////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid object shapes' names:		(original maya scene filename)

	"SKYDOME"                              	scenes\environment\florc_skydome.ma
	"MINI_SKYDOME"                         	scenes\environment\mini_skydome.ma
	"FLORC_CUT_UP"                         	
	"NEW_CORNER_BUILDING"                  	scenes\buildings\accessories\new_corner_building.ma
	"FLYOVER_WATER_LEG"                    	scenes\buildings\accessories\flyover_water_leg.ma
	"STREET_FURNITURE19"                   	scenes\buildings\city_objects\street_furniture19.ma
	"ARROWS_RIGHT2"                        	scenes\buildings\roadside\arrows_right2.ma
	"MONORAIL_STATION"                     	scenes\buildings\accessories\monorail_station.ma
	"NEON_SIGN3"                           	scenes\buildings\accessories\neon_sign3.ma
	"NEON_SIGN2"                           	scenes\buildings\accessories\neon_sign2.ma
	"NEON_FATFISH"                         	scenes\buildings\accessories\neon_fatfish.ma
	"BLOCK1_SMALL_HOTEL"                   	scenes\buildings\city_buildings\block1_small_hotel.ma
	"ARROWS_LEFT_TUNNEL_2"                 	scenes\buildings\accessories\arrows_left_tunnel_2.ma
	"CHANNEL_BRIDGE"                       	scenes\buildings\accessories\new_water_channel_bridge.ma
	"SEA_WATER"                            	scenes\buildings\accessories\sea_water.ma
	"WATER_CHANNELS"                       	scenes\buildings\accessories\water_canals.ma
	"AFT_ACCOM_BLOCKS_1_AND_4_V2"          	scenes\buildings\city_buildings\city_aft_accom_blocks_1_and_4_v2.ma
	"AFT_ACCOM_BLOCKS_1_AND_4"             	scenes\buildings\city_buildings\city_aft_accom_blocks_1_and_4.ma
	"BRIDGE_FLYOVER"                       	scenes\buildings\accessories\bridge_flyover.ma
	"FLORIDA_FINISHLINE"                   	scenes\buildings\city_buildings\florida_finishline.ma
	"CONCRETE_BLOCKS15_VTX"                	scenes\buildings\accessories\concrete_blocks15_vtx.ma
	"ARROWS_RIGHT_VTX"                     	scenes\buildings\roadside\arrows_right_vtx.ma
	"BRIDGE"                               	scenes\buildings\accessories\bridge.ma
	"FL_HOUSE1_3"                          	scenes\buildings\accessories\fl_house_v3.ma
	"PICKET_FENCE4"                        	scenes\buildings\accessories\picket_fence4.ma
	"PICKET_FENCE3"                        	scenes\buildings\accessories\picket_fence3.ma
	"PICKET_FENCE2"                        	scenes\buildings\accessories\picket_fence2.ma
	"PICKET_FENCE1"                        	scenes\buildings\accessories\picket_fence1.ma
	"SMALL_BRIDGE"                         	scenes\buildings\accessories\small_bridge.ma
	"DETAIL_CLUMP1"                        	scenes\buildings\trees\detail_tree_clump1.ma
	"DETAIL_CLUMP2"                        	scenes\buildings\trees\detail_tree_clump2.ma
	"TUNNEL_SECTION_1"                     	scenes\buildings\accessories\tunnel_section_1.ma
	"TUNNEL_SECTION_2"                     	scenes\buildings\accessories\tunnel_section_2.ma
	"TUNNEL_SECTION_3"                     	scenes\buildings\accessories\tunnel_section_3.ma
	"TUNNEL_STRUT_1"                       	scenes\buildings\accessories\tunnel_strut_1.ma
	"TUNNEL_STRUT_2"                       	scenes\buildings\accessories\tunnel_strut_2.ma
	"TUNNEL_STRUT_3"                       	scenes\buildings\accessories\tunnel_strut_3.ma
	"TUNNEL_SECTION_4"                     	scenes\buildings\accessories\tunnel_section_4.ma
	"BUSHES"                               	scenes\buildings\roadside\bushes.ma
	"LANTERNS"                             	scenes\buildings\city_objects\lanterns.ma
	"LANTERNS2"                            	scenes\buildings\city_objects\lanterns2.ma
	"LANTERNS3"                            	scenes\buildings\city_objects\lanterns3.ma
	"MONORAIL_DETAIL4"                     	scenes\buildings\accessories\monorail_detail4.ma
	"MONORAIL_DETAIL3"                     	scenes\buildings\accessories\monorail_detail3.ma
	"MONORAIL_DETAIL2"                     	scenes\buildings\accessories\monorail_detail2.ma
	"MONORAIL_DETAIL1"                     	scenes\buildings\accessories\monorail_detail1.ma
	"MONORAIL_PART0"                       	scenes\buildings\accessories\monorail_part0.ma
	"MONORAIL_PART6"                       	scenes\buildings\accessories\monorail_part6.ma
	"MONORAIL_PART5"                       	scenes\buildings\accessories\monorail_part5.ma
	"MONORAIL_PART4"                       	scenes\buildings\accessories\monorail_part4.ma
	"MONORAIL_PART3"                       	scenes\buildings\accessories\monorail_part3.ma
	"MONORAIL_PART2"                       	scenes\buildings\accessories\monorail_part2.ma
	"PILLAR"                               	scenes\buildings\accessories\monorail_pillar.ma
	"SIGN3_TUNNEL"                         	scenes\buildings\roadside\sign3_tunnel.ma
	"TUNNEL_ENTRANCE"                      	scenes\buildings\accessories\tunnel_entrance.ma
	"TUNNEL_LANES"                         	scenes\buildings\accessories\tunnel_lanes.ma
	"STREET_RAILS_FLORC_4"                 	scenes\buildings\accessories\street_rails_florc_4.ma
	"STREET_RAILS2"                        	scenes\buildings\accessories\street_rails2.ma
	"STREET_RAILS_FLORC_2"                 	scenes\buildings\accessories\street_rails_florc_2.ma
	"STREET_RAILS1"                        	scenes\buildings\accessories\street_rails1.ma
	"STREET_RAILS_FLORC_4_FAR"             	scenes\buildings\accessories\street_rails_florc_4_far.ma
	"STREET_RAILS_FLORC_3"                 	scenes\buildings\accessories\street_rails_florc_3.ma
	"STREET_RAILS3"                        	scenes\buildings\accessories\street_rails3.ma
	"STREET_RAILS_FLORC_1"                 	scenes\buildings\accessories\street_rails_florc_1.ma
	"STREET_RAILS7"                        	scenes\buildings\accessories\street_rails7.ma
	"BARRIERB"                             	scenes\buildings\accessories\barrierb.ma
	"BARRIERA"                             	scenes\buildings\accessories\barriera.ma
	"CONCRETE_BLOCKS5"                     	scenes\buildings\accessories\concrete_blocks5.ma
	"CONCRETE_BLOCKS14"                    	scenes\buildings\accessories\concrete_blocks14.ma
	"CONCRETE_BLOCKS16"                    	scenes\buildings\accessories\concrete_blocks16.ma
	"CONCRETE_BLOCKS12_VTX"                	scenes\buildings\accessories\concrete_blocks12_vtx.ma
	"CONCRETE_BLOCKS12"                    	scenes\buildings\accessories\concrete_blocks12.ma
	"CONCRETE_BLOCKS15"                    	scenes\buildings\accessories\concrete_blocks15.ma
	"CONCRETE_BLOCKS3"                     	scenes\buildings\accessories\concrete_blocks3.ma
	"CONCRETE_RAIL9"                       	scenes\buildings\accessories\concrete_rail9.ma
	"CONCRETE_RAIL8"                       	scenes\buildings\accessories\concrete_rail8.ma
	"CONCRETE_RAIL5"                       	scenes\buildings\accessories\concrete_rail5.ma
	"CONCRETE_RAIL6"                       	scenes\buildings\accessories\concrete_rail6.ma
	"CONCRETE_RAIL7"                       	scenes\buildings\accessories\concrete_rail7.ma
	"MARQUEE1"                             	scenes\buildings\accessories\marquee1.ma
	"FLORB_GS"                             	scenes\buildings\accessories\grandstand.ma
	"ARROWS_RIGHT"                         	scenes\buildings\roadside\arrows_right.ma
	"ARROWS_LEFT"                          	scenes\buildings\roadside\arrows_left.ma
	"ARROWS_LEFT_TUNNEL"                   	scenes\buildings\accessories\arrows_left_tunnel.ma
	"ROLLER"                               	scenes\buildings\roadside\roller.ma
	"DIGGER"                               	scenes\buildings\roadside\digger.ma
	"LONG_PIPES_630_TS"                    	scenes\buildings\roadside\long_pipes_630_ts.ma
	"DIRT2"                                	scenes\buildings\roadside\dirt2.ma
	"LINER"                                	scenes\buildings\accessories\liner.ma
	"YACHT2"                               	scenes\buildings\accessories\yacht2.ma
	"YACHT3"                               	scenes\buildings\accessories\yacht3.ma
	"YACHT1"                               	scenes\buildings\accessories\yacht1.ma
	"DISTANT_CITY"                         	scenes\buildings\accessories\distant_city.ma
	"FAR_OFF_BUILDING"                     	scenes\buildings\land_popup\far_off_building.ma
	"FLYOVER_DISTANCE1"                    	scenes\buildings\accessories\flyover_distance1.ma
	"SWAMP_FARLAND"                        	scenes\buildings\accessories\swamp_farland.ma
	"FLYOVER_WATER_02"                     	scenes\buildings\accessories\flyover_water_02.ma
	"FLYOVER_WATER_01"                     	scenes\buildings\accessories\flyover_water_01.ma
	"SWAMP_BED"                            	scenes\buildings\accessories\swamp_bed.ma
	"FLYOVER_BRIDGE"                       	scenes\buildings\accessories\flyover_bridge.ma
	"SWAMP_LAGOON"                         	scenes\buildings\swamp_lagoon.ma
	"FLORC_BRIDGE_SECTION_3"               	scenes\buildings\accessories\florc_bridge_section_3.ma
	"FLORC_BRIDGE_SECTION_2"               	scenes\buildings\accessories\florc_bridge_section_2.ma
	"FLORC_BRIDGE_SECTION_1"               	scenes\buildings\accessories\florc_bridge_section_1.ma
	"BRIDGE_SECTION1"                      	scenes\buildings\accessories\bridge_section1.ma
	"BRIDGE_SECTION2"                      	scenes\buildings\accessories\bridge_section2.ma
	"BRIDGE_SECTION3"                      	scenes\buildings\accessories\bridge_section3.ma
	"BRIDGE_SECTION4"                      	scenes\buildings\accessories\bridge_section4.ma
	"BRIDGE_SECTION5"                      	scenes\buildings\accessories\bridge_section5.ma
	"BRIDGE_SECTION6"                      	scenes\buildings\accessories\bridge_section6.ma
	"BRIDGE_SECTION7"                      	scenes\buildings\accessories\bridge_section7.ma
	"BRIDGE_SECTION8"                      	scenes\buildings\accessories\bridge_section8.ma
	"TUN_LIGHTS10"                         	scenes\buildings\accessories\tun_lights10.ma
	"TUN_LIGHTS9"                          	scenes\buildings\accessories\tun_lights9.ma
	"TUN_LIGHTS8"                          	scenes\buildings\accessories\tun_lights8.ma
	"TUN_LIGHTS7"                          	scenes\buildings\accessories\tun_lights7.ma
	"TUN_LIGHTS6"                          	scenes\buildings\accessories\tun_lights6.ma
	"TUN_LIGHTS5"                          	scenes\buildings\accessories\tun_lights5.ma
	"TUN_LIGHTS4"                          	scenes\buildings\accessories\tun_lights4.ma
	"TUN_LIGHTS3"                          	scenes\buildings\accessories\tun_lights3.ma
	"TUN_LIGHTS2"                          	scenes\buildings\accessories\tun_lights2.ma
	"TUN_LIGHTS1"                          	scenes\buildings\accessories\tun_lights1.ma
	"LIFE_GUARD_HUT"                       	scenes\buildings\accessories\life_guard_hut.ma
	"TRAFFICLIGHTS1"                       	scenes\buildings\city_objects\trafficlights1.ma
	"STREET_FURNITURE7"                    	scenes\buildings\city_objects\street_furniture7.ma
	"TRAFFICLIGHTS3"                       	scenes\buildings\city_objects\trafficlights3.ma
	"TRAFFICLIGHTS2"                       	scenes\buildings\city_objects\trafficlights2.ma
	"STREET_FURNITURE6"                    	scenes\buildings\city_objects\street_furniture6.ma
	"STREET_FURNITURE5"                    	scenes\buildings\city_objects\street_furniture5.ma
	"STREET_FURNITURE4"                    	scenes\buildings\city_objects\street_furniture4.ma
	"STREET_FURNITURE3"                    	scenes\buildings\city_objects\street_furniture3.ma
	"STREET_FURNITURE20"                   	scenes\buildings\city_objects\street_furniture20.ma
	"STREET_FURNITURE2"                    	scenes\buildings\city_objects\street_furniture2.ma
	"STREET_FURNITURE18"                   	scenes\buildings\city_objects\street_furniture18.ma
	"STREET_FURNITURE17"                   	scenes\buildings\city_objects\street_furniture17.ma
	"STREET_FURNITURE16"                   	scenes\buildings\city_objects\street_furniture16.ma
	"STREET_FURNITURE1"                    	scenes\buildings\city_objects\street_furniture1.ma
	"BLOCK3_TALL_ACCOM"                    	scenes\buildings\city_buildings\block3_tall_accom.ma
	"BLOCK1_MAIN_STREET_CORNER_LOW"        	scenes\buildings\city_buildings\block1_main_street_corner_low.ma
	"BLOCK1_MAIN_STREET_CORNER"            	scenes\buildings\city_buildings\block1_main_street_corner.ma
	"BLOCK4_COMMERCIAL_TALL"               	scenes\buildings\city_buildings\block4_commercial_tall.ma
	"BLOCK1_CORNER_STORE"                  	scenes\buildings\city_buildings\block1_corner_store.ma
	"BLOCK4_NEW_HOTEL"                     	scenes\buildings\city_buildings\block4_new_hotel.ma
	"MIS_SMALL_PARK_WALLS"                 	scenes\buildings\city_buildings\mis_small_park_walls.ma
	"MIS_MOTEL_CREAM"                      	scenes\buildings\city_buildings\mis_motel_cream.ma
	"MIS_HOTEL"                            	scenes\buildings\city_buildings\mis_hotel.ma
	"MIS_DINER2_WALL"                      	scenes\buildings\city_buildings\mis_diner2_wall.ma
	"MIS_DINER2"                           	scenes\buildings\city_buildings\mis_diner2.ma
	"MIS_DINER1_WALL"                      	scenes\buildings\city_buildings\mis_diner1_wall.ma
	"MIS_DINER1"                           	scenes\buildings\city_buildings\mis_diner1.ma
	"BLOCK4_WALL4"                         	scenes\buildings\city_buildings\block4_wall4.ma
	"BLOCK4_WALL3"                         	scenes\buildings\city_buildings\block4_wall3.ma
	"BLOCK4_WALL2"                         	scenes\buildings\city_buildings\block4_wall2.ma
	"BLOCK4_WALL"                          	scenes\buildings\city_buildings\block4_wall.ma
	"BLOCK4_LOW_ACCOM_VTX"                 	scenes\buildings\city_buildings\block4_low_accom_vtx.ma
	"BLOCK4_COMMERCIAL_DOME2"              	scenes\buildings\city_buildings\block4_commercial_dome2.ma
	"BLOCK4_COMMERCIAL_DOME1"              	scenes\buildings\city_buildings\block4_commercial_dome1.ma
	"BLOCK4_COMMERCIAL_CASTLE"             	scenes\buildings\city_buildings\block4_commercial_castle.ma
	"BLOCK2_RQI_CAFE"                      	scenes\buildings\city_buildings\block2_rqi_cafe.ma
	"BLOCK2_MOTEL_HOTEL"                   	scenes\buildings\city_buildings\block2_motel_hotel.ma
	"BLOCK2_MED_HOTEL"                     	scenes\buildings\city_buildings\block2_medium_hotel.ma
	"BLOCK2_GLASS_DOMES"                   	scenes\buildings\city_buildings\block2_glass_domes.ma
	"BLOCK2_ACCOM"                         	scenes\buildings\city_buildings\block2_accom.ma
	"BLOCK2_LARGE_POINTY_HOTEL"            	scenes\buildings\city_buildings\block2_large_pointy_hotel.ma
	"BLOCK1_TALL_DOME_HOTEL"               	scenes\buildings\city_buildings\block1_tall_dome_hotel.ma
	"BLOCK1_STORE"                         	scenes\buildings\city_buildings\block1_store.ma
	"BLOCK1_SEA_VIEW_HOTEL"                	scenes\buildings\city_buildings\block1_sea_view_hotel.ma
	"BLOCK1_MAIN_STREET2"                  	scenes\buildings\city_buildings\block1_main_street2.ma
	"BLOCK1_MAIN_STREET5"                  	scenes\buildings\city_buildings\block1_main_street5.ma
	"BLOCK1_MAIN_STREET3"                  	scenes\buildings\city_buildings\block1_main_street3.ma
	"BLOCK1_MAIN_STREET1"                  	scenes\buildings\city_buildings\block1_main_street1.ma
	"WARNING_SIGN_BIG"                     	scenes\buildings\accessories\warning_sign_big.ma
	"SIGN2_FREEWAY"                        	scenes\buildings\roadside\sign2_freeway.ma
	"SIGN1_FREEWAY"                        	scenes\buildings\roadside\sign1_freeway.ma
	"TREES_600M"                           	scenes\buildings\trees\trees_600m.ma
	"TREES_SINGLEPOLY"                     	scenes\buildings\trees\trees_singlepoly.ma
	"TREES_600_ALLDRAW"                    	scenes\buildings\trees\trees_600_alldraw.ma
	"SAPALTREE3"                           	scenes\buildings\trees\sapaltree3.ma
	"SAPALTREE1"                           	scenes\buildings\trees\sapaltree1.ma
	"PALMTREE1"                            	scenes\buildings\trees\palmtree1.ma
	"SAPALTREE2"                           	scenes\buildings\trees\sapaltree2.ma
	"SAPALTREE2_FAR"                       	scenes\buildings\trees\sapaltree2_far.ma
	"SAPALTREE1_FAR"                       	scenes\buildings\trees\sapaltree1_far.ma
	"SAPALTREE3_FAR"                       	scenes\buildings\trees\sapaltree3_far.ma
	"PALMTREE1_FAR"                        	scenes\buildings\trees\palmtree1_far.ma
	"TREE_CLUMP1_FAR"                      	scenes\buildings\trees\tree_clump1_far.ma
	"TREE_CLUMP1"                          	scenes\buildings\trees\tree_clump1.ma
	"TREE_CLUMP2"                          	scenes\buildings\trees\tree_clump2.ma
	"TREE_CLUMP3"                          	scenes\buildings\trees\tree_clump3.ma
	"FAR_OFF_SAPAL"                        	scenes\buildings\trees\far_off_sapal.ma
	"CITY_PALMS3"                          	scenes\buildings\trees\city_palms3.ma
	"CITY_PALMS4"                          	scenes\buildings\trees\city_palms4.ma
	"TREE_CLUMP2_FAR"                      	scenes\buildings\trees\tree_clump2_far.ma
	"CITY_PALMS3_VTX"                      	scenes\buildings\trees\city_palms3_vtx.ma
	"CITY_PALMS2_VTX"                      	scenes\buildings\trees\city_palms2_vtx.ma
	"CITY_PALMS2"                          	scenes\buildings\trees\city_palms2.ma
	"CITY_PALMS1"                          	scenes\buildings\trees\city_palms1.ma
	"CITY_PALMS4_VTX"                      	scenes\buildings\trees\city_palms4_vtx.ma
	"CITY_PALMS5"                          	scenes\buildings\trees\city_palms5.ma
	"FAR_OFF_SAPAL_VTX"                    	scenes\buildings\trees\far_off_sapal_vtx.ma
	"TREE_CLUMP_FAR"                       	scenes\buildings\trees\tree_clump_far.ma
	"LAMPOST_FREEWAY"                      	scenes\buildings\roadside\lampost_freeway.ma
	"CONE2"                                	scenes\buildings\accessories\cone2.ma
	"CONE"                                 	scenes\buildings\accessories\cone.ma
	"FLORC_OBJECTS"                        	
	"FLORC_ANIMATIONS"                     	
	"CAR_V"                                	scenes\buildings\accessories\traffic\car_v.ma
	"CAR_IV"                               	scenes\buildings\accessories\traffic\car_iv.ma
	"CAR_III"                              	scenes\buildings\accessories\traffic\car_iii.ma
	"CAR_II"                               	scenes\buildings\accessories\traffic\car_ii.ma
	"CAR_I"                                	scenes\buildings\accessories\traffic\car_i.ma
	"SEAGULL"                              	scenes\buildings\accessories\seagull.ma
	"AIRBOAT"                              	scenes\buildings\accessories\airboat.ma
	"MONORAIL_TRAIN_III"                   	scenes\buildings\accessories\monorail_train_iii.ma
	"MONORAIL_TRAIN_II"                    	scenes\buildings\accessories\monorail_train_ii.ma
	"MONORAIL_TRAIN_I"                     	scenes\buildings\accessories\monorail_train_i.ma
	"SHARKEYS_LOGO"                        	scenes\buildings\accessories\sharkeys_logo.ma
	"EFFECTS"                              	scenes\effects\effects.ma

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid sub-object names:


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid scene-link type names:

	"CONE"

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid camera names:

	"CAMERA"
	"CAR_V"
	"CAR_IV"
	"CAR_III"
	"CAR_II"
	"CAR_I"
	"SEAGULL"
	"AIRBOAT"
	"MONORAIL_TRAIN_III"
	"MONORAIL_TRAIN_II"
	"MONORAIL_TRAIN_I"
	"SHARKEYS_LOGO"


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid light names:

	"SUNLIGHT"
	"AMBIENT"


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid Boundary type names:

	"DEFAULT"
	"METAL"
	"STONE"


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid texture livery sets:

	"DEFAULT"


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid texture transform sets:

	"WATER"
	"ROTOR"


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid texture names:

Key:
	A = Contains alpha
	S = Alpha is only 0 or 255
	f = Texture is filtered
	M = Texture has mipmaps
	H = Texture is high quality (16bit) texture
	L = Texture is part of a livery set
	X = Texture is shadow texture
	! = Texture is 16 colour paletted texture
	$ = Texture is alpha-paletted on PS2
	# = Texture is NOT compressed using DX compression

	Size			Type		Name												Palette filename

	256x256 	-	[ASfM   !   ]	"DINERS_X_2"                            	81:83:7a:00	 (World size: 17.543579)
	256x128 	-	[  fM   !   ]	"COMMERCIAL_BUILDINGS"                  	b1:b8:b0:00	 (World size: 24.495998)
	256x256 	-	[  fM   !   ]	"FL_CITY_B_URBAN"                       	9e:9d:8f:00	 (World size: 50.503918)
	256x256 	-	[ASfM       ]	"FLORIDA_B_ZONE"                        	93:92:87:fb	 (World size: 28.087250)
	256x256 	-	[  fM   !   ]	"FLORIDA_B_ZONE_DECO_HOTEL"             	9a:9a:a4:00	 (World size: 39.955975)
	256x256 	-	[ASfM       ]	"RQI_CORNER"                            	90:90:86:f5	 (World size: 19.839180)
	256x128 	-	[  fM   !   ]	"FLORIDA_B_NEW_HOTEL"                   	8e:99:95:00	 (World size: 25.231295)
	128x128 	-	[  fM   !   ]	"FLORIDA_C_NIONVAULT"                   	aa:ac:97:00	 (World size: 29.848898)
	256x256 	-	[  fM       ]	"FLORIDA_B_ZONE_HOTELS"                 	8c:99:96:00	 (World size: 31.655163)
	128x32  	-	[  f    !   ]	"ANIMATED2_5"                           	00:3d:03:00	 (World size: 4.724293)
	128x32  	-	[  f    !   ]	"ANIMATED2_1"                           	00:3b:03:00	 (World size: 4.724293)
	128x32  	-	[  f    !   ]	"ANIMATED2_2"                           	00:1d:01:00	 (World size: 4.724293)
	128x32  	-	[  f    !   ]	"ANIMATED2_3"                           	00:1d:02:00	 (World size: 4.724293)
	128x32  	-	[  f    !   ]	"ANIMATED2_4"                           	00:3c:03:00	 (World size: 4.724293)
	128x32  	-	[  f    !   ]	"ANIMATED2"                             	00:3b:03:00	 (World size: 4.724293)
	64x64   	-	[ASfM   !   ]	"ANIMATED3"                             	34:18:18:00	 (World size: 4.155963)
	64x64   	-	[ASfM   !   ]	"ANIMATED3_1"                           	34:18:18:00	 (World size: 4.155963)
	64x64   	-	[ASfM   !   ]	"ANIMATED3_2"                           	26:15:15:00	 (World size: 4.155963)
	256x64  	-	[ASfM       ]	"BARRIER"                               	75:73:73:b4	 (World size: 7.576716)
	128x128 	-	[  fM   !   ]	"BRIDGE_CONC"                           	7f:79:74:00	 (World size: 4.791664)
	64x64   	-	[  fM   !   ]	"SHARKEYS"                              	90:8d:87:00	 (World size: 39.080097)
	16x16   	-	[  f    !   ]	"CONE"                                  	fe:be:82:00	 (World size: 0.908082)
	64x64   	-	[  fM   !   ]	"WARNING_SIGN"                          	de:c4:b5:00	 (World size: 4.771583)
	16x16   	-	[A fM    $  ]	"FL_TRAFFICLIGHTCABLE"                  	00:00:00:af	 (World size: 3.635887)
	256x128 	-	[  fM       ]	"ROAD_SIGNS"                            	5a:75:63:00	 (World size: 42.558113)
	128x128 	-	[  fM   !   ]	"FL_CONCRETE_BRIDGE"                    	af:a6:82:00	 (World size: 5.940485)
	128x64  	-	[  fM   !   ]	"TUNNEL_FRONTAGE"                       	89:7b:81:00	 (World size: 24.956072)
	256x128 	-	[ASfM   !   ]	"TUNNEL_INTERNALS"                      	8c:76:52:00	 (World size: 15.154711)
	64x32   	-	[  fM   !   ]	"TUNNEL_LANES"                          	60:5d:58:00	 (World size: 7.883712)
	128x32  	-	[  fM   !   ]	"TUNNEL_LIGHTS"                         	f7:e5:6d:00	 (World size: 6.496585)
	128x128 	-	[  fM   !   ]	"LINER"                                 	d5:d5:d5:00	 (World size: 181.101990)
	64x64   	-	[  fM   !   ]	"YACHT2"                                	e5:e5:e8:00	 (World size: 43.299660)
	64x64   	-	[  fM   !   ]	"YACHT3"                                	98:95:96:00	 (World size: 25.811956)
	64x64   	-	[  fM   !   ]	"YACHT1"                                	aa:ab:ac:00	 (World size: 32.620571)
	128x64  	-	[  fM   !   ]	"FL_B_PIPES"                            	81:7c:73:00	 (World size: 18.184595)
	256x128 	-	[  fM       ]	"FL_MISCELLANEOUS_V2"                   	94:98:85:00	 (World size: 14.428293)
	128x128 	-	[ASfM   !   ]	"FLYOVER"                               	90:86:74:00	 (World size: 11.915801)
	64x64   	-	[  fM   !   ]	"FLORB_FENCE_POSSU2"                    	74:6d:45:00	 (World size: 4.118673)
	32x32   	-	[ASfM   !   ]	"SEAGULL"                               	d3:ce:b2:00	 (World size: 3.127218)
	64x64   	-	[  fM   !   ]	"SHARKEYS-LOGO"                         	ab:b1:cb:00	 (World size: 33.320271)
	128x64  	-	[ASf    !   ]	"RAILS"                                 	87:8a:8f:00	 (World size: 4.683745)
	256x128 	-	[ASfM       ]	"FLORB_GRANDSTAND4"                     	ce:cb:ce:e0	 (World size: 33.077675)
	64x64   	-	[  fM   !   ]	"MONORAIL"                              	ae:b2:af:00	 (World size: 108.017189)
	128x128 	-	[  fM   !   ]	"DISTANT_CITY"                          	67:6c:6e:00	 (World size: 133.490234)
	128x128 	-	[  fM   !   ]	"BEACH"                                 	9c:a5:a6:00	 (World size: 10.834805)
	256x256 	-	[ASfM   !   ]	"FL_B_MAINTENANCE_VS"                   	92:8c:71:00	 (World size: 14.530149)
	128x128 	-	[ASfM   !   ]	"FL_HOUSE1_V3"                          	ab:af:a8:00	 (World size: 22.701151)
	128x64  	-	[ASfM       ]	"LOWCARS"                               	5b:4e:43:f7	 (World size: 22.300934)
	64x64   	-	[ASfM   !   ]	"PICKET_FENCE"                          	84:71:71:00	 (World size: 7.938582)
	128x128 	-	[  fM       ]	"BRIDGE_FLYOVER"                        	a9:88:80:00	 (World size: 23.403210)
	128x32  	-	[  fM       ]	"CHINESE_LANTERNS"                      	d0:c1:99:00	 (World size: 5.007415)
	128x64  	-	[ASfM   !   ]	"NEON_SIGNS"                            	37:14:1d:00	 (World size: 6.648194)
	16x16   	-	[  fM       ]	"ANIMATED1"                             	cf:a4:50:00	 (World size: 0.401594)
	256x64  	-	[  fM       ]	"TARMAC_ROADSIDE_FREEWAY2"              	93:87:6f:00	 (World size: 10.090479)
	256x64  	-	[  fM       ]	"TARMAC_ROADSIDE_FREEWAY"               	93:85:67:00	 (World size: 8.954509)
	256x256 	-	[  fM       ]	"GRASS_AREA"                            	86:81:28:00	 (World size: 18.039717)
	64x64   	-	[  fM       ]	"TARMAC_FILLIN"                         	94:86:6e:00	 (World size: 3.314349)
	256x256 	-	[  fM       ]	"GRASS_SAND"                            	95:8d:74:00	 (World size: 55.535877)
	128x128 	-	[ASfM   !   ]	"SAND2"                                 	8b:81:65:00	 (World size: 841.369202)
	128x128 	-	[  fM       ]	"GRASS_TILE"                            	76:77:2a:00	 (World size: 13.035158)
	64x64   	-	[  fM       ]	"GRASS_SAND_FAR"                        	80:84:4e:00	 (World size: 278.939331)
	128x128 	-	[  fM       ]	"SIDEWALK"                              	91:94:92:00	 (World size: 21.454296)
	64x64   	-	[  fM       ]	"FLORB_CONSTRUC_TOP"                    	64:51:30:00	 (World size: 2.725988)
	64x64   	-	[  fM       ]	"FLORB_CONSTRUC_DIRT"                   	50:3e:21:00	 (World size: 6.583730)
	128x128 	-	[  fM       ]	"FLORB_ROCKS"                           	82:85:83:00	 (World size: 28.719427)
	256x256 	-	[  fM       ]	"TARMAC_ROAD_FREEWAY"                   	91:86:6a:00	 (World size: 8.171121)
	256x256 	-	[  fM       ]	"TARMAC_ROAD_JUNCTION"                  	96:8a:73:00	 (World size: 6.805144)
	256x256 	-	[  fM       ]	"FOLIAGE_GROUND"                        	7a:70:3f:00	 (World size: 48.346699)
	128x128 	-	[  fM       ]	"TARMAC_BAYA_FINISHLINE"                	7b:6b:5e:00	 (World size: 6.815361)
	256x256 	-	[  fM     # ]	"SKYDOME07_D"                           	53:69:9d:00	 (World size: 2312.510010)
	256x256 	-	[  fM     # ]	"SKYDOME02_D"                           	77:7f:93:00	 (World size: 2312.510254)
	256x256 	-	[  fM     # ]	"SKYDOME03_D"                           	86:8c:8f:00	 (World size: 2316.466797)
	256x256 	-	[  fM     # ]	"SKYDOME04_D"                           	74:7a:94:00	 (World size: 2312.509766)
	256x256 	-	[  fM     # ]	"SKYDOME05_D"                           	5e:6f:9c:00	 (World size: 2348.153320)
	256x256 	-	[  fM     # ]	"SKYDOME06_D"                           	4f:66:9a:00	 (World size: 2354.124512)
	64x64   	-	[  f        ]	"MINISKY"                               	59:5a:84:00	 (World size: 3594.957520)
	256x256 	-	[  fM     # ]	"SKYDOME01_D"                           	57:68:94:00	 (World size: 2312.510010)
	256x256 	-	[  fM     # ]	"SKYDOME08_D"                           	4f:66:99:00	 (World size: 2312.510254)
	512x512 	-	[ASf    !   ]	"FLORIDA_FOLIAGE_16COLOURS"             	5b:6b:3e:00	 (World size: 28.323019)
	128x128 	-	[ASfM   !   ]	"FLORIDA_TREEWALL_16COLOURS"            	3a:47:23:00	 (World size: 22.473560)
	512x256 	-	[ASf    !   ]	"DETAIL_TREES_16COLOUR"                 	63:6c:48:00	 (World size: 19.919613)
	32x32   	-	[A fM       ]	"CAMERA_FLARE"                          	46:46:46:46	 (World size: 1.310660)
	64x64   	-	[A fM       ]	"GRASS"                                 	1b:1b:1b:22	 (World size: 1.310660)
	64x64   	-	[A fM       ]	"HEADLIGHT_FLARE"                       	1c:1b:20:1f	 (World size: 1.310660)
	32x32   	-	[A fM       ]	"REARLIGHT_FLARE"                       	1c:1b:20:1f	 (World size: 1.310660)
	32x32   	-	[A fM       ]	"SPECULAR_SPRITE"                       	3d:3d:3d:3d	 (World size: 1.310660)
	128x128 	-	[A fM       ]	"SUN_FLARE"                             	15:10:10:12	 (World size: 1.310660)
	32x32   	-	[A fM       ]	"SPARK"                                 	2b:2b:2b:00	 (World size: 1.310660)
	128x128 	-	[  fM       ]	"TRACK_SPECULAR"                        	4d:4d:4d:00	 (World size: 1.310660)
	32x32   	-	[ASfM       ]	"TRACK_REFLECTION"                      	00:00:00:00	 (World size: 1.310660)
	64x64   	-	[A fM       ]	"SMOKEANDDUST"                          	d3:d1:d1:54	 (World size: 1.310660)
	64x64   	-	[A fM       ]	"TYRE_SMOKE"                            	9c:97:8c:4d	 (World size: 1.310660)
	16x16   	-	[A fM       ]	"TYRE_SKID"                             	9c:97:8c:4d	 (World size: 1.310660)
	16x16   	-	[A fM       ]	"TYRE_DENT"                             	13:11:11:41	 (World size: 1.310660)
	64x64   	-	[A fM       ]	"EXHAUST"                               	be:be:be:53	 (World size: 1.310660)
	256x256 	-	[A fM  X    ]	"SHADOW_BUILD"                          	00:00:00:2f	 (World size: 182.101318)
	64x64   	-	[ASfM   !   ]	"GIRDERS"                               	24:29:2c:00	 (World size: 6.686084)
	128x32  	-	[  fM   !   ]	"AD_TEMP"                               	3f:66:94:00	 (World size: 3.322445)
	256x64  	-	[  fM   !   ]	"STARTGRID"                             	a6:a4:a4:00	 (World size: 29.283005)
	64x64   	-	[A fM       ]	"3"                                     	6d:90:8d:4c	 (World size: 83.831390)
	64x64   	-	[A fM       ]	"2"                                     	4d:6b:68:59	 (World size: 83.831390)
	64x64   	-	[A fM       ]	"1"                                     	4b:5c:54:80	 (World size: 83.831390)

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