[Game setting]
// IsFullScreen is 1-Fullscreen; 0-Windowed
IsFullScreen=1

// Is32BPPMode is 1-32BPP; 0-16BPP
// -1 от Intel 845G will set 16bpp as default
Is32BPPMode=1

//VidMode is: 
//-1 - AutoDetect
// 0 - MODE_640x480
// 1 - MODE_800x600
// 2 - MODE_1024x768
// 3 - MODE_1152x864
// 4 - MODE_1280x1024
// 5 - MODE_1600x1200
VidMode=-1

// RefreshRate is:
//  0 - Use default refresh rate for selected video mode
// -1 - Use max available refresh rate for selected video mode (WARNING: possible to get black screen and Out Of Screen error )
// <number> - refresh rate to use. (for example RefreshRate=85 or RefreshRate=100)
RefreshRate=0

Brightness=55

// 0 - Low
// 1 - Medium
// 2 - High 
GFXDetails=1


// BASS_3DALG_DEFAULT   0
// BASS_3DALG_OFF       1
// BASS_3DALG_FULL      2
// BASS_3DALG_LIGHT     3
Snd3DAlgorithm=2

SndVolume=55
MusVolume=55
MouseSensitive=10
JoystickSensitive=10
Steerage=1
InvertedMouse=0
InvertedJoystick=1
ForceFeedback=1
ShowRedCircle=1


[Resources]
ResFileCount=2
ResFile01=FlightForFight01.wda
ResFile02=FlightForFight.wda
ResFile0X=1game_data.wda




[Advanced Game setting]
EpisodesCount=2
LevelsCount_0=25 //
LevelsCount_1=15 //


//ShadowMethod is: 
//0    -none; 
//1    -fake shadows; 
//2    -projected 64x64; 
//4    -projected 128x128; 
//4096 -auto select (dosn't work)
ShadowMethod=1


// 0 - one-by-one (default)
// 1 - random
// 2 - random unique
MusicOrder=2

// 0 - continue to play music at level restart after player's fault (default)
// 1 - restart the same music at level restart after player's fault
// 2 - restart next music at level restart after player's fault
// 3 - restart random music at level restart after player's fault
// 4 - restart random unique music at level restart after player's fault
MusicRestartAtPlayerFault=0


OverrideShaderReplacement=0
// Override Shader Replacement for card not supported current shader states (like Intel 945G)
// 0 - shader (if it need) will be replaced
// 1 - don't replace shader. You will get image with artefacts if your garphic is not support some renderstates

