------------------------------------------------Variables------------------------------------------------

require( "package/leveldesign/ld_variables_define.lua" );
DebugOut( "generate population windows (file : package/leveldesign/ld_population.lua)" );

------------------------------------------------------------------------------------------------

------------------------------------------------Century Tree------------------------------------------------

TreePopulation
{
	name = "LD_population_windows_01",
	positionX = -389,
	positionY = -83,
	
	image = "backgrounds/objects/population_windows_01",
}

TreePopulation
{
	name = "LD_population_windows_02",
	positionX = -40,
	positionY = 60,
	image = "backgrounds/objects/population_windows_02",
}

TreePopulation
{
	name = "LD_population_windows_03",
	positionX = 36,
	positionY = -83,

	image = "backgrounds/objects/population_windows_03",
}

TreePopulation
{
	name = "LD_population_windows_04",
	positionX = 303,
	positionY = -117,

	image = "backgrounds/objects/population_windows_04",
}

TreePopulation
{
	name = "LD_population_doors_01",
	positionX = -290,
	positionY = -47,

	image = "backgrounds/objects/population_doors_01",
}

TreePopulation
{
	name = "LD_population_doors_02",
	positionX = -148,
	positionY = -5,
	image = "backgrounds/objects/population_doors_02",
}

TreePopulation
{
	name = "LD_population_doors_02_bis",
	positionX = -103,
	positionY = -190,

	image = "backgrounds/objects/population_doors_02_bis",
}

TreePopulation
{
	name = "LD_population_doors_03",
	positionX = 120,
	positionY = -64,
  image = "backgrounds/objects/population_doors_03",
}

TreePopulation
{
	name = "LD_population_doors_04",
	positionX = 354,
	positionY = -116,
	image = "backgrounds/objects/population_doors_04",
}