
texts	=	{};

-- common -----------------------------------------------------------------------------------------
texts.hero_names	=	{
closed				=	"Locked";

zeus				=	"Zeus";
perseus				=	"Perseus";
apollo				=	"Apollo";
poseidon			=	"Poseidon";
heracles			=	"Heracles";
boreas				=	"Boreas";
artemis				=	"Artemis";
athena				=	"Athena";

zeus_b				=	"ZEUS";
perseus_b			=	"PERSEUS";
apollo_b			=	"APOLLO";
poseidon_b			=	"POSEIDON";
heracles_b			=	"HERACLES";
boreas_b			=	"BOREAS";
artemis_b			=	"ARTEMIS";
athena_b			=	"ATHENA";

zeus_s				=	"zeus";
perseus_s			=	"perseus";
apollo_s			=	"apollo";
poseidon_s			=	"poseidon";
heracles_s			=	"heracles";
boreas_s			=	"boreas";
artemis_s			=	"artemis";
athena_s			=	"athena";

num			=	{	"Zeus", "Perseus", "Apollo", "Poseidon", "Heracles", "Boreas", "Artemis", "Athena",	};
num_b		=	{	"ZEUS", "PERSEUS", "APOLLO", "POSEIDON", "HERACLES", "BOREAS", "ARTEMIS", "ATHENA",	};
num_s		=	{	"zeus", "perseus", "apollo", "poseidon", "heracles", "boreas", "artemis", "athena",	};
}

texts.common	=	{
button_ok		=	"OK";
button_cancel	=	"Cancel";
button_yes		=	"Yes";
button_no		=	"No";
button_close	=	"Close";
button_back		=	"Back";

button_replay	=	"Replay";
button_skip		=	"Skip";
button_backmenu	=	"Exit to menu";

rank_hero		=	"";
rank_expert		=	"";
rank_master		=	"";

intro_loading	=	"LOADING…";
}
---------------------------------------------------------------------------------------------------


-- a2 main menu -----------------------------------------------------------------------------------
texts.a2_mainmenu	=	{
player_change		=	"Hello %1%!";
player_create		=	"Hello!";
castle_tip			=	"Now you can play bonus levels and build a wonderful palace for yourself!";
}
---------------------------------------------------------------------------------------------------


-- a3 map -----------------------------------------------------------------------------------------
texts.a3_map	=	{
buy_slot_cover_cost	=	"%1% - %2%";
covernode_gold	=	"Your gold";
}
---------------------------------------------------------------------------------------------------


-- a4 ingame --------------------------------------------------------------------------------------
texts.a4_ingame	=	{
title				=	"Game menu";
button_resume		=	"Continue";
button_abort		=	"Quit the game";
button_options		=	"Options";
button_treasures	=	"";
button_help			=	"Help";
}
---------------------------------------------------------------------------------------------------


-- a5 options -------------------------------------------------------------------------------------
texts.a5_options	=	{
title					=	"Options";
music					=	"Music:";
sound					=	"Sounds:";
button_credits			=	"Credits";
fullscreen				=	"Full screen";
quality					=	"High\nquality";
tips					=	"Show hints";
custom_cursor			=	"Game cursor";
notime					=	"Relaxed";
}
---------------------------------------------------------------------------------------------------


-- a6 heroopen ------------------------------------------------------------------------------------
texts.a6_heroopen	=	{
win_continue	=	"Click to continue...";

win_text_zeus	=	{
		"Hello mortal! I am Zeus, maker of destinies and master of Olympus! You found my locket and are therefore worthy of divine intervention. I will help you to build Hellas, a capital that will bring glory to my daughter Athena. Tremble, Destroyer, for I have spoken!",
	};
win_text_perseus	=	{
		"Peace to you, builder. My name is Perseus. I'm an immortal hero, the son of Zeus and Danae. I defeated Medusa! Do you need my help?",
	};
win_text_apollo	=	{
		"Hello, stranger! I'm Apollo, the god of the arts and the keeper of knowledge. Are you ready to learn the art of building? Be patient, and I will give you wisdom.",
	};
win_text_poseidon	=	{
		"Listen! Athena thinks I caused the troubles in Hellas. Don't listen to her! Other powers struck at the city. Upon my word, I will punish their evil deeds! I am Poseidon, god of the waters!",
	};
win_text_heracles	=	{
		"May the gods bless you! My name is Heracles, hero of deeds in honor of Zeus. Ask for what you need!",
	};
win_text_boreas	=	{
		"Glory to the Heroes! I am Boreas, god of the Northern Wind. I know everything, as my servants are everywhere. What do you want to know, mortal? And for whom are you looking?",
	};
win_text_artemis	=	{
		"My name is Artemis, keeper of families and all that lives. What can I do for you, my friend? Perhaps bring the Sacred Olive Tree to life?",
	};
}
---------------------------------------------------------------------------------------------------


-- a7 level summary -------------------------------------------------------------------------------
texts.a7_levelsummary	=	{
continue	=	"Click to continue…";
}
---------------------------------------------------------------------------------------------------


-- a8 tip -----------------------------------------------------------------------------------------
texts.a8_tips	=	{
tip_g_chain						=	"Create chains of three or more identical tiles.";
tip_g_gold_tiles				=	"Collect all of the golden tiles to complete the level.";
tip_g_tiles_little1				=	"Only a few golden tiles remain!";
tip_g_tiles_little2				=	"Only one golden tile remains!";
tip_g_coin						=	"You created a chain of five or more tiles and got a coin! You can include coins in any chain.";
tip_g_gem_1						=	"This is a gem! Drop it off the bottom of the game board to collect it.";
tip_g_task_chest				=	"This is a treasure chest. Drop it off the bottom of the game board to collect it.";
tip_g_lightning					=	"This is a lighting bolt. Include it in any chain to destroy other tiles.";
tip_g_monolith					=	"This is a monolith. Create a chain next to it to destroy it.";
tip_g_2task						=	"Collect all golden tiles and gems on this level.";
tip_g_lock						=	"This is a rope. Include it in a chain to remove it from the game board.";
tip_g_trigger_common_2			=	"See the tile on Hermes' Wings? Include it in a chain to activate the Wings.";
tip_g_trigger_app_action		=	"Excellent! You've used Hermes' Wings to open a hidden part of the game board!";
tip_g_bonus_bomb				=	"This is a bomb. Include it in a chain to detonate it.";
tip_g_puzzle_info				=	"This is a puzzle level. Collect all laurels within the given number of moves. Plan your moves wisely!";
tip_g_puzzle_turns				=	"The number of remaining moves is shown here.";
tip_g_trigger_reminder			=	"Don't forget to activate the Wings! Include the tile on the Wings in a chain.";
tip_g_monolith_gem				=	"A gem is stuck inside the monolith. Destroy the monolith to release it!";
tip_g_blackchip					=	"You can't include this black tile in any chain. Destroy any chain next to it to remove the spell.";
tip_g_phoenix					=	"This is phoenix feather. Destroy the tile to which it's attached to collect it.";
tip_g_megamonolith				=	"This is an iron monolith. You cannot destroy it by creating chains nearby.";
tip_g_trigger_destroy_action	=	"Excellent! You've destroyed several iron monoliths using Hermes' Wings.";
tip_g_trigger_add_action		=	"Excellent! You've turned several stone monoliths into bombs using Hermes' Wings.";
tip_g_door						=	"This is a closed door. Collect the matching key to open it. This door requires a red key.";
tip_g_key						=	"Here's a red key. Drop it off the bottom of the game board to collect it.";
tip_g_stone						=	"This is a Hell Stone. To destroy it, ask Poseidon for help or hit it with a lighting bolt.";
tip_g_stone_down				=	"You can also drop Hell Stones off the bottom of the game board. Try it!";
tip_g_view						=	"You can pause the game and enjoy the view whenever you wish.";
tip_g_timer						=	"Complete your tasks before time runs out.";
tip_g_bonuslevel_1				=	"This is Treasure Hunter mode. You can't lose in this mode! Collect as many treasure chests as you can within the given amount of time.";
tip_g_bonuslevel_2				=	"Each treasure chest you collect gives you more gold than the last one did.";
tip_g_task_monolith				=	"A new task! Destroy all of the monoliths.";
tip_g_task_chip					=	"A new task! Collect 50 blue tiles.";
tip_g_task_phoenix				=	"A new task! Collect all of the phoenix feathers.";
tip_g_task_coin					=	"A new task! Collect 40 coins.";
tip_g_task_hero					=	"A new task! Ask Perseus for help three times.";
tip_g_task_stone				=	"A new task! Destroy a certain amount of Hell Stones.";
tip_g_tasks_reminder			=	"Complete your tasks before time is up! They're displayed on these scrolls.";
tip_g_zeus_info					=	"Collect white tiles to ask me for help. I can shuffle the game board.";
tip_g_zeus_rank_1				=	"I'm ready! Click here, and I'll shuffle a portion of the game board. The more white tiles you collect, the more of the board I'll shuffle.";
tip_g_perseus_info				=	"Collect red tiles to ask me for help. I can destroy any tile or rope.";
tip_g_perseus_rank1				=	"I'm ready! I can destroy any tile or rope. Click here and then indicate which tile on the game board you want me to destroy. The more red tiles you collect, the more elements I'll destroy.";
tip_g_apollo_info				=	"Collect yellow tiles to ask me for help. I can use my shots to help you accomplish your goals.";
tip_g_apollo_rank1				=	"I'm ready! Click here and I'll use my shots to help you accomplish your goals. The more yellow tiles you collect, the more elements I'll destroy.";
tip_g_poseidon_info				=	"Collect several blue tiles to ask me for help. I can destroy Hell Stones.";
tip_g_poseidon_rank1			=	"I'm ready! Click here and I'll destroy several Hell Stones. The more blue tiles you collect, the more stones I'll destroy.";
tip_g_heracles_info				=	"Collect several green tiles to ask me for help. I can destroy monoliths and ropes.";
tip_g_heracles_rank1			=	"I'm ready! Click here to destroy several stone monoliths or ropes. The more green tiles you collect, the more stone monoliths and ropes I'll destroy.";
tip_g_heracles_lock				=	"I can also destroy ropes!";
tip_g_boreas_info				=	"Collect several azure tiles to ask me for help. I can destroy matching tiles.";
tip_g_boreas_rank1				=	"I'm ready! I can destroy several matching tiles. The more azure tiles you collect, the more matching tiles I'll destroy.";
tip_g_artemis_info				=	"Collect several pink tiles to ask me for help. I can place coins on the game board.";
tip_g_artemis_rank1				=	"I'm ready! I can place coins on the game board. The more pink tiles you collect, the more coins I'll place.";
tip_g_athena_info				=	"Collect several orange tiles to ask me for help. I can turn black tiles and Hell stones into bombs.";
tip_g_athena_rank1				=	"I'm ready! I can turn three Hell Stones or black tiles into bombs. The more orange tiles you collect, the more black tiles or Hell stones I'll turn into bombs.";
tip_g_crash						=	"This is an artifact part. Drop it off the bottom of the game board to collect it.";
tip_g_teleport					=	"This is a teleporter. It moves objects from one part of the game board to another.";
tip_g_megabomb					=	"This is a large bomb. Include it in any chain of three or more tiles.";
tip_g_magnet					=	"This is a laurel. Drop it off the bottom of the game board to collect it.";
tip_w_ispy_common				=	"The stone is missing its ornament. Try to find it.";
tip_w_ispy_part_1				=	"This is the first part of the ornament. Click on it to grab it.";
tip_w_ispy_part_2				=	"This is the second part of the ornament. Click on it to grab it.";
tip_w_ispy_object				=	"You've collected the ornament! Good job! Click on it to grab it.";
tip_w_ispy_use					=	"Now let's put it where it belongs. Click here.";
tip_w_ispy_newpart				=	"Look! It's the Golden Fleece. Click on it to grab it.";
tip_w_ispy_go					=	"Now collect and use the other items!";
tip_w_ispy_tip					=	"If you need help, click here.";

tip_debug_demoexpire			=	"";
}
---------------------------------------------------------------------------------------------------


-- a9 player --------------------------------------------------------------------------------------
texts.a9_player	=	{
title			=	"Players";
text			=	"Select a player:";
button_ok		=	texts.common.button_ok;
button_cancel	=	texts.common.button_cancel;
button_add		=	"Add";
button_delete	=	"Delete";
button_rename	=	"Change";
}
---------------------------------------------------------------------------------------------------


-- a10 win exit -----------------------------------------------------------------------------------
texts.a10_exit	=	{
title			=	"Exit";
text			=	"Are you sure you want to quit Athens?";
text22_1		=	"Are you sure you want to quit the game?";
text22_2		=	"You can continue the game from the beginning of this level.";
button_yes		=	texts.common.button_yes;
button_no		=	texts.common.button_no;
}
---------------------------------------------------------------------------------------------------


-- a11 info ---------------------------------------------------------------------------------------
texts.a11_info	=	{
restart_title				=	"Restart the game";
restart_text				=	"Please restart the game to enable the changes you made.";
continue_newgame_title		=	"";
continue_newgame_text		=	"";
player_active_delete_title	=	"Deleting";
player_active_delete_text	=	"Unable to delete the active player!";
change_dif_title			=	"Game mode";
change_dif_text				=	"The game mode will change beginning with the next level.";
extra_level_done_title		=	"Level completed!";
extra_level_done_text		=	"Level completed! You can replay it, but you won't get more laurels after the level is completed.\nAre you sure you want to replay the level?";
p_menu_title				=	"Exit";
p_menu_text					=	"Are you sure you want to exit to the menu?";
newlap_title				=	"New Game";
newlap_text					=	"Are you sure you want to start a new game? You'll lose the progress you've made.";
gamerestart_title			=	"Replay";
gamerestart_text			=	"Are you sure you want to replay the level?";
}
---------------------------------------------------------------------------------------------------


-- a12 credits ------------------------------------------------------------------------------------
texts.a12_credits	=	{
title			=	"Credits";
strings			=	{
	" Developer",
	"Jaibo Games",
	"",
	" Publisher",
	"Alawar Entertainment",
	"",
	" Project leader",
	"Jaibo",
	"",
	" Producer",
	"Denis Sedovich",
	"",
	" Art producer",
	"Maxim Mihaelis",
	"",
	" Programming",
	"Volkodrak",
	"Jaibo",
	"Andrey Melnikov",
	"",
	" Art",
	"Alexander Popov",
	"Sergey Panevin",
	"Maxim Larin",
	"",
	" Music and Sound FX",
	"Alexander Fomichev",
}
}
---------------------------------------------------------------------------------------------------


-- a13 intro --------------------------------------------------------------------------------------
texts.a13_intro	=	{
loading			=	"LOADING...";
press			=	"CLICK TO CONTINUE";
}
---------------------------------------------------------------------------------------------------


-- a14 abort --------------------------------------------------------------------------------------
texts.a14_abort	=	{
title			=	"Quit the game";
text1			=	"Are you sure?";
text2			=	"You can continue the game from the beginning of this level.";
}
---------------------------------------------------------------------------------------------------


-- a15 continue -----------------------------------------------------------------------------------
texts.a15_continue	=	{
title			=	"";
text1			=	"";
text2			=	"";
button_new		=	"";
button_con		=	"";

newlap_title	=	"";
newlap_desc_1	=	"";
}
---------------------------------------------------------------------------------------------------


-- a16 a17 a48 player add, player delete, player new ----------------------------------------------
texts.a16_player_add	=	{
player_default	=	"Player";
title_add		=	"New player";
title_rename	=	"Change name";
add				=	"Enter your name:";
rename			=	"Enter your name:";
add_wrong		=	"A player with that name already exists!";
button_ok		=	texts.common.button_ok;
button_cancel	=	texts.common.button_cancel;
}

texts.a17_player_delete	=	{
title			=	"Delete player";
text			=	"Are you sure you want to delete this player?";
}

texts.a48_player_new	=	{
title			=	"New player";
text			=	"Create a new player?";
}
---------------------------------------------------------------------------------------------------


-- a18 extra --------------------------------------------------------------------------------------
texts.a18_extra	=	{
coins_text			=	"%1%/%2%";
coins_text_maximum	=	"";

pack_level_task_1		=	"To remove the lock, complete one or more bonus levels.";
pack_level_task_2		=	"To remove the lock, complete two or more bonus levels.";
pack_level_task_3		=	"To remove the lock, complete three or more bonus levels.";
pack_level_task_6		=	"To remove the lock, complete six or more bonus levels.";
pack_level_task_9		=	"To remove the lock, complete nine or more bonus levels.";
pack_level_task_12		=	"To remove the lock, complete 12 or more bonus levels.";

win_forb_title			=	"Bonus levels";

win_forb_text			=	"You can't play any bonus levels yet. Restore the city and find the Destroyer first.";

covernode_button_build_yes	=	"Click to build the palace.";
covernode_button_build_no	=	"You don't have enough laurels.";
covernode_button_view		=	"Click to view the palace.";

heromode_first_title		=	"Hello!";

heromode_first_text1		=	"Hello, mortal! My name is Hephaestus! I am the master of blacksmithing. You've agreed to help my beloved sister, Athena. I will reward you for this by building a divine palace! But you need to restore the city and defeat the Destructor first! Good luck!";
heromode_start_text1		=	"You are a great hero! You've built a beautiful city and defeated the treacherous Ares. I'm ready to build the palace on Olympus! However, I need laurels for construction. Only a hero can find them!";

select_text			=	"Select the variant you like the most:";

tip_text			=	"You need laurels in order to build the palace. Complete bonus levels to earn them. Bonus levels include classic levels and puzzles. Click on the bonus level icon to start playing.";
}
---------------------------------------------------------------------------------------------------


-- a19 heroes -------------------------------------------------------------------------------------
texts.a19_heroes	=	{
zeus_text				=	"Zeus is the god of sky and thunder. He was the child of Chronos and Rhea, and the youngest of his siblings. Chronos swallowed all of his children as soon as they were born, as he had learned that his own son was destined to overthrow him, just as he had overthrown his father. Rhea gave birth to Zeus in Crete, and then handed Chronos a rock wrapped in swaddling clothes, which he promptly swallowed.";
perseus_text			=	"Perseus was the son of Zeus and Danae. Perseus was the Greek hero who killed Medusa and claimed Andromeda, having rescued her from a sea monster Poseidon unleashed in retribution for Queen Cassiopeia declaring herself more beautiful than the sea nymphs.";
apollo_text				=	"Apollo has been called the god of light, truth, prophecy, medicine, healing, plagues, music, poetry, the arts, archery and more. He's the son of Zeus and Leto, and has a twin sister, the chaste huntress Artemis.";
poseidon_text			=	"Poseidon was a son of Chronos and Rhea. According to most accounts, Chronos swallowed him at birth, but Zeus later saved him as well as his brothers and sisters. He was the god of the sea and of earthquakes.";
heracles_text			=	"Heracles was the son of Zeus and Alcmene. Extraordinary strength, courage, ingenuity, and sexual prowess were among his attributes. Heracles shot and killed the eagle that tortured Prometheus for stealing fire from the gods and giving it to mortals.";
boreas_text				=	"Boreas was known as the North Wind and the bringer of cold winter air. He lived in Thrace and is named as a relative of Athenians.";
artemis_text			=	"Artemis was the daughter of Zeus and Leto, and the twin sister of Apollo. She was the Hellenic goddess of the hunt, wild animals, the wilderness, childbirth, virginity and young girls. She also brought disease to women, and healed them of it. Artists often depicted her as a huntress carrying a bow and arrows.";
athena_text				=	"Athena is the goddess of wisdom, courage, inspiration, civilization, warfare, strength, the female arts, crafts, and justice. She has been venerated as the patron of Athens since the earliest times. Athena was the daughter of Zeus not from natural relations, but by the word of her father, who thought of her as he was creating the world.";

text_closed		=	"\n\n\n\nThis Hero is locked.";
}
---------------------------------------------------------------------------------------------------


-- a20 dif ----------------------------------------------------------------------------------------
texts.a20_dif	=	{
title			=	"Game mode";
text			=	"You can change the game mode in the Options screen.";
}
---------------------------------------------------------------------------------------------------


-- a23 comics -------------------------------------------------------------------------------------
texts.a23_comics	=	{
skip			=	"Click to skip…";


intro_1_01	=	"Welcome the great constructor!";
intro_1_02	=	"I am Athena, the goddess of wisdom, a daughter of Zeus.";
intro_1_03	=	"I need your help!";

intro_2_01	=	"When the Earth was young, I established a beautiful city on a mountain.";
intro_2_02	=	"Its grateful citizens named it Athens, in my honor.";
intro_2_03	=	"And made it the capital of Greece.";

intro_3_01	=	"One day, dark clouds appeared above the city and blocked the sun.";
intro_3_02	=	"Someone's evil desires overcame Athens...";
intro_3_03	=	"...and destroyed it.";

intro_4_01	=	"The city fell and the sacred Tree of Athena withered and died.";
intro_4_02	=	"Now I am as helpless as a mortal.";
intro_4_03	=	"I call upon you to rebuild the city,";
intro_4_04	=	"to overcome chaos, and to defeat darkness.";

intro_5_01	=	"Only then will life return to the tree and my powers be restored.";
intro_5_02	=	"Together, we will find the one who caused our destruction!";
intro_5_03	=	"And give him his just reward!";
intro_5_04	=	"Run to Athens and meet my servant Oedipus! He's waiting for you!";


final_1_01	=	"Let the praises ring, the great constructor!";
final_1_02	=	"Your name is celebrated in epic poems...";
final_1_03	=	"Your wisdom is worshipped across the Earth...";
final_1_04	=	"And your praises are sung on mighty Olympus!";
final_1_05	=	"Ares is imprisoned in Hades!";
final_1_06	=	"The villain's chains can never be broken!";
final_1_07	=	"We could not have defeated him without your help...";
final_1_08	=	"The war is over and peace will reign forever!";
}
---------------------------------------------------------------------------------------------------


-- a25 treasures ----------------------------------------------------------------------------------
texts.a25_treasures	=	{
your_trophy		=	"YOUR AWARD";
new_trophy		=	"NEW AWARD";

covernode_trophy_nums	=	"%1%/%2%";

trophy_desc_1		=	"For destroying monoliths";
trophy_desc_2		=	"For collecting gems";
trophy_desc_3		=	"For collecting golden tiles";
trophy_desc_4		=	"For collecting Phoenix feathers";
trophy_desc_5		=	"For collecting coins";
trophy_desc_6		=	"For collecting tiles";
trophy_desc_7		=	"For asking heroes for help";
trophy_desc_8		=	"For collecting chests";
trophy_desc_9		=	"For completing levels without asking Zeus for help";
trophy_desc_10		=	"For completing levels with at least half of your time still on the clock";
trophy_desc_11		=	"For collecting treasures in the city";
trophy_desc_12		=	"For constructing several buildings in a row";
}
---------------------------------------------------------------------------------------------------


-- a26 a27 castle ---------------------------------------------------------------------------------
texts.a26_castle	=	{
}

texts.a27_upgrade	=	{
}
---------------------------------------------------------------------------------------------------


-- a35 level start --------------------------------------------------------------------------------
texts.a35_levelstart	=	{
level		=	"LEVEL %1%-%2%";
continue	=	"Click to continue…"
}
---------------------------------------------------------------------------------------------------


-- a36 level failed -------------------------------------------------------------------------------
texts.a36_levelfailed	=	{
normal_title		=	"Time's up!";
normal_text			=	"Try again. Good luck on this challenging mission!";
normal_skip_text	=	"Skips left: %1%";
med_title			=	"Time's up!";
med_text			=	"Try again. Good luck on this challenging mission!";
puzzle_title		=	"You failed...";
puzzle_text			=	"Try again to solve this puzzle!";
}
---------------------------------------------------------------------------------------------------


-- a43 help ---------------------------------------------------------------------------------------
texts.a43_maphelp	=	{
text_1	=	"Click on this button to start the level in which you can earn gold for construction.";
text_11	=	"Click on this button to start the level in which you can find the missing parts of the artifact.";
text_2	=	"Your gold.";
text_3	=	"Click on this button to exit to the menu.";
text_4	=	"Click on this button to view the city.";
text_5	=	"Click here to build a building. Click on its icon and then select a variants.";
}
---------------------------------------------------------------------------------------------------


-- a44 help ---------------------------------------------------------------------------------------
texts.a44_gamehelp	=	{
counter				=	"Page: %1%/%2%";

no_pages			=	"Closed";

button_mode_1		=	"How to play";
button_mode_2		=	"Elements";
button_mode_3		=	"Heroes";

m1_p1_title			=	"Classic mode";
m1_p2_title			=	"Artifact search";
m1_p3_title			=	"Treasure Hunter";
m1_p4_title			=	"Puzzle";
m2_p1_title			=	"Coin";
m2_p2_title			=	"Lighting bolt";
m2_p3_title			=	"Bomb";
m2_p4_title			=	"Large bomb";
m2_p5_title			=	"Laurels";
m2_p6_title			=	"Golden tile";
m2_p7_title			=	"Gem";
m2_p8_title			=	"Chest";
m2_p9_title			=	"Artifact part";
m2_p10_title		=	"Hermes' Wings";
m2_p11_title		=	"Teleporter";
m2_p12_title		=	"Phoenix feather";
m2_p13_title		=	"Stone monolith";
m2_p14_title		=	"Monolith with gem";
m2_p15_title		=	"Iron monolith";
m2_p16_title		=	"Rope";
m2_p17_title		=	"Black tile";
m2_p18_title		=	"Hell stone";
m2_p19_title		=	"Door";
m3_p1_title			=	"Zeus";
m3_p2_title			=	"Perseus";
m3_p3_title			=	"Apollo";
m3_p4_title			=	"Poseidon";
m3_p5_title			=	"Heracles";
m3_p6_title			=	"Boreas";
m3_p7_title			=	"Artemis";
m3_p8_title			=	"Athena";

m1_p1_text1			=	"In this mode, you must complete every goal. To create a chain, click on a tile and then move the mouse cursor over other identically colored tiles to create a chain of three or more elements.";
m1_p2_text1			=	"In this mode, you must drop every artifact off the bottom of the game board.";
m1_p3_text1			=	"You can't lose in this mode! Collect as many treasure chests as you can within the given amount of time. Each treasure chest you collect gives you more gold than the last one did.";
m1_p4_text1			=	"In this mode, you must collect all of the laurels within the given number of moves. Plan your moves wisely!";
m2_p1_text1			=	"Coins are created at the end of long chains. This allows you to create coins wherever you want.";
m2_p2_text1			=	"Lighting bolts destroy tiles and other elements, but cannot destroy iron monoliths.";
m2_p3_text1			=	"To detonate a bomb, include it in a chain or hit it with a lighting bolt.";
m2_p4_text1			=	"To detonate a large bomb, include it in a chain or hit it with a lighting bolt. Large bombs destroy more tiles than regular bombs.";
m2_p5_text1			=	"To collect a laurel, drop it off the bottom of the game board.";
m2_p6_text1			=	"To collect golden tiles, remove tiles above them.";
m2_p7_text1			=	"To collect gems, drop them off the bottom of the game board.";
m2_p8_text1			=	"To collect treasure chests, drop them off the bottom of the game board.";
m2_p9_text1			=	"To collect parts of the artifact, drop them off the bottom of the game board.";
m2_p10_text1		=	"Include the tile on Hermes' Wings in a chain to activate the Wings. Always try to activate the Wings when you see them on the game board.";
m2_p11_text1		=	"The teleporter moves tiles from one spot on the game board to another.";
m2_p12_text1		=	"This is a phoenix feather. Destroy the tile under it to collect the feather.";
m2_p13_text1		=	"This is a stone monolith. Create a chain next to it to destroy it.";
m2_p14_text1		=	"This is a monolith with a gem inside of it. Destroy the monolith to collect the gem.";
m2_p15_text1		=	"This is an iron monolith. Use Hermes' Wings to destroy it.";
m2_p16_text1		=	"This object is tied down with a rope. To release it, include the item in a chain.";
m2_p17_text1		=	"This is a black tile. You cannot include it in a chain! Create a chain next to a black tile to remove it from the game board.";
m2_p18_text1		=	"This is a Hell Stone. You can't include it in a chain. To destroy it, use a lighting bolt, a bomb or help from Poseidon. You can also drop it off the bottom of the game board.";
m2_p19_text1		=	"This is a door. Use a matching key to open it. Drop the key off the bottom of the game board to collect it.";
m3_p1_text1			=	"Zeus can shuffle the tiles on the game board. Collect white tiles to ask him for help. The more tiles you collect, the more tiles he'll shuffle.";
m3_p2_text1			=	"Perseus can destroy tiles and ropes. Collect red tiles to ask him for help. Click on him and then click on the item on the game board you want him to destroy. The more red tiles you collect, the more tiles he'll destroy.";
m3_p3_text1			=	"Apollo can shoot light rays to help you with your tasks. Collect yellow tiles to ask him for help. The more yellow tiles you collect, the more shots he'll make.";
m3_p4_text1			=	"Poseidon can destroy Hell Stones. Collect blue tiles to ask him for help. The more blue tiles you collect, the more stones he'll destroy.";
m3_p5_text1			=	"Heracles can destroy stone monoliths and ropes. Collect green tiles to ask him for help. The more green tiles you collect, the more monoliths and ropes he'll destroy.";
m3_p6_text1			=	"Boreas can destroy matching tiles. Collect azure tiles to ask him for help. Click on him and then click on the tiles you want to destroy. The more azure tiles you collect, the more tiles he'll destroy.";
m3_p7_text1			=	"Artemis can place coins on the game board. Collect pink tiles to ask her for help. The more pink tiles you collect, the more coins she'll place on the game board.";
m3_p8_text1			=	"Athena can turn black tiles and Hell Stones into bombs. Collect orange tiles to ask her for help. The more orange tiles you collect, the more bombs she'll create.";
}
---------------------------------------------------------------------------------------------------


-- a46 beta ---------------------------------------------------------------------------------------
texts.a46_beta	=	{
--title		=	"Demo expire";
--text		=	"This is a Beta version of Heroes of Hellas 3. Thank you for testing it and providing us with feedback. Your opinions are important to us!";
title		=	"";
text		=	"";
}
---------------------------------------------------------------------------------------------------


-- a49 olive ---------------------------------------------------------------------------------------
texts.a49_olive	=	{
win_continue	=	"Click to continue…";
}
---------------------------------------------------------------------------------------------------


-- game i-spy -------------------------------------------------------------------------------------
texts.w_common	=	{
int_start_common	=	"GET READY!";
int_start_zeus		=	"";
int_start_perseus	=	"";
int_start_apollo	=	"";
int_start_poseidon	=	"";
int_start_heracles	=	"";
int_start_boreas	=	"";
int_start_artemis	=	"";
int_start_athena	=	"";

button_menu		=	"menu";

help_ready			=	"";
help_loading		=	"No hint available";
slot_empty			=	"Object not collected!";
click_to_continue	=	"Click to continue…";
vfinal_text			=	"DESTRUCTOR DEFEATED!";

artemis_slot_1			=	"Hunting dogs";
artemis_slot_2			=	"Hunting polecat";
artemis_slot_3			=	"Golden figurines";
artemis_slot_4			=	"Faun's pipe";
artemis_slot_5			=	"Bow and arrows";
artemis_hidden_hunters	=	"Hunters";
artemis_hidden_disk		=	"Golden disc";
artemis_hidden_statue	=	"Statue of Artemis";
artemis_hidden_favn		=	"Faun figurine";
artemis_hidden_hole		=	"Burrow";

poseidon_slot_1				=	"Cage";
poseidon_slot_2				=	"Rod";
poseidon_slot_3				=	"Trident";
poseidon_slot_4				=	"Mermaid statue";
poseidon_slot_5				=	"Key";
poseidon_hidden_octopus		=	"Octopus";
poseidon_hidden_fish		=	"Fish";
poseidon_hidden_statue		=	"Statue of Poseidon";
poseidon_hidden_mermaid		=	"Ruined statue";
poseidon_hidden_chest		=	"Locked chest";

boreas_slot_1			=	"Scissors";
boreas_slot_2			=	"Column fragment";
boreas_slot_3			=	"Zephyr bas-relief";
boreas_slot_4			=	"Note bas-relief";
boreas_slot_5			=	"Boreas bas-relief";
boreas_hidden_bush		=	"Bushes";
boreas_hidden_debris	=	"Ruined column";
boreas_hidden_slot1		=	"Place for bas-reliefs";
boreas_hidden_slot2		=	"Place for bas-reliefs";
boreas_hidden_slot3		=	"Place for bas-reliefs";

zeus_slot_1				=	"Ornament";
zeus_slot_2				=	"Spinning wheel";
zeus_slot_3				=	"Scales";
zeus_slot_4				=	"Blacksmith's tools";
zeus_slot_5				=	"Seal";
zeus_hidden_pattern		=	"Place for ornament";
zeus_hidden_cloto		=	"Clotho";
zeus_hidden_femida		=	"Themis";
zeus_hidden_gefest		=	"Hephaestus";
zeus_hidden_seal		=	"Place for a seal";

perseus_slot_1				=	"Graeae's eyes";
perseus_slot_2				=	"Ghost pot";
perseus_slot_3				=	"Rod of Hermes";
perseus_slot_4				=	"Jewels";
perseus_slot_5				=	"Perseus' armor";
perseus_hidden_grai			=	"Graeae";
perseus_hidden_aid			=	"Hades";
perseus_hidden_germes		=	"Hermes";
perseus_hidden_aphrodite	=	"Aphrodite";
perseus_hidden_medusa		=	"Medusa";

ares_slot_1				=	"Eos light";
ares_slot_2				=	"Lyre";
ares_slot_3				=	"Helios' sword";
ares_slot_4				=	"Poseidon's pot";
ares_slot_5				=	"Shackles";
ares_hidden_fobos		=	"Phobos";
ares_hidden_demos		=	"Deimos";
ares_hidden_cerber		=	"Cerberus";
ares_hidden_fire		=	"Fire";
ares_hidden_ares		=	"Ares";

heracles_slot_1				=	"Hesperides' apples";
heracles_slot_2				=	"Golden coins";
heracles_slot_3				=	"Sword";
heracles_slot_4				=	"Club";
heracles_slot_5				=	"Ornament";
heracles_hidden_cup			=	"Empty cup";
heracles_hidden_pot			=	"Empty pot";
heracles_hidden_statue		=	"Statue";
heracles_hidden_obelisk		=	"Place for a club";
heracles_hidden_slot		=	"Place for an ornament";

apollo_slot_1				=	"Golden lyre seal";
apollo_slot_2				=	"Flowers";
apollo_slot_3				=	"Shepherd's stick";
apollo_slot_4				=	"Jewels";
apollo_slot_5				=	"Melody";
apollo_hidden_slot			=	"Place for a seal";
apollo_hidden_girl			=	"Sad girl";
apollo_hidden_sheep			=	"Sheep";
apollo_hidden_raven			=	"Raven";
apollo_hidden_lira			=	"Golden lyre";

}
---------------------------------------------------------------------------------------------------


-- p_minigames ------------------------------------------------------------------------------------
texts.p_common	=	{
tip_crash		=	"Assemble the artifact. Click on a part to grab it, and then click where it belongs. Put every part where it belongs to assemble and acquire the artifact.";
tip_continue	=	"Click to continue...";

win_text		=	"GREAT!";
win_continue	=	"CLICK TO CONTINUE…";
}
---------------------------------------------------------------------------------------------------


-- game -------------------------------------------------------------------------------------------
texts.g_int_task_desc	=	{
task_prize_score_num	=	"+%1%";
task_prize_gold_num		=	"+%1%";
task_prize_time_num		=	"+%1%";
task_prize_coin_num_1	=	"+%1%";
task_prize_coin_num_2	=	"+%1%";
task_prize_man_num_1	=	"+%1%";
task_prize_man_num_2	=	"+%1%";
task_prize_man_num_3	=	"+%1%";

task_tile_all_desc2			=	"Collect every golden tile";
task_tile_num_desc2			=	"Collect %1% golden tiles";
task_gem_all_desc2			=	"Collect every gem";
task_gem_num_desc2			=	"Collect %1% gems";
task_star_all_desc2			=	"Collect every laurel";
task_crash_all_desc2		=	"Collect every artifact part";
task_monolith_all_desc2		=	"Destroy every monolith";
task_monolith_num_desc2		=	"Destroy %1% monoliths";
task_chest_all_desc2		=	"Collect every treasure chest";
task_chest_num_desc2		=	"Collect %1% treasure chests";
task_phoenix_all_desc2		=	"Collect every Phoenix feather";
task_phoenix_num_desc2		=	"Collect %1% Phoenix feathers";
task_coin_num_desc2			=	"Collect %1% coins";
task_stone_all_desc2		=	"Destroy every Hell Stone";
task_stone_num_desc2		=	"Destroy %1% Hell Stones";
task_bomb_all_desc2			=	"Activate every bomb and lighting bolt";
task_bomb_num_desc2			=	"Activate %1% lighting bolts or bombs";
task_score_num_desc2		=	"Earn %1% points";
task_gold_num_desc2			=	"Earn %1% gold";
task_hero_1_num_desc2_1		=	"Ask Zeus for help %1% time";
task_hero_1_num_desc2_2		=	"Ask Zeus for help %1% times";
task_hero_1_num_desc2_3		=	"Ask Zeus for help %1% times";
task_hero_2_num_desc2_1		=	"Ask Perseus for help %1% time";
task_hero_2_num_desc2_2		=	"Ask Perseus for help %1% times";
task_hero_2_num_desc2_3		=	"Ask Perseus for help %1% times";
task_hero_3_num_desc2_1		=	"Ask Apollo for help %1% time";
task_hero_3_num_desc2_2		=	"Ask Apollo for help %1% times";
task_hero_3_num_desc2_3		=	"Ask Apollo for help %1% times";
task_hero_4_num_desc2_1		=	"Ask Poseidon for help %1% time";
task_hero_4_num_desc2_2		=	"Ask Poseidon for help %1% times";
task_hero_4_num_desc2_3		=	"Ask Poseidon for help %1% times";
task_hero_5_num_desc2_1		=	"Ask Heracles for help %1% time";
task_hero_5_num_desc2_2		=	"Ask Heracles for help %1% times";
task_hero_5_num_desc2_3		=	"Ask Heracles for help %1% times";
task_hero_6_num_desc2_1		=	"Ask Boreas for help %1% time";
task_hero_6_num_desc2_2		=	"Ask Boreas for help %1% times";
task_hero_6_num_desc2_3		=	"Ask Boreas for help %1% times";
task_hero_7_num_desc2_1		=	"Ask Artemis for help %1% time";
task_hero_7_num_desc2_2		=	"Ask Artemis for help %1% times";
task_hero_7_num_desc2_3		=	"Ask Artemis for help %1% times";
task_hero_8_num_desc2_1		=	"Ask Athena for help %1% time";
task_hero_8_num_desc2_2		=	"Ask Athena for help %1% times";
task_hero_8_num_desc2_3		=	"Ask Athena for help %1% times";
task_chip_1_num_desc2		=	"Destroy %1% white tiles";
task_chip_2_num_desc2		=	"Destroy %1% green tiles";
task_chip_3_num_desc2		=	"Destroy %1% azure tiles";
task_chip_4_num_desc2		=	"Destroy %1% orange tiles";
task_chip_5_num_desc2		=	"Destroy %1% red tiles";
task_chip_6_num_desc2		=	"Destroy %1% pink tiles";
task_chip_7_num_desc2		=	"Destroy %1% yellow tiles";
task_chip_8_num_desc2		=	"Destroy %1% blue tiles";
task_chip_9_num_desc2		=	"Destroy %1% green tiles";
task_chip_10_num_desc2		=	"Destroy %1% azure tiles";
task_chip_11_num_desc2		=	"Destroy %1% orange tiles";
task_chip_12_num_desc2		=	"Destroy %1% red tiles";
task_chip_13_num_desc2		=	"Destroy %1% pink tiles";
task_chip_14_num_desc2		=	"Destroy %1% yellow tiles";
task_chip_15_num_desc2		=	"Destroy %1% blue tiles";
task_chip_16_num_desc2		=	"%1%";
}


texts.g_int_common	=	{
time_add				=	"+%1% SECONDS!";
combo					=	"COMBO X%1%!";
score_famefield			=	"+%1%";
score_task				=	"+%1%";
score_box				=	"+%1%";
score_bonustime			=	"+%1%";
score_monolith			=	"+%1%";
gold_task				=	"GOLD:\n+%1%";
gold_box				=	"GOLD:\n+%1%";
gold_monolith			=	"GOLD:\n+%1%";
time_task				=	"+%1%";
time_box				=	"+%1%";
time_monolith			=	"+%1%";
coins_task				=	"COINS:\n+%1%";
coins_box				=	"COINS:\n+%1%";
coins_monolith			=	"COINS:\n+%1%";
time_out				=	"TIME'S UP!";
puzzle_failed			=	"YOU FAILED...";
level_go				=	"GET READY!";
--level_level_normal		=	"УРОВЕНЬ %1%-%2%";
--level_level_bonus		=	"ОХОТА\nЗА СОКРОВИЩАМИ!";
--level_level_crash		=	"ПОИСК АРТЕФАКТА";
level_level_castle_normal	=	"CLASSIC MODE";
level_level_castle_puzzle	=	"PUZZLE";
level_win				=	"LEVEL COMPLETE!";
no_moves				=	"NO MORE MOVES!";
timer_warning_notify	=	"WARNING! TIME IS RUNNING OUT!";

covernode_timer			=	"Timer";
covernode_timer_puzzle	=	"Moves to end the level";
covernode_timer_relax	=	"";
covernode_score			=	"Scores";
covernode_gold			=	"Gold";
covernode_laureal		=	"Laurels";
covernode_rank			=	"";
covernode_view			=	"Pause the game and enjoy the picture.";
covernode_crash			=	"Artifact parts to collect.";

covernode_task_tile					=	"Collect all of the golden tiles by including the objects on top of them in chains.";
covernode_task_gem					=	"Collect the gems by dropping them off the bottom of the game board.";
covernode_task_star					=	"Collect the laurels by dropping them off the bottom of the game board.";
covernode_task_crash				=	"Collect the artifact parts by dropping them off the bottom of the game board.";
covernode_task_monolith				=	"Destroy stone monoliths by including the objects around them in chains.";
covernode_task_chest				=	"Collect treasure chests by dropping them off the bottom of the game board.";
covernode_task_phoenix				=	"Collect Phoenix feathers by including them in chains.";
covernode_task_coin					=	"Create a long chain and get a coin as a reward. You can include coins in any chain.";
covernode_task_stone				=	"Destroy Hell Stones using lighting bolts or help from Poseidon. You can also drop them off the bottom of the game board.";
covernode_task_bomb					=	"Activate bombs and lighting bolts.";
--covernode_task_combo				=	"";
covernode_task_score				=	"Earn enough points.";
covernode_task_gold					=	"Collect golden tiles, gems, treasure chests, feathers and coins to earn gold.";
covernode_task_hero_zeus			=	"Collect white tiles to ask Zeus for help.";
covernode_task_hero_perseus			=	"Collect red tiles to ask Perseus for help.";
covernode_task_hero_apollo			=	"Collect yellow tiles to ask Apollo for help.";
covernode_task_hero_poseidon		=	"Collect blue tiles to ask Poseidon for help.";
covernode_task_hero_heracles		=	"Collect green tiles to ask Heracles for help.";
covernode_task_hero_boreas			=	"Collect azure tiles to ask Boreas for help.";
covernode_task_hero_artemis			=	"Collect pink tiles to ask Artemis for help.";
covernode_task_hero_athena			=	"Collect orange tiles to ask Athena for help.";
covernode_task_chip_white			=	"Destroy white tiles.";
covernode_task_chip_blue			=	"Destroy blue tiles.";
covernode_task_chip_green			=	"Destroy green tiles.";
covernode_task_chip_azure			=	"Destroy azure tiles.";
covernode_task_chip_red				=	"Destroy red tiles.";
covernode_task_chip_pink			=	"Destroy pink tiles.";
covernode_task_chip_yellow			=	"Destroy yellow tiles.";
covernode_task_chip_orange			=	"Destroy orange tiles.";

up_text			=	"%1%-%2%: %3%";
}

texts.g_hero_covernodes	=	{ -- TODO: к-во выстрелов героев
int_hero_covernode_zeus_click	=	"To earn my help, collect white tiles.";
int_hero_covernode_zeus_cover_0	=	"I'll shuffle the objects on the game board when you collect several white tiles for me.";
int_hero_covernode_zeus_cover_1	=	"I'm ready to help you! Click here and I'll shuffle 35% of the tiles.";
int_hero_covernode_zeus_cover_2	=	"I'm ready to help you! Click here and I'll shuffle 70% of the tiles.";
int_hero_covernode_zeus_cover_3	=	"I'm ready to help you! Click here and I'll shuffle all of the tiles.";

int_hero_covernode_perseus_click	=	"To earn my help, collect red tiles.";
int_hero_covernode_perseus_cover_0	=	"I'll destroy tiles or ropes when you collect several red tiles for me. Click here to point to the element you want me to destroy.";
int_hero_covernode_perseus_cover_1	=	"I'm ready to help you! Click here and I'll destroy one tile or rope.";
int_hero_covernode_perseus_cover_2	=	"I'm ready to help you! Click here and I'll destroy four tiles or ropes.";
int_hero_covernode_perseus_cover_3	=	"I'm ready to help you! Click here and I'll destroy seven tiles or ropes.";

int_hero_covernode_apollo_click		=	"To earn my help, collect yellow tiles.";
int_hero_covernode_apollo_cover_0	=	"I'll strike down objects with my light rays to help you with tasks when you collect several yellow tiles for me.";
int_hero_covernode_apollo_cover_1	=	"I'm ready to help you! Click here and I'll strike down two objects.";
int_hero_covernode_apollo_cover_2	=	"I'm ready to help you! Click here and I'll strike down four objects.";
int_hero_covernode_apollo_cover_3	=	"I'm ready to help you! Click here and I'll strike down seven objects.";

int_hero_covernode_poseidon_click	=	"To earn my help, collect blue tiles.";
int_hero_covernode_poseidon_click_notarget	=	"There are no Hell Stones on the game board.";
int_hero_covernode_poseidon_cover_0	=	"I can destroy Hell Stones. Collect several blue tiles for me first.";
int_hero_covernode_poseidon_cover_1	=	"I'm ready to help you! Click here and I'll destroy two Hell Stones.";
int_hero_covernode_poseidon_cover_2	=	"I'm ready to help you! Click here and I'll destroy five Hell Stones.";
int_hero_covernode_poseidon_cover_3	=	"I'm ready to help you! Click here and I'll destroy nine Hell Stones.";

int_hero_covernode_heracles_click		=	"To earn my help, collect green tiles.";
int_hero_covernode_heracles_click_notarget	=	"There are no ropes or monoliths on the game board.";
int_hero_covernode_heracles_cover_0	=	"I can destroy monoliths or ropes. Collect several green tiles for me first.";
int_hero_covernode_heracles_cover_1	=	"I'm ready to help you! Click here and I'll destroy two ropes or monoliths.";
int_hero_covernode_heracles_cover_2	=	"I'm ready to help you! Click here and I'll destroy five ropes or monoliths.";
int_hero_covernode_heracles_cover_3	=	"I'm ready to help you! Click here and I'll destroy nine ropes or monoliths.";

int_hero_covernode_boreas_click		=	"To earn my help, collect azure tiles.";
int_hero_covernode_boreas_cover_0	=	"I'll destroy several identically colored tiles when you collect azure tiles for me.";
int_hero_covernode_boreas_cover_1	=	"I'm ready to help you! Click here, and then point to any tile on the game board, and I'll destroy four identically colored tiles.";
int_hero_covernode_boreas_cover_2	=	"I'm ready to help you! Click here, and then point to any tile on the game board, and I'll destroy ten identically colored tiles.";
int_hero_covernode_boreas_cover_3	=	"I'm ready to help you! Click here, and then point to any tile on the game board, and I'll destroy every identically colored tile.";

int_hero_covernode_artemis_click	=	"To earn my help, collect pink tiles.";
int_hero_covernode_artemis_cover_0	=	"I'll add more coins on the game board when you collect pink tiles for me.";
int_hero_covernode_artemis_cover_1	=	"I'm ready to help you! Click here, and I'll add four coins to the game board.";
int_hero_covernode_artemis_cover_2	=	"I'm ready to help you! Click here, and I'll add 10 coins to the game board.";
int_hero_covernode_artemis_cover_3	=	"I'm ready to help you! Click here, and I'll add 15 coins to the game board.";

int_hero_covernode_athena_click		=	"To earn my help, collect orange tiles.";
int_hero_covernode_athena_click_notarget	=	"There are no black tiles or Hell Stones on the game board.";
int_hero_covernode_athena_cover_0	=	"I can turn Hell Stones and black tiles into bombs. Collect several orange tiles for me!";
int_hero_covernode_athena_cover_1	=	"I'm ready to help you! Click here and I'll turn three Hell Stones or black tiles into bombs.";
int_hero_covernode_athena_cover_2	=	"I'm ready to help you! Click here and I'll turn seven Hell Stones or black tiles into bombs.";
int_hero_covernode_athena_cover_3	=	"I'm ready to help you! Click here and I'll turn 11 Hell Stones or black tiles into bombs.";
}
---------------------------------------------------------------------------------------------------


-- city -------------------------------------------------------------------------------------------
texts.map_other	=	{
olive			=	"Sacred olive tree";
treasure_found	=	"GOLD:\n+%1%";
};

texts.man_names	=	{
	"Oedipus",			-- 1

	"Gomer",		-- 2
	"Yason",			-- 3
	"Spartak",		-- 4
	"Dyogen",		-- 5
	"Herodotus",		-- 6
	"Lysymach",		-- 7
	"Phemistocles",	-- 8
	"Khsantiple",		-- 9
	"Avrely",		-- 10
	"Dyodor",		-- 11
	"Paris",		-- 12
	"Alexander",	-- 13
	"Plato",		-- 14
	"Socrates",		-- 15
	"Agelay",		-- 16
	"Antoine",		-- 17
	"Phessarion",		-- 18
	"Solonus",		-- 19
	"Icarus",			-- 20
	"Artemidor",	-- 21
	"Phydius",		-- 22
	"Peleus",		-- 23
	"Artemy",		-- 24
	"Dionysus",		-- 25
	"Eneus",			-- 26
	"Agamemnon",	-- 27
	"Dyomed",		-- 28
	"Hector",		-- 29
	"Askalaaf",		-- 30
	"Sophocles",		-- 31

	"Aspasia",		-- 32
	"Briesida",		-- 33
	"Nastinia",		-- 34
	"Lidia",		-- 35
	"Appolinaria",	-- 36
	"Olympiada",	-- 37
	"Aryadna",		-- 38
	"Polina",		-- 39
	"Alkmena",		-- 40
	"Nemethide",		-- 41
	"Dyodora",		-- 42
	"Muse",			-- 43
	"Hellas",		-- 44
	"Elyna",		-- 45
	"Anastasia",	-- 46
	"Aurore",		-- 47
	"Veronika",		-- 48
	"Dyonissia",		-- 49
	"Nika",			-- 50
	"Andromeda",	-- 51
	"Aphrodite",		-- 52
	"Demetra",		-- 53
	"Callistoe",		-- 54
	"Olympia",		-- 55
	"Ophelia",		-- 56
	"Pandora",		-- 57
	"Persephone",	-- 58
	"Philomena",		-- 59
	"Elena",		-- 60
	"Zoe",			-- 61

	"Sheep",			-- 62
	"Horse",		-- 63
};


texts.build_restored_names	=	{
build_house1		=	"Houses";
build_yard			=	"Fishing port";
build_sheep			=	"Sheep yard";
build_paladium		=	"Temple of Athena";
build_hospital		=	"Hospital";
build_bridge		=	"Bridge";
build_forum			=	"Forum";
build_academy		=	"Military Academy";
build_garden		=	"Gardens";
build_sathene		=	"Statue of Athena";
build_road			=	"Roads";
build_house2		=	"Houses";
build_port			=	"Port";
build_wall			=	"City Walls";
build_stadium		=	"Stadium";
build_wind			=	"Watchtower";
build_lighthouse	=	"Lighthouse";
build_mill			=	"Mill";
build_ztemple		=	"Zeus' Temple";
build_theatre		=	"Theatre";
build_house3		=	"Houses";
build_well			=	"Well";
build_szeus			=	"Statue of Zeus";
build_stable		=	"Stable";
build_tower			=	"Towers";
build_philosofy		=	"School of Philosophy";
build_pottery		=	"Pottery kiln";
build_parfenon		=	"Parthenon";
build_river			=	"";
build_sea			=	"";
build_edip			=	"";
};

texts.build_notrestored_names	=	{
build_house1		=	"";
build_house2		=	"";
build_house3		=	"";
build_tower			=	"";
build_river			=	"";
build_sea			=	"";
build_yard			=	"Abandoned fishing port";
build_sheep			=	"Abandoned sheep yard";
build_paladium		=	"Ruined temple";
build_hospital		=	"Ruined hospital";
build_bridge		=	"Ruined bridge";
build_forum			=	"Forum";
build_academy		=	"Ruined military academy";
build_garden		=	"Withered gardens";
build_sathene		=	"Ruined statue";
build_road			=	"Roads";
build_port			=	"Abandoned port";
build_wall			=	"Ruined walls";
build_stadium		=	"Ruined stadium";
build_wind			=	"Ruined watchtower";
build_lighthouse	=	"Ruined lighthouse";
build_mill			=	"Ruined mill";
build_ztemple		=	"Ruined temple";
build_theatre		=	"Ruined theatre";
build_well			=	"Spring";
build_szeus			=	"Ruined statue";
build_stable		=	"Abandoned stable";
build_philosofy		=	"Ruined philosophy school";
build_pottery		=	"Ruined pottery kiln";
build_parfenon		=	"Ruined Parthenon";
build_edip			=	"Oedipus' house";
};
texts.build_desc	=	{
build_house1		=	"There's nothing better than owning your own house!";
build_yard			=	"Give a hungry man a fish, and you feed him for a day. Teach him to fish, and you feed him for a lifetime.";
build_sheep			=	"A lazy sheep thinks its wool is heavy.";
build_paladium		=	"The golden shield of Athena will protect our city and her spear will defeat our enemy!";
build_hospital		=	"Harm no one, and you will prosper. Athenian healers follow this!";
build_bridge		=	"Love is in the air! The bridge will become a popular place for dates!";
build_forum			=	"Hellas is the birthplace of democracy. The forum will allow everyone to say what they think.";
build_academy		=	"We must fight for peace, not negotiate for it! Athena needs soldiers!";
build_garden		=	"The garden is a place of rest. Its fruits will inspire you.";
build_sathene		=	"Good deeds will be remembered for centuries. The Statue of Athena will glorify the city!";
build_road			=	"There are no roads in Athens, just signs showing which way to go.";
build_house2		=	"We need more houses!";
build_port			=	"We need a fishing port!";
build_wall			=	"Si vis pacem! Please build some walls around the city!";
build_stadium		=	"Fitness training prolongs life. Build a stadium!";
build_wind			=	"Boreas knows everything. If you want to learn what the future holds, build a watchtower.";
build_lighthouse	=	"A lighthouse will guide ships safely to their destination.";
build_mill			=	"Grain goes in the mill, flour comes out of the mill. Build a mill and your people will not starve.";
build_ztemple		=	"The people want to be closer to their gods. Build more temples.";
build_theatre		=	"Life is a play! Some come to perform and others to trade, but the luckiest ones comes to watch.";
build_house3		=	"Home is where your heart is. Just imagine how homeless people feel!";
build_well			=	"We don't value water until the wells are empty. Dig several new wells in the city.";
build_szeus			=	"Life is short, but art is eternal. The people would love to gaze upon a Statue of Zeus.";
build_stable		=	"Build some stables so we can stock up on horses for our military.";
build_tower			=	"Fitness training is more important than waging war. We need a tower for our archers.";
build_philosofy		=	"Learning produces wisdom. Build a new Academy where the people can learn philosophy!";
build_pottery		=	"Build a good pottery kiln so we can have urns in which to store olive oil.";
build_parfenon		=	"A new temple would serve as a symbol of harmony and perfection. Build one!";
};


-----------------------------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------------------------
-- ТЕКСТЫ ЧЕЛОВ -------------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------------------------
texts.man_status	=	{
empty	=	"";

-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ: когда строятся жилые дома, жители лишенные крова радостно расходятся по новым жилищам, они радуются и выражают радость этими текстами
-- КОМУ ПРИНАДЛЕЖАТ ТЕКСТЫ: мужчины и женщины лишенные крова
-- РАЗМЕР ТЕКСТА: 40-90 символов
bam_home_1		=	"Olympus be glorified! We have a new house!";
bam_home_2		=	"We finally have a house!";
bam_home_3		=	"Everything is going well! I knew this day would come!";
-- тексты детей
bam_home_kid_1	=	"I have my own room now!";
bam_home_kid_2	=	"Wonderful! I won't have to sleep outside anymore.";

-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ: когда еще ничего не построено, даже жилые дома, жители ютятся на площади без крова над головой, в грязной одежде, это преданные Афинам люди, которые остались в городе не смотря на его разрушение,
-- но теперь у них нет крова, они грустные и расстроенные.
-- КОМУ ПРИНАДЛЕЖАТ ТЕКСТЫ: мужчины и женщины лишенные крова и живущие на площади в разрушенном городе
-- РАЗМЕР ТЕКСТА: 40-90 символов
bam_bad_1		=	"What a wretched city! How much longer will I need to live on the streets?";
bam_bad_2		=	"It's cold at night! We feel sick!";
bam_bad_3		=	"We're tired of having nowhere to live!";
-- тексты детей
bam_k_bad_1		=	"Father promised we'd have our own house someday!";
bam_k_bad_2		=	"I dreamed I lived in a house with a chimney.";
-- bam
general_bam_m_1_good_1 = "";
general_bam_m_1_good_2 = "";
general_bam_m_1_good_3 = "";
general_bam_m_1_good_4 = "";
general_bam_m_1_good_5 = "";
general_bam_m_1_bad_1 = "";
general_bam_m_1_bad_2 = "";
general_bam_m_1_bad_3 = "";
general_bam_m_1_bad_4 = "";
general_bam_m_1_bad_5 = "";
general_bam_w_1_good_1 = "";
general_bam_w_1_good_2 = "";
general_bam_w_1_good_3 = "";
general_bam_w_1_good_4 = "";
general_bam_w_1_good_5 = "";
general_bam_w_1_bad_1 = "";
general_bam_w_1_bad_2 = "";
general_bam_w_1_bad_3 = "";
general_bam_w_1_bad_4 = "";
general_bam_w_1_bad_5 = "";
general_bam_k_1_good_1 = "";
general_bam_k_1_good_2 = "";
general_bam_k_1_good_3 = "";
general_bam_k_1_good_4 = "";
general_bam_k_1_good_5 = "";
general_bam_k_1_bad_1 = "";
general_bam_k_1_bad_2 = "";
general_bam_k_1_bad_3 = "";
general_bam_k_1_bad_4 = "";
general_bam_k_1_bad_5 = ""; 
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ: когда олива растет (при прохождении эпизода игры), жители толпятся возле оливы и радуются, эти тексты должны выражать радость и эмоции роста священной оливы.
-- КОМУ ПРИНАДЛЕЖАТ ТЕКСТЫ: обычные мужчины и женщины города
-- РАЗМЕР ТЕКСТА: 40-90 символов
olive_upgrade_1		=	"The sacred olive tree is showing signs of life! Our city will rise from the ashes!";
olive_upgrade_2		=	"Glory be to Athena! The city is coming to life! This gives us hope!";
olive_upgrade_3		=	"Everything will be fine!";
olive_upgrade_4		=	"The first leaves have appeared on the olive tree!";
olive_upgrade_5		=	"The sacred olive tree is growing again. This is a reason to rejoice!";

-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ: когда чел нашел клад и стоит возле него показывая игроку
-- КОМУ ПРИНАДЛЕЖАТ ТЕКСТЫ: обычный мужчина
-- РАЗМЕР ТЕКСТА: 40-90 символов
mtreasure_1		=	"I can't believe my eyes! It's treasure!";

-- тексты для разных классов ХОРОШО/ПЛОХО ---------------------------------------------------------
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ GOOD: ни с чем особым не связанные позитивные тексты, когда в городе все хорошо.
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ BAD: ни с чем особым не связанные негативные тексты, когда в городе не все хорошо.
-- РАЗМЕР ТЕКСТА: 40-90 символов
-- КОМУ ПРИНАДЛЕЖАТ ТЕКСТЫ: обычные мужчины
general_norm_m_1_good_1		=	"I live in the most beautiful city in the world!";
general_norm_m_1_good_2		=	"Is it possible to not love our city?";
general_norm_m_1_good_3		=	"I won't move anywhere else!";
general_norm_m_1_good_4		=	"We'll rebuild the city!";
general_norm_m_1_good_5		=	"And we'll be happy!";
general_norm_m_1_bad_1		=	"I'm in dispair! Leave me alone!";
general_norm_m_1_bad_2		=	"All we are experincing is trouble after trouble! We're going to die!";
general_norm_m_1_bad_3		=	"This is terrible. The only thing we have left to do is die.";
general_norm_m_1_bad_4		=	"How can anyone believe in Athena? She's lost her power!";
general_norm_m_1_bad_5		=	"The city is ruined! Where's Athena?";
-- КОМУ ПРИНАДЛЕЖАТ ТЕКСТЫ: обычные женщины
general_norm_w_1_good_1		=	"I've always dreamed of living in a city with nice houses and beautiful gardens.";
general_norm_w_1_good_2		=	"This is a beautiful city! And to think a magician is our ruler!";
general_norm_w_1_good_3		=	"I love this city!";
general_norm_w_1_good_4		=	"Our city is the heart of Hellas!";
general_norm_w_1_good_5		=	"It's easy to breath here!";
general_norm_w_1_bad_1		=	"Don't you see that our people are suffering? Do something!";
general_norm_w_1_bad_2		=	"I'd do anything to scrape together some money and leave this city!";
general_norm_w_1_bad_3		=	"Do something! People need homes and food.";
general_norm_w_1_bad_4		=	"Where are all of the real men?";
general_norm_w_1_bad_5		=	"I'm starving! Please help me!";
-- КОМУ ПРИНАДЛЕЖАТ ТЕКСТЫ: дети
general_norm_k_1_good_1		=	"I love Athens! It's a great city!";
general_norm_k_1_good_2		=	"We grow the best apples in Hellas!";
general_norm_k_1_good_3		=	"All of my friends live here! I don't want to leave!";
general_norm_k_1_good_4		=	"I love to watch people build things! But my mom won't let me go there.";
general_norm_k_1_good_5		=	"I'm not afraid of anything! I want to be as brave as my father!";
general_norm_k_1_bad_1		=	"I'm scared and hungry!";
general_norm_k_1_bad_2		=	"We haven't eaten for three days! Do you have something to eat?";
general_norm_k_1_bad_3		=	"We're living in a ruined building.";
general_norm_k_1_bad_4		=	"The gods are punishing us!";
general_norm_k_1_bad_5		=	"I've lost my favorite toy. Have you seen it?";
-- КОМУ ПРИНАДЛЕЖАТ ТЕКСТЫ: рыбаки и рабочие
general_fisher_m_1_good_1		=	"There's no better job in the world than being a fisherman in Athens!";
general_fisher_m_1_good_2		=	"I'm a fisherman, and the sea has plenty to give! Perhaps I'll become a sailor one day!";
general_fisher_m_1_good_3		=	"Our waters are brimming with fish! Tuna, cod, shrimp, and more!";
general_fisher_m_1_good_4		=	"My wife cooked some mussels! Try one!";
general_fisher_m_1_good_5		=	"We have enough fish for everyone.";
general_fisher_m_1_bad_1		=	"I felt better when I lived by the sea.";
general_fisher_m_1_bad_2		=	"A hungry fisherman is sad fisherman!";
general_fisher_m_1_bad_3		=	"I used to make a living fishing. But now the sea is empty.";
general_fisher_m_1_bad_4		=	"The sea has nothing to give us. Where have all the fish gone?";
general_fisher_m_1_bad_5		=	"Poseidon sent bad weather!";
-- КОМУ ПРИНАДЛЕЖАТ ТЕКСТЫ: воины
general_war_m_1_good_1		=	"Athens has the best army in Hellas!";
general_war_m_1_good_2		=	"We're invincible!";
general_war_m_1_good_3		=	"Our city is well protected! Our enemies will never be able to defeat us!";
general_war_m_1_good_4		=	"Enemies - tremble with fear! Our army is the strongest!";
general_war_m_1_good_5		=	"Discipline is our secret weapon!";
general_war_m_1_bad_1		=	"I'm an old soldier. I've experienced many things, but nothing matches the anarchy my eyes now see.";
general_war_m_1_bad_2		=	"Soldiers are eating porridge? What a shame!";
general_war_m_1_bad_3		=	"Our soldiers are abandoning us! They're not willing to work for nothing.";
general_war_m_1_bad_4		=	"Your officers are unskilled fools!";
general_war_m_1_bad_5		=	"You call this training?";
-- КОМУ ПРИНАДЛЕЖАТ ТЕКСТЫ: старцы, священники
general_sage_m_1_good_1		=	"Athens is the capital of philosophy!";
general_sage_m_1_good_2		=	"It's easy to think in such a glorious and peaceful city!";
general_sage_m_1_good_3		=	"A real philosopher doesn't need much! I live in a tent!";
general_sage_m_1_good_4		=	"Are you coming to the debates? They should be fascinating!";
general_sage_m_1_good_5		=	"I'll open a new school of philosophy!";
general_sage_m_1_bad_1		=	"This is the time to wait patiently for things to improve.";
general_sage_m_1_bad_2		=	"All cities have ups and downs. We should wait this out.";
general_sage_m_1_bad_3		=	"Things are getting hard even for a philosopher.";
general_sage_m_1_bad_4		=	"Trouble upon trouble is visited upon us! This must be the end of the world!";
general_sage_m_1_bad_5		=	"I've become a cynic. My philosophies have proven to be useless.";
---------------------------------------------------------------------------------------------------

-- тексты для зданий ХОРОШО/ПЛОХО -----------------------------------------------------------------
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ GOOD: с радостью о том, что в городе есть данное конкретное здание.
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ BAD: с сожалением и горечью о том, что в городе отсутствует данное конкретное здание, оно должно быть но его нет.
-- РАЗМЕР ТЕКСТА: 40-90 символов
-- КОМУ ПРИНАДЛЕЖАТ ТЕКСТЫ: должны подходить для любого жителя любого пола.

-- здания приведены по мере постройки в городе, от первого до последнего

-- build_house1 ЖИЛЫЕ ДОМА
general_build_house1_good_1	=	"Our hearts are filled with hope. What could possibly happen to us now that we have our own home?";
general_build_house1_good_2	=	"Everyone needs a home and food.";
general_build_house1_bad_1		=	""; -- текст не нужен !!!
general_build_house1_bad_2		=	""; -- текст не нужен !!!
general_build_house1_bad_3		=	""; -- текст не нужен !!!
general_build_house1_bad_4		=	""; -- текст не нужен !!!
general_build_house1_bad_5		=	""; -- текст не нужен !!!
-- build_yard РЫБОЛОВНЫЙ ПОРТ
general_build_yard_good_1		=	"We'll never go hungry again!";
general_build_yard_good_2		=	"There's a lot of fish in these waters.";
general_build_yard_bad_1		=	"It's time to build a port and start fishing.";
general_build_yard_bad_2		=	"Build a port to provide jobs and food for fishermen.";
general_build_yard_bad_3		=	"The city needs a port!";
general_build_yard_bad_4		=	"The people would like to eat more fish.";
general_build_yard_bad_5		=	"I like fish. Can you provide us with some?";
-- build_sheep ФЕРМА ОВЕЧЕК
general_build_sheep_good_1		=	"Sheep give us milk and wool.";
general_build_sheep_good_2		=	"What would we wear if we didn't have sheep's wool?";
general_build_sheep_bad_1		=	"I have nothing to wear! Let's build a sheep yard so we can have access to wool.";
general_build_sheep_bad_2		=	"I don't want to freeze! Buy some sheep or some wool.";
general_build_sheep_bad_3		=	"If we had wool, we could make new clothes.";
general_build_sheep_bad_4		=	"We need warm clothes. The winters here are severe!";
general_build_sheep_bad_5		=	"Do you want some new clothes?";
-- build_paladium ХРАМ АФИНЫ
general_build_paladium_good_1		=	"I'm happy to hear we have a new temple for Athena!";
general_build_paladium_good_2		=	"Glory to Athena!";
general_build_paladium_bad_1		=	"We need more temples!";
general_build_paladium_bad_2		=	"Athena needs our support! Let's build a temple for her.";
general_build_paladium_bad_3		=	"This city is spiritually impoverished! We need more temples!";
general_build_paladium_bad_4		=	"I dream of a new temple!";
general_build_paladium_bad_5		=	"Don't anger the gods! Build a temple for Athena!";
-- build_hospital БОЛЬНИЦА АСКЛЕПИЯ
general_build_hospital_good_1		=	"No one is concerned about getting sick. We have the best hospitals!";
general_build_hospital_good_2		=	"Praise be to our healers! I feel great!";
general_build_hospital_bad_1		=	"My neighbor is sick! We need a hospital!";
general_build_hospital_bad_2		=	"I don't feel well! Please build a new hospital!";
general_build_hospital_bad_3		=	"I'm terrified of contracting a disease. Remember the epidemic during the Year of the Comet?";
general_build_hospital_bad_4		=	"If our enemies attack us, we won't be able to tend to our wounded!";
general_build_hospital_bad_5		=	"Aren't you terrified of an epidemic?";
-- build_bridge МОСТ
general_build_bridge_good_1		=	"Our bridge has brought our city together!";
general_build_bridge_good_2		=	"Great! I won't need a boat anymore!";
general_build_bridge_bad_1		=	"We need a bridge! It's impossible to get to the other side of the city!";
general_build_bridge_bad_2		=	"The waters of this river are too strong to cross in a boat. We need a bridge!";
general_build_bridge_bad_3		=	"Are you preparing our city's defenses? Then build a bridge!";
general_build_bridge_bad_4		=	"A bridge would come in handy during a time of war.";
general_build_bridge_bad_5		=	"How can I get to the other side of the city?";
-- build_forum ЦЕНТРАЛЬНАЯ ПЛОЩАДЬ
general_build_forum_good_1		=	"It's wonderful to have a place in which we can gather and peacefully discuss the issues of our city. I want to talk about taxes."; -- ###
general_build_forum_good_2		=	"Thanks for building the forum! Now I can make myself heard!";
general_build_forum_bad_1		=	"The city needs a forum! Where else will people hear me when I speak?";
general_build_forum_bad_2		=	"This is a democracy, and I want to be heard!";
general_build_forum_bad_3		=	"Without a forum, we have no democracy!";
general_build_forum_bad_4		=	"Please remember to build a new forum.";
general_build_forum_bad_5		=	"The authorities want to discuss all of the trouble in our streets. Let's build a forum!";
-- build_academy ВОЕННАЯ АКАДЕМИЯ
general_build_academy_good_1	=	"Our city is well protected! Our military academy is providing us with skilled soldiers!";
general_build_academy_good_2	=	"We'll grow our own Heracles - right here in Athens!";
general_build_academy_bad_1		=	"Our army needs new officers! It's time to build a new academy.";
general_build_academy_bad_2		=	"Our army is a joke! All we have are a few citizens with forks and knives!";
general_build_academy_bad_3		=	"War is a science! And we need an academy at which to study it.";
general_build_academy_bad_4		=	"Our soldiers need an academy in which to learn the art of war!";
general_build_academy_bad_5		=	"Our soldiers don't even know basic battle tactics! Build an academy!";
-- build_garden САДЫ (ФРУКТОВЫЕ САДЫ)
general_build_garden_good_1		=	"We have an abundance of fresh fruit! Thank you!";
general_build_garden_good_2		=	"The best place to relax and think is the garden.";
general_build_garden_bad_1		=	"We need a garden for fruit and oil.";
general_build_garden_bad_2		=	"Where can I find fresh fruit?";
general_build_garden_bad_3		=	"Let's plant a huge garden!";
general_build_garden_bad_4		=	"Our apples are delicious!";
general_build_garden_bad_5		=	"We need to provide the people with fresh fruit.";
-- build_sathene СТАТУЯ АФИНЫ
general_build_sathene_good_1	=	"Our statue of Athena is amazing!";
general_build_sathene_good_2	=	"The statue of Athena looks alive! Our sculptor is a miracle worker!";
general_build_sathene_bad_1		=	"The people would like to gaze upon a new statue of Athena.";
general_build_sathene_bad_2		=	"I want to pray to Athena, but there's no statue of her in the city!";
general_build_sathene_bad_3		=	"Let's make our city even more beautiful. Building a statue of Athena would be a good place to start!";
general_build_sathene_bad_4		=	"A statue of Athena would become the symbol of our city!";
general_build_sathene_bad_5		=	"It's time to build a statue of Athena!";
-- build_road ДОРОГИ
general_build_road_good_1		=	"We've got the best roads! No holes or cracks!";
general_build_road_good_2		=	"It's almost racing season! Our roads allow for great competition.";
general_build_road_bad_1		=	"We need better roads! Our city can't grow without them.";
general_build_road_bad_2		=	"I missed the weekly sacrifice due to bad roads!";
general_build_road_bad_3		=	"My body aches from traveling over our terrible roads!";
general_build_road_bad_4		=	"Athens has two problems - fools and bad roads!";
general_build_road_bad_5		=	"How can we build a properous future without roads?";
-- build_house2 ЕЩЕ ЖИЛЫЕ ДОМА
general_build_house2_good_1		=	"We can't have too many houses, especially in hard times like these.";
general_build_house2_good_2		=	"I love my new house!";
general_build_house2_bad_1		=	"The city is growing! We need more houses!";
general_build_house2_bad_2		=	"People are not meant to live outside. We need more houses!";
general_build_house2_bad_3		=	"More and more people are moving to the city. We need more houses!";
general_build_house2_bad_4		=	"Build more houses for the people!";
general_build_house2_bad_5		=	"Our city cannot grow if it doesn't have enough houses.";
-- build_port СУДОХОДНЫЙ ПОРТ (ТОРГОВЫЙ ПОРТ)
general_build_port_good_1		=	"I saw ships! Traders are coming!";
general_build_port_good_2		=	"What shall we trade? Oil?";
general_build_port_bad_1		=	"If we had a port, we'd be able to trade with other cities.";
general_build_port_bad_2		=	"We need a new port!";
general_build_port_bad_3		=	"We should build a port so we could begin trading with other cities.";
general_build_port_bad_4		=	"We need food and other supplies. Build a port so we can begin trading with other cities.";
general_build_port_bad_5		=	"We need to build a port and start fishing!";
-- build_wall ГОРОДСКИЕ СТЕНЫ
general_build_wall_good_1		=	"These walls are strong! We no longer fear our enemies.";
general_build_wall_good_2		=	"These walls make our city safe!";
general_build_wall_bad_1		=	"We need to build a wall of protection around our city.";
general_build_wall_bad_2		=	"Let's build a new wall around our city.";
general_build_wall_bad_3		=	"Are you going to build something that will protect our city?";
general_build_wall_bad_4		=	"Stone walls would stop our fiercest enemies and their weaspons.";
general_build_wall_bad_5		=	"Si vis pacem! How about building some walls?";
-- build_stadium СТАДИОН
general_build_stadium_good_1	=	"The best athletes in Hellas compete at our stadium!";
general_build_stadium_good_2	=	"Let's host the Olympic games! We have a great stadium!";
general_build_stadium_bad_1		=	"I have nowhere to train.";
general_build_stadium_bad_2		=	"Would you build a stadium for us?";
general_build_stadium_bad_3		=	"I wish I had a place to train...";
general_build_stadium_bad_4		=	"Our city needs new champions!";
general_build_stadium_bad_5		=	"Sta-di-um! Sta-di-um!";
-- build_wind ОБЗОРНАЯ БАШНЯ ВЕТРОВ
general_build_wind_good_1		=	"I love listening to the wind at the top of the tower!";
general_build_wind_good_2		=	"I can see my friends and my enemies from the top of the tower.";
general_build_wind_bad_1		=	"It's time to build a guard post.";
general_build_wind_bad_2		=	"Build a watchtower to protect the city!";
general_build_wind_bad_3		=	"We won't see our enemies coming if we don't have a tower!";
general_build_wind_bad_4		=	"A tower would allow me to see everything outside our city.";
general_build_wind_bad_5		=	"If we build a watchtower, we'll be able to see our enemies coming.";
-- build_lighthouse МАЯК
general_build_lighthouse_good_1		=	"Now our sailors will be able to find their way home!";
general_build_lighthouse_good_2		=	"Now our sailors won't be afraid of getting caught in a storm";
general_build_lighthouse_bad_1		=	"A lighthouse would allow ships to safely navigate our waters.";
general_build_lighthouse_bad_2		=	"A lighthouse would allow sailors to find their way home.";
general_build_lighthouse_bad_3		=	"It's dangerous to sail in the dark.";
general_build_lighthouse_bad_4		=	"A new lighthouse would save the lives of many fishermen.";
general_build_lighthouse_bad_5		=	"You can't sail too far from shore without a lighthouse to guide you back in.";
-- build_mill МЕЛЬНИЦА (ПОЛЯ ЗЕРНОВЫХ И МЕЛЬНИЦА)
general_build_mill_good_1		=	"Is there anything more delicious than fresh bread?";
general_build_mill_good_2		=	"Great! The new mill will provide enough food to feed everyone!";
general_build_mill_bad_1		=	"Hungry people love bread!";
general_build_mill_bad_2		=	"How about building a mill?";
general_build_mill_bad_3		=	"I don't like having to travel to another city to make flour. How about building a mill?";
general_build_mill_bad_4		=	"I don't any bread to go with my honey. Would you bake some?";
general_build_mill_bad_5		=	"Provide the people with bread!";
-- build_ztemple ХРАМ ЗЕВСА
general_build_ztemple_good_1	=	"Zeus will hear us now! I hope he likes the temple.";
general_build_ztemple_good_2	=	"The great Thunderer will temper justice with mercy!";
general_build_ztemple_bad_1		=	"Our city is big enough to build a temple for Zeus!";
general_build_ztemple_bad_2		=	"Do you want to anger the great Thunderer?";
general_build_ztemple_bad_3		=	"We need Zeus' help! Build a new temple for him!";
general_build_ztemple_bad_4		=	"Our city is rather bland. A temple for Zeus would dress things up nicely!";
general_build_ztemple_bad_5		=	"We've become arrogant! We should humble ourselves and ask Zeus for help. Build a temple for him!";
-- build_theatre ТЕАТР ДИОНИСА
general_build_theatre_good_1	=	"My head is spinning! Is it because of the wine I drank or the play I just saw?";
general_build_theatre_good_2	=	"The theatre will make Athens even more famous!";
general_build_theatre_bad_1		=	"I can't imagine my life without the theatre! It would be boring!";
general_build_theatre_bad_2		=	"An acting troupe has traveled here from another city. But we have nowhere to host a play!";
general_build_theatre_bad_3		=	"I am an actor who prefers tragedies. Would you like to hear something by Ashile?";
general_build_theatre_bad_4		=	"Don't anger Dionysus! Build a theatre!";
general_build_theatre_bad_5		=	"I would live and die on the stage if I could! Unfortunately, we don't have one!";
-- build_house3 ЕЩЕ ЖИЛЫЕ ДОМА
general_build_house3_good_1		=	"I can't believe I have my own house!";
general_build_house3_good_2		=	"It's possible to see the entire city from our window!";
general_build_house3_bad_1		=	"People in Hellas are talking about Athens. I wonder if they're going to come and see our city.";
general_build_house3_bad_2		=	"I borrowed money to buy a new house, and then I learned we don't have any houses to buy!";
general_build_house3_bad_3		=	"The authorities took my money and then refused to build me a house!";
general_build_house3_bad_4		=	"I can't work if I don't have anywhere to live. And this city needs a good healer!";
general_build_house3_bad_5		=	"I have ten children! Where are we going to live?";
-- build_well КОЛОДЦЫ
general_build_well_good_1		=	"The water in the new wells is as sweet as the tears of nymphs.";
general_build_well_good_2		=	"Water is all I want to drink when it's hot outside.";
general_build_well_bad_1		=	"Dirty water can cause an outbreak! We need new wells.";
general_build_well_bad_2		=	"We don't have enough water!";
general_build_well_bad_3		=	"Dig new wells to provide the people with water!";
general_build_well_bad_4		=	"Where can I draw some water? The line at the old well is too long.";
general_build_well_bad_5		=	"I'm thirsty! We need new wells. Do you hear me?";
-- build_szeus СТАТУЯ ЗЕВСА
general_build_szeus_good_1		=	"Praise Zeus, the master of Olympus and Hellas!";
general_build_szeus_good_2		=	"The new statue is our gift to Zeus! Now he will help Athens.";
general_build_szeus_bad_1		=	"We can't rely on ourselves. We need Zeus to help us!";
general_build_szeus_bad_2		=	"My friend wants to make a new statue of Zeus.";
general_build_szeus_bad_3		=	"People in Sparta have already made a statue of Zeus! We need one, too!";
general_build_szeus_bad_4		=	"A new statue of Zeus would attract new pilgrims from Hellas! Just imagine what that would do for our economy!";
general_build_szeus_bad_5		=	"If we build a statue of Zeus, the other Olympians will come to our aid as well. I saw this in a dream!";
-- build_stable КОНЮШНЯ
general_build_stable_good_1		=	"We used to have a horse track in Athens. Thanks for rebuilding it!";
general_build_stable_good_2		=	"Horses require a lot of care. I could feed and clean them in the stables.";
general_build_stable_bad_1		=	"We need a cavalry. Build some stables where we can keep a legion of horses.";
general_build_stable_bad_2		=	"The horses are tired from their long journey. Build some stables for them.";
general_build_stable_bad_3		=	"Apollo himself would be proud of these stables!";
general_build_stable_bad_4		=	"I could breed horses if we had some stables.";
general_build_stable_bad_5		=	"I've bought a horse, but I have nowhere to keep it. Would you build a stable?";
-- build_tower БАШНИ (ВОЕННЫЕ)
general_build_tower_good_1		=	"We have a detachment of archers positioned in our towers. If the Persians dare to attack us, they will not succeed.";
general_build_tower_good_2		=	"Our battle towers would give us the advantage in a fight. Our enemies will think twice before attacking us!";
general_build_tower_bad_1		=	"Our architects have drawn up plans for a series of battle towers. Would you like to see them?";
general_build_tower_bad_2		=	"We won't be able to defend our city without battle towers.";
general_build_tower_bad_3		=	"Why haven't you started building a battle tower? Do you not remember the rumors about immortal Persians?";
general_build_tower_bad_4		=	"Build a new battle tower to protect the city from barbarians!";
general_build_tower_bad_5		=	"It's easy to defeat enemies from a high point.";
-- build_philosofy ШКОЛА ФИЛОСОФИИ
general_build_philosofy_good_1		=	"You have a school of philosophy. Good for you!";
general_build_philosofy_good_2		=	"The great Socrates is ready to come to Athens and teach at this academy.";
general_build_philosofy_bad_1		=	"In the past, Athens was famous for its schools of philosophy.";
general_build_philosofy_bad_2		=	"Our city has become a center of art and science. Now we need to concentrate on philosophy. Build an academy!";
general_build_philosofy_bad_3		=	"Knowledge is our most valuable treasure!";
general_build_philosofy_bad_4		=	"Philosophy is the queen of the sciences. I disagree with those who say mathematics is.";
general_build_philosofy_bad_5		=	"Platos will be taught at our academy.";
-- build_pottery ГОНЧАРНАЯ МАСТЕРСКАЯ
general_build_pottery_good_1	=	"Are you looking for pots for oil? They're made in Athens.";
general_build_pottery_good_2	=	"The amphora is the perfect pot for oil.";
general_build_pottery_bad_1		=	"I can't buy a clay bowl, let alone an amphora!";
general_build_pottery_bad_2		=	"We've harvested many olives. but we have no pots for oil!";
general_build_pottery_bad_3		=	"My wife has broken all of the dishes in our house! We’re eating out of pots!";
general_build_pottery_bad_4		=	"We have potters, but no pottery kiln?";
general_build_pottery_bad_5		=	"You could earn a tidy profit selling dishes.";
-- build_parfenon ПАРФЕНОН
general_build_parfenon_good_1		=	"The parthenon is stunning! May it remain like this for ages!";
general_build_parfenon_good_2		=	"The Parthenon is amazing! The name of its builder will be remembered for generations to come.";
general_build_parfenon_bad_1		=	"The Parthenon will become one of the wonders of the world.";
general_build_parfenon_bad_2		=	"The people need a symbol of their faith. It's the Parthenon!";
general_build_parfenon_bad_3		=	"Athens will become the capital of Hellas if you build the Parthenon.";
general_build_parfenon_bad_4		=	"People are drawn to beauty! Give them the Parthenon!";
general_build_parfenon_bad_5		=	"This while-marbel miracle will become the symbol of Athens.";
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};
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-- ТЕКСТЫ ЭДИПА -------------------------------------------------------------------------------------------------------------------------------------
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texts.man_edip	=	{

-- монологи зданий ХОРОШО/ПЛОХО -------------------------------------------------------------------
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ GOOD: с радостью о том, что в городе есть данное конкретное здание.
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ BAD: с сожалением и назиданием игрока о том, что в городе отсутствует данное конкретное здание, оно должно быть но его нет.
-- РАЗМЕР ТЕКСТА: 40-100 символов
-- ПРИМЕЧАНИЕ: в фигурной скобке идет отдельный текст, например для текстов good выбирается один из двух текстов, для текстов bad выбирается один из пяти текстов.
build_house1_good	=	{ -- жилые дома
	{"Now people have their own houses. This is great!",},
	{"Our priority should be providing people with shelter. Congratulations on erecting your first house!",},
};
build_house1_bad	=	{
	{"These poor people don't have any shelter. Let's help them!",},
	{"Human beings were not made to live under the sky! They need homes!",},
	{"Why are our people sleeping in the streets? Given them shelter!",},
	{"It's too cold at night to be outside. Provide the people with homes!",},
	{"Citizens are getting sick from exposure. Please provide them with houses!",},
};

build_yard_good	=	{ -- рыболовный порт
	{"You have conquered hunger! We have enough fish to feed everyone!",},
	{"You've caught enough fish to provide everyone in the city with food.",},
};
build_yard_bad	=	{
	{"The people have nothing to eat, and the river is full of fish. Let's build a fishing port!",},
	{"I can't work when I'm hungry. Build a port so we can have something to eat first.",},
	{"The people don't have enough food. Build a port first.",},
	{"Our food reserves are almost gone. Build a port to avoid rebellion.",},
	{"The people are starving. This city needs a port!",},
};

build_sheep_good	=	{ -- овчарня
	{"We now have enough wool to make everyone some clothes.",},
	{"Thanks for building a sheep yard!",},
};
build_sheep_bad	=	{
	{"People need wool clothes in order to stay warm at night.",},
	{"Build a sheep yard and then breed sheep. We need wool to produce clothes.",},
	{"We need wool. Build a sheep yard!",},
	{"We can't produce thread without wool. Let's build sheep yard.",},
	{"We need leather and wool to produce clothes. Build a sheep yard.",},
};

build_paladium_good	=	{ -- храм Афины
	{"We've built a temple for Athena. Now things will start to improve.",},
	{"Thank the gods! We've finished building the Temple of Athena!",},
};
build_paladium_bad	=	{
	{"The people are in trouble. We need to build a temple for Athena.",},
	{"We need the help of the gods! Build a temple for Athena!",},
	{"We need the help of the gods! Build a temple for our guardian, Athena!",},
	{"The gods have forgotten about us! It's time to build a temple for Athena!",},
	{"How can one be prosperous again? Build a new temple to Athena!",},
};

build_hospital_good	=	{ -- больница Асклепия
	{"My fever has gone down thanks to the treatment I received at our hospital.",},
	{"Praise Asklepy! He's the great healer!",},
};
build_hospital_bad	=	{
	{"An epidemic has come to our city! We need a new hospital!",},
	{"Entire families are sick! Build a new hospital!",},
	{"Build a new hospital and stop the epidemic!",},
	{"Our people are suffering from smallpox! We need hospitals and healers.",},
	{"Nobody is working because everyone is sick! Build a hospital.",},
};

build_bridge_good	=	{ -- мост
	{"We don't need a ferry anymore because you've built a bridge. Thank you!",},
	{"The bridge has united the two districts of our city! The people are grateful!",},
};
build_bridge_bad	=	{
	{"The people are demanding a new bridge in order to unite the two districts of the city.",},
	{"A big city can't function without a bridge!",},
	{"We can't provide our people with food and medicine. Please build a bridge.",},
	{"A fire destroyed the poor district because there's no bridge in the city!",},
	{"How can I get to the other side of the river if we have no bridge?",},
};

build_forum_good	=	{ -- центральная площадь
	{"Now we have a gathering place!",},
	{"Hellenes invented philosophy and forums.",},
};
build_forum_bad	=	{
	{"How can one decide the best course of action if there's no forum for debate?",},
	{"No forum, no democracy!",},
	{"We need a place at which to hold debates. Build a forum!",},
	{"The authorities would like you to build a forum.",},
	{"Do you want to discuss something with the people? Then build a forum!",},
};

build_academy_good	=	{ -- военная академия
	{"Generals are not born but made! Training them would be easy if we had a military academy.",},
	{"Now we can reinforce our army with new officers.",},
};
build_academy_bad	=	{
	{"Our army lacks officers! Build a military academy.",},
	{"Remember, we have enemies to the south! We need a military academy.",},
	{"Our only friend is the army of Athens. And the army needs more officers.",},
	{"It's time to build a military academy.",},
	{"Si vis pacem! The city needs a military academy!",},
};

build_garden_good	=	{ -- сады (фруктовые сады)
	{"Fruit will be a nice addition to our meals. Thank you for the garden!",},
	{"Fruit is a source of strength and good health. The people thank you!",},
};
build_garden_bad	=	{
	{"Rest in a garden can revive one's strength. Plant several fruit trees.",},
	{"Plant several apple trees. The apples here are good.",},
	{"Apples are a real treat. Plant a garden in the city.",},
	{"Even the gods adore fruit. It's time to plant a garden.",},
	{"It's time to plant several fruit trees.",},
};

build_sathene_good	=	{ -- статуя афины
	{"This statue is a sign of respect to our patroness Athena.",},
	{"The statue is perfect! Athena will be pleased.",},
};
build_sathene_bad	=	{
	{"Where can I find the tools for making a statue of Athena?",},
	{"Do you need the help of the gods? Then make a statue for Athena!",},
	{"Make a statue for Athena! The people want to thank their patroness!",},
	{"Beauty will save the world! Make a statue of Athena!",},
	{"I have a huge piece of marble. Now I need to find a sculptor.",},
};

build_road_good	=	{ -- дороги
	{"Good roads equals satisfied citizens.",},
	{"The roads in Athens are perfect!",},
};
build_road_bad	=	{
	{"We can't travel far without roads.",},
	{"We need roads, not holes!",},
	{"Our riders are demanding new roads!",},
	{"Have you tried riding here?",},
	{"How about building roads of marble?",},
};

build_house2_good	=	{ -- еще жилые дома
	{"The people are throwing house warming parties. Thank you for building them houses!",},
	{"The more houses we have, the more workers we'll be able to accommodate.",},
};
build_house2_bad	=	{
	{"Homelessness is out of control! We need to build more houses.",},
	{"We don't have enough accommodations! People are sleeping in our streets!",},
	{"We don't enough houses to accommodate all of the people moving to the city.",},
	{"We need more accommodations!",},
	{"It's time to demolish the slums and build new houses!",},
};

build_port_good	=	{ -- порт, торговый судоходный порт
	{"Athens has become a center of commerce. Traders are coming from the East and the West.",},
	{"You can find the best prices in the market at the port. And the best fish!",},
};
build_port_bad	=	{
	{"We don't have enough money! It's time to search for a new source of income.",},
	{"Do you need more money? Build a new port and establish trade!",},
	{"Turn Athens into a hub for commerce! Build a port here!",},
	{"Build a port and unlock the potential of the sea!",},
	{"We have guests from Sparta! They'd like us to build a port.",},
};

build_wall_good	=	{ -- городские стены
	{"Barbarians are coming? So what? Our walls are impenetrable!",},
	{"We can host our entire garrison behind these walls.",},
};
build_wall_bad	=	{
	{"We need new walls to protect us. Think defensively and we'll survive.",},
	{"Our enemy is watching us. Build walls around the city now!",},
	{"Do you want to live in peace? Then build walls around the city!",},
	{"A messenger has brought bad news! Enemies are approaching from the south!",},
	{"We need to reinforce our defenses! Build walls! Now!",},
};

build_stadium_good	=	{ -- стадион
	{"Let's make it our goal to have a sound mind in a sound body! We can get started at the stadium!",},
	{"Master! Now we can host the Olympic Games!",},
};
build_stadium_bad	=	{
	{"Build a new stadium and train new champions!",},
	{"Untrained soldiers cannot protect us! Build a stadium!",},
	{"Athens needs a new stadium!",},
	{"Our athletes have nowhere to train. Let's build a stadium!",},
	{"A stadium - that's what our city needs!",},
};

build_wind_good	=	{ -- башня ветров, обзорная
	{"Praise Boreas! We have a watchtower!",},
	{"It's important to see approaching enemies in advance and prepare for their attack!",},
};
build_wind_bad	=	{
	{"We need to build a watchtower and station guards there!",},
	{"Let's build a watchtower! Then we'll be ready if our enemies invade us.",},
	{"A watchtower would make a good guard station! Let's build one.",},
	{"I could see everything from higher up! We need a watchtower!",},
	{"We need a watchtower! Secure the funds and hire some workers!",},
};

build_lighthouse_good	=	{ -- маяк
	{"We're not afraid of storms anymore! The lighthouse will illuminate the way to the port.",},
	{"Our lighthouse is bright enough to be seen far out into sea. Now sailors won't have any trouble finding our port.",},
};
build_lighthouse_bad	=	{
	{"Storms are hitting us left and right! Maybe Poseidon is angry with us!",},
	{"We need a lighthouse for guiding sailors safely to the port. Build one now!",},
	{"Our ships are useless without a lighthouse! Please consider building one!",},
	{"We need a guiding star. Please build a lighthouse!",},
	{"We really need a lighthouse!",},
};

build_mill_good	=	{ -- мельница и зерновые поля
	{"We have plenty of flour now. Thank you!",},
	{"The fame of our mill is spreading across the land. Farmers from other cities are coming here to grind their wheat into flour.",},
};
build_mill_bad	=	{
	{"We need flour for making bread. Please build a mill.",},
	{"We need a new mill! Hurry!",},
	{"We have someone who can run a mill, but no mill for them to run! Let's build one!",},
	{"Our soldiers need food. Build a mill so we can make bread for them to eat.",},
	{"Our army needs food. Build a mill and make flour.",},
};

build_ztemple_good	=	{ -- храм зевса
	{"Zeus is satisfied with his new temple! The gods can hear us!",},
	{"I'm sure the great Thunderer will hear us!",},
};
build_ztemple_bad	=	{
	{"Don't make Zeus angry! Build him a new temple!",},
	{"The citizens are demanding a new temple that honors the great Thunderer.",},
	{"We can't do anything without Zeus' help. Build him a temple!",},
	{"We need to build Zeus a temple and then ask the gods for their favor!",},
	{"Build a temple for Zeus!",},
};

build_theatre_good	=	{ -- театр диониса
	{"Let's have some fun! Fauns and nymphs have prepared a surprise for you!",},
	{"The theatre is open! Hurry to buy tickets!",},
};
build_theatre_bad	=	{
	{"Build a new theatre in the city.",},
	{"A theatre can serve as an additional source of income.",},
	{"Dionysus built the first theatre. Let's build one in his honor.",},
	{"The people want entertainment. It's time to build a theatre.",},
	{"Life is a play! We need a place to perform!",},
};

build_house3_good	=	{ -- еще жилые дома
	{"Now we have enough houses for everyone!",},
	{"Our new houses are cozy and warm. The cold winters won't bother us anymore.",},
};
build_house3_bad	=	{
	{"Houses would protect us from bad weather!",},
	{"A stone house is the best defense against fire!",},
	{"Provide people with accomodations and you'll get the workers you need!",},
	{"Provide people with accomodations!",},
	{"We can't grow the city without new accomodations.",},
};

build_well_good	=	{ -- колодцы
	{"You've provided food for the hungry and water for the thirsty!",},
	{"New wells are good sources of clean water!",},
};
build_well_bad	=	{
	{"The people will die of thirst if you don't dig them a new well.",},
	{"We don't have enough clean water! Dig a well!",},
	{"We need enough water to last through a long siege.",},
	{"We're going through a dry spell! Dig a new well.",},
	{"The people need a new well.",},
};

build_szeus_good	=	{ -- статуя зевса
	{"Let's glorify the great Thunderer! He'll protect our city!",},
	{"Zeus' lightning bolts will defeat every enemy!",},
};
build_szeus_bad	=	{
	{"We won't be able to restore our city without Zeus' help.",},
	{"The priests would like a new statue that honors Zeus.",},
	{"We need a new protector now that Athena has lost her powers.",},
	{"If we build a statue for Zeus, he'll protect the city.",},
	{"Let's build a statue in honor of the master of Olympus!",},
};

build_stable_good	=	{ -- конюшня
	{"Our military authorities thank you for the cavalry!",},
	{"The horses have been fed and are clean. All is well!",},
};
build_stable_bad	=	{
	{"Even a horse needs rest and clean home.",},
	{"We won't be able to establish a cavalry without stables and horses.",},
	{"Our horses need food and rest!",},
	{"The people are demanding new stables and experienced horse breeders.",},
	{"Let's build a new stable!",},
};

build_tower_good	=	{ -- башни (для защиты города)
	{"Battle towers provide the best defense.",},
	{"Our towers allow us to see everyone who's approaching the city. Our enemies should be quaking in their boots!",},
};
build_tower_bad	=	{
	{"People say there's a tower that reaches the sky! Let's build one ourselves!",},
	{"It's easy to defeat enemies from a tower.",},
	{"A battle tower is unassailable. Let's build one!",},
	{"We are responsible for protecting Athens. Build a battle tower.",},
	{"We could place a detachment of archers in the tower. Let's build one.",},
};

build_philosofy_good	=	{ -- школа философии
	{"The best minds in Hellas have come to Athens to visit our school.",},
	{"Athens has become the home of philosophers and scientists.",},
};
build_philosofy_bad	=	{
	{"We can defeat any foe with our minds. Build a school!",},
	{"Philosophy is the queen of all of the sciences.",},
	{"We need to teach the new writings of Socrates!",},
	{"A philosophy school would attract the best minds in Hellas.",},
	{"Let's build a philosophy school in our city!",},
};

build_pottery_good	=	{ -- гончарная мастерская
	{"The gods made us out of clay, and we make pots and jars out of clay!",},
	{"Now we have jars for wine!",},
};
build_pottery_bad	=	{
	{"Amphoras are the best storage vessels for oil.",},
	{"Our potters are bored. Build them a new pottery kiln.",},
	{"We have no jars for wine. Build a pottery kiln, or the harvest will go to waste.",},
	{"We can't eat off our tables! We need dishware!",},
	{"Build a pottery kiln to provide the people with dishware.",},
};

build_parfenon_good	=	{ -- парфенон
	{"The Parthenon is the symbol of Athens.",},
	{"This stone temple will bring you glory!",},
};
build_parfenon_bad	=	{
	{"The Parthenon will become a symbol of our victory!",},
	{"The builders of the Parthenon will depict the history of Hellas on its walls.",},
	{"The people need more faith! Build the Parthenon!",},
	{"The Parthenon will become a new wonder of the world!",},
	{"The Parthenon is as beautiful as the music of Apollo!",},
};
---------------------------------------------------------------------------------------------------

-- монологи после постройки зданий ----------------------------------------------------------------
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ: когда игрок строит здание, Эдип изрекает соответствующую постройке реплику.
-- РАЗМЕР ТЕКСТА: 40-100 символов
build_house1_restored		=	{{"You did it! The people have their own houses!",},};
build_yard_restored			=	{{"Now the people can eat fresh fish!",},};
build_sheep_restored		=	{{"Sheep's wool will keep the people warm during the severe winters.",},};
build_paladium_restored		=	{{"Praise be to Olympus! We've built a temple for Athena!",},};
build_hospital_restored		=	{{"Now we can help those who are sick or suffering.",},};
build_bridge_restored		=	{{"The bridge united not only two shores but also the lives of the people.",},};
build_forum_restored		=	{{"The people now have a place where they can gather. It's time to summon the council.",},};
build_academy_restored		=	{{"Athens will become a center of knowledge and science.",},};
build_garden_restored		=	{{"A cool garden is the best place to rest and think.",},};
build_sathene_restored		=	{{"Praise Athena, our patroness!",},};
build_road_restored			=	{{"We don't have to worry about broken wheels and axles! We have the best roads in Hellas!",},};
build_house2_restored		=	{{"There are almost no homeless people in the city thanks to you.",},};
build_port_restored			=	{{"Traders from around the world are coming to Athens.",},};
build_wall_restored			=	{{"It's safer to live behind a large wall.",},};
build_stadium_restored		=	{{"Everything is ready for the Olympic games! Stop all wars!",},};
build_wind_restored			=	{{"One can see the ocean and the mountain ranges from the new tower.",},};
build_lighthouse_restored	=	{{"We're not afraid of storms anymore! The lighthouse will show us the way to the port.",},};
build_mill_restored			=	{{"Farmers from outlying villages will bring their wheat here. Our mill will grind it into the perfect flour.",},};
build_ztemple_restored		=	{{"Now that we've built Zeus a new temple, I hope he'll hear our prayers and help us!",},};
build_theatre_restored		=	{{"Ashile has written a new play for the local theatre. Want to see it?",},};
build_house3_restored		=	{{"Athens is being rebuilt! Our joy has no limits!",},};
build_well_restored			=	{{"Clean well water can cure many diseases.",},};
build_szeus_restored		=	{{"Art is powerful beyond words! The statue is a masterpiece!",},};
build_stable_restored		=	{{"The city will form its own cavalry. And Heracles will be its general!",},};
build_tower_restored		=	{{"Athens is safe! From our towers, our soldiers could stop an entire army!",},};
build_philosofy_restored	=	{{"Philosophers from all over Hellas are coming to Athens for the debates.",},};
build_pottery_restored		=	{{"It's good to store wine, oil and other products in clay dishes.",},};
build_parfenon_restored		=	{{"Callycrate the architect has done the impossible! His Parthenon is the most incredible building I've seen!",},};
---------------------------------------------------------------------------------------------------


-- клик по эдипу ----------------------------------------------------------------------------------
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ: когда игрок кликает по Эдипу, Эдип на это реагирует высказыванием.
-- РАЗМЕР ТЕКСТА: 40-100 символов
mon_click_default	=	{ {"",}, }; -- текст не нужен
mon_click_common	=	{ -- тексты общие для всех уровней
	{"My name is Oedipus. I'm a servant of Athena.",},
	{"I'm listening!",},
	{"Can you come back later? I'm busy. Sorry!",},
	{"I'm so happy to hear you've agreed to help our city!",},
	{"I saw in a vision that Athens will become more beautiful and powerful than ever!",},
	{"Who's the villain that destroyed Athens?","I wish I knew!","I hope we'll know soon!",},
	{"Who's there?",},
	{"I'm meditating...",},
	{"Who's there?",},
	{"Who's there?",},
};
mon_click_crash_common	=	{ -- тексты, когда в городе происходит катастрофа (при катастрофе городу угрожает опасность и игроку надо собрать части артефакта чтобы изгнать катастрофу из города)
	{"I don't have time to talk. We need to help the people!",},
	{"You need to collect all of the parts of the artifact. It can protect our city.",},
	{"One trouble after another is plaguing us. Did we anger the gods?",},
};
mon_click_win	=	{ -- тексты когда город полностью восстановлен
	{"You're our glorious builder!",},
	{"I'm listening!",},
	{"You rescued our city. Our hats are off to you!",},
};
---------------------------------------------------------------------------------------------------

-- приветствие в начале игры ----------------------------------------------------------------------
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ: когда игрок запускает игру и появляется главное меню и город, Эдип приветствует игрока одной из данных реплик.
-- РАЗМЕР ТЕКСТА: 40-100 символов
welcome_1	=	{ -- приветствие
	{"Peace to you! And welcome! We're pleased to meet you.",},
	{"Welcome, hero!",},
	{"I was just thinking of you. Welcome back!",},
	{"May Athena save you.",},
	{"Thank you for coming!",},
};
---------------------------------------------------------------------------------------------------

-- игрок находит клад -----------------------------------------------------------------------------
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ: когда игрок находит в городе клад и кликает по нему, получает немного золота, а Эдип комментирует это одной из реплик
-- РАЗМЕР ТЕКСТА: 40-100 символов
-- реплика когда игрок находит первый клад
mon_treasure_first	=	{ {"You've found your first treasure!","Keep your eye peeled, as you can find treasure in the city from time to time!",}, };
-- реплики когда игрок находит последующие клады
mon_treasure_default	=	{
	{"Gold for our city!",},
	{"It's remarkable how attentive you've been since you discovered a treasure chest.",},
	{"A treasure chest full of gold in the middle of the street? It's a miracle!",},
	{"I've never noticed that treasure chest before.",},
	{"Athena herself gave you the gift of attentiveness.",},
};
---------------------------------------------------------------------------------------------------

-- эдип и его дом ---------------------------------------------------------------------------------
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ: когда Эдип идет в свой дом он говорит одну из реплик
-- РАЗМЕР ТЕКСТА: 40-100 символов
tohome_zzz	=	{ -- идет спать/отдыхать домой
	{"It's time to rest for about an hour.",},
	{"It's hot here! I need to sleep.",},
	{"The night brings counsel with your pillow.",},
	{"I should think about my plans for developing the city.",},
	{"I pen memoirs. I'm going to write a couple of new chapters now.",},
	{"I need to be alone while I think of a new idea...",},
};
fromhome_fast	=	{ -- когда игрок кликает по домику Эдипа, когда он там прячется, Эдпи выходит и говорит одну из реплик
	{"What's there? Nymphs? Dryads?",},
	{"I had a vision about the future of Athens. It's time to get to work.",},
	{"I had a dream about a beautiful temple on a hill.",},
};
---------------------------------------------------------------------------------------------------

-- эдип и олива -----------------------------------------------------------------------------------
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ: иногда Эдип подходит к оливе и говорит реплику. Олива еще не восстановлена полностью, в оливе сосредоточены силы богини Афины, когда дерево зацветет и даст плоды, к Афине вернуться ее силы.
-- РАЗМЕР ТЕКСТА: 40-100 символов
olive_monolog_1	=	{ -- монологи у оливы 1
	{"This miraculous olive tree hides the source of Athena's powers. Until it blossoms and yields its fruit, the goddess will be unprotected.",},
	{"The olive tree is connected to the city. It's the very heart of Athens!",},
	{"The tree is asleep. It's time to awaken it.",},
	{"When we restore the city, the olive tree will spring to life.",},
	{"The olive tree used to be amazing!",},
	{"We used to spend a lot of time under this tree.",},
	{"We can restore the powers of the olive tree. Let's not waste a single moment!",},
	{"Life is sleeping inside the tree.",},
	{"I sense power inside the tree.",},
	{"Revive the tree! The future of the city depends on it!",},
};
olive_watering_1	=	{ -- иногда Эдип поливает оливу и говорит одну из реплик
	{"Even though it's a sacred tree, it still needs to be watered.",},
	{"Every plant needs water, even this sacred olive tree.",},
	{"Here's some water for you. It's going to be hot today!",},
	{"Please water the tree. It hasn't rained in ages!",},
	{"It's important to water the tree every day!",},
};
---------------------------------------------------------------------------------------------------

-- монологи у не построенного парфенона -----------------------------------------------------------
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ: иногда Эдип будет подходить к разрушенному парфенону и говорить одну из реплик связанных с парфеноном.
-- РАЗМЕР ТЕКСТА: 40-100 символов
act_parfenon_u_1	=	{
	{"Some day, a beautiful temple will rest on these rocks.",},
	{"I believe the Parthenon will become a new Wonder of the World.",},
	{"Athena deserves this gift!",},
	{"Our new temple will be world famous!",},
	{"I have no doubts our descendants will be grateful.",},
	{"The names of the architect of the Parthenon and the men who built it will live on for centuries.",},
	{"Just imagine how wonderful the temple will be!",},
	{"I've never seen a building like this!",},
	{"The Parthenon will dress up Athens and Hellas nicely.",},
	{"Poets will describe the Parthenon in their epics. And Homer will write about it in his books.",},
};
---------------------------------------------------------------------------------------------------

-- монологи у построенного парфенона --------------------------------------------------------------
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ: в конце игры, когда игрок строит парфенон, Эдип будет подходить к нему и говорить одну из реплик связанных с парфеноном.
-- РАЗМЕР ТЕКСТА: 40-100 символов
act_parfenon_b_1	=	{
	{"The Parthenon is astonishing!",},
	{"The Parthenon will stand for ages! And its greatness will stun people thousands of years from now.",},
	{"I bow down before the greatness of this place!",},
	{"Architecture is like music for the eyes! I see the music of the Parthenon.",},
	{"I haven't seen anything more beautiful than our temple!",},
};
---------------------------------------------------------------------------------------------------

-- монологи для показа фокусов --------------------------------------------------------------------
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ: иногда Эдип будет показывать небольшие эффекты/фокусы, и говорить перед этим одну из реплик
-- РАЗМЕР ТЕКСТА: 40-100 символов
act_focus_1	=	{
	{"I've learned a new trick. Do you want to see it?",},
	{"I haven't shown you this trick yet.",},
	{"Can you do this? I'm a magician.",},
	{"Close your eyes and count to ten.",},
	{"My father was a street juggler.",},
};
---------------------------------------------------------------------------------------------------

-- монологи для поливки цветов --------------------------------------------------------------------
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ: иногда Эдип будет поливать клумбы цветов возле своего дома и говорить после поливки одну из реплик
-- РАЗМЕР ТЕКСТА: 40-100 символов
act_flowers_1	=	{
	{"Bloom, flowers, bloom! Delight our eyes.",},
	{"Drink some of the water. It's delicious.",},
	{"Flowers need as much love as humans.",},
	{"My flowers are very sensitive and emotional.",},
	{"Drink deeply, my fragrant ones!",},
};
---------------------------------------------------------------------------------------------------

-- монологи main menu -----------------------------------------------------------------------------
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ: когда игрок находится в главном меню, Эдип говорит менюшные текста. Упор идет на то, что пора играть дальше, продолжать путешествие, нажимать кнопку ИГРАТЬ и вперед!
-- РАЗМЕР ТЕКСТА: 40-100 символов
mon_menu_default	=	{
	{"",}, -- не нужен текст
};
-- это тексты, которые должны подходить для всех эпизодов, во время которых идет восстановление города
mon_menu_chapter_common	=	{
	{"No more delays! It's time to begin construction!",},
	{"Click PLAY to start playing. It's easy. Try it!",},
	{"Let's continue our adventure!",},
	{"It's going to take a lot more work to rebuild Athens. Let's not waste any more time.",},
	{"If we had more gold, we could rebuild the city faster.",},
	{"Sitting on your hands won't help!",},
	{"Athens is waiting for its hero! Come back soon!",},
	{"There's nothing more boring than doing nothing. Do you agree?",},
	{"Time is running out. Let's get back to building!",},
	{"The people of Athens want you to come home!",},
	{"The winds of adventure are calling you! It's time to get ready!",},
	{"You were born to do great things! Athens needs its hero!",},
	{"Athens needs your help. It's time to work!",},
	{"Evil must be punished. We need to find the Destroyer!",},
	{"The sacred olive tree is almost completely withered. Save the tree!",},
	{"Your name will go down in history. Go ahead!",},
	{"We have no time to lose. We have to restore Athens!",},
	{"Revive the sacred tree and return Athens to its former glory!",},
	{"Small strokes have toppled great oaks! Good luck rebuilding the city!",},
	{"Fortune favors the brave. Your future is full of great deeds!",},
};
-- это тексты для последнего эпизода, когда город уже полностью восстановлен, и игрок ищет печати от карты, чтобы отыскать где скрывается Арес.
mon_menu_chapter_08	=	{
	{"That sly villain is hiding from justice!",},
	{"We need to find Ares and make him pay for what he's done!",},
	{"No more waiting! Ares might escape!",},
	{"Our scouts can't find the villain. We need help!",},
	{"The map will help us to find where the Destroyer is hiding.",},
	{"Seals from the map will help us to catch Ares.",},
	{"We have a few more seals to find. We're close to victory!",},
	{"We're snapping at Ares' heels. Evil will be punished!",},
	{"Find the seals and disarm Ares!",},
	{"Punish Ares to stop the wars!",},
};
-- это тексты, когда в городе происходит любая катастрофа и игроку надо спешить найти осколки артефакта, чтобы изгнать и побороть катастрофу в городе. В текстах нет никаких конкретных сведений о конкретных катастрофах, так как
-- эти тексты идет ко всем катасрофам.
mon_menu_crash_common	=	{
	{"Click PLAY! The city is in danger!",},
	{"We need a protective artifact!",},
	{"The people of Athens are horrified. Bring peace back to the city!",},
	{"You're our only hope. Save Athens from destruction!",},
	{"There's no time for waiting. Go!",},
	{"Only a true hero can pass the test!",},
	{"Our hearts have no room for fear! Save Athens!",},
	{"The artifact will protect is from destruction. Keep looking for its fragments!",},
	{"Is this divine punishment or is someone being hostile toward us? Find out!",},
	{"Misfortune is pursuing our city. We need protection!",},
};
-- когда вся игра пройдена, город восстановлен, злодей Арес пойман и закован, игра пройдена. В текстах идет восхваление игрока, а также предложения пройти игру еще разок.
mon_menu_win	=	{
	{"You're the greatest hero of Hellas!",},
	{"By the way, you can play the game again.",},
	{"Was it an absorbing adventure? Would you play it again?",},
	{"Now Athens is even more beautiful.",},
	{"Ares is condemned to Tartarus. Eternal peace has descended upon the city!",},
	{"Your name will go down in history!",},
	{"Evil has been punished and justice has been served!",},
	{"The people of Athens salute their hero!",},
	{"Go one more round to win again!",},
	{"Congratulations on your glorious victory! Let's celebrate with a huge feast!",},
	{"Balladeers have written a heroic ode about you. Hosanna!",},
	{"No hero is braver than you! Play again?",},
	{"The gods can't stop talking about your victory.",},
	{"You can play again. Are you game?",},
	{"Athena is singing your praises! All hail the great hero!",},
	{"Your heroic deeds will go down in history!",},
	{"The city's architect would like to make a sculpture in your honor!",},
	{"The game is even more fun the second time through. Try it!",},
	{"Do you miss Athens? Maybe it's time to come back.",},
	{"Athens is thriving even more than before. Long live its builder!",},
};
---------------------------------------------------------------------------------------------------

-- idle монологи ----------------------------------------------------------------------------------
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ: когда игрок находится на экране постройки города. Если он простаивает на этом экране определенное время и не начинает игру, то Эдип начинает говорить эти тексты, подбадривая и подгоняя игрока играть дальше.
-- РАЗМЕР ТЕКСТА: 40-100 символов
mon_idle_default	=	{	{"",},	}; -- текст не нужен
-- эти тексты будут использоваться для всех эпизодов когда игрок строит Афины
mon_idle_chapter_common	=	{
	{"You can spend your whole life waiting or step up today and be a hero. What's it going to be?",},
	{"I dare to remind you that the PLAY button is in the bottom right corner.",},
	{"We have many adventures to enjoy. There's no time to waste!",},
	{"We have everything we need for construction except gold.",},
	{"It's time for you to go for the gold. Find the treasure!",},
	{"This isn't a good time to be idle. The city is in a shambles!",},
	{"Click PLAY and have faith!",},
	{"This situation calls for immediate action. Click PLAY!",},
	{"This situation won't resolve itself. Are you going to do something about it?",},
	{"There's nothing more boring than doing nothing...",},
	{"You're going to fall asleep if you continue to sit there like that. Let's play!",},
	{"I'm sorry to be such a bore, but the city needs your help!",},
	{"Work can heal anything that ails you...",},
	{"Bees don't get any honey if they don't work for it. Do you understand what I'm saying?",},
	{"The Dorians are plowing the seas with their ships. What are you doing?",},
	{"The early bird catches the worm. Let's get to work!",},
	{"We're almost out of money. Try earning some!",},
	{"Sweet sleep in the morning makes for an empty stomach in the evening!",},
	{"Laziness is the mother of all sins. You need to get to work!",},
	{"There's no shame in working up a sweat. I dare you to try it.",},
};
-- эти тексты будут использоваться в последнем эпизоде, когда Афины полностью восстановлены, и игрок ищет печати, чтобы узнать где спрятался Арес.
mon_idle_chapter_08	=	{
	{"You've restored the city! However, there's no time for celebrating, as Ares is still at large!",},
	{"The PLAY button is in the bottom right corner...",},
	{"Ares will attack the city again unless you stop him.",},
	{"Plains nurture horses, while mountains train the brave. Punish Ares!",},
	{"You can't stop now - the enemy still has too much power.",},
	{"Now you need to find the seals and the lair of Ares!",},
	{"Our enemy is crafty! Ares just keeps his head down and prepares another attack!",},
	{"The silence is deceptive. Trouble is just over the horizon.",},
	{"Make the final stroke to knock down the furious bull!",},
	{"Ares will never retreat. He lives for war!",},
};
-- эти тексты используются когда в городе происходит катастрофа (любая, нет привязки к конкретной катастрофе)
mon_idle_crash_common	=	{
	{"Delay is tantamount to death!",},
	{"The fate of the city is in your hands. Hurry!",},
	{"It's time to start looking for the artifact.",},
	{"There's no time for hesitation. Save the people!",},
	{"You can't hide from these disasters no matter how hard you try.",},
};
-- эти тексты используются, когда игроку предстоит уровень ай-спай в котором игрок будет искать медальон героя, и герой присоединится после этого к игроку. нет привязки к конкретному герою, тексты общие для всех.
mon_idle_hero_common	=	{
	{"There's no time to waste - we need help from the immortals!",},
	{"You need to find the locket as soon as possible!",},
	{"Only immortals can handle such a burden!",},
	{"Mere mortals can't manage on their own!",},
	{"The Olympian gods will help us. Just find the locket!",},
};
---------------------------------------------------------------------------------------------------

-- монологи основные ------------------------------------------------------------------------------
-- С ЧЕМ СВЯЗАНЫ ТЕКСТЫ: это основная масса реплик Эдипа. Он говорит их когда игрок находится на экране постройки города.
-- РАЗМЕР ТЕКСТА: 40-100 символов
mon_monolog_default	=	{	{"",},	}; -- текст не нужен
-- это основной блок общих реплик, которые используются для всех эпизодов в которых игрок восстанавливает Афины. Эти реплики ни к чему конкретно не привязаны.
mon_monolog_common_1	=	{
	{"I've been living in Athens so long, I've lost track of the years.",},
	{"That hill commands a spectacular view. Come to see it when the sun is setting!",},
	{"Wisdom and patience are the qualities of a true hero!",},
	{"You're doing well. Only the greatest hero could secure gold in such a dangerous place.",},
	{"Is it time to secure some gold?",},
	{"I'd like to go traveling with you; however, I have so much to do in the city, I need to stay behind.",},
	{"The best way to make your enemies angry is to be always in a good mood.",},
	{"The roots of education are bitter, but the fruit is sweet.",},
	{"True friendship occurs when two bodies share one soul.",},
	{"There are no random events. Everything has a purpose, including the disasters plaguing us.",},
	{"We work to relax, and wage war to live in peace.",},
	{"Justice is the mother of all virtues. Thank you for your help!",},
	{"God chooses to dwell within pure souls.",},
	{"The elixir of life would be tasteless without a few tears of bitterness.",},
	{"The less a man needs, the closer he is to the gods.",},
	{"A small step to get started can be a big deal.",},
	{"Advice from a good man is more valuable than all of the gold in the world.",},
	{"Among the talking creatures, there are the gods, humans and Pythagoras.",},
	{"The liquid contained in the chalice of life would be too sweet if it were not mixed with a few bitter tears.",},
	{"Two things make a man more like a god: honesty and a life dedicated to the wealth of his community.",},
	{"Make a friend. You cannot be happy alone.",},
	{"Great deeds take time, and happiness creates a fullness of spirit.",},
	{"It's better to live simply and be honest than to be clever but deceitful.",},
	{"Everything that happens on Earth once took place for the first time.",},
	{"What's more powerful than power? Power combined with justice!",},
	{"One swallow doesn't male a summer. You need the gods to help you!",},
	{"Even the wisest philosopher will have a hard time answering a stupid question.",},
	{"Spend your money on nonessentials, and you'll have no money for the things you need.",},
	{"Nothing is wiser than time, as it reveals all things. Future generations will tell stories about your heroic deeds!",},
	{"Just because you talk a lot doesn't mean everything you say makes sense.",},
	{"There's happiness in wisdom.",},
	{"Just a few vices are enough to darken many virtues.",},
	{"A wise man flees from hatred and resentment.",},
	{"Winners sleep better than losers. We don't have the right to lose!",},
	{"Knowledge is bliss and ignorance is evil.",},
	{"Pay attention! There's gold under your feet!",},
	{"A long time ago, our city was a jewel in the crown of Hellas - a sparkling and gorgeous jewel!",},
	{"Our theatres once drew the best actors and comedians!",},
	{"I remember when the gods would stroll the streets of Athens.",},
	{"Now matter how busy I get, I always make time to exercise. I highly recommend it.",},
	{"The sacred olive tree is the symbol of our faith.",},
	{"I dream of a day when people will soar like Icarus once did!",},
	{"Some day, poverty and hunger will be things of the past.",},
	{"I like to spend my time dreaming at the crest of the White Hill. I can't imagine a better place for a philosopher.",},
	{"Lycabettus Hill offers a marvelous view of the city.",},
	{"The best retreat from the summer heat is under an olive tree. I like to just sit there and think about eternity.",},
	{"I was an Olympic champion in Pankration - the best of the best!",},
	{"Winners were crowned with wreaths made of olive leaves. Yes - leaves from the sacred tree!",},
	{"I met young Homer. He promised to write an ode in your honor.",},
	{"What did we do to infuriate the heavens? What is the root of these disasters?",},
};
-- общие реплики, которые использует эдип только в эпизоде 01 - город полностью разрушен, восстановление только начато
mon_monolog_chapter_01	=	{
	{"Nothing has been spared since calamity struck our city.",},
	{"The city is coming to life, as is the sacred olive tree!",},
	{"Athens is ruined, but I believe in your wisdom and perseverance.",},
	{"Great deeds start with something small...",},
	{"The city is a mess, but we still have hope!",},
	{"The most important thing to do now is make sure everyone has shelter and a hot meal.",},
	{"Glory to Athena! We've started rebuilding the city!",},
	{"I believe we can find the Destroyer!",},
	{"Never lose hope. Just do your job.",},
	{"I have good news! The builders have built houses for the homeless!",},
};
-- общие реплики, которые использует эдип только в эпизоде 02 - первые 4 здания восстановлены (жилые дома, рыболовный порт, ферма овец, храм Афины), первый герой зевс присоединился в игроку
mon_monolog_chapter_02	=	{
	{"The city is better now than it ever was! It's a miracle!",},
	{"Zeus has decided to help us. He will bring us much closer to our goal!",},
	{"May the gods bless you! The people have homes now!",},
	{"There won't be anymore shivering on the streets. Everyone has a home!",},
	{"We're having mackerel for dinner tonight. Thank you for building the port!",},
	{"A well-tanned skin will keep you warm in the winter.",},
	{"A woman has made you a tunic out of sheep's wool.",},
	{"Sheep produce not only wool, but also milk and cheese!",},
	{"We built a temple in honor of Athena! Praise the name of the great goddess!",},
	{"Athena will be pleased. The new temple is a true wonder and a jewel in the crown of Hellas!",},
};
-- общие реплики, которые использует эдип только в эпизоде 03 - еще 4 здания восстановлены (площадь, мост, военная академия, больница Асклепия), второй герой персей присоединился в игроку
mon_monolog_chapter_03	=	{
	{"We built a bridge, a hospital and a military school. Splendid!",},
	{"Life is getting back to normal! Now we can cure the sick!",},
	{"Glory to Asclepius! He saved many lives!",},
	{"Our military school will produce generals for our army. We're in dire need of them!",},
	{"The new bridge links not only the two sides of the river but also the people who live there.",},
	{"The city is rising from its ashes! We have a hospital and a military school!",},
	{"The new bridge is the perfect place for a romantic date.",},
	{"Only the most experienced healers work in our hospital.",},
	{"The great hero who defeated Medusa has joined us!",},
	{"Now the people have a place where they can meet!",},
};
-- общие реплики, которые использует эдип только в эпизоде 04 - еще 4 здания восстановлены (фруктовые сады, статуя афины, дороги, еще жилые дома), третий герой аполлон присоединился в игроку
mon_monolog_chapter_04	=	{
	{"The new roads are wonderful!",},
	{"Apollo, god of the Sun, lights your way. His help is priceless!",},
	{"The trees in our garden are heavy with fruit. Try some apples and plums!",},
	{"The orchard is a good source of food and a place for private talks.",},
	{"The statue of all-merciful Athena looks alive! Incredible!",},
	{"The new roads have allowed us to speed up our reconstruction of Athens.",},
	{"Phidias is a true miracle worker. His sculptures deserve Olympic laurels!",},
	{"Apollo will help us! The great healer will share his knowledge with the workers at our hospital.",},
	{"We have enough homes for everyone, including our poorest citizens.",},
	{"I spend my nights in the garden, where the air is cool and calm.",},
};
-- общие реплики, которые использует эдип только в эпизоде 05 - еще 4 здания восстановлены (морской порт, стадион, городские стены, башня ветров), четвертый герой посейдон присоединился в игроку
mon_monolog_chapter_05	=	{
	{"Half of the city is restored! We thank the gods for bringing you to Athens!",},
	{"Poseidon had nothing to do with the disasters that struck Athens.",},
	{"A partner like Poseidon can make us invulnerable!",},
	{"The glorious Lord of the Seas will protect Athens from disaster!",},
	{"Merchants from Nubia and from the east are making their way to Athens. Our port makes it possible to host visitors from around the world!",},
	{"The money we make from trading overseas will help to cover our city's budget.",},
	{"The city needs people with sound minds and bodies!",},
	{"When the war is over, we'll host games in honor of Athena!",},
	{"The walls will protect our city from vandals and other enemies.",},
	{"The Tower of Winds is scratching the sky! You feel like Icarus when you're up there!",},
};
-- общие реплики, которые использует эдип только в эпизоде 06 - еще 4 здания восстановлены (маяк, мельница, храм зевса, театр диониса), пятый герой геракл присоединился в игроку
mon_monolog_chapter_06	=	{
	{"Who's the greatest hero of Hellas? Heracles! And he's joined our cause.",},
	{"No storm can frighten our sailors. The lighthouse will guide us home!",},
	{"The new lighthouse provides a guiding light to our sailors.",},
	{"The mill will make all the flour we need. We no longer have to rely on neighboring cities for food.",},
	{"I hope the thunder god will be pleased. His temple is an architectural masterpiece!",},
	{"The people are making generous gifts to Zeus and offering him the best sacrifices. Glory to the thunder god!",},
	{"The best actors and comedians want to be in the plays being performed at our new theater.",},
	{"Faunus and Dionysus are preparing a special performance for the people of Athens.",},
	{"Our lighthouse can cast its light for hundreds of leagues. It will guide even the most remote boats safely to our harbor.",},
	{"Time works wonders. Even grief loses its grip as years pass.",},
};
-- общие реплики, которые использует эдип только в эпизоде 07 - еще 4 здания восстановлены (еще жилые дома, колодцы, статуя зевса, конюшня), шестой герой борей присоединился в игроку
mon_monolog_chapter_07	=	{
	{"The winds have seen the whole world, so ask their god, Boreas, for advise!",},
	{"Boreas will help us find the villain who destroyed our city!",},
	{"The city has enough fresh water to withstand even an extended siege.",},
	{"The stallions from Athens are the best in Hellas!",},
	{"The stables are ready for horses. We can now assemble a cavalry.",},
	{"The people have gathered at the feet of the statue of Zeus to praise the thunder god!",},
	{"We can never have too many houses. We want to be able to accommodate refugees who come here seeking help.",},
	{"The best water is from Athens. Try it!",},
	{"The sculptors did an amazing job carving Zeus! He looks real!",},
	{"Our stables are stocked with the swiftest and most beautiful horses.",},
};
-- общие реплики, которые использует эдип только в эпизоде 08 - в этом эпизоде игрок собирает печати ареса, чтобы открыть его свиток и узнать в каком месте темного аида спрятался арес. Город полностью восстановлен.
mon_monolog_chapter_08	=	{
	{"The restoration of our city is complete. Nothing in Hellas can compare to it!",},
	{"Ares has escaped to the underworld. We need to catch him!",},
	{"Who would have guessed the scroll would be locked? Will you be able to find every seal?",},
	{"We need to find all of the seals and open the tube with the scroll.",},
	{"Without the map, we'll never learn where the Destroyer is.",},
	{"You need to catch Ares and bring him to trial!",},
	{"Tartarus is HUGE! If we want to find Ares, we'll need to find a map of Hell.",},
	{"To save Athens from wars and natural calamities, we must find the Destroyer.",},
	{"No more war or discord! Ares must pay for his crimes.",},
	{"The god of war has taken refuge in Tartarus to escape the wrath of Zeus.",},
	{"Ares has found shelter in Tartarus. We believe he's planning more devilish tricks!",},
	{"It's too soon to back off, as our enemy is powerful and crafty. Don't let him assemble his own army!",},
	{"The scroll of Ares will point to where the murderer is hiding!",},
	{"We need a detailed map of Hell. It's the only way we'll find the criminal!",},
	{"Find the scroll, and you'll find the lair of Ares!",},
};

-- общие реплики, которые использует эдип когда в городе идет катастрофа любая, это общие тексты для всех катастроф, поэтому не должно быть никаких привязок к конкретным катастрофам
mon_monolog_crash_before_common	=	{
	{"Our enemy wants to destroy our city, but this time, his plans will amount to nothing!",},
	{"The people are scared! All they can do is hide in their homes and hope for the best.",},
	{"To stop the villain, you need to collect an artifact.",},
	{"If you don't hurry, the city will be destroyed again!",},
	{"Stop hiding from the villain. It's time to launch your counterattack!",},
};
mon_monolog_crash_before_01	=	{ -- реплики, когда идет катастрофа 1 падение огненных метеоров на город. Забарывается катастрофа с помощью артефакта - щит титанов
	{"Fire and brimstone are falling from the sky, just like the last time Athens was destroyed!",},
	{"Find all of the parts of the Titan's Shield to protect the city from destruction.",},
	{"The Titan's Shield will protect Athens from fire and brimstone.",},
};
mon_monolog_crash_before_02	=	{ -- реплики, когда идет катастрофа 2 - открытые врата в тартар из которых вылетают мятежные души. Забарывается катастрофа с помощью артефакта - ключ кроноса
	{"Wretched and evil souls are escaping Hell! Close the Gate of Hades! Hurry!",},
	{"The only way to close the Gates of Hell is to find scattered pieces of the Chronos Key!",},
	{"Without the key, we'll have no way of warding off the hellish mob. The dead will destroy Athens!",},
};
mon_monolog_crash_before_03	=	{ -- реплики, когда идет катастрофа 3 - наводнение вследствие очень сильного дождя. Забарывается катастрофа с помощью артефакта - копьё гелиоса
	{"Water is rising! In a few seconds, Athens will be immersed!",},
	{"Find the scattered parts of the Helios' spear to stop the flood!",},
	{"Only the Spear of the Sun can stop the fire and brimstone!",},
};
mon_monolog_crash_before_04	=	{ -- реплики, когда идет катастрофа 4 - пустынный ветер, который иссушает все на своем пути. Забарывается катастрофа с помощью артефакта - рог изобилия
	{"The hot desert winds will burn away our orchards! What should we do?",},
	{"The Horn of Plenty will put an end to the drought!",},
	{"A great famine is coming! Find the Horn of Plenty to save the people!",},
};
mon_monolog_crash_before_05	=	{ -- реплики, когда идет катастрофа 5 - в город прилетают сирены и своим пением сводят с ума жителей. Забарывается катастрофа с помощью артефакта - лира орфея
	{"We can no longer bear to hear the mermaids singing! Make them stop!",},
	{"The songs of the mermaids are driving our people mad! Only the soothing music of Orfeo's Lyre can calm their nerves!",},
	{"Find the scattered parts of Orfeo's Lyre, and the mermaids will leave!",},
};
mon_monolog_crash_before_06	=	{ -- реплики, когда идет катастрофа 6 - снизу поднимается жар из аида, который грозит испепелить город. Забарывается катастрофа с помощью артефакта - кувшин неерея с водами океана
	{"Heat is emanating from the abyss! Hades has turned against our city!",},
	{"Find the Pitcher of Nereids, then dip it in the ocean, and then carry the water to the city and put out the fire.",},
	{"The Pitcher of Nereids can extinguish any fire.",},
};

-- реплики, когда катастрофа заборена с помощью артефакта - это общие реплики для всех катастроф
mon_monolog_crash_after_common	=	{
	{"Glory to the Olympians! You came in time to save us!",},
	{"Our troubles have passed, and the people can sleep in peace again.",},
	{"The artifact helped us to avert disaster.",},
	{"Athens is saved! May the aoidos glorify your name in song!",},
	{"You defeated the Destroyer and saved Athens!",},
};
mon_monolog_crash_after_01	=	{ -- реплики, когда в городе заборена первая катастрофа - падение огненных метеоров заборены с помощью щита титанов
	{"The fire and brimstone barely touched our city!",},
	{"The Titan's Shield protected our city from fire and brimstone!",},
	{"The Shield saved Athens from destruction!",},
};
mon_monolog_crash_after_02	=	{ -- реплики, когда в городе заборена вторая катастрофа - врата в тартар закрыты с помощью ключа кроноса
	{"The Gates of Tartarus are sealed. Now nothing threatens Athens.",},
	{"The evil souls that escaped Hades have been returned to the pit and the Key of Chronos has locked the Gates of Tartarus.",},
	{"You stopped the hellish army and sealed the Gates of Tartarus!",},
};
mon_monolog_crash_after_03	=	{ -- реплики, когда в городе заборена третья катастрофа - наводнение остановлено с помощью копья гелиоса
	{"The Spear of the Sun dried up the water, stopping the flood.",},
	{"Rejoice! The deluge is over and the flood waters are gone.",},
	{"Helios' spear stopped the deluge!",},
};
mon_monolog_crash_after_04	=	{ -- реплики, когда в городе заборена четвертая катастрофа - иссушающий ветер изгнан с помощью рога изобилия
	{"The drought stepped back, taking famine with it. The Horn of Plenty will now feed everyone who's hungry.",},
	{"You saved the plants and the crops! Now nothing can threaten the wellbeing of our city.",},
	{"The Horn of Plenty ended the drought and the heat wave. There's enough food for everyone!",},
};
mon_monolog_crash_after_05	=	{ -- реплики, когда в городе заборена пятая катастрофа - сирены прогнаны с помощью удивительной музыки лиры орфея
	{"Harmony defeated chaos! The mermaids have returned to their island!",},
	{"Orfeo's Lyre is a powerful weapon against darkness, madness and fear.",},
	{"Music works wonders! Orfeo's Lyre stopped the mermaids!",},
};
mon_monolog_crash_after_06	=	{ -- реплики, когда в городе заборена шестая катастрофа - жар аида остужен с помощью кувшина неерея, неиссякаемого источника вод земли
	{"Athens does not fear the flames of Hell!",},
	{"Rejoice! Water from the magic pitcher has put out the hellish flames!",},
	{"Glory to Poseidon! His divine artifact helped us to extinguish the fire!",},
};

-- реплики, когда игрок должен идти на поиски медальона героя. Это общие реплики для всех героев (зевс, персей, аполлон, посейдон, геракл, борей, артемида)
mon_monolog_hero_before_common	=	{
	{"Let's ask the Olympians for help!",},
	{"What luck! We've found the hero's locket!",},
	{"Hurry, my friend! We know where to find the locket!",},
	{"It's time to set out in search of the magic locket.",},
	{"If we find the locket, one of the gods will give us his help.",},
};
mon_monolog_hero_before_01	=	{ -- реплики, когда игрок должен идти на поиски первого медальона - медальона зевса. ВАЖНО! Игрок не знает что это медальон зевса, игрок просто знает что надо найти медальон чтобы новый герой присоединился к нему
	{"We need to find the locket as soon as possible! Fortunately, luck is on our side.",},
	{"The locket will win us the support of one Olympian hero!",},
	{"The locket has the ability to summon one Olympian hero!",},
};
mon_monolog_hero_before_02	=	{ -- реплики, когда игрок должен идти на поиски второго медальона - медальона персея. ВАЖНО! Игрок не знает что это медальон зевса, игрок просто знает что надо найти медальон чтобы новый герой присоединился к нему
	{"You can win the support of another hero!",},
	{"Zeus is already with us. To whom does this locket belong?",},
	{"Now to find out which god is going to step forward!",},
};
mon_monolog_hero_before_03	=	{ -- реплики, когда игрок должен идти на поиски третьего медальона - медальона аполлона. ВАЖНО! Игрок не знает что это медальон зевса, игрок просто знает что надо найти медальон чтобы новый герой присоединился к нему
	{"We have the third locket!",},
	{"Who's the owner of the third locket?",},
	{"Upon whom will we rely for support? Use the locket!",},
};
mon_monolog_hero_before_04	=	{ -- реплики, когда игрок должен идти на поиски четвертого медальона - медальона посейдона. ВАЖНО! Игрок не знает что это медальон зевса, игрок просто знает что надо найти медальон чтобы новый герой присоединился к нему
	{"We now have the support of three Olympian gods. Who's next?",},
	{"What powers does the fourth locket hold?",},
	{"This locket will summon another hero!",},
};
mon_monolog_hero_before_05	=	{ -- реплики, когда игрок должен идти на поиски пятого медальона - медальона геракла. ВАЖНО! Игрок не знает что это медальон зевса, игрок просто знает что надо найти медальон чтобы новый герой присоединился к нему
	{"We have the support of Apollo, Poseidon and the Lord of Olympus!",},
	{"We have the fifth locket. Use it!",},
	{"We need to win the support of one more Olympian hero.",},
};
mon_monolog_hero_before_06	=	{ -- реплики, когда игрок должен идти на поиски шестого медальона - медальона борея. ВАЖНО! Игрок не знает что это медальон зевса, игрок просто знает что надо найти медальон чтобы новый герой присоединился к нему
	{"We have the support of many brave warriors. Now we need to find a scout!",},
	{"The sixth locket has a special power. Let's find out what it is...",},
	{"Victory is within our grasp! May the Olympians help us!",},
};
mon_monolog_hero_before_07	=	{ -- реплики, когда игрок должен идти на поиски седьмого медальона - медальона артемиды. ВАЖНО! Игрок не знает что это медальон зевса, игрок просто знает что надо найти медальон чтобы новый герой присоединился к нему
	{"We have one last locket to use!",},
	{"Our group is nearly complete. We need only to find the seventh hero.",},
	{"Victory is close! Glory to the celestial beings!",},
};

-- реплики, когда игрок добыл медальон и олимпией присоединился к игроку. Это общие реплики для всех героев (зевс, персей, аполлон, посейдон, геракл, борей, артемида)
mon_monolog_hero_after_common	=	{
	{"From now on, we won't fear Tartarus or its inhabitants!",},
	{"Thanks to your wit and courage, you have the final locket!",},
	{"This locket will be a powerful weapon against darkness!",},
	{"Your courage surprises me. You deserve a reward.",},
	{"How did you find the locket?",},
};
mon_monolog_hero_after_01	=	{ -- реплики, когда добыт первый медальон - медальон зевса
	{"I can't believe Zeus himself will accompany us!",},
	{"The help of Zeus is invaluable. It gives us a chance at victory!",},
	{"The Lord of Olympus will punish the Destroyer. We need only to find the villain.",},
};
mon_monolog_hero_after_02	=	{ -- реплики, когда добыт второй медальон - медальон персея
	{"Perseus once defeated Medusa. Now he will help us.",},
	{"Glory to the gods! The greatest hero of Hellas is our ally!",},
	{"The second locket belongs to Perseus. This great hero has joined our ranks!",},
};
mon_monolog_hero_after_03	=	{ -- реплики, когда добыт третий медальон - медальон аполлона
	{"The greatest healer among the gods has joined our force!",},
	{"Apollo, god of the Sun, is fighting under our banner!",},
	{"May the light of Apollo defeat darkness and chaos!",},
};
mon_monolog_hero_after_04	=	{ -- реплики, когда добыт четвертый медальон - медальон посейдона
	{"The rumors of Poseidon's betrayal are false. He is innocent.",},
	{"Rejoice! Mighty Poseidon will help us!",},
	{"Another celestial being has joined our ranks!",},
};
mon_monolog_hero_after_05	=	{ -- реплики, когда добыт пятый медальон - медальон геракла
	{"The immortal Heracles will be our captain!",},
	{"Let our enemies tremble in fear! The strongest heroes have come to the aid of Athens!",},
	{"Heracles is ready to employ his strength on behalf of Athena!",},
};
mon_monolog_hero_after_06	=	{ -- реплики, когда добыт шестой медальон - медальон борея
	{"The lord of the winds will help us find the Destroyer!",},
	{"The servants of Boreas will help us find our enemy!",},
	{"Rejoice! We have subdued the power of the wind.",},
};
mon_monolog_hero_after_07	=	{ -- реплики, когда добыт седьмой медальон - медальон артемиды
	{"Natural forces will help us in our quest!",},
	{"Rejoice! Glorious Artemis is on the hunt!",},
	{"The hounds of Artemis can find anyone and anything!",},
};
---------------------------------------------------------------------------------------------------









---------------------------------------------------------------------------------------------------
-- ЭПИЗОД 1 ---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------

nt_a30_start_1	=	"Welcome, stranger! I've been waiting for you! My name is Oedipus. What's yours?";
nt_a30_start_2	=	"I'm the guardian of the Parthenon and the sacred olive tree. Our city is devastated, and the tree is withered. We need to revive Athens before it breathes its last breath!";
nt_a30_start_3	=	"We need gold for construction, but at the moment, we lack even a single coin!";
nt_a30_start_4	=	"I know where gold is hidden in Hellas. Click on PLAY to begin our journey.";

-- некоторые тексты , которые говорятся эдипом при определенных событиях --------------------------
-- реплики, которые говорит эдип сразу после создания игрока, когда грязные жители ютятся в центре разрушенного города
point_first_level_1	=	{
	{"Only the most loyal citizens remained in Athens after the disaster.", "Look at the people huddled together on the square! They have no food or shelter...", "We must build homes for the homeless.", },
};
point_first_level_2	=	{
	{"This was once a great city!", },
};
point_first_level_3	=	{
	{"I'll give you my advice, but that's it. I'm too old to actually look for gold.", },
};

nt_a30_firstbuild_1	=	"We have gold! So the prophecy about you is true!";
nt_a30_firstbuild_2	=	"Let's build homes for the most loyal Athenians. They've risked their lives to stay in the city during a time of turmoil, and have earned our support.";
nt_a30_firstbuild_3	=	"Select the buildings you like.";

-- после прохождения третьего уровня, когда игрок может построить раболовный порт
point_need_yard	=	{
	{"It's time to think about food.", "Fish would be good for dinner. Build a port!", },
};

nt_a30_hero_zeus_1	=	"I met someone who told me about a path to Olympus!";
nt_a30_hero_zeus_2	=	"If you find the path and solve the divine puzzles, you will receive a locket of the Hero.";
nt_a30_hero_zeus_3	=	"Each locket is devoted to one Olympian god. The owner of the locket can ask the Hero for help.";

-- после того как эдип сообщает игроку о том что известно где можно найти первый медальон героя
point_hero_zeus	=	{
	{"I've heard about the lockets...", "But I've never seen them!", },
};

-- когда первый медальон найден, и зевс присоединился к игроку
point_hero_zeus_done	=	{
	{"Zeus the Thunderer will help us!", },
};

nt_a30_crash_01_start_1	=	"The nightmare has returned! An unknown enemy has unleashed a downpour of fire and brimstone on the city! The people tried to take shelter in their homes.";
nt_a30_crash_01_start_2	=	"Someone wants to destroy Athens! The people of the city do not want to re-experience the horrors of the past, and are praying for a Hero to come to their aid!";
nt_a30_crash_01_start_3	=	"Fortunately, there's a magic artifact that can block the fiery rain - the Titan's Shield. The shield was shattered and its pieces scattered across the land, but I know where to find them.";
nt_a30_crash_01_start_4	=	"Find the fragments of the shield! Hurry!";

-- после того как началась первая катастрофа - огненные камни
point_crash_1_start	=	{
	{"Our enemy is jealous of our success! When he saw how beautiful Athens had become again, he unleashed his anger on the city.", },
};

nt_a30_crash_01_con1_1	=	"You have found a half of the shield's fragments. Good work! But to protect the city, you also need to find the rest of them. Get to work!";

nt_a30_mg_crash_1_1	=	"You have found every part of the shield. Amazing! Now assemble the fragments.";
nt_a30_mg_crash_1_2	=	"The shield will cover the city with an impenetrable dome and save its people.";

-- когда напасть заборена
point_crash_1_done	=	{
	{"You prevented a disaster and saved hundreds of lives!", "Athens is safe under the Titan's Shield!", },
};

nt_a30_final_level_1_1	=	"It's time to think about what to build next! While the authorities are mulling it over, let's find more gold. I'm sure we'll need it.";
nt_a30_final_level_1_2	=	"Complete one more level to gain access to new buildings.";

nt_a30_olive_upgrade_1_1	=	"Look! The sacred tree is coming to life!";
nt_a30_olive_upgrade_1_2	=	"Click on the olive tree to see.";

a49_win_text_1	=	{
		"Hello, hero! I'm grateful for your help! My olive tree is turning green, and I can feel my powers stirring within it! Continue to rebuild the city, and I will generously reward your efforts.",
		"Uncertainty plagues me! Someone tried to destroy Athens, but we don't know who. Brave hero, continue to rebuild Athens, and I will find out who our enemy is.",
	};

-- после того как олива первый раз ожила
point_olive_upgrade_1	=	{
	{"Look! New leaves have appeared on the tree!", "The sacred olive tree is becoming stronger as you restore the city!", },
};


---------------------------------------------------------------------------------------------------
-- ЭПИЗОД 2 ---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------

nt_a30_explore_city_1	=	"Would you like to meet the people of Athens and speak with them?";
nt_a30_explore_city_2	=	"You can learn more about buildings and people by clicking on them! Try it!";

nt_a30_hero_perseus_1	=	"When I was asleep, I saw an amazing place: a mountain top where the gods live!";
nt_a30_hero_perseus_2	=	"The hero who ascends its heights can look for the gods and their magical lockets!";

-- ch 02 level 03 - поиск персея
point_hero_perseus	=	{
	{"I'm sure someone as brave as you can make it to the top.", "We need the support of the gods!", },
};

-- ch 02 level 04 - поиск персея завершен
point_hero_perseus_done	=	{
	{"You have found Perseus' locket!", },
};

nt_a30_level_bonus_2_1	=	"I met a stranger. When he learned about our troubles, he told me about Midas' cavern...";
nt_a30_level_bonus_2_2	=	"Unfathomable treasures are hidden there! You can take as much as you can carry! But the cavern is protected by Echidna!";
nt_a30_level_bonus_2_3	=	"Look at how skilled you are!";

-- бонусные уровни
point_bonus_2	=	{
	{"Find the cavern, and we'll have the gold we need to finish rebuilding the city faster.", },
};

nt_a30_crash_02_start_1	=	"The Gates of Hell have opened in the heart of Athens!";
nt_a30_crash_02_start_2	=	"The evil souls pouring out of the flames are wreaking havoc! The people are in shock and don't know what to do!";
nt_a30_crash_02_start_3	=	"Fortunately, I know how to deal with this nightmare! When the titans ruled the Earth, they possessed an artifact called the Key of Chronos.";
nt_a30_crash_02_start_4	=	"The owner of this artifact could rule Hell and its inhabitants. Although the key is broken and scattered across the land, Hermes told me where I could find its fragments.";

-- ch 02 level 07 - начало напасти
point_crash_2_start	=	{
	{"Only the Key of Chronos can close the Gates of Hell!", },
};

nt_a30_crash_02_con1_1	=	"We have collected several pieces of the key. Gather the rest!";

nt_a30_mg_crash_2_1	=	"You have found every piece of the artifact. Assemble it using the wisdom your mother gave you.";

-- minigame_crash_2 - конец напасти
point_crash_2_done	=	{
	{"The gate is locked and cannot be opened again!", },
};

nt_a30_final_level_2_1	=	"You finished your work so quickly, I didn't have enough time to plan more construction!";
nt_a30_final_level_2_2	=	"I need time to prepare new blueprints. While I'm doing that, go find more gold.";

nt_a30_olive_upgrade_2_1	=	"The olive tree is growing! Click here to see!";

a49_win_text_2	=	{
		"Life has returned to Athens! The sacred tree is flourishing! And my powers have returned. Thank you, mortal! You're as brave as the heroes of Olympus!",
		"It was storming the day Athens was destroyed. Is Poseidon behind our troubles?",
	};

-- olive_upgrade_2
point_olive_upgrade_2	=	{
	{"I can't believe my eyes! New buds have appeared on the tree!", },
};


---------------------------------------------------------------------------------------------------
-- ЭПИЗОД 3 ---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
nt_a30_hero_apollo_1	=	"A travelling oracle visited Athens and told me a story about the Sun Grove. The old man swore he saw Apollo and his nymphs there!";
nt_a30_hero_apollo_2	=	"My heart is telling me one of the lockets is located there, too.";

-- ch 03 level 03 - поиск аполлона
point_hero_apollo	=	{
	{"I fully believe the locket is in the Sun Grove! Find the artifact and ask Apollo for help.", },
};
-- ch 03 level 04 - поиск аполлона завершен
point_hero_apollo_done	=	{
	{"Rejoice, Athens! We have acquired the third locket, and Apollo has joined our cause!", },
};

nt_a30_level_bonus_3_1	=	"In ancient times, when Athens was under construction, Poseidon and Athena argued about who would be the patron of the city.";
nt_a30_level_bonus_3_2	=	"Athena won by planting an olive tree with her spear. Was Poseidon so upset he decided to take revenge?";
nt_a30_level_bonus_3_3	=	"By the way, it's time to return to the treasure cave and find more gold.";

nt_a30_crash_03_start_1	=	"It's been raining for a week! Are the gods angry with us?";
nt_a30_crash_03_start_2	=	"The rainfall is threatening to flood Athens. Is this the work of Poseidon?";
nt_a30_crash_03_start_3	=	"I know how to stop the city from flooding. Apollo told me about the Spear of the Sun. It belongs to Helios!";
nt_a30_crash_03_start_4	=	"It can stop rain! Unfortunately, it was shattered in battle, and its parts are scattered across Hellas! I'm sure you can find them…";

-- ch 03 level 08 - начало напасти
point_crash_3_start	=	{
	{"I have never seen this much rain!", },
};

nt_a30_crash_03_con1_1	=	"Continue collecting the parts of the artifact in order to stop the storm. Don't delay!";

nt_a30_crash_03_con2_1	=	"You're almost done! You need to find just a couple more parts.";

nt_a30_mg_crash_3_1	=	"We have all of the parts of the spear! Now it's time to assemble them. The light of the sun will stop the rain!";

-- minigame_crash_3 - конец напасти
point_crash_3_done	=	{
	{"It stopped raining!", },
};

nt_a30_final_level_3_1	=	"We've completed our most recent round of construction! More and more people are coming to the city.";
nt_a30_final_level_3_2	=	"I need to decide which structures and buildings will prove to be the most useful. This will give you time to find the gold we'll need for construction.";

nt_a30_olive_upgrade_3_1	=	"The olive tree is growing! Click here to see!";

a49_win_text_3	=	{
		"I remember arguing with Poseidon. He's a petty, vengeful god who refuses to back down! It's time to teach him some manners!",
	};

-- olive_upgrade_3
point_olive_upgrade_3	=	{
	{"The city is blossoming right along with the olive tree!", },
};


---------------------------------------------------------------------------------------------------
-- ЭПИЗОД 4 ---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
nt_a30_hero_poseidon_1	=	"As I was walking along the shore, I saw foam on the waters. Then sea nymphs appeared and told me about something they had found...";
nt_a30_hero_poseidon_2	=	"There's a magic altar at the bottom of the sea. Perhaps it contains a locket!";

-- ch 04 level 03 - поиск посейдона
point_hero_poseidon	=	{
	{"I believe the nymphs found the hiding place of an Olympian locket.", },
};

nt_a30_hero_poseidon_done_1	=	"We thought Poseidon was behind all of our troubles, but he hasn't even heard about what's been going on! Now he's going to help us!";
nt_a30_hero_poseidon_done_2	=	"So who's the Destructor? We must find out!";

nt_a30_level_bonus_4_1	=	"It was hot today, and I fell asleep. In my dream, I saw a wounded Echidna near the gold.";
nt_a30_level_bonus_4_2	=	"I suppose this means she can't protect Midas' treasures anymore! So let's go get some gold!";

nt_a30_crash_04_start_1	=	"A heat wave has replaced the rain, and dry desert winds have parched the land. Which of the Olympian gods is angry with the people of Athens?";
nt_a30_crash_04_start_2	=	"If we don't do something soon, the people of Athens will die from starvation. It's time to act!";
nt_a30_crash_04_start_3	=	"I once read in a scroll a story about a Horn of Plenty. It will provide for us in this time of drought if we collect its fragments.";
nt_a30_crash_04_start_4	=	"Demeter told us where to find its parts.";
nt_a30_crash_04_start_5	=	"Hurry! Otherwise, you'll be coming home to a desert!";

-- ch 04 level 08 - начало напасти
point_crash_4_start	=	{
	{"There's so much wind and sand, I can't see my hands in front of my face.", },
};

nt_a30_crash_04_con1_1	=	"You have collected several pieces of the horn. Find the rest!";

nt_a30_crash_04_con2_1	=	"We don't yet have all of the pieces of the horn.";

nt_a30_mg_crash_4_1	=	"You have found all of the fragments of the horn. Now assemble it.";

-- minigame_crash_4 - конец напасти
point_crash_4_done	=	{
	{"Desert wind - prepare to feel the power of the horn!", },
};

nt_a30_final_level_4_1	=	"What are we going to build now? A temple, a theatre, or a lighthouse?";
nt_a30_final_level_4_2	=	"Let's take our time and plan carefully. Oh, and collect gold for construction.";

nt_a30_olive_upgrade_4_1	=	"The olive tree is growing! Click here to see!";

a49_win_text_4	=	{
		"I was mistaken! Poseidon is NOT guilty! So who is? Hades? It seems all roads lead to Hell. Someone is trying to destroy our city, and keep me from acquiring all of my powers.",
	};

-- olive_upgrade_4
point_olive_upgrade_4	=	{
	{"I knew Hades was behind our troubles!", },
};


---------------------------------------------------------------------------------------------------
-- ЭПИЗОД 5 ---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
nt_a30_hero_heracles_1	=	"Not far from Mycenae, there's a small temple with a statue inside of it. No mortal could create something so exquisite.";
nt_a30_hero_heracles_2	=	"The statue holds a secret. The one who finds it will be rewarded.";

-- ch 05 level 03 - поиск геракла
point_hero_heracles	=	{
	{"Many people have tried to find it, but none have succeeded.", "I believe fate is on your side, and that you're destined to learn its secrets.", },
};
-- ch 05 level 04 - поиск геракла завершен
point_hero_heracles_done	=	{
	{"Courageous Heracles leads our army!", "We no longer fear Hell, as Heracles has defeated the Hydra!", },
};

nt_a30_level_bonus_5_1	=	"Hunters have seen the Echidna up north. This means the cavern is unprotected.";
nt_a30_level_bonus_5_2	=	"We need to collect gold while the Echidna is gone.";

nt_a30_crash_05_start_1	=	"That howling is driving me mad! Who summoned the mermaids?";
nt_a30_crash_05_start_2	=	"The city is helpless under the spell of those mystical songstresses! Some of the people are hiding, but how long can they do that? I wish I knew how to keep the mermaids from singing.";
nt_a30_crash_05_start_3	=	"An ancient scroll contains writings about Orpheus' lyre, which reportedly can drive away mermaids. Apparently, it's music can drown out the harshest sounds.";
nt_a30_crash_05_start_4	=	"Unfortunately, the lyre is missing. Find and collect its pieces.";

-- ch 05 level 08 - начало напасти
point_crash_5_start	=	{
	{"Athena is giving me the strength to stay sane!", "Be careful! The song of the mermaids can be fatal!", },
};

nt_a30_crash_05_con1_1	=	"We have several parts of the magic lyre! And the people have stuffed their ears with wax. Unfortunately, it's so hot outside, the wax will soon melt.";

nt_a30_crash_05_con2_1	=	"We have to the rest of the lyre before we can drive away the mermaids.";

nt_a30_mg_crash_5_1	=	"Madness has swallowed up the city! The people are fighting one another! Assemble the lyre - quickly!";

-- minigame_crash_5 - конец напасти
point_crash_5_done	=	{
	{"Ahhh... The beautiful sound of the lyre is drowning out the cacophony of the mermaids.", "And they have left the city!", "I don't think they'll ever return.", },
};

nt_a30_level_bonus_6_1	=	"I have prepared a sleeping potion for the Echidna, but it lasts for only one minute.";
nt_a30_level_bonus_6_2	=	"Gather as much gold as you can in that time.";

nt_a30_final_level_5_1	=	"We have built all of the necessary buildings. Now we need to think about what else the city needs.";

nt_a30_olive_upgrade_5_1	=	"The olive tree has twigs. Click here to see!";

a49_win_text_5	=	{
		"I can't believe it! Ares is behind all of our troubles! He's obsessed with war and destruction, so he attacked our city. I never imagined it was him. He's going to get what's coming to him, or my name isn't Athena.",
	};

-- olive_upgrade_5
point_olive_upgrade_5	=	{
	{"Of course it's Ares! Bloodshed follows him everywhere!", "To disgrace Athena, he destroyed the city and killed hundreds of people!", },
};


---------------------------------------------------------------------------------------------------
-- ЭПИЗОД 6 ---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
nt_a30_hero_boreas_1	=	"While we were gone, a mighty wind swept through the city.";
nt_a30_hero_boreas_2	=	"It died almost as quickly as it appeared and deposited a scroll with strange writings in the town square.";
nt_a30_hero_boreas_3	=	"I believe it's a map of the location of another locket.";

-- ch 06 level 03 - поиск борея
point_hero_boreas	=	{
	{"I wonder who sent the wind that brought the scroll to us.", },
};
-- ch 06 level 04 - поиск Борея завершен
point_hero_boreas_done	=	{
	{"Soon, we'll know all of the secrets of the world, as the winds of Boreas have been everywhere and know everything!", },
};

nt_a30_level_bonus_7_1	=	"When Ares learned that we'd almost rebuilt the city and that the Olympian gods had joined our cause, he retreated to Hades.";
nt_a30_level_bonus_7_2	=	"From there, he's sending curses to Athens.";
nt_a30_level_bonus_7_3	=	"It's time to revisit the cavern...";

nt_a30_crash_06_start_1	=	"The streets are on fire, and a huge hole has appeared in the town square. Ares wants to incinerate the city!";
nt_a30_crash_06_start_2	=	"His fire will burn everything and this land will become desolate unless we do something.";
nt_a30_crash_06_start_3	=	"There's only one item that can extinguish the fires of Hell - the Pitcher of Nereids, a water creature.";
nt_a30_crash_06_start_4	=	"Unfortunately, the pot is lost! Find its parts.";

-- ch 06 level 08 - начало напасти
point_crash_6_start	=	{
	{"Ares is furious! He's trying to stop us!", "But he won't succeed!", },
};

nt_a30_crash_06_con1_1	=	"We have some of the pieces of the pot, but not all of them. Hurry, as Athens continues to burn!";

nt_a30_crash_06_con2_1	=	"As soon as you find the rest of the pot, we'll be able to assemble it.";

nt_a30_mg_crash_6_1	=	"Quickly! Assemble the jar!";

-- minigame_crash_6 - конец напасти
point_crash_6_done	=	{
	{"The flames are gone! Ares has lost his powers!", },
};

nt_a30_level_bonus_8_1	=	"The kingdom of Hades is a nightmarish maze!";
nt_a30_level_bonus_8_2	=	"Only Athena can go there and capture Ares. But first, we need to find out where he's hiding!";
nt_a30_level_bonus_8_3	=	"For now, visit the cavern and gather some gold.";

nt_a30_final_level_6_1	=	"Athens is almost restored. All we have to do is build a few more buildings.";
nt_a30_final_level_6_2	=	"They're important buildings, so I must plan their construction carefully. While I'm doing that, go fetch some gold. We're going to need it.";

nt_a30_olive_upgrade_6_1	=	"The olive tree is growing! Click here to see!";

a49_win_text_6	=	{
		"Hades, the god of the Hell, has refused to tell me where Ares is hiding. Fortunately, I know another way to learn where he is.",
		"There's a scroll that reveals where Ares is. Of course, the wicked god tore the scroll and scattered its piece throughout Hellas.",
		"I'll try to find out where the pieces are...",
	};

-- olive_upgrade_6
point_olive_upgrade_6	=	{
	{"I'm sure Athena will find Ares' scroll.", "Then we can find Ares!", },
};


---------------------------------------------------------------------------------------------------
-- ЭПИЗОД 7 ---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
nt_a30_hero_artemis_1	=	"I was walking near the Parthenon today when I saw several birds.";
nt_a30_hero_artemis_2	=	"Their dance reminded me of the forests of Anthegonia.";
nt_a30_hero_artemis_3	=	"We should go there!";

-- ch 07 level 03 - поиск артемиды
point_hero_artemis	=	{
	{"What does the forest hide?", },
};

-- ch 07 level 04 - поиск артемиды завершен
point_hero_artemis_done	=	{
	{"Beautiful Artemis will help us find the scroll of Ares.", },
};

nt_a30_level_bonus_9_1	=	"I'm sure we're close to learning where the scroll of Ares is located. For now, let's finish our restorations so Athena can acquire the rest of her powers.";
nt_a30_level_bonus_9_2	=	"Let's visit the cavern.";

nt_a30_crash_07_1_start_1	=	"Athena has learned where some of the parts of the scroll are located.";
nt_a30_crash_07_1_start_2	=	"Let's get them!";

nt_a30_crash_07_1_end_1	=	"We have some of the scroll. But we don't know where its other parts are hidden.";

nt_a30_level_bonus_10_1	=	"We don't have enough gold. It seems we're going to have to disturb the Echidna again.";

nt_a30_crash_07_2_start_1	=	"We now know where more of the scroll is located.";

nt_a30_crash_07_2_end_1	=	"We need to find the rest of the scroll.";

nt_a30_crash_07_3_start_1	=	"Athens is restored! And we know where the rest of the scroll is!";

nt_a30_olive_upgrade_7_1	=	"The olive tree is growing! Click here to see!";

a49_win_text_7	=	{
		"The olive tree has blossomed and fruit has appeared on its branches. My powers are fully restored, and I can now defeat Ares!",
		"Restore the scroll to find Ares!",
	};
	
a49_p_crash7	=	"Ares sealed the scroll with 13 seals so no one could find out where he's hiding. His effort will be in vain, and I'm powerful enough to sense where each seal is. I'll show you! Let's go!";


---------------------------------------------------------------------------------------------------
-- ЭПИЗОД 8 ---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
-- ch 08 level 02 - находим печати
point_8_ost_12	=	{
	{"You need to find 12 more seals!", },
};

point_8_ost_11	=	{
	{"You need to find 11 more seals!", },
};

nt_a30_crash_08_ost_10_1	=	"You're doing great! You need to find 10 more seals!";

point_8_ost_9	=	{
	{"You need to find 9 more seals...", },
};

point_8_ost_8	=	{
	{"You need to find 8 more seals...", },
};

nt_a30_crash_08_ost_7_1	=	"You need to find 7 more seals...";

point_8_ost_6	=	{
	{"You need to find 6 more seals...", },
};

point_8_ost_5	=	{
	{"You need to find 5 more seals...", },
};

nt_a30_crash_08_ost_4_1	=	"You need to find 4 more seals...";

point_8_ost_3	=	{
	{"You need to find 3 more seals...", },
};

point_8_ost_2	=	{
	{"You need to find 2 more seals...", },
};

nt_a30_crash_08_ost_1_1	=	"You need to find just one seal!";

nt_a30_crash_08_start_1	=	"You have collected all of the seals. Now put the seals where they belong to open Ares' scroll.";

a49_p_crash8	=	"Now you know where Ares is hiding! You'll find his temple to the north, deep in the Hades. Let's go!";

point_8_final	=	{
	{"Good luck, great hero, in your battle against Ares!", },
};
nt_a30_ares_start_1	=	"Good luck, great hero, in your battle against Ares!";




nt_a30_playforb	=	"You did well! We have enough gold to move ahead with construction.";

---------------------------------------------------------------------------------------------------























-- клики по зданиям построенным и не построенным --------------------------------------------------
build_river_u_click			=	{}; -- NO
build_sea_u_click			=	{}; -- NO
build_stadium_u_click		=	{
--	{"стадион не построенный клик 1 p1",},
--	{"стадион не построенный клик 2 p1",},
--	{"стадион не построенный клик 3 p1",},
--	{"стадион не построенный клик 4 p1",},
};
build_bridge_u_click		=	{};
build_well_u_click			=	{};
build_academy_u_click		=	{};
build_forum_u_click			=	{};
build_garden_u_click		=	{};
build_hospital_u_click		=	{};
build_lighthouse_u_click	=	{};
build_paladium_u_click		=	{};
build_mill_u_click			=	{};
build_parfenon_u_click		=	{}; -- NO
build_philosofy_u_click		=	{};
build_port_u_click			=	{};
build_pottery_u_click		=	{};
build_sathene_u_click		=	{};
build_sheep_u_click			=	{};
build_stable_u_click		=	{};
build_szeus_u_click			=	{};
build_theatre_u_click		=	{};
build_tower_u_click			=	{};
build_wall_u_click			=	{};
build_wind_u_click			=	{};
build_yard_u_click			=	{};
build_ztemple_u_click		=	{};
build_river_b_click			=	{}; -- NO
build_sea_b_click			=	{}; -- NO
build_stadium_b_click		=	{};
build_bridge_b_click		=	{};
build_well_b_click			=	{};
build_academy_b_click		=	{};
build_forum_b_click			=	{};
build_garden_b_click		=	{};
build_hospital_b_click		=	{};
build_lighthouse_b_click	=	{};
build_paladium_b_click		=	{};
build_mill_b_click			=	{};
build_parfenon_b_click		=	{}; -- NO
build_philosofy_b_click		=	{};
build_port_b_click			=	{};
build_pottery_b_click		=	{};
build_sathene_b_click		=	{};
build_sheep_b_click			=	{};
build_stable_b_click		=	{};
build_szeus_b_click			=	{};
build_theatre_b_click		=	{};
build_tower_b_click			=	{};
build_wall_b_click			=	{};
build_wind_b_click			=	{};
build_yard_b_click			=	{};
build_ztemple_b_click		=	{};
build_house1_b_click		=	{};
build_house2_b_click		=	{};
build_house3_b_click		=	{};
---------------------------------------------------------------------------------------------------

};
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