# prism3d variable config data

uset g_ab_dead "0.0"
uset g_steer_dead "0.0"
uset g_jsensitivity "1.0"
uset g_wheel "0"
uset g_ab_axis "1"
uset g_steer_axis "0"
uset g_traffic_density "1.0"
uset g_ui_map "1"
uset g_uiover_snd "1"
uset g_traffic "1"
uset g_trans "1"
uset g_console "0"
uset g_last_profile "-1"
uset g_first_run "1"
uset g_draw_colbox "0"
uset g_draw_lights "2"
uset g_draw_shadows "2"
uset g_fact_lodswitch "0.5"
uset g_fact_particles "1"
uset g_fact_viewdist "0.5"
uset g_minicon "0"
uset ds8_mix_channels "2"
uset ds8_mix_depth "16"
uset ds8_mix_rate "44100"
uset ds8_3d_emulated "1"
uset ds8_sfx_enabled "1"
uset ds8_music_enabled "1"
uset ds8_balance "0.500000"
uset ds8_sfx_volume "1.000000"
uset ds8_music_volume "1.000000"
uset ds8_reverse_stereo "0"
uset dx8_acc_tmatrix "1"
uset dx8_displayrefresh "0"
uset dx8_tex_square "0"
uset dx8_lod_bias "1"
uset dx8_tnl "1"
uset dx8_rfog "1"
uset dx8_pfog "1"
uset dx8_tex_filter "4"
uset dx8_tex_detail "0"
uset dx8_tex_quality "0"
uset dx8_gamma "1.0"
uset dx8_fullscreen "1"
uset gl_acc_envmap "1"
uset gl_acc_tmatrix "1"
uset gl_lod_bias "1"
uset gl_range_elements "0"
uset gl_ext_env_combine "1"
uset gl_ext_env_add "1"
uset gl_ext_edge_clamp "1"
uset gl_compress_s3tc "0"
uset gl_compress "0"
uset gl_secondary "1"
uset gl_automip "1"
uset gl_cva "1"
uset gl_ext_multitexture "1"
uset gl_sync "0"
uset gl_displayrefresh "0"
uset gl_tex_filter "4"
uset gl_tex_detail "0"
uset gl_tex_quality "0"
uset gl_gamma "1.0"
uset gl_fullscreen "0"
uset net_tick "0.03"
uset s_device "ds8"
uset s_mix_channels "2"
uset s_mix_depth "16"
uset s_mix_rate "44100"
uset s_3d_emulated "1"
uset s_sfx_enabled "1"
uset s_music_enabled "1"
uset s_balance "0.5"
uset s_sfx_scheme "0"
uset s_music_scheme "0"
uset s_sfx_volume "1.0"
uset s_music_volume "1.0"
uset s_reverse_stereo "0"
uset r_tex_mipfilter "1"
uset r_tex_magfilter "1"
uset r_tex_minfilter "1"
uset r_tex_detail "0"
uset r_tex_quality "0"
uset r_renderer "default"
uset r_device "dx8"
uset r_mode "640x480x16"
uset i_force_gain "1.0"
uset i_feedback "1"
uset i_joystick2 "0"
uset i_joystick1 "0"
uset i_deadzone "0.0"
uset i_grabpointer "1"
uset m_invert "0"
uset m_sensitivity "1.000000"
uset m_filter "0"


# prism3d bind config data

bind_cmd f12 "screenshot" 1
bind_imp 1 "camera1"  
bind_imp 2 "camera2"  
bind_imp 3 "camera3"  
bind_imp 4 "camera4"  
bind_imp 5 "camera5"  
bind_imp 6 "camera6"  
bind_imp 7 "camera7"  
bind_imp w "wiper"  
bind_imp e "engine"  
bind_imp r "call911"  
bind_imp t "attach"  
bind_imp p "pager"  
bind_imp a "gearup"  
bind_imp d "detach"  
bind_imp h "horn"  
bind_imp j "jukebox"  
bind_imp l "lights"  
bind_imp z "geardown"  
bind_imp v "camera8"  
bind_imp b "camera9"  
bind_imp n "notebook"  
bind_imp m "gpsmap"  
bind_imp , "camera10"  
bind_imp . "camera11"  
bind_imp space "handbrake"  
bind_imp num+ "advancetime"  
bind_imp uarrow "forward"  
bind_imp pgup "camerain"  
bind_imp larrow "left"  
bind_imp rarrow "right"  
bind_imp darrow "backward"  
bind_imp pgdn "cameraout"  
bind_imp mouseleft "mleft"  
bind_imp mouseright "mright"  
bind_imp mouseup "mlookdown"  
bind_imp mousedown "mlookup"  
