<<

@loaderinterface
{
	#string name "loader";
	#string texture_pack "loader_pack";
	#string sound_pack "loader_pack";
	
	@bitmap
	{
		#string name "loadscreen";
		#point pos 0, 0;
		#point size 1280, 768;
		#bool wide true;
		#bool top_anchor true;
		#string texture_name "loadscreen";
	}		
	@bitmap
	{
		#string name "backbar";
		#point pos 0, 32;
		#point size 512, 32;
		#bool bottom_anchor true;
		#string texture_name "backbar";
	}
	@bitmap
	{
		#string name "loadbar";
		#point pos 0, 32;
		#point size 512, 32;
		#bool bottom_anchor true;
		#rect texcoord 0, 0, 0, 1;
		#string texture_name "loadbar";
	}
	@cursor;
}



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