<cursorregistry>
	
	<shader>resources/shaders/GUICursor.shd</shader>

	<cursor name="Normal">
		<sprite>
			<rect>
				<left>0.0</left>
				<right>0.125</right>
				<top>0.875</top>
				<bottom>0.995</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="Disabled">
		<sprite>
			<rect>
				<left>0.250</left>
				<right>0.755</right>
				<top>0.875</top>
				<bottom>1</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="Star">
		<sprite> <!-- cursor -->
			<rect>
				<left>0.375</left>
				<right>0.5</right>
				<top>0.875</top>
				<bottom>1</bottom>
			</rect>
			<offset><x>0.40</x><y>0.40</y></offset>
		</sprite>
	</cursor>
	<cursor name="Dismantle">
		<sprite>
			<rect>
				<left>0.5</left>
				<right>0.625</right>
				<top>0.875</top>
				<bottom>1</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="Attack">
		<sprite>
			<rect>
				<left>0.5</left>
				<right>0.625</right>
				<top>0.625</top>
				<bottom>0.750</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="Throw">
		<sprite>
			<rect>
				<left>0.62</left>
				<right>0.750</right>
				<top>0.875</top>
				<bottom>1</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="Connect">
		<sprite>
			<rect>
				<left>0.750</left>
				<right>0.875</right>
				<top>0.875</top>
				<bottom>1</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="Illegal">
		<sprite>
			<rect>
				<left>0.875</left>
				<right>1</right>
				<top>0.875</top>
				<bottom>1</bottom>
			</rect>
			<offset><x>0.0</x><y>0.0</y></offset>
		</sprite>
	</cursor>
	<cursor name="Rotate">
		<sprite>
			<rect>
				<left>0</left>
				<right>0.125</right>
				<top>0.75</top>
				<bottom>0.875</bottom>
			</rect>
		</sprite>
	</cursor>
	<cursor name="OpenHand">
		<sprite>
			<rect>
				<left>0.125</left>
				<right>0.250</right>
				<top>0.75</top>
				<bottom>0.875</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="ClosedHand">
		<sprite>
			<rect>
				<left>0.250</left>
				<right>0.375</right>
				<top>0.75</top>
				<bottom>0.875</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="MoveBrigade">
		<sprite>
			<rect>
				<left>0.375</left>
				<right>0.5</right>
				<top>0.75</top>
				<bottom>0.875</bottom>
			</rect>
			<offset><x>0.0</x><y>0.0</y></offset>
		</sprite>
	</cursor>
	<cursor name="ResizeBrigade">
		<sprite>
			<rect>
				<left>0.5</left>
				<right>0.625</right>
				<top>0.75</top>
				<bottom>0.875</bottom>
			</rect>
			<size><x>0.75</x><y>0.75</y></size>
			<offset><x>0.0</x><y>0.0</y></offset>
		</sprite>
	</cursor>
	<cursor name="RotateBrigade">
		<sprite>
			<rect>
				<left>0.625</left>
				<right>0.75</right>
				<top>0.75</top>
				<bottom>0.875</bottom>
			</rect>
			<size><x>0.75</x><y>0.75</y></size>
			<offset><x>0.0</x><y>0.0</y></offset>
		</sprite>
	</cursor>
	<cursor name="Enter">
		<sprite>
			<rect>
				<left>0.750</left>
				<right>0.875</right>
				<top>0.75</top>
				<bottom>0.875</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="Exit">
		<sprite>
			<rect>
				<left>0.750</left>
				<right>0.875</right>
				<top>0.75</top>
				<bottom>0.875</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="BoardShip">
		<sprite>
			<rect>
				<left>0.250</left>
				<right>0.375</right>
				<top>0.625</top>
				<bottom>0.750</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="ExitShip">
		<sprite>
			<rect>
				<left>0.250</left>
				<right>0.375</right>
				<top>0.625</top>
				<bottom>0.750</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="RoughWater">
		<sprite>
			<rect>
				<left>0.375</left>
				<right>0.500</right>
				<top>0.500</top>
				<bottom>0.625</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="Pickup">
		<sprite>
			<rect>
				<left>0.625</left>
				<right>0.750</right>
				<top>0.625</top>
				<bottom>0.750</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="Drop">
		<sprite>
			<rect>
				<left>0.750</left>
				<right>0.875</right>
				<top>0.625</top>
				<bottom>0.750</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="Burn">
		<sprite>
			<rect>
				<left>0.875</left>
				<right>1.000</right>
				<top>0.625</top>
				<bottom>0.750</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="Extinguish">
		<sprite>
			<rect>
				<left>0.0</left>
				<right>0.125</right>
				<top>0.500</top>
				<bottom>0.625</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="Move">
		<sprite>
			<rect>
				<left>0.250</left>
				<right>0.375</right>
				<top>0.875</top>
				<bottom>1.0</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="Build">
		<sprite> <!-- cursor -->
			<rect>
				<left>0.87</left>
				<right>1</right>
				<top>0.75</top>
				<bottom>0.875</bottom>
			</rect>
			<offset><x>0.4</x><y>0.4</y></offset>
		</sprite>
	</cursor>
	<cursor name="TradeRoute">
		<sprite>
			<rect>
				<left>0.125</left>
				<right>0.250</right>
				<top>0.625</top>
				<bottom>0.750</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="ChangeHome">
		<sprite>
			<rect>
				<left>0.125</left>
				<right>0.250</right>
				<top>0.875</top>
				<bottom>1</bottom>
			</rect>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="PanUp">
		<sprite>
			<rect>
				<left>0</left>
				<right>0.125</right>
				<top>0.625</top>
				<bottom>0.750</bottom>
			</rect>
			<rotation>0.785</rotation>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="PanUpRight">
		<sprite>
			<rect>
				<left>0</left>
				<right>0.125</right>
				<top>0.625</top>
				<bottom>0.750</bottom>
			</rect>
			<rotation>1.571</rotation>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="PanRight">
		<sprite>
			<rect>
				<left>0</left>
				<right>0.125</right>
				<top>0.625</top>
				<bottom>0.750</bottom>
			</rect>
			<rotation>2.356</rotation>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="PanDownRight">
		<sprite>
			<rect>
				<left>0</left>
				<right>0.125</right>
				<top>0.625</top>
				<bottom>0.750</bottom>
			</rect>
			<rotation>3.142</rotation>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="PanDown">
		<sprite>
			<rect>
				<left>0</left>
				<right>0.125</right>
				<top>0.625</top>
				<bottom>0.750</bottom>
			</rect>
			<rotation>-2.356</rotation>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="PanDownLeft">
		<sprite>
			<rect>
				<left>0</left>
				<right>0.125</right>
				<top>0.625</top>
				<bottom>0.750</bottom>
			</rect>
			<rotation>-1.571</rotation>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="PanLeft">
		<sprite>
			<rect>
				<left>0</left>
				<right>0.125</right>
				<top>0.625</top>
				<bottom>0.750</bottom>
			</rect>
			<rotation>-0.785</rotation>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<cursor name="PanUpLeft">
		<sprite>
			<rect>
				<left>0</left>
				<right>0.125</right>
				<top>0.625</top>
				<bottom>0.750</bottom>
			</rect>
			<rotation>0</rotation>
			<offset><x>0.5</x><y>0.5</y></offset>
		</sprite>
	</cursor>
	<!-- The 'none' cursor uses a little 1-pixel spot in the lower-left-hand corner of the texture -->
	<cursor name="None">
		<sprite>
			<rect>
				<left>0.001953125</left>
				<right>0.00390625</right>
				<top>0.96875</top>
				<bottom>0.984375</bottom>
			</rect>
		</sprite>
	</cursor>
</cursorregistry>
