<data>
  <blocks>
    <block id="box_item 146">
      <object id="Object 34" name="nav_suicide_bliff">
        <state id="State 35">
          <property name="cursor" value="north"/>
          <property name="tooltip" value="NAV_CLIFF_TO" check_value=""/>
          <event uid="Event 36" type="click">
            <setSection id="Section 37"/>
          </event>
        </state>
      </object>
      <section id="Section 37">
        <passed/>
        <failed/>
        <portal id="Portal To 38" target="NAV_Suicide_Bluff" effect="null"/>
      </section>
      <object id="Object 39" name="nav_forest_clearing">
        <state id="State 40">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="NAV_FOREST_CLEARING_TO" check_value=""/>
          <event uid="Event 41" type="click">
            <setSection id="Section 42"/>
          </event>
        </state>
      </object>
      <section id="Section 42">
        <passed/>
        <failed/>
        <portal id="Portal To 43" target="NAV_Forest_Clearing" effect="null"/>
      </section>
      <audio id="Audio 1" type="music" src="data/audio/Music/Chapter_6_General.ogg" channel="Music" loop="true" fadeIn="" fadeOut="" volume=""/>
      <enterScreen id="Enter Screen 2">
        <startAudio id="Audio 1"/>
      </enterScreen>
    </block>
  </blocks>
</data>