<?xml version="1.0" encoding="windows-1250"?>
<animal class="chicken">
	<steeringParams>
		<wanderRad>0.2</wanderRad>
		<wanderDist>3.7</wanderDist>
		<wanderJitterPerSec>2.20</wanderJitterPerSec>
		<separationWeight>2.0</separationWeight>
		<alignmentWeight>0.0</alignmentWeight>
		<cohesionWeight>0</cohesionWeight>
		<obstacleAvoidanceWeight>0.0</obstacleAvoidanceWeight>
		<wallAvoidanceWeight>15.0</wallAvoidanceWeight>
		<wanderWeight>0.0</wanderWeight>
		<seekWeight>15.0</seekWeight>
		<fleeWeight>0.0</fleeWeight>
		<arriveWeight>1.0</arriveWeight>
		<pursuitWeight>1.0</pursuitWeight>
		<offsetPursuitWeight>1.0</offsetPursuitWeight>
		<hideWeight>1.0</hideWeight>
		<evadeWeight>0.01</evadeWeight>
		<viewDistance>3</viewDistance>		
		<minDetectionBoxLength>0.5</minDetectionBoxLength>
		<wallDetectionFeelerLength>1.0</wallDetectionFeelerLength>
		<threatRangeSq>25</threatRangeSq>
		<pursuitRangeSq>4</pursuitRangeSq>
	</steeringParams>
	<!--Params hard to place somewhere else.-->
	<misc>
		<!--optional Number of samples to be used by smoother-->	
		<sampleNumber>20</sampleNumber>
	</misc>
	<physics>
		<boundingRadius>0.2</boundingRadius>
		<mass>1.0</mass>
		<maxForce>50</maxForce>
		<maxSpeed>0.25</maxSpeed>
		<rotation>4.0</rotation>		
	</physics>	
	<sound>
		<sample id="onRepulsionBegin" file="youBitch.wav"/>
	</sound>
	<visual>
		<!--Describes the subclasses of given animal-->
		<subclasses>
			<subclass id="general">
				<model>animal_hen3</model>
				<scale x="1.5" y="1.5" z="1.5"/>
				<!--Material is optional, defaultly the first one is used.-->				
			</subclass>	
		</subclasses>
		<!--Animations type is blending or morphing (both are mutually exclusive)-->
		<animations type="blending">
			<animation stateName="move"> 
				<anim>walk1</anim>
				<anim>walk2</anim>
			</animation>
			<animation stateName="flee"> 
				<anim>run1</anim>
			</animation>
			<animation stateName="eat"> 
				<anim>peck1</anim>
				<anim>peck2</anim>
			</animation>			
			<animation stateName="idle">
				<anim>idle1</anim>
				<anim>idle2</anim>
				<anim>idle3</anim>
				<anim>idle4</anim>
			</animation>
			<animation stateName="rotation-left"> 
				<anim>rotation</anim>
			</animation>
			<animation stateName="rotation-right"> 
				<anim>rotation</anim>
			</animation>
			<animation stateName="rotation-slow"> 
				<anim>rotation</anim>
			</animation>	
		</animations>
	</visual>
</animal>