<?xml version="1.0" standalone="no" ?>

<unit>
	<parameters>
		<size value="2" />
		<height value="2" />
		<max-hp value="1400" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="wood"/>				
		<sight value="5" />
		<time value="75" />
		<multi-selection value="true" />
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties/>
		<light enabled="false" />
		<unit-requirements>
			<unit name="mage_tower"/>
		<unit name="summoner"/>
		</unit-requirements>
		<upgrade-requirements>
			<upgrade name="hell_gate"/>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="wood" amount="200"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/wicker_behemoth.bmp"/>
		<image-cancel path="../archmage/images/magic_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="../archmage_tower/sounds/magic_click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../archmage_tower/sounds/magic_click.wav"/>
		</command-sounds>
	</parameters>
	
	<skills>
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="120"/>
			<speed value="120"/>
			<anim-speed value="300" />
			<animation path="models/wicker_behemoth_construction.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/wicker_behemoth.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="../mage_tower/destruction_models/wicker_behemoth_destruction.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="../archmage_tower/sounds/magic_building_fall1.wav"/>
			</sound>
			<fade value="false"/>
		</skill>
                
                <skill>
			<type value="morph"/>
			<name value="morph_skill"/>		
			<ep-cost value="0"/>
			<speed value="500"/>
			<anim-speed value="30"/>
			<animation path="models/wicker_behemoth_morph.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="/sounds/wicker_fire.wav"/>
			</sound>
		</skill>

	</skills>
	
	<!-- *** commands *** -->

	<commands>

		<command>
			<type value="morph"/>
			<name value="promote_to_behemoth"/>
			<image path="../behemoth/images/behemoth.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<morph-skill value="morph_skill"/>
			<morph-unit name= "behemoth"/>
			<discount value="0"/>
		</command>

	</commands>
</unit>