<?xml version="1.0" encoding="windows-1250"?>
<animal class="cow">
	<steeringParams>
		<wanderRad>0.2</wanderRad>
		<wanderDist>3.7</wanderDist>
		<wanderJitterPerSec>2.20</wanderJitterPerSec>
		<separationWeight>20.0</separationWeight>
		<alignmentWeight>0.0</alignmentWeight>
		<cohesionWeight>1</cohesionWeight>
		<obstacleAvoidanceWeight>0.0</obstacleAvoidanceWeight>
		<wallAvoidanceWeight>14.0</wallAvoidanceWeight>
		<wanderWeight>6.0</wanderWeight>
		<seekWeight>5.0</seekWeight>
		<fleeWeight>30.0</fleeWeight>
		<arriveWeight>1.0</arriveWeight>
		<pursuitWeight>1.0</pursuitWeight>
		<offsetPursuitWeight>1.0</offsetPursuitWeight>
		<hideWeight>1.0</hideWeight>
		<evadeWeight>0.01</evadeWeight>
		<viewDistance>2</viewDistance>
		<minDetectionBoxLength>0.5</minDetectionBoxLength>
		<wallDetectionFeelerLength>3.0</wallDetectionFeelerLength>
		<threatRangeSq>25</threatRangeSq>
		<pursuitRangeSq>4</pursuitRangeSq>
	</steeringParams>
	<!--Params hard to place somewhere else.-->
	<misc>
		<!--optional Number of samples to be used by smoother-->
		<sampleNumber>20</sampleNumber>
		<!--if angle is less the this(<-1.0, 1.0>), then use rotate-slow -->
		<slowRotation>0.75</slowRotation>
		<useDummy>true</useDummy>
		<moveDummyAlongDirection>0.33</moveDummyAlongDirection>
	</misc>
	<physics>
		<boundingRadius>1.0</boundingRadius>
		<mass>10.0</mass>
		<maxForce>30</maxForce>
		<maxSpeed>0.747</maxSpeed>
		<!--speed of rotation in radians, default is 1.0-->
		<rotation>1.2</rotation>
	</physics>
	<sound>
		<sample id="onFailedMaintain" file="animal_cow_boo"/>
		<sample id="onIdle" file="animal_cow_boo"/>
	</sound>
	<visual>
		<!--Describes the subclasses of given animal-->
		<subclasses>
			<subclass id="white-brown">
				<model>animal_cow1</model>
				<material>animal_cow1_body1</material>
				<material>animal_cow1_body4</material>
			</subclass>
			<subclass id="white-black">
				<model>animal_cow1</model>
				<material>animal_cow1_body2</material>
				<material>animal_cow1_body3</material>
			</subclass>
			<subclass id="white">
				<model>animal_cow1</model>
				<material>animal_cow1_body5</material>
			</subclass>
			<subclass id="brown">
				<model>animal_cow1</model>
				<material>animal_cow1_body6</material>
			</subclass>
			<subclass id="black">
				<model>animal_cow1</model>
				<material>animal_cow1_body7</material>
			</subclass>
			<subclass id="brown-horn">
				<model>animal_cow2</model>
				<material>animal_cow2_body1</material>
			</subclass>
			<subclass id="white-horn">
				<model>animal_cow2</model>
				<material>animal_cow2_body2</material>
			</subclass>
			<subclass id="black-horn">
				<model>animal_cow2</model>
				<material>animal_cow2_body3</material>
			</subclass>
			<subclass id="ghost">
				<model>animal_cow1</model>
				<material>Ghost</material>
			</subclass>
		</subclasses>
		<!--Animations type is blending or morphing (both are mutually exclusive)-->
		<animations type="blending">
			<animation stateName="eat-move-start">
				<anim>eat-move1</anim>
			</animation>
			<animation stateName="eat-move-progress">
				<anim>eat-move2</anim>
			</animation>
			<animation stateName="eat-move-end">
				<anim>eat-move3</anim>
			</animation>
			<animation stateName="eat-manger">
				<anim>eat-manger1</anim>
			</animation>
			<animation stateName="flee">
				<anim>walk1</anim>
			</animation>
			<animation stateName="idle">
				<anim>idle1</anim>
				<anim>idle2</anim>
				<anim>idle3</anim>
				<anim>idle4</anim>
				<anim>eat1</anim>
			</animation>
			<animation stateName="milking-idle">
				<anim>idle1</anim>
				<anim>idle4</anim>
			</animation>
			<animation stateName="move">
				<anim>walk1</anim>
			</animation>
			<animation stateName="milking">
				<anim>milking</anim>
			</animation>
			<animation stateName="milking-no">
				<anim>milking-no</anim>
				<anim>milking-no1</anim>
			</animation>
			<animation stateName="milking-yes">
				<anim>milking-yes</anim>
			</animation>
			<animation stateName="rotation-left">
				<anim>rotation-left</anim>
			</animation>
			<animation stateName="rotation-right">
				<anim>rotation-right</anim>
			</animation>
			<animation stateName="rotation-slow">
				<anim>idle4</anim>
			</animation>
			<animation stateName="sit">
				<anim>sit</anim>
			</animation>
			<animation stateName="sitIdle">
				<anim>sit-idle1</anim>
				<anim>sit-idle2</anim>
				<anim>sit-idle3</anim>
				<anim>sit-eat1</anim>
			</animation>
			<animation stateName="stand">
				<anim>stand</anim>
			</animation>
		</animations>
	</visual>
</animal>