Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.4964]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     256 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 DF24=0 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Non platform assembly: data-09950008 (this message is harmless)
Non platform assembly: data-099B4A18 (this message is harmless)
Non platform assembly: data-0B9E0020 (this message is harmless)
Non platform assembly: data-099B9518 (this message is harmless)
Non platform assembly: data-099BC340 (this message is harmless)
Platform assembly: D:\测试结果\l安装完毕\DreamWoods2\DreamWoods2_Data\Managed\System.Core.dll (this message is harmless)
Windows XP Service Pack 3 (5.1.2600)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
CheckResolutions:GetAvailableDesktopSpace()
CheckResolutions:CheckAvailableDesktopSpace()
CheckResolutions:_Awake()
CheckResolutions:Awake()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

config found! D:/测试结果/l安装完毕/DreamWoods2/DreamWoods2_Data/screenbranding/logo.xml
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Start>c__Iterator48:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Platform assembly: D:\测试结果\l安装完毕\DreamWoods2\DreamWoods2_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\测试结果\l安装完毕\DreamWoods2\DreamWoods2_Data\Managed\System.dll (this message is harmless)
logo found! D:/测试结果/l安装完毕/DreamWoods2/DreamWoods2_Data/screenbranding/iwinSplash-1024x768.jpg
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Start>c__Iterator48:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

try load _ShowLogo
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SceneManager:LoadLevel(String)
PublisherLogoHandler:LoadNextScene()
<ShowLogoCor>c__Iterator49:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 461.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Load _ShowLogo 5.859251
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Cor>c__IteratorA7:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

try load _Splash
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SceneManager:LoadLevel(String)
ShowLogo:Some()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 544.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
show cursor!!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MouseCursor:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Bad PlayerList
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MegaGUI:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

change splash season to winter with woman!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MegaGUI:SetSeasonWinterWithWoman()
MegaGUI:ChangeSplashSeason()
MegaGUI:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

set custom cursor: False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
showFPS:Update()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

test finished, flag: False fps: 20
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
showFPS:Update()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Load _Splash 19.61942
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Cor>c__IteratorA7:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

