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	@balloon
	{	
		#string name "simple_balloon";
		#point pos 0, 0;
		#point size 312, 192;
		#bool visible false;
		
		#string text_key "unknown";
				
		#float showtime 10000;
		#float show_speed 500;
		#float fade_speed 500;			
		
		@bitmap
		{
			#string name "center";
			#point pos 0, 0;
			#point size 100, 100;
			#bool left_anchor true;
			#bool right_anchor true;
			#bool top_anchor true;
			#bool bottom_anchor true;
			#string texture_name "center_balloon";
		}
		
		@bitmap
		{
			#string name "left";
			#point pos -16, 0;
			#point size 16, 100;
			#bool left_anchor true;
			#bool top_anchor true;
			#bool bottom_anchor true;
			#string texture_name "left_balloon";
		}
		@bitmap
		{
			#string name "right";
			#point pos -16, 0;
			#point size 16, 100;
			#bool right_anchor true;
			#bool top_anchor true;
			#bool bottom_anchor true;
			#string texture_name "right_balloon";
		}
		@bitmap
		{
			#string name "top";
			#point pos 0, -16;
			#point size 100, 16;
			#bool left_anchor true;
			#bool right_anchor true;
			#bool top_anchor true;
			#string texture_name "up_balloon";
		}
		@bitmap
		{
			#string name "bottom";
			#point pos 0, -16;
			#point size 100, 16;
			#bool left_anchor true;
			#bool right_anchor true;
			#bool bottom_anchor true;
			#string texture_name "down_balloon";
		}
		
		@bitmap
		{
			#string name "right_up";
			#point pos -16, -16;
			#point size 16, 16;
			#bool right_anchor true;
			#bool top_anchor true;
			#string texture_name "right_up_balloon";
		}	
		
		
		@bitmap
		{
			#string name "left_up";
			#point pos -16, -16;
			#point size 16, 16;
			#bool left_anchor true;
			#bool top_anchor true;
			#string texture_name "left_up_balloon";
		}
		
		@bitmap
		{
			#string name "right_down";
			#point pos -16, -16;
			#point size 16, 16;
			#bool right_anchor true;
			#bool bottom_anchor true;
			#string texture_name "right_down_balloon";
		}
		
		@bitmap
		{
			#string name "left_down";
			#point pos -16, -16;
			#point size 16, 16;
			#bool left_anchor true;
			#bool bottom_anchor true;
			#string texture_name "left_down_balloon";
		}
		
		@bitmap
		{
			#string name "left_up_arrow";
			#point pos -24, -24;
			#point size 32, 32;
			#bool left_anchor true;
			#bool top_anchor true;
			#string texture_name "left_up_arrow_balloon";
			#bool visible false;
		}
		
		@bitmap
		{
			#string name "right_down_arrow";
			#point pos -24, -24;
			#point size 32, 32;
			#bool right_anchor true;
			#bool bottom_anchor true;
			#string texture_name "right_down_arrow_balloon";
			#bool visible false;
		}
		
		@bitmap
		{
			#string name "left_down_arrow";
			#point pos -24, -24;
			#point size 32, 32;
			#bool left_anchor true;
			#bool bottom_anchor true;
			#string texture_name "left_down_arrow_balloon";
			#bool visible false;
		}
		
		@bitmap
		{
			#string name "right_up_arrow";
			#point pos -24, -24;
			#point size 32, 32;
			#bool right_anchor true;
			#bool top_anchor true;
			#string texture_name "right_up_arrow_balloon";			
			#bool visible false;
		}
		
							
		@basic_textbox
		{
			#string name "notification_text";
			#point pos 0, 0;
			#point size 100, 0;
			#float font_size 24;
			#string text_align "fill";
			#bool left_anchor true;
			#bool right_anchor true;			
		}
	}
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