тут список всех изображений
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@imagehost
{
	@image
	{
		#string name "particle_explosion";
		#string texture "particles";
		#rect rect 64, 64, 128, 128;
	}
	@image
	{
		#string name "particle_flash";
		#string texture "particles";
		#rect rect 0, 0, 64, 64;
	}
	
	@image
	{
		#string name "particle_blink";
		#string texture "particles";
		#rect rect 1, 65, 63, 127;
	}
	
	@image
	{
		#string name "particle_zap";
		#string texture "particles";
		#rect rect 65, 1, 127, 63;
	}
	
	@image
	{
		#string name "particle_ping";
		#string texture "particles";
		#rect rect 129, 1, 191, 63;
	}
	
	@image
	{
		#string name "particle_mote";
		#string texture "particles";
		#rect rect 129, 65, 191, 127;
	}


//**
	@image
	{
		#string name "invisibility_button";
		#string texture "gui01";
		#rect rect 0, 192, 64, 256;
	}
	@image
	{
		#string name "invisibility_button_disabled";
		#string texture "gui01";
		#rect rect 64, 192, 128, 256;
	}
	@image
	{
		#string name "dynamite_button";
		#string texture "gui01";
		#rect rect 0, 256, 64, 320;
	}
	@image
	{
		#string name "dynamite_button_disabled";
		#string texture "gui01";
		#rect rect 64, 256, 128, 320;
	}
	@image
	{
		#string name "condom_button";
		#string texture "gui01";
		#rect rect 0, 320, 64, 384;
	}
	@image
	{
		#string name "condom_button_disabled";
		#string texture "gui01";
		#rect rect 64, 320, 128, 384;
	}
	@image
	{
		#string name "bloodlust_button";
		#string texture "gui01";
		#rect rect 0, 384, 64, 448;
	}
	@image
	{
		#string name "bloodlust_button_disabled";
		#string texture "gui01";
		#rect rect 64, 384, 128, 448;
	}
	@image
	{
		#string name "babyboom_button";
		#string texture "gui01";
		#rect rect 0, 448, 64, 512;
	}
	@image
	{
		#string name "babyboom_button_disabled";
		#string texture "gui01";
		#rect rect 64, 448, 128, 512;
	}
	@image
	{
		#string name "overpop_button";
		#string texture "gui01";
		#rect rect 128, 64, 192, 128;
	}
	@image
	{
		#string name "overpop_button_disabled";
		#string texture "gui01";
		#rect rect 192, 64, 256, 128;
	}
	@image
	{
		#string name "lightning_button";
		#string texture "gui01";
		#rect rect 128, 128, 192, 192;
	}
	@image
	{
		#string name "lightning_button_disabled";
		#string texture "gui01";
		#rect rect 192, 128, 256, 192;
	}
	@image
	{
		#string name "invulnerability_button";
		#string texture "gui01";
		#rect rect 128, 192, 192, 256;
	}
	@image
	{
		#string name "invulnerability_button_disabled";
		#string texture "gui01";
		#rect rect 192, 192, 256, 256;
	}
	@image
	{
		#string name "indoctrinate_button";
		#string texture "gui01";
		#rect rect 128, 256, 192, 320;
	}
	@image
	{
		#string name "indoctrinate_button_disabled";
		#string texture "gui01";
		#rect rect 192, 256, 256, 320;
	}
	@image
	{
		#string name "freeze_button";
		#string texture "gui01";
		#rect rect 128, 320, 192, 384;
	}
	@image
	{
		#string name "freeze_button_disabled";
		#string texture "gui01";
		#rect rect 192, 320, 256, 384;
	}
	@image
	{
		#string name "fireball_button";
		#string texture "gui01";
		#rect rect 128, 384, 192, 448;
	}
	@image
	{
		#string name "fireball_button_disabled";
		#string texture "gui01";
		#rect rect 192, 384, 256, 448;
	}
	@image
	{
		#string name "haste_button";
		#string texture "gui01";
		#rect rect 128, 448, 192, 512;
	}
	@image
	{
		#string name "haste_button_disabled";
		#string texture "gui01";
		#rect rect 192, 448, 256, 512;
	}
	@image
	{
		#string name "turncoat_button";
		#string texture "gui01";
		#rect rect 256, 0, 320, 64;
	}
	@image
	{
		#string name "turncoat_button_disabled";
		#string texture "gui01";
		#rect rect 320, 0, 384, 64;
	}
	@image
	{
		#string name "truce_button";
		#string texture "gui01";
		#rect rect 256, 64, 320, 128;
	}
	@image
	{
		#string name "truce_button_disabled";
		#string texture "gui01";
		#rect rect 320, 64, 384, 128;
	}
	@image
	{
		#string name "tornado_button";
		#string texture "gui01";
		#rect rect 256, 128, 320, 192;
	}
	@image
	{
		#string name "tornado_button_disabled";
		#string texture "gui01";
		#rect rect 320, 128, 384, 192;
	}
	@image
	{
		#string name "toredown_button";
		#string texture "gui01";
		#rect rect 256, 192, 320, 256;
	}
	@image
	{
		#string name "toredown_button_disabled";
		#string texture "gui01";
		#rect rect 320, 192, 384, 256;
	}
	@image
	{
		#string name "target_button";
		#string texture "gui01";
		#rect rect 256, 256, 320, 320;
	}
	@image
	{
		#string name "target_button_disabled";
		#string texture "gui01";
		#rect rect 320, 256, 384, 320;
	}
	@image
	{
		#string name "slow_button";
		#string texture "gui01";
		#rect rect 256, 320, 320, 384;
	}
	@image
	{
		#string name "slow_button_disabled";
		#string texture "gui01";
		#rect rect 320, 320, 384, 384;
	}
	@image
	{
		#string name "shield_button";
		#string texture "gui01";
		#rect rect 256, 384, 320, 448;
	}
	@image
	{
		#string name "shield_button_disabled";
		#string texture "gui01";
		#rect rect 320, 384, 384, 448;
	}
	@image
	{
		#string name "plague_button";
		#string texture "gui01";
		#rect rect 256, 448, 320, 512;
	}
	@image
	{
		#string name "plague_button_disabled";
		#string texture "gui01";
		#rect rect 320, 448, 384, 512;
	}
//**
	@image
	{
		#string name "hud_statbar_left";
		#string texture "gui01";
		#rect rect 0, 0, 112, 32;
	}
	@image
	{
		#string name "hud_statbar_center";
		#string texture "gui01";
		#rect rect 120, 0, 136, 32;
	}
	@image
	{
		#string name "hud_statbar_right";
		#string texture "gui01";
		#rect rect 144, 0, 256, 32;
	}
	@image
	{
		#string name "hud_statbar_split";
		#string texture "gui01";
		#rect rect 32, 64, 64, 96;
	}
	@image
	{
		#string name "hud_menu";
		#string texture "gui01";
		#rect rect 512, 0, 768, 64;
	}
	
	@image
	{
		#string name "hud_menu_addon";
		#string texture "gui01";
		#rect rect 512, 65, 586, 128;
	}
	
	@image
	{
		#string name "hud_money";
		#string texture "gui01";
		#rect rect 768, 0, 1024, 64;
	}
	
	@image
	{
		#string name "hud_money_addon";
		#string texture "gui01";
		#rect rect 949, 65, 1024, 128;
	}
	

	@image
	{
		#string name "hud_yellow_line";
		#string texture "gui01";
		#rect rect 0, 32, 48, 48;
	}
	@image
	{
		#string name "hud_blue_line";
		#string texture "gui01";
		#rect rect 48, 32, 96, 48;
	}
	@image
	{
		#string name "hud_green_line";
		#string texture "gui01";
		#rect rect 96, 32, 144, 48;
	}
	@image
	{
		#string name "hud_red_line";
		#string texture "gui01";
		#rect rect 144, 32, 192, 48;
	}
	@image
	{
		#string name "hud_grey_line";
		#string texture "gui01";
		#rect rect 192, 32, 240, 48;
	}
	@image
	{
		#string name "hud_grey_fill";
		#string texture "gui01";
		#rect rect 0, 96, 16, 128;
	}
	@image
	{
		#string name "hud_upgrade_city";
		#string texture "gui01";
		#rect rect 0, 64, 32, 96;
	}
	@image
	{
		#string name "hud_spellbutton";
		#string texture "gui01";
		#rect rect 64, 64, 128, 192;
	}
	@image
	{
		#string name "hud_spellborder";
		#string texture "gui01";
		#rect rect 0, 128, 64, 192;
	}
	@image
	{
		#string name "hud_spellprogress";
		#string texture "gui01";		
		#rect rect 22, 97, 25, 127;
	}
	@image
	{
		#string name "hud_spellmoney_red";
		#string texture "gui01";
		#rect rect 384, 0, 448, 32;
	}
	@image
	{
		#string name "hud_spellmoney_green";
		#string texture "gui01";
		#rect rect 384, 32, 448, 64;
	}
	
	@image
	{
		#string name "population_p0";
		#string texture "gui01";
		#rect rect 388, 102, 444, 122;
	}
	
	@image
	{
		#string name "population_p1";
		#string texture "gui01";
		#rect rect 388, 70, 444, 90;
	}
	
	@image
	{
		#string name "population_p2";
		#string texture "gui01";
		#rect rect 453, 134, 508, 154;
	}
	
	@image
	{
		#string name "population_p3";
		#string texture "gui01";
		#rect rect 388, 134, 444, 154;
	}
	
	@image
	{
		#string name "population_p4";
		#string texture "gui01";
		#rect rect 453, 70, 508, 90;
	}

	@image
	{
		#string name "regroup_screen";
		#string texture "gui01";
		#rect rect 512, 128, 784, 208;
	}

	@image
	{
		#string name "attack_screen";
		#string texture "gui01";
		#rect rect 384, 208, 656, 288;
	}
	
	@image
	{
		#string name "upgrade_screen";
		#string texture "gui01";
		#rect rect 784, 128, 1008, 240;
	}
	
	@image
	{
		#string name "deselect_screen";
		#string texture "gui01";
		#rect rect 384, 288, 608, 368;
	}
	@image
	{
		#string name "forge_screen";
		#string texture "gui01";
		#rect rect 624, 288, 768, 352;
	}
	@image
	{
		#string name "castle_screen";
		#string texture "gui01";
		#rect rect 784, 240, 1024, 336;
	}
	@image
	{
		#string name "stable_screen";
		#string texture "gui01";
		#rect rect 384, 368, 592, 464;
	}
	@image
	{
		#string name "tower_screen";
		#string texture "gui01";
		#rect rect 768, 336, 912, 448;
	}
}

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