<local>

<item ID="{CURRENCY_BEFORE}" value="$"/>
<item ID="{CURRENCY_AFTER}" value=""/>
<item ID="{THOUSAND}" value="k"/>
<item ID="{MILLION}" value="M"/>
<item ID="HOME" value="House"/>
<item ID="HOTEL" value="Hotel"/>
<item ID="{MINUS_VALUE_1}" value="-"/>
<item ID="{MINUS_VALUE_2}" value=""/>
<item ID="{MINUS_VALUE_3}" value=""/>
<item ID="{MINUS_VALUE_4}" value=""/>
<item ID="{THOUSAND_SEPARATOR}" value=","/>
<item ID="{TIME_SEPARATOR}" value=":"/>

<item ID="MESSAGE_GAME_START" value="Welcome to Monopoly®."/>
<item ID="MESSAGE_GAME_LOAD" vaue="Game loaded."/>
<item ID="{Player-1}" value="Bank"/>
<item ID="TRANSACTION_AUCTION_WIN_TYPE2" value="{Player%d} won the bidding and moves first!"/>
<item ID="MESSAGE_PLAYER_WIN_REGULAR" value="{Player%d} wins the game with {Money1} in cash and properties valued at {Money2}."/>
<item ID="MESSAGE_PLAYER_WIN_LIMITED" value="{Turns} turns have been made and the game is complete. The winner is {Player%d} with {Money1} in cash and properties valued at {Money2}."/>

<item ID="TRANSACTION_BUILD_NOT_ENOUGH_CASH" value="{Player%d} does not have enough cash to build on this property."/>
<item ID="TRANSACTION_BUILD_GROUP_NOT_FULL" value="{Player%d} must own a monopoly with this property before building."/>
<item ID="TRANSACTION_BUILD_GROUP_MORTGAGE" value="{Player%d} must unmortgage the monopoly before building."/>
<item ID="TRANSACTION_BUILD_HOUSE" value="Bank has no buildings for this property."/>
<item ID="TRANSACTION_BUILD_NOT_HOME_TYPE" value="This property may not receive improvements."/>
<item ID="TRANSACTION_BUILD_EVEN_BUILD_RULE" value="All properties in this color-group must be built upon evenly."/>

<item ID="TRANSACTION_SELL_EVEN_BUILD_RULE" value="All properties in this color-group must sell buildings evenly."/>

<item ID="TRANSACTION_UNMORTGAGE_NOTENOUGH_CASH" value="{Player%d} does not have enough cash to unmortgage this property."/>

<item ID="AUCTION_HIGHEST_BID" value="HIGHEST BID: {Money}"/>

<item ID="TRANSACTION_BUILD" value="Click on the property where you would like to build."/>
<item ID="TRANSACTION_SELL" value="Click on the property where you would like to sell buildings."/>
<item ID="TRANSACTION_SELL_NO_FREE_HOME_MAIN" value=
"Housing Shortage! Selling Hotels will require
additional sales."/>
<item ID="TRANSACTION_SELL_NO_FREE_HOME_CHILD" value=
"There is now a %d house deficit in the Bank. You must continue to sell houses until this deficit is eliminated."/>
<item ID="TRANSACTION_MORTGAGE" value="Click on the property you would like to mortgage."/>
<item ID="TRANSACTION_UNMORTGAGE" value="Click on the property you would like to unmortgage."/>
<item ID="TRANSACTION_BIG_PLAYER" value="Mouse over a flashing property."/>

<item ID="TRANSACTION_BIG_PLAYER_UNMORTGAGE_NO_MONEY" value="You do not have enough money to unmortgage properties."/>
<item ID="TRANSACTION_BIG_PLAYER_UNMORTGAGE_NO_PROPERTIES" value="You do not have any properties to unmortgage."/>
<item ID="TRANSACTION_BIG_PLAYER_MORTGAGE_NO_PROPERTIES" value="You do not have any properties to mortgage."/>
<item ID="TRANSACTION_BIG_PLAYER_SELL_NO_PROPERTIES" 
value="You do not have any improvements
to sell."/>
<item ID="TRANSACTION_BIG_PLAYER_BUILD_NO_MONEY" value="You do not have enough money to improve your properties."/>
<item ID="TRANSACTION_BIG_PLAYER_BUILD_NO_HOME" value="The bank has no more buildings to sell."/>
<item ID="TRANSACTION_BIG_PLAYER_BUILD_NO_HOTEL" value="The bank has no more hotels to sell."/>
<item ID="TRANSACTION_BIG_PLAYER_BUILD_FULL" value=
"You have already completed all improvements to your properties.
Push DONE to continue."/>
<item ID="TRANSACTION_BIG_AIPLAYER_BUILD" value=
"{Player%d}
is building houses and hotels."/>
<item ID="TRANSACTION_BIG_AIPLAYER_SELL" value=
"{Player%d}
is selling houses and hotels."/>
<item ID="TRANSACTION_BIG_AIPLAYER_MORTGAGE" value=
"{Player%d}
is mortgaging properties."/>
<item ID="TRANSACTION_BIG_AIPLAYER_UNMORTGAGE" value=
"{Player%d}
is unmortgaging properties."/>
<item ID="TRANSACTION_REALPLAYER_BANKRUPT" value="If you declare bankruptcy you will end this game session. Are you sure?"/>

<item ID="DISPLAY_MESSAGE_RENT" value=
"RENT
{Money}"/>
<item ID="DISPLAY_MESSAGE_SALARY" value=
"SALARY {Money}
FOR PASSING GO"/>
<item ID="DISPLAY_MESSAGE_SALARY_LANDING" value=
"SALARY {Money}
FOR LANDING ON GO"/>
<item ID="TRANSACTION_AUCTION_WIN_TYPE1" value=
"{Player%d} won the auction
and purchased {Card} for {Money}."/>
<item ID="TRANSACTION_PLAYER_HOUSE_SHORTAGE" value="There is a Housing Shortage. {Players} can bid to buy a {Type}."/>
<item ID="TRANSACTION_PLAYER_DOUBLE3X" value="{Player%d} went to Jail for rolling doubles 3 times!"/>
<item ID="TRANSACTION_AI_REQUESTED_TRADE_V1" value=
"{Player%d} would
like to offer a trade to
{Player%d}."/>
<item ID="TRANSACTION_AI_REQUESTED_TRADE_V2" value=
"{Player%d} would like
to offer a trade to
{Player%d}."/>
<item ID="MESSAGE_PLAYER_CANCEL_TRADE" value="{Player%d} declined the trade with {Player%d}."/>
<item ID="MESSAGE_PLAYER_COMPLITE_TRADE" value="{Player%d} traded {Items1} to {Player%d} for {Items2}."/>
<item ID="MESSAGE_PLAYER_PAI_INCOMETAX" value="{Player%d} paid {Money} 
in INCOME TAX."/>
<item ID="MESSAGE_PLAYER_PAI_CREDITCARD" value="{Player%d} paid {Money} 
in LUXURY TAX."/>
<item ID="MESSAGE_PLAYER_GAINED_MONOPOLY" value="{Player%d} got a Monopoly!"/>
<item ID="MESSAGE_PLAYER_BANKRUPT_TO_PLAYER" value="{Player%d} went Bankrupt and left the game. {Player%d} received all of {Player%d}'s properties."/>
<item ID="MESSAGE_PLAYER_BANKRUPT_NO_PROPERTY" value="{Player%d} went Bankrupt and left the game."/>
<item ID="MESSAGE_PLAYER_BANKRUPT_TO_BANK" value="{Player%d} went Bankrupt and left the game. {Player%d} received all of {Player%d}'s properties."/>
<item ID="MESSAGE_PLAYER_ACQUIRED_MORTGAGE_CARD_HOWARD" value="{Player%d}, you have acquired mortgaged property. You must pay %d%% for all acquired properties left mortgaged. You will pay %d%% again when they are unmortgaged."/>
<item ID="MESSAGE_PLAYER_ACQUIRED_MORTGAGE_CARD" value="{Player%d}, you have acquired a mortgaged property. Would you like to unmortgage the property or pay %d%% of the mortgage value to keep it mortgaged?"/>
<item ID="MESSAGE_PLAYER_PAITOOUTOFJAIL_ROLLDOUBLES_FAILED" value="{Player%d} tried unsuccessfully %d times to roll doubles and must pay a {Money} bail."/>
<item ID="MESSAGE_PLAYER_PAITOOUTOFJAIL_ROLLDOUBLES_FAILED_ONE" value="{Player%d} tried unsuccessfully %d time to roll doubles and must pay a {Money} bail."/>
<item ID="JACKPOT" value="JACKPOT: {Money}"/>
<item ID="MESSAGE_PLAYER_LAND_GO" value="The Bank paid {Money} to {Player%d} for landing on GO."/>
<item ID="MESSAGE_PLAYER_FIRST" value="{Player%d} starts first."/>
<item ID="MESSAGE_PLAYER_ACQUIRED_MORTGAGE_CARD_HOWARD_CARD_LEAVE" value="{Player%d} paid {Money} for {Cards} left mortgaged."/>
<item ID="MESSAGE_HOUSE_SHORTAGE_AUCTION" value="A Housing Shortage occurred. {Player%d} entered an auction."/>

<item ID="BUTTON_OK" value="OK"/>
<item ID="BUTTON_CANCEL" value="CANCEL"/>
<item ID="BUTTON_BID" value="BID"/>
<item ID="BUTTON_FOLD" value="FOLD"/>
<item ID="BUTTON_CLEAR" value="CLEAR"/>
<item ID="BUTTON_PAYPERSENT" value="%d"/>
<item ID="BUTTON_TAX" value="{Money}"/>
<item ID="BUTTON_BANKRUPT" value="BANKRUPT"/>
<item ID="BUTTON_CANCELTRADE" value="CANCEL"/>
<item ID="BUTTON_TRADEREJECT" value="DECLINE"/>
<item ID="BUTTON_TRADEOFFER" value="OFFER"/>
<item ID="BUTTON_TRADEACCEPT" value="ACCEPT"/>
<item ID="BUTTON_TRADECOUNTER" value="COUNTER"/>
<item ID="BUTTON_TRADE" value="TRADE"/>
<item ID="BUTTON_PASS" value="PASS"/>
<item ID="BUTTON_FINISHTURN" value="FINISH TURN"/>
<item ID="BUTTON_ROLLDICE" value="ROLL DICE"/>
<item ID="BUTTON_MORTGAGE" value="MORTGAGE"/>
<item ID="BUTTON_UNMORTGAGE" value="UNMORTGAGE"/>
<item ID="BUTTON_BUILD" value="BUILD"/>
<item ID="BUTTON_SELL" value="SELL"/>
<item ID="BUTTON_DONE" value="DONE"/>
<item ID="BUTTON_PAY" value="POST BAIL
{Money}"/>
<item ID="BUTTON_USECARD" value="USE CARD"/>
<item ID="BUTTON_BUY" value="BUY"/>
<item ID="BUTTON_AUCTION" value="AUCTION"/>
<item ID="BUTTON_ROLLFORDOUBLES" value="ROLL FOR DOUBLES"/>
<item ID="BUTTON_YES" value="UNMORTGAGE"/>
<item ID="BUTTON_NO" value="PAY %d%%"/>

<item ID="BUTTON_YES1" value="YES"/>
<item ID="BUTTON_NO1" value="NO"/>

<item ID="MESSAGE_PLAYER_AUCTION_WIN_TYPE1" value="{Player%d} won the auction and purchased {Card} for {Money}."/>
<item ID="MESSAGE_AUCTION_FOR_TURN" value="Highest bidder gets to take the first turn!"/>
<item ID="MESSAGE_PLAYER_AUCTION_FOLD" value="{Player%d} dropped out of the auction."/>
<item ID="MESSAGE_AI_PLAYER_AUCITON_BID" value="{Player%d} is bidding."/>
<item ID="MESSAGE_PLAYER_AUCTION_WIN_TYPE2" value="{Player%d} won the bidding and moves first!"/>
<item ID="MESSAGE_AUCTION_ALL_FOLD_TYPE1" value="All auction participants folded and {Card} has been returned to the bank."/>
<item ID="MESSAGE_AUCTION_ALL_FOLD_TYPE2" value="All auction participants folded. {Player%d} has been randomly selected to go first."/>

<item ID="TRANSACTION_TRADE" value="Choose a player to trade with. 
Click their Player Information tab on the right."/>
<item ID="MESSAGE_TRADE_CC_CARD" value='Community chest card &quot;Get Out of Jail Free&quot;'/>
<item ID="MESSAGE_TRADE_C_CARD" value='Chance card &quot;Get Out of Jail Free&quot;'/>
<item ID="CARD_PRICE" value="Price: "/>

<item ID="MESSAGE_PLAYER_MOVE_TO_JAIL_JUST_VISIT" value="{Player%d} moved to JUST VISITING JAIL."/>
<item ID="MESSAGE_PLAYER_MOVE_TO_JAIL_JUST_VISIT_DOUBLES" value="{Player%d} rolled doubles and moved to JUST VISITING JAIL."/>
<item ID="MESSAGE_PLAYER_ROLLDICE" value="{Player%d} moved to {Card}."/>
<item ID="MESSAGE_PLAYER_PROPERTY_RETURN_TO_BANK" value="{Card} was not purchased and was returned to the bank."/>
<item ID="MESSAGE_PLAYER_BUY_CARD" value="{Player%d} purchased {Card} for {Money}."/>
<item ID="MESSAGE_PLAYER_PAYS_RENT" value="{Player%d} paid {Money} rent to {Player%d}."/>
<item ID="MESSAGE_PLAYER_START_AUCTION" value="{Player%d} initiated an auction for {Card}."/>
<item ID="MESSAGE_BANK_START_AUCTION" value="The Bank initiated an auction for {Card}."/>
<item ID="MESSAGE_PLAYER_PAS_GO" value="The Bank paid {Money} to {Player%d} for passing GO."/>
<item ID="MESSAGE_PLAYER_ROLLDOUBLES" value="{Player%d} rolled doubles and moved to {Card}."/>
<item ID="MESSAGE_PLAYER_ROLLDOUBLES_3X" value="{Player%d} rolled 3 doubles in a row and was sent to Jail."/>
<item ID="MESSAGE_PLAYER_ASK_TRADE" value="{Player%d} offered to trade {Items1} to {Player%d} for {Items2}."/>
<item ID="MESSAGE_PLAYER_COUNTER_TRADE" value="{Player%d} counter offered to trade {Items1} to {Player%d} for {Items2}."/>
<item ID="MESSAGE_PLAYER_HOUSE_SHORTAGE" value="A Housing Shortage occurred. {Players} entered an auction."/>
<item ID="MESSAGE_PLAYER_LANDED_GOJAIL" value='{Player%d} landed on GO TO JAIL and was incarcerated.'/>
<item ID="MESSAGE_PLAYER_GO_TO_JAIL_BONUSCAR" value="{Player%d} drew a card and was sent to Jail."/>
<item ID="MESSAGE_PLAYER_PAITOOUTOFJAIL" value="{Player%d} posted bail of {Money}."/>
<item ID="MESSAGE_PLAYER_USECARDTOOUTOFJAIL" value="{Player%d} used a card to leave Jail for free."/>
<item ID="MESSAGE_PLAYER_ROLLFORDOUBLES_JAIL_FALSE" value="{Player%d} did not roll doubles and will stay in Jail for another turn."/>
<item ID="MESSAGE_PLAYER_ROLLFORDOUBLES_JAIL_TRUE" value="{Player%d} rolled doubles and broke out of Jail!"/>
<item ID="TRANSACTION_PLAYER_PAITOOUTOFJAIL_ROLLDOUBLES_FAILED" value="{Player%d} tried unsuccessfully %d times to roll doubles and must pay a {Money} bail."/>
<item ID="TRANSACTION_PLAYER_PAITOOUTOFJAIL_ROLLDOUBLES_FAILED_ONE_TRIE" value="{Player%d} tried unsuccessfully 1 time to roll doubles and must pay a {Money} bail."/>
<item ID="MESSAGE_PLAYER_BANKRUPT" value="{Player%d} went Bankrupt and left the game. {Player%d} received all of {Player%d}'s properties."/>
<item ID="MESSAGE_PLAYER_BANKRUPT_TO_BANK" value="{Player%d} went Bankrupt and left the game.  The Bank foreclosed on all of {Player%d}'s properties."/>
<item ID="MESSAGE_PLAYER_NEGATIVE_CASH" value="{Player%d} ran out of cash."/>
<item ID="MESSAGE_PLAYER_BUILD_HOUSE" value="{Player%d} spent {Money} to build a house on {Card}."/>
<item ID="MESSAGE_PLAYER_BUILD_HOTEL" value="{Player%d} spent {Money} to build a hotel on {Card}."/>
<item ID="MESSAGE_PLAYER_SELL_HOUSE" value="{Player%d} sold a house from {Card} for {Money}."/>
<item ID="MESSAGE_PLAYER_SELL_HOTEL" value="{Player%d} sold a hotel from {Card} for {Money}."/>
<item ID="MESSAGE_PLAYER_MORTGAGE" value="{Player%d} mortgaged {Card} for {Money}."/>
<item ID="MESSAGE_PLAYER_UNMORTGAGE" value="{Player%d} unmortgaged {Card} for {Money}."/>

<item ID="MESSAGE_PLAYER_PAI_PLAYER" value="{Player%d} pays {Money} to {Player%d}."/>
<item ID="MESSAGE_PLAYER_RESIVE_PLAYER" value="{Player%d} receives {Money} to {Player%d}."/>
<item ID="MESSAGE_PLAYER_PAI_BANK" value="{Player%d} pays the Bank {Money}."/>
<item ID="MESSAGE_PLAYER_RESIVE_BANK" value="The Bank paid {Player%d} {Money}."/>

<item ID="MESSAGE_PLAYER_PAY_TO_PLAYER_BONUSCARD" value="{Player%d} pays {Money} to {Player%d}."/>
<item ID="MESSAGE_PLAYER_PAY_TO_BANK_BONUSCARD" value="{Player%d} pays the Bank {Money}."/>
<item ID="MESSAGE_PLAYER_COLLECT_FROM_BANK_BONUSCARD" value="The Bank paid {Player%d} {Money}."/>
<item ID="MESSAGE_PLAYER_PAY_TO_ALL_PLAYER_BONUSCAR" value="{Player%d} pays by {Money} to all players."/>
<item ID="MESSAGE_PLAYER_COLLECT_FROM_ALL_PLAYER_BONUSCAR" value="{Player%d} receive by {Money} from all players."/>

<item ID="MESSAGE_PLAYER_AI_ROLLFORDOUBLES" value="{Player%d} is rolling for doubles."/>
<item ID="MESSAGE_PLAYER_AI_PAIBAIL" value="{Player%d} posted bail of {Money}."/>
<item ID="MESSAGE_PLAYER_AI_USECARDTOOUTOFJAIL" value="{Player%d} used a card to leave Jail for free."/>

<item ID="DIALOG_TITLE_ON_SALE" value="ON SALE"/>
<item ID="DIALOG_TITLE_IN_JAIL" value="IN JAIL"/>
<item ID="DIALOG_TITLE_SUMMARY" value="SUMMARY"/>
<item ID="DIALOG_TITLE_MORTGAGE" value="MORTGAGE"/>
<item ID="DIALOG_TITLE_UNMORTGAGE" value="UNMORTGAGE"/>
<item ID="DIALOG_TITLE_BUILD" value="BUILD"/>
<item ID="DIALOG_TITLE_SELL" value="SELL"/>
<item ID="DIALOG_TITLE_PAY_RENT" value="PAY RENT"/>
<item ID="DIALOG_TITLE_SALARY" value="SALARY"/>
</local>