[Caches]
; Vertex cache size
; Keep between 4 and 256
; Recommended: 64
VertexCacheSize=64

; Triangle batch size
; Keep between 1 and 256
; Recommended: 64
TriangleBatchSize=64

; Vertex shader and pipeline code cache size.  
; Keep between 1 and 256
; Recommended: 256
PipelineCacheSize=256

; Rasterizer code cache size
; Keep between 1 and 256
; Recommended: 256
RasterizerCacheSize=256


[Quality]
; Maximum texture filter quality
; Linear, Average4, Average2 or Point
; Recommended: Average2
TextureFilterQuality=Average2

; Maximum mipmap filter quality
; Point, Polygon or None
; Recommended: Polygon
MipmapFilterQuality=Polygon

; Mipmap detail bias
; Keep between -8.0 and 8.0
; Recommended: 0.0
MipmapBias=0.0

; Render at half resolution
; Recommended: False
Scale2X=False

; Number of high-quality texture samplers
; Texture stages from 1 to N will sample at high quality
; Texture stages from N+1 to 8 will sample at low quality
; Useful for applications that always keep low-res lightmaps in
; particular texture stages.
; Keep between 0 and 8
; Recommended: 1 for UT2004, 8 otherwise
QualitySamplers=8

; Perspective correction quality
; Accurate, Fast, or None
; Recommended: Fast
Perspective=None

[Optimizations]
; Reduce overdraw if possible.  May not work in many applications.
; Recommended: True for UT2004, False otherwise
OverdrawReduction=False

; Register copy propagation
; Recommended: True
CopyPropagation=True

; Eliminate redundant load operations
; Recommended: True
LoadElimination=True

; Eliminate redundant spill operations
; Recommended: True
SpillElimination=True

; Don't write back unmodified registers
; Recommended: True
DropUnmodified=True

; Write back minimal number of registers at jump
; Recommended: True
MinimalRestore=True

[Testing]
DisableServer=1
