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	begin_lower_char = а
	end_lower_char = z
	begin_upper_char = А
	end_upper_char = Z
	click_to_start_caption = Click anywhere to continue
	paused_caption = Pause
	game_starts_in_caption = Game starts in
	lang_rus = Русский
	lang_eng = English
	lang_fra = Français
	lang_ita = Italiano
	lang_por = Português
	lang_dut = Nederlands
	lang_deu = Deutsch
	lang_swe = Svenska
	lang_kor = lang_kor
	lang_chi = lang_chi
	lang_jap = lang_jap
	greetings_caption = Welcome,
	change_player_caption = Change player
	start_caption = Start
	trophyroom_caption = Trophies
	options_caption = Options
	restart_caption = Restart
	credits_caption = Credits
	exit_caption = Exit
	fullscreen_caption = Full screen mode
	windowed_caption = Windowed mode
	set_volume_caption = Volume
	cursor_on_caption = Game cursor
	cursor_off_caption = System cursor
	blood_on_caption = Gore on
	blood_off_caption = Gore off
	languages_caption = Language
	back_caption = Back
	load_game_caption = Continue saved game?
	yes_caption = Yes
	no_caption = No
	ok_caption = OK
	next_caption = Next
	game_saved_caption = Game saved
	new_profile_caption = Add player
	delete_profile_caption = Delete player
	enter_name_caption = Enter the player's name
	sound_volume = SFX volume
	music_volume = Music volume
	restart_game_caption = Restart the level?
	confirm_delete_profile_caption = Delete this player?
	no_money_for_spell_caption = You don't have enough money!
	spell_not_charged_caption = The artifact of the ancients isn't charged!
	mini_cape_hint = Forest Ranger's Cape: For capturing the forest country.
	mini_glasses_hint = Sheikh's Glasses: For capturing the desert kingdom.
	mini_arctic_pig_hint = Arctic Pig: For capturing the icy wastelands.
	mini_helmet_hint = Pilot's Helmet: For capturing the sky archipelago.
	mini_shirt_hint = Hothead's Shirt: For capturing the lava-covered moon.
	mini_chain_hint = Gold Necklace: For earning one million coins.
	mini_pig_hat_hint = Professor's Hat: For daring experiments with artifacts of the ancients.
	mini_sword_hint = Finest Hatchet: For capturing 1337 buildings.
	mini_boots1_hint = Cowboy Boots: For stomping on and destroying 50,000 enemy combatants.
	mini_pig_wings1_hint = Flying Pig: For breaking the master's record on any level.
	mini_shield_hint = Spartan Shield: For protecting 300 buildings from an enemy attack.
	mini_pig_glasses_hint = Lab Assistant's Glasses: For using any of the artifacts of the ancients.
	mini_shackle_hint = Shackles of a Runaway Convict: A reminder of a less than successful battle.
	mini_looking_glass_hint = General's Spyglass: A good commander fights to the end, but an excellent one knows the right time to retreat and regroup.
	mini_pig_wings2_hint = Dragon Pig: For collecting all the stars in the game in Lieutenant mode.
	mini_globe1_hint = Globe: For collecting all the stars in the game in Colonel mode. (This isn't just a globe. It's a map of our domain.)
	mini_banner_hint = Imperial Standard: For collecting all the stars in the game in General mode.
	mini_pig_tail_hint = Dragon Tail: For finishing all of the levels without using any artifacts of the ancients.
	mini_boots2_hint = Studded Boots: For stomping on and destroying 250,000 enemy combatants.
	mini_globe2_hint = Diamond Globe: It belongs to you, the ruler of the world, for winning all available trophies.
	st1_forest01 = Forest 1
	st1_forest02 = Forest 2
	st1_forest03 = Forest 3
	st1_forest04 = Forest 4
	st1_forest05 = Forest 5
	st1_forest06 = Forest 6
	st1_forest07 = Forest 7
	st1_forest08 = Forest 8
	st1_forest09 = Forest 9
	st2_prairie01 = Desert 1
	st2_prairie02 = Desert 2
	st2_prairie03 = Desert 3
	st2_prairie04 = Desert 4
	st2_prairie05 = Desert 5
	st2_prairie06 = Desert 6
	st2_prairie07 = Desert 7
	st2_prairie08 = Desert 8
	st2_prairie09 = Desert 9
	st3_fjord01 = Iceberg 1
	st3_fjord02 = Iceberg 2
	st3_fjord03 = Iceberg 3
	st3_fjord04 = Iceberg 4
	st3_fjord05 = Iceberg 5
	st3_fjord06 = Iceberg 6
	st3_fjord07 = Iceberg 7
	st3_fjord08 = Iceberg 8
	st3_fjord09 = Iceberg 9
	st4_island01 = Island 1
	st4_island02 = Island 2
	st4_island03 = Island 3
	st4_island04 = Island 4
	st4_island05 = Island 5
	st4_island06 = Island 6
	st4_island07 = Island 7
	st4_island08 = Island 8
	st4_island09 = Island 9
	st5_lava01 = Lava 1
	st5_lava02 = Lava 2
	st5_lava03 = Lava 3
	st5_lava04 = Lava 4
	st5_lava05 = Lava 5
	st5_lava06 = Lava 6
	st5_lava07 = Lava 7
	st5_lava08 = Lava 8
	st5_lava09 = Lava 9
	record_player_caption = Your record:
	record_developer_caption = Master's record:
	play_normal_caption = Lieutenant
	play_hard_caption = Colonel
	play_expert_caption = General
	hard_mode_caption = Congrats!
	hard_mode_text = You won! You finished the game and captured the world! But that's just the beginning! New game modes are now available. Playing in Colonel Mode you will face a far more cunning enemy. And playing in General Mode does not allow you to use any artifacts of the ancients. And we managed to supply your enemy with the strategic genius of Alexander the Great. Are you ready for these new challenges?
	start_game_caption = Play
	menu_caption = Menu
	waiting_for_players_caption = Waiting for players...
	save_quit_caption = Save the game and exit
	dont_save_quit_caption = Quit without saving
	cancel_caption = Cancel
	lose_caption = Defeat!
	exit_game_caption = Are you sure you want to quit?
	try_again_caption = Try again
	defeat_quit_caption = Exit
	victory_caption = Victory!
	congrats_caption = Congratulations, 
	star_time_caption = You've broken the master's record!
	great_time_caption = Excellent time!
	good_time_caption = Average time!
	slow_time_caption = Not bad, but you could be faster!
	pop_growth_caption = Soldiers trained:
	deaths_caption = Soldiers lost:
	kills_caption = Enemy combatants destroyed:
	cities_captured_caption = Buildings captured:
	cities_lost_caption = Buildings lost:
	upgrades_caption = Buildings upgraded:
	money_made_caption = Money earned:
	money_pillaged_caption = Money pillaged:
	money_spent_caption = Money spent:
	pillaged_1stpart = You pillaged
	pillaged_2ndpart = coins!
	
	truce_button_hint = #Truce#^ The enemy will not attack your buildings; you can freely pass through enemy buildings. The truce is broken by any act of aggression.
	slow_button_hint = #Slowdown#^ The enemy army will be twice as slow.
	haste_button_hint = #Speed-up#^ Your army will be twice as fast.
	tornado_button_hint = #Tornado#^ The troops that have left the building get swept off the screen.
	plague_button_hint = #Plague#^ The enemy population will be cut in half.
	condom_button_hint = #Curse#^ Enemy troop increase will be interrupted.
	toredown_button_hint = #Earthquake#^ All enemy buildings will be brought down one level.
	invisibility_button_hint = #Invisibility#^ Your army will be invisible to enemy towers.
	shield_button_hint = #Shield#^ The protection capability of your buildings will be doubled.
	target_button_hint = #Evil eye#^ The canons on your towers will be twice as powerful.
	fireball_button_hint = #Meteorite#^ All the troops within the radius of meteorite's fall will be destroyed.
	turncoat_button_hint = #Revolution#^ An enemy building will now be under your control; the population in the towers will be depleted and will be cut in half in the other buildings.
	lightning_button_hint = #Lightning#^ The troops in the selected building will be destroyed (or half of the troops in a tower.)
	dynamite_button_hint = #Sabotage#^ The selected building will be demolished to the first level.
	invulnerability_button_hint = #Invincibility#^ The selected building in blocked off; it will be impossible to either enter (troops turn around) or exit.
	freeze_button_hint = #Freeze-over#^ The selected building will be frozen completely: the towers cannot fire, troop increase will be interrupted.
	bloodlust_button_hint = #Strength elixir#^ The strength of the selected troops will be doubled.
	babyboom_button_hint = #Double trouble#^ The troop increase in your buildings will be doubled.
	drunk_button_hint = #Alco#^ You are an awesome dude, but this artifact doesn't work.
	overpop_button_hint = #Call to battle#^ Unlimited accumulation of troops in the selected building without casualties.
	indoctrinate_button_hint = #Bribe#^ Selected troops switch over to your side.
	tutorial_1_1 = This is your first assignment. Select this building by clicking on it.
	tutorial_1_2 = This is a neutral building. Click on it to send your troops there.
	tutorial_1_3 = There go our brave soldiers! Half of the soldiers from your building are participating in the attack.
	tutorial_1_4 = Victory! Upgrade your new building by clicking on the arrow.
	tutorial_1_5 = Done! Half of the maximum population of the building is lost during an upgrade. Upgrade it again.
	tutorial_1_6 = Great! Now it's time to capture another neutral building. Select your first building...
	tutorial_1_7 = ...now the second one...
	tutorial_1_8 = ...charge!
	tutorial_1_9 = The troops set out from all selected buildings. The more troops you send, the more powerful the attack!
	tutorial_1_10 = You win again! Now capture the next building by sending troops from all three buildings.
	tutorial_1_11 = Our success has attracted the attention of the neighboring hostile state. Protect yourself by capturing all the blue buildings and complete the level!
	tutorial_2_1 = Let's try out a new tactic. Select your building...
	tutorial_2_2 = ...send the troops to the enemy building...
	tutorial_2_3 = ...now quickly select your building one more time...
	tutorial_2_4 = ...and send your troops out again.
	tutorial_2_5 = This allows you to send out more troops and leave your building unattended.
	tutorial_2_6 = Victory!^Let's combine the two strategies. Select your first building...
	tutorial_2_7 = ...your second...
	tutorial_2_8 = ...send out your troops...
	tutorial_2_9 = ...once again select the first building...
	tutorial_2_10 = ...now the second...
	tutorial_2_11 = ...send out your second army.
	tutorial_2_12 = An army this size can capture even a well-protected building!
	tutorial_2_13 = Don't forget to upgrade your new buildings!
	tutorial_2_14 = Excellent! Now we have enough manpower to defeat our opponent!
	tutorial_3_1 = This is a watchtower.^Its manpower is not ^replenished; however, it^protects us from enemy attacks.^In order to upgrade the tower,^select one building...
	tutorial_3_2 = ...select a second building...
	tutorial_3_3 = ...and double-click^to send reinforcements^to the tower.
	tutorial_3_4 = Well done!^You can use this method^to fortify any poorly^protected building.
	tutorial_3_5 = Reinforcements have arrived. Upgrade the tower in order to^improve its rate of fire^and range.
	tutorial_3_6 = Excellent!^We fortified our defenses.^Charge!
	tutorial_4_1 = This is a stable. Capture it.
	tutorial_4_2 = Cavalry moves twice as fast...
	tutorial_4_3 = ...that's why it is more adept at capturing enemy watchtowers.
	tutorial_4_4 = You can send the troops to your stable in order to turn them into cavalry.
	tutorial_4_5 = It's time to capture the tower protecting enemy buildings.
	tutorial_4_6 = Don't forget to upgrade the tower. Charge!
	tutorial_5_1 = This is a castle. Its defense is twice as strong as that of the other buildings. Send more troops!
	tutorial_5_2 = This is a blacksmith's workshop. It provides improved equipment that makes the army twice as strong.^Capture it as well.
	tutorial_5_3 = Now the enemy has no chance of winning. Charge!
	
	fireball_help_header = Meteorite
	fireball_help_description = From this level on you'll be able to use the artifacts of the ancients - powerful devices that can change the course of battle.^You'll need time to charge the artifacts and you'll have to pay for their use.^The first available artifact is a meteorite. It summons a huge fireball which destroys any troops in falls on.
	lightning_help_header = Lightning
	lightning_help_description = A new artifact is available! Lightning destroys all the troops in one of the enemy buildings or half the troops in a tower.
	shield_help_header = Shield
	shield_help_description = A new artifact is available! Energy shield doubles the defense of your buildings for a limited time.
	haste_help_header = Speed-Up
	haste_help_description = A new artifact is available! For a limited time all your troops become twice as fast.
	slow_help_header = Slow-Down
	slow_help_description = A new artifact is available! Select any enemy building. For a limited time enemy troops become twice as slow.
	bloodlust_help_header = Strength Elixir
	bloodlust_help_description = A new artifact is available! Select any place on the map. All your troops located there become twice as strong.
	freeze_help_header = Freeze-Over
	freeze_help_description = A new artifact is available! It completely freezes any enemy building: stops troop increase, disarms tower cannons and prevents troops from leaving the building.
	invulnerability_help_header = Invincibility
	invulnerability_help_description = A new artifact is available! An impermeable barrier completly blocks off one building. Troops cannot enter nor exit. The troops stopped by the barrier return to their original building.
	overpop_help_header = Call to Battle
	overpop_help_description = A new artifact is available! For a limited time there will be no casualties due to overpopulation in any one building, thus, allowing you to assemble a truly colossal army!
	babyboom_help_header = Double Trouble
	babyboom_help_description = A new artifact is available! For a limited time your buildings experience twin births, thus, doubling the growth of your troops.
	invisibility_help_header = Invisibility
	invisibility_help_description = A new artifact is available! For a limited time all your troops become invisible, allowing your armies to pass the towers without casualties.
	target_help_header = Evil Eye
	target_help_description = A new artifact is available! It increases the power of cannons in your towers, doubling their effectiveness.
	indoctrinate_help_header = Bribe
	indoctrinate_help_description = A new artifact is available! Select any place on the map. All the enemy troops in this spot switch over to your side and return to their original building. The artifact is particularly effective when used against heavy infantry.
	tornado_help_header = Tornado
	tornado_help_description = A new artifact is available! A terrible tornado swoops across the map destroying all troops unprotected by the buildings. Be careful, the tornado does not distinguish between your own and enemy armies!
	truce_help_header = Truce
	truce_help_description = A new artifact is available! Select any enemy building. A temporary truce will be declared between you and the enemy of that color. The towers stop attacking the troops of the allies and the armies can freely pass through allied buildings. It goes without saying that any hostile action on your part cancels the truce.
	dynamite_help_header = Sabotage
	dynamite_help_description = A new artifact is available! Conducts an act of sabotage in any enemy building, destroying all the upgrades.
	condom_help_header = Curse
	condom_help_description = A new artifact is available! Select any enemy building. For a limited time troop increase will stop in all buildings of this enemy.
	plague_help_header = Plague
	plague_help_description = A new artifact is available! Select any enemy building. Half the troops in all buildings of this enemy will perish in the epidic of a genetically-modified turtle flu.
	toredown_help_header = Earthquake
	toredown_help_description = A new artifact is available! Select any enemy building. One level of upgrades will be destroyed in all buildings of this enemy.
	turncoat_help_header = Revolution
	turncoat_help_description = A new artifact is available! The selected building switches over to your side. All the troops in the towers will be lost; the population of all other buildings is cut in half.
	attack_text = Attack by clicking on your building(s) then on the enemy building that you want to attack.
	regroup_text = Send reinforcements by clicking on your building(s) then double-clicking on the building your want to reinforce.
	upgrade_text = Upgrade a building by clicking on the red arrow that appears above it.
	deselect_text = Deselect all selected buildings and/or artifacts by right-clicking.
	forge_text = Soldiers from a blacksmith's workshop are twice as strong.
	stable_text = Cavalry moves twice as fast. Send regular troops to the stable to turn them into cavalry.
	castle_text = Castles are twice as hard to attack and generate gold twice as fast.
	tower_text = Towers shoot enemy combatants, but do not generate soldiers.

	trophy_congrats_caption = You Won A Trophy!
	mini_cape_name_caption = Forest Ranger's Cape
	mini_glasses_name_caption = Sheikh's Glasses
	mini_arctic_pig_name_caption = Arctic Pig
	mini_shirt_name_caption = Hothead's Shirt
	mini_helmet_name_caption = Pilot's Helmet
	mini_chain_name_caption = Gold Necklace
	mini_pig_hat_name_caption = Professor's Hat
	mini_sword_name_caption = Finest Hatchet
	mini_boots1_name_caption = Cowboy Boots
	mini_pig_wings1_name_caption = Flying Pig
	mini_shield_name_caption = Spartan Shield
	mini_pig_glasses_name_caption = Lab Assistant's Glasses
	mini_shackle_name_caption = Shackles of a Runaway Convict
	mini_looking_glass_name_caption = General's Spyglass
	mini_pig_wings2_name_caption = Dragon Pig
	mini_globe1_name_caption = Globe
	mini_banner_name_caption = Imperial Standard
	mini_pig_tail_name_caption = Dragon Tail
	mini_boots2_name_caption = Studded Boots
	mini_globe2_name_caption = Diamond Globe
	mini_cape_text_caption = You received this trophy for capturing all nine regions of the forest country.
	mini_glasses_text_caption = You received this trophy for capturing all nine regions of the desert kingdom.
	mini_arctic_pig_text_caption = You received this trophy for capturing all nine regions of the icy wastelands.
	mini_shirt_text_caption = You received this trophy for capturing all nine regions of the lava-covered moon.
	mini_helmet_text_caption = You received this trophy for capturing all nine regions of the sky archipelago.
	mini_chain_text_caption = You earned one million coins. This necklace cost fifty coins on any fair. Where did all the money go?
	mini_pig_hat_text_caption = You used each artifact of the ancients at least once. Of course, you didn't get smarter, but such passion for experiments deserves to be rewarded!
	mini_sword_text_caption = You have captured 1337 buildings. Or you might have lost 1337 buildings and then recaptured them. Who knows? Anyway, congratulations!
	mini_boots1_text_caption = Your soldiers, towers and artifacts destrouyed 50,000 enemy combatants. Why cowboy boots? Cowboys are awesome and you squashed the enemy, that's why!
	mini_pig_wings1_text_caption = You broke the master's record on this level. Master should be ashamed of this record. 
	mini_shield_text_caption = You protected 300 buildings from enemy attacks. Maybe next time the enemy will think twice before attacking you! Although that's really unlikely.
	mini_pig_glasses_text_caption = You used an artifact of the ancients! Hurray! Don't forget that using an artifact at the right time can be really helpful!
	mini_shackle_text_caption = This trophy is for the first battle you lost. This trophy will either sweeten the bitter taste of defeat or remind you of this humiliation. It's up to you. 
	mini_looking_glass_text_caption = You pressed Restart. It's not a particularly good time for a trophy, is it? Well, we just like this button alot! 
	mini_pig_wings2_text_caption = You broke the master's record on all 45 levels in Lieutenant mode. Congratulations! Can you accomplish this feat in Colonel and General modes?
	mini_globe1_text_caption = You broke the master's record on all 45 levels on Colonel mode. Congratulations! Your leadership inspires respect!
	mini_banner_text_caption = You broke the master's record on all 45 levels on Genral mode. Congratulations! We admire your ability to command your troop!
	mini_pig_tail_text_caption = You finished all of the levels without using any artifacts of the ancients. It looks like you don't do things the easy way and this inspires respect! (Or you simply finished the game on General mode and you didn't have a choice, either way, that's just awesome.)
	mini_boots2_text_caption = You destroyed 250,000 enemy combatants. You are brutal and merciless. Please don't kill us - we will offer you these boots.
	mini_globe2_text_caption = Congratulations! You won all the trophies in the game! Now you officially not only just finished the game, but you won! Congratulations once again, you are a champion!
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