<<

@briefinginterface
{
	#string name "briefing";
	#string texture_pack "briefing_pack";
	#string sound_pack "briefing_pack";
	
	@bitmap
	{
		#string name "briefing";
		#point pos 0, 0;
		#point size 1024, 1024;
		#bool top_anchor true;
		#string texture_name "briefing";
	}		
	@bitmap
	{
		#string name "briefingl";
		#point pos -576, 0;
		#point size 128, 1024;
		#bool top_anchor true;
		#string texture_name "briefingl";
	}		
	@bitmap
	{
		#string name "briefingr";
		#point pos 576, 0;
		#point size 128, 1024;
		#bool top_anchor true;
		#string texture_name "briefingr";
	}		

	@spell_selector_form
	{
		#point pos 30, 180;
		#bool top_anchor true;
		#bool right_anchor true;
		&spell_selector
		{
			#string header_address "briefing.spell_selector_form.spell_counter";
			#string header_format "spells selected: %i/%i";
		}
	}

	@basic_button
	{
		#string name "exit";
		#point pos 8, 8;
		#point size 64, 64;
		#bool left_anchor true;
		#bool bottom_anchor true;
	}

	@basic_button
	{
		#string name "easy";
		#point pos 8, 8;
		#point size 128, 64;
		#bool right_anchor true;
		#bool bottom_anchor true;
		#string text_key "easy";
	}
	@basic_button
	{
		#string name "normal";
		#point pos 136, 8;
		#point size 128, 64;
		#bool right_anchor true;
		#bool bottom_anchor true;
		#string text_key "normal";
	}
	@basic_button
	{
		#string name "hard";
		#point pos 264, 8;
		#point size 128, 64;
		#bool right_anchor true;
		#bool bottom_anchor true;
		#string text_key "hard";
	}
	@basic_button
	{
		#string name "hell";
		#point pos 392, 8;
		#point size 128, 64;
		#bool right_anchor true;
		#bool bottom_anchor true;
		#string text_key "hell";
	}

	@cursor;
}



>>


