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@trophyinterface
{
	#string name "trophy";
	#string texture_pack "trophy_pack";
	#string sound_pack "trophy_pack";
	
	@text
	{
		#string name "shit_command";
		#string text_key "";
		#bool visible false;
	}

	@bitmap
	{
		#string name "background";
		#point pos 0, 0;
		#point size 1280, 768;
		#bool wide true;
		#bool top_anchor true;
		#string texture_name "trophyroom";
	}
	
	@bitmap
	{
		#string name "contur";
		#point pos -25, 40;
		#point size 512, 588;
		#bool top_anchor true;
		#bool addictive true;
		#bool blinking true;
		#bool pulsating true;
		#float pulse_factor 4;
		#float pulse_speed 0.05;
		#float blink_factor 0.2;
		#float blink_speed 0.05;
		#color color 192, 192, 192, 255;
		#string texture_name "contur";
	}
	
	@bitmap
	{
		#string name "trophy_banner";
		#point pos 111, 29;
		#point size 256, 256;
		#bool top_anchor true;
		#string texture_name "trophy_banner";
	}
	
	@bitmap
	{
		#string name "trophy_globe1";
		#point pos -67, 472;
		#point size 256, 128;
		#bool top_anchor true;
		#string texture_name "trophy_globe1";		
	}
	
	@bitmap
	{
		#string name "trophy_globe2";
		#point pos -67, 472;
		#point size 256, 128;
		#bool top_anchor true;
		#string texture_name "trophy_globe2";
	}
	
	@bitmap
	{
		#string name "trophy_glasses";
		#point pos -10, 106;
		#point size 128, 128;
		#bool top_anchor true;
		#string texture_name "trophy_glasses";
	}
		
	@bitmap
	{
		#string name "trophy_shirt";
		#point pos 10, 187;
		#point size 256, 256;
		#bool top_anchor true;
		#string texture_name "trophy_shirt";
	}	
	
	@bitmap
	{
		#string name "trophy_cape";
		#point pos 11, 85;
		#point size 512, 512;
		#bool top_anchor true;
		#string texture_name "trophy_cape";
	}
	
	@bitmap
	{
		#string name "trophy_looking_glass";
		#point pos 86, 348;
		#point size 128, 128;
		#bool top_anchor true;
		#string texture_name "trophy_looking_glass";
	}
	
	@bitmap
	{
		#string name "trophy_pig_tail";
		#point pos 172, 285;
		#point size 128, 128;
		#bool top_anchor true;
		#string texture_name "trophy_pig_tail";
	}
	
	@bitmap
	{
		#string name "trophy_arctic_pig";
		#point pos 70, 245;
		#point size 256, 128;
		#bool top_anchor true;
		#string texture_name "trophy_arctic_pig";
	}
	
	@bitmap
	{
		#string name "trophy_sword";
		#point pos -170, 38;
		#point size 128, 256;
		#bool top_anchor true;
		#string texture_name "trophy_sword";
	}
	
	@bitmap
	{
		#string name "trophy_shield";
		#point pos 116, 196;
		#point size 128, 256;
		#bool top_anchor true;
		#string texture_name "trophy_shield";
	}
	
	@bitmap
	{
		#string name "trophy_chain";
		#point pos 11, 182;
		#point size 128, 128;
		#bool top_anchor true;
		#string texture_name "trophy_chain";
	}
	
	@bitmap
	{
		#string name "trophy_helmet";
		#point pos -5, 51;
		#point size 128, 256;
		#bool top_anchor true;
		#string texture_name "trophy_helmet";
	}
	
	@bitmap
	{
		#string name "trophy_shackle";
		#point pos -121, 200;
		#point size 64, 128;
		#bool top_anchor true;
		#string texture_name "trophy_shackle";
	}
	
	@bitmap
	{
		#string name "trophy_pig_wings1";
		#point pos 75, 187;
		#point size 128, 128;
		#bool top_anchor true;
		#string texture_name "trophy_pig_wings1";
	}
	
	@bitmap
	{
		#string name "trophy_pig_wings2";
		#point pos 88, 169;
		#point size 128, 128;
		#bool top_anchor true;
		#string texture_name "trophy_pig_wings2";
	}
	
	@bitmap
	{
		#string name "trophy_pig_hat";
		#point pos 49, 200;
		#point size 128, 128;
		#bool top_anchor true;
		#string texture_name "trophy_pig_hat";
	}	
	
	@bitmap
	{
		#string name "trophy_boots1";
		#point pos -1, 353;
		#point size 512, 256;
		#bool top_anchor true;
		#string texture_name "trophy_boots1";
	}
	
	@bitmap
	{
		#string name "trophy_boots2";
		#point pos 7, 369;
		#point size 512, 256;
		#bool top_anchor true;
		#string texture_name "trophy_boots2";
	}
	
	@bitmap
	{
		#string name "trophy_pig_glasses";
		#point pos 32, 272;
		#point size 128, 64;
		#bool top_anchor true;
		#string texture_name "trophy_pig_glasses";
	}
	
	@bitmap
	{
		#string name "trophy_scars";
		#point pos -13, 160;
		#point size 64, 64;
		#bool top_anchor true;
		#string texture_name "trophy_scars";
	}

	
	@mini_trophy
	{
		#string name "mini_cape";
		#point pos -400, 250;
		&image
		{
			#string texture_name "mini_cape";
		}
		&hint
		{
			#string highlights "trophy.trophy_cape";
		}
	}
	
	@mini_trophy
	{
		#string name "mini_glasses";
		#point pos -400, 150;
		&image
		{
			#string texture_name "mini_glasses";
		}
		&hint
		{
			#string highlights "trophy.trophy_glasses";
		}
	}
	
	@mini_trophy
	{
		#string name "mini_arctic_pig";
		#point pos -400, 50;
		&image
		{
			#string texture_name "mini_arctic_pig";
		}
		&hint
		{
			#string highlights "trophy.trophy_arctic_pig";
		}
	}
	
	@mini_trophy
	{
		#string name "mini_helmet";
		#point pos -400, -50;
		&image
		{
			#string texture_name "mini_helmet";
		}
		&hint
		{
			#string highlights "trophy.trophy_helmet";
		}
	}
	
	@mini_trophy
	{
		#string name "mini_shirt";
		#point pos -400, -150;
		&image
		{
			#string texture_name "mini_shirt";
		}
		&hint
		{
			#string highlights "trophy.trophy_shirt";
		}
	}
	
	@mini_trophy
	{
		#string name "mini_chain";
		#point pos -300, 250;
		&image
		{
			#string texture_name "mini_chain";
		}
		&hint
		{
			#string highlights "trophy.trophy_chain";
		}
	}
	
	@mini_trophy
	{
		#string name "mini_pig_hat";
		#point pos -300, 150;
		&image
		{
			#string texture_name "mini_pig_hat";
		}
		&hint
		{
			#string highlights "trophy.trophy_pig_hat";
		}
	}
	
	@mini_trophy
	{
		#string name "mini_sword";
		#point pos -300, 50;
		&image
		{
			#string texture_name "mini_sword";
		}
		&hint
		{
			#string highlights "trophy.trophy_sword";
		}
	}
	
	@mini_trophy
	{
		#string name "mini_boots1";
		#point pos -300, -50;
		&image
		{
			#string texture_name "mini_boots1";
		}
		&hint
		{
			#string highlights "trophy.trophy_boots1";
		}
	}
	
	@mini_trophy
	{
		#string name "mini_pig_wings1";
		#point pos -300, -150;
		&image
		{
			#string texture_name "mini_pig_wings1";
		}
		&hint
		{
			#string highlights "trophy.trophy_pig_wings1";
		}
	}
	
	@mini_trophy
	{
		#string name "mini_shield";
		#point pos 300, 250;
		&image
		{
			#string texture_name "mini_shield";
		}
		&hint
		{
			#string highlights "trophy.trophy_shield";
		}
	}
	
	@mini_trophy
	{
		#string name "mini_pig_glasses";
		#point pos 300, 150;
		&image
		{
			#string texture_name "mini_pig_glasses";
		}
		&hint
		{
			#string highlights "trophy.trophy_pig_glasses";
		}
	}
	
	@mini_trophy
	{
		#string name "mini_shackle";
		#point pos 300, 50;
		&image
		{
			#string texture_name "mini_shackle";
		}
		&hint
		{
			#string highlights "trophy.trophy_shackle";
		}
	}
	
	@mini_trophy
	{
		#string name "mini_looking_glass";
		#point pos 300, -50;
		&image
		{
			#string texture_name "mini_looking_glass";
		}
		&hint
		{
			#string highlights "trophy.trophy_looking_glass";
		}
	}
	
			
	@mini_trophy
	{
		#string name "mini_pig_wings2";
		#point pos 300, -150;
		&image
		{
			#string texture_name "mini_pig_wings2";
		}
		&hint
		{
			#string highlights "trophy.trophy_pig_wings2";
		}
	}
	
	@mini_trophy
	{
		#string name "mini_globe1";
		#point pos 400, 250;
		&image
		{
			#string texture_name "mini_globe1";
		}
		&hint
		{
			#string highlights "trophy.trophy_globe1";
		}
	}
	
	@mini_trophy
	{
		#string name "mini_banner";
		#point pos 400, 150;
		&image
		{
			#string texture_name "mini_banner";
		}
		&hint
		{
			#string highlights "trophy.trophy_banner";
		}
	}
	
	@mini_trophy
	{
		#string name "mini_pig_tail";
		#point pos 400, 50;
		&image
		{
			#string texture_name "mini_pig_tail";
		}
		&hint
		{
			#string highlights "trophy.trophy_pig_tail";
		}
	}
	
	@mini_trophy
	{
		#string name "mini_boots2";
		#point pos 400, -50;
		&image
		{
			#string texture_name "mini_boots2";
		}
		&hint
		{
			#string highlights "trophy.trophy_boots2";
		}
	}
	
	@mini_trophy
	{
		#string name "mini_globe2";
		#point pos 400, -150;
		&image
		{
			#string texture_name "mini_globe2";
		}
		&hint
		{
			#string highlights "trophy.trophy_globe2";
		}
	}
	
	@new_trophy_message;
	
	@basic_button
	{
		#string name "exit";
		#point pos 8, 8;
		#point size 128, 48;
		#float font_size 32;
		#bool draw_text true;
		#bool left_anchor true;
		#bool bottom_anchor true;
		#string texture_name "back_button";
	}
	
	@cursor;
}



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