#
#	ActorTasks.hh file
#
#	IMPORTANT:
#		The order and number of tasked defined here MUST match the enum in 'Source/Common/Anim/ActorTask.h'
#
#	format:
#		taskID,	default transition,	animID, "grounded" flag, time scale, ignore mocap XZ
#
#	taskID -> this is what the game references
#	default transition -> what happens when animation reaches end
#	animID -> references "RawAnimDB.hh" file
#	"grounded" flag -> GROUNDED if the anim's feet should be stuck on the ground, 0 if not
#	time scale -> a floating point value > 0.0 that is used to scale the length of the anim
#	ignore mocap XZ -> 1 to have mocap data in X & Z not be visually applied, 0 otherwise
#
#	default transitions:
#		PREVTASK	5
#		HOLDLAST	4
#		PINGPONG	3
#		CYCLE		2
#		STAND		1
#		OTHER		0
#
#	notes:
#		Any line in this file starting with a '#' is ignored
#		Blank lines are ignored
#		The taskID must start in the first column
#		The taskID and animID items must not contain spaces or tabs
#		Items must have at least a space or tab between them
#		You must have a taskID, default transition, and animID. other entries can be left off
#		time scale defaults to 1.0
#		ignore mocap XZ default to 0 (false)
#

# dummy task for slot zero
AT_NONE							STAND

# Batter actor tasks
AT_B_STEP_UP_NORMAL				OTHER		BSTPUPN		GROUNDED	1.25	
AT_B_STEP_UP_OPEN				OTHER		BSTPUPO		GROUNDED	1.45	
AT_B_STEP_UP_CROUCHED			OTHER		BSTPUPCR	GROUNDED	1.25	
AT_B_STEP_UP_WIDE				OTHER		BSTPUPW		GROUNDED	1.45	
AT_B_STEP_UP_CLOSED				OTHER		BSTPUPCL	GROUNDED	1.25	
AT_B_COCK_BAT_NORMAL			CYCLE		BCKBN		GROUNDED	1.0		
AT_B_COCK_BAT_OPEN				CYCLE		BCKBO		GROUNDED	1.0		
AT_B_COCK_BAT_CROUCHED			CYCLE		BCKBCR		GROUNDED	0.7		
AT_B_COCK_BAT_WIDE				CYCLE		BCKBW		GROUNDED	1.5		
AT_B_COCK_BAT_CLOSED			CYCLE		BCKBCL		GROUNDED	1.0		
AT_B_STRIDE_NORMAL				CYCLE		BSTRDN		GROUNDED	1.0		
AT_B_STRIDE_OPEN				HOLDLAST	BSTRDO		GROUNDED	1.0
AT_B_STRIDE_CROUCHED			CYCLE		BSTRDCR		GROUNDED	1.0		
AT_B_STRIDE_WIDE				HOLDLAST	BSTRDW		GROUNDED	2.0
AT_B_STRIDE_CLOSED				CYCLE		BSTRDCL		GROUNDED	1.0		

AT_B_SWING_NORMAL_HIGH_INSIDE	HOLDLAST	BSWNHI		GROUNDED	2.2290
AT_B_SWING_NORMAL_MED_INSIDE	HOLDLAST	BSWNMI		GROUNDED	3.0905
AT_B_SWING_NORMAL_LOW_INSIDE	HOLDLAST	BSWNLI		GROUNDED	2.6309
AT_B_SWING_NORMAL_HIGH_MIDDLE	HOLDLAST	BSWNHM		GROUNDED	3.3334
AT_B_SWING_NORMAL_MED_MIDDLE	HOLDLAST	BSWNMM		GROUNDED	2.3955
AT_B_SWING_NORMAL_LOW_MIDDLE	HOLDLAST	BSWNLM		GROUNDED	3.0356
AT_B_SWING_NORMAL_HIGH_OUTSIDE	HOLDLAST	BSWNHO		GROUNDED	3.4404
AT_B_SWING_NORMAL_MED_OUTSIDE	HOLDLAST	BSWNMO		GROUNDED	2.5788
AT_B_SWING_NORMAL_LOW_OUTSIDE	HOLDLAST	BSWNLO		GROUNDED	2.0237

AT_B_SWING_CROUCHED_HIGH_INSIDE	HOLDLAST	BSWCRHI		GROUNDED	2.6020
AT_B_SWING_CROUCHED_MED_INSIDE	HOLDLAST	BSWCRMI		GROUNDED	3.3160
AT_B_SWING_CROUCHED_LOW_INSIDE	HOLDLAST	BSWCRLI		GROUNDED	3.1180
AT_B_SWING_CROUCHED_HIGH_MIDDLE	HOLDLAST	BSWCRHM		GROUNDED	2.2464
AT_B_SWING_CROUCHED_MED_MIDDLE	HOLDLAST	BSWCRMM		GROUNDED	2.9518
AT_B_SWING_CROUCHED_LOW_MIDDLE	HOLDLAST	BSWCRLM		GROUNDED	3.1180
AT_B_SWING_CROUCHED_HIGH_OUTSIDE	HOLDLAST	BSWCRHO	GROUNDED	2.1683
AT_B_SWING_CROUCHED_MED_OUTSIDE	HOLDLAST	BSWCRMO		GROUNDED	3.6341
AT_B_SWING_CROUCHED_LOW_OUTSIDE	HOLDLAST	BSWCRLO		GROUNDED	3.0767

AT_B_SWING_CLOSED_HIGH_INSIDE	HOLDLAST	BSWCLHI		GROUNDED	2.8911
AT_B_SWING_CLOSED_MED_INSIDE	HOLDLAST	BSWCLMI		GROUNDED	3.2149
AT_B_SWING_CLOSED_LOW_INSIDE	HOLDLAST	BSWCLLI		GROUNDED	2.8766
AT_B_SWING_CLOSED_HIGH_MIDDLE	HOLDLAST	BSWCLHM		GROUNDED	2.7465
AT_B_SWING_CLOSED_MED_MIDDLE	HOLDLAST	BSWCLMM		GROUNDED	2.2290
AT_B_SWING_CLOSED_LOW_MIDDLE	HOLDLAST	BSWCLLM		GROUNDED	2.4574
AT_B_SWING_CLOSED_HIGH_OUTSIDE	HOLDLAST	BSWCLHO		GROUNDED	2.8911
AT_B_SWING_CLOSED_MED_OUTSIDE	HOLDLAST	BSWCLMO		GROUNDED	2.9200
AT_B_SWING_CLOSED_LOW_OUTSIDE	HOLDLAST	BSWCLLO		GROUNDED	2.3128

AT_B_BRUSHBACK_LEG_NORMAL		OTHER		BBRUSHLN	0			1.2
AT_B_BRUSHBACK_CHEST_NORMAL		OTHER		BBRUSHCN	0			1.2
AT_B_BRUSHBACK_HEAD_NORMAL		OTHER		BBRUSHHN	0			2.0
AT_B_HIT_BY_PITCH_LEG			HOLDLAST	BHITBPL		0			2.0
AT_B_HIT_BY_PITCH_BACK			HOLDLAST	BHITBPB		0			1.0
AT_B_HIT_BY_PITCH_HEAD			HOLDLAST	BHITBPH		0			2.4
AT_B_POST_HBP_ANGRY1			HOLDLAST	BHBPPF1		GROUNDED
AT_B_POST_HBP_ANGRY2			HOLDLAST	BHBPPF2		GROUNDED

AT_B_SQUARE_BUNT_NORMAL			OTHER		BNSQBNT		GROUNDED	3.75	1
AT_B_SQUARE_BUNT_OPEN			OTHER		BOSB		GROUNDED	6.75	1
AT_B_SQUARE_BUNT_CROUCHED		OTHER		BCRSQBU		GROUNDED	3.0		1
AT_B_SQUARE_BUNT_WIDE			OTHER		BWSB		GROUNDED	3.0		1
AT_B_SQUARE_BUNT_CLOSED			OTHER		BCLSQBU		GROUNDED	3.75	1
AT_B_BUNT_HIGH_LEFT				HOLDLAST	BBUNTHL		GROUNDED	1.0		1
AT_B_BUNT_MED_LEFT				HOLDLAST	BBUNTML		GROUNDED	1.0		1
AT_B_BUNT_LOW_LEFT				HOLDLAST	BBUNTLL		GROUNDED	1.0		1
AT_B_BUNT_HIGH_RIGHT			HOLDLAST	BBUNTHR		GROUNDED	1.0		1
AT_B_BUNT_MED_RIGHT				HOLDLAST	BBUNTMR		GROUNDED	1.0		1
AT_B_BUNT_LOW_RIGHT				HOLDLAST	BBUNTLR		GROUNDED	1.0		1
AT_B_BUNT_HIGH_MIDDLE			HOLDLAST	BBUNTHM		GROUNDED	1.0		1
AT_B_BUNT_MED_MIDDLE			HOLDLAST	BBUNTMM		GROUNDED	1.0		1
AT_B_BUNT_LOW_MIDDLE			HOLDLAST	BBUNTLM		GROUNDED	1.0		1

AT_B_WAGGLE1_NORMAL				CYCLE		BWGL1N		GROUNDED
AT_B_WAGGLE1_OPEN				CYCLE		BWGL1O		GROUNDED
AT_B_WAGGLE1_CROUCHED			CYCLE		BWGL1CR		GROUNDED
AT_B_WAGGLE1_WIDE				CYCLE		BWGL1W		GROUNDED
AT_B_WAGGLE1_CLOSED				CYCLE		BWGL1CL		GROUNDED	0.45
AT_B_WAGGLE2_NORMAL				CYCLE		BWGL2N		GROUNDED
AT_B_WAGGLE2_OPEN				CYCLE		BWGL2O		GROUNDED
AT_B_WAGGLE2_CROUCHED			CYCLE		BWGL2CR		GROUNDED
AT_B_WAGGLE2_WIDE				CYCLE		BWGL2W		GROUNDED
AT_B_WAGGLE2_CLOSED				CYCLE		BWGL2CL		GROUNDED
AT_B_WAVE_BAT1_NORMAL			OTHER		BWVBTN		GROUNDED
AT_B_WAVE_BAT1_OPEN				OTHER		BWVBTO		GROUNDED
AT_B_WAVE_BAT1_CROUCHED			OTHER		BWVBTCR		GROUNDED
AT_B_WAVE_BAT1_WIDE				OTHER		BWVBTW		GROUNDED
AT_B_WAVE_BAT1_CLOSED			OTHER		BWVBTCL		GROUNDED
AT_B_WAVE_BAT2_NORMAL			OTHER		BFWBLN		GROUNDED	0.6
AT_B_WAVE_BAT2_OPEN				OTHER		BFWBLO		GROUNDED	0.6
AT_B_WAVE_BAT2_CROUCHED			OTHER		BFWBLCR		GROUNDED	0.5
AT_B_WAVE_BAT2_WIDE				OTHER		BFWBLW		GROUNDED	0.6
AT_B_WAVE_BAT2_CLOSED			OTHER		BFWBLCL		GROUNDED	0.6
AT_B_TAP_PLATE_NORMAL			OTHER		BTAPPLN		GROUNDED
AT_B_TAP_PLATE_OPEN				OTHER		BTAPPLO		GROUNDED
AT_B_TAP_PLATE_CROUCHED			OTHER		BTAPPLCR	GROUNDED
AT_B_TAP_PLATE_WIDE				OTHER		BTAPPLW		GROUNDED
AT_B_TAP_PLATE_CLOSED			OTHER		BTAPPLC		GROUNDED
AT_B_TAP_SHOES					OTHER		BTAPSHO		GROUNDED	1.3
AT_B_BRUSH_GROUND_NORMAL		OTHER		BBRSHGRN	GROUNDED	2.9
AT_B_BRUSH_GROUND_OPEN			OTHER		BBRSHGRO	GROUNDED	0.6
AT_B_BRUSH_GROUND_CROUCHED		OTHER		BBRSHGCR	GROUNDED	0.6
AT_B_BRUSH_GROUND_WIDE			OTHER		BBRSHGRW	GROUNDED	0.6
AT_B_BRUSH_GROUND_CLOSED		OTHER		BBRSHGCL	GROUNDED	0.6
AT_B_STRETCH_NORMAL				OTHER		BSTRETN		GROUNDED	3.4
AT_B_STRETCH_OPEN				OTHER		BSTRETO		GROUNDED	0.7
AT_B_STRETCH_CROUCHED			OTHER		BSTRETCR	GROUNDED	0.7
AT_B_STRETCH_WIDE				OTHER		BSTRETW		GROUNDED	0.7
AT_B_STRETCH_CLOSED				OTHER		BSTRETCL	GROUNDED	0.7
AT_B_DIG_IN_NORMAL				OTHER		BFDFN		GROUNDED	0.8		
AT_B_DIG_IN_OPEN				OTHER		BFDFO		GROUNDED	0.8
AT_B_DIG_IN_CROUCHED			OTHER		BFDFCR		GROUNDED
AT_B_DIG_IN_WIDE				OTHER		BFDFW		GROUNDED
AT_B_DIG_IN_CLOSED				OTHER		BFDFCL		GROUNDED
AT_B_POINT_BAT_NORMAL			OTHER		BFPNTBN		GROUNDED	0.6
AT_B_POINT_BAT_OPEN				OTHER		BFPNTBO		GROUNDED	0.6
AT_B_POINT_BAT_CROUCHED			OTHER		BFPNTBCR	GROUNDED	0.6
AT_B_POINT_BAT_WIDE				OTHER		BFPNTBW		GROUNDED	0.6
AT_B_POINT_BAT_CLOSED			OTHER		BFPNTBCL	GROUNDED	0.6
AT_B_DRAW_LINE_NORMAL			OTHER		BFDRAWN		GROUNDED	1.0
AT_B_DRAW_LINE_OPEN				OTHER		BFDRAWO		GROUNDED	1.0
AT_B_DRAW_LINE_CROUCHED			OTHER		BFDRAWCR	GROUNDED	1.0
AT_B_DRAW_LINE_WIDE				OTHER		BFDRAWW		GROUNDED	1.0
AT_B_DRAW_LINE_CLOSED			OTHER		BFDRAWCL	GROUNDED	1.0
AT_B_FRUST_CAUGHT_LOOKING1		HOLDLAST	BFRUCTL1	GROUNDED	1.0
AT_B_FRUST_CAUGHT_LOOKING2		HOLDLAST	BFRUCTL2	GROUNDED	1.0
AT_B_FRUST_POUND_BAT_CALLED		HOLDLAST	BFPBATC		GROUNDED	1.0
AT_B_FRUST_POUND_BAT_SWINGING	HOLDLAST	BFPBATS		GROUNDED	1.0
AT_B_FRUST_ROLL_HEAD_CALLED		HOLDLAST	BFRHEADC	GROUNDED	1.0
AT_B_FRUST_ROLL_HEAD_SWINGING	HOLDLAST	BFRHEADS	GROUNDED	1.0
AT_B_FRUST_SHAKE_HEAD			HOLDLAST	BFSHEAD		GROUNDED	1.0
AT_B_FRUST_NORMAL_STRIKEOUT		HOLDLAST	BPSN		GROUNDED	1.0
AT_B_FRUST_NORMAL_STRIKEOUT2	HOLDLAST	BPSN2		GROUNDED	0.6
AT_B_POST_SWING_FALL_DOWN		HOLDLAST	BFALL		0			0.75
AT_B_WALK_NORMAL_LH				OTHER		BWNL		GROUNDED	0.8
AT_B_WALK_NORMAL_RH				OTHER		BWNR		GROUNDED	0.8
AT_B_WALK_CROUCHED_LH			OTHER		BWCRL		GROUNDED	0.8
AT_B_WALK_CROUCHED_RH			OTHER		BWCRR		GROUNDED	0.8
AT_B_WALK_CLOSED_LH				OTHER		BWCLL		GROUNDED	0.8
AT_B_WALK_CLOSED_RH				OTHER		BWCLR		GROUNDED	0.8
AT_B_WALK_WITH_BAT				OTHER		BWALKWB		0			0.75
AT_B_WALK_WITH_BAT_OVER_SHOULDER	OTHER	BWALKWB2	0			0.75
AT_B_WALK_WITH_BAT_TAPPING		OTHER		BWALKWB3	0			0.75
AT_B_WALK_WITH_BAT_GUITAR		OTHER		BWALKWB4	0			0.75
AT_B_INJURY						PINGPONG	BINJURY		0
AT_B_TAKE_LOW_PITCH_NORMAL		OTHER		BTAKELN		GROUNDED
AT_B_TAKE_LOW_PITCH_CLOSED		OTHER		BTAKELCL	GROUNDED
AT_B_TAKE_LOW_PITCH_CROUCHED	OTHER		BTAKELCR	GROUNDED

# Fielder/catcher actor tasks
AT_F_STAND						HOLDLAST	STAND		GROUNDED
AT_F_STAND_READY				HOLDLAST	FSTANDR		GROUNDED
AT_F_STAND_WITH_BALL			HOLDLAST	FSTANDRB	GROUNDED
AT_F_STAND_WAITING				CYCLE		FSTANDWT	GROUNDED
AT_F_STAND_WAITING_SHAKE_HEAD	CYCLE		FSTANDSH	GROUNDED
AT_F_STAND_WAITING_STILL		HOLDLAST	FSTANDWS	GROUNDED
AT_F_GET_READY					HOLDLAST	FGREADY		GROUNDED	0.43
AT_F_GET_READY_LAST				HOLDLAST	FGREADYL	GROUNDED
AT_F_TRANSITION_READY_TO_UPRIGHT	OTHER	FRDY2UPR	GROUNDED	0.75
AT_F_FIDGET						OTHER		FFIDGET		GROUNDED	0.56
AT_F_WAIT_FIDGET1				OTHER		FSTANDF1	GROUNDED
AT_F_WAIT_FIDGET2				OTHER		FSTANDF2	GROUNDED
AT_F_WAIT_FIDGET3				OTHER		FSTANDF3	GROUNDED
AT_F_WAIT_FIDGET4				OTHER		FSTANDF4	GROUNDED
AT_F_WAIT_FIDGET5				OTHER		FSTANDF5	GROUNDED
AT_F_RUN						CYCLE		RRUN		0			1.5
AT_F_CATCH_LOW1					HOLDLAST	FCLOW1		GROUNDED	1.0
AT_F_CATCH_LOW2					OTHER		FCLOW2		GROUNDED	1.75
AT_F_CATCH_MEDIUM1				HOLDLAST	FCMED1		GROUNDED	2.0
AT_F_CATCH_MEDIUM2				OTHER		FCMED2		GROUNDED	2.0
AT_F_CATCH_POPUP1				HOLDLAST	FCPUP1		GROUNDED	2.0
AT_F_CATCH_POPUP2				OTHER		FCPUP2		GROUNDED	2.0
AT_F_CATCH_1B_STRETCH1			HOLDLAST	FC1BSTR1	GROUNDED	3.0
AT_F_CATCH_1B_STRETCH2			OTHER		FC1BSTR2	GROUNDED	1.0
AT_F_SLIDING_CATCH1				HOLDLAST	FSLIDEC1	0			2.0		
AT_F_SLIDING_CATCH2				OTHER		FSLIDEC2	0			2.0		
AT_F_CATCH_RUNNING2				OTHER		FRCATCH		0
AT_F_CATCH_ROLLING1				HOLDLAST	FDIVROLL1	0			2.0
AT_F_CATCH_ROLLING2				OTHER		FDIVROLL2	0			2.0
AT_F_CALL_FOR_FLY1				HOLDLAST	FCALL1		GROUNDED
AT_F_CALL_FOR_FLY2				HOLDLAST	FCALL2		GROUNDED
AT_F_THROW						OTHER		FTHROW		0		2.8		
AT_F_THROW_POWER				OTHER		FTHROWP		0		3.2		
AT_F_THROW_UNDERHAND1			OTHER		FTHUH1		0		4.7682		
AT_F_THROW_UNDERHAND2			OTHER		FTHUH2		0		2.8048	
AT_F_THROW_UNDERHAND3			OTHER		FTWG		0		0.90
AT_F_THROW_LAZY					OTHER		FTHROWL		0		2.0		
AT_F_THROW_JUMPING				OTHER		FTHROWJ		0		3.84	
AT_F_THROW_KNEES_BACKWARD		OTHER		FTHROWKB	0		1.06	
AT_F_THROW_KNEES_FORWARD		OTHER		FTHROWKF	0		1.16	
AT_F_THROW_KNEES_LEFT			OTHER		FTHROWKL	0		1.09	
AT_F_THROW_KNEES_RIGHT			OTHER		FTHROWKR	0		1.09	
AT_F_THROW_SIDEARM				OTHER		FTHROWS		0		3.0		
AT_F_THROW_SIDEARM_ACROSS		OTHER		FTHROWSA	0		2.5		
AT_F_THROW_SS_LEAP_RUNNER		OTHER		FTHSSLR		0		1.7
AT_F_THROW_BAREHAND_LOW			OTHER		FCBTHROL	0		1.5
AT_F_THROW_BAREHAND_HIGH		OTHER		FCBTHROH	0		1.5
AT_F_THROW_BEHIND_BACK			OTHER		FTBBACK		0		2.0541
AT_F_THROW_DOUBLE_PUMP			OTHER		FTDPUMP		0		1.5
AT_F_INJURY						PINGPONG	FINJURY		0
AT_F_DIVE						HOLDLAST	FDIVE		0		2.0
AT_F_DIVE_GET_UP				OTHER		FDIVEGU		0		2.65
AT_F_DIVE_CELEB					HOLDLAST	FDIVCEL		0		0.55
AT_F_POST_DIVE_GREAT_CATCH		HOLDLAST	FGRCATCH	0		2.0
AT_F_JUMP						OTHER		FJUMP		0		1.5		1
AT_F_JUMP_AT_WALL_STANDING		OTHER		FCWSTAND	0		2.5
AT_F_CLIMB_WALL_RUNNING_CATCH	OTHER		FCWRUN		0
AT_F_CLIMB_WALL_RUNNING_NO_CATCH	OTHER	FCWRUN2		0
AT_F_TAG_RUNNER_CENTER			OTHER		FTRC		GROUNDED	2.0
AT_F_TAG_DOWN_BASE				HOLDLAST	FTDB		GROUNDED	1.80
AT_F_ERROR						OTHER		FERRFLY		GROUNDED
AT_F_CRASH_INTO_WALL			OTHER		FCWALL		0		2.0

# catcher actor tasks
AT_C_CROUCH_DOWN				HOLDLAST	CCROUCHD	0		1.0
AT_C_CROUCHED					HOLDLAST	CCROUCH		0		1.0
AT_C_GIVE_SIGN1					HOLDLAST	CGSIGN1		0		1.5
AT_C_GIVE_SIGN2					HOLDLAST	CGSIGN2		0		2.0
AT_C_GET_READY					HOLDLAST	CGREADY		0		1.0
AT_C_CROUCH_SHIFT_LEFT			HOLDLAST	CCSHIFTL	0		1.0
AT_C_CROUCH_SHIFT_RIGHT			HOLDLAST	CCSHIFTR	0		1.0
AT_C_CATCH_PITCH				HOLDLAST	CCPITCH		0		1.0
AT_C_CATCH_PITCH_LOW			HOLDLAST	CCPITCHL	0		1.5
AT_C_CATCH_PITCH_HIGH			HOLDLAST	CCPITCHH	0		1.5
AT_C_CATCH_PITCH_IN_DIRT		HOLDLAST	CBPID		0		2.0
AT_C_CATCH_PITCHOUT_LEFT		HOLDLAST	CCPOUTL		0		1.5
AT_C_CATCH_PITCHOUT_RIGHT		HOLDLAST	CCPOUTR		0		1.5
AT_C_INTEN_WALK_SIGNAL_LEFT		HOLDLAST	CIWSL		0
AT_C_INTEN_WALK_SIGNAL_RIGHT	HOLDLAST	CIWSR		0
AT_C_INTENTIONAL_WALK_LEFT		HOLDLAST	CIWL		0
AT_C_INTENTIONAL_WALK_RIGHT		HOLDLAST	CIWR		0
AT_C_COLLIDE					OTHER		CCOLLIDE	0		1.5
AT_C_COLLIDE2					OTHER		CCOLLID2	0		1.3125

# Pitcher actor tasks
AT_P_STAND						HOLDLAST	STAND		GROUNDED
AT_P_PITCH_OVERHAND_WINDUP		HOLDLAST	PPOW		0			1.62491
AT_P_PITCH_OVERHAND_STRETCH		HOLDLAST	PPOHST		0			1.21000
AT_P_PITCH_THREE_QRTR_WINDUP	HOLDLAST	PP3QW		0			1.73250
AT_P_PITCH_THREE_QRTR_STRETCH	HOLDLAST	PP3QST		0			1.51875
AT_P_PITCH_SIDE_ARM_WINDUP		HOLDLAST	PPSAW		0			1.68567
AT_P_PITCH_SIDE_ARM_STRETCH		HOLDLAST	PPSAST		0			1.21750
AT_P_PITCH_SUBMARINER_WINDUP	HOLDLAST	PPSBMW		0			1.68342	
AT_P_PITCH_SUBMARINER_STRETCH	HOLDLAST	PPSBMST		0			1.27375	
AT_P_GET_SIGN_WINDUP1			OTHER		PGSINW1		GROUNDED	1.2
AT_P_GET_SIGN_STRETCH1			OTHER		PGSINST1	GROUNDED	1.2
AT_P_GET_SIGN_WINDUP2			HOLDLAST	PGSINW2		GROUNDED
AT_P_GET_SIGN_STRETCH2			HOLDLAST	PGSINST2	GROUNDED
AT_P_GET_SIGN_WINDUP3			OTHER		PGSINW3		GROUNDED
AT_P_GET_SIGN_STRETCH3			OTHER		PGSINST3	GROUNDED
AT_P_READY_WINDUP				HOLDLAST	PREDYW		GROUNDED	1.2
AT_P_COME_SET_STRETCH			HOLDLAST	PCMSTST		GROUNDED	1.2
AT_P_LOOK_1B					HOLDLAST	PLOOK1B		GROUNDED	1.2
AT_P_LOOK_2B					HOLDLAST	PLOOK2B		GROUNDED	1.2
AT_P_LOOK_3B					HOLDLAST	PLOOK3B		GROUNDED	1.2
AT_P_PICKOFF_1B					HOLDLAST	PPOFF1B		0		0.8369
AT_P_PICKOFF_2B					HOLDLAST	PPOFF2B		0		0.8746
AT_P_PICKOFF_3B					HOLDLAST	PPOFF3B		0		1.6738
AT_P_BACK_TO_MOUND				HOLDLAST	PBTMND		0		1.5
AT_P_DISGUST					HOLDLAST	PDSGST		0		1.5
AT_P_CELEB_STRIKEOUT1			HOLDLAST	PCELSTR1	GROUNDED
AT_P_CELEB_STRIKEOUT2			HOLDLAST	PCELSTR2	GROUNDED
AT_P_DISGUST_HR1				HOLDLAST	PDISGHR1	GROUNDED
AT_P_DISGUST_HR2				HOLDLAST	PDISGHR2	GROUNDED
AT_P_DUCK_BATTED_BALL			HOLDLAST	PDUCKH		GROUNDED	1.2
AT_P_DUCK_THROW					HOLDLAST	PDUCKTH		GROUNDED
AT_P_GARDEN_FOOT_WINDUP			OTHER		PGARFW		GROUNDED
AT_P_GARDEN_FOOT_STRETCH		OTHER		PGARFST		GROUNDED
AT_P_GARDEN_HAND_WINDUP			OTHER		PGARHW		GROUNDED
AT_P_GARDEN_HAND_STRETCH		OTHER		PGARHST		GROUNDED
AT_P_GARDEN_ROSIN_WINDUP		OTHER		PGARRW		GROUNDED
AT_P_GARDEN_ROSIN_STRETCH		OTHER		PGARRST		GROUNDED
AT_P_TIRED1_WINDUP				OTHER		PTIR2W		GROUNDED
AT_P_TIRED1_STRETCH				OTHER		PTIR2ST		GROUNDED
AT_P_TIRED2_WINDUP				OTHER		PTIR3W		GROUNDED
AT_P_TIRED2_STRETCH				OTHER		PTIR3ST		GROUNDED

# Runner actor tasks
AT_R_STAND						HOLDLAST	STAND		GROUNDED
AT_R_STAND_READY				HOLDLAST	RREADY		GROUNDED
AT_R_START_RUN_FORWARD			OTHER		RSTARTRF	0			1.060	1
AT_R_START_RUN_BACK				OTHER		RSTARTRB	0			1.749	1
AT_R_START_RUN_LEFT				OTHER		RSTARTRL	0			1.643	1
AT_R_START_RUN_RIGHT			OTHER		RSTARTRR	0			1.537	1
AT_R_RUN						CYCLE		RRUN		0			1.5
AT_R_RUN_STOP					HOLDLAST	RRNSTOP		0			1.590	1
AT_R_TURN_180					OTHER		RTN180		0			0.989
AT_R_LEAD						OTHER		RLEAD		GROUNDED	2.82	1
AT_R_LEAD_RETREAT				OTHER		RRETLEAD	GROUNDED	3.27	1
AT_R_DIVE_BACK					HOLDLAST	RDIVEB		0			6.0		1
AT_R_DIVE_BACK_GET_UP			OTHER		RDIVEBGU	0			6.0		1
AT_R_SLIDE_HEAD_FIRST			HOLDLAST	RSLIDEHF	0			1.0		1
AT_R_SLIDE_HOOK					HOLDLAST	RSLIDE		0			1.0		1
AT_R_SLIDE_FEET_GET_UP			OTHER		RSLIDEGU	0			1.5		1
AT_R_SLIDE_HEAD_GET_UP			OTHER		RSLIDEHG	0			1.5		1
AT_R_FIDGET_ADJUST_GLOVES		OTHER		RFAGLOVE	GROUNDED	4.0
AT_R_FIDGET_BRUSH_OFF			OTHER		RFBRUSHO	GROUNDED	2.0
AT_R_FIDGET_LOOK				OTHER		RFLOOK		GROUNDED	0.6
AT_R_FIDGET_REACH				OTHER		RFREACH		GROUNDED	0.5
AT_R_FIDGET_DISTRACT_PITCHER	OTHER		RDISTPIT	0
AT_R_COLLIDE					OTHER		RCOLLIDE	0			1.5
AT_R_COLLIDE2					HOLDLAST	RCOLLID2	0			1.40
AT_R_CELEB_FIST					OTHER		CELFIST		GROUNDED	1.0
AT_R_CELEB_DUAL_FIST			OTHER		CELDFIST	GROUNDED	1.0
AT_R_CELEB_MCGWIRE				OTHER		CELMAC		GROUNDED	0.600
AT_R_CELEB_SOSA					OTHER		CELSOSA		GROUNDED	1.5
AT_R_CELEB_TAUNT				OTHER		CELTAUNT	0GROUNDED	1.0
AT_R_CELEB_TAUNT_BOW			OTHER		RTPBOW		GROUNDED
AT_R_CELEB_WAVE					OTHER		CELWAVE		GROUNDED	1.0
AT_R_CELEB_RAISE_ROOF			OTHER		RRASROOF	GROUNDED
AT_R_CELEB_POST_RBI1			OTHER		RCEL1		0
AT_R_CELEB_POST_RBI2			OTHER		RCEL2		0
AT_R_CELEB_POST_RBI3			OTHER		RCEL3		0
AT_R_CELEB_POST_RBI4			OTHER		RCEL4		0
AT_R_CELEB_AS_SCORING			OTHER		RCELHR		0
AT_R_WALK						CYCLE		RWALK		0			1.60	1
AT_R_JOG						CYCLE		RJOG		0			2.0
AT_R_CAREER_MILESTONE			CYCLE		CELWAVE		GROUNDED	1.0
AT_R_RUN_SHAKE_FIST				CYCLE		RRSHAKEF	0			1.5		1
AT_R_OVERRUN_1ST				OTHER		ROVRN1B		0			0.5

# Umpire actor tasks
AT_U_STAND						HOLDLAST	STAND		GROUNDED
AT_U_SAFE						HOLDLAST	USAFEREG	GROUNDED	1.75
AT_U_SAFE_DRAMATIC				HOLDLAST	USAFEDR		GROUNDED	2.0
AT_U_OUT						HOLDLAST	UOUTREG		GROUNDED	1.75
AT_U_OUT_DRAMATIC				HOLDLAST	UOUTDR		GROUNDED	2.0
AT_U_FOUL						HOLDLAST	UFOUL		GROUNDED	1.10
AT_U_FAIR						HOLDLAST	UFAIR		GROUNDED	1.10
AT_UHP_STAND					HOLDLAST	STAND		GROUNDED
AT_UHP_LEAN_IN					HOLDLAST	UHPLEAN		GROUNDED	2.0
AT_UHP_FOUL						HOLDLAST	UHPFOUL		GROUNDED	2.0
AT_UHP_FOUL_TIP					HOLDLAST	UHPFOULT	GROUNDED	1.5
AT_UHP_STRIKE_CALL_REGULAR		HOLDLAST	UHPSCREG	GROUNDED	1.2
AT_UHP_STRIKE_CALL_DRAMATIC		HOLDLAST	UHPSCDR		GROUNDED	2.0
AT_UHP_STRIKE_CALL_CHECK_SWING	HOLDLAST	HPCSSTR		GROUNDED
AT_UHP_STRIKEOUT_REGULAR		HOLDLAST	UHPSOREG	GROUNDED	1.5
AT_UHP_STRIKEOUT_DRAMATIC		HOLDLAST	UHPSODR		GROUNDED	1.2
AT_UHP_STRIKEOUT_DRAMATIC2		HOLDLAST	HPCSTR1		GROUNDED
AT_UHP_STRIKEOUT_DRAMATIC3		HOLDLAST	HPCSTR2		GROUNDED
AT_UHP_STRIKEOUT_CHECK_SWING	HOLDLAST	HPCSSTRO	GROUNDED
AT_UHP_BRUSH_PLATE				HOLDLAST	UHPBRUSH	GROUNDED	1.0
AT_UHP_EJECTION					HOLDLAST	UHPEJECT	GROUNDED	1.0

# the following line MUST exist or the game with crash when reading this file		
*END*
