
TASK_MED		=	0;
TASK_TILE		=	1;
TASK_GEM		=	2;
TASK_MONOLITH	=	3;
--TASK_MEGAMONOLITH	=	4;
TASK_CHEST		=	5;
TASK_PHOENIX	=	6;
TASK_COIN		=	7;
TASK_CHIP		=	8;
TASK_STONE		=	9;
TASK_HERO		=	10;
TASK_BOMB		=	11;
TASK_COMBO		=	12;
TASK_SCORE		=	13;
TASK_GOLD		=	14;

PRIZE_SCORE		=	0;
PRIZE_GOLD		=	1;
PRIZE_PHOENIX	=	2;
PRIZE_TIME		=	3;
PRIZE_COIN		=	4;
PRIZE_MAN		=	5;


levels_task	=	{


level_1	=	{
--	{ type = TASK_TILE; num = 5; param = 0; optional = false; prize = {PRIZE_SCORE, 500,}; },
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_TIME, 20000,}; },
--	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 500,}; },
--	{ type = TASK_CHIP; num = 20; param = 0; optional = false; prize = {PRIZE_TIME, 10000,}; },
--	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 2000,}; },
--	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_COIN, 5,}; },
--	{ type = TASK_CHIP; num = 10; param = 2; optional = false; prize = {PRIZE_TIME, 20000,}; },
--	{ type = TASK_STONE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};





-----------------------------------------------------------------------------------------------------------------------
-- ÝÏÈÇÎÄ 1 -----------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
level_1_01_normal			=	{
	--{ type = TASK_GOLD; num = 1600; param = 0; optional = false; prize = {PRIZE_SCORE, 2000,}; },
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	--{ type = TASK_GEM; num = 10; param = 0; optional = false; prize = {PRIZE_GOLD, 2000,}; },
	--{ type = TASK_STONE; num = 10; param = 0; optional = false; prize = {PRIZE_GOLD, 2000,}; },
	--{ type = TASK_HERO; num = 10; param = 0; optional = false; prize = {PRIZE_GOLD, 2000,}; },
};
level_1_02_normal			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_1_03_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_1_04_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_1_05_normal			=	{
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_1_06_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_1_final			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_1_reserve_01			=	{
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_1_reserve_02			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};


-----------------------------------------------------------------------------------------------------------------------
-- ÝÏÈÇÎÄ 2 -----------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
level_2_01_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_2_02_normal			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_2_03_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_2_04_normal			=	{
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_HERO; num = 3; param = 1; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_2_05_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_2_06_normal			=	{
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_2_07_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_2_final			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_2_reserve_01			=	{
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_2_reserve_02			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_2_reserve_03			=	{
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};


-----------------------------------------------------------------------------------------------------------------------
-- ÝÏÈÇÎÄ 3 -----------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
level_3_01_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_3_02_normal			=	{
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_3_03_normal			=	{
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_HERO; num = 3; param = 2; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_3_04_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_3_05_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_3_06_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_3_07_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHIP; num = 50; param = 7; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_3_08_normal			=	{
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_3_09_normal			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHIP; num = 50; param = 2; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_3_final			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_3_reserve_01			=	{
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_3_reserve_02			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_3_reserve_03			=	{
	{ type = TASK_GEM; num = 12; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};


-----------------------------------------------------------------------------------------------------------------------
-- ÝÏÈÇÎÄ 4 -----------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
level_4_01_normal			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_4_02_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHIP; num = 50; param = 1; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_4_03_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_HERO; num = 3; param = 3; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_4_04_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 7; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_4_05_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 12; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_STONE; num = 28; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_4_06_normal			=	{
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_4_07_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 8; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_4_08_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_STONE; num = 50; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_COIN; num = 40; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_4_09_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_4_final			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHIP; num = 40; param = 1; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_4_reserve_01			=	{
	{ type = TASK_GEM; num = 20; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_4_reserve_02			=	{
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_4_reserve_03			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};


-----------------------------------------------------------------------------------------------------------------------
-- ÝÏÈÇÎÄ 5 -----------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
level_5_01_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_STONE; num = 50; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_5_02_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_COIN; num = 60; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_5_03_normal			=	{
	{ type = TASK_GEM; num = 28; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_HERO; num = 3; param = 4; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_5_04_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_5_05_normal			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_5_06_normal			=	{
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_5_07_normal			=	{
	{ type = TASK_GEM; num = 14; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHIP; num = 40; param = 6; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_5_08_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_5_09_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_5_final			=	{
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_5_reserve_01			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_5_reserve_02			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_5_reserve_03			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};


-----------------------------------------------------------------------------------------------------------------------
-- ÝÏÈÇÎÄ 6 -----------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
level_6_01_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_6_02_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 13; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_STONE; num = 74; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_6_03_normal			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_HERO; num = 3; param = 5; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_6_04_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHIP; num = 60; param = 1; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_6_05_normal			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_6_06_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 5; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_6_07_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_6_08_normal			=	{
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_6_09_normal			=	{
	{ type = TASK_GEM; num = 10; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_6_final			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 7; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHIP; num = 60; param = 4; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_6_reserve_01			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_6_reserve_02			=	{
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_STONE; num = 13; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_6_reserve_03			=	{
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHIP; num = 60; param = 6; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};


-----------------------------------------------------------------------------------------------------------------------
-- ÝÏÈÇÎÄ 7 -----------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
level_7_01_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_STONE; num = 79; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_7_02_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHIP; num = 60; param = 2; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_7_03_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_HERO; num = 3; param = 6; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_7_04_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_7_05_normal			=	{
	{ type = TASK_GEM; num = 25; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_7_06_normal			=	{
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_7_07_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_7_08_normal			=	{
	{ type = TASK_GEM; num = 7; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_COIN; num = 70; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_7_09_normal			=	{
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_7_10_normal			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_7_reserve_01			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_PHOENIX; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_7_reserve_02			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_MONOLITH; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_7_reserve_03			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 35; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};


-----------------------------------------------------------------------------------------------------------------------
-- ÁÎÍÓÑÍÛÅ ÓÐÎÂÍÈ ----------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
level_bonus_2			=	{};
level_bonus_3			=	{};
level_bonus_4			=	{};
level_bonus_5			=	{};
level_bonus_6			=	{};
level_bonus_7			=	{};
level_bonus_8			=	{};
level_bonus_9			=	{};
level_bonus_10			=	{};


-----------------------------------------------------------------------------------------------------------------------
-- CRASH ÓÐÎÂÍÈ -------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
level_crash_1_1				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_1_2				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_2_1				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_2_2				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_3_1				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_3_2				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_3_3				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_4_1				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_4_2				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_4_3				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_5_1				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_5_2				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_5_3				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_6_1				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_6_2				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_6_3				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_7_1				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_7_2				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_7_3				=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};

level_crash_8_01			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_8_02			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_8_03			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_8_04			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_8_05			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_8_06			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_8_07			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_8_08			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_8_09			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_8_10			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_8_11			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_8_12			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_crash_8_13			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};


-----------------------------------------------------------------------------------------------------------------------
-- ÝÊÑÒÐÀ ÓÐÎÂÍÈ ------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
level_extra_01			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_extra_02			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_extra_03			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_extra_04			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_extra_05			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_extra_06			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_extra_07			=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_extra_08			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_extra_09			=	{
	{ type = TASK_CHEST; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_extra_10			=	{
	{ type = TASK_TILE; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};


-----------------------------------------------------------------------------------------------------------------------
-- ÓÐÎÂÍÈ ÄÂÎÐÖÎÂÛÅ ÍÎÐÌÀËÜÍÛÅ ----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
level_castle_normal_01		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_normal_02		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_normal_03		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_normal_04		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_normal_05		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_normal_06		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_normal_07		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_normal_08		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_normal_09		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_normal_10		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_normal_11		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_normal_12		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_normal_13		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_normal_14		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_normal_15		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};


-----------------------------------------------------------------------------------------------------------------------
-- ÓÐÎÂÍÈ ÄÂÎÐÖÎÂÛÅ PUZZLE --------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
level_castle_puzzle_01		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_puzzle_02		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_puzzle_03		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_puzzle_04		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_puzzle_05		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_puzzle_06		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_puzzle_07		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_puzzle_08		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_puzzle_09		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_puzzle_10		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_puzzle_11		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_puzzle_12		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_puzzle_13		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_puzzle_14		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};
level_castle_puzzle_15		=	{
	{ type = TASK_GEM; num = 0; param = 0; optional = false; prize = {PRIZE_GOLD, 1000,}; },
};











};





