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          </event>
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          <property name="frame" value="1" check_value=""/>
          <property name="lockGame" value="yes"/>
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      <speech id="Speech 37" src="brutus2" speaker="brutus2">
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        </finish>
        <text id="Text 38" speaker="brutus2" speakSrc="brutus2" speakPos="" listener="" listSrc="" string="BRUTUS_TXT_3" audio=""/>
        <text id="Text 4" speaker="brutus2" speakSrc="brutus2" speakPos="" listener="" listSrc="" string="BRUTUS_TXT_4" audio=""/>
        <text id="Text 5" speaker="brutus2" speakSrc="brutus2" speakPos="" listener="" listSrc="" string="BRUTUS_TXT_5" audio=""/>
      </speech>
      <cutscene id="Cutscene 1" src="cutscene_6.klf">
        <finish>
          <setSection id="Section 7"/>
        </finish>
        <cutsceneText id="cutsceneText 2" value="CUTSCENE_6_TEXT_1" time="1200" audio="data/audio/Cutscenes/Cutscene 6/Cutscene6_1.ogg"/>
        <cutsceneText id="cutsceneText 6" value="CUTSCENE_6_TEXT_2" time="11500" audio="data/audio/Cutscenes/Cutscene 6/Cutscene6_2.ogg"/>
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      <section id="Section 46">
        <passed/>
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        <portal id="Portal To 47" target="end" effect=""/>
      </section>
      <section id="Section 7">
        <passed>
          <startCompleteBlock id="completeBlock 3"/>
        </passed>
        <failed/>
        <goal uid="Set Goal 8" id="CH6_GOAL_1" remove="true"/>
      </section>
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          <property name="cursor" value="south"/>
          <property name="tooltip" value="NAV_FOREST_CLEARING_TO" check_value=""/>
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        <failed/>
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      </section>
      <audio id="Audio 8" type="music" src="data/audio/Music/Chapter_6_Death.ogg" channel="Music" loop="true" fadeIn="" fadeOut="" volume=""/>
      <enterScreen id="Enter Screen 9">
        <startAudio id="Audio 8"/>
      </enterScreen>
    </block>
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</data>