
hero_name		=	"perseus";
intersect_name	=	"perseus";


sounds	=	{
	sound_surr_num		=	0;
	sound_surr_name		=	{	"g_back_wind_ambient_1", "g_back_wind_ambient_2", "g_back_wind_ambient_3",	};
	sound_surr_time	=	{	{7000, 14000},	{6000, 12000},	{10000, 20000},	};
};


item_1	=	{
	name		=	"eyes";
	num_parts	=	6;
	need		=	{	{"win","war"}, {"hidden","stone"}, {"hidden","scum2"}, {"hidden","pillar"}, {"",""}, {"",""}, 	};
};
item_2	=	{
	name		=	"spirits";
	num_parts	=	5;
	need		=	{	{"",""}, {"",""}, {"",""}, {"",""}, {"",""}, 	};
};
item_3	=	{
	name		=	"rod";
	num_parts	=	3;
	need		=	{	{"win","twig"}, {"",""}, {"",""}, 	};
};
item_4	=	{
	name		=	"decor";
	num_parts	=	6;
	need		=	{	{"",""}, {"",""}, {"",""}, {"",""}, {"",""}, {"",""}, 	};
};
item_5	=	{
	name		=	"weapon";
	num_parts	=	4;
	need		=	{	{"hidden","grai"}, {"hidden","aid"}, {"hidden","germes"}, {"hidden","aphrodite"}, 	};
};

num_wins	=	2;
win_1		=	{
	name		=	"war";
	need		=	"";
	hint_pos	=	{623,292};
	win_pos	=	{618,301};
};
win_2		=	{
	name		=	"twig";
	need		=	"";
	hint_pos	=	{339,171};
	win_pos	=	{326,215};
};

num_hiddens	=	8;
hidden_1	=	{
	name		=	"grai";
	use_item	=	"eyes";
	hint_pos	=	{717,430};
	need		=	"";
};
hidden_2	=	{
	name		=	"aid";
	use_item	=	"spirits";
	hint_pos	=	{868,184};
	need		=	"";
};
hidden_3	=	{
	name		=	"germes";
	use_item	=	"rod";
	hint_pos	=	{182,343};
	need		=	"";
};
hidden_4	=	{
	name		=	"aphrodite";
	use_item	=	"decor";
	hint_pos	=	{93,102};
	need		=	"";
};
hidden_5	=	{
	name		=	"medusa";
	use_item	=	"weapon";
	hint_pos	=	{531,182};
	need		=	"";
};
hidden_6	=	{
	name		=	"pillar";
	use_item	=	"";
	hint_pos	=	{755,107};
	need		=	"";
};
hidden_7	=	{
	name		=	"stone";
	use_item	=	"";
	hint_pos	=	{394,600};
	need		=	"aid";
};
hidden_8	=	{
	name		=	"scum2";
	use_item	=	"";
	hint_pos	=	{890,484};
	need		=	"";
};


DIR_NO		=	0;
DIR_LEFT	=	1;
DIR_RIGHT	=	2;
DIR_UP		=	3;
DIR_DOWN	=	4;








