<<
@scenario
{
	@event
	{
		#string name "main";
		#int difficulty 0;
		@action
		{
			#string type "magic intro";
			#string data "fireball";
		}
		@action
		{
			#string type "activate event";
			#string data "ready";
		}
	}
	@event
	{
		#string name "ready";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_6_1";
		}
		@action
		{
			#string type "move hint";
			#string data "fireball_button";
		}
		@action
		{
			#string type "activate event";
			#string data "pressed";
		}
		@condition
		{
			#string type "spell_ready";
			#string data "=1";
		}
	}
	@event
	{
		#string name "pressed";
		#int difficulty 0;
		@action
		{
			#string type "hide hint";
			#string data "";
		}
		@action
		{
			#string type "show hint";
			#string data "tutorial_6_2";
			#float delay 400;
		}
		@action
		{
			#string type "activate event";
			#string data "fired";
		}
		@condition
		{
			#string type "spell_pressed";
			#string data "=1";
		}
	}
	@event
	{
		#string name "fired";
		#int difficulty 0;
		@action
		{
			#string type "hide hint";
			#string data "";
		}
		@action
		{
			#string type "show hint";
			#string data "tutorial_6_3";
			#float delay 400;
		}
		@action
		{
			#string type "hide hint";
			#string data "";
			#float delay 8000;
		}
		@condition
		{
			#string type "spell_fired";
			#string data "=1";
		}
	}
}
>>