<<
	@hint
	{	
		#string name "basic_hint";
		#point pos 0, -300;
		#point size 256, 192;
				
		#float hint_delay 250;
		#float show_speed 250;
		#float fade_speed 250;
		
		#bool show false;
		
		#bool auto_text true;
		#bool global_pos true;
				
		#point hide_scale 0.01, 0.01;
		#float show_angle 0;
		#float hide_angle 0;
		#float hide_alpha 0.0;
		#float effect_time 500;
		
		#point border 8, 8;
		#string texture_theme_name "hint_theme";
		
		@text
		{
			#string name "text";
			#point pos 0, 0;
			#point size 246, 192;
			#float font_size 20;
			#string text_align "center";
			#string text_key "-";			
		}
	}
	
	@bitmap
	{
		#string name "mini_trophy";
		#point size 64, 64;
		#string texture_name "mini_trophy_back";
		#bool highlightable true;
		
		@bitmap
		{
			#string name "image";
			#point pos 0, 0;
			#point size 64, 64;
			#string texture_name "mini_trophy_unopened";
			#bool highlightable true;
		}
		
		@bitmap
		{
			#string name "lock";
			#point pos 0, 0;
			#point size 64, 64;
			#string texture_name "mini_trophy_unopened";
			#bool highlightable true;
		}
		
		@bitmap
		{
			#string name "new";
			#point pos 0, 0;
			#point size 64, 64;
			#string texture_name "level_star";
		}
		
		@basic_hint
		{
			#string name "hint";			
		}
	}
	
	

>>





