladium.png",		group = 3 };
Texture{ name = "map_build_icon_parfenon",		file = shared_graphics_dir .. "map_build_icons\\parfenon.png",		group = 3 };
Texture{ name = "map_build_icon_philosofy",		file = shared_graphics_dir .. "map_build_icons\\philosofy.png",		group = 3 };
Texture{ name = "map_build_icon_port",			file = shared_graphics_dir .. "map_build_icons\\port.png",			group = 3 };
Texture{ name = "map_build_icon_pottery",		file = shared_graphics_dir .. "map_build_icons\\pottery.png",		group = 3 };
Texture{ name = "map_build_icon_road",			file = shared_graphics_dir .. "map_build_icons\\road.png",			group = 3 };
Texture{ name = "map_build_icon_sathene",		file = shared_graphics_dir .. "map_build_icons\\sathene.png",		group = 3 };
Texture{ name = "map_build_icon_sheep",			file = shared_graphics_dir .. "map_build_icons\\sheep.png",			group = 3 };
Texture{ name = "map_build_icon_stable",		file = shared_graphics_dir .. "map_build_icons\\stable.png",		group = 3 };
Texture{ name = "map_build_icon_stadium",		file = shared_graphics_dir .. "map_build_icons\\stadium.png",		group = 3 };
Texture{ name = "map_build_icon_szeus",			file = shared_graphics_dir .. "map_build_icons\\szeus.png",			group = 3 };
Texture{ name = "map_build_icon_theatre",		file = shared_graphics_dir .. "map_build_icons\\theatre.png",		group = 3 };
Texture{ name = "map_build_icon_tower",			file = shared_graphics_dir .. "map_build_icons\\tower.png",			group = 3 };
Texture{ name = "map_build_icon_wall",			file = shared_graphics_dir .. "map_build_icons\\wall.png",			group = 3 };
Texture{ name = "map_build_icon_well",			file = shared_graphics_dir .. "map_build_icons\\well.png",			group = 3 };
Texture{ name = "map_build_icon_wind",			file = shared_graphics_dir .. "map_build_icons\\wind.png",			group = 3 };
Texture{ name = "map_build_icon_yard",			file = shared_graphics_dir .. "map_build_icons\\yard.png",			group = 3 };
Texture{ name = "map_build_icon_ztemple",		file = shared_graphics_dir .. "map_build_icons\\ztemple.png",		group = 3 };
---------------------------------------------------------------------------------------------------

-- a6 heroopen ------------------------------------------------------------------------------------
Texture{ name = "heroopen_1",		file = shared_graphics_dir .. "heroopen_1.dds",				group = 6 };
---------------------------------------------------------------------------------------------------

-- a7 level summary -------------------------------------------------------------------------------
Texture{ name = "levelsummary_1",		file = lang_graphics_dir .. "levelsummary_1.png",				group = 7 };
Texture{ name = "levelsummary_2",		file = shared_graphics_dir .. "levelsummary_2.png",				group = 7 };
---------------------------------------------------------------------------------------------------

-- a8 tip -----------------------------------------------------------------------------------------
Texture{ name = "tip_common_1",		file = shared_graphics_dir .. "help\\tip_common_1.png",						group = 0 };
Texture{ name = "tip_common_2",		file = shared_graphics_dir .. "help\\tip_common_2.png",						group = 0 };
Texture{ name = "tip_common_3",		file = shared_graphics_dir .. "help\\tip_common_3.png",						group = 8 };
Texture{ name = "tip_common_4",		file = shared_graphics_dir .. "help\\tip_common_4.png",						group = 8 };

Texture{ name = "tip_anim_chain",		file = shared_graphics_dir .. "help\\tip_anim_chain.png",				group = 8 };
Texture{ name = "tip_anim_bomb",		file = shared_graphics_dir .. "help\\tip_anim_bomb.png",				group = 8 };
Texture{ name = "tip_anim_chest",		file = shared_graphics_dir .. "help\\tip_anim_chest.png",				group = 8 };
Texture{ name = "tip_anim_coin",		file = shared_graphics_dir .. "help\\tip_anim_coin.png",				group = 8 };
Texture{ name = "tip_anim_gem",			file = shared_graphics_dir .. "help\\tip_anim_gem.png",					group = 8 };
Texture{ name = "tip_anim_lightning",	file = shared_graphics_dir .. "help\\tip_anim_lightning.png",			group = 8 };
Texture{ name = "tip_anim_mon",			file = shared_graphics_dir .. "help\\tip_anim_mon.png",					group = 8 };
Texture{ name = "tip_anim_tile",		file = shared_graphics_dir .. "help\\tip_anim_tile.png",				group = 8 };
Texture{ name = "tip_anim_phoenix",		file = shared_graphics_dir .. "help\\tip_anim_phoenix.png",				group = 8 };
Texture{ name = "tip_anim_trigger",		file = shared_graphics_dir .. "help\\tip_anim_trigger.png",				group = 8 };
Texture{ name = "tip_anim_mongem",		file = shared_graphics_dir .. "help\\tip_anim_mongem.png",				group = 8 };
Texture{ name = "tip_anim_lock",		file = shared_graphics_dir .. "help\\tip_anim_lock.png",				group = 8 };
Texture{ name = "tip_anim_black",		file = shared_graphics_dir .. "help\\tip_anim_black.png",				group = 8 };
Texture{ name = "tip_anim_key",			file = shared_graphics_dir .. "help\\tip_anim_key.png",					group = 8 };
Texture{ name = "tip_anim_crash",		file = shared_graphics_dir .. "help\\tip_anim_crash.png",				group = 8 };
Texture{ name = "tip_anim_teleport",	file = shared_graphics_dir .. "help\\tip_anim_teleport.png",			group = 8 };
Texture{ name = "tip_anim_megabomb",	file = shared_graphics_dir .. "help\\tip_anim_megabomb.png",			group = 8 };
Texture{ name = "tip_anim_magnet",		file = shared_graphics_dir .. "help\\tip_anim_magnet.png",				group = 8 };
Texture{ name = "tip_anim_stone_down",	file = shared_graphics_dir .. "help\\tip_anim_stone_down.png",			group = 8 };
---------------------------------------------------------------------------------------------------

-- a10 win exit -----------------------------------------------------------------------------------
Texture{ name = "exit_zeus",		file = shared_graphics_dir .. "exit_zeus.png",								group = 10 };
---------------------------------------------------------------------------------------------------

-- a13 intro/logo ---------------------------------------------------------------------------------
Texture{ name = "intro_back",		file = lang_graphics_dir .. "intro_back.jpg",								group = 13 };
Texture{ name = "intro",			file = shared_graphics_dir .. "intro.png",									group = 13 };

Texture{ name = "logo_1",			file = "logo\\logo_1.jpg",							group = 9901 };
Texture{ name = "logo_2",			file = "logo\\logo_2.jpg",							group = 9902 };
Texture{ name = "logo_3",			file = "logo\\logo_3.jpg",							group = 9903 };
Texture{ name = "logo_4",			file = "logo\\logo_4.jpg",							group = 9904 };
Texture{ name = "logo_5",			file = "logo\\logo_5.jpg",							group = 9905 };
---------------------------------------------------------------------------------------------------

-- a18 extra --------------------------------------------------------------------------------------
Texture{ name = "extra_1",				file = lang_graphics_dir .. "extra_1.png",					group = 18 };
---------------------------------------------------------------------------------------------------

-- a20 dif --------------------------------------------------------------------------------------
Texture{ name = "dif",				file = lang_graphics_dir .. "dif.png",					group = 20 };
---------------------------------------------------------------------------------------------------

-- a23 comics -------------------------------------------------------------------------------------
Texture{ name = "comics_1",			file = shared_graphics_dir .. "comics\\comics_1.dds",					group = 23 };
Texture{ name = "comics_2",			file = lang_graphics_dir .. "comics\\comics_2.png",						group = 23 };
Texture{ name = "comics_3",			file = shared_graphics_dir .. "comics\\comics_3.dds",					group = 23 };
Texture{ name = "comics_4",			file = shared_graphics_dir .. "comics\\comics_4.dds",					group = 23 };
Texture{ name = "comics_5",			file = shared_graphics_dir .. "comics\\comics_5.dds",					group = 23 };
Texture{ name = "comics_6",			file = shared_graphics_dir .. "comics\\comics_6.dds",					group = 23 };
Texture{ name = "comics_ruin_1",	file = shared_graphics_dir .. "comics\\comics_ruin_1.dds",				group = 23 };
Texture{ name = "comics_ruin_2",	file = shared_graphics_dir .. "comics\\comics_ruin_2.dds",				group = 23 };
Texture{ name = "comics_dry_1",		file = shared_graphics_dir .. "comics\\comics_dry_1.dds",				group = 23 };
Texture{ name = "comics_dry_2",		file = shared_graphics_dir .. "comics\\comics_dry_2.dds",				group = 23 };
---------------------------------------------------------------------------------------------------

-- a25 treasures ----------------------------------------------------------------------------------
Texture{ name = "treasures_1",		file = shared_graphics_dir .. "treasures\\treasures_1.png",					group = 25 };
Texture{ name = "treasures_2",		file = shared_graphics_dir .. "treasures\\treasures_2.png",					group = 25 };
---------------------------------------------------------------------------------------------------

-- a26 a27 castle ---------------------------------------------------------------------------------
Texture{ name = "castle_1",			file = shared_graphics_dir .. "castle\\castle_1.dds",						group = 26 };
Texture{ name = "castle_2",			file = shared_graphics_dir .. "castle\\castle_2.dds",						group = 26 };
Texture{ name = "castle_3",			file = shared_graphics_dir .. "castle\\castle_3.png",						group = 26 };
Texture{ name = "castle_4",			file = shared_graphics_dir .. "castle\\castle_4.dds",						group = 26 };

Texture{ name = "castle_upgrade_1",		file = shared_graphics_dir .. "castle\\castle_upgrade_1.dds",				group = 27 };
Texture{ name = "castle_icon_wall",		file = shared_graphics_dir .. "castle\\castle_icon_wall.dds",				group = 27 };
Texture{ name = "castle_icon_entry",	file = shared_graphics_dir .. "castle\\castle_icon_entry.dds",				group = 27 };
Texture{ name = "castle_icon_roof",		file = shared_graphics_dir .. "castle\\castle_icon_roof.dds",				group = 27 };
Texture{ name = "castle_icon_bush",		file = shared_graphics_dir .. "castle\\castle_icon_bush.png",				group = 27 };
Texture{ name = "castle_icon_statueb",	file = shared_graphics_dir .. "castle\\castle_icon_statueb.dds",			group = 27 };
Texture{ name = "castle_icon_temple",	file = shared_graphics_dir .. "castle\\castle_icon_temple.dds",				group = 27 };
Texture{ name = "castle_icon_statues",	file = shared_graphics_dir .. "castle\\castle_icon_statues.dds",			group = 27 };
Texture{ name = "castle_icon_tree",		file = shared_graphics_dir .. "castle\\castle_icon_tree.dds",				group = 27 };
Texture{ name = "castle_icon_foun",		file = shared_graphics_dir .. "castle\\castle_icon_foun.dds",				group = 27 };
Texture{ name = "castle_icon_pergola",	file = shared_graphics_dir .. "castle\\castle_icon_pergola.dds",			group = 27 };
---------------------------------------------------------------------------------------------------

-- a31 view ---------------------------------------------------------------------------------------
Texture{ name = "view_1",			file = lang_graphics_dir .. "view_1.png",					group = 31 };
---------------------------------------------------------------------------------------------------

-- a35 level start --------------------------------------------------------------------------------
Texture{ name = "levelstart_1",		file = lang_graphics_dir .. "levelstart_1.dds",						group = 35 };
Texture{ name = "levelstart_2",		file = lang_graphics_dir .. "levelstart_2.dds",						group = 35 };
Texture{ name = "levelstart_3",		file = lang_graphics_dir .. "levelstart_3.dds",						group = 35 };
---------------------------------------------------------------------------------------------------

-- a43 help ---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------

-- a44 help ---------------------------------------------------------------------------------------
Texture{ name = "help_a44",					file = shared_graphics_dir .. "help_a44.png",						group = 44 };
---------------------------------------------------------------------------------------------------

-- a49 olive ---------------------------------------------------------------------------------------
Texture{ name = "olive_common_1",			file = shared_graphics_dir .. "olive\\common_1.dds",				group = 480 };
Texture{ name = "olive_common_2",			file = shared_graphics_dir .. "olive\\common_2.png",				group = 480 };
Texture{ name = "olive_olive_1",			file = shared_graphics_dir .. "olive\\olive_01.dds",				group = 49 };
Texture{ name = "olive_olive_2",			file = shared_graphics_dir .. "olive\\olive_02.dds",				group = 49 };
Texture{ name = "olive_olive_3",			file = shared_graphics_dir .. "olive\\olive_03.dds",				group = 49 };
Texture{ name = "olive_olive_4",			file = shared_graphics_dir .. "olive\\olive_04.dds",				group = 49 };
Texture{ name = "olive_olive_5",			file = shared_graphics_dir .. "olive\\olive_05.dds",				group = 49 };
Texture{ name = "olive_olive_6",			file = shared_graphics_dir .. "olive\\olive_06.dds",				group = 49 };
Texture{ name = "olive_olive_7",			file = shared_graphics_dir .. "olive\\olive_07.dds",				group = 49 };
Texture{ name = "olive_olive_8",			file = shared_graphics_dir .. "olive\\olive_08.dds",				group = 49 };
---------------------------------------------------------------------------------------------------

















