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	@checkbutton
	{
		#string name "basic_button";
		#point pos 0, 0;
		#point size 224, 40;		
		#float font_size 24;
		#int text_shift 1;
		#bool font_scale true;
		#string texture_name "txtbtn_menu";
		#string select_sfx_name "selectmenu";
		#string click_sfx_name "clickmenu";
	}

	@checkbutton
	{
		#string name "sys_button";
		#point pos 0, 0;
		#point size 96, 32;	
		#bool add_caption false;
		#float font_size 24;
		#bool font_scale true;
		#string texture_name "sys_button";
	}

	@checkbutton
	{
		#string name "basic_checkbutton";
		#point pos 0, 0;
		#point size 224, 48;		
		#float font_size 28;
		#int text_shift 3;
		#bool font_scale true;
		#bool add_caption false;
		#string texture_name "txtbtn_menu";
	}

	@checkbutton
	{
		#string name "icon_checkbutton";
		#point pos 0, 0;
		#point size 128, 128;		
		#float font_size 24;
		#bool font_scale true;
		#bool add_caption false;
		#bool icon true;
		#int text_shift 40;
		#string texture_name "chkbtn_fill_black";
	}
	
	@toolbar
	{
		#string name "basic_vertical_toolbar";
		#point pos 0, 0;
		#point size 128, 256;
		#point border 64, 128;
		
		
		#float margin 8;
		#float indent 8;
		#bool matrix true;
		
		#bool vertical true;
		#bool flippable false;
		#bool center_items true;
		#bool autosize false;
		#bool alive false;
		#bool visible false;
		#bool enable false;
		#bool theme false;
		#bool tile_border true;
		
		#string select_sfx_name "selectmenu";
		#string click_sfx_name "clickmenu";
		#string texture_theme_name "menuform";

		#point hide_pos 0, -1000;
		#point hide_scale 1, 1;
		#float effect_time 1000;
		
		#float sfx_delay 100;

		@bitmap
		{
			#string name "left_rope";
			#point pos -62, -384;
			#point size 16, 256;
			#bool top_anchor true;
			#bool left_anchor true;
			#string texture_name "rope";
		}
		@bitmap
		{
			#string name "right_rope";
			#point pos -62, -384;
			#point size 16, 256;
			#bool top_anchor true;
			#bool right_anchor true;
			#string texture_name "rope";
		}
	}	
	@toolbar
	{
		#string name "sys_vertical_toolbar";
		#point pos 0, 0;
		#point size 128, 256;
		#point border 8, 8;
		
		#float margin 8;
		#float indent 8;
		
		#bool vertical true;
		#bool flippable false;
		#bool center_items true;
		#bool autosize false;
		#bool alive false;
		#bool visible false;
		#bool enable false;
		
		#string select_sfx_name "selectmenu";
		#string click_sfx_name "clickmenu";
		#string texture_theme_name "hint_theme";
		
		#float sfx_delay 100;
	}	
	
	@toolbar
	{
		#string name "basic_horizontal_toolbar";
		#point pos 0, 0;
		#point size 300, 32;
		
		
		#float margin 8;
		#float indent 8;
		
		#bool vertical false;
		#bool flippable false;
		#bool center_items true;
		#bool autosize false;		
		#bool theme false;
		
		#color color 255, 255, 255, 255;
		#string select_sfx_name "selectmenu";
		#string click_sfx_name "clickmenu";
		#string texture_theme_name "";
		
		#float sfx_delay 100;
	}
	
	@basic_vertical_toolbar
	{
		#string name "main_menu_toolbar";		
		#point pos 0, 128;
		#point size 192, 200;
		#bool top_anchor true;
		#point hide_pos 0, -1000;
		#point hide_scale 1, 1;
		#float effect_time 1000;
		#string name_items "basic_checkbutton";

		@item_list
		{
			start_caption;		
			//trophyroom_caption;
			options_caption;
			credits_caption;
			test;
			//editor;
			//comics;
			exit_caption;
		}		
		
	}

	@basic_vertical_toolbar
	{
		#string name "options_toolbar";		
		#point pos 0, 128;
		#point size 192, 200;
		#bool top_anchor true;
		#string name_items "basic_checkbutton";

		@item_list
		{
			fullscreen_caption;
			set_volume_caption;
			set_cursor_caption;
			credits_caption;
			//blood_off_caption;
			//languages_caption;
			-;
			back_caption;
		}
	}
	
	@basic_vertical_toolbar
	{
		#string name "ingame_menu_toolbar";		
		#point pos 0, 50;
		#point size 144, 200;		
		#string name_items "basic_checkbutton";			

		@item_list
		{
			options_caption;
			restart_caption;			
			exit_map_caption;
			exit_menu_caption;
			-;
			back_caption;
		}
	}
	
	@basic_vertical_toolbar
	{
		#string name "ingame_options_toolbar";		
		#point pos 0, 0;
		#point size 144, 200;		
		#string name_items "basic_checkbutton";			

		@item_list
		{
			fullscreen_caption;
			set_volume_caption;
			set_cursor_caption;
			//blood_off_caption;			
			-;
			back_caption;
		}
	}

	@basic_vertical_toolbar
	{
		#string name "language_toolbar";
		#point pos 96, 0;
		#point size 192, 320;
		#bool top_anchor true;
		#bool left_anchor true;
		#string name_items "basic_checkbutton";

		@item_list
		{
			-;
			lang_rus;
			lang_eng;
			lang_fra;
			lang_ita;
			lang_por;
			lang_dut;
			lang_deu;
			lang_swe;
			lang_kor;
			lang_chi;
			lang_jap;
			-;
			back_caption;
		}		
	}

	@sys_vertical_toolbar
	{
		#string name "city_select_toolbar";
		#point pos 400, 0;
		#point size 144, 700;
		#string name_items "icon_checkbutton";
		
		#bool visible false;
		#bool alive false;

		@bitmap
		{
			#string name "forward_scroll";
			#point pos -5000, -5000;
			#point size 0, 0;			
		}
		
		@bitmap
		{
			#string name "back_scroll";
			#point pos -5000, -5000;
			#point size 0, 0;			
		}
		
		@item_list
		{
			city_p0_s4_l1;
			tower_p0_s4_l1;
			castle_p0_s4_l1;
			stable_p0_s4_l1;
			forge_p0_s4_l1;				
		}	
	}
	
	@sys_vertical_toolbar
	{
		#string name "obstacle_select_toolbar";
		#point pos 400, 0;
		#point size 144, 700;
		#string name_items "icon_checkbutton";
		
		#bool visible false;
		#bool alive false;
		
		@bitmap
		{
			#string name "forward_scroll";
			#point pos -5000, -5000;
			#point size 0, 0;			
		}
		
		@bitmap
		{
			#string name "back_scroll";
			#point pos -5000, -5000;
			#point size 0, 0;			
		}		
	}
	
	@sys_vertical_toolbar
	{
		#string name "level_selector";
		#point pos 0, 0;
		#point size 144, 700;
		#float scroll_margin 32;
		#string name_items "sys_button";

		@text
		{
			#string name "back_scroll";
			#string text_key "BACK";
			#bool top_anchor true;
		}

		@text
		{
			#string name "forward_scroll";
			#string text_key "FORWARD";
			#bool bottom_anchor true;
		}
	}
	
	@sys_vertical_toolbar
	{
		#string name "spell_selector";		
		#point pos 162, 16;
		#point size 144, 640;
		#string name_items "sys_button";

		#bool flippable true;
		#bool multiflip true;
		#bool top_anchor true;
		#bool right_anchor true;
		
		#bool visible false;
		#bool alive false;

		@text
		{
			#string name "back_scroll";
			#string text_key "BACK";
			#bool top_anchor true;
		}

		@text
		{
			#string name "forward_scroll";
			#string text_key "FORWARD";
			#bool bottom_anchor true;
		}
		
		@item_list
		{
			truce;
			slow;
			haste;
			tornado;
			plague;
			condom;
			toredown;
			invisibility;
			shield;
			target;
			fireball;
			turncoat;
			lightning;
			dynamite;
			invulnerability;
			freeze;
			bloodlust;
			babyboom;
			overpop;
			indoctrinate;		
		}
	}
	
	@sys_vertical_toolbar
	{
		#string name "draw_layer_selector";		
		#point pos 12, 0;
		#point size 96, 280;
		#string name_items "sys_button";

		#bool flippable true;
		#bool multiflip true;
		#bool left_anchor true;

		@item_list
		{
			l3;
			l2;
			l1;
			l0;
			path;
			cities;
			objects;
			radiuses;
			background;
		}
	}
	
	@basic_vertical_toolbar
	{
		#string name "change_profile_toolbar";		
		#point pos 136, 100;
		#point size 144, 280;
		#bool autosize true;
		#string name_items "basic_checkbutton";
		#bool right_anchor true;
		
		#bool visible false;
		#bool alive false;
		#bool show false;	
	}
	
	@basic_vertical_toolbar
	{
		#string name "delete_profile_toolbar";		
		#point pos 136, 100;
		#point size 144, 280;
		#bool right_anchor true;
		#bool autosize true;
		#string name_items "basic_checkbutton";
		#bool visible false;
		#bool alive false;
		#bool show false;	
	}
	
	
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