<font:m+1cregular:16>Charge

In Charge, you "bid" on how far you think you can get at least one of your units and keep him alive until the end of the game (usually 6 turns).  The player who bids on the area farthers from his start point wins the bidding.

- You will start in the green area, your opponent will start in the red area.

- Your units can start anywhere in your green area - you drag them at the start of the first turn after bidding is over.  The same is true for your opponent.

- The bid winner must get a unit past the start of the bid line

- That unit must remain over the bid line until the end of the match

- The unit must have been over the line for at least three seconds

