<?xml version="1.0" encoding="UTF-8"?>
<!-- VertexSkinningCg -->
<shader name="VertexSkinningCg" language="cg">

	<vertex path="VertexSkinningCgvert.cg">
	</vertex>
	<fragment path="VertexSkinningCgfrag.cg">
	</fragment>

</shader>
