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Loadmessage1=Stage

Loadmessage2=Loading



[Intro]

Intro1=About a year ago, a brave fairy chased away the armies of the Princes of Darkness from the Fairy Forest. But they've left a malicious legacy. The Princes of Darkness have scattered Dark Crystals all over the country. These sap the vital energy of Feyruna's inhabitants.

Intro2=Initially, the Dark Crystals were very small and their effect remained unnoticed. But they've grown rapidly and their destructive action has assumed threatening proportions. Very soon, they will have absorbed enough energy to serve as portals to the underworld and enable the Princes of Darkness to return.

Intro3=Only Feyruna's Druids can destroy the Dark Crystals. But they've already lost strength and need Magic Balls to restore their magic power. It's up to you to supply them with the Magic Balls. Farol, the Supreme Guardian of the Forest, will give you instructions to help you complete your task ...



[Newgame]

NewgameWarning=(The game saved last will be deleted.)



[Profiles]

Newplayer1=Enter your name:

Newplayer2=Your game progress will be saved under this name.

DeleteWarning=Do you really want to delete this player?



[Highscores]

ResetWarning=Do you really want to delete the highscore table?

YourScore=Your score:

NewHiscore=Well done, you've reached a highscore!

NoNewHiscore=Sorry, no highscore.



[Winner]

Congrats1=Well done!

Congrats2=You've destroyed all the Dark Crystals and effectively prevented the Princes of Darkness from returning from the underworld.

Congrats3=The Fairy Forest is out of danger and everyone in Feyruna breathes a sigh of relief.


[Continue]

ContinueMsg1=The dark forces seem to be getting the upper hand...

ContinueMsg2=You break an enchanted hourglass to free its magic. Time is turned back a few minutes. This will give you another chance to change everything for the better.    Use it well.

ContinueMsg3=Hourglasses left:



[Map]

Start=Select a stage to start

Firststage=Start your journey...

Followingstage=Continue your journey

Stagename=Stage

Area1=The Meadows

Area2=The Forest

Area3=The Swamp

Area4=Shadow Rock

Hourglass=You've worked hard to collect hourglass crystals and so I could produce an enchanted hourglass. It can turn back time and will thus give you a second chance to complete your task should you ever need it.



[Credits]

Presentation=Jochen Kärcher presents

Subtitle=Feyruna 2 – The Druids

Creators=The team:

Gamedesign=Game design

Producer=Producer

Graphics=Graphics

Music=Music

Special=Special thanks to

Enjoy=Have fun!



[Bonus]

Total=Total bonus:

WinnerLv1=Well done! You've really earned that gold.

Winner=Well done! The Dark Crystal has been destroyed and the power of the evil forces is fading...

WinnerBR=Congratulations, you've solved the puzzle and collected all rainbow crystals.

NonperfectBR=What a pity. You missed some of the rainbow crystals...

WinnerBossBattle=The Dark Crystal has been destroyed and the Dark Prince's soul has been banished to the underworld for good!

Collector1=COLLECTOR'S

Collector2=BONUS

Rainbow1=RAINBOW

Rainbow2=BONUS

Levelstart=BONUS ROUND



[Bonusretry]

LoserBR=You haven't solved the puzzle to perfection, but you can try again. The bonus round may be repeated as often as you wish. If you end it now, you will have to be content with what you've collected so far.



[Shop]

Neutral=These runes open up new possibilities at the Rune Stones. Use them to cast spells on the Magic Balls.      The right combination of spells will help you solve any problem.

Neutral2=Click on a rune to buy it.

Runetext5=This spell has a truly striking effect. The Magic Ball will destroy all brown stones in its path immediately.

Runetext6=Electric energy surrounds the Magic Ball and will kill any monster who gets too close to it. Try and use it to eliminate particularly dangerous monsters...

Runetext7=This protection spell mitigates all damage done by the monsters. It also reduces the effect of the Spider's web.

Runetext8=The Dark Crystal will take longer to absorb the Magic Ball's energy. This may come in handy when the Magic Ball needs to travel a long distance or when the Dark Crystal is almost full.

Runepriceneutral=You have:

Runepriceneutral2=and

Runepriceneutral3=x

Currency=Gold

Price=Price: 

Runeprice5=50

Runeprice6=150

Runeprice7=250

Runeprice8=250



[Runes]

Rune1=Color yellow

Rune2=Color red

Rune3=Color blue

Rune4=Gentle Fall

Rune5=Burst

Rune6=Lightning Ball

Rune7=Magic Shield

Rune8=Resistance

Runeavailable=Available:

Runeunlimited=Always

Runenotavailable=Not available



[Teleporter]

Entrance=Entrance

Exit=Exit



[Hints]

Hint1000=Click on the Glowy King and he will send you a Magic Ball. Let the Ball roll over the pieces of gold to collect them.

Addhint1000=Collect all pieces of gold by letting the Magic Ball roll over them.

Hint1100=Go and get more Magic Balls from the Glowy King. Click on the Magic Ball to change its direction.

Addhint1100=Click on the Magic Ball to change its direction...

Hint1200=There's another method of steering the Magic Balls: just keep the left mouse button pressed and block the Ball's path with your Magic Wand. If it lights up in red, the Magic Ball will bounce off the wand...

Addhint1200=...or keep the left mouse button pressed and block their path using the Magic Wand.

Hint1300=You can open or close trap doors, if they are not blocked by either the Magic Ball or by monsters.

Addhint1300=Open or close trap doors as required.

Hint1400=You are now ready for more serious tasks. The Dark Crystals need to be destroyed...

Hint1500=Collect all objects in a stage to gain a collector's bonus.


Hint2000=Use a Rune Stone to color the Magic Balls. Double-click the Rune Stone to activate it and choose any color you like.

Addhint2000=Double-click the Rune Stone to set any color you wish to set.

Hint2100=Let a Magic Ball pass a Rune Stone to color it. Then steer it to the Druid of the same color.

Addhint2100=Color a Magic Ball using the Rune Stone and steer it to the Druid of the same color.

Hint2200=The first Druid is ready for battle. Use the Rune Stone to select another color and supply the next Druid with a suitable Magic Ball.

Addhint2200=Double-click the Rune Stone and select another color.

Hint2300=When all the Druids are ready for action, they will destroy the Dark Crystal and you have won. Supply a Magic Ball to the last Druid and celebrate your first victory.

Addhint2300=Supply each Druid with a Magic Ball of his color, and the battle against the Dark Crystal begins.

Hint2400=The less energy the Dark Crystal could absorb, the higher are your bonus points.


Hint3000=If your Magic Ball takes too deep a plunge, it will shatter to pieces when it hits the floor. Choose "Gentle Fall" at the upper Rune Stone. It will cushion the fall.


Addhint3000=Double-click the upper Rune Stone and choose    "Gentle Fall".

Hint3100=Good planning is of the essence. Always set a Druid color at the lower Rune Stone before you start the next Magic Ball.

Addhint3100=Always set a Druid color at the lower Rune Stone before you start the next Magic Ball.

Hint3300=The Dark Crystal absorbs energy from your Magic Ball, which will be destroyed when its color has turned to black. So make sure to get it to the Druids quickly. If the Dark Crystal is filled up with energy, the Fairy Forest is doomed.

Addhint3300=Get the Magic Ball to the Druid quickly before it turns black and breaks.

Hint3400=I can assemble a magical hourglass for you. I just need three of the rare hourglass crystals.


Hint4000=Magic portals can teleport the Magic Ball. You can activate or deactive the portals with a double-click.

Addhint4000=Double-click the magic portals to activate    or deactivate them.

Hint4100=Some of the Druids have lost all of their energy to the Dark Crystals – they have turned to stone. Collect Ankhs to revive them.

Addhint4100=Collect Ankhs to revive Druids turned to stone.

Hint4200=Click on a Druid turned to stone. You'll sacrifice an Ankh and will breathe new life into him. Rescue all Druids from their rigid state.

Addhint4200=Click on the Druids turned to stone in    order to revive them.

Hint4300=Avoid any contact with the monsters. They'll withdraw energy from your Magic Ball and fill up the Dark Crystal. Some of the monsters cannot overcome open trap doors. This is how you can disarm them.

Addhint4300=Avoid any contact with the monsters. Limit their mobility range by strategic use of    the trap doors.


Hint5000=Time for a bonus round. Collect all the colorful crystals and a rainbow will rise in the sky. But beware, special rules apply in this stage. You only have one Magic Ball available and you cannot control it with the Magic Wand. So plan your path even more carefully and try to consider every turn and reversal of direction of your Magic Ball beforehand.

Addhint5000=You only have one Magic Ball and you cannot   control it directly. So, consider carefully where it will go and how you will have to use the trap doors and portals to steer it.

Addhint5100=Collect all seven rainbow crystals.


Hint6000=There's a vendor. Double-click the shop to enter. You can buy powerful runes here at any time.

Addhint6000=Buy runes from the vendor. You can use these runes on Rune Stones   later on in order to strengthen   your Magic Ball.

Hint6100=You can use purchased runes on any rune stone. Plan the path the Magic Ball will take and try to figure out when it will need a particular spell.

Addhint6100=Plan the path the Magic Ball will take BEFORE you start it. Consider carefully where to use which purchased runes.


Hint7000=Keep the right mouse button pressed to show a metering rule. Protect Magic Balls by activating the Gentle Fall option, if a fall exceeds this measure. If a Magic Ball breaks, the Dark Crystal will absorb all of its remaining energy.

Addhint7000=Keep the right mouse button pressed  to estimate the height of fall. Protect the Magic Ball by the Gentle Fall option if required.

Hint7100=You will need all of the Ankhs to win. Carefully plan the path of the Magic Ball so that it collects Ankhs and reaches a Druid at the end of its path.

Addhint7100=Steer the Balls so that they collect Ankhs and then head for a Druid.


Hint9000=You may always change the level of difficulty in the main menu options. The greater the challenge, the higher the rewards!


Hint10000=The Dark Crystal houses the soul of a Dark Prince waiting for its resurrection. I need to fight this enemy myself. Lead me with your Magic Wand and protect me from his servants' attacks.

Addhint10000=Evade all attacks. Throw Farol's Ball by clicking the left mouse button and destroy the Skull Stones.

Hint10100=I can only destroy the Dark Crystal when my Magic Ball has acquired the power of the rainbow. Collect the seven colored crystals and do not waste any time with the monsters. Back-up is coming through the portals all the time.

Addhint10100=Collect all rainbow crystals. Do not waste time on the monsters.

Hint10200=If I touch the Magic Ball on the side, I can keep hold of it. This will help you release the rainbow crystals with targeted shots. You'll save valuable time.

Addhint10200=When Farol touches the Magic Ball on the side, he can keep hold of it. This helps you take aim at your target.

Hint10300=Well done! Now my Magic Ball can destroy the Dark Crystal, if you manage to hit it often enough...

Addhint10300=Throw the Magic Ball at the Dark Crystal until it shatters.


Hint16000=If the Magic Ball passes a Spider's lair, it will be caught in the web and slowed down. This will make it an easy target for monsters. The Magic Shield spell will counteract this effect.


Hint23000=The Giant Toads won't let your Magic Ball through. Consider this when planning the path of the Balls or systematically eliminate the Toads.


Hint28000=Swamp Ghosts are attracted by your Magic Balls and go hunting for them.


Hint33000=Beware of the fiery touches of the Phoenix. They will set the Magic Balls on fire. The bird's highly explosive eggs will have the same effect.


Hint38000=Stone Trolls often doze away their time harmlessly. But when they're awake, they can smash the Magic Ball in seconds.

