<?xml version="1.0" ?>
<ItemList>

  <Level7_Screwdriver>
    <MouseOver IsOver="use" hintLevel="2">
      <OverState ID="use" text="Level3_Screwdriver"/>
    </MouseOver>
    <MouseClick IsClick="Phrase">
      <Tasks ID="Hint">
        <qTask taskID="ShowSay" text="Level7_Screwdriver_hint"/>
      </Tasks>
    </MouseClick>
  </Level7_Screwdriver>

  <HALL5_2_Door_5>
    <MouseOver IsOver="use" hintLevel="3">
      <OverState ID="use" text="HALL5_2_Stairs"/>
      <OverState ID="right" text="HALL5_2_Stairs"/>
    </MouseOver>
    <MouseClick IsClick="Autumn">
      <Tasks ID="Done">
        <qTask taskID="ShowSay" text="Autumn_StairsAll"/>
        <qTask destID="Sound" taskID="PlaySound" text="Hall_door_closed" val1="1"/>
      </Tasks>
      <Tasks ID="Lover">
        <qTask taskID="ShowSay" text="Autumn_StairsLover"/>
        <qTask destID="Sound" taskID="PlaySound" text="Hall_door_closed" val1="1"/>
      </Tasks>
      <Tasks ID="Autumn">
        <qTask taskID="ShowSay" text="Autumn_StairsAutumn"/>
        <qTask destID="Sound" taskID="PlaySound" text="Hall_door_closed" val1="1"/>
      </Tasks>
      <Tasks ID="Open">
        <qTask sourceID="anyitemorclear" taskID="DelAllTask_WTasksList"/>
        <qTask sourceID="anyitemorclear" taskID="ShowSay" text="HALL5_2_Stairs"/>
        <qTask sourceID="anyitemorclear" taskID="DelTask_WTasksList" text="BigHintL7_21" val1="1"/>
        <qTask sourceID="anyitemorclear" destID="HALL5_2_Door_6_opened" taskID="ShowGrafNode"/>
        <qTask sourceID="anyitemorclear" destID="HALL5_2_Door_5" taskID="HideGrafNode"/>
        <qTask sourceID="anyitemorclear" destID="Sound" taskID="PlaySound" text="Door_open" val1="1"/>
        <qTask sourceID="anyitemorclear" taskID="DelTask_WTasksList" text="L7_LiveTask"/>
        <qTask sourceID="anyitemorclear" taskID="setActiveRoom" text="Lover"/>
        <qTask sourceID="anyitemorclear" taskID="setActiveRoom" text="Autumn"/>
        <qTask sourceID="anyitemorclear" taskID="setActiveRoom" text="Hall5_2"/>
        <qTask sourceID="anyitemorclear" taskID="loadRoom" text="After_Lover"/>
        <!--<qTask destID="Level8_Screwdriver" taskID="TakeInInventoryFile" text="resources\images\rooms\Level1\backyards\Backyard_0011_Screwdriver_mini.png"/>-->
        <qTask sourceID="anyitemorclear" destID="Level7_Screwdriver" taskID="RemoveInventoryItem"/>
      </Tasks>
    </MouseClick>
  </HALL5_2_Door_5>

  <HALL5_2_Door_4>
    <MouseOver IsOver="right">
      <OverState ID="right" text="HALL5_2_Door_4_opened"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask sourceID="anyitemorclear" destID="HALL5_2_Door_4_opened" taskID="ShowGrafNode"/>
        <qTask sourceID="anyitemorclear" destID="HALL5_2_Door_4" taskID="HideGrafNode"/>
        <qTask sourceID="anyitemorclear" destID="Sound" taskID="PlaySound" text="Door_open" val1="1"/>
        <qTask sourceID="anyitemorclear" taskID="loadRoom" text="Topbottom"/>
        <qTask sourceID="anyitemorclear" counterID="Hall7_HOL_C" taskID="add" val="1"/>
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </HALL5_2_Door_4>

  <HALL5_2_Door_3>
    <MouseOver IsOver="up" hintLevel="3">
      <OverState ID="up" text="HALL5_2_Door_3"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask sourceID="anyitemorclear" taskID="loadRoom" text="Autumn"/>
        <qTask sourceID="anyitemorclear" destID="Sound" taskID="PlaySound" text="Door_open" val1="1"/>
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </HALL5_2_Door_3>

  <HALL5_2_Door_2>
    <MouseOver IsOver="watch">
      <OverState ID="watch"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask taskID="ShowSay" text="HALL2_Door_Lock"/>
        <qTask destID="Sound" taskID="PlaySound" text="Hall_door_closed" val1="1"/>
      </Tasks>
    </MouseClick>
  </HALL5_2_Door_2>

  <HALL5_2_Door_1>
    <MouseOver IsOver="left" hintLevel="2">
      <OverState ID="left" text="HALL5_2_Door_1_opened"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask sourceID="anyitemorclear" destID="HALL5_2_Door_1_opened" taskID="ShowGrafNode"/>
        <qTask sourceID="anyitemorclear" destID="HALL5_2_Door_1" taskID="HideGrafNode"/>
        <qTask sourceID="anyitemorclear" destID="Sound" taskID="PlaySound" text="Door_open" val1="1"/>
        <qTask sourceID="anyitemorclear" taskID="loadRoom" text="Lover"/>
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </HALL5_2_Door_1>

  <HALL5_2_Door_6_opened>
    <MouseOver IsOver="up" hintLevel="3">
      <OverState ID="up" text="HALL5_2_Stairs"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </HALL5_2_Door_6_opened>

  <HALL5_2_Door_4_opened>
    <MouseOver IsOver="right">
      <OverState ID="right" text="HALL5_2_Door_4_opened"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask sourceID="anyitemorclear" taskID="loadRoom" text="Topbottom"/>
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </HALL5_2_Door_4_opened>

  <HALL5_2_Door_1_opened>
    <MouseOver IsOver="left" hintLevel="3">
      <OverState ID="left" text="HALL5_2_Door_1_opened"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask sourceID="anyitemorclear" taskID="loadRoom" text="Lover"/>
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </HALL5_2_Door_1_opened>


</ItemList>

