<?xml version="1.0" encoding="windows-1250"?>
<animal class="fish">
	<steeringParams>
		<wanderRad>0.2</wanderRad>
		<wanderDist>3.7</wanderDist>
		<wanderJitterPerSec>1.20</wanderJitterPerSec>
		<separationWeight>2.0</separationWeight>
		<alignmentWeight>1.0</alignmentWeight>
		<cohesionWeight>8.0</cohesionWeight>
		<obstacleAvoidanceWeight>0.0</obstacleAvoidanceWeight>
		<wallAvoidanceWeight>3.0</wallAvoidanceWeight>
		<wanderWeight>5.0</wanderWeight>
		<seekWeight>0.0</seekWeight>
		<fleeWeight>10.0</fleeWeight>
		<arriveWeight>1.0</arriveWeight>
		<pursuitWeight>5.0</pursuitWeight>
		<offsetPursuitWeight>1.0</offsetPursuitWeight>
		<hideWeight>0.0</hideWeight>
		<evadeWeight>10.00</evadeWeight>
		<viewDistance>2.0</viewDistance>		
		<minDetectionBoxLength>0.5</minDetectionBoxLength>
		<wallDetectionFeelerLength>2.0</wallDetectionFeelerLength>
		<threatRangeSq>1.5</threatRangeSq>
		<pursuitRangeSq>4</pursuitRangeSq>
	</steeringParams>
	<!--Params hard to place somewhere else.-->
	<misc>
		<!--optional Number of samples to be used by smoother-->	
		<sampleNumber>25</sampleNumber>
	</misc>
	<physics>
		<boundingRadius>0.2</boundingRadius>
		<mass>3.0</mass>
		<maxForce>50.0</maxForce>
		<maxSpeed>0.50</maxSpeed>
		<heightOffset>-0.3</heightOffset>		
	</physics>	
	<sound>
		<sample id="onRepulsionBegin" file="youBitch.wav"/>
	</sound>
	<visual>		
		<!--Describes the subclasses of given animal-->
		<subclasses>
			<subclass id="general">
				<model>animal_fish1</model>	
				<!--Material is optional, defaultly the first one is used.-->				
			</subclass>
		</subclasses>
		<!--Animations type is blending or morphing (both are mutually exclusive)-->
		<animations type="blending">
			<animation stateName="move">
				<anim>idle1</anim>
			</animation>
			<animation stateName="flee">
				<anim>idle1</anim>
			</animation>
		</animations>
	</visual>
</animal>