<missions>
	<mission num="1" missionGiver="Partner">
		<missionDialog>
			<dialog gameString="missionDialog_1_a" speaker="Partner"/>
			<dialog gameString="missionDialog_1_b" speaker="Partner"/>
		</missionDialog>		
		
		<missionStartPopup gameString="missionStartPopup_1"/>
		
		<missionCompletePopup type="ability" itemTag="itemName_hammer" itemPicture="itemPic_hammer"/>
		
		<missionSummary gameString="missionSummary_1"/>
	</mission>
	
	<mission num="2" missionGiver="Partner">
		<missionDialog>
			<dialog gameString="missionDialog_2_a" speaker="Partner"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_2"/>
		
		<missionCompletePopup type="ability" itemTag="itemName_monkey" itemPicture="itemPic_monkey"/>
		
		<missionSummary gameString="missionSummary_2"/>
	</mission>
	
	<mission num="3" missionGiver="Partner">
		<missionDialog>
			<dialog gameString="missionDialog_3_a" speaker="Player"/>
			<dialog gameString="missionDialog_3_b" speaker="Partner"/>
			<dialog gameString="missionDialog_3_c" speaker="Player"/>
			<dialog gameString="missionDialog_3_d" speaker="Partner"/>
			<dialog gameString="missionDialog_3_e" speaker="Player"/>
			<dialog gameString="missionDialog_3_f" speaker="Player"/>
			<dialog gameString="missionDialog_3_g" speaker="Partner"/>
			<dialog gameString="missionDialog_3_h" speaker="Player"/>
			<dialog gameString="missionDialog_3_i" speaker="Partner"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_3"/>
		
		<missionCompletePopup type="ability" itemTag="itemName_shovel" itemPicture="itemPic_shovel"/>
		
		<missionSummary gameString="missionSummary_3"/>
	</mission>
	
	<mission num="4" missionGiver="Partner">
		<missionDialog>
			<dialog gameString="missionDialog_4_a" speaker="Player"/>
			<dialog gameString="missionDialog_4_b" speaker="Partner"/>
			<dialog gameString="missionDialog_4_c" speaker="Player"/>
			<dialog gameString="missionDialog_4_d" speaker="Partner"/>
			<dialog gameString="missionDialog_4_e" speaker="Player"/>
			<dialog gameString="missionDialog_4_f" speaker="Partner"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_4"/>
		
		<missionCompletePopup type="ability" itemTag="itemName_snorkel" itemPicture="itemPic_snorkel"/>
		
		<missionSummary gameString="missionSummary_4"/>
	</mission>
	
	<mission num="5" missionGiver="Partner">
		<missionDialog>
			<dialog gameString="missionDialog_5_a" speaker="Partner"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_5"/>
		
		<missionCompletePopup type="ability" itemTag="itemName_match3Round2" itemPicture="itemPic_match3Round2"/>
		
		<missionSummary gameString="missionSummary_5"/>
	</mission>
	
	<mission num="6" missionGiver="GoldenTiki">
		<missionDialog>
			<dialog gameString="missionDialog_6_a" speaker="GoldenTiki"/>
			<dialog gameString="missionDialog_6_b" speaker="Player"/>
			<dialog gameString="missionDialog_6_c" speaker="GoldenTiki"/>
			<dialog gameString="missionDialog_6_d" speaker="Player"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_6"/>
		
		<missionCompletePopup type="ability" itemTag="itemName_monkeyNet" itemPicture="itemPic_monkeyNet"/>
		
		<missionSummary gameString="missionSummary_6"/>
	</mission>
	
	<mission num="7" missionGiver="PlantLady">
		<missionDialog>
			<dialog gameString="missionDialog_7_a" speaker="PlantLady"/>
			<dialog gameString="missionDialog_7_b" speaker="Player"/>
			<dialog gameString="missionDialog_7_c" speaker="PlantLady"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_7"/>
		
		<missionCompletePopup type="ability" itemTag="itemName_freePlants" itemPicture="itemPic_freePlants"/>
		
		<missionSummary gameString="missionSummary_7"/>
	</mission>
	
	<mission num="8" missionGiver="AquaDude">
		<missionDialog>
			<dialog gameString="missionDialog_8_a" speaker="AquaDude"/>
			<dialog gameString="missionDialog_8_b" speaker="Player"/>
			<dialog gameString="missionDialog_8_c" speaker="AquaDude"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_8"/>
		
		<missionCompletePopup type="ability" itemTag="itemName_fishingPole" itemPicture="itemPic_fishingPole"/>
		
		<missionSummary gameString="missionSummary_8"/>
	</mission>

	<mission num="9" missionGiver="BirdLady">
		<missionDialog>
			<dialog gameString="missionDialog_9_a" speaker="BirdLady"/>
			<dialog gameString="missionDialog_9_b" speaker="Player"/>
			<dialog gameString="missionDialog_9_c" speaker="BirdLady"/>
			<dialog gameString="missionDialog_9_d" speaker="Player"/>
			<dialog gameString="missionDialog_9_e" speaker="BirdLady"/>
			<dialog gameString="missionDialog_9_f" speaker="Player"/>
			<dialog gameString="missionDialog_9_g" speaker="BirdLady"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_9"/>
		
		<missionCompletePopup type="ability" itemTag="itemName_foodStorage" itemPicture="itemPic_foodStorage"/>
		
		<missionSummary gameString="missionSummary_9"/>
	</mission>	
		
	<mission num="10" missionGiver="BirdLady">
		<missionDialog>
			<dialog gameString="missionDialog_10_a" speaker="Player"/>
			<dialog gameString="missionDialog_10_b" speaker="BirdLady"/>
			<dialog gameString="missionDialog_10_c" speaker="Player"/>
			<dialog gameString="missionDialog_10_d" speaker="BirdLady"/>
			<dialog gameString="missionDialog_10_e" speaker="Player"/>
			<dialog gameString="missionDialog_10_f" speaker="BirdLady"/>
			<dialog gameString="missionDialog_10_g" speaker="Player"/>
			<dialog gameString="missionDialog_10_h" speaker="BirdLady"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_10"/>
		
		<missionCompletePopup type="ability" itemTag="itemName_HOList2" itemPicture="itemPic_HOList2"/>
		
		<missionSummary gameString="missionSummary_10"/>
	</mission>	
	
	<mission num="11" missionGiver="AquaDude">
		<missionDialog>
			<dialog gameString="missionDialog_11_a" speaker="AquaDude"/>
			<dialog gameString="missionDialog_11_b" speaker="Player"/>
			<dialog gameString="missionDialog_11_c" speaker="AquaDude"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_11"/>
		
		<missionCompletePopup type="ability" itemTag="itemName_woodStorage" itemPicture="itemPic_woodStorage"/>
		
		<missionSummary gameString="missionSummary_11"/>
	</mission>
	
	<mission num="12" missionGiver="Curator">
		<missionDialog>
			<dialog gameString="missionDialog_12_a" speaker="Curator"/>
			<dialog gameString="missionDialog_12_b" speaker="Player"/>
			<dialog gameString="missionDialog_12_c" speaker="Curator"/>
			<dialog gameString="missionDialog_12_d" speaker="Curator"/>
			<dialog gameString="missionDialog_12_e" speaker="Curator"/>
			<dialog gameString="missionDialog_12_f" speaker="Curator"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_12"/>
		
		<missionCompletePopup type="tiki" itemTag="itemName_tiki" itemPicture="itemPic_tiki"/>
		
		<missionSummary gameString="missionSummary_12"/>
	</mission>
	
	<mission num="13" missionGiver="Curator">
		<missionDialog>
			<dialog gameString="missionDialog_13_a" speaker="Curator"/>
			<dialog gameString="missionDialog_13_b" speaker="Player"/>
			<dialog gameString="missionDialog_13_c" speaker="Curator"/>
			<dialog gameString="missionDialog_13_d" speaker="Player"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_13"/>
		
		<missionCompletePopup type="ability" itemTag="itemName_gardenRound2" itemPicture="itemPic_gardenRound2"/>
		
		<missionSummary gameString="missionSummary_13"/>
	</mission>
	
	<mission num="14" missionGiver="Guard">
		<missionDialog>
			<dialog gameString="missionDialog_14_a" speaker="Guard"/>
			<dialog gameString="missionDialog_14_b" speaker="Player"/>
			<dialog gameString="missionDialog_14_c" speaker="Guard"/>
			<dialog gameString="missionDialog_14_d" speaker="Player"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_14"/>
		
		<missionCompletePopup type="inventory" itemTag="itemName_skull" itemPicture="itemPic_skull"/>
		
		<missionSummary gameString="missionSummary_14"/>
	</mission>
	
	<mission num="15" missionGiver="Guard">
		<missionDialog>
			<dialog gameString="missionDialog_15_a" speaker="Guard"/>
			<dialog gameString="missionDialog_15_b" speaker="Player"/>
			<dialog gameString="missionDialog_15_c" speaker="Guard"/>
			<dialog gameString="missionDialog_15_d" speaker="Player"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_15"/>
		
		<missionCompletePopup type="inventory" itemTag="itemName_skillPoints25" itemPicture="itemPic_skillPoints"/>
		
		<missionSummary gameString="missionSummary_15"/>
	</mission>
	
	<mission num="16" missionGiver="TempleDude">
		<missionDialog>
			<dialog gameString="missionDialog_16_a" speaker="TempleDude"/>
			<dialog gameString="missionDialog_16_b" speaker="Player"/>
			<dialog gameString="missionDialog_16_c" speaker="TempleDude"/>
			<dialog gameString="missionDialog_16_d" speaker="Player"/>
			<dialog gameString="missionDialog_16_e" speaker="TempleDude"/>
			<dialog gameString="missionDialog_16_f" speaker="Player"/>
			<dialog gameString="missionDialog_16_g" speaker="TempleDude"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_16"/>
		
		<missionCompletePopup type="ability" itemTag="itemName_match3Round3" itemPicture="itemPic_match3Round3"/>
		
		<missionSummary gameString="missionSummary_16"/>
	</mission>
	
	<mission num="17" missionGiver="TempleDude">
		<missionDialog>
			<dialog gameString="missionDialog_17_a" speaker="TempleDude"/>
			<dialog gameString="missionDialog_17_b" speaker="Player"/>
			<dialog gameString="missionDialog_17_c" speaker="TempleDude"/>
			<dialog gameString="missionDialog_17_d" speaker="Player"/>
			<dialog gameString="missionDialog_17_e" speaker="TempleDude"/>
			<dialog gameString="missionDialog_17_f" speaker="Player"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_17"/>
		
		<missionCompletePopup type="ability" itemTag="itemName_gardenRound3" itemPicture="itemPic_gardenRound3"/>
		
		<missionSummary gameString="missionSummary_17"/>
	</mission>
	
	<mission num="18" missionGiver="TempleDude">
		<missionDialog>
			<dialog gameString="missionDialog_18_a" speaker="TempleDude"/>
			<dialog gameString="missionDialog_18_b" speaker="TempleDude"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_18"/>
		
		<missionCompletePopup type="jewel" itemTag="itemName_jewel" itemPicture="itemPic_gem14"/>
		
		<missionSummary gameString="missionSummary_18"/>
	</mission>
	
	<mission num="19" missionGiver="TempleDude">
		<missionDialog>
			<dialog gameString="missionDialog_19_a" speaker="TempleDude"/>
			<dialog gameString="missionDialog_19_b" speaker="Player"/>
			<dialog gameString="missionDialog_19_c" speaker="TempleDude"/>
			<dialog gameString="missionDialog_19_d" speaker="Player"/>
			<dialog gameString="missionDialog_19_e" speaker="TempleDude"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_19"/>
		
		<missionCompletePopup type="ability" itemTag="itemName_skillPoints" itemPicture="itemPic_skillPoints"/>
		
		<missionSummary gameString="missionSummary_19"/>
	</mission>
	
	<mission num="20" missionGiver="OldTiki">
		<missionDialog>
			<dialog gameString="missionDialog_20_a" speaker="OldTiki"/>
			<dialog gameString="missionDialog_20_b" speaker="Player"/>
			<dialog gameString="missionDialog_20_c" speaker="OldTiki"/>
			<dialog gameString="missionDialog_20_d" speaker="Player"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_20"/>
		
		<missionCompletePopup type="tiki" itemTag="itemName_tiki" itemPicture="itemPic_tiki"/>
		
		<missionSummary gameString="missionSummary_20"/>
	</mission>	
		
	<mission num="21" missionGiver="OldTiki">
		<missionDialog>
			<dialog gameString="missionDialog_21_a" speaker="OldTiki"/>
			<dialog gameString="missionDialog_21_b" speaker="Player"/>
			<dialog gameString="missionDialog_21_c" speaker="OldTiki"/>
			<dialog gameString="missionDialog_21_d" speaker="Player"/>
			<dialog gameString="missionDialog_21_e" speaker="OldTiki"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_21"/>
		
		<missionCompletePopup type="jewel" itemTag="itemName_jewel" itemPicture="itemPic_gem15"/>
		
		<missionSummary gameString="missionSummary_21"/>
	</mission>
	
	<mission num="22" missionGiver="OldTiki">
		<missionDialog>
			<dialog gameString="missionDialog_22_a" speaker="OldTiki"/>
			<dialog gameString="missionDialog_22_b" speaker="Player"/>
			<dialog gameString="missionDialog_22_c" speaker="OldTiki"/>
			<dialog gameString="missionDialog_22_d" speaker="Player"/>
			<dialog gameString="missionDialog_22_e" speaker="OldTiki"/>
		</missionDialog>
		
		<missionStartPopup gameString="missionStartPopup_22"/>
		
		<!-- NOT USED -->
		<missionCompletePopup type="jewel" itemTag="itemName_jewel" itemPicture="itemPic_gem15"/>
		
		<missionSummary gameString="missionSummary_22"/>
	</mission>
	
	<mission num="30" missionGiver="IslandTiki">
		<missionDialog>
			<dialog gameString="missionDialog_30_a" speaker="IslandTiki"/>
			<dialog gameString="missionDialog_30_b" speaker="Player"/>
			<dialog gameString="missionDialog_30_c" speaker="IslandTiki"/>
			<dialog gameString="missionDialog_30_d" speaker="Player"/>
		</missionDialog>
		
		<!-- these aren't used... -->
		<missionStartPopup gameString=""/>		
		<missionCompletePopup type="ability" itemTag="itemName_skull" itemPicture="itemPic_skull"/>		
		<missionSummary gameString=""/>
	</mission>
	
	<mission num="31" missionGiver="IslandTiki">
		<missionDialog>
			<dialog gameString="missionDialog_31_a" speaker="IslandTiki"/>
			<dialog gameString="missionDialog_31_b" speaker="Player"/>
			<dialog gameString="missionDialog_31_c" speaker="IslandTiki"/>
			<dialog gameString="missionDialog_31_d" speaker="Player"/>
		</missionDialog>
		
		<!-- these aren't used... -->
		<missionStartPopup gameString=""/>		
		<missionCompletePopup type="ability" itemTag="itemName_skull" itemPicture="itemPic_skull"/>		
		<missionSummary gameString=""/>
	</mission>	
	
	<mission num="32" missionGiver="GameTiki">
		<missionDialog>
			<dialog gameString="missionDialog_32_a" speaker="GameTiki"/>
			<dialog gameString="missionDialog_32_b" speaker="Player"/>
			<dialog gameString="missionDialog_32_c" speaker="GameTiki"/>
			<dialog gameString="missionDialog_32_d" speaker="Player"/>
		</missionDialog>
		
		<!-- these aren't used... -->
		<missionStartPopup gameString=""/>		
		<missionCompletePopup type="ability" itemTag="itemName_skull" itemPicture="itemPic_skull"/>		
		<missionSummary gameString=""/>
	</mission>	
	
	<mission num="33" missionGiver="GameTiki">
		<missionDialog>
			<dialog gameString="missionDialog_33_a" speaker="GameTiki"/>
			<dialog gameString="missionDialog_33_b" speaker="Player"/>
			<dialog gameString="missionDialog_33_c" speaker="GameTiki"/>
			<dialog gameString="missionDialog_33_d" speaker="Player"/>
		</missionDialog>
		
		<!-- these aren't used... -->
		<missionStartPopup gameString=""/>		
		<missionCompletePopup type="ability" itemTag="itemName_skull" itemPicture="itemPic_skull"/>		
		<missionSummary gameString=""/>
	</mission>	
	
	<mission num="34" missionGiver="OldTiki">
		<missionDialog>
			<dialog gameString="missionDialog_34_a" speaker="Player"/>
			<dialog gameString="missionDialog_34_b" speaker="OldTiki"/>
		</missionDialog>
		
		<!-- these aren't used... -->
		<missionStartPopup gameString=""/>		
		<missionCompletePopup type="ability" itemTag="itemName_skull" itemPicture="itemPic_skull"/>		
		<missionSummary gameString=""/>
	</mission>	
	
	<mission num="35" missionGiver="TempleDude">
		<missionDialog>
			<dialog gameString="missionDialog_35_a" speaker="TempleDude"/>
			<dialog gameString="missionDialog_35_b" speaker="TempleDude"/>
			<dialog gameString="missionDialog_35_c" speaker="Player"/>
		</missionDialog>
		
		<!-- these aren't used... -->
		<missionStartPopup gameString=""/>		
		<missionCompletePopup type="ability" itemTag="itemName_skull" itemPicture="itemPic_skull"/>		
		<missionSummary gameString=""/>
	</mission>	
	
	<mission num="50" missionGiver="Chief">
		<missionDialog>
			<dialog gameString="missionDialog_50_a" speaker="Chief"/>
			<dialog gameString="missionDialog_50_b" speaker="Player"/>
			<dialog gameString="missionDialog_50_c" speaker="Partner"/>
			<dialog gameString="missionDialog_50_d" speaker="Chief"/>
			<dialog gameString="missionDialog_50_e" speaker="Brother"/>
			<dialog gameString="missionDialog_50_f" speaker="Partner"/>
			<dialog gameString="missionDialog_50_g" speaker="Brother"/>
			<dialog gameString="missionDialog_50_h" speaker="Player"/>
			<dialog gameString="missionDialog_50_i" speaker="Brother"/>
			<dialog gameString="missionDialog_50_j" speaker="Player"/>
			<dialog gameString="missionDialog_50_k" speaker="Brother"/>
			<dialog gameString="missionDialog_50_l" speaker="Partner"/>
			<dialog gameString="missionDialog_50_m" speaker="Brother"/>
			<dialog gameString="missionDialog_50_n" speaker="Player"/>
			<dialog gameString="missionDialog_50_o" speaker="Brother"/>
			<dialog gameString="missionDialog_50_p" speaker="Player"/>
			<dialog gameString="missionDialog_50_q" speaker="Brother"/>
		</missionDialog>
		
		<!-- these aren't used... -->
		<missionStartPopup gameString=""/>		
		<missionCompletePopup type="ability" itemTag="itemName_skull" itemPicture="itemPic_skull"/>		
		<missionSummary gameString=""/>
	</mission>	
</missions>