<scenario farm="farm03">
	<areas>
		<area fieldset="1" unlocked="false">
			<fitness field="3" patch="3" orchard="1"/>
			<built/>
		</area>
		<area fieldset="2" unlocked="true">
			<fitness field="2" patch="3" orchard="3"/>
			<built>
				<tc tiles="01;02" type="TC_CORRAL">
					<param name="animal">horse_brown</param>
					<param name="count">1</param>
				</tc>	
			</built>
		</area>
		<area fieldset="3" unlocked="false">
			<fitness field="1" patch="4" orchard="4"/>
			<built/>
		</area>
		<area fieldset="4" unlocked="false">
			<fitness field="4" patch="2" orchard="4"/>
			<built/>
		</area>
	</areas>
	<building model="building05" node="building" level="0">
		<upgrade level1="1500" level2="2000" level3="2500" level4="2600" level5="3000"/>
	</building>
	<cash>1000</cash>
	<credit limit="2000" interest="0.3"/>
	<characters children="true">
		<character>
			<name></name>
			<role>CR_FAMILY</role>
			<maleSex>true</maleSex>
			<age>A_ADULT</age>
			<married>true</married>
			<model body="mfarmer2" head="mhead1" hair="hair5" hat="hat0" hairColor="color4" clothes="body3"/>
			<attribs strength="5" dexterity="3" vitality="7"/>
			<skills>
				<skill type="S_TILTH" level="3"/>
				<skill type="S_HARDWORK" level="3"/>
				<skill type="S_PLANTS" level="2"/>
				<skill type="S_ANIMALS" level="2"/>
				<skill type="S_COOKING" level="1"/>
			</skills>
			<starving>0</starving>
		</character>
		<character>
			<name></name>
			<role>CR_FAMILY</role>
			<maleSex>false</maleSex>
			<age>A_ADULT</age>
			<married>true</married>
			<model body="ffarmer2" head="fhead1" hair="hair6" hat="hat0" hairColor="color4" clothes="body3"/>
			<attribs strength="2" dexterity="4" vitality="6"/>
			<skills>
				<skill type="S_TILTH" level="2"/>
				<skill type="S_HARDWORK" level="1"/>
				<skill type="S_PLANTS" level="3"/>
				<skill type="S_ANIMALS" level="1"/>
				<skill type="S_COOKING" level="3"/>
			</skills>
			<starving>0</starving>
		</character>
		<character>
			<name></name>
			<role>CR_FAMILY</role>
			<maleSex>true</maleSex>
			<age>A_CHILD</age>
			<married>false</married>
			<model body="boy1" head="boyhead3" hair="hair1" hat="" hairColor="color2" clothes="body1"/>
			<attribs strength="4" dexterity="5" vitality="6"/>
			<skills>
				<skill type="S_TILTH" level="1"/>
				<skill type="S_HARDWORK" level="1"/>
				<skill type="S_PLANTS" level="1"/>
				<skill type="S_ANIMALS" level="2"/>
				<skill type="S_COOKING" level="0"/>
			</skills>
			<starving>0</starving>
		</character>
	</characters>
	<environment>
		<bonus1 flowers="30" decos="350"/>
		<bonus2 flowers="50" decos="900"/>
		<bonus3 flowers="100" decos="1500"/>
	</environment>
	<goals>
		<primary>
			<goal type="house" param="3" quant="1" rp="200" cash="1000"/>
		</primary>
		<trophy>
			<goal type="house" param="4" quant="1" rp="200" cash="0"/>
		</trophy>
		<regular>
		    <goal type="vegetables"	param="pumpkin_basic"	quant="10"	rp="60" cash="100"/>
			<goal type="income" 	param="" 		quant="1000"	rp="60" cash="100"/>
			<goal type="grains" 	param="sunflower_basic"	quant="10"	rp="60" cash="100"/>
			<goal type="vegetables"	param="watermelon_basic" 	quant="20"	rp="60" cash="100"/>
			<goal type="expansion"	param=""	quant="1"	rp="50" cash="100"/>
			<goal type="happymeal"	param="3" 		quant="1"	rp="60" cash="0"/>
			<goal type="commodity"	param="C_MILK" 		quant="2"	rp="60" cash="100"/>
			<goal type="livestock"	param="" 		quant="3"	rp="60" cash="100"/>
			<goal type="grains"	param="wheat_basic" quant="40"	rp="65" cash="100"/>
		</regular>
	</goals>	
	<labour clothes="body1">
		<grade type="L_NOVICE" wage="100" num="3"/>
		<grade type="L_ORDINARY" wage="150" num="3"/>
		<grade type="L_MASTER" wage="200" num="3"/>
	</labour>
	<timeLimit>9</timeLimit>
	<tutorial/>	
	<weather sunny="4" cloudy="3" rainy="3"/>
</scenario>