<?xml version="1.0" ?>
<ItemList>

  <Door_zoom_Lock_link>
    <MouseOver IsOver="use" hintLevel="2">
      <OverState ID="use" text="Basement_1_Closed_door"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask taskID="ShowSay" text="Basement_1_Closed_door_Click"/>
        <!--<qTask taskID="AddTask_WTasksList" text="L13_KeyT" val="1"/>-->
        <qTask sourceID="Basement_1_Floor_amulet_gypsum" taskID="ShowSay" text="Basement_1_DoorUnlocked"/>
        <qTask sourceID="Basement_1_Bank" taskID="ShowSay" text="Basement_1_CanDoor"/>
        <qTask sourceID="Basement_2_Gypsum" taskID="ShowSay" text="Basement_1_GipsumDoor"/>
        <qTask sourceID="Basement_1_Floor_amulet_gypsum" destID="Sound" taskID="PlaySound" text="Basement_1_Amulet_use"/>
        <qTask sourceID="Basement_1_Floor_amulet_gypsum" destID="Door_zoom_Imprint" taskID="ShowGrafNode"/>
        <qTask sourceID="Basement_1_Floor_amulet_gypsum" destID="Door_zoom_Lock_link" taskID="HideGrafNode"/>
        <qTask sourceID="Basement_1_Floor_amulet_gypsum" taskID="DelTask_WTasksList" text="L13_KeyT"/>
        <qTask sourceID="Basement_1_Floor_amulet_gypsum" taskID="startCounter" text="Door_zoom_Exit_C"/>
        <qTask sourceID="Basement_1_Floor_amulet_gypsum" destID="Basement_1_Closed_door" taskID="setMouseClickState" text="Open"/>
        <qTask sourceID="Basement_1_Floor_amulet_gypsum" destID="Basement_1_Closed_door" taskID="setMouseOverState" text="up"/>
        <qTask sourceID="Basement_1_Floor_amulet_gypsum" destID="Basement_1_Floor_amulet_gypsum" taskID="RemoveInventoryItem"/>
        <!--<qTask counterID="Basement_1_DoorFirstClick_C" taskID="dec" val="1"/>-->
        <!--<qTask sourceID="" destID="Basement_1_Closed_door" taskID="setMouseClickState" text="None"/>
        <qTask sourceID="" destID="Basement_1_Closed_door" taskID="setMouseOverState" text="none"/>-->
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </Door_zoom_Lock_link>

  <Door_zoom_Imprint/>

</ItemList>

