<?xml version="1.0" encoding="UTF-8"?>
<effects>
	
	<!-- coop -->
	
	<effect name="coop_feed">
		<ps>Work_HenFeed</ps>
		<sound>sowing-coop.ogg</sound>
		<pos x="-0.3" y="0" z="0.5"/>
	</effect>
	<effect name="coop_build">
		<ps>Work_CoopBuild</ps>
		<sound>hammer_hit.ogg</sound>
		<pos x="0" y="0" z="1"/>
	</effect>
	<effect name="coop_eggdrop">
		<ps>Work_CoopEggDrop</ps>
		<sound>egg_drop.ogg</sound>
		<pos x="0.215" y="0.504" z="1.002"/>
	</effect>
	<effect name="coop_dooropen">
		<ps />
		<sound>coop_door_open.ogg</sound>
		<pos x="0.215" y="0.504" z="1.002"/>
	</effect>
	<effect name="coop_doorclose">
		<ps />
		<sound>coop_door_close.ogg</sound>
		<pos x="0.215" y="0.504" z="1.002"/>
	</effect>
	
	<!-- patch -->
	
	<effect name="dirt_hit_patch1">
		<ps>Work_PatchBuildHit</ps>
		<sound>hoe_hit_1.ogg</sound>
		<pos x="-0.233" y="0" z="0.918"/>
	</effect>
	<effect name="dirt_hit_patch2">
		<ps>Work_PatchBuildPolish</ps>
		<sound>hoe_polish.ogg</sound>
		<pos x="-0.234" y="0" z="1.307"/>
	</effect>
	<effect name="sow_vegetable">
		<ps>Work_PatchSow</ps>
		<sound />
		<pos x="-0.031" y="0" z="0.789"/>
	</effect>
	<effect name="weeding">
		<ps/>
		<sound>weeding_1.ogg</sound>
		<pos x="0" y="0" z="0.3"/>
	</effect>
	<effect name="watering">
		<ps>Work_PatchWatering</ps>
		<sound variants="3">watering$N.ogg</sound>
		<pos x="-0.2" y="0.3" z="0.3"/>
	</effect>
	
	<!-- field -->
	
	<effect name="dirt_hit_plough1">
		<ps>Work_FieldPlough</ps>
		<sound>plow_hit_1.ogg</sound>
		<pos x="-0.01" y="0" z="1.095"/>
	</effect>
	<effect name="dirt_hit_plough2">
		<ps>Work_FieldPlough</ps>
		<sound>plow_hit_2.ogg</sound>
		<pos x="0.15" y="0" z="1.158"/>
	</effect>
	<effect name="field_harvest">
		<ps></ps>
		<sound>harvest-scythe.ogg</sound>
		<pos x="0" y="0" z="0.5"/>
	</effect>
	<effect name="field_harvest_bad">
		<ps></ps>
		<sound>harvest-scythe-bad.ogg</sound>
		<pos x="0" y="0" z="0.5"/>
	</effect>
	
	
	<effect name="sow_corn">
		<ps>Work_SowCorn</ps>
		<sound variants="3">sowing$N.ogg</sound>
		<pos x="0" y="0" z="1.75"/>
	</effect>
	
	<effect name="sow_corn1">
		<ps>Work_SowCorn1</ps>
		<sound />
		<pos x="0.46" y="0" z="0.73"/>
	</effect>
	<effect name="sow_corn2">
		<ps>Work_SowCorn2</ps>
		<sound />
		<pos x="0.12" y="0" z="1.05" />
	</effect>
	<effect name="sow_corn3">
		<ps>Work_SowCorn2</ps>
		<sound />
		<pos x="-0.42" y="0" z="1.23" />
	</effect>
	<effect name="sow_corn4">
		<ps>Work_SowCorn1</ps>
		<sound />
		<pos x="-0.86" y="0" z="1"/>
	</effect>
	
	<!-- orchard -->
	
	<effect name="dirt_pile">
		<ps>Work_OrchardBuildDig</ps>
		<sound>spade_throw.ogg</sound>
		<pos x="0.65" y="0" z="-0.2"/>
	</effect>
	<effect name="orchard_dig">
		<ps />
		<sound>spade_hit.ogg</sound>
		<pos x="0" y="0" z="0.5"/>
	</effect>
	<effect name="orchard_digrock">
		<ps />
		<sound>spade_hit_rock.ogg</sound>
		<pos x="0" y="0" z="0.5"/>
	</effect>
	<effect name="orchard_prune">
		<ps />
		<sound>saw.ogg</sound>
		<!--sound>handsaw.ogg</sound-->
		<pos x="0" y="1" z="1"/>
	</effect>
	<effect name="plant_tree">
		<ps />
		<sound>plant_tree.ogg</sound>
		<pos x="0" y="0" z="1"/>
	</effect>
	<effect name="orchard_harvest">
		<ps />
		<sound variants="3">harvest-fruits$N.ogg</sound>
		<pos x="0" y="0" z="0"/>
	</effect>
	
	<!-- corral -->
	
	<effect name="corral_build_hit">
		<ps>Work_CorralBuildHit</ps>
		<sound>pole_hit_1.ogg</sound>
		<pos x="0" y="0" z="0.332"/>
	</effect>
	<effect name="corral_build_hammer">
		<ps>Work_CorralBuildHammer</ps>
		<sound>hammer_hit.ogg</sound>
		<pos x="-0.24" y="1.042" z="0.595"/>
	</effect>
	<effect name="corral_build_hammer_fall">
		<ps>Work_CorralBuildHit</ps>
		<sound />
		<pos x="-0.5" y="0.01" z="-0.15"/>
	</effect>
	
	<effect name="corral_maintain_sheep1">
		<ps>Work_MaintainSheep</ps>
		<sound variants="2">sheep$N.ogg</sound>
		<pos x="-0.135" y="0.669" z="0.743"/>
	</effect>
	<effect name="corral_maintain_sheep2">
		<ps>Work_MaintainSheep</ps>
		<sound variants="2">sheep$N.ogg</sound>
		<pos x="-0.266" y="0.657" z="0.496"/>
	</effect>
	
	<effect name="corral_maintain_cow">
		<ps />
		<sound variants="3">cow-milk$N.ogg</sound>
		<pos x="0" y="0" z="0"/>
	</effect>
	
	<effect name="corral_maintain_horse">
		<ps />
		<sound variants="3">horse-groom$N.ogg</sound>
		<pos x="0" y="0" z="0"/>
	</effect>
	
	<effect name="place_animal">
		<ps>Animal_MovePlace</ps>
		<sound>rock_drop_big.ogg</sound>
		<pos x="0" y="0" z="0"/>
	</effect>	
	
	<!-- wild -->
	
	<effect name="tree_cut">
		<ps>Work_TreeCut</ps>
		<sound>axe_hit_1.ogg</sound>
		<pos x="-0.3" y="0.6" z="1.0"/>
	</effect>
	<effect name="tree_cut_bad">
		<ps>Work_CorralBuildHammer</ps>
		<sound>axe_hit_2.ogg</sound>
		<pos x="-0.3" y="0.6" z="1.0"/>
	</effect>
	<effect name="tree_fall">
		<ps>Work_TreeFall</ps>
		<sound>timber_fall_1.ogg</sound>
		<pos x="3" y="0" z="1.0"/>
	</effect>
	
	<effect name="rock_drop">
		<ps>Work_CorralBuildHit</ps>
		<sound>rock_drop_big.ogg</sound>
		<pos x="0.0" y="0.0" z="0.6"/>
	</effect>
	
	<effect name="heavy_pick_tired">
		<ps />
		<sound gender="true" variants="3">rocks-tired-$S$N.ogg</sound>
		<pos x="0.0" y="0.0" z="0.0"/>
	</effect>
	<effect name="heavy_pick_end">
		<ps />
		<sound gender="true" variants="3">rocks-end-$S$N.ogg</sound>
		<pos x="0.0" y="0.0" z="0.0"/>
	</effect>
	
	<!-- house -->
	
	<effect name="upgrade_saw">
		<ps />
		<sound>saw.ogg</sound>
		<pos x="0" y="1" z="1"/>
	</effect>
	
	<!-- fishing -->
	
	<effect name="fishing_swing">
		<ps />
		<sound>fishingrod_swing.ogg</sound>
		<pos x="0" y="0.6" z="0"/>
	</effect>
	<effect name="fishing_splash">
		<ps>Water_Circles01</ps>
		<sound>fishingrod_splash.ogg</sound>
		<pos x="0.2" y="0" z="2.1"/>
	</effect>
	<effect name="fishing_drop">
		<ps>Water_Circles01</ps>
		<sound>fishingrod_drop.ogg</sound>
		<pos x="0.2" y="0" z="2.1"/>
	</effect>
	
	<!-- game -->
	
	<effect name="game_skillup">
		<ps>Game_SkillUp</ps>
		<sound>skillup.ogg</sound>
		<pos x="0" y="0" z="0"/>
	</effect>
	<effect name="game_critical">
		<ps>Game_Critical</ps>
		<sound>critical.ogg</sound>
		<pos x="0" y="0" z="0"/>
	</effect>
	<effect name="game_critical_tile1">
		<ps>Game_CriticalTile1</ps>
		<sound/>
		<pos x="0" y="0" z="0"/>
	</effect>
	<effect name="game_critical_tile2">
		<ps>Game_CriticalTile2</ps>
		<sound/>
		<pos x="0" y="0" z="0"/>
	</effect>
	<effect name="game_critical_animal">
		<ps>Game_CriticalAnimal1</ps>
		<sound/>
		<pos x="0" y="0" z="0"/>
	</effect>
	<effect name="game_fatigueup">
		<ps>Game_FatigueUp</ps>
		<sound variants="3" gender="true">fatigue-$S$N.ogg</sound>
		<pos x="0" y="0" z="0"/>
	</effect>
	<effect name="game_refreshment">
		<ps>Game_Critical</ps>
		<sound></sound>
		<pos x="0" y="0" z="0"/>
	</effect>
	<effect name="game_nop">
		<ps>Character_Walk</ps>
		<sound></sound>
		<pos x="0" y="0.01" z="0"/>
	</effect>
	
	<effect name="food_platesmoke">
		<ps>Food_PlateSmoke</ps>
		<sound></sound>
		<pos x="0" y="0.7" z="0"/>
	</effect>
	<effect name="house_smoke_idle">
		<ps>House_Smoke01</ps>
		<sound></sound>
		<pos x="0" y="0" z="0"/>
	</effect>
	<effect name="house_smoke_cooking">
		<ps>House_Smoke02</ps>
		<sound></sound>
		<pos x="0" y="0" z="0"/>
	</effect>
	<effect name="baby_cry">
		<ps>Game_BabyCry</ps>
		<sound var="true">baby_cry.ogg</sound>
		<pos x="0" y="0" z="0"/>
	</effect>	
	<effect name="baby_cradle">
		<ps></ps>
		<sound gender="true">cradle-$S.ogg</sound>
		<pos x="0" y="0" z="0"/>
	</effect>
	<effect name="cradle_cradle">
		<ps />
		<sound variants="3">cradle$N.ogg</sound>
		<pos x="0" y="0" z="0"/>
	</effect>
	<effect name="bucket_refresh">
		<ps>Game_BucketRefresh</ps>
		<sound>fishingrod_splash.ogg</sound>
		<pos x="0" y="0.3" z="0.428"/>
	</effect>
	<effect name="eat">
		<ps></ps>
		<sound variants="3">eating$N.ogg</sound>
		<pos x="0" y="0.0" z="0.0"/>
	</effect>
	<effect name="talk">
		<ps></ps>
		<sound>talking.ogg</sound>
		<pos x="0" y="0.0" z="0.0"/>
	</effect>
	<effect name="assignment">
		<ps></ps>
		<sound variants="2" gender="true">assignment$N-$S.ogg</sound>
		<pos x="0" y="0.0" z="0.0"/>
	</effect>	
	
	<effect name="bigyield_field">
		<ps>Game_BigField1</ps>
		<sound></sound>
		<pos x="0" y="0.0" z="0.0"/>
	</effect>
	<effect name="bigyield_vegetable_small">
		<ps>Game_BigVegetableSmall1</ps>
		<sound></sound>
		<pos x="0" y="0.0" z="0.0"/>
	</effect>
	<effect name="bigyield_vegetable_big">
		<ps>Game_BigVegetableBig1</ps>
		<sound></sound>
		<pos x="0" y="0.0" z="0.0"/>
	</effect>
	<effect name="bigyield_fruit">
		<ps>Game_BigFruit1</ps>
		<sound></sound>
		<pos x="0" y="0.0" z="0.0"/>
	</effect>
	
	<effect name="rain">
		<ps>Env_Rain</ps>
		<sound></sound>
		<pos x="0" y="0.0" z="0.0"/>
	</effect>
	<effect name="rain_ground">
		<ps>Env_RainDrop</ps>
		<sound></sound>
		<pos x="0" y="0.0" z="0.0"/>
	</effect>
	
	<!-- animals -->
	
	<effect name="animal_cock_cry">
		<ps />
		<sound>animals/cock_cry.ogg</sound>
		<pos x="0" y="0" z="0"/>
	</effect>
	<effect name="animal_hen">
		<ps />
		<sound variants="2">animals/hen_$N.ogg</sound>
		<pos x="0" y="0" z="0"/>
	</effect>

	<effect name="animal_cow_boo">
		<ps />
		<sound>animals/cow_boo_1.ogg</sound>
		<pos x="0" y="0" z="0"/>
	</effect>
	
	<effect name="animal_sheep_mee">
		<ps />
		<sound>animals/sheep_mee_1.ogg</sound>
		<pos x="0" y="0" z="0"/>
	</effect>
	
	<effect name="animal_horse_1">
		<ps />
		<sound>animals/horse_1.ogg</sound>
		<pos x="0" y="0" z="0"/>
	</effect>
	
	<effect name="animal_horse_2">
		<ps />
		<sound>animals/horse_2.ogg</sound>
		<pos x="0" y="0" z="0"/>
	</effect>	
	
	<effect name="animal_crows_cry">
		<ps />
		<sound>animals/crows_cry.ogg</sound>
		<pos x="0" y="0" z="0"/>
	</effect>
	<effect name="animal_crows_scatter">
		<ps />
		<sound>animals/crows_scatter.ogg</sound>
		<pos x="0" y="0" z="0"/>
	</effect>
	
</effects>
