<data>
  <blocks>
    <block id="box_item 51">
      <object id="Object 38" name="nav_city_street">
        <state id="State 39">
          <property name="cursor" value="south"/>
          <event uid="Event 40" type="click">
            <setSection id="Section 41"/>
          </event>
        </state>
      </object>
      <section id="Section 41">
        <passed/>
        <failed/>
        <portal id="Portal To 42" target="Nav_City_Street" effect="null"/>
      </section>
    </block>
    <block id="box_item 101">
      <object id="Object 45" name="nav_city_street">
        <state id="State 46">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="NAV_CITY_STREET_TO" check_value=""/>
          <event uid="Event 47" type="click">
            <setSection id="Section 48"/>
          </event>
        </state>
      </object>
      <section id="Section 48">
        <passed/>
        <failed/>
        <portal id="Portal To 49" target="Nav_City_Street" effect="null"/>
      </section>
      <object id="Object 52" name="nav_circus_maximus">
        <state id="State 53">
          <property name="cursor" value="north"/>
          <property name="tooltip" value="NAV_CIRCUS_MAXIMUS_TO" check_value=""/>
          <event uid="Event 57" type="click">
            <setSection id="Section 64"/>
          </event>
        </state>
      </object>
      <section id="Section 64">
        <passed/>
        <failed/>
        <portal id="Portal To 65" target="Nav_Circus_Maximus" effect="null"/>
      </section>
    </block>
    <block id="box_item 61">
      <enterScreen id="Enter Screen 29">
        <startCompleteBlock id="completeBlock 30"/>
      </enterScreen>
      <completeBlock id="completeBlock 30" blockId="box_item 61"/>
    </block>
    <block id="box_item 62">
      <object id="Object 31" name="stable_master">
        <state id="State 32">
          <property name="cursor" value="action"/>
          <event uid="Event 34" type="click">
            <setSection id="Section 57"/>
          </event>
        </state>
      </object>
      <dialog id="Dialog 35" x="" y="">
        <source>
          <setSection id="Section 36"/>
          <setSection id="Section 43"/>
        </source>
      </dialog>
      <section id="Section 36">
        <passed/>
        <failed/>
        <dialogText id="Dlg Text 37" src="stablemaster" text="STABLE_MASTER_TXT_1"/>
      </section>
      <section id="Section 43">
        <passed/>
        <failed/>
        <dialogOption id="Dialog Option 40" heading="STABLE_MASTER_OPT_HEADING_1" text="STABLE_MASTER_OPT_TEXT_1" src="stablemaster" group="info" end="no"/>
        <dialogOption id="Dialog Option 78" heading="STABLE_MASTER_OPT_HEADING_2" text="STABLE_MASTER_OPT_TEXT_2" src="stablemaster" group="info1" end="null"/>
        <dialogOption id="Dialog Option 80" heading="STABLE_MASTER_OPT_HEADING_3" text="STABLE_MASTER_OPT_TEXT_3" src="stablemaster" group="advance" end="null">
          <setSection id="Section 84"/>
        </dialogOption>
        <dialogOption id="Dialog Option 81" heading="STABLE_MASTER_OPT_HEADING_4" text="" src="stablemaster" group="" end="Yes"/>
      </section>
      <section id="Section 57">
        <passed>
          <setSection id="Section 76"/>
        </passed>
        <failed>
          <startDialog id="Dialog 35"/>
        </failed>
        <requirement uid="Require Holding Item 66" type="holding_item" id="RACE_REGISTRATION" value="true"/>
      </section>
      <speech id="Speech 68" src="stablemaster" speaker="Stable Master">
        <finish>
          <startCompleteBlock id="completeBlock 1"/>
        </finish>
        <text id="Text 71" speaker="Stable Master" speakSrc="stablemaster" speakPos="" listener="" listSrc="" string="STABLE_MASTER_TXT_2" audio=""/>
      </speech>
      <section id="Section 76">
        <passed>
          <startSpeech id="Speech 68"/>
          <setSection id="Section 87"/>
        </passed>
        <failed/>
        <item uid="Item 77" id="RACE_REGISTRATION" silent="false" hide="null" remove="true"/>
      </section>
      <section id="Section 84">
        <passed/>
        <failed>
          <setSection id="Section 85"/>
        </failed>
        <requirement uid="Task Started 83" type="task_started" id="CH2_GOAL_3" value="true"/>
      </section>
      <section id="Section 85">
        <passed/>
        <failed/>
        <goal uid="Set Goal 86" id="CH2_GOAL_3" remove="null"/>
      </section>
      <section id="Section 87">
        <passed/>
        <failed/>
        <goal uid="Set Goal 82" id="CH2_GOAL_3" remove="true"/>
      </section>
      <completeBlock id="completeBlock 1" blockId="box_item 62"/>
    </block>
    <block id="box_item 63">
      <window id="Window 44" src="MINI_Broken_Chariot" type="rectangle" x="0" y="0">
        <close/>
        <content>
          <object id="Object 47" name="board1">
            <state id="State 50">
              <property name="cursor" value="hand"/>
              <event uid="Event 52" type="click">
                <setState id="State 54" window="Window 44" object="board1"/>
                <startAudio id="Audio 20"/>
              </event>
            </state>
            <state id="State 54">
              <property name="visible" value="no"/>
            </state>
          </object>
          <object id="Object 55" name="board2">
            <state id="State 56">
              <property name="cursor" value="hand"/>
              <event uid="Event 57" type="click">
                <setState id="State 58" window="Window 44" object="board2"/>
                <startAudio id="Audio 20"/>
              </event>
            </state>
            <state id="State 58">
              <property name="visible" value="no"/>
            </state>
          </object>
          <object id="Object 59" name="Armour">
            <state id="State 60">
              <property name="cursor" value="hand"/>
              <event uid="Event 65" type="click">
                <setSection id="Section 67"/>
                <setState id="State 86" window="Window 44" object="Armour"/>
              </event>
            </state>
            <state id="State 86">
              <property name="visible" value="no"/>
            </state>
          </object>
          <object id="Object 73" name="board3">
            <state id="State 79">
              <property name="cursor" value="hand"/>
              <event uid="Event 83" type="click">
                <setState id="State 82" window="Window 44" object="board3"/>
                <startAudio id="Audio 20"/>
              </event>
            </state>
            <state id="State 82">
              <property name="visible" value="no"/>
            </state>
          </object>
        </content>
      </window>
      <object id="Object 28" name="broken_chariot">
        <state id="State 33">
          <property name="cursor" value="spyglass"/>
          <event uid="Event 34" type="click">
            <openWindow id="Window 44"/>
          </event>
        </state>
      </object>
      <section id="Section 67">
        <passed/>
        <failed/>
        <item uid="Item 68" id="RACING_GEAR" silent="false" hide="null" remove="null">
          <startCompleteBlock id="completeBlock 70"/>
        </item>
      </section>
      <closeWindow id="Close Window 69">
        <source>
          <openWindow id="Window 44"/>
        </source>
      </closeWindow>
      <completeBlock id="completeBlock 70" blockId="box_item 63">
        <startCloseWindow id="Close Window 69"/>
      </completeBlock>
      <audio id="Audio 20" type="sound" src="data/audio/SFX/CH2/chariot_plank.ogg" channel="Sound" loop="false" fadeIn="" fadeOut="" volume=""/>
    </block>
    <block id="box_item 65">
      <object id="Object 34" name="nav_stables">
        <state id="State 66">
          <property name="cursor" value="west"/>
          <property name="sparkle" value="medium"/>
          <event uid="Event 73" type="click">
            <setSection id="Section 74"/>
          </event>
        </state>
      </object>
      <section id="Section 74">
        <passed/>
        <failed/>
        <portal id="Portal To 75" target="HO_Stables" effect="null"/>
      </section>
    </block>
    <block id="box_item 99">
      <object id="Object 2" name="nav_stables">
        <state id="State 3">
          <property name="visible" value="no"/>
        </state>
      </object>
    </block>
    <block id="box_item 93">
      <audio id="Audio 72" type="music" src="data/audio/Music/Chapter_1_Outside.ogg" channel="Music" loop="true" fadeIn="" fadeOut="" volume=""/>
      <enterScreen id="Enter Screen 77">
        <startAudio id="Audio 72"/>
        <startAudio id="Audio 14"/>
      </enterScreen>
      <audio id="Audio 14" type="music" src="" channel="Ambient" loop="true" fadeIn="" fadeOut="" volume=""/>
    </block>
    <block id="box_item 163">
      <object id="Object 4" name="stable_master">
        <state id="State 5">
          <property name="cursor" value="action"/>
          <event uid="Event 6" type="click">
            <startSpeech id="Speech 7"/>
          </event>
        </state>
      </object>
      <speech id="Speech 7" src="stablemaster" speaker="stablemaster">
        <finish/>
        <text id="Text 8" speaker="stablemaster" speakSrc="stablemaster" speakPos="" listener="" listSrc="" string="STABLE_MASTER_TXT_3" audio=""/>
      </speech>
    </block>
  </blocks>
</data>