
hero_name		=	"ares";
intersect_name	=	"ares";


sounds	=	{
	sound_surr_num		=	3;
	sound_surr_name		=	{	"g_back_minotaur_fire_1", "g_back_minotaur_fire_2", "g_back_minotaur_fire_3",	};
	sound_surr_time	=	{	{15000, 25000},	{15000, 30000},	{20000, 30000},	};
};


item_1	=	{
	name		=	"eos";
	num_parts	=	6;
	need		=	{	{"win","torch"}, {"",""}, {"",""}, {"",""}, {"",""}, {"",""}, 	};
};
item_2	=	{
	name		=	"lira";
	num_parts	=	3;
	need		=	{	{"hidden","fobos"}, {"win","fabric"}, {"",""}, 	};
};
item_3	=	{
	name		=	"sword";
	num_parts	=	4;
	need		=	{	{"hidden","cerber"}, {"win","cerber"}, {"",""}, {"",""}, 	};
};
item_4	=	{
	name		=	"jug";
	num_parts	=	4;
	need		=	{	{"hidden","demos"}, {"",""}, {"",""}, {"",""}, 	};
};
item_5	=	{
	name		=	"iron";
	num_parts	=	5;
	need		=	{	{"hidden","fire"}, {"hidden","stone"}, {"",""}, {"",""}, {"",""}, 	};
};

num_wins	=	3;
win_1		=	{
	name		=	"torch";
	need		=	"";
	hint_pos	=	{93,144};
	win_pos	=	{230,223};
};
win_2		=	{
	name		=	"cerber";
	need		=	"cerber";
	hint_pos	=	{400,582};
	win_pos	=	{390,414};
};
win_3		=	{
	name		=	"fabric";
	need		=	"fabric";
	hint_pos	=	{692,589};
	win_pos	=	{724,409};
};

num_hiddens	=	7;
hidden_1	=	{
	name		=	"fobos";
	use_item	=	"eos";
	hint_pos	=	{770,395};
	need		=	"";
};
hidden_2	=	{
	name		=	"cerber";
	use_item	=	"lira";
	hint_pos	=	{396,531};
	need		=	"";
};
hidden_3	=	{
	name		=	"demos";
	use_item	=	"sword";
	hint_pos	=	{170,355};
	need		=	"";
};
hidden_4	=	{
	name		=	"fire";
	use_item	=	"jug";
	hint_pos	=	{396,452};
	need		=	"cerber";
};
hidden_5	=	{
	name		=	"ares";
	use_item	=	"iron";
	hint_pos	=	{488,180};
	need		=	"";
};
hidden_6	=	{
	name		=	"stone";
	use_item	=	"";
	hint_pos	=	{38,467};
	need		=	"demos";
};
hidden_7	=	{
	name		=	"fabric";
	use_item	=	"";
	hint_pos	=	{697,588};
	need		=	"fobos";
};


DIR_NO		=	0;
DIR_LEFT	=	1;
DIR_RIGHT	=	2;
DIR_UP		=	3;
DIR_DOWN	=	4;








