<<

@menuinterface
{
	#string name "menu";
	#string texture_pack "menu_pack";
	#string sound_pack "menu_pack";
	
	@bitmap
	{
		#string name "sky";
		#point pos 0, 220;
		#point size 1536, 512;
		#point slide_speed 0.01, 0;
		#rect texcoord 0, 0, 3, 1;
		#string texture_name "sky";
	}

	@bitmap
	{
		#string name "mist";
		#point pos 0, -120;
		#point size 1536, 256;
		#point slide_speed -0.03, 0;
		#rect texcoord 0, 0, 3, 1;
		#string texture_name "mist";
	}

	@bitmap
	{
		#string name "menu";
		#point pos 0, 0;
		#point size 1280, 768;
		#bool wide true;
		#string texture_name "menu";
	}
	
	@activeelement
	{
		#string name "sign_options";
		#point pos 367, 126;
		#point size 256, 128;
		#string texture_name "sign_options";
		#string tex_mask_name "sign_options";
		#string select_sfx_name "selectmenu";
		#string click_sfx_name "clickmenu";
// 		@text
// 		{
// 			#string name "caption";
// 			#point pos 0, -20;			
// 			#string text_align "center";
// 			#float font_size 44;
// 			#string text_key "options_caption";
// 		}
	}
	@activeelement
	{
		#string name "change_player_ribbon";
		#point pos 309, -194;
		#point size 256, 64;
		#string texture_name "player_ribbon";
		#string tex_mask_name "player_ribbon";
		#string select_sfx_name "selectmenu";
		#string click_sfx_name "clickmenu";
	}

	@bitmap
	{
		#string name "sunrays1";
		#point pos 186, 420;
		#point size 1024, 128;
		#bool addictive true;
		#point center_pos 895, 353;
		#float delta_rotate 1.0;
		#float rotate_speed 1.0;
		#float start_angle 20;
		#color color 160, 160, 160, 255;
		#string texture_name "ray2";
	}
	@bitmap
	{
		#string name "sunrays2";
		#point pos 232, 360;
		#point size 1024, 96;
		#bool addictive true;
		#point center_pos 895, 353;
		#float delta_rotate 1.0;
		#float rotate_speed 1.0;
		#float start_angle 31;
		#color color 160, 160, 160, 255;
		#string texture_name "ray1";
	}
	@bitmap
	{
		#string name "sunrays3";
		#point pos 292, 300;
		#point size 768, 96;
		#bool addictive true;
		#point center_pos 895, 353;
		#float delta_rotate 1.0;
		#float rotate_speed 1.0;
		#float start_angle 38;
		#color color 160, 160, 160, 255;
		#string texture_name "ray3";
	}
	@bitmap
	{
		#string name "sunrays4";
		#point pos 159, 240;
		#point size 768, 96;
		#bool addictive true;
		#point center_pos 895, 353;
		#float delta_rotate 1.0;
		#float rotate_speed 1.0;
		#float start_angle 45;
		#color color 160, 160, 160, 255;
		#string texture_name "ray2";
	}
	@bitmap
	{
		#string name "sunspots1";
		#point pos -5 640;
		#point size 256, 64;
		#bool addictive true;
		#bool top_anchor true;
		#point center_pos 500, 150;
		#float delta_rotate 0.23;
		#float rotate_speed 1.0;
		#float start_angle 1;
		#color color 112, 112, 112, 128;
		#string texture_name "spray1";
	}
	@bitmap
	{
		#string name "sunspots2";
		#point pos -260, 635;
		#point size 180, 60;
		#bool addictive true;
		#bool top_anchor true;
		#point center_pos 450, 170;
		#float delta_rotate 0.24;
		#float rotate_speed 1.1;
		#float start_angle 1.5;
		#color color 112, 112, 112, 128;
		#string texture_name "spray1";
	}
	@bitmap
	{
		#string name "sunspots3";
		#point pos -340, 630;
		#point size 200, 128;
		#bool addictive true;
		#bool top_anchor true;
		#point center_pos 400, 180;
		#float delta_rotate 0.22;
		#float rotate_speed 0.9;
		#float start_angle 2;
		#color color 112, 112, 112, 128;
		#string texture_name "spray1";
	}
	@bitmap
	{
		#string name "sunspots4";
		#point pos -100, 635;
		#point size 200, 60;
		#bool addictive true;
		#bool top_anchor true;
		#point center_pos 470, 160;
		#float delta_rotate 0.21;
		#float rotate_speed 1.05;
		#float start_angle 1.2;
		#color color 112, 112, 112, 128;
		#string texture_name "spray1";
	}

	@bitmap
	{
		#string name "tree1_1";
		#point pos -525, 330;
		#point size 256, 128;
		#string texture_name "leaf1";

		#point center_pos -640, 384;
		#float delta_rotate 1.1;
		#float rotate_speed 1.1;
		#float start_angle 1;
	}
	@bitmap
	{
		#string name "tree1_2";
		#point pos -365, 345;
		#point size 256, 128;
		#string texture_name "leaf6";

		#point center_pos -413, 379;
		#float delta_rotate 1.5;
		#float rotate_speed 1;
		#float start_angle 1;
	}
	@bitmap
	{
		#string name "tree1_3";
		#point pos -450, 325;
		#point size 256, 128;
		#string texture_name "leaf2";

		#point center_pos -522, 391;
		#float delta_rotate 1.0;
		#float rotate_speed 1.1;
		#float start_angle 1;
	}
	@bitmap
	{
		#string name "tree1_4";
		#point pos -461, 253;
		#point size 256, 128;
		#string texture_name "leaf6";

		#point center_pos -500, 293;
		#float delta_rotate 1.2;
		#float rotate_speed 1.2;
		#float start_angle 1;
	}
	@bitmap
	{
		#string name "tree1_5";
		#point pos -554, 240;
		#point size 128, 128;
		#string texture_name "leaf4";

		#point center_pos -514, 280;
		#float delta_rotate 1;
		#float rotate_speed 1;
		#float start_angle 1;
	}
	@bitmap
	{
		#string name "tree1_6";
		#point pos -424, 206;
		#point size 128, 256;
		#string texture_name "leaf5";

		#point center_pos -439, 211;
		#float delta_rotate 1;
		#float rotate_speed 0.8;
		#float start_angle 1;
	}
	@bitmap
	{
		#string name "tree2_1";
		#point pos 480, 345;
		#point size 256, 128;
		#string texture_name "leaf2";

		#point center_pos 522, 391;
		#float delta_rotate 1.2;
		#float rotate_speed 0.9;
		#float start_angle 1;
	}
	@bitmap
	{
		#string name "tree2_2";
		#point pos 585, 270;
		#point size 128, 256;
		#string texture_name "leaf3";

		#point center_pos 679, 369;
		#float delta_rotate 1.2;
		#float rotate_speed 0.8;
		#float start_angle 1;
	}
	@bitmap
	{
		#string name "tree2_3";
		#point pos 536, 44;
		#point size 128, 128;
		#string texture_name "leaf4";

		#point center_pos 578, 85;
		#float delta_rotate 1;
		#float rotate_speed 1;
		#float start_angle 1;
	}
	@bitmap
	{
		#string name "tree2_4";
		#point pos 271, 315;
		#point size 256, 128;
		#string texture_name "leaf6";

		#point center_pos 232, 338;
		#float delta_rotate 1.0;
		#float rotate_speed 1.0;
		#float start_angle 180;
	}
	@bitmap
	{
		#string name "tree2_5";
		#point pos 398, 277;
		#point size 128, 256;
		#string texture_name "leaf5";

		#point center_pos 409, 306;
		#float delta_rotate 1.1;
		#float rotate_speed 0.8;
		#float start_angle 30;
	}
	@bitmap
	{
		#string name "tree2_6";
		#point pos 261, 288;
		#point size 128, 256;
		#string texture_name "leaf5";

		#point center_pos 291, 318;
		#float delta_rotate 1.1;
		#float rotate_speed 1.2;
		#float start_angle 2;
	}
	@bitmap
	{
		#string name "tree2_7";
		#point pos 310, 355;
		#point size 256, 128;
		#string texture_name "leaf1";

		#point center_pos 310, 370;
		#float delta_rotate 1.3;
		#float rotate_speed 1.0;
		#float start_angle 300;
	}
	@bitmap
	{
		#string name "tree2_8";
		#point pos 496, 32;
		#point size 128, 256;
		#string texture_name "leaf5";

		#point center_pos 531, 58;
		#float delta_rotate 1.2;
		#float rotate_speed 1.1;
		#float start_angle 0;
	}

	@virtual_form
	{
		#string name "sign_evo";
		//#point pos -272 ,286;
		//#pos size 439, 128;
		#point pos -181 ,286;
		#pos size 256, 128;
		
		#bool matrix true;		
		#bool theme false;		
		
		#bool show false;		
		
		#point hide_pos 1000, 0;
		#point hide_scale 1, 1;
		#float effect_time 1500;
		#float hide_alpha 1;
		
		#bool particles_on_show true;
		#string show_particle_name "spark_fall";
		#float show_particle_timer 32;
		//#rect show_particle_zone 106, -30, 113, 5;
		#rect show_particle_zone 47, 0, 112, 32;
		
		#bool particles_on_end_show true;
		#string end_show_particle_name "spark_clang";
		#int end_show_particle_quantity 25;
		#rect end_show_particle_zone 127, 0, 3, 32;
		
		#int show_mode 1;
		
		@bitmap
		{
			#string name "logo";
			#point pos 0, 0;
			//#point size 439, 128;
			#point size 256, 128;
			#string texture_name "logo_evo";
		}
	}
	@virtual_form
	{
		#string name "sign_craft";
		//#point pos 240 ,286;
		//#pos size 584, 128;
		#point pos 204 ,286;
		#pos size 512, 128;
		
		#bool matrix true;		
		#bool theme false;
		#string texture_theme_name "logo_craft";
		
		#bool show false;		
		
		#point hide_pos -1000, 0;
		#point hide_scale 1, 1;		
		#float effect_time 1500;
		#float hide_alpha 1;
		
		#bool particles_on_show true;
		#string show_particle_name "spark_fall";
		#float show_particle_timer 20;		
		//#rect show_particle_zone -155, -30, 169, 5;
		#rect show_particle_zone -68, 0, 180, 32;
		
		#int show_mode 1;
		
		@bitmap
		{
			#string name "logo";
			#point pos 0, 0;
			//#point size 584, 128;
			#point size 512, 128;
			#string texture_name "logo_craft";
		}
	}
	

	@activeelement
	{
		#string name "sign_start";
		#point pos -261, -34;
		#point size 256, 128;
		#string texture_name "sign_start";
		#string tex_mask_name "sign_start";
		#string select_sfx_name "map_select";
		#string click_sfx_name "clickmenu";
// 		@text
// 		{
// 			#string name "caption";
// 			#point pos 12, 4;			
// 			#string text_align "center";
// 			#float font_size 72;
// 			#string text_key "start_caption";
// 		}
	}

	@activeelement
	{
		#string name "sign_exit";
		#point pos -353, -127;
		#point size 128, 64;
		#string texture_name "sign_exit";
		#string tex_mask_name "sign_exit";
		#string select_sfx_name "selectmenu";
		#string click_sfx_name "clickmenu";
// 		@text
// 		{
// 			#string name "caption";
// 			#point pos 8, 2;			
// 			#string text_align "center";
// 			#float font_size 36;
// 			#string text_key "exit_caption";
// 		}
	}

	@virtual_form
	{
		#string name "change_player";
		#point pos 310, -134;
		#point size 512, 256;
		#bool show true;
		#float show_angle 353.8;
		
		@text
		{
			#string name "greetings_text";
			#point pos 3, 0;
			#string text_align "center";
			#float font_size 26;
			#string text_key "__";
		}
				
		@text
		{
			#string name "change_player_text";
			#point pos 0, -54;
			#point size 256, 32;
			#string text_align "center";
			#float font_size 28;
			#string text_key "change_player_caption";
		}
		
	}
		
	@text
	{
		#string name "version";
		#point pos 8, 8;
		#point size 96, 0;
		#string text_align "center";
		#float font_size 18;
		#bool right_anchor true;
		#bool bottom_anchor true;
		#string text_key "ver. 1.0.0.24116";
	}
	
	@basic_hint
	{
		#string activator "sign_options";
		#point pos -160, 45;
		#point size 110, 24;
		#bool auto_text false;
		#bool global_pos true;	
		#float hint_delay 800;	
		&text
		{
			#string text_key "options_caption";
		}
	}
	
	@basic_hint
	{
		#string activator "sign_start";
		#point pos 100, -80;
		#point size 110, 24;
		#bool auto_text false;
		#bool global_pos true;
		#float hint_delay 800;	
		&text
		{
			#string text_key "start_game_caption";
		}
	}
	
	@basic_hint
	{
		#string activator "sign_exit";
		#point pos 110, -60;
		#point size 110, 24;
		#bool auto_text false;
		#bool global_pos true;
		#float hint_delay 800;	
		&text
		{
			#string text_key "exit_caption";
		}
	}
		
	@options_toolbar;
	@language_toolbar;
	@exit_game_dialog;
	@load_game_dialog;
	@hard_mode_dialog;
	
	@change_profile_toolbar;
	@delete_profile_toolbar;
	@confirm_delete_profile_dialog;
	@enter_name_dialog;	
	
	@volume_dialog;
		
	@cursor;
}


>>


