<<

	@city
	{
		#string name "basic_city";
		#string texture "simple_circle";
		#string army_texture "circle";
		#int start_population 10;
		#int level 1;
		#int owner 0;
		#point size 20, 20;
		#point tower_range 100, 100;
	}
	
	@basic_city
	{
		#string name "city_p0_s4_l1";
		#int start_population 10;
		#int level 1;
		#int owner 0;
	}	
		
	@basic_city
	{
		#string name "tower_p0_s4_l1";
		#int start_population 10;
		#int level 1;
		#int owner 0;
		#bool tower true;
	}	
		
	@basic_city
	{
		#string name "castle_p0_s4_l1";
		#int start_population 10;
		#int level 1;
		#int owner 0;
		#bool fortification true;
	}
	
	
	@basic_city
	{
		#string name "forge_p0_s4_l1";
		#int start_population 10;
		#int level 1;
		#int owner 0;
		#bool strong_armies true;
	}
	
	@basic_city
	{
		#string name "stable_p0_s4_l1";
		#int start_population 10;
		#int level 1;
		#int owner 0;
		#bool fast_armies true;
	}
	
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