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GORE GAME SYSTEM PAGE ONE

COMMANDS
BIND Syntax: bind key:[command] @hold bind s:[togglepage score] bind r:[toggle rr] This command will bind a command to a key. The command will only be active when the key has been pressed and there is no key overriding interface page active (menu, configuration window, etc.). This is suitable for things that switch states each time you hit the key. For showing things only when you have the key down add the @hold option at the end of the command.

System Bindings:

This command binds keys to the system keys. The following are the system keys:

forward back strafeleft straferight crouch
fire1
fire2
lookup
lookdown
lookright
lookleft.
fast
faster
jump
nextweapon
prevweapon
weapon0
weapon1
weapon2
weapon3
weapon4
weapon5
weapon6
weapon7
weapon8
weapon9
reloadweapon
mousex
mousey
zoom
menu
console

move player forward.
move player backward.
move player to the left.
move player to the right.
crouch the player down.
use the first fire mode of the gun.
use the second fire mode of the gun.
move the player vision upwards.
move the player vision downwards.
rotate the player to the right.
rotate the player to the left.
move the player at fast speeds.
move the player at the fastest available speeds.
make the player jump.
select the next weapon.
select the previous weapon.
select weapon 0 for your weapon.
select weapon 1 for your weapon.
select weapon 2 for your weapon.
select weapon 3 for your weapon.
select weapon 4 for your weapon.
select weapon 5 for your weapon.
select weapon 6 for your weapon.
select weapon 7 for your weapon.
select weapon 8 for your weapon.
select weapon 9 for your weapon.
the reload weapon button.
the mouse left-right movement.
the mouse up-down movement.
player weapon zoom.
the menu display.
the console display.

Example: To have the scores display when you hit the TAB key, and disappear when you hit it again: bind tab:[show score] @hold To make the forward arrow move the player forward: bind up:[forward]

B OOT

Syntax: boot userid

This command will disconnect the user from the server. To find out the id of the player see the "users" command.

BINDCLEAR

Syntax: bindclear key
bindclear c

This command will clear all bound controls that use the Key given.

BINDCLEARALL

Syntax: bindclearall

This command will clear all bound controls as well as all bound commands. Anything bound through the menu, console, or loaded config file will be cleared. The only exception is the menu key (escape) and the console key (~).

CO

Syntax: co

This activates the client override which when connecting to a server, gives priority to all client interface elements over that of the server.
COMMAND

Syntax: command commandline

This will pass the following command line to the command interpreter for execution. The main purpose of this is to give the user interface access to the command interpreter. This way you can have a line in the console that accepts user commands and then uses this function to execute it.

CONNECT

Syntax: connect
connect hostname
connect 123.123.123.123

This will connect to the currently named server in the Host value, or the name given as the connect parameter.

DEC

Syntax: dec value

This command will try decreasing the value passed to it by one.

DISCONNECT

Syntax: disconnect

This command will disconnect you from the current server you are connected to.

EXIT

Syntax: exit

This command will quit Gore.

INC

Syntax: inc value

This command will try increasing the value passed to it by one.

LOAD

Syntax: load filename

This will load a configuration file. When no filename is given it will load the last given filename.

LOGIN

Syntax: login password

This command allows you to gain higher rights on a server that allows remote administration.

MAP

Syntax: map filename
map “filename fred.ss”

This loads a new level with that name.

QSAY

Syntax: qsay

This command will bring up the quick say page (if available) so that a message can be typed and sent to all other people connected to the game server. If unconnected it will just echo your message to yourself.

QSay will also record your previous messages, you can use the up and down arrows to bring up previous messages you have typed to resend them if needed (given you are using the right interface components).

Example:
Binding a saying to a key so that you can quickly send a message to all players is done by:

bind m:[qsay]

QUIT

Syntax: quit

This command will quit Gore.

REFRESHSERVERS

Syntax: refreshservers

This will clear the in game list of servers and queiries for a new list of internet and lan servers. If lansearch is true (1) it searches on the local network, otherwise it searches the internet.

RESET

Syntax: reset

This command will reload settings from the "server_default.set" or "client_default.set"(factory default), to take you back to the factory default settings for the game. To go back to the settings after the game is fully loaded see ResetToStart.

RESTART

Syntax: restart

This command will reload settings from the "server_default.set" or "client_default.set"(factory default), followed by the "autoserver.cfg" or "autoclient.cfg" to take you back to the settings you have when the game is first loaded. To reset to the factory settings only see Reset.

SAVE

Syntax: save
save filename

This command will save your settings that are different to your "server_default.set" or "client_default.set"(factory settings) out to the file name you give. If no file name is given then it will default to "autoclient.cfg" or "autoserver.cfg", which is loaded at the game start up.

SAVEALL

Syntax: saveall
saveall filename

This command will save all the configurable settings out to the file "autoclient.cfg" or "autoserver.cfg" by default. If you give a file name the settings will be saved there instead.

SAVEAUTO

Syntax: saveauto

This command will save all the settings different to the factory default out to the "autoclient.cfg" or "autoserver.cfg", which is loaded upon the game startup.

SAY

Syntax: say hello
say hello there

This command will allow you to send a message to all players currently connected to the same game server.

Example:
Binding a saying to a key so that you can quickly send a message to all players is done by:

bind a:[say suck it down]

S ETMAP

Syntax: setmap dm1

This will set the next map to be used without loading straight away.

SS

Syntax: ss

This command will capture the current screen and save out to a file called "goreXXX.bmp". XXX is the number of the current image which starts at zero every time you start Gore again. To prevent filling up of your hard-drive the numbering begins at zero every time you exit and restart Gore.

Example:
Binding a key so that you can quickly capture an image any time:

bind s:[ss]

SDOWN

Syntax: sdown

This command will scroll the page downwards if the front active page is scrollable (@MenuPage “scroll=1”. The scroll step size is determined by the pages “scroll_vert_step”.

SLEFT

Syntax: sleft

This command will scroll the page to the left if the front active page is scrollable (@MenuPage “scroll=1”. The scroll step size is determined by the pages “scroll_horz_step”.

SRIGHT

Syntax: sright

This command will scroll the page to the right if the front active page is scrollable (@MenuPage “scroll=1”. The scroll step size is determined by the pages “scroll_horz_step”.

STOLEFT

Syntax: stoleft

This command will scroll the page right to the left margin if the front active page is scrollable (@MenuPage “scroll=1”.

STOTOP

Syntax: stotop

This command will scroll the page right to the top margin if the front active page is scrollable (@MenuPage “scroll=1”.

SUP

Syntax: sup

This command will scroll the page upwards if the front active page is scrollable (@MenuPage “scroll=1”. The scroll step size is determined by the pages “scroll_vert_step”.

SWAP

Syntax: swap value

This will change a setting from its current state to the opposite for the game. If you want a key that jumps back and forth from reverse rendering modes during separate key presses you could use “bind r:[swap rr]”.

USERS

Syntax: users

This lists the players currently connected to the server.

VER

Syntax: ver

This prints out the version of Gore.

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| © 2002 4D Rulers Software, Inc.