<scenario farm="farm04">
	<areas>
		<area fieldset="1" unlocked="true">
			<fitness field="2" patch="4" orchard="3"/>
			<built/>
		</area>
		<area fieldset="2" unlocked="false">
			<fitness field="3" patch="1" orchard="4"/>
			<built/>
		</area>
		<area fieldset="3" unlocked="false">
			<fitness field="3" patch="3" orchard="2"/>
			<built/>
		</area>
		<area fieldset="4" unlocked="false">
			<fitness field="4" patch="2" orchard="1"/>
			<built/>
		</area>
	</areas>
	<building model="building02" node="building" level="0">
		<upgrade level1="750" level2="1000" level3="1250" level4="1500"/>
	</building>
	<cash>1000</cash>
	<credit limit="1500" interest="0.20"/>
	<characters children="true">
		<character>
			<name></name>
			<role>CR_FAMILY</role>
			<maleSex>true</maleSex>
			<age>A_ADULT</age>
			<married>true</married>
			<model body="mfarmer4" head="mhead3" hair="hair2" hat="hat0" hairColor="color4" clothes="body6"/>
			<attribs strength="5" dexterity="3" vitality="7"/>
			<skills>
				<skill type="S_TILTH" level="3"/>
				<skill type="S_HARDWORK" level="3"/>
				<skill type="S_PLANTS" level="2"/>
				<skill type="S_ANIMALS" level="2"/>
				<skill type="S_COOKING" level="1"/>
			</skills>
			<starving>0</starving>
		</character>
		<character>
			<name></name>
			<role>CR_FAMILY</role>
			<maleSex>false</maleSex>
			<age>A_ADULT</age>
			<married>true</married>
			<model body="ffarmer4" head="fhead1" hair="hair3" hat="hat2" hairColor="color1" clothes="body5"/>
			<attribs strength="2" dexterity="4" vitality="6"/>
			<skills>
				<skill type="S_TILTH" level="2"/>
				<skill type="S_HARDWORK" level="1"/>
				<skill type="S_PLANTS" level="3"/>
				<skill type="S_ANIMALS" level="1"/>
				<skill type="S_COOKING" level="3"/>
			</skills>
			<starving>0</starving>
		</character>
		<character>
			<name></name>
			<role>CR_FAMILY</role>
			<maleSex>true</maleSex>
			<age>A_CHILD</age>
			<married>false</married>
			<model body="boy1" head="boyhead3" hair="hair1" hat="" hairColor="color1" clothes="body1"/>
			<attribs strength="4" dexterity="5" vitality="6"/>
			<skills>
				<skill type="S_TILTH" level="1"/>
				<skill type="S_HARDWORK" level="1"/>
				<skill type="S_PLANTS" level="1"/>
				<skill type="S_ANIMALS" level="2"/>
				<skill type="S_COOKING" level="0"/>
			</skills>
			<starving>0</starving>
		</character>
	</characters>
	<environment>
		<bonus1 flowers="20" decos="300"/>
		<bonus2 flowers="40" decos="700"/>
		<bonus3 flowers="80" decos="1200"/>
	</environment>
	<goals>
		<primary>
			<goal type="livestock" param="" quant="6" rp="200" cash="0"/>
		</primary>
		<trophy>
			<goal type="livestock" param="" quant="12" rp="200" cash="0"/>
		</trophy>
		<regular>
			<goal type="vegetables"	param="pumpkin_basic" 	quant="20"	rp="60" cash="100"/>
			<goal type="happymeal" 	param="2" 		quant="1"	rp="50" cash="0"/>
			<goal type="grains" 	param="corn_basic"	quant="20"	rp="60" cash="100"/>
			<goal type="contents"	param="TC_PARK" quant="1"	rp="30" cash="0"/>
			<goal type="grains"	param="lavender_basic" quant="40"	rp="60" cash="200"/>
			<goal type="happymeal"	param="2" 		quant="1"	rp="60" cash="0"/>
			<goal type="commodity"	param="C_FRUIT"	quant="5"	rp="50" cash="100"/>
			<goal type="commodity"	param="C_MILK" 		quant="2"	rp="60" cash="100"/>
			<goal type="maxfitness"	param="TC_FIELD" quant="1"	rp="60" cash="200"/>
			<goal type="commodity"	param="C_MILK" 		quant="2"	rp="60" cash="100"/>
		</regular>
	</goals>	
	<labour clothes="body1">
		<grade type="L_NOVICE" wage="100" num="4"/>
		<grade type="L_ORDINARY" wage="150" num="4"/>
	</labour>
	<timeLimit>10</timeLimit>
	<tutorial/>	
	<weather sunny="5" cloudy="3" rainy="2"/>
</scenario>