struct AppData
{
   float4 Pos : POSITION;
   float2 UV0 : TEXCOORD0;
};

struct VertexOut
{
   float4 Pos : POSITION;
   float2 Tex0 : TEXCOORD0;
};

VertexOut main(AppData IN, uniform float4x4 ModelViewProjMatrix)
{
   VertexOut OUT;
   OUT.Pos = IN.Pos;
   OUT.Tex0 = IN.UV0;
   return OUT;
}

