
hero_name		=	"poseidon";
intersect_name	=	"poseidon";


sounds	=	{
	sound_surr_num		=	3;
	sound_surr_name		=	{	"g_back_underwater_ambient_1", "g_back_underwater_ambient_2", "g_back_underwater_ambient_3", 	};
	sound_surr_time	=	{	{11000, 22000},	{13000, 26000},	{10000, 20000},	};
};


item_1	=	{
	name		=	"cage";
	num_parts	=	5;
	need		=	{	{"hidden","eye"}, {"hidden","plant2"}, {"",""}, {"",""}, {"",""}, 	};
};
item_2	=	{
	name		=	"weapon";
	num_parts	=	5;
	need		=	{	{"hidden","octopus"}, {"hidden","plant1"}, {"",""}, {"",""}, {"",""}, 	};
};
item_3	=	{
	name		=	"trident";
	num_parts	=	4;
	need		=	{	{"hidden","fish"}, {"",""}, {"",""}, {"",""}, 	};
};
item_4	=	{
	name		=	"debris";
	num_parts	=	5;
	need		=	{	{"win","hatch"}, {"",""}, {"",""}, {"",""}, {"",""}, 	};
};
item_5	=	{
	name		=	"key";
	num_parts	=	7;
	need		=	{	{"win","mermaid"}, {"hidden","shell"}, {"",""}, {"",""}, {"",""}, {"",""}, {"",""}, 	};
};

num_wins	=	2;
win_1		=	{
	name		=	"hatch";
	need		=	"statue";
	hint_pos	=	{108,520};
	win_pos	=	{235,394};
};
win_2		=	{
	name		=	"mermaid";
	need		=	"mermaid";
	hint_pos	=	{611,342};
	win_pos	=	{608,359};
};

num_hiddens	=	9;
hidden_1	=	{
	name		=	"octopus";
	use_item	=	"cage";
	hint_pos	=	{621,104};
	need		=	"";
};
hidden_2	=	{
	name		=	"fish";
	use_item	=	"weapon";
	hint_pos	=	{910,561};
	need		=	"";
};
hidden_3	=	{
	name		=	"statue";
	use_item	=	"trident";
	hint_pos	=	{530,223};
	need		=	"";
};
hidden_4	=	{
	name		=	"mermaid";
	use_item	=	"debris";
	hint_pos	=	{625,467};
	need		=	"";
};
hidden_5	=	{
	name		=	"chest";
	use_item	=	"key";
	hint_pos	=	{460,479};
	need		=	"mermaid";
};

hidden_6	=	{
	name		=	"plant1";
	use_item	=	"";
	hint_pos	=	{952,419};
	need		=	"";
};
hidden_7	=	{
	name		=	"plant2";
	use_item	=	"";
	hint_pos	=	{745,587};
	need		=	"";
};
hidden_8	=	{
	name		=	"shell";
	use_item	=	"";
	hint_pos	=	{872,500};
	need		=	"";
};
hidden_9	=	{
	name		=	"eye";
	use_item	=	"";
	hint_pos	=	{129,206};
	need		=	"";
};







