<Render NAME="Base">
	<MATERIAL NAME="MT_DIFFUSE_SOLID">
		<RenderState STATE="D3DRS_LIGHTING">TRUE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_CW</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">FALSE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
	</MATERIAL>
	<MATERIAL NAME="MT_TEXTURE_SOLID">
		<RenderState STATE="D3DRS_LIGHTING">TRUE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_CW</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">FALSE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
	</MATERIAL>
	<MATERIAL NAME="MT_DIFFUSE_ALPHA">
		<RenderState STATE="D3DRS_LIGHTING">TRUE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_CW</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x0f</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">FALSE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_DIFFUSE</TextureStageState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
	</MATERIAL>
	<MATERIAL NAME="MT_TEXTURE_ALPHA">
		<RenderState STATE="D3DRS_LIGHTING">TRUE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_CW</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x07</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">FALSE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_LINEAR</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
	</MATERIAL>
	<MATERIAL NAME="MT_DIFFUSE_ALPHA_TEXTURE">
		<RenderState STATE="D3DRS_LIGHTING">TRUE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_CW</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x01</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">FALSE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
	</MATERIAL>
	<MATERIAL NAME="MT_INTERFACE_TSOLID">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_CW</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_ALWAYS</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">FALSE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
	</MATERIAL>
	<MATERIAL NAME="MT_INTERFACE_TALPHA">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_ALWAYS</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">FALSE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
 	</MATERIAL>

	<MATERIAL NAME="MT_INTERFACE_TALPHA_2">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_ALWAYS</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">FALSE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
 	</MATERIAL>

	<MATERIAL NAME="MT_INTERFACE_TALPHA_3">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_ALWAYS</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_COLOR1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_TEXTURE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
 	</MATERIAL>

	<MATERIAL NAME="MT_INTERFACE_DIFFUSE_ALPHA">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_ALWAYS</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_COLOR1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG2</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_SELECTARG2</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
 	</MATERIAL>

	<MATERIAL NAME="MT_BACKGROUND_INTERFACE">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">FALSE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>

 	</MATERIAL>

	<MATERIAL NAME="MT_BACKGROUND_GAME">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_ALWAYS</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">FALSE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>

 	</MATERIAL>


	<MATERIAL NAME="MT_PARTICLE_INTERFACE">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x01</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_COLOR1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
 	</MATERIAL>

	<MATERIAL NAME="MT_PARTICLE_GAME">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x01</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_ALWAYS</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_COLOR1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
 	</MATERIAL>

	<MATERIAL NAME="MT_PARTICLE_GAME_Z">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x01</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_COLOR1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
 	</MATERIAL>


	
	<MATERIAL NAME="MT_KUST_INTERFACE">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x01</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">FALSE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>

 	</MATERIAL>

	<MATERIAL NAME="MT_KUST_GAME">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x01</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_ALWAYS</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">FALSE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>

 	</MATERIAL>

	<MATERIAL NAME="MT_BALL">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x01</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">FALSE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_TEXCOORDINDEX">0</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLED</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_CURRENT</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLED</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_CURRENT</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_LINEAR</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>

 	</MATERIAL>


	<MATERIAL NAME="MT_BONUS">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x01</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_COLOR1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_TEXCOORDINDEX">0</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_CURRENT</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_CURRENT</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>

 	</MATERIAL>

	<MATERIAL NAME="MT_BONUS_PRICEL">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x01</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_COLOR1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_TEXCOORDINDEX">0</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_CURRENT</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_CURRENT</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>

 	</MATERIAL>

	<MATERIAL NAME="MT_TUMAN">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x02</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_COLOR1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
 	</MATERIAL>

	<MATERIAL NAME="MT_MORPH">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x02</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_COLOR1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
 	</MATERIAL>



	<MATERIAL NAME="MT_BIGBULBI_S">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x01</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">FALSE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>

 	</MATERIAL>


	<MATERIAL NAME="RS_FONTRENDER">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_CCW</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_ALWAYS</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x01</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_STENCILENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_CLIPPING">TRUE</RenderState>
		<RenderState STATE="D3DRS_ANTIALIASEDLINEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_CLIPPLANEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_VERTEXBLEND">FALSE</RenderState>
		<RenderState STATE="D3DRS_INDEXEDVERTEXBLENDENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_COLOR1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_TEXCOORDINDEX">0</TextureStageState>
			<TextureStageState TYPE="D3DTSS_TEXTURETRANSFORMFLAGS">D3DTTFF_DISABLE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_LINEAR</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
	</MATERIAL>

	<MATERIAL NAME="RS_FONTRENDER_1">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_CCW</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_ALWAYS</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x01</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_STENCILENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_CLIPPING">TRUE</RenderState>
		<RenderState STATE="D3DRS_ANTIALIASEDLINEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_CLIPPLANEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_VERTEXBLEND">FALSE</RenderState>
		<RenderState STATE="D3DRS_INDEXEDVERTEXBLENDENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_COLOR1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_TEXCOORDINDEX">0</TextureStageState>
			<TextureStageState TYPE="D3DTSS_TEXTURETRANSFORMFLAGS">D3DTTFF_DISABLE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_LINEAR</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
	</MATERIAL>

	<MATERIAL NAME="RS_FONTRENDER_2">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_CCW</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_ALWAYS</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x01</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_STENCILENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_CLIPPING">TRUE</RenderState>
		<RenderState STATE="D3DRS_ANTIALIASEDLINEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_CLIPPLANEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_VERTEXBLEND">FALSE</RenderState>
		<RenderState STATE="D3DRS_INDEXEDVERTEXBLENDENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_COLOR1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_TEXCOORDINDEX">0</TextureStageState>
			<TextureStageState TYPE="D3DTSS_TEXTURETRANSFORMFLAGS">D3DTTFF_DISABLE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_LINEAR</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
	</MATERIAL>

	<MATERIAL NAME="MT_MOUSE_CURSOR">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_CW</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_ALWAYS</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">FALSE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
 	</MATERIAL>

	<MATERIAL NAME="MT_GAMETEX1">
		<RenderState STATE="D3DRS_LIGHTING">TRUE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x01</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_COLOR1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_SELECTARG2</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
	</MATERIAL>

	<MATERIAL NAME="MT_GAMETEX2">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x01</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_TEXCOORDINDEX">0</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_CURRENT</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_LINEAR</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>

 	</MATERIAL>

	<MATERIAL NAME="MT_POLOTNO">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x0f</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_COLOR1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
	</MATERIAL>

	<MATERIAL NAME="MT_SUIT">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_CW</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x0f</RenderState>
		<RenderState STATE="D3DRS_STENCILENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_CLIPPING">TRUE</RenderState>
		<RenderState STATE="D3DRS_ANTIALIASEDLINEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_CLIPPLANEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_VERTEXBLEND">FALSE</RenderState>
		<RenderState STATE="D3DRS_INDEXEDVERTEXBLENDENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_COLOR1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
	</MATERIAL>

	<MATERIAL NAME="MT_SUITALPHA">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_CW</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x01</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_TEXCOORDINDEX">0</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_TEXCOORDINDEX">0</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_CURRENT</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
	</MATERIAL>

	<MATERIAL NAME="MT_ALPHA">
		<RenderState STATE="D3DRS_LIGHTING">TRUE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_CW</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x07</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">FALSE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
	</MATERIAL>

	<MATERIAL NAME="MT_HEART">
		<RenderState STATE="D3DRS_LIGHTING">TRUE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_CW</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x07</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_COLOR1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_LINEAR</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
	</MATERIAL>

	<MATERIAL NAME="MT_CLICKFLAG">
		<RenderState STATE="D3DRS_LIGHTING">TRUE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_CW</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_LESSEQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x07</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">TRUE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_COLOR1</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_LINEAR</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
	</MATERIAL>

	<MATERIAL NAME="MT_PARTICLE">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x01</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_ALWAYS</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">FALSE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_ADD</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_MODULATE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_LINEAR</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
	</MATERIAL>
	<MATERIAL NAME="MT_DARKPLANE">
		<RenderState STATE="D3DRS_LIGHTING">FALSE</RenderState>
		<RenderState STATE="D3DRS_CULLMODE">D3DCULL_NONE</RenderState>
		<RenderState STATE="D3DRS_SHADEMODE">D3DSHADE_GOURAUD</RenderState>
		<RenderState STATE="D3DRS_FOGENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_FILLMODE">D3DFILL_SOLID</RenderState>
		<RenderState STATE="D3DRS_ZENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ZWRITEENABLE">FALSE</RenderState>
		<RenderState STATE="D3DRS_ALPHATESTENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHABLENDENABLE">TRUE</RenderState>
		<RenderState STATE="D3DRS_ALPHAFUNC">D3DCMP_GREATEREQUAL</RenderState>
		<RenderState STATE="D3DRS_ALPHAREF">0x01</RenderState>
		<RenderState STATE="D3DRS_SRCBLEND">D3DBLEND_SRCALPHA</RenderState>
		<RenderState STATE="D3DRS_DESTBLEND">D3DBLEND_INVSRCALPHA</RenderState>
		<RenderState STATE="D3DRS_ZFUNC">D3DCMP_ALWAYS</RenderState>
		<RenderState STATE="D3DRS_COLORVERTEX">FALSE</RenderState>
		<RenderState STATE="D3DRS_DIFFUSEMATERIALSOURCE">D3DMCS_MATERIAL</RenderState>
		<STAGE NUM="0">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_COLORARG2">D3DTA_DIFFUSE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_SELECTARG1</TextureStageState>
			<TextureStageState TYPE="D3DTSS_TEXCOORDINDEX">0</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG1">D3DTA_TEXTURE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAARG2">D3DTA_DIFFUSE</TextureStageState>
			<SamplerState TYPE="D3DSAMP_MIPFILTER">D3DTEXF_POINT</SamplerState>
	        	<SamplerState TYPE="D3DSAMP_MAGFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_MINFILTER">D3DTEXF_LINEAR</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSU">D3DTADDRESS_WRAP</SamplerState>
			<SamplerState TYPE="D3DSAMP_ADDRESSV">D3DTADDRESS_WRAP</SamplerState>
		</STAGE>
		<STAGE NUM="1">
			<TextureStageState TYPE="D3DTSS_COLOROP">D3DTOP_DISABLE</TextureStageState>
			<TextureStageState TYPE="D3DTSS_ALPHAOP">D3DTOP_DISABLE</TextureStageState>
		</STAGE>
 	</MATERIAL>

</Render>
        

