<globals>

	<!-- list of campfire entities that are placed on the map when brigades camp -->
	<campfireent type="stringlist">terrainprop, firepit</campfireent>

	<!-- entity elements for the event icons -->
	<tagicon type="stringlist">guisprite, tagicon</tagicon>
	<tagarrow type="stringlist">guisprite, tagarrow</tagarrow>
	<taggearlarge type="stringlist">guisprite, taggearlarge</taggearlarge>
	<taggearsmall type="stringlist">guisprite, taggearsmall</taggearsmall>
	<tagbackground type="stringlist">guisprite, tagbackground</tagbackground>
	<tagtext type="stringlist">guipage, tagtext</tagtext>
	<tagprogressbar type="stringlist">guisprite, tagprogressbar</tagprogressbar>

	<!-- selection settings -->
	<maxcityseldist>500.0f</maxcityseldist>
	<maxunitseldist>275.0f</maxunitseldist>
	<maxbuildingseldist>300.0f</maxbuildingseldist>
	
	<!-- strategy map miniatures -->
	<questpillarbaseent type="stringlist">objectmesh, PillarBase</questpillarbaseent>
	<questpillartopent type="stringlist">objectmesh, PillarTop</questpillartopent>
	<questpillarsegmentent type="stringlist">objectmesh, PillarCenter</questpillarsegmentent>
	<questpillarcriticalent type="stringlist">objectmesh, Brazier</questpillarcriticalent>

	<resourcechipmesh0 type="stringlist">objectmesh, ResourceChipX1</resourcechipmesh0>
	<resourcechipmesh1 type="stringlist">objectmesh, ResourceChipX2</resourcechipmesh1>
	<resourcechipmesh2 type="stringlist">objectmesh, ResourceChipX5</resourcechipmesh2>
	<resourcechipmesh3 type="stringlist">objectmesh, ResourceChipX10</resourcechipmesh3>
	<miniaturebaseent type="stringlist">objectmesh, MiniatureStand</miniaturebaseent>
	<cityminiature type="stringlist">objectmesh, CityMini</cityminiature>
	<walledcityminiature type="stringlist">objectmesh, CityMiniWalls</walledcityminiature>


	<!-- colours of event notices -->
	<goodnewscolour>#2ca91d66</goodnewscolour>
	<badnewscolour>#8e221366</badnewscolour>
	<neutralnewscolour>#00000066</neutralnewscolour>

	<!-- colours for map gui  -->
	<clrselectfriendly>#00ff00ff</clrselectfriendly>
	<clrselectenemy>#ff0000ff</clrselectenemy>
	<clrselectneutral>#ffff00ff</clrselectneutral>
	<clrfriendlymissilerange>#00ff00ff</clrfriendlymissilerange>
	<clrenemymissilerange>#ff0000ff</clrenemymissilerange>
	<clrbuff>#00a1ffff</clrbuff>
	<!--clrsupply>#ffcf4bff</clrsupply-->
	<!--clrsupply>#ffe779ff</clrsupply-->
	<clrsupply>#ffc832ff</clrsupply>

	<!-- Game Calendar -->
	<msecinday>10000</msecinday>
	<daysinyear>360</daysinyear>
	
	<plantingdate>90</plantingdate>
	<milkripedate>180</milkripedate>
	<harvestdate>270</harvestdate>

	<!-- Game Time -->
	<timerate>0.25</timerate>
	<timerate>0.5</timerate>
	<timerate>1.0</timerate>
	<timerate>2.0</timerate>
	<timerate>4.0</timerate>
	<timerate>10.0</timerate>
	<timerate>20.0</timerate>
	<timerate>50.0</timerate>

	<defaulttimerateindex>2</defaulttimerateindex>

	<!-- game play constants -->

	<!-- supply -->
	<constunitsupplyconsumption>0.1</constunitsupplyconsumption>		<!-- tons of supply consumed per unit per day -->
	<constcampingsupplyreduction>1</constcampingsupplyreduction> 		<!-- reduction while camping -->
	<constshrinesupplyreduction>1</constshrinesupplyreduction> 		<!-- reduction while near shrine-->
	<constcitysupplyreduction>1</constcitysupplyreduction> 			<!-- reduction while in cities/forts -->
	<constbrigadetransferrate>40</constbrigadetransferrate>			<!-- tons of supply transfered to/from a brigade per day -->
	<constcargotransferrate>200</constcargotransferrate>			<!-- tons of supply transfered to/from a brigade per day -->
	
	<constwinterfarmrate>2 5 /</constwinterfarmrate>			<!-- tons of food produced at the farm per week in the winter -->
	<constspringfarmrate>6 5 /</constspringfarmrate>			<!-- tons of food produced at the farm per week in the spring -->
	<constsummerfarmrate>12 5 /</constsummerfarmrate>			<!-- tons of food produced at the farm per week in the summer -->
	<constfallfarmrate>35 5 /</constfallfarmrate>				<!-- tons of food produced at the farm per week in the fall -->
	
	<constwinterfarmratehigh>4 5 /</constwinterfarmratehigh>		<!-- tons of food produced at the farm per week in the winter -->
	<constspringfarmratehigh>10 5 /</constspringfarmratehigh>		<!-- tons of food produced at the farm per week in the spring -->
	<constsummerfarmratehigh>20 5 /</constsummerfarmratehigh>		<!-- tons of food produced at the farm per week in the summer -->
	<constfallfarmratehigh>45 5 /</constfallfarmratehigh>			<!-- tons of food produced at the farm per week in the fall -->

	<constfarmsetfirework>100</constfarmsetfirework>			<!-- number of man days of work to set a fire so it continues to burn a farm -->
	<constfarmhealdays>240</constfarmhealdays>				<!-- number of days it takes for a farm damage to heal -->
	<constfarmcapacity>250</constfarmcapacity>
	
	<!-- morale -->
	<constmoralehealrate>0.3</constmoralehealrate>					<!-- morale gained per day if no morale debuffs are present -->
	<constmaxmoralelossrate>1.0</constmaxmoralelossrate>			<!-- max morale loss per day (to give the player a chance to react) -->
	<constmoralelowsupplybuff>-0.25</constmoralelowsupplybuff>		<!-- morale lost per day when brigade is out of supply -->
	<constmoraleunpaidbuff>-0.25</constmoraleunpaidbuff>			<!-- morale lost per day when brigade is unpaid -->
	<constmoraleheroicsbuff>1.0</constmoraleheroicsbuff>			<!-- divisor to reduce morale loss - heroics skill -->
	<constmoralehomebuff>1.0</constmoralehomebuff>					<!-- divisor to reduce morale loss - close to home -->
	<constmoraleshrinebuff>1.0</constmoraleshrinebuff>				<!-- divisor to reduce morale loss -morale shrine -->
	<constmoralemissilebuff>-0.30</constmoralemissilebuff>			<!-- morale lost per day when under missile fire -->
	<constmoralemercenarybuff>-0.50</constmoralemercenarybuff>
	<constmoraleallybuff>-0.25</constmoraleallybuff>

	<constmoralebrigadebuff>0.25</constmoralebrigadebuff>			<!-- morale lost/gained per day from nearby brigades -->
	<constmoralebrigadecombatbuff>-0.6</constmoralebrigadecombatbuff>			<!-- morale lost per day from brigades we're fighting with -->
	<constmoralemaxbrigaderange>5</constmoralemaxbrigaderange>		<!-- max distance that nearby brigades affect morale -->
	<constmoralemaxbrigadethreat>5</constmoralemaxbrigadethreat>	<!-- max threat level of nearby brigades -->

	<constmissilemoraledamage>-0.01</constmissilemoraledamage>				<!-- morale damage done to a brigade when hit by a javelin/arrow -->
	<constcatapultmoraledamage>-0.08</constcatapultmoraledamage>			<!-- morale damage done to a brigade when hit by a catapult -->
	<constfriendlyroutmoraledamage>-0.10</constfriendlyroutmoraledamage>	<!-- max morale lost when a friendly brigade routs -->
	<constenemyroutmoralebuff>0.20</constenemyroutmoralebuff>				<!-- max morale gained when an enemy brigade routs -->

	<constbrigaderebeldays>12.0</constbrigaderebeldays>		<!-- number of days for rebellion to start -->

	<!-- health -->
	<constunithealrate>100.0</constunithealrate>			<!-- HP healed per day when out of combat -->

	<!-- construction -->
	<constdestructmult>10.0</constdestructmult>			<!-- speed mult to destroy rather than build -->

	<!-- siege -->
	<constsiegedamageperday>0.5</constsiegedamageperday>		<!-- damage taken by buildings/cities per day per unit -->
	<constcatapultsiegedamage>15.0</constcatapultsiegedamage>	<!-- damage done per bolt -->
	<constsiegehealperday>15.0</constsiegehealperday>			<!-- hitpoints healed per day when not under attack and fully fed -->
	<constwalldefenseval>500</constwalldefenseval>				<!-- defensive val of level 1 walls -->
	<constwallconstructdays>1500</constwallconstructdays>		<!-- number of man days it takes to build the wall -->
	<constwallcost>2</constwallcost>
	<constgarrisonunithitpoints>30</constgarrisonunithitpoints>
	<constcitycatapultrange>4</constcitycatapultrange>
	<constfortcatapultrange>6</constfortcatapultrange>
	<constcatapultunitdamage>120</constcatapultunitdamage>

	<constcitygarrisonsize>40</constcitygarrisonsize>			<!-- number of men in a city for max firing rate (mult by wall defense mult) -->
	<constfortgarrisonsize>20</constfortgarrisonsize>			<!-- number of men in a fort for max firing rate -->
	<constvillagarrisonsize>10</constvillagarrisonsize>			<!-- number of men in a villa for max firing rate -->
	<constfiringrateperfortgarrisonunit>0.25</constfiringrateperfortgarrisonunit>			<!-- max number of missiles per day (10sec) for each guy in the garrison -->
	<constfiringratepercitygarrisonunit>0.10</constfiringratepercitygarrisonunit>			<!-- max number of missiles per day (10sec) for each guy in the garrison -->

	<!-- city rebellion -->
	<constcityrebeldays>90</constcityrebeldays>
	<constcityrebelhealdays>10</constcityrebelhealdays>

	<!-- camping -->
	<constcampstartdays>2</constcampstartdays>
	<constcampenddays>2</constcampenddays>

	<!-- farming -->
	<constminfarmharvestrate>50.0</constminfarmharvestrate>	<!-- min rate farms will harvest themselves -->
	<constminfarmburnrate>20.0</constminfarmburnrate>		<!-- min rate farms will burn themselves -->

	<!-- money -->
	<constincomepercitypopperday>6</constincomepercitypopperday>
	<constmineincomeperday>2</constmineincomeperday>	<!-- income per man per brigade (maxxed of 40 men). slaves and workers only-->
	<constvillaincomeperday>15</constvillaincomeperday>
	<consttraderouteincomeperday>2</consttraderouteincomeperday>
	<constfortcostperday>0</constfortcostperday>
	<constoutpostcostperday>3</constoutpostcostperday>
	<constshrineincomeperday>10</constshrineincomeperday>

	<!-- trade routes -->
	<consttraderoutebuildkmperday>20</consttraderoutebuildkmperday>
	<consttraderouteblockdays>3</consttraderouteblockdays>			<!-- number of days the trade route must be clear of enemies before it becomes unblocked -->

	<!-- unit decay -->
	<constdaystillunitdecay>3</constdaystillunitdecay>		<!-- days until units auto-decay and they can no longer be lotted -->
	<constunitdecaydays>2</constunitdecaydays>				<!-- how long it takes to decay (entirely visual) -->
	
	<!-- cities -->
	<constcityviewrange>25</constcityviewrange>

	<!-- skills -->
	<constinitiativeviewrange>3</constinitiativeviewrange>

	<!-- experience -->
	<!-- the experience is cumulative so the amount for each level is the current level minus the previous level -->
	<xplevel>1500</xplevel>
	<xplevel>3500</xplevel>
	<xplevel>6000</xplevel>
	<xplevel>9000</xplevel>
	<xplevel>13000</xplevel>
	<xplevel>18000</xplevel>
	<xplevel>24000</xplevel>
	<xplevel>31000</xplevel>
	<xplevel>38000</xplevel>
	<xplevel>46000</xplevel>
	<xplevel>55000</xplevel>
	<xplevel>65000</xplevel>
	<xplevel>76000</xplevel>
	<xplevel>88000</xplevel>
	<xplevel>101000</xplevel>
	<xplevel>115000</xplevel>
	<xplevel>131000</xplevel>
	<xplevel>148000</xplevel>
	<xplevel>166000</xplevel>
	<xplevel>183000</xplevel>
	<xplevel>201000</xplevel>
	<xplevel>220000</xplevel>
	<xplevel>241000</xplevel>
	<xplevel>263000</xplevel>
	<xplevel>286000</xplevel>
	<xplevel>310000</xplevel>
	<!--xplevel>335000</xplevel-->

	<constskillpointsperlevel>5</constskillpointsperlevel> <!-- # skill points awarded per level -->

	<!-- skill costs -->
	<skillcost skill="initiative" type="stringlist">3, 6, 10, 15</skillcost>
	<skillcost skill="logistics" type="stringlist">3, 6, 10, 15</skillcost>
	<skillcost skill="heroics" type="stringlist">3, 6, 10, 15</skillcost>
	<skillcost skill="engineering" type="stringlist">3, 6, 10, 15</skillcost>

	<!-- brigade stats -->
	<brigadeconst brigadetype="dummy">
		<constviewrange>1</constviewrange>
	</brigadeconst>

	<brigadeconst brigadetype="waterdummy">
		<constviewrange>1</constviewrange>
	</brigadeconst>

	<brigadeconst brigadetype="peltastbrigade">
		<constxpdefeat>500</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>75</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>8</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>75</constmeleedamageperday>				<!-- melee damage per day -->
		<constmissiledamageperthrow>20</constmissiledamageperthrow>		<!-- missile damage per throw -->
		<constmissiledefence>0.4</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constmissilerange>6</constmissilerange>						<!-- missile range in km -->
		<constcargocapacityperunit>4</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>6</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>20</constcostperday>							<!-- (cost per day while in a city/fort -->
		<constwalkspeed>9</constwalkspeed>
		<construnspeed>15</construnspeed>
	</brigadeconst>
	
	<brigadeconst brigadetype="thracianpeltastbrigade">
		<constxpdefeat>1000</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>75</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>8</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>100</constmeleedamageperday>				<!-- melee damage per day -->
		<constmissiledamageperthrow>20</constmissiledamageperthrow>		<!-- missile damage per throw -->
		<constmissiledefence>0.5</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constmissilerange>6</constmissilerange>						<!-- missile range in km -->
		<constcargocapacityperunit>5</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>4</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>75</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>2</constinitiative>
		<constlogistics>2</constlogistics>
		<constheroics>2</constheroics>
		<constengineering>0</constengineering>
		<constwalkspeed>9</constwalkspeed>
		<construnspeed>15</construnspeed>
	</brigadeconst>	

	<brigadeconst brigadetype="hoplitebrigade">
		<constxpdefeat>1000</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>100</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>5</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>150</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.6</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>2</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>8</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>35</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>0</constinitiative>
		<constlogistics>0</constlogistics>
		<constheroics>2</constheroics>
		<constengineering>1</constengineering>
		<constwalkspeed>4</constwalkspeed>
		<construnspeed>8</construnspeed>
	</brigadeconst>
	
	<brigadeconst brigadetype="greekhoplitebrigade">
		<constxpdefeat>1000</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>100</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>5</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>150</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.6</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>3</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>4</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>35</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>0</constinitiative>
		<constlogistics>0</constlogistics>
		<constheroics>2</constheroics>
		<constengineering>0</constengineering>	
		<constwalkspeed>4</constwalkspeed>
		<construnspeed>8</construnspeed>		
	</brigadeconst>

	<brigadeconst brigadetype="amphictyonichoplitebrigade">
		<constxpdefeat>2000</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>125</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>5</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>175</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.8</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>3</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>4</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>0</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>0</constinitiative>
		<constlogistics>0</constlogistics>
		<constheroics>2</constheroics>
		<constengineering>0</constengineering>	
		<constwalkspeed>4</constwalkspeed>
		<construnspeed>8</construnspeed>		
	</brigadeconst>

	<brigadeconst brigadetype="illyrianhoplitebrigade">
		<constxpdefeat>1000</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>100</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>5</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>150</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.7</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>3</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>8</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>40</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>1</constinitiative>
		<constlogistics>1</constlogistics>
		<constheroics>3</constheroics>
		<constengineering>1</constengineering>		
		<constwalkspeed>4</constwalkspeed>
		<construnspeed>8</construnspeed>		
	</brigadeconst>

	<brigadeconst brigadetype="phocianhoplitebrigade">
		<constxpdefeat>1000</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>100</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>5</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>150</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.7</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>3</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>8</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>40</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>2</constinitiative>
		<constlogistics>2</constlogistics>
		<constheroics>3</constheroics>
		<constengineering>0</constengineering>				
		<constwalkspeed>4</constwalkspeed>
		<construnspeed>8</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="spartanhoplitebrigade">
		<constxpdefeat>1000</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>110</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>5</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>150</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.8</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>3</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>8</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>50</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>1</constinitiative>
		<constlogistics>1</constlogistics>
		<constheroics>4</constheroics>
		<constengineering>0</constengineering>		
		<constwalkspeed>4</constwalkspeed>
		<construnspeed>8</construnspeed>		
	</brigadeconst>

	<brigadeconst brigadetype="thebanhoplitebrigade">
		<constxpdefeat>1000</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>100</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>5</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>160</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.8</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>3</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>8</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>40</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>2</constinitiative>
		<constlogistics>2</constlogistics>
		<constheroics>3</constheroics>
		<constengineering>3</constengineering>	
		<constwalkspeed>4</constwalkspeed>
		<construnspeed>8</construnspeed>			
	</brigadeconst>

	<brigadeconst brigadetype="sacredbandhoplitebrigade">
		<constxpdefeat>2000</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>225</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>5</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>225</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.8</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>3</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>4</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>30</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>4</constinitiative>
		<constlogistics>4</constlogistics>
		<constheroics>4</constheroics>
		<constengineering>4</constengineering>	
		<constwalkspeed>6</constwalkspeed>
		<construnspeed>9</construnspeed>				
	</brigadeconst>

	<brigadeconst brigadetype="spartiateshoplitebrigade">
		<constxpdefeat>2000</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>225</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>5</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>225</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.8</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>3</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>8</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>30</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>4</constinitiative>
		<constlogistics>4</constlogistics>
		<constheroics>4</constheroics>
		<constengineering>4</constengineering>	
		<constwalkspeed>6</constwalkspeed>
		<construnspeed>9</construnspeed>		
	</brigadeconst>

	<brigadeconst brigadetype="messeniansbrigade">
		<constxpdefeat>2000</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>200</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>5</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>200</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.8</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>3</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>8</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>30</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>2</constinitiative>
		<constlogistics>3</constlogistics>
		<constheroics>3</constheroics>
		<constengineering>3</constengineering>	
		<constwalkspeed>6</constwalkspeed>
		<construnspeed>9</construnspeed>		
	</brigadeconst>

	<brigadeconst brigadetype="phalangitebrigade">
		<constxpdefeat>1500</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>150</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>6</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>80</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.2</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>3</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>12</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>80</constcostperday>						<!-- cost per day while in a city/fort -->
		<constwalkspeed>7.5</constwalkspeed>
		<construnspeed>14</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="macedoniancavalrybrigade">
		<constxpdefeat>300</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>175</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>12</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>100</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.25</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>8</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>6</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>2</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>15</constcostperday>							<!-- cost per day while in a city/fort -->
		<constwalkspeed>12</constwalkspeed>
		<construnspeed>18</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="heavygreekcavalrybrigade">
		<constxpdefeat>500</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>150</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>8</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->		
		<constmeleedamageperday>100</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.35</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>6</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>8</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>2</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>20</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>1</constinitiative>
		<constlogistics>0</constlogistics>
		<constheroics>1</constheroics>
		<constengineering>0</constengineering>
		<constwalkspeed>12</constwalkspeed>
		<construnspeed>18</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="thessaliancavalrybrigade">
		<constxpdefeat>1500</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>150</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>8</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->		
		<constmeleedamageperday>125</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.35</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>6</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>8</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>2</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>50</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>4</constinitiative>
		<constlogistics>2</constlogistics>
		<constheroics>3</constheroics>
		<constengineering>0</constengineering>
		<constwalkspeed>12</constwalkspeed>
		<construnspeed>18</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="generalbrigade">
		<constxpdefeat>250</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>250</consthitpoints>							<!-- hitpoints per unit -->
		<constmissiledefence>0.9</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constviewrange>5</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->		
		<constmeleedamageperday>150</constmeleedamageperday>			<!-- melee damage per day -->
		<constrecruitdays>30</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constwalkspeed>12</constwalkspeed>
		<construnspeed>18</construnspeed>
	</brigadeconst>

	<!-- vehicles -->
	<brigadeconst brigadetype="catapultbrigade">
		<constxpdefeat>500</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>50</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>4</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmissiledamageperthrow>50</constmissiledamageperthrow>	<!-- missile damage per throw -->
		<constmissiledefence>0.9</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constmissilerange>9</constmissilerange>						<!-- missile range in km -->
		<constrecruitdays>12</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constcostperday>50</constcostperday>							<!-- cost per day while in a city/fort -->
		<constrecruitsperman>2</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constwalkspeed>4</constwalkspeed>
		<construnspeed>4</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="triremebrigade">
		<constxpdefeat>1000</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>2000</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>10</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>500</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.9</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constrecruitdays>12</constrecruitdays> 						<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>10</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>75</constcostperday>							<!-- cost per day while in a city/fort -->
		<constcargocapacityperunit>500</constcargocapacityperunit>
		<constwalkspeed>20</constwalkspeed>
		<construnspeed>30</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="atheniantriremebrigade">
		<constxpdefeat>1000</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>2000</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>10</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>500</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.9</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constrecruitdays>12</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>10</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>75</constcostperday>	
		<constcargocapacityperunit>1000</constcargocapacityperunit>
		<constwalkspeed>25</constwalkspeed>
		<construnspeed>35</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="persiantriremebrigade">
		<constxpdefeat>1000</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>2025</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>10</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>450</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.9</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constrecruitdays>12</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>10</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>75</constcostperday>	
		<constcargocapacityperunit>1000</constcargocapacityperunit>
		<constwalkspeed>20</constwalkspeed>
		<construnspeed>30</construnspeed>
	</brigadeconst>

	<!-- special macedonian units -->
	<brigadeconst brigadetype="hypaspistbrigade">
		<constxpdefeat>1000</constxpdefeat>
		<consthitpoints>225</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>8</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>225</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.8</constmissiledefence>
		<constcargocapacityperunit>6</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>8</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>0</constcostperday>							<!-- cost per day while in a city/fort -->
		<constwalkspeed>8</constwalkspeed>
		<construnspeed>14</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="companioncavalrybrigade">
		<constxpdefeat>1000</constxpdefeat>
		<consthitpoints>300</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>12</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>200</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.4</constmissiledefence>
		<constcargocapacityperunit>6</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>8</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>2</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>0</constcostperday>							<!-- cost per day while in a city/fort -->
		<constwalkspeed>12</constwalkspeed>
		<construnspeed>18</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="philipbrigade">
		<constxpdefeat>350</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>400</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>8</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>150</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.9</constmissiledefence>
		<constrecruitdays>30</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constwalkspeed>12</constwalkspeed>
		<construnspeed>18</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="alexanderbrigade">
		<constxpdefeat>350</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>400</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>8</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>150</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.9</constmissiledefence>
		<constrecruitdays>30</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constwalkspeed>12</constwalkspeed>
		<construnspeed>18</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="agrianiansjavelineerbrigade">
		<constxpdefeat>1000</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>85</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>10</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>120</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledamageperthrow>20</constmissiledamageperthrow>		<!-- missile damage per throw -->
		<constmissiledefence>0.7</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constmissilerange>6</constmissilerange>						<!-- missile range in km -->
		<constcargocapacityperunit>6</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>6</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>0</constcostperday>							<!-- cost per day while in a city/fort -->
		<constlogistics>3</constlogistics>
		<constwalkspeed>8</constwalkspeed>
		<construnspeed>15</construnspeed>
	</brigadeconst>	

	<brigadeconst brigadetype="cretanarcherbrigade">
		<constxpdefeat>800</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>50</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>8</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>20</constmeleedamageperday>
		<constmissiledamageperthrow>45</constmissiledamageperthrow>		<!-- missile damage per throw -->
		<constmissiledefence>0.4</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constmissilerange>9.0</constmissilerange>						<!-- missile range in km -->
		<constcargocapacityperunit>7</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>6</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>35</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>3</constinitiative>
		<constlogistics>3</constlogistics>
		<constheroics>1</constheroics>
		<constengineering>0</constengineering>
		<constwalkspeed>9</constwalkspeed>
		<construnspeed>15</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="militiabrigade">
		<constxpdefeat>100</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>55</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>1</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>65</constmeleedamageperday>				<!-- melee damage per day -->
		<constmissiledefence>0.4</constmissiledefence>
		<constcargocapacityperunit>2</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>2</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>0</constcostperday>							<!-- cost per day while in a city/fort -->
		<constwalkspeed>8</constwalkspeed>
		<construnspeed>15</construnspeed>
	</brigadeconst>

	<!-- tribal units -->
	<brigadeconst brigadetype="tribaljavelineerbrigade">
		<constxpdefeat>600</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>40</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>8</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>40</constmeleedamageperday>				<!-- melee damage per day -->
		<constmissiledamageperthrow>20</constmissiledamageperthrow>		<!-- missile damage per throw -->
		<constmissiledefence>0.4</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constmissilerange>6</constmissilerange>						<!-- missile range in km -->
		<constcargocapacityperunit>4</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>6</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>20</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>2</constinitiative>
		<constlogistics>1</constlogistics>
		<constheroics>0</constheroics>
		<constengineering>0</constengineering>
		<constwalkspeed>8</constwalkspeed>
		<construnspeed>15</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="tribalarcherbrigade">
		<constxpdefeat>600</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>40</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>8</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>20</constmeleedamageperday>
		<constmissiledamageperthrow>25</constmissiledamageperthrow>		<!-- missile damage per throw -->
		<constmissiledefence>0.3</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constmissilerange>7.0</constmissilerange>						<!-- missile range in km -->
		<constcargocapacityperunit>4</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>6</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>20</constcostperday>							<!-- cost per day while in a city/fort -->
		
		<constinitiative>2</constinitiative>
		<constlogistics>2</constlogistics>
		<constheroics>0</constheroics>
		<constengineering>0</constengineering>
		<constwalkspeed>9</constwalkspeed>
		<construnspeed>15</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="tribalspearmanbrigade">
		<constxpdefeat>500</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>60</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>4</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>60</constmeleedamageperday>				<!-- melee damage per day -->
		<constmissiledefence>0.5</constmissiledefence>
		<constcargocapacityperunit>4</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>6</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>0.6666667</constrecruitsperman>			<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>15</constcostperday>							<!-- cost per day while in a city/fort -->
		<constwalkspeed>6</constwalkspeed>
		<construnspeed>12</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="tribalcavalrybrigade">
		<constxpdefeat>500</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>100</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>10</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>200</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.3</constmissiledefence>
		<constcargocapacityperunit>6</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>6</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>50</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>3</constinitiative>
		<constlogistics>3</constlogistics>
		<constheroics>3</constheroics>
		<constengineering>0</constengineering>
		<constwalkspeed>12</constwalkspeed>
		<construnspeed>18</construnspeed>
	</brigadeconst>

	<!-- persian units -->
	<brigadeconst brigadetype="persianjavelineerbrigade">
		<constxpdefeat>800</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>60</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>8</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>60</constmeleedamageperday>				<!-- melee damage per day -->
		<constmissiledamageperthrow>25</constmissiledamageperthrow>		<!-- missile damage per throw -->
		<constmissiledefence>0.4</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constmissilerange>4</constmissilerange>						<!-- missile range in km -->
		<constcargocapacityperunit>6</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>6</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>25</constcostperday>							<!-- cost per day while in a city/fort -->
		
		<constinitiative>0</constinitiative>
		<constlogistics>0</constlogistics>
		<constheroics>2</constheroics>
		<constengineering>0</constengineering>
		<constwalkspeed>8</constwalkspeed>
		<construnspeed>15</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="persianarcherbrigade">
		<constxpdefeat>800</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>40</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>8</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>20</constmeleedamageperday>
		<constmissiledamageperthrow>35</constmissiledamageperthrow>		<!-- missile damage per throw -->
		<constmissiledefence>0.4</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constmissilerange>8.0</constmissilerange>						<!-- missile range in km -->
		<constcargocapacityperunit>7</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>6</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>20</constcostperday>							<!-- cost per day while in a city/fort -->
		
		<constinitiative>2</constinitiative>
		<constlogistics>2</constlogistics>
		<constheroics>2</constheroics>
		<constengineering>0</constengineering>
		<constwalkspeed>9</constwalkspeed>
		<construnspeed>15</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="persianspearmanbrigade">
		<constxpdefeat>500</constxpdefeat>					<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>80</consthitpoints>					<!-- hitpoints per unit -->
		<constviewrange>5</constviewrange>					<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>80</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.5</constmissiledefence>
		<constcargocapacityperunit>5</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>6</constrecruitdays>					<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>				<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>25</constcostperday>					<!-- cost per day while in a city/fort -->
		
		<constinitiative>0</constinitiative>
		<constlogistics>0</constlogistics>
		<constheroics>2</constheroics>
		<constengineering>3</constengineering>
		<constwalkspeed>6</constwalkspeed>
		<construnspeed>15</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="persiancavalrybrigade">
		<constxpdefeat>500</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>150</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>10</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>150</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.35</constmissiledefence>
		<constcargocapacityperunit>6</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>8</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>90</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>2</constinitiative>
		<constlogistics>2</constlogistics>
		<constheroics>4</constheroics>
		<constengineering>0</constengineering>
		<constwalkspeed>12</constwalkspeed>
		<construnspeed>18</construnspeed>
	</brigadeconst>

	<!-- noncombatants -->
	<brigadeconst brigadetype="workerbrigade">
		<constxpdefeat>200</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>50</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>3</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmissiledefence>0</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>10</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>2</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>0</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>20</constcostperday>							<!-- cost per day while in a city/fort -->
		<constwalkspeed>7</constwalkspeed>
		<construnspeed>9</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="slaves">
		<constxpdefeat>200</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>50</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>1</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>50</constmeleedamageperday>				<!-- melee damage per day -->
		<constmissiledefence>0</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>15</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constwalkspeed>5</constwalkspeed>
		<construnspeed>6</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="migrantbrigade">
		<constxpdefeat>200</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>50</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>2</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmissiledefence>0</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constwalkspeed>7</constwalkspeed>
		<construnspeed>9</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="womenbrigade">
		<constxpdefeat>200</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>50</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>2</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmissiledefence>0</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constrecruitdays>3</constrecruitdays>
		<constwalkspeed>5</constwalkspeed>
		<construnspeed>5</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="spartanslavesbrigade">
		<constxpdefeat>200</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>50</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>2</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmissiledefence>0</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constwalkspeed>5</constwalkspeed>
		<construnspeed>5</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="refugeebrigade">
		<constxpdefeat>200</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>50</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>2</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmissiledefence>0</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constwalkspeed>5</constwalkspeed>
		<construnspeed>5</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="colonistsbrigade">
		<constxpdefeat>200</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>50</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>2</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmissiledefence>0</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constwalkspeed>7</constwalkspeed>
		<construnspeed>9</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="seacaravanbrigade">
		<constxpdefeat>200</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>50</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>0</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmissiledefence>0.5</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>200</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constwalkspeed>4</constwalkspeed>
		<construnspeed>6</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="landcaravanbrigade">
		<constxpdefeat>200</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>50</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>0</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmissiledefence>0.2</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>50</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constwalkspeed>1.5</constwalkspeed>
		<construnspeed>2</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="sheep">
		<constxpdefeat>200</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>50</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>1</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmissiledefence>0.2</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>25</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constwalkspeed>3</constwalkspeed>
		<construnspeed>6</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="scholarbrigade">
		<constxpdefeat>200</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>50</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>2</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmissiledefence>0</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>10</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>3</constrecruitdays>						<!-- number of days to recruit/replace the whole brigade -->
		<constwalkspeed>5</constwalkspeed>
		<construnspeed>5</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="princessbrigade">
		<constxpdefeat>200</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>50</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>2</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmissiledefence>0</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>10</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>3</constrecruitdays>						<!-- number of days to recruit/replace the whole brigade -->
		<constwalkspeed>5</constwalkspeed>
		<construnspeed>5</construnspeed>
	</brigadeconst>

	<brigadeconst brigadetype="sitaclescavalrybrigade">
		<constxpdefeat>1000</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>150</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>8</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->		
		<constmeleedamageperday>100</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledefence>0.3</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constcargocapacityperunit>6</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>8</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>0</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>3</constinitiative>
		<constlogistics>3</constlogistics>
		<constheroics>3</constheroics>
		<constengineering>3</constengineering>
		<constwalkspeed>12</constwalkspeed>
		<construnspeed>18</construnspeed>
	</brigadeconst>
	<brigadeconst brigadetype="sitaclespeltastbrigade">
		<constxpdefeat>1000</constxpdefeat>								<!-- xp award when the unit routs or is completely killed -->
		<consthitpoints>75</consthitpoints>								<!-- hitpoints per unit -->
		<constviewrange>8</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>100</constmeleedamageperday>				<!-- melee damage per day -->
		<constmissiledamageperthrow>20</constmissiledamageperthrow>		<!-- missile damage per throw -->
		<constmissiledefence>0.5</constmissiledefence>					<!-- percentage defence against missile damage e.g. damage = missiledamage * (1 - missiledefence) -->
		<constmissilerange>6</constmissilerange>						<!-- missile range in km -->
		<constcargocapacityperunit>5</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>4</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>0</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>3</constinitiative>
		<constlogistics>3</constlogistics>
		<constheroics>3</constheroics>
		<constengineering>3</constengineering>
		<constwalkspeed>9</constwalkspeed>
		<construnspeed>15</construnspeed>
	</brigadeconst>	
	<brigadeconst brigadetype="amorgesmercenariesbrigade">
		<consthitpoints>225</consthitpoints>							<!-- hitpoints per unit -->
		<constviewrange>8</constviewrange>								<!-- view distance in km (is doubled with full initiative) -->
		<constmeleedamageperday>225</constmeleedamageperday>			<!-- melee damage per day -->
		<constmissiledamageperthrow>20</constmissiledamageperthrow>		<!-- missile damage per throw -->
		<constmissiledefence>0.8</constmissiledefence>
		<constmissilerange>6</constmissilerange>						<!-- missile range in km -->
		<constcargocapacityperunit>6</constcargocapacityperunit>		<!-- tons of cargo carried per unit (for food or ore) -->
		<constrecruitdays>8</constrecruitdays>							<!-- number of days to recruit/replace the whole brigade -->
		<constrecruitsperman>1</constrecruitsperman>					<!-- number recruits needed from their home city to add a man to the unit -->
		<constcostperday>0</constcostperday>							<!-- cost per day while in a city/fort -->
		<constinitiative>3</constinitiative>
		<constlogistics>3</constlogistics>
		<constheroics>3</constheroics>
		<constengineering>3</constengineering>
		<constwalkspeed>6</constwalkspeed>
		<construnspeed>8</construnspeed>
	</brigadeconst>

	<!-- building stats -->

	<!-- forts -->
	<buildingconst buildingclass="fort" buildingtype="fort">
		<constxpcapture>700</constxpcapture>				<!-- xp awarded when the building is captured -->
		<consthitpoints>200</consthitpoints>				<!-- number of hitpoints, buildings with hitpoints must be sieged -->
		<constconstructmandays>750</constconstructmandays>	<!-- numer of man days of work required to go from ruins to finished building (day is ~10 secs) -->
		<constviewrange>16</constviewrange>
		<constcapturedays>2</constcapturedays>
	</buildingconst>

	<buildingconst buildingclass="fort" buildingtype="fortcoast">
		<constxpcapture>700</constxpcapture>				<!-- xp awarded when the building is captured -->
		<consthitpoints>200</consthitpoints>				<!-- number of hitpoints, buildings with hitpoints must be sieged -->
		<constconstructmandays>750</constconstructmandays>	<!-- numer of man days of work required to go from ruins to finished building (day is ~10 secs) -->
		<constviewrange>16</constviewrange>
		<constcapturedays>2</constcapturedays>
	</buildingconst>

	<!-- villas -->
	<buildingconst buildingclass="villa" buildingtype="villasmall">
		<constxpcapture>500</constxpcapture>				<!-- xp awarded when the building is captured -->
		<consthitpoints>250</consthitpoints>				<!-- number of hitpoints, buildings with hitpoints must be sieged -->
		<constconstructmandays>400</constconstructmandays>	<!-- numer of man days of work required to go from ruins to finished building (day is ~10 secs) -->
		<constviewrange>12</constviewrange>
		<constcapturedays>2</constcapturedays>
	</buildingconst>

	<!-- farms -->
	<buildingconst buildingclass="farm" buildingtype="farmsmall">
		<constxpcapture>300</constxpcapture>				<!-- xp awarded when the building is captured -->
		<constviewrange>6</constviewrange>
		<constcapturedays>2</constcapturedays>
	</buildingconst>

	<buildingconst buildingclass="farm" buildingtype="farmmedium">
		<constxpcapture>300</constxpcapture>				<!-- xp awarded when the building is captured -->
		<constviewrange>6</constviewrange>
		<constcapturedays>2</constcapturedays>
	</buildingconst>

	<!-- mines -->
	<buildingconst buildingclass="mine" buildingtype="mine">
		<constxpcapture>500</constxpcapture>				<!-- xp awarded when the building is captured -->
		<constconstructmandays>100</constconstructmandays>	<!-- numer of man days of work required to go from ruins to finished building (day is ~10 secs) -->
		<constviewrange>4</constviewrange>
		<constcapturedays>2</constcapturedays>
	</buildingconst>

	<buildingconst buildingclass="mine" buildingtype="minemedium">
		<constxpcapture>500</constxpcapture>				<!-- xp awarded when the building is captured -->
		<constconstructmandays>100</constconstructmandays>	<!-- numer of man days of work required to go from ruins to finished building (day is ~10 secs) -->
		<constviewrange>4</constviewrange>
		<constcapturedays>2</constcapturedays>
	</buildingconst>

	<buildingconst buildingclass="mine" buildingtype="minelarge">
		<constxpcapture>500</constxpcapture>				<!-- xp awarded when the building is captured -->
		<constconstructmandays>100</constconstructmandays>	<!-- numer of man days of work required to go from ruins to finished building (day is ~10 secs) -->
		<constviewrange>4</constviewrange>
		<constcapturedays>2</constcapturedays>
	</buildingconst>

	<!-- shrines -->
	<buildingconst buildingclass="shrine" buildingtype="shrine3"> <!-- logistics -->
		<constxpcapture>500</constxpcapture>				<!-- xp awarded when the building is captured -->
		<constviewrange>4</constviewrange>
		<constcapturedays>2</constcapturedays>
	</buildingconst>

	<buildingconst buildingclass="shrine" buildingtype="shrine4"> <!-- morale -->
		<constxpcapture>500</constxpcapture>				<!-- xp awarded when the building is captured -->
		<constviewrange>4</constviewrange>
		<constcapturedays>2</constcapturedays>
	</buildingconst>

	<buildingconst buildingclass="shrine" buildingtype="shrine5"> <!-- healing -->
		<constxpcapture>500</constxpcapture>				<!-- xp awarded when the building is captured -->
		<constviewrange>4</constviewrange>
		<constcapturedays>2</constcapturedays>
	</buildingconst>

	<!-- watchtower -->
	<buildingconst buildingclass="outpost" buildingtype="outpost">
		<constxpcapture>200</constxpcapture>				<!-- xp awarded when the building is captured -->
		<constconstructmandays>50</constconstructmandays>	<!-- numer of man days of work required to go from ruins to finished building (day is ~10 secs) -->
		<constviewrange>20</constviewrange>
		<constcapturedays>2</constcapturedays>
	</buildingconst>

	<!-- faction stats -->
	<factionconst name="Danube">
		<constrecruitmentbias>1.5</constrecruitmentbias>
	</factionconst>
	<factionconst name="DanubeSandbox">
		<constrecruitmentbias>1.5</constrecruitmentbias>
	</factionconst>
	<factionconst name="ThraceEast">
		<constrecruitmentbias>1.25</constrecruitmentbias>
	</factionconst>
	<factionconst name="ThraceEastSandbox">
		<constrecruitmentbias>1.25</constrecruitmentbias>
	</factionconst>
	<factionconst name="ThraceWest">
		<constrecruitmentbias>1.25</constrecruitmentbias>
	</factionconst>
	<factionconst name="ThraceWestSandbox">
		<constrecruitmentbias>1.25</constrecruitmentbias>
	</factionconst>
	<factionconst name="ThraceCentral">
		<constrecruitmentbias>1.25</constrecruitmentbias>
	</factionconst>
	<factionconst name="ThraceCentralSandbox">
		<constrecruitmentbias>1.25</constrecruitmentbias>
	</factionconst>
	<factionconst name="Thrace">
		<constrecruitmentbias>1.25</constrecruitmentbias>
	</factionconst>
	<factionconst name="Balkan">
		<constrecruitmentbias>1.5</constrecruitmentbias>
	</factionconst>
	<factionconst name="BalkanSandbox">
		<constrecruitmentbias>1.5</constrecruitmentbias>
	</factionconst>
	<factionconst name="Persia">
		<constrecruitmentbias>1.5</constrecruitmentbias>
	</factionconst>
	<factionconst name="Sparta">
		<constrecruitmentbias>0.8</constrecruitmentbias>
	</factionconst>

	<!-- brigade threat levels -->
 	<brigadethreatperunit class="none">0.1</brigadethreatperunit>
 	<brigadethreatperunit class="lightmelee">0.6</brigadethreatperunit>
	<brigadethreatperunit class="lightranged">0.5</brigadethreatperunit>
	<brigadethreatperunit class="lightmixed">1.0</brigadethreatperunit>
	<brigadethreatperunit class="heavy">1.2</brigadethreatperunit>
	<brigadethreatperunit class="phalangite">1.0</brigadethreatperunit>
	<brigadethreatperunit class="lightcavalry">1.2</brigadethreatperunit>
	<brigadethreatperunit class="heavycavalry">2.0</brigadethreatperunit>	<brigadethreatperunit class="catapult">4</brigadethreatperunit>
	<brigadethreatperunit class="trireme">1.0</brigadethreatperunit>

	<!-- AI constants -->
	<aidifficulty level="casual">
		<mindefensivethreatratio>1.5</mindefensivethreatratio>
		<raidthreatratio>1.0</raidthreatratio>
		<maxmanagedgoals>2</maxmanagedgoals>
		<threatraiddeterrence>7.5</threatraiddeterrence>			<!-- lower values mean fewer units are necessary to deter a raid -->
		<managedgoalthresholddropperday>0.03</managedgoalthresholddropperday>	<!-- lower value means longer delay between attacks -->
		<managedgoalthreatweight>20</managedgoalthreatweight>			<!-- level of active threat that deters additional attacks, lower value means fewer simultaneous attacks -->
		<playerrecruitingbias>0.25</playerrecruitingbias>			<!-- player recruits faster than the AI -->
	</aidifficulty>

	<aidifficulty level="normal">
		<mindefensivethreatratio>2.0</mindefensivethreatratio>
		<raidthreatratio>1.5</raidthreatratio>
		<maxmanagedgoals>4</maxmanagedgoals>
		<threatraiddeterrence>10.0</threatraiddeterrence>			<!-- lower values mean fewer units are necessary to deter a raid -->
		<managedgoalthresholddropperday>0.067</managedgoalthresholddropperday>	<!-- longer delay between attacks -->
		<managedgoalthreatweight>40</managedgoalthreatweight>			<!-- level of active threat that deters additional attacks, lower value means fewer simultaneous attacks -->
		<playerrecruitingbias>0.0</playerrecruitingbias>			
	</aidifficulty>

	<aidifficulty level="expert">
		<mindefensivethreatratio>2.0</mindefensivethreatratio>
		<raidthreatratio>2.0</raidthreatratio>
		<maxmanagedgoals>10</maxmanagedgoals>
		<threatraiddeterrence>15.0</threatraiddeterrence>						<!-- lower values mean fewer units are necessary to deter a raid -->
		<managedgoalthresholddropperday>0.2</managedgoalthresholddropperday>	<!-- shorter delay between attacks -->
		<managedgoalthreatweight>80</managedgoalthreatweight>					<!-- level of active threat that deters additional attacks, lower value means fewer simultaneous attacks -->
		<playerrecruitingbias>0.0</playerrecruitingbias>			
	</aidifficulty>

	<!-- recruitment levels -->
	<recruitment level="off">0.0</recruitment>
	<recruitment level="normal">0.0275</recruitment>
	<recruitment level="high">0.10</recruitment>

	<aiconst goaltype="holdground">

		<!-- distance indicates how far away objects will affect the decision of the ai and the weight indicates their relative importance -->
		<constfriendlybrigadedist>7.0</constfriendlybrigadedist>
		<constfriendlyweight>0.75</constfriendlyweight>

		<constenemybrigadedist>10.0</constenemybrigadedist>

		<constfriendlycitydist>7.5</constfriendlycitydist>
		<constfriendlycityweight>2.0f</constfriendlycityweight>
		<constfriendlycatapultcityweight>10.0f</constfriendlycatapultcityweight>

		<constenemycitydist>10.0</constenemycitydist>
		<constenemycityweight>-5.0f</constenemycityweight>
		<constenemycatapultcityweight>-20.0f</constenemycatapultcityweight>

		<constfriendlyfortdist>10.0</constfriendlyfortdist>
		<constfriendlyfortweight>7.0f</constfriendlyfortweight>

		<constenemyfortdist>15.0</constenemyfortdist>
		<constenemyfortweight>-20.0f</constenemyfortweight>

		<constretreatdistbonus>75</constretreatdistbonus>	<!-- bonus given to longer retreat paths -->
		<constretreatmaxdist>10</constretreatmaxdist> 		<!-- retreat paths longer than this do not get further distance bonuses -->

		<consthavenbonus>15</consthavenbonus>				<!-- bonus given to plans that reteat into a city -->

		<constworkervalue>20</constworkervalue>
		<constmigrantvalue>20</constmigrantvalue>

		<constoxcartvalue>15</constoxcartvalue>
		<constsurrenderedvalue>20</constsurrenderedvalue>
		<constroutingvalue>5</constroutingvalue>

		<constevalplandays>3</constevalplandays>				<!-- how long to evaluate plans for (i.e. we evaluate the first 3 days of each plan) -->
		<constevalplandaysdelta>0.3</constevalplandaysdelta>	<!-- time increment when evaluating plans (i.e. evaluate the plan every 0.1 days for 3 days -->

	</aiconst>

	<aiconst goaltype="player">

		<constsearchrange>15.0</constsearchrange>
		<constevalplandays>3</constevalplandays>				<!-- how long to evaluate plans for (i.e. we evaluate the first 3 days of each plan) -->
		<constevalplandaysdelta>0.3</constevalplandaysdelta>	<!-- time increment when evaluating plans (i.e. evaluate the plan every 0.1 days for 3 days -->

	</aiconst>

	<aiconst goaltype="rout">
		<constsearchrange>30.0</constsearchrange>					<!-- how far away from the brigade the AI will search for points of interest -->

		<constmoverank>20</constmoverank>
		<constcityrank>25</constcityrank>
		<constfortrank>24</constfortrank>
		<consthomerank>26</consthomerank>
		<constbaserank>27</constbaserank>

		<constminblockdist>10</constminblockdist>
		<constmaxblockdist>20</constmaxblockdist>
		<constblockpenalty>20</constblockpenalty>

		<constinitialdirdot>0.25</constinitialdirdot>

		<constmaxsurrenderdist>10</constmaxsurrenderdist>	<!-- max dist. away an enemy can be to cause a brigade to surrender (any further and we'll try and return home) -->
		<constminreturndist>5</constminreturndist>			<!-- min dist. away an enemy can be to still try and return home (any closer and we surrender) -->

	</aiconst>

	<aiconst goaltype="managesheep">

		<maxsheepbrigades>75</maxsheepbrigades>
		<propradius>1.5</propradius>
		<minpropspacing>1.25</minpropspacing>

	</aiconst>

	<aiconst goaltype="managemigrants">

		<propradius>1.5</propradius>
		<minpropspacing>1.25</minpropspacing>

	</aiconst>

	<aiconst goaltype="raid">

		<!-- distance indicates how far away objects will affect the decision of the ai and the weight indicates their relative importance -->
		<constfriendlybrigadedist>10.0</constfriendlybrigadedist>
		<constfriendlyweight>0.0</constfriendlyweight>

		<constenemybrigadedist>10.0</constenemybrigadedist>

		<constfriendlycitydist>7.5</constfriendlycitydist>
		<constfriendlycityweight>10.0f</constfriendlycityweight>

		<constenemycitydist>10.0</constenemycitydist>
		<constenemycityweight>-2.0f</constenemycityweight>

		<constfriendlyfortdist>10.0</constfriendlyfortdist>
		<constfriendlyfortweight>20.0f</constfriendlyfortweight>

		<constenemyfortdist>15.0</constenemyfortdist>
		<constenemyfortweight>-2.0f</constenemyfortweight>

		<constretreatdistbonus>75</constretreatdistbonus>	<!-- bonus given to longer retreat paths -->
		<constretreatmaxdist>10</constretreatmaxdist> 		<!-- retreat paths longer than this do not get further distance bonuses -->

		<constcityhavenbonus>20</constcityhavenbonus>		<!-- bonus given to plans that reteat into a city -->
		<constforthavenbonus>20</constforthavenbonus>		<!-- bonus given to plans that reteat into a fort -->

		<!-- target values -->
		<constworkervalue>5</constworkervalue>
		<constmigrantvalue>5</constmigrantvalue>
		<constoxcartvalue>1</constoxcartvalue>
		<constmerchantshipvalue>5</constmerchantshipvalue>
		<constsurrenderedvalue>7.5</constsurrenderedvalue>
		<constroutingvalue>5</constroutingvalue>
		<constshrinevalue>5</constshrinevalue>
		<constminevalue>10</constminevalue>
		<constfarmvalue>4</constfarmvalue>
		<constoutpostvalue>5</constoutpostvalue>
		<constundefendedcityvalue>15</constundefendedcityvalue>

		<constsearchrange>20.0</constsearchrange>

		<constevalplandays>3</constevalplandays>				<!-- how long to evaluate plans for (i.e. we evaluate the first 3 days of each plan) -->
		<constevalplandaysdelta>0.3</constevalplandaysdelta>	<!-- time increment when evaluating plans (i.e. evaluate the plan every 0.1 days for 3 days -->
		<constmaxbrigades>8</constmaxbrigades>

	</aiconst>

	<aiconst goaltype="defensemanager">

		<!-- distance indicates how far away objects will affect the decision of the ai and the weight indicates their relative importance -->
		<constfriendlybrigadedist>5.0</constfriendlybrigadedist>
		<constfriendlyweight>1.0f</constfriendlyweight>

		<constenemybrigadedist>10.0</constenemybrigadedist>

		<constfriendlycitydist>7.5</constfriendlycitydist>
		<constfriendlycityweight>10.0f</constfriendlycityweight>
		<constfriendlycatapultcityweight>40.0f</constfriendlycatapultcityweight>

		<constenemycitydist>10.0</constenemycitydist>
		<constenemycityweight>-5.0f</constenemycityweight>	<!-- enemy cities without catapults have very little influence on their own but any brigades inside will have their weights added to this -->
		<constenemycatapultcityweight>-40.0f</constenemycatapultcityweight>

		<constfriendlyfortdist>10.0</constfriendlyfortdist>
		<constfriendlyfortweight>20.0f</constfriendlyfortweight>

		<constenemyfortdist>15.0</constenemyfortdist>
		<constenemyfortweight>-20.0f</constenemyfortweight>

		<constretreatdistbonus>75</constretreatdistbonus>	<!-- bonus given to longer retreat paths -->
		<constretreatmaxdist>10</constretreatmaxdist> 		<!-- retreat paths longer than this do not get further distance bonuses -->

		<constcityhavenbonus>20</constcityhavenbonus>		<!-- bonus given to plans that reteat into a city -->
		<constforthavenbonus>20</constforthavenbonus>		<!-- bonus given to plans that reteat into a fort -->

		<constsearchrange>20.0</constsearchrange>
	</aiconst>

	<aiconst goaltype="defend">

		<constsearchrange>20.0</constsearchrange>

		<constevalplandays>3</constevalplandays>				<!-- how long to evaluate plans for (i.e. we evaluate the first 3 days of each plan) -->
		<constevalplandaysdelta>0.3</constevalplandaysdelta>	<!-- time increment when evaluating plans (i.e. evaluate the plan every 0.1 days for 3 days -->

		<!-- distance indicates how far away objects will affect the decision of the ai and the weight indicates their relative importance -->
		<constfriendlybrigadedist>5.0</constfriendlybrigadedist>
		<constfriendlyweight>1.0f</constfriendlyweight>

		<constenemybrigadedist>5.0</constenemybrigadedist>

		<constfriendlycitydist>5.0</constfriendlycitydist>
		<constfriendlycityweight>1.0f</constfriendlycityweight>
		<constfriendlycatapultcityweight>5.0f</constfriendlycatapultcityweight>

		<constenemycitydist>10.0</constenemycitydist>
		<constenemycityweight>-1.0f</constenemycityweight>	<!-- enemy cities without catapults have very little influence on their own but any brigades inside will have their weights added to this -->
		<constenemycatapultcityweight>-10.0f</constenemycatapultcityweight>

		<constfriendlyfortdist>5.0</constfriendlyfortdist>
		<constfriendlyfortweight>3.0f</constfriendlyfortweight>

		<constenemyfortdist>10.0</constenemyfortdist>
		<constenemyfortweight>-7.0f</constenemyfortweight>

		<constdistancebonus>5</constdistancebonus>				<!-- bonus per km for how much closer to the target we are than the enemy -->
		<constblockbonus>10</constblockbonus>					<!-- bonus if we're between the enemy and the target -->
		<constthreatbonus>20</constthreatbonus>					<!-- +/- depending on whether we're relative threats -->
		<constmeleebonus>40</constmeleebonus>					<!-- bonus for attacking someone who's attacking us -->
		<constmissilebonus>30</constmissilebonus>				<!-- bonus for attacking someone who's firing at us -->
		<consttargetattackbonus>30</consttargetattackbonus>		<!-- bonus for attacking someone who's targetting one of our defend targets (drops with distance) -->
		<consttargetdistpenalty>-3</consttargetdistpenalty>		<!-- penalty for attacking a target based on the distance to nearest obj we're defending -->
		<constmaxbrigades>20</constmaxbrigades>
		<constmaxships>12</constmaxships>

	</aiconst>

	<aiconst goaltype="offense">

		<constsearchrange>20.0</constsearchrange>

		<!-- distance indicates how far away objects will affect the decision of the ai and the weight indicates their relative importance -->
		<constfriendlybrigadedist>5.0</constfriendlybrigadedist>
		<constfriendlyweight>1.0f</constfriendlyweight>

		<constenemybrigadedist>10.0</constenemybrigadedist>
	
		<constenemycitydist>10.0</constenemycitydist>
		<constenemycityweight>-20.0f</constenemycityweight>

		<constenemyfortdist>10.0</constenemyfortdist>
		<constenemyfortweight>-10.0f</constenemyfortweight>

		<constworkervalue>5</constworkervalue>
		<constmigrantvalue>5</constmigrantvalue>
		<constoxcartvalue>1</constoxcartvalue>
		<constmerchantshipvalue>7.5</constmerchantshipvalue>
		<constsurrenderedvalue>7.5</constsurrenderedvalue>
		<constroutingvalue>4</constroutingvalue>
		<constshrinevalue>5</constshrinevalue>
		<constminevalue>10</constminevalue>
		<constfarmvalue>5</constfarmvalue>
		<constoutpostvalue>2</constoutpostvalue>
		<constundefendedcityvalue>4</constundefendedcityvalue>

		<constevalplandays>3</constevalplandays>				<!-- how long to evaluate plans for (i.e. we evaluate the first 3 days of each plan) -->
		<constevalplandaysdelta>0.3</constevalplandaysdelta>	<!-- time increment when evaluating plans (i.e. evaluate the plan every 0.1 days for 3 days -->
		<constmaxbrigades>10</constmaxbrigades>

	</aiconst>


</globals>
