<scenario farm="farm02">
	<areas>
		<area fieldset="1" unlocked="false" available="true">
			<fitness field="3" patch="2" orchard="4"/>
			<built/>
		</area>
		<area fieldset="2" unlocked="true">
			<fitness field="2" patch="3" orchard="3"/>
			<built/>
		</area>
		<area fieldset="3" unlocked="false">
			<fitness field="3" patch="3" orchard="2"/>
			<built/>
		</area>
		<area fieldset="4" unlocked="true">
			<fitness field="3" patch="4" orchard="3"/>
			<built>
				<tc tiles="00;01" type="TC_FIELD">
					<param name="maxfitness">3</param>
					<param name="fitness">3</param>
				</tc>
				<tc tiles="11" type="TC_PARK">
					<param name="content">park_empty1</param>
				</tc>				
			</built>
		</area>
	</areas>
	<building model="building04" node="building" level="0">
		<upgrade level1="1000" level2="1500" level3="1600" level4="1100"/>
	</building>
	<cash>1000</cash>
	<credit limit="0" interest="0"/>	
	<characters children="true">
		<character>
			<name></name>
			<role>CR_FAMILY</role>
			<maleSex>true</maleSex>
			<age>A_ADULT</age>
			<married>true</married>
			<model body="mfarmer4" head="mhead4" hair="hair5" hat="hat0" hairColor="color2" clothes="body3"/>
			<attribs strength="5" dexterity="6" vitality="7"/>
			<skills>
				<skill type="S_TILTH" level="5"/>
				<skill type="S_HARDWORK" level="2"/>
				<skill type="S_PLANTS" level="4"/>
				<skill type="S_ANIMALS" level="2"/>
				<skill type="S_COOKING" level="3"/>
			</skills>
			<starving>0</starving>
		</character>
		<character>
			<name></name>
			<role>CR_FAMILY</role>
			<maleSex>false</maleSex>
			<age>A_ADULT</age>
			<married>true</married>
			<model body="ffarmer4" head="fhead3" hair="hair4" hat="hat3" hairColor="color4" clothes="body1"/>
			<attribs strength="2" dexterity="4" vitality="6"/>
			<skills>
				<skill type="S_TILTH" level="2"/>
				<skill type="S_HARDWORK" level="1"/>
				<skill type="S_PLANTS" level="3"/>
				<skill type="S_ANIMALS" level="1"/>
				<skill type="S_COOKING" level="3"/>
			</skills>
			<starving>0</starving>
		</character>
		<character>
			<name></name>
			<role>CR_FAMILY</role>
			<maleSex>false</maleSex>
			<age>A_CHILD</age>
			<married>false</married>
			<model body="girl1" head="girlhead3" hair="hair1" hat="" hairColor="color2" clothes="body1"/>
			<attribs strength="2" dexterity="6" vitality="7"/>
			<skills>
				<skill type="S_TILTH" level="2"/>
				<skill type="S_HARDWORK" level="1"/>
				<skill type="S_PLANTS" level="3"/>
				<skill type="S_ANIMALS" level="2"/>
				<skill type="S_COOKING" level="2"/>
			</skills>
			<starving>0</starving>
		</character>
	</characters>
	<environment>
		<bonus1 flowers="10" decos="200"/>
		<bonus2 flowers="35" decos="600"/>
		<bonus3 flowers="70" decos="1000"/>
	</environment>
	<goals>
		<primary>
			<goal type="house"	param="2"		quant="1"	rp="80"   cash="0"/>
		</primary>
		<trophy>
			<goal type="house"	param="4"		quant="1"	rp="80" cash="0"/>
		</trophy>
		<regular>
		    <goal type="commodity"	param="C_GRAIN" 	quant="10"	rp="35" cash="100"/>
		    <goal type="commodity"	param="C_VEGETABLE" quant="10"	rp="35" cash="100"/>
		    <goal type="commodity"	param="C_EGG" 		quant="10"	rp="30" cash="100"/>
		    <goal type="commodity"	param="C_GRAIN" 	quant="10"	rp="40" cash="100"/>
			<goal type="income"	    param=""	        quant="1000"    rp="35" cash="150"/>
		    <goal type="vegetables"	param="cauliflower_basic" quant="20"	rp="30" cash="100"/>
		    <goal type="expansion"	param="" 		quant="1"	rp="30" cash="100"/>
		</regular>
	</goals>
	<labour clothes="body1">
		<grade type="L_NOVICE" wage="90" num="4"/>
	</labour>
	<timeLimit>7</timeLimit>
	<tutorial>
		<lesson>sc4_sowing</lesson>
		<lesson>sc4_sowing3</lesson>
		<lesson>sc4_sowing4</lesson>
		<lesson>sc4_upgrade</lesson>
		<lesson>sc4_upgrade3</lesson>
		<lesson>sc4_park</lesson>
		<lesson>sc4_mother</lesson>
		<lesson>sc4_cradle</lesson>
	</tutorial>
	<weather sunny="5" cloudy="4" rainy="1"/>
</scenario>