struct toFrag
{
	float4 pos : POSITION;
	float2 tex : TEXCOORD0;
};

struct frag
{
	float4 color : COLOR;
};

uniform sampler2D diffuseTex;

frag main(frag IN)
{
	frag OUT;

	OUT.color = tex2D(IN.tex, diffuseTex);

	return OUT;
}