<scenario farm="farmend">
	<areas>
		<area fieldset="1" unlocked="true">
			<fitness field="1" patch="2" orchard="3"/>
			<built/>
		</area>
		<area fieldset="2" unlocked="true">
			<fitness field="2" patch="2" orchard="2"/>
			<built/>
		</area>
		<area fieldset="3" unlocked="true">
			<fitness field="1" patch="1" orchard="3"/>
			<built/>
		</area>
		<area fieldset="4" unlocked="true">
			<fitness field="1" patch="2" orchard="2"/>
			<built/>
		</area>
	</areas>
	<building model="building08" node="building" level="4">
		<upgrade level1="0" level2="0" level3="0" level4="0"/>
	</building>
	<cash>1000</cash>
	<credit limit="2000" interest="0.35"/>	
	<characters children="true">
		<character>
			<name></name>
			<role>CR_FAMILY</role>
			<maleSex>true</maleSex>
			<age>A_OLD</age>
			<married>true</married>
			<model body="mfarmer4" head="mhead4" hair="hair1" hat="hat0" hairColor="color2" clothes="body1"/>
			<attribs strength="3" dexterity="4" vitality="5"/>
			<skills>
				<skill type="S_TILTH" level="2"/>
				<skill type="S_HARDWORK" level="2"/>
				<skill type="S_PLANTS" level="2"/>
				<skill type="S_ANIMALS" level="1"/>
				<skill type="S_COOKING" level="1"/>
			</skills>
			<starving>0</starving>
		</character>
		<character>
			<name></name>
			<role>CR_FAMILY</role>
			<maleSex>false</maleSex>
			<age>A_ADULT</age>
			<married>true</married>
			<model body="ffarmer4" head="fhead2" hair="hair1" hat="hat0" hairColor="color3" clothes="body4"/>
			<attribs strength="2" dexterity="4" vitality="4"/>
			<skills>
				<skill type="S_TILTH" level="2"/>
				<skill type="S_HARDWORK" level="1"/>
				<skill type="S_PLANTS" level="2"/>
				<skill type="S_ANIMALS" level="1"/>
				<skill type="S_COOKING" level="2"/>
			</skills>
			<starving>0</starving>
		</character>
		<character>
			<name></name>
			<role>CR_FAMILY</role>
			<maleSex>false</maleSex>
			<age>A_CHILD</age>
			<married>false</married>
			<model body="girl1" head="girlhead1" hair="hair1" hat="" hairColor="color1" clothes="body1"/>
			<attribs strength="2" dexterity="5" vitality="6"/>
			<skills>
				<skill type="S_TILTH" level="2"/>
				<skill type="S_HARDWORK" level="1"/>
				<skill type="S_PLANTS" level="2"/>
				<skill type="S_ANIMALS" level="1"/>
				<skill type="S_COOKING" level="2"/>
			</skills>
			<starving>0</starving>
		</character>
	</characters>
	<environment>
		<bonus1 flowers="30" decos="500"/>
		<bonus2 flowers="60" decos="1000"/>
		<bonus3 flowers="120" decos="1750"/>
	</environment>
	<goals>
		<primary>
			<goal type="champions" param="horse" quant="4" rp="300" cash="1000"/>
		</primary>
		<trophy>
			<goal type="champions" param="horse" quant="8" rp="300" cash="0"/>
		</trophy>
		<regular>
			<goal type="contents"	param="TC_PATCH"	quant="2"	rp="40" cash="150"/>
			<goal type="income" 	param="" 		quant="600"	rp="65" cash="150"/>
			<goal type="contents"	param="TC_FIELD"	quant="2"	rp="65" cash="150"/>
			<goal type="contents"	param="TC_CORRAL"	quant="2"	rp="60" cash="150"/>
			<goal type="house"	param="1"		quant="1"	rp="70" cash="150"/>
			<goal type="income" 	param="" 		quant="2000"	rp="65" cash="150"/>
			<goal type="flowers" 	param=""		quant="50"	rp="60" cash="100"/>
			<goal type="grains"	param="sunflower_basic" quant="40"	rp="70" cash="150"/>
			<goal type="livestock"	param="" 		quant="5"	rp="70" cash="100"/>
			<goal type="grains"	param="wheat_basic" quant="40"	rp="70" cash="150"/>
			<goal type="maxfitness"	param="TC_FIELD" quant="2"	rp="60" cash="200"/>
		</regular>
	</goals>
	<labour clothes="body1">
		<grade type="L_NOVICE" wage="100" num="3"/>
		<grade type="L_ORDINARY" wage="150" num="4"/>
		<grade type="L_MASTER" wage="200" num="3"/>
	</labour>
	<timeLimit>11</timeLimit>
	<tutorial/>	
	<weather sunny="4" cloudy="3" rainy="3"/>
</scenario>