<<
@scenario
{
	@event
	{
		#string name "main";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_4_1";
		}
		@action
		{
			#string type "move hint";
			#string data "stable01";
		}
		@action
		{
			#string type "blink city";
			#string data "stable01";
		}
		@action
		{
			#string type "ai sleep";
			#string data "2";
		}
		@action
		{
			#string type "attack only for";
			#string data "stable01";
		}
		@action
		{
			#string type "activate event";
			#string data "attacked";
		}
	}
	@event
	{
		#string name "attacked";
		#int difficulty 0;
		@action
		{
			#string type "hide hint";
			#string data "";
			
		}
		@action
		{
			#string type "show hint";
			#string data "tutorial_4_2";
			#float delay 500;
		}
		@action
		{
			#string type "move hint";
			#string data "stable01";
		}
		@action
		{
			#string type "unblink city";
			#string data "stable01";
		}
		@action
		{
			#string type "activate event";
			#string data "capture";
		}
		@condition
		{
			#string type "attacked stable01";
			#string data "=1";
		}
	}
	@event
	{
		#string name "capture";
		#int difficulty 0;
		@action
		{
			#string type "hide hint";
			#string data "";
		}
		@action
		{
			#string type "show hint";
			#string data "tutorial_4_3";
			#float delay 500;
		}
		@action
		{
			#string type "move hint";
			#string data "tower01";
			#float delay 400;
		}
		@action
		{
			#string type "hide hint";
			#string data "";
			#float delay 5500;
		}
		@action
		{
			#string type "blink city";
			#string data "tower01";
			#float delay 500;
		}
		@action
		{
			#string type "unblink city";
			#string data "tower01";
			#float delay 3500;
		}
		@action
		{
			#string type "allow attack";
			#string data "";
		}
		@action
		{
			#string type "activate event";
			#string data "capture2";
		}
		@condition
		{
			#string type "capture stable01";
			#string data "=1";
		}
	}
	@event
	{
		#string name "capture2";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_4_4";
			#float delay 2500;
		}
		@action
		{
			#string type "hide hint";
			#string data "";
			#float delay 12500;
		}
		@action
		{
			#string type "move hint";
			#string data "stable01";
			#float delay 2500;
		}
		@action
		{
			#string type "ai wake";
			#string data "2";
		}
		@action
		{
			#string type "activate event";
			#string data "capture3";
		}
		@condition
		{
			#string type "attacked town01";
			#string data "=1";
		}
	}
	@event
	{
		#string name "capture3";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_4_5";
			#float delay 500;
		}
		@action
		{
			#string type "hide hint";
			#string data "";
			#float delay 5500;
		}
		@action
		{
			#string type "move hint";
			#string data "tower01";
			#float delay 500;
		}
		@action
		{
			#string type "activate event";
			#string data "capture4";
		}
		@condition
		{
			#string type "capture town01";
			#string data "=1";
		}
	}
	@event
	{
		#string name "capture4";
		#int difficulty 0;
		@action
		{
			#string type "show hint";
			#string data "tutorial_4_6";
			#float delay 500;
		}
		@action
		{
			#string type "hide hint";
			#string data "";
			#float delay 5500;
		}
		@action
		{
			#string type "move hint";
			#string data "tower01";
			#float delay 500;
		}
		@condition
		{
			#string type "capture tower01";
			#string data "=1";
		}
	}
}
>>