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GORE GAME SYSTEM PAGE TWO
VALUES
A DMINPASSWORD Syntax: adminpassword ####### This is sets the password need to gain administrator rights on the server. AMMO0 Syntax: ammo0

This value represents the amount of ammo for the first fire mode of the gun.

AMMO1

Syntax: ammo1

This value represents the amount of ammo for the second fire mode of the gun.

AMMO TYPE0

Syntax: ammotype0

This value represents the type of ammo for the first fire mode of the gun.

AMMO TYPE1

Syntax: ammotype1

This value represents the type of ammo for the second fire mode of the gun.

ARMOR

Syntax: armor

This value can be used for displaying the global armor value.

ARMORBODY

Syntax: armorbody

This value will determine whether there is armor attached to the body.

ARMORHEAD

Syntax: armorhead

This value will determine whether there is armor attached to the head.

ARMORLLEG

Syntax: armorlleg

This value will determine whether there is armor attached to the left leg.

ARMORRLEG

Syntax: armorrleg

This value will determine whether there is armor attached to the right leg.

AUTOCHANGE

Syntax: autochange 1
autochange 0

This value will turn on and off the weapon auto change feature. The auto change feature will change a gun when you run out of ammo on the current gun - it will try to find the next best gun to switch to.

AUTOPICKUP

Syntax: autopickup 1
autopickup 0

This value will turn on and off the weapon auto pick-up feature. The auto pick-up feature will change the gun you are using when you run over a weapon pick-up and the weapon you have hit is better than the one you are currently using.

BANDWIDTH

Syntax: bandwidth

This sets the maximum network bandwidth allowed to be used by the client or server. Note that the value can be different for the server and the client.

CLEARBACK

Syntax: clearback

This value turns on and off the outside world render black feature. This might be useful in coordination with the vislock value.

C ONNECTED

Syntax: connected

This value is true when the client is connected to a server, false otherwise.

D EATHS

Syntax: deaths

This holds the number of times you have died in battle for the last game.

D EFAULTMAP

Syntax: defaultmap mapname

This will set the map name to be loaded by a client starting the server.

DEVPASSWORD

Syntax: devpassword #######

This will set the password needed to gain developer rights on the server.

D RIVER

Syntax: driver opengl

This will set the driver dll used by the renderer. This is specified in the client_system.cfg file only, and initilizes the renderer to use that dll. For 3dfx card owners you would set this to 3dfxogl in the client_system.cfg. This cannot be set through the console.

EXITSAVE

Syntax: exitsave 1

When exitsave is true, gore will save settings when the program shuts down.

FIREWALL

Syntax: firewall 123.123.123.123

This will set the firewall used for the client connection.

FIRSTPERSON

Syntax: firstperson 1
firstperson 0

This value will enable or disable whether or not you are playing in first or third person mode. To drop the camera see the “trackcam” value.

FLY

Syntax: fly 1

This turns on and off flying in the level so that the player can fly around. The server needs to allow flying to be envoked by a client.

FOV

Syntax: fov

This changes the field of view for the player.

FPS

Syntax: fps

This value holds the number of frames per second currently being rendered.

F RAGLIMIT

Syntax: fraglimit

This holds the frag limit on the currently connected server.

GOD

Syntax: god

This turns on and off god mode for the player. The server needs to allow god mode to be envoked by a client.

HEALTH

Syntax: health

This holds the health of the player.

HEALTHDAMAGE

Syntax: healthdamage

This is true when the player is taking damage.

HOST

Syntax: host hostname
host 123.123.123.123

This value will set the name of the server that you can subsequently connect to using the command “connect”.

INVERTMOUSE

Syntax: invertmouse 1
invertmouse 0

This value determines whether or not the vertical movement of the mouse is inverted.

KILLS

Syntax: kills

This contains the number of frags for the player.

LANSEARCH

Syntax: lansearch 1

This determines where to search for Gore game servers. 1-Local Area Network, 0-Internet.

LOADNAME

Syntax: loadname

The name of the last config file that has been loaded.

LOCATION

Syntax: location

The name of the location of the server. This is set to a postal code for the states of America, and country codes for outside of America (eg. "au" for Australia).

M AXCONNECT

Syntax: maxconnect

This will set the maximum number of players allowed to connect to the server.

MILLI

Syntax: milli

This value holds the millisecond count for the game run speed.

M ODELCHANGERULES

Syntax: modelchangerules

This controls how players can change between player types.

MOUSESENS

Syntax: mousesens 0
mousesens 10
mousesens 20

This value determines how quickly the mouse moves in tune with your movements. 0 is the minimum through to a maximum of 20 for really fast mouse movement reactions.

M USIC

Syntax: music 1

This will set the music to either on or off. This controls the basic backing tracks added to a map.

NOCLIP

Syntax: noclip

This turns on and off no clipping on the level so that you can pass through walls. The server needs to allow no clipping to be envoked by a client.

PASSWORD

Syntax: password #######

This will set the password used by the client to connect to the server.

P ICKUPNAME

Syntax: pickupname

This contains the name of the last item picked up by the client.

P ICKUPAMOUNT

Syntax: pickupamount

This contains the amount of the last item the player has picked up.

PLAYERMODEL

Syntax: playermodel modelname
playermodel bartender

This command will change the model being used for the player character.

PLAYERNAME

Syntax: playername name
playername Fred
playername Fred Bear

This command will change your player name to the name you specify.

POSITION

Syntax: position

This holds the current position you hold relative to other players.

PUBLICISE

Syntax: publicise 1

When set to true (1), this displays the server on Game Browsers to attract game players.

REMOTEADMIN

Syntax: remoteadmin 1

This server setting determines whether people can remotely connect to the server and administer the server.

RENDERING

Syntax: rendering

This is true when the client is connected and in game.

RENDERINWORLD

Syntax: renderinworld

This is true when the client is connected and in game, and the camera is within a valid world position.

RES

Syntax: res 640x480
res 1024x768

This command will change the screen dimensions if in full screen mode, or enlarge or shrink the rendering window if in window mode. The "640x480" part must not be separated by spaces. The command will look through the list of available resolutions, if found it will resize the window or screen. Otherwise the function will not change the screen size. To alter a windows size you can bring up the menu and then with the mouse move outside the window and then back onto the border to get the drag icon. When you have the drag icon you can then push down and drag the window to the size you want (the dimensions get displayed in the top left hand corner).

REVERSEPAN

Syntax: reversepan 1
reversepan 0

This command will change your left and right sound channels in case they are back the front. On is when it is reversed, Off is when it is normal. Toggle will change from one to the other.

RR (Reverse Render)

Syntax: rr 1
rr 0

This command will change the order in which the level is rendered. This is so you can see what distance rooms are either being drawn or dropped according to the vis calculations of the level. On is when it is reverse rendering, Off is when it is normally rendering. Toggle will change from one to the other. No parameter means it will only perform the operation for the current render cycle (useful in combination with the HoldBind command).

Example:
To show rooms being drawn in the background while only holding down the key "r":

bind r:[rr] @hold

SAVENAME

Syntax: savename

The name of the last config file that has been saved.

SECURITY

Syntax: security 1

This enables or disables the server security. When the server security is disabled then any player connected to the server can use any command. Connection password for the server will still apply in either state.

SERVERNAME

Syntax: servername Gore Server

The name you want to give you gore server.

S FIREWALL

Syntax: sfirewall 123.123.123.123

This will set the firewall used for the server connection.

SCORE

Syntax: score value
inc score
dec score

This value will determine whether the scores are being displayed.

S PASSWORD

Syntax: spassword #######

This will set the server password needed to connect to the server.

STAMINA

Syntax: stamina

This value represents the player stamina level.

ST OCK

Syntax: stock

This value represents whether the current server has a standard set of weapons, players etc.. If this is false, then the server has modifications that are not guaranteed or thoroughly tested. This value cannot be modified.

T ARGETNAME

Syntax: targetname

This is the value of the last person who was in your crosshair.

TEXDETAIL

Syntax: texdetail -3
texdetail 0

This command will set the texture detail for the renderer. 1 is the highest level of detail. -1, -2, and -3 provide reduced detail for better performance. 0 is the default.

TIMELIMIT

Syntax: timelimit

This holds the time limit on the currently connected server.

TRACKCAM

Syntax: trackcam 1
trackcam 0

This value will enable or disable whether or not the camera is being tracked to the player. The track camera setting can only be changed when not in 1st person mode.

TRICOUNT

Syntax: tricount

This value holds the number of polys currently being rendered.

VISLOCK

Syntax: vislock 0
vislock 1

This command will turns on and off the vislock. Vislock locks the polys currently being rendering for the vantage point the player is in when it is enabled. This allows to player to move around and inspect the vis cut-off on polys of the level areas.

VOLUME

Syntax: volume 0
volume 10

This command will sets your system volume for the game. The value ranges from 1 (no sound) to 10 (maximum volume).

WEAPONAMMO0

Syntax: weaponammo0

This value represents the ammo on the current weapon for mode 0.

WEAPONAMMO1

Syntax: weaponammo1

This value represents the ammo on the current weapon for mode 1.

ZOOM

Syntax: zoom 1
zoom 0

This command will turn on and off the player zoom if the player is in game (suitable for the sniper gun etc..). "enable" will zoom the player in, "disable" will zoom the player out. “toggle” switches between the two. No parameter means it will only be done during the current render cycle (suitable for use with HoldBind).

Example:
To bind Z to zoom in only when it is held down:

bind z:[enable zoom] @hold

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