

man_bam_m_sim_1	=	{
	name			=	2;			-- имя жителя (ссылка на таблицу в texts)
	type			=	"bam_m_1";			-- тип жителя - для нод
	stype			=	"bam_m_1";			-- тип жителя - для статус текстов
	face_node		=	"bam_m_1";			-- нода лица
	snd_click		=	"m_man_man_1";		-- звук возгласа при клике
	start_rect		=	{483,453,680,563};
	active_term		=	{"landscape", true};	-- условия активности жителя: здание/тип(построено/не построено)
	no_sicon		=	2;

	-- таблица квестов. {название,вероятность(0-не будет, 1-99-нормальная вероятность, 100-приоритет, >=101-приоритет, выполняется один раз и сбрасывается в 0, можно ставить цепочку, первый квест выволнится с вер 102, затем со 103 и т.д.)}
	quests	=	{
		{"q_bam_m_sim_1_swalk",30}, {"q_bam_m_sim_1_stay",5}, {"q_bam_m_sim_1_sigh",20}, {"q_bam_m_sim_1_look",15}, {"q_bam_m_sim_1_sitwait",10}, {"q_bam_m_sim_1_sitscream",20}, {"q_bam_m_sim_1_sitweep",20},
	};
};

man_bam_m_sim_2	=	{
	name			=	3;
	type			=	"bam_m_2";
	stype			=	"bam_m_1";
	face_node		=	"bam_m_2";
	snd_click		=	"m_man_man_2";
	start_rect		=	{483,453,680,563};
	active_term		=	{"landscape", true};
	no_sicon		=	2;
	quests	=	{
		{"q_bam_m_sim_1_swalk",30}, {"q_bam_m_sim_1_stay",5}, {"q_bam_m_sim_1_sigh",20}, {"q_bam_m_sim_1_look",15}, {"q_bam_m_sim_1_sitwait",10}, {"q_bam_m_sim_1_sitscream",20}, {"q_bam_m_sim_1_sitweep",20},
--		{"q_bam_m_sim_1_swalk",50}, {"q_bam_m_sim_1_stay",5}, {"q_bam_m_sim_1_sigh",10}, {"q_bam_m_sim_1_look",10}, {"q_bam_m_sim_1_sitwait",10}, {"q_bam_m_sim_1_sitscream",10}, {"q_bam_m_sim_1_sitweep",10},
	};
};

man_bam_m_sim_3	=	{
	name			=	4;
	type			=	"bam_m_1";
	stype			=	"bam_m_1";
	face_node		=	"bam_m_1";
	snd_click		=	"m_man_man_3";
	start_rect		=	{483,453,680,563};
	active_term		=	{"landscape", true};
	no_sicon		=	2;
	quests	=	{
		{"q_bam_m_sim_1_swalk",30}, {"q_bam_m_sim_1_stay",5}, {"q_bam_m_sim_1_sigh",20}, {"q_bam_m_sim_1_look",15}, {"q_bam_m_sim_1_sitwait",10}, {"q_bam_m_sim_1_sitscream",20}, {"q_bam_m_sim_1_sitweep",20},
--		{"q_bam_m_sim_1_swalk",50}, {"q_bam_m_sim_1_stay",5}, {"q_bam_m_sim_1_sigh",10}, {"q_bam_m_sim_1_look",10}, {"q_bam_m_sim_1_sitwait",10}, {"q_bam_m_sim_1_sitscream",10}, {"q_bam_m_sim_1_sitweep",10},
	};
};

man_bam_m_sim_4	=	{
	name			=	5;
	type			=	"bam_m_2";
	stype			=	"bam_m_1";
	face_node		=	"bam_m_2";
	snd_click		=	"m_man_man_4";
	start_rect		=	{483,453,680,563};
	active_term		=	{"landscape", true};
	no_sicon		=	2;
	quests	=	{
		{"q_bam_m_sim_1_swalk",30}, {"q_bam_m_sim_1_stay",5}, {"q_bam_m_sim_1_sigh",20}, {"q_bam_m_sim_1_look",15}, {"q_bam_m_sim_1_sitwait",10}, {"q_bam_m_sim_1_sitscream",20}, {"q_bam_m_sim_1_sitweep",20},
--		{"q_bam_m_sim_1_swalk",50}, {"q_bam_m_sim_1_stay",5}, {"q_bam_m_sim_1_sigh",10}, {"q_bam_m_sim_1_look",10}, {"q_bam_m_sim_1_sitwait",10}, {"q_bam_m_sim_1_sitscream",10}, {"q_bam_m_sim_1_sitweep",10},
	};
};

man_bam_w_sim_1	=	{
	name			=	32;
	type			=	"bam_w_1";
	stype			=	"bam_w_1";
	face_node		=	"bam_w_1";
	snd_click		=	"m_man_woman_1";
	start_rect		=	{483,453,680,563};
	active_term		=	{"landscape", true};
	no_sicon		=	2;
	quests	=	{
		{"q_bam_m_sim_1_swalk",30}, {"q_bam_m_sim_1_stay",5}, {"q_bam_m_sim_1_sigh",20}, {"q_bam_m_sim_1_look",15}, {"q_bam_m_sim_1_sitwait",10}, {"q_bam_m_sim_1_sitscream",20}, {"q_bam_m_sim_1_sitweep",20},
--		{"q_bam_m_sim_1_swalk",50}, {"q_bam_m_sim_1_stay",5}, {"q_bam_m_sim_1_sigh",10}, {"q_bam_m_sim_1_look",10}, {"q_bam_m_sim_1_sitwait",10}, {"q_bam_m_sim_1_sitscream",10}, {"q_bam_m_sim_1_sitweep",10},
	};
};

man_bam_w_sim_2	=	{
	name			=	33;
	type			=	"bam_w_2";
	stype			=	"bam_w_1";
	face_node		=	"bam_w_2";
	snd_click		=	"m_man_woman_2";
	start_rect		=	{483,453,680,563};
	active_term		=	{"landscape", true};
	no_sicon		=	2;
	quests	=	{
		{"q_bam_m_sim_1_swalk",30}, {"q_bam_m_sim_1_stay",5}, {"q_bam_m_sim_1_sigh",20}, {"q_bam_m_sim_1_look",15}, {"q_bam_m_sim_1_sitwait",10}, {"q_bam_m_sim_1_sitscream",20}, {"q_bam_m_sim_1_sitweep",20},
--		{"q_bam_m_sim_1_swalk",50}, {"q_bam_m_sim_1_stay",5}, {"q_bam_m_sim_1_sigh",10}, {"q_bam_m_sim_1_look",10}, {"q_bam_m_sim_1_sitwait",10}, {"q_bam_m_sim_1_sitscream",10}, {"q_bam_m_sim_1_sitweep",10},
	};
};

man_bam_w_sim_3	=	{
	name			=	34;
	type			=	"bam_w_1";
	stype			=	"bam_w_1";
	face_node		=	"bam_w_1";
	snd_click		=	"m_man_woman_3";
	start_rect		=	{483,453,680,563};
	active_term		=	{"landscape", true};
	no_sicon		=	2;
	quests	=	{
		{"q_bam_m_sim_1_swalk",30}, {"q_bam_m_sim_1_stay",5}, {"q_bam_m_sim_1_sigh",20}, {"q_bam_m_sim_1_look",15}, {"q_bam_m_sim_1_sitwait",10}, {"q_bam_m_sim_1_sitscream",20}, {"q_bam_m_sim_1_sitweep",20},
--		{"q_bam_m_sim_1_swalk",50}, {"q_bam_m_sim_1_stay",5}, {"q_bam_m_sim_1_sigh",10}, {"q_bam_m_sim_1_look",10}, {"q_bam_m_sim_1_sitwait",10}, {"q_bam_m_sim_1_sitscream",10}, {"q_bam_m_sim_1_sitweep",10},
	};
};

man_bam_w_sim_4	=	{
	name			=	35;
	type			=	"bam_w_2";
	stype			=	"bam_w_1";
	face_node		=	"bam_w_2";
	snd_click		=	"m_man_woman_4";
	start_rect		=	{483,453,680,563};
	active_term		=	{"landscape", true};
	no_sicon		=	2;
	quests	=	{
		{"q_bam_m_sim_1_swalk",30}, {"q_bam_m_sim_1_stay",5}, {"q_bam_m_sim_1_sigh",20}, {"q_bam_m_sim_1_look",15}, {"q_bam_m_sim_1_sitwait",10}, {"q_bam_m_sim_1_sitscream",20}, {"q_bam_m_sim_1_sitweep",20},
--		{"q_bam_m_sim_1_swalk",50}, {"q_bam_m_sim_1_stay",5}, {"q_bam_m_sim_1_sigh",10}, {"q_bam_m_sim_1_look",10}, {"q_bam_m_sim_1_sitwait",10}, {"q_bam_m_sim_1_sitscream",10}, {"q_bam_m_sim_1_sitweep",10},
	};
};

man_bam_k_sim_1	=	{
	name			=	36;
	type			=	"bam_k_1";
	stype			=	"bam_k_1";
	face_node		=	"bam_k_1";
	snd_click		=	"m_man_kid_1";
	start_rect		=	{483,453,680,563};
	active_term		=	{"landscape", true};
	no_sicon		=	2;
	quests	=	{
		{"q_bam_k_sim_1_walk",50}, {"q_bam_k_sim_1_stay",20}, {"q_bam_k_sim_1_sitwait",20},
	};
};

man_bam_k_sim_2	=	{
	name			=	8;
	type			=	"bam_k_2";
	stype			=	"bam_k_1";
	face_node		=	"bam_k_2";
	snd_click		=	"m_man_kid_2";
	start_rect		=	{483,453,680,563};
	active_term		=	{"landscape", true};
	no_sicon		=	2;
	quests	=	{
		{"q_bam_k_sim_1_walk",50}, {"q_bam_k_sim_1_stay",20}, {"q_bam_k_sim_1_sitwait",20},
	};
};

man_bam_k_sim_3	=	{
	name			=	37;
	type			=	"bam_k_1";
	stype			=	"bam_k_1";
	face_node		=	"bam_k_1";
	snd_click		=	"m_man_kid_3";
	start_rect		=	{483,453,680,563};
	active_term		=	{"landscape", true};
	no_sicon		=	2;
	quests	=	{
		{"q_bam_k_sim_1_walk",50}, {"q_bam_k_sim_1_stay",20}, {"q_bam_k_sim_1_sitwait",20},
	};
};

man_bam_k_sim_4	=	{
	name			=	9;
	type			=	"bam_k_2";
	stype			=	"bam_k_1";
	face_node		=	"bam_k_2";
	snd_click		=	"m_man_kid_4";
	start_rect		=	{483,453,680,563};
	active_term		=	{"landscape", true};
	no_sicon		=	2;
	quests	=	{
		{"q_bam_k_sim_1_walk",50}, {"q_bam_k_sim_1_stay",20}, {"q_bam_k_sim_1_sitwait",20},
	};
};









