<?xml version="1.0" encoding="utf-8" ?>
<FinalTemplateCollection>
    <Template templateName="1 Comforts">
        <comforts>
            <sunlightComfort variable=".tankId. Sunlight">
                <sounds buy="sunlight_buy" />
                <rays minAngle="30.0" maxAngle="45.0" minX="300.0" maxX="540.0" minY="560.0">
                    <usual maxCount="15" maxY="580.0" />
                    <upgraded maxCount="5" maxY="595.0" />
                </rays>
            </sunlightComfort>
            <feederComfort variable=".tankId. Feed">
                <messageReceiver name="FeederComfort" />
                <sounds buy="feed_buy" work="none" />
                <position x="32" y="392" />
                <textures chainsId="halloween_feeder_chain" backId="halloween_feeder_back" frontId="halloween_feeder_face" />
                <physModel xCenter="51.0" yCenter="81.0" ropeUp="0.0" ropeWidth="60.0" ropeOnTop="false" maxAngle="5" />
                <kroshki textureId="kroshki" x="25" y="25" shift="3.5" />
                <effects staticEffect="Feeder_v" x="20" y="20" />
                <fishPos x="85" y="400" />
            </feederComfort>
            <thermoregulatorComfort variable=".tankId. Thermoregulator">
                <sounds buy="thermoregulator_buy" />
                <effPos x="37" y="37" />
                <showEff name="termometr_v" x="759" y="333" />
                <textures face="halloween_therm_face" back="halloween_therm_back" spirt="halloween_therm_spirt" x="721" y="302" />
                <spirtPos x="0" y="0" />
            </thermoregulatorComfort>
            <compressor1Comfort variable=".tankId. Compressor1">
                <lightVariable name=".tankId. Sunlight" />
                <sounds buy="compressor_buy" work="compressor_work" />
                <workEffects>
                    <effect name="HellCompressor" x="593" y="350" />
                </workEffects>
                <showEffects>
                    <effect name="HellCompressor_v" x="636" y="292" />
                </showEffects>
                <textures>
                    <texture_dark textureId="halloween_compressor2_normal" x="571" y="220" />
                    <texture_light textureId="halloween_compressor2_light" x="571" y="220" />
                </textures>
            </compressor1Comfort>
            <compressor2Comfort variable=".tankId. Compressor2">
                <lightVariable name=".tankId. Sunlight" />
                <sounds buy="compressor_buy" work="compressor_work" />
                <workEffects>
                    <effect name="Pumkin_compressor" x="199" y="287" />
                </workEffects>
                <showEffects>
                    <effect name="Pumkin_compressor_v" x="218" y="269" />
                </showEffects>
                <textures>
                    <texture_dark textureId="halloween_d_pumkin" x="81" y="180" />
                    <texture_dark textureId="halloween_d_pumpkin_rim_light" x="135" y="215" />
                    <texture_dark textureId="halloween_d_pumpkin_smile" x="151" y="227" />
                    <texture_light textureId="halloween_u_pumkin_dark" x="81" y="180" />
                    <texture_light textureId="halloween_u_pumpkin_rim_dark" x="135" y="215" />
                    <texture_light textureId="halloween_u_pumpkin_smile_dark" x="151" y="227" />
                    <texture_light textureId="halloween_u_smile_shadow" x="139" y="154" />
                </textures>
            </compressor2Comfort>
            <aquaFilterComfort variable=".tankId. AquaFilter">
                <sounds buy="filter_buy" work="none" />
                <lightVariable name=".tankId. Sunlight" />
                <workEffects>
                    <effect name="HellAquafilter" x="443" y="292" />
                </workEffects>
                <showEffects>
                    <effect name="HellAquafilter_v" x="437" y="288" />
                </showEffects>
                <textures>
                    <texture_light textureId="halloween_filter_back_light" x="350" y="223" />
                    <texture_dark textureId="halloween_filter_back_dark" x="350" y="223" />
                    <rotate3D textureId="halloween_filter_vint" x="437" y="288" pivotX="26" pivotY="28" speed="-0.09" angleY="-30.0" angleX="-5.0" />
                    <texture textureId="halloween_filter_face_dark" x="350" y="223" />
                    <texture textureId="halloween_filter_face_light" x="350" y="223" />
                </textures>
            </aquaFilterComfort>
            <medicComfort variable=".tankId. Medic">
                <messageReceiver name="MedicComfort" />
                <sounds buy="medic_buy" />
                <texture backId="halloween_medic_back" frontId="halloween_medic_face" x="228" y="529" />
                <effects show="hellapt_v" x="-35" y="71" />
                <pill textureId="medic_pilulya">
                    <node x="50" y="88" />
                    <node x="40" y="63" />
                    <node x="40" y="33" />
                    <node x="51" y="18" />
                    <node x="70" y="21" />
                    <node x="81" y="41" />
                    <node x="106" y="35" />
                    <node x="146" y="18" />
                </pill>
                <fishPos x="368" y="545" />
            </medicComfort>
        </comforts>
    </Template>
    <Template templateName="2 Comforts">
        <comforts>
            <sunlightComfort variable=".tankId. Sunlight">
                <sounds buy="sunlight_buy" />
                <rays minAngle="30.0" maxAngle="45.0" minX="300.0" maxX="540.0" minY="560.0">
                    <usual maxCount="10" maxY="570.0" />
                    <upgraded maxCount="20" maxY="595.0" />
                </rays>
            </sunlightComfort>
            <feederComfort variable=".tankId. Feed">
                <messageReceiver name="FeederComfort" />
                <sounds buy="feed_buy" work="none" />
                <position x="20" y="379" />
                <textures ropeId="thanksgiving_feeders_rope" backId="thanksgiving_feeders_back" frontId="thanksgiving_feeders_face" />
                <physModel xCenter="59.0" yCenter="72.0" ropeUp="41.0" ropeWidth="13.0" ropeOnTop="false" maxAngle="5" />
                <kroshki textureId="kroshki" x="32" y="40" shift="3.5" />
                <effects staticEffect="thanks_feeder_v" />
                <fishPos x="75" y="400" />
            </feederComfort>
            <thermoregulatorComfort variable=".tankId. Thermoregulator">
                <sounds buy="thermoregulator_buy" />
                <textures face="thanksgiving_termometr_face" back="thanksgiving_termometr_back" spirt="thanksgiving_termometr_spirt" x="691" y="319" />
                <showEff name="thanks_term_v" x="755" y="345" />
                <effPos x="60" y="30" />
                <spirtPos x="0" y="0" thermValue="0.35" />
            </thermoregulatorComfort>
            <compressor1Comfort variable=".tankId. Compressor1">
                <lightVariable name=".tankId. Sunlight" />
                <sounds buy="compressor_buy" work="compressor_work" />
                <workEffects>
                    <effect name="thanks_compressor2" x="63" y="272" />
                </workEffects>
                <showEffects>
                    <effect name="thanks_compressor_2_v" x="63" y="272" />
                </showEffects>
                <textures>
                    <texture textureId="thanksgiving_compressor2" x="30" y="158" />
                </textures>
            </compressor1Comfort>
            <compressor2Comfort variable=".tankId. Compressor2">
                <lightVariable name=".tankId. Sunlight" />
                <sounds buy="compressor_buy" work="compressor_work" />
                <workEffects>
                    <effect name="thanksgiving_compressor" x="686" y="251" />
                </workEffects>
                <showEffects>
                    <effect name="thanksgiving_compressor_v" x="695" y="167" />
                </showEffects>
                <textures>
                    <texture_dark textureId="thanksgiving_compressor1_d" x="590" y="140" />
                    <texture_light textureId="thanksgiving_compressor1_u" x="590" y="140" />
                </textures>
            </compressor2Comfort>
            <aquaFilterComfort variable=".tankId. AquaFilter">
                <lightVariable name=".tankId. Sunlight" />
                <sounds buy="filter_buy" work="none" />
                <workEffects>
                    <effect name="fun" x="254" y="262" />
                </workEffects>
                <showEffects>
                    <effect name="fun_v" x="249" y="298" />
                </showEffects>
                <textures>
                    <texture_dark textureId="thanksgiving_d_aquafilter" x="160" y="205" />
                    <texture_light textureId="thanksgiving_u_aquafilter" x="160" y="205" />
                    <rotate3D textureId="thanksgiving_propeller" x="254" y="262" pivotX="25" pivotY="25" speed="-0.125" angleY="-30.5" angleX="-8.62" />
                    <texture_dark textureId="thanksgiving_d_obod" x="160" y="205" />
                    <texture_light textureId="thanksgiving_u_obod" x="160" y="205" />
                </textures>
            </aquaFilterComfort>
            <medicComfort variable=".tankId. Medic">
                <messageReceiver name="MedicComfort" />
                <sounds buy="medic_buy" />
                <texture backId="thanksgiving_medic_back" frontId="thanksgiving_medic_face" x="239" y="512" />
                <effects show="thanks_medic_v" x="-40" y="88" />
                <pill textureId="medic_pilulya">
                    <node x="60" y="110" />
                    <node x="31" y="75" />
                    <node x="43" y="54" />
                    <node x="97" y="41" />
                    <node x="118" y="20" />
                </pill>
                <fishPos x="345" y="533" />
            </medicComfort>
        </comforts>
    </Template>
    <Template templateName="3 Comforts">
        <comforts>
            <sunlightComfort variable=".tankId. Sunlight">
                <sounds buy="sunlight_buy" />
                <rays minAngle="30.0" maxAngle="45.0" minX="300.0" maxX="540.0" minY="560.0">
                    <usual maxCount="10" maxY="570.0" />
                    <upgraded maxCount="20" maxY="595.0" />
                </rays>
            </sunlightComfort>
            <feederComfort variable=".tankId. Feed">
                <messageReceiver name="FeederComfort" />
                <sounds buy="feed_buy" work="none" />
                <position x="18" y="352" />
                <textures ropeId="christmas_feed_back" backId="christmas_feed_back" frontId="christmas_feed_face" />
                <physModel xCenter="59.0" yCenter="52.0" ropeUp="41.0" ropeWidth="20.0" ropeOnTop="false" maxAngle="5" />
                <kroshki textureId="kroshki" x="42" y="80" shift="3.5" />
                <effects staticEffect="christfeeder_v" x="0" y="0" />
                <fishPos x="80" y="400" />
            </feederComfort>
            <thermoregulatorComfort variable=".tankId. Thermoregulator">
                <sounds buy="thermoregulator_buy" />
                <showEff name="christ_term_v" x="757" y="357" />
                <textures face="christmas_termometr_face" back="christmas_termometr_back" spirt="christmas_termometr_spirt" x="723" y="324" />
                <effPos x="34" y="32" />
                <spirtPos x="27" y="36" thermValue="0.60" />
            </thermoregulatorComfort>
            <compressor1Comfort variable=".tankId. Compressor2">
                <lightVariable name=".tankId. Sunlight" />
                <sounds buy="compressor_buy" work="compressor_work" />
                <workEffects>
                    <effect name="Compressor1" x="105" y="285" />
                </workEffects>
                <showEffects>
                    <effect name="Compressor1_v" x="106" y="243" />
                </showEffects>
                <textures>
                    <texture_dark textureId="christmas_stiob" x="44" y="172" />
                    <texture_light textureId="christmas_stiob" x="44" y="172" />
                    <texture_light textureId="christmas_stiob_otblesk" x="72" y="205" />
                </textures>
            </compressor1Comfort>
            <compressor2Comfort variable=".tankId. Compressor1">
                <lightVariable name=".tankId. Sunlight" />
                <sounds buy="compressor_buy" work="compressor_work" />
                <workEffects>
                    <effect name="Compressor2" x="752" y="339" />
                </workEffects>
                <showEffects>
                    <effect name="Compressor2_V" x="744" y="298" />
                </showEffects>
                <textures>
                    <texture_dark textureId="christmas_d_flo" x="663" y="221" />
                    <texture_light textureId="christmas_u_flo" x="663" y="221" />
                    <texture_light textureId="christmas_u_flo_otblesk" x="679" y="260" />
                </textures>
            </compressor2Comfort>
            <aquaFilterComfort variable=".tankId. AquaFilter">
                <sounds buy="filter_buy" work="none" />
                <lightVariable name=".tankId. Sunlight" />
                <workEffects>
                    <effect name="Aquafilter" x="330" y="340" />
                </workEffects>
                <showEffects>
                    <effect name="Aquafilter_v" x="326" y="284" />
                </showEffects>
                <textures>
                    <texture_light textureId="christmas_d_aquafilter" x="222" y="204" />
                    <texture_dark textureId="christmas_u_aquafilter" x="222" y="204" />
                    <rotate3D textureId="christmas_propeller" x="346" y="252" pivotX="25" pivotY="25" speed="-0.150" angleY="26" angleX="0" />
                    <texture_light textureId="christmas_d_aquafilter_face" x="222" y="204" />
                    <texture_dark textureId="christmas_u_aquafilter_face" x="222" y="204" />
                </textures>
            </aquaFilterComfort>
            <medicComfort variable=".tankId. Medic">
                <messageReceiver name="MedicComfort" />
                <sounds buy="medic_buy" />
                <texture backId="christmas_medic_back" frontId="christmas_medic_face" x="255" y="507" />
                <effects show="chrismedic_V" x="18" y="54" />
                <pill textureId="medic_pilulya">
                    <node x="80" y="103" />
                    <node x="18" y="70" />
                    <node x="20" y="39" />
                    <node x="66" y="39" />
                    <node x="93" y="37" />
                    <node x="110" y="22" />
                </pill>
                <fishPos x="356" y="533" />
            </medicComfort>
        </comforts>
    </Template>
</FinalTemplateCollection>
